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Create the Forge script for this magic card
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{"name": "Ranger's Guile", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"}
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Name:Ranger's Guile\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | NumDef$ +1 | KW$ Hexproof | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn.\nOracle:Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ranger's Guile", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"}
### Response: Name:Ranger's Guile\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | NumDef$ +1 | KW$ Hexproof | SpellDescription$ Target creature you control gets +1/+1 and gains hexproof until end of turn.\nOracle:Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Create the Forge script for this magic card
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{"name": "As Luck Would Have It", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Hexproof\nWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)"}
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Name:As Luck Would Have It\nManaCost:G\nTypes:Enchantment\nK:Hexproof\nT:Mode$ RolledDie | Execute$ TrigCounters | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ LUCK | CounterNum$ X | SubAbility$ DBWin\nSVar:DBWin:DB$ WinsGame | Defined$ You | ConditionPresent$ Card.Self+counters_GE100_LUCK\nSVar:X:TriggerCount$Result\nOracle:Hexproof\nWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "As Luck Would Have It", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "Hexproof\nWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)"}
### Response: Name:As Luck Would Have It\nManaCost:G\nTypes:Enchantment\nK:Hexproof\nT:Mode$ RolledDie | Execute$ TrigCounters | ValidPlayer$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ LUCK | CounterNum$ X | SubAbility$ DBWin\nSVar:DBWin:DB$ WinsGame | Defined$ You | ConditionPresent$ Card.Self+counters_GE100_LUCK\nSVar:X:TriggerCount$Result\nOracle:Hexproof\nWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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Create the Forge script for this magic card
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{"name": "Hoarding Recluse", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach, deathtouch\nWhen Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.", "power": "2", "toughness": "3"}
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Name:Hoarding Recluse\nManaCost:3 G\nTypes:Creature Spider\nPT:2/3\nK:Reach\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, put up to one other target card from a graveyard on the bottom of its owner's library.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | ValidTgts$ Card.Other | TargetMin$ 0 | TargetMax$ 1\nDeckHas:Ability$Graveyard\nOracle:Reach, deathtouch\nWhen Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hoarding Recluse", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach, deathtouch\nWhen Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.", "power": "2", "toughness": "3"}
### Response: Name:Hoarding Recluse\nManaCost:3 G\nTypes:Creature Spider\nPT:2/3\nK:Reach\nK:Deathtouch\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, put up to one other target card from a graveyard on the bottom of its owner's library.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | ValidTgts$ Card.Other | TargetMin$ 0 | TargetMax$ 1\nDeckHas:Ability$Graveyard\nOracle:Reach, deathtouch\nWhen Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.
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Create the Forge script for this magic card
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{"name": "Glorybringer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nYou may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)", "power": "4", "toughness": "4"}
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Name:Glorybringer\nManaCost:3 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigDealDamage | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.nonDragon+OppCtrl | TgtPrompt$ Select target non-Dragon creature an opponent controls | NumDmg$ 4 | SpellDescription$ When you exert CARDNAME, it deals 4 damage to target non-Dragon creature an opponent controls.\nOracle:Flying, haste\nYou may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glorybringer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste\nYou may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)", "power": "4", "toughness": "4"}
### Response: Name:Glorybringer\nManaCost:3 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigDealDamage | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.nonDragon+OppCtrl | TgtPrompt$ Select target non-Dragon creature an opponent controls | NumDmg$ 4 | SpellDescription$ When you exert CARDNAME, it deals 4 damage to target non-Dragon creature an opponent controls.\nOracle:Flying, haste\nYou may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
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Create the Forge script for this magic card
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{"name": "Pilgrim of the Fires", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "First strike, trample", "power": "6", "toughness": "4"}
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Name:Pilgrim of the Fires\nManaCost:7\nTypes:Artifact Creature Golem\nPT:6/4\nK:First Strike\nK:Trample\nOracle:First strike, trample
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pilgrim of the Fires", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "First strike, trample", "power": "6", "toughness": "4"}
### Response: Name:Pilgrim of the Fires\nManaCost:7\nTypes:Artifact Creature Golem\nPT:6/4\nK:First Strike\nK:Trample\nOracle:First strike, trample
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Create the Forge script for this magic card
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{"name": "Cosmium Blast", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Cosmium Blast deals 4 damage to target attacking or blocking creature."}
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Name:Cosmium Blast\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.\nOracle:Cosmium Blast deals 4 damage to target attacking or blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cosmium Blast", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Cosmium Blast deals 4 damage to target attacking or blocking creature."}
### Response: Name:Cosmium Blast\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target attacking or blocking creature.\nOracle:Cosmium Blast deals 4 damage to target attacking or blocking creature.
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Create the Forge script for this magic card
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{"name": "Calcite Snapper", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.", "power": "1", "toughness": "4"}
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Name:Calcite Snapper\nManaCost:1 U U\nTypes:Creature Turtle\nPT:1/4\nK:Shroud\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Landfall β Whenever a land enters the battlefield under your control, you may switch CARDNAME power and toughness until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME's power and toughness are switched\nAI:RemoveDeck:All\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nLandfall β Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Calcite Snapper", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Turtle", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.", "power": "1", "toughness": "4"}
### Response: Name:Calcite Snapper\nManaCost:1 U U\nTypes:Creature Turtle\nPT:1/4\nK:Shroud\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Landfall β Whenever a land enters the battlefield under your control, you may switch CARDNAME power and toughness until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME's power and toughness are switched\nAI:RemoveDeck:All\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nLandfall β Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
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Create the Forge script for this magic card
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{"name": "Jeweled Spirit", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nSacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.", "power": "3", "toughness": "3"}
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Name:Jeweled Spirit\nManaCost:3 W W\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nA:AB$ Protection | Cost$ Sac<2/Land> | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ CARDNAME gains protection from artifacts or from the color of your choice until end of turn.\nAI:RemoveDeck:All\nOracle:Flying\nSacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jeweled Spirit", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nSacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Jeweled Spirit\nManaCost:3 W W\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nA:AB$ Protection | Cost$ Sac<2/Land> | Gains$ Choice | Choices$ AnyColor,Artifact | SpellDescription$ CARDNAME gains protection from artifacts or from the color of your choice until end of turn.\nAI:RemoveDeck:All\nOracle:Flying\nSacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Ravenous Lindwurm", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Ravenous Lindwurm enters the battlefield, you gain 4 life.", "power": "6", "toughness": "6"}
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Name:Ravenous Lindwurm\nManaCost:4 G G\nTypes:Creature Wurm\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nDeckHas:Ability$LifeGain\nOracle:When Ravenous Lindwurm enters the battlefield, you gain 4 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ravenous Lindwurm", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Ravenous Lindwurm enters the battlefield, you gain 4 life.", "power": "6", "toughness": "6"}
### Response: Name:Ravenous Lindwurm\nManaCost:4 G G\nTypes:Creature Wurm\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nDeckHas:Ability$LifeGain\nOracle:When Ravenous Lindwurm enters the battlefield, you gain 4 life.
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Create the Forge script for this magic card
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{"name": "Diplomatic Immunity", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nShroud (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creature has shroud."}
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Name:Diplomatic Immunity\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted creature has shroud.\nK:Shroud\nOracle:Enchant creature\nShroud (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creature has shroud.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Diplomatic Immunity", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nShroud (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creature has shroud."}
### Response: Name:Diplomatic Immunity\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted creature has shroud.\nK:Shroud\nOracle:Enchant creature\nShroud (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creature has shroud.
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Create the Forge script for this magic card
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{"name": "Splatter Thug", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "First strike\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
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Name:Splatter Thug\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/2\nK:First Strike\nK:Unleash\nOracle:First strike\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Splatter Thug", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "First strike\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
### Response: Name:Splatter Thug\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/2\nK:First Strike\nK:Unleash\nOracle:First strike\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Eladamri", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead."}
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Name:Eladamri\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+15\nA:AB$ Effect | ActivationZone$ Command | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature to redirect damage from | ReplacementEffects$ RedirectDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | Duration$ Permanent | SpellDescription$ The next 1 damage that would be dealt to target creature you control is dealt to you instead.\nSVar:RedirectDamage:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ RedirectDmg | DamageTarget$ You | Description$ The next 1 damage that would be dealt to target creature you control is dealt to you instead.\nSVar:RedirectDmg:DB$ ReplaceSplitDamage | DamageTarget$ You\nAI:RemoveDeck:All\nOracle:Hand -1, life +15\n{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eladamri", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead."}
### Response: Name:Eladamri\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+15\nA:AB$ Effect | ActivationZone$ Command | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature to redirect damage from | ReplacementEffects$ RedirectDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | Duration$ Permanent | SpellDescription$ The next 1 damage that would be dealt to target creature you control is dealt to you instead.\nSVar:RedirectDamage:Event$ DamageDone | ValidTarget$ Creature.IsRemembered | ReplaceWith$ RedirectDmg | DamageTarget$ You | Description$ The next 1 damage that would be dealt to target creature you control is dealt to you instead.\nSVar:RedirectDmg:DB$ ReplaceSplitDamage | DamageTarget$ You\nAI:RemoveDeck:All\nOracle:Hand -1, life +15\n{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
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Create the Forge script for this magic card
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{"name": "Witch's Cottage", "mana_cost": "", "type_line": "Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)\nWitch's Cottage enters the battlefield tapped unless you control three or more other Swamps.\nWhen Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library."}
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Name:Witch's Cottage\nManaCost:no cost\nTypes:Land Swamp\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control three or more other Swamps.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Swamp.YouCtrl+Other | ConditionCompare$ LT3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+untapped | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.\nSVar:TrigChange:DB$ ChangeZone | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Library\nDeckNeeds:Color$Black\nOracle:({T}: Add {B}.)\nWitch's Cottage enters the battlefield tapped unless you control three or more other Swamps.\nWhen Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Witch's Cottage", "mana_cost": "", "type_line": "Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)\nWitch's Cottage enters the battlefield tapped unless you control three or more other Swamps.\nWhen Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library."}
### Response: Name:Witch's Cottage\nManaCost:no cost\nTypes:Land Swamp\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control three or more other Swamps.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Swamp.YouCtrl+Other | ConditionCompare$ LT3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+untapped | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.\nSVar:TrigChange:DB$ ChangeZone | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Library\nDeckNeeds:Color$Black\nOracle:({T}: Add {B}.)\nWitch's Cottage enters the battlefield tapped unless you control three or more other Swamps.\nWhen Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
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Create the Forge script for this magic card
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{"name": "Trespasser il-Vec", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)", "power": "3", "toughness": "1"}
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Name:Trespasser il-Vec\nManaCost:2 B\nTypes:Creature Human Rogue\nPT:3/1\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Shadow | SpellDescription$ CARDNAME gains shadow until end of turn.\nOracle:Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trespasser il-Vec", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)", "power": "3", "toughness": "1"}
### Response: Name:Trespasser il-Vec\nManaCost:2 B\nTypes:Creature Human Rogue\nPT:3/1\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | KW$ Shadow | SpellDescription$ CARDNAME gains shadow until end of turn.\nOracle:Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Create the Forge script for this magic card
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{"name": "Dimir Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {B}.\n{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn."}
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Name:Dimir Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nA:AB$ Animate | Cost$ U B | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Horror | RemoveCreatureTypes$ True | Colors$ Blue,Black | SubAbility$ DBUnblockable | SpellDescription$ CARDNAME becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.\nSVar:DBUnblockable:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ Self | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nAI:RemoveDeck:Random\nDeckHas:Type$Horror\nDeckNeeds:Color$Blue|Black\nOracle:{T}: Add {U} or {B}.\n{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dimir Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {B}.\n{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn."}
### Response: Name:Dimir Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nA:AB$ Animate | Cost$ U B | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Horror | RemoveCreatureTypes$ True | Colors$ Blue,Black | SubAbility$ DBUnblockable | SpellDescription$ CARDNAME becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.\nSVar:DBUnblockable:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ Self | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nAI:RemoveDeck:Random\nDeckHas:Type$Horror\nDeckNeeds:Color$Blue|Black\nOracle:{T}: Add {U} or {B}.\n{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Profane Memento", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life."}
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Name:Profane Memento\nManaCost:1\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Profane Memento", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life."}
### Response: Name:Profane Memento\nManaCost:1\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature.nonToken+OppOwn | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Transmogrify", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library."}
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Name:Transmogrify\nManaCost:3 R\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 R | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | NoRegen$ True | ValidTgts$ Creature | RememberLKI$ True | TgtPrompt$ Select target creature | SubAbility$ DBDig | SpellDescription$ Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.\nSVar:DBDig:DB$ DigUntil | Defined$ RememberedController | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True\nOracle:Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Transmogrify", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library."}
### Response: Name:Transmogrify\nManaCost:3 R\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 R | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | NoRegen$ True | ValidTgts$ Creature | RememberLKI$ True | TgtPrompt$ Select target creature | SubAbility$ DBDig | SpellDescription$ Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.\nSVar:DBDig:DB$ DigUntil | Defined$ RememberedController | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True\nOracle:Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Create the Forge script for this magic card
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{"name": "Powerstone Engineer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")", "power": "2", "toughness": "1"}
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Name:Powerstone Engineer\nManaCost:1 W\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nSVar:SacMe:2\nDeckHas:Ability$Token & Type$Artifact\nOracle:When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Powerstone Engineer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")", "power": "2", "toughness": "1"}
### Response: Name:Powerstone Engineer\nManaCost:1 W\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nSVar:TrigToken:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone\nSVar:SacMe:2\nDeckHas:Ability$Token & Type$Artifact\nOracle:When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
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Create the Forge script for this magic card
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{"name": "Desolation Giant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nWhen Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.", "power": "3", "toughness": "3"}
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Name:Desolation Giant\nManaCost:2 R R\nTypes:Creature Giant\nPT:3/3\nK:Kicker:W W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Creature.StrictlyOther+YouCtrl | ConditionDefined$ Self | ConditionPresent$ Card.!kicked | SubAbility$ TrigKicker\nSVar:TrigKicker:DB$ DestroyAll | ValidCards$ Creature.StrictlyOther | Condition$ Kicked\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nWhen Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desolation Giant", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nWhen Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.", "power": "3", "toughness": "3"}
### Response: Name:Desolation Giant\nManaCost:2 R R\nTypes:Creature Giant\nPT:3/3\nK:Kicker:W W\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Creature.StrictlyOther+YouCtrl | ConditionDefined$ Self | ConditionPresent$ Card.!kicked | SubAbility$ TrigKicker\nSVar:TrigKicker:DB$ DestroyAll | ValidCards$ Creature.StrictlyOther | Condition$ Kicked\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)\nWhen Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
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Create the Forge script for this magic card
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{"name": "Dizzy Spell", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"}
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Name:Dizzy Spell\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-0 until end of turn.\nK:Transmute:1 U U\n#TODO: The AI doesn't seem to use transmute, but otherwise uses this card just fine. Maybe need to improve the Transmute part before removing RemoveDeck.\nAI:RemoveDeck:All\nOracle:Target creature gets -3/-0 until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dizzy Spell", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)"}
### Response: Name:Dizzy Spell\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-0 until end of turn.\nK:Transmute:1 U U\n#TODO: The AI doesn't seem to use transmute, but otherwise uses this card just fine. Maybe need to improve the Transmute part before removing RemoveDeck.\nAI:RemoveDeck:All\nOracle:Target creature gets -3/-0 until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Nahiri, Heir of the Ancients", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.\n\u22122: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n\u22123: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.", "loyalty": "4"}
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Name:Nahiri, Heir of the Ancients\nManaCost:2 R W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:4\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ w_1_1_kor_soldier | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\nSVar:DBAttach:DB$ Attach | Optional$ True | Choices$ Equipment.YouCtrl | ChoiceTitle$ Choose an Equipment you control | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Dig | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Warrior,Card.Equipment | RestRandomOrder$ True | SpellDescription$ Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nA:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature or planeswalker equal to twice the number of Equipment you control.\nSVar:X:Count$Valid Equipment.YouCtrl/Twice\nDeckNeeds:Type$Equipment\nDeckHints:Type$Warrior\nDeckHas:Ability$Token\nOracle:[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.\n[-2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nahiri, Heir of the Ancients", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.\n\u22122: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n\u22123: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.", "loyalty": "4"}
### Response: Name:Nahiri, Heir of the Ancients\nManaCost:2 R W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:4\nA:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ w_1_1_kor_soldier | RememberTokens$ True | SubAbility$ DBAttach | SpellDescription$ Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.\nSVar:DBAttach:DB$ Attach | Optional$ True | Choices$ Equipment.YouCtrl | ChoiceTitle$ Choose an Equipment you control | Defined$ Remembered | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Dig | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | DigNum$ 6 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Warrior,Card.Equipment | RestRandomOrder$ True | SpellDescription$ Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nA:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature or planeswalker equal to twice the number of Equipment you control.\nSVar:X:Count$Valid Equipment.YouCtrl/Twice\nDeckNeeds:Type$Equipment\nDeckHints:Type$Warrior\nDeckHas:Ability$Token\nOracle:[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.\n[-2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\n[-3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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Create the Forge script for this magic card
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{"name": "Steeple Roc", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, first strike", "power": "3", "toughness": "1"}
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Name:Steeple Roc\nManaCost:4 W\nTypes:Creature Bird\nPT:3/1\nK:Flying\nK:First Strike\nOracle:Flying, first strike
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Steeple Roc", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, first strike", "power": "3", "toughness": "1"}
### Response: Name:Steeple Roc\nManaCost:4 W\nTypes:Creature Bird\nPT:3/1\nK:Flying\nK:First Strike\nOracle:Flying, first strike
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Create the Forge script for this magic card
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{"name": "Necromantic Selection", "mana_cost": "{4}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection."}
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Name:Necromantic Selection\nManaCost:4 B B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 B B B | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ TrigImprint | SpellDescription$ Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile CARDNAME.\nSVar:TrigImprint:DB$ Pump | ImprintCards$ Remembered | SubAbility$ DBClearRemember | StackDescription$ None\nSVar:DBClearRemember:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | ChangeType$ Creature.nonToken+IsImprinted | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBZombify | SubAbility$ DBCleanup\nSVar:DBZombify:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None\nOracle:Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necromantic Selection", "mana_cost": "{4}{B}{B}{B}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection."}
### Response: Name:Necromantic Selection\nManaCost:4 B B B\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 4 B B B | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ TrigImprint | SpellDescription$ Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile CARDNAME.\nSVar:TrigImprint:DB$ Pump | ImprintCards$ Remembered | SubAbility$ DBClearRemember | StackDescription$ None\nSVar:DBClearRemember:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | ChangeType$ Creature.nonToken+IsImprinted | ChangeNum$ 1 | Hidden$ True | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | AnimateSubAbility$ DBZombify | SubAbility$ DBCleanup\nSVar:DBZombify:DB$ Animate | Defined$ Remembered | Types$ Zombie | Colors$ Black | Duration$ Permanent\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | StackDescription$ None\nOracle:Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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Create the Forge script for this magic card
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{"name": "Skarrgan Skybreaker", "mana_cost": "{4}{R}{R}{G}", "type_line": "Creature \u2014 Giant Shaman", "oracle_text": "Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\n{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.", "power": "3", "toughness": "3"}
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Name:Skarrgan Skybreaker\nManaCost:4 R R G\nTypes:Creature Giant Shaman\nPT:3/3\nK:Bloodthirst:3\nA:AB$ DealDamage | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals damage equal to its power to any target.\nSVar:X:Sacrificed$CardPower\nOracle:Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\n{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skarrgan Skybreaker", "mana_cost": "{4}{R}{R}{G}", "type_line": "Creature \u2014 Giant Shaman", "oracle_text": "Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\n{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.", "power": "3", "toughness": "3"}
### Response: Name:Skarrgan Skybreaker\nManaCost:4 R R G\nTypes:Creature Giant Shaman\nPT:3/3\nK:Bloodthirst:3\nA:AB$ DealDamage | Cost$ 1 Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ X | SpellDescription$ It deals damage equal to its power to any target.\nSVar:X:Sacrificed$CardPower\nOracle:Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)\n{1}, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
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Create the Forge script for this magic card
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{"name": "Titania's Command", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Exile target player's graveyard. You gain 1 life for each card exiled this way.\n\u2022 Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\n\u2022 Create two 2/2 green Bear creature tokens.\n\u2022 Put two +1/+1 counters on each creature you control."}
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Name:Titania's Command\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBExileAll,DBSearch,DBToken,DBCounter | CharmNum$ 2\nSVar:DBExileAll:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True | SubAbility$ DBGainLife | SpellDescription$ Exile target player's graveyard. You gain 1 life for each card exiled this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup | StackDescription$ You gain 1 life for each card exiled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 2 | Tapped$ True | SpellDescription$ Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nSVar:DBToken:DB$ Token | TokenScript$ g_2_2_bear | TokenAmount$ 2 | SpellDescription$ Create two 2/2 green Bear creature tokens.\nSVar:DBCounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each creature you control.\nSVar:X:Remembered$Amount\nDeckHas:Ability$Token|Counter|LifeGain & Type$Bear\nOracle:Choose two β\nβ’ Exile target player's graveyard. You gain 1 life for each card exiled this way.\nβ’ Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nβ’ Create two 2/2 green Bear creature tokens.\nβ’ Put two +1/+1 counters on each creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Titania's Command", "mana_cost": "{4}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Exile target player's graveyard. You gain 1 life for each card exiled this way.\n\u2022 Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\n\u2022 Create two 2/2 green Bear creature tokens.\n\u2022 Put two +1/+1 counters on each creature you control."}
### Response: Name:Titania's Command\nManaCost:4 G G\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBExileAll,DBSearch,DBToken,DBCounter | CharmNum$ 2\nSVar:DBExileAll:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True | SubAbility$ DBGainLife | SpellDescription$ Exile target player's graveyard. You gain 1 life for each card exiled this way.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup | StackDescription$ You gain 1 life for each card exiled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 2 | Tapped$ True | SpellDescription$ Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nSVar:DBToken:DB$ Token | TokenScript$ g_2_2_bear | TokenAmount$ 2 | SpellDescription$ Create two 2/2 green Bear creature tokens.\nSVar:DBCounter:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on each creature you control.\nSVar:X:Remembered$Amount\nDeckHas:Ability$Token|Counter|LifeGain & Type$Bear\nOracle:Choose two β\nβ’ Exile target player's graveyard. You gain 1 life for each card exiled this way.\nβ’ Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.\nβ’ Create two 2/2 green Bear creature tokens.\nβ’ Put two +1/+1 counters on each creature you control.
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Create the Forge script for this magic card
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{"name": "Wild Might", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}."}
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Name:Wild Might\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBPump | SpellDescription$ Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +4 | NumDef$ +4 | UnlessCost$ 2 | UnlessPayer$ Player\nOracle:Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild Might", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}."}
### Response: Name:Wild Might\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | SubAbility$ DBPump | SpellDescription$ Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | NumAtt$ +4 | NumDef$ +4 | UnlessCost$ 2 | UnlessPayer$ Player\nOracle:Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
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Create the Forge script for this magic card
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{"name": "Aspect of Gorgon", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)"}
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Name:Aspect of Gorgon\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | AddKeyword$ Deathtouch | Description$ Enchanted creature gets +1/+3 and has deathtouch.\nOracle:Enchant creature\nEnchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aspect of Gorgon", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)"}
### Response: Name:Aspect of Gorgon\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | AddKeyword$ Deathtouch | Description$ Enchanted creature gets +1/+3 and has deathtouch.\nOracle:Enchant creature\nEnchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Krark-Clan Ironworks", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Sacrifice an artifact: Add {C}{C}."}
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Name:Krark-Clan Ironworks\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ Sac<1/Artifact> | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nAI:RemoveDeck:All\nOracle:Sacrifice an artifact: Add {C}{C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Krark-Clan Ironworks", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Sacrifice an artifact: Add {C}{C}."}
### Response: Name:Krark-Clan Ironworks\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ Sac<1/Artifact> | Produced$ C | Amount$ 2 | SpellDescription$ Add {C}{C}.\nAI:RemoveDeck:All\nOracle:Sacrifice an artifact: Add {C}{C}.
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Create the Forge script for this magic card
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{"name": "Nicol Bolas", "mana_cost": "{2}{U}{U}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying\nAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.\nWhenever Nicol Bolas deals damage to an opponent, that player discards their hand.", "power": "7", "toughness": "7"}
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Name:Nicol Bolas\nManaCost:2 U U B B R R\nTypes:Legendary Creature Elder Dragon\nPT:7/7\nK:Flying\nK:UpkeepCost:U B R\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, that player discards their hand.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | Mode$ Hand\nDeckHas:Ability$Discard\nDeckHints:Type$Bolas\nOracle:Flying\nAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.\nWhenever Nicol Bolas deals damage to an opponent, that player discards their hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nicol Bolas", "mana_cost": "{2}{U}{U}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying\nAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.\nWhenever Nicol Bolas deals damage to an opponent, that player discards their hand.", "power": "7", "toughness": "7"}
### Response: Name:Nicol Bolas\nManaCost:2 U U B B R R\nTypes:Legendary Creature Elder Dragon\nPT:7/7\nK:Flying\nK:UpkeepCost:U B R\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, that player discards their hand.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredTarget | Mode$ Hand\nDeckHas:Ability$Discard\nDeckHints:Type$Bolas\nOracle:Flying\nAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.\nWhenever Nicol Bolas deals damage to an opponent, that player discards their hand.
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Create the Forge script for this magic card
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{"name": "Voice of All", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAs Voice of All enters the battlefield, choose a color.\nVoice of All has protection from the chosen color.", "power": "2", "toughness": "2"}
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Name:Voice of All\nManaCost:2 W W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ CARDNAME has protection from the chosen color.\nOracle:Flying\nAs Voice of All enters the battlefield, choose a color.\nVoice of All has protection from the chosen color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Voice of All", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nAs Voice of All enters the battlefield, choose a color.\nVoice of All has protection from the chosen color.", "power": "2", "toughness": "2"}
### Response: Name:Voice of All\nManaCost:2 W W\nTypes:Creature Angel\nPT:2/2\nK:Flying\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ CARDNAME has protection from the chosen color.\nOracle:Flying\nAs Voice of All enters the battlefield, choose a color.\nVoice of All has protection from the chosen color.
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Create the Forge script for this magic card
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{"name": "Defend the Campus", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures you control get +1/+1 until end of turn.\n\u2022 Destroy target creature with power 4 or greater."}
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Name:Defend the Campus\nManaCost:3 W\nTypes:Instant\nA:SP$ Charm | Cost$ 3 W | Choices$ DBPump,DBDestroy\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nOracle:Choose one β\nβ’ Creatures you control get +1/+1 until end of turn.\nβ’ Destroy target creature with power 4 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Defend the Campus", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Creatures you control get +1/+1 until end of turn.\n\u2022 Destroy target creature with power 4 or greater."}
### Response: Name:Defend the Campus\nManaCost:3 W\nTypes:Instant\nA:SP$ Charm | Cost$ 3 W | Choices$ DBPump,DBDestroy\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nOracle:Choose one β\nβ’ Creatures you control get +1/+1 until end of turn.\nβ’ Destroy target creature with power 4 or greater.
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Create the Forge script for this magic card
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{"name": "Darkwater Egg", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card."}
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Name:Darkwater Egg\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ U B | SubAbility$ DBDraw | SpellDescription$ Add {U}{B}. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Darkwater Egg", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card."}
### Response: Name:Darkwater Egg\nManaCost:1\nTypes:Artifact\nA:AB$ Mana | Cost$ 2 T Sac<1/CARDNAME> | Produced$ U B | SubAbility$ DBDraw | SpellDescription$ Add {U}{B}. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.
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Create the Forge script for this magic card
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{"name": "Prince Imrahil the Fair", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.", "power": "2", "toughness": "2"}
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Name:Prince Imrahil the Fair\nManaCost:W U\nTypes:Legendary Creature Human Noble\nPT:2/2\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prince Imrahil the Fair", "mana_cost": "{W}{U}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.", "power": "2", "toughness": "2"}
### Response: Name:Prince Imrahil the Fair\nManaCost:W U\nTypes:Legendary Creature Human Noble\nPT:2/2\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Craven Hulk", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant Coward", "oracle_text": "Craven Hulk can't block alone.", "power": "4", "toughness": "4"}
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Name:Craven Hulk\nManaCost:3 R\nTypes:Creature Giant Coward\nPT:4/4\nK:CARDNAME can't block alone.\nOracle:Craven Hulk can't block alone.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Craven Hulk", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Giant Coward", "oracle_text": "Craven Hulk can't block alone.", "power": "4", "toughness": "4"}
### Response: Name:Craven Hulk\nManaCost:3 R\nTypes:Creature Giant Coward\nPT:4/4\nK:CARDNAME can't block alone.\nOracle:Craven Hulk can't block alone.
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Create the Forge script for this magic card
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{"name": "Chittering Skitterling", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Rat", "oracle_text": "Corrupted \u2014 Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.", "power": "1", "toughness": "4"}
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Name:Chittering Skitterling\nManaCost:2 B\nTypes:Creature Phyrexian Rat\nPT:1/4\nA:AB$ Draw | PrecostDesc$ Corrupted β | Cost$ Sac<1/Artifact;Creature/artifact or creature> | ActivationLimit$ 1 | CheckSVar$ X | SVarCompare$ GE3 | SpellDescription$ Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHints:Keyword$Toxic|Infect & Ability$Proliferate\nOracle:Corrupted β Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chittering Skitterling", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Rat", "oracle_text": "Corrupted \u2014 Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.", "power": "1", "toughness": "4"}
### Response: Name:Chittering Skitterling\nManaCost:2 B\nTypes:Creature Phyrexian Rat\nPT:1/4\nA:AB$ Draw | PrecostDesc$ Corrupted β | Cost$ Sac<1/Artifact;Creature/artifact or creature> | ActivationLimit$ 1 | CheckSVar$ X | SVarCompare$ GE3 | SpellDescription$ Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckHints:Keyword$Toxic|Infect & Ability$Proliferate\nOracle:Corrupted β Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Create the Forge script for this magic card
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{"name": "Moorland Inquisitor", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)", "power": "2", "toughness": "2"}
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Name:Moorland Inquisitor\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ 2 W | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nOracle:{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moorland Inquisitor", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)", "power": "2", "toughness": "2"}
### Response: Name:Moorland Inquisitor\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ 2 W | Defined$ Self | KW$ First Strike | SpellDescription$ CARDNAME gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nOracle:{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Create the Forge script for this magic card
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{"name": "Feral Animist", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.", "power": "2", "toughness": "1"}
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Name:Feral Animist\nManaCost:1 R G\nTypes:Creature Goblin Shaman\nPT:2/1\nA:AB$ Pump | Cost$ 3 | Defined$ Self | NumAtt$ +X | SpellDescription$ CARDNAME gets +X/+0 until end of turn, where X is its power.\nSVar:X:Count$CardPower\nOracle:{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Feral Animist", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.", "power": "2", "toughness": "1"}
### Response: Name:Feral Animist\nManaCost:1 R G\nTypes:Creature Goblin Shaman\nPT:2/1\nA:AB$ Pump | Cost$ 3 | Defined$ Self | NumAtt$ +X | SpellDescription$ CARDNAME gets +X/+0 until end of turn, where X is its power.\nSVar:X:Count$CardPower\nOracle:{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
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Create the Forge script for this magic card
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{"name": "Alms", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn."}
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Name:Alms\nManaCost:W\nTypes:Enchantment\nA:AB$ PreventDamage | Cost$ 1 ExileFromGrave<1/Card.TopGraveyard> | ValidTgts$ Creature | Amount$ 1 | TgtPrompt$ Select target creature | CostDesc$ {1}, Exile the top card of your graveyard: | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature this turn.\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alms", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn."}
### Response: Name:Alms\nManaCost:W\nTypes:Enchantment\nA:AB$ PreventDamage | Cost$ 1 ExileFromGrave<1/Card.TopGraveyard> | ValidTgts$ Creature | Amount$ 1 | TgtPrompt$ Select target creature | CostDesc$ {1}, Exile the top card of your graveyard: | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature this turn.\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
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Create the Forge script for this magic card
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{"name": "Trumpeting Armodon", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.", "power": "3", "toughness": "3"}
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Name:Trumpeting Armodon\nManaCost:3 G\nTypes:Creature Elephant\nPT:3/3\nA:AB$ MustBlock | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature blocks CARDNAME this turn if able.\nOracle:{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trumpeting Armodon", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elephant", "oracle_text": "{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.", "power": "3", "toughness": "3"}
### Response: Name:Trumpeting Armodon\nManaCost:3 G\nTypes:Creature Elephant\nPT:3/3\nA:AB$ MustBlock | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature blocks CARDNAME this turn if able.\nOracle:{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
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Create the Forge script for this magic card
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{"name": "The Peregrine Dynamo", "mana_cost": "{3}", "type_line": "Legendary Artifact Creature \u2014 Construct", "oracle_text": "Haste\n{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)", "power": "1", "toughness": "5"}
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Name:The Peregrine Dynamo\nManaCost:3\nTypes:Legendary Artifact Creature Construct\nPT:1/5\nK:Haste\nA:AB$ CopySpellAbility | Cost$ 1 T | TargetType$ Activated.YouCtrl,Triggered.YouCtrl | ValidTgts$ Card.Legendary+Other+IsNotCommander+YouCtrl | TgtPrompt$ Choose target triggered ability you control | MayChooseTarget$ True | SpellDescription$ Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy.\nSVar:BuffedBy:Legendary\nDeckNeeds:Type$Legendary\nOracle:Haste\n{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Peregrine Dynamo", "mana_cost": "{3}", "type_line": "Legendary Artifact Creature \u2014 Construct", "oracle_text": "Haste\n{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)", "power": "1", "toughness": "5"}
### Response: Name:The Peregrine Dynamo\nManaCost:3\nTypes:Legendary Artifact Creature Construct\nPT:1/5\nK:Haste\nA:AB$ CopySpellAbility | Cost$ 1 T | TargetType$ Activated.YouCtrl,Triggered.YouCtrl | ValidTgts$ Card.Legendary+Other+IsNotCommander+YouCtrl | TgtPrompt$ Choose target triggered ability you control | MayChooseTarget$ True | SpellDescription$ Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy.\nSVar:BuffedBy:Legendary\nDeckNeeds:Type$Legendary\nOracle:Haste\n{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Create the Forge script for this magic card
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{"name": "Lumbering Falls", "mana_cost": "", "type_line": "Land", "oracle_text": "Lumbering Falls enters the battlefield tapped.\n{T}: Add {G} or {U}.\n{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land."}
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Name:Lumbering Falls\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nA:AB$ Animate | Cost$ 2 G U | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Colors$ Green,Blue | Keywords$ Hexproof | SpellDescription$ CARDNAME becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.\nOracle:Lumbering Falls enters the battlefield tapped.\n{T}: Add {G} or {U}.\n{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lumbering Falls", "mana_cost": "", "type_line": "Land", "oracle_text": "Lumbering Falls enters the battlefield tapped.\n{T}: Add {G} or {U}.\n{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land."}
### Response: Name:Lumbering Falls\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G U | SpellDescription$ Add {G} or {U}.\nA:AB$ Animate | Cost$ 2 G U | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Colors$ Green,Blue | Keywords$ Hexproof | SpellDescription$ CARDNAME becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.\nOracle:Lumbering Falls enters the battlefield tapped.\n{T}: Add {G} or {U}.\n{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Create the Forge script for this magic card
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{"name": "A-Vampire Scrivener", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Warlock", "oracle_text": "Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.", "power": "2", "toughness": "2"}
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Name:A-Vampire Scrivener\nManaCost:3 B\nTypes:Creature Vampire Warlock\nPT:2/2\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life during your turn, put a +1/+1 counter on CARDNAME.\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you lose life during your turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Vampire Scrivener", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Vampire Warlock", "oracle_text": "Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.", "power": "2", "toughness": "2"}
### Response: Name:A-Vampire Scrivener\nManaCost:3 B\nTypes:Creature Vampire Warlock\nPT:2/2\nK:Flying\nT:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you gain life during your turn, put a +1/+1 counter on CARDNAME.\nT:Mode$ LifeLost | ValidPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever you lose life during your turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.\nWhenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
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Create the Forge script for this magic card
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{"name": "Akroan Sergeant", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "2", "toughness": "2"}
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Name:Akroan Sergeant\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:2/2\nK:First Strike\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akroan Sergeant", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike (This creature deals combat damage before creatures without first strike.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)", "power": "2", "toughness": "2"}
### Response: Name:Akroan Sergeant\nManaCost:2 R\nTypes:Creature Human Soldier\nPT:2/2\nK:First Strike\nK:Renown:1\nDeckHas:Ability$Counters\nOracle:First strike (This creature deals combat damage before creatures without first strike.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Create the Forge script for this magic card
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{"name": "Said"}
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Name:Said\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | SpellDescription$ Return target instant or sorcery card from your graveyard to your hand.\nAlternateMode:Split\nOracle:Return target instant or sorcery card from your graveyard to your hand.\n\nALTERNATE\n\nName:Done\nManaCost:3 U\nTypes:Instant\nA:SP$ Tap | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose up to two target creatures | ValidTgts$ Creature | SubAbility$ TrigPump | StackDescription$ SpellDescription | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | StackDescription$ None\nOracle:Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Said"}
### Response: Name:Said\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouCtrl,Sorcery.YouCtrl | SpellDescription$ Return target instant or sorcery card from your graveyard to your hand.\nAlternateMode:Split\nOracle:Return target instant or sorcery card from your graveyard to your hand.\n\nALTERNATE\n\nName:Done\nManaCost:3 U\nTypes:Instant\nA:SP$ Tap | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose up to two target creatures | ValidTgts$ Creature | SubAbility$ TrigPump | StackDescription$ SpellDescription | SpellDescription$ Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | StackDescription$ None\nOracle:Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Animar, Soul of Elements", "mana_cost": "{G}{U}{R}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Protection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.", "power": "1", "toughness": "1"}
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Name:Animar, Soul of Elements\nManaCost:G U R\nTypes:Legendary Creature Elemental\nPT:1/1\nK:Protection from white\nK:Protection from black\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ X | Description$ Creature spells you cast cost {1} less to cast for each +1/+1 counter on NICKNAME.\nSVar:X:Count$CardCounters.P1P1\nSVar:BuffedBy:Creature\nOracle:Protection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Animar, Soul of Elements", "mana_cost": "{G}{U}{R}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Protection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.", "power": "1", "toughness": "1"}
### Response: Name:Animar, Soul of Elements\nManaCost:G U R\nTypes:Legendary Creature Elemental\nPT:1/1\nK:Protection from white\nK:Protection from black\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Creature | Type$ Spell | Activator$ You | Amount$ X | Description$ Creature spells you cast cost {1} less to cast for each +1/+1 counter on NICKNAME.\nSVar:X:Count$CardCounters.P1P1\nSVar:BuffedBy:Creature\nOracle:Protection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
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Create the Forge script for this magic card
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{"name": "Wild Evocation", "mana_cost": "{5}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able."}
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Name:Wild Evocation\nManaCost:5 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigEvoke | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.\nSVar:TrigEvoke:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ TriggeredPlayer | SubAbility$ DBEvokeLand\nSVar:DBEvokeLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ValidHand Land.IsRemembered | ForgetChanged$ True | SubAbility$ DBEvokePlay\nSVar:DBEvokePlay:DB$ Play | ValidZone$ Hand | Controller$ TriggeredPlayer | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild Evocation", "mana_cost": "{5}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able."}
### Response: Name:Wild Evocation\nManaCost:5 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigEvoke | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.\nSVar:TrigEvoke:DB$ Reveal | Random$ True | RememberRevealed$ True | Defined$ TriggeredPlayer | SubAbility$ DBEvokeLand\nSVar:DBEvokeLand:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Defined$ ValidHand Land.IsRemembered | ForgetChanged$ True | SubAbility$ DBEvokePlay\nSVar:DBEvokePlay:DB$ Play | ValidZone$ Hand | Controller$ TriggeredPlayer | Defined$ Remembered | ValidSA$ Spell | WithoutManaCost$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Create the Forge script for this magic card
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{"name": "Windstorm Drake", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nOther creatures you control with flying get +1/+0.", "power": "3", "toughness": "3"}
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Name:Windstorm Drake\nManaCost:4 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+Other+YouCtrl | AddPower$ 1 | Description$ Other creatures you control with flying get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther creatures you control with flying get +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Windstorm Drake", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying\nOther creatures you control with flying get +1/+0.", "power": "3", "toughness": "3"}
### Response: Name:Windstorm Drake\nManaCost:4 U\nTypes:Creature Drake\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.withFlying+Other+YouCtrl | AddPower$ 1 | Description$ Other creatures you control with flying get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Flying\nOther creatures you control with flying get +1/+0.
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Create the Forge script for this magic card
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{"name": "Kami of Terrible Secrets", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.", "power": "3", "toughness": "4"}
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Name:Kami of Terrible Secrets\nManaCost:3 B\nTypes:Creature Spirit\nPT:3/4\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Artifact.YouCtrl | IsPresent2$ Enchantment.YouCtrl | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckHints:Type$Artifact|Enchantment\nOracle:When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kami of Terrible Secrets", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.", "power": "3", "toughness": "4"}
### Response: Name:Kami of Terrible Secrets\nManaCost:3 B\nTypes:Creature Spirit\nPT:3/4\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Artifact.YouCtrl | IsPresent2$ Enchantment.YouCtrl | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckHints:Type$Artifact|Enchantment\nOracle:When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Assassin's Trophy", "mana_cost": "{B}{G}", "type_line": "Instant", "oracle_text": "Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle."}
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Name:Assassin's Trophy\nManaCost:B G\nTypes:Instant\nA:SP$ Destroy | Cost$ B G | ValidTgts$ Permanent.OppCtrl | AITgts$ Permanent.nonLand,Land.nonBasic | TgtPrompt$ Select target permanent an opponent controls | SubAbility$ DBChange | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Assassin's Trophy", "mana_cost": "{B}{G}", "type_line": "Instant", "oracle_text": "Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle."}
### Response: Name:Assassin's Trophy\nManaCost:B G\nTypes:Instant\nA:SP$ Destroy | Cost$ B G | ValidTgts$ Permanent.OppCtrl | AITgts$ Permanent.nonLand,Land.nonBasic | TgtPrompt$ Select target permanent an opponent controls | SubAbility$ DBChange | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Godsire", "mana_cost": "{4}{R}{G}{G}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance\n{T}: Create an 8/8 Beast creature token that's red, green, and white.", "power": "8", "toughness": "8"}
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Name:Godsire\nManaCost:4 R G G W\nTypes:Creature Beast\nPT:8/8\nK:Vigilance\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ rgw_8_8_beast | TokenOwner$ You | SpellDescription$ Create an 8/8 Beast creature token that's red, green, and white.\nOracle:Vigilance\n{T}: Create an 8/8 Beast creature token that's red, green, and white.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Godsire", "mana_cost": "{4}{R}{G}{G}{W}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance\n{T}: Create an 8/8 Beast creature token that's red, green, and white.", "power": "8", "toughness": "8"}
### Response: Name:Godsire\nManaCost:4 R G G W\nTypes:Creature Beast\nPT:8/8\nK:Vigilance\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ rgw_8_8_beast | TokenOwner$ You | SpellDescription$ Create an 8/8 Beast creature token that's red, green, and white.\nOracle:Vigilance\n{T}: Create an 8/8 Beast creature token that's red, green, and white.
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Create the Forge script for this magic card
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{"name": "Stormchaser Chimera", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Chimera", "oracle_text": "Flying\n{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "2", "toughness": "3"}
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Name:Stormchaser Chimera\nManaCost:2 U R\nTypes:Creature Chimera\nPT:2/3\nK:Flying\nA:AB$ Scry | Cost$ 2 U R | ScryNum$ 1 | SubAbility$ DBReveal | SpellDescription$ Scry 1, then reveal the top card of your library. CARDNAME gets +X/+0 until end of turn, where X is that card's mana value.\nSVar:DBReveal:DB$ PeekAndReveal | PeekAmount$ 1 | NoPeek$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | NumAtt$ X\nSVar:X:Count$TopOfLibraryCMC\nOracle:Flying\n{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stormchaser Chimera", "mana_cost": "{2}{U}{R}", "type_line": "Creature \u2014 Chimera", "oracle_text": "Flying\n{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "2", "toughness": "3"}
### Response: Name:Stormchaser Chimera\nManaCost:2 U R\nTypes:Creature Chimera\nPT:2/3\nK:Flying\nA:AB$ Scry | Cost$ 2 U R | ScryNum$ 1 | SubAbility$ DBReveal | SpellDescription$ Scry 1, then reveal the top card of your library. CARDNAME gets +X/+0 until end of turn, where X is that card's mana value.\nSVar:DBReveal:DB$ PeekAndReveal | PeekAmount$ 1 | NoPeek$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | NumAtt$ X\nSVar:X:Count$TopOfLibraryCMC\nOracle:Flying\n{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "A-Asari Captain", "mana_cost": "{1}{R}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Trample, haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.", "power": "2", "toughness": "1"}
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Name:A-Asari Captain\nManaCost:1 R W\nTypes:Creature Human Samurai\nPT:2/1\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X\nSVar:X:Count$Valid Samurai.YouCtrl,Warrior.YouCtrl\nDeckHints:Type$Samurai|Warrior\nOracle:Trample, haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Asari Captain", "mana_cost": "{1}{R}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "Trample, haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.", "power": "2", "toughness": "1"}
### Response: Name:A-Asari Captain\nManaCost:1 R W\nTypes:Creature Human Samurai\nPT:2/1\nK:Trample\nK:Haste\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.\nSVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | NumAtt$ +X\nSVar:X:Count$Valid Samurai.YouCtrl,Warrior.YouCtrl\nDeckHints:Type$Samurai|Warrior\nOracle:Trample, haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Create the Forge script for this magic card
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{"name": "Raging Ravine", "mana_cost": "", "type_line": "Land", "oracle_text": "Raging Ravine enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land."}
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Name:Raging Ravine\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nA:AB$ Animate | Cost$ 2 R G | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Colors$ Red,Green | Triggers$ TrigAttack | SpellDescription$ Until end of turn, CARDNAME becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Raging Ravine enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raging Ravine", "mana_cost": "", "type_line": "Land", "oracle_text": "Raging Ravine enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with \"Whenever this creature attacks, put a +1/+1 counter on it.\" It's still a land."}
### Response: Name:Raging Ravine\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SpellDescription$ Add {R} or {G}.\nA:AB$ Animate | Cost$ 2 R G | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Elemental | Colors$ Red,Green | Triggers$ TrigAttack | SpellDescription$ Until end of turn, CARDNAME becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.\nSVar:TrigAttack:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Raging Ravine enters the battlefield tapped.\n{T}: Add {R} or {G}.\n{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Create the Forge script for this magic card
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{"name": "Zegana, Utopian Speaker", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.\n{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.", "power": "4", "toughness": "4"}
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Name:Zegana, Utopian Speaker\nManaCost:2 G U\nTypes:Legendary Creature Merfolk Wizard\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Creature.Other+YouCtrl+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nK:Adapt:4:4 G U\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.\n{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zegana, Utopian Speaker", "mana_cost": "{2}{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Wizard", "oracle_text": "When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.\n{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.", "power": "4", "toughness": "4"}
### Response: Name:Zegana, Utopian Speaker\nManaCost:2 G U\nTypes:Legendary Creature Merfolk Wizard\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Creature.Other+YouCtrl+counters_GE1_P1P1 | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nK:Adapt:4:4 G U\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.\n{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)\nEach creature you control with a +1/+1 counter on it has trample.
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Create the Forge script for this magic card
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{"name": "Rally the Peasants", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+0 until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Rally the Peasants\nManaCost:2 W\nTypes:Instant\nK:Flashback:2 R\nA:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nOracle:Creatures you control get +2/+0 until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rally the Peasants", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+0 until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Rally the Peasants\nManaCost:2 W\nTypes:Instant\nK:Flashback:2 R\nA:SP$ PumpAll | Cost$ 2 W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | SpellDescription$ Creatures you control get +2/+0 until end of turn.\nOracle:Creatures you control get +2/+0 until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Twinning Glass", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn."}
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Name:Twinning Glass\nManaCost:4\nTypes:Artifact\nA:AB$ Play | Cost$ 1 T | Valid$ Card.nonLand+sharesNameWith ThisTurnCast | ValidZone$ Hand | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Optional$ True | SpellDescription$ You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.\nAI:RemoveDeck:All\nOracle:{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Twinning Glass", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn."}
### Response: Name:Twinning Glass\nManaCost:4\nTypes:Artifact\nA:AB$ Play | Cost$ 1 T | Valid$ Card.nonLand+sharesNameWith ThisTurnCast | ValidZone$ Hand | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Optional$ True | SpellDescription$ You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.\nAI:RemoveDeck:All\nOracle:{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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Create the Forge script for this magic card
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{"name": "Remote Farm", "mana_cost": "", "type_line": "Land", "oracle_text": "Remote Farm enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it."}
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Name:Remote Farm\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ W | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {W}{W}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:Random\nOracle:Remote Farm enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Remote Farm", "mana_cost": "", "type_line": "Land", "oracle_text": "Remote Farm enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it."}
### Response: Name:Remote Farm\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | SubAbility$ DBAddCounter | SpellDescription$ CARDNAME enters the battlefield tapped with two depletion counters on it.\nSVar:DBAddCounter:DB$ PutCounter | Defined$ Self | ETB$ True | CounterType$ DEPLETION | CounterNum$ 2\nA:AB$ Mana | Cost$ T SubCounter<1/DEPLETION> | Produced$ W | SubAbility$ DBSac | Amount$ 2 | SpellDescription$ Add {W}{W}. If there are no depletion counters on CARDNAME, sacrifice it.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Self | ConditionPresent$ Card.Self+counters_EQ0_DEPLETION\nAI:RemoveDeck:Random\nOracle:Remote Farm enters the battlefield tapped with two depletion counters on it.\n{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
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Create the Forge script for this magic card
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{"name": "Griffin Dreamfinder", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\nWhen Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.", "power": "1", "toughness": "4"}
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Name:Griffin Dreamfinder\nManaCost:3 W W\nTypes:Creature Griffin\nPT:1/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target enchantment card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Enchantment.YouCtrl\nOracle:Flying\nWhen Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Griffin Dreamfinder", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Flying\nWhen Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.", "power": "1", "toughness": "4"}
### Response: Name:Griffin Dreamfinder\nManaCost:3 W W\nTypes:Creature Griffin\nPT:1/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target enchantment card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Enchantment.YouCtrl\nOracle:Flying\nWhen Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Pang Tong, \"Young Phoenix\"", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "2"}
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Name:Pang Tong, "Young Phoenix"\nManaCost:1 W W\nTypes:Legendary Creature Human Advisor\nPT:1/2\nA:AB$ Pump | Cost$ T | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.\nOracle:{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pang Tong, \"Young Phoenix\"", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "2"}
### Response: Name:Pang Tong, "Young Phoenix"\nManaCost:1 W W\nTypes:Legendary Creature Human Advisor\nPT:1/2\nA:AB$ Pump | Cost$ T | NumDef$ +2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.\nOracle:{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Create the Forge script for this magic card
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{"name": "Utopia Vow", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has \"{T}: Add one mana of any color.\""}
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Name:Utopia Vow\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | AddAbility$ AnyMana | Description$ Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."\nSVar:AnyMana:AB$Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nSVar:NonStackingAttachEffect:True\n#TODO: For AI, this acts as a curse spell to lock the opponent's creature while giving the opponent mana advantage (similar to Path to Exile). Could probably be improved to be used on own useless creatures instead when possible.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has "{T}: Add one mana of any color."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Utopia Vow", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has \"{T}: Add one mana of any color.\""}
### Response: Name:Utopia Vow\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | AddAbility$ AnyMana | Description$ Enchanted creature can't attack or block. Enchanted creature has "{T}: Add one mana of any color."\nSVar:AnyMana:AB$Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nSVar:NonStackingAttachEffect:True\n#TODO: For AI, this acts as a curse spell to lock the opponent's creature while giving the opponent mana advantage (similar to Path to Exile). Could probably be improved to be used on own useless creatures instead when possible.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature can't attack or block.\nEnchanted creature has "{T}: Add one mana of any color."
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Create the Forge script for this magic card
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{"name": "Tah-Crop Skirmisher", "mana_cost": "", "type_line": "Token Creature \u2014 Zombie Naga Warrior", "oracle_text": "", "power": "2", "toughness": "1"}
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Name:Tah-Crop Skirmisher\nManaCost:1 U\nTypes:Creature Naga Warrior\nPT:2/1\nK:Embalm:3 U\nDeckHas:Ability$Token\nOracle:Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tah-Crop Skirmisher", "mana_cost": "", "type_line": "Token Creature \u2014 Zombie Naga Warrior", "oracle_text": "", "power": "2", "toughness": "1"}
### Response: Name:Tah-Crop Skirmisher\nManaCost:1 U\nTypes:Creature Naga Warrior\nPT:2/1\nK:Embalm:3 U\nDeckHas:Ability$Token\nOracle:Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Ulrich's Kindred", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\n{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.", "power": "3", "toughness": "2"}
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Name:Ulrich's Kindred\nManaCost:2 R\nTypes:Creature Wolf\nPT:3/2\nK:Trample\nA:AB$ Pump | Cost$ 3 G | ValidTgts$ Wolf.attacking,Werewolf.attacking | TgtPrompt$ Select target attacking Wolf or Werewolf | KW$ Indestructible | SpellDescription$ Target attacking Wolf or Werewolf gains indestructible until end of turn.\nDeckHints:Type$Wolf|Werewolf\nOracle:Trample\n{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ulrich's Kindred", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Trample\n{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.", "power": "3", "toughness": "2"}
### Response: Name:Ulrich's Kindred\nManaCost:2 R\nTypes:Creature Wolf\nPT:3/2\nK:Trample\nA:AB$ Pump | Cost$ 3 G | ValidTgts$ Wolf.attacking,Werewolf.attacking | TgtPrompt$ Select target attacking Wolf or Werewolf | KW$ Indestructible | SpellDescription$ Target attacking Wolf or Werewolf gains indestructible until end of turn.\nDeckHints:Type$Wolf|Werewolf\nOracle:Trample\n{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
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Create the Forge script for this magic card
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{"name": "Close Quarters", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target."}
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Name:Close Quarters\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ AttackerBlocked | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a creature you control becomes blocked, CARDNAME deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Close Quarters", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target."}
### Response: Name:Close Quarters\nManaCost:2 R R\nTypes:Enchantment\nT:Mode$ AttackerBlocked | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a creature you control becomes blocked, CARDNAME deals 1 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "War Cadence", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control."}
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Name:War Cadence\nManaCost:2 R\nTypes:Enchantment\nA:AB$ StoreSVar | Cost$ X R | SVar$ PaidNum | Type$ Count | Expression$ xPaid | SubAbility$ CadenceEffect | AILogic$ RestrictBlocking | SpellDescription$ This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.\nSVar:CadenceEffect:DB$ Effect | StaticAbilities$ CadenceStaticAb | Stackable$ False | RememberObjects$ Valid Creature.blocking\nSVar:CadenceStaticAb:Mode$ CantBlockUnless | ValidCard$ Card.IsNotRemembered | Cost$ PaidNum | EffectZone$ Command | Description$ This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.\nSVar:X:Count$xPaid\nSVar:PaidNum:Number$0\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "War Cadence", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control."}
### Response: Name:War Cadence\nManaCost:2 R\nTypes:Enchantment\nA:AB$ StoreSVar | Cost$ X R | SVar$ PaidNum | Type$ Count | Expression$ xPaid | SubAbility$ CadenceEffect | AILogic$ RestrictBlocking | SpellDescription$ This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.\nSVar:CadenceEffect:DB$ Effect | StaticAbilities$ CadenceStaticAb | Stackable$ False | RememberObjects$ Valid Creature.blocking\nSVar:CadenceStaticAb:Mode$ CantBlockUnless | ValidCard$ Card.IsNotRemembered | Cost$ PaidNum | EffectZone$ Command | Description$ This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.\nSVar:X:Count$xPaid\nSVar:PaidNum:Number$0\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
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Create the Forge script for this magic card
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{"name": "Tovolar, Dire Overlord"}
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Name:Tovolar, Dire Overlord\nManaCost:1 R G\nTypes:Legendary Creature Human Werewolf\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Wolf.YouCtrl,Werewolf.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDrawD | TriggerDescription$ Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\nSVar:TrigDrawD:DB$ Draw | Defined$ You | NumCards$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigNight | TriggerDescription$ At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.\nSVar:TrigNight:DB$ DayTime | Value$ Night | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | MinAmount$ 0 | Amount$ NumHumanWerewolves | Choices$ Human.Werewolf+YouCtrl+CanTransform | ChoiceTitle$ Choose any number of Human Werewolves you control | Mode$ Transform\nK:Daybound\nSVar:NumHumanWerewolves:Count$Valid Human.Werewolf+YouCtrl+CanTransform\nSVar:X:Count$Valid Wolf.YouCtrl,Werewolf.YouCtrl\nDeckHints:Type$Wolf|Werewolf\nAlternateMode:DoubleFaced\nOracle:Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\nAt the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.\nDaybound\n\nALTERNATE\n\nName:Tovolar, the Midnight Scourge\nManaCost:no cost\nColors:red,green\nTypes:Legendary Creature Werewolf\nPT:4/4\nT:Mode$ DamageDone | ValidSource$ Wolf.YouCtrl,Werewolf.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDrawN | TriggerDescription$ Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\nSVar:TrigDrawN:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Pump | Cost$ X R G | ValidTgts$ Wolf.YouCtrl,Werewolf.YouCtrl | TgtPrompt$ Select target Wolf or Werewolf you control | NumAtt$ X | KW$ Trample | SpellDescription$ Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.\nK:Nightbound\nSVar:X:Count$xPaid\nOracle:Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\n{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.\nNightbound
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tovolar, Dire Overlord"}
### Response: Name:Tovolar, Dire Overlord\nManaCost:1 R G\nTypes:Legendary Creature Human Werewolf\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Wolf.YouCtrl,Werewolf.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDrawD | TriggerDescription$ Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\nSVar:TrigDrawD:DB$ Draw | Defined$ You | NumCards$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE3 | Execute$ TrigNight | TriggerDescription$ At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.\nSVar:TrigNight:DB$ DayTime | Value$ Night | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | MinAmount$ 0 | Amount$ NumHumanWerewolves | Choices$ Human.Werewolf+YouCtrl+CanTransform | ChoiceTitle$ Choose any number of Human Werewolves you control | Mode$ Transform\nK:Daybound\nSVar:NumHumanWerewolves:Count$Valid Human.Werewolf+YouCtrl+CanTransform\nSVar:X:Count$Valid Wolf.YouCtrl,Werewolf.YouCtrl\nDeckHints:Type$Wolf|Werewolf\nAlternateMode:DoubleFaced\nOracle:Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\nAt the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.\nDaybound\n\nALTERNATE\n\nName:Tovolar, the Midnight Scourge\nManaCost:no cost\nColors:red,green\nTypes:Legendary Creature Werewolf\nPT:4/4\nT:Mode$ DamageDone | ValidSource$ Wolf.YouCtrl,Werewolf.YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDrawN | TriggerDescription$ Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\nSVar:TrigDrawN:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Pump | Cost$ X R G | ValidTgts$ Wolf.YouCtrl,Werewolf.YouCtrl | TgtPrompt$ Select target Wolf or Werewolf you control | NumAtt$ X | KW$ Trample | SpellDescription$ Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.\nK:Nightbound\nSVar:X:Count$xPaid\nOracle:Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.\n{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.\nNightbound
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Create the Forge script for this magic card
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{"name": "Hideous End", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature. Its controller loses 2 life."}
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Name:Hideous End\nManaCost:1 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDrain | SpellDescription$ Destroy target nonblack creature. Its controller loses 2 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target nonblack creature. Its controller loses 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hideous End", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature. Its controller loses 2 life."}
### Response: Name:Hideous End\nManaCost:1 B B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDrain | SpellDescription$ Destroy target nonblack creature. Its controller loses 2 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 2 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target nonblack creature. Its controller loses 2 life.
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Create the Forge script for this magic card
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{"name": "Nim Shrieker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Flying\nNim Shrieker gets +1/+0 for each artifact you control.", "power": "0", "toughness": "1"}
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Name:Nim Shrieker\nManaCost:3 B\nTypes:Creature Zombie\nPT:0/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nAI:RemoveDeck:Random\nSVar:BuffedBy:Artifact\nOracle:Flying\nNim Shrieker gets +1/+0 for each artifact you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nim Shrieker", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Flying\nNim Shrieker gets +1/+0 for each artifact you control.", "power": "0", "toughness": "1"}
### Response: Name:Nim Shrieker\nManaCost:3 B\nTypes:Creature Zombie\nPT:0/1\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each artifact you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nAI:RemoveDeck:Random\nSVar:BuffedBy:Artifact\nOracle:Flying\nNim Shrieker gets +1/+0 for each artifact you control.
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Create the Forge script for this magic card
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{"name": "Mentor's Guidance", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card."}
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Name:Mentor's Guidance\nManaCost:2 U\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Planeswalker.YouCtrl,Cleric.YouCtrl,Druid.YouCtrl,Shaman.YouCtrl,Warlock.YouCtrl,Wizard.YouCtrl | ConditionCompare$ GE1\nA:SP$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1,\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ then draw a card.\nDeckHints:Type$Planeswalker|Cleric|Druid|Shaman|Warlock|Wizard\nOracle:When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mentor's Guidance", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card."}
### Response: Name:Mentor's Guidance\nManaCost:2 U\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Planeswalker.YouCtrl,Cleric.YouCtrl,Druid.YouCtrl,Shaman.YouCtrl,Warlock.YouCtrl,Wizard.YouCtrl | ConditionCompare$ GE1\nA:SP$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1,\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ then draw a card.\nDeckHints:Type$Planeswalker|Cleric|Druid|Shaman|Warlock|Wizard\nOracle:When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card.
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Create the Forge script for this magic card
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{"name": "Zuo Ci, the Mocking Sage", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nZuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.", "power": "1", "toughness": "2"}
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Name:Zuo Ci, the Mocking Sage\nManaCost:1 G G\nTypes:Legendary Creature Human Advisor\nPT:1/2\nK:Hexproof\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withHorsemanship | Description$ CARDNAME can't be blocked by creatures with horsemanship.\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nZuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zuo Ci, the Mocking Sage", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nZuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.", "power": "1", "toughness": "2"}
### Response: Name:Zuo Ci, the Mocking Sage\nManaCost:1 G G\nTypes:Legendary Creature Human Advisor\nPT:1/2\nK:Hexproof\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withHorsemanship | Description$ CARDNAME can't be blocked by creatures with horsemanship.\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nZuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
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Create the Forge script for this magic card
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{"name": "Kjeldoran Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.", "power": "1", "toughness": "1"}
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Name:Kjeldoran Guard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Pump | Cost$ T | NumAtt$ +1 | NumDef$ +1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | ActivationPhases$ BeginCombat->EndCombat | IsPresent$ Land.Snow+DefenderCtrl | PresentCompare$ EQ0 | SubAbility$ KjeldoranGuardEffect | SpellDescription$ Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only during combat and only if defending player controls no snow lands.\nSVar:KjeldoranGuardEffect:DB$ Effect | Triggers$ TrigSacGuard | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:TrigSacGuard:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ EliteDefence | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:EliteDefence:DB$ SacrificeAll | Defined$ EffectSource\nOracle:{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kjeldoran Guard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.", "power": "1", "toughness": "1"}
### Response: Name:Kjeldoran Guard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ Pump | Cost$ T | NumAtt$ +1 | NumDef$ +1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | ActivationPhases$ BeginCombat->EndCombat | IsPresent$ Land.Snow+DefenderCtrl | PresentCompare$ EQ0 | SubAbility$ KjeldoranGuardEffect | SpellDescription$ Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only during combat and only if defending player controls no snow lands.\nSVar:KjeldoranGuardEffect:DB$ Effect | Triggers$ TrigSacGuard | RememberObjects$ Targeted | ExileOnMoved$ Battlefield\nSVar:TrigSacGuard:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | Destination$ Any | Execute$ EliteDefence | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:EliteDefence:DB$ SacrificeAll | Defined$ EffectSource\nOracle:{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
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Create the Forge script for this magic card
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{"name": "Grazing Kelpie", "mana_cost": "{3}{G/U}", "type_line": "Creature \u2014 Beast", "oracle_text": "{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "3"}
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Name:Grazing Kelpie\nManaCost:3 GU\nTypes:Creature Beast\nPT:2/3\nK:Persist\nA:AB$ ChangeZone | Cost$ GU Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.\nAI:RemoveDeck:All\nOracle:{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grazing Kelpie", "mana_cost": "{3}{G/U}", "type_line": "Creature \u2014 Beast", "oracle_text": "{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "3"}
### Response: Name:Grazing Kelpie\nManaCost:3 GU\nTypes:Creature Beast\nPT:2/3\nK:Persist\nA:AB$ ChangeZone | Cost$ GU Sac<1/CARDNAME> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card | TgtPrompt$ Select target card from a graveyard | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.\nAI:RemoveDeck:All\nOracle:{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Malakir Rebirth"}
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Name:Malakir Rebirth\nManaCost:B\nTypes:Instant\nA:SP$ LoseLife | Cost$ B | Defined$ You | LifeAmount$ 2 | SubAbility$ DBAnimate | SpellDescription$ Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Triggers$ TrigDies | StackDescription$ Until end of turn, {c:Targeted} gains "When this creature dies, return it to the battlefield tapped under its owner's control."\nSVar:TrigDies:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield tapped under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nAlternateMode:Modal\nOracle:Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."\n\nALTERNATE\n\nName:Malakir Mire\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nOracle:Malakir Mire enters the battlefield tapped.\n{T}: Add {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Malakir Rebirth"}
### Response: Name:Malakir Rebirth\nManaCost:B\nTypes:Instant\nA:SP$ LoseLife | Cost$ B | Defined$ You | LifeAmount$ 2 | SubAbility$ DBAnimate | SpellDescription$ Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Triggers$ TrigDies | StackDescription$ Until end of turn, {c:Targeted} gains "When this creature dies, return it to the battlefield tapped under its owner's control."\nSVar:TrigDies:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield tapped under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True\nAlternateMode:Modal\nOracle:Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."\n\nALTERNATE\n\nName:Malakir Mire\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nOracle:Malakir Mire enters the battlefield tapped.\n{T}: Add {B}.
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Create the Forge script for this magic card
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{"name": "Blockade Runner", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{U}: Blockade Runner can't be blocked this turn.", "power": "2", "toughness": "2"}
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Name:Blockade Runner\nManaCost:3 U\nTypes:Creature Merfolk\nPT:2/2\nA:AB$ Effect | Cost$ U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nOracle:{U}: Blockade Runner can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blockade Runner", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk", "oracle_text": "{U}: Blockade Runner can't be blocked this turn.", "power": "2", "toughness": "2"}
### Response: Name:Blockade Runner\nManaCost:3 U\nTypes:Creature Merfolk\nPT:2/2\nA:AB$ Effect | Cost$ U | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ CARDNAME can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.\nOracle:{U}: Blockade Runner can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Conceited Witch"}
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Name:Conceited Witch\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:2/3\nK:Menace\nDeckHas:Ability$Token & Type$Aura|Enchantment|Role\nAlternateMode:Adventure\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n\nALTERNATE\n\nName:Price of Beauty\nManaCost:B\nTypes:Sorcery Adventure\nA:SP$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Conceited Witch"}
### Response: Name:Conceited Witch\nManaCost:2 B\nTypes:Creature Human Warlock\nPT:2/3\nK:Menace\nDeckHas:Ability$Token & Type$Aura|Enchantment|Role\nAlternateMode:Adventure\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n\nALTERNATE\n\nName:Price of Beauty\nManaCost:B\nTypes:Sorcery Adventure\nA:SP$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)\nOracle:Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Thelon's Chant", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.\nWhenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control."}
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Name:Thelon's Chant\nManaCost:1 G G\nTypes:Enchantment\nK:UpkeepCost:G\nT:Mode$ ChangesZone | ValidCard$ Swamp | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever a player puts a Swamp onto the battlefield, CARDNAME deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3 | UnlessCost$ AddCounter<1/M1M1/Creature.YouCtrl/a creature you control> | UnlessPayer$ TriggeredCardController\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.\nWhenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thelon's Chant", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.\nWhenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control."}
### Response: Name:Thelon's Chant\nManaCost:1 G G\nTypes:Enchantment\nK:UpkeepCost:G\nT:Mode$ ChangesZone | ValidCard$ Swamp | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever a player puts a Swamp onto the battlefield, CARDNAME deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.\nSVar:TrigDmg:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3 | UnlessCost$ AddCounter<1/M1M1/Creature.YouCtrl/a creature you control> | UnlessPayer$ TriggeredCardController\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.\nWhenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
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Create the Forge script for this magic card
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{"name": "Sunblast Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Sunblast Angel enters the battlefield, destroy all tapped creatures.", "power": "4", "toughness": "5"}
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Name:Sunblast Angel\nManaCost:4 W W\nTypes:Creature Angel\nPT:4/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME enters the battlefield, destroy all tapped creatures.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.tapped\nOracle:Flying\nWhen Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sunblast Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Sunblast Angel enters the battlefield, destroy all tapped creatures.", "power": "4", "toughness": "5"}
### Response: Name:Sunblast Angel\nManaCost:4 W W\nTypes:Creature Angel\nPT:4/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME enters the battlefield, destroy all tapped creatures.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.tapped\nOracle:Flying\nWhen Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Create the Forge script for this magic card
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{"name": "Gorilla Pack", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ape", "oracle_text": "Gorilla Pack can't attack unless defending player controls a Forest.\nWhen you control no Forests, sacrifice Gorilla Pack.", "power": "3", "toughness": "3"}
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Name:Gorilla Pack\nManaCost:2 G\nTypes:Creature Ape\nPT:3/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Forest | Description$ CARDNAME can't attack unless defending player controls a Forest.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Forest.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Forests, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Forest.YouCtrl\nOracle:Gorilla Pack can't attack unless defending player controls a Forest.\nWhen you control no Forests, sacrifice Gorilla Pack.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gorilla Pack", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ape", "oracle_text": "Gorilla Pack can't attack unless defending player controls a Forest.\nWhen you control no Forests, sacrifice Gorilla Pack.", "power": "3", "toughness": "3"}
### Response: Name:Gorilla Pack\nManaCost:2 G\nTypes:Creature Ape\nPT:3/3\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Forest | Description$ CARDNAME can't attack unless defending player controls a Forest.\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Forest.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Forests, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Forest.YouCtrl\nOracle:Gorilla Pack can't attack unless defending player controls a Forest.\nWhen you control no Forests, sacrifice Gorilla Pack.
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Create the Forge script for this magic card
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{"name": "Pack Mastiff", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.", "power": "2", "toughness": "2"}
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Name:Pack Mastiff\nManaCost:1 R\nTypes:Creature Dog\nPT:2/2\nA:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl+namedPack Mastiff | NumAtt$ +1 | SpellDescription$ Each creature you control named Pack Mastiff gets +1/+0 until end of turn.\nOracle:{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pack Mastiff", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Dog", "oracle_text": "{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Pack Mastiff\nManaCost:1 R\nTypes:Creature Dog\nPT:2/2\nA:AB$ PumpAll | Cost$ 1 R | ValidCards$ Creature.YouCtrl+namedPack Mastiff | NumAtt$ +1 | SpellDescription$ Each creature you control named Pack Mastiff gets +1/+0 until end of turn.\nOracle:{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Soul of Emancipation", "mana_cost": "{4}{G}{W}{U}", "type_line": "Creature \u2014 Avatar", "oracle_text": "When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.", "power": "5", "toughness": "7"}
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Name:Soul of Emancipation\nManaCost:4 G W U\nTypes:Creature Avatar\nPT:5/7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Permanent.nonLand | TgtPrompt$ Choose up to three nonland permanents | RememberTargets$ True | SubAbility$ MakeTokens\nSVar:MakeTokens:DB$ RepeatEach | RepeatSubAbility$ DBToken | DefinedCards$ Remembered | UseImprinted$ True | ChangeZoneTable$ True | SubAbility$ DBCleanup\nSVar:DBToken:DB$ Token | TokenScript$ w_3_3_angel_flying | TokenOwner$ ImprintedController\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Angel\nOracle:When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul of Emancipation", "mana_cost": "{4}{G}{W}{U}", "type_line": "Creature \u2014 Avatar", "oracle_text": "When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.", "power": "5", "toughness": "7"}
### Response: Name:Soul of Emancipation\nManaCost:4 G W U\nTypes:Creature Avatar\nPT:5/7\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.\nSVar:TrigDestroy:DB$ Destroy | TargetMin$ 0 | TargetMax$ 3 | ValidTgts$ Permanent.nonLand | TgtPrompt$ Choose up to three nonland permanents | RememberTargets$ True | SubAbility$ MakeTokens\nSVar:MakeTokens:DB$ RepeatEach | RepeatSubAbility$ DBToken | DefinedCards$ Remembered | UseImprinted$ True | ChangeZoneTable$ True | SubAbility$ DBCleanup\nSVar:DBToken:DB$ Token | TokenScript$ w_3_3_angel_flying | TokenOwner$ ImprintedController\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Angel\nOracle:When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
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Create the Forge script for this magic card
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{"name": "Kami of Empty Graves", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)", "power": "4", "toughness": "1"}
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Name:Kami of Empty Graves\nManaCost:3 B\nTypes:Creature Spirit\nPT:4/1\nK:Soulshift:3\nOracle:Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kami of Empty Graves", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)", "power": "4", "toughness": "1"}
### Response: Name:Kami of Empty Graves\nManaCost:3 B\nTypes:Creature Spirit\nPT:4/1\nK:Soulshift:3\nOracle:Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Create the Forge script for this magic card
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{"name": "Caligo Skin-Witch", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nWhen Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.", "power": "1", "toughness": "3"}
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Name:Caligo Skin-Witch\nManaCost:1 B\nTypes:Creature Human Wizard\nPT:1/3\nK:Kicker:3 B\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, each opponent discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 2 | Mode$ TgtChoose\nSVar:NeedsToPlayKickedVar:Z GE1\nSVar:Z:Count$ValidHand Card.OppOwn\nOracle:Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nWhen Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Caligo Skin-Witch", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nWhen Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.", "power": "1", "toughness": "3"}
### Response: Name:Caligo Skin-Witch\nManaCost:1 B\nTypes:Creature Human Wizard\nPT:1/3\nK:Kicker:3 B\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, each opponent discards two cards.\nSVar:TrigDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 2 | Mode$ TgtChoose\nSVar:NeedsToPlayKickedVar:Z GE1\nSVar:Z:Count$ValidHand Card.OppOwn\nOracle:Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nWhen Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
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Create the Forge script for this magic card
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{"name": "Warrior Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel Warrior", "oracle_text": "Flying\nWhenever Warrior Angel deals damage, you gain that much life.", "power": "3", "toughness": "4"}
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Name:Warrior Angel\nManaCost:4 W W\nTypes:Creature Angel Warrior\nPT:3/4\nK:Flying\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flying\nWhenever Warrior Angel deals damage, you gain that much life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warrior Angel", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel Warrior", "oracle_text": "Flying\nWhenever Warrior Angel deals damage, you gain that much life.", "power": "3", "toughness": "4"}
### Response: Name:Warrior Angel\nManaCost:4 W W\nTypes:Creature Angel Warrior\nPT:3/4\nK:Flying\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Flying\nWhenever Warrior Angel deals damage, you gain that much life.
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Create the Forge script for this magic card
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{"name": "Crenellated Wall", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{T}: Target creature gets +0/+4 until end of turn.", "power": "0", "toughness": "4"}
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Name:Crenellated Wall\nManaCost:4\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +4 | SpellDescription$ Target creature gets +0/+4 until end of turn.\nOracle:Defender (This creature can't attack.)\n{T}: Target creature gets +0/+4 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crenellated Wall", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{T}: Target creature gets +0/+4 until end of turn.", "power": "0", "toughness": "4"}
### Response: Name:Crenellated Wall\nManaCost:4\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDef$ +4 | SpellDescription$ Target creature gets +0/+4 until end of turn.\nOracle:Defender (This creature can't attack.)\n{T}: Target creature gets +0/+4 until end of turn.
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Create the Forge script for this magic card
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{"name": "Heart of Bogardan", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2."}
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Name:Heart of Bogardan\nManaCost:2 R R\nTypes:Enchantment\nK:Cumulative upkeep:2\nT:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ False | Execute$ TrigDmg | TriggerDescription$ When a player doesn't pay CARDNAME's cumulative upkeep, CARDNAME deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on CARDNAME minus 2.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select a player or planeswalker | NumDmg$ Y | SubAbility$ DmgAll | DamageMap$ True | SpellDescription$ CARDNAME deals X damage to target player or planeswalker and each creature that player or planeswalker's controller controls.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ Y | ValidCards$ Creature.ControlledBy TargetedOrController | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:X:TriggeredCard$CardCounters.AGE/Twice\nSVar:Y:SVar$X/Minus.2\nOracle:Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heart of Bogardan", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment", "oracle_text": "Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2."}
### Response: Name:Heart of Bogardan\nManaCost:2 R R\nTypes:Enchantment\nK:Cumulative upkeep:2\nT:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ False | Execute$ TrigDmg | TriggerDescription$ When a player doesn't pay CARDNAME's cumulative upkeep, CARDNAME deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on CARDNAME minus 2.\nSVar:TrigDmg:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select a player or planeswalker | NumDmg$ Y | SubAbility$ DmgAll | DamageMap$ True | SpellDescription$ CARDNAME deals X damage to target player or planeswalker and each creature that player or planeswalker's controller controls.\nSVar:DmgAll:DB$ DamageAll | NumDmg$ Y | ValidCards$ Creature.ControlledBy TargetedOrController | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nSVar:X:TriggeredCard$CardCounters.AGE/Twice\nSVar:Y:SVar$X/Minus.2\nOracle:Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
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Create the Forge script for this magic card
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{"name": "Symbiotic Elf", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.", "power": "2", "toughness": "2"}
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Name:Symbiotic Elf\nManaCost:3 G\nTypes:Creature Elf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_insect | TokenOwner$ TriggeredCardController\nOracle:When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Symbiotic Elf", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.", "power": "2", "toughness": "2"}
### Response: Name:Symbiotic Elf\nManaCost:3 G\nTypes:Creature Elf\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 green Insect creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ g_1_1_insect | TokenOwner$ TriggeredCardController\nOracle:When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
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Create the Forge script for this magic card
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{"name": "Dragon Whisperer", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{R}: Dragon Whisperer gains flying until end of turn.\n{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.\nFormidable \u2014 {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.", "power": "2", "toughness": "2"}
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Name:Dragon Whisperer\nManaCost:R R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Pump | Cost$ R | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nA:AB$ Token | Cost$ 4 R R | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_4_4_dragon_flying | CheckSVar$ FormidableTest | SVarCompare$ GE8 | PrecostDesc$ Formidable β | SpellDescription$ Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nDeckHas:Ability$Token\nDeckHints:Type$Dragon\nOracle:{R}: Dragon Whisperer gains flying until end of turn.\n{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.\nFormidable β {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragon Whisperer", "mana_cost": "{R}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{R}: Dragon Whisperer gains flying until end of turn.\n{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.\nFormidable \u2014 {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.", "power": "2", "toughness": "2"}
### Response: Name:Dragon Whisperer\nManaCost:R R\nTypes:Creature Human Shaman\nPT:2/2\nA:AB$ Pump | Cost$ R | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ Pump | Cost$ 1 R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nA:AB$ Token | Cost$ 4 R R | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ r_4_4_dragon_flying | CheckSVar$ FormidableTest | SVarCompare$ GE8 | PrecostDesc$ Formidable β | SpellDescription$ Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nDeckHas:Ability$Token\nDeckHints:Type$Dragon\nOracle:{R}: Dragon Whisperer gains flying until end of turn.\n{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.\nFormidable β {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
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Create the Forge script for this magic card
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{"name": "Slip Through Space", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nTarget creature can't be blocked this turn.\nDraw a card."}
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Name:Slip Through Space\nManaCost:U\nTypes:Sorcery\nK:Devoid\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SubAbility$ DBDraw | SpellDescription$ Target creature can't be blocked this turn. Draw a card.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDraw:DB$ Draw\nOracle:Devoid (This card has no color.)\nTarget creature can't be blocked this turn.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slip Through Space", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Devoid (This card has no color.)\nTarget creature can't be blocked this turn.\nDraw a card."}
### Response: Name:Slip Through Space\nManaCost:U\nTypes:Sorcery\nK:Devoid\nA:SP$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SubAbility$ DBDraw | SpellDescription$ Target creature can't be blocked this turn. Draw a card.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:DBDraw:DB$ Draw\nOracle:Devoid (This card has no color.)\nTarget creature can't be blocked this turn.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Yisan, the Wanderer Bard", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Rogue Bard", "oracle_text": "{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "3"}
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Name:Yisan, the Wanderer Bard\nManaCost:2 G\nTypes:Legendary Creature Human Rogue Bard\nPT:2/3\nA:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with mana value equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle.\nSVar:X:Count$CardCounters.VERSE\nOracle:{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yisan, the Wanderer Bard", "mana_cost": "{2}{G}", "type_line": "Legendary Creature \u2014 Human Rogue Bard", "oracle_text": "{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.", "power": "2", "toughness": "3"}
### Response: Name:Yisan, the Wanderer Bard\nManaCost:2 G\nTypes:Legendary Creature Human Rogue Bard\nPT:2/3\nA:AB$ ChangeZone | Cost$ 2 G T AddCounter<1/VERSE> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeNum$ 1 | StackDescription$ SpellDescription | SpellDescription$ Search your library for a creature card with mana value equal to the number of verse counters on CARDNAME, put it onto the battlefield, then shuffle.\nSVar:X:Count$CardCounters.VERSE\nOracle:{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Lord Skitter's Blessing", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nAt the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card."}
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Name:Lord Skitter's Blessing\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Wicked Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | IsPresent$ Creature.enchanted+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nDeckHas:Ability$Token & Type$Role|Aura\nDeckHints:Type$Aura\nOracle:When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nAt the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lord Skitter's Blessing", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nAt the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card."}
### Response: Name:Lord Skitter's Blessing\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Wicked Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | IsPresent$ Creature.enchanted+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ You\nDeckHas:Ability$Token & Type$Role|Aura\nDeckHints:Type$Aura\nOracle:When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (if you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)\nAt the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
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Create the Forge script for this magic card
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{"name": "Miraculous Recovery", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it."}
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Name:Miraculous Recovery\nManaCost:4 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Targeted\nOracle:Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Miraculous Recovery", "mana_cost": "{4}{W}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it."}
### Response: Name:Miraculous Recovery\nManaCost:4 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SubAbility$ DBPutCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Targeted\nOracle:Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Crystallization", "mana_cost": "{G/U}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block.\nWhen enchanted creature becomes the target of a spell or ability, exile that creature."}
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Name:Crystallization\nManaCost:GU W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ GU W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.\nT:Mode$ BecomesTarget | ValidTarget$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When enchanted creature becomes the target of a spell or ability, exile that creature.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredTargetLKICopy | Origin$ Battlefield | Destination$ Exile\nOracle:Enchant creature\nEnchanted creature can't attack or block.\nWhen enchanted creature becomes the target of a spell or ability, exile that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crystallization", "mana_cost": "{G/U}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block.\nWhen enchanted creature becomes the target of a spell or ability, exile that creature."}
### Response: Name:Crystallization\nManaCost:GU W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ GU W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.\nT:Mode$ BecomesTarget | ValidTarget$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When enchanted creature becomes the target of a spell or ability, exile that creature.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredTargetLKICopy | Origin$ Battlefield | Destination$ Exile\nOracle:Enchant creature\nEnchanted creature can't attack or block.\nWhen enchanted creature becomes the target of a spell or ability, exile that creature.
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Create the Forge script for this magic card
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{"name": "Cobbled Lancer", "mana_cost": "{U}", "type_line": "Creature \u2014 Zombie Horse", "oracle_text": "As an additional cost to cast this spell, exile a creature card from your graveyard.\n{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.", "power": "3", "toughness": "3"}
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Name:Cobbled Lancer\nManaCost:U\nTypes:Creature Zombie Horse\nPT:3/3\nA:SP$ PermanentCreature | Cost$ U ExileFromGrave<1/Creature/creature card>\nA:AB$ Draw | Cost$ 3 U ExileFromGrave<1/CARDNAME> | NumCards$ 1 | ActivationZone$ Graveyard | SpellDescription$ Draw a card.\nDeckHas:Ability$Graveyard\nOracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\n{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cobbled Lancer", "mana_cost": "{U}", "type_line": "Creature \u2014 Zombie Horse", "oracle_text": "As an additional cost to cast this spell, exile a creature card from your graveyard.\n{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.", "power": "3", "toughness": "3"}
### Response: Name:Cobbled Lancer\nManaCost:U\nTypes:Creature Zombie Horse\nPT:3/3\nA:SP$ PermanentCreature | Cost$ U ExileFromGrave<1/Creature/creature card>\nA:AB$ Draw | Cost$ 3 U ExileFromGrave<1/CARDNAME> | NumCards$ 1 | ActivationZone$ Graveyard | SpellDescription$ Draw a card.\nDeckHas:Ability$Graveyard\nOracle:As an additional cost to cast this spell, exile a creature card from your graveyard.\n{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
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Create the Forge script for this magic card
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{"name": "Jace's Ingenuity", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Draw three cards."}
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Name:Jace's Ingenuity\nManaCost:3 U U\nTypes:Instant\nA:SP$ Draw | Cost$ 3 U U | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:Draw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jace's Ingenuity", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Draw three cards."}
### Response: Name:Jace's Ingenuity\nManaCost:3 U U\nTypes:Instant\nA:SP$ Draw | Cost$ 3 U U | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:Draw three cards.
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Create the Forge script for this magic card
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{"name": "Saheeli, Filigree Master", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Saheeli", "oracle_text": "+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\n\u22122: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n\u22124: You get an emblem with \"Artifact creatures you control get +1/+1\" and \"Artifact spells you cast cost {1} less to cast.\"", "loyalty": "3"}
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Name:Saheeli, Filigree Master\nManaCost:2 U R\nTypes:Legendary Planeswalker Saheeli\nLoyalty:3\nA:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\nSVar:DBDraw:DB$ Draw | UnlessCost$ tapXType<1/Artifact> | UnlessPayer$ You | UnlessSwitched$ True\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | PumpDuration$ EOT | TokenAmount$ 2 | PumpKeywords$ Haste | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\nA:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Name$ Emblem - Saheeli, Filigree Master | StaticAbilities$ EmblemArtifactPump,ReduceCost | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."\nSVar:EmblemArtifactPump:Mode$ Continuous | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | Affected$ Artifact.YouCtrl | AffectedZone$ Battlefield | Description$ Artifact creatures you control get +1/+1.\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Artifact | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact spells you cast cost {1} less to cast.\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Thopter\nOracle:[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\n[-2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n[-4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Saheeli, Filigree Master", "mana_cost": "{2}{U}{R}", "type_line": "Legendary Planeswalker \u2014 Saheeli", "oracle_text": "+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\n\u22122: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n\u22124: You get an emblem with \"Artifact creatures you control get +1/+1\" and \"Artifact spells you cast cost {1} less to cast.\"", "loyalty": "3"}
### Response: Name:Saheeli, Filigree Master\nManaCost:2 U R\nTypes:Legendary Planeswalker Saheeli\nLoyalty:3\nA:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\nSVar:DBDraw:DB$ Draw | UnlessCost$ tapXType<1/Artifact> | UnlessPayer$ You | UnlessSwitched$ True\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | PumpDuration$ EOT | TokenAmount$ 2 | PumpKeywords$ Haste | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\nA:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Name$ Emblem - Saheeli, Filigree Master | StaticAbilities$ EmblemArtifactPump,ReduceCost | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."\nSVar:EmblemArtifactPump:Mode$ Continuous | AddPower$ 1 | AddToughness$ 1 | EffectZone$ Command | Affected$ Artifact.YouCtrl | AffectedZone$ Battlefield | Description$ Artifact creatures you control get +1/+1.\nSVar:ReduceCost:Mode$ ReduceCost | ValidCard$ Artifact | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Artifact spells you cast cost {1} less to cast.\nDeckHas:Ability$Token\nDeckHints:Type$Artifact\nDeckHas:Ability$Token & Type$Thopter\nOracle:[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.\n[-2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.\n[-4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
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Create the Forge script for this magic card
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{"name": "Infectious Rage", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/-1.\nWhen enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature."}
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Name:Infectious Rage\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -1 | Description$ Enchanted creature gets +2/-1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, choose a creature at random CARDNAME can enchant. Return CARDNAME to the battlefield attached to that creature.\nSVar:TrigChangeZone:DB$ ChooseCard | AtRandom$ True | Choices$ Creature.CanBeEnchantedBy | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | AttachedTo$ ChosenCard\nOracle:Enchant creature\nEnchanted creature gets +2/-1.\nWhen enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Infectious Rage", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/-1.\nWhen enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature."}
### Response: Name:Infectious Rage\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ -1 | Description$ Enchanted creature gets +2/-1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, choose a creature at random CARDNAME can enchant. Return CARDNAME to the battlefield attached to that creature.\nSVar:TrigChangeZone:DB$ ChooseCard | AtRandom$ True | Choices$ Creature.CanBeEnchantedBy | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Defined$ Self | AttachedTo$ ChosenCard\nOracle:Enchant creature\nEnchanted creature gets +2/-1.\nWhen enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
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Create the Forge script for this magic card
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{"name": "Welkin Guide", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying\nWhen Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.", "power": "2", "toughness": "2"}
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Name:Welkin Guide\nManaCost:4 W\nTypes:Creature Bird Cleric\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | KW$ Flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Welkin Guide", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying\nWhen Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Welkin Guide\nManaCost:4 W\nTypes:Creature Bird Cleric\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2 | KW$ Flying\nSVar:PlayMain1:TRUE\nOracle:Flying\nWhen Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Obscura Ascendancy", "mana_cost": "{W}{U}{B}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.\nAs long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3."}
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Name:Obscura Ascendancy\nManaCost:W U B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.cmcEQX | ValidActivatingPlayer$ You | Execute$ DBPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on CARDNAME, put a soul counter on CARDNAME, then create a 2/2 white Spirit creature token with flying.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ SOUL | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_2_2_spirit_flying\nS:Mode$ Continuous | Affected$ Spirit.YouCtrl | AddPower$ 3 | AddToughness$ 3 | IsPresent$ Card.Self+counters_GE5_SOUL | Description$ As long as there are five or more soul counters on CARDNAME, Spirits you control get +3/+3.\nSVar:X:Count$CardCounters.SOUL/Plus.1\nSVar:BuffedBy:Card.cmcEQX\nDeckHas:Ability$Token & Type$Spirit\nDeckHints:Type$Spirit\nOracle:Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.\nAs long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Obscura Ascendancy", "mana_cost": "{W}{U}{B}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.\nAs long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3."}
### Response: Name:Obscura Ascendancy\nManaCost:W U B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card.cmcEQX | ValidActivatingPlayer$ You | Execute$ DBPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on CARDNAME, put a soul counter on CARDNAME, then create a 2/2 white Spirit creature token with flying.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ SOUL | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_2_2_spirit_flying\nS:Mode$ Continuous | Affected$ Spirit.YouCtrl | AddPower$ 3 | AddToughness$ 3 | IsPresent$ Card.Self+counters_GE5_SOUL | Description$ As long as there are five or more soul counters on CARDNAME, Spirits you control get +3/+3.\nSVar:X:Count$CardCounters.SOUL/Plus.1\nSVar:BuffedBy:Card.cmcEQX\nDeckHas:Ability$Token & Type$Spirit\nDeckHints:Type$Spirit\nOracle:Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.\nAs long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
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Create the Forge script for this magic card
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{"name": "Shadow Kin", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flash\nAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.", "power": "2", "toughness": "2"}
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Name:Shadow Kin\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:2/2\nK:Flash\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMillSK | TriggerDescription$ At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, CARDNAME becomes a copy of that card, except it has this ability.\nSVar:TrigMillSK:DB$ Mill | Defined$ Player | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBExileSK\nSVar:DBExileSK:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Hidden$ True | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Imprint$ True | ForgetOtherRemembered$ True | SelectPrompt$ You may exile a creature card from among the cards milled this way. | SubAbility$ DBCloneSK\nSVar:DBCloneSK:DB$ Clone | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | Defined$ Imprinted | GainThisAbility$ True\nDeckHas:Ability$Mill\nDeckHints:Ability$Graveyard\nOracle:Flash\nAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shadow Kin", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Flash\nAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.", "power": "2", "toughness": "2"}
### Response: Name:Shadow Kin\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:2/2\nK:Flash\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMillSK | TriggerDescription$ At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, CARDNAME becomes a copy of that card, except it has this ability.\nSVar:TrigMillSK:DB$ Mill | Defined$ Player | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBExileSK\nSVar:DBExileSK:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | Hidden$ True | ChangeType$ Creature.IsRemembered | ChangeNum$ 1 | Imprint$ True | ForgetOtherRemembered$ True | SelectPrompt$ You may exile a creature card from among the cards milled this way. | SubAbility$ DBCloneSK\nSVar:DBCloneSK:DB$ Clone | ConditionDefined$ Imprinted | ConditionZone$ Exile | ConditionPresent$ Card | Defined$ Imprinted | GainThisAbility$ True\nDeckHas:Ability$Mill\nDeckHints:Ability$Graveyard\nOracle:Flash\nAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
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Create the Forge script for this magic card
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{"name": "Trap the Trespassers", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Secret council \u2014 Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)"}
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Name:Trap the Trespassers\nManaCost:2 U\nTypes:Instant\nA:SP$ Vote | Defined$ Player | Secret$ True | StoreVoteNum$ True | VoteCard$ Creature.YouDontCtrl | RememberVotedObjects$ True | AILogic$ Judgment | SubAbility$ DBRepeatStun | StackDescription$ SpellDescription | SpellDescription$ Secret council β Each player secretly votes for a creature you don't control, then those votes are revealed.\nSVar:DBRepeatStun:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ Remembered | RepeatSubAbility$ DBPutCounter | AmountFromVotes$ True | SubAbility$ DBCleanup | SpellDescription$ For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Imprinted | CounterType$ STUN | CounterNum$ Votes | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Imprinted\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Secret council β Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Trap the Trespassers", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Secret council \u2014 Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)"}
### Response: Name:Trap the Trespassers\nManaCost:2 U\nTypes:Instant\nA:SP$ Vote | Defined$ Player | Secret$ True | StoreVoteNum$ True | VoteCard$ Creature.YouDontCtrl | RememberVotedObjects$ True | AILogic$ Judgment | SubAbility$ DBRepeatStun | StackDescription$ SpellDescription | SpellDescription$ Secret council β Each player secretly votes for a creature you don't control, then those votes are revealed.\nSVar:DBRepeatStun:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ Remembered | RepeatSubAbility$ DBPutCounter | AmountFromVotes$ True | SubAbility$ DBCleanup | SpellDescription$ For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Imprinted | CounterType$ STUN | CounterNum$ Votes | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Imprinted\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Secret council β Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Create the Forge script for this magic card
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{"name": "Velis Vel", "mana_cost": "", "type_line": "Plane \u2014 Lorwyn", "oracle_text": "Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nWhenever chaos ensues, target creature gains all creature types until end of turn."}
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Name:Velis Vel\nManaCost:no cost\nTypes:Plane Lorwyn\nS:Mode$ Continuous | Affected$ Creature | AddPower$ AffectedX | AddToughness$ AffectedX | EffectZone$ Command | Description$ Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nSVar:AffectedX:Count$Valid Creature.sharesCreatureTypeWith+Other\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target creature gains all creature types until end of turn.\nSVar:RolledChaos:DB$ Animate | ValidTgts$ Creature | AddAllCreatureTypes$ True\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nWhenever chaos ensues, target creature gains all creature types until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Velis Vel", "mana_cost": "", "type_line": "Plane \u2014 Lorwyn", "oracle_text": "Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nWhenever chaos ensues, target creature gains all creature types until end of turn."}
### Response: Name:Velis Vel\nManaCost:no cost\nTypes:Plane Lorwyn\nS:Mode$ Continuous | Affected$ Creature | AddPower$ AffectedX | AddToughness$ AffectedX | EffectZone$ Command | Description$ Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nSVar:AffectedX:Count$Valid Creature.sharesCreatureTypeWith+Other\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target creature gains all creature types until end of turn.\nSVar:RolledChaos:DB$ Animate | ValidTgts$ Creature | AddAllCreatureTypes$ True\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True\nOracle:Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)\nWhenever chaos ensues, target creature gains all creature types until end of turn.
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