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Create the Forge script for this magic card
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{"name": "Liege of the Pit", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.\nMorph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "7", "toughness": "7"}
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Name:Liege of the Pit\nManaCost:5 B B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nK:Morph:B B B B\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature other than CARDNAME. If you can't, CARDNAME deals 7 damage to you.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | SubAbility$ DBDamage | RememberSacrificed$ True\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 7 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nOracle:Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.\nMorph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Liege of the Pit", "mana_cost": "{5}{B}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.\nMorph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "7", "toughness": "7"}
### Response: Name:Liege of the Pit\nManaCost:5 B B B\nTypes:Creature Demon\nPT:7/7\nK:Flying\nK:Trample\nK:Morph:B B B B\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature other than CARDNAME. If you can't, CARDNAME deals 7 damage to you.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | SacValid$ Creature.Other | SubAbility$ DBDamage | RememberSacrificed$ True\nSVar:DBDamage:DB$ DealDamage | Defined$ You | NumDmg$ 7 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nAI:RemoveDeck:Random\nOracle:Flying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.\nMorph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Exuberant Firestoker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Druid Shaman", "oracle_text": "At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.\n{T}: Add {C}.", "power": "1", "toughness": "1"}
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Name:Exuberant Firestoker\nManaCost:2 R\nTypes:Creature Human Druid Shaman\nPT:1/1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Creature.powerGE5+YouCtrl | Execute$ TrigDamage | TriggerDescription$ At the beginning of your end step, if you control a creature with power 5 or greater, you may have CARDNAME deal 2 damage to target player or planeswalker.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2\nOracle:At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.\n{T}: Add {C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Exuberant Firestoker", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Druid Shaman", "oracle_text": "At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.\n{T}: Add {C}.", "power": "1", "toughness": "1"}
### Response: Name:Exuberant Firestoker\nManaCost:2 R\nTypes:Creature Human Druid Shaman\nPT:1/1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | IsPresent$ Creature.powerGE5+YouCtrl | Execute$ TrigDamage | TriggerDescription$ At the beginning of your end step, if you control a creature with power 5 or greater, you may have CARDNAME deal 2 damage to target player or planeswalker.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2\nOracle:At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker.\n{T}: Add {C}.
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Create the Forge script for this magic card
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{"name": "Advent of the Wurm", "mana_cost": "{1}{G}{G}{W}", "type_line": "Instant", "oracle_text": "Create a 5/5 green Wurm creature token with trample."}
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Name:Advent of the Wurm\nManaCost:1 G G W\nTypes:Instant\nA:SP$ Token | Cost$ 1 G G W | TokenScript$ g_5_5_wurm_trample | TokenOwner$ You | SpellDescription$ Create a 5/5 green Wurm creature token with trample.\nDeckHas:Ability$Token\nOracle:Create a 5/5 green Wurm creature token with trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Advent of the Wurm", "mana_cost": "{1}{G}{G}{W}", "type_line": "Instant", "oracle_text": "Create a 5/5 green Wurm creature token with trample."}
### Response: Name:Advent of the Wurm\nManaCost:1 G G W\nTypes:Instant\nA:SP$ Token | Cost$ 1 G G W | TokenScript$ g_5_5_wurm_trample | TokenOwner$ You | SpellDescription$ Create a 5/5 green Wurm creature token with trample.\nDeckHas:Ability$Token\nOracle:Create a 5/5 green Wurm creature token with trample.
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Create the Forge script for this magic card
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{"name": "Boneyard Scourge", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie Dragon", "oracle_text": "Flying\nWhenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.", "power": "4", "toughness": "3"}
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Name:Boneyard Scourge\nManaCost:2 B B\nTypes:Creature Zombie Dragon\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Dragon.YouCtrl | IsPresent$ Card.StrictlySelf+inZoneGraveyard | PresentZone$ Graveyard | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever a Dragon you control dies while CARDNAME is in your graveyard, you may pay {1}{B}. If you do, return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ 1 B | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:1\nSVar:DiscardMe:1\nDeckHints:Type$Dragon\nOracle:Flying\nWhenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boneyard Scourge", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Zombie Dragon", "oracle_text": "Flying\nWhenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.", "power": "4", "toughness": "3"}
### Response: Name:Boneyard Scourge\nManaCost:2 B B\nTypes:Creature Zombie Dragon\nPT:4/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Dragon.YouCtrl | IsPresent$ Card.StrictlySelf+inZoneGraveyard | PresentZone$ Graveyard | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ Whenever a Dragon you control dies while CARDNAME is in your graveyard, you may pay {1}{B}. If you do, return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ 1 B | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:1\nSVar:DiscardMe:1\nDeckHints:Type$Dragon\nOracle:Flying\nWhenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Devout Monk", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Monk Cleric", "oracle_text": "When Devout Monk enters the battlefield, you gain 1 life.", "power": "1", "toughness": "1"}
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Name:Devout Monk\nManaCost:W\nTypes:Creature Human Monk Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:When Devout Monk enters the battlefield, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Devout Monk", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Monk Cleric", "oracle_text": "When Devout Monk enters the battlefield, you gain 1 life.", "power": "1", "toughness": "1"}
### Response: Name:Devout Monk\nManaCost:W\nTypes:Creature Human Monk Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:When Devout Monk enters the battlefield, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Creepy Doll", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Indestructible\nWhenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.", "power": "1", "toughness": "1"}
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Name:Creepy Doll\nManaCost:5\nTypes:Artifact Creature Construct\nPT:1/1\nK:Indestructible\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | Execute$ TrigFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.\nSVar:TrigFlip:DB$ FlipACoin | Defined$ You | WinSubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy | NoRegen$ False\nSVar:HasCombatEffect:TRUE\nOracle:Indestructible\nWhenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Creepy Doll", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Indestructible\nWhenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.", "power": "1", "toughness": "1"}
### Response: Name:Creepy Doll\nManaCost:5\nTypes:Artifact Creature Construct\nPT:1/1\nK:Indestructible\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | CombatDamage$ True | Execute$ TrigFlip | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.\nSVar:TrigFlip:DB$ FlipACoin | Defined$ You | WinSubAbility$ DBDestroy\nSVar:DBDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy | NoRegen$ False\nSVar:HasCombatEffect:TRUE\nOracle:Indestructible\nWhenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
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Create the Forge script for this magic card
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{"name": "Encroach", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card."}
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Name:Encroach\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | ValidTgts$ Player | Mode$ RevealYouChoose | DiscardValid$ Land.nonBasic | DiscardValidDesc$ nonbasic land | SpellDescription$ Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.\nOracle:Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Encroach", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card."}
### Response: Name:Encroach\nManaCost:B\nTypes:Sorcery\nA:SP$ Discard | ValidTgts$ Player | Mode$ RevealYouChoose | DiscardValid$ Land.nonBasic | DiscardValidDesc$ nonbasic land | SpellDescription$ Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.\nOracle:Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
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Create the Forge script for this magic card
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{"name": "Crater's Claws", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Crater's Claws deals X damage to any target.\nFerocious \u2014 Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater."}
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Name:Crater's Claws\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ Y | SpellDescription$ CARDNAME deals X damage to any target. Ferocious — CARDNAME deals X plus 2 damage instead if you control a creature with power 4 or greater.\nSVar:X:Count$xPaid\nSVar:W:Count$xPaid/Plus.2\nSVar:Y:Count$Compare Z GE1.W.X\nSVar:Z:Count$Valid Creature.YouCtrl+powerGE4\nOracle:Crater's Claws deals X damage to any target.\nFerocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crater's Claws", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Crater's Claws deals X damage to any target.\nFerocious \u2014 Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater."}
### Response: Name:Crater's Claws\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ Y | SpellDescription$ CARDNAME deals X damage to any target. Ferocious — CARDNAME deals X plus 2 damage instead if you control a creature with power 4 or greater.\nSVar:X:Count$xPaid\nSVar:W:Count$xPaid/Plus.2\nSVar:Y:Count$Compare Z GE1.W.X\nSVar:Z:Count$Valid Creature.YouCtrl+powerGE4\nOracle:Crater's Claws deals X damage to any target.\nFerocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Create the Forge script for this magic card
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{"name": "Daggerback Basilisk", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "2", "toughness": "2"}
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Name:Daggerback Basilisk\nManaCost:2 G\nTypes:Creature Basilisk\nPT:2/2\nK:Deathtouch\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Daggerback Basilisk", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "2", "toughness": "2"}
### Response: Name:Daggerback Basilisk\nManaCost:2 G\nTypes:Creature Basilisk\nPT:2/2\nK:Deathtouch\nOracle:Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Create the Forge script for this magic card
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{"name": "Bright-Palm, Soul Awakener", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Fox Shaman", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.", "power": "4", "toughness": "3"}
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Name:Bright-Palm, Soul Awakener\nManaCost:1 R G W\nTypes:Legendary Creature Fox Shaman\nPT:4/3\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Animate | Triggers$ AttackTrig | sVars$ AE\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDoubleCounters | TriggerDescription$ Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.\nSVar:TrigDoubleCounters:DB$ MultiplyCounter | ValidTgts$ Creature | CounterType$ P1P1 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ BlockRestrict | RememberObjects$ Targeted\nSVar:BlockRestrict:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | ValidBlocker$ Creature.powerLE2 | EffectZone$ Command | Description$ That creature can't be blocked by creatures with power 2 or less this turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDoubleCounters | TriggerDescription$ Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.\nSVar:HasAttackEffect:TRUE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bright-Palm, Soul Awakener", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Fox Shaman", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.", "power": "4", "toughness": "3"}
### Response: Name:Bright-Palm, Soul Awakener\nManaCost:1 R G W\nTypes:Legendary Creature Fox Shaman\nPT:4/3\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Animate | Triggers$ AttackTrig | sVars$ AE\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDoubleCounters | TriggerDescription$ Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.\nSVar:TrigDoubleCounters:DB$ MultiplyCounter | ValidTgts$ Creature | CounterType$ P1P1 | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | StaticAbilities$ BlockRestrict | RememberObjects$ Targeted\nSVar:BlockRestrict:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | ValidBlocker$ Creature.powerLE2 | EffectZone$ Command | Description$ That creature can't be blocked by creatures with power 2 or less this turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDoubleCounters | TriggerDescription$ Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.\nSVar:HasAttackEffect:TRUE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
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Create the Forge script for this magic card
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{"name": "Doomskar Oracle", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever you cast your second spell each turn, you gain 2 life.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "2"}
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Name:Doomskar Oracle\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:BuffedBy:Card\nK:Foretell:W\nDeckHas:Ability$LifeGain\nOracle:Whenever you cast your second spell each turn, you gain 2 life.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Doomskar Oracle", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever you cast your second spell each turn, you gain 2 life.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)", "power": "3", "toughness": "2"}
### Response: Name:Doomskar Oracle\nManaCost:2 W\nTypes:Creature Human Cleric\nPT:3/2\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nSVar:BuffedBy:Card\nK:Foretell:W\nDeckHas:Ability$LifeGain\nOracle:Whenever you cast your second spell each turn, you gain 2 life.\nForetell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Create the Forge script for this magic card
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{"name": "Scholar of New Horizons", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.\n{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.", "power": "1", "toughness": "1"}
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Name:Scholar of New Horizons\nManaCost:1 W\nTypes:Creature Human Scout\nPT:1/1\nK:etbCounter:P1P1:1\nA:AB$ ChangeZone | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control> | Origin$ Library | Destination$ Library | ChangeType$ Plains | ChangeNum$ 1 | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ ToBattlefieldTapped | StackDescription$ SpellDescription | SpellDescription$ Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.\nSVar:ToBattlefieldTapped:DB$ ChangeZone | ConditionCheckSVar$ Y | ConditionSVarCompare$ GTX | Defined$ Remembered | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | SubAbility$ ToHand | StackDescription$ None | ForgetChanged$ True\nSVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Land.YouCtrl\nSVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.\n{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scholar of New Horizons", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.\n{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.", "power": "1", "toughness": "1"}
### Response: Name:Scholar of New Horizons\nManaCost:1 W\nTypes:Creature Human Scout\nPT:1/1\nK:etbCounter:P1P1:1\nA:AB$ ChangeZone | Cost$ T RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control> | Origin$ Library | Destination$ Library | ChangeType$ Plains | ChangeNum$ 1 | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ ToBattlefieldTapped | StackDescription$ SpellDescription | SpellDescription$ Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.\nSVar:ToBattlefieldTapped:DB$ ChangeZone | ConditionCheckSVar$ Y | ConditionSVarCompare$ GTX | Defined$ Remembered | Optional$ True | Origin$ Library | Destination$ Battlefield | Tapped$ True | SubAbility$ ToHand | StackDescription$ None | ForgetChanged$ True\nSVar:ToHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | Shuffle$ True | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Land.YouCtrl\nSVar:Y:PlayerCountOpponents$HighestValid Land.YouCtrl\nDeckHints:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.\n{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
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Create the Forge script for this magic card
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{"name": "Triad of Fates", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{1}, {T}: Put a fate counter on another target creature.\n{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.\n{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.", "power": "3", "toughness": "3"}
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Name:Triad of Fates\nManaCost:2 W B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ PutCounter | Cost$ 1 T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target Creature | CounterType$ FATE | CounterNum$ 1 | SpellDescription$ Put a fate counter on another target creature.\nA:AB$ ChangeZone | Cost$ W T | ValidTgts$ Creature.counters_GE1_FATE | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature that has a fate counter | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ B T | ValidTgts$ Creature.counters_GE1_FATE | TgtPrompt$ Select target creature that has a fate counter | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SpellDescription$ Exile target creature that has a fate counter on it. Its controller draws two cards. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ RememberedController | NumCards$ 2 | SubAbility$ DBCleanup\nAI:RemoveDeck:All\nOracle:{1}, {T}: Put a fate counter on another target creature.\n{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.\n{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Triad of Fates", "mana_cost": "{2}{W}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{1}, {T}: Put a fate counter on another target creature.\n{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.\n{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.", "power": "3", "toughness": "3"}
### Response: Name:Triad of Fates\nManaCost:2 W B\nTypes:Legendary Creature Human Wizard\nPT:3/3\nA:AB$ PutCounter | Cost$ 1 T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target Creature | CounterType$ FATE | CounterNum$ 1 | SpellDescription$ Put a fate counter on another target creature.\nA:AB$ ChangeZone | Cost$ W T | ValidTgts$ Creature.counters_GE1_FATE | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature that has a fate counter | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ ChangeZone | Cost$ B T | ValidTgts$ Creature.counters_GE1_FATE | TgtPrompt$ Select target creature that has a fate counter | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SpellDescription$ Exile target creature that has a fate counter on it. Its controller draws two cards. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ RememberedController | NumCards$ 2 | SubAbility$ DBCleanup\nAI:RemoveDeck:All\nOracle:{1}, {T}: Put a fate counter on another target creature.\n{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.\n{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
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Create the Forge script for this magic card
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{"name": "Riveteers Charm", "mana_cost": "{B}{R}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.\n\u2022 Exile the top three cards of your library. Until your next end step, you may play those cards.\n\u2022 Exile target player's graveyard."}
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Name:Riveteers Charm\nManaCost:B R G\nTypes:Instant\nA:SP$ Charm | Choices$ DBSac,DBExilePlay,DBExileGrave\nSVar:DBSac:DB$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | SacValid$ Creature.cmcEQX,Planeswalker.cmcEQX | SacMessage$ creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control | SpellDescription$ Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.\nSVar:X:Count$Valid Creature.TargetedPlayerCtrl,Planeswalker.TargetedPlayerCtrl$GreatestCMC\nSVar:DBExilePlay:DB$ Dig | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. Until your next end step, you may play those cards.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilYourNextEndStep\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play those cards.\nSVar:DBExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile target player's graveyard.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice\nOracle:Choose one —\n• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.\n• Exile the top three cards of your library. Until your next end step, you may play those cards.\n• Exile target player's graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riveteers Charm", "mana_cost": "{B}{R}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.\n\u2022 Exile the top three cards of your library. Until your next end step, you may play those cards.\n\u2022 Exile target player's graveyard."}
### Response: Name:Riveteers Charm\nManaCost:B R G\nTypes:Instant\nA:SP$ Charm | Choices$ DBSac,DBExilePlay,DBExileGrave\nSVar:DBSac:DB$ Sacrifice | ValidTgts$ Opponent | TgtPrompt$ Choose target opponent | SacValid$ Creature.cmcEQX,Planeswalker.cmcEQX | SacMessage$ creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control | SpellDescription$ Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.\nSVar:X:Count$Valid Creature.TargetedPlayerCtrl,Planeswalker.TargetedPlayerCtrl$GreatestCMC\nSVar:DBExilePlay:DB$ Dig | Defined$ You | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top three cards of your library. Until your next end step, you may play those cards.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilYourNextEndStep\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until your next end step, you may play those cards.\nSVar:DBExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | SpellDescription$ Exile target player's graveyard.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Sacrifice\nOracle:Choose one —\n• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.\n• Exile the top three cards of your library. Until your next end step, you may play those cards.\n• Exile target player's graveyard.
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Create the Forge script for this magic card
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{"name": "Cephalid Constable", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Cephalid Wizard", "oracle_text": "Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.", "power": "1", "toughness": "1"}
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Name:Cephalid Constable\nManaCost:1 U U\nTypes:Creature Cephalid Wizard\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Permanent.ControlledBy TriggeredTarget | TgtPrompt$ Select target permanent | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Hand\nSVar:X:TriggeredSource$CardPower\nOracle:Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cephalid Constable", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Cephalid Wizard", "oracle_text": "Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.", "power": "1", "toughness": "1"}
### Response: Name:Cephalid Constable\nManaCost:1 U U\nTypes:Creature Cephalid Wizard\nPT:1/1\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigBounce | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | ValidTgts$ Permanent.ControlledBy TriggeredTarget | TgtPrompt$ Select target permanent | TargetMin$ 0 | TargetMax$ X | Origin$ Battlefield | Destination$ Hand\nSVar:X:TriggeredSource$CardPower\nOracle:Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Create the Forge script for this magic card
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{"name": "Selective Snare", "mana_cost": "{X}{U}", "type_line": "Sorcery", "oracle_text": "Return X target creatures of the creature type of your choice to their owner's hand."}
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Name:Selective Snare\nManaCost:X U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X U | AnnounceType$ CreatureType | AILogic$ MostProminentOppControls | ValidTgts$ Creature.ChosenType | TargetMin$ X | TargetMax$ X | TgtPrompt$ Select X target creatures of the chosen creature type | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return X target creatures of the creature type of your choice to their owner's hand.\nSVar:X:Count$xPaid\nOracle:Return X target creatures of the creature type of your choice to their owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Selective Snare", "mana_cost": "{X}{U}", "type_line": "Sorcery", "oracle_text": "Return X target creatures of the creature type of your choice to their owner's hand."}
### Response: Name:Selective Snare\nManaCost:X U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X U | AnnounceType$ CreatureType | AILogic$ MostProminentOppControls | ValidTgts$ Creature.ChosenType | TargetMin$ X | TargetMax$ X | TgtPrompt$ Select X target creatures of the chosen creature type | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return X target creatures of the creature type of your choice to their owner's hand.\nSVar:X:Count$xPaid\nOracle:Return X target creatures of the creature type of your choice to their owner's hand.
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Create the Forge script for this magic card
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{"name": "Radiant Destiny", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs Radiant Destiny enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance."}
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Name:Radiant Destiny\nManaCost:2 W\nTypes:Enchantment\nK:Ascend\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck\nS:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddKeyword$ Vigilance | Condition$ Blessing | Description$ As long as you have the city's blessing, they also have vigilance.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs Radiant Destiny enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Radiant Destiny", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs Radiant Destiny enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance."}
### Response: Name:Radiant Destiny\nManaCost:2 W\nTypes:Enchantment\nK:Ascend\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeck\nS:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control of the chosen type get +1/+1.\nS:Mode$ Continuous | Affected$ Creature.ChosenType+YouCtrl | AddKeyword$ Vigilance | Condition$ Blessing | Description$ As long as you have the city's blessing, they also have vigilance.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nAs Radiant Destiny enters the battlefield, choose a creature type.\nCreatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
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Create the Forge script for this magic card
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{"name": "Goldbug, Humanity's Ally"}
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Name:Goldbug, Humanity's Ally\nManaCost:1 W U\nTypes:Legendary Artifact Creature Robot\nPT:3/3\nK:More Than Meets the Eye:W U\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Human.attacking+YouCtrl | IsCombat$ True | Description$ Prevent all combat damage that would be dealt to attacking Humans you control.\nSVar:NonStackingEffect:True\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nDeckHints:Type$Human\nOracle:More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)\nPrevent all combat damage that would be dealt to attacking Humans you control.\nWhenever you cast your second spell each turn, convert Goldbug.\n\nALTERNATE\n\nName:Goldbug, Scrappy Scout\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Artifact Vehicle\nPT:1/3\nK:Living metal\nR:Event$ Counter | ValidSA$ Spell.Human+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Human spells you control can't be countered.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Human.attacking+Other | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME and at least one Human attack, draw a card and convert NICKNAME.\nSVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert\nSVar:DBConvert:DB$ SetState | Mode$ Transform\nDeckNeeds:Type$Human\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHuman spells you control can't be countered\nWhenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goldbug, Humanity's Ally"}
### Response: Name:Goldbug, Humanity's Ally\nManaCost:1 W U\nTypes:Legendary Artifact Creature Robot\nPT:3/3\nK:More Than Meets the Eye:W U\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Human.attacking+YouCtrl | IsCombat$ True | Description$ Prevent all combat damage that would be dealt to attacking Humans you control.\nSVar:NonStackingEffect:True\nT:Mode$ SpellCast | ValidCard$ Card.YouCtrl | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Whenever you cast your second spell each turn, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nDeckHints:Type$Human\nOracle:More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)\nPrevent all combat damage that would be dealt to attacking Humans you control.\nWhenever you cast your second spell each turn, convert Goldbug.\n\nALTERNATE\n\nName:Goldbug, Scrappy Scout\nManaCost:no cost\nColors:white,blue\nTypes:Legendary Artifact Vehicle\nPT:1/3\nK:Living metal\nR:Event$ Counter | ValidSA$ Spell.Human+YouCtrl | Layer$ CantHappen | ActiveZones$ Battlefield | Description$ Human spells you control can't be countered.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Human.attacking+Other | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME and at least one Human attack, draw a card and convert NICKNAME.\nSVar:TrigDraw:DB$ Draw | SubAbility$ DBConvert\nSVar:DBConvert:DB$ SetState | Mode$ Transform\nDeckNeeds:Type$Human\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nHuman spells you control can't be countered\nWhenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Create the Forge script for this magic card
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{"name": "Wolfbriar Elemental", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)\nWhen Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.", "power": "4", "toughness": "4"}
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Name:Wolfbriar Elemental\nManaCost:2 G G\nTypes:Creature Elemental\nPT:4/4\nK:Multikicker:G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_2_2_wolf | TokenOwner$ You\nSVar:X:Count$TimesKicked\nDeckHas:Ability$Token\nOracle:Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)\nWhen Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wolfbriar Elemental", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)\nWhen Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.", "power": "4", "toughness": "4"}
### Response: Name:Wolfbriar Elemental\nManaCost:2 G G\nTypes:Creature Elemental\nPT:4/4\nK:Multikicker:G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_2_2_wolf | TokenOwner$ You\nSVar:X:Count$TimesKicked\nDeckHas:Ability$Token\nOracle:Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)\nWhen Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
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Create the Forge script for this magic card
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{"name": "Akki Coalflinger", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "First strike\n{R}, {T}: Attacking creatures gain first strike until end of turn.", "power": "2", "toughness": "2"}
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Name:Akki Coalflinger\nManaCost:1 R R\nTypes:Creature Goblin Shaman\nPT:2/2\nK:First Strike\nA:AB$ PumpAll | Cost$ R T | ValidCards$ Creature.attacking | KW$ First Strike | SpellDescription$ Attacking creatures gain first strike until end of turn.\nOracle:First strike\n{R}, {T}: Attacking creatures gain first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akki Coalflinger", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "First strike\n{R}, {T}: Attacking creatures gain first strike until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Akki Coalflinger\nManaCost:1 R R\nTypes:Creature Goblin Shaman\nPT:2/2\nK:First Strike\nA:AB$ PumpAll | Cost$ R T | ValidCards$ Creature.attacking | KW$ First Strike | SpellDescription$ Attacking creatures gain first strike until end of turn.\nOracle:First strike\n{R}, {T}: Attacking creatures gain first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Spirit Summoning", "mana_cost": "{1}{R/W}{R/W}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Create a 3/2 red and white Spirit creature token."}
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Name:Spirit Summoning\nManaCost:1 RW RW\nTypes:Sorcery Lesson\nA:SP$ Token | Cost$ 1 RW RW | TokenScript$ rw_3_2_spirit | TokenOwner$ You | SpellDescription$ Create a 3/2 red and white Spirit creature token.\nDeckHas:Ability$Token\nOracle:Create a 3/2 red and white Spirit creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spirit Summoning", "mana_cost": "{1}{R/W}{R/W}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Create a 3/2 red and white Spirit creature token."}
### Response: Name:Spirit Summoning\nManaCost:1 RW RW\nTypes:Sorcery Lesson\nA:SP$ Token | Cost$ 1 RW RW | TokenScript$ rw_3_2_spirit | TokenOwner$ You | SpellDescription$ Create a 3/2 red and white Spirit creature token.\nDeckHas:Ability$Token\nOracle:Create a 3/2 red and white Spirit creature token.
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Create the Forge script for this magic card
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{"name": "Eriette of the Charmed Apple", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nAt the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.", "power": "2", "toughness": "4"}
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Name:Eriette of the Charmed Apple\nManaCost:1 W B\nTypes:Legendary Creature Human Warlock\nPT:2/4\nS:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy Aura.YouCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$TypeYouCtrl.Aura\nDeckNeeds:Type$Aura\nDeckHas:Ability$LifeGain\nOracle:Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nAt the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eriette of the Charmed Apple", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nAt the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.", "power": "2", "toughness": "4"}
### Response: Name:Eriette of the Charmed Apple\nManaCost:1 W B\nTypes:Legendary Creature Human Warlock\nPT:2/4\nS:Mode$ CantAttack | ValidCard$ Creature.EnchantedBy Aura.YouCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$TypeYouCtrl.Aura\nDeckNeeds:Type$Aura\nDeckHas:Ability$LifeGain\nOracle:Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.\nAt the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Create the Forge script for this magic card
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{"name": "Calamity Bearer", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant Berserker", "oracle_text": "If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.", "power": "3", "toughness": "4"}
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Name:Calamity Bearer\nManaCost:2 R R\nTypes:Creature Giant Berserker\nPT:3/4\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Giant.YouCtrl | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nSVar:PlayMain1:TRUE\nDeckHints:Type$Giant\nOracle:If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Calamity Bearer", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Giant Berserker", "oracle_text": "If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.", "power": "3", "toughness": "4"}
### Response: Name:Calamity Bearer\nManaCost:2 R R\nTypes:Creature Giant Berserker\nPT:3/4\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Giant.YouCtrl | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nSVar:PlayMain1:TRUE\nDeckHints:Type$Giant\nOracle:If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Create the Forge script for this magic card
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{"name": "Echoing Decay", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn."}
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Name:Echoing Decay\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | SubAbility$ DBPumpAll | SpellDescription$ Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.sameName+Other | NumAtt$ -2 | NumDef$ -2\nAI:RemoveDeck:All\nOracle:Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Echoing Decay", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn."}
### Response: Name:Echoing Decay\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | SubAbility$ DBPumpAll | SpellDescription$ Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Targeted.sameName+Other | NumAtt$ -2 | NumDef$ -2\nAI:RemoveDeck:All\nOracle:Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Ichor Slick", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets -3/-3 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
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Name:Ichor Slick\nManaCost:2 B\nTypes:Sorcery\nK:Cycling:2\nK:Madness:3 B\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn.\nOracle:Target creature gets -3/-3 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ichor Slick", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target creature gets -3/-3 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
### Response: Name:Ichor Slick\nManaCost:2 B\nTypes:Sorcery\nK:Cycling:2\nK:Madness:3 B\nA:SP$ Pump | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-3 until end of turn.\nOracle:Target creature gets -3/-3 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Phantom Flock", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Soldier Spirit", "oracle_text": "Flying\nPhantom Flock enters the battlefield with three +1/+1 counters on it.\nIf damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.", "power": "0", "toughness": "0"}
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Name:Phantom Flock\nManaCost:3 W W\nTypes:Creature Bird Soldier Spirit\nPT:0/0\nK:Flying\nK:etbCounter:P1P1:3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nPhantom Flock enters the battlefield with three +1/+1 counters on it.\nIf damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantom Flock", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Soldier Spirit", "oracle_text": "Flying\nPhantom Flock enters the battlefield with three +1/+1 counters on it.\nIf damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.", "power": "0", "toughness": "0"}
### Response: Name:Phantom Flock\nManaCost:3 W W\nTypes:Creature Bird Soldier Spirit\nPT:0/0\nK:Flying\nK:etbCounter:P1P1:3\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Card.Self | ReplaceWith$ DBRemoveCounters | PreventionEffect$ True | AlwaysReplace$ True | Description$ If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME.\nSVar:DBRemoveCounters:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nPhantom Flock enters the battlefield with three +1/+1 counters on it.\nIf damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
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Create the Forge script for this magic card
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{"name": "Saltwater Stalwart", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.", "power": "2", "toughness": "4"}
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Name:Saltwater Stalwart\nManaCost:3 U\nTypes:Creature Merfolk Warrior\nPT:2/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, target player draws a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player\nOracle:Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Saltwater Stalwart", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.", "power": "2", "toughness": "4"}
### Response: Name:Saltwater Stalwart\nManaCost:3 U\nTypes:Creature Merfolk Warrior\nPT:2/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals damage to an opponent, target player draws a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | ValidTgts$ Player | TgtPrompt$ Choose a player\nOracle:Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
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Create the Forge script for this magic card
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{"name": "Shaper Guildmage", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{W}, {T}: Target creature gains first strike until end of turn.\n{B}, {T}: Target creature gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
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Name:Shaper Guildmage\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Pump | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nA:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SpellDescription$ Target creature gets +1/+0 until end of turn.\nOracle:{W}, {T}: Target creature gains first strike until end of turn.\n{B}, {T}: Target creature gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shaper Guildmage", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{W}, {T}: Target creature gains first strike until end of turn.\n{B}, {T}: Target creature gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Shaper Guildmage\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Pump | Cost$ W T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nA:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SpellDescription$ Target creature gets +1/+0 until end of turn.\nOracle:{W}, {T}: Target creature gains first strike until end of turn.\n{B}, {T}: Target creature gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Gigantiform", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Kicker {4}\nEnchant creature\nEnchanted creature has base power and toughness 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle."}
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Name:Gigantiform\nManaCost:3 G G\nTypes:Enchantment Aura\nK:Kicker:4\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Trample | Description$ Enchanted creature has base power and toughness 8/8 and has trample.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | OptionalDecider$ You | Execute$ KickedGiant | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.\nSVar:KickedGiant:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedGigantiform | ChangeNum$ 1 | ShuffleNonMandatory$ True\nSVar:NonStackingAttachEffect:True\nDeckHints:Name$Gigantiform\nOracle:Kicker {4}\nEnchant creature\nEnchanted creature has base power and toughness 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gigantiform", "mana_cost": "{3}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Kicker {4}\nEnchant creature\nEnchanted creature has base power and toughness 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle."}
### Response: Name:Gigantiform\nManaCost:3 G G\nTypes:Enchantment Aura\nK:Kicker:4\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Trample | Description$ Enchanted creature has base power and toughness 8/8 and has trample.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | OptionalDecider$ You | Execute$ KickedGiant | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.\nSVar:KickedGiant:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedGigantiform | ChangeNum$ 1 | ShuffleNonMandatory$ True\nSVar:NonStackingAttachEffect:True\nDeckHints:Name$Gigantiform\nOracle:Kicker {4}\nEnchant creature\nEnchanted creature has base power and toughness 8/8 and has trample.\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
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Create the Forge script for this magic card
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{"name": "Tempting Licid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Licid", "oracle_text": "{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nAll creatures able to block enchanted creature do so.", "power": "2", "toughness": "2"}
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Name:Tempting Licid\nManaCost:2 G\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ G T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ G | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ All creatures able to block enchanted creature do so.\nAI:RemoveDeck:All\nOracle:{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nAll creatures able to block enchanted creature do so.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tempting Licid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Licid", "oracle_text": "{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nAll creatures able to block enchanted creature do so.", "power": "2", "toughness": "2"}
### Response: Name:Tempting Licid\nManaCost:2 G\nTypes:Creature Licid\nPT:2/2\nA:AB$ Animate | Cost$ G T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ G | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ All creatures able to block enchanted creature do so.\nAI:RemoveDeck:All\nOracle:{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nAll creatures able to block enchanted creature do so.
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Create the Forge script for this magic card
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{"name": "Mob Rule", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.\n\u2022 Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn."}
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Name:Mob Rule\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 R R | Choices$ DBBig,DBSmall\nSVar:DBBig:DB$ GainControl | AllValid$ Creature.powerGE4 | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | SpellDescription$ Gain control of all creatures with power 4 or greater until end of turn. Untap them. They gain haste until end of turn.\nSVar:DBSmall:DB$ GainControl | AllValid$ Creature.powerLE3 | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | SpellDescription$ Gain control of all creatures with power 3 or less until end of turn. Untap them. They gain haste until end of turn.\nOracle:Choose one —\n• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.\n• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mob Rule", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.\n\u2022 Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn."}
### Response: Name:Mob Rule\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 R R | Choices$ DBBig,DBSmall\nSVar:DBBig:DB$ GainControl | AllValid$ Creature.powerGE4 | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | SpellDescription$ Gain control of all creatures with power 4 or greater until end of turn. Untap them. They gain haste until end of turn.\nSVar:DBSmall:DB$ GainControl | AllValid$ Creature.powerLE3 | Untap$ True | AddKWs$ Haste | LoseControl$ EOT | SpellDescription$ Gain control of all creatures with power 3 or less until end of turn. Untap them. They gain haste until end of turn.\nOracle:Choose one —\n• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.\n• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Leech Gauntlet", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Equipment Leech", "oracle_text": "Lifelink\nEquipped creature has lifelink.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "2"}
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Name:Leech Gauntlet\nManaCost:1 B\nTypes:Artifact Creature Equipment Leech\nPT:2/2\nK:Lifelink\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Lifelink | Description$ Equipped creature has lifelink.\nK:Reconfigure:4\nDeckHas:Ability$LifeGain\nOracle:Lifelink\nEquipped creature has lifelink.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Leech Gauntlet", "mana_cost": "{1}{B}", "type_line": "Artifact Creature \u2014 Equipment Leech", "oracle_text": "Lifelink\nEquipped creature has lifelink.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)", "power": "2", "toughness": "2"}
### Response: Name:Leech Gauntlet\nManaCost:1 B\nTypes:Artifact Creature Equipment Leech\nPT:2/2\nK:Lifelink\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Lifelink | Description$ Equipped creature has lifelink.\nK:Reconfigure:4\nDeckHas:Ability$LifeGain\nOracle:Lifelink\nEquipped creature has lifelink.\nReconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Create the Forge script for this magic card
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{"name": "Hanweir Militia Captain"}
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Name:Hanweir Militia Captain\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | IsPresent$ Creature.YouCtrl | PresentCompare$ GE4 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your upkeep, if you control four or more creatures, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.\n\nALTERNATE\n\nName:Westvale Cult Leader\nManaCost:no cost\nColors:white\nTypes:Creature Human Cleric\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ wb_1_1_human_cleric | TokenOwner$ You | TokenAmount$ 1\nSVar:BuffedBy:Creature\nOracle:Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.\nAt the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hanweir Militia Captain"}
### Response: Name:Hanweir Militia Captain\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | ValidPlayer$ You | IsPresent$ Creature.YouCtrl | PresentCompare$ GE4 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your upkeep, if you control four or more creatures, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.\n\nALTERNATE\n\nName:Westvale Cult Leader\nManaCost:no cost\nColors:white\nTypes:Creature Human Cleric\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ wb_1_1_human_cleric | TokenOwner$ You | TokenAmount$ 1\nSVar:BuffedBy:Creature\nOracle:Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.\nAt the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
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Create the Forge script for this magic card
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{"name": "Outrage Shaman", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Chroma \u2014 When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.", "power": "2", "toughness": "2"}
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Name:Outrage Shaman\nManaCost:3 R R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Chroma — When CARDNAME enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X\nSVar:X:Count$Chroma.Red\nSVar:PlayMain1:TRUE\nOracle:Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Outrage Shaman", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "Chroma \u2014 When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.", "power": "2", "toughness": "2"}
### Response: Name:Outrage Shaman\nManaCost:3 R R\nTypes:Creature Goblin Shaman\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Chroma — When CARDNAME enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X\nSVar:X:Count$Chroma.Red\nSVar:PlayMain1:TRUE\nOracle:Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Create the Forge script for this magic card
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{"name": "Varragoth, Bloodsky Sire", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Demon Rogue", "oracle_text": "Deathtouch\nBoast \u2014 {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)", "power": "2", "toughness": "3"}
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Name:Varragoth, Bloodsky Sire\nManaCost:2 B\nTypes:Legendary Creature Demon Rogue\nPT:2/3\nK:Deathtouch\nA:AB$ ChangeZone | Cost$ 1 B | ValidTgts$ Player | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | Boast$ True | Chooser$ Targeted | SpellDescription$ Target player searches their library for a card, then shuffles their library and puts that card on top of it.\nOracle:Deathtouch\nBoast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Varragoth, Bloodsky Sire", "mana_cost": "{2}{B}", "type_line": "Legendary Creature \u2014 Demon Rogue", "oracle_text": "Deathtouch\nBoast \u2014 {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)", "power": "2", "toughness": "3"}
### Response: Name:Varragoth, Bloodsky Sire\nManaCost:2 B\nTypes:Legendary Creature Demon Rogue\nPT:2/3\nK:Deathtouch\nA:AB$ ChangeZone | Cost$ 1 B | ValidTgts$ Player | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | Mandatory$ True | ChangeType$ Card | ChangeNum$ 1 | Boast$ True | Chooser$ Targeted | SpellDescription$ Target player searches their library for a card, then shuffles their library and puts that card on top of it.\nOracle:Deathtouch\nBoast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
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Create the Forge script for this magic card
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{"name": "Skullmead Cauldron", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: You gain 1 life.\n{T}, Discard a card: You gain 3 life."}
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Name:Skullmead Cauldron\nManaCost:4\nTypes:Artifact\nA:AB$ GainLife | Cost$ T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nA:AB$ GainLife | Cost$ T Discard<1/Card> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:{T}: You gain 1 life.\n{T}, Discard a card: You gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skullmead Cauldron", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: You gain 1 life.\n{T}, Discard a card: You gain 3 life."}
### Response: Name:Skullmead Cauldron\nManaCost:4\nTypes:Artifact\nA:AB$ GainLife | Cost$ T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nA:AB$ GainLife | Cost$ T Discard<1/Card> | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nOracle:{T}: You gain 1 life.\n{T}, Discard a card: You gain 3 life.
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Create the Forge script for this magic card
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{"name": "Benalish Missionary", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.", "power": "1", "toughness": "1"}
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Name:Benalish Missionary\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Effect | Cost$ 1 W T | ValidTgts$ Creature.blocked | TgtPrompt$ Select target blocked creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target blocked creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target blocked creature this turn.\nAI:RemoveDeck:All\nOracle:{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Benalish Missionary", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.", "power": "1", "toughness": "1"}
### Response: Name:Benalish Missionary\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Effect | Cost$ 1 W T | ValidTgts$ Creature.blocked | TgtPrompt$ Select target blocked creature | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage that would be dealt by target blocked creature this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage that would be dealt by target blocked creature this turn.\nAI:RemoveDeck:All\nOracle:{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
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Create the Forge script for this magic card
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{"name": "God-Favored General", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Inspired \u2014 Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.", "power": "1", "toughness": "1"}
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Name:God-Favored General\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ GFGToken | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.\nSVar:GFGToken:AB$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_e_soldier | TokenOwner$ You\nOracle:Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "God-Favored General", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Inspired \u2014 Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.", "power": "1", "toughness": "1"}
### Response: Name:God-Favored General\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:1/1\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ GFGToken | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.\nSVar:GFGToken:AB$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_e_soldier | TokenOwner$ You\nOracle:Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
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Create the Forge script for this magic card
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{"name": "Canal Courier", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "When Canal Courier enters the battlefield, you become the monarch.\nWhenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.", "power": "3", "toughness": "5"}
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Name:Canal Courier\nManaCost:5 U\nTypes:Creature Human Rogue\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEffect | AttackDifferentPlayers$ True | TriggerDescription$ Whenever CARDNAME and another creature attack different players, CARDNAME can't be blocked this combat.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ Self | StaticAbilities$ STUnblockable | Duration$ UntilEndOfCombat | ExileOnMoved$ Battlefield\nSVar:STUnblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this combat.\nOracle:When Canal Courier enters the battlefield, you become the monarch.\nWhenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Canal Courier", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "When Canal Courier enters the battlefield, you become the monarch.\nWhenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.", "power": "3", "toughness": "5"}
### Response: Name:Canal Courier\nManaCost:5 U\nTypes:Creature Human Rogue\nPT:3/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEffect | AttackDifferentPlayers$ True | TriggerDescription$ Whenever CARDNAME and another creature attack different players, CARDNAME can't be blocked this combat.\nSVar:TrigEffect:DB$ Effect | RememberObjects$ Self | StaticAbilities$ STUnblockable | Duration$ UntilEndOfCombat | ExileOnMoved$ Battlefield\nSVar:STUnblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this combat.\nOracle:When Canal Courier enters the battlefield, you become the monarch.\nWhenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.
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Create the Forge script for this magic card
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{"name": "Stadium Vendors", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.", "power": "3", "toughness": "3"}
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Name:Stadium Vendors\nManaCost:3 R\nTypes:Creature Goblin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoosePlayer | TriggerDescription$ When CARDNAME enters the battlefield, choose a player. That player adds two mana of any one color they choose.\nSVar:TrigChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player | ChoiceTitle$ Choose a player | AILogic$ Pump | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ Any | Defined$ ChosenPlayer | Amount$ 2\nOracle:When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stadium Vendors", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.", "power": "3", "toughness": "3"}
### Response: Name:Stadium Vendors\nManaCost:3 R\nTypes:Creature Goblin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoosePlayer | TriggerDescription$ When CARDNAME enters the battlefield, choose a player. That player adds two mana of any one color they choose.\nSVar:TrigChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player | ChoiceTitle$ Choose a player | AILogic$ Pump | SubAbility$ DBMana\nSVar:DBMana:DB$ Mana | Produced$ Any | Defined$ ChosenPlayer | Amount$ 2\nOracle:When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
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Create the Forge script for this magic card
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{"name": "Agonizing Demise", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nDestroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller."}
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Name:Agonizing Demise\nManaCost:3 B\nTypes:Instant\nK:Kicker:1 R\nA:SP$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ DBDamage | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, CARDNAME deals damage equal to that creature's power to the creature's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X | Condition$ Kicked | ConditionDescription$ If this spell was kicked,\nSVar:X:Targeted$CardPower\nDeckHints:Color$Red\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nDestroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Agonizing Demise", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nDestroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller."}
### Response: Name:Agonizing Demise\nManaCost:3 B\nTypes:Instant\nK:Kicker:1 R\nA:SP$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ DBDamage | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, CARDNAME deals damage equal to that creature's power to the creature's controller.\nSVar:DBDamage:DB$ DealDamage | Defined$ TargetedController | NumDmg$ X | Condition$ Kicked | ConditionDescription$ If this spell was kicked,\nSVar:X:Targeted$CardPower\nDeckHints:Color$Red\nOracle:Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)\nDestroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
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Create the Forge script for this magic card
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{"name": "Skeletal Scrying", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, exile X cards from your graveyard.\nYou draw X cards and you lose X life."}
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Name:Skeletal Scrying\nManaCost:X B\nTypes:Instant\nA:SP$ Draw | Cost$ X B ExileFromGrave<X/Card> | NumCards$ X | SubAbility$ DBLoseLife | SpellDescription$ You draw X cards and you lose X life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, exile X cards from your graveyard.\nYou draw X cards and you lose X life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skeletal Scrying", "mana_cost": "{X}{B}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, exile X cards from your graveyard.\nYou draw X cards and you lose X life."}
### Response: Name:Skeletal Scrying\nManaCost:X B\nTypes:Instant\nA:SP$ Draw | Cost$ X B ExileFromGrave<X/Card> | NumCards$ X | SubAbility$ DBLoseLife | SpellDescription$ You draw X cards and you lose X life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, exile X cards from your graveyard.\nYou draw X cards and you lose X life.
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Create the Forge script for this magic card
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{"name": "Scourgemark", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Scourgemark enters the battlefield, draw a card.\nEnchanted creature gets +1/+0."}
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Name:Scourgemark\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.\nOracle:Enchant creature\nWhen Scourgemark enters the battlefield, draw a card.\nEnchanted creature gets +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scourgemark", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Scourgemark enters the battlefield, draw a card.\nEnchanted creature gets +1/+0."}
### Response: Name:Scourgemark\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.\nOracle:Enchant creature\nWhen Scourgemark enters the battlefield, draw a card.\nEnchanted creature gets +1/+0.
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Create the Forge script for this magic card
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{"name": "Scrapwork Rager", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "2"}
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Name:Scrapwork Rager\nManaCost:4\nTypes:Artifact Creature Phyrexian Horror\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nK:Unearth:3 B\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nOracle:When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scrapwork Rager", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "2"}
### Response: Name:Scrapwork Rager\nManaCost:4\nTypes:Artifact Creature Phyrexian Horror\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nK:Unearth:3 B\nDeckHas:Ability$Graveyard\nDeckHints:Color$Black\nOracle:When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Zealots en-Dal", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.", "power": "2", "toughness": "4"}
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Name:Zealots en-Dal\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Permanent.nonLand+White+YouCtrl | PresentCompare$ EQX | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:X:Count$Valid Permanent.nonLand+YouCtrl\nOracle:At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zealots en-Dal", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.", "power": "2", "toughness": "4"}
### Response: Name:Zealots en-Dal\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Permanent.nonLand+White+YouCtrl | PresentCompare$ EQX | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:X:Count$Valid Permanent.nonLand+YouCtrl\nOracle:At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Lair of the Ashen Idol", "mana_cost": "", "type_line": "Plane \u2014 Azgol", "oracle_text": "At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.\nWhenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token."}
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Name:Lair of the Ashen Idol\nManaCost:no cost\nTypes:Plane Azgol\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ SacToIdol | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.\nSVar:SacToIdol:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SubAbility$ IdolWalk | RememberSacrificed$ True\nSVar:IdolWalk:DB$ Planeswalk | ConditionCheckSVar$ IdolX | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:IdolX:Remembered$Amount\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.\nSVar:RolledChaos:DB$ Token | ValidTgts$ Player | TgtPrompt$ Select target player to receive zombie token | TargetMin$ 0 | TargetMax$ MaxTgt | TokenScript$ b_2_2_zombie | TokenOwner$ Targeted | TokenAmount$ 1\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.\nWhenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lair of the Ashen Idol", "mana_cost": "", "type_line": "Plane \u2014 Azgol", "oracle_text": "At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.\nWhenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token."}
### Response: Name:Lair of the Ashen Idol\nManaCost:no cost\nTypes:Plane Azgol\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ SacToIdol | TriggerDescription$ At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.\nSVar:SacToIdol:DB$ Sacrifice | Defined$ You | SacValid$ Creature | SubAbility$ IdolWalk | RememberSacrificed$ True\nSVar:IdolWalk:DB$ Planeswalk | ConditionCheckSVar$ IdolX | ConditionSVarCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:IdolX:Remembered$Amount\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.\nSVar:RolledChaos:DB$ Token | ValidTgts$ Player | TgtPrompt$ Select target player to receive zombie token | TargetMin$ 0 | TargetMax$ MaxTgt | TokenScript$ b_2_2_zombie | TokenOwner$ Targeted | TokenAmount$ 1\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.\nWhenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.
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Create the Forge script for this magic card
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{"name": "Murderous Redcap", "mana_cost": "{2}{B/R}{B/R}", "type_line": "Creature \u2014 Goblin Assassin", "oracle_text": "When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "2"}
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Name:Murderous Redcap\nManaCost:2 BR BR\nTypes:Creature Goblin Assassin\nPT:2/2\nK:Persist\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage equal to its power to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$CardPower\nSVar:PlayMain1:TRUE\nOracle:When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Murderous Redcap", "mana_cost": "{2}{B/R}{B/R}", "type_line": "Creature \u2014 Goblin Assassin", "oracle_text": "When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)", "power": "2", "toughness": "2"}
### Response: Name:Murderous Redcap\nManaCost:2 BR BR\nTypes:Creature Goblin Assassin\nPT:2/2\nK:Persist\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage equal to its power to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$CardPower\nSVar:PlayMain1:TRUE\nOracle:When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Create the Forge script for this magic card
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{"name": "Call the Gatewatch", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle."}
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Name:Call the Gatewatch\nManaCost:2 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Library | Destination$ Hand | ChangeType$ Planeswalker | ChangeNum$ 1 | SpellDescription$ Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Call the Gatewatch", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle."}
### Response: Name:Call the Gatewatch\nManaCost:2 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Library | Destination$ Hand | ChangeType$ Planeswalker | ChangeNum$ 1 | SpellDescription$ Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Volrath, the Shapestealer", "mana_cost": "{2}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Shapeshifter", "oracle_text": "At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.\n{1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.", "power": "7", "toughness": "5"}
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Name:Volrath, the Shapestealer\nManaCost:2 B G U\nTypes:Legendary Creature Phyrexian Shapeshifter\nPT:7/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ M1M1 | TargetMin$ 0 | TargetMax$ 1 | CounterNum$ 1 | IsCurse$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nA:AB$ Clone | Cost$ 1 | ValidTgts$ Creature.HasCounters | TgtPrompt$ Select target creature with a counter on it | Duration$ UntilYourNextTurn | SetPower$ 7 | SetToughness$ 5 | GainThisAbility$ True | SpellDescription$ Until your next turn, CARDNAME becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.\nOracle:At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.\n{1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Volrath, the Shapestealer", "mana_cost": "{2}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Shapeshifter", "oracle_text": "At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.\n{1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.", "power": "7", "toughness": "5"}
### Response: Name:Volrath, the Shapestealer\nManaCost:2 B G U\nTypes:Legendary Creature Phyrexian Shapeshifter\nPT:7/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ M1M1 | TargetMin$ 0 | TargetMax$ 1 | CounterNum$ 1 | IsCurse$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Counters\nA:AB$ Clone | Cost$ 1 | ValidTgts$ Creature.HasCounters | TgtPrompt$ Select target creature with a counter on it | Duration$ UntilYourNextTurn | SetPower$ 7 | SetToughness$ 5 | GainThisAbility$ True | SpellDescription$ Until your next turn, CARDNAME becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.\nOracle:At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.\n{1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
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Create the Forge script for this magic card
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{"name": "Prodigious Growth", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +7/+7 and has trample."}
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Name:Prodigious Growth\nManaCost:4 G G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 7 | AddToughness$ 7 | AddKeyword$ Trample | Description$ Enchanted creature gets +7/+7 and has trample.\nOracle:Enchant creature\nEnchanted creature gets +7/+7 and has trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prodigious Growth", "mana_cost": "{4}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +7/+7 and has trample."}
### Response: Name:Prodigious Growth\nManaCost:4 G G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 G G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 7 | AddToughness$ 7 | AddKeyword$ Trample | Description$ Enchanted creature gets +7/+7 and has trample.\nOracle:Enchant creature\nEnchanted creature gets +7/+7 and has trample.
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Create the Forge script for this magic card
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{"name": "Commercial District"}
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Name:Commercial District\nManaCost:no cost\nTypes:Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nDeckHints:Ability$Graveyard\nOracle:({T}: Add {R} or {G}.)\nCommercial District enters the battlefield tapped.\nWhen Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Commercial District"}
### Response: Name:Commercial District\nManaCost:no cost\nTypes:Land Mountain Forest\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil | Amount$ 1\nDeckHas:Ability$Surveil|Graveyard\nDeckHints:Ability$Graveyard\nOracle:({T}: Add {R} or {G}.)\nCommercial District enters the battlefield tapped.\nWhen Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Ixidor's Will", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {2} for each Wizard on the battlefield."}
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Name:Ixidor's Will\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {2} for each Wizard on the battlefield.\nSVar:X:Count$TypeYouCtrl.Wizard/Twice\nAI:RemoveDeck:Random\nOracle:Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ixidor's Will", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {2} for each Wizard on the battlefield."}
### Response: Name:Ixidor's Will\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {2} for each Wizard on the battlefield.\nSVar:X:Count$TypeYouCtrl.Wizard/Twice\nAI:RemoveDeck:Random\nOracle:Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
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Create the Forge script for this magic card
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{"name": "Rusko, Clockmaker", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.\nWhenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.", "power": "3", "toughness": "3"}
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Name:Rusko, Clockmaker\nManaCost:2 U B\nTypes:Legendary Creature Human Artificer\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Midnight Clock onto the battlefield.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Midnight Clock | Zone$ Battlefield\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.\nSVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Permanent.YouCtrl+namedMidnight Clock | CounterType$ HOUR | CounterNum$ 1 | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:BuffedBy:nonCreature\nSVar:BuffedBy:Artifact.namedMidnight Clock\nDeckHas:Ability$LifeGain|Counters & Type$Artifact\nDeckHints:Name$Midnight Clock\nOracle:When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.\nWhenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rusko, Clockmaker", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Human Artificer", "oracle_text": "When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.\nWhenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.", "power": "3", "toughness": "3"}
### Response: Name:Rusko, Clockmaker\nManaCost:2 U B\nTypes:Legendary Creature Human Artificer\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, conjure a card named Midnight Clock onto the battlefield.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Midnight Clock | Zone$ Battlefield\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.\nSVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Permanent.YouCtrl+namedMidnight Clock | CounterType$ HOUR | CounterNum$ 1 | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:BuffedBy:nonCreature\nSVar:BuffedBy:Artifact.namedMidnight Clock\nDeckHas:Ability$LifeGain|Counters & Type$Artifact\nDeckHints:Name$Midnight Clock\nOracle:When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.\nWhenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Howl of the Horde", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nRaid \u2014 If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy."}
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Name:Howl of the Horde\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DelayedTrigger | Cost$ 2 R | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SubAbility$ DBEffect | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell.\nSVar:DBEffect:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ConditionCheckSVar$ RaidTest | ConditionSVarCompare$ GE1 | SpellDescription$ Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.\nSVar:RaidTest:Count$AttackersDeclared\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:AIPriorityModifier:9\nDeckNeeds:Type$Instant|Sorcery\nOracle:When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nRaid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Howl of the Horde", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nRaid \u2014 If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy."}
### Response: Name:Howl of the Horde\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DelayedTrigger | Cost$ 2 R | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SubAbility$ DBEffect | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell.\nSVar:DBEffect:DB$ DelayedTrigger | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | ConditionCheckSVar$ RaidTest | ConditionSVarCompare$ GE1 | SpellDescription$ Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.\nSVar:RaidTest:Count$AttackersDeclared\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:AIPriorityModifier:9\nDeckNeeds:Type$Instant|Sorcery\nOracle:When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nRaid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Create the Forge script for this magic card
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{"name": "Brass Gnat", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Flying\nBrass Gnat doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.", "power": "1", "toughness": "1"}
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Name:Brass Gnat\nManaCost:1\nTypes:Artifact Creature Insect\nPT:1/1\nK:Flying\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may pay {1}. If you do, untap CARDNAME.\nSVar:TrigUntap:AB$Untap | Cost$ 1 | Defined$ Self\nOracle:Flying\nBrass Gnat doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brass Gnat", "mana_cost": "{1}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Flying\nBrass Gnat doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.", "power": "1", "toughness": "1"}
### Response: Name:Brass Gnat\nManaCost:1\nTypes:Artifact Creature Insect\nPT:1/1\nK:Flying\nK:CARDNAME doesn't untap during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | Execute$ TrigUntap | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may pay {1}. If you do, untap CARDNAME.\nSVar:TrigUntap:AB$Untap | Cost$ 1 | Defined$ Self\nOracle:Flying\nBrass Gnat doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
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Create the Forge script for this magic card
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{"name": "Magistrate's Veto", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "White creatures and blue creatures can't block."}
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Name:Magistrate's Veto\nManaCost:2 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.White,Creature.Blue | AddHiddenKeyword$ CARDNAME can't block. | Description$ White creatures and blue creatures can't block.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:White creatures and blue creatures can't block.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Magistrate's Veto", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "White creatures and blue creatures can't block."}
### Response: Name:Magistrate's Veto\nManaCost:2 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.White,Creature.Blue | AddHiddenKeyword$ CARDNAME can't block. | Description$ White creatures and blue creatures can't block.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:White creatures and blue creatures can't block.
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Create the Forge script for this magic card
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{"name": "Barbarian Bully", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.", "power": "2", "toughness": "2"}
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Name:Barbarian Bully\nManaCost:2 R\nTypes:Creature Human Barbarian\nPT:2/2\nA:AB$ Pump | Cost$ Discard<1/Random> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | UnlessCost$ DamageYou<4> | UnlessPayer$ Player | UnlessAI$ Never | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn unless a player has CARDNAME deal 4 damage to them. Activate only once each turn.\nDeckHas:Ability$Discard\nOracle:Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barbarian Bully", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.", "power": "2", "toughness": "2"}
### Response: Name:Barbarian Bully\nManaCost:2 R\nTypes:Creature Human Barbarian\nPT:2/2\nA:AB$ Pump | Cost$ Discard<1/Random> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | UnlessCost$ DamageYou<4> | UnlessPayer$ Player | UnlessAI$ Never | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn unless a player has CARDNAME deal 4 damage to them. Activate only once each turn.\nDeckHas:Ability$Discard\nOracle:Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Idyllic Grange", "mana_cost": "", "type_line": "Land \u2014 Plains", "oracle_text": "({T}: Add {W}.)\nIdyllic Grange enters the battlefield tapped unless you control three or more other Plains.\nWhen Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control."}
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Name:Idyllic Grange\nManaCost:no cost\nTypes:Land Plains\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control three or more other Plains.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Plains.YouCtrl+Other | ConditionCompare$ LT3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+untapped | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield untapped, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Color$White\nOracle:({T}: Add {W}.)\nIdyllic Grange enters the battlefield tapped unless you control three or more other Plains.\nWhen Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Idyllic Grange", "mana_cost": "", "type_line": "Land \u2014 Plains", "oracle_text": "({T}: Add {W}.)\nIdyllic Grange enters the battlefield tapped unless you control three or more other Plains.\nWhen Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control."}
### Response: Name:Idyllic Grange\nManaCost:no cost\nTypes:Land Plains\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control three or more other Plains.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Plains.YouCtrl+Other | ConditionCompare$ LT3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+untapped | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield untapped, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nDeckNeeds:Color$White\nOracle:({T}: Add {W}.)\nIdyllic Grange enters the battlefield tapped unless you control three or more other Plains.\nWhen Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Fate Forgotten", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Exile target artifact or enchantment."}
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Name:Fate Forgotten\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fate Forgotten", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Exile target artifact or enchantment."}
### Response: Name:Fate Forgotten\nManaCost:2 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target artifact or enchantment.\nOracle:Exile target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Mesmeric Fiend", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.\nWhen Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.", "power": "1", "toughness": "1"}
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Name:Mesmeric Fiend\nManaCost:1 B\nTypes:Creature Nightmare Horror\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMesmericExile | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigMesmericBounce | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to its owner's hand.\nSVar:TrigMesmericExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ValidTgts$ Opponent | DefinedPlayer$ Targeted | Chooser$ You | TgtPrompt$ Select target opponent | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | RememberChanged$ True\nSVar:TrigMesmericBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | SubAbility$ DBMesmericCleanup\nSVar:DBMesmericCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.\nWhen Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mesmeric Fiend", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.\nWhen Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.", "power": "1", "toughness": "1"}
### Response: Name:Mesmeric Fiend\nManaCost:1 B\nTypes:Creature Nightmare Horror\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMesmericExile | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigMesmericBounce | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to its owner's hand.\nSVar:TrigMesmericExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ValidTgts$ Opponent | DefinedPlayer$ Targeted | Chooser$ You | TgtPrompt$ Select target opponent | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | RememberChanged$ True\nSVar:TrigMesmericBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | SubAbility$ DBMesmericCleanup\nSVar:DBMesmericCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.\nWhen Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Lead Golem", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.", "power": "3", "toughness": "5"}
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Name:Lead Golem\nManaCost:5\nTypes:Artifact Creature Golem\nPT:3/5\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ StayTapped | TriggerDescription$ Whenever CARDNAME attacks, it doesn't untap during its controller's next untap step.\nSVar:StayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lead Golem", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.", "power": "3", "toughness": "5"}
### Response: Name:Lead Golem\nManaCost:5\nTypes:Artifact Creature Golem\nPT:3/5\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ StayTapped | TriggerDescription$ Whenever CARDNAME attacks, it doesn't untap during its controller's next untap step.\nSVar:StayTapped:DB$ Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Duration$ Permanent\nOracle:Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Counterbore", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles."}
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Name:Counterbore\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | ValidTgts$ Card | SubAbility$ ExileYard | SpellDescription$ Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ TargetedController | ChangeType$ TargetedCard.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | StackDescription$ None\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInLib:TargetedController$CardsInLibrary\nOracle:Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Counterbore", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles."}
### Response: Name:Counterbore\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | ValidTgts$ Card | SubAbility$ ExileYard | SpellDescription$ Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.\nSVar:ExileYard:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ TargetedController | ChangeType$ TargetedCard.sameName | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInLib | Chooser$ You | Search$ True | Shuffle$ True | StackDescription$ None\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInLib:TargetedController$CardsInLibrary\nOracle:Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Create the Forge script for this magic card
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{"name": "Gigantoplasm", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has \"{X}: This creature has base power and toughness X/X.\"", "power": "0", "toughness": "0"}
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Name:Gigantoplasm\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddAbilities$ Gigantoplasm | AddSVars$ X | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness of X/X."\nSVar:Gigantoplasm:AB$ Animate | Cost$ X | Power$ X | Toughness$ X | ValidCards$ Self | Duration$ Permanent | SpellDescription$ CARDNAME has base power and toughness of X/X.\nSVar:X:Count$xPaid\nOracle:You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gigantoplasm", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has \"{X}: This creature has base power and toughness X/X.\"", "power": "0", "toughness": "0"}
### Response: Name:Gigantoplasm\nManaCost:3 U\nTypes:Creature Shapeshifter\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | AddAbilities$ Gigantoplasm | AddSVars$ X | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness of X/X."\nSVar:Gigantoplasm:AB$ Animate | Cost$ X | Power$ X | Toughness$ X | ValidCards$ Self | Duration$ Permanent | SpellDescription$ CARDNAME has base power and toughness of X/X.\nSVar:X:Count$xPaid\nOracle:You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X."
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Create the Forge script for this magic card
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{"name": "Soul's Grace", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain life equal to target creature's power."}
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Name:Soul's Grace\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ You gain life equal to target creature's power.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:You gain life equal to target creature's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soul's Grace", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain life equal to target creature's power."}
### Response: Name:Soul's Grace\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ You gain life equal to target creature's power.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:You gain life equal to target creature's power.
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Create the Forge script for this magic card
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{"name": "Warrior's Stand", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control get +2/+2 until end of turn."}
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Name:Warrior's Stand\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nAI:RemoveDeck:All\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control get +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warrior's Stand", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control get +2/+2 until end of turn."}
### Response: Name:Warrior's Stand\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nAI:RemoveDeck:All\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nCreatures you control get +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Emrakul's Hatcher", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\"", "power": "3", "toughness": "3"}
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Name:Emrakul's Hatcher\nManaCost:4 R\nTypes:Creature Eldrazi Drone\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Emrakul's Hatcher", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have \"Sacrifice this creature: Add {C}.\"", "power": "3", "toughness": "3"}
### Response: Name:Emrakul's Hatcher\nManaCost:4 R\nTypes:Creature Eldrazi Drone\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ c_0_1_eldrazi_spawn_sac | TokenOwner$ You\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
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Create the Forge script for this magic card
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{"name": "Fraying Line", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When Fraying Line enters the battlefield, put a rope counter on target creature you control.\nAt the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures."}
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Name:Fraying Line\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a rope counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ ROPE\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigRope | TriggerDescription$ At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile CARDNAME and each creature without a rope counter on it, then remove all rope counters from all creatures.\nSVar:TrigRope:DB$ PutCounter | UnlessCost$ 2 | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | Chooser$ TriggeredPlayer | Choices$ Creature.ControlledBy TriggeredPlayer | CounterType$ ROPE | UnlessResolveSubs$ WhenNotPaid | SubAbility$ CostNotPaid\nSVar:CostNotPaid:DB$ ChangeZoneAll | ChangeType$ Card.Self,Creature.counters_EQ0_ROPE | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBRemoveRope\nSVar:DBRemoveRope:DB$ RemoveCounterAll | ValidCards$ Creature | CounterType$ ROPE | AllCounters$ True\nOracle:When Fraying Line enters the battlefield, put a rope counter on target creature you control.\nAt the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fraying Line", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "When Fraying Line enters the battlefield, put a rope counter on target creature you control.\nAt the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures."}
### Response: Name:Fraying Line\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a rope counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ ROPE\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigRope | TriggerDescription$ At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile CARDNAME and each creature without a rope counter on it, then remove all rope counters from all creatures.\nSVar:TrigRope:DB$ PutCounter | UnlessCost$ 2 | UnlessPayer$ TriggeredPlayer | UnlessSwitched$ True | Chooser$ TriggeredPlayer | Choices$ Creature.ControlledBy TriggeredPlayer | CounterType$ ROPE | UnlessResolveSubs$ WhenNotPaid | SubAbility$ CostNotPaid\nSVar:CostNotPaid:DB$ ChangeZoneAll | ChangeType$ Card.Self,Creature.counters_EQ0_ROPE | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBRemoveRope\nSVar:DBRemoveRope:DB$ RemoveCounterAll | ValidCards$ Creature | CounterType$ ROPE | AllCounters$ True\nOracle:When Fraying Line enters the battlefield, put a rope counter on target creature you control.\nAt the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
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Create the Forge script for this magic card
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{"name": "Oracle en-Vec", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.", "power": "1", "toughness": "1"}
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Name:Oracle en-Vec\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChooseCard | Cost$ T | ValidTgts$ Player.Opponent | MinAmount$ 0 | Amount$ X | Choices$ Creature | TargetControls$ True | ChoiceTitle$ Choose any number of creatures you control | PlayerTurn$ True | Reveal$ True | AILogic$ NextTurnAttacker | SubAbility$ DBOracleEffect | StackDescription$ SpellDescription | SpellDescription$ Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.\nSVar:X:Count$Valid Creature.TargetedPlayerCtrl\nSVar:DBOracleEffect:DB$ Effect | EffectOwner$ TargetedPlayer | StaticAbilities$ ForceAttack,ForbidAttack | Triggers$ TrigDestroy | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:ForceAttack:Mode$ MustAttack | EffectZone$ Command | AffectedZone$ Battlefield | ValidCreature$ Creature.YouCtrl+ChosenCard | Description$ During that player's next turn, the chosen creatures attack if able, and other creatures can't attack.\nSVar:ForbidAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.YouCtrl+nonChosenCard | Description$ CARDNAME can't attack.\nSVar:TrigDestroy:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ DBDestroy | TriggerDescription$ At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.ChosenCard+notAttackedThisTurn\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oracle en-Vec", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.", "power": "1", "toughness": "1"}
### Response: Name:Oracle en-Vec\nManaCost:1 W\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChooseCard | Cost$ T | ValidTgts$ Player.Opponent | MinAmount$ 0 | Amount$ X | Choices$ Creature | TargetControls$ True | ChoiceTitle$ Choose any number of creatures you control | PlayerTurn$ True | Reveal$ True | AILogic$ NextTurnAttacker | SubAbility$ DBOracleEffect | StackDescription$ SpellDescription | SpellDescription$ Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.\nSVar:X:Count$Valid Creature.TargetedPlayerCtrl\nSVar:DBOracleEffect:DB$ Effect | EffectOwner$ TargetedPlayer | StaticAbilities$ ForceAttack,ForbidAttack | Triggers$ TrigDestroy | Duration$ UntilTheEndOfYourNextTurn | SubAbility$ DBCleanup\nSVar:ForceAttack:Mode$ MustAttack | EffectZone$ Command | AffectedZone$ Battlefield | ValidCreature$ Creature.YouCtrl+ChosenCard | Description$ During that player's next turn, the chosen creatures attack if able, and other creatures can't attack.\nSVar:ForbidAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.YouCtrl+nonChosenCard | Description$ CARDNAME can't attack.\nSVar:TrigDestroy:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ DBDestroy | TriggerDescription$ At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn.\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Creature.ChosenCard+notAttackedThisTurn\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Create the Forge script for this magic card
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{"name": "Toll of the Invasion", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)"}
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Name:Toll of the Invasion\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | Mode$ RevealYouChoose | SubAbility$ DBAmass | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1 | SpellDescription$ Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nDeckHas:Ability$Amass|Counters|Token\nDeckHints:Ability$Amass & Type$Zombie\nOracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Toll of the Invasion", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)"}
### Response: Name:Toll of the Invasion\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | Mode$ RevealYouChoose | SubAbility$ DBAmass | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1 | SpellDescription$ Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nDeckHas:Ability$Amass|Counters|Token\nDeckHints:Ability$Amass & Type$Zombie\nOracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Create the Forge script for this magic card
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{"name": "Sudden Edict", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget player sacrifices a creature."}
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Name:Sudden Edict\nManaCost:1 B\nTypes:Instant\nK:Split second\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget player sacrifices a creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sudden Edict", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget player sacrifices a creature."}
### Response: Name:Sudden Edict\nManaCost:1 B\nTypes:Instant\nK:Split second\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nTarget player sacrifices a creature.
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Create the Forge script for this magic card
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{"name": "Renegade Doppelganger", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)", "power": "0", "toughness": "1"}
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Name:Renegade Doppelganger\nManaCost:1 U\nTypes:Creature Shapeshifter\nPT:0/1\n# Make SVars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ RDCopy | TriggerDescription$ Whenever another creature enters the battlefield under your control, you may have CARDNAME become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)\nSVar:RDCopy:DB$ Clone | Defined$ TriggeredCard | Duration$ UntilEndOfTurn | AILogic$ IfDefinedCreatureIsBetter\nOracle:Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Renegade Doppelganger", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)", "power": "0", "toughness": "1"}
### Response: Name:Renegade Doppelganger\nManaCost:1 U\nTypes:Creature Shapeshifter\nPT:0/1\n# Make SVars for granting abilities and triggers on clones distinct to avoid SVars getting overwritten when cloning a clone\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ RDCopy | TriggerDescription$ Whenever another creature enters the battlefield under your control, you may have CARDNAME become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)\nSVar:RDCopy:DB$ Clone | Defined$ TriggeredCard | Duration$ UntilEndOfTurn | AILogic$ IfDefinedCreatureIsBetter\nOracle:Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
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Create the Forge script for this magic card
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{"name": "Mishra's Foundry", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\n{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn."}
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Name:Mishra's Foundry\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 2 | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Assembly-Worker | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature.Assembly-Worker+attacking | TgtPrompt$ Select target attacking Assembly-Worker creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target attacking Assembly-Worker creature gets +2/+2 until end of turn.\nDeckHas:Type$Artifact|Assembly-Worker\nDeckHints:Type$Assembly-Worker\nOracle:{T}: Add {C}.\n{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\n{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mishra's Foundry", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\n{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn."}
### Response: Name:Mishra's Foundry\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 2 | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Assembly-Worker | RemoveCreatureTypes$ True | SpellDescription$ CARDNAME becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature.Assembly-Worker+attacking | TgtPrompt$ Select target attacking Assembly-Worker creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target attacking Assembly-Worker creature gets +2/+2 until end of turn.\nDeckHas:Type$Artifact|Assembly-Worker\nDeckHints:Type$Assembly-Worker\nOracle:{T}: Add {C}.\n{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.\n{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Rhox Bodyguard", "mana_cost": "{3}{G}{W}", "type_line": "Creature \u2014 Rhino Monk Soldier", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhen Rhox Bodyguard enters the battlefield, you gain 3 life.", "power": "2", "toughness": "3"}
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Name:Rhox Bodyguard\nManaCost:3 G W\nTypes:Creature Rhino Monk Soldier\nPT:2/3\nK:Exalted\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhen Rhox Bodyguard enters the battlefield, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhox Bodyguard", "mana_cost": "{3}{G}{W}", "type_line": "Creature \u2014 Rhino Monk Soldier", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhen Rhox Bodyguard enters the battlefield, you gain 3 life.", "power": "2", "toughness": "3"}
### Response: Name:Rhox Bodyguard\nManaCost:3 G W\nTypes:Creature Rhino Monk Soldier\nPT:2/3\nK:Exalted\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhen Rhox Bodyguard enters the battlefield, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Gimli's Axe", "mana_cost": "{2}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0.\nAs long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Gimli's Axe\nManaCost:2 R\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0.\nS:Mode$ Continuous | Affected$ Card.EquippedBy+Legendary | AddKeyword$ Menace | Description$ As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)\nDeckHints:Type$Legendary\nOracle:Equipped creature gets +3/+0.\nAs long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gimli's Axe", "mana_cost": "{2}{R}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+0.\nAs long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Gimli's Axe\nManaCost:2 R\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | Description$ Equipped creature gets +3/+0.\nS:Mode$ Continuous | Affected$ Card.EquippedBy+Legendary | AddKeyword$ Menace | Description$ As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)\nDeckHints:Type$Legendary\nOracle:Equipped creature gets +3/+0.\nAs long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Exotic Orchard", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color that a land an opponent controls could produce."}
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Name:Exotic Orchard\nManaCost:no cost\nTypes:Land\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Land.OppCtrl | ReflectProperty$ Produce | SpellDescription$ Add one mana of any color that a land an opponent controls could produce.\nOracle:{T}: Add one mana of any color that a land an opponent controls could produce.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Exotic Orchard", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color that a land an opponent controls could produce."}
### Response: Name:Exotic Orchard\nManaCost:no cost\nTypes:Land\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Land.OppCtrl | ReflectProperty$ Produce | SpellDescription$ Add one mana of any color that a land an opponent controls could produce.\nOracle:{T}: Add one mana of any color that a land an opponent controls could produce.
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Create the Forge script for this magic card
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{"name": "Dungeoneer's Pack", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Dungeoneer's Pack enters the battlefield tapped.\n{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
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Name:Dungeoneer's Pack\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ TakeInitiative | Cost$ 2 T Sac<1/CARDNAME> | SubAbility$ DBGainLife | SpellDescription$ You take the intiative,\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ gain 3 life,\nSVar:DBDraw:DB$ Draw | SubAbility$ DBTreasure | SpellDescription$ draw a card, and\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nDeckHas:Ability$Sacrifice|LifeGain|Token & Type$Treasure\nOracle:Dungeoneer's Pack enters the battlefield tapped.\n{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dungeoneer's Pack", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "Dungeoneer's Pack enters the battlefield tapped.\n{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Dungeoneer's Pack\nManaCost:3\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nA:AB$ TakeInitiative | Cost$ 2 T Sac<1/CARDNAME> | SubAbility$ DBGainLife | SpellDescription$ You take the intiative,\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ gain 3 life,\nSVar:DBDraw:DB$ Draw | SubAbility$ DBTreasure | SpellDescription$ draw a card, and\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nDeckHas:Ability$Sacrifice|LifeGain|Token & Type$Treasure\nOracle:Dungeoneer's Pack enters the battlefield tapped.\n{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Induce Paranoia", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value."}
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Name:Induce Paranoia\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | RememberCounteredCMC$ True | SubAbility$ DBMill | SpellDescription$ Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.\nSVar:DBMill:DB$ Mill | NumCards$ X | Defined$ TargetedController | ConditionManaSpent$ B | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nSVar:ManaNeededToAvoidNegativeEffect:black\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Induce Paranoia", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value."}
### Response: Name:Induce Paranoia\nManaCost:2 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | RememberCounteredCMC$ True | SubAbility$ DBMill | SpellDescription$ Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.\nSVar:DBMill:DB$ Mill | NumCards$ X | Defined$ TargetedController | ConditionManaSpent$ B | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedNumber\nSVar:ManaNeededToAvoidNegativeEffect:black\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
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Create the Forge script for this magic card
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{"name": "Anointer of Champions", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target attacking creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Anointer of Champions\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Pump | Cost$ T | NumAtt$ 1 | NumDef$ 1 | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SpellDescription$ Target attacking creature gets +1/+1 until end of turn.\nOracle:{T}: Target attacking creature gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anointer of Champions", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target attacking creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Anointer of Champions\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ Pump | Cost$ T | NumAtt$ 1 | NumDef$ 1 | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | SpellDescription$ Target attacking creature gets +1/+1 until end of turn.\nOracle:{T}: Target attacking creature gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Bottomless Vault", "mana_cost": "", "type_line": "Land", "oracle_text": "Bottomless Vault enters the battlefield tapped.\nYou may choose not to untap Bottomless Vault during your untap step.\nAt the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way."}
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Name:Bottomless Vault\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:You may choose not to untap CARDNAME during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+tapped | Execute$ TrigStore | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is tapped, put a storage counter on it.\nSVar:TrigStore:DB$ PutCounter | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ B | Amount$ X | AILogic$ ManaRitualBattery | SpellDescription$ Add {B} for each storage counter removed this way.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Bottomless Vault enters the battlefield tapped.\nYou may choose not to untap Bottomless Vault during your untap step.\nAt the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bottomless Vault", "mana_cost": "", "type_line": "Land", "oracle_text": "Bottomless Vault enters the battlefield tapped.\nYou may choose not to untap Bottomless Vault during your untap step.\nAt the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way."}
### Response: Name:Bottomless Vault\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:You may choose not to untap CARDNAME during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+tapped | Execute$ TrigStore | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is tapped, put a storage counter on it.\nSVar:TrigStore:DB$ PutCounter | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ B | Amount$ X | AILogic$ ManaRitualBattery | SpellDescription$ Add {B} for each storage counter removed this way.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Bottomless Vault enters the battlefield tapped.\nYou may choose not to untap Bottomless Vault during your untap step.\nAt the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
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Create the Forge script for this magic card
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{"name": "Spiritual Focus", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card."}
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Name:Spiritual Focus\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | ValidCause$ Card.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | OptionalDecider$ You\nOracle:Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spiritual Focus", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card."}
### Response: Name:Spiritual Focus\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | ValidCause$ Card.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | OptionalDecider$ You\nOracle:Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Create the Forge script for this magic card
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{"name": "Ghost Hounds", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dog Spirit", "oracle_text": "Vigilance\nWhenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.", "power": "1", "toughness": "1"}
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Name:Ghost Hounds\nManaCost:1 B\nTypes:Creature Dog Spirit\nPT:1/1\nK:Vigilance\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.White | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a white creature, CARDNAME gains first strike until end of turn.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.White | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a white creature, CARDNAME gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike\nOracle:Vigilance\nWhenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghost Hounds", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Dog Spirit", "oracle_text": "Vigilance\nWhenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Ghost Hounds\nManaCost:1 B\nTypes:Creature Dog Spirit\nPT:1/1\nK:Vigilance\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.White | ValidBlocker$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a white creature, CARDNAME gains first strike until end of turn.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.White | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a white creature, CARDNAME gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ First Strike\nOracle:Vigilance\nWhenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Necrotic Plague", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"At the beginning of your upkeep, sacrifice this creature.\"\nWhen enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature."}
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Name:Necrotic Plague\nManaCost:2 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ NecroticPlagueTrig | AddSVar$ NecroticPlagueSac | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."\nSVar:NecroticPlagueTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ NecroticPlagueSac | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME.\nSVar:NecroticPlagueSac:DB$ Sacrifice | SacValid$ Self\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChoose | TriggerDescription$ When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return CARDNAME from its owner's graveyard to the battlefield attached to that creature.\nSVar:TrigChoose:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose a creature your opponents control | TargetsWithDefinedController$ TriggeredCardOpponent | IsCurse$ True | TargetingPlayer$ TriggeredCardController | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Creature.OppCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature."\nWhen enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Necrotic Plague", "mana_cost": "{2}{B}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"At the beginning of your upkeep, sacrifice this creature.\"\nWhen enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature."}
### Response: Name:Necrotic Plague\nManaCost:2 B B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ NecroticPlagueTrig | AddSVar$ NecroticPlagueSac | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."\nSVar:NecroticPlagueTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ NecroticPlagueSac | TriggerDescription$ At the beginning of your upkeep, sacrifice CARDNAME.\nSVar:NecroticPlagueSac:DB$ Sacrifice | SacValid$ Self\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChoose | TriggerDescription$ When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return CARDNAME from its owner's graveyard to the battlefield attached to that creature.\nSVar:TrigChoose:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Choose a creature your opponents control | TargetsWithDefinedController$ TriggeredCardOpponent | IsCurse$ True | TargetingPlayer$ TriggeredCardController | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | AttachedTo$ ParentTarget\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Creature.OppCtrl+inZoneBattlefield\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature."\nWhen enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
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Create the Forge script for this magic card
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{"name": "Ghoulish Impetus", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1, has deathtouch, and is goaded.\nWhen enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step."}
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Name:Ghoulish Impetus\nManaCost:2 B\nTypes:Enchantment Aura\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Deathtouch | AddToughness$ 1 | Goad$ True | Description$ Enchanted creature gets +1/+1, has deathtouch, and is goaded.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelayedTrigger | TriggerDescription$ When enchanted creature dies, return CARDNAME to the battlefield at the beginning of the next end step.\nSVar:TrigDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nOracle:Enchant creature\nEnchanted creature gets +1/+1, has deathtouch, and is goaded.\nWhen enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghoulish Impetus", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1, has deathtouch, and is goaded.\nWhen enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step."}
### Response: Name:Ghoulish Impetus\nManaCost:2 B\nTypes:Enchantment Aura\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddKeyword$ Deathtouch | AddToughness$ 1 | Goad$ True | Description$ Enchanted creature gets +1/+1, has deathtouch, and is goaded.\nT:Mode$ ChangesZone | ValidCard$ Card.EnchantedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDelayedTrigger | TriggerDescription$ When enchanted creature dies, return CARDNAME to the battlefield at the beginning of the next end step.\nSVar:TrigDelayedTrigger:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to the battlefield at the beginning of the next end step.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nOracle:Enchant creature\nEnchanted creature gets +1/+1, has deathtouch, and is goaded.\nWhen enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Veiled Shade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "{1}{B}: Veiled Shade gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Veiled Shade\nManaCost:2 B\nTypes:Creature Shade\nPT:2/2\nA:AB$ Pump | Cost$ 1 B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{1}{B}: Veiled Shade gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Veiled Shade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "{1}{B}: Veiled Shade gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Veiled Shade\nManaCost:2 B\nTypes:Creature Shade\nPT:2/2\nA:AB$ Pump | Cost$ 1 B | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{1}{B}: Veiled Shade gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Unmask", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "You may exile a black card from your hand rather than pay this spell's mana cost.\nTarget player reveals their hand. You choose a nonland card from it. That player discards that card."}
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Name:Unmask\nManaCost:3 B\nTypes:Sorcery\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Black+Other> | Description$ You may exile one black card from your hand rather than pay this spell's mana cost.\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1 | SpellDescription$ Target player reveals their hand. You choose a nonland card from it. That player discards that card.\nAI:RemoveDeck:All\nOracle:You may exile a black card from your hand rather than pay this spell's mana cost.\nTarget player reveals their hand. You choose a nonland card from it. That player discards that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unmask", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "You may exile a black card from your hand rather than pay this spell's mana cost.\nTarget player reveals their hand. You choose a nonland card from it. That player discards that card."}
### Response: Name:Unmask\nManaCost:3 B\nTypes:Sorcery\nSVar:AltCost:Cost$ ExileFromHand<1/Card.Black+Other> | Description$ You may exile one black card from your hand rather than pay this spell's mana cost.\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand | NumCards$ 1 | SpellDescription$ Target player reveals their hand. You choose a nonland card from it. That player discards that card.\nAI:RemoveDeck:All\nOracle:You may exile a black card from your hand rather than pay this spell's mana cost.\nTarget player reveals their hand. You choose a nonland card from it. That player discards that card.
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Create the Forge script for this magic card
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{"name": "Discovery"}
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Name:Discovery\nManaCost:1 U/B\nTypes:Sorcery\nA:SP$ Surveil | Cost$ 1 U/B | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Surveil|Graveyard\nAlternateMode:Split\nOracle:Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\n\nALTERNATE\n\nName:Dispersal\nManaCost:3 U B\nTypes:Instant\nA:SP$ RepeatEach | Cost$ 3 U B | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigChooseReturn | SubAbility$ DBReturn | SpellDescription$ Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.\nSVar:TrigChooseReturn:DB$ ChooseCard | Defined$ Remembered | Choices$ Permanent.greatestCMC_NonLandPermanentControlledByRemembered | ChoiceTitle$ Choose a nonland permanent with the highest mana value | Mandatory$ True | RememberChosen$ True\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Remembered | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Discovery"}
### Response: Name:Discovery\nManaCost:1 U/B\nTypes:Sorcery\nA:SP$ Surveil | Cost$ 1 U/B | Amount$ 2 | SubAbility$ DBDraw | SpellDescription$ Surveil 2, then draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHas:Ability$Surveil|Graveyard\nAlternateMode:Split\nOracle:Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\n\nALTERNATE\n\nName:Dispersal\nManaCost:3 U B\nTypes:Instant\nA:SP$ RepeatEach | Cost$ 3 U B | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ TrigChooseReturn | SubAbility$ DBReturn | SpellDescription$ Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.\nSVar:TrigChooseReturn:DB$ ChooseCard | Defined$ Remembered | Choices$ Permanent.greatestCMC_NonLandPermanentControlledByRemembered | ChoiceTitle$ Choose a nonland permanent with the highest mana value | Mandatory$ True | RememberChosen$ True\nSVar:DBReturn:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Remembered | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Create the Forge script for this magic card
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{"name": "Treva's Ruins", "mana_cost": "", "type_line": "Land \u2014 Lair", "oracle_text": "When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {G}, {W}, or {U}."}
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Name:Treva's Ruins\nManaCost:no cost\nTypes:Land Lair\nA:AB$ Mana | Cost$ T | Produced$ Combo G W U | SpellDescription$ Add {G}, {W}, or {U}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Land.nonLair/non-Lair land> | UnlessPayer$ You\nSVar:NeedsToPlay:Land.nonLair+YouCtrl\nOracle:When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {G}, {W}, or {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treva's Ruins", "mana_cost": "", "type_line": "Land \u2014 Lair", "oracle_text": "When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {G}, {W}, or {U}."}
### Response: Name:Treva's Ruins\nManaCost:no cost\nTypes:Land Lair\nA:AB$ Mana | Cost$ T | Produced$ Combo G W U | SpellDescription$ Add {G}, {W}, or {U}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Land.nonLair/non-Lair land> | UnlessPayer$ You\nSVar:NeedsToPlay:Land.nonLair+YouCtrl\nOracle:When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.\n{T}: Add {G}, {W}, or {U}.
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Create the Forge script for this magic card
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{"name": "Sovereign Okinec Ahau", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Cat Noble", "oracle_text": "Ward {2}\nWhenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.", "power": "3", "toughness": "4"}
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Name:Sovereign Okinec Ahau\nManaCost:2 G W\nTypes:Legendary Creature Cat Noble\nPT:3/4\nK:Ward:2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Valid Creature.YouCtrl+powerGTbasePower | CounterType$ P1P1 | CounterNumPerDefined$ X\nSVar:X:Count$CardPower/Minus.Count$CardBasePower\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Ward {2}\nWhenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sovereign Okinec Ahau", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Cat Noble", "oracle_text": "Ward {2}\nWhenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.", "power": "3", "toughness": "4"}
### Response: Name:Sovereign Okinec Ahau\nManaCost:2 G W\nTypes:Legendary Creature Cat Noble\nPT:3/4\nK:Ward:2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Valid Creature.YouCtrl+powerGTbasePower | CounterType$ P1P1 | CounterNumPerDefined$ X\nSVar:X:Count$CardPower/Minus.Count$CardBasePower\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nSVar:HasAttackEffect:TRUE\nOracle:Ward {2}\nWhenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
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Create the Forge script for this magic card
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{"name": "Chain Lightning", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy."}
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Name:Chain Lightning\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | TgtPrompt$ Select target | NumDmg$ 3 | SubAbility$ DBCopy1 | SpellDescription$ CARDNAME deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.\nSVar:DBCopy1:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedOrController | UnlessPayer$ TargetedOrController | UnlessCost$ R R | UnlessSwitched$ True | MayChooseTarget$ True | StackDescription$ None\nOracle:Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chain Lightning", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy."}
### Response: Name:Chain Lightning\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | TgtPrompt$ Select target | NumDmg$ 3 | SubAbility$ DBCopy1 | SpellDescription$ CARDNAME deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.\nSVar:DBCopy1:DB$ CopySpellAbility | Defined$ Parent | Controller$ TargetedOrController | UnlessPayer$ TargetedOrController | UnlessCost$ R R | UnlessSwitched$ True | MayChooseTarget$ True | StackDescription$ None\nOracle:Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
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Create the Forge script for this magic card
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{"name": "Undercellar Sweep", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "When Undercellar Sweep enters the battlefield, you take the initiative.\nWhenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking."}
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Name:Undercellar Sweep\nManaCost:4 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigToken | CheckSVar$ X | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | TokenTapped$ True | TokenAttacking$ True\nSVar:X:PlayerCountDefinedTriggeredAttackedTargetAndYou$HasPropertyhasInitiative\nDeckHas:Ability$Token & Type$Soldier\nOracle:When Undercellar Sweep enters the battlefield, you take the initiative.\nWhenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undercellar Sweep", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "When Undercellar Sweep enters the battlefield, you take the initiative.\nWhenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking."}
### Response: Name:Undercellar Sweep\nManaCost:4 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigToken | CheckSVar$ X | TriggerZones$ Battlefield | TriggerDescription$ Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_soldier | TokenTapped$ True | TokenAttacking$ True\nSVar:X:PlayerCountDefinedTriggeredAttackedTargetAndYou$HasPropertyhasInitiative\nDeckHas:Ability$Token & Type$Soldier\nOracle:When Undercellar Sweep enters the battlefield, you take the initiative.\nWhenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Create the Forge script for this magic card
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{"name": "Electryte", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Trilobite Beast", "oracle_text": "Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.", "power": "3", "toughness": "3"}
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Name:Electryte\nManaCost:3 R R\nTypes:Creature Trilobite Beast\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player.TriggeredDefendingPlayer | CombatDamage$ True | Execute$ TrigDmgBlockers | TriggerDescription$ Whenever CARDNAME deals combat damage to defending player, it deals damage equal to its power to each blocking creature.\nSVar:TrigDmgBlockers:DB$ DamageAll | ValidCards$ Creature.blocking | NumDmg$ X | ValidDescription$ each blocking creature\nSVar:X:Count$CardPower\nSVar:MustBeBlocked:True\nOracle:Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Electryte", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Trilobite Beast", "oracle_text": "Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.", "power": "3", "toughness": "3"}
### Response: Name:Electryte\nManaCost:3 R R\nTypes:Creature Trilobite Beast\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player.TriggeredDefendingPlayer | CombatDamage$ True | Execute$ TrigDmgBlockers | TriggerDescription$ Whenever CARDNAME deals combat damage to defending player, it deals damage equal to its power to each blocking creature.\nSVar:TrigDmgBlockers:DB$ DamageAll | ValidCards$ Creature.blocking | NumDmg$ X | ValidDescription$ each blocking creature\nSVar:X:Count$CardPower\nSVar:MustBeBlocked:True\nOracle:Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
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Create the Forge script for this magic card
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{"name": "Mirror Match", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare blockers step.\nFor each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat."}
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Name:Mirror Match\nManaCost:4 U U\nTypes:Instant\nA:SP$ RepeatEach | Cost$ 4 U U | RepeatCards$ Creature.attackingYouOrYourPW | UseImprinted$ True | RepeatSubAbility$ DBCloneAndBlock | SubAbility$ DelTrig | ActivationPhases$ Declare Blockers | ChangeZoneTable$ True | SpellDescription$ Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.\nSVar:DBCloneAndBlock:DB$ CopyPermanent | Defined$ Imprinted | TokenBlocking$ Imprinted | RememberTokens$ True\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigExile | RememberObjects$ Remembered | TriggerDescription$ At end of combat, exile those tokens. | SubAbility$ DBCleanup\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Cast this spell only during the declare blockers step.\nFor each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirror Match", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare blockers step.\nFor each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat."}
### Response: Name:Mirror Match\nManaCost:4 U U\nTypes:Instant\nA:SP$ RepeatEach | Cost$ 4 U U | RepeatCards$ Creature.attackingYouOrYourPW | UseImprinted$ True | RepeatSubAbility$ DBCloneAndBlock | SubAbility$ DelTrig | ActivationPhases$ Declare Blockers | ChangeZoneTable$ True | SpellDescription$ Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.\nSVar:DBCloneAndBlock:DB$ CopyPermanent | Defined$ Imprinted | TokenBlocking$ Imprinted | RememberTokens$ True\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigExile | RememberObjects$ Remembered | TriggerDescription$ At end of combat, exile those tokens. | SubAbility$ DBCleanup\nSVar:TrigExile:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Battlefield | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Cast this spell only during the declare blockers step.\nFor each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
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Create the Forge script for this magic card
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{"name": "Chain Reaction", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield."}
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Name:Chain Reaction\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R R | NumDmg$ X | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ CARDNAME deals X damage to each creature, where X is the number of creatures on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Creature\nOracle:Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chain Reaction", "mana_cost": "{2}{R}{R}", "type_line": "Sorcery", "oracle_text": "Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield."}
### Response: Name:Chain Reaction\nManaCost:2 R R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R R | NumDmg$ X | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ CARDNAME deals X damage to each creature, where X is the number of creatures on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Creature\nOracle:Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Create the Forge script for this magic card
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{"name": "Barbed Spike", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.\nEquipped creature gets +1/+0.\nEquip {2}"}
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Name:Barbed Spike\nManaCost:1 W\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach CARDNAME to it.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_thopter_flying | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nK:Equip:2\nDeckHas:Ability$Token\nOracle:When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.\nEquipped creature gets +1/+0.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barbed Spike", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.\nEquipped creature gets +1/+0.\nEquip {2}"}
### Response: Name:Barbed Spike\nManaCost:1 W\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach CARDNAME to it.\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_thopter_flying | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.\nK:Equip:2\nDeckHas:Ability$Token\nOracle:When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.\nEquipped creature gets +1/+0.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Mox Sapphire", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}."}
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Name:Mox Sapphire\nManaCost:0\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nSVar:PlayMain1:TRUE\nOracle:{T}: Add {U}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mox Sapphire", "mana_cost": "{0}", "type_line": "Artifact", "oracle_text": "{T}: Add {U}."}
### Response: Name:Mox Sapphire\nManaCost:0\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nSVar:PlayMain1:TRUE\nOracle:{T}: Add {U}.
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Create the Forge script for this magic card
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{"name": "Fake Your Own Death", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gets +2/+0 and gains \"When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token.\" (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
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Name:Fake Your Own Death\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBAnimate:DB$ Animate | Triggers$ TrigChangeZone | Defined$ ParentTarget\nSVar:TrigChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone2 | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fake Your Own Death", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature gets +2/+0 and gains \"When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token.\" (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")"}
### Response: Name:Fake Your Own Death\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SubAbility$ DBAnimate | SpellDescription$ Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:DBAnimate:DB$ Animate | Triggers$ TrigChangeZone | Defined$ ParentTarget\nSVar:TrigChangeZone:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone2 | TriggerController$ TriggeredCardController | TriggerDescription$ When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nSVar:TrigChangeZone2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | Defined$ TriggeredNewCardLKICopy | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Create the Forge script for this magic card
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{"name": "Crisis of Conscience", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy all tokens.\n\u2022 Destroy all nonland, nontoken permanents."}
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Name:Crisis of Conscience\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDestroyAllTokens,DBDestroyAllNonlandNontokenPermanents | CharmNum$ 1\nSVar:DBDestroyAllTokens:DB$ DestroyAll | ValidCards$ Card.token | SpellDescription$ Destroy all tokens.\nSVar:DBDestroyAllNonlandNontokenPermanents:DB$ DestroyAll | ValidCards$ Permanent.nonLand+nonToken | SpellDescription$ Destroy all nonland, nontoken permanents.\nDeckHints:Type$Token\nOracle:Choose one —\n• Destroy all tokens.\n• Destroy all nonland, nontoken permanents.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crisis of Conscience", "mana_cost": "{4}{W}{W}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Destroy all tokens.\n\u2022 Destroy all nonland, nontoken permanents."}
### Response: Name:Crisis of Conscience\nManaCost:4 W W\nTypes:Sorcery\nA:SP$ Charm | Choices$ DBDestroyAllTokens,DBDestroyAllNonlandNontokenPermanents | CharmNum$ 1\nSVar:DBDestroyAllTokens:DB$ DestroyAll | ValidCards$ Card.token | SpellDescription$ Destroy all tokens.\nSVar:DBDestroyAllNonlandNontokenPermanents:DB$ DestroyAll | ValidCards$ Permanent.nonLand+nonToken | SpellDescription$ Destroy all nonland, nontoken permanents.\nDeckHints:Type$Token\nOracle:Choose one —\n• Destroy all tokens.\n• Destroy all nonland, nontoken permanents.
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Create the Forge script for this magic card
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{"name": "Worldpurge", "mana_cost": "{4}{W/U}{W/U}{W/U}{W/U}", "type_line": "Sorcery", "oracle_text": "Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana."}
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Name:Worldpurge\nManaCost:4 WU WU WU WU\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 4 WU WU WU WU | ChangeType$ Permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBRepeat | SpellDescription$ Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | MinAmount$ 0 | Amount$ 7 | Defined$ Remembered | Choices$ Card.RememberedPlayerCtrl | ChoiceZone$ Hand | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ ValidHand Card.nonChosenCard+RememberedPlayerCtrl | Origin$ Hand | Destination$ Library | Shuffle$ True | SubAbility$ DBEmpty\nSVar:DBEmpty:DB$ DrainMana | Defined$ Remembered\nAI:RemoveDeck:All\nOracle:Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Worldpurge", "mana_cost": "{4}{W/U}{W/U}{W/U}{W/U}", "type_line": "Sorcery", "oracle_text": "Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana."}
### Response: Name:Worldpurge\nManaCost:4 WU WU WU WU\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 4 WU WU WU WU | ChangeType$ Permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBRepeat | SpellDescription$ Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | MinAmount$ 0 | Amount$ 7 | Defined$ Remembered | Choices$ Card.RememberedPlayerCtrl | ChoiceZone$ Hand | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ ValidHand Card.nonChosenCard+RememberedPlayerCtrl | Origin$ Hand | Destination$ Library | Shuffle$ True | SubAbility$ DBEmpty\nSVar:DBEmpty:DB$ DrainMana | Defined$ Remembered\nAI:RemoveDeck:All\nOracle:Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
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Create the Forge script for this magic card
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{"name": "Presence of Gond", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: Create a 1/1 green Elf Warrior creature token.\""}
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Name:Presence of Gond\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.AttachedBy | AddAbility$ Token | Description$ Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."\nSVar:Token:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Presence of Gond", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"{T}: Create a 1/1 green Elf Warrior creature token.\""}
### Response: Name:Presence of Gond\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.AttachedBy | AddAbility$ Token | Description$ Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."\nSVar:Token:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You | SpellDescription$ Create a 1/1 green Elf Warrior creature token.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
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Create the Forge script for this magic card
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{"name": "Acidic Dagger", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared."}
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Name:Acidic Dagger\nManaCost:4\nTypes:Artifact\nA:AB$ Effect | Cost$ 4 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDam,TrigLeave | RememberObjects$ Targeted | ActivationPhases$ Upkeep->Declare Attackers | ActivationFirstCombat$ True | SpellDescription$ Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only before blockers are declared.\nSVar:TrigDam:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature.nonWall | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDestroy | TriggerDescription$ Whenever targeted creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature.\nSVar:TrigLeave:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Any | OneOff$ True | Execute$ TrigSac | TriggerZones$ Command | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nSVar:TrigSac:DB$ SacrificeAll | Defined$ EffectSource\nAI:RemoveDeck:All\nOracle:{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Acidic Dagger", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared."}
### Response: Name:Acidic Dagger\nManaCost:4\nTypes:Artifact\nA:AB$ Effect | Cost$ 4 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDam,TrigLeave | RememberObjects$ Targeted | ActivationPhases$ Upkeep->Declare Attackers | ActivationFirstCombat$ True | SpellDescription$ Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice CARDNAME. Activate only before blockers are declared.\nSVar:TrigDam:Mode$ DamageDone | ValidSource$ Creature.IsRemembered | ValidTarget$ Creature.nonWall | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDestroy | TriggerDescription$ Whenever targeted creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature.\nSVar:TrigLeave:Mode$ ChangesZone | ValidCard$ Creature.IsRemembered | Origin$ Battlefield | Destination$ Any | OneOff$ True | Execute$ TrigSac | TriggerZones$ Command | TriggerDescription$ When the targeted creature leaves the battlefield this turn, sacrifice EFFECTSOURCE.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy\nSVar:TrigSac:DB$ SacrificeAll | Defined$ EffectSource\nAI:RemoveDeck:All\nOracle:{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
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