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Create the Forge script for this magic card
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{"name": "Break the Spell", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card."}
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Name:Break the Spell\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Permanent.YouCtrl,Card.token | ConditionCompare$ EQ1 | ConditionDescription$ a permanent you controlled or a token, | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Break the Spell", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card."}
### Response: Name:Break the Spell\nManaCost:W\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | RememberLKI$ True | SubAbility$ DBDraw | SpellDescription$ Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ RememberedLKI | ConditionPresent$ Permanent.YouCtrl,Card.token | ConditionCompare$ EQ1 | ConditionDescription$ a permanent you controlled or a token, | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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Create the Forge script for this magic card
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{"name": "Bristling Hydra", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.", "power": "4", "toughness": "3"}
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Name:Bristling Hydra\nManaCost:2 G G\nTypes:Creature Hydra\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E} (three energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3\nA:AB$ PutCounter | Cost$ PayEnergy<3> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | AILogic$ PayEnergyConservatively | SpellDescription$ Put a +1/+1 counter on CARDNAME. It gains hexproof until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Hexproof\nOracle:When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bristling Hydra", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.", "power": "4", "toughness": "3"}
### Response: Name:Bristling Hydra\nManaCost:2 G G\nTypes:Creature Hydra\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E} (three energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3\nA:AB$ PutCounter | Cost$ PayEnergy<3> | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | AILogic$ PayEnergyConservatively | SpellDescription$ Put a +1/+1 counter on CARDNAME. It gains hexproof until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Hexproof\nOracle:When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
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Create the Forge script for this magic card
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{"name": "Rose Tyler", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Human", "oracle_text": "Rose Tyler gets +1/+1 for each time counter on it.\nBad Wolf \u2014 Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "2", "toughness": "2"}
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Name:Rose Tyler\nManaCost:1 W\nTypes:Legendary Creature Human\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each time counter on it.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Bad Wolf — Whenever CARDNAME attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ Y\nSVar:X:Count$CardCounters.TIME\nSVar:Y:Count$ValidExile Card.suspended+YouOwn/Plus.Z\nSVar:Z:Count$Valid Permanent.Other+YouCtrl+counters_GE1_TIME\nK:Doctor's companion\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Keyword$Suspend|Vanishing\nOracle:Rose Tyler gets +1/+1 for each time counter on it.\nBad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rose Tyler", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Human", "oracle_text": "Rose Tyler gets +1/+1 for each time counter on it.\nBad Wolf \u2014 Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)", "power": "2", "toughness": "2"}
### Response: Name:Rose Tyler\nManaCost:1 W\nTypes:Legendary Creature Human\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each time counter on it.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Bad Wolf — Whenever CARDNAME attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ TIME | CounterNum$ Y\nSVar:X:Count$CardCounters.TIME\nSVar:Y:Count$ValidExile Card.suspended+YouOwn/Plus.Z\nSVar:Z:Count$Valid Permanent.Other+YouCtrl+counters_GE1_TIME\nK:Doctor's companion\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Keyword$Suspend|Vanishing\nOracle:Rose Tyler gets +1/+1 for each time counter on it.\nBad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.\nDoctor's companion (You can have two commanders if the other is the Doctor.)
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Create the Forge script for this magic card
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{"name": "Twin Bolt", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Twin Bolt deals 2 damage divided as you choose among one or two targets."}
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Name:Twin Bolt\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nOracle:Twin Bolt deals 2 damage divided as you choose among one or two targets.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Twin Bolt", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Twin Bolt deals 2 damage divided as you choose among one or two targets."}
### Response: Name:Twin Bolt\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nOracle:Twin Bolt deals 2 damage divided as you choose among one or two targets.
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Create the Forge script for this magic card
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{"name": "Jester's Cap", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles."}
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Name:Jester's Cap\nManaCost:4\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Player | Chooser$ You | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 3 | Mandatory$ True | IsCurse$ True | SpellDescription$ Search target player's library for three cards and exile them. Then that player shuffles.\nAI:RemoveDeck:All\nOracle:{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jester's Cap", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles."}
### Response: Name:Jester's Cap\nManaCost:4\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Player | Chooser$ You | Origin$ Library | Destination$ Exile | ChangeType$ Card | ChangeNum$ 3 | Mandatory$ True | IsCurse$ True | SpellDescription$ Search target player's library for three cards and exile them. Then that player shuffles.\nAI:RemoveDeck:All\nOracle:{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
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Create the Forge script for this magic card
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{"name": "Wild Griffin", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying", "power": "2", "toughness": "2"}
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Name:Wild Griffin\nManaCost:2 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild Griffin", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying", "power": "2", "toughness": "2"}
### Response: Name:Wild Griffin\nManaCost:2 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Cateran Persuader", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "1"}
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Name:Cateran Persuader\nManaCost:B B\nTypes:Creature Human Mercenary\nPT:2/1\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Mercenary+cmcLE1 | ChangeNum$ 1 | SpellDescription$ Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nOracle:{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cateran Persuader", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "1"}
### Response: Name:Cateran Persuader\nManaCost:B B\nTypes:Creature Human Mercenary\nPT:2/1\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Mercenary+cmcLE1 | ChangeNum$ 1 | SpellDescription$ Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.\nAI:RemoveDeck:Random\nOracle:{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Into the Wilds", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield."}
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Name:Into the Wilds\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Into the Wilds", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield."}
### Response: Name:Into the Wilds\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPeek | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | NoReveal$ True | RememberPeeked$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Krosan Tusker", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)", "power": "6", "toughness": "5"}
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Name:Krosan Tusker\nManaCost:5 G G\nTypes:Creature Boar Beast\nPT:6/5\nK:Cycling:2 G\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krosan Tusker", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)", "power": "6", "toughness": "5"}
### Response: Name:Krosan Tusker\nManaCost:5 G G\nTypes:Creature Boar Beast\nPT:6/5\nK:Cycling:2 G\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
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Create the Forge script for this magic card
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{"name": "Gather Courage", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +2/+2 until end of turn."}
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Name:Gather Courage\nManaCost:G\nTypes:Instant\nK:Convoke\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gather Courage", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +2/+2 until end of turn."}
### Response: Name:Gather Courage\nManaCost:G\nTypes:Instant\nK:Convoke\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTarget creature gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Symmetry Matrix", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card."}
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Name:Symmetry Matrix\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.equalPT+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Symmetry Matrix", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card."}
### Response: Name:Symmetry Matrix\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.equalPT+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay {1}. If you do, draw a card.
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Create the Forge script for this magic card
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{"name": "Singe", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Singe deals 1 damage to target creature. That creature becomes black until end of turn."}
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Name:Singe\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBColor | SpellDescription$ CARDNAME deals 1 damage to target creature. That creature becomes black until end of turn.\nSVar:DBColor:DB$ Animate | Colors$ Black | OverwriteColors$ True | Defined$ Targeted\nOracle:Singe deals 1 damage to target creature. That creature becomes black until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Singe", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Singe deals 1 damage to target creature. That creature becomes black until end of turn."}
### Response: Name:Singe\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBColor | SpellDescription$ CARDNAME deals 1 damage to target creature. That creature becomes black until end of turn.\nSVar:DBColor:DB$ Animate | Colors$ Black | OverwriteColors$ True | Defined$ Targeted\nOracle:Singe deals 1 damage to target creature. That creature becomes black until end of turn.
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Create the Forge script for this magic card
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{"name": "Patagia Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{3}: Patagia Golem gains flying until end of turn.", "power": "2", "toughness": "3"}
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Name:Patagia Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:2/3\nA:AB$ Pump | Cost$ 3 | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{3}: Patagia Golem gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Patagia Golem", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{3}: Patagia Golem gains flying until end of turn.", "power": "2", "toughness": "3"}
### Response: Name:Patagia Golem\nManaCost:4\nTypes:Artifact Creature Golem\nPT:2/3\nA:AB$ Pump | Cost$ 3 | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:{3}: Patagia Golem gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Geological Appraiser", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)", "power": "3", "toughness": "2"}
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Name:Geological Appraiser\nManaCost:2 R R\nTypes:Creature Human Artificer\nPT:3/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+wasCastByYou | Execute$ TrigDiscover | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nSVar:TrigDiscover:DB$ Discover | Num$ 3\nOracle:When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geological Appraiser", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)", "power": "3", "toughness": "2"}
### Response: Name:Geological Appraiser\nManaCost:2 R R\nTypes:Creature Human Artificer\nPT:3/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self+wasCastByYou | Execute$ TrigDiscover | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)\nSVar:TrigDiscover:DB$ Discover | Num$ 3\nOracle:When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Create the Forge script for this magic card
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{"name": "Wave of Reckoning", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Each creature deals damage to itself equal to its power."}
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Name:Wave of Reckoning\nManaCost:4 W\nTypes:Sorcery\nA:SP$ EachDamage | ValidCards$ Creature | EachToItself$ True | NumDmg$ Count$CardPower | StackDescription$ SpellDescription | SpellDescription$ Each creature deals damage to itself equal to its power.\nSVar:X:Count$CardPower\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each creature deals damage to itself equal to its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wave of Reckoning", "mana_cost": "{4}{W}", "type_line": "Sorcery", "oracle_text": "Each creature deals damage to itself equal to its power."}
### Response: Name:Wave of Reckoning\nManaCost:4 W\nTypes:Sorcery\nA:SP$ EachDamage | ValidCards$ Creature | EachToItself$ True | NumDmg$ Count$CardPower | StackDescription$ SpellDescription | SpellDescription$ Each creature deals damage to itself equal to its power.\nSVar:X:Count$CardPower\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Each creature deals damage to itself equal to its power.
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Create the Forge script for this magic card
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{"name": "Walking Corpse", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "", "power": "2", "toughness": "2"}
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Name:Walking Corpse\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Walking Corpse", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "", "power": "2", "toughness": "2"}
### Response: Name:Walking Corpse\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Faerie Dreamthief", "mana_cost": "{B}", "type_line": "Creature \u2014 Faerie Warlock", "oracle_text": "Flying\nWhen Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.", "power": "1", "toughness": "1"}
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Name:Faerie Dreamthief\nManaCost:B\nTypes:Creature Faerie Warlock\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nA:AB$ Draw | Cost$ 2 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Faerie Dreamthief", "mana_cost": "{B}", "type_line": "Creature \u2014 Faerie Warlock", "oracle_text": "Flying\nWhen Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.", "power": "1", "toughness": "1"}
### Response: Name:Faerie Dreamthief\nManaCost:B\nTypes:Creature Faerie Warlock\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nA:AB$ Draw | Cost$ 2 B ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhen Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\n{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Aurification", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature deals damage to you, put a gold counter on it.\nEach creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nWhen Aurification leaves the battlefield, remove all gold counters from all creatures."}
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Name:Aurification\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals damage to you, put a gold counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ GOLD | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.counters_GE1_GOLD | AddType$ Wall | AddKeyword$ Defender | Description$ Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all gold counters from all creatures.\nSVar:TrigRemove:DB$ RemoveCounterAll | ValidCards$ Creature | CounterType$ GOLD | AllCounters$ True\nOracle:Whenever a creature deals damage to you, put a gold counter on it.\nEach creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nWhen Aurification leaves the battlefield, remove all gold counters from all creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aurification", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature deals damage to you, put a gold counter on it.\nEach creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nWhen Aurification leaves the battlefield, remove all gold counters from all creatures."}
### Response: Name:Aurification\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ DamageDone | ValidSource$ Creature.inZoneBattlefield | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals damage to you, put a gold counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ GOLD | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.counters_GE1_GOLD | AddType$ Wall | AddKeyword$ Defender | Description$ Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all gold counters from all creatures.\nSVar:TrigRemove:DB$ RemoveCounterAll | ValidCards$ Creature | CounterType$ GOLD | AllCounters$ True\nOracle:Whenever a creature deals damage to you, put a gold counter on it.\nEach creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)\nWhen Aurification leaves the battlefield, remove all gold counters from all creatures.
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Create the Forge script for this magic card
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{"name": "Aquastrand Spider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider Mutant", "oracle_text": "Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)", "power": "0", "toughness": "0"}
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Name:Aquastrand Spider\nManaCost:1 G\nTypes:Creature Spider Mutant\nPT:0/0\nK:Graft:2\nA:AB$ Pump | Cost$ G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Reach | SpellDescription$ Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nSVar:AIGraftPreference:DontMoveCounterIfLethal\nOracle:Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aquastrand Spider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Spider Mutant", "oracle_text": "Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)", "power": "0", "toughness": "0"}
### Response: Name:Aquastrand Spider\nManaCost:1 G\nTypes:Creature Spider Mutant\nPT:0/0\nK:Graft:2\nA:AB$ Pump | Cost$ G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Reach | SpellDescription$ Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nSVar:AIGraftPreference:DontMoveCounterIfLethal\nOracle:Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Limestone Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{2}, Sacrifice Limestone Golem: Target player draws a card.", "power": "3", "toughness": "4"}
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Name:Limestone Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:3/4\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player to draw a card | SpellDescription$ Target player draws a card.\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice Limestone Golem: Target player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Limestone Golem", "mana_cost": "{6}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "{2}, Sacrifice Limestone Golem: Target player draws a card.", "power": "3", "toughness": "4"}
### Response: Name:Limestone Golem\nManaCost:6\nTypes:Artifact Creature Golem\nPT:3/4\nA:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player to draw a card | SpellDescription$ Target player draws a card.\nAI:RemoveDeck:All\nOracle:{2}, Sacrifice Limestone Golem: Target player draws a card.
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Create the Forge script for this magic card
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{"name": "Goblin Battle Jester", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever you cast a red spell, target creature can't block this turn.", "power": "2", "toughness": "2"}
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Name:Goblin Battle Jester\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpCurse | TriggerDescription$ Whenever you cast a red spell, target creature can't block this turn.\nSVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:BuffedBy:Card.Red\nOracle:Whenever you cast a red spell, target creature can't block this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Battle Jester", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Whenever you cast a red spell, target creature can't block this turn.", "power": "2", "toughness": "2"}
### Response: Name:Goblin Battle Jester\nManaCost:3 R\nTypes:Creature Goblin\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpCurse | TriggerDescription$ Whenever you cast a red spell, target creature can't block this turn.\nSVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | KW$ HIDDEN CARDNAME can't block.\nSVar:BuffedBy:Card.Red\nOracle:Whenever you cast a red spell, target creature can't block this turn.
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Create the Forge script for this magic card
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{"name": "Plague Rats", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.", "power": "*", "toughness": "*"}
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Name:Plague Rats\nManaCost:2 B\nTypes:Creature Rat\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.\nSVar:X:Count$Valid Creature.namedPlague Rats\nSVar:BuffedBy:Creature.namedPlague Rats\nAI:RemoveDeck:Random\nSVar:NoZeroToughnessAI:True\nDeckHints:Name$Plague Rats\nOracle:Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Plague Rats", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.", "power": "*", "toughness": "*"}
### Response: Name:Plague Rats\nManaCost:2 B\nTypes:Creature Rat\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.\nSVar:X:Count$Valid Creature.namedPlague Rats\nSVar:BuffedBy:Creature.namedPlague Rats\nAI:RemoveDeck:Random\nSVar:NoZeroToughnessAI:True\nDeckHints:Name$Plague Rats\nOracle:Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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Create the Forge script for this magic card
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{"name": "Goliath Sphinx", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying", "power": "8", "toughness": "7"}
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Name:Goliath Sphinx\nManaCost:5 U U\nTypes:Creature Sphinx\nPT:8/7\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goliath Sphinx", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying", "power": "8", "toughness": "7"}
### Response: Name:Goliath Sphinx\nManaCost:5 U U\nTypes:Creature Sphinx\nPT:8/7\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Teremko Griffin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
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Name:Teremko Griffin\nManaCost:3 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nK:Banding\nOracle:Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Teremko Griffin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)", "power": "2", "toughness": "2"}
### Response: Name:Teremko Griffin\nManaCost:3 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nK:Banding\nOracle:Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Create the Forge script for this magic card
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{"name": "The Day of the Doctor", "mana_cost": "{3}{R}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III \u2014 Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nIV \u2014 Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you."}
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Name:The Day of the Doctor\nManaCost:3 R W\nTypes:Enchantment Saga\nK:Chapter:4:DBDig,DBDig,DBDig,DBChoose\nSVar:DBDig:DB$ DigUntil | Defined$ You | Valid$ Card.Legendary | FoundDestination$ Exile | RevealedDestination$ Exile | RememberRevealed$ True | ImprintFound$ True | SubAbility$ DBEffect | SpellDescription$ Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as CARDNAME remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Imprinted | Duration$ UntilHostLeavesPlay | ForgetOnMoved$ Exile | SubAbility$ DBRestRandomOrder\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ You may play that card for as long as CARDNAME remains on the battlefield.\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+IsNotImprinted | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ 3 | Choices$ Doctor | ChoiceTitle$ Choose up to three Doctors | SubAbility$ DBGenericChoice | SpellDescription$ Choose up to three Doctors. You may exile all other creatures. If you do, CARDNAME deals 13 damage to you.\nSVar:DBGenericChoice:DB$ GenericChoice | Choices$ DBExileAll,DBCleanupBis\nSVar:DBExileAll:DB$ ChangeZoneAll | ChangeType$ Creature.nonChosenCard | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDamage | SpellDescription$ Exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 13 | SubAbility$ DBCleanupBis\nSVar:DBCleanupBis:DB$ Cleanup | ClearChosenCard$ True | SpellDescription$ Don't exile all other creatures.\nDeckNeeds:Type$Doctor|Legendary\nAI:RemoveDeck:Random\nOracle:I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nIV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Day of the Doctor", "mana_cost": "{3}{R}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III \u2014 Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nIV \u2014 Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you."}
### Response: Name:The Day of the Doctor\nManaCost:3 R W\nTypes:Enchantment Saga\nK:Chapter:4:DBDig,DBDig,DBDig,DBChoose\nSVar:DBDig:DB$ DigUntil | Defined$ You | Valid$ Card.Legendary | FoundDestination$ Exile | RevealedDestination$ Exile | RememberRevealed$ True | ImprintFound$ True | SubAbility$ DBEffect | SpellDescription$ Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as CARDNAME remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ MayPlay | RememberObjects$ Imprinted | Duration$ UntilHostLeavesPlay | ForgetOnMoved$ Exile | SubAbility$ DBRestRandomOrder\nSVar:MayPlay:Mode$ Continuous | Affected$ Card.IsRemembered | MayPlay$ True | EffectZone$ Command | AffectedZone$ Exile | Description$ You may play that card for as long as CARDNAME remains on the battlefield.\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered+IsNotImprinted | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | MinAmount$ 0 | Amount$ 3 | Choices$ Doctor | ChoiceTitle$ Choose up to three Doctors | SubAbility$ DBGenericChoice | SpellDescription$ Choose up to three Doctors. You may exile all other creatures. If you do, CARDNAME deals 13 damage to you.\nSVar:DBGenericChoice:DB$ GenericChoice | Choices$ DBExileAll,DBCleanupBis\nSVar:DBExileAll:DB$ ChangeZoneAll | ChangeType$ Creature.nonChosenCard | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBDamage | SpellDescription$ Exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 13 | SubAbility$ DBCleanupBis\nSVar:DBCleanupBis:DB$ Cleanup | ClearChosenCard$ True | SpellDescription$ Don't exile all other creatures.\nDeckNeeds:Type$Doctor|Legendary\nAI:RemoveDeck:Random\nOracle:I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.\nIV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
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Create the Forge script for this magic card
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{"name": "Armix, Filigree Thrasher", "mana_cost": "{2}{B}", "type_line": "Legendary Artifact Creature \u2014 Golem", "oracle_text": "Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nPartner (You can have two commanders if both have partner.)", "power": "3", "toughness": "2"}
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Name:Armix, Filigree Thrasher\nManaCost:2 B\nTypes:Legendary Artifact Creature Golem\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDiscard | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBImmediateTriggerCheck\nSVar:DBImmediateTriggerCheck:DB$ ImmediateTrigger | Execute$ TrigPump | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature defending player controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBCleanup\nSVar:X:Count$Valid Artifact.YouCtrl/Plus.Y\nSVar:Y:Count$TypeInYourYard.Artifact\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Partner\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Discard\nDeckNeeds:Type$Artifact\nOracle:Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nPartner (You can have two commanders if both have partner.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Armix, Filigree Thrasher", "mana_cost": "{2}{B}", "type_line": "Legendary Artifact Creature \u2014 Golem", "oracle_text": "Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nPartner (You can have two commanders if both have partner.)", "power": "3", "toughness": "2"}
### Response: Name:Armix, Filigree Thrasher\nManaCost:2 B\nTypes:Legendary Artifact Creature Golem\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDiscard | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBImmediateTriggerCheck\nSVar:DBImmediateTriggerCheck:DB$ ImmediateTrigger | Execute$ TrigPump | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | TriggerDescription$ When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl | TgtPrompt$ Select target creature defending player controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SubAbility$ DBCleanup\nSVar:X:Count$Valid Artifact.YouCtrl/Plus.Y\nSVar:Y:Count$TypeInYourYard.Artifact\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Partner\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Discard\nDeckNeeds:Type$Artifact\nOracle:Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.\nPartner (You can have two commanders if both have partner.)
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Create the Forge script for this magic card
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{"name": "Kathari Bomber", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Bird Shaman", "oracle_text": "Flying\nWhen Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.\nUnearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "2"}
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Name:Kathari Bomber\nManaCost:1 B R\nTypes:Creature Bird Shaman\nPT:2/2\nK:Flying\nK:Unearth:3 B R\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ When CARDNAME deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice CARDNAME.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self\nOracle:Flying\nWhen Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.\nUnearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kathari Bomber", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Bird Shaman", "oracle_text": "Flying\nWhen Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.\nUnearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "2"}
### Response: Name:Kathari Bomber\nManaCost:1 B R\nTypes:Creature Bird Shaman\nPT:2/2\nK:Flying\nK:Unearth:3 B R\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ When CARDNAME deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice CARDNAME.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self\nOracle:Flying\nWhen Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.\nUnearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Ravenloft Adventurer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Rogue Assassin", "oracle_text": "When Ravenloft Adventurer enters the battlefield, you take the initiative.\nIf a creature an opponent controls would die, instead exile it and put a hit counter on it.\nWhenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.", "power": "3", "toughness": "4"}
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Name:Ravenloft Adventurer\nManaCost:3 B\nTypes:Creature Human Rogue Assassin\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, instead exile it and put a hit counter on it.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ HIT | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | CheckSVar$ X | TriggerDescription$ Whenever CARDNAME attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ Y\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nSVar:Y:TriggeredDefendingPlayer$ValidExile Card.YouOwn+counters_GE1_HIT\nDeckHints:Name$Etrata, the Silencer|Mari, the Killing Quill\nSVar:HasAttackEffect:TRUE\nOracle:When Ravenloft Adventurer enters the battlefield, you take the initiative.\nIf a creature an opponent controls would die, instead exile it and put a hit counter on it.\nWhenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravenloft Adventurer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Rogue Assassin", "oracle_text": "When Ravenloft Adventurer enters the battlefield, you take the initiative.\nIf a creature an opponent controls would die, instead exile it and put a hit counter on it.\nWhenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.", "power": "3", "toughness": "4"}
### Response: Name:Ravenloft Adventurer\nManaCost:3 B\nTypes:Creature Human Rogue Assassin\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, instead exile it and put a hit counter on it.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ HIT | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | CheckSVar$ X | TriggerDescription$ Whenever CARDNAME attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ Y\nSVar:X:PlayerCountPropertyYou$DungeonsCompleted\nSVar:Y:TriggeredDefendingPlayer$ValidExile Card.YouOwn+counters_GE1_HIT\nDeckHints:Name$Etrata, the Silencer|Mari, the Killing Quill\nSVar:HasAttackEffect:TRUE\nOracle:When Ravenloft Adventurer enters the battlefield, you take the initiative.\nIf a creature an opponent controls would die, instead exile it and put a hit counter on it.\nWhenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
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Create the Forge script for this magic card
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{"name": "Riveteers Overlook", "mana_cost": "", "type_line": "Land", "oracle_text": "When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life."}
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Name:Riveteers Overlook\nManaCost:no cost\nTypes:Land\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacrifice | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.\nSVar:DBSacrifice:DB$ Sacrifice | RememberSacrificed$ True | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ DBChangeZone | SubAbility$ DBCleanup | TriggerDescription$ Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Swamp+Basic,Land.Mountain+Basic,Land.Forest+Basic | ChangeNum$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riveteers Overlook", "mana_cost": "", "type_line": "Land", "oracle_text": "When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life."}
### Response: Name:Riveteers Overlook\nManaCost:no cost\nTypes:Land\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBSacrifice | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.\nSVar:DBSacrifice:DB$ Sacrifice | RememberSacrificed$ True | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | Execute$ DBChangeZone | SubAbility$ DBCleanup | TriggerDescription$ Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Swamp+Basic,Land.Mountain+Basic,Land.Forest+Basic | ChangeNum$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Vanquisher's Banner", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "As Vanquisher's Banner enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1.\nWhenever you cast a creature spell of the chosen type, draw a card."}
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Name:Vanquisher's Banner\nManaCost:5\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentComputerControlsOrOwns | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nS:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1.\nT:Mode$ SpellCast | ValidCard$ Creature.ChosenType | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell of the chosen type, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:As Vanquisher's Banner enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1.\nWhenever you cast a creature spell of the chosen type, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vanquisher's Banner", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "As Vanquisher's Banner enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1.\nWhenever you cast a creature spell of the chosen type, draw a card."}
### Response: Name:Vanquisher's Banner\nManaCost:5\nTypes:Artifact\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Type$ Creature | AILogic$ MostProminentComputerControlsOrOwns | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type.\nS:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1.\nT:Mode$ SpellCast | ValidCard$ Creature.ChosenType | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell of the chosen type, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nOracle:As Vanquisher's Banner enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1.\nWhenever you cast a creature spell of the chosen type, draw a card.
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Create the Forge script for this magic card
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{"name": "Essence Backlash", "mana_cost": "{2}{U}{R}", "type_line": "Instant", "oracle_text": "Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller."}
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Name:Essence Backlash\nManaCost:2 U R\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U R | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBDamage | SpellDescription$ Counter target creature spell. CARDNAME deals damage equal to that spell's power to its controller.\nSVar:DBDamage:DB$ DealDamage | NumDmg$ Backlash | Defined$ TargetedController\nSVar:Backlash:Targeted$CardPower\nOracle:Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Essence Backlash", "mana_cost": "{2}{U}{R}", "type_line": "Instant", "oracle_text": "Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller."}
### Response: Name:Essence Backlash\nManaCost:2 U R\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U R | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBDamage | SpellDescription$ Counter target creature spell. CARDNAME deals damage equal to that spell's power to its controller.\nSVar:DBDamage:DB$ DealDamage | NumDmg$ Backlash | Defined$ TargetedController\nSVar:Backlash:Targeted$CardPower\nOracle:Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Create the Forge script for this magic card
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{"name": "Mystic Archaeologist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{3}{U}{U}: Draw two cards.", "power": "2", "toughness": "1"}
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Name:Mystic Archaeologist\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Draw | Cost$ 3 U U | Defined$ You | NumCards$ 2 | AILogic$ AtOppEOT | SpellDescription$ Draw two cards.\nOracle:{3}{U}{U}: Draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mystic Archaeologist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{3}{U}{U}: Draw two cards.", "power": "2", "toughness": "1"}
### Response: Name:Mystic Archaeologist\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:2/1\nA:AB$ Draw | Cost$ 3 U U | Defined$ You | NumCards$ 2 | AILogic$ AtOppEOT | SpellDescription$ Draw two cards.\nOracle:{3}{U}{U}: Draw two cards.
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Create the Forge script for this magic card
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{"name": "Obscuring Aether", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)"}
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Name:Obscuring Aether\nManaCost:G\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ MorphDown | Activator$ You | Amount$ 1 | Description$ Face-down creature spells you cast cost {1} less to cast.\nA:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down. (It becomes a 2/2 creature.)\nAI:RemoveDeck:All\nDeckHints:Keyword$Morph|Megamorph\nOracle:Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Obscuring Aether", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)"}
### Response: Name:Obscuring Aether\nManaCost:G\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ MorphDown | Activator$ You | Amount$ 1 | Description$ Face-down creature spells you cast cost {1} less to cast.\nA:AB$ SetState | Cost$ 1 G | Defined$ Self | Mode$ TurnFaceDown | SpellDescription$ Turn CARDNAME face down. (It becomes a 2/2 creature.)\nAI:RemoveDeck:All\nDeckHints:Keyword$Morph|Megamorph\nOracle:Face-down creature spells you cast cost {1} less to cast.\n{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
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Create the Forge script for this magic card
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{"name": "Gruesome Encore", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else."}
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Name:Gruesome Encore\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.OppOwn | TgtPrompt$ Select target creature in an opponent's graveyard | GainControl$ True | SubAbility$ DBPump | RememberChanged$ True | SpellDescription$ Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | LeaveBattlefield$ Exile | Defined$ Remembered | Duration$ Permanent | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gruesome Encore", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else."}
### Response: Name:Gruesome Encore\nManaCost:2 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.OppOwn | TgtPrompt$ Select target creature in an opponent's graveyard | GainControl$ True | SubAbility$ DBPump | RememberChanged$ True | SpellDescription$ Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | LeaveBattlefield$ Exile | Defined$ Remembered | Duration$ Permanent | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Create the Forge script for this magic card
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{"name": "Tavern Scoundrel", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n{1}, {T}, Sacrifice another permanent: Flip a coin.", "power": "1", "toughness": "3"}
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Name:Tavern Scoundrel\nManaCost:1 R\nTypes:Creature Human Rogue\nPT:1/3\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nA:AB$ FlipACoin | Cost$ 1 T Sac<1/Permanent.Other/another permanent> | SpellDescription$ Flip a coin.\nDeckHas:Ability$Sacrifice|Token\nOracle:Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\n{1}, {T}, Sacrifice another permanent: Flip a coin.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tavern Scoundrel", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n{1}, {T}, Sacrifice another permanent: Flip a coin.", "power": "1", "toughness": "3"}
### Response: Name:Tavern Scoundrel\nManaCost:1 R\nTypes:Creature Human Rogue\nPT:1/3\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nA:AB$ FlipACoin | Cost$ 1 T Sac<1/Permanent.Other/another permanent> | SpellDescription$ Flip a coin.\nDeckHas:Ability$Sacrifice|Token\nOracle:Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")\n{1}, {T}, Sacrifice another permanent: Flip a coin.
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Create the Forge script for this magic card
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{"name": "Torch Fiend", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "{R}, Sacrifice Torch Fiend: Destroy target artifact.", "power": "2", "toughness": "1"}
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Name:Torch Fiend\nManaCost:1 R\nTypes:Creature Devil\nPT:2/1\nA:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:{R}, Sacrifice Torch Fiend: Destroy target artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Torch Fiend", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil", "oracle_text": "{R}, Sacrifice Torch Fiend: Destroy target artifact.", "power": "2", "toughness": "1"}
### Response: Name:Torch Fiend\nManaCost:1 R\nTypes:Creature Devil\nPT:2/1\nA:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:{R}, Sacrifice Torch Fiend: Destroy target artifact.
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Create the Forge script for this magic card
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{"name": "Horde of Boggarts", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nHorde of Boggarts's power and toughness are each equal to the number of red permanents you control.", "power": "*", "toughness": "*"}
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Name:Horde of Boggarts\nManaCost:3 R\nTypes:Creature Goblin\nPT:*/*\nK:Menace\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of red permanents you control.\nSVar:X:Count$Valid Permanent.Red+YouCtrl\nSVar:BuffedBy:Permanent.Red\nSVar:NoZeroToughnessAI:True\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nHorde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Horde of Boggarts", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nHorde of Boggarts's power and toughness are each equal to the number of red permanents you control.", "power": "*", "toughness": "*"}
### Response: Name:Horde of Boggarts\nManaCost:3 R\nTypes:Creature Goblin\nPT:*/*\nK:Menace\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of red permanents you control.\nSVar:X:Count$Valid Permanent.Red+YouCtrl\nSVar:BuffedBy:Permanent.Red\nSVar:NoZeroToughnessAI:True\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nHorde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Create the Forge script for this magic card
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{"name": "Durable Coilbug", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "{4}{B}: Return Durable Coilbug from your graveyard to your hand.", "power": "2", "toughness": "2"}
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Name:Durable Coilbug\nManaCost:1 B\nTypes:Creature Insect\nPT:2/2\nA:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:{4}{B}: Return Durable Coilbug from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Durable Coilbug", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "{4}{B}: Return Durable Coilbug from your graveyard to your hand.", "power": "2", "toughness": "2"}
### Response: Name:Durable Coilbug\nManaCost:1 B\nTypes:Creature Insect\nPT:2/2\nA:AB$ ChangeZone | Cost$ 4 B | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:{4}{B}: Return Durable Coilbug from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Reya Dawnbringer", "mana_cost": "{6}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.", "power": "4", "toughness": "6"}
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Name:Reya Dawnbringer\nManaCost:6 W W W\nTypes:Legendary Creature Angel\nPT:4/6\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | Cost$ 0\nOracle:Flying\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reya Dawnbringer", "mana_cost": "{6}{W}{W}{W}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.", "power": "4", "toughness": "6"}
### Response: Name:Reya Dawnbringer\nManaCost:6 W W W\nTypes:Legendary Creature Angel\nPT:4/6\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | Cost$ 0\nOracle:Flying\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Grip of Desolation", "mana_cost": "{4}{B}{B}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nExile target creature and target land."}
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Name:Grip of Desolation\nManaCost:4 B B\nTypes:Instant\nK:Devoid\nA:SP$ ChangeZone | Cost$ 4 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChangeZone | SpellDescription$ Exile target creature and target land.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Land | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target land\nOracle:Devoid (This card has no color.)\nExile target creature and target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grip of Desolation", "mana_cost": "{4}{B}{B}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nExile target creature and target land."}
### Response: Name:Grip of Desolation\nManaCost:4 B B\nTypes:Instant\nK:Devoid\nA:SP$ ChangeZone | Cost$ 4 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChangeZone | SpellDescription$ Exile target creature and target land.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Land | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target land\nOracle:Devoid (This card has no color.)\nExile target creature and target land.
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Create the Forge script for this magic card
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{"name": "Briar Hydra", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Plant Hydra", "oracle_text": "Trample\nDomain \u2014 Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.", "power": "6", "toughness": "6"}
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Name:Briar Hydra\nManaCost:5 G\nTypes:Creature Plant Hydra\nPT:6/6\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBCounter | TriggerZones$ Battlefield | TriggerDescription$ Domain — Whenever CARDNAME deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.\nSVar:DBCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature.YouCtrl\nSVar:X:Count$Domain\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Trample\nDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Briar Hydra", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Plant Hydra", "oracle_text": "Trample\nDomain \u2014 Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.", "power": "6", "toughness": "6"}
### Response: Name:Briar Hydra\nManaCost:5 G\nTypes:Creature Plant Hydra\nPT:6/6\nK:Trample\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ DBCounter | TriggerZones$ Battlefield | TriggerDescription$ Domain — Whenever CARDNAME deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.\nSVar:DBCounter:DB$ PutCounter | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature.YouCtrl\nSVar:X:Count$Domain\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Trample\nDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
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Create the Forge script for this magic card
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{"name": "Sporogenesis", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nWhenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.\nWhen Sporogenesis leaves the battlefield, remove all fungus counters from all creatures."}
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Name:Sporogenesis\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | CounterType$ FUNGUS | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.counters_GE1_FUNGUS | Execute$ TrigToken | TriggerDescription$ Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:TriggeredCard$CardCounters.FUNGUS\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all fungus counters from all creatures.\nSVar:TrigRemove:DB$ RepeatEach | RepeatCards$ Creature | RepeatSubAbility$ DBRemoveFungus\nSVar:DBRemoveFungus:DB$ RemoveCounter | Defined$ Remembered | CounterType$ FUNGUS | CounterNum$ All\nDeckHas:Ability$Token\nOracle:At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nWhenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.\nWhen Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sporogenesis", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nWhenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.\nWhen Sporogenesis leaves the battlefield, remove all fungus counters from all creatures."}
### Response: Name:Sporogenesis\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.nonToken | TgtPrompt$ Select target nontoken creature | CounterType$ FUNGUS | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | ValidCard$ Creature.counters_GE1_FUNGUS | Execute$ TrigToken | TriggerDescription$ Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:X:TriggeredCard$CardCounters.FUNGUS\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all fungus counters from all creatures.\nSVar:TrigRemove:DB$ RepeatEach | RepeatCards$ Creature | RepeatSubAbility$ DBRemoveFungus\nSVar:DBRemoveFungus:DB$ RemoveCounter | Defined$ Remembered | CounterType$ FUNGUS | CounterNum$ All\nDeckHas:Ability$Token\nOracle:At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.\nWhenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.\nWhen Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
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Create the Forge script for this magic card
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{"name": "Mesa Enchantress", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Whenever you cast an enchantment spell, you may draw a card.", "power": "0", "toughness": "2"}
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Name:Mesa Enchantress\nManaCost:1 W W\nTypes:Creature Human Druid\nPT:0/2\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an enchantment spell, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Enchantment\nOracle:Whenever you cast an enchantment spell, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mesa Enchantress", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Whenever you cast an enchantment spell, you may draw a card.", "power": "0", "toughness": "2"}
### Response: Name:Mesa Enchantress\nManaCost:1 W W\nTypes:Creature Human Druid\nPT:0/2\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast an enchantment spell, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Enchantment\nOracle:Whenever you cast an enchantment spell, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Blood Cultist", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Blood Cultist deals 1 damage to target creature.\nWhenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.", "power": "1", "toughness": "1"}
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Name:Blood Cultist\nManaCost:1 B R\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:{T}: Blood Cultist deals 1 damage to target creature.\nWhenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood Cultist", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Blood Cultist deals 1 damage to target creature.\nWhenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.", "power": "1", "toughness": "1"}
### Response: Name:Blood Cultist\nManaCost:1 B R\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:{T}: Blood Cultist deals 1 damage to target creature.\nWhenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
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Create the Forge script for this magic card
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{"name": "Trufflesnout", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "When Trufflesnout enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Trufflesnout.\n\u2022 You gain 4 life.", "power": "2", "toughness": "2"}
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Name:Trufflesnout\nManaCost:2 G\nTypes:Creature Boar\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBGainLife\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nDeckHas:Ability$Counters|LifeGain\nOracle:When Trufflesnout enters the battlefield, choose one —\n• Put a +1/+1 counter on Trufflesnout.\n• You gain 4 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trufflesnout", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "When Trufflesnout enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Trufflesnout.\n\u2022 You gain 4 life.", "power": "2", "toughness": "2"}
### Response: Name:Trufflesnout\nManaCost:2 G\nTypes:Creature Boar\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBGainLife\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 4 | SpellDescription$ You gain 4 life.\nDeckHas:Ability$Counters|LifeGain\nOracle:When Trufflesnout enters the battlefield, choose one —\n• Put a +1/+1 counter on Trufflesnout.\n• You gain 4 life.
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Create the Forge script for this magic card
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{"name": "Guardian Kirin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kirin", "oracle_text": "Flying\nWhenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.", "power": "2", "toughness": "3"}
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Name:Guardian Kirin\nManaCost:3 W\nTypes:Creature Kirin\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guardian Kirin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Kirin", "oracle_text": "Flying\nWhenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.", "power": "2", "toughness": "3"}
### Response: Name:Guardian Kirin\nManaCost:3 W\nTypes:Creature Kirin\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
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Create the Forge script for this magic card
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{"name": "Tergrid, God of Fright"}
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Name:Tergrid, God of Fright\nManaCost:3 B B\nTypes:Legendary Creature God\nPT:4/5\nK:Menace\nT:Mode$ Sacrificed | ValidCard$ Permanent.nonToken+OppCtrl | OptionalDecider$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a nontoken permanent, you may put that card from a graveyard onto the battlefield under your control.\nT:Mode$ Discarded | ValidCard$ Permanent.nonToken+OppCtrl | OptionalDecider$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard\nSVar:PlayMain1:TRUE\nAlternateMode:Modal\nOracle:Menace\nWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.\n\nALTERNATE\n\nName:Tergrid's Lantern\nManaCost:3 B\nTypes:Legendary Artifact\nA:AB$ Pump | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ TrigGenericChoice | IsCurse$ True | SpellDescription$ Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. | StackDescription$ {p:Targeted} loses 3 life unless they sacrifice a nonland permanent or discard a card.\nA:AB$ Untap | Cost$ 3 B | SpellDescription$ Untap CARDNAME.\nSVar:TrigGenericChoice:DB$ GenericChoice | Defined$ Targeted | Choices$ PaySac,PayDiscard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost\nSVar:PaySac:DB$ LoseLife | LifeAmount$ 3 | Defined$ Targeted | UnlessCost$ Sac<1/Permanent.nonland/nonland permanent> | UnlessPayer$ Targeted | UnlessAI$ LifeLE3 | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent\nSVar:PayDiscard:DB$ LoseLife | LifeAmount$ 3 | Defined$ Targeted | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | UnlessAI$ LifeLE3 | SpellDescription$ You lose 3 life unless you discard a card\n# TODO: Most likely the ChooseGenericEffect code can be simplified somehow to avoid the necessity of having a dedicated fallback ability\nSVar:LoseLifeFallback:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 3\nOracle:{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.\n{3}{B}: Untap Tergrid's Lantern.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tergrid, God of Fright"}
### Response: Name:Tergrid, God of Fright\nManaCost:3 B B\nTypes:Legendary Creature God\nPT:4/5\nK:Menace\nT:Mode$ Sacrificed | ValidCard$ Permanent.nonToken+OppCtrl | OptionalDecider$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent sacrifices a nontoken permanent, you may put that card from a graveyard onto the battlefield under your control.\nT:Mode$ Discarded | ValidCard$ Permanent.nonToken+OppCtrl | OptionalDecider$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever an opponent discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard\nSVar:PlayMain1:TRUE\nAlternateMode:Modal\nOracle:Menace\nWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.\n\nALTERNATE\n\nName:Tergrid's Lantern\nManaCost:3 B\nTypes:Legendary Artifact\nA:AB$ Pump | Cost$ T | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ TrigGenericChoice | IsCurse$ True | SpellDescription$ Target player loses 3 life unless they sacrifice a nonland permanent or discard a card. | StackDescription$ {p:Targeted} loses 3 life unless they sacrifice a nonland permanent or discard a card.\nA:AB$ Untap | Cost$ 3 B | SpellDescription$ Untap CARDNAME.\nSVar:TrigGenericChoice:DB$ GenericChoice | Defined$ Targeted | Choices$ PaySac,PayDiscard | FallbackAbility$ LoseLifeFallback | AILogic$ PayUnlessCost\nSVar:PaySac:DB$ LoseLife | LifeAmount$ 3 | Defined$ Targeted | UnlessCost$ Sac<1/Permanent.nonland/nonland permanent> | UnlessPayer$ Targeted | UnlessAI$ LifeLE3 | SpellDescription$ You lose 3 life unless you sacrifice a nonland permanent\nSVar:PayDiscard:DB$ LoseLife | LifeAmount$ 3 | Defined$ Targeted | UnlessCost$ Discard<1/Card> | UnlessPayer$ Targeted | UnlessAI$ LifeLE3 | SpellDescription$ You lose 3 life unless you discard a card\n# TODO: Most likely the ChooseGenericEffect code can be simplified somehow to avoid the necessity of having a dedicated fallback ability\nSVar:LoseLifeFallback:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 3\nOracle:{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.\n{3}{B}: Untap Tergrid's Lantern.
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Create the Forge script for this magic card
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{"name": "Bamboo Grove Archer", "mana_cost": "{1}{G}", "type_line": "Enchantment Creature \u2014 Snake Archer", "oracle_text": "Defender, reach\nChannel \u2014 {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.", "power": "3", "toughness": "3"}
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Name:Bamboo Grove Archer\nManaCost:1 G\nTypes:Enchantment Creature Snake Archer\nPT:3/3\nK:Defender\nK:Reach\nA:AB$ Destroy | PrecostDesc$ Channel — | Cost$ 4 G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SpellDescription$ Destroy target creature with flying.\nOracle:Defender, reach\nChannel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bamboo Grove Archer", "mana_cost": "{1}{G}", "type_line": "Enchantment Creature \u2014 Snake Archer", "oracle_text": "Defender, reach\nChannel \u2014 {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.", "power": "3", "toughness": "3"}
### Response: Name:Bamboo Grove Archer\nManaCost:1 G\nTypes:Enchantment Creature Snake Archer\nPT:3/3\nK:Defender\nK:Reach\nA:AB$ Destroy | PrecostDesc$ Channel — | Cost$ 4 G Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying | SpellDescription$ Destroy target creature with flying.\nOracle:Defender, reach\nChannel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
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Create the Forge script for this magic card
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{"name": "Gnarled Mass", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "", "power": "3", "toughness": "3"}
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Name:Gnarled Mass\nManaCost:1 G G\nTypes:Creature Spirit\nPT:3/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gnarled Mass", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "", "power": "3", "toughness": "3"}
### Response: Name:Gnarled Mass\nManaCost:1 G G\nTypes:Creature Spirit\nPT:3/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Celestial Kirin", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Kirin Spirit", "oracle_text": "Flying\nWhenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.", "power": "3", "toughness": "3"}
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Name:Celestial Kirin\nManaCost:2 W W\nTypes:Legendary Creature Kirin Spirit\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.cmcEQX\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nAI:RemoveDeck:All\nDeckHints:Type$Spirit|Arcane\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Celestial Kirin", "mana_cost": "{2}{W}{W}", "type_line": "Legendary Creature \u2014 Kirin Spirit", "oracle_text": "Flying\nWhenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.", "power": "3", "toughness": "3"}
### Response: Name:Celestial Kirin\nManaCost:2 W W\nTypes:Legendary Creature Kirin Spirit\nPT:3/3\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Permanent.cmcEQX\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nAI:RemoveDeck:All\nDeckHints:Type$Spirit|Arcane\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
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Create the Forge script for this magic card
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{"name": "Knight Rampager", "mana_cost": "{4}{R}", "type_line": "Artifact Creature \u2014 Knight", "oracle_text": "Trample\nFrenzied Rampage \u2014 At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.\nWhen Knight Rampager dies, it deals 4 damage to target opponent chosen at random.", "power": "6", "toughness": "5"}
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Name:Knight Rampager\nManaCost:4 R\nTypes:Artifact Creature Knight\nPT:6/5\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ ChosenPlayer | Description$ EFFECTSOURCE attacks that player this combat if able.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChooseBis | TriggerDescription$ When CARDNAME dies, it deals 4 damage to target opponent chosen at random.\nSVar:TrigChooseBis:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ 4 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:Trample\nFrenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.\nWhen Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Knight Rampager", "mana_cost": "{4}{R}", "type_line": "Artifact Creature \u2014 Knight", "oracle_text": "Trample\nFrenzied Rampage \u2014 At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.\nWhen Knight Rampager dies, it deals 4 damage to target opponent chosen at random.", "power": "6", "toughness": "5"}
### Response: Name:Knight Rampager\nManaCost:4 R\nTypes:Artifact Creature Knight\nPT:6/5\nK:Trample\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. CARDNAME attacks that player this combat if able.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ AttackChosen | Duration$ UntilEndOfCombat\nSVar:AttackChosen:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ ChosenPlayer | Description$ EFFECTSOURCE attacks that player this combat if able.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChooseBis | TriggerDescription$ When CARDNAME dies, it deals 4 damage to target opponent chosen at random.\nSVar:TrigChooseBis:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | Random$ True | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ 4 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:Trample\nFrenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.\nWhen Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
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Create the Forge script for this magic card
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{"name": "Consecrate Land", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has indestructible and can't be enchanted by other Auras."}
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Name:Consecrate Land\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddKeyword$ Indestructible | Description$ Enchanted land has indestructible.\nS:Mode$ CantAttach | ValidCard$ Aura.Other | Target$ Land.EnchantedBy | Description$ Enchanted land can't be enchanted by other Auras.\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nDeckHas:Keyword$Indesctructible\nOracle:Enchant land\nEnchanted land has indestructible and can't be enchanted by other Auras.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Consecrate Land", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has indestructible and can't be enchanted by other Auras."}
### Response: Name:Consecrate Land\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Land.EnchantedBy | AddKeyword$ Indestructible | Description$ Enchanted land has indestructible.\nS:Mode$ CantAttach | ValidCard$ Aura.Other | Target$ Land.EnchantedBy | Description$ Enchanted land can't be enchanted by other Auras.\nAI:RemoveDeck:Random\nSVar:NonStackingAttachEffect:True\nDeckHas:Keyword$Indesctructible\nOracle:Enchant land\nEnchanted land has indestructible and can't be enchanted by other Auras.
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Create the Forge script for this magic card
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{"name": "Phyrexian Dreadnought", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Phyrexian Dreadnought", "oracle_text": "Trample\nWhen Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.", "power": "12", "toughness": "12"}
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Name:Phyrexian Dreadnought\nManaCost:1\nTypes:Artifact Creature Phyrexian Dreadnought\nPT:12/12\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ChooseCreatures | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.\nSVar:ChooseCreatures:DB$ ChooseCard | Defined$ You | Amount$ X | MinAmount$ 0 | Choices$ Creature.YouCtrl | ChoiceTitle$ Sacrifice any number of creatures with total power 12 or greater. | ChoiceZone$ Battlefield | RememberChosen$ True | SubAbility$ SacrificeSelf\nSVar:SacrificeSelf:DB$ Sacrifice | ConditionCheckSVar$ TotalPower | ConditionSVarCompare$ LT12 | SubAbility$ SacrificeCreatures\nSVar:SacrificeCreatures:DB$ SacrificeAll | Defined$ Remembered | ConditionCheckSVar$ TotalPower | ConditionSVarCompare$ GE12 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TotalPower:Remembered$CardPower\nSVar:X:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Y GE12\nSVar:Y:Count$SumPower_Creature.YouCtrl+notnamedPhyrexian Dreadnought\nOracle:Trample\nWhen Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Dreadnought", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Phyrexian Dreadnought", "oracle_text": "Trample\nWhen Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.", "power": "12", "toughness": "12"}
### Response: Name:Phyrexian Dreadnought\nManaCost:1\nTypes:Artifact Creature Phyrexian Dreadnought\nPT:12/12\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ChooseCreatures | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.\nSVar:ChooseCreatures:DB$ ChooseCard | Defined$ You | Amount$ X | MinAmount$ 0 | Choices$ Creature.YouCtrl | ChoiceTitle$ Sacrifice any number of creatures with total power 12 or greater. | ChoiceZone$ Battlefield | RememberChosen$ True | SubAbility$ SacrificeSelf\nSVar:SacrificeSelf:DB$ Sacrifice | ConditionCheckSVar$ TotalPower | ConditionSVarCompare$ LT12 | SubAbility$ SacrificeCreatures\nSVar:SacrificeCreatures:DB$ SacrificeAll | Defined$ Remembered | ConditionCheckSVar$ TotalPower | ConditionSVarCompare$ GE12 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:TotalPower:Remembered$CardPower\nSVar:X:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Y GE12\nSVar:Y:Count$SumPower_Creature.YouCtrl+notnamedPhyrexian Dreadnought\nOracle:Trample\nWhen Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Create the Forge script for this magic card
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{"name": "Ravager's Mace", "mana_cost": "{1}{B}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Ravager's Mace enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nEquip {2}{B}{R}"}
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Name:Ravager's Mace\nManaCost:1 B R\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddKeyword$ Menace | Description$ Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:X:Count$Party\nK:Equip:2 B R\nSVar:NeedsToPlay:Creature.YouCtrl\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:When Ravager's Mace enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nEquip {2}{B}{R}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravager's Mace", "mana_cost": "{1}{B}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Ravager's Mace enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nEquip {2}{B}{R}"}
### Response: Name:Ravager's Mace\nManaCost:1 B R\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddKeyword$ Menace | Description$ Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nSVar:X:Count$Party\nK:Equip:2 B R\nSVar:NeedsToPlay:Creature.YouCtrl\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:When Ravager's Mace enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nEquip {2}{B}{R}
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Create the Forge script for this magic card
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{"name": "Finale of Devastation", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn."}
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Name:Finale of Devastation\nManaCost:X G G\nTypes:Sorcery\nA:SP$ ChangeZone | ChangeType$ Creature.YouCtrl+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ShuffleNonMandatory$ True | SubAbility$ DBPump | SpellDescription$ Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ X | NumDef$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | StackDescription$ SpellDescription | SpellDescription$ If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.\nSVar:X:Count$xPaid\nOracle:Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Finale of Devastation", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn."}
### Response: Name:Finale of Devastation\nManaCost:X G G\nTypes:Sorcery\nA:SP$ ChangeZone | ChangeType$ Creature.YouCtrl+cmcLEX | Hidden$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Battlefield | ShuffleNonMandatory$ True | SubAbility$ DBPump | SpellDescription$ Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ X | NumDef$ X | ConditionCheckSVar$ X | ConditionSVarCompare$ GE10 | StackDescription$ SpellDescription | SpellDescription$ If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.\nSVar:X:Count$xPaid\nOracle:Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Dunerider Outlaw", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Rebel Rogue", "oracle_text": "Protection from green\nAt the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.", "power": "1", "toughness": "1"}
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Name:Dunerider Outlaw\nManaCost:B B\nTypes:Creature Human Rebel Rogue\nPT:1/1\nK:Protection from green\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigPutCounter | IsPresent$ Card.Self+dealtDamageToOppThisTurn | TriggerDescription$ At the beginning of each end step, if CARDNAME dealt damage to an opponent this turn, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Protection from green\nAt the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dunerider Outlaw", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Rebel Rogue", "oracle_text": "Protection from green\nAt the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.", "power": "1", "toughness": "1"}
### Response: Name:Dunerider Outlaw\nManaCost:B B\nTypes:Creature Human Rebel Rogue\nPT:1/1\nK:Protection from green\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigPutCounter | IsPresent$ Card.Self+dealtDamageToOppThisTurn | TriggerDescription$ At the beginning of each end step, if CARDNAME dealt damage to an opponent this turn, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Protection from green\nAt the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Rankle, Master of Pranks", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Faerie Rogue", "oracle_text": "Flying, haste\nWhenever Rankle, Master of Pranks deals combat damage to a player, choose any number \u2014\n\u2022 Each player discards a card.\n\u2022 Each player loses 1 life and draws a card.\n\u2022 Each player sacrifices a creature.", "power": "3", "toughness": "3"}
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Name:Rankle, Master of Pranks\nManaCost:2 B B\nTypes:Legendary Creature Faerie Rogue\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDiscard,DBLoseLife,DBSac | MinCharmNum$ 0 | CharmNum$ 3\nSVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | AILogic$ AnyPhaseIfFavored | SpellDescription$ Each player discards a card.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Player | SubAbility$ DBDraw | AILogic$ AnyPhase | SpellDescription$ Each player loses 1 life and draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 1 | StackDescription$ None\nSVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nOracle:Flying, haste\nWhenever Rankle, Master of Pranks deals combat damage to a player, choose any number —\n• Each player discards a card.\n• Each player loses 1 life and draws a card.\n• Each player sacrifices a creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rankle, Master of Pranks", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Faerie Rogue", "oracle_text": "Flying, haste\nWhenever Rankle, Master of Pranks deals combat damage to a player, choose any number \u2014\n\u2022 Each player discards a card.\n\u2022 Each player loses 1 life and draws a card.\n\u2022 Each player sacrifices a creature.", "power": "3", "toughness": "3"}
### Response: Name:Rankle, Master of Pranks\nManaCost:2 B B\nTypes:Legendary Creature Faerie Rogue\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDiscard,DBLoseLife,DBSac | MinCharmNum$ 0 | CharmNum$ 3\nSVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | AILogic$ AnyPhaseIfFavored | SpellDescription$ Each player discards a card.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1 | Defined$ Player | SubAbility$ DBDraw | AILogic$ AnyPhase | SpellDescription$ Each player loses 1 life and draws a card.\nSVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 1 | StackDescription$ None\nSVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nOracle:Flying, haste\nWhenever Rankle, Master of Pranks deals combat damage to a player, choose any number —\n• Each player discards a card.\n• Each player loses 1 life and draws a card.\n• Each player sacrifices a creature.
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Create the Forge script for this magic card
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{"name": "Necromancer's Covenant", "mana_cost": "{3}{W}{B}{B}", "type_line": "Enchantment", "oracle_text": "When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.\nZombies you control have lifelink."}
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Name:Necromancer's Covenant\nManaCost:3 W B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.\nSVar:TrigChange:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Creature | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ X | SubAbility$ DBClearRemember\nS:Mode$ Continuous | Affected$ Zombie.YouCtrl | AddKeyword$ Lifelink | Description$ Zombies you control have lifelink.\nSVar:DBClearRemember:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:PlayMain1:TRUE\nOracle:When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.\nZombies you control have lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necromancer's Covenant", "mana_cost": "{3}{W}{B}{B}", "type_line": "Enchantment", "oracle_text": "When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.\nZombies you control have lifelink."}
### Response: Name:Necromancer's Covenant\nManaCost:3 W B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.\nSVar:TrigChange:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Creature | RememberChanged$ True | ForgetOtherRemembered$ True | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ X | SubAbility$ DBClearRemember\nS:Mode$ Continuous | Affected$ Zombie.YouCtrl | AddKeyword$ Lifelink | Description$ Zombies you control have lifelink.\nSVar:DBClearRemember:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:PlayMain1:TRUE\nOracle:When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.\nZombies you control have lifelink.
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Create the Forge script for this magic card
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{"name": "Unchecked Growth", "mana_cost": "{2}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn."}
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Name:Unchecked Growth\nManaCost:2 G\nTypes:Instant Arcane\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SubAbility$ DBTrample | SpellDescription$ Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.\nSVar:DBTrample:DB$ Pump | Defined$ Targeted | KW$ Trample | ConditionDefined$ Targeted | ConditionPresent$ Spirit | ConditionCompare$ GE1\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit\nOracle:Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unchecked Growth", "mana_cost": "{2}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn."}
### Response: Name:Unchecked Growth\nManaCost:2 G\nTypes:Instant Arcane\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +4 | SubAbility$ DBTrample | SpellDescription$ Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.\nSVar:DBTrample:DB$ Pump | Defined$ Targeted | KW$ Trample | ConditionDefined$ Targeted | ConditionPresent$ Spirit | ConditionCompare$ GE1\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit\nOracle:Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Gemstone Array", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}: Put a charge counter on Gemstone Array.\nRemove a charge counter from Gemstone Array: Add one mana of any color."}
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Name:Gemstone Array\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{2}: Put a charge counter on Gemstone Array.\nRemove a charge counter from Gemstone Array: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gemstone Array", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{2}: Put a charge counter on Gemstone Array.\nRemove a charge counter from Gemstone Array: Add one mana of any color."}
### Response: Name:Gemstone Array\nManaCost:4\nTypes:Artifact\nA:AB$ PutCounter | Cost$ 2 | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.\nA:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{2}: Put a charge counter on Gemstone Array.\nRemove a charge counter from Gemstone Array: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Axebane Beast", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "3", "toughness": "4"}
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Name:Axebane Beast\nManaCost:3 G\nTypes:Creature Beast\nPT:3/4\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Axebane Beast", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "3", "toughness": "4"}
### Response: Name:Axebane Beast\nManaCost:3 G\nTypes:Creature Beast\nPT:3/4\nOracle:
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Create the Forge script for this magic card
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{"name": "Keldon Warcaller", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.", "power": "2", "toughness": "2"}
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Name:Keldon Warcaller\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a lore counter on target Saga you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Saga.YouCtrl | TgtPrompt$ Select target Saga you control | CounterType$ LORE | CounterNum$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keldon Warcaller", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.", "power": "2", "toughness": "2"}
### Response: Name:Keldon Warcaller\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a lore counter on target Saga you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Saga.YouCtrl | TgtPrompt$ Select target Saga you control | CounterType$ LORE | CounterNum$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
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Create the Forge script for this magic card
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{"name": "Ephemerate", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target creature you control, then return it to the battlefield under its owner's control.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
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Name:Ephemerate\nManaCost:W\nTypes:Instant\nK:Rebound\nA:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | StackDescription$ Exile {c:Targeted}, | SpellDescription$ Exile target creature you control, then return that card to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ then return it to the battlefield under its owner's control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return it to the battlefield under its owner's control.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ephemerate", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target creature you control, then return it to the battlefield under its owner's control.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
### Response: Name:Ephemerate\nManaCost:W\nTypes:Instant\nK:Rebound\nA:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | StackDescription$ Exile {c:Targeted}, | SpellDescription$ Exile target creature you control, then return that card to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ then return it to the battlefield under its owner's control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return it to the battlefield under its owner's control.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Kris Mage", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.", "power": "1", "toughness": "1"}
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Name:Kris Mage\nManaCost:R\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ DealDamage | Cost$ R T Discard<1/Card> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nOracle:{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kris Mage", "mana_cost": "{R}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.", "power": "1", "toughness": "1"}
### Response: Name:Kris Mage\nManaCost:R\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ DealDamage | Cost$ R T Discard<1/Card> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nAI:RemoveDeck:All\nOracle:{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Bloodstone Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
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Name:Bloodstone Goblin\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.kicked | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, if that spell was kicked, CARDNAME gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Menace\nOracle:Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodstone Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "2", "toughness": "2"}
### Response: Name:Bloodstone Goblin\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Card.kicked | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, if that spell was kicked, CARDNAME gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Menace\nOracle:Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Create the Forge script for this magic card
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{"name": "Rulik Mons, Warren Chief", "mana_cost": "{1}{R}{G}{G}", "type_line": "Legendary Creature \u2014 Goblin", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.", "power": "3", "toughness": "3"}
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Name:Rulik Mons, Warren Chief\nManaCost:1 R G G\nTypes:Legendary Creature Goblin\nPT:3/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rulik Mons, Warren Chief", "mana_cost": "{1}{R}{G}{G}", "type_line": "Legendary Creature \u2014 Goblin", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.", "power": "3", "toughness": "3"}
### Response: Name:Rulik Mons, Warren Chief\nManaCost:1 R G G\nTypes:Legendary Creature Goblin\nPT:3/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | ChangeNum$ 1 | ChangeValid$ Card.Land | ForceRevealToController$ True | Optional$ True | RememberChanged$ True | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ 0 | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneBattlefield | ConditionCompare$ EQ0 | TokenScript$ r_1_1_goblin | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nSVar:HasAttackEffect:TRUE\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
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Create the Forge script for this magic card
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{"name": "Cloudcrown Oak", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "3", "toughness": "4"}
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Name:Cloudcrown Oak\nManaCost:2 G G\nTypes:Creature Treefolk Warrior\nPT:3/4\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloudcrown Oak", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "3", "toughness": "4"}
### Response: Name:Cloudcrown Oak\nManaCost:2 G G\nTypes:Creature Treefolk Warrior\nPT:3/4\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Might of Oaks", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +7/+7 until end of turn."}
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Name:Might of Oaks\nManaCost:3 G\nTypes:Instant\nA:SP$ Pump | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +7 | NumDef$ +7 | SpellDescription$ Target creature gets +7/+7 until end of turn.\nOracle:Target creature gets +7/+7 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Might of Oaks", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +7/+7 until end of turn."}
### Response: Name:Might of Oaks\nManaCost:3 G\nTypes:Instant\nA:SP$ Pump | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +7 | NumDef$ +7 | SpellDescription$ Target creature gets +7/+7 until end of turn.\nOracle:Target creature gets +7/+7 until end of turn.
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Create the Forge script for this magic card
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{"name": "Dennick, Pious Apprentice"}
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Name:Dennick, Pious Apprentice\nManaCost:W U\nTypes:Legendary Creature Human Soldier\nPT:2/3\nK:Lifelink\nS:Mode$ CantTarget | AffectedZone$ Graveyard | Description$ Cards in graveyards can't be the targets of spells or abilities.\nK:Disturb:2 W U\nDeckHas:Ability$LifeGain|Graveyard|Token|Sacrifice\nAlternateMode:DoubleFaced\nOracle:Lifelink\nCards in graveyards can't be the targets of spells or abilities.\nDisturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Dennick, Pious Apparition\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Creature Spirit Soldier\nPT:3/2\nK:Flying\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigInvestigate | TriggerDescription$ Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying\nWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nIf Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dennick, Pious Apprentice"}
### Response: Name:Dennick, Pious Apprentice\nManaCost:W U\nTypes:Legendary Creature Human Soldier\nPT:2/3\nK:Lifelink\nS:Mode$ CantTarget | AffectedZone$ Graveyard | Description$ Cards in graveyards can't be the targets of spells or abilities.\nK:Disturb:2 W U\nDeckHas:Ability$LifeGain|Graveyard|Token|Sacrifice\nAlternateMode:DoubleFaced\nOracle:Lifelink\nCards in graveyards can't be the targets of spells or abilities.\nDisturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Dennick, Pious Apparition\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Creature Spirit Soldier\nPT:3/2\nK:Flying\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigInvestigate | TriggerDescription$ Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying\nWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nIf Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
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Create the Forge script for this magic card
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{"name": "Frodo, Determined Hero", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Halfling Warrior", "oracle_text": "Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.\nAs long as it's your turn, prevent all damage that would be dealt to Frodo.", "power": "2", "toughness": "2"}
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Name:Frodo, Determined Hero\nManaCost:1 W\nTypes:Legendary Creature Halfling Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAttach | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME\nSVar:DBAttach:DB$ Attach | ValidTgts$ Equipment.cmcEQ2+YouCtrl,Equipment.cmcEQ3+YouCtrl | Object$ Targeted | Defined$ Self\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self| PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to NICKNAME.\nDeckHints:Type$Equipment\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.\nAs long as it's your turn, prevent all damage that would be dealt to Frodo.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frodo, Determined Hero", "mana_cost": "{1}{W}", "type_line": "Legendary Creature \u2014 Halfling Warrior", "oracle_text": "Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.\nAs long as it's your turn, prevent all damage that would be dealt to Frodo.", "power": "2", "toughness": "2"}
### Response: Name:Frodo, Determined Hero\nManaCost:1 W\nTypes:Legendary Creature Halfling Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAttach | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBAttach | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, you may attach target Equipment you control with mana value 2 or 3 to NICKNAME\nSVar:DBAttach:DB$ Attach | ValidTgts$ Equipment.cmcEQ2+YouCtrl,Equipment.cmcEQ3+YouCtrl | Object$ Targeted | Defined$ Self\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Card.Self| PlayerTurn$ True | Description$ As long as it's your turn, prevent all damage that would be dealt to NICKNAME.\nDeckHints:Type$Equipment\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.\nAs long as it's your turn, prevent all damage that would be dealt to Frodo.
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Create the Forge script for this magic card
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{"name": "Phyrexian Bloodstock", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Zombie", "oracle_text": "When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.", "power": "3", "toughness": "3"}
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Name:Phyrexian Bloodstock\nManaCost:4 B\nTypes:Creature Phyrexian Zombie\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME leaves the battlefield, destroy target white creature. It can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.White | NoRegen$ True | TgtPrompt$ Select target white creature.\nAI:RemoveDeck:Random\nOracle:When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Bloodstock", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Phyrexian Zombie", "oracle_text": "When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.", "power": "3", "toughness": "3"}
### Response: Name:Phyrexian Bloodstock\nManaCost:4 B\nTypes:Creature Phyrexian Zombie\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME leaves the battlefield, destroy target white creature. It can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.White | NoRegen$ True | TgtPrompt$ Select target white creature.\nAI:RemoveDeck:Random\nOracle:When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Covetous Dragon", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen you control no artifacts, sacrifice Covetous Dragon.", "power": "6", "toughness": "5"}
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Name:Covetous Dragon\nManaCost:4 R\nTypes:Creature Dragon\nPT:6/5\nK:Flying\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no artifacts, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Artifact.YouCtrl\nAI:RemoveDeck:Random\nOracle:Flying\nWhen you control no artifacts, sacrifice Covetous Dragon.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Covetous Dragon", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen you control no artifacts, sacrifice Covetous Dragon.", "power": "6", "toughness": "5"}
### Response: Name:Covetous Dragon\nManaCost:4 R\nTypes:Creature Dragon\nPT:6/5\nK:Flying\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Artifact.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no artifacts, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Artifact.YouCtrl\nAI:RemoveDeck:Random\nOracle:Flying\nWhen you control no artifacts, sacrifice Covetous Dragon.
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Create the Forge script for this magic card
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{"name": "Kylox, Visionary Inventor"}
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Name:Kylox, Visionary Inventor\nManaCost:5 U R\nTypes:Legendary Creature Viashino Artificer\nPT:4/4\nK:Menace\nK:Ward:2\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature.Other | RememberSacrificed$ True | Optional$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsImprinted+YouOwn | ValidZone$ Exile | ValidSA$ Instant,Sorcery | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:RememberedLKI$CardPower\nSVar:SacX:Count$Valid Creature.Other\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Instant|Sorcery\nAI:RemoveDeck:All\nOracle:Menace, ward {2}, haste\nWhenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kylox, Visionary Inventor"}
### Response: Name:Kylox, Visionary Inventor\nManaCost:5 U R\nTypes:Legendary Creature Viashino Artificer\nPT:4/4\nK:Menace\nK:Ward:2\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ SacX | SacValid$ Creature.Other | RememberSacrificed$ True | Optional$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsImprinted+YouOwn | ValidZone$ Exile | ValidSA$ Instant,Sorcery | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:X:RememberedLKI$CardPower\nSVar:SacX:Count$Valid Creature.Other\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Instant|Sorcery\nAI:RemoveDeck:All\nOracle:Menace, ward {2}, haste\nWhenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
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Create the Forge script for this magic card
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{"name": "Decimator Beetle", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.\nWhenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.", "power": "4", "toughness": "5"}
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Name:Decimator Beetle\nManaCost:3 B G\nTypes:Creature Insect\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever CARDNAME attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature defending player controls | CounterType$ M1M1 | CounterNum$ 1 | TargetsWithDefinedController$ TriggeredDefendingPlayer\nOracle:When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.\nWhenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Decimator Beetle", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.\nWhenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.", "power": "4", "toughness": "5"}
### Response: Name:Decimator Beetle\nManaCost:3 B G\nTypes:Creature Insect\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ M1M1 | IsCurse$ True | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever CARDNAME attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.\nSVar:TrigRemoveCounter:DB$ RemoveCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ M1M1 | CounterNum$ 1 | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature defending player controls | CounterType$ M1M1 | CounterNum$ 1 | TargetsWithDefinedController$ TriggeredDefendingPlayer\nOracle:When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.\nWhenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Create the Forge script for this magic card
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{"name": "Stensia Masquerade", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Attacking creatures you control have first strike.\nWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
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Name:Stensia Masquerade\nManaCost:2 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ First Strike | Description$ Attacking creatures you control have first strike.\nT:Mode$ DamageDone | ValidSource$ Vampire.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nK:Madness:2 R\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Discard & Type$Vampire\nOracle:Attacking creatures you control have first strike.\nWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stensia Masquerade", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Attacking creatures you control have first strike.\nWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
### Response: Name:Stensia Masquerade\nManaCost:2 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.attacking+YouCtrl | AddKeyword$ First Strike | Description$ Attacking creatures you control have first strike.\nT:Mode$ DamageDone | ValidSource$ Vampire.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nK:Madness:2 R\nSVar:PlayMain1:TRUE\nDeckHints:Ability$Discard & Type$Vampire\nOracle:Attacking creatures you control have first strike.\nWhenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.\nMadness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "A Golden Opportunity", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI \u2014 Conjure a card named Gilded Goose onto the battlefield.\nII, III \u2014 You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield."}
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Name:A Golden Opportunity\nManaCost:2 G\nTypes:Enchantment Saga\nK:Chapter:3:DBConjureGoos,DBConjureEgg,DBConjureEgg\nSVar:DBConjureGoos:DB$ MakeCard | Conjure$ True | Name$ Gilded Goose | Zone$ Battlefield | SpellDescription$ Conjure a card named Gilded Goose onto the battlefield.\nSVar:DBConjureEgg:AB$ MakeCard | Cost$ tapXType<1/Bird> Sac<1/Artifact> | Conjure$ True | Name$ Golden Egg | Zone$ Battlefield | SpellDescription$ You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food|Bird|Artifact\nOracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Conjure a card named Gilded Goose onto the battlefield.\nII, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A Golden Opportunity", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI \u2014 Conjure a card named Gilded Goose onto the battlefield.\nII, III \u2014 You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield."}
### Response: Name:A Golden Opportunity\nManaCost:2 G\nTypes:Enchantment Saga\nK:Chapter:3:DBConjureGoos,DBConjureEgg,DBConjureEgg\nSVar:DBConjureGoos:DB$ MakeCard | Conjure$ True | Name$ Gilded Goose | Zone$ Battlefield | SpellDescription$ Conjure a card named Gilded Goose onto the battlefield.\nSVar:DBConjureEgg:AB$ MakeCard | Cost$ tapXType<1/Bird> Sac<1/Artifact> | Conjure$ True | Name$ Golden Egg | Zone$ Battlefield | SpellDescription$ You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food|Bird|Artifact\nOracle:(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)\nI — Conjure a card named Gilded Goose onto the battlefield.\nII, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Treasure Keeper", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.", "power": "3", "toughness": "3"}
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Name:Treasure Keeper\nManaCost:4\nTypes:Artifact Creature Construct\nPT:3/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | TriggerZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigKeeperCascade | TriggerDescription$ When CARDNAME dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.\nSVar:TrigKeeperCascade:DB$ DigUntil | Defined$ You | Amount$ 1 | Valid$ Card.nonLand+cmcLE3 | NoMoveRevealed$ True | ImprintRevealed$ True | RememberFound$ True | SubAbility$ CascadeCast\nSVar:CascadeCast:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ CascadeMoveToLib\nSVar:CascadeMoveToLib:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered,Card.IsImprinted | Origin$ Library | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treasure Keeper", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.", "power": "3", "toughness": "3"}
### Response: Name:Treasure Keeper\nManaCost:4\nTypes:Artifact Creature Construct\nPT:3/3\nT:Mode$ ChangesZone | ValidCard$ Card.Self | TriggerZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigKeeperCascade | TriggerDescription$ When CARDNAME dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.\nSVar:TrigKeeperCascade:DB$ DigUntil | Defined$ You | Amount$ 1 | Valid$ Card.nonLand+cmcLE3 | NoMoveRevealed$ True | ImprintRevealed$ True | RememberFound$ True | SubAbility$ CascadeCast\nSVar:CascadeCast:DB$ Play | Defined$ Remembered | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | SubAbility$ CascadeMoveToLib\nSVar:CascadeMoveToLib:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered,Card.IsImprinted | Origin$ Library | Destination$ Library | RandomOrder$ True | LibraryPosition$ -1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Goblin Kaboomist", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "At the beginning of your upkeep, create a colorless artifact token named Land Mine with \"{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying.\" Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.", "power": "1", "toughness": "2"}
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Name:Goblin Kaboomist\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:1/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, CARDNAME deals 2 damage to itself.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ land_mine | TokenOwner$ You | SubAbility$ DBFlip\nSVar:DBFlip:DB$ FlipACoin | Caller$ You | LoseSubAbility$ DmgSelf\nSVar:DmgSelf:DB$ DealDamage | Defined$ Self | NumDmg$ 2\nOracle:At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goblin Kaboomist", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "At the beginning of your upkeep, create a colorless artifact token named Land Mine with \"{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying.\" Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.", "power": "1", "toughness": "2"}
### Response: Name:Goblin Kaboomist\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:1/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, CARDNAME deals 2 damage to itself.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ land_mine | TokenOwner$ You | SubAbility$ DBFlip\nSVar:DBFlip:DB$ FlipACoin | Caller$ You | LoseSubAbility$ DmgSelf\nSVar:DmgSelf:DB$ DealDamage | Defined$ Self | NumDmg$ 2\nOracle:At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
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Create the Forge script for this magic card
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{"name": "Rhystic Syphon", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Unless target player pays {3}, that player loses 5 life and you gain 5 life."}
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Name:Rhystic Syphon\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ 3 B B | LifeAmount$ 5 | ValidTgts$ Player | TgtPrompt$ Target a player to lose life | SubAbility$ DBGainLife | UnlessCost$ 3 | UnlessPayer$ Targeted | UnlessResolveSubs$ WhenNotPaid | SpellDescription$ Unless target player pays {3}, that player loses 5 life and you gain 5 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 5\nOracle:Unless target player pays {3}, that player loses 5 life and you gain 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhystic Syphon", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Unless target player pays {3}, that player loses 5 life and you gain 5 life."}
### Response: Name:Rhystic Syphon\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ 3 B B | LifeAmount$ 5 | ValidTgts$ Player | TgtPrompt$ Target a player to lose life | SubAbility$ DBGainLife | UnlessCost$ 3 | UnlessPayer$ Targeted | UnlessResolveSubs$ WhenNotPaid | SpellDescription$ Unless target player pays {3}, that player loses 5 life and you gain 5 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 5\nOracle:Unless target player pays {3}, that player loses 5 life and you gain 5 life.
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Create the Forge script for this magic card
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{"name": "Sword of the Paruns", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "As long as equipped creature is tapped, tapped creatures you control get +2/+0.\nAs long as equipped creature is untapped, untapped creatures you control get +0/+2.\n{3}: You may tap or untap equipped creature.\nEquip {3}"}
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Name:Sword of the Paruns\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl | AddPower$ 2 | IsPresent$ Card.EquippedBy+tapped | Description$ As long as equipped creature is tapped, tapped creatures you control get +2/+0.\nS:Mode$ Continuous | Affected$ Creature.untapped+YouCtrl | AddToughness$ 2 | IsPresent$ Card.EquippedBy+untapped | Description$ As long as equipped creature is untapped, untapped creatures you control get +0/+2.\nA:AB$ TapOrUntap | Cost$ 3 | Defined$ Equipped | IsPresent$ Card.EquippedBy | SpellDescription$ You may tap or untap equipped creature.\nAI:RemoveDeck:All\nOracle:As long as equipped creature is tapped, tapped creatures you control get +2/+0.\nAs long as equipped creature is untapped, untapped creatures you control get +0/+2.\n{3}: You may tap or untap equipped creature.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sword of the Paruns", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "As long as equipped creature is tapped, tapped creatures you control get +2/+0.\nAs long as equipped creature is untapped, untapped creatures you control get +0/+2.\n{3}: You may tap or untap equipped creature.\nEquip {3}"}
### Response: Name:Sword of the Paruns\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl | AddPower$ 2 | IsPresent$ Card.EquippedBy+tapped | Description$ As long as equipped creature is tapped, tapped creatures you control get +2/+0.\nS:Mode$ Continuous | Affected$ Creature.untapped+YouCtrl | AddToughness$ 2 | IsPresent$ Card.EquippedBy+untapped | Description$ As long as equipped creature is untapped, untapped creatures you control get +0/+2.\nA:AB$ TapOrUntap | Cost$ 3 | Defined$ Equipped | IsPresent$ Card.EquippedBy | SpellDescription$ You may tap or untap equipped creature.\nAI:RemoveDeck:All\nOracle:As long as equipped creature is tapped, tapped creatures you control get +2/+0.\nAs long as equipped creature is untapped, untapped creatures you control get +0/+2.\n{3}: You may tap or untap equipped creature.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Kaya, Ghost Assassin", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Planeswalker \u2014 Kaya", "oracle_text": "0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.\n\u22121: Each opponent loses 2 life and you gain 2 life.\n\u22122: Each opponent discards a card and you draw a card.", "loyalty": "5"}
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Name:Kaya, Ghost Assassin\nManaCost:2 W B\nTypes:Legendary Planeswalker Kaya\nLoyalty:5\nA:AB$ Pump | Cost$ AddCounter<0/LOYALTY> | ValidTgts$ Creature | TargetMax$ 1 | TargetMin$ 0 | Planeswalker$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Exile CARDNAME or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.\nSVar:DBChoose:DB$ GenericChoice | Choices$ DBExileSelf,DBExileTarget | Defined$ You\nSVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Exile CARDNAME\nSVar:DBExileTarget:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Exile up to one target creature\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBReturn | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of your next upkeep. | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup\nSVar:DBReturn:DB$ ChangeZone | Origin$ Exile | Defined$ DelayTriggerRememberedLKI | Destination$ Battlefield\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nA:AB$ LoseLife | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nA:AB$ Discard | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Opponent | Mode$ TgtChoose | SubAbility$ DBDraw | SpellDescription$ Each opponent discards a card and you draw a card.\nSVar:DBDraw:DB$ Draw\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain\nOracle:[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.\n[-1]: Each opponent loses 2 life and you gain 2 life.\n[-2]: Each opponent discards a card and you draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kaya, Ghost Assassin", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Planeswalker \u2014 Kaya", "oracle_text": "0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.\n\u22121: Each opponent loses 2 life and you gain 2 life.\n\u22122: Each opponent discards a card and you draw a card.", "loyalty": "5"}
### Response: Name:Kaya, Ghost Assassin\nManaCost:2 W B\nTypes:Legendary Planeswalker Kaya\nLoyalty:5\nA:AB$ Pump | Cost$ AddCounter<0/LOYALTY> | ValidTgts$ Creature | TargetMax$ 1 | TargetMin$ 0 | Planeswalker$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Exile CARDNAME or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.\nSVar:DBChoose:DB$ GenericChoice | Choices$ DBExileSelf,DBExileTarget | Defined$ You\nSVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Exile CARDNAME\nSVar:DBExileTarget:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDelTrig | SpellDescription$ Exile up to one target creature\nSVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBReturn | TriggerDescription$ Return that card to the battlefield under its owner's control at the beginning of your next upkeep. | RememberObjects$ RememberedLKI | SubAbility$ DBCleanup\nSVar:DBReturn:DB$ ChangeZone | Origin$ Exile | Defined$ DelayTriggerRememberedLKI | Destination$ Battlefield\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ You\nA:AB$ LoseLife | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nA:AB$ Discard | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Opponent | Mode$ TgtChoose | SubAbility$ DBDraw | SpellDescription$ Each opponent discards a card and you draw a card.\nSVar:DBDraw:DB$ Draw\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain\nOracle:[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.\n[-1]: Each opponent loses 2 life and you gain 2 life.\n[-2]: Each opponent discards a card and you draw a card.
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Create the Forge script for this magic card
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{"name": "Thornscape Master", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.\n{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "2"}
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Name:Thornscape Master\nManaCost:2 G G\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ DealDamage | Cost$ R R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nA:AB$ Protection | Cost$ W W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White\nOracle:{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.\n{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thornscape Master", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.\n{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Thornscape Master\nManaCost:2 G G\nTypes:Creature Human Wizard\nPT:2/2\nA:AB$ DealDamage | Cost$ R R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nA:AB$ Protection | Cost$ W W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Red|White\nOracle:{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.\n{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Scion of Opulence", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.", "power": "3", "toughness": "1"}
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Name:Scion of Opulence\nManaCost:2 R\nTypes:Creature Vampire Noble\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Vampire.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Vampire you control dies, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nA:AB$ Dig | Cost$ R Sac<2/Artifact> | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ You | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:EffSModeContinuous:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIPreference:SacCost$Artifact.token\nDeckHas:Ability$Token|Sacrifice\nOracle:Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\n{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scion of Opulence", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\n{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.", "power": "3", "toughness": "1"}
### Response: Name:Scion of Opulence\nManaCost:2 R\nTypes:Creature Vampire Noble\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Vampire.Other+nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Vampire you control dies, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nA:AB$ Dig | Cost$ R Sac<2/Artifact> | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Defined$ You | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ EffSModeContinuous | ExileOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:EffSModeContinuous:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | MayPlay$ True | AffectedZone$ Exile | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIPreference:SacCost$Artifact.token\nDeckHas:Ability$Token|Sacrifice\nOracle:Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\n{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Create the Forge script for this magic card
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{"name": "Killer Instinct", "mana_cost": "{4}{R}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step."}
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Name:Killer Instinct\nManaCost:4 R G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | RememberChanged$ True | LibraryPosition2$ 0 | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Killer Instinct", "mana_cost": "{4}{R}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step."}
### Response: Name:Killer Instinct\nManaCost:4 R G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | RememberChanged$ True | LibraryPosition2$ 0 | SubAbility$ DBPump\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Rusted Slasher", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "Sacrifice an artifact: Regenerate Rusted Slasher.", "power": "4", "toughness": "1"}
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Name:Rusted Slasher\nManaCost:4\nTypes:Artifact Creature Phyrexian Horror\nPT:4/1\nA:AB$ Regenerate | Cost$ Sac<1/Artifact> | SpellDescription$ Regenerate CARDNAME.\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ1,Artifact.cmcEQ2\nAI:RemoveDeck:Random\nOracle:Sacrifice an artifact: Regenerate Rusted Slasher.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rusted Slasher", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "Sacrifice an artifact: Regenerate Rusted Slasher.", "power": "4", "toughness": "1"}
### Response: Name:Rusted Slasher\nManaCost:4\nTypes:Artifact Creature Phyrexian Horror\nPT:4/1\nA:AB$ Regenerate | Cost$ Sac<1/Artifact> | SpellDescription$ Regenerate CARDNAME.\nSVar:AIPreference:SacCost$Artifact.token,Artifact.cmcEQ1,Artifact.cmcEQ2\nAI:RemoveDeck:Random\nOracle:Sacrifice an artifact: Regenerate Rusted Slasher.
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Create the Forge script for this magic card
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{"name": "Blazing Effigy", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.", "power": "0", "toughness": "3"}
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Name:Blazing Effigy\nManaCost:1 R\nTypes:Creature Elemental\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ BlazeDmg | TriggerDescription$ When CARDNAME dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to CARDNAME this turn by other sources named Blazing Effigy.\nSVar:BlazeDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to deal damage to | NumDmg$ BlazeSize\nSVar:BlazeSize:Count$TotalDamageThisTurn Card.Other+namedBlazing_Effigy/Plus.3\nSVar:SacMe:2\nDeckHints:Name$Blazing Effigy\nOracle:When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blazing Effigy", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.", "power": "0", "toughness": "3"}
### Response: Name:Blazing Effigy\nManaCost:1 R\nTypes:Creature Elemental\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ BlazeDmg | TriggerDescription$ When CARDNAME dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to CARDNAME this turn by other sources named Blazing Effigy.\nSVar:BlazeDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to deal damage to | NumDmg$ BlazeSize\nSVar:BlazeSize:Count$TotalDamageThisTurn Card.Other+namedBlazing_Effigy/Plus.3\nSVar:SacMe:2\nDeckHints:Name$Blazing Effigy\nOracle:When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
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Create the Forge script for this magic card
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{"name": "Fighting Chance", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn."}
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Name:Fighting Chance\nManaCost:R\nTypes:Instant\nA:SP$ RepeatEach | Cost$ R | RepeatCards$ Creature.blocking | Zone$ Battlefield | RepeatSubAbility$ DBFlip | SpellDescription$ For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.\nSVar:DBFlip:DB$ FlipACoin | WinSubAbility$ DBPreventDmg\nSVar:DBPreventDmg:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | ExileOnMoved$ Battlefield\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by that creature this turn.\nAI:RemoveDeck:All\nOracle:For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fighting Chance", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn."}
### Response: Name:Fighting Chance\nManaCost:R\nTypes:Instant\nA:SP$ RepeatEach | Cost$ R | RepeatCards$ Creature.blocking | Zone$ Battlefield | RepeatSubAbility$ DBFlip | SpellDescription$ For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.\nSVar:DBFlip:DB$ FlipACoin | WinSubAbility$ DBPreventDmg\nSVar:DBPreventDmg:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | ExileOnMoved$ Battlefield\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by that creature this turn.\nAI:RemoveDeck:All\nOracle:For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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Create the Forge script for this magic card
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{"name": "Recurring Insight", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the number of cards in target opponent's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
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Name:Recurring Insight\nManaCost:4 U U\nTypes:Sorcery\nK:Rebound\nA:SP$ Pump | Cost$ 4 U U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDraw | StackDescription$ None | SpellDescription$ Draw cards equal to the number of cards in target opponent's hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TargetedPlayer$CardsInHand\nAI:RemoveDeck:All\nOracle:Draw cards equal to the number of cards in target opponent's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Recurring Insight", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Draw cards equal to the number of cards in target opponent's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
### Response: Name:Recurring Insight\nManaCost:4 U U\nTypes:Sorcery\nK:Rebound\nA:SP$ Pump | Cost$ 4 U U | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ DBDraw | StackDescription$ None | SpellDescription$ Draw cards equal to the number of cards in target opponent's hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:TargetedPlayer$CardsInHand\nAI:RemoveDeck:All\nOracle:Draw cards equal to the number of cards in target opponent's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Apothecary Geist", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.", "power": "2", "toughness": "3"}
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Name:Apothecary Geist\nManaCost:3 W\nTypes:Creature Spirit\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | IsPresent$ Spirit.Other+YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, if you control another Spirit, gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHints:Type$Spirit\nOracle:Flying\nWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Apothecary Geist", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.", "power": "2", "toughness": "3"}
### Response: Name:Apothecary Geist\nManaCost:3 W\nTypes:Creature Spirit\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | IsPresent$ Spirit.Other+YouCtrl | TriggerDescription$ When CARDNAME enters the battlefield, if you control another Spirit, gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHints:Type$Spirit\nOracle:Flying\nWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Purify the Grave", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Purify the Grave\nManaCost:W\nTypes:Instant\nK:Flashback:W\nA:SP$ ChangeZone | Cost$ W | ValidTgts$ Card | TgtPrompt$ Select card to exile | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile target card from a graveyard.\nAI:RemoveDeck:Random\nOracle:Exile target card from a graveyard.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Purify the Grave", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Exile target card from a graveyard.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Purify the Grave\nManaCost:W\nTypes:Instant\nK:Flashback:W\nA:SP$ ChangeZone | Cost$ W | ValidTgts$ Card | TgtPrompt$ Select card to exile | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile target card from a graveyard.\nAI:RemoveDeck:Random\nOracle:Exile target card from a graveyard.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Compleat Devotion", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card."}
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Name:Compleat Devotion\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +2/+2 until end of turn. If it has toxic, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Targeted | ConditionPresent$ Card.withToxic\nDeckHints:Keyword$Toxic\nOracle:Target creature gets +2/+2 until end of turn. If it has toxic, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Compleat Devotion", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card."}
### Response: Name:Compleat Devotion\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +2/+2 until end of turn. If it has toxic, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Targeted | ConditionPresent$ Card.withToxic\nDeckHints:Keyword$Toxic\nOracle:Target creature gets +2/+2 until end of turn. If it has toxic, draw a card.
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Create the Forge script for this magic card
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{"name": "Turntimber Basilisk", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.", "power": "2", "toughness": "1"}
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Name:Turntimber Basilisk\nManaCost:1 G G\nTypes:Creature Basilisk\nPT:2/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigProvoke | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have target creature block CARDNAME this turn if able.\nSVar:TrigProvoke:DB$ MustBlock | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLandfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Turntimber Basilisk", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.", "power": "2", "toughness": "1"}
### Response: Name:Turntimber Basilisk\nManaCost:1 G G\nTypes:Creature Basilisk\nPT:2/1\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigProvoke | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have target creature block CARDNAME this turn if able.\nSVar:TrigProvoke:DB$ MustBlock | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nLandfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
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Create the Forge script for this magic card
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{"name": "Sheltering Ancient", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample\nCumulative upkeep\u2014Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "5", "toughness": "5"}
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Name:Sheltering Ancient\nManaCost:1 G\nTypes:Creature Treefolk\nPT:5/5\nK:Trample\nK:Cumulative upkeep:AddCounter<1/P1P1/Creature.OppCtrl/creature an opponent controls>:Put a +1/+1 counter on a creature an opponent controls.\nAI:RemoveDeck:All\nOracle:Trample\nCumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sheltering Ancient", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Trample\nCumulative upkeep\u2014Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "5", "toughness": "5"}
### Response: Name:Sheltering Ancient\nManaCost:1 G\nTypes:Creature Treefolk\nPT:5/5\nK:Trample\nK:Cumulative upkeep:AddCounter<1/P1P1/Creature.OppCtrl/creature an opponent controls>:Put a +1/+1 counter on a creature an opponent controls.\nAI:RemoveDeck:All\nOracle:Trample\nCumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Create the Forge script for this magic card
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{"name": "Zhur-Taa Ancient", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever a player taps a land for mana, that player adds one mana of any type that land produced.", "power": "7", "toughness": "5"}
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Name:Zhur-Taa Ancient\nManaCost:3 R G\nTypes:Creature Beast\nPT:7/5\nT:Mode$ TapsForMana | ValidCard$ Land | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredActivator\nOracle:Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zhur-Taa Ancient", "mana_cost": "{3}{R}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever a player taps a land for mana, that player adds one mana of any type that land produced.", "power": "7", "toughness": "5"}
### Response: Name:Zhur-Taa Ancient\nManaCost:3 R G\nTypes:Creature Beast\nPT:7/5\nT:Mode$ TapsForMana | ValidCard$ Land | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredActivator\nOracle:Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Create the Forge script for this magic card
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{"name": "Apex Devastator", "mana_cost": "{8}{G}{G}", "type_line": "Creature \u2014 Chimera Hydra", "oracle_text": "Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)", "power": "10", "toughness": "10"}
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Name:Apex Devastator\nManaCost:8 G G\nTypes:Creature Chimera Hydra\nPT:10/10\nK:Cascade\nK:Cascade\nK:Cascade\nK:Cascade\nSVar:PlayMain1:True\nOracle:Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Apex Devastator", "mana_cost": "{8}{G}{G}", "type_line": "Creature \u2014 Chimera Hydra", "oracle_text": "Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)", "power": "10", "toughness": "10"}
### Response: Name:Apex Devastator\nManaCost:8 G G\nTypes:Creature Chimera Hydra\nPT:10/10\nK:Cascade\nK:Cascade\nK:Cascade\nK:Cascade\nSVar:PlayMain1:True\nOracle:Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)
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Create the Forge script for this magic card
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{"name": "Paragon of the Amesha", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\n{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.", "power": "2", "toughness": "2"}
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Name:Paragon of the Amesha\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nA:AB$ Animate | Cost$ W U B R G | Defined$ Self | Types$ Angel | Keywords$ Flying & Lifelink | SubAbility$ DBPump | SpellDescription$ Until end of turn, CARDNAME becomes an Angel, gets +3/+3, and gains flying and lifelink.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ +3 | NumDef$ +3\nSVar:PlayMain1:TRUE\nOracle:First strike\n{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Paragon of the Amesha", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\n{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.", "power": "2", "toughness": "2"}
### Response: Name:Paragon of the Amesha\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nA:AB$ Animate | Cost$ W U B R G | Defined$ Self | Types$ Angel | Keywords$ Flying & Lifelink | SubAbility$ DBPump | SpellDescription$ Until end of turn, CARDNAME becomes an Angel, gets +3/+3, and gains flying and lifelink.\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ +3 | NumDef$ +3\nSVar:PlayMain1:TRUE\nOracle:First strike\n{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
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Create the Forge script for this magic card
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{"name": "Thud", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nThud deals damage equal to the sacrificed creature's power to any target."}
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Name:Thud\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R Sac<1/Creature> | NumDmg$ X | ValidTgts$ Any | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to any target.\nSVar:X:Sacrificed$CardPower\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nThud deals damage equal to the sacrificed creature's power to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thud", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nThud deals damage equal to the sacrificed creature's power to any target."}
### Response: Name:Thud\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R Sac<1/Creature> | NumDmg$ X | ValidTgts$ Any | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to any target.\nSVar:X:Sacrificed$CardPower\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nThud deals damage equal to the sacrificed creature's power to any target.
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Create the Forge script for this magic card
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{"name": "Hampering Snare", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -2/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
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Name:Hampering Snare\nManaCost:1 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 U | ValidCards$ Creature.OppCtrl | IsCurse$ True | NumAtt$ -2 | SpellDescription$ Creatures your opponents control get -2/-0 until end of turn.\nK:Cycling:2\nOracle:Creatures your opponents control get -2/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hampering Snare", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -2/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
### Response: Name:Hampering Snare\nManaCost:1 U\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 U | ValidCards$ Creature.OppCtrl | IsCurse$ True | NumAtt$ -2 | SpellDescription$ Creatures your opponents control get -2/-0 until end of turn.\nK:Cycling:2\nOracle:Creatures your opponents control get -2/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Mosstodon", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Plant Elephant", "oracle_text": "{1}: Target creature with power 5 or greater gains trample until end of turn.", "power": "5", "toughness": "3"}
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Name:Mosstodon\nManaCost:4 G\nTypes:Creature Plant Elephant\nPT:5/3\nA:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Select target creature with power 5 or greater | KW$ Trample | SpellDescription$ Target creature with power 5 or greater gains trample until end of turn.\nOracle:{1}: Target creature with power 5 or greater gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mosstodon", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Plant Elephant", "oracle_text": "{1}: Target creature with power 5 or greater gains trample until end of turn.", "power": "5", "toughness": "3"}
### Response: Name:Mosstodon\nManaCost:4 G\nTypes:Creature Plant Elephant\nPT:5/3\nA:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Select target creature with power 5 or greater | KW$ Trample | SpellDescription$ Target creature with power 5 or greater gains trample until end of turn.\nOracle:{1}: Target creature with power 5 or greater gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Grixis Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle."}
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Name:Grixis Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Island+Basic,Land.Swamp+Basic,Land.Mountain+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grixis Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle."}
### Response: Name:Grixis Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Island+Basic,Land.Swamp+Basic,Land.Mountain+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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