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Create the Forge script for this magic card
{"name": "Lurking Jackals", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature."}
Name:Lurking Jackals\nManaCost:B\nTypes:Enchantment\nT:Mode$ Always | LifeTotal$ OpponentSmallest | LifeAmount$ LE10 | TriggerZones$ Battlefield | Execute$ TrigLurkingJackalsAnimate | IsPresent$ Card.Self+Enchantment | ResolvingCheck$ IsPresent | TriggerDescription$ When an opponent has 10 or less life, if CARDNAME is an enchantment, CARDNAME becomes a 3/2 Jackal creature.\nSVar:TrigLurkingJackalsAnimate:DB$ Animate | Types$ Creature,Jackal | Power$ 3 | Toughness$ 2 | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lurking Jackals", "mana_cost": "{B}", "type_line": "Enchantment", "oracle_text": "When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature."} ### Response: Name:Lurking Jackals\nManaCost:B\nTypes:Enchantment\nT:Mode$ Always | LifeTotal$ OpponentSmallest | LifeAmount$ LE10 | TriggerZones$ Battlefield | Execute$ TrigLurkingJackalsAnimate | IsPresent$ Card.Self+Enchantment | ResolvingCheck$ IsPresent | TriggerDescription$ When an opponent has 10 or less life, if CARDNAME is an enchantment, CARDNAME becomes a 3/2 Jackal creature.\nSVar:TrigLurkingJackalsAnimate:DB$ Animate | Types$ Creature,Jackal | Power$ 3 | Toughness$ 2 | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
Create the Forge script for this magic card
{"name": "Brainstealer Dragon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Dragon Horror", "oracle_text": "Flying\nAt the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nWhenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.", "power": "6", "toughness": "6"}
Name:Brainstealer Dragon\nManaCost:5 B B\nTypes:Creature Dragon Horror\nPT:6/6\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nSVar:TrigExile:DB$ Dig | Defined$ Player.Opponent | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | MayPlayIgnoreColor$ True | Description$ You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.OppOwn+YouCtrl+nonLand | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ X\nSVar:X:TriggeredCard$CardManaCost\nOracle:Flying\nAt the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nWhenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brainstealer Dragon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Dragon Horror", "oracle_text": "Flying\nAt the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nWhenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.", "power": "6", "toughness": "6"} ### Response: Name:Brainstealer Dragon\nManaCost:5 B B\nTypes:Creature Dragon Horror\nPT:6/6\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nSVar:TrigExile:DB$ Dig | Defined$ Player.Opponent | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | Duration$ Permanent | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | MayPlayIgnoreColor$ True | Description$ You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.OppOwn+YouCtrl+nonLand | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOwner | LifeAmount$ X\nSVar:X:TriggeredCard$CardManaCost\nOracle:Flying\nAt the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.\nWhenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Create the Forge script for this magic card
{"name": "Reckless Reveler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Satyr", "oracle_text": "{R}, Sacrifice Reckless Reveler: Destroy target artifact.", "power": "2", "toughness": "1"}
Name:Reckless Reveler\nManaCost:1 R\nTypes:Creature Satyr\nPT:2/1\nA:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:{R}, Sacrifice Reckless Reveler: Destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reckless Reveler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Satyr", "oracle_text": "{R}, Sacrifice Reckless Reveler: Destroy target artifact.", "power": "2", "toughness": "1"} ### Response: Name:Reckless Reveler\nManaCost:1 R\nTypes:Creature Satyr\nPT:2/1\nA:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.\nOracle:{R}, Sacrifice Reckless Reveler: Destroy target artifact.
Create the Forge script for this magic card
{"name": "Wall of Resurgence", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\nWhen Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.", "power": "0", "toughness": "6"}
Name:Wall of Resurgence\nManaCost:2 W\nTypes:Creature Wall\nPT:0/6\nK:Defender\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Defender\nWhen Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Resurgence", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender\nWhen Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.", "power": "0", "toughness": "6"} ### Response: Name:Wall of Resurgence\nManaCost:2 W\nTypes:Creature Wall\nPT:0/6\nK:Defender\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ P1P1 | CounterNum$ 3 | RememberCards$ True | SubAbility$ DBAnimate\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Types$ Creature,Elemental | Keywords$ Haste | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Defender\nWhen Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Create the Forge script for this magic card
{"name": "Chainweb Aracnir", "mana_cost": "{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nEscape\u2014{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nChainweb Aracnir escapes with three +1/+1 counters on it.", "power": "1", "toughness": "2"}
Name:Chainweb Aracnir\nManaCost:G\nTypes:Creature Spider\nPT:1/2\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl+withFlying | TgtPrompt$ Select target creature with flying an opponent controls | NumDmg$ X\nSVar:X:Count$CardPower\nK:Escape:3 G G ExileFromGrave<4/Card.Other/other>\nK:etbCounter:P1P1:3:ValidCard$ Card.Self+escaped:CARDNAME escapes with three +1/+1 counters on it.\nDeckHas:Ability$Counters\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Reach\nWhen Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nEscape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nChainweb Aracnir escapes with three +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chainweb Aracnir", "mana_cost": "{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach\nWhen Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nEscape\u2014{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nChainweb Aracnir escapes with three +1/+1 counters on it.", "power": "1", "toughness": "2"} ### Response: Name:Chainweb Aracnir\nManaCost:G\nTypes:Creature Spider\nPT:1/2\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl+withFlying | TgtPrompt$ Select target creature with flying an opponent controls | NumDmg$ X\nSVar:X:Count$CardPower\nK:Escape:3 G G ExileFromGrave<4/Card.Other/other>\nK:etbCounter:P1P1:3:ValidCard$ Card.Self+escaped:CARDNAME escapes with three +1/+1 counters on it.\nDeckHas:Ability$Counters\nSVar:AIPreference:ExileFromGraveCost$Card.YouOwn+Other+inZoneGraveyard\nOracle:Reach\nWhen Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.\nEscape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)\nChainweb Aracnir escapes with three +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Glorious End", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)\nAt the beginning of your next end step, you lose the game."}
Name:Glorious End\nManaCost:2 R\nTypes:Instant\nA:SP$ EndTurn | Cost$ 2 R | SubAbility$ DelayedLoss | SpellDescription$ End the turn. At the beginning of your next end step, you lose the game.\nSVar:DelayedLoss:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigLoseGame | TriggerDescription$ Lose the game.\nSVar:TrigLoseGame:DB$ LosesGame | Defined$ SourceController\nAI:RemoveDeck:All\nOracle:End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nAt the beginning of your next end step, you lose the game.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glorious End", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)\nAt the beginning of your next end step, you lose the game."} ### Response: Name:Glorious End\nManaCost:2 R\nTypes:Instant\nA:SP$ EndTurn | Cost$ 2 R | SubAbility$ DelayedLoss | SpellDescription$ End the turn. At the beginning of your next end step, you lose the game.\nSVar:DelayedLoss:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ TrigLoseGame | TriggerDescription$ Lose the game.\nSVar:TrigLoseGame:DB$ LosesGame | Defined$ SourceController\nAI:RemoveDeck:All\nOracle:End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nAt the beginning of your next end step, you lose the game.
Create the Forge script for this magic card
{"name": "Phantasmal Form", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.\nDraw a card."}
Name:Phantasmal Form\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | Cost$ 2 U | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | Power$ 3 | Toughness$ 3 | Keywords$ Flying | Colors$ Blue | Types$ Illusion | SubAbility$ DBDraw | SpellDescription$ Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phantasmal Form", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.\nDraw a card."} ### Response: Name:Phantasmal Form\nManaCost:2 U\nTypes:Instant\nA:SP$ Animate | Cost$ 2 U | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | Power$ 3 | Toughness$ 3 | Keywords$ Flying | Colors$ Blue | Types$ Illusion | SubAbility$ DBDraw | SpellDescription$ Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.\nDraw a card.
Create the Forge script for this magic card
{"name": "A-Split the Spoils", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)"}
Name:A-Split the Spoils\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Permanent.YouOwn | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target permanent cards from your graveyard | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target permanent cards from your graveyard\nSVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Targeted | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst | StackDescription$ {p:You} separates them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | SpellDescription$ and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)\nSVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand\nSVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard\nDeckHas:Ability$Graveyard\nOracle:Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Split the Spoils", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)"} ### Response: Name:A-Split the Spoils\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Permanent.YouOwn | TargetMin$ 0 | TargetMax$ 5 | TgtPrompt$ Select up to five target permanent cards from your graveyard | SubAbility$ DBTwoPiles | SpellDescription$ Exile up to five target permanent cards from your graveyard\nSVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Targeted | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst | StackDescription$ {p:You} separates them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | SpellDescription$ and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)\nSVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Hand\nSVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Graveyard\nDeckHas:Ability$Graveyard\nOracle:Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Create the Forge script for this magic card
{"name": "Harvest Gwyllion", "mana_cost": "{2}{W/B}{W/B}", "type_line": "Creature \u2014 Hag", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)", "power": "2", "toughness": "4"}
Name:Harvest Gwyllion\nManaCost:2 WB WB\nTypes:Creature Hag\nPT:2/4\nK:Wither\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harvest Gwyllion", "mana_cost": "{2}{W/B}{W/B}", "type_line": "Creature \u2014 Hag", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)", "power": "2", "toughness": "4"} ### Response: Name:Harvest Gwyllion\nManaCost:2 WB WB\nTypes:Creature Hag\nPT:2/4\nK:Wither\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)
Create the Forge script for this magic card
{"name": "Lava Runner", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Haste\nWhenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.", "power": "2", "toughness": "2"}
Name:Lava Runner\nManaCost:1 R R\nTypes:Creature Lizard\nPT:2/2\nK:Haste\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | ChangeNum$ 1 | Defined$ TriggeredSourceController\nSVar:Targeting:Counter\nOracle:Haste\nWhenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lava Runner", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Haste\nWhenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.", "power": "2", "toughness": "2"} ### Response: Name:Lava Runner\nManaCost:1 R R\nTypes:Creature Lizard\nPT:2/2\nK:Haste\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land | ChangeNum$ 1 | Defined$ TriggeredSourceController\nSVar:Targeting:Counter\nOracle:Haste\nWhenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Create the Forge script for this magic card
{"name": "Mwonvuli Beast Tracker", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.", "power": "2", "toughness": "1"}
Name:Mwonvuli Beast Tracker\nManaCost:1 G G\nTypes:Creature Human Scout\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ScoutSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.\nSVar:ScoutSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeNum$ 1 | ChangeType$ Creature.withDeathtouch+YouCtrl,Creature.withHexproof+YouCtrl,Creature.withReach+YouCtrl,Creature.withTrample+YouCtrl\nAI:RemoveDeck:Random\nDeckHints:Keyword$Deathtouch|Hexproof|Reach|Trample\nOracle:When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mwonvuli Beast Tracker", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.", "power": "2", "toughness": "1"} ### Response: Name:Mwonvuli Beast Tracker\nManaCost:1 G G\nTypes:Creature Human Scout\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ScoutSearch | TriggerDescription$ When CARDNAME enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.\nSVar:ScoutSearch:DB$ ChangeZone | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeNum$ 1 | ChangeType$ Creature.withDeathtouch+YouCtrl,Creature.withHexproof+YouCtrl,Creature.withReach+YouCtrl,Creature.withTrample+YouCtrl\nAI:RemoveDeck:Random\nDeckHints:Keyword$Deathtouch|Hexproof|Reach|Trample\nOracle:When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Create the Forge script for this magic card
{"name": "Inspiring Cleric", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "When Inspiring Cleric enters the battlefield, you gain 4 life.", "power": "3", "toughness": "2"}
Name:Inspiring Cleric\nManaCost:2 W\nTypes:Creature Vampire Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:When Inspiring Cleric enters the battlefield, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inspiring Cleric", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "When Inspiring Cleric enters the battlefield, you gain 4 life.", "power": "3", "toughness": "2"} ### Response: Name:Inspiring Cleric\nManaCost:2 W\nTypes:Creature Vampire Cleric\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:When Inspiring Cleric enters the battlefield, you gain 4 life.
Create the Forge script for this magic card
{"name": "Gingerbread Hunter"}
Name:Gingerbread Hunter\nManaCost:4 G\nTypes:Creature Giant\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nDeckHas:Ability$Token & Type$Artifact|Food\nAlternateMode:Adventure\nOracle:When Gingerbread Hunter enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n\nALTERNATE\n\nName:Puny Snack\nManaCost:2 B\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gingerbread Hunter"} ### Response: Name:Gingerbread Hunter\nManaCost:4 G\nTypes:Creature Giant\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFood | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nDeckHas:Ability$Token & Type$Artifact|Food\nAlternateMode:Adventure\nOracle:When Gingerbread Hunter enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n\nALTERNATE\n\nName:Puny Snack\nManaCost:2 B\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets -2/-2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Swordwise Centaur", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Centaur Warrior", "oracle_text": "", "power": "3", "toughness": "2"}
Name:Swordwise Centaur\nManaCost:G G\nTypes:Creature Centaur Warrior\nPT:3/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swordwise Centaur", "mana_cost": "{G}{G}", "type_line": "Creature \u2014 Centaur Warrior", "oracle_text": "", "power": "3", "toughness": "2"} ### Response: Name:Swordwise Centaur\nManaCost:G G\nTypes:Creature Centaur Warrior\nPT:3/2\nOracle:
Create the Forge script for this magic card
{"name": "Death's Approach", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard."}
Name:Death's Approach\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | AddToughness$ -X | Description$ Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.\nSVar:X:Count$ValidGraveyard Creature.OwnedBy EnchantedController\nOracle:Enchant creature\nEnchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death's Approach", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard."} ### Response: Name:Death's Approach\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -X | AddToughness$ -X | Description$ Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.\nSVar:X:Count$ValidGraveyard Creature.OwnedBy EnchantedController\nOracle:Enchant creature\nEnchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Create the Forge script for this magic card
{"name": "Arcane Sanctum", "mana_cost": "", "type_line": "Land", "oracle_text": "Arcane Sanctum enters the battlefield tapped.\n{T}: Add {W}, {U}, or {B}."}
Name:Arcane Sanctum\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U B | SpellDescription$ Add {W}, {U}, or {B}.\nOracle:Arcane Sanctum enters the battlefield tapped.\n{T}: Add {W}, {U}, or {B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcane Sanctum", "mana_cost": "", "type_line": "Land", "oracle_text": "Arcane Sanctum enters the battlefield tapped.\n{T}: Add {W}, {U}, or {B}."} ### Response: Name:Arcane Sanctum\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo W U B | SpellDescription$ Add {W}, {U}, or {B}.\nOracle:Arcane Sanctum enters the battlefield tapped.\n{T}: Add {W}, {U}, or {B}.
Create the Forge script for this magic card
{"name": "Sheoldred, the Apocalypse", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Praetor", "oracle_text": "Deathtouch\nWhenever you draw a card, you gain 2 life.\nWhenever an opponent draws a card, they lose 2 life.", "power": "4", "toughness": "5"}
Name:Sheoldred, the Apocalypse\nManaCost:2 B B\nTypes:Legendary Creature Phyrexian Praetor\nPT:4/5\nK:Deathtouch\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you draw a card, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nT:Mode$ Drawn | ValidCard$ Card.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent draws a card, they lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Deathtouch\nWhenever you draw a card, you gain 2 life.\nWhenever an opponent draws a card, they lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sheoldred, the Apocalypse", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Praetor", "oracle_text": "Deathtouch\nWhenever you draw a card, you gain 2 life.\nWhenever an opponent draws a card, they lose 2 life.", "power": "4", "toughness": "5"} ### Response: Name:Sheoldred, the Apocalypse\nManaCost:2 B B\nTypes:Legendary Creature Phyrexian Praetor\nPT:4/5\nK:Deathtouch\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever you draw a card, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nT:Mode$ Drawn | ValidCard$ Card.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent draws a card, they lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 2\nDeckHas:Ability$LifeGain\nOracle:Deathtouch\nWhenever you draw a card, you gain 2 life.\nWhenever an opponent draws a card, they lose 2 life.
Create the Forge script for this magic card
{"name": "Su-Chi", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Su-Chi dies, add {C}{C}{C}{C}.", "power": "4", "toughness": "4"}
Name:Su-Chi\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME dies, add {C}{C}{C}{C}.\nSVar:TrigAddMana:DB$ Mana | Produced$ C | Amount$ 4\nSVar:SacMe:4\nOracle:When Su-Chi dies, add {C}{C}{C}{C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Su-Chi", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Su-Chi dies, add {C}{C}{C}{C}.", "power": "4", "toughness": "4"} ### Response: Name:Su-Chi\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME dies, add {C}{C}{C}{C}.\nSVar:TrigAddMana:DB$ Mana | Produced$ C | Amount$ 4\nSVar:SacMe:4\nOracle:When Su-Chi dies, add {C}{C}{C}{C}.
Create the Forge script for this magic card
{"name": "Keeneye Aven", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "2", "toughness": "3"}
Name:Keeneye Aven\nManaCost:3 U\nTypes:Creature Bird Soldier\nPT:2/3\nK:Flying\nK:Cycling:2\nOracle:Flying\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Keeneye Aven", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "2", "toughness": "3"} ### Response: Name:Keeneye Aven\nManaCost:3 U\nTypes:Creature Bird Soldier\nPT:2/3\nK:Flying\nK:Cycling:2\nOracle:Flying\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Abbey Matron", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{W}, {T}: Abbey Matron gets +0/+3 until end of turn.", "power": "1", "toughness": "3"}
Name:Abbey Matron\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/3\nA:AB$ Pump | Cost$ W T | Defined$ Self | NumDef$ +3 | SpellDescription$ CARDNAME gets +0/+3 until end of turn.\nOracle:{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abbey Matron", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{W}, {T}: Abbey Matron gets +0/+3 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Abbey Matron\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:1/3\nA:AB$ Pump | Cost$ W T | Defined$ Self | NumDef$ +3 | SpellDescription$ CARDNAME gets +0/+3 until end of turn.\nOracle:{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Advance Scout", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier Scout", "oracle_text": "First strike\n{W}: Target creature gains first strike until end of turn.", "power": "1", "toughness": "1"}
Name:Advance Scout\nManaCost:1 W\nTypes:Creature Human Soldier Scout\nPT:1/1\nK:First Strike\nA:AB$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nOracle:First strike\n{W}: Target creature gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Advance Scout", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier Scout", "oracle_text": "First strike\n{W}: Target creature gains first strike until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Advance Scout\nManaCost:1 W\nTypes:Creature Human Soldier Scout\nPT:1/1\nK:First Strike\nA:AB$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nOracle:First strike\n{W}: Target creature gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Woodland Guidance", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nExile Woodland Guidance."}
Name:Woodland Guidance\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBClash | SpellDescription$ Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. Exile CARDNAME.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBUntap | OtherwiseSubAbility$ DBExile\nSVar:DBUntap:DB$ UntapAll | ValidCards$ Forest.YouCtrl | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile\nOracle:Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nExile Woodland Guidance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Woodland Guidance", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nExile Woodland Guidance."} ### Response: Name:Woodland Guidance\nManaCost:3 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G | ValidTgts$ Card.YouCtrl | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBClash | SpellDescription$ Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. Exile CARDNAME.\nSVar:DBClash:DB$ Clash | WinSubAbility$ DBUntap | OtherwiseSubAbility$ DBExile\nSVar:DBUntap:DB$ UntapAll | ValidCards$ Forest.YouCtrl | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Stack | Destination$ Exile\nOracle:Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nExile Woodland Guidance.
Create the Forge script for this magic card
{"name": "Thunderheads", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)\nCreate a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step."}
Name:Thunderheads\nManaCost:2 U\nTypes:Instant\nK:Replicate:2 U\nA:SP$ Token | Cost$ 2 U | TokenScript$ u_3_3_weird_defender_flying | AtEOT$ Exile | SpellDescription$ Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.\nAI:RemoveDeck:All\nOracle:Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)\nCreate a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thunderheads", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)\nCreate a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step."} ### Response: Name:Thunderheads\nManaCost:2 U\nTypes:Instant\nK:Replicate:2 U\nA:SP$ Token | Cost$ 2 U | TokenScript$ u_3_3_weird_defender_flying | AtEOT$ Exile | SpellDescription$ Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.\nAI:RemoveDeck:All\nOracle:Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)\nCreate a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Peace of Mind", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{W}, Discard a card: You gain 3 life."}
Name:Peace of Mind\nManaCost:1 W\nTypes:Enchantment\nA:AB$ GainLife | Cost$ W Discard<1/Card> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:AIPreference:DiscardCost$Card\nDeckHints:Ability$Discard\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{W}, Discard a card: You gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Peace of Mind", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{W}, Discard a card: You gain 3 life."} ### Response: Name:Peace of Mind\nManaCost:1 W\nTypes:Enchantment\nA:AB$ GainLife | Cost$ W Discard<1/Card> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:AIPreference:DiscardCost$Card\nDeckHints:Ability$Discard\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:{W}, Discard a card: You gain 3 life.
Create the Forge script for this magic card
{"name": "Canoptek Spyder", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Spider", "oracle_text": "Flying\nFabricator Claw Array \u2014 Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.", "power": "4", "toughness": "4"}
Name:Canoptek Spyder\nManaCost:5\nTypes:Artifact Creature Spider\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Creature.Artifact+YouCtrl+Other+nonToken,Vehicle.YouCtrl+Other+nonToken | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Artifact|Vehicle\nOracle:Flying\nFabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canoptek Spyder", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Spider", "oracle_text": "Flying\nFabricator Claw Array \u2014 Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.", "power": "4", "toughness": "4"} ### Response: Name:Canoptek Spyder\nManaCost:5\nTypes:Artifact Creature Spider\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Creature.Artifact+YouCtrl+Other+nonToken,Vehicle.YouCtrl+Other+nonToken | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHints:Type$Artifact|Vehicle\nOracle:Flying\nFabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.
Create the Forge script for this magic card
{"name": "Kasmina, Enigmatic Mentor", "mana_cost": "{3}{U}", "type_line": "Legendary Planeswalker \u2014 Kasmina", "oracle_text": "Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.\n\u22122: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.", "loyalty": "5"}
Name:Kasmina, Enigmatic Mentor\nManaCost:3 U\nTypes:Legendary Planeswalker Kasmina\nLoyalty:5\nS:Mode$ RaiseCost | ValidTarget$ Creature.YouCtrl+inZoneBattlefield,Planeswalker.YouCtrl+inZoneBattlefield | Activator$ Player.Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ u_2_2_wizard | TokenOwner$ You | SubAbility$ DBDraw | SpellDescription$ Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.\n[-2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kasmina, Enigmatic Mentor", "mana_cost": "{3}{U}", "type_line": "Legendary Planeswalker \u2014 Kasmina", "oracle_text": "Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.\n\u22122: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.", "loyalty": "5"} ### Response: Name:Kasmina, Enigmatic Mentor\nManaCost:3 U\nTypes:Legendary Planeswalker Kasmina\nLoyalty:5\nS:Mode$ RaiseCost | ValidTarget$ Creature.YouCtrl+inZoneBattlefield,Planeswalker.YouCtrl+inZoneBattlefield | Activator$ Player.Opponent | Type$ Spell | Amount$ 2 | Description$ Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ u_2_2_wizard | TokenOwner$ You | SubAbility$ DBDraw | SpellDescription$ Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nAI:RemoveDeck:Random\nDeckHas:Ability$Token\nOracle:Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.\n[-2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Burgeoning", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield."}
Name:Burgeoning\nManaCost:G\nTypes:Enchantment\nT:Mode$ LandPlayed | ValidCard$ Land.OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDropLand | TriggerDescription$ Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.\nSVar:TrigDropLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1\nOracle:Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burgeoning", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield."} ### Response: Name:Burgeoning\nManaCost:G\nTypes:Enchantment\nT:Mode$ LandPlayed | ValidCard$ Land.OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDropLand | TriggerDescription$ Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.\nSVar:TrigDropLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1\nOracle:Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Court of Garenbrig", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "When Court of Garenbrig enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control."}
Name:Court of Garenbrig\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SubAbility$ TrigDoubleCounters\nSVar:TrigDoubleCounters:DB$ MultiplyCounter | Defined$ Valid Creature.YouCtrl | CounterType$ P1P1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Count$Monarch.1.0\nOracle:When Court of Garenbrig enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Court of Garenbrig", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "When Court of Garenbrig enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control."} ### Response: Name:Court of Garenbrig\nManaCost:1 G G\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature to distribute counters to | CounterType$ P1P1 | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SubAbility$ TrigDoubleCounters\nSVar:TrigDoubleCounters:DB$ MultiplyCounter | Defined$ Valid Creature.YouCtrl | CounterType$ P1P1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:Count$Monarch.1.0\nOracle:When Court of Garenbrig enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Create the Forge script for this magic card
{"name": "Irencrag Pyromancer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.", "power": "0", "toughness": "4"}
Name:Irencrag Pyromancer\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:0/4\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME deals 3 damage to any target.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nAI:RemoveDeck:Random\nOracle:Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Irencrag Pyromancer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.", "power": "0", "toughness": "4"} ### Response: Name:Irencrag Pyromancer\nManaCost:2 R\nTypes:Creature Human Wizard\nPT:0/4\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever you draw your second card each turn, CARDNAME deals 3 damage to any target.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3\nAI:RemoveDeck:Random\nOracle:Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Create the Forge script for this magic card
{"name": "Urza Assembles the Titans", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI \u2014 Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.\nII \u2014 You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nIII \u2014 You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once."}
Name:Urza Assembles the Titans\nManaCost:3 W W\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:DBScry,DBChangeZone,DBLoyalty\nSVar:DBScry:DB$ Scry | ScryNum$ 4 | SubAbility$ DBDig | SpellAbility$ Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Planeswalker | LibraryPosition2$ 0\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Planeswalker.cmcLE6 | ChangeNum$ 1 | SpellDescription$ You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nSVar:DBLoyalty:DB$ Effect | StaticAbilities$ PWTwice | SpellDescription$ You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.\nSVar:PWTwice:Mode$ NumLoyaltyAct | ValidCard$ Planeswalker.YouCtrl | Twice$ True | Description$ You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.\nDeckNeeds:Type$Planeswalker\nAI:RemoveDeck:Random\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.\nII — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nIII — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urza Assembles the Titans", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI \u2014 Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.\nII \u2014 You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nIII \u2014 You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once."} ### Response: Name:Urza Assembles the Titans\nManaCost:3 W W\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:DBScry,DBChangeZone,DBLoyalty\nSVar:DBScry:DB$ Scry | ScryNum$ 4 | SubAbility$ DBDig | SpellAbility$ Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.\nSVar:DBDig:DB$ Dig | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Planeswalker | LibraryPosition2$ 0\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Planeswalker.cmcLE6 | ChangeNum$ 1 | SpellDescription$ You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nSVar:DBLoyalty:DB$ Effect | StaticAbilities$ PWTwice | SpellDescription$ You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.\nSVar:PWTwice:Mode$ NumLoyaltyAct | ValidCard$ Planeswalker.YouCtrl | Twice$ True | Description$ You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.\nDeckNeeds:Type$Planeswalker\nAI:RemoveDeck:Random\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.\nII — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.\nIII — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Create the Forge script for this magic card
{"name": "Zar Ojanen, Scion of Efrava", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "Domain \u2014 Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.", "power": "4", "toughness": "4"}
Name:Zar Ojanen, Scion of Efrava\nManaCost:3 G W\nTypes:Legendary Creature Cat Warrior\nPT:4/4\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPutcounter | TriggerZones$ Battlefield | TriggerDescription$ Domain — Whenever CARDNAME becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.\nSVar:TrigPutcounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+toughnessLTX | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$Domain\nDeckHas:Ability$Counters\nOracle:Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zar Ojanen, Scion of Efrava", "mana_cost": "{3}{G}{W}", "type_line": "Legendary Creature \u2014 Cat Warrior", "oracle_text": "Domain \u2014 Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.", "power": "4", "toughness": "4"} ### Response: Name:Zar Ojanen, Scion of Efrava\nManaCost:3 G W\nTypes:Legendary Creature Cat Warrior\nPT:4/4\nT:Mode$ Taps | ValidCard$ Card.Self | Execute$ TrigPutcounter | TriggerZones$ Battlefield | TriggerDescription$ Domain — Whenever CARDNAME becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.\nSVar:TrigPutcounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+toughnessLTX | CounterType$ P1P1 | CounterNum$ 1\nSVar:X:Count$Domain\nDeckHas:Ability$Counters\nOracle:Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Create the Forge script for this magic card
{"name": "Tidewater Minion", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Elemental Minion", "oracle_text": "Defender (This creature can't attack.)\n{4}: Tidewater Minion loses defender until end of turn.\n{T}: Untap target permanent.", "power": "4", "toughness": "4"}
Name:Tidewater Minion\nManaCost:3 U U\nTypes:Creature Elemental Minion\nPT:4/4\nK:Defender\nA:AB$ Debuff | Cost$ 4 | Keywords$ Defender | Defined$ Self | SpellDescription$ CARDNAME loses defender until end of turn.\nA:AB$ Untap | Cost$ T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Untap target permanent.\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\n{4}: Tidewater Minion loses defender until end of turn.\n{T}: Untap target permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tidewater Minion", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Elemental Minion", "oracle_text": "Defender (This creature can't attack.)\n{4}: Tidewater Minion loses defender until end of turn.\n{T}: Untap target permanent.", "power": "4", "toughness": "4"} ### Response: Name:Tidewater Minion\nManaCost:3 U U\nTypes:Creature Elemental Minion\nPT:4/4\nK:Defender\nA:AB$ Debuff | Cost$ 4 | Keywords$ Defender | Defined$ Self | SpellDescription$ CARDNAME loses defender until end of turn.\nA:AB$ Untap | Cost$ T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | SpellDescription$ Untap target permanent.\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\n{4}: Tidewater Minion loses defender until end of turn.\n{T}: Untap target permanent.
Create the Forge script for this magic card
{"name": "Cultivator's Caravan", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "{T}: Add one mana of any color.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "5"}
Name:Cultivator's Caravan\nManaCost:3\nTypes:Artifact Vehicle\nPT:5/5\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:Crew:3\nOracle:{T}: Add one mana of any color.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cultivator's Caravan", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "{T}: Add one mana of any color.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "5", "toughness": "5"} ### Response: Name:Cultivator's Caravan\nManaCost:3\nTypes:Artifact Vehicle\nPT:5/5\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:Crew:3\nOracle:{T}: Add one mana of any color.\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Fiery Encore", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Fiery Encore\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Discard | Cost$ 4 R | Mode$ TgtChoose | SubAbility$ DBDraw | RememberDiscarded$ True | SpellDescription$ Discard a card, then draw a card.\nSVar:DBDraw:DB$ Draw | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | Execute$ TrigDealDamage | RememberObjects$ RememberedCard | SubAbility$ DBCleanup | SpellDescription$ When you discard a nonland card this way, CARDNAME deals damage equal to that card's mana value to target creature or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X\nSVar:X:TriggerRemembered$CardManaCost\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Storm\nOracle:Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Encore", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Fiery Encore\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Discard | Cost$ 4 R | Mode$ TgtChoose | SubAbility$ DBDraw | RememberDiscarded$ True | SpellDescription$ Discard a card, then draw a card.\nSVar:DBDraw:DB$ Draw | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | Execute$ TrigDealDamage | RememberObjects$ RememberedCard | SubAbility$ DBCleanup | SpellDescription$ When you discard a nonland card this way, CARDNAME deals damage equal to that card's mana value to target creature or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X\nSVar:X:TriggerRemembered$CardManaCost\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Storm\nOracle:Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "Aid the Fallen", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Return target creature card from your graveyard to your hand.\n\u2022 Return target planeswalker card from your graveyard to your hand."}
Name:Aid the Fallen\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBCreature,DBPlaneswalker\nSVar:DBCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to your hand\nSVar:DBPlaneswalker:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Planeswalker.YouCtrl | TgtPrompt$ Select target planeswalker in your graveyard | SpellDescription$ Return target planeswalker card from your graveyard to your hand\nOracle:Choose one or both —\n• Return target creature card from your graveyard to your hand.\n• Return target planeswalker card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aid the Fallen", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Return target creature card from your graveyard to your hand.\n\u2022 Return target planeswalker card from your graveyard to your hand."} ### Response: Name:Aid the Fallen\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 1 B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBCreature,DBPlaneswalker\nSVar:DBCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | SpellDescription$ Return target creature card from your graveyard to your hand\nSVar:DBPlaneswalker:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Planeswalker.YouCtrl | TgtPrompt$ Select target planeswalker in your graveyard | SpellDescription$ Return target planeswalker card from your graveyard to your hand\nOracle:Choose one or both —\n• Return target creature card from your graveyard to your hand.\n• Return target planeswalker card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Daraja Griffin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\nSacrifice Daraja Griffin: Destroy target black creature.", "power": "2", "toughness": "2"}
Name:Daraja Griffin\nManaCost:3 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.Black | TgtPrompt$ Select target black creature | AITgts$ BetterThanSource | SpellDescription$ Destroy target black creature.\nOracle:Flying\nSacrifice Daraja Griffin: Destroy target black creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daraja Griffin", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\nSacrifice Daraja Griffin: Destroy target black creature.", "power": "2", "toughness": "2"} ### Response: Name:Daraja Griffin\nManaCost:3 W\nTypes:Creature Griffin\nPT:2/2\nK:Flying\nA:AB$ Destroy | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.Black | TgtPrompt$ Select target black creature | AITgts$ BetterThanSource | SpellDescription$ Destroy target black creature.\nOracle:Flying\nSacrifice Daraja Griffin: Destroy target black creature.
Create the Forge script for this magic card
{"name": "Saproling Cluster", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability."}
Name:Saproling Cluster\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 Discard<1/Card> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | Activator$ Player | SpellDescription$ Create a 1/1 green Saproling creature token. Any player may activate this ability.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nDeckHas:Ability$Discard|Token\nOracle:{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saproling Cluster", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability."} ### Response: Name:Saproling Cluster\nManaCost:1 G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 Discard<1/Card> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | Activator$ Player | SpellDescription$ Create a 1/1 green Saproling creature token. Any player may activate this ability.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nDeckHas:Ability$Discard|Token\nOracle:{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Luminesce", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that black sources and red sources would deal this turn."}
Name:Luminesce\nManaCost:W\nTypes:Instant\nA:SP$ Effect | Cost$ W | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that black sources and red sources would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.BlackSource,Card.RedSource | Description$ Prevent all damage that black sources and red sources would deal this turn.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Prevent all damage that black sources and red sources would deal this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Luminesce", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Prevent all damage that black sources and red sources would deal this turn."} ### Response: Name:Luminesce\nManaCost:W\nTypes:Instant\nA:SP$ Effect | Cost$ W | ReplacementEffects$ RPrevent | SpellDescription$ Prevent all damage that black sources and red sources would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.BlackSource,Card.RedSource | Description$ Prevent all damage that black sources and red sources would deal this turn.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Prevent all damage that black sources and red sources would deal this turn.
Create the Forge script for this magic card
{"name": "Overmaster", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "The next instant or sorcery spell you cast this turn can't be countered.\nDraw a card."}
Name:Overmaster\nManaCost:R\nTypes:Sorcery\nA:SP$ DelayedTrigger | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ DBEffect | ThisTurn$ True | Static$ True | SubAbility$ DBDraw | SpellDescription$ The next instant or sorcery spell you cast this turn can't be countered.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ AntiMagic | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack\nSVar:AntiMagic:Event$ Counter | ValidCard$ Card.IsRemembered | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:The next instant or sorcery spell you cast this turn can't be countered.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Overmaster", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "The next instant or sorcery spell you cast this turn can't be countered.\nDraw a card."} ### Response: Name:Overmaster\nManaCost:R\nTypes:Sorcery\nA:SP$ DelayedTrigger | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ DBEffect | ThisTurn$ True | Static$ True | SubAbility$ DBDraw | SpellDescription$ The next instant or sorcery spell you cast this turn can't be countered.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ AntiMagic | RememberObjects$ TriggeredCard | ForgetOnMoved$ Stack\nSVar:AntiMagic:Event$ Counter | ValidCard$ Card.IsRemembered | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:All\nOracle:The next instant or sorcery spell you cast this turn can't be countered.\nDraw a card.
Create the Forge script for this magic card
{"name": "Bloodrage Brawler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "When Bloodrage Brawler enters the battlefield, discard a card.", "power": "4", "toughness": "3"}
Name:Bloodrage Brawler\nManaCost:1 R\nTypes:Creature Minotaur Warrior\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Bloodrage Brawler enters the battlefield, discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodrage Brawler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "When Bloodrage Brawler enters the battlefield, discard a card.", "power": "4", "toughness": "3"} ### Response: Name:Bloodrage Brawler\nManaCost:1 R\nTypes:Creature Minotaur Warrior\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Bloodrage Brawler enters the battlefield, discard a card.
Create the Forge script for this magic card
{"name": "Soulreaper of Mogis", "mana_cost": "{2}{B}", "type_line": "Enchantment Creature \u2014 Minotaur Shaman", "oracle_text": "{2}{B}, Sacrifice a creature: Draw a card.", "power": "2", "toughness": "3"}
Name:Soulreaper of Mogis\nManaCost:2 B\nTypes:Enchantment Creature Minotaur Shaman\nPT:2/3\nA:AB$ Draw | Cost$ 2 B Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:AIPreference:SacCost$Creature.token+powerLE1\nAI:RemoveDeck:Random\nOracle:{2}{B}, Sacrifice a creature: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soulreaper of Mogis", "mana_cost": "{2}{B}", "type_line": "Enchantment Creature \u2014 Minotaur Shaman", "oracle_text": "{2}{B}, Sacrifice a creature: Draw a card.", "power": "2", "toughness": "3"} ### Response: Name:Soulreaper of Mogis\nManaCost:2 B\nTypes:Enchantment Creature Minotaur Shaman\nPT:2/3\nA:AB$ Draw | Cost$ 2 B Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:AIPreference:SacCost$Creature.token+powerLE1\nAI:RemoveDeck:Random\nOracle:{2}{B}, Sacrifice a creature: Draw a card.
Create the Forge script for this magic card
{"name": "Vulturous Aven", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird Shaman", "oracle_text": "Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.", "power": "2", "toughness": "3"}
Name:Vulturous Aven\nManaCost:3 B\nTypes:Creature Bird Shaman\nPT:2/3\nK:Flying\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME exploits a creature, you draw two cards and you lose 2 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2\nOracle:Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vulturous Aven", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bird Shaman", "oracle_text": "Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.", "power": "2", "toughness": "3"} ### Response: Name:Vulturous Aven\nManaCost:3 B\nTypes:Creature Bird Shaman\nPT:2/3\nK:Flying\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ When CARDNAME exploits a creature, you draw two cards and you lose 2 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2\nOracle:Flying\nExploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
Create the Forge script for this magic card
{"name": "Braids, Conjurer Adept", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.", "power": "2", "toughness": "2"}
Name:Braids, Conjurer Adept\nManaCost:2 U U\nTypes:Legendary Creature Human Wizard\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature,Artifact,Land | DefinedPlayer$ TriggeredPlayer | ChangeNum$ 1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Braids, Conjurer Adept", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.", "power": "2", "toughness": "2"} ### Response: Name:Braids, Conjurer Adept\nManaCost:2 U U\nTypes:Legendary Creature Human Wizard\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature,Artifact,Land | DefinedPlayer$ TriggeredPlayer | ChangeNum$ 1\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Descendant of Masumaro", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.", "power": "1", "toughness": "1"}
Name:Descendant of Masumaro\nManaCost:2 G\nTypes:Creature Human Monk\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on CARDNAME for each card in your hand, then remove a +1/+1 counter from CARDNAME for each card in target opponent's hand.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ SelectOpponent\nSVar:SelectOpponent:DB$ Pump | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ TrigRemoveCounter\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Y\nSVar:X:Count$InYourHand\nSVar:Y:TargetedPlayer$CardsInHand\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Descendant of Masumaro", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.", "power": "1", "toughness": "1"} ### Response: Name:Descendant of Masumaro\nManaCost:2 G\nTypes:Creature Human Monk\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on CARDNAME for each card in your hand, then remove a +1/+1 counter from CARDNAME for each card in target opponent's hand.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ SelectOpponent\nSVar:SelectOpponent:DB$ Pump | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SubAbility$ TrigRemoveCounter\nSVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Y\nSVar:X:Count$InYourHand\nSVar:Y:TargetedPlayer$CardsInHand\nAI:RemoveDeck:All\nOracle:At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Create the Forge script for this magic card
{"name": "Blex, Vexing Pest"}
Name:Blex, Vexing Pest\nManaCost:2 G\nTypes:Legendary Creature Pest\nPT:3/2\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Pest.Other+YouCtrl,Bat.Other+YouCtrl,Insect.Other+YouCtrl,Snake.Other+YouCtrl,Spider.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 4\nDeckHas:Ability$LifeGain|Graveyard\nDeckHints:Type$Pest|Bat|Insect|Snake|Spider\nAlternateMode:Modal\nOracle:Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.\nWhen Blex, Vexing Pest dies, you gain 4 life.\n\nALTERNATE\n\nName:Search for Blex\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 5 | AnyNumber$ True | DestinationZone$ Hand | RememberChanged$ True | DestinationZone2$ Graveyard | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ You | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ You lose 3 life for each card you put into your hand this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card/Times.3\nOracle:Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blex, Vexing Pest"} ### Response: Name:Blex, Vexing Pest\nManaCost:2 G\nTypes:Legendary Creature Pest\nPT:3/2\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Pest.Other+YouCtrl,Bat.Other+YouCtrl,Insect.Other+YouCtrl,Snake.Other+YouCtrl,Spider.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 4\nDeckHas:Ability$LifeGain|Graveyard\nDeckHints:Type$Pest|Bat|Insect|Snake|Spider\nAlternateMode:Modal\nOracle:Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.\nWhen Blex, Vexing Pest dies, you gain 4 life.\n\nALTERNATE\n\nName:Search for Blex\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 5 | AnyNumber$ True | DestinationZone$ Hand | RememberChanged$ True | DestinationZone2$ Graveyard | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ You | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ You lose 3 life for each card you put into your hand this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Card/Times.3\nOracle:Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Create the Forge script for this magic card
{"name": "Firesong and Sunspeaker", "mana_cost": "{4}{R}{W}", "type_line": "Legendary Creature \u2014 Minotaur Cleric", "oracle_text": "Red instant and sorcery spells you control have lifelink.\nWhenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.", "power": "4", "toughness": "6"}
Name:Firesong and Sunspeaker\nManaCost:4 R W\nTypes:Legendary Creature Minotaur Cleric\nPT:4/6\nS:Mode$ Continuous | AddKeyword$ Lifelink | Affected$ Instant.Red+YouCtrl,Sorcery.Red+YouCtrl | AffectedZone$ Stack | Description$ Red instant and sorcery spells you control have lifelink.\nT:Mode$ LifeGained | ValidPlayer$ You | ValidSource$ Instant.White,Sorcery.White | Spell$ True | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a white instant or sorcery spell causes you to gain life, CARDNAME deals 3 damage to target creature or player.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3\nDeckHas:Ability$LifeGain\nOracle:Red instant and sorcery spells you control have lifelink.\nWhenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firesong and Sunspeaker", "mana_cost": "{4}{R}{W}", "type_line": "Legendary Creature \u2014 Minotaur Cleric", "oracle_text": "Red instant and sorcery spells you control have lifelink.\nWhenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.", "power": "4", "toughness": "6"} ### Response: Name:Firesong and Sunspeaker\nManaCost:4 R W\nTypes:Legendary Creature Minotaur Cleric\nPT:4/6\nS:Mode$ Continuous | AddKeyword$ Lifelink | Affected$ Instant.Red+YouCtrl,Sorcery.Red+YouCtrl | AffectedZone$ Stack | Description$ Red instant and sorcery spells you control have lifelink.\nT:Mode$ LifeGained | ValidPlayer$ You | ValidSource$ Instant.White,Sorcery.White | Spell$ True | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a white instant or sorcery spell causes you to gain life, CARDNAME deals 3 damage to target creature or player.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 3\nDeckHas:Ability$LifeGain\nOracle:Red instant and sorcery spells you control have lifelink.\nWhenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Create the Forge script for this magic card
{"name": "Nantuko Calmer", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.\nThreshold \u2014 Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.", "power": "2", "toughness": "3"}
Name:Nantuko Calmer\nManaCost:2 G G\nTypes:Creature Insect Druid\nPT:2/3\nA:AB$ Destroy | Cost$ G T Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | AILogic$ AtEOTIfNotAttacking | SpellDescription$ Destroy target enchantment.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — CARDNAME gets +1/+1 as long as seven or more cards are in your graveyard.\nDeckHints:Ability$Graveyard\nOracle:{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.\nThreshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nantuko Calmer", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Insect Druid", "oracle_text": "{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.\nThreshold \u2014 Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.", "power": "2", "toughness": "3"} ### Response: Name:Nantuko Calmer\nManaCost:2 G G\nTypes:Creature Insect Druid\nPT:2/3\nA:AB$ Destroy | Cost$ G T Sac<1/CARDNAME> | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | AILogic$ AtEOTIfNotAttacking | SpellDescription$ Destroy target enchantment.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | Condition$ Threshold | Description$ Threshold — CARDNAME gets +1/+1 as long as seven or more cards are in your graveyard.\nDeckHints:Ability$Graveyard\nOracle:{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.\nThreshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
Create the Forge script for this magic card
{"name": "Archwing Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nAt the beginning of the end step, return Archwing Dragon to its owner's hand.", "power": "4", "toughness": "4"}
Name:Archwing Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:EndOfTurnLeavePlay:True\nOracle:Flying, haste\nAt the beginning of the end step, return Archwing Dragon to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archwing Dragon", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nAt the beginning of the end step, return Archwing Dragon to its owner's hand.", "power": "4", "toughness": "4"} ### Response: Name:Archwing Dragon\nManaCost:2 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ At the beginning of the end step, return CARDNAME to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nSVar:EndOfTurnLeavePlay:True\nOracle:Flying, haste\nAt the beginning of the end step, return Archwing Dragon to its owner's hand.
Create the Forge script for this magic card
{"name": "False Prophet", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When False Prophet dies, exile all creatures.", "power": "2", "toughness": "2"}
Name:False Prophet\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, exile all creatures.\nSVar:TrigSac:DB$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:When False Prophet dies, exile all creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "False Prophet", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When False Prophet dies, exile all creatures.", "power": "2", "toughness": "2"} ### Response: Name:False Prophet\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, exile all creatures.\nSVar:TrigSac:DB$ ChangeZoneAll | ChangeType$ Creature | Origin$ Battlefield | Destination$ Exile\nAI:RemoveDeck:Random\nOracle:When False Prophet dies, exile all creatures.
Create the Forge script for this magic card
{"name": "Incursion Specialist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.", "power": "1", "toughness": "3"}
Name:Incursion Specialist\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, CARDNAME gets +2/+0 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +2 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:BuffedBy:Card\nOracle:Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incursion Specialist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.", "power": "1", "toughness": "3"} ### Response: Name:Incursion Specialist\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, CARDNAME gets +2/+0 until end of turn and can't be blocked this turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +2 | SubAbility$ DBUnblockable\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nSVar:BuffedBy:Card\nOracle:Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Whipcorder", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier Rebel", "oracle_text": "{W}, {T}: Tap target creature.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"}
Name:Whipcorder\nManaCost:W W\nTypes:Creature Human Soldier Rebel\nPT:2/2\nK:Morph:W\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whipcorder", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Soldier Rebel", "oracle_text": "{W}, {T}: Tap target creature.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "2", "toughness": "2"} ### Response: Name:Whipcorder\nManaCost:W W\nTypes:Creature Human Soldier Rebel\nPT:2/2\nK:Morph:W\nA:AB$ Tap | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:NonCombatPriority:1\nOracle:{W}, {T}: Tap target creature.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Death Charmer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Worm Mercenary", "oracle_text": "Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.", "power": "2", "toughness": "2"}
Name:Death Charmer\nManaCost:2 B\nTypes:Creature Worm Mercenary\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredTargetController | LifeAmount$ 2 | UnlessCost$ 2 | UnlessPayer$ TriggeredTargetController\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Charmer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Worm Mercenary", "oracle_text": "Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.", "power": "2", "toughness": "2"} ### Response: Name:Death Charmer\nManaCost:2 B\nTypes:Creature Worm Mercenary\nPT:2/2\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredTargetController | LifeAmount$ 2 | UnlessCost$ 2 | UnlessPayer$ TriggeredTargetController\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
Create the Forge script for this magic card
{"name": "Goblin Festival", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival."}
Name:Goblin Festival\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 | NumDmg$ 1 | ValidTgts$ Any | SubAbility$ ControlFlip | SpellDescription$ CARDNAME deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of CARDNAME.\nSVar:ControlFlip:DB$ FlipACoin | Defined$ You | LoseSubAbility$ ChooseOpp\nSVar:ChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | AILogic$ Curse | SubAbility$ LoseControl\nSVar:LoseControl:DB$ GainControl | Defined$ Self | NewController$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Festival", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival."} ### Response: Name:Goblin Festival\nManaCost:1 R\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 | NumDmg$ 1 | ValidTgts$ Any | SubAbility$ ControlFlip | SpellDescription$ CARDNAME deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of CARDNAME.\nSVar:ControlFlip:DB$ FlipACoin | Defined$ You | LoseSubAbility$ ChooseOpp\nSVar:ChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Opponent | AILogic$ Curse | SubAbility$ LoseControl\nSVar:LoseControl:DB$ GainControl | Defined$ Self | NewController$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nOracle:{2}: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
Create the Forge script for this magic card
{"name": "Fortifying Draught", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn."}
Name:Fortifying Draught\nManaCost:G\nTypes:Instant\nA:SP$ GainLife | Cost$ G | LifeAmount$ 2 | SubAbility$ DBPump | SpellDescription$ You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nOracle:You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fortifying Draught", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn."} ### Response: Name:Fortifying Draught\nManaCost:G\nTypes:Instant\nA:SP$ GainLife | Cost$ G | LifeAmount$ 2 | SubAbility$ DBPump | SpellDescription$ You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain\nOracle:You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Create the Forge script for this magic card
{"name": "Sustaining Spirit", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Angel Spirit", "oracle_text": "Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.", "power": "0", "toughness": "3"}
Name:Sustaining Spirit\nManaCost:1 W\nTypes:Creature Angel Spirit\nPT:0/3\nK:Cumulative upkeep:1 W\nR:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X\nSVar:X:ReplaceCount$Amount/LimitMax.Difference\nSVar:Difference:Count$YourLifeTotal/Minus.1\nOracle:Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sustaining Spirit", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Angel Spirit", "oracle_text": "Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.", "power": "0", "toughness": "3"} ### Response: Name:Sustaining Spirit\nManaCost:1 W\nTypes:Creature Angel Spirit\nPT:0/3\nK:Cumulative upkeep:1 W\nR:Event$ LifeReduced | ActiveZones$ Battlefield | ValidPlayer$ You.lifeGE1 | Result$ LT1 | IsDamage$ True | ReplaceWith$ ReduceLoss | Description$ Damage that would reduce your life total to less than 1 reduces it to 1 instead.\nSVar:ReduceLoss:DB$ ReplaceEffect | VarName$ Amount | VarValue$ X\nSVar:X:ReplaceCount$Amount/LimitMax.Difference\nSVar:Difference:Count$YourLifeTotal/Minus.1\nOracle:Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.
Create the Forge script for this magic card
{"name": "Myr Turbine", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{T}: Create a 1/1 colorless Myr artifact creature token.\n{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle."}
Name:Myr Turbine\nManaCost:5\nTypes:Artifact\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ c_1_1_a_myr | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Myr artifact creature token.\nA:AB$ ChangeZone | Cost$ T tapXType<5/Myr> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Myr | ChangeNum$ 1 | SpellDescription$ Search your library for a Myr creature card, put it onto the battlefield, then shuffle.\nDeckHints:Type$Myr\nDeckHas:Ability$Token\nOracle:{T}: Create a 1/1 colorless Myr artifact creature token.\n{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Turbine", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "{T}: Create a 1/1 colorless Myr artifact creature token.\n{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle."} ### Response: Name:Myr Turbine\nManaCost:5\nTypes:Artifact\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ c_1_1_a_myr | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Myr artifact creature token.\nA:AB$ ChangeZone | Cost$ T tapXType<5/Myr> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.Myr | ChangeNum$ 1 | SpellDescription$ Search your library for a Myr creature card, put it onto the battlefield, then shuffle.\nDeckHints:Type$Myr\nDeckHas:Ability$Token\nOracle:{T}: Create a 1/1 colorless Myr artifact creature token.\n{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Ornery Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.", "power": "2", "toughness": "1"}
Name:Ornery Goblin\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nSVar:TrigDamageAttacker:DB$ DealDamage | Defined$ TriggeredAttackerLKICopy | NumDmg$ 1\nSVar:TrigDamageBlocker:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 1\nOracle:Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ornery Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.", "power": "2", "toughness": "1"} ### Response: Name:Ornery Goblin\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/1\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 1 damage to that creature.\nSVar:TrigDamageAttacker:DB$ DealDamage | Defined$ TriggeredAttackerLKICopy | NumDmg$ 1\nSVar:TrigDamageBlocker:DB$ DealDamage | Defined$ TriggeredBlockerLKICopy | NumDmg$ 1\nOracle:Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Create the Forge script for this magic card
{"name": "Time Lord Regeneration", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Until end of turn, target Time Lord you control gains \"When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\""}
Name:Time Lord Regeneration\nManaCost:U\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Time Lord.YouCtrl | TgtPrompt$ Select target Time Lord you control | Triggers$ DiesTrig | SpellDescription$ Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:TrigReveal:DB$ DigUntil | Defined$ You | Valid$ Creature.Time Lord | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | StackDescription$ None\nDeckNeeds:Type$Time Lord\nDeckHints:Type$Changeling\nOracle:Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Time Lord Regeneration", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Until end of turn, target Time Lord you control gains \"When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\""} ### Response: Name:Time Lord Regeneration\nManaCost:U\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Time Lord.YouCtrl | TgtPrompt$ Select target Time Lord you control | Triggers$ DiesTrig | SpellDescription$ Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:TrigReveal:DB$ DigUntil | Defined$ You | Valid$ Creature.Time Lord | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | StackDescription$ None\nDeckNeeds:Type$Time Lord\nDeckHints:Type$Changeling\nOracle:Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Create the Forge script for this magic card
{"name": "Teshar, Ancestor's Apostle", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Bird Cleric", "oracle_text": "Flying\nWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "2"}
Name:Teshar, Ancestor's Apostle\nManaCost:3 W\nTypes:Legendary Creature Bird Cleric\nPT:2/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less\nOracle:Flying\nWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teshar, Ancestor's Apostle", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Bird Cleric", "oracle_text": "Flying\nWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)", "power": "2", "toughness": "2"} ### Response: Name:Teshar, Ancestor's Apostle\nManaCost:3 W\nTypes:Legendary Creature Bird Cleric\nPT:2/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE3 | TgtPrompt$ Select target creature card with mana value 3 or less\nOracle:Flying\nWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Create the Forge script for this magic card
{"name": "Wear Away", "mana_cost": "{G}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Destroy target artifact or enchantment.\nSplice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
Name:Wear Away\nManaCost:G G\nTypes:Instant Arcane\nK:Splice:Arcane:3 G\nA:SP$ Destroy | Cost$ G G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nDeckHints:Type$Arcane\nOracle:Destroy target artifact or enchantment.\nSplice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wear Away", "mana_cost": "{G}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Destroy target artifact or enchantment.\nSplice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"} ### Response: Name:Wear Away\nManaCost:G G\nTypes:Instant Arcane\nK:Splice:Arcane:3 G\nA:SP$ Destroy | Cost$ G G | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nDeckHints:Type$Arcane\nOracle:Destroy target artifact or enchantment.\nSplice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Create the Forge script for this magic card
{"name": "Energy Chamber", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, choose one \u2014\n\u2022 Put a +1/+1 counter on target artifact creature.\n\u2022 Put a charge counter on target noncreature artifact."}
Name:Energy Chamber\nManaCost:2\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ CounterP1P1,CounterCharge | CharmNum$ 1\nSVar:CounterP1P1:DB$ PutCounter | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target artifact creature.\nSVar:CounterCharge:DB$ PutCounter | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on target noncreature artifact.\nAI:RemoveDeck:All\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Counters\nOracle:At the beginning of your upkeep, choose one —\n• Put a +1/+1 counter on target artifact creature.\n• Put a charge counter on target noncreature artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Energy Chamber", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, choose one \u2014\n\u2022 Put a +1/+1 counter on target artifact creature.\n\u2022 Put a charge counter on target noncreature artifact."} ### Response: Name:Energy Chamber\nManaCost:2\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ CounterP1P1,CounterCharge | CharmNum$ 1\nSVar:CounterP1P1:DB$ PutCounter | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target artifact creature.\nSVar:CounterCharge:DB$ PutCounter | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on target noncreature artifact.\nAI:RemoveDeck:All\nDeckNeeds:Type$Artifact\nDeckHas:Ability$Counters\nOracle:At the beginning of your upkeep, choose one —\n• Put a +1/+1 counter on target artifact creature.\n• Put a charge counter on target noncreature artifact.
Create the Forge script for this magic card
{"name": "Gruesome Slaughter", "mana_cost": "{6}", "type_line": "Sorcery", "oracle_text": "Until end of turn, colorless creatures you control gain \"{T}: This creature deals damage equal to its power to target creature.\""}
Name:Gruesome Slaughter\nManaCost:6\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ 6 | ValidCards$ Creature.Colorless+YouCtrl | Abilities$ ThrowPunch | SpellDescription$ Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."\nSVar:ThrowPunch:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ GruesomeX | SpellDescription$ This creature deals damage equal to its power to target creature.\nSVar:GruesomeX:Count$CardPower\nAI:RemoveDeck:Random\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gruesome Slaughter", "mana_cost": "{6}", "type_line": "Sorcery", "oracle_text": "Until end of turn, colorless creatures you control gain \"{T}: This creature deals damage equal to its power to target creature.\""} ### Response: Name:Gruesome Slaughter\nManaCost:6\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ 6 | ValidCards$ Creature.Colorless+YouCtrl | Abilities$ ThrowPunch | SpellDescription$ Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."\nSVar:ThrowPunch:AB$ DealDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ GruesomeX | SpellDescription$ This creature deals damage equal to its power to target creature.\nSVar:GruesomeX:Count$CardPower\nAI:RemoveDeck:Random\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Create the Forge script for this magic card
{"name": "Wild Wanderer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "2"}
Name:Wild Wanderer\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1\nOracle:When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wild Wanderer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.", "power": "3", "toughness": "2"} ### Response: Name:Wild Wanderer\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1\nOracle:When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Cavern Crawler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)\n{R}: Cavern Crawler gets +1/-1 until end of turn.", "power": "0", "toughness": "3"}
Name:Cavern Crawler\nManaCost:2 R\nTypes:Creature Insect\nPT:0/3\nK:Mountainwalk\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)\n{R}: Cavern Crawler gets +1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cavern Crawler", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)\n{R}: Cavern Crawler gets +1/-1 until end of turn.", "power": "0", "toughness": "3"} ### Response: Name:Cavern Crawler\nManaCost:2 R\nTypes:Creature Insect\nPT:0/3\nK:Mountainwalk\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)\n{R}: Cavern Crawler gets +1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Take Up Arms", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Create three 1/1 white Warrior creature tokens."}
Name:Take Up Arms\nManaCost:4 W\nTypes:Instant\nA:SP$ Token | Cost$ 4 W | TokenAmount$ 3 | TokenScript$ w_1_1_warrior | TokenOwner$ You | SpellDescription$ Create three 1/1 white Warrior creature tokens.\nOracle:Create three 1/1 white Warrior creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Take Up Arms", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Create three 1/1 white Warrior creature tokens."} ### Response: Name:Take Up Arms\nManaCost:4 W\nTypes:Instant\nA:SP$ Token | Cost$ 4 W | TokenAmount$ 3 | TokenScript$ w_1_1_warrior | TokenOwner$ You | SpellDescription$ Create three 1/1 white Warrior creature tokens.\nOracle:Create three 1/1 white Warrior creature tokens.
Create the Forge script for this magic card
{"name": "Guan Yu's 1,000-Li March", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all tapped creatures."}
Name:Guan Yu's 1,000-Li March\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 W W | ValidCards$ Creature.tapped | SpellDescription$ Destroy all tapped creatures.\nOracle:Destroy all tapped creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guan Yu's 1,000-Li March", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all tapped creatures."} ### Response: Name:Guan Yu's 1,000-Li March\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 W W | ValidCards$ Creature.tapped | SpellDescription$ Destroy all tapped creatures.\nOracle:Destroy all tapped creatures.
Create the Forge script for this magic card
{"name": "Void Attendant", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Eldrazi Processor", "oracle_text": "Devoid (This card has no color.)\n{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"", "power": "2", "toughness": "3"}
Name:Void Attendant\nManaCost:2 G\nTypes:Creature Eldrazi Processor\nPT:2/3\nK:Devoid\nA:AB$ Token | Cost$ 1 G ExiledMoveToGrave<1/Card.OppOwn/card an opponent owns> | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nDeckHints:Keyword$Ingest & Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\n{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Void Attendant", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Eldrazi Processor", "oracle_text": "Devoid (This card has no color.)\n{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"", "power": "2", "toughness": "3"} ### Response: Name:Void Attendant\nManaCost:2 G\nTypes:Creature Eldrazi Processor\nPT:2/3\nK:Devoid\nA:AB$ Token | Cost$ 1 G ExiledMoveToGrave<1/Card.OppOwn/card an opponent owns> | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nDeckHints:Keyword$Ingest & Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\n{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Scribe of the Mindful", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "2"}
Name:Scribe of the Mindful\nManaCost:2 U\nTypes:Creature Human Cleric\nPT:2/2\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target instant or sorcery card from your graveyard to your hand.\nOracle:{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scribe of the Mindful", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "2"} ### Response: Name:Scribe of the Mindful\nManaCost:2 U\nTypes:Creature Human Cleric\nPT:2/2\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target instant or sorcery card from your graveyard to your hand.\nOracle:{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Linden, the Steadfast Queen", "mana_cost": "{W}{W}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Vigilance\nWhenever a white creature you control attacks, you gain 1 life.", "power": "3", "toughness": "3"}
Name:Linden, the Steadfast Queen\nManaCost:W W W\nTypes:Legendary Creature Human Noble\nPT:3/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Creature.White+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a white creature you control attacks, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | Defined$ You\nOracle:Vigilance\nWhenever a white creature you control attacks, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Linden, the Steadfast Queen", "mana_cost": "{W}{W}{W}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Vigilance\nWhenever a white creature you control attacks, you gain 1 life.", "power": "3", "toughness": "3"} ### Response: Name:Linden, the Steadfast Queen\nManaCost:W W W\nTypes:Legendary Creature Human Noble\nPT:3/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Creature.White+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a white creature you control attacks, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | Defined$ You\nOracle:Vigilance\nWhenever a white creature you control attacks, you gain 1 life.
Create the Forge script for this magic card
{"name": "Gala Greeters", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn \u2014\n\u2022 Put a +1/+1 counter on Gala Greeters.\n\u2022 Create a tapped Treasure token.\n\u2022 You gain 2 life.", "power": "1", "toughness": "1"}
Name:Gala Greeters\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBToken,DBGainLife | ChoiceRestriction$ ThisTurn | CharmNum$ 1\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenTapped$ True | SpellDescription$ Create a tapped Treasure token.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:BuffedBy:Creature\nDeckHas:Ability$Counters|Token|LifeGain|Sacrifice & Type$Treasure|Artifact\nOracle:Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —\n• Put a +1/+1 counter on Gala Greeters.\n• Create a tapped Treasure token.\n• You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gala Greeters", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn \u2014\n\u2022 Put a +1/+1 counter on Gala Greeters.\n\u2022 Create a tapped Treasure token.\n\u2022 You gain 2 life.", "power": "1", "toughness": "1"} ### Response: Name:Gala Greeters\nManaCost:1 G\nTypes:Creature Elf Druid\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBToken,DBGainLife | ChoiceRestriction$ ThisTurn | CharmNum$ 1\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenTapped$ True | SpellDescription$ Create a tapped Treasure token.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SpellDescription$ You gain 2 life.\nSVar:BuffedBy:Creature\nDeckHas:Ability$Counters|Token|LifeGain|Sacrifice & Type$Treasure|Artifact\nOracle:Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —\n• Put a +1/+1 counter on Gala Greeters.\n• Create a tapped Treasure token.\n• You gain 2 life.
Create the Forge script for this magic card
{"name": "Court Archers", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "3"}
Name:Court Archers\nManaCost:2 G\nTypes:Creature Human Archer\nPT:1/3\nK:Reach\nK:Exalted\nOracle:Reach (This creature can block creatures with flying.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Court Archers", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Reach (This creature can block creatures with flying.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "1", "toughness": "3"} ### Response: Name:Court Archers\nManaCost:2 G\nTypes:Creature Human Archer\nPT:1/3\nK:Reach\nK:Exalted\nOracle:Reach (This creature can block creatures with flying.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Fall of the Gavel", "mana_cost": "{3}{W}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. You gain 5 life."}
Name:Fall of the Gavel\nManaCost:3 W U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 W U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. You gain 5 life. | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Counter target spell. You gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fall of the Gavel", "mana_cost": "{3}{W}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. You gain 5 life."} ### Response: Name:Fall of the Gavel\nManaCost:3 W U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 W U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell. You gain 5 life. | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 5\nOracle:Counter target spell. You gain 5 life.
Create the Forge script for this magic card
{"name": "Footbottom Feast", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Put any number of target creature cards from your graveyard on top of your library.\nDraw a card."}
Name:Footbottom Feast\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Put any number of target creature cards from your graveyard on top of your library. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:All\nOracle:Put any number of target creature cards from your graveyard on top of your library.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Footbottom Feast", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Put any number of target creature cards from your graveyard on top of your library.\nDraw a card."} ### Response: Name:Footbottom Feast\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Library | TargetMin$ 0 | TargetMax$ X | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Put any number of target creature cards from your graveyard on top of your library. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:X:Count$TypeInYourYard.Creature\nAI:RemoveDeck:All\nOracle:Put any number of target creature cards from your graveyard on top of your library.\nDraw a card.
Create the Forge script for this magic card
{"name": "Fanatical Fever", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+0 and gains trample until end of turn."}
Name:Fanatical Fever\nManaCost:2 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ Trample | SpellDescription$ Target creature gets +3/+0 and gains trample until end of turn.\nOracle:Target creature gets +3/+0 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fanatical Fever", "mana_cost": "{2}{G}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+0 and gains trample until end of turn."} ### Response: Name:Fanatical Fever\nManaCost:2 G G\nTypes:Instant\nA:SP$ Pump | Cost$ 2 G G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | KW$ Trample | SpellDescription$ Target creature gets +3/+0 and gains trample until end of turn.\nOracle:Target creature gets +3/+0 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Razorclaw Bear", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
Name:Razorclaw Bear\nManaCost:2 G G\nTypes:Creature Bear\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nOracle:Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Razorclaw Bear", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Razorclaw Bear\nManaCost:2 G G\nTypes:Creature Bear\nPT:3/3\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME becomes blocked, it gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nOracle:Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Bloodline Necromancer", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Lifelink\nWhen Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.", "power": "3", "toughness": "2"}
Name:Bloodline Necromancer\nManaCost:4 B\nTypes:Creature Vampire Wizard\nPT:3/2\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Vampire+YouCtrl,Creature.Wizard+YouCtrl | TgtPrompt$ Select target Vampire or Wizard creature card in your graveyard\nDeckHints:Type$Vampire|Wizard\nOracle:Lifelink\nWhen Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodline Necromancer", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Vampire Wizard", "oracle_text": "Lifelink\nWhen Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.", "power": "3", "toughness": "2"} ### Response: Name:Bloodline Necromancer\nManaCost:4 B\nTypes:Creature Vampire Wizard\nPT:3/2\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Vampire+YouCtrl,Creature.Wizard+YouCtrl | TgtPrompt$ Select target Vampire or Wizard creature card in your graveyard\nDeckHints:Type$Vampire|Wizard\nOracle:Lifelink\nWhen Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Meng Huo's Horde", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "", "power": "4", "toughness": "5"}
Name:Meng Huo's Horde\nManaCost:4 G\nTypes:Creature Human Soldier\nPT:4/5\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meng Huo's Horde", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "", "power": "4", "toughness": "5"} ### Response: Name:Meng Huo's Horde\nManaCost:4 G\nTypes:Creature Human Soldier\nPT:4/5\nOracle:
Create the Forge script for this magic card
{"name": "Ancient Runes", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control."}
Name:Ancient Runes\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, CARDNAME deals damage to that player equal to the number of artifacts they control.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$Valid Artifact.ActivePlayerCtrl\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Runes", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control."} ### Response: Name:Ancient Runes\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, CARDNAME deals damage to that player equal to the number of artifacts they control.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ X\nSVar:X:Count$Valid Artifact.ActivePlayerCtrl\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Create the Forge script for this magic card
{"name": "Gamekeeper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.", "power": "2", "toughness": "2"}
Name:Gamekeeper\nManaCost:3 G\nTypes:Creature Elf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nSVar:TrigExile:AB$ DigUntil | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard\nOracle:When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gamekeeper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.", "power": "2", "toughness": "2"} ### Response: Name:Gamekeeper\nManaCost:3 G\nTypes:Creature Elf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nSVar:TrigExile:AB$ DigUntil | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | RevealedDestination$ Graveyard\nOracle:When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Create the Forge script for this magic card
{"name": "Mace of Disruption", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+2 and has protection from Demons and from Devils.\nWhenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.\nEquip {1}"}
Name:Mace of Disruption\nManaCost:1 W\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | AddKeyword$ Protection:Demon & Protection:Devil | Description$ Equipped creature gets +0/+2 and has protection from Demons and from Devils.\nT:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigEffect | TriggerDescription$ Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.\nSVar:TrigEffect:DB$ Pump | ConditionCheckSVar$ X | Defined$ Equipped | NumAtt$ 1 | Duration$ Perpetual\nK:Equip:1\nSVar:X:Count$Valid Creature.!EquippedBy+YouCtrl+sharesNameWith Equipped/Plus.Y\nSVar:Y:Count$ValidGraveyard Creature.YouOwn+sharesNameWith Equipped\nOracle:Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mace of Disruption", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+2 and has protection from Demons and from Devils.\nWhenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.\nEquip {1}"} ### Response: Name:Mace of Disruption\nManaCost:1 W\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 2 | AddKeyword$ Protection:Demon & Protection:Devil | Description$ Equipped creature gets +0/+2 and has protection from Demons and from Devils.\nT:Mode$ Attacks | ValidCard$ Creature.EquippedBy | Execute$ TrigEffect | TriggerDescription$ Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.\nSVar:TrigEffect:DB$ Pump | ConditionCheckSVar$ X | Defined$ Equipped | NumAtt$ 1 | Duration$ Perpetual\nK:Equip:1\nSVar:X:Count$Valid Creature.!EquippedBy+YouCtrl+sharesNameWith Equipped/Plus.Y\nSVar:Y:Count$ValidGraveyard Creature.YouOwn+sharesNameWith Equipped\nOracle:Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard.\nEquip {1}
Create the Forge script for this magic card
{"name": "Nils, Discipline Enforcer", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.\nEach creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.", "power": "2", "toughness": "2"}
Name:Nils, Discipline Enforcer\nManaCost:2 W\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ PutCounterOneEach | TriggerDescription$ At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.\nSVar:PutCounterOneEach:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature each player controls. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nS:Mode$ CantAttackUnless | ValidCard$ Creature.HasCounters | Target$ You,Planeswalker.YouCtrl | Cost$ X | RememberingAttacker$ True | Description$ Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.\nSVar:OneEach:PlayerCountPlayers$Amount\nSVar:X:Remembered$CardCounters.ALL\nDeckHas:Ability$Counters\nOracle:At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.\nEach creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nils, Discipline Enforcer", "mana_cost": "{2}{W}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.\nEach creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.", "power": "2", "toughness": "2"} ### Response: Name:Nils, Discipline Enforcer\nManaCost:2 W\nTypes:Legendary Creature Human Cleric\nPT:2/2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ PutCounterOneEach | TriggerDescription$ At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.\nSVar:PutCounterOneEach:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature each player controls. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True\nS:Mode$ CantAttackUnless | ValidCard$ Creature.HasCounters | Target$ You,Planeswalker.YouCtrl | Cost$ X | RememberingAttacker$ True | Description$ Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.\nSVar:OneEach:PlayerCountPlayers$Amount\nSVar:X:Remembered$CardCounters.ALL\nDeckHas:Ability$Counters\nOracle:At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.\nEach creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Create the Forge script for this magic card
{"name": "Urgoros, the Empty One", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.", "power": "4", "toughness": "3"}
Name:Urgoros, the Empty One\nManaCost:4 B B\nTypes:Legendary Creature Specter\nPT:4/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urgoros, the Empty One", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Specter", "oracle_text": "Flying\nWhenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.", "power": "4", "toughness": "3"} ### Response: Name:Urgoros, the Empty One\nManaCost:4 B B\nTypes:Legendary Creature Specter\nPT:4/3\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDiscard | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flying\nWhenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Create the Forge script for this magic card
{"name": "Kheru Lich Lord", "mana_cost": "{3}{B}{G}{U}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.", "power": "4", "toughness": "4"}
Name:Kheru Lich Lord\nManaCost:3 B G U\nTypes:Creature Zombie Wizard\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChangZone | TriggerDescription$ At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:TrigChangZone:AB$ ChangeZone | Cost$ 2 B | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | AtRandom$ True | RememberChanged$ True | SubAbility$ DBUnearthed\nSVar:DBUnearthed:DB$ Animate | Defined$ Remembered | Keywords$ Flying & Trample & Haste | LeaveBattlefield$ Exile | sVars$ KheruMustAttack | Duration$ Permanent | SubAbility$ DBCleanup | AtEOT$ Exile | StackDescription$ It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:KheruMustAttack:SVar:MustAttack:True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kheru Lich Lord", "mana_cost": "{3}{B}{G}{U}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.", "power": "4", "toughness": "4"} ### Response: Name:Kheru Lich Lord\nManaCost:3 B G U\nTypes:Creature Zombie Wizard\nPT:4/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigChangZone | TriggerDescription$ At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:TrigChangZone:AB$ ChangeZone | Cost$ 2 B | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | Mandatory$ True | AtRandom$ True | RememberChanged$ True | SubAbility$ DBUnearthed\nSVar:DBUnearthed:DB$ Animate | Defined$ Remembered | Keywords$ Flying & Trample & Haste | LeaveBattlefield$ Exile | sVars$ KheruMustAttack | Duration$ Permanent | SubAbility$ DBCleanup | AtEOT$ Exile | StackDescription$ It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:KheruMustAttack:SVar:MustAttack:True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Create the Forge script for this magic card
{"name": "Wall of Brambles", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\n{G}: Regenerate Wall of Brambles.", "power": "2", "toughness": "3"}
Name:Wall of Brambles\nManaCost:2 G\nTypes:Creature Plant Wall\nPT:2/3\nK:Defender\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:Defender (This creature can't attack.)\n{G}: Regenerate Wall of Brambles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Brambles", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender (This creature can't attack.)\n{G}: Regenerate Wall of Brambles.", "power": "2", "toughness": "3"} ### Response: Name:Wall of Brambles\nManaCost:2 G\nTypes:Creature Plant Wall\nPT:2/3\nK:Defender\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nOracle:Defender (This creature can't attack.)\n{G}: Regenerate Wall of Brambles.
Create the Forge script for this magic card
{"name": "Corpsehatch", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\""}
Name:Corpsehatch\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Choose target nonblack creature. | SubAbility$ DBToken | SpellDescription$ Destroy target nonblack creature.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You | SpellDescription$ Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corpsehatch", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\""} ### Response: Name:Corpsehatch\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Choose target nonblack creature. | SubAbility$ DBToken | SpellDescription$ Destroy target nonblack creature.\nSVar:DBToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You | SpellDescription$ Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Adriana, Captain of the Guard", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nOther creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)", "power": "4", "toughness": "4"}
Name:Adriana, Captain of the Guard\nManaCost:3 R W\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Melee\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Melee | Description$ Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)\nSVar:PlayMain1:TRUE\nOracle:Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nOther creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adriana, Captain of the Guard", "mana_cost": "{3}{R}{W}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nOther creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)", "power": "4", "toughness": "4"} ### Response: Name:Adriana, Captain of the Guard\nManaCost:3 R W\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Melee\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Melee | Description$ Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)\nSVar:PlayMain1:TRUE\nOracle:Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nOther creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Create the Forge script for this magic card
{"name": "Blinding Drone", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\n{C}, {T}: Tap target creature. ({C} represents colorless mana.)", "power": "1", "toughness": "3"}
Name:Blinding Drone\nManaCost:1 U\nTypes:Creature Eldrazi Drone\nPT:1/3\nK:Devoid\nA:AB$ Tap | Cost$ C T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nDeckHints:Ability$Mana.Colorless\nSVar:NonCombatPriority:1\nOracle:Devoid (This card has no color.)\n{C}, {T}: Tap target creature. ({C} represents colorless mana.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blinding Drone", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\n{C}, {T}: Tap target creature. ({C} represents colorless mana.)", "power": "1", "toughness": "3"} ### Response: Name:Blinding Drone\nManaCost:1 U\nTypes:Creature Eldrazi Drone\nPT:1/3\nK:Devoid\nA:AB$ Tap | Cost$ C T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nDeckHints:Ability$Mana.Colorless\nSVar:NonCombatPriority:1\nOracle:Devoid (This card has no color.)\n{C}, {T}: Tap target creature. ({C} represents colorless mana.)
Create the Forge script for this magic card
{"name": "Copperline Gorge", "mana_cost": "", "type_line": "Land", "oracle_text": "Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {R} or {G}."}
Name:Copperline Gorge\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or fewer other lands.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {R} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Copperline Gorge", "mana_cost": "", "type_line": "Land", "oracle_text": "Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {R} or {G}."} ### Response: Name:Copperline Gorge\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control two or fewer other lands.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nOracle:Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.\n{T}: Add {R} or {G}.
Create the Forge script for this magic card
{"name": "Sealock Monster", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Octopus", "oracle_text": "Sealock Monster can't attack unless defending player controls an Island.\n{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.", "power": "5", "toughness": "5"}
Name:Sealock Monster\nManaCost:3 U U\nTypes:Creature Octopus\nPT:5/5\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nK:Monstrosity:3:5 U U\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME becomes monstrous, target land becomes an Island in addition to its other types.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land | AITgts$ Land.OppCtrl | Types$ Island | Duration$ Permanent | IsCurse$ True\nDeckHas:Ability$Counters\nOracle:Sealock Monster can't attack unless defending player controls an Island.\n{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sealock Monster", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Octopus", "oracle_text": "Sealock Monster can't attack unless defending player controls an Island.\n{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.", "power": "5", "toughness": "5"} ### Response: Name:Sealock Monster\nManaCost:3 U U\nTypes:Creature Octopus\nPT:5/5\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nK:Monstrosity:3:5 U U\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME becomes monstrous, target land becomes an Island in addition to its other types.\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Land | AITgts$ Land.OppCtrl | Types$ Island | Duration$ Permanent | IsCurse$ True\nDeckHas:Ability$Counters\nOracle:Sealock Monster can't attack unless defending player controls an Island.\n{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Create the Forge script for this magic card
{"name": "Custodi Soulcaller", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nWhenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.", "power": "1", "toughness": "2"}
Name:Custodi Soulcaller\nManaCost:1 W W\nTypes:Creature Human Cleric\nPT:1/2\nK:Melee\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSoulcall | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.\nSVar:TrigSoulcall:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLEX\nSVar:X:TriggeredPlayersDefenders$Amount\nOracle:Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nWhenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Custodi Soulcaller", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nWhenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.", "power": "1", "toughness": "2"} ### Response: Name:Custodi Soulcaller\nManaCost:1 W W\nTypes:Creature Human Cleric\nPT:1/2\nK:Melee\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSoulcall | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.\nSVar:TrigSoulcall:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLEX\nSVar:X:TriggeredPlayersDefenders$Amount\nOracle:Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)\nWhenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Create the Forge script for this magic card
{"name": "Dauthi Slayer", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Dauthi Soldier", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Slayer attacks each combat if able.", "power": "2", "toughness": "2"}
Name:Dauthi Slayer\nManaCost:B B\nTypes:Creature Dauthi Soldier\nPT:2/2\nK:Shadow\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Slayer attacks each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dauthi Slayer", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Dauthi Soldier", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Slayer attacks each combat if able.", "power": "2", "toughness": "2"} ### Response: Name:Dauthi Slayer\nManaCost:B B\nTypes:Creature Dauthi Soldier\nPT:2/2\nK:Shadow\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nDauthi Slayer attacks each combat if able.
Create the Forge script for this magic card
{"name": "Daggersail Aeronaut", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "As long as it's your turn, Daggersail Aeronaut has flying.", "power": "3", "toughness": "2"}
Name:Daggersail Aeronaut\nManaCost:3 R\nTypes:Creature Goblin\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has flying.\nOracle:As long as it's your turn, Daggersail Aeronaut has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daggersail Aeronaut", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "As long as it's your turn, Daggersail Aeronaut has flying.", "power": "3", "toughness": "2"} ### Response: Name:Daggersail Aeronaut\nManaCost:3 R\nTypes:Creature Goblin\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has flying.\nOracle:As long as it's your turn, Daggersail Aeronaut has flying.
Create the Forge script for this magic card
{"name": "Reaping the Graves", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to your hand.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"}
Name:Reaping the Graves\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nK:Storm\nOracle:Return target creature card from your graveyard to your hand.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reaping the Graves", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to your hand.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)"} ### Response: Name:Reaping the Graves\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nK:Storm\nOracle:Return target creature card from your graveyard to your hand.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Create the Forge script for this magic card
{"name": "Taoist Mystic", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Mystic", "oracle_text": "Taoist Mystic can't be blocked by creatures with horsemanship.", "power": "2", "toughness": "2"}
Name:Taoist Mystic\nManaCost:2 G\nTypes:Creature Human Mystic\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withHorsemanship | Description$ CARDNAME can't be blocked by creatures with horsemanship.\nOracle:Taoist Mystic can't be blocked by creatures with horsemanship.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Taoist Mystic", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Mystic", "oracle_text": "Taoist Mystic can't be blocked by creatures with horsemanship.", "power": "2", "toughness": "2"} ### Response: Name:Taoist Mystic\nManaCost:2 G\nTypes:Creature Human Mystic\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withHorsemanship | Description$ CARDNAME can't be blocked by creatures with horsemanship.\nOracle:Taoist Mystic can't be blocked by creatures with horsemanship.
Create the Forge script for this magic card
{"name": "Jadecraft Artisan", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
Name:Jadecraft Artisan\nManaCost:3 G\nTypes:Creature Merfolk Shaman\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target Creature | NumAtt$ 2 | NumDef$ 2\nSVar:PlayMain1:TRUE\nDeckHints:Type$Merfolk\nOracle:When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jadecraft Artisan", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Jadecraft Artisan\nManaCost:3 G\nTypes:Creature Merfolk Shaman\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target Creature | NumAtt$ 2 | NumDef$ 2\nSVar:PlayMain1:TRUE\nDeckHints:Type$Merfolk\nOracle:When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Sword Dancer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{W}{W}: Target attacking creature gets -1/-0 until end of turn.", "power": "1", "toughness": "2"}
Name:Sword Dancer\nManaCost:1 W\nTypes:Creature Human Rebel\nPT:1/2\nA:AB$ Pump | Cost$ W W | ValidTgts$ Creature.attacking | IsCurse$ True | NumAtt$ -1 | TgtPrompt$ Select target attacking creature | SpellDescription$ Target attacking creature gets -1/-0 until end of turn.\nOracle:{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sword Dancer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Rebel", "oracle_text": "{W}{W}: Target attacking creature gets -1/-0 until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Sword Dancer\nManaCost:1 W\nTypes:Creature Human Rebel\nPT:1/2\nA:AB$ Pump | Cost$ W W | ValidTgts$ Creature.attacking | IsCurse$ True | NumAtt$ -1 | TgtPrompt$ Select target attacking creature | SpellDescription$ Target attacking creature gets -1/-0 until end of turn.\nOracle:{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Create the Forge script for this magic card
{"name": "Veiled Crocodile", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature."}
Name:Veiled Crocodile\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Always | CheckSVar$ X | SVarCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigVCAnimate | IsPresent$ Card.Self+Enchantment | ResolvingCheck$ IsPresent | TriggerDescription$ When a player has no cards in hand, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Crocodile creature.\nSVar:TrigVCAnimate:DB$ Animate | Types$ Creature,Crocodile | Power$ 4 | Toughness$ 4 | RemoveCardTypes$ True | Duration$ Permanent\nSVar:X:PlayerCountPlayers$LowestValidHand Card.YouOwn\nAI:RemoveDeck:Random\nOracle:When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Veiled Crocodile", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature."} ### Response: Name:Veiled Crocodile\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Always | CheckSVar$ X | SVarCompare$ EQ0 | TriggerZones$ Battlefield | Execute$ TrigVCAnimate | IsPresent$ Card.Self+Enchantment | ResolvingCheck$ IsPresent | TriggerDescription$ When a player has no cards in hand, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Crocodile creature.\nSVar:TrigVCAnimate:DB$ Animate | Types$ Creature,Crocodile | Power$ 4 | Toughness$ 4 | RemoveCardTypes$ True | Duration$ Permanent\nSVar:X:PlayerCountPlayers$LowestValidHand Card.YouOwn\nAI:RemoveDeck:Random\nOracle:When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Create the Forge script for this magic card
{"name": "Elemental Expressionist", "mana_cost": "{U/R}{U/R}{U/R}{U/R}", "type_line": "Creature \u2014 Orc Wizard", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains \"If this creature would leave the battlefield, exile it instead of putting it anywhere else\" and \"When this creature is put into exile, create a 4/4 blue and red Elemental creature token.\" (Each instance of that ability triggers separately.)", "power": "4", "toughness": "4"}
Name:Elemental Expressionist\nManaCost:UR UR UR UR\nTypes:Creature Orc Wizard\nPT:4/4\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Magecraft - Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | Replacements$ Exile | Triggers$ Exiled\nSVar:Exile:Event$ Moved | ValidCard$ Card.Self | ActiveZones$ Battlefield | Origin$ Battlefield | ExcludeDestination$ Exile | ReplaceWith$ DBChangeZone | Description$ If this creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nSVar:Exiled:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Exile | ValidCard$ Card.Self | Execute$ DBToken | TriggerDescription$ When this creature is put into exile, create a 4/4 blue and red Elemental creature token.\nSVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental\nDeckHas:Ability$Token\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elemental Expressionist", "mana_cost": "{U/R}{U/R}{U/R}{U/R}", "type_line": "Creature \u2014 Orc Wizard", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains \"If this creature would leave the battlefield, exile it instead of putting it anywhere else\" and \"When this creature is put into exile, create a 4/4 blue and red Elemental creature token.\" (Each instance of that ability triggers separately.)", "power": "4", "toughness": "4"} ### Response: Name:Elemental Expressionist\nManaCost:UR UR UR UR\nTypes:Creature Orc Wizard\nPT:4/4\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Magecraft - Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)\nSVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | Replacements$ Exile | Triggers$ Exiled\nSVar:Exile:Event$ Moved | ValidCard$ Card.Self | ActiveZones$ Battlefield | Origin$ Battlefield | ExcludeDestination$ Exile | ReplaceWith$ DBChangeZone | Description$ If this creature would leave the battlefield, exile it instead of putting it anywhere else.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nSVar:Exiled:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Exile | ValidCard$ Card.Self | Execute$ DBToken | TriggerDescription$ When this creature is put into exile, create a 4/4 blue and red Elemental creature token.\nSVar:DBToken:DB$ Token | TokenScript$ ur_4_4_elemental\nDeckHas:Ability$Token\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Create the Forge script for this magic card
{"name": "Corrupt Court Official", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "When Corrupt Court Official enters the battlefield, target opponent discards a card.", "power": "1", "toughness": "1"}
Name:Corrupt Court Official\nManaCost:1 B\nTypes:Creature Human Advisor\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Corrupt Court Official enters the battlefield, target opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Corrupt Court Official", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "When Corrupt Court Official enters the battlefield, target opponent discards a card.", "power": "1", "toughness": "1"} ### Response: Name:Corrupt Court Official\nManaCost:1 B\nTypes:Creature Human Advisor\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | TgtPrompt$ Select an opponent | NumCards$ 1 | Mode$ TgtChoose\nOracle:When Corrupt Court Official enters the battlefield, target opponent discards a card.
Create the Forge script for this magic card
{"name": "Dining Room"}
Name:Dining Room\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nA:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nDeckHints:Ability$Investigate|Token\nOracle:Dining Room enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dining Room"} ### Response: Name:Dining Room\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nA:AB$ Investigate | Cost$ 4 T | SpellDescription$ Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nDeckHints:Ability$Investigate|Token\nOracle:Dining Room enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")