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Create the Forge script for this magic card
{"name": "Goblin Balloon Brigade", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{R}: Goblin Balloon Brigade gains flying until end of turn.", "power": "1", "toughness": "1"}
Name:Goblin Balloon Brigade\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nA:AB$ Pump | Cost$ R | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nDeckHas:Keyword$Flying\nOracle:{R}: Goblin Balloon Brigade gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Balloon Brigade", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{R}: Goblin Balloon Brigade gains flying until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Goblin Balloon Brigade\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:1/1\nA:AB$ Pump | Cost$ R | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nDeckHas:Keyword$Flying\nOracle:{R}: Goblin Balloon Brigade gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Irresistible Prey", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Target creature must be blocked this turn if able.\nDraw a card."}
Name:Irresistible Prey\nManaCost:G\nTypes:Sorcery\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump | SubAbility$ DBDraw | SpellDescription$ Target creature must be blocked this turn if able.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Target creature must be blocked this turn if able.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Irresistible Prey", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Target creature must be blocked this turn if able.\nDraw a card."} ### Response: Name:Irresistible Prey\nManaCost:G\nTypes:Sorcery\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME must be blocked if able. | AILogic$ Pump | SubAbility$ DBDraw | SpellDescription$ Target creature must be blocked this turn if able.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Target creature must be blocked this turn if able.\nDraw a card.
Create the Forge script for this magic card
{"name": "Skycat Sovereign", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Flying\nSkycat Sovereign gets +1/+1 for each other creature you control with flying.\n{2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.", "power": "1", "toughness": "1"}
Name:Skycat Sovereign\nManaCost:W U\nTypes:Creature Elemental Cat\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each other creature you control with flying.\nSVar:X:Count$Valid Creature.Other+YouCtrl+withFlying\nSVar:BuffedBy:Creature.withFlying\nA:AB$ Token | Cost$ 2 W U | TokenAmount$ 1 | TokenScript$ w_1_1_cat_bird_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Cat Bird creature token with flying.\nDeckHas:Ability$Token\nOracle:Flying\nSkycat Sovereign gets +1/+1 for each other creature you control with flying.\n{2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skycat Sovereign", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Flying\nSkycat Sovereign gets +1/+1 for each other creature you control with flying.\n{2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.", "power": "1", "toughness": "1"} ### Response: Name:Skycat Sovereign\nManaCost:W U\nTypes:Creature Elemental Cat\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each other creature you control with flying.\nSVar:X:Count$Valid Creature.Other+YouCtrl+withFlying\nSVar:BuffedBy:Creature.withFlying\nA:AB$ Token | Cost$ 2 W U | TokenAmount$ 1 | TokenScript$ w_1_1_cat_bird_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Cat Bird creature token with flying.\nDeckHas:Ability$Token\nOracle:Flying\nSkycat Sovereign gets +1/+1 for each other creature you control with flying.\n{2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.
Create the Forge script for this magic card
{"name": "Beseech the Mirror", "mana_cost": "{1}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nSearch your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way."}
Name:Beseech the Mirror\nManaCost:1 B B B\nTypes:Sorcery\nK:Bargain\nA:SP$ ChangeZone | ChangeNum$ 1 | ChangeType$ Card | Mandatory$ True | SubAbility$ DBPlay | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SpellDescription$ Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell.cmcLE4 | Condition$ Bargain | ImprintPlayed$ True | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBReturnHand\nSVar:DBReturnHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | Hidden$ True | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nDeckHas:Ability$Sacrifice\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nSearch your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beseech the Mirror", "mana_cost": "{1}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nSearch your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way."} ### Response: Name:Beseech the Mirror\nManaCost:1 B B B\nTypes:Sorcery\nK:Bargain\nA:SP$ ChangeZone | ChangeNum$ 1 | ChangeType$ Card | Mandatory$ True | SubAbility$ DBPlay | Origin$ Library | Destination$ Exile | ExileFaceDown$ True | RememberChanged$ True | SpellDescription$ Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell.cmcLE4 | Condition$ Bargain | ImprintPlayed$ True | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBReturnHand\nSVar:DBReturnHand:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | Hidden$ True | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nDeckHas:Ability$Sacrifice\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nSearch your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Create the Forge script for this magic card
{"name": "Aminatou, the Fateshifter", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Aminatou", "oracle_text": "+1: Draw a card, then put a card from your hand on top of your library.\n\u22121: Exile another target permanent you own, then return it to the battlefield under your control.\n\u22126: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.\nAminatou, the Fateshifter can be your commander.", "loyalty": "3"}
Name:Aminatou, the Fateshifter\nManaCost:W U B\nTypes:Legendary Planeswalker Aminatou\nLoyalty:3\nText:CARDNAME can be your commander.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | SubAbility$ DBTop | SpellDescription$ Draw a card, then put a card from your hand on top of your library.\nSVar:DBTop:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Card | Mandatory$ True\nA:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.Other+YouOwn | TgtPrompt$ Select another target permanent you own | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile another target permanent you own, then return it to the battlefield under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChooseDirection | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | SubAbility$ DBControl | AILogic$ Aminatou | SpellDescription$ Choose left or right. Each player gains control of all nonland permanents other than CARDNAME controlled by the next player in the chosen direction.\nSVar:DBControl:DB$ GainControlVariant | AllValid$ Permanent.nonLand+Other | ChangeController$ NextPlayerInChosenDirection\nOracle:[+1]: Draw a card, then put a card from your hand on top of your library.\n[-1]: Exile another target permanent you own, then return it to the battlefield under your control.\n[-6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.\nAminatou, the Fateshifter can be your commander.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aminatou, the Fateshifter", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Planeswalker \u2014 Aminatou", "oracle_text": "+1: Draw a card, then put a card from your hand on top of your library.\n\u22121: Exile another target permanent you own, then return it to the battlefield under your control.\n\u22126: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.\nAminatou, the Fateshifter can be your commander.", "loyalty": "3"} ### Response: Name:Aminatou, the Fateshifter\nManaCost:W U B\nTypes:Legendary Planeswalker Aminatou\nLoyalty:3\nText:CARDNAME can be your commander.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | SubAbility$ DBTop | SpellDescription$ Draw a card, then put a card from your hand on top of your library.\nSVar:DBTop:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Card | Mandatory$ True\nA:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent.Other+YouOwn | TgtPrompt$ Select another target permanent you own | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile another target permanent you own, then return it to the battlefield under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChooseDirection | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | SubAbility$ DBControl | AILogic$ Aminatou | SpellDescription$ Choose left or right. Each player gains control of all nonland permanents other than CARDNAME controlled by the next player in the chosen direction.\nSVar:DBControl:DB$ GainControlVariant | AllValid$ Permanent.nonLand+Other | ChangeController$ NextPlayerInChosenDirection\nOracle:[+1]: Draw a card, then put a card from your hand on top of your library.\n[-1]: Exile another target permanent you own, then return it to the battlefield under your control.\n[-6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.\nAminatou, the Fateshifter can be your commander.
Create the Forge script for this magic card
{"name": "Tolarian Serpent", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "At the beginning of your upkeep, mill seven cards.", "power": "7", "toughness": "7"}
Name:Tolarian Serpent\nManaCost:5 U U\nTypes:Creature Serpent\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, mill seven cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 7\nDeckHints:Ability$Graveyard\nOracle:At the beginning of your upkeep, mill seven cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tolarian Serpent", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "At the beginning of your upkeep, mill seven cards.", "power": "7", "toughness": "7"} ### Response: Name:Tolarian Serpent\nManaCost:5 U U\nTypes:Creature Serpent\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ At the beginning of your upkeep, mill seven cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 7\nDeckHints:Ability$Graveyard\nOracle:At the beginning of your upkeep, mill seven cards.
Create the Forge script for this magic card
{"name": "Khorvath's Fury", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand."}
Name:Khorvath's Fury\nManaCost:4 R\nTypes:Sorcery\nA:SP$ AssignGroup | Cost$ 4 R | Defined$ Player | Choices$ FriendRepeat,FoeRepeat | AILogic$ FriendOrFoe | SpellDescription$ For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. CARDNAME deals damage to each foe equal to the number of cards in their hand.\nSVar:FriendRepeat:DB$ RepeatEach | RepeatPlayers$ Remembered | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Each friend discards all cards from their hand, then draws that many cards plus one.\nSVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ DBCleanup\nSVar:FoeRepeat:DB$ RepeatEach | RepeatPlayers$ Remembered | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDmg | DamageMap$ True | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals damage to each foe equal to the number of cards in their hand.\nSVar:DBDmg:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ Y\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount/Plus.1\nSVar:Y:Count$ValidHand Card.RememberedPlayerCtrl\nSVar:NeedsToPlayVar:Z GE4\nSVar:Z:Count$ValidHand Card.OppOwn\nOracle:For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Khorvath's Fury", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand."} ### Response: Name:Khorvath's Fury\nManaCost:4 R\nTypes:Sorcery\nA:SP$ AssignGroup | Cost$ 4 R | Defined$ Player | Choices$ FriendRepeat,FoeRepeat | AILogic$ FriendOrFoe | SpellDescription$ For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. CARDNAME deals damage to each foe equal to the number of cards in their hand.\nSVar:FriendRepeat:DB$ RepeatEach | RepeatPlayers$ Remembered | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Each friend discards all cards from their hand, then draws that many cards plus one.\nSVar:DBDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ DBCleanup\nSVar:FoeRepeat:DB$ RepeatEach | RepeatPlayers$ Remembered | ClearRememberedBeforeLoop$ True | RepeatSubAbility$ DBDmg | DamageMap$ True | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals damage to each foe equal to the number of cards in their hand.\nSVar:DBDmg:DB$ DealDamage | Defined$ Player.IsRemembered | NumDmg$ Y\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount/Plus.1\nSVar:Y:Count$ValidHand Card.RememberedPlayerCtrl\nSVar:NeedsToPlayVar:Z GE4\nSVar:Z:Count$ValidHand Card.OppOwn\nOracle:For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
Create the Forge script for this magic card
{"name": "Axis of Mortality", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may have two target players exchange life totals."}
Name:Axis of Mortality\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBExchangeLife | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may have two target players exchange life totals.\nSVar:DBExchangeLife:DB$ ExchangeLife | ValidTgts$ Player | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select target player | SpellDescription$ Two target players exchange life totals.\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you may have two target players exchange life totals.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Axis of Mortality", "mana_cost": "{4}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may have two target players exchange life totals."} ### Response: Name:Axis of Mortality\nManaCost:4 W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBExchangeLife | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may have two target players exchange life totals.\nSVar:DBExchangeLife:DB$ ExchangeLife | ValidTgts$ Player | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Select target player | SpellDescription$ Two target players exchange life totals.\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you may have two target players exchange life totals.
Create the Forge script for this magic card
{"name": "Aethershield Artificer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "3", "toughness": "3"}
Name:Aethershield Artificer\nManaCost:3 W\nTypes:Creature Dwarf Artificer\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Artifact+YouCtrl | TgtPrompt$ Select target artifact creature you control | NumAtt$ 2 | NumDef$ 2 | KW$ Indestructible\nOracle:At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aethershield Artificer", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it.)", "power": "3", "toughness": "3"} ### Response: Name:Aethershield Artificer\nManaCost:3 W\nTypes:Creature Dwarf Artificer\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Artifact+YouCtrl | TgtPrompt$ Select target artifact creature you control | NumAtt$ 2 | NumDef$ 2 | KW$ Indestructible\nOracle:At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create the Forge script for this magic card
{"name": "Blazing Rootwalla", "mana_cost": "{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.\nMadness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "1", "toughness": "1"}
Name:Blazing Rootwalla\nManaCost:R\nTypes:Creature Lizard\nPT:1/1\nA:AB$ Pump | Cost$ R | NumAtt$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. Activate only once each turn.\nK:Madness:0\nDeckHints:Ability$Discard\nOracle:{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.\nMadness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blazing Rootwalla", "mana_cost": "{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.\nMadness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)", "power": "1", "toughness": "1"} ### Response: Name:Blazing Rootwalla\nManaCost:R\nTypes:Creature Lizard\nPT:1/1\nA:AB$ Pump | Cost$ R | NumAtt$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+0 until end of turn. Activate only once each turn.\nK:Madness:0\nDeckHints:Ability$Discard\nOracle:{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.\nMadness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Silent Observer", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying", "power": "1", "toughness": "5"}
Name:Silent Observer\nManaCost:3 U\nTypes:Creature Spirit\nPT:1/5\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silent Observer", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying", "power": "1", "toughness": "5"} ### Response: Name:Silent Observer\nManaCost:3 U\nTypes:Creature Spirit\nPT:1/5\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Celestine Cave Witch", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens.\nWhenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and \"At the beginning of your upkeep, you lose 1 life.\")", "power": "2", "toughness": "3"}
Name:Celestine Cave Witch\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:2/3\nText:[Developer's note: While intent is clear, the card doesn't work as intended if the rules text is followed exactly as printed. Unofficial errata provided by EDH Silver was used to restore intended functionality.]\n# EDH Silver unofficial errata found at https://edhsilver.com/cards/uc/mbp/celestine-cave-witch/\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_insect | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCurse | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of enchanted player's upkeep, that player loses 1 life.")\nSVar:TrigCurse:AB$ Token | Cost$ Sac<1/Insect> | TokenAmount$ 1 | TokenScript$ b_aura_curse_life | TokenOwner$ You | AttachedTo$ TriggeredDefendingPlayer | LockTokenScript$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Sacrifice & Type$Enchantment|Aura|Curse|Insect\nOracle:When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens.\nWhenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of enchanted player's upkeep, that player loses 1 life.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Celestine Cave Witch", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens.\nWhenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and \"At the beginning of your upkeep, you lose 1 life.\")", "power": "2", "toughness": "3"} ### Response: Name:Celestine Cave Witch\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:2/3\nText:[Developer's note: While intent is clear, the card doesn't work as intended if the rules text is followed exactly as printed. Unofficial errata provided by EDH Silver was used to restore intended functionality.]\n# EDH Silver unofficial errata found at https://edhsilver.com/cards/uc/mbp/celestine-cave-witch/\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ b_1_1_insect | TokenOwner$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCurse | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of enchanted player's upkeep, that player loses 1 life.")\nSVar:TrigCurse:AB$ Token | Cost$ Sac<1/Insect> | TokenAmount$ 1 | TokenScript$ b_aura_curse_life | TokenOwner$ You | AttachedTo$ TriggeredDefendingPlayer | LockTokenScript$ True\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Sacrifice & Type$Enchantment|Aura|Curse|Insect\nOracle:When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens.\nWhenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of enchanted player's upkeep, that player loses 1 life.")
Create the Forge script for this magic card
{"name": "Restock", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return two target cards from your graveyard to your hand. Exile Restock."}
Name:Restock\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SubAbility$ DBChange | SpellDescription$ Return two target cards from your graveyard to your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nOracle:Return two target cards from your graveyard to your hand. Exile Restock.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restock", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return two target cards from your graveyard to your hand. Exile Restock."} ### Response: Name:Restock\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 2 | TargetMax$ 2 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SubAbility$ DBChange | SpellDescription$ Return two target cards from your graveyard to your hand. Exile CARDNAME.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nOracle:Return two target cards from your graveyard to your hand. Exile Restock.
Create the Forge script for this magic card
{"name": "Canoptek Tomb Sentinel", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Vigilance\nExile Cannon \u2014 When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.\nUnearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "3"}
Name:Canoptek Tomb Sentinel\nManaCost:4\nTypes:Artifact Creature Insect\nPT:4/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ Exile Cannon β€” When CARDNAME enters the battlefield from a graveyard, exile up to one target nonland permanent.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TargetMin$ 0 | TargetMax$ 1\nK:Unearth:7\nDeckHas:Ability$Graveyard\nOracle:Vigilance\nExile Cannon β€” When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.\nUnearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canoptek Tomb Sentinel", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Vigilance\nExile Cannon \u2014 When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.\nUnearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "4", "toughness": "3"} ### Response: Name:Canoptek Tomb Sentinel\nManaCost:4\nTypes:Artifact Creature Insect\nPT:4/3\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ Exile Cannon β€” When CARDNAME enters the battlefield from a graveyard, exile up to one target nonland permanent.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand | TargetMin$ 0 | TargetMax$ 1\nK:Unearth:7\nDeckHas:Ability$Graveyard\nOracle:Vigilance\nExile Cannon β€” When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.\nUnearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Rotlung Reanimator", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.", "power": "2", "toughness": "2"}
Name:Rotlung Reanimator\nManaCost:2 B\nTypes:Creature Zombie Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Cleric.Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Cleric dies, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1\nOracle:Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rotlung Reanimator", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cleric", "oracle_text": "Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.", "power": "2", "toughness": "2"} ### Response: Name:Rotlung Reanimator\nManaCost:2 B\nTypes:Creature Zombie Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Cleric.Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another Cleric dies, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1\nOracle:Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Create the Forge script for this magic card
{"name": "Revenant", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.", "power": "*", "toughness": "*"}
Name:Revenant\nManaCost:4 B\nTypes:Creature Spirit\nPT:*/*\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:X GE3\nOracle:Flying\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revenant", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.", "power": "*", "toughness": "*"} ### Response: Name:Revenant\nManaCost:4 B\nTypes:Creature Spirit\nPT:*/*\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creature cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:X GE3\nOracle:Flying\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "Mishra's Self-Replicator", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "2"}
Name:Mishra's Self-Replicator\nManaCost:5\nTypes:Artifact Creature Assembly-Worker\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of CARDNAME. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 1 | Defined$ Self\nDeckHas:Ability$Token\nOracle:Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mishra's Self-Replicator", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "2"} ### Response: Name:Mishra's Self-Replicator\nManaCost:5\nTypes:Artifact Creature Assembly-Worker\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of CARDNAME. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigCopy:AB$ CopyPermanent | Cost$ 1 | Defined$ Self\nDeckHas:Ability$Token\nOracle:Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Create the Forge script for this magic card
{"name": "Stabilizer", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Players can't cycle cards."}
Name:Stabilizer\nManaCost:2\nTypes:Artifact\nS:Mode$ CantBeActivated | ValidSA$ Activated.Cycling | Description$ Players can't cycle cards.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players can't cycle cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stabilizer", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Players can't cycle cards."} ### Response: Name:Stabilizer\nManaCost:2\nTypes:Artifact\nS:Mode$ CantBeActivated | ValidSA$ Activated.Cycling | Description$ Players can't cycle cards.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Players can't cycle cards.
Create the Forge script for this magic card
{"name": "Anim Pakal, Thousandth Moon", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.", "power": "1", "toughness": "2"}
Name:Anim Pakal, Thousandth Moon\nManaCost:1 R W\nTypes:Legendary Creature Human Soldier\nPT:1/2\nT:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl+nonGnome | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on NICKNAME, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on NICKNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Token|Counters & Type$Gnome\nDeckHints:Ability$Counters\nOracle:Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anim Pakal, Thousandth Moon", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.", "power": "1", "toughness": "2"} ### Response: Name:Anim Pakal, Thousandth Moon\nManaCost:1 R W\nTypes:Legendary Creature Human Soldier\nPT:1/2\nT:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl+nonGnome | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on NICKNAME, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on NICKNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ c_1_1_a_gnome | TokenOwner$ You | TokenTapped$ True | TokenAttacking$ True\nSVar:X:Count$CardCounters.P1P1\nDeckHas:Ability$Token|Counters & Type$Gnome\nDeckHints:Ability$Counters\nOracle:Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Create the Forge script for this magic card
{"name": "Indomitable Ancients", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "", "power": "2", "toughness": "10"}
Name:Indomitable Ancients\nManaCost:2 W W\nTypes:Creature Treefolk Warrior\nPT:2/10\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Indomitable Ancients", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "", "power": "2", "toughness": "10"} ### Response: Name:Indomitable Ancients\nManaCost:2 W W\nTypes:Creature Treefolk Warrior\nPT:2/10\nOracle:
Create the Forge script for this magic card
{"name": "Moorland Haunt", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying."}
Name:Moorland Haunt\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ W U T ExileFromGrave<1/Creature> | CostDesc$ {W}{U}, {T}, Exile a creature card from your graveyard: | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying.\nDeckNeeds:Color$White|Blue\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moorland Haunt", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying."} ### Response: Name:Moorland Haunt\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Token | Cost$ W U T ExileFromGrave<1/Creature> | CostDesc$ {W}{U}, {T}, Exile a creature card from your graveyard: | TokenScript$ w_1_1_spirit_flying | SpellDescription$ Create a 1/1 white Spirit creature token with flying.\nDeckNeeds:Color$White|Blue\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Long-Forgotten Gohei", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Arcane spells you cast cost {1} less to cast.\nSpirit creatures you control get +1/+1."}
Name:Long-Forgotten Gohei\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.Spirit+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Spirit creatures you control get +1/+1.\nS:Mode$ ReduceCost | ValidCard$ Arcane | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Arcane spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nDeckHints:Type$Arcane|Spirit\nOracle:Arcane spells you cast cost {1} less to cast.\nSpirit creatures you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Long-Forgotten Gohei", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Arcane spells you cast cost {1} less to cast.\nSpirit creatures you control get +1/+1."} ### Response: Name:Long-Forgotten Gohei\nManaCost:3\nTypes:Artifact\nS:Mode$ Continuous | Affected$ Creature.Spirit+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Spirit creatures you control get +1/+1.\nS:Mode$ ReduceCost | ValidCard$ Arcane | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Arcane spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nDeckHints:Type$Arcane|Spirit\nOracle:Arcane spells you cast cost {1} less to cast.\nSpirit creatures you control get +1/+1.
Create the Forge script for this magic card
{"name": "Thalakos Deceiver", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Thalakos Wizard", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)", "power": "1", "toughness": "1"}
Name:Thalakos Deceiver\nManaCost:3 U\nTypes:Creature Thalakos Wizard\nPT:1/1\nK:Shadow\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | RememberSacrificed$ True | SubAbility$ DBGainControl\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thalakos Deceiver", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Thalakos Wizard", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)", "power": "1", "toughness": "1"} ### Response: Name:Thalakos Deceiver\nManaCost:3 U\nTypes:Creature Thalakos Wizard\nPT:1/1\nK:Shadow\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigSacrifice | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | RememberSacrificed$ True | SubAbility$ DBGainControl\nSVar:DBGainControl:DB$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Create the Forge script for this magic card
{"name": "Hive of the Eye Tyrant", "mana_cost": "", "type_line": "Land", "oracle_text": "If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.\n{T}: Add {B}.\n{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and \"Whenever this creature attacks, exile target card from defending player's graveyard.\" It's still a land."}
Name:Hive of the Eye Tyrant\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE2 | SpellDescription$ If you control two or more other lands, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Animate | Cost$ 3 B | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Beholder | Colors$ Black | Keywords$ Menace | Triggers$ TrigAttack | SpellDescription$ Until end of turn, CARDNAME becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever this creature attacks, exile target card from defending player's graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.DefenderCtrl | TgtPrompt$ Select target card in defending player's graveyard\nOracle:If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.\n{T}: Add {B}.\n{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hive of the Eye Tyrant", "mana_cost": "", "type_line": "Land", "oracle_text": "If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.\n{T}: Add {B}.\n{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and \"Whenever this creature attacks, exile target card from defending player's graveyard.\" It's still a land."} ### Response: Name:Hive of the Eye Tyrant\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE2 | SpellDescription$ If you control two or more other lands, CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Animate | Cost$ 3 B | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Beholder | Colors$ Black | Keywords$ Menace | Triggers$ TrigAttack | SpellDescription$ Until end of turn, CARDNAME becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever this creature attacks, exile target card from defending player's graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.DefenderCtrl | TgtPrompt$ Select target card in defending player's graveyard\nOracle:If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.\n{T}: Add {B}.\n{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Create the Forge script for this magic card
{"name": "Oglor, Devoted Assistant", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Homunculus", "oracle_text": "At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nWhenever a creature card is put into your graveyard from your library or hand, it perpetually gains \"When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token.\"", "power": "1", "toughness": "1"}
Name:Oglor, Devoted Assistant\nManaCost:1 U\nTypes:Legendary Creature Homunculus\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBDig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nSVar:DBDig:DB$ Dig | ValidTgts$ You | DigNum$ 2 | ChangeNum$ 1 | DestinationZone$ Graveyard | LibraryPosition2$ 0\nT:Mode$ ChangesZone | ValidCard$ Creature.YouOwn | Origin$ Library,Hand | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Triggers$ LeavesGrave | Duration$ Perpetual\nSVar:LeavesGrave:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenTapped$ True\nDeckHas:Ability$Graveyard|Token & Type$Zombie & Color$Black\nDeckHints:Ability$Graveyard|Mill & Keyword$Disturb|Escape|Unearth\nOracle:At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nWhenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oglor, Devoted Assistant", "mana_cost": "{1}{U}", "type_line": "Legendary Creature \u2014 Homunculus", "oracle_text": "At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nWhenever a creature card is put into your graveyard from your library or hand, it perpetually gains \"When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token.\"", "power": "1", "toughness": "1"} ### Response: Name:Oglor, Devoted Assistant\nManaCost:1 U\nTypes:Legendary Creature Homunculus\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBDig | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nSVar:DBDig:DB$ Dig | ValidTgts$ You | DigNum$ 2 | ChangeNum$ 1 | DestinationZone$ Graveyard | LibraryPosition2$ 0\nT:Mode$ ChangesZone | ValidCard$ Creature.YouOwn | Origin$ Library,Hand | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."\nSVar:TrigAnimate:DB$ Animate | Defined$ TriggeredCard | Triggers$ LeavesGrave | Duration$ Perpetual\nSVar:LeavesGrave:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenTapped$ True\nDeckHas:Ability$Graveyard|Token & Type$Zombie & Color$Black\nDeckHints:Ability$Graveyard|Mill & Keyword$Disturb|Escape|Unearth\nOracle:At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.\nWhenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
Create the Forge script for this magic card
{"name": "Eye of Ugin", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Colorless Eldrazi spells you cast cost {2} less to cast.\n{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle."}
Name:Eye of Ugin\nManaCost:no cost\nTypes:Legendary Land\nS:Mode$ ReduceCost | ValidCard$ Eldrazi.Colorless | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Colorless Eldrazi spells you cast cost {2} less to cast.\nA:AB$ ChangeZone | Cost$ 7 T | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Colorless | ChangeTypeDesc$ colorless creature | ChangeNum$ 1 | SpellDescription$ Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Colorless\nDeckHints:Type$Eldrazi\nOracle:Colorless Eldrazi spells you cast cost {2} less to cast.\n{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eye of Ugin", "mana_cost": "", "type_line": "Legendary Land", "oracle_text": "Colorless Eldrazi spells you cast cost {2} less to cast.\n{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Eye of Ugin\nManaCost:no cost\nTypes:Legendary Land\nS:Mode$ ReduceCost | ValidCard$ Eldrazi.Colorless | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Colorless Eldrazi spells you cast cost {2} less to cast.\nA:AB$ ChangeZone | Cost$ 7 T | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Colorless | ChangeTypeDesc$ colorless creature | ChangeNum$ 1 | SpellDescription$ Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Colorless\nDeckHints:Type$Eldrazi\nOracle:Colorless Eldrazi spells you cast cost {2} less to cast.\n{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "River Kaijin", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "", "power": "1", "toughness": "4"}
Name:River Kaijin\nManaCost:2 U\nTypes:Creature Spirit\nPT:1/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "River Kaijin", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "", "power": "1", "toughness": "4"} ### Response: Name:River Kaijin\nManaCost:2 U\nTypes:Creature Spirit\nPT:1/4\nOracle:
Create the Forge script for this magic card
{"name": "Nightveil Sprite", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "1", "toughness": "2"}
Name:Nightveil Sprite\nManaCost:1 U\nTypes:Creature Faerie Rogue\nPT:1/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Surveil|Graveyard\nOracle:Flying\nWhenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nightveil Sprite", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Faerie Rogue", "oracle_text": "Flying\nWhenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "1", "toughness": "2"} ### Response: Name:Nightveil Sprite\nManaCost:1 U\nTypes:Creature Faerie Rogue\nPT:1/2\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Surveil|Graveyard\nOracle:Flying\nWhenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Create the Forge script for this magic card
{"name": "Fool's Demise", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nWhen Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand."}
Name:Fool's Demise\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nWhen Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fool's Demise", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nWhen Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand."} ### Response: Name:Fool's Demise\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AITgts$ Card.nonToken | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigChange | TriggerDescription$ When enchanted creature dies, return that card to the battlefield under your control.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredNewCardLKICopy\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ TriggeredNewCardLKICopy\nOracle:Enchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nWhen Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Create the Forge script for this magic card
{"name": "Orah, Skyclave Hierophant", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Kor Cleric", "oracle_text": "Lifelink\nWhenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
Name:Orah, Skyclave Hierophant\nManaCost:2 W B\nTypes:Legendary Creature Kor Cleric\nPT:3/3\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Cleric.YouCtrl+Other | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME or another Cleric you control dies, return target Cleric with lesser mana value from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Cleric.cmcLTX+YouOwn | TgtPrompt$ Choose target Cleric card with lesser mana value | Origin$ Graveyard | Destination$ Battlefield\nSVar:X:TriggeredCard$CardManaCost\nDeckHas:Ability$Graveyard\nDeckHints:Type$Cleric\nOracle:Lifelink\nWhenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orah, Skyclave Hierophant", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Kor Cleric", "oracle_text": "Lifelink\nWhenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Orah, Skyclave Hierophant\nManaCost:2 W B\nTypes:Legendary Creature Kor Cleric\nPT:3/3\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Cleric.YouCtrl+Other | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME or another Cleric you control dies, return target Cleric with lesser mana value from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Cleric.cmcLTX+YouOwn | TgtPrompt$ Choose target Cleric card with lesser mana value | Origin$ Graveyard | Destination$ Battlefield\nSVar:X:TriggeredCard$CardManaCost\nDeckHas:Ability$Graveyard\nDeckHints:Type$Cleric\nOracle:Lifelink\nWhenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Metathran Zombie", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Metathran Zombie", "oracle_text": "{B}: Regenerate Metathran Zombie.", "power": "1", "toughness": "1"}
Name:Metathran Zombie\nManaCost:1 U\nTypes:Creature Metathran Zombie\nPT:1/1\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:{B}: Regenerate Metathran Zombie.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metathran Zombie", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Metathran Zombie", "oracle_text": "{B}: Regenerate Metathran Zombie.", "power": "1", "toughness": "1"} ### Response: Name:Metathran Zombie\nManaCost:1 U\nTypes:Creature Metathran Zombie\nPT:1/1\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:{B}: Regenerate Metathran Zombie.
Create the Forge script for this magic card
{"name": "Lesser Werewolf", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Werewolf", "oracle_text": "{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.", "power": "2", "toughness": "4"}
Name:Lesser Werewolf\nManaCost:3 B\nTypes:Creature Werewolf\nPT:2/4\nA:AB$ PutCounter | Cost$ B | ConditionDefined$ Self | ConditionPresent$ Creature.powerGE1 | ConditionCompare$ EQ1 | ValidTgts$ Creature.blockedBySource,Creature.blockingSource | TgtPrompt$ Select target creature blocking or blocked by Lesser Werewolf | CounterType$ M0M1 | CounterNum$ 1 | ActivationPhases$ Declare Blockers | SubAbility$ DBPump | SpellDescription$ If CARDNAME's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by CARDNAME. Activate only during the declare blockers step.\nSVar:DBPump:DB$ Pump | NumAtt$ -1 | Defined$ Self | ConditionDefined$ Self | ConditionPresent$ Creature.powerGE1 | ConditionCompare$ EQ1\nDeckHas:Ability$Counters\nOracle:{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lesser Werewolf", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Werewolf", "oracle_text": "{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.", "power": "2", "toughness": "4"} ### Response: Name:Lesser Werewolf\nManaCost:3 B\nTypes:Creature Werewolf\nPT:2/4\nA:AB$ PutCounter | Cost$ B | ConditionDefined$ Self | ConditionPresent$ Creature.powerGE1 | ConditionCompare$ EQ1 | ValidTgts$ Creature.blockedBySource,Creature.blockingSource | TgtPrompt$ Select target creature blocking or blocked by Lesser Werewolf | CounterType$ M0M1 | CounterNum$ 1 | ActivationPhases$ Declare Blockers | SubAbility$ DBPump | SpellDescription$ If CARDNAME's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by CARDNAME. Activate only during the declare blockers step.\nSVar:DBPump:DB$ Pump | NumAtt$ -1 | Defined$ Self | ConditionDefined$ Self | ConditionPresent$ Creature.powerGE1 | ConditionCompare$ EQ1\nDeckHas:Ability$Counters\nOracle:{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
Create the Forge script for this magic card
{"name": "Joyful Stormsculptor", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.\nWhenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.", "power": "2", "toughness": "3"}
Name:Joyful Stormsculptor\nManaCost:3 U R\nTypes:Creature Human Shaman\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 blue and red Elemental creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ ur_1_1_elemental\nT:Mode$ SpellCast | ValidCard$ Card.withConvoke | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell that has convoke, CARDNAME deals 1 damage to each opponent and each battle they protect.\nSVar:TrigDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | ValidCards$ Battle.OppProtect | NumDmg$ 1\nDeckHas:Ability$Token & Type$Elemental\nDeckHints:Keyword$Convoke\nOracle:When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.\nWhenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Joyful Stormsculptor", "mana_cost": "{3}{U}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.\nWhenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.", "power": "2", "toughness": "3"} ### Response: Name:Joyful Stormsculptor\nManaCost:3 U R\nTypes:Creature Human Shaman\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 blue and red Elemental creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ ur_1_1_elemental\nT:Mode$ SpellCast | ValidCard$ Card.withConvoke | ValidActivatingPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell that has convoke, CARDNAME deals 1 damage to each opponent and each battle they protect.\nSVar:TrigDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | ValidCards$ Battle.OppProtect | NumDmg$ 1\nDeckHas:Ability$Token & Type$Elemental\nDeckHints:Keyword$Convoke\nOracle:When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.\nWhenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.
Create the Forge script for this magic card
{"name": "Strafe", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Strafe deals 3 damage to target nonred creature."}
Name:Strafe\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature.nonRed | TgtPrompt$ Select target nonred Creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target nonred creature.\nOracle:Strafe deals 3 damage to target nonred creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strafe", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Strafe deals 3 damage to target nonred creature."} ### Response: Name:Strafe\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature.nonRed | TgtPrompt$ Select target nonred Creature | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target nonred creature.\nOracle:Strafe deals 3 damage to target nonred creature.
Create the Forge script for this magic card
{"name": "Protector of the Crown", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "When Protector of the Crown enters the battlefield, you become the monarch.\nAll damage that would be dealt to you is dealt to Protector of the Crown instead.", "power": "2", "toughness": "5"}
Name:Protector of the Crown\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DmgSelf | DamageTarget$ Self | Description$ All damage that would be dealt to you is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:When Protector of the Crown enters the battlefield, you become the monarch.\nAll damage that would be dealt to you is dealt to Protector of the Crown instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Protector of the Crown", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "When Protector of the Crown enters the battlefield, you become the monarch.\nAll damage that would be dealt to you is dealt to Protector of the Crown instead.", "power": "2", "toughness": "5"} ### Response: Name:Protector of the Crown\nManaCost:5 W\nTypes:Creature Giant Soldier\nPT:2/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ You | ReplaceWith$ DmgSelf | DamageTarget$ Self | Description$ All damage that would be dealt to you is dealt to CARDNAME instead.\nSVar:DmgSelf:DB$ ReplaceEffect | VarName$ Affected | VarValue$ Self | VarType$ Card\nOracle:When Protector of the Crown enters the battlefield, you become the monarch.\nAll damage that would be dealt to you is dealt to Protector of the Crown instead.
Create the Forge script for this magic card
{"name": "Sphinx's Decree", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Each opponent can't cast instant or sorcery spells during that player's next turn."}
Name:Sphinx's Decree\nManaCost:1 W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 1 W | RepeatPlayers$ Player.Opponent | NextTurnForEachPlayer$ True | RepeatSubAbility$ DBEffect | SpellDescription$ Each opponent can't cast instant or sorcery spells during that player's next turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STCantBeCast | EffectOwner$ Remembered\nSVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ You | EffectZone$ Command | Description$ You can't cast instant or sorcery spells.\nAI:RemoveDeck:All\nOracle:Each opponent can't cast instant or sorcery spells during that player's next turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sphinx's Decree", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Each opponent can't cast instant or sorcery spells during that player's next turn."} ### Response: Name:Sphinx's Decree\nManaCost:1 W\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 1 W | RepeatPlayers$ Player.Opponent | NextTurnForEachPlayer$ True | RepeatSubAbility$ DBEffect | SpellDescription$ Each opponent can't cast instant or sorcery spells during that player's next turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STCantBeCast | EffectOwner$ Remembered\nSVar:STCantBeCast:Mode$ CantBeCast | ValidCard$ Instant,Sorcery | Caster$ You | EffectZone$ Command | Description$ You can't cast instant or sorcery spells.\nAI:RemoveDeck:All\nOracle:Each opponent can't cast instant or sorcery spells during that player's next turn.
Create the Forge script for this magic card
{"name": "Dosan's Oldest Chant", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "You gain 6 life.\nDraw a card."}
Name:Dosan's Oldest Chant\nManaCost:4 G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 4 G | LifeAmount$ 6 | SpellDescription$ You gain 6 life. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:You gain 6 life.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dosan's Oldest Chant", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "You gain 6 life.\nDraw a card."} ### Response: Name:Dosan's Oldest Chant\nManaCost:4 G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 4 G | LifeAmount$ 6 | SpellDescription$ You gain 6 life. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:You gain 6 life.\nDraw a card.
Create the Forge script for this magic card
{"name": "Skyraker Giant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "Reach", "power": "4", "toughness": "3"}
Name:Skyraker Giant\nManaCost:2 R R\nTypes:Creature Giant\nPT:4/3\nK:Reach\nOracle:Reach
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyraker Giant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "Reach", "power": "4", "toughness": "3"} ### Response: Name:Skyraker Giant\nManaCost:2 R R\nTypes:Creature Giant\nPT:4/3\nK:Reach\nOracle:Reach
Create the Forge script for this magic card
{"name": "Demon of Fate's Design", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment Creature \u2014 Demon", "oracle_text": "Flying, trample\nOnce during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.\n{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.", "power": "6", "toughness": "6"}
Name:Demon of Fate's Design\nManaCost:4 B B\nTypes:Enchantment Creature Demon\nPT:6/6\nK:Flying\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Enchantment+YouCtrl+nonLand | MayPlayLimit$ 1 | MayPlay$ True | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | MayPlayDontGrantZonePermissions$ True | AffectedZone$ Hand,Graveyard,Exile,Library,Command | Description$ Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.\nA:AB$ Pump | Cost$ 2 B Sac<1/Enchantment.Other> | NumAtt$ X | SpellDescription$ CARDNAME gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.\nSVar:X:Sacrificed$CardManaCost\nDeckHints:Type$Enchantment\nDeckHas:Ability$Sacrifice\nOracle:Flying, trample\nOnce during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.\n{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demon of Fate's Design", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment Creature \u2014 Demon", "oracle_text": "Flying, trample\nOnce during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.\n{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.", "power": "6", "toughness": "6"} ### Response: Name:Demon of Fate's Design\nManaCost:4 B B\nTypes:Enchantment Creature Demon\nPT:6/6\nK:Flying\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Enchantment+YouCtrl+nonLand | MayPlayLimit$ 1 | MayPlay$ True | MayPlayAltManaCost$ PayLife<ConvertedManaCost> | MayPlayDontGrantZonePermissions$ True | AffectedZone$ Hand,Graveyard,Exile,Library,Command | Description$ Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.\nA:AB$ Pump | Cost$ 2 B Sac<1/Enchantment.Other> | NumAtt$ X | SpellDescription$ CARDNAME gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.\nSVar:X:Sacrificed$CardManaCost\nDeckHints:Type$Enchantment\nDeckHas:Ability$Sacrifice\nOracle:Flying, trample\nOnce during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.\n{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
Create the Forge script for this magic card
{"name": "Leaden Fists", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step."}
Name:Leaden Fists\nManaCost:2 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.\nAI:RemoveDeck:All\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leaden Fists", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step."} ### Response: Name:Leaden Fists\nManaCost:2 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.\nAI:RemoveDeck:All\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Shieldmage Elder", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Cleric Wizard", "oracle_text": "Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.\nTap two untapped Wizards you control: Prevent all damage target spell would deal this turn.", "power": "2", "toughness": "3"}
Name:Shieldmage Elder\nManaCost:5 W\nTypes:Creature Human Cleric Wizard\nPT:2/3\nA:AB$ Pump | Cost$ tapXType<2/Cleric> | ValidTgts$ Creature | KW$ Prevent all damage that would be dealt by CARDNAME. | IsCurse$ True | TgtPrompt$ Select target creature | SpellDescription$ Prevent all damage target creature would deal this turn.\nA:AB$ Effect | Cost$ tapXType<2/Wizard> | ValidTgts$ Card | TargetType$ Spell | TgtZone$ Stack | IsCurse$ True | TgtPrompt$ Select target spell | RememberObjects$ TargetedSource | StaticAbilities$ STNoDmg | SubAbility$ DBCleanup | SpellDescription$ Prevent all damage target spell would deal this turn.\nSVar:STNoDmg:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield,Stack | Affected$ Card.IsRemembered | AddKeyword$ Prevent all damage that would be dealt by CARDNAME. | Description$ Prevent all damage target spell would deal this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.\nTap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shieldmage Elder", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Cleric Wizard", "oracle_text": "Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.\nTap two untapped Wizards you control: Prevent all damage target spell would deal this turn.", "power": "2", "toughness": "3"} ### Response: Name:Shieldmage Elder\nManaCost:5 W\nTypes:Creature Human Cleric Wizard\nPT:2/3\nA:AB$ Pump | Cost$ tapXType<2/Cleric> | ValidTgts$ Creature | KW$ Prevent all damage that would be dealt by CARDNAME. | IsCurse$ True | TgtPrompt$ Select target creature | SpellDescription$ Prevent all damage target creature would deal this turn.\nA:AB$ Effect | Cost$ tapXType<2/Wizard> | ValidTgts$ Card | TargetType$ Spell | TgtZone$ Stack | IsCurse$ True | TgtPrompt$ Select target spell | RememberObjects$ TargetedSource | StaticAbilities$ STNoDmg | SubAbility$ DBCleanup | SpellDescription$ Prevent all damage target spell would deal this turn.\nSVar:STNoDmg:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield,Stack | Affected$ Card.IsRemembered | AddKeyword$ Prevent all damage that would be dealt by CARDNAME. | Description$ Prevent all damage target spell would deal this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.\nTap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Create the Forge script for this magic card
{"name": "Vashta Nerada", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Alien Horror", "oracle_text": "Indestructible\nShadow (This creature can block or be blocked by only creatures with shadow.)\nMorbid \u2014 At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.", "power": "1", "toughness": "1"}
Name:Vashta Nerada\nManaCost:2 B\nTypes:Creature Alien Horror\nPT:1/1\nK:Indestructible\nK:Shadow\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Morbid β€” At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nOracle:Indestructible\nShadow (This creature can block or be blocked by only creatures with shadow.)\nMorbid β€” At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vashta Nerada", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Alien Horror", "oracle_text": "Indestructible\nShadow (This creature can block or be blocked by only creatures with shadow.)\nMorbid \u2014 At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.", "power": "1", "toughness": "1"} ### Response: Name:Vashta Nerada\nManaCost:2 B\nTypes:Creature Alien Horror\nPT:1/1\nK:Indestructible\nK:Shadow\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Morbid β€” At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nOracle:Indestructible\nShadow (This creature can block or be blocked by only creatures with shadow.)\nMorbid β€” At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
Create the Forge script for this magic card
{"name": "Owlin Shieldmage", "mana_cost": "{3}{W}{B}", "type_line": "Creature \u2014 Bird Warlock", "oracle_text": "Flying\nWard\u2014Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)", "power": "3", "toughness": "3"}
Name:Owlin Shieldmage\nManaCost:3 W B\nTypes:Creature Bird Warlock\nPT:3/3\nK:Flying\nK:Ward:PayLife<3>\nOracle:Flying\nWardβ€”Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Owlin Shieldmage", "mana_cost": "{3}{W}{B}", "type_line": "Creature \u2014 Bird Warlock", "oracle_text": "Flying\nWard\u2014Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)", "power": "3", "toughness": "3"} ### Response: Name:Owlin Shieldmage\nManaCost:3 W B\nTypes:Creature Bird Warlock\nPT:3/3\nK:Flying\nK:Ward:PayLife<3>\nOracle:Flying\nWardβ€”Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Create the Forge script for this magic card
{"name": "Treasure Map"}
Name:Treasure Map\nManaCost:2\nTypes:Artifact\nA:AB$ Scry | Cost$ 1 T | ScryNum$ 1 | SubAbility$ DBLandmark | SpellDescription$ Scry 1. Put a landmark counter on CARDNAME. Then if there are three or more landmark counters on it, remove those counters, transform CARDNAME, and create three Treasure tokens.\nSVar:DBLandmark:DB$ PutCounter | Defined$ Self | CounterType$ LANDMARK | CounterNum$ 1 | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ XMarksTheSpot | TrueSubAbility$ DBRemoveCtrs\nSVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ LANDMARK | CounterNum$ All | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBTreasureTokens\nSVar:DBTreasureTokens:DB$ Token | TokenAmount$ 3 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:XMarksTheSpot:Count$Valid Card.Self+counters_GE3_LANDMARK\nDeckHas:Ability$Token\nAlternateMode:DoubleFaced\nOracle:{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\n\nALTERNATE\n\nName:Treasure Cove\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ T Sac<1/Treasure> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:(Transforms from Treasure Map.)\n{T}: Add {C}.\n{T}, Sacrifice a Treasure: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treasure Map"} ### Response: Name:Treasure Map\nManaCost:2\nTypes:Artifact\nA:AB$ Scry | Cost$ 1 T | ScryNum$ 1 | SubAbility$ DBLandmark | SpellDescription$ Scry 1. Put a landmark counter on CARDNAME. Then if there are three or more landmark counters on it, remove those counters, transform CARDNAME, and create three Treasure tokens.\nSVar:DBLandmark:DB$ PutCounter | Defined$ Self | CounterType$ LANDMARK | CounterNum$ 1 | SubAbility$ DBBranch\nSVar:DBBranch:DB$ Branch | BranchConditionSVar$ XMarksTheSpot | TrueSubAbility$ DBRemoveCtrs\nSVar:DBRemoveCtrs:DB$ RemoveCounter | Defined$ Self | CounterType$ LANDMARK | CounterNum$ All | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | SubAbility$ DBTreasureTokens\nSVar:DBTreasureTokens:DB$ Token | TokenAmount$ 3 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:XMarksTheSpot:Count$Valid Card.Self+counters_GE3_LANDMARK\nDeckHas:Ability$Token\nAlternateMode:DoubleFaced\nOracle:{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\n\nALTERNATE\n\nName:Treasure Cove\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ T Sac<1/Treasure> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:(Transforms from Treasure Map.)\n{T}: Add {C}.\n{T}, Sacrifice a Treasure: Draw a card.
Create the Forge script for this magic card
{"name": "Village Watch"}
Name:Village Watch\nManaCost:4 R\nTypes:Creature Human Werewolf\nPT:4/3\nK:Haste\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Haste\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Village Reavers\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/4\nS:Mode$ Continuous | Affected$ Wolf.YouCtrl,Werewolf.YouCtrl | AddKeyword$ Haste | Description$ Wolves and Werewolves you control have haste.\nK:Nightbound\nDeckHints:Type$Wolf|Werewolf\nOracle:Wolves and Werewolves you control have haste.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Village Watch"} ### Response: Name:Village Watch\nManaCost:4 R\nTypes:Creature Human Werewolf\nPT:4/3\nK:Haste\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Haste\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Village Reavers\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:5/4\nS:Mode$ Continuous | Affected$ Wolf.YouCtrl,Werewolf.YouCtrl | AddKeyword$ Haste | Description$ Wolves and Werewolves you control have haste.\nK:Nightbound\nDeckHints:Type$Wolf|Werewolf\nOracle:Wolves and Werewolves you control have haste.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Undercity's Embrace", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life."}
Name:Undercity's Embrace\nManaCost:2 B\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 2 B | ValidTgts$ Opponent | SacValid$ Creature | SacMessage$ Creature | SubAbility$ DBGainLife | SpellDescription$ Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | Defined$ You | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | StackDescription$ If you control a creature with power 4 or greater, you gain 4 life.\nDeckHas:Ability$LifeGain\nOracle:Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Undercity's Embrace", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life."} ### Response: Name:Undercity's Embrace\nManaCost:2 B\nTypes:Instant\nA:SP$ Sacrifice | Cost$ 2 B | ValidTgts$ Opponent | SacValid$ Creature | SacMessage$ Creature | SubAbility$ DBGainLife | SpellDescription$ Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | Defined$ You | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | StackDescription$ If you control a creature with power 4 or greater, you gain 4 life.\nDeckHas:Ability$LifeGain\nOracle:Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
Create the Forge script for this magic card
{"name": "Kami of the Waning Moon", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "1", "toughness": "1"}
Name:Kami of the Waning Moon\nManaCost:2 B\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear\nSVar:BuffedBy:Arcane,Spirit\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Flying\nWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of the Waning Moon", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)", "power": "1", "toughness": "1"} ### Response: Name:Kami of the Waning Moon\nManaCost:2 B\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear\nSVar:BuffedBy:Arcane,Spirit\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit|Arcane\nOracle:Flying\nWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Create the Forge script for this magic card
{"name": "Coming in Hot"}
Name:Coming in Hot\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SubAbility$ DBScry | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nSVar:PlayMain1:TRUE\nOracle:Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coming in Hot"} ### Response: Name:Coming in Hot\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | KW$ First Strike | SubAbility$ DBScry | SpellDescription$ Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nSVar:PlayMain1:TRUE\nOracle:Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Create the Forge script for this magic card
{"name": "Jubilant Mascot", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)", "power": "1", "toughness": "1"}
Name:Jubilant Mascot\nManaCost:2 W\nTypes:Creature Homunculus\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 3 W | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1\nOracle:At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jubilant Mascot", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)", "power": "1", "toughness": "1"} ### Response: Name:Jubilant Mascot\nManaCost:2 W\nTypes:Creature Homunculus\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ 3 W | ValidTgts$ Creature.Other | TgtPrompt$ Select target creature other than CARDNAME | TargetMin$ 0 | TargetMax$ 2 | CounterType$ P1P1 | CounterNum$ 1\nOracle:At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Create the Forge script for this magic card
{"name": "Thopter Engineer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nArtifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)", "power": "1", "toughness": "3"}
Name:Thopter Engineer\nManaCost:2 R\nTypes:Creature Human Artificer\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Haste | Description$ Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nArtifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thopter Engineer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nArtifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)", "power": "1", "toughness": "3"} ### Response: Name:Thopter Engineer\nManaCost:2 R\nTypes:Creature Human Artificer\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Creature.Artifact+YouCtrl | AddKeyword$ Haste | Description$ Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nOracle:When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.\nArtifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Create the Forge script for this magic card
{"name": "Baleful Beholder", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Beholder", "oracle_text": "When Baleful Beholder enters the battlefield, choose one \u2014\n\u2022 Antimagic Cone \u2014 Each opponent sacrifices an enchantment.\n\u2022 Fear Ray \u2014 Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)", "power": "6", "toughness": "5"}
Name:Baleful Beholder\nManaCost:4 B B\nTypes:Creature Beholder\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBSacrifice,DBPumpAll\nSVar:DBSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Enchantment | SpellDescription$ Antimagic Cone β€” Each opponent sacrifices an enchantment.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Fear Ray β€” Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)\nOracle:When Baleful Beholder enters the battlefield, choose one β€”\nβ€’ Antimagic Cone β€” Each opponent sacrifices an enchantment.\nβ€’ Fear Ray β€” Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baleful Beholder", "mana_cost": "{4}{B}{B}", "type_line": "Creature \u2014 Beholder", "oracle_text": "When Baleful Beholder enters the battlefield, choose one \u2014\n\u2022 Antimagic Cone \u2014 Each opponent sacrifices an enchantment.\n\u2022 Fear Ray \u2014 Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)", "power": "6", "toughness": "5"} ### Response: Name:Baleful Beholder\nManaCost:4 B B\nTypes:Creature Beholder\nPT:6/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBSacrifice,DBPumpAll\nSVar:DBSacrifice:DB$ Sacrifice | Defined$ Opponent | SacValid$ Enchantment | SpellDescription$ Antimagic Cone β€” Each opponent sacrifices an enchantment.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Menace | SpellDescription$ Fear Ray β€” Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)\nOracle:When Baleful Beholder enters the battlefield, choose one β€”\nβ€’ Antimagic Cone β€” Each opponent sacrifices an enchantment.\nβ€’ Fear Ray β€” Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Savage Beating", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Cast this spell only during your turn and only during combat.\nChoose one \u2014\n\u2022 Creatures you control gain double strike until end of turn.\n\u2022 Untap all creatures you control. After this phase, there is an additional combat phase.\nEntwine {1}{R} (Choose both if you pay the entwine cost.)"}
Name:Savage Beating\nManaCost:3 R R\nTypes:Instant\nText:Cast this spell only during your turn and only during combat.\nK:Entwine:1 R\nA:SP$ Charm | Cost$ 3 R R | Choices$ DBPump,DBUntapAll | CharmNum$ 1 | PlayerTurn$ True | ActivationPhases$ BeginCombat->EndCombat\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike | SpellDescription$ Creatures you control gain double strike until end of turn.\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | SpellDescription$ Untap all creatures you control. After this phase, there is an additional combat phase.\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nAI:RemoveDeck:All\nOracle:Cast this spell only during your turn and only during combat.\nChoose one β€”\nβ€’ Creatures you control gain double strike until end of turn.\nβ€’ Untap all creatures you control. After this phase, there is an additional combat phase.\nEntwine {1}{R} (Choose both if you pay the entwine cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savage Beating", "mana_cost": "{3}{R}{R}", "type_line": "Instant", "oracle_text": "Cast this spell only during your turn and only during combat.\nChoose one \u2014\n\u2022 Creatures you control gain double strike until end of turn.\n\u2022 Untap all creatures you control. After this phase, there is an additional combat phase.\nEntwine {1}{R} (Choose both if you pay the entwine cost.)"} ### Response: Name:Savage Beating\nManaCost:3 R R\nTypes:Instant\nText:Cast this spell only during your turn and only during combat.\nK:Entwine:1 R\nA:SP$ Charm | Cost$ 3 R R | Choices$ DBPump,DBUntapAll | CharmNum$ 1 | PlayerTurn$ True | ActivationPhases$ BeginCombat->EndCombat\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Double Strike | SpellDescription$ Creatures you control gain double strike until end of turn.\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat | SpellDescription$ Untap all creatures you control. After this phase, there is an additional combat phase.\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nAI:RemoveDeck:All\nOracle:Cast this spell only during your turn and only during combat.\nChoose one β€”\nβ€’ Creatures you control gain double strike until end of turn.\nβ€’ Untap all creatures you control. After this phase, there is an additional combat phase.\nEntwine {1}{R} (Choose both if you pay the entwine cost.)
Create the Forge script for this magic card
{"name": "Fertile Imagination", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)"}
Name:Fertile Imagination\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ ChooseType | Cost$ 2 G G | Defined$ You | Type$ Card | SubAbility$ DBReveal | SpellDescription$ Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.\nSVar:DBReveal:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:SVar$Y/Twice\nSVar:Y:Remembered$Valid Card.ChosenType\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fertile Imagination", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)"} ### Response: Name:Fertile Imagination\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ ChooseType | Cost$ 2 G G | Defined$ You | Type$ Card | SubAbility$ DBReveal | SpellDescription$ Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.\nSVar:DBReveal:DB$ RevealHand | RememberRevealed$ True | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:SVar$Y/Twice\nSVar:Y:Remembered$Valid Card.ChosenType\nAI:RemoveDeck:All\nDeckHas:Ability$Token\nOracle:Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Create the Forge script for this magic card
{"name": "Slayer of the Wicked", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.", "power": "3", "toughness": "2"}
Name:Slayer of the Wicked\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Vampire,Creature.Werewolf,Creature.Zombie | TgtPrompt$ Select target Vampire, Werewolf, or Zombie\nSVar:PlayMain1:TRUE\nOracle:When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slayer of the Wicked", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.", "power": "3", "toughness": "2"} ### Response: Name:Slayer of the Wicked\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Vampire,Creature.Werewolf,Creature.Zombie | TgtPrompt$ Select target Vampire, Werewolf, or Zombie\nSVar:PlayMain1:TRUE\nOracle:When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Create the Forge script for this magic card
{"name": "Wall of Faith", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{W}: Wall of Faith gets +0/+1 until end of turn.", "power": "0", "toughness": "5"}
Name:Wall of Faith\nManaCost:3 W\nTypes:Creature Wall\nPT:0/5\nK:Defender\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Defender (This creature can't attack.)\n{W}: Wall of Faith gets +0/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Faith", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{W}: Wall of Faith gets +0/+1 until end of turn.", "power": "0", "toughness": "5"} ### Response: Name:Wall of Faith\nManaCost:3 W\nTypes:Creature Wall\nPT:0/5\nK:Defender\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Defender (This creature can't attack.)\n{W}: Wall of Faith gets +0/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Shatterskull Charger", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Kicker {2}\nTrample, haste\nIf Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.\nAt the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.", "power": "4", "toughness": "3"}
Name:Shatterskull Charger\nManaCost:1 R R\nTypes:Creature Giant Warrior\nPT:4/3\nK:Kicker:2\nK:Trample\nK:Haste\nK:etbCounter:P1P1:1:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it.\nSVar:WasKicked:Count$Kicked.1.0\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigReturn | IsPresent$ Card.Self+counters_EQ0_P1P1 | TriggerDescription$ At the beginning of your end step, return CARDNAME to its owner's hand unless it has a +1/+1 counter on it.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:Kicker {2}\nTrample, haste\nIf Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.\nAt the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shatterskull Charger", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Giant Warrior", "oracle_text": "Kicker {2}\nTrample, haste\nIf Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.\nAt the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.", "power": "4", "toughness": "3"} ### Response: Name:Shatterskull Charger\nManaCost:1 R R\nTypes:Creature Giant Warrior\nPT:4/3\nK:Kicker:2\nK:Trample\nK:Haste\nK:etbCounter:P1P1:1:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with a +1/+1 counter on it.\nSVar:WasKicked:Count$Kicked.1.0\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigReturn | IsPresent$ Card.Self+counters_EQ0_P1P1 | TriggerDescription$ At the beginning of your end step, return CARDNAME to its owner's hand unless it has a +1/+1 counter on it.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:Kicker {2}\nTrample, haste\nIf Shatterskull Charger was kicked, it enters the battlefield with a +1/+1 counter on it.\nAt the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Create the Forge script for this magic card
{"name": "Banewhip Punisher", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.\n{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.", "power": "2", "toughness": "2"}
Name:Banewhip Punisher\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True\nA:AB$ Destroy | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature that has a -1/-1 counter on it. | SpellDescription$ Destroy target creature that has a -1/-1 counter on it.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.\n{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banewhip Punisher", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.\n{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.", "power": "2", "toughness": "2"} ### Response: Name:Banewhip Punisher\nManaCost:2 B\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put a -1/-1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True\nA:AB$ Destroy | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature that has a -1/-1 counter on it. | SpellDescription$ Destroy target creature that has a -1/-1 counter on it.\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nOracle:When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.\n{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
Create the Forge script for this magic card
{"name": "Mask of the Mimic", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle."}
Name:Mask of the Mimic\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U Sac<1/Creature/creature> | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | StackDescription$ None | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Targeted.sameName | ChangeNum$ 1 | Hidden$ True | StackDescription$ Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. | SpellDescription$ As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mask of the Mimic", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle."} ### Response: Name:Mask of the Mimic\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U Sac<1/Creature/creature> | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | StackDescription$ None | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Targeted.sameName | ChangeNum$ 1 | Hidden$ True | StackDescription$ Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. | SpellDescription$ As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nSearch your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Sanctum of All", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nIf an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time."}
Name:Sanctum of All\nManaCost:W U B R G\nTypes:Legendary Enchantment Shrine\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Shrine.YouOwn | Optional$ True\nS:Mode$ Panharmonicon | ValidCard$ Shrine.Other+YouCtrl | IsPresent$ Shrine.YouCtrl | PresentCompare$ GE6 | Description$ If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.\nDeckNeeds:Type$Shrine\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nIf an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanctum of All", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Enchantment \u2014 Shrine", "oracle_text": "At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nIf an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time."} ### Response: Name:Sanctum of All\nManaCost:W U B R G\nTypes:Legendary Enchantment Shrine\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigSearch | TriggerDescription$ At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ChangeType$ Shrine.YouOwn | Optional$ True\nS:Mode$ Panharmonicon | ValidCard$ Shrine.Other+YouCtrl | IsPresent$ Shrine.YouCtrl | PresentCompare$ GE6 | Description$ If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.\nDeckNeeds:Type$Shrine\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.\nIf an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Create the Forge script for this magic card
{"name": "Horizon Seeker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Boast \u2014 {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "2"}
Name:Horizon Seeker\nManaCost:2 G\nTypes:Creature Human Warrior\nPT:3/2\nA:AB$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | Boast$ True | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nOracle:Boast β€” {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horizon Seeker", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Boast \u2014 {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)", "power": "3", "toughness": "2"} ### Response: Name:Horizon Seeker\nManaCost:2 G\nTypes:Creature Human Warrior\nPT:3/2\nA:AB$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | Boast$ True | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.\nOracle:Boast β€” {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Create the Forge script for this magic card
{"name": "Pact of Negation", "mana_cost": "{0}", "type_line": "Instant", "oracle_text": "Counter target spell.\nAt the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game."}
Name:Pact of Negation\nManaCost:0\nColors:blue\nTypes:Instant\nA:SP$ Counter | Cost$ 0 | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseGame | TriggerDescription$ At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.\nSVar:TrigLoseGame:DB$ LosesGame | UnlessCost$ 3 U U | UnlessPayer$ You | Defined$ You\nSVar:NeedsToPlayVar:NumLands GE5\nSVar:NumLands:Count$Valid Land.YouCtrl\nAI:RemoveDeck:All\nOracle:Counter target spell.\nAt the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pact of Negation", "mana_cost": "{0}", "type_line": "Instant", "oracle_text": "Counter target spell.\nAt the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game."} ### Response: Name:Pact of Negation\nManaCost:0\nColors:blue\nTypes:Instant\nA:SP$ Counter | Cost$ 0 | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDelTrig | SpellDescription$ Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLoseGame | TriggerDescription$ At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.\nSVar:TrigLoseGame:DB$ LosesGame | UnlessCost$ 3 U U | UnlessPayer$ You | Defined$ You\nSVar:NeedsToPlayVar:NumLands GE5\nSVar:NumLands:Count$Valid Land.YouCtrl\nAI:RemoveDeck:All\nOracle:Counter target spell.\nAt the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Create the Forge script for this magic card
{"name": "Precognition", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library."}
Name:Precognition\nManaCost:4 U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.\nSVar:TrigDig:DB$ Dig | ValidTgts$ Opponent | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Precognition", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library."} ### Response: Name:Precognition\nManaCost:4 U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.\nSVar:TrigDig:DB$ Dig | ValidTgts$ Opponent | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Create the Forge script for this magic card
{"name": "Waiting in the Weeds", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player creates a 1/1 green Cat creature token for each untapped Forest they control."}
Name:Waiting in the Weeds\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 1 G G | RepeatSubAbility$ DBToken | RepeatPlayers$ Player | ChangeZoneTable$ True | SpellDescription$ Each player creates a 1/1 green Cat creature token for each untapped Forest they control.\nSVar:DBToken:DB$ Token | TokenAmount$ CountForest | TokenScript$ g_1_1_cat | TokenOwner$ Player.IsRemembered\nSVar:CountForest:Count$Valid Forest.untapped+RememberedPlayerCtrl\nAI:RemoveDeck:All\nOracle:Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waiting in the Weeds", "mana_cost": "{1}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player creates a 1/1 green Cat creature token for each untapped Forest they control."} ### Response: Name:Waiting in the Weeds\nManaCost:1 G G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 1 G G | RepeatSubAbility$ DBToken | RepeatPlayers$ Player | ChangeZoneTable$ True | SpellDescription$ Each player creates a 1/1 green Cat creature token for each untapped Forest they control.\nSVar:DBToken:DB$ Token | TokenAmount$ CountForest | TokenScript$ g_1_1_cat | TokenOwner$ Player.IsRemembered\nSVar:CountForest:Count$Valid Forest.untapped+RememberedPlayerCtrl\nAI:RemoveDeck:All\nOracle:Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Create the Forge script for this magic card
{"name": "Sun Clasp", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+3.\n{W}: Return enchanted creature to its owner's hand."}
Name:Sun Clasp\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | Description$ Enchanted creature gets +1/+3.\nA:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | Defined$ Enchanted | SpellDescription$ Return enchanted creature to its owner's hand.\nOracle:Enchant creature\nEnchanted creature gets +1/+3.\n{W}: Return enchanted creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sun Clasp", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+3.\n{W}: Return enchanted creature to its owner's hand."} ### Response: Name:Sun Clasp\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | Description$ Enchanted creature gets +1/+3.\nA:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | Defined$ Enchanted | SpellDescription$ Return enchanted creature to its owner's hand.\nOracle:Enchant creature\nEnchanted creature gets +1/+3.\n{W}: Return enchanted creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Adventuring Gear", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Adventuring Gear\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Equipped | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Land\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adventuring Gear", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Adventuring Gear\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall β€” Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Equipped | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Land\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Frogkin Kidnapper", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Frog Rogue", "oracle_text": "When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)", "power": "2", "toughness": "1"}
Name:Frogkin Kidnapper\nManaCost:1 B\nTypes:Creature Frog Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)\nSVar:TrigReveal:DB$ RevealHand | ValidTgts$ Opponent | Defined$ Targeted | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | RememberChanged$ True | SubAbility$ DBRansom\nSVar:DBRansom:DB$ Effect | Duration$ Permanent | Abilities$ PayUp | RememberObjects$ RememberedLKI | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:PayUp:ST$ ChangeZone | Cost$ 3 | Defined$ Remembered | Origin$ Exile | Destination$ Hand | Activator$ RememberedOwner | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {3} to return this card to your hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frogkin Kidnapper", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Frog Rogue", "oracle_text": "When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)", "power": "2", "toughness": "1"} ### Response: Name:Frogkin Kidnapper\nManaCost:1 B\nTypes:Creature Frog Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)\nSVar:TrigReveal:DB$ RevealHand | ValidTgts$ Opponent | Defined$ Targeted | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | RememberChanged$ True | SubAbility$ DBRansom\nSVar:DBRansom:DB$ Effect | Duration$ Permanent | Abilities$ PayUp | RememberObjects$ RememberedLKI | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:PayUp:ST$ ChangeZone | Cost$ 3 | Defined$ Remembered | Origin$ Exile | Destination$ Hand | Activator$ RememberedOwner | ActivationZone$ Command | AILogic$ Always | SpellDescription$ Pay {3} to return this card to your hand.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
Create the Forge script for this magic card
{"name": "Griffin Rider", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.", "power": "1", "toughness": "1"}
Name:Griffin Rider\nManaCost:1 W\nTypes:Creature Human Knight\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | IsPresent$ Griffin.YouCtrl | Description$ As long as you control a Griffin, CARDNAME gets +3/+3 and has flying.\nSVar:BuffedBy:Griffin\nAI:RemoveDeck:Random\nDeckHints:Type$Griffin\nOracle:As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Griffin Rider", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.", "power": "1", "toughness": "1"} ### Response: Name:Griffin Rider\nManaCost:1 W\nTypes:Creature Human Knight\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | IsPresent$ Griffin.YouCtrl | Description$ As long as you control a Griffin, CARDNAME gets +3/+3 and has flying.\nSVar:BuffedBy:Griffin\nAI:RemoveDeck:Random\nDeckHints:Type$Griffin\nOracle:As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Create the Forge script for this magic card
{"name": "Pyre Charger", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Haste\n{R}: Pyre Charger gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
Name:Pyre Charger\nManaCost:R R\nTypes:Creature Elemental Warrior\nPT:1/1\nK:Haste\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Haste\n{R}: Pyre Charger gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyre Charger", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Haste\n{R}: Pyre Charger gets +1/+0 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Pyre Charger\nManaCost:R R\nTypes:Creature Elemental Warrior\nPT:1/1\nK:Haste\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Haste\n{R}: Pyre Charger gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Zeriam, Golden Wind", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Griffin", "oracle_text": "Flying\nWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.", "power": "3", "toughness": "4"}
Name:Zeriam, Golden Wind\nManaCost:3 W\nTypes:Legendary Creature Griffin\nPT:3/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Griffin.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_2_2_griffin_flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zeriam, Golden Wind", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Griffin", "oracle_text": "Flying\nWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.", "power": "3", "toughness": "4"} ### Response: Name:Zeriam, Golden Wind\nManaCost:3 W\nTypes:Legendary Creature Griffin\nPT:3/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Griffin.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_2_2_griffin_flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
Create the Forge script for this magic card
{"name": "Rapacious Dragon", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "3", "toughness": "3"}
Name:Rapacious Dragon\nManaCost:4 R\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBTreasureTokens | TriggerDescription$ When CARDNAME enters the battlefield, create two Treasure tokens.\nSVar:DBTreasureTokens:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Flying\nWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rapacious Dragon", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")", "power": "3", "toughness": "3"} ### Response: Name:Rapacious Dragon\nManaCost:4 R\nTypes:Creature Dragon\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBTreasureTokens | TriggerDescription$ When CARDNAME enters the battlefield, create two Treasure tokens.\nSVar:DBTreasureTokens:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Flying\nWhen Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Create the Forge script for this magic card
{"name": "As Foretold", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put a time counter on As Foretold.\nOnce each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold."}
Name:As Foretold\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1\nS:Mode$ Continuous | MayPlay$ True | MayPlayAltManaCost$ 0 | MayPlayLimit$ 1 | MayPlayDontGrantZonePermissions$ True | Affected$ Card.nonLand+cmcLEX | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on CARDNAME.\nSVar:X:Count$CardCounters.TIME\nOracle:At the beginning of your upkeep, put a time counter on As Foretold.\nOnce each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "As Foretold", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, put a time counter on As Foretold.\nOnce each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold."} ### Response: Name:As Foretold\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a time counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ 1\nS:Mode$ Continuous | MayPlay$ True | MayPlayAltManaCost$ 0 | MayPlayLimit$ 1 | MayPlayDontGrantZonePermissions$ True | Affected$ Card.nonLand+cmcLEX | AffectedZone$ Hand,Graveyard,Library,Exile,Command | Description$ Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on CARDNAME.\nSVar:X:Count$CardCounters.TIME\nOracle:At the beginning of your upkeep, put a time counter on As Foretold.\nOnce each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
Create the Forge script for this magic card
{"name": "Gond Gate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "Gates you control enter the battlefield untapped.\n{T}: Add {C}.\n{T}: Add one mana of any color that a Gate you control could produce."}
Name:Gond Gate\nManaCost:no cost\nTypes:Land Gate\nR:Event$ Moved | ValidCard$ Gate.YouCtrl | Destination$ Battlefield | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Gates you control enter the battlefield untapped.\nSVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Gate.YouCtrl | ReflectProperty$ Produce | SpellDescription$ Add one mana of any color that a Gate you control could produce.\nDeckNeeds:Type$Gate\nOracle:Gates you control enter the battlefield untapped.\n{T}: Add {C}.\n{T}: Add one mana of any color that a Gate you control could produce.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gond Gate", "mana_cost": "", "type_line": "Land \u2014 Gate", "oracle_text": "Gates you control enter the battlefield untapped.\n{T}: Add {C}.\n{T}: Add one mana of any color that a Gate you control could produce."} ### Response: Name:Gond Gate\nManaCost:no cost\nTypes:Land Gate\nR:Event$ Moved | ValidCard$ Gate.YouCtrl | Destination$ Battlefield | ReplaceWith$ ETBUntapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Gates you control enter the battlefield untapped.\nSVar:ETBUntapped:DB$ Untap | ETB$ True | Defined$ ReplacedCard\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Gate.YouCtrl | ReflectProperty$ Produce | SpellDescription$ Add one mana of any color that a Gate you control could produce.\nDeckNeeds:Type$Gate\nOracle:Gates you control enter the battlefield untapped.\n{T}: Add {C}.\n{T}: Add one mana of any color that a Gate you control could produce.
Create the Forge script for this magic card
{"name": "Nema Siltlurker", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "", "power": "3", "toughness": "5"}
Name:Nema Siltlurker\nManaCost:4 G\nTypes:Creature Lizard\nPT:3/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nema Siltlurker", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "", "power": "3", "toughness": "5"} ### Response: Name:Nema Siltlurker\nManaCost:4 G\nTypes:Creature Lizard\nPT:3/5\nOracle:
Create the Forge script for this magic card
{"name": "Viridian Acolyte", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{1}, {T}: Add one mana of any color.", "power": "1", "toughness": "1"}
Name:Viridian Acolyte\nManaCost:G\nTypes:Creature Elf Shaman\nPT:1/1\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viridian Acolyte", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{1}, {T}: Add one mana of any color.", "power": "1", "toughness": "1"} ### Response: Name:Viridian Acolyte\nManaCost:G\nTypes:Creature Elf Shaman\nPT:1/1\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Heart of Light", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nPrevent all damage that would be dealt to and dealt by enchanted creature."}
Name:Heart of Light\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse\nR:Event$ DamageDone | Prevent$ True | ValidTarget$ Creature.EnchantedBy | Description$ Prevent all damage that would be dealt to and dealt by enchanted creature.\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.EnchantedBy | Secondary$ True | Description$ Prevent all damage that would be dealt to and dealt by enchanted creature.\nOracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nPrevent all damage that would be dealt to and dealt by enchanted creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heart of Light", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nPrevent all damage that would be dealt to and dealt by enchanted creature."} ### Response: Name:Heart of Light\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Curse\nR:Event$ DamageDone | Prevent$ True | ValidTarget$ Creature.EnchantedBy | Description$ Prevent all damage that would be dealt to and dealt by enchanted creature.\nR:Event$ DamageDone | Prevent$ True | ValidSource$ Creature.EnchantedBy | Secondary$ True | Description$ Prevent all damage that would be dealt to and dealt by enchanted creature.\nOracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nPrevent all damage that would be dealt to and dealt by enchanted creature.
Create the Forge script for this magic card
{"name": "Headstone", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard.\nDraw a card at the beginning of the next turn's upkeep."}
Name:Headstone\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Exile target card from a graveyard.\nDraw a card at the beginning of the next turn's upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Headstone", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard.\nDraw a card at the beginning of the next turn's upkeep."} ### Response: Name:Headstone\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card | SpellDescription$ Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. | SubAbility$ DelTrigSlowtrip\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:Exile target card from a graveyard.\nDraw a card at the beginning of the next turn's upkeep.
Create the Forge script for this magic card
{"name": "Unholy Hunger", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life."}
Name:Unholy Hunger\nManaCost:3 B B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. Spell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Destroy target creature.\nSpell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unholy Hunger", "mana_cost": "{3}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature.\nSpell mastery \u2014 If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life."} ### Response: Name:Unholy Hunger\nManaCost:3 B B\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. Spell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2\nOracle:Destroy target creature.\nSpell mastery β€” If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Create the Forge script for this magic card
{"name": "Sin Prodder", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "Menace\nAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.", "power": "3", "toughness": "2"}
Name:Sin Prodder\nManaCost:2 R\nTypes:Creature Devil\nPT:3/2\nK:Menace\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, CARDNAME deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBProd\nSVar:DBProd:DB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ DBGraveAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder | SubAbility$ DBPutIntoHand\nSVar:DoNothing:DB$ Cleanup | SpellDescription$ No\nSVar:DBGraveAndDamage:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | Defined$ Imprinted | SubAbility$ DBDamage | SpellDescription$ Yes (take damage)\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup\nSVar:X:Imprinted$CardManaCost\nSVar:DBPutIntoHand:DB$ Dig | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | SubAbility$ DBCleanup | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Menace\nAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sin Prodder", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "Menace\nAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.", "power": "3", "toughness": "2"} ### Response: Name:Sin Prodder\nManaCost:2 R\nTypes:Creature Devil\nPT:3/2\nK:Menace\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, CARDNAME deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealValid$ Card | ImprintRevealed$ True | SubAbility$ DBProd\nSVar:DBProd:DB$ GenericChoice | Defined$ Opponent | TempRemember$ Chooser | Choices$ DBGraveAndDamage,DoNothing | ChoicePrompt$ Have them put the card into their graveyard? | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | AILogic$ SinProdder | SubAbility$ DBPutIntoHand\nSVar:DoNothing:DB$ Cleanup | SpellDescription$ No\nSVar:DBGraveAndDamage:DB$ ChangeZone | Origin$ Library | Destination$ Graveyard | Defined$ Imprinted | SubAbility$ DBDamage | SpellDescription$ Yes (take damage)\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X | SubAbility$ DBCleanup\nSVar:X:Imprinted$CardManaCost\nSVar:DBPutIntoHand:DB$ Dig | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | SubAbility$ DBCleanup | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Menace\nAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Create the Forge script for this magic card
{"name": "Elephant Grass", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nBlack creatures can't attack you.\nNonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."}
Name:Elephant Grass\nManaCost:G\nTypes:Enchantment\nK:Cumulative upkeep:1\nS:Mode$ CantAttack | ValidCard$ Creature.Black | Target$ You | Description$ Black creatures can't attack you.\nS:Mode$ CantAttackUnless | ValidCard$ Creature.nonBlack | Target$ You | Cost$ 2 | Description$ Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nBlack creatures can't attack you.\nNonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elephant Grass", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nBlack creatures can't attack you.\nNonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."} ### Response: Name:Elephant Grass\nManaCost:G\nTypes:Enchantment\nK:Cumulative upkeep:1\nS:Mode$ CantAttack | ValidCard$ Creature.Black | Target$ You | Description$ Black creatures can't attack you.\nS:Mode$ CantAttackUnless | ValidCard$ Creature.nonBlack | Target$ You | Cost$ 2 | Description$ Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nBlack creatures can't attack you.\nNonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Create the Forge script for this magic card
{"name": "Silent Artisan", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "", "power": "3", "toughness": "5"}
Name:Silent Artisan\nManaCost:3 W W\nTypes:Creature Giant\nPT:3/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silent Artisan", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Giant", "oracle_text": "", "power": "3", "toughness": "5"} ### Response: Name:Silent Artisan\nManaCost:3 W W\nTypes:Creature Giant\nPT:3/5\nOracle:
Create the Forge script for this magic card
{"name": "Sun Sentinel", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"}
Name:Sun Sentinel\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sun Sentinel", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "2", "toughness": "2"} ### Response: Name:Sun Sentinel\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Create the Forge script for this magic card
{"name": "Captain Ripley Vance", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.", "power": "3", "toughness": "2"}
Name:Captain Ripley Vance\nManaCost:2 R\nTypes:Legendary Creature Human Pirate\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ActivatorThisTurnCast$ EQ3 | TriggerDescription$ Whenever you cast your third spell each turn, put a +1/+1 counter on CARDNAME, then it deals damage equal to its power to any target.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters\nOracle:Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Captain Ripley Vance", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Pirate", "oracle_text": "Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.", "power": "3", "toughness": "2"} ### Response: Name:Captain Ripley Vance\nManaCost:2 R\nTypes:Legendary Creature Human Pirate\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | ActivatorThisTurnCast$ EQ3 | TriggerDescription$ Whenever you cast your third spell each turn, put a +1/+1 counter on CARDNAME, then it deals damage equal to its power to any target.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$CardPower\nDeckHas:Ability$Counters\nOracle:Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Create the Forge script for this magic card
{"name": "Desperate Ravings", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard a card at random.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Desperate Ravings\nManaCost:1 R\nTypes:Instant\nK:Flashback:2 U\nA:SP$ Draw | Cost$ 1 R | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card at random.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random\nOracle:Draw two cards, then discard a card at random.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Desperate Ravings", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Draw two cards, then discard a card at random.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Desperate Ravings\nManaCost:1 R\nTypes:Instant\nK:Flashback:2 U\nA:SP$ Draw | Cost$ 1 R | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard a card at random.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random\nOracle:Draw two cards, then discard a card at random.\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Revolutionary Rebuff", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target nonartifact spell unless its controller pays {2}."}
Name:Revolutionary Rebuff\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target nonartifact spell | ValidTgts$ Card.nonArtifact | UnlessCost$ 2 | SpellDescription$ Counter target nonartifact spell unless its controller pays {2}.\nOracle:Counter target nonartifact spell unless its controller pays {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Revolutionary Rebuff", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target nonartifact spell unless its controller pays {2}."} ### Response: Name:Revolutionary Rebuff\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target nonartifact spell | ValidTgts$ Card.nonArtifact | UnlessCost$ 2 | SpellDescription$ Counter target nonartifact spell unless its controller pays {2}.\nOracle:Counter target nonartifact spell unless its controller pays {2}.
Create the Forge script for this magic card
{"name": "The Great Henge", "mana_cost": "{7}{G}{G}", "type_line": "Legendary Artifact", "oracle_text": "This spell costs {X} less to cast, where X is the greatest power among creatures you control.\n{T}: Add {G}{G}. You gain 2 life.\nWhenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card."}
Name:The Great Henge\nManaCost:7 G G\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is the greatest power among creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SubAbility$ DBGainLife | AILogic$ AtOppEOT | SpellDescription$ Add {G}{G}. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$LifeGain|Counters\nOracle:This spell costs {X} less to cast, where X is the greatest power among creatures you control.\n{T}: Add {G}{G}. You gain 2 life.\nWhenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Great Henge", "mana_cost": "{7}{G}{G}", "type_line": "Legendary Artifact", "oracle_text": "This spell costs {X} less to cast, where X is the greatest power among creatures you control.\n{T}: Add {G}{G}. You gain 2 life.\nWhenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card."} ### Response: Name:The Great Henge\nManaCost:7 G G\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ CARDNAME costs {X} less to cast, where X is the greatest power among creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SubAbility$ DBGainLife | AILogic$ AtOppEOT | SpellDescription$ Add {G}{G}. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$LifeGain|Counters\nOracle:This spell costs {X} less to cast, where X is the greatest power among creatures you control.\n{T}: Add {G}{G}. You gain 2 life.\nWhenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Create the Forge script for this magic card
{"name": "Glaring Spotlight", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.\n{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn."}
Name:Glaring Spotlight\nManaCost:1\nTypes:Artifact\nS:Mode$ IgnoreHexproof | Activator$ You | ValidEntity$ Creature.OppCtrl | Description$ Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.\nA:AB$ PumpAll | Cost$ 3 Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Hexproof | SubAbility$ GSEffect | SpellDescription$ Creatures you control gain hexproof until end of turn and can't be blocked this turn.\nSVar:GSEffect:DB$ Effect | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl | Description$ Creatures you control can't be blocked this turn.\nOracle:Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.\n{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glaring Spotlight", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.\n{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn."} ### Response: Name:Glaring Spotlight\nManaCost:1\nTypes:Artifact\nS:Mode$ IgnoreHexproof | Activator$ You | ValidEntity$ Creature.OppCtrl | Description$ Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.\nA:AB$ PumpAll | Cost$ 3 Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Hexproof | SubAbility$ GSEffect | SpellDescription$ Creatures you control gain hexproof until end of turn and can't be blocked this turn.\nSVar:GSEffect:DB$ Effect | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Creature.YouCtrl | Description$ Creatures you control can't be blocked this turn.\nOracle:Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.\n{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Grotag Bug-Catcher", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Trample\nWhenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "1", "toughness": "2"}
Name:Grotag Bug-Catcher\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:1/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Party\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Wizard\nOracle:Trample\nWhenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grotag Bug-Catcher", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Trample\nWhenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "1", "toughness": "2"} ### Response: Name:Grotag Bug-Catcher\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:1/2\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$Party\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Wizard\nOracle:Trample\nWhenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Create the Forge script for this magic card
{"name": "The Fall of Lord Konda"}
Name:The Fall of Lord Konda\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBExile,DBRetake,DBTransform\nSVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+cmcGE4 | TgtPrompt$ Choose target creature an opponent controls with mana value 4 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature an opponent controls with mana value 4 or greater.\nSVar:DBRetake:DB$ GainControlVariant | AllValid$ Permanent | ChangeController$ CardOwner | SpellDescription$ Each player gains control of all permanents they own.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI β€” Exile target creature an opponent controls with mana value 4 or greater.\nII β€” Each player gains control of all permanents they own.\nIII β€” Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Fragment of Konda\nManaCost:no cost\nColors:white\nTypes:Enchantment Creature Human Noble\nPT:1/3\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:Defender\nWhen Fragment of Konda dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Fall of Lord Konda"} ### Response: Name:The Fall of Lord Konda\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBExile,DBRetake,DBTransform\nSVar:DBExile:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl+cmcGE4 | TgtPrompt$ Choose target creature an opponent controls with mana value 4 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature an opponent controls with mana value 4 or greater.\nSVar:DBRetake:DB$ GainControlVariant | AllValid$ Permanent | ChangeController$ CardOwner | SpellDescription$ Each player gains control of all permanents they own.\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI β€” Exile target creature an opponent controls with mana value 4 or greater.\nII β€” Each player gains control of all permanents they own.\nIII β€” Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Fragment of Konda\nManaCost:no cost\nColors:white\nTypes:Enchantment Creature Human Noble\nPT:1/3\nK:Defender\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:Defender\nWhen Fragment of Konda dies, draw a card.
Create the Forge script for this magic card
{"name": "Oswald Fiddlebender", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Gnome Artificer", "oracle_text": "Magical Tinkering \u2014 {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.", "power": "2", "toughness": "2"}
Name:Oswald Fiddlebender\nManaCost:1 W\nTypes:Legendary Creature Gnome Artificer\nPT:2/2\nA:AB$ ChangeZone | Cost$ W T Sac<1/Artifact> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcEQX | ChangeNum$ 1 | SorcerySpeed$ True | AILogic$ SacAndUpgrade | PrecostDesc$ Magical Tinkering β€” | SpellDescription$ Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.\nSVar:X:Sacrificed$CardManaCost/Plus.1\nSVar:AIPreference:SacCost$Artifact\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:Magical Tinkering β€” {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oswald Fiddlebender", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Gnome Artificer", "oracle_text": "Magical Tinkering \u2014 {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.", "power": "2", "toughness": "2"} ### Response: Name:Oswald Fiddlebender\nManaCost:1 W\nTypes:Legendary Creature Gnome Artificer\nPT:2/2\nA:AB$ ChangeZone | Cost$ W T Sac<1/Artifact> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcEQX | ChangeNum$ 1 | SorcerySpeed$ True | AILogic$ SacAndUpgrade | PrecostDesc$ Magical Tinkering β€” | SpellDescription$ Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.\nSVar:X:Sacrificed$CardManaCost/Plus.1\nSVar:AIPreference:SacCost$Artifact\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:Magical Tinkering β€” {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Simic Ascendancy", "mana_cost": "{G}{U}", "type_line": "Enchantment", "oracle_text": "{1}{G}{U}: Put a +1/+1 counter on target creature you control.\nWhenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.\nAt the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game."}
Name:Simic Ascendancy\nManaCost:G U\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ 1 G U | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Put a +1/+1 counter on target creature you control.\nT:Mode$ CounterAddedOnce | ValidCard$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ GROWTH | CounterNum$ X\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE20_GROWTH | Execute$ TrigWinGame | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has twenty or more growth counters on it, you win the game.\nSVar:TrigWinGame:DB$ WinsGame | Defined$ You\nSVar:X:TriggerCount$Amount\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:{1}{G}{U}: Put a +1/+1 counter on target creature you control.\nWhenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.\nAt the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Simic Ascendancy", "mana_cost": "{G}{U}", "type_line": "Enchantment", "oracle_text": "{1}{G}{U}: Put a +1/+1 counter on target creature you control.\nWhenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.\nAt the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game."} ### Response: Name:Simic Ascendancy\nManaCost:G U\nTypes:Enchantment\nA:AB$ PutCounter | Cost$ 1 G U | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Put a +1/+1 counter on target creature you control.\nT:Mode$ CounterAddedOnce | ValidCard$ Creature.YouCtrl+inZoneBattlefield | TriggerZones$ Battlefield | CounterType$ P1P1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ GROWTH | CounterNum$ X\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE20_GROWTH | Execute$ TrigWinGame | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has twenty or more growth counters on it, you win the game.\nSVar:TrigWinGame:DB$ WinsGame | Defined$ You\nSVar:X:TriggerCount$Amount\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:{1}{G}{U}: Put a +1/+1 counter on target creature you control.\nWhenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.\nAt the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Create the Forge script for this magic card
{"name": "Solar Blaze", "mana_cost": "{2}{R}{W}", "type_line": "Sorcery", "oracle_text": "Each creature deals damage to itself equal to its power."}
Name:Solar Blaze\nManaCost:2 R W\nTypes:Sorcery\nA:SP$ EachDamage | ValidCards$ Creature | EachToItself$ True | NumDmg$ Count$CardPower | StackDescription$ SpellDescription | SpellDescription$ Each creature deals damage to itself equal to its power.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each creature deals damage to itself equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Solar Blaze", "mana_cost": "{2}{R}{W}", "type_line": "Sorcery", "oracle_text": "Each creature deals damage to itself equal to its power."} ### Response: Name:Solar Blaze\nManaCost:2 R W\nTypes:Sorcery\nA:SP$ EachDamage | ValidCards$ Creature | EachToItself$ True | NumDmg$ Count$CardPower | StackDescription$ SpellDescription | SpellDescription$ Each creature deals damage to itself equal to its power.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each creature deals damage to itself equal to its power.
Create the Forge script for this magic card
{"name": "A-Dungeon Descent", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery."}
Name:A-Dungeon Descent\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Venture | Cost$ 1 T tapXType<1/Creature.Legendary/legendary creature> | SorcerySpeed$ True | SpellDescription$ Venture into the dungeon. Activate only as a sorcery.\nOracle:{T}: Add {C}.\n{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Dungeon Descent", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery."} ### Response: Name:A-Dungeon Descent\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Venture | Cost$ 1 T tapXType<1/Creature.Legendary/legendary creature> | SorcerySpeed$ True | SpellDescription$ Venture into the dungeon. Activate only as a sorcery.\nOracle:{T}: Add {C}.\n{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Path of the Enigma", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Target player draws four cards.\nWill of the Planeswalkers \u2014 Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."}
Name:Path of the Enigma\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | ValidTgts$ Player | NumCards$ 4 | SubAbility$ DBSpace | SpellDescription$ Target player draws four cards.\nSVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,,\nSVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers β€” Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.\nSVar:DBPlaneswalk:DB$ Planeswalk\nSVar:DBChaos:DB$ ChaosEnsues\nOracle:Target player draws four cards.\nWill of the Planeswalkers β€” Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Path of the Enigma", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Target player draws four cards.\nWill of the Planeswalkers \u2014 Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues."} ### Response: Name:Path of the Enigma\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | ValidTgts$ Player | NumCards$ 4 | SubAbility$ DBSpace | SpellDescription$ Target player draws four cards.\nSVar:DBSpace:DB$ BlankLine | SubAbility$ DBVote | SpellDescription$ ,,,,,,\nSVar:DBVote:DB$ Vote | Defined$ Player | VoteType$ Planeswalk,Chaos | VotePlaneswalk$ DBPlaneswalk | VoteChaos$ DBChaos | Tied$ DBChaos | StackDescription$ SpellDescription | SpellDescription$ Will of the Planeswalkers β€” Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.\nSVar:DBPlaneswalk:DB$ Planeswalk\nSVar:DBChaos:DB$ ChaosEnsues\nOracle:Target player draws four cards.\nWill of the Planeswalkers β€” Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Create the Forge script for this magic card
{"name": "Invasion of Regatha"}
Name:Invasion of Regatha\nManaCost:2 R\nTypes:Battle Siege\nDefense:5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Battle.Other,Opponent | TgtPrompt$ Select another target battle or opponent | NumDmg$ 4 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ 1\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.\n\nALTERNATE\n\nName:Disciples of the Inferno\nManaCost:no cost\nColors:red\nTypes:Creature Human Monk\nPT:4/4\nK:Prowess\nR:Event$ DamageDone | ValidSource$ Card.YouCtrl+nonCreature,Emblem.YouCtrl | ValidTarget$ Creature,Battle,Opponent | ReplaceWith$ DmgPlus2 | Description$ If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.\nSVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.2\nSVar:BuffedBy:Card.nonCreature\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nIf a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Regatha"} ### Response: Name:Invasion of Regatha\nManaCost:2 R\nTypes:Battle Siege\nDefense:5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Battle.Other,Opponent | TgtPrompt$ Select another target battle or opponent | NumDmg$ 4 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ 1\nAlternateMode:DoubleFaced\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.\n\nALTERNATE\n\nName:Disciples of the Inferno\nManaCost:no cost\nColors:red\nTypes:Creature Human Monk\nPT:4/4\nK:Prowess\nR:Event$ DamageDone | ValidSource$ Card.YouCtrl+nonCreature,Emblem.YouCtrl | ValidTarget$ Creature,Battle,Opponent | ReplaceWith$ DmgPlus2 | Description$ If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.\nSVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.2\nSVar:BuffedBy:Card.nonCreature\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nIf a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
Create the Forge script for this magic card
{"name": "Murderous Betrayal", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated."}
Name:Murderous Betrayal\nManaCost:B B B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ B B PayLife<X> | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target non black creature | NoRegen$ True | CostDesc$ {B}{B}, Pay half your life, rounded up: | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nSVar:X:Count$YourLifeTotal/HalfUp\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murderous Betrayal", "mana_cost": "{B}{B}{B}", "type_line": "Enchantment", "oracle_text": "{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated."} ### Response: Name:Murderous Betrayal\nManaCost:B B B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ B B PayLife<X> | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target non black creature | NoRegen$ True | CostDesc$ {B}{B}, Pay half your life, rounded up: | SpellDescription$ Destroy target nonblack creature. It can't be regenerated.\nSVar:X:Count$YourLifeTotal/HalfUp\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Guardian Lions", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "1", "toughness": "6"}
Name:Guardian Lions\nManaCost:4 W\nTypes:Creature Cat\nPT:1/6\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian Lions", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)", "power": "1", "toughness": "6"} ### Response: Name:Guardian Lions\nManaCost:4 W\nTypes:Creature Cat\nPT:1/6\nK:Vigilance\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)
Create the Forge script for this magic card
{"name": "Erebor Flamesmith", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.", "power": "2", "toughness": "1"}
Name:Erebor Flamesmith\nManaCost:1 R\nTypes:Creature Dwarf Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 1 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 1\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Erebor Flamesmith", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dwarf Artificer", "oracle_text": "Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.", "power": "2", "toughness": "1"} ### Response: Name:Erebor Flamesmith\nManaCost:1 R\nTypes:Creature Dwarf Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 1 damage to each opponent.\nSVar:TrigDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 1\nDeckHints:Type$Instant|Sorcery\nOracle:Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
Create the Forge script for this magic card
{"name": "Fable of Wolf and Owl", "mana_cost": "{3}{G/U}{G/U}{G/U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.\nWhenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying."}
Name:Fable of Wolf and Owl\nManaCost:3 GU GU GU\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigWolf | TriggerDescription$ Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.\nT:Mode$ SpellCast | ValidCard$ Card.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigBird | TriggerDescription$ Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.\nSVar:TrigWolf:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You\nSVar:TrigBird:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_bird_flying | TokenOwner$ You\nSVar:BuffedBy:Card.Green,Card.Blue\nOracle:Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.\nWhenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fable of Wolf and Owl", "mana_cost": "{3}{G/U}{G/U}{G/U}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.\nWhenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying."} ### Response: Name:Fable of Wolf and Owl\nManaCost:3 GU GU GU\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigWolf | TriggerDescription$ Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.\nT:Mode$ SpellCast | ValidCard$ Card.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigBird | TriggerDescription$ Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.\nSVar:TrigWolf:DB$ Token | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You\nSVar:TrigBird:DB$ Token | TokenAmount$ 1 | TokenScript$ u_1_1_bird_flying | TokenOwner$ You\nSVar:BuffedBy:Card.Green,Card.Blue\nOracle:Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.\nWhenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
Create the Forge script for this magic card
{"name": "Volrath's Curse", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\n{1}{U}: Return Volrath's Curse to its owner's hand."}
Name:Volrath's Curse\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse | AITgts$ Creature.powerLT4\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | IgnoreEffectCost$ Sac<1/Permanent> | Description$ Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\n{1}{U}: Return Volrath's Curse to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volrath's Curse", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\n{1}{U}: Return Volrath's Curse to its owner's hand."} ### Response: Name:Volrath's Curse\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse | AITgts$ Creature.powerLT4\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | IgnoreEffectCost$ Sac<1/Permanent> | Description$ Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\nA:AB$ ChangeZone | Cost$ 1 U | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.\n{1}{U}: Return Volrath's Curse to its owner's hand.
Create the Forge script for this magic card
{"name": "Alpha Authority", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has hexproof and can't be blocked by more than one creature."}
Name:Alpha Authority\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Hexproof | Description$ Enchanted creature has hexproof and can't be blocked by more than one creature.\nS:Mode$ MinMaxBlocker | ValidCard$ Creature.EnchantedBy | Max$ 1 | Secondary$ True | Description$ Enchanted creature can't be blocked by more than one creature.\nOracle:Enchant creature\nEnchanted creature has hexproof and can't be blocked by more than one creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alpha Authority", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has hexproof and can't be blocked by more than one creature."} ### Response: Name:Alpha Authority\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Hexproof | Description$ Enchanted creature has hexproof and can't be blocked by more than one creature.\nS:Mode$ MinMaxBlocker | ValidCard$ Creature.EnchantedBy | Max$ 1 | Secondary$ True | Description$ Enchanted creature can't be blocked by more than one creature.\nOracle:Enchant creature\nEnchanted creature has hexproof and can't be blocked by more than one creature.