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Create the Forge script for this magic card
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{"name": "Warehouse Thief", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Tiefling Rogue", "oracle_text": "{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.", "power": "4", "toughness": "2"}
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Name:Warehouse Thief\nManaCost:3 R\nTypes:Creature Tiefling Rogue\nPT:4/2\nA:AB$ Dig | Cost$ 2 T Sac<1/Artifact;Creature/artifact or creature> | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect| SpellDescription$ Exile the top card of your library. Until the end of your next turn, you may play that card.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StaticMayPlay | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:StaticMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ Until the end of your next turn, you may play that card.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact|Creature\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warehouse Thief", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Tiefling Rogue", "oracle_text": "{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.", "power": "4", "toughness": "2"}
### Response: Name:Warehouse Thief\nManaCost:3 R\nTypes:Creature Tiefling Rogue\nPT:4/2\nA:AB$ Dig | Cost$ 2 T Sac<1/Artifact;Creature/artifact or creature> | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect| SpellDescription$ Exile the top card of your library. Until the end of your next turn, you may play that card.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StaticMayPlay | Duration$ UntilTheEndOfYourNextTurn | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:StaticMayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ Until the end of your next turn, you may play that card.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact|Creature\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
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Create the Forge script for this magic card
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{"name": "Write into Being", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"}
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Name:Write into Being\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 U | DigNum$ 2 | ChangeNum$ 1 | NoLooking$ True | RememberChanged$ True | PrimaryPrompt$ Choose a card to Manifest | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBManifest | SpellDescription$ Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | StackDescription$ SpellDescription\nSVar:DBManifest:DB$ Manifest | Amount$ 1 | Defined$ Remembered | SubAbility$ DBDigRemaining\nSVar:DBDigRemaining:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | NoReveal$ True | NoLooking$ True | Optional$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Write into Being", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)"}
### Response: Name:Write into Being\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 U | DigNum$ 2 | ChangeNum$ 1 | NoLooking$ True | RememberChanged$ True | PrimaryPrompt$ Choose a card to Manifest | DestinationZone$ Library | LibraryPosition$ 0 | LibraryPosition2$ 0 | SkipReorder$ True | SubAbility$ DBManifest | SpellDescription$ Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | StackDescription$ SpellDescription\nSVar:DBManifest:DB$ Manifest | Amount$ 1 | Defined$ Remembered | SubAbility$ DBDigRemaining\nSVar:DBDigRemaining:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | NoReveal$ True | NoLooking$ True | Optional$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Create the Forge script for this magic card
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{"name": "Civic Stalwart", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
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Name:Civic Stalwart\nManaCost:3 W\nTypes:Creature Elephant Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:TRUE\nOracle:When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Civic Stalwart", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Civic Stalwart\nManaCost:3 W\nTypes:Creature Elephant Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nSVar:PlayMain1:TRUE\nOracle:When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Phantom Wings", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nSacrifice Phantom Wings: Return enchanted creature to its owner's hand."}
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Name:Phantom Wings\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Battlefield | Destination$ Hand | Defined$ Enchanted | SpellDescription$ Return enchanted creature to owner's hand.\nOracle:Enchant creature\nEnchanted creature has flying.\nSacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantom Wings", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nSacrifice Phantom Wings: Return enchanted creature to its owner's hand."}
### Response: Name:Phantom Wings\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Battlefield | Destination$ Hand | Defined$ Enchanted | SpellDescription$ Return enchanted creature to owner's hand.\nOracle:Enchant creature\nEnchanted creature has flying.\nSacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Legions to Ashes", "mana_cost": "{1}{W}{B}", "type_line": "Sorcery", "oracle_text": "Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent."}
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Name:Legions to Ashes\nManaCost:1 W B\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Permanent.nonland | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ ExileAll | SpellDescription$ Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.\nSVar:ExileAll:DB$ ChangeZoneAll | ChangeType$ TargetedCard.Self,Card.NotDefinedTargeted+token+sharesNameWith Targeted+ControlledBy TargetedController | Origin$ Battlefield | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Legions to Ashes", "mana_cost": "{1}{W}{B}", "type_line": "Sorcery", "oracle_text": "Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent."}
### Response: Name:Legions to Ashes\nManaCost:1 W B\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Permanent.nonland | TgtPrompt$ Select target nonland permanent an opponent controls | SubAbility$ ExileAll | SpellDescription$ Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.\nSVar:ExileAll:DB$ ChangeZoneAll | ChangeType$ TargetedCard.Self,Card.NotDefinedTargeted+token+sharesNameWith Targeted+ControlledBy TargetedController | Origin$ Battlefield | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Create the Forge script for this magic card
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{"name": "Horn of Deafening", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn."}
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Name:Horn of Deafening\nManaCost:4\nTypes:Artifact\nA:AB$ Effect | Cost$ 2 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target creature this turn.\nOracle:{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Horn of Deafening", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn."}
### Response: Name:Horn of Deafening\nManaCost:4\nTypes:Artifact\nA:AB$ Effect | Cost$ 2 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target creature this turn.\nOracle:{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
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Create the Forge script for this magic card
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{"name": "Tlincalli Hunter"}
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Name:Tlincalli Hunter\nManaCost:5 G G\nTypes:Creature Scorpion Scout\nPT:7/7\nK:Trample\nS:Mode$ Continuous | MayPlay$ True | MayPlayAltManaCost$ 0 | MayPlayLimit$ 1 | MayPlayDontGrantZonePermissions$ True | Affected$ Creature | AffectedZone$ Exile | Description$ Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.\nAlternateMode:Adventure\nDeckHints:Type$Adventure\nOracle:Trample\nOnce each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.\n\nALTERNATE\n\nName:Retrieve Prey\nManaCost:1 G\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBEffect | SpellDescription$ Exile target creature card from your graveyard.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Targeted | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | SpellDescription$ Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)\nSVar:STPlay:Mode$ Continuous | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | Description$ You may cast that card.\nDeckHas:Ability$Graveyard\nOracle:Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tlincalli Hunter"}
### Response: Name:Tlincalli Hunter\nManaCost:5 G G\nTypes:Creature Scorpion Scout\nPT:7/7\nK:Trample\nS:Mode$ Continuous | MayPlay$ True | MayPlayAltManaCost$ 0 | MayPlayLimit$ 1 | MayPlayDontGrantZonePermissions$ True | Affected$ Creature | AffectedZone$ Exile | Description$ Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.\nAlternateMode:Adventure\nDeckHints:Type$Adventure\nOracle:Trample\nOnce each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.\n\nALTERNATE\n\nName:Retrieve Prey\nManaCost:1 G\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SubAbility$ DBEffect | SpellDescription$ Exile target creature card from your graveyard.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Targeted | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | SpellDescription$ Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)\nSVar:STPlay:Mode$ Continuous | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | Description$ You may cast that card.\nDeckHas:Ability$Graveyard\nOracle:Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "So Shiny", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:So Shiny\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | IsPresent$ Card.YouCtrl+token | PresentCompare$ GE1 | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, if you control a token, tap enchanted creature, then scry 2.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nDeckNeeds:Ability$Token\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$Valid Permanent.token+YouCtrl\nOracle:Enchant creature\nWhen So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "So Shiny", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:So Shiny\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | IsPresent$ Card.YouCtrl+token | PresentCompare$ GE1 | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, if you control a token, tap enchanted creature, then scry 2.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nDeckNeeds:Ability$Token\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$Valid Permanent.token+YouCtrl\nOracle:Enchant creature\nWhen So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Gnarlback Rhino", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever you cast a spell that targets Gnarlback Rhino, draw a card.", "power": "4", "toughness": "4"}
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Name:Gnarlback Rhino\nManaCost:2 G G\nTypes:Creature Rhino\nPT:4/4\nK:Trample\nDeckHints:Name$Nissa's Encouragement|Nissa, Genesis Mage|Forest\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever you cast a spell that targets Gnarlback Rhino, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gnarlback Rhino", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever you cast a spell that targets Gnarlback Rhino, draw a card.", "power": "4", "toughness": "4"}
### Response: Name:Gnarlback Rhino\nManaCost:2 G G\nTypes:Creature Rhino\nPT:4/4\nK:Trample\nDeckHints:Name$Nissa's Encouragement|Nissa, Genesis Mage|Forest\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)\nWhenever you cast a spell that targets Gnarlback Rhino, draw a card.
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Create the Forge script for this magic card
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{"name": "Weave Fate", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Draw two cards."}
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Name:Weave Fate\nManaCost:3 U\nTypes:Instant\nA:SP$ Draw | Cost$ 3 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:Draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Weave Fate", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Draw two cards."}
### Response: Name:Weave Fate\nManaCost:3 U\nTypes:Instant\nA:SP$ Draw | Cost$ 3 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:Draw two cards.
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Create the Forge script for this magic card
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{"name": "Jerren, Corrupted Bishop"}
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Name:Jerren, Corrupted Bishop\nManaCost:2 B\nTypes:Legendary Creature Human Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME enters the or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Human.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Human.YouCtrl | TgtPrompt$ Select target Human you control | KW$ Lifelink | SpellDescription$ Target Human you control gains lifelink until end of turn.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ13 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform NICKNAME.\nSVar:TrigTransform:AB$ SetState | Cost$ 4 B B | Defined$ Self | Mode$ Transform\nSVar:X:Count$YourLifeTotal\nDeckHas:Ability$Token|LifeGain|Sacrifice\nDeckHints:Type$Human\nAlternateMode:DoubleFaced\nOracle:Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.\n{2}: Target Human you control gains lifelink until end of turn.\nAt the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.\n\nALTERNATE\n\nName:Ormendahl, the Corrupter\nManaCost:no cost\nColors:black\nTypes:Legendary Creature Demon\nPT:6/6\nK:Flying\nK:Trample\nK:Lifelink\nA:AB$ Draw | Cost$ Sac<1/Creature.Other/another creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Flying, trample, lifelink\nSacrifice another creature: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jerren, Corrupted Bishop"}
### Response: Name:Jerren, Corrupted Bishop\nManaCost:2 B\nTypes:Legendary Creature Human Cleric\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME enters the or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Human.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_human\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Human.YouCtrl | TgtPrompt$ Select target Human you control | KW$ Lifelink | SpellDescription$ Target Human you control gains lifelink until end of turn.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ EQ13 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform NICKNAME.\nSVar:TrigTransform:AB$ SetState | Cost$ 4 B B | Defined$ Self | Mode$ Transform\nSVar:X:Count$YourLifeTotal\nDeckHas:Ability$Token|LifeGain|Sacrifice\nDeckHints:Type$Human\nAlternateMode:DoubleFaced\nOracle:Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.\n{2}: Target Human you control gains lifelink until end of turn.\nAt the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.\n\nALTERNATE\n\nName:Ormendahl, the Corrupter\nManaCost:no cost\nColors:black\nTypes:Legendary Creature Demon\nPT:6/6\nK:Flying\nK:Trample\nK:Lifelink\nA:AB$ Draw | Cost$ Sac<1/Creature.Other/another creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Flying, trample, lifelink\nSacrifice another creature: Draw a card.
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Create the Forge script for this magic card
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{"name": "The Royal Scions", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Will Rowan", "oracle_text": "+1: Draw a card, then discard a card.\n+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.\n\u22128: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.", "loyalty": "5"}
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Name:The Royal Scions\nManaCost:1 U R\nTypes:Legendary Planeswalker Will Rowan\nLoyalty:5\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:All\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike & Trample | SpellDescription$ Target creature gets +2/+0 and gains first strike and trample until end of turn.\nA:AB$ Draw | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 4 | RememberDrawn$ True | SubAbility$ DBTrigger | SpellDescription$ Draw four cards.\nSVar:DBTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE4 | Execute$ DBDamage | SpellDescription$ When you do, CARDNAME deals damage to any target equal to the number of cards in your hand. | SubAbility$ DBCleanup\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourHand\nOracle:[+1]: Draw a card, then discard a card.\n[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.\n[-8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Royal Scions", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Will Rowan", "oracle_text": "+1: Draw a card, then discard a card.\n+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.\n\u22128: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.", "loyalty": "5"}
### Response: Name:The Royal Scions\nManaCost:1 U R\nTypes:Legendary Planeswalker Will Rowan\nLoyalty:5\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nAI:RemoveDeck:All\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike & Trample | SpellDescription$ Target creature gets +2/+0 and gains first strike and trample until end of turn.\nA:AB$ Draw | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 4 | RememberDrawn$ True | SubAbility$ DBTrigger | SpellDescription$ Draw four cards.\nSVar:DBTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE4 | Execute$ DBDamage | SpellDescription$ When you do, CARDNAME deals damage to any target equal to the number of cards in your hand. | SubAbility$ DBCleanup\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourHand\nOracle:[+1]: Draw a card, then discard a card.\n[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.\n[-8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
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Create the Forge script for this magic card
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{"name": "Blessed Wine", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain 1 life.\nDraw a card at the beginning of the next turn's upkeep."}
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Name:Blessed Wine\nManaCost:1 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 1 | SpellDescription$ You gain 1 life. Draw a card at the beginning of next turn's upkeep. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:You gain 1 life.\nDraw a card at the beginning of the next turn's upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blessed Wine", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain 1 life.\nDraw a card at the beginning of the next turn's upkeep."}
### Response: Name:Blessed Wine\nManaCost:1 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 1 | SpellDescription$ You gain 1 life. Draw a card at the beginning of next turn's upkeep. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:You gain 1 life.\nDraw a card at the beginning of the next turn's upkeep.
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Create the Forge script for this magic card
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{"name": "Mana Tithe", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1}."}
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Name:Mana Tithe\nManaCost:W\nTypes:Instant\nA:SP$ Counter | Cost$ W | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:Counter target spell unless its controller pays {1}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mana Tithe", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1}."}
### Response: Name:Mana Tithe\nManaCost:W\nTypes:Instant\nA:SP$ Counter | Cost$ W | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 1 | SpellDescription$ Counter target spell unless its controller pays {1}.\nOracle:Counter target spell unless its controller pays {1}.
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Create the Forge script for this magic card
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{"name": "Wormfang Turtle", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Nightmare Turtle Beast", "oracle_text": "When Wormfang Turtle enters the battlefield, exile a land you control.\nWhen Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "4"}
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Name:Wormfang Turtle\nManaCost:2 U\nTypes:Creature Nightmare Turtle Beast\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChooseExile | TriggerDescription$ When CARDNAME enters the battlefield, exile a land you control.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigChooseExile:DB$ ChooseCard | Choices$ Land.YouCtrl | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a land to exile | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ChosenCard | RememberChanged$ True\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Wormfang Turtle enters the battlefield, exile a land you control.\nWhen Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wormfang Turtle", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Nightmare Turtle Beast", "oracle_text": "When Wormfang Turtle enters the battlefield, exile a land you control.\nWhen Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "4"}
### Response: Name:Wormfang Turtle\nManaCost:2 U\nTypes:Creature Nightmare Turtle Beast\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChooseExile | TriggerDescription$ When CARDNAME enters the battlefield, exile a land you control.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigChooseExile:DB$ ChooseCard | Choices$ Land.YouCtrl | Mandatory$ True | Amount$ 1 | ChoiceTitle$ Choose a land to exile | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ChosenCard | RememberChanged$ True\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Wormfang Turtle enters the battlefield, exile a land you control.\nWhen Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Edifice of Authority", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.\n{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority."}
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Name:Edifice of Authority\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't attack. | SubAbility$ DBPutCounter | IsCurse$ True | SpellDescription$ Target creature can't attack this turn. Put a brick counter on CARDNAME.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ BRICK | CounterNum$ 1\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Duration$ UntilYourNextTurn | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | CheckSVar$ X | SVarCompare$ GE3 | IsCurse$ True | SpellDescription$ Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on CARDNAME.\nSVar:X:Count$CardCounters.BRICK\nOracle:{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.\n{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Edifice of Authority", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.\n{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority."}
### Response: Name:Edifice of Authority\nManaCost:3\nTypes:Artifact\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME can't attack. | SubAbility$ DBPutCounter | IsCurse$ True | SpellDescription$ Target creature can't attack this turn. Put a brick counter on CARDNAME.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ BRICK | CounterNum$ 1\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Duration$ UntilYourNextTurn | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | CheckSVar$ X | SVarCompare$ GE3 | IsCurse$ True | SpellDescription$ Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on CARDNAME.\nSVar:X:Count$CardCounters.BRICK\nOracle:{1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.\n{1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
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Create the Forge script for this magic card
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{"name": "Chromatic Sphere", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card."}
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Name:Chromatic Sphere\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T Sac<1/CARDNAME> | Produced$ Any | SubAbility$ DBDraw | SpellDescription$ Add one mana of any color. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chromatic Sphere", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card."}
### Response: Name:Chromatic Sphere\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T Sac<1/CARDNAME> | Produced$ Any | SubAbility$ DBDraw | SpellDescription$ Add one mana of any color. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nOracle:{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Create the Forge script for this magic card
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{"name": "Dauthi Warlord", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dauthi Soldier", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.", "power": "*", "toughness": "1"}
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Name:Dauthi Warlord\nManaCost:1 B\nTypes:Creature Dauthi Soldier\nPT:*/1\nK:Shadow\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of creatures with shadow on the battlefield.\nSVar:X:Count$Valid Creature.withShadow\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dauthi Warlord", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dauthi Soldier", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.", "power": "*", "toughness": "1"}
### Response: Name:Dauthi Warlord\nManaCost:1 B\nTypes:Creature Dauthi Soldier\nPT:*/1\nK:Shadow\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of creatures with shadow on the battlefield.\nSVar:X:Count$Valid Creature.withShadow\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
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Create the Forge script for this magic card
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{"name": "Reversal of Fortune", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost."}
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Name:Reversal of Fortune\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 4 R R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBPlay | SpellDescription$ Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.\nSVar:DBPlay:DB$ Play | CopyCard$ True | Optional$ True | Valid$ Sorcery.TargetedPlayerCtrl,Instant.TargetedPlayerCtrl | WithoutManaCost$ True | ValidSA$ Spell\nOracle:Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reversal of Fortune", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost."}
### Response: Name:Reversal of Fortune\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ RevealHand | Cost$ 4 R R | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBPlay | SpellDescription$ Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.\nSVar:DBPlay:DB$ Play | CopyCard$ True | Optional$ True | Valid$ Sorcery.TargetedPlayerCtrl,Instant.TargetedPlayerCtrl | WithoutManaCost$ True | ValidSA$ Spell\nOracle:Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Riptide Laboratory", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}{U}, {T}: Return target Wizard you control to its owner's hand."}
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Name:Riptide Laboratory\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 U T | ValidTgts$ Card.Wizard+YouCtrl | TgtPrompt$ Select target Wizard you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Wizard you control to its owner's hand.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{1}{U}, {T}: Return target Wizard you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riptide Laboratory", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}{U}, {T}: Return target Wizard you control to its owner's hand."}
### Response: Name:Riptide Laboratory\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 U T | ValidTgts$ Card.Wizard+YouCtrl | TgtPrompt$ Select target Wizard you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Wizard you control to its owner's hand.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{1}{U}, {T}: Return target Wizard you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Armored Transport", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.", "power": "2", "toughness": "1"}
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Name:Armored Transport\nManaCost:3\nTypes:Artifact Creature Construct\nPT:2/1\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.blockingSource | ValidTarget$ Creature.Self | Description$ Prevent all damage that would be dealt to CARDNAME by creatures blocking it.\nOracle:Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armored Transport", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.", "power": "2", "toughness": "1"}
### Response: Name:Armored Transport\nManaCost:3\nTypes:Artifact Creature Construct\nPT:2/1\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.blockingSource | ValidTarget$ Creature.Self | Description$ Prevent all damage that would be dealt to CARDNAME by creatures blocking it.\nOracle:Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
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Create the Forge script for this magic card
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{"name": "Sangrite Surge", "mana_cost": "{4}{R}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+3 and gains double strike until end of turn."}
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Name:Sangrite Surge\nManaCost:4 R G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 R G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Double Strike | SpellDescription$ Target creature gets +3/+3 and gains double strike until end of turn.\nOracle:Target creature gets +3/+3 and gains double strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sangrite Surge", "mana_cost": "{4}{R}{G}", "type_line": "Sorcery", "oracle_text": "Target creature gets +3/+3 and gains double strike until end of turn."}
### Response: Name:Sangrite Surge\nManaCost:4 R G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 4 R G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Double Strike | SpellDescription$ Target creature gets +3/+3 and gains double strike until end of turn.\nOracle:Target creature gets +3/+3 and gains double strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Fields of Summer", "mana_cost": "", "type_line": "Plane \u2014 Moag", "oracle_text": "Whenever a player casts a spell, that player may gain 2 life.\nWhenever chaos ensues, you may gain 10 life."}
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Name:Fields of Summer\nManaCost:no cost\nTypes:Plane Moag\nT:Mode$ SpellCast | OptionalDecider$ TriggeredPlayer | TriggerZones$ Command | Execute$ LifeSummer | TriggerDescription$ Whenever a player casts a spell, that player may gain 2 life.\nSVar:LifeSummer:DB$ GainLife | Defined$ TriggeredPlayer | LifeAmount$ 2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | OptionalDecider$ You | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may gain 10 life.\nSVar:RolledChaos:DB$ GainLife | LifeAmount$ 10 | Defined$ You\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Whenever a player casts a spell, that player may gain 2 life.\nWhenever chaos ensues, you may gain 10 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fields of Summer", "mana_cost": "", "type_line": "Plane \u2014 Moag", "oracle_text": "Whenever a player casts a spell, that player may gain 2 life.\nWhenever chaos ensues, you may gain 10 life."}
### Response: Name:Fields of Summer\nManaCost:no cost\nTypes:Plane Moag\nT:Mode$ SpellCast | OptionalDecider$ TriggeredPlayer | TriggerZones$ Command | Execute$ LifeSummer | TriggerDescription$ Whenever a player casts a spell, that player may gain 2 life.\nSVar:LifeSummer:DB$ GainLife | Defined$ TriggeredPlayer | LifeAmount$ 2\nT:Mode$ ChaosEnsues | TriggerZones$ Command | OptionalDecider$ You | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may gain 10 life.\nSVar:RolledChaos:DB$ GainLife | LifeAmount$ 10 | Defined$ You\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Whenever a player casts a spell, that player may gain 2 life.\nWhenever chaos ensues, you may gain 10 life.
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Create the Forge script for this magic card
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{"name": "Glitterfang", "mana_cost": "{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nAt the beginning of the end step, return Glitterfang to its owner's hand.", "power": "1", "toughness": "1"}
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Name:Glitterfang\nManaCost:R\nTypes:Creature Spirit\nPT:1/1\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:EndOfTurnLeavePlay:True\nOracle:Haste\nAt the beginning of the end step, return Glitterfang to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glitterfang", "mana_cost": "{R}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nAt the beginning of the end step, return Glitterfang to its owner's hand.", "power": "1", "toughness": "1"}
### Response: Name:Glitterfang\nManaCost:R\nTypes:Creature Spirit\nPT:1/1\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:EndOfTurnLeavePlay:True\nOracle:Haste\nAt the beginning of the end step, return Glitterfang to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Robot Chicken", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Chicken Construct", "oracle_text": "Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield.\nWhenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature.", "power": "2", "toughness": "2"}
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Name:Robot Chicken\nManaCost:4\nTypes:Artifact Creature Chicken Construct\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield.\nSVar:TrigToken:DB$ Token | TokenScript$ c_0_1_a_egg\nT:Mode$ ChangesZone | ValidCard$ Egg.YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDestroy | TriggerDescription$ Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Creature\nDeckHas:Ability$Token\nOracle:Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield.\nWhenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Robot Chicken", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Chicken Construct", "oracle_text": "Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield.\nWhenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature.", "power": "2", "toughness": "2"}
### Response: Name:Robot Chicken\nManaCost:4\nTypes:Artifact Creature Chicken Construct\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield.\nSVar:TrigToken:DB$ Token | TokenScript$ c_0_1_a_egg\nT:Mode$ ChangesZone | ValidCard$ Egg.YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDestroy | TriggerDescription$ Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Creature\nDeckHas:Ability$Token\nOracle:Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield.\nWhenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature.
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Create the Forge script for this magic card
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{"name": "Reverse Engineer", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw three cards."}
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Name:Reverse Engineer\nManaCost:3 U U\nTypes:Sorcery\nK:Improvise\nA:SP$ Draw | Cost$ 3 U U | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reverse Engineer", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw three cards."}
### Response: Name:Reverse Engineer\nManaCost:3 U U\nTypes:Sorcery\nK:Improvise\nA:SP$ Draw | Cost$ 3 U U | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw three cards.
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Create the Forge script for this magic card
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{"name": "Incandescent Soulstoke", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "Other Elemental creatures you control get +1/+1.\n{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "2"}
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Name:Incandescent Soulstoke\nManaCost:2 R\nTypes:Creature Elemental Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Elemental+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elemental creatures you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 1 R T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Elemental+YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | SpellDescription$ You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nSVar:PlayMain1:TRUE\nOracle:Other Elemental creatures you control get +1/+1.\n{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Incandescent Soulstoke", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Shaman", "oracle_text": "Other Elemental creatures you control get +1/+1.\n{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.", "power": "2", "toughness": "2"}
### Response: Name:Incandescent Soulstoke\nManaCost:2 R\nTypes:Creature Elemental Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Elemental+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Elemental creatures you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 1 R T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Elemental+YouCtrl | SubAbility$ DBPump | RememberChanged$ True | ForgetOtherRemembered$ True | SpellDescription$ You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nSVar:PlayMain1:TRUE\nOracle:Other Elemental creatures you control get +1/+1.\n{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Sulfur Vent", "mana_cost": "", "type_line": "Land", "oracle_text": "Sulfur Vent enters the battlefield tapped.\n{T}: Add {B}.\n{T}, Sacrifice Sulfur Vent: Add {U}{R}."}
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Name:Sulfur Vent\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ U R | SpellDescription$ Add {U}{R}.\nAI:RemoveDeck:All\nOracle:Sulfur Vent enters the battlefield tapped.\n{T}: Add {B}.\n{T}, Sacrifice Sulfur Vent: Add {U}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sulfur Vent", "mana_cost": "", "type_line": "Land", "oracle_text": "Sulfur Vent enters the battlefield tapped.\n{T}: Add {B}.\n{T}, Sacrifice Sulfur Vent: Add {U}{R}."}
### Response: Name:Sulfur Vent\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ U R | SpellDescription$ Add {U}{R}.\nAI:RemoveDeck:All\nOracle:Sulfur Vent enters the battlefield tapped.\n{T}: Add {B}.\n{T}, Sacrifice Sulfur Vent: Add {U}{R}.
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Create the Forge script for this magic card
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{"name": "Kamahl, Fist of Krosa", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.\n{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.", "power": "4", "toughness": "3"}
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Name:Kamahl, Fist of Krosa\nManaCost:4 G G\nTypes:Legendary Creature Human Druid\nPT:4/3\nA:AB$ Animate | Cost$ G | ValidTgts$ Land | TgtPrompt$ Select target land | Power$ 1 | Toughness$ 1 | Types$ Creature | SpellDescription$ Target land becomes a 1/1 creature until end of turn. It's still a land.\nA:AB$ PumpAll | Cost$ 2 G G G | ValidCards$ Creature.YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Creatures you control get +3/+3 and gain trample until end of turn.\nOracle:{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.\n{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kamahl, Fist of Krosa", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.\n{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.", "power": "4", "toughness": "3"}
### Response: Name:Kamahl, Fist of Krosa\nManaCost:4 G G\nTypes:Legendary Creature Human Druid\nPT:4/3\nA:AB$ Animate | Cost$ G | ValidTgts$ Land | TgtPrompt$ Select target land | Power$ 1 | Toughness$ 1 | Types$ Creature | SpellDescription$ Target land becomes a 1/1 creature until end of turn. It's still a land.\nA:AB$ PumpAll | Cost$ 2 G G G | ValidCards$ Creature.YouCtrl | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Creatures you control get +3/+3 and gain trample until end of turn.\nOracle:{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.\n{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Citadel Siege", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "As Citadel Siege enters the battlefield, choose Khans or Dragons.\n\u2022 Khans \u2014 At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\n\u2022 Dragons \u2014 At the beginning of combat on each opponent's turn, tap target creature that player controls."}
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Name:Citadel Siege\nManaCost:2 W W\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You | SetChosenMode$ True | AILogic$ Dragons | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons.,,,• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.,,,• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.\nSVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Duration$ Permanent | SpellDescription$ Khans\nSVar:KhansTrigger:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Boost | TriggerDescription$ At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\nSVar:Boost:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2\nSVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Duration$ Permanent | SpellDescription$ Dragons\nSVar:DragonsTrigger:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | Execute$ TapCreature | TriggerDescription$ At the beginning of combat on each opponent's turn, tap target creature that player controls.\nSVar:TapCreature:DB$ Tap | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Choose target creature the active player controls.\nDeckHas:Ability$Counters\nOracle:As Citadel Siege enters the battlefield, choose Khans or Dragons.\n• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\n• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Citadel Siege", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "As Citadel Siege enters the battlefield, choose Khans or Dragons.\n\u2022 Khans \u2014 At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\n\u2022 Dragons \u2014 At the beginning of combat on each opponent's turn, tap target creature that player controls."}
### Response: Name:Citadel Siege\nManaCost:2 W W\nTypes:Enchantment\nK:ETBReplacement:Other:SiegeChoice\nSVar:SiegeChoice:DB$ GenericChoice | Choices$ Khans,Dragons | Defined$ You | SetChosenMode$ True | AILogic$ Dragons | ShowChoice$ ExceptSelf | SpellDescription$ As CARDNAME enters the battlefield, choose Khans or Dragons.,,,• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.,,,• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.\nSVar:Khans:DB$ Animate | Defined$ Self | Triggers$ KhansTrigger | Duration$ Permanent | SpellDescription$ Khans\nSVar:KhansTrigger:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ You | Execute$ Boost | TriggerDescription$ At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\nSVar:Boost:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2\nSVar:Dragons:DB$ Animate | Defined$ Self | Triggers$ DragonsTrigger | Duration$ Permanent | SpellDescription$ Dragons\nSVar:DragonsTrigger:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | ValidPlayer$ Opponent | Execute$ TapCreature | TriggerDescription$ At the beginning of combat on each opponent's turn, tap target creature that player controls.\nSVar:TapCreature:DB$ Tap | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Choose target creature the active player controls.\nDeckHas:Ability$Counters\nOracle:As Citadel Siege enters the battlefield, choose Khans or Dragons.\n• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.\n• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Create the Forge script for this magic card
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{"name": "Nagging Thoughts", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nMadness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
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Name:Nagging Thoughts\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nK:Madness:1 U\nDeckHints:Ability$Delirium|Discard\nDeckHas:Ability$Graveyard\nOracle:Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nMadness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nagging Thoughts", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nMadness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
### Response: Name:Nagging Thoughts\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 2 | ChangeNum$ 1 | DestinationZone2$ Graveyard | NoReveal$ True | SpellDescription$ Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nK:Madness:1 U\nDeckHints:Ability$Delirium|Discard\nDeckHas:Ability$Graveyard\nOracle:Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nMadness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Malevolent Awakening", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand."}
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Name:Malevolent Awakening\nManaCost:1 B B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 B B Sac<1/Creature> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nAI:RemoveDeck:All\nOracle:{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Malevolent Awakening", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand."}
### Response: Name:Malevolent Awakening\nManaCost:1 B B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ 1 B B Sac<1/Creature> | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target creature card from your graveyard to your hand.\nAI:RemoveDeck:All\nOracle:{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Valakut Awakening"}
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Name:Valakut Awakening\nManaCost:2 R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 R | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeType$ Card | ChangeNum$ X | RememberChanged$ True | SubAbility$ DBDraw | StackDescription$ {p:You} puts any number of cards from their hand on the bottom of their library, | SpellDescription$ Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup | StackDescription$ then draws that many cards plus one.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourHand\nSVar:Y:Count$RememberedSize/Plus.1\nAlternateMode:Modal\nOracle:Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.\n\nALTERNATE\n\nName:Valakut Stoneforge\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Valakut Stoneforge enters the battlefield tapped.\n{T}: Add {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valakut Awakening"}
### Response: Name:Valakut Awakening\nManaCost:2 R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 R | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeType$ Card | ChangeNum$ X | RememberChanged$ True | SubAbility$ DBDraw | StackDescription$ {p:You} puts any number of cards from their hand on the bottom of their library, | SpellDescription$ Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.\nSVar:DBDraw:DB$ Draw | NumCards$ Y | SubAbility$ DBCleanup | StackDescription$ then draws that many cards plus one.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$InYourHand\nSVar:Y:Count$RememberedSize/Plus.1\nAlternateMode:Modal\nOracle:Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.\n\nALTERNATE\n\nName:Valakut Stoneforge\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Valakut Stoneforge enters the battlefield tapped.\n{T}: Add {R}.
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Create the Forge script for this magic card
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{"name": "Storm Front", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "{G}{G}: Tap target creature with flying."}
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Name:Storm Front\nManaCost:G\nTypes:Enchantment\nA:AB$ Tap | Cost$ G G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SpellDescription$ Tap target creature with flying.\nOracle:{G}{G}: Tap target creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Storm Front", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "{G}{G}: Tap target creature with flying."}
### Response: Name:Storm Front\nManaCost:G\nTypes:Enchantment\nA:AB$ Tap | Cost$ G G | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SpellDescription$ Tap target creature with flying.\nOracle:{G}{G}: Tap target creature with flying.
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Create the Forge script for this magic card
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{"name": "Rooting Kavu", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.", "power": "4", "toughness": "3"}
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Name:Rooting Kavu\nManaCost:2 G G\nTypes:Creature Kavu\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.\nSVar:TrigExile:AB$ ChangeZoneAll | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nOracle:When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rooting Kavu", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Kavu", "oracle_text": "When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.", "power": "4", "toughness": "3"}
### Response: Name:Rooting Kavu\nManaCost:2 G G\nTypes:Creature Kavu\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.\nSVar:TrigExile:AB$ ChangeZoneAll | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nOracle:When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Create the Forge script for this magic card
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{"name": "Primal Whisperer", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Soldier", "oracle_text": "Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.\nMorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
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Name:Primal Whisperer\nManaCost:4 G\nTypes:Creature Elf Soldier\nPT:2/2\nK:Morph:3 G\nS:Mode$ Continuous | Affected$ Card.Self+faceUp | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +2/+2 for each face-down creature on the battlefield.\nSVar:X:Count$Valid Creature.faceDown/Times.2\nAI:RemoveDeck:Random\nOracle:Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.\nMorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Primal Whisperer", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Soldier", "oracle_text": "Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.\nMorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
### Response: Name:Primal Whisperer\nManaCost:4 G\nTypes:Creature Elf Soldier\nPT:2/2\nK:Morph:3 G\nS:Mode$ Continuous | Affected$ Card.Self+faceUp | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +2/+2 for each face-down creature on the battlefield.\nSVar:X:Count$Valid Creature.faceDown/Times.2\nAI:RemoveDeck:Random\nOracle:Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.\nMorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Silverbluff Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Silverbluff Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {U} or {R}."}
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Name:Silverbluff Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Silverbluff Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {U} or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Silverbluff Bridge", "mana_cost": "", "type_line": "Artifact Land", "oracle_text": "Silverbluff Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {U} or {R}."}
### Response: Name:Silverbluff Bridge\nManaCost:no cost\nTypes:Artifact Land\nK:CARDNAME enters the battlefield tapped.\nK:Indestructible\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Silverbluff Bridge enters the battlefield tapped.\nIndestructible\n{T}: Add {U} or {R}.
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Create the Forge script for this magic card
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{"name": "Ballyrush Banneret", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "Kithkin spells and Soldier spells you cast cost {1} less to cast.", "power": "2", "toughness": "1"}
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Name:Ballyrush Banneret\nManaCost:1 W\nTypes:Creature Kithkin Soldier\nPT:2/1\nS:Mode$ ReduceCost | ValidCard$ Kithkin,Soldier | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Kithkin spells and Soldier spells you cast cost {1} less to cast.\nOracle:Kithkin spells and Soldier spells you cast cost {1} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ballyrush Banneret", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "Kithkin spells and Soldier spells you cast cost {1} less to cast.", "power": "2", "toughness": "1"}
### Response: Name:Ballyrush Banneret\nManaCost:1 W\nTypes:Creature Kithkin Soldier\nPT:2/1\nS:Mode$ ReduceCost | ValidCard$ Kithkin,Soldier | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Kithkin spells and Soldier spells you cast cost {1} less to cast.\nOracle:Kithkin spells and Soldier spells you cast cost {1} less to cast.
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Create the Forge script for this magic card
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{"name": "Thrilling Discovery", "mana_cost": "{R}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life. Then you may discard two cards. If you do, draw three cards."}
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Name:Thrilling Discovery\nManaCost:R W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ R W | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life.\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | UnlessCost$ Discard<2/Card> | UnlessPayer$ You | UnlessSwitched$ True | StackDescription$ {p:You} may discard two cards. If they do, they draw three cards. | SpellDescription$ Then you may discard two cards. If you do, draw three cards.\nDeckHas:Ability$Discard|LifeGain\nOracle:You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thrilling Discovery", "mana_cost": "{R}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life. Then you may discard two cards. If you do, draw three cards."}
### Response: Name:Thrilling Discovery\nManaCost:R W\nTypes:Sorcery\nA:SP$ GainLife | Cost$ R W | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life.\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | UnlessCost$ Discard<2/Card> | UnlessPayer$ You | UnlessSwitched$ True | StackDescription$ {p:You} may discard two cards. If they do, they draw three cards. | SpellDescription$ Then you may discard two cards. If you do, draw three cards.\nDeckHas:Ability$Discard|LifeGain\nOracle:You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Create the Forge script for this magic card
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{"name": "Echo Mage", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/4\n{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nLEVEL 4+\n2/5\n{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.", "power": "2", "toughness": "3"}
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Name:Echo Mage\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:2/3\nK:Level up:1 U\nSVar:maxLevel:4\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ CopyOnce | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LT4_LEVEL | Description$ LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 5 | AddAbility$ CopyTwice | IsPresent$ Card.Self+counters_GE4_LEVEL | Description$ LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.\nSVar:CopyOnce:AB$ CopySpellAbility | Cost$ U U T | ValidTgts$ Instant,Sorcery | AILogic$ OnceIfViable | MayChooseTarget$ True | Secondary$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nSVar:CopyTwice:AB$ CopySpellAbility | Cost$ U U T | ValidTgts$ Instant,Sorcery | Amount$ 2 | AILogic$ OnceIfViable | MayChooseTarget$ True | Secondary$ True | SpellDescription$ Copy target instant or sorcery spell twice. You may choose new targets for the copies.\nDeckNeeds:Type$Instant|Sorcery\nOracle:Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/4\n{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nLEVEL 4+\n2/5\n{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Echo Mage", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/4\n{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nLEVEL 4+\n2/5\n{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.", "power": "2", "toughness": "3"}
### Response: Name:Echo Mage\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:2/3\nK:Level up:1 U\nSVar:maxLevel:4\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ CopyOnce | IsPresent$ Card.Self+counters_GE2_LEVEL+counters_LT4_LEVEL | Description$ LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 5 | AddAbility$ CopyTwice | IsPresent$ Card.Self+counters_GE4_LEVEL | Description$ LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.\nSVar:CopyOnce:AB$ CopySpellAbility | Cost$ U U T | ValidTgts$ Instant,Sorcery | AILogic$ OnceIfViable | MayChooseTarget$ True | Secondary$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nSVar:CopyTwice:AB$ CopySpellAbility | Cost$ U U T | ValidTgts$ Instant,Sorcery | Amount$ 2 | AILogic$ OnceIfViable | MayChooseTarget$ True | Secondary$ True | SpellDescription$ Copy target instant or sorcery spell twice. You may choose new targets for the copies.\nDeckNeeds:Type$Instant|Sorcery\nOracle:Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 2-3\n2/4\n{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.\nLEVEL 4+\n2/5\n{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
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Create the Forge script for this magic card
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{"name": "Jace, Mirror Mage", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "Kicker {2}\nWhen Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.\n+1: Scry 2.\n0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.", "loyalty": "4"}
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Name:Jace, Mirror Mage\nManaCost:1 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:4\nK:Kicker:2\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigCopy | TriggerDescription$ When CARDNAME enters the battlefield, if NICKNAME was kicked, create a token that's a copy of CARDNAME, except it's not legendary and its starting loyalty is 1.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NonLegendary$ True | SetLoyalty$ 1\nA:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 2 | SpellDescription$ Scry 2.\nA:AB$ Draw | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 1 | Reveal$ True | RememberDrawn$ True | SubAbility$ DBRemoveCounters | SpellDescription$ Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from CARDNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nDeckHas:Ability$Token\nOracle:Kicker {2}\nWhen Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.\n[+1]: Scry 2.\n[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jace, Mirror Mage", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "Kicker {2}\nWhen Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.\n+1: Scry 2.\n0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.", "loyalty": "4"}
### Response: Name:Jace, Mirror Mage\nManaCost:1 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:4\nK:Kicker:2\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigCopy | TriggerDescription$ When CARDNAME enters the battlefield, if NICKNAME was kicked, create a token that's a copy of CARDNAME, except it's not legendary and its starting loyalty is 1.\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NonLegendary$ True | SetLoyalty$ 1\nA:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 2 | SpellDescription$ Scry 2.\nA:AB$ Draw | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 1 | Reveal$ True | RememberDrawn$ True | SubAbility$ DBRemoveCounters | SpellDescription$ Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from CARDNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ LOYALTY | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nDeckHas:Ability$Token\nOracle:Kicker {2}\nWhen Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.\n[+1]: Scry 2.\n[0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
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Create the Forge script for this magic card
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{"name": "Dwindle", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -6/-0.\nWhen enchanted creature blocks, destroy it. (The attacking creature remains blocked.)"}
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Name:Dwindle\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | IsCurse$ True | SpellDescription$ Enchant creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | AddToughness$ -0 | Description$ Enchanted creature gets -6/-0.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Creature.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When enchanted creature blocks, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredBlockerLKICopy\nOracle:Enchant creature\nEnchanted creature gets -6/-0.\nWhen enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dwindle", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -6/-0.\nWhen enchanted creature blocks, destroy it. (The attacking creature remains blocked.)"}
### Response: Name:Dwindle\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | IsCurse$ True | SpellDescription$ Enchant creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -6 | AddToughness$ -0 | Description$ Enchanted creature gets -6/-0.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Creature.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When enchanted creature blocks, destroy it.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredBlockerLKICopy\nOracle:Enchant creature\nEnchanted creature gets -6/-0.\nWhen enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
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Create the Forge script for this magic card
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{"name": "Cultist of the Absolute", "mana_cost": "{B}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own get +3/+3 and have flying, deathtouch, \"Ward\u2014Pay 3 life,\" and \"At the beginning of your upkeep, sacrifice a creature.\""}
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Name:Cultist of the Absolute\nManaCost:B\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying & Deathtouch & Ward:PayLife<3> | AddTrigger$ UpkeepSac | Description$ Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."\nSVar:UpkeepSac:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cultist of the Absolute", "mana_cost": "{B}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own get +3/+3 and have flying, deathtouch, \"Ward\u2014Pay 3 life,\" and \"At the beginning of your upkeep, sacrifice a creature.\""}
### Response: Name:Cultist of the Absolute\nManaCost:B\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying & Deathtouch & Ward:PayLife<3> | AddTrigger$ UpkeepSac | Description$ Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."\nSVar:UpkeepSac:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
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Create the Forge script for this magic card
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{"name": "Bull Aurochs", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Aurochs", "oracle_text": "Trample\nWhenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.", "power": "2", "toughness": "1"}
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Name:Bull Aurochs\nManaCost:1 G\nTypes:Creature Aurochs\nPT:2/1\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Valid Aurochs.attacking+Other\nOracle:Trample\nWhenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bull Aurochs", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Aurochs", "oracle_text": "Trample\nWhenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.", "power": "2", "toughness": "1"}
### Response: Name:Bull Aurochs\nManaCost:1 G\nTypes:Creature Aurochs\nPT:2/1\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Valid Aurochs.attacking+Other\nOracle:Trample\nWhenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Create the Forge script for this magic card
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{"name": "Leyline of Lifeforce", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.\nCreature spells can't be countered."}
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Name:Leyline of Lifeforce\nManaCost:2 G G\nTypes:Enchantment\nK:MayEffectFromOpeningHand:FromHand\nSVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield.\nR:Event$ Counter | ValidSA$ Spell.Creature | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells can't be countered.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.\nCreature spells can't be countered.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Leyline of Lifeforce", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.\nCreature spells can't be countered."}
### Response: Name:Leyline of Lifeforce\nManaCost:2 G G\nTypes:Enchantment\nK:MayEffectFromOpeningHand:FromHand\nSVar:FromHand:DB$ ChangeZone | Defined$ Self | Origin$ Hand | Destination$ Battlefield | SpellDescription$ If CARDNAME is in your opening hand, you may begin the game with it on the battlefield.\nR:Event$ Counter | ValidSA$ Spell.Creature | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Creature spells can't be countered.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.\nCreature spells can't be countered.
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Create the Forge script for this magic card
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{"name": "Overgrowth", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}."}
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Name:Overgrowth\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredCardController\n#TODO: Mana prediction for lands that produce additional mana (Overgrowth, Mana Flare, etc.)\nAI:RemoveDeck:Random\nOracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overgrowth", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}."}
### Response: Name:Overgrowth\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredCardController\n#TODO: Mana prediction for lands that produce additional mana (Overgrowth, Mana Flare, etc.)\nAI:RemoveDeck:Random\nOracle:Enchant land\nWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
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Create the Forge script for this magic card
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{"name": "Hyperion Blacksmith", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{T}: You may tap or untap target artifact an opponent controls.", "power": "2", "toughness": "2"}
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Name:Hyperion Blacksmith\nManaCost:1 R R\nTypes:Creature Human Artificer\nPT:2/2\nA:AB$ TapOrUntap | Cost$ T | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Select target artifact an opponent controls | SpellDescription$ You may tap or untap target artifact an opponent controls.\nAI:RemoveDeck:All\nOracle:{T}: You may tap or untap target artifact an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hyperion Blacksmith", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{T}: You may tap or untap target artifact an opponent controls.", "power": "2", "toughness": "2"}
### Response: Name:Hyperion Blacksmith\nManaCost:1 R R\nTypes:Creature Human Artificer\nPT:2/2\nA:AB$ TapOrUntap | Cost$ T | ValidTgts$ Artifact.OppCtrl | TgtPrompt$ Select target artifact an opponent controls | SpellDescription$ You may tap or untap target artifact an opponent controls.\nAI:RemoveDeck:All\nOracle:{T}: You may tap or untap target artifact an opponent controls.
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Create the Forge script for this magic card
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{"name": "Stormtide Leviathan", "mana_cost": "{5}{U}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAll lands are Islands in addition to their other types.\nCreatures without flying or islandwalk can't attack.", "power": "8", "toughness": "8"}
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Name:Stormtide Leviathan\nManaCost:5 U U U\nTypes:Creature Leviathan\nPT:8/8\nK:Islandwalk\nS:Mode$ Continuous | Affected$ Land | AddType$ Island | Description$ All lands are Islands in addition to their other types.\nS:Mode$ CantAttack | ValidCard$ Creature.withoutFlying+withoutIslandwalk | Description$ Creatures without flying or islandwalk can't attack.\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAll lands are Islands in addition to their other types.\nCreatures without flying or islandwalk can't attack.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stormtide Leviathan", "mana_cost": "{5}{U}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAll lands are Islands in addition to their other types.\nCreatures without flying or islandwalk can't attack.", "power": "8", "toughness": "8"}
### Response: Name:Stormtide Leviathan\nManaCost:5 U U U\nTypes:Creature Leviathan\nPT:8/8\nK:Islandwalk\nS:Mode$ Continuous | Affected$ Land | AddType$ Island | Description$ All lands are Islands in addition to their other types.\nS:Mode$ CantAttack | ValidCard$ Creature.withoutFlying+withoutIslandwalk | Description$ Creatures without flying or islandwalk can't attack.\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAll lands are Islands in addition to their other types.\nCreatures without flying or islandwalk can't attack.
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Create the Forge script for this magic card
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{"name": "Havoc", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a white spell, they lose 2 life."}
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Name:Havoc\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent casts a white spell, they lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredActivator | LifeAmount$ 2\nAI:RemoveDeck:Random\nOracle:Whenever an opponent casts a white spell, they lose 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Havoc", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a white spell, they lose 2 life."}
### Response: Name:Havoc\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.White | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent casts a white spell, they lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredActivator | LifeAmount$ 2\nAI:RemoveDeck:Random\nOracle:Whenever an opponent casts a white spell, they lose 2 life.
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Create the Forge script for this magic card
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{"name": "Trove of Temptation", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.\nAt the beginning of your end step, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
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Name:Trove of Temptation\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ PlayerMustAttack | ValidPlayer$ Opponent | MustAttack$ You,Planeswalker.YouCtrl | Description$ Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTreasureToken | TriggerDescription$ At the beginning of your end step, create a Treasure token.\nSVar:DBTreasureToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.\nAt the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trove of Temptation", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.\nAt the beginning of your end step, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Trove of Temptation\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ PlayerMustAttack | ValidPlayer$ Opponent | MustAttack$ You,Planeswalker.YouCtrl | Description$ Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTreasureToken | TriggerDescription$ At the beginning of your end step, create a Treasure token.\nSVar:DBTreasureToken:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.\nAt the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Nantuko Blightcutter", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "Protection from black\nThreshold \u2014 Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.", "power": "2", "toughness": "2"}
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Name:Nantuko Blightcutter\nManaCost:2 G\nTypes:Creature Insect Druid\nPT:2/2\nK:Protection from black\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Condition$ Threshold | Description$ Threshold — CARDNAME gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.\nSVar:X:Count$Valid Permanent.Black+OppCtrl\nOracle:Protection from black\nThreshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nantuko Blightcutter", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "Protection from black\nThreshold \u2014 Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.", "power": "2", "toughness": "2"}
### Response: Name:Nantuko Blightcutter\nManaCost:2 G\nTypes:Creature Insect Druid\nPT:2/2\nK:Protection from black\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Condition$ Threshold | Description$ Threshold — CARDNAME gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.\nSVar:X:Count$Valid Permanent.Black+OppCtrl\nOracle:Protection from black\nThreshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
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Create the Forge script for this magic card
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{"name": "Lich's Caress", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. You gain 3 life."}
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Name:Lich's Caress\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLifeGain | SpellDescription$ Destroy target creature. You gain 3 life.\nSVar:DBLifeGain:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Destroy target creature. You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lich's Caress", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. You gain 3 life."}
### Response: Name:Lich's Caress\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBLifeGain | SpellDescription$ Destroy target creature. You gain 3 life.\nSVar:DBLifeGain:DB$ GainLife | Defined$ You | LifeAmount$ 3\nOracle:Destroy target creature. You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Run Amok", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target attacking creature gets +3/+3 and gains trample until end of turn."}
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Name:Run Amok\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Target attacking creature gets +3/+3 and gains trample until end of turn.\nOracle:Target attacking creature gets +3/+3 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Run Amok", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target attacking creature gets +3/+3 and gains trample until end of turn."}
### Response: Name:Run Amok\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Target attacking creature gets +3/+3 and gains trample until end of turn.\nOracle:Target attacking creature gets +3/+3 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Traumatize", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Target player mills half their library, rounded down."}
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Name:Traumatize\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ Mill | Cost$ 3 U U | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | SpellDescription$ Target player mills half their library, rounded down.\nSVar:X:TargetedPlayer$CardsInLibrary/HalfDown\nOracle:Target player mills half their library, rounded down.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Traumatize", "mana_cost": "{3}{U}{U}", "type_line": "Sorcery", "oracle_text": "Target player mills half their library, rounded down."}
### Response: Name:Traumatize\nManaCost:3 U U\nTypes:Sorcery\nA:SP$ Mill | Cost$ 3 U U | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | SpellDescription$ Target player mills half their library, rounded down.\nSVar:X:TargetedPlayer$CardsInLibrary/HalfDown\nOracle:Target player mills half their library, rounded down.
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Create the Forge script for this magic card
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{"name": "Themberchaud", "mana_cost": "{4}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Trample\nWhen Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.\nYou may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "5", "toughness": "5"}
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Name:Themberchaud\nManaCost:4 R R R\nTypes:Legendary Creature Dragon\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAllNonFlyers | TriggerDescription$ When CARDNAME enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.\nSVar:TrigDamageAllNonFlyers:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.Other+withoutFlying | ValidPlayers$ Player | ValidDescription$ each other creature without flying and each player\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying | SpellDescription$ When you do, he gains flying until end of turn.\nSVar:X:Count$TypeYouCtrl.Mountain\nDeckHints:Type$Dragon & Keyword$Flying\nOracle:Trample\nWhen Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.\nYou may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Themberchaud", "mana_cost": "{4}{R}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Trample\nWhen Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.\nYou may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "5", "toughness": "5"}
### Response: Name:Themberchaud\nManaCost:4 R R R\nTypes:Legendary Creature Dragon\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAllNonFlyers | TriggerDescription$ When CARDNAME enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.\nSVar:TrigDamageAllNonFlyers:DB$ DamageAll | NumDmg$ X | ValidCards$ Creature.Other+withoutFlying | ValidPlayers$ Player | ValidDescription$ each other creature without flying and each player\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying | SpellDescription$ When you do, he gains flying until end of turn.\nSVar:X:Count$TypeYouCtrl.Mountain\nDeckHints:Type$Dragon & Keyword$Flying\nOracle:Trample\nWhen Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.\nYou may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Create the Forge script for this magic card
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{"name": "Dual Nature", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.\nWhenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nWhen Dual Nature leaves the battlefield, exile all tokens created with Dual Nature."}
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Name:Dual Nature\nManaCost:4 G G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken | TriggerZones$ Battlefield | Execute$ TrigDualCopy | TriggerDescription$ Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.\nSVar:TrigDualCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | Controller$ TriggeredCardController | RememberTokens$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.nonToken | TriggerZones$ Battlefield | Execute$ TrigDualExile | TriggerDescription$ Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nSVar:TrigDualExile:DB$ ChangeZoneAll | ChangeType$ Triggered.sameName+token | Origin$ Battlefield | Destination$ Exile\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDualExileAll | TriggerDescription$ When CARDNAME leaves the battlefield, exile all tokens created with CARDNAME.\nSVar:TrigDualExileAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nOracle:Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.\nWhenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nWhen Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dual Nature", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.\nWhenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nWhen Dual Nature leaves the battlefield, exile all tokens created with Dual Nature."}
### Response: Name:Dual Nature\nManaCost:4 G G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken | TriggerZones$ Battlefield | Execute$ TrigDualCopy | TriggerDescription$ Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.\nSVar:TrigDualCopy:DB$ CopyPermanent | Defined$ TriggeredCardLKICopy | Controller$ TriggeredCardController | RememberTokens$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.nonToken | TriggerZones$ Battlefield | Execute$ TrigDualExile | TriggerDescription$ Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nSVar:TrigDualExile:DB$ ChangeZoneAll | ChangeType$ Triggered.sameName+token | Origin$ Battlefield | Destination$ Exile\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDualExileAll | TriggerDescription$ When CARDNAME leaves the battlefield, exile all tokens created with CARDNAME.\nSVar:TrigDualExileAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nOracle:Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.\nWhenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.\nWhen Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
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Create the Forge script for this magic card
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{"name": "Thran Foundry", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library."}
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Name:Thran Foundry\nManaCost:1\nTypes:Artifact\nA:AB$ ChangeZoneAll | Cost$ 1 T Exile<1/CARDNAME> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | Shuffle$ True | SpellDescription$ Target player shuffles their graveyard into their library.\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thran Foundry", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library."}
### Response: Name:Thran Foundry\nManaCost:1\nTypes:Artifact\nA:AB$ ChangeZoneAll | Cost$ 1 T Exile<1/CARDNAME> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | Shuffle$ True | SpellDescription$ Target player shuffles their graveyard into their library.\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
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Create the Forge script for this magic card
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{"name": "Indigo Faerie", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\n{U}: Target permanent becomes blue in addition to its other colors until end of turn.", "power": "1", "toughness": "1"}
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Name:Indigo Faerie\nManaCost:1 U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nA:AB$ Animate | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Colors$ Blue | SpellDescription$ Target permanent becomes blue in addition to its other colors until end of turn.\nOracle:Flying\n{U}: Target permanent becomes blue in addition to its other colors until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Indigo Faerie", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Flying\n{U}: Target permanent becomes blue in addition to its other colors until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Indigo Faerie\nManaCost:1 U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Flying\nA:AB$ Animate | Cost$ U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Colors$ Blue | SpellDescription$ Target permanent becomes blue in addition to its other colors until end of turn.\nOracle:Flying\n{U}: Target permanent becomes blue in addition to its other colors until end of turn.
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Create the Forge script for this magic card
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{"name": "Moaning Wall", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Wall", "oracle_text": "Defender\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "0", "toughness": "5"}
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Name:Moaning Wall\nManaCost:2 B\nTypes:Creature Zombie Wall\nPT:0/5\nK:Defender\nK:Cycling:2\nOracle:Defender\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moaning Wall", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Wall", "oracle_text": "Defender\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "0", "toughness": "5"}
### Response: Name:Moaning Wall\nManaCost:2 B\nTypes:Creature Zombie Wall\nPT:0/5\nK:Defender\nK:Cycling:2\nOracle:Defender\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Swallowing Plague", "mana_cost": "{X}{B}{B}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Swallowing Plague deals X damage to target creature and you gain X life."}
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Name:Swallowing Plague\nManaCost:X B B\nTypes:Sorcery Arcane\nA:SP$ DealDamage | Cost$ X B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to target creature and you gain X life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Swallowing Plague deals X damage to target creature and you gain X life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swallowing Plague", "mana_cost": "{X}{B}{B}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Swallowing Plague deals X damage to target creature and you gain X life."}
### Response: Name:Swallowing Plague\nManaCost:X B B\nTypes:Sorcery Arcane\nA:SP$ DealDamage | Cost$ X B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals X damage to target creature and you gain X life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$xPaid\nOracle:Swallowing Plague deals X damage to target creature and you gain X life.
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Create the Forge script for this magic card
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{"name": "Azorius Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {W} or {U}.\n{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards."}
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Name:Azorius Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White|Blue\nA:AB$ Draw | Cost$ WU WU WU WU T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{T}: Add {W} or {U}.\n{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Azorius Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {W} or {U}.\n{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards."}
### Response: Name:Azorius Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White|Blue\nA:AB$ Draw | Cost$ WU WU WU WU T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{T}: Add {W} or {U}.\n{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
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Create the Forge script for this magic card
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{"name": "Time of Heroes", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Each creature you control with a level counter on it gets +2/+2."}
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Name:Time of Heroes\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.counters_GE1_LEVEL+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Each creature you control with a level counter on it gets +2/+2.\nOracle:Each creature you control with a level counter on it gets +2/+2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Time of Heroes", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Each creature you control with a level counter on it gets +2/+2."}
### Response: Name:Time of Heroes\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.counters_GE1_LEVEL+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Each creature you control with a level counter on it gets +2/+2.\nOracle:Each creature you control with a level counter on it gets +2/+2.
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Create the Forge script for this magic card
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{"name": "Syndicate Trafficker", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Aetherborn Rogue", "oracle_text": "{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.", "power": "3", "toughness": "1"}
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Name:Syndicate Trafficker\nManaCost:1 B\nTypes:Creature Aetherborn Rogue\nPT:3/1\nA:AB$ PutCounter | Cost$ 1 Sac<1/Artifact> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on CARDNAME. It gains indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nOracle:{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Syndicate Trafficker", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Aetherborn Rogue", "oracle_text": "{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.", "power": "3", "toughness": "1"}
### Response: Name:Syndicate Trafficker\nManaCost:1 B\nTypes:Creature Aetherborn Rogue\nPT:3/1\nA:AB$ PutCounter | Cost$ 1 Sac<1/Artifact> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on CARDNAME. It gains indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nOracle:{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Frilled Sea Serpent", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.", "power": "4", "toughness": "6"}
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Name:Frilled Sea Serpent\nManaCost:4 U U\nTypes:Creature Serpent\nPT:4/6\nA:AB$ Effect | Cost$ 5 U U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nOracle:{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frilled Sea Serpent", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.", "power": "4", "toughness": "6"}
### Response: Name:Frilled Sea Serpent\nManaCost:4 U U\nTypes:Creature Serpent\nPT:4/6\nA:AB$ Effect | Cost$ 5 U U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nOracle:{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "The Brothers' War", "mana_cost": "{3}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create two tapped Powerstone tokens.\nII \u2014 Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nIII \u2014 The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control."}
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Name:The Brothers' War\nManaCost:3 R\nTypes:Enchantment Saga\nK:Chapter:3:DBPowerStone,DBEffect,DBDamage\nSVar:DBPowerStone:DB$ Token | TokenAmount$ 2 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SpellDescription$ Create two tapped Powerstone tokens.\nSVar:DBEffect:DB$ Effect | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Player | RememberObjects$ Targeted | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl+ActivePlayerCtrl | MustAttack$ Remembered.NonActive | Description$ Until your next turn, each creature the chosen player control attacks the other chosen player each combat if able.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select two different targets | NumDmg$ X | TargetMin$ 2 | TargetMax$ 2 | TargetUnique$ True | SpellDescription$ CARDNAME deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Artifact\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create two tapped Powerstone tokens.\nII — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nIII — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Brothers' War", "mana_cost": "{3}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create two tapped Powerstone tokens.\nII \u2014 Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nIII \u2014 The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control."}
### Response: Name:The Brothers' War\nManaCost:3 R\nTypes:Enchantment Saga\nK:Chapter:3:DBPowerStone,DBEffect,DBDamage\nSVar:DBPowerStone:DB$ Token | TokenAmount$ 2 | TokenTapped$ True | TokenScript$ c_a_powerstone | TokenOwner$ You | SpellDescription$ Create two tapped Powerstone tokens.\nSVar:DBEffect:DB$ Effect | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Player | RememberObjects$ Targeted | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl+ActivePlayerCtrl | MustAttack$ Remembered.NonActive | Description$ Until your next turn, each creature the chosen player control attacks the other chosen player each combat if able.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select two different targets | NumDmg$ X | TargetMin$ 2 | TargetMax$ 2 | TargetUnique$ True | SpellDescription$ CARDNAME deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Artifact\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create two tapped Powerstone tokens.\nII — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.\nIII — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
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Create the Forge script for this magic card
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{"name": "Fae of Wishes"}
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Name:Fae of Wishes\nManaCost:1 U\nTypes:Creature Faerie Wizard\nPT:1/4\nK:Flying\nA:AB$ ChangeZone | Cost$ 1 U Discard<2/Card> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAlternateMode:Adventure\nOracle:Flying\n{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.\n\nALTERNATE\n\nName:Granted\nManaCost:3 U\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.nonCreature+YouOwn | ChangeTypeDesc$ noncreature card they own | ChangeNum$ 1 | Reveal$ True | Hidden$ True | SpellDescription$ You may reveal a noncreature card you own from outside the game and put it into your hand.\nOracle:You may reveal a noncreature card you own from outside the game and put it into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fae of Wishes"}
### Response: Name:Fae of Wishes\nManaCost:1 U\nTypes:Creature Faerie Wizard\nPT:1/4\nK:Flying\nA:AB$ ChangeZone | Cost$ 1 U Discard<2/Card> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAlternateMode:Adventure\nOracle:Flying\n{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.\n\nALTERNATE\n\nName:Granted\nManaCost:3 U\nTypes:Sorcery Adventure\nA:SP$ ChangeZone | Cost$ 3 U | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.nonCreature+YouOwn | ChangeTypeDesc$ noncreature card they own | ChangeNum$ 1 | Reveal$ True | Hidden$ True | SpellDescription$ You may reveal a noncreature card you own from outside the game and put it into your hand.\nOracle:You may reveal a noncreature card you own from outside the game and put it into your hand.
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Create the Forge script for this magic card
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{"name": "Karametra's Blessing", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say \"destroy\" don't destroy it.)"}
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Name:Karametra's Blessing\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's an enchanted creature or an enchantment creature, it also gains hexproof and indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Hexproof & Indestructible | ConditionDefined$ Targeted | ConditionPresent$ Creature.enchanted,Creature.Enchantment\nOracle:Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karametra's Blessing", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say \"destroy\" don't destroy it.)"}
### Response: Name:Karametra's Blessing\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. If it's an enchanted creature or an enchantment creature, it also gains hexproof and indestructible until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ ParentTarget | KW$ Hexproof & Indestructible | ConditionDefined$ Targeted | ConditionPresent$ Creature.enchanted,Creature.Enchantment\nOracle:Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Create the Forge script for this magic card
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{"name": "Hellraiser Goblin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Berserker", "oracle_text": "Creatures you control have haste and attack each combat if able.", "power": "2", "toughness": "2"}
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Name:Hellraiser Goblin\nManaCost:2 R\nTypes:Creature Goblin Berserker\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste and attack each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Creature.YouCtrl | Secondary$ True\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Creature\nOracle:Creatures you control have haste and attack each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hellraiser Goblin", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Berserker", "oracle_text": "Creatures you control have haste and attack each combat if able.", "power": "2", "toughness": "2"}
### Response: Name:Hellraiser Goblin\nManaCost:2 R\nTypes:Creature Goblin Berserker\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste and attack each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Creature.YouCtrl | Secondary$ True\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Creature\nOracle:Creatures you control have haste and attack each combat if able.
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Create the Forge script for this magic card
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{"name": "Ephara's Enlightenment", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.\nEnchanted creature has flying.\nWhenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand."}
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Name:Ephara's Enlightenment\nManaCost:1 W U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W U | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on enchanted creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may return CARDNAME to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:Enchant creature\nWhen Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.\nEnchanted creature has flying.\nWhenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ephara's Enlightenment", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.\nEnchanted creature has flying.\nWhenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand."}
### Response: Name:Ephara's Enlightenment\nManaCost:1 W U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W U | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on enchanted creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ Whenever a creature enters the battlefield under your control, you may return CARDNAME to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:Enchant creature\nWhen Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.\nEnchanted creature has flying.\nWhenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Sanctuary Raptor", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.", "power": "2", "toughness": "1"}
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Name:Sanctuary Raptor\nManaCost:3\nTypes:Artifact Creature Bird\nPT:2/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Permanent.token+YouCtrl | PresentCompare$ GE3 | TriggerDescription$ Whenever CARDNAME attacks, if you control three or more tokens, CARDNAME gets +2/+0 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | KW$ First Strike\nDeckHints:Ability$Token\nOracle:Flying\nWhenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sanctuary Raptor", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nWhenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Sanctuary Raptor\nManaCost:3\nTypes:Artifact Creature Bird\nPT:2/1\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Permanent.token+YouCtrl | PresentCompare$ GE3 | TriggerDescription$ Whenever CARDNAME attacks, if you control three or more tokens, CARDNAME gets +2/+0 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | KW$ First Strike\nDeckHints:Ability$Token\nOracle:Flying\nWhenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Thornwood Falls", "mana_cost": "", "type_line": "Land", "oracle_text": "Thornwood Falls enters the battlefield tapped.\nWhen Thornwood Falls enters the battlefield, you gain 1 life.\n{T}: Add {G} or {U}."}
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Name:Thornwood Falls\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nDeckHas:Ability$LifeGain\nOracle:Thornwood Falls enters the battlefield tapped.\nWhen Thornwood Falls enters the battlefield, you gain 1 life.\n{T}: Add {G} or {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thornwood Falls", "mana_cost": "", "type_line": "Land", "oracle_text": "Thornwood Falls enters the battlefield tapped.\nWhen Thornwood Falls enters the battlefield, you gain 1 life.\n{T}: Add {G} or {U}."}
### Response: Name:Thornwood Falls\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nDeckHas:Ability$LifeGain\nOracle:Thornwood Falls enters the battlefield tapped.\nWhen Thornwood Falls enters the battlefield, you gain 1 life.\n{T}: Add {G} or {U}.
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Create the Forge script for this magic card
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{"name": "Full Moon's Rise", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Werewolf creatures you control get +1/+0 and have trample.\nSacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control."}
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Name:Full Moon's Rise\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Werewolf+YouCtrl | AddPower$ 1 | AddToughness$ 0 | AddKeyword$ Trample | Description$ Werewolf creatures you control get +1/+0 and have trample.\nA:AB$ RegenerateAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.Werewolf+YouCtrl | SpellDescription$ Regenerate all Werewolf creatures you control.\nAI:RemoveDeck:Random\nOracle:Werewolf creatures you control get +1/+0 and have trample.\nSacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Full Moon's Rise", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Werewolf creatures you control get +1/+0 and have trample.\nSacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control."}
### Response: Name:Full Moon's Rise\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Werewolf+YouCtrl | AddPower$ 1 | AddToughness$ 0 | AddKeyword$ Trample | Description$ Werewolf creatures you control get +1/+0 and have trample.\nA:AB$ RegenerateAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.Werewolf+YouCtrl | SpellDescription$ Regenerate all Werewolf creatures you control.\nAI:RemoveDeck:Random\nOracle:Werewolf creatures you control get +1/+0 and have trample.\nSacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
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Create the Forge script for this magic card
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{"name": "Every Hope Shall Vanish", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards."}
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Name:Every Hope Shall Vanish\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DiscardHope | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.\nSVar:DiscardHope:DB$ Discard | Defined$ Player.Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1\nOracle:When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Every Hope Shall Vanish", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards."}
### Response: Name:Every Hope Shall Vanish\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DiscardHope | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.\nSVar:DiscardHope:DB$ Discard | Defined$ Player.Opponent | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1\nOracle:When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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Create the Forge script for this magic card
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{"name": "Orcish Squatters", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.", "power": "2", "toughness": "3"}
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Name:Orcish Squatters\nManaCost:4 R\nTypes:Creature Orc\nPT:2/3\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control CARDNAME. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Land.DefenderCtrl | TgtPrompt$ Select target land defending player controls | LoseControl$ LoseControl,LeavesPlay | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nOracle:Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orcish Squatters", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.", "power": "2", "toughness": "3"}
### Response: Name:Orcish Squatters\nManaCost:4 R\nTypes:Creature Orc\nPT:2/3\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control CARDNAME. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Land.DefenderCtrl | TgtPrompt$ Select target land defending player controls | LoseControl$ LoseControl,LeavesPlay | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nOracle:Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
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Create the Forge script for this magic card
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{"name": "Greater Realm of Preservation", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage."}
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Name:Greater Realm of Preservation\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ 1 W | Choices$ Card.BlackSource,Card.RedSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+BlackSource,Card.ChosenCardStrict+RedSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen black or red source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:Random\nOracle:{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Greater Realm of Preservation", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage."}
### Response: Name:Greater Realm of Preservation\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ 1 W | Choices$ Card.BlackSource,Card.RedSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+BlackSource,Card.ChosenCardStrict+RedSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen black or red source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nAI:RemoveDeck:Random\nOracle:{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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Create the Forge script for this magic card
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{"name": "Embersmith", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target.", "power": "2", "toughness": "1"}
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Name:Embersmith\nManaCost:1 R\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an artifact spell, you may pay {1}. If you do, CARDNAME deals 1 damage to any target.\nSVar:TrigDamage:AB$DealDamage | Cost$ 1 | ValidTgts$ Any | NumDmg$ 1\nSVar:BuffedBy:Artifact\nOracle:Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Embersmith", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target.", "power": "2", "toughness": "1"}
### Response: Name:Embersmith\nManaCost:1 R\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an artifact spell, you may pay {1}. If you do, CARDNAME deals 1 damage to any target.\nSVar:TrigDamage:AB$DealDamage | Cost$ 1 | ValidTgts$ Any | NumDmg$ 1\nSVar:BuffedBy:Artifact\nOracle:Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Earth Surge", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Each land gets +2/+2 as long as it's a creature."}
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Name:Earth Surge\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Land | AddPower$ 2 | AddToughness$ 2 | Description$ Each land gets +2/+2 as long as it's a creature.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Each land gets +2/+2 as long as it's a creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earth Surge", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Each land gets +2/+2 as long as it's a creature."}
### Response: Name:Earth Surge\nManaCost:3 G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Land | AddPower$ 2 | AddToughness$ 2 | Description$ Each land gets +2/+2 as long as it's a creature.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Each land gets +2/+2 as long as it's a creature.
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Create the Forge script for this magic card
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{"name": "Valakut, the Molten Pinnacle", "mana_cost": "", "type_line": "Land", "oracle_text": "Valakut, the Molten Pinnacle enters the battlefield tapped.\nWhenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.\n{T}: Add {R}."}
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Name:Valakut, the Molten Pinnacle\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | ValidCard$ Mountain.YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE6 | NoResolvingCheck$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have CARDNAME deal 3 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | ConditionPresent$ Mountain.YouCtrl+NotTriggeredCard | ConditionCompare$ GE5 | OptionalDecider$ You\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Valakut, the Molten Pinnacle enters the battlefield tapped.\nWhenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.\n{T}: Add {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Valakut, the Molten Pinnacle", "mana_cost": "", "type_line": "Land", "oracle_text": "Valakut, the Molten Pinnacle enters the battlefield tapped.\nWhenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.\n{T}: Add {R}."}
### Response: Name:Valakut, the Molten Pinnacle\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | ValidCard$ Mountain.YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | IsPresent$ Mountain.YouCtrl | PresentCompare$ GE6 | NoResolvingCheck$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have CARDNAME deal 3 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | ConditionPresent$ Mountain.YouCtrl+NotTriggeredCard | ConditionCompare$ GE5 | OptionalDecider$ You\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nOracle:Valakut, the Molten Pinnacle enters the battlefield tapped.\nWhenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.\n{T}: Add {R}.
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Create the Forge script for this magic card
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{"name": "Dovescape", "mana_cost": "{3}{W/U}{W/U}{W/U}", "type_line": "Enchantment", "oracle_text": "({W/U} can be paid with either {W} or {U}.)\nWhenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value."}
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Name:Dovescape\nManaCost:3 WU WU WU\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ wu_1_1_bird_flying | TokenOwner$ TriggeredActivator\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nOracle:({W/U} can be paid with either {W} or {U}.)\nWhenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dovescape", "mana_cost": "{3}{W/U}{W/U}{W/U}", "type_line": "Enchantment", "oracle_text": "({W/U} can be paid with either {W} or {U}.)\nWhenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value."}
### Response: Name:Dovescape\nManaCost:3 WU WU WU\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ wu_1_1_bird_flying | TokenOwner$ TriggeredActivator\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nOracle:({W/U} can be paid with either {W} or {U}.)\nWhenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
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Create the Forge script for this magic card
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{"name": "Arm the Cathars", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn."}
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Name:Arm the Cathars\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (+3/+3) | NumAtt$ 3 | NumDef$ 3 | KW$ Vigilance | SubAbility$ DBPump | StackDescription$ Until end of turn, {c:ThisTargetedCard} gets +3/+3, | SpellDescription$ Until end of turn, target creature gets +3/+3,\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+2/+2) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 2 | NumDef$ 2 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump2 | StackDescription$ SpellDescription | SpellDescription$ up to one other target creature gets +2/+2,\nSVar:DBPump2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+1/+1) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump3 | StackDescription$ SpellDescription | SpellDescription$ and up to one other target creature gets +1/1.\nSVar:DBPump3:DB$ Pump | Defined$ Targeted | KW$ Vigilance | StackDescription$ SpellDescription | SpellDescription$ Those creatures gain vigilance until end of turn.\nOracle:Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arm the Cathars", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn."}
### Response: Name:Arm the Cathars\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature (+3/+3) | NumAtt$ 3 | NumDef$ 3 | KW$ Vigilance | SubAbility$ DBPump | StackDescription$ Until end of turn, {c:ThisTargetedCard} gets +3/+3, | SpellDescription$ Until end of turn, target creature gets +3/+3,\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+2/+2) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 2 | NumDef$ 2 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump2 | StackDescription$ SpellDescription | SpellDescription$ up to one other target creature gets +2/+2,\nSVar:DBPump2:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select up to one other target creature (+1/+1) | TargetMin$ 0 | TargetMax$ 1 | NumAtt$ 1 | NumDef$ 1 | KW$ Vigilance | TargetUnique$ True | SubAbility$ DBPump3 | StackDescription$ SpellDescription | SpellDescription$ and up to one other target creature gets +1/1.\nSVar:DBPump3:DB$ Pump | Defined$ Targeted | KW$ Vigilance | StackDescription$ SpellDescription | SpellDescription$ Those creatures gain vigilance until end of turn.\nOracle:Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
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Create the Forge script for this magic card
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{"name": "Strangle", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Strangle deals 3 damage to target creature or planeswalker."}
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Name:Strangle\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker.\nOracle:Strangle deals 3 damage to target creature or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Strangle", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Strangle deals 3 damage to target creature or planeswalker."}
### Response: Name:Strangle\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker.\nOracle:Strangle deals 3 damage to target creature or planeswalker.
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Create the Forge script for this magic card
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{"name": "Etali's Favor", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nEnchanted creature gets +1/+1 and has trample."}
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Name:Etali's Favor\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nSVar:TrigDiscover:DB$ Discover | Num$ 3\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample.\nOracle:Enchant creature you control\nWhen Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nEnchanted creature gets +1/+1 and has trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Etali's Favor", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\nWhen Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nEnchanted creature gets +1/+1 and has trample."}
### Response: Name:Etali's Favor\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscover | TriggerDescription$ When CARDNAME enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nSVar:TrigDiscover:DB$ Discover | Num$ 3\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Trample | Description$ Enchanted creature gets +1/+1 and has trample.\nOracle:Enchant creature you control\nWhen Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nEnchanted creature gets +1/+1 and has trample.
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Create the Forge script for this magic card
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{"name": "Wirefly Hive", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly."}
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Name:Wirefly Hive\nManaCost:3\nTypes:Artifact\nA:AB$ FlipACoin | Cost$ 3 T | WinSubAbility$ DBToken | LoseSubAbility$ DBDestroyAll | SpellDescription$ Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.namedWirefly\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wirefly | TokenOwner$ You\nOracle:{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wirefly Hive", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly."}
### Response: Name:Wirefly Hive\nManaCost:3\nTypes:Artifact\nA:AB$ FlipACoin | Cost$ 3 T | WinSubAbility$ DBToken | LoseSubAbility$ DBDestroyAll | SpellDescription$ Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.namedWirefly\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wirefly | TokenOwner$ You\nOracle:{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
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Create the Forge script for this magic card
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{"name": "Pathmaker Initiate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Target creature with power 2 or less can't be blocked this turn.", "power": "2", "toughness": "1"}
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Name:Pathmaker Initiate\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Target creature with power 2 or less can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pathmaker Initiate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Target creature with power 2 or less can't be blocked this turn.", "power": "2", "toughness": "1"}
### Response: Name:Pathmaker Initiate\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Effect | Cost$ T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{T}: Target creature with power 2 or less can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Dread Presence", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Whenever a Swamp enters the battlefield under your control, choose one \u2014\n\u2022 You draw a card and you lose 1 life.\n\u2022 Dread Presence deals 2 damage to any target and you gain 2 life.", "power": "3", "toughness": "3"}
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Name:Dread Presence\nManaCost:3 B\nTypes:Creature Nightmare\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Swamp.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever a Swamp enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDraw,DBDmg\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to any target and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Whenever a Swamp enters the battlefield under your control, choose one —\n• You draw a card and you lose 1 life.\n• Dread Presence deals 2 damage to any target and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dread Presence", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Whenever a Swamp enters the battlefield under your control, choose one \u2014\n\u2022 You draw a card and you lose 1 life.\n\u2022 Dread Presence deals 2 damage to any target and you gain 2 life.", "power": "3", "toughness": "3"}
### Response: Name:Dread Presence\nManaCost:3 B\nTypes:Creature Nightmare\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Swamp.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Whenever a Swamp enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDraw,DBDmg\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:DBDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 2 damage to any target and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Whenever a Swamp enters the battlefield under your control, choose one —\n• You draw a card and you lose 1 life.\n• Dread Presence deals 2 damage to any target and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Umbra Mystic", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)", "power": "2", "toughness": "2"}
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Name:Umbra Mystic\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nS:Mode$ Continuous | Affected$ Aura.AttachedTo Permanent.YouCtrl | AddKeyword$ Totem armor | Description$ Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)\nSVar:PlayMain1:TRUE\nOracle:Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Umbra Mystic", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)", "power": "2", "toughness": "2"}
### Response: Name:Umbra Mystic\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nS:Mode$ Continuous | Affected$ Aura.AttachedTo Permanent.YouCtrl | AddKeyword$ Totem armor | Description$ Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)\nSVar:PlayMain1:TRUE\nOracle:Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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Create the Forge script for this magic card
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{"name": "A-Meria's Outrider"}
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Name:A-Meria's Outrider\nManaCost:4 R\nTypes:Creature Elf Archer\nPT:5/5\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Domain — When CARDNAME enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Reach\nDomain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Meria's Outrider"}
### Response: Name:A-Meria's Outrider\nManaCost:4 R\nTypes:Creature Elf Archer\nPT:5/5\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ Domain — When CARDNAME enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Reach\nDomain — When Meria's Outrider enters the battlefield, it deals damage equal to the number of basic land types among lands you control to any target.
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Create the Forge script for this magic card
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{"name": "Eye of Nowhere", "mana_cost": "{U}{U}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Return target permanent to its owner's hand."}
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Name:Eye of Nowhere\nManaCost:U U\nTypes:Sorcery Arcane\nA:SP$ ChangeZone | Cost$ U U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.\nOracle:Return target permanent to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eye of Nowhere", "mana_cost": "{U}{U}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Return target permanent to its owner's hand."}
### Response: Name:Eye of Nowhere\nManaCost:U U\nTypes:Sorcery Arcane\nA:SP$ ChangeZone | Cost$ U U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.\nOracle:Return target permanent to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Mourning Thrull", "mana_cost": "{1}{W/B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "({W/B} can be paid with either {W} or {B}.)\nFlying\nWhenever Mourning Thrull deals damage, you gain that much life.", "power": "1", "toughness": "1"}
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Name:Mourning Thrull\nManaCost:1 WB\nTypes:Creature Thrull\nPT:1/1\nK:Flying\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:({W/B} can be paid with either {W} or {B}.)\nFlying\nWhenever Mourning Thrull deals damage, you gain that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mourning Thrull", "mana_cost": "{1}{W/B}", "type_line": "Creature \u2014 Thrull", "oracle_text": "({W/B} can be paid with either {W} or {B}.)\nFlying\nWhenever Mourning Thrull deals damage, you gain that much life.", "power": "1", "toughness": "1"}
### Response: Name:Mourning Thrull\nManaCost:1 WB\nTypes:Creature Thrull\nPT:1/1\nK:Flying\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:({W/B} can be paid with either {W} or {B}.)\nFlying\nWhenever Mourning Thrull deals damage, you gain that much life.
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Create the Forge script for this magic card
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{"name": "Justiciar's Portal", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn."}
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Name:Justiciar's Portal\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ First Strike | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Justiciar's Portal", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn."}
### Response: Name:Justiciar's Portal\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ First Strike | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Phyrexian Altar", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Sacrifice a creature: Add one mana of any color."}
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Name:Phyrexian Altar\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ Sac<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:Random\nOracle:Sacrifice a creature: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Altar", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Sacrifice a creature: Add one mana of any color."}
### Response: Name:Phyrexian Altar\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ Sac<1/Creature> | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:Random\nOracle:Sacrifice a creature: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Drumhunter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid Warrior", "oracle_text": "At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\n{T}: Add {C}.", "power": "2", "toughness": "2"}
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Name:Drumhunter\nManaCost:3 G\nTypes:Creature Human Druid Warrior\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Creature.powerGE5+YouCtrl | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\n{T}: Add {C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drumhunter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid Warrior", "oracle_text": "At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\n{T}: Add {C}.", "power": "2", "toughness": "2"}
### Response: Name:Drumhunter\nManaCost:3 G\nTypes:Creature Human Druid Warrior\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Creature.powerGE5+YouCtrl | Execute$ TrigDraw | TriggerDescription$ At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.\n{T}: Add {C}.
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Create the Forge script for this magic card
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{"name": "Fire Prophecy", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card."}
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Name:Fire Prophecy\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | NumDmg$ 3 | SubAbility$ DBBottom | SpellDescription$ CARDNAME deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.\nSVar:DBBottom:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fire Prophecy", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card."}
### Response: Name:Fire Prophecy\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | NumDmg$ 3 | SubAbility$ DBBottom | SpellDescription$ CARDNAME deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.\nSVar:DBBottom:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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Create the Forge script for this magic card
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{"name": "Surrounded by Orcs", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)"}
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Name:Surrounded by Orcs\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Amass | Type$ Orc | Num$ 3 | RememberAmass$ True | SubAbility$ DBMill | SpellDescription$ Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:DBMill:DB$ Mill | NumCards$ X | ValidTgts$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nDeckHas:Ability$Token|Counters|Mill & Type$Orc|Army\nOracle:Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Surrounded by Orcs", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)"}
### Response: Name:Surrounded by Orcs\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Amass | Type$ Orc | Num$ 3 | RememberAmass$ True | SubAbility$ DBMill | SpellDescription$ Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:DBMill:DB$ Mill | NumCards$ X | ValidTgts$ Player | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardPower\nDeckHas:Ability$Token|Counters|Mill & Type$Orc|Army\nOracle:Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Create the Forge script for this magic card
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{"name": "Spiraling Embers", "mana_cost": "{3}{R}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Spiraling Embers deals damage to any target equal to the number of cards in your hand."}
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Name:Spiraling Embers\nManaCost:3 R\nTypes:Sorcery Arcane\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage to any target equal to the number of cards in your hand.\nSVar:X:Count$InYourHand\nOracle:Spiraling Embers deals damage to any target equal to the number of cards in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spiraling Embers", "mana_cost": "{3}{R}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Spiraling Embers deals damage to any target equal to the number of cards in your hand."}
### Response: Name:Spiraling Embers\nManaCost:3 R\nTypes:Sorcery Arcane\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage to any target equal to the number of cards in your hand.\nSVar:X:Count$InYourHand\nOracle:Spiraling Embers deals damage to any target equal to the number of cards in your hand.
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Create the Forge script for this magic card
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{"name": "Crimson Honor Guard", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Trample\nAt the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.", "power": "4", "toughness": "5"}
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Name:Crimson Honor Guard\nManaCost:3 R R\nTypes:Creature Vampire Knight\nPT:4/5\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 4 damage to that player unless they control a commander.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 4 | ConditionPresent$ Permanent.IsCommander+ControlledBy TriggeredPlayer | ConditionCompare$ EQ0\nAI:RemoveDeck:NonCommander\nOracle:Trample\nAt the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crimson Honor Guard", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Trample\nAt the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.", "power": "4", "toughness": "5"}
### Response: Name:Crimson Honor Guard\nManaCost:3 R R\nTypes:Creature Vampire Knight\nPT:4/5\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's end step, CARDNAME deals 4 damage to that player unless they control a commander.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 4 | ConditionPresent$ Permanent.IsCommander+ControlledBy TriggeredPlayer | ConditionCompare$ EQ0\nAI:RemoveDeck:NonCommander\nOracle:Trample\nAt the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
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Create the Forge script for this magic card
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{"name": "Geothermal Kami", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.", "power": "4", "toughness": "3"}
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Name:Geothermal Kami\nManaCost:3 G\nTypes:Creature Spirit\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | IsPresent$ Enchantment.YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Enchantment.YouCtrl | ChangeNum$ 1 | SelectPrompt$ Choose an enchantment you control to return to its owner's hand | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Enchantment\nDeckHas:Ability$LifeGain\nOracle:When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geothermal Kami", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.", "power": "4", "toughness": "3"}
### Response: Name:Geothermal Kami\nManaCost:3 G\nTypes:Creature Spirit\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | IsPresent$ Enchantment.YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Enchantment.YouCtrl | ChangeNum$ 1 | SelectPrompt$ Choose an enchantment you control to return to its owner's hand | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Enchantment\nDeckHas:Ability$LifeGain\nOracle:When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Flaxen Intruder"}
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Name:Flaxen Intruder\nManaCost:G\nTypes:Creature Human Berserker\nPT:1/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ Trigtrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.\nSVar:Trigtrig:AB$ ImmediateTrigger | Cost$ Sac<1/CARDNAME> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment\nAlternateMode:Adventure\nOracle:Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.\n\nALTERNATE\n\nName:Welcome Home\nManaCost:5 G G\nTypes:Sorcery Adventure\nA:SP$ Token | Cost$ 5 G G | TokenAmount$ 3 | TokenScript$ g_2_2_bear | TokenOwner$ You | SpellDescription$ Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)\nDeckHas:Ability$Token\nOracle:Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flaxen Intruder"}
### Response: Name:Flaxen Intruder\nManaCost:G\nTypes:Creature Human Berserker\nPT:1/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ Trigtrig | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.\nSVar:Trigtrig:AB$ ImmediateTrigger | Cost$ Sac<1/CARDNAME> | Execute$ TrigDestroy | TriggerDescription$ When you do, destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment\nAlternateMode:Adventure\nOracle:Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.\n\nALTERNATE\n\nName:Welcome Home\nManaCost:5 G G\nTypes:Sorcery Adventure\nA:SP$ Token | Cost$ 5 G G | TokenAmount$ 3 | TokenScript$ g_2_2_bear | TokenOwner$ You | SpellDescription$ Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)\nDeckHas:Ability$Token\nOracle:Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Kongming, \"Sleeping Dragon\"", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Other creatures you control get +1/+1.", "power": "2", "toughness": "2"}
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Name:Kongming, "Sleeping Dragon"\nManaCost:2 W W\nTypes:Legendary Creature Human Advisor\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Other creatures you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kongming, \"Sleeping Dragon\"", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Other creatures you control get +1/+1.", "power": "2", "toughness": "2"}
### Response: Name:Kongming, "Sleeping Dragon"\nManaCost:2 W W\nTypes:Legendary Creature Human Advisor\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Other creatures you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Eye for an Eye", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller."}
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Name:Eye for an Eye\nManaCost:W W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ W W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and CARDNAME deals that much damage to that source's controller.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ SelflessDamage | ImprintCards$ Self | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:SelflessDamage:Event$ DamageDone | ValidTarget$ You | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ SelflessDmg | Description$ The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and this card deals that much damage to that source's controller.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ You | VarType$ Player | SubAbility$ EyeforEye\nSVar:EyeforEye:DB$ DealDamage | Defined$ ReplacedSourceController | DamageSource$ EffectSource | NumDmg$ X | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nOracle:The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eye for an Eye", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller."}
### Response: Name:Eye for an Eye\nManaCost:W W\nTypes:Instant\nA:SP$ ChooseSource | Cost$ W W | Choices$ Card,Emblem | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and CARDNAME deals that much damage to that source's controller.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ SelflessDamage | ImprintCards$ Self | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card,Emblem | ConditionCompare$ GE1\nSVar:SelflessDamage:Event$ DamageDone | ValidTarget$ You | ValidSource$ Card.ChosenCardStrict,Emblem.ChosenCard | ReplaceWith$ SelflessDmg | Description$ The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and this card deals that much damage to that source's controller.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ You | VarType$ Player | SubAbility$ EyeforEye\nSVar:EyeforEye:DB$ DealDamage | Defined$ ReplacedSourceController | DamageSource$ EffectSource | NumDmg$ X | SubAbility$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:X:ReplaceCount$DamageAmount\nOracle:The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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