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Create the Forge script for this magic card
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{"name": "Arc Mage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.", "power": "2", "toughness": "2"}
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Name:Arc Mage\nManaCost:2 R\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ DealDamage | Cost$ 2 R T Discard<1/Card> | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nOracle:{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Arc Mage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.", "power": "2", "toughness": "2"}
### Response: Name:Arc Mage\nManaCost:2 R\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ DealDamage | Cost$ 2 R T Discard<1/Card> | ValidTgts$ Any | TgtPrompt$ Select any target to distribute damage to | NumDmg$ 2 | TargetMin$ 1 | TargetMax$ 2 | DividedAsYouChoose$ 2 | SpellDescription$ CARDNAME deals 2 damage divided as you choose among one or two targets.\nOracle:{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
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Create the Forge script for this magic card
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{"name": "Power Without Equal", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs."}
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Name:Power Without Equal\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DBDraw | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Name$ Enter the Infinite Effect | StaticAbilities$ STHandSize | Duration$ UntilYourNextTurn | SubAbility$ DBPlay\nSVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nSVar:DBPlay:DB$ Play | Valid$ Card.YouCtrl+nonLand | ValidZone$ Hand | Controller$ You | WithoutManaCost$ True | Amount$ 3 | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6\nSVar:X:Count$Valid Land.YouCtrl\nOracle:When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Power Without Equal", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs."}
### Response: Name:Power Without Equal\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ DBDraw | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.\nSVar:DBDraw:DB$ Draw | NumCards$ 3 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Name$ Enter the Infinite Effect | StaticAbilities$ STHandSize | Duration$ UntilYourNextTurn | SubAbility$ DBPlay\nSVar:STHandSize:Mode$ Continuous | EffectZone$ Command | Affected$ You | SetMaxHandSize$ Unlimited | Description$ You have no maximum hand size.\nSVar:DBPlay:DB$ Play | Valid$ Card.YouCtrl+nonLand | ValidZone$ Hand | Controller$ You | WithoutManaCost$ True | Amount$ 3 | Optional$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE6\nSVar:X:Count$Valid Land.YouCtrl\nOracle:When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Create the Forge script for this magic card
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{"name": "Llanowar Tribe", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}{G}{G}.", "power": "3", "toughness": "3"}
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Name:Llanowar Tribe\nManaCost:G G G\nTypes:Creature Elf Druid\nPT:3/3\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nOracle:{T}: Add {G}{G}{G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Llanowar Tribe", "mana_cost": "{G}{G}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G}{G}{G}.", "power": "3", "toughness": "3"}
### Response: Name:Llanowar Tribe\nManaCost:G G G\nTypes:Creature Elf Druid\nPT:3/3\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 3 | SpellDescription$ Add {G}{G}{G}.\nOracle:{T}: Add {G}{G}{G}.
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Create the Forge script for this magic card
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{"name": "Purge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target artifact creature or black creature. It can't be regenerated."}
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Name:Purge\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Creature.Artifact,Creature.Black | TgtPrompt$ Select target artifact creature or black creature | NoRegen$ True | SpellDescription$ Destroy target artifact creature or black creature. It can't be regenerated.\nOracle:Destroy target artifact creature or black creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Purge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Destroy target artifact creature or black creature. It can't be regenerated."}
### Response: Name:Purge\nManaCost:1 W\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 W | ValidTgts$ Creature.Artifact,Creature.Black | TgtPrompt$ Select target artifact creature or black creature | NoRegen$ True | SpellDescription$ Destroy target artifact creature or black creature. It can't be regenerated.\nOracle:Destroy target artifact creature or black creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Chittering Witch", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.\n{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.", "power": "2", "toughness": "2"}
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Name:Chittering Witch\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_rat | TokenOwner$ You\nSVar:X:PlayerCountOpponents$Amount\nA:AB$ Pump | Cost$ 1 B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nDeckHas:Ability$Token\nOracle:When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.\n{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chittering Witch", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.\n{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Chittering Witch\nManaCost:3 B\nTypes:Creature Human Warlock\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ b_1_1_rat | TokenOwner$ You\nSVar:X:PlayerCountOpponents$Amount\nA:AB$ Pump | Cost$ 1 B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nDeckHas:Ability$Token\nOracle:When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.\n{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Dread Summons", "mana_cost": "{X}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token."}
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Name:Dread Summons\nManaCost:X B B\nTypes:Sorcery\nA:SP$ Mill | Cost$ X B B | NumCards$ X | Defined$ Player | RememberMilled$ True | SubAbility$ DBToken | SpellDescription$ Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Valid Creature.inZoneGraveyard\nDeckHas:Ability$Token\nOracle:Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dread Summons", "mana_cost": "{X}{B}{B}", "type_line": "Sorcery", "oracle_text": "Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token."}
### Response: Name:Dread Summons\nManaCost:X B B\nTypes:Sorcery\nA:SP$ Mill | Cost$ X B B | NumCards$ X | Defined$ Player | RememberMilled$ True | SubAbility$ DBToken | SpellDescription$ Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ Y | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenTapped$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Remembered$Valid Creature.inZoneGraveyard\nDeckHas:Ability$Token\nOracle:Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
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Create the Forge script for this magic card
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{"name": "Weaver of Lightning", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Reach\nWhenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.", "power": "1", "toughness": "4"}
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Name:Weaver of Lightning\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:1/4\nK:Reach\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 1 damage to target creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 1\nOracle:Reach\nWhenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Weaver of Lightning", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Reach\nWhenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.", "power": "1", "toughness": "4"}
### Response: Name:Weaver of Lightning\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:1/4\nK:Reach\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME deals 1 damage to target creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 1\nOracle:Reach\nWhenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Natural Unity", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have \"At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature.\""}
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Name:Natural Unity\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.NamedCard+YouCtrl | AffectedZone$ Battlefield | AddTrigger$ NUCombat | AddSVar$ NUCounter | Description$ Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."\nSVar:NUCombat:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ NUCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature.\nSVar:NUCounter:AB$ PutCounter | Cost$ G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Natural Unity", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have \"At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature.\""}
### Response: Name:Natural Unity\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.NamedCard+YouCtrl | AffectedZone$ Battlefield | AddTrigger$ NUCombat | AddSVar$ NUCounter | Description$ Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."\nSVar:NUCombat:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ NUCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature.\nSVar:NUCounter:AB$ PutCounter | Cost$ G | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nCreatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
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Create the Forge script for this magic card
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{"name": "Toxic Iguanar", "mana_cost": "{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)", "power": "1", "toughness": "1"}
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Name:Toxic Iguanar\nManaCost:R\nTypes:Creature Lizard\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Deathtouch | IsPresent$ Permanent.Green+YouCtrl | Description$ CARDNAME has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)\nSVar:BuffedBy:Permanent.Green\nDeckHints:Color$Green\nOracle:Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Toxic Iguanar", "mana_cost": "{R}", "type_line": "Creature \u2014 Lizard", "oracle_text": "Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)", "power": "1", "toughness": "1"}
### Response: Name:Toxic Iguanar\nManaCost:R\nTypes:Creature Lizard\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Deathtouch | IsPresent$ Permanent.Green+YouCtrl | Description$ CARDNAME has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)\nSVar:BuffedBy:Permanent.Green\nDeckHints:Color$Green\nOracle:Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Cram Session", "mana_cost": "{1}{B/G}", "type_line": "Sorcery", "oracle_text": "You gain 4 life.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
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Name:Cram Session\nManaCost:1 BG\nTypes:Sorcery\nA:SP$ GainLife | LifeAmount$ 4 | Defined$ You | SubAbility$ DBLearn | SpellDescription$ You gain 4 life.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nDeckHas:Ability$LifeGain\nOracle:You gain 4 life.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cram Session", "mana_cost": "{1}{B/G}", "type_line": "Sorcery", "oracle_text": "You gain 4 life.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)"}
### Response: Name:Cram Session\nManaCost:1 BG\nTypes:Sorcery\nA:SP$ GainLife | LifeAmount$ 4 | Defined$ You | SubAbility$ DBLearn | SpellDescription$ You gain 4 life.\nSVar:DBLearn:DB$ Learn | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nDeckHas:Ability$LifeGain\nOracle:You gain 4 life.\nLearn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Create the Forge script for this magic card
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{"name": "Weeping Angel", "mana_cost": "{1}{U}{B}", "type_line": "Artifact Creature \u2014 Alien Angel", "oracle_text": "Flash\nFirst strike, vigilance\nWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.\nIf Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.", "power": "2", "toughness": "2"}
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Name:Weeping Angel\nManaCost:1 U B\nTypes:Artifact Creature Alien Angel\nPT:2/2\nK:Flash\nK:First Strike\nK:Vigilance\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Self | ValidTarget$ Creature | IsCombat$ True | ReplaceWith$ ShuffleCreature | PreventionEffect$ True | Description$ If CARDNAME would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.\nSVar:ShuffleCreature:DB$ ChangeZone | Defined$ ReplacedTarget | Origin$ Battlefield | Destination$ Library | Shuffle$ True\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever an opponent casts a creature spell, CARDNAME isn't a creature until end of turn.\nSVar:TrigAnimate:DB$ Animate | RemoveTypes$ Creature\nOracle:Flash\nFirst strike, vigilance\nWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.\nIf Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Weeping Angel", "mana_cost": "{1}{U}{B}", "type_line": "Artifact Creature \u2014 Alien Angel", "oracle_text": "Flash\nFirst strike, vigilance\nWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.\nIf Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.", "power": "2", "toughness": "2"}
### Response: Name:Weeping Angel\nManaCost:1 U B\nTypes:Artifact Creature Alien Angel\nPT:2/2\nK:Flash\nK:First Strike\nK:Vigilance\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Self | ValidTarget$ Creature | IsCombat$ True | ReplaceWith$ ShuffleCreature | PreventionEffect$ True | Description$ If CARDNAME would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.\nSVar:ShuffleCreature:DB$ ChangeZone | Defined$ ReplacedTarget | Origin$ Battlefield | Destination$ Library | Shuffle$ True\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ Whenever an opponent casts a creature spell, CARDNAME isn't a creature until end of turn.\nSVar:TrigAnimate:DB$ Animate | RemoveTypes$ Creature\nOracle:Flash\nFirst strike, vigilance\nWhenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.\nIf Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
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Create the Forge script for this magic card
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{"name": "Petals of Insight", "mana_cost": "{4}{U}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards."}
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Name:Petals of Insight\nManaCost:4 U\nTypes:Sorcery Arcane\nA:SP$ PeekAndReveal | PeekAmount$ 3 | NoReveal$ True | SubAbility$ DBPetalChoose | SpellDescription$ Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return CARDNAME to its owner's hand. Otherwise, draw three cards.\nSVar:DBPetalChoose:DB$ GenericChoice | Choices$ ReturnPetals,DrawCards | Defined$ You\nSVar:ReturnPetals:DB$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Library | LibraryPosition$ -1 | SubAbility$ DBChangeZone | SpellDescription$ You may put those cards on the bottom of your library in any order. If you do, return CARDNAME to its owner's hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | Defined$ Parent\nSVar:DrawCards:DB$ Draw | NumCards$ 3 | SpellDescription$ Otherwise, draw three cards.\nAI:RemoveDeck:All\nOracle:Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Petals of Insight", "mana_cost": "{4}{U}", "type_line": "Sorcery \u2014 Arcane", "oracle_text": "Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards."}
### Response: Name:Petals of Insight\nManaCost:4 U\nTypes:Sorcery Arcane\nA:SP$ PeekAndReveal | PeekAmount$ 3 | NoReveal$ True | SubAbility$ DBPetalChoose | SpellDescription$ Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return CARDNAME to its owner's hand. Otherwise, draw three cards.\nSVar:DBPetalChoose:DB$ GenericChoice | Choices$ ReturnPetals,DrawCards | Defined$ You\nSVar:ReturnPetals:DB$ Dig | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Library | LibraryPosition$ -1 | SubAbility$ DBChangeZone | SpellDescription$ You may put those cards on the bottom of your library in any order. If you do, return CARDNAME to its owner's hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Stack | Destination$ Hand | Defined$ Parent\nSVar:DrawCards:DB$ Draw | NumCards$ 3 | SpellDescription$ Otherwise, draw three cards.\nAI:RemoveDeck:All\nOracle:Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Create the Forge script for this magic card
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{"name": "Failed Inspection", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Draw a card, then discard a card."}
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Name:Failed Inspection\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDraw | SpellDescription$ Counter target spell. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:Counter target spell. Draw a card, then discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Failed Inspection", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Draw a card, then discard a card."}
### Response: Name:Failed Inspection\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBDraw | SpellDescription$ Counter target spell. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1\nOracle:Counter target spell. Draw a card, then discard a card.
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Create the Forge script for this magic card
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{"name": "Echo Inspector", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Rogue", "oracle_text": "Flying\nWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)", "power": "2", "toughness": "3"}
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Name:Echo Inspector\nManaCost:3 U\nTypes:Creature Bird Rogue\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerDescription$ When CARDNAME enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)\nSVar:TrigConnive:DB$ Connive\nDeckHas:Ability$Discard|Counters\nOracle:Flying\nWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Echo Inspector", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird Rogue", "oracle_text": "Flying\nWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)", "power": "2", "toughness": "3"}
### Response: Name:Echo Inspector\nManaCost:3 U\nTypes:Creature Bird Rogue\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConnive | TriggerDescription$ When CARDNAME enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)\nSVar:TrigConnive:DB$ Connive\nDeckHas:Ability$Discard|Counters\nOracle:Flying\nWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Create the Forge script for this magic card
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{"name": "Earl of Squirrel", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Squirrel Noble Advisor", "oracle_text": "Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nCreature tokens you control are Squirrels in addition to their other creature types.\nOther Squirrels you control get +1/+1.", "power": "4", "toughness": "4"}
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Name:Earl of Squirrel\nManaCost:4 G G\nTypes:Creature Squirrel Noble Advisor\nPT:4/4\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.token+YouCtrl | AddType$ Squirrel | Description$ Creature tokens you control are Squirrels in addition to their other creature types.\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Squirrel.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Squirrels you control get +1/+1.\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Ability$Token\nOracle:Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nCreature tokens you control are Squirrels in addition to their other creature types.\nOther Squirrels you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earl of Squirrel", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Squirrel Noble Advisor", "oracle_text": "Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nCreature tokens you control are Squirrels in addition to their other creature types.\nOther Squirrels you control get +1/+1.", "power": "4", "toughness": "4"}
### Response: Name:Earl of Squirrel\nManaCost:4 G G\nTypes:Creature Squirrel Noble Advisor\nPT:4/4\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.token+YouCtrl | AddType$ Squirrel | Description$ Creature tokens you control are Squirrels in addition to their other creature types.\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Squirrel.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Squirrels you control get +1/+1.\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_squirrel | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Ability$Token\nOracle:Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nCreature tokens you control are Squirrels in addition to their other creature types.\nOther Squirrels you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Ghostly Touch", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"Whenever this creature attacks, you may tap or untap target permanent.\""}
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Name:Ghostly Touch\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ TrigTapUnTap | Description$ Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTapUnTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, you may tap or untap target permanent.\nSVar:TrigTapUnTap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghostly Touch", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"Whenever this creature attacks, you may tap or untap target permanent.\""}
### Response: Name:Ghostly Touch\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ AttackTrigger | AddSVar$ TrigTapUnTap | Description$ Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTapUnTap | TriggerZones$ Battlefield | TriggerDescription$ Whenever this creature attacks, you may tap or untap target permanent.\nSVar:TrigTapUnTap:DB$ TapOrUntap | ValidTgts$ Permanent | TgtPrompt$ Select target permanent\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Create the Forge script for this magic card
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{"name": "Pianna, Nomad Captain", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Nomad", "oracle_text": "Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Pianna, Nomad Captain\nManaCost:1 W W\nTypes:Legendary Creature Human Nomad\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ +1 | NumDef$ +1\nOracle:Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pianna, Nomad Captain", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Nomad", "oracle_text": "Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Pianna, Nomad Captain\nManaCost:1 W W\nTypes:Legendary Creature Human Nomad\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, attacking creatures get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | NumAtt$ +1 | NumDef$ +1\nOracle:Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Case of the Gorgon's Kiss"}
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Name:Case of the Gorgon's Kiss\nManaCost:B\nTypes:Enchantment Case\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select up to one target creature that was dealt damage this turn\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Count$ThisTurnEntered_Graveyard_Creature | SVarCompare$ GE3 | IsPresent$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve β Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)\nSVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved\nS:Mode$ Continuous | Affected$ Card.Self+IsSolved | AddType$ Creature & Gorgon | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Deathtouch & Lifelink | Description$ Solved β This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.\nDeckHints:Ability$Sacrifice|Discard\nDeckHas:Ability$LifeGain\nOracle:When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.\nTo solve β Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)\nSolved β This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Case of the Gorgon's Kiss"}
### Response: Name:Case of the Gorgon's Kiss\nManaCost:B\nTypes:Enchantment Case\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature.wasDealtDamageThisTurn | TgtPrompt$ Select up to one target creature that was dealt damage this turn\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Count$ThisTurnEntered_Graveyard_Creature | SVarCompare$ GE3 | IsPresent$ Card.Self+IsUnsolved | Execute$ Solved | TriggerDescription$ To solve β Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)\nSVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved\nS:Mode$ Continuous | Affected$ Card.Self+IsSolved | AddType$ Creature & Gorgon | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Deathtouch & Lifelink | Description$ Solved β This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.\nDeckHints:Ability$Sacrifice|Discard\nDeckHas:Ability$LifeGain\nOracle:When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.\nTo solve β Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)\nSolved β This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Crypt Cobra", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)", "power": "3", "toughness": "3"}
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Name:Crypt Cobra\nManaCost:3 B\nTypes:Creature Snake\nPT:3/3\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredDefendingPlayer | Num$ 1\nOracle:Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crypt Cobra", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Snake", "oracle_text": "Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)", "power": "3", "toughness": "3"}
### Response: Name:Crypt Cobra\nManaCost:3 B\nTypes:Creature Snake\nPT:3/3\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredDefendingPlayer | Num$ 1\nOracle:Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
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Create the Forge script for this magic card
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{"name": "Press into Service", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn."}
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Name:Press into Service\nManaCost:4 R\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 4 R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainControl | SpellDescription$ Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nSVar:DBGainControl:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:PlayMain1\nOracle:Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Press into Service", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn."}
### Response: Name:Press into Service\nManaCost:4 R\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 4 R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBGainControl | SpellDescription$ Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nSVar:DBGainControl:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:PlayMain1\nOracle:Support 2. (Put a +1/+1 counter on each of up to two target creatures.)\nGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Dimir Machinations", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"}
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Name:Dimir Machinations\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 B | DigNum$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player | AnyNumber$ True | DestinationZone$ Exile | LibraryPosition2$ 0 | SpellDescription$ Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nK:Transmute:1 B B\nAI:RemoveDeck:All\nOracle:Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dimir Machinations", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"}
### Response: Name:Dimir Machinations\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 B | DigNum$ 3 | ValidTgts$ Player | TgtPrompt$ Select target player | AnyNumber$ True | DestinationZone$ Exile | LibraryPosition2$ 0 | SpellDescription$ Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nK:Transmute:1 B B\nAI:RemoveDeck:All\nOracle:Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Fallen Askari", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nFallen Askari can't block.", "power": "2", "toughness": "2"}
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Name:Fallen Askari\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nK:CARDNAME can't block.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nFallen Askari can't block.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fallen Askari", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nFallen Askari can't block.", "power": "2", "toughness": "2"}
### Response: Name:Fallen Askari\nManaCost:1 B\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nK:CARDNAME can't block.\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nFallen Askari can't block.
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Create the Forge script for this magic card
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{"name": "Idris, Soul of the TARDIS", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Incarnation", "oracle_text": "Vanishing 3\nImprint \u2014 When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.\nIdris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.", "power": "3", "toughness": "3"}
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Name:Idris, Soul of the TARDIS\nManaCost:1 U R\nTypes:Legendary Creature Human Incarnation\nPT:3/3\nK:Vanishing:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another artifact you control until NICKNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | ChangeType$ Artifact.Other+YouCtrl | SelectPrompt$ Select another artifact you control | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.ExiledWithSource | GainsTriggerAbsOf$ Card.ExiledWithSource | GainsAbilitiesOfZones$ Exile | AddPower$ X | AddToughness$ X | Description$ NICKNAME has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.\nSVar:X:Count$ValidExile Card.ExiledWithSource$CardManaCost\nDeckHas:Ability$Counters|Sacrifice\nDeckNeeds:Type$Artifact\nOracle:Vanishing 3\nImprint β When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.\nIdris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Idris, Soul of the TARDIS", "mana_cost": "{1}{U}{R}", "type_line": "Legendary Creature \u2014 Human Incarnation", "oracle_text": "Vanishing 3\nImprint \u2014 When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.\nIdris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.", "power": "3", "toughness": "3"}
### Response: Name:Idris, Soul of the TARDIS\nManaCost:1 U R\nTypes:Legendary Creature Human Incarnation\nPT:3/3\nK:Vanishing:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another artifact you control until NICKNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | ChangeType$ Artifact.Other+YouCtrl | SelectPrompt$ Select another artifact you control | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | Duration$ UntilHostLeavesPlay\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Card.ExiledWithSource | GainsTriggerAbsOf$ Card.ExiledWithSource | GainsAbilitiesOfZones$ Exile | AddPower$ X | AddToughness$ X | Description$ NICKNAME has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.\nSVar:X:Count$ValidExile Card.ExiledWithSource$CardManaCost\nDeckHas:Ability$Counters|Sacrifice\nDeckNeeds:Type$Artifact\nOracle:Vanishing 3\nImprint β When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.\nIdris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Create the Forge script for this magic card
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{"name": "Vanguard's Shield", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+3 and can block an additional creature each combat.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Vanguard's Shield\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | CanBlockAmount$ 1 | AddToughness$ 3 | Description$ Equipped creature gets +0/+3 and can block an additional creature each combat.\nOracle:Equipped creature gets +0/+3 and can block an additional creature each combat.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vanguard's Shield", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+3 and can block an additional creature each combat.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Vanguard's Shield\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | CanBlockAmount$ 1 | AddToughness$ 3 | Description$ Equipped creature gets +0/+3 and can block an additional creature each combat.\nOracle:Equipped creature gets +0/+3 and can block an additional creature each combat.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Rolling Stones", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Wall creatures can attack as though they didn't have defender."}
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Name:Rolling Stones\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ CanAttackDefender | ValidCard$ Creature.Wall | Description$ Wall creatures can attack as though they didn't have defender.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nDeckNeeds:Type$Wall\nOracle:Wall creatures can attack as though they didn't have defender.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rolling Stones", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Wall creatures can attack as though they didn't have defender."}
### Response: Name:Rolling Stones\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ CanAttackDefender | ValidCard$ Creature.Wall | Description$ Wall creatures can attack as though they didn't have defender.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nDeckNeeds:Type$Wall\nOracle:Wall creatures can attack as though they didn't have defender.
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Create the Forge script for this magic card
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{"name": "Maraxus of Keld", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.", "power": "*", "toughness": "*"}
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Name:Maraxus of Keld\nManaCost:4 R R\nTypes:Legendary Creature Human Warrior\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.\nSVar:X:Count$Valid Artifact.untapped+YouCtrl,Creature.untapped+YouCtrl,Land.untapped+YouCtrl\nAI:RemoveDeck:All\nOracle:Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Maraxus of Keld", "mana_cost": "{4}{R}{R}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.", "power": "*", "toughness": "*"}
### Response: Name:Maraxus of Keld\nManaCost:4 R R\nTypes:Legendary Creature Human Warrior\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.\nSVar:X:Count$Valid Artifact.untapped+YouCtrl,Creature.untapped+YouCtrl,Land.untapped+YouCtrl\nAI:RemoveDeck:All\nOracle:Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
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Create the Forge script for this magic card
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{"name": "Darkslick Drake", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Phyrexian Drake", "oracle_text": "Flying\nWhen Darkslick Drake dies, draw a card.", "power": "2", "toughness": "4"}
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Name:Darkslick Drake\nManaCost:2 U U\nTypes:Creature Phyrexian Drake\nPT:2/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:Flying\nWhen Darkslick Drake dies, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Darkslick Drake", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Phyrexian Drake", "oracle_text": "Flying\nWhen Darkslick Drake dies, draw a card.", "power": "2", "toughness": "4"}
### Response: Name:Darkslick Drake\nManaCost:2 U U\nTypes:Creature Phyrexian Drake\nPT:2/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:Flying\nWhen Darkslick Drake dies, draw a card.
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Create the Forge script for this magic card
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{"name": "Organ Hoarder", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.", "power": "3", "toughness": "2"}
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Name:Organ Hoarder\nManaCost:3 U\nTypes:Creature Zombie\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$Dig | DigNum$ 3 | ChangeNum$ 1 | DestinationZone2$ Graveyard\nOracle:When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Organ Hoarder", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.", "power": "3", "toughness": "2"}
### Response: Name:Organ Hoarder\nManaCost:3 U\nTypes:Creature Zombie\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$Dig | DigNum$ 3 | ChangeNum$ 1 | DestinationZone2$ Graveyard\nOracle:When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
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Create the Forge script for this magic card
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{"name": "Soul Parry", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage one or two target creatures would deal this turn."}
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Name:Soul Parry\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TargetMin$ 1 | TargetMax$ 2 | KW$ Prevent all damage that would be dealt by CARDNAME. | IsCurse$ True | TgtPrompt$ Select target creature | SpellDescription$ Prevent all damage one or two target creatures would deal this turn.\nOracle:Prevent all damage one or two target creatures would deal this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul Parry", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage one or two target creatures would deal this turn."}
### Response: Name:Soul Parry\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TargetMin$ 1 | TargetMax$ 2 | KW$ Prevent all damage that would be dealt by CARDNAME. | IsCurse$ True | TgtPrompt$ Select target creature | SpellDescription$ Prevent all damage one or two target creatures would deal this turn.\nOracle:Prevent all damage one or two target creatures would deal this turn.
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Create the Forge script for this magic card
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{"name": "Grishn\u00e1kh, Brash Instigator", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin Soldier", "oracle_text": "When Grishn\u00e1kh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.", "power": "1", "toughness": "1"}
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Name:GrishnΓ‘kh, Brash Instigator\nManaCost:2 R\nTypes:Legendary Creature Goblin Soldier\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2 | RememberAmass$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | Execute$ TrigGainControl | SubAbility$ DBCleanup | TriggerDescription$ When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature.nonLegendary+powerLEX+OppCtrl | TgtPrompt$ Select target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardPower\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nDeckHints:Type$Token\nOracle:When GrishnΓ‘kh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grishn\u00e1kh, Brash Instigator", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Goblin Soldier", "oracle_text": "When Grishn\u00e1kh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:GrishnΓ‘kh, Brash Instigator\nManaCost:2 R\nTypes:Legendary Creature Goblin Soldier\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2 | RememberAmass$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card | RememberObjects$ Remembered | Execute$ TrigGainControl | SubAbility$ DBCleanup | TriggerDescription$ When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.\nSVar:TrigGainControl:DB$ GainControl | ValidTgts$ Creature.nonLegendary+powerLEX+OppCtrl | TgtPrompt$ Select target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardPower\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nDeckHints:Type$Token\nOracle:When GrishnΓ‘kh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Repository Skaab", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.", "power": "3", "toughness": "3"}
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Name:Repository Skaab\nManaCost:3 U\nTypes:Creature Zombie\nPT:3/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME exploits a creature, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Instant|Sorcery\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn/LimitMax.1\nSVar:Y:Count$Valid Creature.token,Creature.cmcLE2/LimitMax.1\nSVar:Z:SVar$X/Plus.Y\nSVar:NeedsToPlayVar:Z EQ2\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Repository Skaab", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.", "power": "3", "toughness": "3"}
### Response: Name:Repository Skaab\nManaCost:3 U\nTypes:Creature Zombie\nPT:3/3\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME exploits a creature, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target instant or sorcery card in your graveyard | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl\nDeckHas:Ability$Sacrifice|Graveyard\nDeckHints:Type$Instant|Sorcery\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn/LimitMax.1\nSVar:Y:Count$Valid Creature.token,Creature.cmcLE2/LimitMax.1\nSVar:Z:SVar$X/Plus.Y\nSVar:NeedsToPlayVar:Z EQ2\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Lone Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "You may have Lone Wolf assign its combat damage as though it weren't blocked.", "power": "2", "toughness": "2"}
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Name:Lone Wolf\nManaCost:2 G\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:You may have Lone Wolf assign its combat damage as though it weren't blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lone Wolf", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "You may have Lone Wolf assign its combat damage as though it weren't blocked.", "power": "2", "toughness": "2"}
### Response: Name:Lone Wolf\nManaCost:2 G\nTypes:Creature Wolf\nPT:2/2\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:You may have Lone Wolf assign its combat damage as though it weren't blocked.
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Create the Forge script for this magic card
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{"name": "Fertile Thicket", "mana_cost": "", "type_line": "Land", "oracle_text": "Fertile Thicket enters the battlefield tapped.\nWhen Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.\n{T}: Add {G}."}
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Name:Fertile Thicket\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Land.Basic | DestinationZone$ Library | LibraryPosition$ 0\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Fertile Thicket enters the battlefield tapped.\nWhen Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.\n{T}: Add {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fertile Thicket", "mana_cost": "", "type_line": "Land", "oracle_text": "Fertile Thicket enters the battlefield tapped.\nWhen Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.\n{T}: Add {G}."}
### Response: Name:Fertile Thicket\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Land.Basic | DestinationZone$ Library | LibraryPosition$ 0\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Fertile Thicket enters the battlefield tapped.\nWhen Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.\n{T}: Add {G}.
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Create the Forge script for this magic card
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{"name": "Sea's Claim", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nEnchanted land is an Island."}
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Name:Sea's Claim\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ U | ValidTgts$ Land | AILogic$ ChangeType\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Island | RemoveLandTypes$ True | Description$ Enchanted land is an Island.\nOracle:Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nEnchanted land is an Island.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sea's Claim", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nEnchanted land is an Island."}
### Response: Name:Sea's Claim\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ U | ValidTgts$ Land | AILogic$ ChangeType\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddType$ Island | RemoveLandTypes$ True | Description$ Enchanted land is an Island.\nOracle:Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)\nEnchanted land is an Island.
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Create the Forge script for this magic card
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{"name": "Pride of the Clouds", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Flying\nPride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.\nForecast \u2014 {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)", "power": "1", "toughness": "1"}
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Name:Pride of the Clouds\nManaCost:W U\nTypes:Creature Elemental Cat\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each other creature with flying on the battlefield.\nA:AB$ Token | Cost$ 2 W U Reveal<1/CARDNAME> | Forecast$ True | TokenAmount$ 1 | TokenScript$ wu_1_1_bird_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)\nSVar:X:Count$Valid Creature.withFlying+Other\nSVar:BuffedBy:Creature.withFlying\nOracle:Flying\nPride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.\nForecast β {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pride of the Clouds", "mana_cost": "{W}{U}", "type_line": "Creature \u2014 Elemental Cat", "oracle_text": "Flying\nPride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.\nForecast \u2014 {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)", "power": "1", "toughness": "1"}
### Response: Name:Pride of the Clouds\nManaCost:W U\nTypes:Creature Elemental Cat\nPT:1/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each other creature with flying on the battlefield.\nA:AB$ Token | Cost$ 2 W U Reveal<1/CARDNAME> | Forecast$ True | TokenAmount$ 1 | TokenScript$ wu_1_1_bird_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)\nSVar:X:Count$Valid Creature.withFlying+Other\nSVar:BuffedBy:Creature.withFlying\nOracle:Flying\nPride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.\nForecast β {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Create the Forge script for this magic card
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{"name": "Onslaught", "mana_cost": "{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a creature spell, tap target creature."}
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Name:Onslaught\nManaCost:R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast a creature spell, tap target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nSVar:BuffedBy:Creature\nOracle:Whenever you cast a creature spell, tap target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Onslaught", "mana_cost": "{R}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a creature spell, tap target creature."}
### Response: Name:Onslaught\nManaCost:R\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast a creature spell, tap target creature.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature\nSVar:BuffedBy:Creature\nOracle:Whenever you cast a creature spell, tap target creature.
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Create the Forge script for this magic card
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{"name": "Eyes of the Beholder", "mana_cost": "{4}{B}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -11/-11 until end of turn."}
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Name:Eyes of the Beholder\nManaCost:4 B B\nTypes:Instant\nA:SP$ Pump | Cost$ 4 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -11 | NumDef$ -11 | IsCurse$ True | SpellDescription$ Target creature gets -11/-11 until end of turn.\nOracle:Target creature gets -11/-11 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eyes of the Beholder", "mana_cost": "{4}{B}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -11/-11 until end of turn."}
### Response: Name:Eyes of the Beholder\nManaCost:4 B B\nTypes:Instant\nA:SP$ Pump | Cost$ 4 B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -11 | NumDef$ -11 | IsCurse$ True | SpellDescription$ Target creature gets -11/-11 until end of turn.\nOracle:Target creature gets -11/-11 until end of turn.
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Create the Forge script for this magic card
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{"name": "Spinebiter", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nYou may have Spinebiter assign its combat damage as though it weren't blocked.", "power": "3", "toughness": "4"}
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Name:Spinebiter\nManaCost:4 G G\nTypes:Creature Phyrexian Beast\nPT:3/4\nK:Infect\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nYou may have Spinebiter assign its combat damage as though it weren't blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spinebiter", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Phyrexian Beast", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nYou may have Spinebiter assign its combat damage as though it weren't blocked.", "power": "3", "toughness": "4"}
### Response: Name:Spinebiter\nManaCost:4 G G\nTypes:Creature Phyrexian Beast\nPT:3/4\nK:Infect\nS:Mode$ AssignCombatDamageAsUnblocked | ValidCard$ Card.Self | Optional$ True | Description$ You may have CARDNAME assign its combat damage as though it weren't blocked.\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nYou may have Spinebiter assign its combat damage as though it weren't blocked.
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Create the Forge script for this magic card
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{"name": "Ravaged Highlands", "mana_cost": "", "type_line": "Land", "oracle_text": "Ravaged Highlands enters the battlefield tapped.\n{T}: Add {R}.\n{T}, Sacrifice Ravaged Highlands: Add one mana of any color."}
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Name:Ravaged Highlands\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:CARDNAME enters the battlefield tapped.\nOracle:Ravaged Highlands enters the battlefield tapped.\n{T}: Add {R}.\n{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravaged Highlands", "mana_cost": "", "type_line": "Land", "oracle_text": "Ravaged Highlands enters the battlefield tapped.\n{T}: Add {R}.\n{T}, Sacrifice Ravaged Highlands: Add one mana of any color."}
### Response: Name:Ravaged Highlands\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:CARDNAME enters the battlefield tapped.\nOracle:Ravaged Highlands enters the battlefield tapped.\n{T}: Add {R}.\n{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Grizzly Bears", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "", "power": "2", "toughness": "2"}
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Name:Grizzly Bears\nManaCost:1 G\nTypes:Creature Bear\nPT:2/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grizzly Bears", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "", "power": "2", "toughness": "2"}
### Response: Name:Grizzly Bears\nManaCost:1 G\nTypes:Creature Bear\nPT:2/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Space Marine Devastator", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nGrav-cannon \u2014 When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.", "power": "3", "toughness": "3"}
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Name:Space Marine Devastator\nManaCost:3 W\nTypes:Creature Astartes Warrior\nPT:3/3\nK:Squad:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Grav-cannon β When CARDNAME enters the battlefield, destroy up to one target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select up to one target artifact or enchantment\nDeckHas:Ability$Token\nOracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nGrav-cannon β When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Space Marine Devastator", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nGrav-cannon \u2014 When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.", "power": "3", "toughness": "3"}
### Response: Name:Space Marine Devastator\nManaCost:3 W\nTypes:Creature Astartes Warrior\nPT:3/3\nK:Squad:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ Grav-cannon β When CARDNAME enters the battlefield, destroy up to one target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select up to one target artifact or enchantment\nDeckHas:Ability$Token\nOracle:Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)\nGrav-cannon β When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Myriad Landscape", "mana_cost": "", "type_line": "Land", "oracle_text": "Myriad Landscape enters the battlefield tapped.\n{T}: Add {C}.\n{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle."}
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Name:Myriad Landscape\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 2 | ShareLandType$ True | SpellDescription$ Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.\nOracle:Myriad Landscape enters the battlefield tapped.\n{T}: Add {C}.\n{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Myriad Landscape", "mana_cost": "", "type_line": "Land", "oracle_text": "Myriad Landscape enters the battlefield tapped.\n{T}: Add {C}.\n{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle."}
### Response: Name:Myriad Landscape\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 2 | ShareLandType$ True | SpellDescription$ Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.\nOracle:Myriad Landscape enters the battlefield tapped.\n{T}: Add {C}.\n{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Fireshrieker", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has double strike. (It deals both first-strike and regular combat damage.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Fireshrieker\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Double Strike | Description$ Equipped creature has double strike.\nOracle:Equipped creature has double strike. (It deals both first-strike and regular combat damage.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fireshrieker", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has double strike. (It deals both first-strike and regular combat damage.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Fireshrieker\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Double Strike | Description$ Equipped creature has double strike.\nOracle:Equipped creature has double strike. (It deals both first-strike and regular combat damage.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Splintering Wind", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and \"Cumulative upkeep {G}.\" When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)"}
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Name:Splintering Wind\nManaCost:2 G G\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_splinter_flying_cum | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | Triggers$ LeavesBattlefield | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:LeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | TriggerZones$ Command | Execute$ TrigDamageAll | TriggerDescription$ When it leaves the battlefield, it deals 1 damage to you and each creature you control.\nSVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.YouCtrl | ValidPlayers$ You | NumDmg$ 1 | SubAbility$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Splintering Wind", "mana_cost": "{2}{G}{G}", "type_line": "Enchantment", "oracle_text": "{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and \"Cumulative upkeep {G}.\" When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)"}
### Response: Name:Splintering Wind\nManaCost:2 G G\nTypes:Enchantment\nA:AB$ DealDamage | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_splinter_flying_cum | TokenOwner$ You | RememberTokens$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | Triggers$ LeavesBattlefield | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:LeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsRemembered | TriggerZones$ Command | Execute$ TrigDamageAll | TriggerDescription$ When it leaves the battlefield, it deals 1 damage to you and each creature you control.\nSVar:TrigDamageAll:DB$ DamageAll | ValidCards$ Creature.YouCtrl | ValidPlayers$ You | NumDmg$ 1 | SubAbility$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Create the Forge script for this magic card
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{"name": "Blood for the Blood God!", "mana_cost": "{8}{B}{B}{R}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast for each creature that died this turn.\nDiscard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!"}
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Name:Blood for the Blood God!\nManaCost:8 B B R\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature that died this turn.\nA:SP$ Discard | Cost$ 8 B B R | Mode$ Hand | Defined$ You | SubAbility$ DBDraw | SpellDescription$ Discard your hand, then draw eight cards.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 8 | SubAbility$ DBKhorne\nSVar:DBKhorne:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 8 | SubAbility$ DBChangeZone | SpellDescription$ CARDNAME deals 8 damage to each opponent.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nSVar:NeedsToPlayVar:Y LE3\nSVar:Y:Count$InYourHand\nDeckHas:Ability$Discard\nOracle:This spell costs {1} less to cast for each creature that died this turn.\nDiscard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blood for the Blood God!", "mana_cost": "{8}{B}{B}{R}", "type_line": "Instant", "oracle_text": "This spell costs {1} less to cast for each creature that died this turn.\nDiscard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!"}
### Response: Name:Blood for the Blood God!\nManaCost:8 B B R\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature that died this turn.\nA:SP$ Discard | Cost$ 8 B B R | Mode$ Hand | Defined$ You | SubAbility$ DBDraw | SpellDescription$ Discard your hand, then draw eight cards.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 8 | SubAbility$ DBKhorne\nSVar:DBKhorne:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 8 | SubAbility$ DBChangeZone | SpellDescription$ CARDNAME deals 8 damage to each opponent.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SpellDescription$ Exile CARDNAME.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nSVar:NeedsToPlayVar:Y LE3\nSVar:Y:Count$InYourHand\nDeckHas:Ability$Discard\nOracle:This spell costs {1} less to cast for each creature that died this turn.\nDiscard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!.
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Create the Forge script for this magic card
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{"name": "Twinstrike", "mana_cost": "{3}{B}{R}", "type_line": "Instant", "oracle_text": "Twinstrike deals 2 damage to each of two target creatures.\nHellbent \u2014 Destroy those creatures instead if you have no cards in hand."}
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Name:Twinstrike\nManaCost:3 B R\nTypes:Instant\nA:SP$ DealDamage | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBDestroy | SpellDescription$ CARDNAME deals 2 damage to each of two target creatures.\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | Condition$ Hellbent | SpellDescription$ Hellbent β Destroy those creatures instead if you have no cards in hand.\nSVar:X:Count$InYourHand\nOracle:Twinstrike deals 2 damage to each of two target creatures.\nHellbent β Destroy those creatures instead if you have no cards in hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Twinstrike", "mana_cost": "{3}{B}{R}", "type_line": "Instant", "oracle_text": "Twinstrike deals 2 damage to each of two target creatures.\nHellbent \u2014 Destroy those creatures instead if you have no cards in hand."}
### Response: Name:Twinstrike\nManaCost:3 B R\nTypes:Instant\nA:SP$ DealDamage | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBDestroy | SpellDescription$ CARDNAME deals 2 damage to each of two target creatures.\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | Condition$ Hellbent | SpellDescription$ Hellbent β Destroy those creatures instead if you have no cards in hand.\nSVar:X:Count$InYourHand\nOracle:Twinstrike deals 2 damage to each of two target creatures.\nHellbent β Destroy those creatures instead if you have no cards in hand.
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Create the Forge script for this magic card
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{"name": "Fluctuator", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Cycling abilities you activate cost up to {2} less to activate."}
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Name:Fluctuator\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Cycling | Activator$ You | Amount$ 2 | UpTo$ True | Description$ Cycling abilities you activate cost you up to {2} less to activate.\nAI:RemoveDeck:Random\nOracle:Cycling abilities you activate cost up to {2} less to activate.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fluctuator", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Cycling abilities you activate cost up to {2} less to activate."}
### Response: Name:Fluctuator\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Cycling | Activator$ You | Amount$ 2 | UpTo$ True | Description$ Cycling abilities you activate cost you up to {2} less to activate.\nAI:RemoveDeck:Random\nOracle:Cycling abilities you activate cost up to {2} less to activate.
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Create the Forge script for this magic card
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{"name": "Dagger Caster", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino Rogue", "oracle_text": "When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.", "power": "2", "toughness": "3"}
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Name:Dagger Caster\nManaCost:3 R\nTypes:Creature Viashino Rogue\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.\nSVar:TrigDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidPlayers$ Player.Opponent | SubAbility$ DBDamageCreature\nSVar:DBDamageCreature:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.OppCtrl\nOracle:When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dagger Caster", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino Rogue", "oracle_text": "When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.", "power": "2", "toughness": "3"}
### Response: Name:Dagger Caster\nManaCost:3 R\nTypes:Creature Viashino Rogue\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAll | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.\nSVar:TrigDamageAll:DB$ DamageAll | NumDmg$ 1 | ValidPlayers$ Player.Opponent | SubAbility$ DBDamageCreature\nSVar:DBDamageCreature:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.OppCtrl\nOracle:When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Create the Forge script for this magic card
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{"name": "Shunt", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Change the target of target spell with a single target."}
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Name:Shunt\nManaCost:1 R R\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:Change the target of target spell with a single target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shunt", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Change the target of target spell with a single target."}
### Response: Name:Shunt\nManaCost:1 R R\nTypes:Instant\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | SpellDescription$ Change the target of target spell with a single target.\nAI:RemoveDeck:All\nOracle:Change the target of target spell with a single target.
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Create the Forge script for this magic card
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{"name": "Tilonalli's Knight", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Tilonalli's Knight\nManaCost:1 R\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Creature.Dinosaur+YouCtrl | PresentCompare$ GE1 | TriggerDescription$ Whenever CARDNAME attacks, if you control a Dinosaur, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nDeckHints:Type$Dinosaur\nOracle:Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tilonalli's Knight", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Tilonalli's Knight\nManaCost:1 R\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | IsPresent$ Creature.Dinosaur+YouCtrl | PresentCompare$ GE1 | TriggerDescription$ Whenever CARDNAME attacks, if you control a Dinosaur, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +1 | NumDef$ +1 | Defined$ Self\nDeckHints:Type$Dinosaur\nOracle:Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Union of the Third Path", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Draw a card, then you gain life equal to the number of cards in your hand."}
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Name:Union of the Third Path\nManaCost:2 W\nTypes:Instant\nA:SP$ Draw | SubAbility$ DBGainLife | SpellDescription$ Draw a card, then you gain life equal to the number of cards in your hand.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$CardsInYourHand\nDeckHas:Ability$LifeGain\nOracle:Draw a card, then you gain life equal to the number of cards in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Union of the Third Path", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Draw a card, then you gain life equal to the number of cards in your hand."}
### Response: Name:Union of the Third Path\nManaCost:2 W\nTypes:Instant\nA:SP$ Draw | SubAbility$ DBGainLife | SpellDescription$ Draw a card, then you gain life equal to the number of cards in your hand.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$CardsInYourHand\nDeckHas:Ability$LifeGain\nOracle:Draw a card, then you gain life equal to the number of cards in your hand.
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Create the Forge script for this magic card
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{"name": "Battle Plan", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.\nBasic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
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Name:Battle Plan\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2\nSVar:PlayMain1:TRUE\nK:TypeCycling:Basic:1 R\nOracle:At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.\nBasic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Battle Plan", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.\nBasic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
### Response: Name:Battle Plan\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ 2\nSVar:PlayMain1:TRUE\nK:TypeCycling:Basic:1 R\nOracle:At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.\nBasic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "Devious Cover-Up", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library."}
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Name:Devious Cover-Up\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Exile | SubAbility$ DBChangeZone | SpellDescription$ Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card from your graveyard | TargetMin$ 0 | TargetMax$ 4 | Shuffle$ True\nOracle:Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Devious Cover-Up", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library."}
### Response: Name:Devious Cover-Up\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | Destination$ Exile | SubAbility$ DBChangeZone | SpellDescription$ Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouCtrl | TgtPrompt$ Select target card from your graveyard | TargetMin$ 0 | TargetMax$ 4 | Shuffle$ True\nOracle:Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Create the Forge script for this magic card
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{"name": "Witherbloom Pledgemage", "mana_cost": "{3}{B/G}{B/G}", "type_line": "Creature \u2014 Treefolk Warlock", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, you gain 1 life.", "power": "5", "toughness": "5"}
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Name:Witherbloom Pledgemage\nManaCost:3 B/G B/G\nTypes:Creature Treefolk Warlock\nPT:5/5\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ LifeGain | TriggerDescription$ Magecraft β Whenever you cast or copy an instant or sorcery spell, you gain 1 life.\nSVar:LifeGain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$LifeGain\nOracle:Magecraft β Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Witherbloom Pledgemage", "mana_cost": "{3}{B/G}{B/G}", "type_line": "Creature \u2014 Treefolk Warlock", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, you gain 1 life.", "power": "5", "toughness": "5"}
### Response: Name:Witherbloom Pledgemage\nManaCost:3 B/G B/G\nTypes:Creature Treefolk Warlock\nPT:5/5\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ LifeGain | TriggerDescription$ Magecraft β Whenever you cast or copy an instant or sorcery spell, you gain 1 life.\nSVar:LifeGain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHints:Type$Instant|Sorcery\nDeckHas:Ability$LifeGain\nOracle:Magecraft β Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Sprouting Renewal", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one \u2014\n\u2022 Create a 2/2 green and white Elf Knight creature token with vigilance.\n\u2022 Destroy target artifact or enchantment."}
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Name:Sprouting Renewal\nManaCost:2 G\nTypes:Sorcery\nK:Convoke\nA:SP$ Charm | Cost$ 2 G | Choices$ DBToken,DBDestroy\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ gw_2_2_elf_knight_vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.\nDeckHas:Ability$Token\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one β\nβ’ Create a 2/2 green and white Elf Knight creature token with vigilance.\nβ’ Destroy target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sprouting Renewal", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one \u2014\n\u2022 Create a 2/2 green and white Elf Knight creature token with vigilance.\n\u2022 Destroy target artifact or enchantment."}
### Response: Name:Sprouting Renewal\nManaCost:2 G\nTypes:Sorcery\nK:Convoke\nA:SP$ Charm | Cost$ 2 G | Choices$ DBToken,DBDestroy\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ gw_2_2_elf_knight_vigilance | SpellDescription$ Create a 2/2 green and white Elf Knight creature token with vigilance.\nDeckHas:Ability$Token\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nChoose one β\nβ’ Create a 2/2 green and white Elf Knight creature token with vigilance.\nβ’ Destroy target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Scorn Effigy", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "2", "toughness": "3"}
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Name:Scorn Effigy\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/3\nK:Foretell:0\nOracle:Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scorn Effigy", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "2", "toughness": "3"}
### Response: Name:Scorn Effigy\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/3\nK:Foretell:0\nOracle:Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Create the Forge script for this magic card
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{"name": "Goddric, Cloaked Reveler", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Haste\nCelebration \u2014 As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and \"{R}: Dragons you control get +1/+0 until end of turn.\" (It loses all other creature types.)", "power": "3", "toughness": "3"}
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Name:Goddric, Cloaked Reveler\nManaCost:1 R R\nTypes:Legendary Creature Human Noble\nPT:3/3\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ DragonPump | AddType$ Dragon | RemoveCreatureTypes$ True | AddKeyword$ Flying | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration β As long as two or more nonland permanents entered the battlefield under your control this turn, CARDNAME is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)\nSVar:DragonPump:AB$ PumpAll | Cost$ R | ValidCards$ Dragon.YouCtrl | NumAtt$ +1 | SpellDescription$ Dragons you control get +1/+0 until end of turn.\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nDeckNeeds:Type$Dragon\nDeckHas:Type$Dragon\nOracle:Haste\nCelebration β As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goddric, Cloaked Reveler", "mana_cost": "{1}{R}{R}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Haste\nCelebration \u2014 As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and \"{R}: Dragons you control get +1/+0 until end of turn.\" (It loses all other creature types.)", "power": "3", "toughness": "3"}
### Response: Name:Goddric, Cloaked Reveler\nManaCost:1 R R\nTypes:Legendary Creature Human Noble\nPT:3/3\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ DragonPump | AddType$ Dragon | RemoveCreatureTypes$ True | AddKeyword$ Flying | CheckSVar$ Celebration | SVarCompare$ GE2 | Description$ Celebration β As long as two or more nonland permanents entered the battlefield under your control this turn, CARDNAME is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)\nSVar:DragonPump:AB$ PumpAll | Cost$ R | ValidCards$ Dragon.YouCtrl | NumAtt$ +1 | SpellDescription$ Dragons you control get +1/+0 until end of turn.\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nDeckNeeds:Type$Dragon\nDeckHas:Type$Dragon\nOracle:Haste\nCelebration β As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
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Create the Forge script for this magic card
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{"name": "Bloated Toad", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Frog", "oracle_text": "Protection from blue\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "2", "toughness": "2"}
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Name:Bloated Toad\nManaCost:2 G\nTypes:Creature Frog\nPT:2/2\nK:Protection from blue\nK:Cycling:2\nOracle:Protection from blue\nCycling {2} ({2}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloated Toad", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Frog", "oracle_text": "Protection from blue\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "2", "toughness": "2"}
### Response: Name:Bloated Toad\nManaCost:2 G\nTypes:Creature Frog\nPT:2/2\nK:Protection from blue\nK:Cycling:2\nOracle:Protection from blue\nCycling {2} ({2}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Harness Infinity", "mana_cost": "{1}{B}{B}{B}{G}{G}{G}", "type_line": "Instant", "oracle_text": "Exchange your hand and graveyard.\nExile Harness Infinity."}
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Name:Harness Infinity\nManaCost:1 B B B G G G\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 B B B G G G | ChangeType$ Card.YouCtrl | Origin$ Hand | Destination$ Graveyard | RememberChanged$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Exchange your hand and graveyard.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.YouCtrl+IsNotRemembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup | SpellDescription$ Exile CARDNAME.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exchange your hand and graveyard.\nExile Harness Infinity.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harness Infinity", "mana_cost": "{1}{B}{B}{B}{G}{G}{G}", "type_line": "Instant", "oracle_text": "Exchange your hand and graveyard.\nExile Harness Infinity."}
### Response: Name:Harness Infinity\nManaCost:1 B B B G G G\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 1 B B B G G G | ChangeType$ Card.YouCtrl | Origin$ Hand | Destination$ Graveyard | RememberChanged$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Exchange your hand and graveyard.\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.YouCtrl+IsNotRemembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup | SpellDescription$ Exile CARDNAME.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exchange your hand and graveyard.\nExile Harness Infinity.
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Create the Forge script for this magic card
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{"name": "Blink", "mana_cost": "{2}{U}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, III \u2014 Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nII, IV \u2014 Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and \"Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.\""}
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Name:Blink\nManaCost:2 U B\nTypes:Enchantment Saga\nK:Chapter:4:DBShuffle,DBToken,DBShuffle,DBToken\nSVar:DBShuffle:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBInvestigate | SpellDescription$ Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nSVar:DBInvestigate:DB$ Investigate | Num$ 1 | Defined$ TargetedOwner\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_a_alien_angel_firststrike_vigilance | SpellDescription$ Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."\nDeckHas:Ability$Token & Type$Dalek|Clue\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, III β Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nII, IV β Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isnβt a creature until end of turn."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blink", "mana_cost": "{2}{U}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, III \u2014 Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nII, IV \u2014 Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and \"Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.\""}
### Response: Name:Blink\nManaCost:2 U B\nTypes:Enchantment Saga\nK:Chapter:4:DBShuffle,DBToken,DBShuffle,DBToken\nSVar:DBShuffle:DB$ ChangeZone | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Library | Shuffle$ True | SubAbility$ DBInvestigate | SpellDescription$ Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nSVar:DBInvestigate:DB$ Investigate | Num$ 1 | Defined$ TargetedOwner\nSVar:DBToken:DB$ Token | TokenScript$ b_2_2_a_alien_angel_firststrike_vigilance | SpellDescription$ Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."\nDeckHas:Ability$Token & Type$Dalek|Clue\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, III β Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)\nII, IV β Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isnβt a creature until end of turn."
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Create the Forge script for this magic card
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{"name": "Highland Lake", "mana_cost": "", "type_line": "Land", "oracle_text": "Highland Lake enters the battlefield tapped.\n{T}: Add {U} or {R}."}
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Name:Highland Lake\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Highland Lake enters the battlefield tapped.\n{T}: Add {U} or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Highland Lake", "mana_cost": "", "type_line": "Land", "oracle_text": "Highland Lake enters the battlefield tapped.\n{T}: Add {U} or {R}."}
### Response: Name:Highland Lake\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Highland Lake enters the battlefield tapped.\n{T}: Add {U} or {R}.
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Create the Forge script for this magic card
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{"name": "Rakdos Trumpeter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.", "power": "1", "toughness": "3"}
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Name:Rakdos Trumpeter\nManaCost:1 B\nTypes:Creature Human Shaman\nPT:1/3\nK:Menace\nA:AB$ Pump | Cost$ 3 R | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rakdos Trumpeter", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.", "power": "1", "toughness": "3"}
### Response: Name:Rakdos Trumpeter\nManaCost:1 B\nTypes:Creature Human Shaman\nPT:1/3\nK:Menace\nA:AB$ Pump | Cost$ 3 R | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Start Your Engines", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn."}
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Name:Start Your Engines\nManaCost:3 R\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ 3 R | Types$ Creature,Artifact | ValidCards$ Vehicle.YouCtrl | SubAbility$ DBPumpAll | SpellDescription$ Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2\nOracle:Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Start Your Engines", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn."}
### Response: Name:Start Your Engines\nManaCost:3 R\nTypes:Sorcery\nA:SP$ AnimateAll | Cost$ 3 R | Types$ Creature,Artifact | ValidCards$ Vehicle.YouCtrl | SubAbility$ DBPumpAll | SpellDescription$ Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2\nOracle:Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Wedding Invitation", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Wedding Invitation enters the battlefield, draw a card.\n{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn."}
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Name:Wedding Invitation\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | AITgts$ Vampire | SubAbility$ DBPump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted.Vampire | KW$ Lifelink | StackDescription$ SpellDescription | SpellDescription$ If it's a Vampire, it also gains lifelink until end of turn.\nDeckHints:Type$Vampire\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:When Wedding Invitation enters the battlefield, draw a card.\n{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wedding Invitation", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "When Wedding Invitation enters the battlefield, draw a card.\n{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn."}
### Response: Name:Wedding Invitation\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | AITgts$ Vampire | SubAbility$ DBPump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted.Vampire | KW$ Lifelink | StackDescription$ SpellDescription | SpellDescription$ If it's a Vampire, it also gains lifelink until end of turn.\nDeckHints:Type$Vampire\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:When Wedding Invitation enters the battlefield, draw a card.\n{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
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Create the Forge script for this magic card
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{"name": "Kothophed, Soul Hoarder", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying\nWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.", "power": "6", "toughness": "6"}
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Name:Kothophed, Soul Hoarder\nManaCost:4 B B\nTypes:Legendary Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.YouDontOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Flying\nWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kothophed, Soul Hoarder", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying\nWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.", "power": "6", "toughness": "6"}
### Response: Name:Kothophed, Soul Hoarder\nManaCost:4 B B\nTypes:Legendary Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.YouDontOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Flying\nWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Rishadan Airship", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nRishadan Airship can block only creatures with flying.", "power": "3", "toughness": "1"}
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Name:Rishadan Airship\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:3/1\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nRishadan Airship can block only creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rishadan Airship", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nRishadan Airship can block only creatures with flying.", "power": "3", "toughness": "1"}
### Response: Name:Rishadan Airship\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:3/1\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nRishadan Airship can block only creatures with flying.
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Create the Forge script for this magic card
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{"name": "Momentary Blink", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target creature you control, then return it to the battlefield under its owner's control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Momentary Blink\nManaCost:1 W\nTypes:Instant\nK:Flashback:3 U\nA:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | SubAbility$ DBReturn | RememberTargets$ True | SpellDescription$ Exile target creature you control, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return it to the battlefield under its owner's control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Momentary Blink", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target creature you control, then return it to the battlefield under its owner's control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Momentary Blink\nManaCost:1 W\nTypes:Instant\nK:Flashback:3 U\nA:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | SubAbility$ DBReturn | RememberTargets$ True | SpellDescription$ Exile target creature you control, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return it to the battlefield under its owner's control.\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Memory Leak", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.\nCycling {1} ({1}, Discard this card: Draw a card.)"}
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Name:Memory Leak\nManaCost:2 B\nTypes:Sorcery\nA:SP$ RevealHand | ValidTgts$ Opponent | SubAbility$ DBExile | SpellDescription$ Target opponent reveals their hand.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | Mandatory$ True | StackDescription$ {p:You} chooses a nonland card from {p:Targeted}'s graveyard or hand and exiles it. | SpellDescription$ You choose a nonland card from that player's graveyard or hand and exile it.\nK:Cycling:1\nDeckHas:Ability$Discard\nOracle:Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.\nCycling {1} ({1}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Memory Leak", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.\nCycling {1} ({1}, Discard this card: Draw a card.)"}
### Response: Name:Memory Leak\nManaCost:2 B\nTypes:Sorcery\nA:SP$ RevealHand | ValidTgts$ Opponent | SubAbility$ DBExile | SpellDescription$ Target opponent reveals their hand.\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | Mandatory$ True | StackDescription$ {p:You} chooses a nonland card from {p:Targeted}'s graveyard or hand and exiles it. | SpellDescription$ You choose a nonland card from that player's graveyard or hand and exile it.\nK:Cycling:1\nDeckHas:Ability$Discard\nOracle:Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.\nCycling {1} ({1}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Flamecore Elemental", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "5", "toughness": "4"}
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Name:Flamecore Elemental\nManaCost:2 R R\nTypes:Creature Elemental\nPT:5/4\nK:Echo:2 R R\nOracle:Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flamecore Elemental", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "5", "toughness": "4"}
### Response: Name:Flamecore Elemental\nManaCost:2 R R\nTypes:Creature Elemental\nPT:5/4\nK:Echo:2 R R\nOracle:Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Create the Forge script for this magic card
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{"name": "Lava Dart", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Lava Dart deals 1 damage to any target.\nFlashback\u2014Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Lava Dart\nManaCost:R\nTypes:Instant\nK:Flashback:Sac<1/Mountain>\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Lava Dart deals 1 damage to any target.\nFlashbackβSacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lava Dart", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Lava Dart deals 1 damage to any target.\nFlashback\u2014Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Lava Dart\nManaCost:R\nTypes:Instant\nK:Flashback:Sac<1/Mountain>\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Lava Dart deals 1 damage to any target.\nFlashbackβSacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Phantom Nantuko", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect Spirit", "oracle_text": "Trample\nPhantom Nantuko enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.\n{T}: Put a +1/+1 counter on Phantom Nantuko.", "power": "0", "toughness": "0"}
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Name:Phantom Nantuko\nManaCost:2 G\nTypes:Creature Insect Spirit\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nOracle:Trample\nPhantom Nantuko enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.\n{T}: Put a +1/+1 counter on Phantom Nantuko.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantom Nantuko", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Insect Spirit", "oracle_text": "Trample\nPhantom Nantuko enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.\n{T}: Put a +1/+1 counter on Phantom Nantuko.", "power": "0", "toughness": "0"}
### Response: Name:Phantom Nantuko\nManaCost:2 G\nTypes:Creature Insect Spirit\nPT:0/0\nK:Trample\nK:etbCounter:P1P1:2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nOracle:Trample\nPhantom Nantuko enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.\n{T}: Put a +1/+1 counter on Phantom Nantuko.
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Create the Forge script for this magic card
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{"name": "Lava Tubes", "mana_cost": "", "type_line": "Land", "oracle_text": "Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Lava Tubes.\n{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes."}
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Name:Lava Tubes\nManaCost:no cost\nTypes:Land\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | Amount$ 1 | SubAbility$ AddCounter | SpellDescription$ Add {B} or {R}. Put a depletion counter on CARDNAME.\nSVar:AddCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nOracle:Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Lava Tubes.\n{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lava Tubes", "mana_cost": "", "type_line": "Land", "oracle_text": "Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Lava Tubes.\n{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes."}
### Response: Name:Lava Tubes\nManaCost:no cost\nTypes:Land\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo B R | Amount$ 1 | SubAbility$ AddCounter | SpellDescription$ Add {B} or {R}. Put a depletion counter on CARDNAME.\nSVar:AddCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nOracle:Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from Lava Tubes.\n{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
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Create the Forge script for this magic card
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{"name": "Tandem Takedown", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle."}
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Name:Tandem Takedown\nManaCost:1 G G\nTypes:Instant\nA:SP$ Pump | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to two target creatures you control | NumAtt$ +1 | AILogic$ PowerDmg | SubAbility$ DBEachDamage | StackDescription$ REP Up to two target creatures you control_{c:ThisTargetedCard} | SpellDescription$ Up to two target creatures you control each get +1/+0 until end of turn.\nSVar:DBEachDamage:DB$ EachDamage | ValidTgts$ Creature,Planeswalker,Battle | TgtPrompt$ Select another target creature, planeswalker, or battle | TargetUnique$ True | DefinedDamagers$ ParentTarget | NumDmg$ Count$CardPower | StackDescription$ REP another target creature, planeswalker, or battle_{c:ThisTargetedCard} | SpellDescription$ They each deal damage equal to their power to another target creature, planeswalker, or battle.\nOracle:Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tandem Takedown", "mana_cost": "{1}{G}{G}", "type_line": "Instant", "oracle_text": "Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle."}
### Response: Name:Tandem Takedown\nManaCost:1 G G\nTypes:Instant\nA:SP$ Pump | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to two target creatures you control | NumAtt$ +1 | AILogic$ PowerDmg | SubAbility$ DBEachDamage | StackDescription$ REP Up to two target creatures you control_{c:ThisTargetedCard} | SpellDescription$ Up to two target creatures you control each get +1/+0 until end of turn.\nSVar:DBEachDamage:DB$ EachDamage | ValidTgts$ Creature,Planeswalker,Battle | TgtPrompt$ Select another target creature, planeswalker, or battle | TargetUnique$ True | DefinedDamagers$ ParentTarget | NumDmg$ Count$CardPower | StackDescription$ REP another target creature, planeswalker, or battle_{c:ThisTargetedCard} | SpellDescription$ They each deal damage equal to their power to another target creature, planeswalker, or battle.\nOracle:Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
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Create the Forge script for this magic card
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{"name": "Abandoned Outpost", "mana_cost": "", "type_line": "Land", "oracle_text": "Abandoned Outpost enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color."}
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Name:Abandoned Outpost\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:CARDNAME enters the battlefield tapped.\nOracle:Abandoned Outpost enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Abandoned Outpost", "mana_cost": "", "type_line": "Land", "oracle_text": "Abandoned Outpost enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color."}
### Response: Name:Abandoned Outpost\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color.\nK:CARDNAME enters the battlefield tapped.\nOracle:Abandoned Outpost enters the battlefield tapped.\n{T}: Add {W}.\n{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "Narfi, Betrayer King", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Snow Creature \u2014 Zombie Wizard", "oracle_text": "Other snow and Zombie creatures you control get +1/+1.\n{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)", "power": "4", "toughness": "3"}
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Name:Narfi, Betrayer King\nManaCost:3 U B\nTypes:Legendary Snow Creature Zombie Wizard\nPT:4/3\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl,Creature.Snow+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Snow and Zombie creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nA:AB$ ChangeZone | Cost$ S S S | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped\nDeckHints:Type$Snow|Zombie\nOracle:Other snow and Zombie creatures you control get +1/+1.\n{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Narfi, Betrayer King", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Snow Creature \u2014 Zombie Wizard", "oracle_text": "Other snow and Zombie creatures you control get +1/+1.\n{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)", "power": "4", "toughness": "3"}
### Response: Name:Narfi, Betrayer King\nManaCost:3 U B\nTypes:Legendary Snow Creature Zombie Wizard\nPT:4/3\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl,Creature.Snow+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Snow and Zombie creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nA:AB$ ChangeZone | Cost$ S S S | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped\nDeckHints:Type$Snow|Zombie\nOracle:Other snow and Zombie creatures you control get +1/+1.\n{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
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Create the Forge script for this magic card
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{"name": "Steelshaper's Gift", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle."}
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Name:Steelshaper's Gift\nManaCost:W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ W | Origin$ Library | Destination$ Hand | ChangeType$ Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Equipment\nOracle:Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Steelshaper's Gift", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle."}
### Response: Name:Steelshaper's Gift\nManaCost:W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ W | Origin$ Library | Destination$ Hand | ChangeType$ Equipment | ChangeNum$ 1 | SpellDescription$ Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nDeckNeeds:Type$Equipment\nOracle:Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Consign to Dream", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead."}
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Name:Consign to Dream\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZone | ConditionDefined$ Targeted | ConditionPresent$ Card.Green,Card.Red | ConditionCompare$ EQ0 | SpellDescription$ Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | ConditionDefined$ Targeted | ConditionPresent$ Card.Green,Card.Red | ConditionCompare$ GE1\nAI:RemoveDeck:All\nOracle:Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Consign to Dream", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead."}
### Response: Name:Consign to Dream\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZone | ConditionDefined$ Targeted | ConditionPresent$ Card.Green,Card.Red | ConditionCompare$ EQ0 | SpellDescription$ Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | ConditionDefined$ Targeted | ConditionPresent$ Card.Green,Card.Red | ConditionCompare$ GE1\nAI:RemoveDeck:All\nOracle:Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
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Create the Forge script for this magic card
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{"name": "Sabertooth Mauler", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.", "power": "3", "toughness": "3"}
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Name:Sabertooth Mauler\nManaCost:3 G\nTypes:Creature Cat\nPT:3/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Morbid | SVarCompare$ GE1 | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on CARDNAME and untap it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Self\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nOracle:At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sabertooth Mauler", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.", "power": "3", "toughness": "3"}
### Response: Name:Sabertooth Mauler\nManaCost:3 G\nTypes:Creature Cat\nPT:3/3\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ Morbid | SVarCompare$ GE1 | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on CARDNAME and untap it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBUntap\nSVar:DBUntap:DB$ Untap | Defined$ Self\nSVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nOracle:At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Create the Forge script for this magic card
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{"name": "Obelisk of Grixis", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}, {B}, or {R}."}
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Name:Obelisk of Grixis\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nOracle:{T}: Add {U}, {B}, or {R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Obelisk of Grixis", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}, {B}, or {R}."}
### Response: Name:Obelisk of Grixis\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B R | SpellDescription$ Add {U}, {B}, or {R}.\nOracle:{T}: Add {U}, {B}, or {R}.
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Create the Forge script for this magic card
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{"name": "Aethertide Whale", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Whale", "oracle_text": "Flying\nWhen Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).\nPay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.", "power": "6", "toughness": "4"}
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Name:Aethertide Whale\nManaCost:4 U U\nTypes:Creature Whale\nPT:6/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 6\nA:AB$ ChangeZone | Cost$ PayEnergy<4> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flying\nWhen Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).\nPay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aethertide Whale", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Whale", "oracle_text": "Flying\nWhen Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).\nPay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.", "power": "6", "toughness": "4"}
### Response: Name:Aethertide Whale\nManaCost:4 U U\nTypes:Creature Whale\nPT:6/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 6\nA:AB$ ChangeZone | Cost$ PayEnergy<4> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Flying\nWhen Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters).\nPay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Utopia Sprawl", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Forest\nAs Utopia Sprawl enters the battlefield, choose a color.\nWhenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color."}
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Name:Utopia Sprawl\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant Forest\nA:SP$ Attach | Cost$ G | ValidTgts$ Forest | TgtPrompt$ Select target Forest | AILogic$ Pump\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.\nSVar:TrigMana:DB$ Mana | Produced$ Chosen | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant Forest\nAs Utopia Sprawl enters the battlefield, choose a color.\nWhenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Utopia Sprawl", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant Forest\nAs Utopia Sprawl enters the battlefield, choose a color.\nWhenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color."}
### Response: Name:Utopia Sprawl\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant Forest\nA:SP$ Attach | Cost$ G | ValidTgts$ Forest | TgtPrompt$ Select target Forest | AILogic$ Pump\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color.\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.\nSVar:TrigMana:DB$ Mana | Produced$ Chosen | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant Forest\nAs Utopia Sprawl enters the battlefield, choose a color.\nWhenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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Create the Forge script for this magic card
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{"name": "Yoke of the Damned", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen a creature dies, destroy enchanted creature."}
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Name:Yoke of the Damned\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When a creature dies, destroy enchanted creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Enchanted\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nWhen a creature dies, destroy enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yoke of the Damned", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen a creature dies, destroy enchanted creature."}
### Response: Name:Yoke of the Damned\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ When a creature dies, destroy enchanted creature.\nSVar:TrigDestroy:DB$ Destroy | Defined$ Enchanted\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nWhen a creature dies, destroy enchanted creature.
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Create the Forge script for this magic card
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{"name": "Sinister Starfish", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Starfish", "oracle_text": "{T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "0", "toughness": "3"}
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Name:Sinister Starfish\nManaCost:1 B\nTypes:Creature Starfish\nPT:0/3\nA:AB$ Surveil | Cost$ T | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nOracle:{T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sinister Starfish", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Starfish", "oracle_text": "{T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "0", "toughness": "3"}
### Response: Name:Sinister Starfish\nManaCost:1 B\nTypes:Creature Starfish\nPT:0/3\nA:AB$ Surveil | Cost$ T | Amount$ 1 | SpellDescription$ Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nOracle:{T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Lorthos, the Tidemaker", "mana_cost": "{5}{U}{U}{U}", "type_line": "Legendary Creature \u2014 Octopus", "oracle_text": "Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.", "power": "8", "toughness": "8"}
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Name:Lorthos, the Tidemaker\nManaCost:5 U U U\nTypes:Legendary Creature Octopus\nPT:8/8\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.\nSVar:TrigTap:AB$ Tap | Cost$ 8 | ValidTgts$ Permanent | TargetMin$ 0 | TargetMax$ 8 | TgtPrompt$ Select target permanent | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step.\nOracle:Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lorthos, the Tidemaker", "mana_cost": "{5}{U}{U}{U}", "type_line": "Legendary Creature \u2014 Octopus", "oracle_text": "Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.", "power": "8", "toughness": "8"}
### Response: Name:Lorthos, the Tidemaker\nManaCost:5 U U U\nTypes:Legendary Creature Octopus\nPT:8/8\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.\nSVar:TrigTap:AB$ Tap | Cost$ 8 | ValidTgts$ Permanent | TargetMin$ 0 | TargetMax$ 8 | TgtPrompt$ Select target permanent | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step.\nOracle:Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
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Create the Forge script for this magic card
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{"name": "Kargan Intimidator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Cowards can't block Warriors.\n{1}: Choose one that hasn't been chosen this turn \u2014\n\u2022 Kargan Intimidator gets +1/+1 until end of turn.\n\u2022 Target creature becomes a Coward until end of turn.\n\u2022 Target Warrior gains trample until end of turn.", "power": "3", "toughness": "1"}
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Name:Kargan Intimidator\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:3/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Warrior | ValidBlocker$ Creature.Coward | Description$ Cowards can't block Warriors.\nA:AB$ Charm | Cost$ 1 | Choices$ Pump,Coward,Trample | ChoiceRestriction$ ThisTurn | CharmNum$ 1\nSVar:Pump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:Coward:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ Coward | RemoveCreatureTypes$ True | SpellDescription$ Target creature becomes a Coward until end of turn.\nSVar:Trample:DB$ Pump | ValidTgts$ Warrior | TgtPrompt$ Select target Warrior | KW$ Trample | SpellDescription$ Target Warrior gains trample until end of turn.\nDeckHints:Type$Warrior\nSVar:PlayMain1:TRUE\nOracle:Cowards can't block Warriors.\n{1}: Choose one that hasn't been chosen this turn β\nβ’ Kargan Intimidator gets +1/+1 until end of turn.\nβ’ Target creature becomes a Coward until end of turn.\nβ’ Target Warrior gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kargan Intimidator", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Cowards can't block Warriors.\n{1}: Choose one that hasn't been chosen this turn \u2014\n\u2022 Kargan Intimidator gets +1/+1 until end of turn.\n\u2022 Target creature becomes a Coward until end of turn.\n\u2022 Target Warrior gains trample until end of turn.", "power": "3", "toughness": "1"}
### Response: Name:Kargan Intimidator\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:3/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Warrior | ValidBlocker$ Creature.Coward | Description$ Cowards can't block Warriors.\nA:AB$ Charm | Cost$ 1 | Choices$ Pump,Coward,Trample | ChoiceRestriction$ ThisTurn | CharmNum$ 1\nSVar:Pump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:Coward:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ Coward | RemoveCreatureTypes$ True | SpellDescription$ Target creature becomes a Coward until end of turn.\nSVar:Trample:DB$ Pump | ValidTgts$ Warrior | TgtPrompt$ Select target Warrior | KW$ Trample | SpellDescription$ Target Warrior gains trample until end of turn.\nDeckHints:Type$Warrior\nSVar:PlayMain1:TRUE\nOracle:Cowards can't block Warriors.\n{1}: Choose one that hasn't been chosen this turn β\nβ’ Kargan Intimidator gets +1/+1 until end of turn.\nβ’ Target creature becomes a Coward until end of turn.\nβ’ Target Warrior gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Berserker's Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Cast this spell only before combat or during combat before blockers are declared.\nRoll two d20 and ignore the lower roll.\n1\u201414 | Choose any number of creatures. They block this turn if able.\n15\u201420 | You choose which creatures block this turn and how those creatures block."}
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Name:Berserker's Frenzy\nManaCost:2 R\nTypes:Instant\nA:SP$ RollDice | ActivationPhases$ Upkeep->Declare Attackers | Amount$ 2 | Sides$ 20 | IgnoreLower$ 1 | ResultSubAbilities$ 1-14:MustBlock,15-20:ChooseBlock | SpellDescription$ Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll.\nSVar:MustBlock:DB$ ChooseCard | Choices$ Creature | Amount$ X | MinAmount$ 0 | ChoiceTitle$ Choose any number of creatures | SubAbility$ DBEffect | SpellDescription$ 1β14 VERT Choose any number of creatures. They block this turn if able.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StaticBlock\nSVar:StaticBlock:Mode$ MustBlock | ValidCreature$ Card.ChosenCardStrict | Description$ The chosen creatures block this turn if able.\nSVar:X:Count$Valid Creature\nSVar:ChooseBlock:DB$ DeclareCombatants | DeclareBlockers$ True | Until$ EndOfTurn | SpellDescription$ 15β20 VERT You choose which creatures block this turn and how those creatures block.\nOracle:Cast this spell only before combat or during combat before blockers are declared.\nRoll two d20 and ignore the lower roll.\n1β14 | Choose any number of creatures. They block this turn if able.\n15β20 | You choose which creatures block this turn and how those creatures block.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Berserker's Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Cast this spell only before combat or during combat before blockers are declared.\nRoll two d20 and ignore the lower roll.\n1\u201414 | Choose any number of creatures. They block this turn if able.\n15\u201420 | You choose which creatures block this turn and how those creatures block."}
### Response: Name:Berserker's Frenzy\nManaCost:2 R\nTypes:Instant\nA:SP$ RollDice | ActivationPhases$ Upkeep->Declare Attackers | Amount$ 2 | Sides$ 20 | IgnoreLower$ 1 | ResultSubAbilities$ 1-14:MustBlock,15-20:ChooseBlock | SpellDescription$ Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll.\nSVar:MustBlock:DB$ ChooseCard | Choices$ Creature | Amount$ X | MinAmount$ 0 | ChoiceTitle$ Choose any number of creatures | SubAbility$ DBEffect | SpellDescription$ 1β14 VERT Choose any number of creatures. They block this turn if able.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StaticBlock\nSVar:StaticBlock:Mode$ MustBlock | ValidCreature$ Card.ChosenCardStrict | Description$ The chosen creatures block this turn if able.\nSVar:X:Count$Valid Creature\nSVar:ChooseBlock:DB$ DeclareCombatants | DeclareBlockers$ True | Until$ EndOfTurn | SpellDescription$ 15β20 VERT You choose which creatures block this turn and how those creatures block.\nOracle:Cast this spell only before combat or during combat before blockers are declared.\nRoll two d20 and ignore the lower roll.\n1β14 | Choose any number of creatures. They block this turn if able.\n15β20 | You choose which creatures block this turn and how those creatures block.
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Create the Forge script for this magic card
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{"name": "Pixie Illusionist", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)\nFlying\nIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.\n{T}: Target land you control becomes the basic land type of your choice until end of turn.", "power": "1", "toughness": "1"}
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Name:Pixie Illusionist\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Kicker:3 G\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nK:Flying\nA:AB$ ChooseType | Cost$ T | Defined$ You | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Target land you control becomes the basic land type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Types$ ChosenType | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nDeckHints:Color$Green\nOracle:Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)\nFlying\nIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.\n{T}: Target land you control becomes the basic land type of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pixie Illusionist", "mana_cost": "{U}", "type_line": "Creature \u2014 Faerie Wizard", "oracle_text": "Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)\nFlying\nIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.\n{T}: Target land you control becomes the basic land type of your choice until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Pixie Illusionist\nManaCost:U\nTypes:Creature Faerie Wizard\nPT:1/1\nK:Kicker:3 G\nK:etbCounter:P1P1:2:CheckSVar$ WasKicked:If CARDNAME was kicked, it enters the battlefield with two +1/+1 counters on it.\nK:Flying\nA:AB$ ChooseType | Cost$ T | Defined$ You | Type$ Basic Land | SubAbility$ DBAnimate | SpellDescription$ Target land you control becomes the basic land type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Types$ ChosenType | RemoveLandTypes$ True | RemoveIntrinsicAbilities$ True\nSVar:WasKicked:Count$Kicked.1.0\nDeckHas:Ability$Counters\nDeckHints:Color$Green\nOracle:Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)\nFlying\nIf Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.\n{T}: Target land you control becomes the basic land type of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Ashcoat of the Shadow Swarm", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Rat Warlock", "oracle_text": "Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.\nAt the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)", "power": "3", "toughness": "4"}
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Name:Ashcoat of the Shadow Swarm\nManaCost:3 B\nTypes:Legendary Creature Rat Warlock\nPT:3/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks or blocks, other Rats you control get +X/+X where X is the number of Rats you control.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, other Rats you control get +X/+X where X is the number of Rats you control.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Rat.StrictlyOther+YouCtrl | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Rat.YouCtrl\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigChange:AB$ ChangeZone | Cost$ Mill<4> | Origin$ Graveyard | Destination$ Hand | ChangeType$ Rat.Creature+YouOwn | ChangeNum$ 2 | Hidden$ True | SelectPrompt$ Select up to two Rat creature cards\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nDeckNeeds:Type$Rat\nDeckHas:Ability$Mill|Graveyard\nOracle:Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X where X is the number of Rats you control.\nAt the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ashcoat of the Shadow Swarm", "mana_cost": "{3}{B}", "type_line": "Legendary Creature \u2014 Rat Warlock", "oracle_text": "Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.\nAt the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)", "power": "3", "toughness": "4"}
### Response: Name:Ashcoat of the Shadow Swarm\nManaCost:3 B\nTypes:Legendary Creature Rat Warlock\nPT:3/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks or blocks, other Rats you control get +X/+X where X is the number of Rats you control.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, other Rats you control get +X/+X where X is the number of Rats you control.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Rat.StrictlyOther+YouCtrl | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$Valid Rat.YouCtrl\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigChange:AB$ ChangeZone | Cost$ Mill<4> | Origin$ Graveyard | Destination$ Hand | ChangeType$ Rat.Creature+YouOwn | ChangeNum$ 2 | Hidden$ True | SelectPrompt$ Select up to two Rat creature cards\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nDeckNeeds:Type$Rat\nDeckHas:Ability$Mill|Graveyard\nOracle:Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X where X is the number of Rats you control.\nAt the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Tainted Pact", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first."}
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Name:Tainted Pact\nManaCost:1 B\nTypes:Instant\nA:SP$ Repeat | Cost$ 1 B | RepeatSubAbility$ DBRepeat | RepeatCheckSVar$ TaintedCheck | RepeatSVarCompare$ EQ0 | RepeatDefined$ Imprinted | RepeatPresent$ Card.sharesNameWith Remembered | RepeatCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.\nSVar:DBRepeat:DB$ Pump | RememberObjects$ Imprinted | SubAbility$ DBForget\nSVar:DBForget:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBReturnToHand\nSVar:DBReturnToHand:DB$ ChangeZone | ConditionCheckSVar$ CheckName | ConditionSVarCompare$ EQ0 | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Optional$ True | SubAbility$ LibraryCheck\nSVar:LibraryCheck:DB$ StoreSVar | SVar$ TaintedCheck | Type$ Number | Expression$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBReset\nSVar:DBReset:DB$ StoreSVar | SVar$ TaintedCheck | Type$ Number | Expression$ 0\nSVar:TaintedCheck:Count$ValidHand Card.IsImprinted\nSVar:CheckName:Imprinted$Valid Card.sharesNameWith Remembered\nSVar:X:Count$InYourLibrary.Card\nOracle:Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tainted Pact", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first."}
### Response: Name:Tainted Pact\nManaCost:1 B\nTypes:Instant\nA:SP$ Repeat | Cost$ 1 B | RepeatSubAbility$ DBRepeat | RepeatCheckSVar$ TaintedCheck | RepeatSVarCompare$ EQ0 | RepeatDefined$ Imprinted | RepeatPresent$ Card.sharesNameWith Remembered | RepeatCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.\nSVar:DBRepeat:DB$ Pump | RememberObjects$ Imprinted | SubAbility$ DBForget\nSVar:DBForget:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBReturnToHand\nSVar:DBReturnToHand:DB$ ChangeZone | ConditionCheckSVar$ CheckName | ConditionSVarCompare$ EQ0 | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Optional$ True | SubAbility$ LibraryCheck\nSVar:LibraryCheck:DB$ StoreSVar | SVar$ TaintedCheck | Type$ Number | Expression$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBReset\nSVar:DBReset:DB$ StoreSVar | SVar$ TaintedCheck | Type$ Number | Expression$ 0\nSVar:TaintedCheck:Count$ValidHand Card.IsImprinted\nSVar:CheckName:Imprinted$Valid Card.sharesNameWith Remembered\nSVar:X:Count$InYourLibrary.Card\nOracle:Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Create the Forge script for this magic card
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{"name": "Grollub", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Grollub is dealt damage, each opponent gains that much life.", "power": "3", "toughness": "3"}
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Name:Grollub\nManaCost:2 B\nTypes:Creature Beast\nPT:3/3\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, each opponent gains that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ Player.Opponent | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nOracle:Whenever Grollub is dealt damage, each opponent gains that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grollub", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Grollub is dealt damage, each opponent gains that much life.", "power": "3", "toughness": "3"}
### Response: Name:Grollub\nManaCost:2 B\nTypes:Creature Beast\nPT:3/3\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, each opponent gains that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ Player.Opponent | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nOracle:Whenever Grollub is dealt damage, each opponent gains that much life.
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Create the Forge script for this magic card
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{"name": "Opposition", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Tap an untapped creature you control: Tap target artifact, creature, or land."}
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Name:Opposition\nManaCost:2 U U\nTypes:Enchantment\nA:AB$ Tap | Cost$ tapXType<1/Creature> | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature or land | SpellDescription$ Tap target artifact, creature or land.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:Tap an untapped creature you control: Tap target artifact, creature, or land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Opposition", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Tap an untapped creature you control: Tap target artifact, creature, or land."}
### Response: Name:Opposition\nManaCost:2 U U\nTypes:Enchantment\nA:AB$ Tap | Cost$ tapXType<1/Creature> | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature or land | SpellDescription$ Tap target artifact, creature or land.\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:Tap an untapped creature you control: Tap target artifact, creature, or land.
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Create the Forge script for this magic card
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{"name": "Feudkiller's Verdict", "mana_cost": "{4}{W}{W}", "type_line": "Tribal Sorcery \u2014 Giant", "oracle_text": "You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token."}
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Name:Feudkiller's Verdict\nManaCost:4 W W\nTypes:Tribal Sorcery Giant\nA:SP$ GainLife | Cost$ 4 W W | Defined$ You | LifeAmount$ 10 | SubAbility$ Token | SpellDescription$ You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.\nSVar:Token:DB$ Token | ConditionLifeTotal$ You | ConditionLifeAmount$ GTX | TokenAmount$ 1 | TokenScript$ w_5_5_giant_warrior | TokenOwner$ You\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nOracle:You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feudkiller's Verdict", "mana_cost": "{4}{W}{W}", "type_line": "Tribal Sorcery \u2014 Giant", "oracle_text": "You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token."}
### Response: Name:Feudkiller's Verdict\nManaCost:4 W W\nTypes:Tribal Sorcery Giant\nA:SP$ GainLife | Cost$ 4 W W | Defined$ You | LifeAmount$ 10 | SubAbility$ Token | SpellDescription$ You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.\nSVar:Token:DB$ Token | ConditionLifeTotal$ You | ConditionLifeAmount$ GTX | TokenAmount$ 1 | TokenScript$ w_5_5_giant_warrior | TokenOwner$ You\nSVar:X:PlayerCountOpponents$LowestLifeTotal\nOracle:You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
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Create the Forge script for this magic card
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{"name": "Phyrexian Censor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Phyrexian Wizard", "oracle_text": "Each player can't cast more than one non-Phyrexian spell each turn.\nNon-Phyrexian creatures enter the battlefield tapped.", "power": "3", "toughness": "3"}
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Name:Phyrexian Censor\nManaCost:2 W\nTypes:Creature Phyrexian Wizard\nPT:3/3\nS:Mode$ CantBeCast | ValidCard$ Card.nonPhyrexian | Caster$ Player | NumLimitEachTurn$ 1 | Description$ Each player can't cast more than one non-Phyrexian spell each turn.\nR:Event$ Moved | ValidCard$ Creature.nonPhyrexian | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Non-Phyrexian creatures enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Each player can't cast more than one non-Phyrexian spell each turn.\nNon-Phyrexian creatures enter the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phyrexian Censor", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Phyrexian Wizard", "oracle_text": "Each player can't cast more than one non-Phyrexian spell each turn.\nNon-Phyrexian creatures enter the battlefield tapped.", "power": "3", "toughness": "3"}
### Response: Name:Phyrexian Censor\nManaCost:2 W\nTypes:Creature Phyrexian Wizard\nPT:3/3\nS:Mode$ CantBeCast | ValidCard$ Card.nonPhyrexian | Caster$ Player | NumLimitEachTurn$ 1 | Description$ Each player can't cast more than one non-Phyrexian spell each turn.\nR:Event$ Moved | ValidCard$ Creature.nonPhyrexian | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Non-Phyrexian creatures enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nOracle:Each player can't cast more than one non-Phyrexian spell each turn.\nNon-Phyrexian creatures enter the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Black Knight", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)", "power": "2", "toughness": "2"}
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Name:Black Knight\nManaCost:B B\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nK:Protection from white\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Black Knight", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)", "power": "2", "toughness": "2"}
### Response: Name:Black Knight\nManaCost:B B\nTypes:Creature Human Knight\nPT:2/2\nK:First Strike\nK:Protection from white\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Create the Forge script for this magic card
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{"name": "Choking Miasma", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Kicker {G} (You may pay an additional {G} as you cast this spell.)\nIf this spell was kicked, put a +1/+1 counter on a creature you control.\nAll creatures get -2/-2 until end of turn."}
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Name:Choking Miasma\nManaCost:1 B B\nTypes:Sorcery\nK:Kicker:G\nA:SP$ PutCounter | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | CounterType$ P1P1 | Condition$ Kicked | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2\nDeckHas:Ability$Counters\nDeckHints:Color$Green\nOracle:Kicker {G} (You may pay an additional {G} as you cast this spell.)\nIf this spell was kicked, put a +1/+1 counter on a creature you control.\nAll creatures get -2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Choking Miasma", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "Kicker {G} (You may pay an additional {G} as you cast this spell.)\nIf this spell was kicked, put a +1/+1 counter on a creature you control.\nAll creatures get -2/-2 until end of turn."}
### Response: Name:Choking Miasma\nManaCost:1 B B\nTypes:Sorcery\nK:Kicker:G\nA:SP$ PutCounter | Choices$ Creature.YouCtrl | ChoiceTitle$ Choose a creature you control | CounterType$ P1P1 | Condition$ Kicked | CounterNum$ 1 | SubAbility$ DBPumpAll | SpellDescription$ If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2\nDeckHas:Ability$Counters\nDeckHints:Color$Green\nOracle:Kicker {G} (You may pay an additional {G} as you cast this spell.)\nIf this spell was kicked, put a +1/+1 counter on a creature you control.\nAll creatures get -2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Mazzy, Truesword Paladin", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Knight", "oracle_text": "Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.\nWhenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.", "power": "3", "toughness": "4"}
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Name:Mazzy, Truesword Paladin\nManaCost:1 R G W\nTypes:Legendary Creature Halfling Knight\nPT:3/4\nT:Mode$ Attacks | ValidCard$ Creature.enchanted | Attacked$ Player.Opponent | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 2 | KW$ Trample\nT:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Aura.YouCtrl+YouOwn | Execute$ TrigExile | TriggerDescription$ Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | Description$ Until the end of your next turn, you may cast that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Aura\nOracle:Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.\nWhenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mazzy, Truesword Paladin", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Knight", "oracle_text": "Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.\nWhenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.", "power": "3", "toughness": "4"}
### Response: Name:Mazzy, Truesword Paladin\nManaCost:1 R G W\nTypes:Legendary Creature Halfling Knight\nPT:3/4\nT:Mode$ Attacks | ValidCard$ Creature.enchanted | Attacked$ Player.Opponent | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ 2 | KW$ Trample\nT:Mode$ ChangesZone | TriggerZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Aura.YouCtrl+YouOwn | Execute$ TrigExile | TriggerDescription$ Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | Affected$ Card.nonLand+IsRemembered | AffectedZone$ Exile | EffectZone$ Command | MayPlay$ True | Description$ Until the end of your next turn, you may cast that card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckNeeds:Type$Aura\nOracle:Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.\nWhenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
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Create the Forge script for this magic card
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{"name": "Weaver of Currents", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Naga Druid", "oracle_text": "{T}: Add {C}{C}.", "power": "2", "toughness": "2"}
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Name:Weaver of Currents\nManaCost:1 G U\nTypes:Creature Naga Druid\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nDeckHas:Ability$Mana.Colorless\nOracle:{T}: Add {C}{C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Weaver of Currents", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Naga Druid", "oracle_text": "{T}: Add {C}{C}.", "power": "2", "toughness": "2"}
### Response: Name:Weaver of Currents\nManaCost:1 G U\nTypes:Creature Naga Druid\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nDeckHas:Ability$Mana.Colorless\nOracle:{T}: Add {C}{C}.
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Create the Forge script for this magic card
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{"name": "Fallaji Archaeologist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)", "power": "0", "toughness": "3"}
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Name:Fallaji Archaeologist\nManaCost:1 U\nTypes:Creature Human Scout\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | Imprint$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Card.nonCreature+nonLand+YouOwn+IsImprinted | RememberChanged$ True | Hidden$ True | Optional$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionNotPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nDeckHas:Ability$Mill|Counters\nDeckHints:Ability$Graveyard\nOracle:When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fallaji Archaeologist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)", "power": "0", "toughness": "3"}
### Response: Name:Fallaji Archaeologist\nManaCost:1 U\nTypes:Creature Human Scout\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on CARDNAME. (To mill a card, put the top card of your library into your graveyard.)\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ You | Imprint$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Card.nonCreature+nonLand+YouOwn+IsImprinted | RememberChanged$ True | Hidden$ True | Optional$ True | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | ConditionDefined$ Remembered | ConditionNotPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nDeckHas:Ability$Mill|Counters\nDeckHints:Ability$Graveyard\nOracle:When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Snow-Covered Swamp", "mana_cost": "", "type_line": "Basic Snow Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)"}
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Name:Snow-Covered Swamp\nManaCost:no cost\nTypes:Basic Snow Land Swamp\nOracle:({T}: Add {B}.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Snow-Covered Swamp", "mana_cost": "", "type_line": "Basic Snow Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)"}
### Response: Name:Snow-Covered Swamp\nManaCost:no cost\nTypes:Basic Snow Land Swamp\nOracle:({T}: Add {B}.)
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Create the Forge script for this magic card
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{"name": "Eriette's Tempting Apple", "mana_cost": "{4}", "type_line": "Legendary Artifact \u2014 Food", "oracle_text": "When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life."}
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Name:Eriette's Tempting Apple\nManaCost:4\nTypes:Legendary Artifact Food\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target Creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nA:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nA:AB$ LoseLife | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Opponent | LifeAmount$ 3 | SpellDescription$ Target opponent loses 3 life.\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eriette's Tempting Apple", "mana_cost": "{4}", "type_line": "Legendary Artifact \u2014 Food", "oracle_text": "When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life."}
### Response: Name:Eriette's Tempting Apple\nManaCost:4\nTypes:Legendary Artifact Food\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target Creature | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nA:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nA:AB$ LoseLife | Cost$ 2 T Sac<1/CARDNAME> | ValidTgts$ Opponent | LifeAmount$ 3 | SpellDescription$ Target opponent loses 3 life.\nDeckHas:Ability$Sacrifice|LifeGain\nOracle:When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.\n{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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