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Create the Forge script for this magic card
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{"name": "Chandra, Gremlin Wrangler", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Create a 2/2 red Gremlin creature token.\n\u22122: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.", "loyalty": "3"}
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Name:Chandra, Gremlin Wrangler\nManaCost:2 R R\nTypes:Legendary Planeswalker Chandra\nLoyalty:3\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 1 | TokenScript$ r_2_2_gremlin | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 2/2 red Gremlin creature token.\nA:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature or player, where X is the number of Gremlins you control.\nSVar:X:Count$TypeYouCtrl.Gremlin\nDeckHas:Ability$Token\nOracle:[+1]: Create a 2/2 red Gremlin creature token.\n[-2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chandra, Gremlin Wrangler", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Planeswalker \u2014 Chandra", "oracle_text": "+1: Create a 2/2 red Gremlin creature token.\n\u22122: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.", "loyalty": "3"}
### Response: Name:Chandra, Gremlin Wrangler\nManaCost:2 R R\nTypes:Legendary Planeswalker Chandra\nLoyalty:3\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 1 | TokenScript$ r_2_2_gremlin | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create a 2/2 red Gremlin creature token.\nA:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature or player, where X is the number of Gremlins you control.\nSVar:X:Count$TypeYouCtrl.Gremlin\nDeckHas:Ability$Token\nOracle:[+1]: Create a 2/2 red Gremlin creature token.\n[-2]: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.
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Create the Forge script for this magic card
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{"name": "Standing Stones", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Pay 1 life: Add one mana of any color."}
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Name:Standing Stones\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T PayLife<1> | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Pay 1 life: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Standing Stones", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Pay 1 life: Add one mana of any color."}
### Response: Name:Standing Stones\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T PayLife<1> | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:Random\nOracle:{1}, {T}, Pay 1 life: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Taniwha", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Serpent", "oracle_text": "Trample\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)", "power": "7", "toughness": "7"}
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Name:Taniwha\nManaCost:3 U U\nTypes:Legendary Creature Serpent\nPT:7/7\nK:Trample\nK:Phasing\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPhaseLands | TriggerDescription$ At the beginning of your upkeep, all lands you control phase out.\nSVar:TrigPhaseLands:DB$ Phases | Defined$ Valid Land.YouCtrl\nOracle:Trample\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Taniwha", "mana_cost": "{3}{U}{U}", "type_line": "Legendary Creature \u2014 Serpent", "oracle_text": "Trample\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)", "power": "7", "toughness": "7"}
### Response: Name:Taniwha\nManaCost:3 U U\nTypes:Legendary Creature Serpent\nPT:7/7\nK:Trample\nK:Phasing\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPhaseLands | TriggerDescription$ At the beginning of your upkeep, all lands you control phase out.\nSVar:TrigPhaseLands:DB$ Phases | Defined$ Valid Land.YouCtrl\nOracle:Trample\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nAt the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
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Create the Forge script for this magic card
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{"name": "Phyrexian Rager", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.", "power": "2", "toughness": "2"}
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Name:Phyrexian Rager\nManaCost:2 B\nTypes:Creature Phyrexian Horror\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Rager", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.", "power": "2", "toughness": "2"}
### Response: Name:Phyrexian Rager\nManaCost:2 B\nTypes:Creature Phyrexian Horror\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nOracle:When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Cinderslash Ravager", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Phyrexian Warrior", "oracle_text": "This spell costs {1} less to cast for each permanent you control with oil counters on it.\nVigilance\nWhen Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.", "power": "5", "toughness": "5"}
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Name:Cinderslash Ravager\nManaCost:4 R G\nTypes:Creature Phyrexian Warrior\nPT:5/5\nK:Vigilance\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each permanent you control with oil counters on it.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each creature your opponents control.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.OppCtrl | NumDmg$ 1\nSVar:X:Count$Valid Permanent.YouCtrl+counters_GE1_OIL\nDeckHints:Ability$Counters\nOracle:This spell costs {1} less to cast for each permanent you control with oil counters on it.\nVigilance\nWhen Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cinderslash Ravager", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Phyrexian Warrior", "oracle_text": "This spell costs {1} less to cast for each permanent you control with oil counters on it.\nVigilance\nWhen Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.", "power": "5", "toughness": "5"}
### Response: Name:Cinderslash Ravager\nManaCost:4 R G\nTypes:Creature Phyrexian Warrior\nPT:5/5\nK:Vigilance\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each permanent you control with oil counters on it.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each creature your opponents control.\nSVar:TrigDamage:DB$ DamageAll | ValidCards$ Creature.OppCtrl | NumDmg$ 1\nSVar:X:Count$Valid Permanent.YouCtrl+counters_GE1_OIL\nDeckHints:Ability$Counters\nOracle:This spell costs {1} less to cast for each permanent you control with oil counters on it.\nVigilance\nWhen Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.
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Create the Forge script for this magic card
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{"name": "Cunning", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step."}
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Name:Cunning\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ DelayedTrig | TriggerDescription$ When enchanted creature attacks or blocks, sacrifice CARDNAME at the beginning of the next cleanup step.\nT:Mode$ Blocks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ DelayedTrig | Secondary$ True | TriggerDescription$ When enchanted creature attacks or blocks, sacrifice CARDNAME at the beginning of the next cleanup step.\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Cleanup | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nOracle:Enchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cunning", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step."}
### Response: Name:Cunning\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Enchanted creature gets +3/+3.\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ DelayedTrig | TriggerDescription$ When enchanted creature attacks or blocks, sacrifice CARDNAME at the beginning of the next cleanup step.\nT:Mode$ Blocks | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ DelayedTrig | Secondary$ True | TriggerDescription$ When enchanted creature attacks or blocks, sacrifice CARDNAME at the beginning of the next cleanup step.\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Cleanup | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nOracle:Enchant creature\nEnchanted creature gets +3/+3.\nWhen enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
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Create the Forge script for this magic card
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{"name": "Zombie Outlander", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Zombie Scout", "oracle_text": "Protection from green", "power": "2", "toughness": "2"}
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Name:Zombie Outlander\nManaCost:U B\nTypes:Creature Zombie Scout\nPT:2/2\nK:Protection from green\nOracle:Protection from green
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zombie Outlander", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Zombie Scout", "oracle_text": "Protection from green", "power": "2", "toughness": "2"}
### Response: Name:Zombie Outlander\nManaCost:U B\nTypes:Creature Zombie Scout\nPT:2/2\nK:Protection from green\nOracle:Protection from green
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Create the Forge script for this magic card
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{"name": "Swindler's Scheme", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost."}
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Name:Swindler's Scheme\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ValidCard$ Card.wasCastFromTheirHand | Execute$ TrigReveal | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.\nSVar:TrigReveal:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ Counter | Defined$ TriggeredSpellAbility | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesCardTypeWith TriggeredCard | SubAbility$ DBCast\nSVar:DBCast:DB$ Play | WithoutManaCost$ True | Controller$ TriggeredPlayer | Optional$ True | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesCardTypeWith TriggeredCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Swindler's Scheme", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost."}
### Response: Name:Swindler's Scheme\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ValidCard$ Card.wasCastFromTheirHand | Execute$ TrigReveal | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.\nSVar:TrigReveal:DB$ PeekAndReveal | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ Counter | Defined$ TriggeredSpellAbility | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesCardTypeWith TriggeredCard | SubAbility$ DBCast\nSVar:DBCast:DB$ Play | WithoutManaCost$ True | Controller$ TriggeredPlayer | Optional$ True | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Card.sharesCardTypeWith TriggeredCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Pyromatics", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nPyromatics deals 1 damage to any target."}
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Name:Pyromatics\nManaCost:1 R\nTypes:Instant\nK:Replicate:1 R\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nPyromatics deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pyromatics", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nPyromatics deals 1 damage to any target."}
### Response: Name:Pyromatics\nManaCost:1 R\nTypes:Instant\nK:Replicate:1 R\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)\nPyromatics deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Aven Fateshaper", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Bird Wizard", "oracle_text": "Flying\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Look at the top four cards of your library, then put them back in any order.", "power": "4", "toughness": "5"}
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Name:Aven Fateshaper\nManaCost:6 U\nTypes:Creature Bird Wizard\nPT:4/5\nK:Flying\nA:AB$ RearrangeTopOfLibrary | Cost$ 4 U | Defined$ You | NumCards$ 4 | SpellDescription$ Look at the top four cards of your library, then put them back in any order.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Flying\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Look at the top four cards of your library, then put them back in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aven Fateshaper", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Bird Wizard", "oracle_text": "Flying\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Look at the top four cards of your library, then put them back in any order.", "power": "4", "toughness": "5"}
### Response: Name:Aven Fateshaper\nManaCost:6 U\nTypes:Creature Bird Wizard\nPT:4/5\nK:Flying\nA:AB$ RearrangeTopOfLibrary | Cost$ 4 U | Defined$ You | NumCards$ 4 | SpellDescription$ Look at the top four cards of your library, then put them back in any order.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRearrange | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library, then put them back in any order.\nSVar:TrigRearrange:DB$ RearrangeTopOfLibrary | Defined$ You | NumCards$ 4\nOracle:Flying\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Look at the top four cards of your library, then put them back in any order.
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Create the Forge script for this magic card
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{"name": "Dragon Bell Monk", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Vigilance\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"}
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Name:Dragon Bell Monk\nManaCost:2 W\nTypes:Creature Human Monk\nPT:2/2\nK:Vigilance\nK:Prowess\nOracle:Vigilance\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Bell Monk", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Vigilance\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "2"}
### Response: Name:Dragon Bell Monk\nManaCost:2 W\nTypes:Creature Human Monk\nPT:2/2\nK:Vigilance\nK:Prowess\nOracle:Vigilance\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Minion of Leshrac", "mana_cost": "{4}{B}{B}{B}", "type_line": "Creature \u2014 Demon Minion", "oracle_text": "Protection from black\nAt the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.\n{T}: Destroy target creature or land.", "power": "5", "toughness": "5"}
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Name:Minion of Leshrac\nManaCost:4 B B B\nTypes:Creature Demon Minion\nPT:5/5\nK:Protection from black\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 5 damage to you unless you sacrifice a creature other than CARDNAME. If CARDNAME deals damage to you this way, tap it.\nSVar:TrigDmg:DB$ DealDamage | Defined$ You | NumDmg$ 5 | UnlessCost$ Sac<1/Creature.Other/a creature other than CARDNAME> | RememberDamaged$ True | UnlessPayer$ TriggeredPlayer | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionPlayerDefined$ Remembered | ConditionPlayerContains$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Destroy | Cost$ T | ValidTgts$ Land,Creature | TgtPrompt$ Select target creature or land | SpellDescription$ Destroy target creature or land.\nAI:RemoveDeck:All\nOracle:Protection from black\nAt the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.\n{T}: Destroy target creature or land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Minion of Leshrac", "mana_cost": "{4}{B}{B}{B}", "type_line": "Creature \u2014 Demon Minion", "oracle_text": "Protection from black\nAt the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.\n{T}: Destroy target creature or land.", "power": "5", "toughness": "5"}
### Response: Name:Minion of Leshrac\nManaCost:4 B B B\nTypes:Creature Demon Minion\nPT:5/5\nK:Protection from black\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 5 damage to you unless you sacrifice a creature other than CARDNAME. If CARDNAME deals damage to you this way, tap it.\nSVar:TrigDmg:DB$ DealDamage | Defined$ You | NumDmg$ 5 | UnlessCost$ Sac<1/Creature.Other/a creature other than CARDNAME> | RememberDamaged$ True | UnlessPayer$ TriggeredPlayer | UnlessResolveSubs$ WhenNotPaid | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionPlayerDefined$ Remembered | ConditionPlayerContains$ You | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Destroy | Cost$ T | ValidTgts$ Land,Creature | TgtPrompt$ Select target creature or land | SpellDescription$ Destroy target creature or land.\nAI:RemoveDeck:All\nOracle:Protection from black\nAt the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.\n{T}: Destroy target creature or land.
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Create the Forge script for this magic card
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{"name": "Boing!", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result."}
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Name:Boing!\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBRoll | SpellDescription$ Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.\nSVar:DBRoll:DB$ RollDice | ResultSVar$ Result | ResultSubAbilities$ 1-3:DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ Result\nOracle:Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boing!", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result."}
### Response: Name:Boing!\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBRoll | SpellDescription$ Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.\nSVar:DBRoll:DB$ RollDice | ResultSVar$ Result | ResultSubAbilities$ 1-3:DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ Result\nOracle:Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
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Create the Forge script for this magic card
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{"name": "Corpse Traders", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.", "power": "3", "toughness": "3"}
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Name:Corpse Traders\nManaCost:3 B\nTypes:Creature Human Rogue\nPT:3/3\nA:AB$ Discard | Cost$ 2 B Sac<1/Creature> | ValidTgts$ Player | Mode$ RevealYouChoose | NumCards$ 1 | SorcerySpeed$ True | SpellDescription$ Target player reveals their hand. You choose a card from it. That player discards that card. Activate only any time you could cast a sorcery.\nAI:RemoveDeck:All\nOracle:{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Corpse Traders", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.", "power": "3", "toughness": "3"}
### Response: Name:Corpse Traders\nManaCost:3 B\nTypes:Creature Human Rogue\nPT:3/3\nA:AB$ Discard | Cost$ 2 B Sac<1/Creature> | ValidTgts$ Player | Mode$ RevealYouChoose | NumCards$ 1 | SorcerySpeed$ True | SpellDescription$ Target player reveals their hand. You choose a card from it. That player discards that card. Activate only any time you could cast a sorcery.\nAI:RemoveDeck:All\nOracle:{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Tin-Wing Chimera", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Chimera", "oracle_text": "Flying\nSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)", "power": "2", "toughness": "2"}
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Name:Tin-Wing Chimera\nManaCost:4\nTypes:Artifact Creature Chimera\nPT:2/2\nK:Flying\nA:AB$ PutCounter | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.Chimera | TgtPrompt$ Select target Chimera creature | CounterType$ P2P2 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)\nSVar:DBPump:DB$ Pump | KW$ Flying | Defined$ Targeted | Duration$ Permanent\nAI:RemoveDeck:All\nOracle:Flying\nSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tin-Wing Chimera", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Chimera", "oracle_text": "Flying\nSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)", "power": "2", "toughness": "2"}
### Response: Name:Tin-Wing Chimera\nManaCost:4\nTypes:Artifact Creature Chimera\nPT:2/2\nK:Flying\nA:AB$ PutCounter | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.Chimera | TgtPrompt$ Select target Chimera creature | CounterType$ P2P2 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)\nSVar:DBPump:DB$ Pump | KW$ Flying | Defined$ Targeted | Duration$ Permanent\nAI:RemoveDeck:All\nOracle:Flying\nSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
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Create the Forge script for this magic card
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{"name": "Heartfire Immolator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.", "power": "2", "toughness": "2"}
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Name:Heartfire Immolator\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nK:Prowess\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target creature or planeswalker.\nSVar:X:Sacrificed$CardPower\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heartfire Immolator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.", "power": "2", "toughness": "2"}
### Response: Name:Heartfire Immolator\nManaCost:1 R\nTypes:Creature Human Wizard\nPT:2/2\nK:Prowess\nA:AB$ DealDamage | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to target creature or planeswalker.\nSVar:X:Sacrificed$CardPower\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\n{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
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Create the Forge script for this magic card
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{"name": "Leshrac's Sigil", "mana_cost": "{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\n{B}{B}: Return Leshrac's Sigil to its owner's hand."}
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Name:Leshrac's Sigil\nManaCost:B B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ B B | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDiscard | OptionalDecider$ You | TriggerDescription$ Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\nSVar:TrigDiscard:AB$ Discard | Cost$ B B | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ LookYouChoose\nAI:RemoveDeck:Random\nOracle:Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\n{B}{B}: Return Leshrac's Sigil to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Leshrac's Sigil", "mana_cost": "{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\n{B}{B}: Return Leshrac's Sigil to its owner's hand."}
### Response: Name:Leshrac's Sigil\nManaCost:B B\nTypes:Enchantment\nA:AB$ ChangeZone | Cost$ B B | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nT:Mode$ SpellCast | ValidCard$ Card.Green | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDiscard | OptionalDecider$ You | TriggerDescription$ Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\nSVar:TrigDiscard:AB$ Discard | Cost$ B B | Defined$ TriggeredActivator | NumCards$ 1 | Mode$ LookYouChoose\nAI:RemoveDeck:Random\nOracle:Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.\n{B}{B}: Return Leshrac's Sigil to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Mycoid Resurrection"}
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Name:Mycoid Resurrection\nManaCost:4 B G\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouOwn | PumpZone$ Graveyard | NumAtt$ X | NumDef$ X | SubAbility$ DBReturn | SpellDescription$ Fathomless descent β Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | PrimaryPrompt$ Choose a creature card to return to the battlefield | ChangeTypeDesc$ creature | SpellDescription$ Then return a creature card from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard|Sacrifice\nOracle:Fathomless descent β Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mycoid Resurrection"}
### Response: Name:Mycoid Resurrection\nManaCost:4 B G\nTypes:Sorcery\nA:SP$ PumpAll | ValidCards$ Creature.YouOwn | PumpZone$ Graveyard | NumAtt$ X | NumDef$ X | SubAbility$ DBReturn | SpellDescription$ Fathomless descent β Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard.\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | ChangeType$ Creature.YouOwn | PrimaryPrompt$ Choose a creature card to return to the battlefield | ChangeTypeDesc$ creature | SpellDescription$ Then return a creature card from your graveyard to the battlefield.\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Discard|Sacrifice\nOracle:Fathomless descent β Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Into the Fray", "mana_cost": "{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target creature attacks this turn if able.\nSplice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
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Name:Into the Fray\nManaCost:R\nTypes:Instant Arcane\nK:Splice:Arcane:R\nA:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustAttack| RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Target creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nAI:RemoveDeck:All\nOracle:Target creature attacks this turn if able.\nSplice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Into the Fray", "mana_cost": "{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target creature attacks this turn if able.\nSplice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
### Response: Name:Into the Fray\nManaCost:R\nTypes:Instant Arcane\nK:Splice:Arcane:R\nA:SP$ Effect | ValidTgts$ Creature | StaticAbilities$ MustAttack| RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Target creature attacks this turn if able.\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nAI:RemoveDeck:All\nOracle:Target creature attacks this turn if able.\nSplice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Create the Forge script for this magic card
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{"name": "Reservoir Kraken", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "Trample, ward {2}\nAt the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with \"This creature can't be blocked.\"", "power": "6", "toughness": "6"}
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Name:Reservoir Kraken\nManaCost:2 U U\nTypes:Creature Kraken\nPT:6/6\nK:Trample\nK:Ward:2\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigTap | IsPresent$ Card.Self+untapped | TriggerDescription$ At the beginning of each combat, if CARDNAME is untapped, any opponent may tap an untapped creature they control. If they do, tap CARDNAME and create a 1/1 blue Fish creature token with "This creature can't be blocked."\nSVar:TrigTap:DB$ Tap | Defined$ Self | UnlessCost$ tapXType<1/Creature> | UnlessPayer$ Player.Opponent | UnlessSwitched$ True | UnlessAI$ LifeLE8 | UnlessResolveSubs$ WhenPaid | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ u_1_1_fish_unblockable\nDeckHas:Ability$Token & Type$Fish\nOracle:Trample, ward {2}\nAt the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reservoir Kraken", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "Trample, ward {2}\nAt the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with \"This creature can't be blocked.\"", "power": "6", "toughness": "6"}
### Response: Name:Reservoir Kraken\nManaCost:2 U U\nTypes:Creature Kraken\nPT:6/6\nK:Trample\nK:Ward:2\nT:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigTap | IsPresent$ Card.Self+untapped | TriggerDescription$ At the beginning of each combat, if CARDNAME is untapped, any opponent may tap an untapped creature they control. If they do, tap CARDNAME and create a 1/1 blue Fish creature token with "This creature can't be blocked."\nSVar:TrigTap:DB$ Tap | Defined$ Self | UnlessCost$ tapXType<1/Creature> | UnlessPayer$ Player.Opponent | UnlessSwitched$ True | UnlessAI$ LifeLE8 | UnlessResolveSubs$ WhenPaid | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ u_1_1_fish_unblockable\nDeckHas:Ability$Token & Type$Fish\nOracle:Trample, ward {2}\nAt the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
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Create the Forge script for this magic card
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{"name": "Complete Disregard", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nExile target creature with power 3 or less."}
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Name:Complete Disregard\nManaCost:2 B\nTypes:Instant\nK:Devoid\nA:SP$ ChangeZone | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or less.\nOracle:Devoid (This card has no color.)\nExile target creature with power 3 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Complete Disregard", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nExile target creature with power 3 or less."}
### Response: Name:Complete Disregard\nManaCost:2 B\nTypes:Instant\nK:Devoid\nA:SP$ ChangeZone | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or less.\nOracle:Devoid (This card has no color.)\nExile target creature with power 3 or less.
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Create the Forge script for this magic card
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{"name": "Nameless One", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Wizard Avatar", "oracle_text": "Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "*", "toughness": "*"}
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Name:Nameless One\nManaCost:3 U\nTypes:Creature Wizard Avatar\nPT:*/*\nK:Morph:2 U\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ CARDNAME's power and toughness are each equal to the number of Wizards on the battlefield.\nSVar:X:Count$Valid Wizard\nSVar:Y:Count$Valid Card.Self+faceUp\nSVar:BuffedBy:Wizard\nAI:RemoveDeck:Random\nSVar:NoZeroToughnessAI:True\nOracle:Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nameless One", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Wizard Avatar", "oracle_text": "Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "*", "toughness": "*"}
### Response: Name:Nameless One\nManaCost:3 U\nTypes:Creature Wizard Avatar\nPT:*/*\nK:Morph:2 U\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ CARDNAME's power and toughness are each equal to the number of Wizards on the battlefield.\nSVar:X:Count$Valid Wizard\nSVar:Y:Count$Valid Card.Self+faceUp\nSVar:BuffedBy:Wizard\nAI:RemoveDeck:Random\nSVar:NoZeroToughnessAI:True\nOracle:Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "See the Truth", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead."}
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Name:See the Truth\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 U | DigNum$ 3 | ChangeNum$ X | StackDescription$ SpellDescription | SpellDescription$ Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.\nSVar:X:Count$wasCastFromYourHand.1.3\nOracle:Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "See the Truth", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead."}
### Response: Name:See the Truth\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Dig | Cost$ 1 U | DigNum$ 3 | ChangeNum$ X | StackDescription$ SpellDescription | SpellDescription$ Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.\nSVar:X:Count$wasCastFromYourHand.1.3\nOracle:Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
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Create the Forge script for this magic card
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{"name": "Obsessive Collector", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWard {2}\nWhenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.", "power": "4", "toughness": "4"}
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Name:Obsessive Collector\nManaCost:3 U\nTypes:Creature Spirit\nPT:4/4\nK:Flying\nK:Ward:2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSeek | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX\nSVar:X:Count$InYourHand\nOracle:Flying\nWard {2}\nWhenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Obsessive Collector", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWard {2}\nWhenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.", "power": "4", "toughness": "4"}
### Response: Name:Obsessive Collector\nManaCost:3 U\nTypes:Creature Spirit\nPT:4/4\nK:Flying\nK:Ward:2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSeek | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.\nSVar:TrigSeek:DB$ Seek | Type$ Card.cmcEQX\nSVar:X:Count$InYourHand\nOracle:Flying\nWard {2}\nWhenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
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Create the Forge script for this magic card
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{"name": "Rishkar, Peema Renegade", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\nEach creature you control with a counter on it has \"{T}: Add {G}.\"", "power": "2", "toughness": "2"}
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Name:Rishkar, Peema Renegade\nManaCost:2 G\nTypes:Legendary Creature Elf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\nSVar:TrigPut:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+HasCounters | AddAbility$ Mana | Description$ Each creature you control with a counter on it has "{T}: Add {G}."\nSVar:Mana:AB$Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\nEach creature you control with a counter on it has "{T}: Add {G}."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rishkar, Peema Renegade", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\nEach creature you control with a counter on it has \"{T}: Add {G}.\"", "power": "2", "toughness": "2"}
### Response: Name:Rishkar, Peema Renegade\nManaCost:2 G\nTypes:Legendary Creature Elf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\nSVar:TrigPut:DB$ PutCounter | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+HasCounters | AddAbility$ Mana | Description$ Each creature you control with a counter on it has "{T}: Add {G}."\nSVar:Mana:AB$Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.\nEach creature you control with a counter on it has "{T}: Add {G}."
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Create the Forge script for this magic card
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{"name": "Shriekgeist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Shriekgeist deals combat damage to a player, that player mills two cards.", "power": "1", "toughness": "1"}
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Name:Shriekgeist\nManaCost:1 U\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 2\nOracle:Flying\nWhenever Shriekgeist deals combat damage to a player, that player mills two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shriekgeist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Shriekgeist deals combat damage to a player, that player mills two cards.", "power": "1", "toughness": "1"}
### Response: Name:Shriekgeist\nManaCost:1 U\nTypes:Creature Spirit\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player mills two cards.\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 2\nOracle:Flying\nWhenever Shriekgeist deals combat damage to a player, that player mills two cards.
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Create the Forge script for this magic card
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{"name": "Veilstone Amulet", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn."}
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Name:Veilstone Amulet\nManaCost:3\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.\nSVar:TrigEffect:DB$ Effect | Name$ Veilstone Amulet Effect | StaticAbilities$ CantTarget\nSVar:CantTarget:Mode$ CantTarget | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Activator$ Opponent | Description$ Creatures you control can't be the targets of spells or abilities your opponents control\nSVar:BuffedBy:Card\nAI:RemoveDeck:Random\nOracle:Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Veilstone Amulet", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn."}
### Response: Name:Veilstone Amulet\nManaCost:3\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.\nSVar:TrigEffect:DB$ Effect | Name$ Veilstone Amulet Effect | StaticAbilities$ CantTarget\nSVar:CantTarget:Mode$ CantTarget | EffectZone$ Command | ValidCard$ Creature.YouCtrl | Activator$ Opponent | Description$ Creatures you control can't be the targets of spells or abilities your opponents control\nSVar:BuffedBy:Card\nAI:RemoveDeck:Random\nOracle:Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Create the Forge script for this magic card
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{"name": "Phyrexian Espionage", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nDraw two cards. If this spell was kicked, each opponent discards a card."}
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Name:Phyrexian Espionage\nManaCost:2 U\nTypes:Sorcery\nK:Kicker:1 B\nA:SP$ Draw | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards. If this spell was kicked, each opponent discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose | Condition$ Kicked\nDeckHas:Ability$Discard\nDeckHints:Color$Black\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nDraw two cards. If this spell was kicked, each opponent discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Espionage", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nDraw two cards. If this spell was kicked, each opponent discards a card."}
### Response: Name:Phyrexian Espionage\nManaCost:2 U\nTypes:Sorcery\nK:Kicker:1 B\nA:SP$ Draw | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards. If this spell was kicked, each opponent discards a card.\nSVar:DBDiscard:DB$ Discard | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose | Condition$ Kicked\nDeckHas:Ability$Discard\nDeckHints:Color$Black\nOracle:Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)\nDraw two cards. If this spell was kicked, each opponent discards a card.
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Create the Forge script for this magic card
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{"name": "Apex of Power", "mana_cost": "{7}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.\nIf this spell was cast from your hand, add ten mana of any one color."}
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Name:Apex of Power\nManaCost:7 R R R\nTypes:Sorcery\nA:SP$ Dig | Cost$ 7 R R R | DestinationZone$ Exile | DigNum$ 7 | ChangeNum$ All | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top seven cards from your library. Until end of turn, you may cast nonland cards exiled this way. If this spell was cast from your hand, add ten mana of any one color.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ EffSModeContinuous | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:EffSModeContinuous:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | Description$ You may cast nonland cards exiled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ Any | Amount$ 10 | ConditionDefined$ Self | ConditionPresent$ Card.wasCastFromYourHand | ConditionCompare$ EQ1 | AILogic$ ManaRitual | AINoRecursiveCheck$ True\nOracle:Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.\nIf this spell was cast from your hand, add ten mana of any one color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Apex of Power", "mana_cost": "{7}{R}{R}{R}", "type_line": "Sorcery", "oracle_text": "Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.\nIf this spell was cast from your hand, add ten mana of any one color."}
### Response: Name:Apex of Power\nManaCost:7 R R R\nTypes:Sorcery\nA:SP$ Dig | Cost$ 7 R R R | DestinationZone$ Exile | DigNum$ 7 | ChangeNum$ All | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top seven cards from your library. Until end of turn, you may cast nonland cards exiled this way. If this spell was cast from your hand, add ten mana of any one color.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ EffSModeContinuous | SubAbility$ DBCleanup | ForgetOnMoved$ Exile\nSVar:EffSModeContinuous:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | Description$ You may cast nonland cards exiled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ Any | Amount$ 10 | ConditionDefined$ Self | ConditionPresent$ Card.wasCastFromYourHand | ConditionCompare$ EQ1 | AILogic$ ManaRitual | AINoRecursiveCheck$ True\nOracle:Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.\nIf this spell was cast from your hand, add ten mana of any one color.
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Create the Forge script for this magic card
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{"name": "Pack Guardian", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Wolf Spirit", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.", "power": "4", "toughness": "3"}
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Name:Pack Guardian\nManaCost:2 G G\nTypes:Creature Wolf Spirit\nPT:4/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.\nSVar:TrigToken:AB$ Token | Cost$ Discard<1/Land> | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pack Guardian", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Wolf Spirit", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.", "power": "4", "toughness": "3"}
### Response: Name:Pack Guardian\nManaCost:2 G G\nTypes:Creature Wolf Spirit\nPT:4/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.\nSVar:TrigToken:AB$ Token | Cost$ Discard<1/Land> | TokenAmount$ 1 | TokenScript$ g_2_2_wolf | TokenOwner$ You\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Create the Forge script for this magic card
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{"name": "Eiganjo Exemplar", "mana_cost": "{1}{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.", "power": "2", "toughness": "1"}
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Name:Eiganjo Exemplar\nManaCost:1 W\nTypes:Enchantment Creature Human Samurai\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eiganjo Exemplar", "mana_cost": "{1}{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Eiganjo Exemplar\nManaCost:1 W\nTypes:Enchantment Creature Human Samurai\nPT:2/1\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Search the City", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "When Search the City enters the battlefield, exile the top five cards of your library.\nWhenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one."}
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Name:Search the City\nManaCost:4 U\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SetupSearch | TriggerDescription$ When CARDNAME enters the battlefield, exile the top five cards of your library.\nSVar:SetupSearch:DB$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True\nT:Mode$ SpellCast | ValidCard$ Card.sharesNameWith Remembered | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFind | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl+sharesNameWith Remembered | TriggerZones$ Battlefield | Execute$ TrigFind | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.\nSVar:TrigFind:DB$ ChangeZone | ChangeType$ TriggeredCard.sharesNameWith | Hidden$ True | TgtPrompt$ Select a card that shares a name with the played card | Origin$ Exile | Destination$ Hand | ChangeNum$ 1 | ForgetChanged$ True | SubAbility$ SacSelf\nSVar:SacSelf:DB$ Sacrifice | ConditionCheckSVar$ StillLooking | ConditionSVarCompare$ EQ0 | RememberSacrificed$ True | SubAbility$ AllFoundCelebration\nSVar:AllFoundCelebration:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:StillLooking:Remembered$Amount\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nOracle:When Search the City enters the battlefield, exile the top five cards of your library.\nWhenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Search the City", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "When Search the City enters the battlefield, exile the top five cards of your library.\nWhenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one."}
### Response: Name:Search the City\nManaCost:4 U\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ SetupSearch | TriggerDescription$ When CARDNAME enters the battlefield, exile the top five cards of your library.\nSVar:SetupSearch:DB$ Dig | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True\nT:Mode$ SpellCast | ValidCard$ Card.sharesNameWith Remembered | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigFind | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.\nT:Mode$ LandPlayed | ValidCard$ Land.YouCtrl+sharesNameWith Remembered | TriggerZones$ Battlefield | Execute$ TrigFind | OptionalDecider$ You | Secondary$ True | TriggerDescription$ Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with CARDNAME, sacrifice it. If you do, take an extra turn after this one.\nSVar:TrigFind:DB$ ChangeZone | ChangeType$ TriggeredCard.sharesNameWith | Hidden$ True | TgtPrompt$ Select a card that shares a name with the played card | Origin$ Exile | Destination$ Hand | ChangeNum$ 1 | ForgetChanged$ True | SubAbility$ SacSelf\nSVar:SacSelf:DB$ Sacrifice | ConditionCheckSVar$ StillLooking | ConditionSVarCompare$ EQ0 | RememberSacrificed$ True | SubAbility$ AllFoundCelebration\nSVar:AllFoundCelebration:DB$ AddTurn | NumTurns$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1\nSVar:StillLooking:Remembered$Amount\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nOracle:When Search the City enters the battlefield, exile the top five cards of your library.\nWhenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
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Create the Forge script for this magic card
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{"name": "Korozda Guildmage", "mana_cost": "{B}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\n{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.", "power": "2", "toughness": "2"}
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Name:Korozda Guildmage\nManaCost:B G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ Pump | Cost$ 1 B G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Intimidate | SpellDescription$ Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nA:AB$ Token | Cost$ 2 B G Sac<1/Creature.nonToken/nontoken Creature> | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nDeckHas:Ability$Token\nOracle:{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\n{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Korozda Guildmage", "mana_cost": "{B}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\n{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.", "power": "2", "toughness": "2"}
### Response: Name:Korozda Guildmage\nManaCost:B G\nTypes:Creature Elf Shaman\nPT:2/2\nA:AB$ Pump | Cost$ 1 B G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1 | KW$ Intimidate | SpellDescription$ Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nA:AB$ Token | Cost$ 2 B G Sac<1/Creature.nonToken/nontoken Creature> | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nDeckHas:Ability$Token\nOracle:{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\n{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
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Create the Forge script for this magic card
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{"name": "Blessed Light", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Exile target creature or enchantment."}
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Name:Blessed Light\nManaCost:4 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature or enchantment.\nOracle:Exile target creature or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blessed Light", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Exile target creature or enchantment."}
### Response: Name:Blessed Light\nManaCost:4 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 W | ValidTgts$ Creature,Enchantment | TgtPrompt$ Select target creature or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature or enchantment.\nOracle:Exile target creature or enchantment.
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Create the Forge script for this magic card
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{"name": "Sejiri Shelter"}
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Name:Sejiri Shelter\nManaCost:1 W\nTypes:Instant\nA:SP$ Protection | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nAlternateMode:Modal\nOracle:Target creature you control gains protection from the color of your choice until end of turn.\n\nALTERNATE\n\nName:Sejiri Glacier\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:Sejiri Glacier enters the battlefield tapped.\n{T}: Add {W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sejiri Shelter"}
### Response: Name:Sejiri Shelter\nManaCost:1 W\nTypes:Instant\nA:SP$ Protection | Cost$ 1 W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nAlternateMode:Modal\nOracle:Target creature you control gains protection from the color of your choice until end of turn.\n\nALTERNATE\n\nName:Sejiri Glacier\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nOracle:Sejiri Glacier enters the battlefield tapped.\n{T}: Add {W}.
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Create the Forge script for this magic card
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{"name": "Talas Explorer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Pirate Scout", "oracle_text": "Flying\nWhen Talas Explorer enters the battlefield, look at target opponent's hand.", "power": "1", "toughness": "1"}
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Name:Talas Explorer\nManaCost:1 U\nTypes:Creature Human Pirate Scout\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at target opponent's hand.\nSVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Look$ True\nOracle:Flying\nWhen Talas Explorer enters the battlefield, look at target opponent's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Talas Explorer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Pirate Scout", "oracle_text": "Flying\nWhen Talas Explorer enters the battlefield, look at target opponent's hand.", "power": "1", "toughness": "1"}
### Response: Name:Talas Explorer\nManaCost:1 U\nTypes:Creature Human Pirate Scout\nPT:1/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPeek | TriggerDescription$ When CARDNAME enters the battlefield, look at target opponent's hand.\nSVar:TrigPeek:DB$ RevealHand | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Look$ True\nOracle:Flying\nWhen Talas Explorer enters the battlefield, look at target opponent's hand.
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Create the Forge script for this magic card
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{"name": "Leeches", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Target player loses all poison counters. Leeches deals that much damage to that player."}
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Name:Leeches\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 W W | ValidTgts$ Player | NumDmg$ X | SubAbility$ Unpoison | SpellDescription$ Target player loses all poison counters. Leeches deals that much damage to that player.\nSVar:Unpoison:DB$ Poison | Defined$ ParentTarget | Num$ -X\nSVar:X:TargetedPlayer$PoisonCounters\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Target player loses all poison counters. Leeches deals that much damage to that player.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Leeches", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Target player loses all poison counters. Leeches deals that much damage to that player."}
### Response: Name:Leeches\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 W W | ValidTgts$ Player | NumDmg$ X | SubAbility$ Unpoison | SpellDescription$ Target player loses all poison counters. Leeches deals that much damage to that player.\nSVar:Unpoison:DB$ Poison | Defined$ ParentTarget | Num$ -X\nSVar:X:TargetedPlayer$PoisonCounters\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Target player loses all poison counters. Leeches deals that much damage to that player.
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Create the Forge script for this magic card
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{"name": "Massacre Girl", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Assassin", "oracle_text": "Menace\nWhen Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.", "power": "4", "toughness": "4"}
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Name:Massacre Girl\nManaCost:3 B B\nTypes:Legendary Creature Human Assassin\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMassacre | TriggerDescription$ When CARDNAME enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than CARDNAME gets -1/-1 until end of turn.\nSVar:TrigMassacre:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.StrictlyOther | IsCurse$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDies | RememberObjects$ Self\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigMoreMassacre | TriggerDescription$ Whenever a creature dies this turn, each creature other than EFFECTSOURCE gets -1/-1 until end of turn.\nSVar:TrigMoreMassacre:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.IsNotRemembered | IsCurse$ True\nOracle:Menace\nWhen Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Massacre Girl", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Assassin", "oracle_text": "Menace\nWhen Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Massacre Girl\nManaCost:3 B B\nTypes:Legendary Creature Human Assassin\nPT:4/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMassacre | TriggerDescription$ When CARDNAME enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than CARDNAME gets -1/-1 until end of turn.\nSVar:TrigMassacre:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.StrictlyOther | IsCurse$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigDies | RememberObjects$ Self\nSVar:TrigDies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | Execute$ TrigMoreMassacre | TriggerDescription$ Whenever a creature dies this turn, each creature other than EFFECTSOURCE gets -1/-1 until end of turn.\nSVar:TrigMoreMassacre:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.IsNotRemembered | IsCurse$ True\nOracle:Menace\nWhen Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Nature's Chosen", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\n{0}: Untap enchanted creature. Activate only during your turn and only once each turn.\nTap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn."}
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Name:Nature's Chosen\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nA:AB$ Untap | Cost$ 0 | Defined$ Enchanted | ActivationLimit$ 1 | PlayerTurn$ True | SpellDescription$ Untap enchanted creature. Activate only during your turn and only once each turn.\nA:AB$ Untap | Cost$ tapXType<1/Creature.AttachedBy+White> | CostDesc$ Tap enchanted creature: | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | ActivationLimit$ 1 | SpellDescription$ Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.\nAI:RemoveDeck:All\nOracle:Enchant creature you control\n{0}: Untap enchanted creature. Activate only during your turn and only once each turn.\nTap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nature's Chosen", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature you control\n{0}: Untap enchanted creature. Activate only during your turn and only once each turn.\nTap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn."}
### Response: Name:Nature's Chosen\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant creature you control\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | AILogic$ Pump\nA:AB$ Untap | Cost$ 0 | Defined$ Enchanted | ActivationLimit$ 1 | PlayerTurn$ True | SpellDescription$ Untap enchanted creature. Activate only during your turn and only once each turn.\nA:AB$ Untap | Cost$ tapXType<1/Creature.AttachedBy+White> | CostDesc$ Tap enchanted creature: | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | ActivationLimit$ 1 | SpellDescription$ Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.\nAI:RemoveDeck:All\nOracle:Enchant creature you control\n{0}: Untap enchanted creature. Activate only during your turn and only once each turn.\nTap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
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Create the Forge script for this magic card
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{"name": "Farmstead", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life.\""}
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Name:Farmstead\nManaCost:W W W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W W W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ TriggerGainLife | AddSVar$ FarmsteadGainLife | Description$ Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."\nSVar:TriggerGainLife:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ FarmsteadGainLife | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."\nSVar:FarmsteadGainLife:AB$GainLife | Cost$ W W | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Enchant land\nEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Farmstead", "mana_cost": "{W}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life.\""}
### Response: Name:Farmstead\nManaCost:W W W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W W W | ValidTgts$ Land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddTrigger$ TriggerGainLife | AddSVar$ FarmsteadGainLife | Description$ Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."\nSVar:TriggerGainLife:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ FarmsteadGainLife | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."\nSVar:FarmsteadGainLife:AB$GainLife | Cost$ W W | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Enchant land\nEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
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Create the Forge script for this magic card
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{"name": "Ambuscade", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls."}
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Name:Ambuscade\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | SubAbility$ DBDealDamage | AILogic$ Fight | SpellDescription$ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ambuscade", "mana_cost": "{2}{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls."}
### Response: Name:Ambuscade\nManaCost:2 G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | SubAbility$ DBDealDamage | AILogic$ Fight | SpellDescription$ Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ ParentTarget\nSVar:X:ParentTargeted$CardPower\nOracle:Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Coveted Jewel", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "When Coveted Jewel enters the battlefield, draw three cards.\n{T}: Add three mana of any one color.\nWhenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it."}
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Name:Coveted Jewel\nManaCost:6\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | SpellDescription$ Add three mana of any one color.\nT:Mode$ AttackerUnblockedOnce | ValidAttackingPlayer$ Player.Opponent | ValidDefenders$ You | TriggerZones$ Battlefield | Execute$ TrigDraw2 | TriggerDescription$ Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of CARDNAME. Untap it.\nSVar:TrigDraw2:DB$ Draw | Defined$ TriggeredAttackingPlayer | NumCards$ 3 | SubAbility$ DBGainGontrol\nSVar:DBGainGontrol:DB$ GainControl | NewController$ TriggeredAttackingPlayer | Untap$ True\nOracle:When Coveted Jewel enters the battlefield, draw three cards.\n{T}: Add three mana of any one color.\nWhenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Coveted Jewel", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "When Coveted Jewel enters the battlefield, draw three cards.\n{T}: Add three mana of any one color.\nWhenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it."}
### Response: Name:Coveted Jewel\nManaCost:6\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 3 | SpellDescription$ Add three mana of any one color.\nT:Mode$ AttackerUnblockedOnce | ValidAttackingPlayer$ Player.Opponent | ValidDefenders$ You | TriggerZones$ Battlefield | Execute$ TrigDraw2 | TriggerDescription$ Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of CARDNAME. Untap it.\nSVar:TrigDraw2:DB$ Draw | Defined$ TriggeredAttackingPlayer | NumCards$ 3 | SubAbility$ DBGainGontrol\nSVar:DBGainGontrol:DB$ GainControl | NewController$ TriggeredAttackingPlayer | Untap$ True\nOracle:When Coveted Jewel enters the battlefield, draw three cards.\n{T}: Add three mana of any one color.\nWhenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
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Create the Forge script for this magic card
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{"name": "Ghitu Fire-Eater", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.", "power": "2", "toughness": "2"}
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Name:Ghitu Fire-Eater\nManaCost:2 R\nTypes:Creature Human Nomad\nPT:2/2\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to any target.\nSVar:X:Sacrificed$CardPower\nOracle:{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghitu Fire-Eater", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.", "power": "2", "toughness": "2"}
### Response: Name:Ghitu Fire-Eater\nManaCost:2 R\nTypes:Creature Human Nomad\nPT:2/2\nA:AB$ DealDamage | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to its power to any target.\nSVar:X:Sacrificed$CardPower\nOracle:{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
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Create the Forge script for this magic card
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{"name": "Karn's Touch", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)"}
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Name:Karn's Touch\nManaCost:U U\nTypes:Instant\nA:SP$ Animate | Cost$ U U | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select noncreature artifact | Power$ X | Toughness$ X | Types$ Artifact,Creature | SpellDescription$ Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)\nSVar:X:Targeted$CardManaCost\nAI:RemoveDeck:All\nOracle:Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karn's Touch", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)"}
### Response: Name:Karn's Touch\nManaCost:U U\nTypes:Instant\nA:SP$ Animate | Cost$ U U | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select noncreature artifact | Power$ X | Toughness$ X | Types$ Artifact,Creature | SpellDescription$ Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)\nSVar:X:Targeted$CardManaCost\nAI:RemoveDeck:All\nOracle:Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
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Create the Forge script for this magic card
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{"name": "Gluttonous Slime", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Flash\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)", "power": "2", "toughness": "2"}
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Name:Gluttonous Slime\nManaCost:2 G\nTypes:Creature Ooze\nPT:2/2\nK:Flash\nK:Devour:1\nOracle:Flash\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gluttonous Slime", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "Flash\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)", "power": "2", "toughness": "2"}
### Response: Name:Gluttonous Slime\nManaCost:2 G\nTypes:Creature Ooze\nPT:2/2\nK:Flash\nK:Devour:1\nOracle:Flash\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
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Create the Forge script for this magic card
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{"name": "Ass Whuppin'", "mana_cost": "{1}{W}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target silver-bordered or acorn permanent in any game you can see from your seat."}
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Name:Ass Whuppin'\nManaCost:1 W B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 W B | ValidTgts$ Permanent.BorderColorSilver | TgtPrompt$ Select target silver-bordered permanent | SpellDescription$ Destroy target silver-bordered permanent in any game you can see from your seat.\nOracle:Destroy target silver-bordered permanent in any game you can see from your seat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ass Whuppin'", "mana_cost": "{1}{W}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target silver-bordered or acorn permanent in any game you can see from your seat."}
### Response: Name:Ass Whuppin'\nManaCost:1 W B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 W B | ValidTgts$ Permanent.BorderColorSilver | TgtPrompt$ Select target silver-bordered permanent | SpellDescription$ Destroy target silver-bordered permanent in any game you can see from your seat.\nOracle:Destroy target silver-bordered permanent in any game you can see from your seat.
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Create the Forge script for this magic card
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{"name": "Baird, Argivian Recruiter", "mana_cost": "{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.", "power": "2", "toughness": "2"}
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Name:Baird, Argivian Recruiter\nManaCost:R W\nTypes:Legendary Creature Human Soldier\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | IsPresent$ Creature.YouCtrl+powerGTbasePower | TriggerDescription$ At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token\nAI:RemoveDeck:Random\nOracle:At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Baird, Argivian Recruiter", "mana_cost": "{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.", "power": "2", "toughness": "2"}
### Response: Name:Baird, Argivian Recruiter\nManaCost:R W\nTypes:Legendary Creature Human Soldier\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | IsPresent$ Creature.YouCtrl+powerGTbasePower | TriggerDescription$ At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier\nDeckHas:Ability$Token\nAI:RemoveDeck:Random\nOracle:At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Chill", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Red spells cost {2} more to cast."}
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Name:Chill\nManaCost:1 U\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Card.Red | Type$ Spell | Amount$ 2 | Description$ Red spells cost {2} more to cast.\nAI:RemoveDeck:Random\nOracle:Red spells cost {2} more to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chill", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Red spells cost {2} more to cast."}
### Response: Name:Chill\nManaCost:1 U\nTypes:Enchantment\nS:Mode$ RaiseCost | ValidCard$ Card.Red | Type$ Spell | Amount$ 2 | Description$ Red spells cost {2} more to cast.\nAI:RemoveDeck:Random\nOracle:Red spells cost {2} more to cast.
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Create the Forge script for this magic card
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{"name": "Kukemssa Pirates", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.", "power": "2", "toughness": "2"}
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Name:Kukemssa Pirates\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact defending player controls | SubAbility$ DBNoCombatDamage\nSVar:DBNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nOracle:Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kukemssa Pirates", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.", "power": "2", "toughness": "2"}
### Response: Name:Kukemssa Pirates\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, CARDNAME assigns no combat damage this turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact defending player controls | SubAbility$ DBNoCombatDamage\nSVar:DBNoCombatDamage:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage\nOracle:Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
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Create the Forge script for this magic card
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{"name": "Reverberation", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead."}
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Name:Reverberation\nManaCost:2 U U\nTypes:Instant\nA:SP$ Effect | Cost$ 2 U U | ValidTgts$ Sorcery | AILogic$ Prevent | TgtZone$ Stack | TgtPrompt$ Select target sorcery spell to redirect damage from | RememberObjects$ TargetedSource | ExileOnMoved$ Stack | ReplacementEffects$ SelflessDamage | StackDescription$ SpellDescription | SpellDescription$ All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.\nSVar:SelflessDamage:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ SelflessDmg | DamageTarget$ ReplacedSourceController | Description$ The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ ReplacedSourceController | VarType$ Player\nAI:RemoveDeck:All\nOracle:All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reverberation", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead."}
### Response: Name:Reverberation\nManaCost:2 U U\nTypes:Instant\nA:SP$ Effect | Cost$ 2 U U | ValidTgts$ Sorcery | AILogic$ Prevent | TgtZone$ Stack | TgtPrompt$ Select target sorcery spell to redirect damage from | RememberObjects$ TargetedSource | ExileOnMoved$ Stack | ReplacementEffects$ SelflessDamage | StackDescription$ SpellDescription | SpellDescription$ All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.\nSVar:SelflessDamage:Event$ DamageDone | ValidSource$ Card.IsRemembered | ReplaceWith$ SelflessDmg | DamageTarget$ ReplacedSourceController | Description$ The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.\nSVar:SelflessDmg:DB$ ReplaceEffect | VarName$ Affected | VarValue$ ReplacedSourceController | VarType$ Player\nAI:RemoveDeck:All\nOracle:All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Create the Forge script for this magic card
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{"name": "Blizzard Strix", "mana_cost": "{4}{U}", "type_line": "Snow Creature \u2014 Bird", "oracle_text": "Flash\nFlying\nWhen Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "2"}
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Name:Blizzard Strix\nManaCost:4 U\nTypes:Snow Creature Bird\nPT:3/2\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Snow+YouCtrl+Other | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if you control another snow permanent, exile target permanent other than CARDNAME. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.Other | TgtPrompt$ Select another target permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled permanent to the battlefield. | SubAbility$ DBCleanup\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Snow\nOracle:Flash\nFlying\nWhen Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blizzard Strix", "mana_cost": "{4}{U}", "type_line": "Snow Creature \u2014 Bird", "oracle_text": "Flash\nFlying\nWhen Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.", "power": "3", "toughness": "2"}
### Response: Name:Blizzard Strix\nManaCost:4 U\nTypes:Snow Creature Bird\nPT:3/2\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Snow+YouCtrl+Other | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, if you control another snow permanent, exile target permanent other than CARDNAME. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Permanent.Other | TgtPrompt$ Select another target permanent | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled permanent to the battlefield. | SubAbility$ DBCleanup\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Snow\nOracle:Flash\nFlying\nWhen Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Scythe Tiger", "mana_cost": "{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.", "power": "3", "toughness": "2"}
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Name:Scythe Tiger\nManaCost:G\nTypes:Creature Cat\nPT:3/2\nK:Shroud\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice a Land.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<1/Land> | UnlessPayer$ You\nSVar:NeedsToPlay:Land.YouCtrl\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scythe Tiger", "mana_cost": "{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.", "power": "3", "toughness": "2"}
### Response: Name:Scythe Tiger\nManaCost:G\nTypes:Creature Cat\nPT:3/2\nK:Shroud\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you sacrifice a Land.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<1/Land> | UnlessPayer$ You\nSVar:NeedsToPlay:Land.YouCtrl\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
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Create the Forge script for this magic card
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{"name": "Fireblast", "mana_cost": "{4}{R}{R}", "type_line": "Instant", "oracle_text": "You may sacrifice two Mountains rather than pay this spell's mana cost.\nFireblast deals 4 damage to any target."}
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Name:Fireblast\nManaCost:4 R R\nTypes:Instant\nSVar:AltCost:Cost$ Sac<2/Mountain> | Description$ You may sacrifice two Mountains rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target.\nOracle:You may sacrifice two Mountains rather than pay this spell's mana cost.\nFireblast deals 4 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fireblast", "mana_cost": "{4}{R}{R}", "type_line": "Instant", "oracle_text": "You may sacrifice two Mountains rather than pay this spell's mana cost.\nFireblast deals 4 damage to any target."}
### Response: Name:Fireblast\nManaCost:4 R R\nTypes:Instant\nSVar:AltCost:Cost$ Sac<2/Mountain> | Description$ You may sacrifice two Mountains rather than pay this spell's mana cost.\nA:SP$ DealDamage | Cost$ 4 R R | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target.\nOracle:You may sacrifice two Mountains rather than pay this spell's mana cost.\nFireblast deals 4 damage to any target.
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Create the Forge script for this magic card
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{"name": "Waning Wurm", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Wurm", "oracle_text": "Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)", "power": "7", "toughness": "6"}
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Name:Waning Wurm\nManaCost:3 B\nTypes:Creature Zombie Wurm\nPT:7/6\nK:Vanishing:2\nOracle:Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Waning Wurm", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Wurm", "oracle_text": "Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)", "power": "7", "toughness": "6"}
### Response: Name:Waning Wurm\nManaCost:3 B\nTypes:Creature Zombie Wurm\nPT:7/6\nK:Vanishing:2\nOracle:Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Create the Forge script for this magic card
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{"name": "Ent's Fury", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control."}
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Name:Ent's Fury\nManaCost:1 G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Creature.powerGE4 | AILogic$ Fight | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature you control if its power is 4 or greater.\nSVar:DBPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ ParentTarget | SubAbility$ DBFight | SpellDescription$ Then that creature gets +1/+1 until end of turn and fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ent's Fury", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control."}
### Response: Name:Ent's Fury\nManaCost:1 G\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Creature.powerGE4 | AILogic$ Fight | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature you control if its power is 4 or greater.\nSVar:DBPump:DB$ Pump | NumAtt$ 1 | NumDef$ 1 | Defined$ ParentTarget | SubAbility$ DBFight | SpellDescription$ Then that creature gets +1/+1 until end of turn and fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
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Create the Forge script for this magic card
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{"name": "Mardu Blazebringer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.", "power": "4", "toughness": "4"}
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Name:Mardu Blazebringer\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nAI:RemoveDeck:All\nOracle:When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mardu Blazebringer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.", "power": "4", "toughness": "4"}
### Response: Name:Mardu Blazebringer\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ When CARDNAME attacks or blocks, sacrifice it at end of combat.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice it at end of combat.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME at end of combat.\nSVar:TrigSacrifice:DB$ SacrificeAll | Defined$ Self | Controller$ You\nSVar:SacrificeEndCombat:True\nAI:RemoveDeck:All\nOracle:When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
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Create the Forge script for this magic card
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{"name": "Karplusan Hound", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.", "power": "3", "toughness": "3"}
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Name:Karplusan Hound\nManaCost:3 R\nTypes:Creature Dog\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Planeswalker.Chandra+YouCtrl | Execute$ DBDealDamage | TriggerDescription$ Whenever CARDNAME attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:BuffedBy:Chandra\nOracle:Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karplusan Hound", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.", "power": "3", "toughness": "3"}
### Response: Name:Karplusan Hound\nManaCost:3 R\nTypes:Creature Dog\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Planeswalker.Chandra+YouCtrl | Execute$ DBDealDamage | TriggerDescription$ Whenever CARDNAME attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:BuffedBy:Chandra\nOracle:Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Akiri, Fearless Voyager", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Kor Warrior", "oracle_text": "Whenever you attack a player with one or more equipped creatures, draw a card.\n{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.", "power": "3", "toughness": "3"}
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Name:Akiri, Fearless Voyager\nManaCost:1 R W\nTypes:Legendary Creature Kor Warrior\nPT:3/3\nT:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Creature.YouCtrl+equipped | AttackedTarget$ Player | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack a player with one or more equipped creatures, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nA:AB$ ChooseCard | Cost$ W | Defined$ You | Choices$ Creature.YouCtrl+equipped | ChoiceTitle$ Choose an equipped creature you control | RememberChosen$ True | SubAbility$ DBChooseEquip | StackDescription$ SpellDescription | SpellDescription$ You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.\nSVar:DBChooseEquip:DB$ ChooseCard | Defined$ You | Choices$ Equipment.AttachedTo Creature.IsRemembered | ChoiceTitle$ You may choose an Equipment to unattach from that creature | SubAbility$ DBUnattach\nSVar:DBUnattach:DB$ Unattach | Defined$ ChosenCard | SubAbility$ DBTap | StackDescription$ None\nSVar:DBTap:DB$ Tap | Defined$ Remembered | ConditionDefined$ ChosenCard | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBPump | StackDescription$ None\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Indestructible | ConditionDefined$ ChosenCard | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Equipment\nOracle:Whenever you attack a player with one or more equipped creatures, draw a card.\n{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akiri, Fearless Voyager", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Kor Warrior", "oracle_text": "Whenever you attack a player with one or more equipped creatures, draw a card.\n{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Akiri, Fearless Voyager\nManaCost:1 R W\nTypes:Legendary Creature Kor Warrior\nPT:3/3\nT:Mode$ AttackersDeclaredOneTarget | ValidAttackers$ Creature.YouCtrl+equipped | AttackedTarget$ Player | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack a player with one or more equipped creatures, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nA:AB$ ChooseCard | Cost$ W | Defined$ You | Choices$ Creature.YouCtrl+equipped | ChoiceTitle$ Choose an equipped creature you control | RememberChosen$ True | SubAbility$ DBChooseEquip | StackDescription$ SpellDescription | SpellDescription$ You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.\nSVar:DBChooseEquip:DB$ ChooseCard | Defined$ You | Choices$ Equipment.AttachedTo Creature.IsRemembered | ChoiceTitle$ You may choose an Equipment to unattach from that creature | SubAbility$ DBUnattach\nSVar:DBUnattach:DB$ Unattach | Defined$ ChosenCard | SubAbility$ DBTap | StackDescription$ None\nSVar:DBTap:DB$ Tap | Defined$ Remembered | ConditionDefined$ ChosenCard | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBPump | StackDescription$ None\nSVar:DBPump:DB$ Pump | Defined$ Remembered | KW$ Indestructible | ConditionDefined$ ChosenCard | ConditionPresent$ Equipment | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True\nAI:RemoveDeck:Random\nDeckNeeds:Type$Equipment\nOracle:Whenever you attack a player with one or more equipped creatures, draw a card.\n{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Angelic Overseer", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAs long as you control a Human, Angelic Overseer has hexproof and indestructible.", "power": "5", "toughness": "3"}
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Name:Angelic Overseer\nManaCost:3 W W\nTypes:Creature Angel\nPT:5/3\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof & Indestructible | IsPresent$ Human.YouCtrl | Description$ As long as you control a Human, CARDNAME has hexproof and indestructible.\nSVar:BuffedBy:Human\nDeckHints:Type$Human\nOracle:Flying\nAs long as you control a Human, Angelic Overseer has hexproof and indestructible.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angelic Overseer", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAs long as you control a Human, Angelic Overseer has hexproof and indestructible.", "power": "5", "toughness": "3"}
### Response: Name:Angelic Overseer\nManaCost:3 W W\nTypes:Creature Angel\nPT:5/3\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Hexproof & Indestructible | IsPresent$ Human.YouCtrl | Description$ As long as you control a Human, CARDNAME has hexproof and indestructible.\nSVar:BuffedBy:Human\nDeckHints:Type$Human\nOracle:Flying\nAs long as you control a Human, Angelic Overseer has hexproof and indestructible.
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Create the Forge script for this magic card
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{"name": "Immerwolf", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nEach other creature you control that's a Wolf or a Werewolf gets +1/+1.\nNon-Human Werewolves you control can't transform.", "power": "2", "toughness": "2"}
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Name:Immerwolf\nManaCost:1 R G\nTypes:Creature Wolf\nPT:2/2\nK:Intimidate\nS:Mode$ Continuous | Affected$ Creature.Wolf+Other+YouCtrl,Creature.Werewolf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each other creature you control that's a Wolf or a Werewolf gets +1/+1.\nS:Mode$ CantTransform | ValidCard$ Creature.Werewolf+nonHuman+YouCtrl | Description$ Non-Human Werewolves you control can't transform.\nSVar:PlayMain1:TRUE\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nEach other creature you control that's a Wolf or a Werewolf gets +1/+1.\nNon-Human Werewolves you control can't transform.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Immerwolf", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nEach other creature you control that's a Wolf or a Werewolf gets +1/+1.\nNon-Human Werewolves you control can't transform.", "power": "2", "toughness": "2"}
### Response: Name:Immerwolf\nManaCost:1 R G\nTypes:Creature Wolf\nPT:2/2\nK:Intimidate\nS:Mode$ Continuous | Affected$ Creature.Wolf+Other+YouCtrl,Creature.Werewolf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each other creature you control that's a Wolf or a Werewolf gets +1/+1.\nS:Mode$ CantTransform | ValidCard$ Creature.Werewolf+nonHuman+YouCtrl | Description$ Non-Human Werewolves you control can't transform.\nSVar:PlayMain1:TRUE\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nEach other creature you control that's a Wolf or a Werewolf gets +1/+1.\nNon-Human Werewolves you control can't transform.
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Create the Forge script for this magic card
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{"name": "Daru Stinger", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Soldier", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)\n{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.", "power": "1", "toughness": "1"}
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Name:Daru Stinger\nManaCost:3 W\nTypes:Creature Soldier\nPT:1/1\nK:Amplify:1:Soldier\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.\nSVar:X:Count$CardCounters.P1P1\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)\n{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Daru Stinger", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Soldier", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)\n{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.", "power": "1", "toughness": "1"}
### Response: Name:Daru Stinger\nManaCost:3 W\nTypes:Creature Soldier\nPT:1/1\nK:Amplify:1:Soldier\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.\nSVar:X:Count$CardCounters.P1P1\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)\n{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
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Create the Forge script for this magic card
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{"name": "Zombie Master", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nOther Zombies have \"{B}: Regenerate this permanent.\"", "power": "2", "toughness": "3"}
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Name:Zombie Master\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddKeyword$ Swampwalk | Description$ Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nS:Mode$ Continuous | Affected$ Card.Zombie+Other | AddAbility$ Regenerate | Description$ Other Zombies have "{B}: Regenerate this permanent."\nSVar:Regenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate this permanent\nSVar:PlayMain1:TRUE\nDeckHas:Keyword$Regenerate|Swampwalk\nDeckHints:Type$Zombie & Name$Urborg, Tomb of Yawgmoth\nOracle:Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nOther Zombies have "{B}: Regenerate this permanent."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zombie Master", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nOther Zombies have \"{B}: Regenerate this permanent.\"", "power": "2", "toughness": "3"}
### Response: Name:Zombie Master\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other | AddKeyword$ Swampwalk | Description$ Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nS:Mode$ Continuous | Affected$ Card.Zombie+Other | AddAbility$ Regenerate | Description$ Other Zombies have "{B}: Regenerate this permanent."\nSVar:Regenerate:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate this permanent\nSVar:PlayMain1:TRUE\nDeckHas:Keyword$Regenerate|Swampwalk\nDeckHints:Type$Zombie & Name$Urborg, Tomb of Yawgmoth\nOracle:Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)\nOther Zombies have "{B}: Regenerate this permanent."
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Create the Forge script for this magic card
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{"name": "Runed Servitor", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Runed Servitor dies, each player draws a card.", "power": "2", "toughness": "2"}
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Name:Runed Servitor\nManaCost:2\nTypes:Artifact Creature Construct\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, each player draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 1 | SpellDescription$ Each player draws a card.\nOracle:When Runed Servitor dies, each player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Runed Servitor", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Runed Servitor dies, each player draws a card.", "power": "2", "toughness": "2"}
### Response: Name:Runed Servitor\nManaCost:2\nTypes:Artifact Creature Construct\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, each player draws a card.\nSVar:TrigDraw:DB$ Draw | Defined$ Player | NumCards$ 1 | SpellDescription$ Each player draws a card.\nOracle:When Runed Servitor dies, each player draws a card.
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Create the Forge script for this magic card
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{"name": "Dockside Chef", "mana_cost": "{B}", "type_line": "Enchantment Creature \u2014 Human Citizen", "oracle_text": "{1}{B}, Sacrifice an artifact or creature: Draw a card.", "power": "1", "toughness": "2"}
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Name:Dockside Chef\nManaCost:B\nTypes:Enchantment Creature Human Citizen\nPT:1/2\nA:AB$ Draw | Cost$ 1 B Sac<1/Artifact;Creature/artifact or creature> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact|Creature\nOracle:{1}{B}, Sacrifice an artifact or creature: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dockside Chef", "mana_cost": "{B}", "type_line": "Enchantment Creature \u2014 Human Citizen", "oracle_text": "{1}{B}, Sacrifice an artifact or creature: Draw a card.", "power": "1", "toughness": "2"}
### Response: Name:Dockside Chef\nManaCost:B\nTypes:Enchantment Creature Human Citizen\nPT:1/2\nA:AB$ Draw | Cost$ 1 B Sac<1/Artifact;Creature/artifact or creature> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact|Creature\nOracle:{1}{B}, Sacrifice an artifact or creature: Draw a card.
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Create the Forge script for this magic card
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{"name": "Concerted Effort", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance."}
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Name:Concerted Effort\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Flying & Fear & First Strike & Double Strike & Landwalk & Protection & Trample & Vigilance | SharedKeywordsZone$ Battlefield | SharedRestrictions$ Creature.YouCtrl\nOracle:At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Concerted Effort", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance."}
### Response: Name:Concerted Effort\nManaCost:2 W W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Flying & Fear & First Strike & Double Strike & Landwalk & Protection & Trample & Vigilance | SharedKeywordsZone$ Battlefield | SharedRestrictions$ Creature.YouCtrl\nOracle:At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Create the Forge script for this magic card
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{"name": "Samut, the Tested", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Samut", "oracle_text": "+1: Up to one target creature gains double strike until end of turn.\n\u22122: Samut, the Tested deals 2 damage divided as you choose among one or two targets.\n\u22127: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.", "loyalty": "4"}
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Name:Samut, the Tested\nManaCost:2 R G\nTypes:Legendary Planeswalker Samut\nLoyalty:4\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | Planeswalker$ True | KW$ Double Strike | SpellDescription$ Up to one target creature gains double strike until end of turn.\nA:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | Planeswalker$ True | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nA:AB$ ChangeZone | Cost$ SubCounter<7/LOYALTY> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature,Planeswalker | ChangeNum$ 2 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.\nOracle:[+1]: Up to one target creature gains double strike until end of turn.\n[-2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.\n[-7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Samut, the Tested", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Samut", "oracle_text": "+1: Up to one target creature gains double strike until end of turn.\n\u22122: Samut, the Tested deals 2 damage divided as you choose among one or two targets.\n\u22127: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.", "loyalty": "4"}
### Response: Name:Samut, the Tested\nManaCost:2 R G\nTypes:Legendary Planeswalker Samut\nLoyalty:4\nA:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | Planeswalker$ True | KW$ Double Strike | SpellDescription$ Up to one target creature gains double strike until end of turn.\nA:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | Planeswalker$ True | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nA:AB$ ChangeZone | Cost$ SubCounter<7/LOYALTY> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature,Planeswalker | ChangeNum$ 2 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.\nOracle:[+1]: Up to one target creature gains double strike until end of turn.\n[-2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.\n[-7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Champion's Drake", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.", "power": "1", "toughness": "1"}
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Name:Champion's Drake\nManaCost:1 U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | IsPresent$ Creature.counters_GE3_LEVEL+YouCtrl | Description$ CARDNAME gets +3/+3 as long as you control a creature with three or more level counters on it.\nOracle:Flying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Champion's Drake", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.", "power": "1", "toughness": "1"}
### Response: Name:Champion's Drake\nManaCost:1 U\nTypes:Creature Drake\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | IsPresent$ Creature.counters_GE3_LEVEL+YouCtrl | Description$ CARDNAME gets +3/+3 as long as you control a creature with three or more level counters on it.\nOracle:Flying\nChampion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
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Create the Forge script for this magic card
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{"name": "Eladamri, Lord of Leaves Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of each player's precombat main phase, that player adds {G}{G}."}
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Name:Eladamri, Lord of Leaves Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+2\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigAddMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}.\nSVar:TrigAddMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer\nAI:RemoveDeck:Random\nOracle:Hand -1, life +2\nAt the beginning of each player's precombat main phase, that player adds {G}{G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eladamri, Lord of Leaves Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of each player's precombat main phase, that player adds {G}{G}."}
### Response: Name:Eladamri, Lord of Leaves Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+2\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Command | Execute$ TrigAddMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}.\nSVar:TrigAddMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer\nAI:RemoveDeck:Random\nOracle:Hand -1, life +2\nAt the beginning of each player's precombat main phase, that player adds {G}{G}.
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Create the Forge script for this magic card
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{"name": "Commune with Dinosaurs", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order."}
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Name:Commune with Dinosaurs\nManaCost:G\nTypes:Sorcery\nA:SP$ Dig | Cost$ G | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Dinosaur,Land | Optional$ True | SpellDescription$ Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nDeckHints:Type$Dinosaur\nOracle:Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Commune with Dinosaurs", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order."}
### Response: Name:Commune with Dinosaurs\nManaCost:G\nTypes:Sorcery\nA:SP$ Dig | Cost$ G | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Dinosaur,Land | Optional$ True | SpellDescription$ Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nDeckHints:Type$Dinosaur\nOracle:Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Create the Forge script for this magic card
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{"name": "Decoy Gambit", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card."}
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Name:Decoy Gambit\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose up to one target creature each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | SpellDescription$ For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.\nSVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | UnlessCost$ Draw<1/Player.YouActivator> | UnlessPayer$ RememberedController\nSVar:OneEach:PlayerCountOpponents$Amount\nOracle:For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Decoy Gambit", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card."}
### Response: Name:Decoy Gambit\nManaCost:2 U\nTypes:Instant\nA:SP$ Pump | Cost$ 2 U | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose up to one target creature each opponent controls | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SubAbility$ DBRepeat | SpellDescription$ For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.\nSVar:DBRepeat:DB$ RepeatEach | DefinedCards$ Targeted | RepeatSubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Battlefield | Destination$ Hand | UnlessCost$ Draw<1/Player.YouActivator> | UnlessPayer$ RememberedController\nSVar:OneEach:PlayerCountOpponents$Amount\nOracle:For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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Create the Forge script for this magic card
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{"name": "Explosion of Riches", "mana_cost": "{5}{R}", "type_line": "Sorcery", "oracle_text": "Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents."}
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Name:Explosion of Riches\nManaCost:5 R\nTypes:Sorcery\nA:SP$ Draw | Cost$ 5 R | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | StackDescription$ SpellDescription | RememberDrawn$ True | SpellDescription$ Draw a card, then each other player may draw a card. Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents.\nSVar:DBDraw:DB$ Draw | Defined$ Player.Other | OptionalDecider$ True | NumCards$ 1 | RememberDrawn$ True | SubAbility$ DBRepeatEach | StackDescription$ None\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | Zone$ Hand | RepeatSubAbility$ DBImmediateTrigger | SubAbility$ DBCleanup\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player.Opponent | NumDmg$ 5 | TargetsAtRandom$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Explosion of Riches", "mana_cost": "{5}{R}", "type_line": "Sorcery", "oracle_text": "Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents."}
### Response: Name:Explosion of Riches\nManaCost:5 R\nTypes:Sorcery\nA:SP$ Draw | Cost$ 5 R | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | StackDescription$ SpellDescription | RememberDrawn$ True | SpellDescription$ Draw a card, then each other player may draw a card. Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents.\nSVar:DBDraw:DB$ Draw | Defined$ Player.Other | OptionalDecider$ True | NumCards$ 1 | RememberDrawn$ True | SubAbility$ DBRepeatEach | StackDescription$ None\nSVar:DBRepeatEach:DB$ RepeatEach | RepeatCards$ Card.IsRemembered | Zone$ Hand | RepeatSubAbility$ DBImmediateTrigger | SubAbility$ DBCleanup\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever a card is drawn this way, CARDNAME deals 5 damage to target opponent chosen at random from among your opponents.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player.Opponent | NumDmg$ 5 | TargetsAtRandom$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
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Create the Forge script for this magic card
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{"name": "Jandor's Saddlebags", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Untap target creature."}
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Name:Jandor's Saddlebags\nManaCost:2\nTypes:Artifact\nA:AB$ Untap | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Untap target creature.\nAI:RemoveDeck:All\nOracle:{3}, {T}: Untap target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jandor's Saddlebags", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Untap target creature."}
### Response: Name:Jandor's Saddlebags\nManaCost:2\nTypes:Artifact\nA:AB$ Untap | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Untap target creature.\nAI:RemoveDeck:All\nOracle:{3}, {T}: Untap target creature.
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Create the Forge script for this magic card
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{"name": "Telekinetic Sliver", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{T}: Tap target permanent.\"", "power": "2", "toughness": "2"}
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Name:Telekinetic Sliver\nManaCost:2 U U\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Tap | Description$ All Slivers have "{T}: Tap target permanent."\nSVar:Tap:AB$Tap | Cost$ T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent. | SpellDescription$ Tap target permanent.\nOracle:All Slivers have "{T}: Tap target permanent."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Telekinetic Sliver", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{T}: Tap target permanent.\"", "power": "2", "toughness": "2"}
### Response: Name:Telekinetic Sliver\nManaCost:2 U U\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Tap | Description$ All Slivers have "{T}: Tap target permanent."\nSVar:Tap:AB$Tap | Cost$ T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent. | SpellDescription$ Tap target permanent.\nOracle:All Slivers have "{T}: Tap target permanent."
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Create the Forge script for this magic card
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{"name": "Savage Smash", "mana_cost": "{1}{R}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)"}
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Name:Savage Smash\nManaCost:1 R G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 R G | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nOracle:Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savage Smash", "mana_cost": "{1}{R}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)"}
### Response: Name:Savage Smash\nManaCost:1 R G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 R G | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control\nOracle:Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Sewn-Eye Drake", "mana_cost": "{2}{U/R}{B}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "Flying, haste", "power": "3", "toughness": "1"}
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Name:Sewn-Eye Drake\nManaCost:2 UR B\nTypes:Creature Zombie Drake\nPT:3/1\nK:Flying\nK:Haste\nOracle:Flying, haste
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sewn-Eye Drake", "mana_cost": "{2}{U/R}{B}", "type_line": "Creature \u2014 Zombie Drake", "oracle_text": "Flying, haste", "power": "3", "toughness": "1"}
### Response: Name:Sewn-Eye Drake\nManaCost:2 UR B\nTypes:Creature Zombie Drake\nPT:3/1\nK:Flying\nK:Haste\nOracle:Flying, haste
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Create the Forge script for this magic card
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{"name": "Blossoming Bogbeast", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.", "power": "3", "toughness": "3"}
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Name:Blossoming Bogbeast\nManaCost:4 G\nTypes:Creature Beast\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ X | NumDef$ X | KW$ Trample\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blossoming Bogbeast", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.", "power": "3", "toughness": "3"}
### Response: Name:Blossoming Bogbeast\nManaCost:4 G\nTypes:Creature Beast\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ X | NumDef$ X | KW$ Trample\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
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Create the Forge script for this magic card
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{"name": "Urborg Panther", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Nightstalker Cat", "oracle_text": "{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.\nSacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
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Name:Urborg Panther\nManaCost:2 B\nTypes:Creature Nightstalker Cat\nPT:2/2\nA:AB$ Destroy | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Creature.blockingSource | TgtPrompt$ Destroy target creature blocking this creature | SpellDescription$ Destroy target creature blocking CARDNAME.\nA:AB$ ChangeZone | Cost$ Sac<1/Creature.namedFeral Shadow/creature named Feral Shadow> Sac<1/Creature.namedBreathstealer/creature named Breathstealer> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedSpirit of the Night | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:All\nDeckHints:Name$Breathstealer|Feral Shadow|Spirit of the Night|Urborg Panther\nOracle:{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.\nSacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Urborg Panther", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Nightstalker Cat", "oracle_text": "{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.\nSacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.", "power": "2", "toughness": "2"}
### Response: Name:Urborg Panther\nManaCost:2 B\nTypes:Creature Nightstalker Cat\nPT:2/2\nA:AB$ Destroy | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Creature.blockingSource | TgtPrompt$ Destroy target creature blocking this creature | SpellDescription$ Destroy target creature blocking CARDNAME.\nA:AB$ ChangeZone | Cost$ Sac<1/Creature.namedFeral Shadow/creature named Feral Shadow> Sac<1/Creature.namedBreathstealer/creature named Breathstealer> Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedSpirit of the Night | ChangeNum$ 1 | SpellDescription$ Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.\nAI:RemoveDeck:All\nDeckHints:Name$Breathstealer|Feral Shadow|Spirit of the Night|Urborg Panther\nOracle:{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.\nSacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Jace, Ingenious Mind-Mage", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+1: Draw a card.\n+1: Untap all creatures you control.\n\u22129: Gain control of up to three target creatures.", "loyalty": "5"}
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Name:Jace, Ingenious Mind-Mage\nManaCost:4 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:5\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ UntapAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | SpellDescription$ Untap all creatures you control.\nA:AB$ GainControl | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature | TgtPrompt$ Choose up to three target creatures | TargetMin$ 0 | TargetMax$ 3 | SpellDescription$ Gain control of up to three target creatures.\nDeckHints:Name$Grasping Current\nOracle:[+1]: Draw a card.\n[+1]: Untap all creatures you control.\n[-9]: Gain control of up to three target creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jace, Ingenious Mind-Mage", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+1: Draw a card.\n+1: Untap all creatures you control.\n\u22129: Gain control of up to three target creatures.", "loyalty": "5"}
### Response: Name:Jace, Ingenious Mind-Mage\nManaCost:4 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:5\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nA:AB$ UntapAll | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | SpellDescription$ Untap all creatures you control.\nA:AB$ GainControl | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature | TgtPrompt$ Choose up to three target creatures | TargetMin$ 0 | TargetMax$ 3 | SpellDescription$ Gain control of up to three target creatures.\nDeckHints:Name$Grasping Current\nOracle:[+1]: Draw a card.\n[+1]: Untap all creatures you control.\n[-9]: Gain control of up to three target creatures.
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Create the Forge script for this magic card
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{"name": "Dazzling Lights", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
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Name:Dazzling Lights\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | Subability$ DBSurveil | SpellDescription$ Target creature gets -3/-0 until end of turn. Surveil 2.\nSVar:DBSurveil:DB$ Surveil | Defined$ You | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:Target creature gets -3/-0 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dazzling Lights", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)"}
### Response: Name:Dazzling Lights\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | Subability$ DBSurveil | SpellDescription$ Target creature gets -3/-0 until end of turn. Surveil 2.\nSVar:DBSurveil:DB$ Surveil | Defined$ You | Amount$ 2\nDeckHas:Ability$Surveil|Graveyard\nOracle:Target creature gets -3/-0 until end of turn.\nSurveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Create the Forge script for this magic card
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{"name": "Synod Artificer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "{X}, {T}: Tap X target noncreature artifacts.\n{X}, {T}: Untap X target noncreature artifacts.", "power": "1", "toughness": "2"}
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Name:Synod Artificer\nManaCost:2 U\nTypes:Creature Vedalken Artificer\nPT:1/2\nA:AB$ Tap | Cost$ X T | TargetMin$ X | TargetMax$ X | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select X target noncreature artifacts | SpellDescription$ Tap X target noncreature artifacts.\nA:AB$ Untap | Cost$ X T | TargetMin$ X | TargetMax$ X | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select X target noncreature artifacts | SpellDescription$ Untap X target noncreature artifacts.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}, {T}: Tap X target noncreature artifacts.\n{X}, {T}: Untap X target noncreature artifacts.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Synod Artificer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "{X}, {T}: Tap X target noncreature artifacts.\n{X}, {T}: Untap X target noncreature artifacts.", "power": "1", "toughness": "2"}
### Response: Name:Synod Artificer\nManaCost:2 U\nTypes:Creature Vedalken Artificer\nPT:1/2\nA:AB$ Tap | Cost$ X T | TargetMin$ X | TargetMax$ X | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select X target noncreature artifacts | SpellDescription$ Tap X target noncreature artifacts.\nA:AB$ Untap | Cost$ X T | TargetMin$ X | TargetMax$ X | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select X target noncreature artifacts | SpellDescription$ Untap X target noncreature artifacts.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}, {T}: Tap X target noncreature artifacts.\n{X}, {T}: Untap X target noncreature artifacts.
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Create the Forge script for this magic card
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{"name": "Earthshaking Si", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "5", "toughness": "5"}
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Name:Earthshaking Si\nManaCost:5 G\nTypes:Creature Beast\nPT:5/5\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earthshaking Si", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "5", "toughness": "5"}
### Response: Name:Earthshaking Si\nManaCost:5 G\nTypes:Creature Beast\nPT:5/5\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Prison Sentence", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Prison Sentence enters the battlefield, scry 2.\nEnchanted creature can't attack or block, and its activated abilities can't be activated."}
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Name:Prison Sentence\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.\nOracle:Enchant creature\nWhen Prison Sentence enters the battlefield, scry 2.\nEnchanted creature can't attack or block, and its activated abilities can't be activated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prison Sentence", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Prison Sentence enters the battlefield, scry 2.\nEnchanted creature can't attack or block, and its activated abilities can't be activated."}
### Response: Name:Prison Sentence\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.\nOracle:Enchant creature\nWhen Prison Sentence enters the battlefield, scry 2.\nEnchanted creature can't attack or block, and its activated abilities can't be activated.
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Create the Forge script for this magic card
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{"name": "Essence Warden", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Whenever another creature enters the battlefield, you gain 1 life.", "power": "1", "toughness": "1"}
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Name:Essence Warden\nManaCost:G\nTypes:Creature Elf Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Essence Warden", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Whenever another creature enters the battlefield, you gain 1 life.", "power": "1", "toughness": "1"}
### Response: Name:Essence Warden\nManaCost:G\nTypes:Creature Elf Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever another creature enters the battlefield, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Horizon Stone", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "If you would lose unspent mana, that mana becomes colorless instead."}
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Name:Horizon Stone\nManaCost:5\nTypes:Artifact\nR:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes colorless instead.\nSVar:ConvertMana:DB$ ReplaceMana | ReplaceType$ C\nOracle:If you would lose unspent mana, that mana becomes colorless instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Horizon Stone", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "If you would lose unspent mana, that mana becomes colorless instead."}
### Response: Name:Horizon Stone\nManaCost:5\nTypes:Artifact\nR:Event$ LoseMana | ValidPlayer$ You | ReplacementResult$ Replaced | ReplaceWith$ ConvertMana | ActiveZones$ Battlefield | Description$ If you would lose unspent mana, that mana becomes colorless instead.\nSVar:ConvertMana:DB$ ReplaceMana | ReplaceType$ C\nOracle:If you would lose unspent mana, that mana becomes colorless instead.
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Create the Forge script for this magic card
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{"name": "Splinter", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles."}
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Name:Splinter\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G G | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | RememberLKI$ True | ForgetOtherTargets$ True | SubAbility$ ExileYard | SpellDescription$ Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ RememberedController | ChangeType$ Remembered.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ RememberedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ RememberedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:NumInHand:PlayerCountRememberedController$CardsInHand\nSVar:NumInLib:PlayerCountRememberedController$CardsInLibrary\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Splinter", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles."}
### Response: Name:Splinter\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G G | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | RememberLKI$ True | ForgetOtherTargets$ True | SubAbility$ ExileYard | SpellDescription$ Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ RememberedController | ChangeType$ Remembered.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ RememberedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ RememberedController | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:NumInHand:PlayerCountRememberedController$CardsInHand\nSVar:NumInLib:PlayerCountRememberedController$CardsInLibrary\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
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Create the Forge script for this magic card
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{"name": "Ainok Tracker", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Dog Scout", "oracle_text": "First strike\nMorph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "3"}
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Name:Ainok Tracker\nManaCost:5 R\nTypes:Creature Dog Scout\nPT:3/3\nK:First Strike\nK:Morph:4 R\nOracle:First strike\nMorph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ainok Tracker", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Dog Scout", "oracle_text": "First strike\nMorph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "3"}
### Response: Name:Ainok Tracker\nManaCost:5 R\nTypes:Creature Dog Scout\nPT:3/3\nK:First Strike\nK:Morph:4 R\nOracle:First strike\nMorph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Space Marine Scout", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Astartes Scout", "oracle_text": "First strike, vigilance\nConcealed Position \u2014 When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "1"}
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Name:Space Marine Scout\nManaCost:2 W\nTypes:Creature Astartes Scout\nPT:2/1\nK:First Strike\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | CheckSVar$ X | SVarCompare$ GTY | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Concealed Position β When CARDNAME enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Plains | ChangeNum$ 1 | Tapped$ True\nSVar:X:PlayerCountOpponents$HighestValid Land.YouCtrl\nSVar:Y:Count$Valid Land.YouCtrl\nOracle:First strike, vigilance\nConcealed Position β When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Space Marine Scout", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Astartes Scout", "oracle_text": "First strike, vigilance\nConcealed Position \u2014 When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "1"}
### Response: Name:Space Marine Scout\nManaCost:2 W\nTypes:Creature Astartes Scout\nPT:2/1\nK:First Strike\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | CheckSVar$ X | SVarCompare$ GTY | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Concealed Position β When CARDNAME enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Plains | ChangeNum$ 1 | Tapped$ True\nSVar:X:PlayerCountOpponents$HighestValid Land.YouCtrl\nSVar:Y:Count$Valid Land.YouCtrl\nOracle:First strike, vigilance\nConcealed Position β When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Botanical Plaza", "mana_cost": "", "type_line": "Land", "oracle_text": "Botanical Plaza enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card."}
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Name:Botanical Plaza\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nA:AB$ Draw | Cost$ 2 G W T Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nOracle:Botanical Plaza enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Botanical Plaza", "mana_cost": "", "type_line": "Land", "oracle_text": "Botanical Plaza enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card."}
### Response: Name:Botanical Plaza\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nA:AB$ Draw | Cost$ 2 G W T Sac<1/CARDNAME> | SpellDescription$ Draw a card.\nDeckHas:Ability$Sacrifice\nOracle:Botanical Plaza enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
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Create the Forge script for this magic card
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{"name": "Lure of Prey", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only if an opponent cast a creature spell this turn.\nYou may put a green creature card from your hand onto the battlefield."}
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Name:Lure of Prey\nManaCost:2 G G\nTypes:Instant\nS:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast this spell only if an opponent cast a creature spell this turn.\nSVar:X:Count$ThisTurnCast_Creature.OppCtrl\nA:SP$ ChangeZone | Cost$ 2 G G | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Green | ChangeNum$ 1 | SpellDescription$ You may put a green creature card from your hand onto the battlefield.\nOracle:Cast this spell only if an opponent cast a creature spell this turn.\nYou may put a green creature card from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lure of Prey", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Cast this spell only if an opponent cast a creature spell this turn.\nYou may put a green creature card from your hand onto the battlefield."}
### Response: Name:Lure of Prey\nManaCost:2 G G\nTypes:Instant\nS:Mode$ CantBeCast | ValidCard$ Card.Self | EffectZone$ All | CheckSVar$ X | SVarCompare$ LE0 | Description$ Cast this spell only if an opponent cast a creature spell this turn.\nSVar:X:Count$ThisTurnCast_Creature.OppCtrl\nA:SP$ ChangeZone | Cost$ 2 G G | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.Green | ChangeNum$ 1 | SpellDescription$ You may put a green creature card from your hand onto the battlefield.\nOracle:Cast this spell only if an opponent cast a creature spell this turn.\nYou may put a green creature card from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Battlewise Hoplite", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "2", "toughness": "2"}
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Name:Battlewise Hoplite\nManaCost:W U\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Heroic β Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on Battlewise Hoplite, then scry 1.\nSVar:TrigPut:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Heroic β Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Battlewise Hoplite", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "2", "toughness": "2"}
### Response: Name:Battlewise Hoplite\nManaCost:W U\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPut | TriggerDescription$ Heroic β Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on Battlewise Hoplite, then scry 1.\nSVar:TrigPut:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Heroic β Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Mycoid Shepherd", "mana_cost": "{1}{G}{G}{W}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.", "power": "5", "toughness": "4"}
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Name:Mycoid Shepherd\nManaCost:1 G G W\nTypes:Creature Fungus\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+powerGE5+YouCtrl | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME or another creature you control with power 5 or greater dies, you may gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 5\nOracle:Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mycoid Shepherd", "mana_cost": "{1}{G}{G}{W}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.", "power": "5", "toughness": "4"}
### Response: Name:Mycoid Shepherd\nManaCost:1 G G W\nTypes:Creature Fungus\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+powerGE5+YouCtrl | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME or another creature you control with power 5 or greater dies, you may gain 5 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 5\nOracle:Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Create the Forge script for this magic card
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{"name": "Rotating Fireplace", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Rotating Fireplace enters the battlefield tapped with a time counter on it.\n{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.\n{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)"}
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Name:Rotating Fireplace\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ETBTapped\nSVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with a time counter on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ TIME | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add an amount of {C} equal to the number of time counters on CARDNAME.\nA:AB$ TimeTravel | Cost$ 4 T | SorcerySpeed$ True | SpellDescription$ Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nSVar:X:Count$CardCounters.Time\nOracle:Rotating Fireplace enters the battlefield tapped with a time counter on it.\n{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.\n{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rotating Fireplace", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Rotating Fireplace enters the battlefield tapped with a time counter on it.\n{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.\n{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)"}
### Response: Name:Rotating Fireplace\nManaCost:3\nTypes:Artifact\nK:ETBReplacement:Other:ETBTapped\nSVar:ETBTapped:DB$ Tap | Defined$ Self | SubAbility$ DBAddCounter | ETB$ True | SpellDescription$ CARDNAME enters the battlefield tapped with a time counter on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ TIME | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add an amount of {C} equal to the number of time counters on CARDNAME.\nA:AB$ TimeTravel | Cost$ 4 T | SorcerySpeed$ True | SpellDescription$ Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nSVar:X:Count$CardCounters.Time\nOracle:Rotating Fireplace enters the battlefield tapped with a time counter on it.\n{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.\n{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Create the Forge script for this magic card
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{"name": "Queen's Agent", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Vampire Scout", "oracle_text": "Lifelink\nWhen Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "3", "toughness": "3"}
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Name:Queen's Agent\nManaCost:5 B\nTypes:Creature Vampire Scout\nPT:3/3\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:Lifelink\nWhen Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Queen's Agent", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Vampire Scout", "oracle_text": "Lifelink\nWhen Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "3", "toughness": "3"}
### Response: Name:Queen's Agent\nManaCost:5 B\nTypes:Creature Vampire Scout\nPT:3/3\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:Lifelink\nWhen Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Slaughterhorn", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Bloodrush \u2014 {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.", "power": "3", "toughness": "2"}
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Name:Slaughterhorn\nManaCost:2 G\nTypes:Creature Beast\nPT:3/2\nA:AB$ Pump | Cost$ G Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush β | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +2 | SpellDescription$ Target attacking creature gets +3/+2 until end of turn.\nOracle:Bloodrush β {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slaughterhorn", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Bloodrush \u2014 {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.", "power": "3", "toughness": "2"}
### Response: Name:Slaughterhorn\nManaCost:2 G\nTypes:Creature Beast\nPT:3/2\nA:AB$ Pump | Cost$ G Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush β | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +2 | SpellDescription$ Target attacking creature gets +3/+2 until end of turn.\nOracle:Bloodrush β {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Undead Executioner", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Undead Executioner\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may have target creature get -2/-2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nOracle:When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undead Executioner", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Undead Executioner\nManaCost:3 B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may have target creature get -2/-2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True\nOracle:When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Glacial Stalker", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "5"}
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Name:Glacial Stalker\nManaCost:5 U\nTypes:Creature Elemental\nPT:4/5\nK:Morph:4 U\nOracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glacial Stalker", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "5"}
### Response: Name:Glacial Stalker\nManaCost:5 U\nTypes:Creature Elemental\nPT:4/5\nK:Morph:4 U\nOracle:Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Tide Shaper", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Kicker {1} (You may pay an additional {1} as you cast this spell.)\nWhen Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.\nTide Shaper gets +1/+1 as long as an opponent controls an Island.", "power": "1", "toughness": "1"}
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Name:Tide Shaper\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nK:Kicker:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, target land becomes an Island for as long as CARDNAME remains on the battlefield.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Island.OppCtrl | Description$ CARDNAME gets +1/+1 as long as an opponent controls an Island.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land | AITgts$ Land.OppCtrl | Types$ Island | RemoveLandTypes$ True | Duration$ UntilHostLeavesPlay | IsCurse$ True\nOracle:Kicker {1} (You may pay an additional {1} as you cast this spell.)\nWhen Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.\nTide Shaper gets +1/+1 as long as an opponent controls an Island.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tide Shaper", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Kicker {1} (You may pay an additional {1} as you cast this spell.)\nWhen Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.\nTide Shaper gets +1/+1 as long as an opponent controls an Island.", "power": "1", "toughness": "1"}
### Response: Name:Tide Shaper\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nK:Kicker:1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, target land becomes an Island for as long as CARDNAME remains on the battlefield.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Island.OppCtrl | Description$ CARDNAME gets +1/+1 as long as an opponent controls an Island.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land | AITgts$ Land.OppCtrl | Types$ Island | RemoveLandTypes$ True | Duration$ UntilHostLeavesPlay | IsCurse$ True\nOracle:Kicker {1} (You may pay an additional {1} as you cast this spell.)\nWhen Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.\nTide Shaper gets +1/+1 as long as an opponent controls an Island.
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Create the Forge script for this magic card
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{"name": "Lumbering Satyr", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Satyr Beast", "oracle_text": "All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)", "power": "5", "toughness": "4"}
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Name:Lumbering Satyr\nManaCost:2 G G\nTypes:Creature Satyr Beast\nPT:5/4\nS:Mode$ Continuous | Affected$ Creature | AddKeyword$ Forestwalk | Description$ All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)\nOracle:All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lumbering Satyr", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Satyr Beast", "oracle_text": "All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)", "power": "5", "toughness": "4"}
### Response: Name:Lumbering Satyr\nManaCost:2 G G\nTypes:Creature Satyr Beast\nPT:5/4\nS:Mode$ Continuous | Affected$ Creature | AddKeyword$ Forestwalk | Description$ All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)\nOracle:All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Create the Forge script for this magic card
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{"name": "The War Games", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI \u2014 Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.\nII, III \u2014 Put a +1/+1 counter on each Warrior creature.\nIV \u2014 You may exile a nontoken creature you control. When you do, exile all Warriors."}
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Name:The War Games\nManaCost:2 W W\nTypes:Enchantment Saga\nK:Chapter:4:DBTokens,DBPutCounterAll,DBPutCounterAll,DBMayExile\nSVar:DBTokens:DB$ Token | TokenAmount$ 3 | TokenTapped$ True | TokenScript$ w_1_1_warrior | TokenOwner$ Player | RememberTokens$ True | SubAbility$ DBGoad | SpellDescription$ Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as CARDNAME remains on the battlefield.\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ UntilHostLeavesPlay | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Warrior | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Warrior creature.\nSVar:DBMayExile:DB$ ImmediateTrigger | Execute$ TrigExileAll | UnlessCost$ Exile<1/Creature.nonToken> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may exile a nontoken creature you control. When you do, exile all Warriors.\nSVar:TrigExileAll:DB$ ChangeZoneAll | ChangeType$ Warrior | Origin$ Battlefield | Destination$ Exile\nDeckHas:Ability$Token & Type$Warrior\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI β Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.\nII, III β Put a +1/+1 counter on each Warrior creature.\nIV β You may exile a nontoken creature you control. When you do, exile all Warriors.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The War Games", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI \u2014 Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.\nII, III \u2014 Put a +1/+1 counter on each Warrior creature.\nIV \u2014 You may exile a nontoken creature you control. When you do, exile all Warriors."}
### Response: Name:The War Games\nManaCost:2 W W\nTypes:Enchantment Saga\nK:Chapter:4:DBTokens,DBPutCounterAll,DBPutCounterAll,DBMayExile\nSVar:DBTokens:DB$ Token | TokenAmount$ 3 | TokenTapped$ True | TokenScript$ w_1_1_warrior | TokenOwner$ Player | RememberTokens$ True | SubAbility$ DBGoad | SpellDescription$ Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as CARDNAME remains on the battlefield.\nSVar:DBGoad:DB$ Goad | Defined$ Remembered | Duration$ UntilHostLeavesPlay | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.Warrior | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Warrior creature.\nSVar:DBMayExile:DB$ ImmediateTrigger | Execute$ TrigExileAll | UnlessCost$ Exile<1/Creature.nonToken> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may exile a nontoken creature you control. When you do, exile all Warriors.\nSVar:TrigExileAll:DB$ ChangeZoneAll | ChangeType$ Warrior | Origin$ Battlefield | Destination$ Exile\nDeckHas:Ability$Token & Type$Warrior\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI β Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.\nII, III β Put a +1/+1 counter on each Warrior creature.\nIV β You may exile a nontoken creature you control. When you do, exile all Warriors.
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Create the Forge script for this magic card
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{"name": "Headless Rider", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.", "power": "3", "toughness": "1"}
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Name:Headless Rider\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Zombie.nonToken+YouCtrl+Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie\nDeckHas:Ability$Token\nDeckHints:Type$Zombie\nOracle:Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Headless Rider", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.", "power": "3", "toughness": "1"}
### Response: Name:Headless Rider\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Zombie.nonToken+YouCtrl+Other,Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie\nDeckHas:Ability$Token\nDeckHints:Type$Zombie\nOracle:Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
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