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Create the Forge script for this magic card
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{"name": "A-Tome Shredder", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Haste\n{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.", "power": "2", "toughness": "1"}
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Name:A-Tome Shredder\nManaCost:1 R\nTypes:Creature Wolf\nPT:2/1\nK:Haste\nA:AB$ PutCounter | Cost$ T ExileFromGrave<1/Instant;Sorcery> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Haste\n{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Tome Shredder", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Haste\n{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.", "power": "2", "toughness": "1"}
### Response: Name:A-Tome Shredder\nManaCost:1 R\nTypes:Creature Wolf\nPT:2/1\nK:Haste\nA:AB$ PutCounter | Cost$ T ExileFromGrave<1/Instant;Sorcery> | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Haste\n{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
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Create the Forge script for this magic card
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{"name": "Gravel-Hide Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.", "power": "2", "toughness": "1"}
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Name:Gravel-Hide Goblin\nManaCost:1 R\nTypes:Creature Goblin Shaman\nPT:2/1\nA:AB$ Pump | Cost$ 3 G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gravel-Hide Goblin", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Shaman", "oracle_text": "{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:Gravel-Hide Goblin\nManaCost:1 R\nTypes:Creature Goblin Shaman\nPT:2/1\nA:AB$ Pump | Cost$ 3 G | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Charity Extractor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Lifelink", "power": "1", "toughness": "5"}
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Name:Charity Extractor\nManaCost:3 B\nTypes:Creature Human Knight\nPT:1/5\nK:Lifelink\nOracle:Lifelink
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Charity Extractor", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Lifelink", "power": "1", "toughness": "5"}
### Response: Name:Charity Extractor\nManaCost:3 B\nTypes:Creature Human Knight\nPT:1/5\nK:Lifelink\nOracle:Lifelink
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Create the Forge script for this magic card
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{"name": "Moonveil Dragon", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Each creature you control gets +1/+0 until end of turn.", "power": "5", "toughness": "5"}
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Name:Moonveil Dragon\nManaCost:3 R R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nA:AB$ PumpAll | Cost$ R | NumAtt$ +1 | ValidCards$ Creature.YouCtrl | SpellDescription$ Each creature you control gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Each creature you control gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moonveil Dragon", "mana_cost": "{3}{R}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\n{R}: Each creature you control gets +1/+0 until end of turn.", "power": "5", "toughness": "5"}
### Response: Name:Moonveil Dragon\nManaCost:3 R R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nA:AB$ PumpAll | Cost$ R | NumAtt$ +1 | ValidCards$ Creature.YouCtrl | SpellDescription$ Each creature you control gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Each creature you control gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Cormela, Glamour Thief", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Rogue", "oracle_text": "Haste\n{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.\nWhen Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "4"}
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Name:Cormela, Glamour Thief\nManaCost:1 U B R\nTypes:Legendary Creature Vampire Rogue\nPT:2/4\nK:Haste\nA:AB$ Mana | Cost$ 1 T | Produced$ U B R | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, return up to one target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target instant or sorcery\nDeckNeeds:Type$Instant|Sorcery\nOracle:Haste\n{1},{T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.\nWhen Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cormela, Glamour Thief", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Rogue", "oracle_text": "Haste\n{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.\nWhen Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.", "power": "2", "toughness": "4"}
### Response: Name:Cormela, Glamour Thief\nManaCost:1 U B R\nTypes:Legendary Creature Vampire Rogue\nPT:2/4\nK:Haste\nA:AB$ Mana | Cost$ 1 T | Produced$ U B R | RestrictValid$ Spell.Instant,Spell.Sorcery | SpellDescription$ Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME dies, return up to one target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target instant or sorcery\nDeckNeeds:Type$Instant|Sorcery\nOracle:Haste\n{1},{T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.\nWhen Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Silvergill Douser", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.", "power": "1", "toughness": "1"}
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Name:Silvergill Douser\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -X | SpellDescription$ Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control\nSVar:X:Count$Valid Merfolk.YouCtrl,Faerie.YouCtrl\nDeckHints:Type$Merfolk|Faerie\nOracle:{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Silvergill Douser", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.", "power": "1", "toughness": "1"}
### Response: Name:Silvergill Douser\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -X | SpellDescription$ Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control\nSVar:X:Count$Valid Merfolk.YouCtrl,Faerie.YouCtrl\nDeckHints:Type$Merfolk|Faerie\nOracle:{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
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Create the Forge script for this magic card
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{"name": "Flutterfox", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Fox", "oracle_text": "As long as you control an artifact or enchantment, Flutterfox has flying.", "power": "2", "toughness": "2"}
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Name:Flutterfox\nManaCost:1 W\nTypes:Creature Fox\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Artifact.YouCtrl,Enchantment.YouCtrl | Description$ As long as you control an artifact or enchantment, CARDNAME has flying.\nSVar:BuffedBy:Artifact,Enchantment\nDeckHints:Type$Artifact|Enchantment\nOracle:As long as you control an artifact or enchantment, Flutterfox has flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flutterfox", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Fox", "oracle_text": "As long as you control an artifact or enchantment, Flutterfox has flying.", "power": "2", "toughness": "2"}
### Response: Name:Flutterfox\nManaCost:1 W\nTypes:Creature Fox\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Artifact.YouCtrl,Enchantment.YouCtrl | Description$ As long as you control an artifact or enchantment, CARDNAME has flying.\nSVar:BuffedBy:Artifact,Enchantment\nDeckHints:Type$Artifact|Enchantment\nOracle:As long as you control an artifact or enchantment, Flutterfox has flying.
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Create the Forge script for this magic card
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{"name": "Clear the Mind", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Target player shuffles their graveyard into their library.\nDraw a card."}
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Name:Clear the Mind\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Library | ChangeType$ Card | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Target player shuffles their graveyard into their library.\nAI:RemoveDeck:Random\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target player shuffles their graveyard into their library.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Clear the Mind", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Target player shuffles their graveyard into their library.\nDraw a card."}
### Response: Name:Clear the Mind\nManaCost:2 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 2 U | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Library | ChangeType$ Card | Shuffle$ True | SubAbility$ DBDraw | SpellDescription$ Target player shuffles their graveyard into their library.\nAI:RemoveDeck:Random\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target player shuffles their graveyard into their library.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Pegasus Guardian"}
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Name:Pegasus Guardian\nManaCost:5 W\nTypes:Creature Pegasus\nPT:3/3\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_pegasus_flying\nAlternateMode:Adventure\nDeckHas:Ability$Token\nOracle:Flying\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.\n\nALTERNATE\n\nName:Rescue the Foal\nManaCost:1 W\nTypes:Instant Adventure\nA:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | StackDescription$ Exile {c:Targeted}, | SpellDescription$ Exile target creature you control, then return that card to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ then return it to the battlefield under its owner's control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pegasus Guardian"}
### Response: Name:Pegasus Guardian\nManaCost:5 W\nTypes:Creature Pegasus\nPT:3/3\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_pegasus_flying\nAlternateMode:Adventure\nDeckHas:Ability$Token\nOracle:Flying\nAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.\n\nALTERNATE\n\nName:Rescue the Foal\nManaCost:1 W\nTypes:Instant Adventure\nA:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | StackDescription$ Exile {c:Targeted}, | SpellDescription$ Exile target creature you control, then return that card to the battlefield under its owner's control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup | StackDescription$ then return it to the battlefield under its owner's control.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Domri, City Smasher", "mana_cost": "{4}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Domri", "oracle_text": "+2: Creatures you control get +1/+1 and gain haste until end of turn.\n\u22123: Domri, City Smasher deals 3 damage to any target.\n\u22128: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.", "loyalty": "4"}
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Name:Domri, City Smasher\nManaCost:4 R G\nTypes:Legendary Planeswalker Domri\nLoyalty:4\nA:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ +1 | NumDef$ +1 | Planeswalker$ True | AILogic$ Main1 | SpellDescription$ Creatures you control get +1/+1 and gain haste until end of turn.\nA:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nA:AB$ PutCounterAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPumpAll | SpellDescription$ Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl\nOracle:[+2]: Creatures you control get +1/+1 and gain haste until end of turn.\n[-3]: Domri, City Smasher deals 3 damage to any target.\n[-8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Domri, City Smasher", "mana_cost": "{4}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Domri", "oracle_text": "+2: Creatures you control get +1/+1 and gain haste until end of turn.\n\u22123: Domri, City Smasher deals 3 damage to any target.\n\u22128: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.", "loyalty": "4"}
### Response: Name:Domri, City Smasher\nManaCost:4 R G\nTypes:Legendary Planeswalker Domri\nLoyalty:4\nA:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | ValidCards$ Creature.YouCtrl | KW$ Haste | NumAtt$ +1 | NumDef$ +1 | Planeswalker$ True | AILogic$ Main1 | SpellDescription$ Creatures you control get +1/+1 and gain haste until end of turn.\nA:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nA:AB$ PutCounterAll | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPumpAll | SpellDescription$ Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | KW$ Trample | ValidCards$ Creature.YouCtrl\nOracle:[+2]: Creatures you control get +1/+1 and gain haste until end of turn.\n[-3]: Domri, City Smasher deals 3 damage to any target.\n[-8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Briarpack Alpha", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
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Name:Briarpack Alpha\nManaCost:3 G\nTypes:Creature Wolf\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2\nSVar:PlayMain1:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Briarpack Alpha", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nWhen Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Briarpack Alpha\nManaCost:3 G\nTypes:Creature Wolf\nPT:3/3\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 2 | NumDef$ 2\nSVar:PlayMain1:TRUE\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nWhen Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Misery's Shadow", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "If a creature an opponent controls would die, exile it instead.\n{1}: Misery's Shadow gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Misery's Shadow\nManaCost:1 B\nTypes:Creature Shade\nPT:2/2\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:If a creature an opponent controls would die, exile it instead.\n{1}: Misery's Shadow gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Misery's Shadow", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "If a creature an opponent controls would die, exile it instead.\n{1}: Misery's Shadow gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Misery's Shadow\nManaCost:1 B\nTypes:Creature Shade\nPT:2/2\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nA:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:If a creature an opponent controls would die, exile it instead.\n{1}: Misery's Shadow gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Missy", "mana_cost": "{3}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Time Lord Rogue", "oracle_text": "Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nAt the beginning of your end step, each opponent faces a villainous choice \u2014 Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.", "power": "4", "toughness": "5"}
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Name:Missy\nManaCost:3 U B R\nTypes:Legendary Creature Time Lord Rogue\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonArtifact+Other | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredCard | GainControl$ True | FaceDown$ True | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VillainousChoice | TriggerDescription$ At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.\nSVar:VillainousChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBDamage,DBDraw\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 1 | DamageSource$ Valid Artifact.Creature+YouCtrl | Defined$ Remembered | SpellDescription$ Each artifact creature you control deals 1 damage to that opponent\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChaos | SpellDescription$ You draw a card and chaos ensues.\nSVar:DBChaos:DB$ ChaosEnsues\nDeckHints:Type$Artifact\nDeckHas:Type$Cyberman\nOracle:Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nAt the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Missy", "mana_cost": "{3}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Time Lord Rogue", "oracle_text": "Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nAt the beginning of your end step, each opponent faces a villainous choice \u2014 Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.", "power": "4", "toughness": "5"}
### Response: Name:Missy\nManaCost:3 U B R\nTypes:Legendary Creature Time Lord Rogue\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonArtifact+Other | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nSVar:TrigChangeZone:DB$ ChangeZone | Defined$ TriggeredCard | GainControl$ True | FaceDown$ True | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | FaceDownSetType$ Artifact & Creature & Cyberman | FaceDownPower$ 2 | FaceDownToughness$ 2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ VillainousChoice | TriggerDescription$ At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.\nSVar:VillainousChoice:DB$ VillainousChoice | Defined$ Opponent | Choices$ DBDamage,DBDraw\nSVar:DBDamage:DB$ DealDamage | NumDmg$ 1 | DamageSource$ Valid Artifact.Creature+YouCtrl | Defined$ Remembered | SpellDescription$ Each artifact creature you control deals 1 damage to that opponent\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChaos | SpellDescription$ You draw a card and chaos ensues.\nSVar:DBChaos:DB$ ChaosEnsues\nDeckHints:Type$Artifact\nDeckHas:Type$Cyberman\nOracle:Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.\nAt the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
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Create the Forge script for this magic card
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{"name": "Sachi, Daughter of Seshiro", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Snake Shaman", "oracle_text": "Other Snake creatures you control get +0/+1.\nShamans you control have \"{T}: Add {G}{G}.\"", "power": "1", "toughness": "3"}
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Name:Sachi, Daughter of Seshiro\nManaCost:2 G G\nTypes:Legendary Creature Snake Shaman\nPT:1/3\nS:Mode$ Continuous | Affected$ Creature.Snake+Other+YouCtrl | AddToughness$ 1 | Description$ Other Snake creatures you control get +0/+1.\nS:Mode$ Continuous | Affected$ Card.Shaman+YouCtrl | AddAbility$ Mana | Description$ Shamans you control have "{T}: Add {G}{G}."\nSVar:Mana:AB$Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.\nDeckHints:Type$Snake|Shaman\nOracle:Other Snake creatures you control get +0/+1.\nShamans you control have "{T}: Add {G}{G}."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sachi, Daughter of Seshiro", "mana_cost": "{2}{G}{G}", "type_line": "Legendary Creature \u2014 Snake Shaman", "oracle_text": "Other Snake creatures you control get +0/+1.\nShamans you control have \"{T}: Add {G}{G}.\"", "power": "1", "toughness": "3"}
### Response: Name:Sachi, Daughter of Seshiro\nManaCost:2 G G\nTypes:Legendary Creature Snake Shaman\nPT:1/3\nS:Mode$ Continuous | Affected$ Creature.Snake+Other+YouCtrl | AddToughness$ 1 | Description$ Other Snake creatures you control get +0/+1.\nS:Mode$ Continuous | Affected$ Card.Shaman+YouCtrl | AddAbility$ Mana | Description$ Shamans you control have "{T}: Add {G}{G}."\nSVar:Mana:AB$Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.\nDeckHints:Type$Snake|Shaman\nOracle:Other Snake creatures you control get +0/+1.\nShamans you control have "{T}: Add {G}{G}."
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Create the Forge script for this magic card
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{"name": "Root-Kin Ally", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
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Name:Root-Kin Ally\nManaCost:4 G G\nTypes:Creature Elemental Warrior\nPT:3/3\nK:Convoke\nA:AB$ Pump | Cost$ tapXType<2/Creature> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Root-Kin Ally", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Root-Kin Ally\nManaCost:4 G G\nTypes:Creature Elemental Warrior\nPT:3/3\nK:Convoke\nA:AB$ Pump | Cost$ tapXType<2/Creature> | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nTap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Battlefly Swarm", "mana_cost": "{B}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Flying\n{B}: Battlefly Swarm gains deathtouch until end of turn.", "power": "1", "toughness": "1"}
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Name:Battlefly Swarm\nManaCost:B\nTypes:Creature Phyrexian Insect\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHas:Keyword$Deathtouch\nOracle:Flying\n{B}: Battlefly Swarm gains deathtouch until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Battlefly Swarm", "mana_cost": "{B}", "type_line": "Creature \u2014 Phyrexian Insect", "oracle_text": "Flying\n{B}: Battlefly Swarm gains deathtouch until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Battlefly Swarm\nManaCost:B\nTypes:Creature Phyrexian Insect\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHas:Keyword$Deathtouch\nOracle:Flying\n{B}: Battlefly Swarm gains deathtouch until end of turn.
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Create the Forge script for this magic card
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{"name": "Rockslide Elemental", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "First strike\nWhenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.", "power": "1", "toughness": "1"}
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Name:Rockslide Elemental\nManaCost:2 R\nTypes:Creature Elemental\nPT:1/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever another creature dies, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:First strike\nWhenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rockslide Elemental", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "First strike\nWhenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.", "power": "1", "toughness": "1"}
### Response: Name:Rockslide Elemental\nManaCost:2 R\nTypes:Creature Elemental\nPT:1/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Creature.Other | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever another creature dies, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:First strike\nWhenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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Create the Forge script for this magic card
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{"name": "Mist Dancer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying\nOther Merfolk you control get +1/+0 and have flying.\nEncore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "3", "toughness": "3"}
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Name:Mist Dancer\nManaCost:4 U\nTypes:Creature Merfolk Wizard\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Merfolk.Other+YouCtrl | AddPower$ 1 | AddKeyword$ Flying | Description$ Other Merfolk you control get +1/+0 and have flying.\nK:Encore:5 U U\nDeckHas:Ability$Token\nDeckHints:Type$Merfolk\nOracle:Flying\nOther Merfolk you control get +1/+0 and have flying.\nEncore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mist Dancer", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Flying\nOther Merfolk you control get +1/+0 and have flying.\nEncore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)", "power": "3", "toughness": "3"}
### Response: Name:Mist Dancer\nManaCost:4 U\nTypes:Creature Merfolk Wizard\nPT:3/3\nK:Flying\nS:Mode$ Continuous | Affected$ Merfolk.Other+YouCtrl | AddPower$ 1 | AddKeyword$ Flying | Description$ Other Merfolk you control get +1/+0 and have flying.\nK:Encore:5 U U\nDeckHas:Ability$Token\nDeckHints:Type$Merfolk\nOracle:Flying\nOther Merfolk you control get +1/+0 and have flying.\nEncore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Gustrider Exuberant", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nSacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.", "power": "1", "toughness": "2"}
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Name:Gustrider Exuberant\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:1/2\nK:Flying\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.powerGE5+YouCtrl | KW$ Flying | SpellDescription$ Creatures you control with power 5 or greater gain flying until end of turn.\nOracle:Flying\nSacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gustrider Exuberant", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Flying\nSacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Gustrider Exuberant\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:1/2\nK:Flying\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.powerGE5+YouCtrl | KW$ Flying | SpellDescription$ Creatures you control with power 5 or greater gain flying until end of turn.\nOracle:Flying\nSacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Tidal Warrior", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "{T}: Target land becomes an Island until end of turn.", "power": "1", "toughness": "1"}
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Name:Tidal Warrior\nManaCost:U\nTypes:Creature Merfolk Warrior\nPT:1/1\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Island | RemoveLandTypes$ True | SpellDescription$ Target land becomes an Island until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes an Island until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tidal Warrior", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Warrior", "oracle_text": "{T}: Target land becomes an Island until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Tidal Warrior\nManaCost:U\nTypes:Creature Merfolk Warrior\nPT:1/1\nA:AB$ Animate | Cost$ T | ValidTgts$ Land | TgtPrompt$ Select target land | Types$ Island | RemoveLandTypes$ True | SpellDescription$ Target land becomes an Island until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Target land becomes an Island until end of turn.
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Create the Forge script for this magic card
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{"name": "Intrepid Trufflesnout"}
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Name:Intrepid Trufflesnout\nManaCost:1 G\nTypes:Creature Boar\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | Execute$ TrigFood | TriggerDescription$ Whenever CARDNAME attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Food|Artifact\nAlternateMode:Adventure\nOracle:Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n\nALTERNATE\n\nName:Go Hog Wild\nManaCost:1 G\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Intrepid Trufflesnout"}
### Response: Name:Intrepid Trufflesnout\nManaCost:1 G\nTypes:Creature Boar\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | Alone$ True | Execute$ TrigFood | TriggerDescription$ Whenever CARDNAME attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token & Type$Food|Artifact\nAlternateMode:Adventure\nOracle:Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\n\nALTERNATE\n\nName:Go Hog Wild\nManaCost:1 G\nTypes:Instant Adventure\nA:SP$ Pump | ValidTgts$ Creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Stormcaller's Boon", "mana_cost": "{2}{W}{U}", "type_line": "Enchantment", "oracle_text": "Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)"}
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Name:Stormcaller's Boon\nManaCost:2 W U\nTypes:Enchantment\nK:Cascade\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Flying | SpellDescription$ Creatures you control gain flying until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stormcaller's Boon", "mana_cost": "{2}{W}{U}", "type_line": "Enchantment", "oracle_text": "Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)"}
### Response: Name:Stormcaller's Boon\nManaCost:2 W U\nTypes:Enchantment\nK:Cascade\nA:AB$ PumpAll | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl | KW$ Flying | SpellDescription$ Creatures you control gain flying until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Create the Forge script for this magic card
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{"name": "Varchild, Betrayer of Kjeldor", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.\nSurvivors your opponents control can't block, and they can't attack you or planeswalkers you control.\nWhen Varchild leaves the battlefield, gain control of all Survivors.", "power": "3", "toughness": "3"}
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Name:Varchild, Betrayer of Kjeldor\nManaCost:2 R\nTypes:Legendary Creature Human Knight\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.\nSVar:TrigToken:DB$ Token | TokenOwner$ TriggeredTarget | TokenAmount$ X | TokenScript$ r_1_1_survivor\nSVar:X:TriggerCount$DamageAmount\nS:Mode$ CantBlockBy | ValidBlocker$ Survivor.OppCtrl | Description$ Survivors your opponents control can't block.\nS:Mode$ CantAttack | ValidCard$ Creature.Survivor+OppCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Survivors your opponents control can't attack you or planeswalkers you control.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When NICKNAME leaves the battlefield, gain control of all Survivors.\nSVar:TrigGainControl:DB$ GainControl | AllValid$ Survivor | NewController$ You\nOracle:Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.\nSurvivors your opponents control can't block, and they can't attack you or planeswalkers you control.\nWhen Varchild leaves the battlefield, gain control of all Survivors.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Varchild, Betrayer of Kjeldor", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.\nSurvivors your opponents control can't block, and they can't attack you or planeswalkers you control.\nWhen Varchild leaves the battlefield, gain control of all Survivors.", "power": "3", "toughness": "3"}
### Response: Name:Varchild, Betrayer of Kjeldor\nManaCost:2 R\nTypes:Legendary Creature Human Knight\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.\nSVar:TrigToken:DB$ Token | TokenOwner$ TriggeredTarget | TokenAmount$ X | TokenScript$ r_1_1_survivor\nSVar:X:TriggerCount$DamageAmount\nS:Mode$ CantBlockBy | ValidBlocker$ Survivor.OppCtrl | Description$ Survivors your opponents control can't block.\nS:Mode$ CantAttack | ValidCard$ Creature.Survivor+OppCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Survivors your opponents control can't attack you or planeswalkers you control.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigGainControl | TriggerDescription$ When NICKNAME leaves the battlefield, gain control of all Survivors.\nSVar:TrigGainControl:DB$ GainControl | AllValid$ Survivor | NewController$ You\nOracle:Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.\nSurvivors your opponents control can't block, and they can't attack you or planeswalkers you control.\nWhen Varchild leaves the battlefield, gain control of all Survivors.
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Create the Forge script for this magic card
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{"name": "Key to the Archive", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Key to the Archive enters the battlefield tapped.\nWhen Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.\n{T}: Add two mana in any combination of colors."}
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Name:Key to the Archive\nManaCost:4\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook, then discard a card.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Approach of the Second Sun,Day of Judgment,Time Warp,Counterspell,Demonic Tutor,Doom Blade,Lightning Bolt,Claim the Firstborn,Krosan Grip,Regrowth,Despark,Electrolyze,Growth Spiral,Lightning Helix,Putrefy | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Mana | Cost$ T | Produced$ Combo Any | Amount$ 2 | SpellDescription$ Add two mana in any combination of colors.\nOracle:Key to the Archive enters the battlefield tapped.\nWhen Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.\n{T}: Add two mana in any combination of colors.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Key to the Archive", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Key to the Archive enters the battlefield tapped.\nWhen Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.\n{T}: Add two mana in any combination of colors."}
### Response: Name:Key to the Archive\nManaCost:4\nTypes:Artifact\nK:CARDNAME enters the battlefield tapped.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraft | TriggerDescription$ When CARDNAME enters the battlefield, draft a card from CARDNAME's spellbook, then discard a card.\nSVar:TrigDraft:DB$ Draft | Spellbook$ Approach of the Second Sun,Day of Judgment,Time Warp,Counterspell,Demonic Tutor,Doom Blade,Lightning Bolt,Claim the Firstborn,Krosan Grip,Regrowth,Despark,Electrolyze,Growth Spiral,Lightning Helix,Putrefy | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Mana | Cost$ T | Produced$ Combo Any | Amount$ 2 | SpellDescription$ Add two mana in any combination of colors.\nOracle:Key to the Archive enters the battlefield tapped.\nWhen Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.\n{T}: Add two mana in any combination of colors.
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Create the Forge script for this magic card
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{"name": "Merchant of Secrets", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Merchant of Secrets enters the battlefield, draw a card.", "power": "1", "toughness": "1"}
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Name:Merchant of Secrets\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:When Merchant of Secrets enters the battlefield, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merchant of Secrets", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Merchant of Secrets enters the battlefield, draw a card.", "power": "1", "toughness": "1"}
### Response: Name:Merchant of Secrets\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:When Merchant of Secrets enters the battlefield, draw a card.
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Create the Forge script for this magic card
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{"name": "Mirrorworks", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact."}
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Name:Mirrorworks\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Artifact.nonToken+Other+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.\nSVar:TrigCopy:AB$CopyPermanent | Cost$ 2 | Defined$ TriggeredCard\nOracle:Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirrorworks", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact."}
### Response: Name:Mirrorworks\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Artifact.nonToken+Other+YouCtrl | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | Execute$ TrigCopy | OptionalDecider$ You | TriggerDescription$ Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.\nSVar:TrigCopy:AB$CopyPermanent | Cost$ 2 | Defined$ TriggeredCard\nOracle:Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
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Create the Forge script for this magic card
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{"name": "Rakdos the Defiler", "mana_cost": "{2}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying, trample\nWhenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.\nWhenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.", "power": "7", "toughness": "6"}
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Name:Rakdos the Defiler\nManaCost:2 B B R R\nTypes:Legendary Creature Demon\nPT:7/6\nK:Flying\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, sacrifice half the non-Demon permanents you control, rounded up.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac2 | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ X | SacValid$ Permanent.nonDemon | SacMessage$ non-Demon Permanent\nSVar:TrigSac2:DB$ Sacrifice | Defined$ TriggeredTarget | Amount$ Y | SacValid$ Permanent.nonDemon | SacMessage$ non-Demon Permanent\nSVar:X:Count$Valid Permanent.nonDemon+YouCtrl/HalfUp\nSVar:Y:TriggeredTarget$Valid Permanent.nonDemon+YouCtrl/HalfUp\nAI:RemoveDeck:Random\nOracle:Flying, trample\nWhenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.\nWhenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rakdos the Defiler", "mana_cost": "{2}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Demon", "oracle_text": "Flying, trample\nWhenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.\nWhenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.", "power": "7", "toughness": "6"}
### Response: Name:Rakdos the Defiler\nManaCost:2 B B R R\nTypes:Legendary Creature Demon\nPT:7/6\nK:Flying\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, sacrifice half the non-Demon permanents you control, rounded up.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSac2 | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.\nSVar:TrigSac:DB$ Sacrifice | Defined$ You | Amount$ X | SacValid$ Permanent.nonDemon | SacMessage$ non-Demon Permanent\nSVar:TrigSac2:DB$ Sacrifice | Defined$ TriggeredTarget | Amount$ Y | SacValid$ Permanent.nonDemon | SacMessage$ non-Demon Permanent\nSVar:X:Count$Valid Permanent.nonDemon+YouCtrl/HalfUp\nSVar:Y:TriggeredTarget$Valid Permanent.nonDemon+YouCtrl/HalfUp\nAI:RemoveDeck:Random\nOracle:Flying, trample\nWhenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.\nWhenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
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Create the Forge script for this magic card
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{"name": "Guan Yu, Sainted Warrior", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Soldier Warrior", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.", "power": "3", "toughness": "5"}
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Name:Guan Yu, Sainted Warrior\nManaCost:3 W W\nTypes:Legendary Creature Human Soldier Warrior\nPT:3/5\nK:Horsemanship\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+YouOwn | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME is put into your graveyard from the battlefield, you may shuffle CARDNAME into your library.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredNewCardLKICopy\nDeckHints:Name$Liu Bei, Lord of Shu\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guan Yu, Sainted Warrior", "mana_cost": "{3}{W}{W}", "type_line": "Legendary Creature \u2014 Human Soldier Warrior", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.", "power": "3", "toughness": "5"}
### Response: Name:Guan Yu, Sainted Warrior\nManaCost:3 W W\nTypes:Legendary Creature Human Soldier Warrior\nPT:3/5\nK:Horsemanship\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+YouOwn | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME is put into your graveyard from the battlefield, you may shuffle CARDNAME into your library.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Library | Shuffle$ True | Defined$ TriggeredNewCardLKICopy\nDeckHints:Name$Liu Bei, Lord of Shu\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Create the Forge script for this magic card
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{"name": "Entropic Eidolon", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.\nWhenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.", "power": "2", "toughness": "2"}
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Name:Entropic Eidolon\nManaCost:3 B\nTypes:Creature Spirit\nPT:2/2\nA:AB$ LoseLife | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nT:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ Whenever you cast a multicolored spell, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nAI:RemoveDeck:Random\nOracle:{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.\nWhenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Entropic Eidolon", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.\nWhenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.", "power": "2", "toughness": "2"}
### Response: Name:Entropic Eidolon\nManaCost:3 B\nTypes:Creature Spirit\nPT:2/2\nA:AB$ LoseLife | Cost$ B Sac<1/CARDNAME> | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nT:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ Whenever you cast a multicolored spell, you may return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nAI:RemoveDeck:Random\nOracle:{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.\nWhenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "A-Mentor's Guidance", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card."}
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Name:A-Mentor's Guidance\nManaCost:1 U\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Planeswalker.YouCtrl,Cleric.YouCtrl,Druid.YouCtrl,Shaman.YouCtrl,Warlock.YouCtrl,Wizard.YouCtrl | ConditionCompare$ GE1\nA:SP$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1,\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ then draw a card.\nDeckHints:Type$Planeswalker|Cleric|Druid|Shaman|Warlock|Wizard\nOracle:When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Mentor's Guidance", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card."}
### Response: Name:A-Mentor's Guidance\nManaCost:1 U\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigCopy | TriggerDescription$ When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | ConditionPresent$ Planeswalker.YouCtrl,Cleric.YouCtrl,Druid.YouCtrl,Shaman.YouCtrl,Warlock.YouCtrl,Wizard.YouCtrl | ConditionCompare$ GE1\nA:SP$ Scry | ScryNum$ 1 | SubAbility$ DBDraw | SpellDescription$ Scry 1,\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ then draw a card.\nDeckHints:Type$Planeswalker|Cleric|Druid|Shaman|Warlock|Wizard\nOracle:When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.\nScry 1, then draw a card.
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Create the Forge script for this magic card
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{"name": "Shoal Serpent", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Defender\nLandfall \u2014 Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.", "power": "5", "toughness": "5"}
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Name:Shoal Serpent\nManaCost:5 U\nTypes:Creature Serpent\nPT:5/5\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigDebuff | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.\nSVar:TrigDebuff:DB$ Debuff | Defined$ Self | Keywords$ Defender\nSVar:BuffedBy:Land\nOracle:Defender\nLandfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shoal Serpent", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Defender\nLandfall \u2014 Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.", "power": "5", "toughness": "5"}
### Response: Name:Shoal Serpent\nManaCost:5 U\nTypes:Creature Serpent\nPT:5/5\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Land.YouCtrl | Execute$ TrigDebuff | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.\nSVar:TrigDebuff:DB$ Debuff | Defined$ Self | Keywords$ Defender\nSVar:BuffedBy:Land\nOracle:Defender\nLandfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
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Create the Forge script for this magic card
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{"name": "Zhur-Taa Druid", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{T}: Add {G}.\nWhenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.", "power": "1", "toughness": "1"}
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Name:Zhur-Taa Druid\nManaCost:R G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nT:Mode$ TapsForMana | ValidCard$ Card.Self | Activator$ You | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever you tap CARDNAME for mana, it deals 1 damage to each opponent.\nSVar:TrigDmg:DB$ DealDamage | NumDmg$ 1 | Defined$ Player.Opponent\nOracle:{T}: Add {G}.\nWhenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zhur-Taa Druid", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{T}: Add {G}.\nWhenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.", "power": "1", "toughness": "1"}
### Response: Name:Zhur-Taa Druid\nManaCost:R G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nT:Mode$ TapsForMana | ValidCard$ Card.Self | Activator$ You | TriggerZones$ Battlefield | Execute$ TrigDmg | TriggerDescription$ Whenever you tap CARDNAME for mana, it deals 1 damage to each opponent.\nSVar:TrigDmg:DB$ DealDamage | NumDmg$ 1 | Defined$ Player.Opponent\nOracle:{T}: Add {G}.\nWhenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
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Create the Forge script for this magic card
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{"name": "Duskborne Skymarcher", "mana_cost": "{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Flying\n{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Duskborne Skymarcher\nManaCost:W\nTypes:Creature Vampire Cleric\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ W T | ValidTgts$ Creature.Vampire+attacking | TgtPrompt$ Select target attacking Vampire | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Target attacking Vampire gets +1/+1 until end of turn.\nDeckHints:Type$Vampire\nOracle:Flying\n{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Duskborne Skymarcher", "mana_cost": "{W}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Flying\n{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Duskborne Skymarcher\nManaCost:W\nTypes:Creature Vampire Cleric\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ W T | ValidTgts$ Creature.Vampire+attacking | TgtPrompt$ Select target attacking Vampire | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Target attacking Vampire gets +1/+1 until end of turn.\nDeckHints:Type$Vampire\nOracle:Flying\n{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Foriysian Interceptor", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nDefender\nForiysian Interceptor can block an additional creature each combat.", "power": "0", "toughness": "5"}
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Name:Foriysian Interceptor\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:0/5\nK:Flash\nK:Defender\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nDefender\nForiysian Interceptor can block an additional creature each combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Foriysian Interceptor", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nDefender\nForiysian Interceptor can block an additional creature each combat.", "power": "0", "toughness": "5"}
### Response: Name:Foriysian Interceptor\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:0/5\nK:Flash\nK:Defender\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nDefender\nForiysian Interceptor can block an additional creature each combat.
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Create the Forge script for this magic card
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{"name": "Titania's Boon", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on each creature you control."}
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Name:Titania's Boon\nManaCost:3 G\nTypes:Sorcery\nA:SP$ PutCounterAll | Cost$ 3 G | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control.\nOracle:Put a +1/+1 counter on each creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Titania's Boon", "mana_cost": "{3}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on each creature you control."}
### Response: Name:Titania's Boon\nManaCost:3 G\nTypes:Sorcery\nA:SP$ PutCounterAll | Cost$ 3 G | ValidCards$ Creature.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature you control.\nOracle:Put a +1/+1 counter on each creature you control.
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Create the Forge script for this magic card
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{"name": "Ranger of Eos", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier Ranger", "oracle_text": "When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.", "power": "3", "toughness": "2"}
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Name:Ranger of Eos\nManaCost:3 W\nTypes:Creature Human Soldier Ranger\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.cmcLE1 | ChangeNum$ 2 | ShuffleNonMandatory$ True\nOracle:When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ranger of Eos", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier Ranger", "oracle_text": "When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.", "power": "3", "toughness": "2"}
### Response: Name:Ranger of Eos\nManaCost:3 W\nTypes:Creature Human Soldier Ranger\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Creature.cmcLE1 | ChangeNum$ 2 | ShuffleNonMandatory$ True\nOracle:When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Root Spider", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.", "power": "2", "toughness": "2"}
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Name:Root Spider\nManaCost:3 G\nTypes:Creature Spider\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +1/+0 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | KW$ First Strike\nOracle:Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Root Spider", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Root Spider\nManaCost:3 G\nTypes:Creature Spider\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +1/+0 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | KW$ First Strike\nOracle:Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Groundskeeper", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{1}{G}: Return target basic land card from your graveyard to your hand.", "power": "1", "toughness": "1"}
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Name:Groundskeeper\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 G | TgtPrompt$ Choose target basic land in your graveyard | ValidTgts$ Land.Basic+YouOwn | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target basic land card from your graveyard to your hand.\nOracle:{1}{G}: Return target basic land card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Groundskeeper", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{1}{G}: Return target basic land card from your graveyard to your hand.", "power": "1", "toughness": "1"}
### Response: Name:Groundskeeper\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 G | TgtPrompt$ Choose target basic land in your graveyard | ValidTgts$ Land.Basic+YouOwn | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target basic land card from your graveyard to your hand.\nOracle:{1}{G}: Return target basic land card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Garruk's Gorehorn", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "7", "toughness": "3"}
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Name:Garruk's Gorehorn\nManaCost:4 G\nTypes:Creature Beast\nPT:7/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Garruk's Gorehorn", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "7", "toughness": "3"}
### Response: Name:Garruk's Gorehorn\nManaCost:4 G\nTypes:Creature Beast\nPT:7/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Rubblehulk", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Rubblehulk's power and toughness are each equal to the number of lands you control.\nBloodrush \u2014 {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.", "power": "*", "toughness": "*"}
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Name:Rubblehulk\nManaCost:4 R G\nTypes:Creature Elemental\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nA:AB$ Pump | Cost$ 1 R G Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nSVar:BuffedBy:Land\nSVar:NeedsToPlayVar:X GE3\nOracle:Rubblehulk's power and toughness are each equal to the number of lands you control.\nBloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rubblehulk", "mana_cost": "{4}{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Rubblehulk's power and toughness are each equal to the number of lands you control.\nBloodrush \u2014 {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.", "power": "*", "toughness": "*"}
### Response: Name:Rubblehulk\nManaCost:4 R G\nTypes:Creature Elemental\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nA:AB$ Pump | Cost$ 1 R G Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nSVar:BuffedBy:Land\nSVar:NeedsToPlayVar:X GE3\nOracle:Rubblehulk's power and toughness are each equal to the number of lands you control.\nBloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Create the Forge script for this magic card
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{"name": "Treetop Village", "mana_cost": "", "type_line": "Land", "oracle_text": "Treetop Village enters the battlefield tapped.\n{T}: Add {G}.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)"}
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Name:Treetop Village\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Animate | Cost$ 1 G | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Ape | Colors$ Green | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nDeckHas:Type$Ape & Keyword$Trample\nOracle:Treetop Village enters the battlefield tapped.\n{T}: Add {G}.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treetop Village", "mana_cost": "", "type_line": "Land", "oracle_text": "Treetop Village enters the battlefield tapped.\n{T}: Add {G}.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)"}
### Response: Name:Treetop Village\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nA:AB$ Animate | Cost$ 1 G | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Ape | Colors$ Green | Keywords$ Trample | SpellDescription$ CARDNAME becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)\nDeckHas:Type$Ape & Keyword$Trample\nOracle:Treetop Village enters the battlefield tapped.\n{T}: Add {G}.\n{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Create the Forge script for this magic card
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{"name": "Keldon Flamesage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Enlist\nWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.", "power": "2", "toughness": "3"}
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Name:Keldon Flamesage\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/3\nK:Enlist\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top X cards of your library, where X is CARDNAME's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Instant.cmcLEX,Sorcery.cmcLEX | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBCast\nSVar:DBCast:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nSVar:X:Count$CardPower\nDeckHints:Type$Sorcery|Instant\nOracle:Enlist\nWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Keldon Flamesage", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Enlist\nWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.", "power": "2", "toughness": "3"}
### Response: Name:Keldon Flamesage\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/3\nK:Enlist\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, look at the top X cards of your library, where X is CARDNAME's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Instant.cmcLEX,Sorcery.cmcLEX | DestinationZone$ Exile | DestinationZone2$ Library | LibraryPosition$ -1 | RememberChanged$ True | SubAbility$ DBCast\nSVar:DBCast:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | ValidSA$ Spell | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:HasAttackEffect:TRUE\nSVar:X:Count$CardPower\nDeckHints:Type$Sorcery|Instant\nOracle:Enlist\nWhenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Escape Tunnel"}
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Name:Escape Tunnel\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nA:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\n{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Escape Tunnel"}
### Response: Name:Escape Tunnel\nManaCost:no cost\nTypes:Land\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nA:AB$ Effect | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Ability$Sacrifice\nOracle:{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\n{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Azorius Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {W} or {U}.\n{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn."}
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Name:Azorius Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Animate | Cost$ W U | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Bird | RemoveCreatureTypes$ True | Colors$ White,Blue | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White|Blue\nOracle:{T}: Add {W} or {U}.\n{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Azorius Keyrune", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {W} or {U}.\n{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn."}
### Response: Name:Azorius Keyrune\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo W U | SpellDescription$ Add {W} or {U}.\nA:AB$ Animate | Cost$ W U | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Bird | RemoveCreatureTypes$ True | Colors$ White,Blue | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White|Blue\nOracle:{T}: Add {W} or {U}.\n{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Echoing Deeps", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\n{T}: Add {C}."}
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Name:Echoing Deeps\nManaCost:no cost\nTypes:Land Cave\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Land.Other | ChoiceZone$ Graveyard | IntoPlayTapped$ True | AddTypes$ Cave | SpellDescription$ You may have CARDNAME enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nDeckHints:Ability$Graveyard|Mill\nOracle:You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\n{T}: Add {C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Echoing Deeps", "mana_cost": "", "type_line": "Land \u2014 Cave", "oracle_text": "You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\n{T}: Add {C}."}
### Response: Name:Echoing Deeps\nManaCost:no cost\nTypes:Land Cave\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Land.Other | ChoiceZone$ Graveyard | IntoPlayTapped$ True | AddTypes$ Cave | SpellDescription$ You may have CARDNAME enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nDeckHints:Ability$Graveyard|Mill\nOracle:You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.\n{T}: Add {C}.
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Create the Forge script for this magic card
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{"name": "Wooded Bastion", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}."}
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Name:Wooded Bastion\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ GW T | Produced$ Combo G W | Amount$ 2 | SpellDescription$ Add {G}{G}, {G}{W}, or {W}{W}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wooded Bastion", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}."}
### Response: Name:Wooded Bastion\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ GW T | Produced$ Combo G W | Amount$ 2 | SpellDescription$ Add {G}{G}, {G}{W}, or {W}{W}.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
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Create the Forge script for this magic card
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{"name": "Devour in Shadow", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness."}
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Name:Devour in Shadow\nManaCost:B B\nTypes:Instant\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nOracle:Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Devour in Shadow", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness."}
### Response: Name:Devour in Shadow\nManaCost:B B\nTypes:Instant\nA:SP$ Destroy | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TargetedLKI$CardToughness\nOracle:Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Create the Forge script for this magic card
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{"name": "Kemba's Banner", "mana_cost": "{3}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each creature you control.\nEquip {2}{W}"}
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Name:Kemba's Banner\nManaCost:3 W\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ X | AddPower$ X | Description$ Equipped creature gets +1/+1 for each creature you control.\nK:Equip:2 W\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token & Type$Rebel & Color$Red\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each creature you control.\nEquip {2}{W}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kemba's Banner", "mana_cost": "{3}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each creature you control.\nEquip {2}{W}"}
### Response: Name:Kemba's Banner\nManaCost:3 W\nTypes:Artifact Equipment\nK:For Mirrodin\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ X | AddPower$ X | Description$ Equipped creature gets +1/+1 for each creature you control.\nK:Equip:2 W\nSVar:X:Count$Valid Creature.YouCtrl\nDeckHas:Ability$Token & Type$Rebel & Color$Red\nOracle:For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)\nEquipped creature gets +1/+1 for each creature you control.\nEquip {2}{W}
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Create the Forge script for this magic card
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{"name": "Tivash, Gloom Summoner", "mana_cost": "{4}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Lifelink\nAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.", "power": "4", "toughness": "4"}
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Name:Tivash, Gloom Summoner\nManaCost:4 B\nTypes:Legendary Creature Human Warlock\nPT:4/4\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.\nSVar:TrigToken:AB$ Token | Cost$ PayLife<X> | TokenAmount$ 1 | TokenScript$ b_x_x_demon_flying | TokenOwner$ You | TokenPower$ X | TokenToughness$ X\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain|Token\nOracle:Lifelink\nAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tivash, Gloom Summoner", "mana_cost": "{4}{B}", "type_line": "Legendary Creature \u2014 Human Warlock", "oracle_text": "Lifelink\nAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.", "power": "4", "toughness": "4"}
### Response: Name:Tivash, Gloom Summoner\nManaCost:4 B\nTypes:Legendary Creature Human Warlock\nPT:4/4\nK:Lifelink\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.\nSVar:TrigToken:AB$ Token | Cost$ PayLife<X> | TokenAmount$ 1 | TokenScript$ b_x_x_demon_flying | TokenOwner$ You | TokenPower$ X | TokenToughness$ X\nSVar:X:Count$LifeYouGainedThisTurn\nDeckHas:Ability$LifeGain|Token\nOracle:Lifelink\nAt the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Cunning Giant", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.", "power": "4", "toughness": "4"}
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Name:Cunning Giant\nManaCost:5 R\nTypes:Creature Giant\nPT:4/4\nK:If CARDNAME is unblocked, you may have it assign its combat damage to a creature defending player controls.\nAI:RemoveDeck:All\nOracle:If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cunning Giant", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Giant", "oracle_text": "If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.", "power": "4", "toughness": "4"}
### Response: Name:Cunning Giant\nManaCost:5 R\nTypes:Creature Giant\nPT:4/4\nK:If CARDNAME is unblocked, you may have it assign its combat damage to a creature defending player controls.\nAI:RemoveDeck:All\nOracle:If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
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Create the Forge script for this magic card
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{"name": "Grizzled Huntmaster", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.", "power": "4", "toughness": "3"}
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Name:Grizzled Huntmaster\nManaCost:1 G G\nTypes:Creature Human Warrior\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.Creature | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ ExileHand\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ You | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | Imprint$ True | SubAbility$ ExileLib | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ You | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | SubAbility$ DBChooseSb | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:DBChooseSb:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Card.Creature+YouOwn | ChoiceZone$ Sideboard | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | Amount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearChosenCard$ True\nSVar:NumInLib:Count$InYourLibrary\nSVar:NumInHand:Count$InYourHand\nSVar:X:Count$RememberedSize/Plus.Y\nSVar:Y:Count$ImprintedSize\nOracle:When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grizzled Huntmaster", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.", "power": "4", "toughness": "3"}
### Response: Name:Grizzled Huntmaster\nManaCost:1 G G\nTypes:Creature Human Warrior\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.Creature | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ ExileHand\nSVar:ExileHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ You | ChangeType$ Remembered.sameName | ChangeNum$ NumInHand | Chooser$ You | Imprint$ True | SubAbility$ ExileLib | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:ExileLib:DB$ ChangeZone | Origin$ Library | Destination$ Exile | DefinedPlayer$ You | ChangeType$ Remembered.sameName | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | SubAbility$ DBChooseSb | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:DBChooseSb:DB$ ChooseCard | Defined$ You | Amount$ 1 | Choices$ Card.Creature+YouOwn | ChoiceZone$ Sideboard | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | Amount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True | ClearChosenCard$ True\nSVar:NumInLib:Count$InYourLibrary\nSVar:NumInHand:Count$InYourHand\nSVar:X:Count$RememberedSize/Plus.Y\nSVar:Y:Count$ImprintedSize\nOracle:When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
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Create the Forge script for this magic card
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{"name": "Unbounded Potential", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Put a +1/+1 counter on each of up to two target creatures.\n\u2022 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEntwine {3}{W} (Choose both if you pay the entwine cost.)"}
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Name:Unbounded Potential\nManaCost:1 W\nTypes:Instant\nK:Entwine:3 W\nA:SP$ Charm | Choices$ DBCounter,DBProliferate\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures.\nSVar:DBProliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Counters|Proliferate\nOracle:Choose one —\n• Put a +1/+1 counter on each of up to two target creatures.\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEntwine {3}{W} (Choose both if you pay the entwine cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unbounded Potential", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Put a +1/+1 counter on each of up to two target creatures.\n\u2022 Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEntwine {3}{W} (Choose both if you pay the entwine cost.)"}
### Response: Name:Unbounded Potential\nManaCost:1 W\nTypes:Instant\nK:Entwine:3 W\nA:SP$ Charm | Choices$ DBCounter,DBProliferate\nSVar:DBCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures.\nSVar:DBProliferate:DB$ Proliferate | SpellDescription$ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nDeckHas:Ability$Counters|Proliferate\nOracle:Choose one —\n• Put a +1/+1 counter on each of up to two target creatures.\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nEntwine {3}{W} (Choose both if you pay the entwine cost.)
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Create the Forge script for this magic card
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{"name": "Deepglow Skate", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.", "power": "3", "toughness": "3"}
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Name:Deepglow Skate\nManaCost:4 U\nTypes:Creature Fish\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDoubleCounters | TriggerDescription$ When CARDNAME enters the battlefield, double the number of each kind of counter on any number of target permanents.\nSVar:TrigDoubleCounters:DB$ MultiplyCounter | ValidTgts$ Permanent | TargetMin$ 0 | TargetMax$ X | Multiplier$ 2\nSVar:X:Count$Valid Permanent\nOracle:When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deepglow Skate", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.", "power": "3", "toughness": "3"}
### Response: Name:Deepglow Skate\nManaCost:4 U\nTypes:Creature Fish\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDoubleCounters | TriggerDescription$ When CARDNAME enters the battlefield, double the number of each kind of counter on any number of target permanents.\nSVar:TrigDoubleCounters:DB$ MultiplyCounter | ValidTgts$ Permanent | TargetMin$ 0 | TargetMax$ X | Multiplier$ 2\nSVar:X:Count$Valid Permanent\nOracle:When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
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Create the Forge script for this magic card
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{"name": "Pillar of the Paruns", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell."}
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Name:Pillar of the Paruns\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.MultiColor | SpellDescription$ Add one mana of any color. Spend this mana only to cast a multicolored spell.\nAI:RemoveDeck:Random\nOracle:{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pillar of the Paruns", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell."}
### Response: Name:Pillar of the Paruns\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.MultiColor | SpellDescription$ Add one mana of any color. Spend this mana only to cast a multicolored spell.\nAI:RemoveDeck:Random\nOracle:{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Create the Forge script for this magic card
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{"name": "Soulshriek", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step."}
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Name:Soulshriek\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | AILogic$ Berserk | AtEOT$ Sacrifice | SpellDescription$ Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soulshriek", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step."}
### Response: Name:Soulshriek\nManaCost:B\nTypes:Instant\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | AILogic$ Berserk | AtEOT$ Sacrifice | SpellDescription$ Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Nicanzil, Current Conductor", "mana_cost": "{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Scout", "oracle_text": "Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nWhenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.", "power": "2", "toughness": "3"}
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Name:Nicanzil, Current Conductor\nManaCost:G U\nTypes:Legendary Creature Merfolk Scout\nPT:2/3\nT:Mode$ Explores | ValidCard$ Creature.YouCtrl | ValidExplored$ Land | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True\nT:Mode$ Explores | ValidCard$ Creature.YouCtrl | ValidExplored$ Card.nonLand | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control explores a nonland card, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nWhenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nicanzil, Current Conductor", "mana_cost": "{G}{U}", "type_line": "Legendary Creature \u2014 Merfolk Scout", "oracle_text": "Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nWhenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.", "power": "2", "toughness": "3"}
### Response: Name:Nicanzil, Current Conductor\nManaCost:G U\nTypes:Legendary Creature Merfolk Scout\nPT:2/3\nT:Mode$ Explores | ValidCard$ Creature.YouCtrl | ValidExplored$ Land | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Tapped$ True\nT:Mode$ Explores | ValidCard$ Creature.YouCtrl | ValidExplored$ Card.nonLand | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control explores a nonland card, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ P1P1\nDeckHas:Ability$Counters\nAI:RemoveDeck:Random\nOracle:Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.\nWhenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
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Create the Forge script for this magic card
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{"name": "Treetop Rangers", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Ranger", "oracle_text": "Treetop Rangers can't be blocked except by creatures with flying.", "power": "2", "toughness": "2"}
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Name:Treetop Rangers\nManaCost:2 G\nTypes:Creature Elf Ranger\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withoutFlying | Description$ CARDNAME can't be blocked except by creatures with flying.\nOracle:Treetop Rangers can't be blocked except by creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treetop Rangers", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Ranger", "oracle_text": "Treetop Rangers can't be blocked except by creatures with flying.", "power": "2", "toughness": "2"}
### Response: Name:Treetop Rangers\nManaCost:2 G\nTypes:Creature Elf Ranger\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.withoutFlying | Description$ CARDNAME can't be blocked except by creatures with flying.\nOracle:Treetop Rangers can't be blocked except by creatures with flying.
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Create the Forge script for this magic card
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{"name": "Ichor Synthesizer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Phyrexian Wizard", "oracle_text": "Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.\nAs long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.", "power": "1", "toughness": "3"}
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Name:Ichor Synthesizer\nManaCost:1 U\nTypes:Creature Phyrexian Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ OIL\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE4_OIL | AddPower$ 2 | Description$ As long as CARDNAME has four or more oil counters on it, it gets +2/+0 and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self+counters_GE4_OIL | Secondary$ True | Description$ Description$ As long as CARDNAME has four or more oil counters on it, it gets +2/+0 and can't be blocked.\nSVar:BuffedBy:Card.nonCreature\nDeckHas:Ability$Counters\nOracle:Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.\nAs long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ichor Synthesizer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Phyrexian Wizard", "oracle_text": "Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.\nAs long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.", "power": "1", "toughness": "3"}
### Response: Name:Ichor Synthesizer\nManaCost:1 U\nTypes:Creature Phyrexian Wizard\nPT:1/3\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ OIL\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE4_OIL | AddPower$ 2 | Description$ As long as CARDNAME has four or more oil counters on it, it gets +2/+0 and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self+counters_GE4_OIL | Secondary$ True | Description$ Description$ As long as CARDNAME has four or more oil counters on it, it gets +2/+0 and can't be blocked.\nSVar:BuffedBy:Card.nonCreature\nDeckHas:Ability$Counters\nOracle:Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.\nAs long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
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Create the Forge script for this magic card
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{"name": "Makindi Aeronaut", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Scout Ally", "oracle_text": "Flying", "power": "1", "toughness": "3"}
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Name:Makindi Aeronaut\nManaCost:1 W\nTypes:Creature Kor Scout Ally\nPT:1/3\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Makindi Aeronaut", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Scout Ally", "oracle_text": "Flying", "power": "1", "toughness": "3"}
### Response: Name:Makindi Aeronaut\nManaCost:1 W\nTypes:Creature Kor Scout Ally\nPT:1/3\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Resounding Roar", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn.\nCycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)\nWhen you cycle Resounding Roar, target creature gets +6/+6 until end of turn."}
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Name:Resounding Roar\nManaCost:1 G\nTypes:Instant\nK:Cycling:5 R G W\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When you cycle CARDNAME, target creature gets +6/+6 until end of turn\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +6 | NumDef$ +6\nAI:RemoveDeck:All\nOracle:Target creature gets +3/+3 until end of turn.\nCycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)\nWhen you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Resounding Roar", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 until end of turn.\nCycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)\nWhen you cycle Resounding Roar, target creature gets +6/+6 until end of turn."}
### Response: Name:Resounding Roar\nManaCost:1 G\nTypes:Instant\nK:Cycling:5 R G W\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | SpellDescription$ Target creature gets +3/+3 until end of turn.\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When you cycle CARDNAME, target creature gets +6/+6 until end of turn\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +6 | NumDef$ +6\nAI:RemoveDeck:All\nOracle:Target creature gets +3/+3 until end of turn.\nCycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)\nWhen you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
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Create the Forge script for this magic card
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{"name": "Thirst for Discovery", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw three cards. Then discard two cards unless you discard a basic land card."}
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Name:Thirst for Discovery\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Basic Land | StackDescription$ SpellDescription | SpellDescription$ Then discard two cards unless you discard a basic land card.\nOracle:Draw three cards. Then discard two cards unless you discard a basic land card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thirst for Discovery", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Draw three cards. Then discard two cards unless you discard a basic land card."}
### Response: Name:Thirst for Discovery\nManaCost:2 U\nTypes:Instant\nA:SP$ Draw | NumCards$ 3 | SubAbility$ DBDiscard | SpellDescription$ Draw three cards.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose | UnlessType$ Basic Land | StackDescription$ SpellDescription | SpellDescription$ Then discard two cards unless you discard a basic land card.\nOracle:Draw three cards. Then discard two cards unless you discard a basic land card.
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Create the Forge script for this magic card
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{"name": "Plea for Guidance", "mana_cost": "{5}{W}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle."}
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Name:Plea for Guidance\nManaCost:5 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 5 W | Origin$ Library | Destination$ Hand | ChangeType$ Enchantment | ChangeNum$ 2 | SpellDescription$ Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Plea for Guidance", "mana_cost": "{5}{W}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle."}
### Response: Name:Plea for Guidance\nManaCost:5 W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 5 W | Origin$ Library | Destination$ Hand | ChangeType$ Enchantment | ChangeNum$ 2 | SpellDescription$ Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.\nAI:RemoveDeck:Random\nOracle:Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Howltooth Hollow", "mana_cost": "", "type_line": "Land", "oracle_text": "Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nHowltooth Hollow enters the battlefield tapped.\n{T}: Add {B}.\n{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand."}
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Name:Howltooth Hollow\nManaCost:no cost\nTypes:Land\nK:Hideaway:4\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Play | Cost$ B T | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True | ConditionZone$ Hand | ConditionPresent$ Card | ConditionCompare$ EQ0 | AILogic$ CheckCondition | SpellDescription$ You may play the exiled card without paying its mana cost if each player has no cards in hand.\nAI:RemoveDeck:Random\nOracle:Hideaway 4 (When this permanent enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\nHowltooth Hollow enters the battlefield tapped.\n{T}: Add {B}.\n{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Howltooth Hollow", "mana_cost": "", "type_line": "Land", "oracle_text": "Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)\nHowltooth Hollow enters the battlefield tapped.\n{T}: Add {B}.\n{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand."}
### Response: Name:Howltooth Hollow\nManaCost:no cost\nTypes:Land\nK:Hideaway:4\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Play | Cost$ B T | Defined$ ExiledWith | Amount$ All | Controller$ You | WithoutManaCost$ True | Optional$ True | ConditionZone$ Hand | ConditionPresent$ Card | ConditionCompare$ EQ0 | AILogic$ CheckCondition | SpellDescription$ You may play the exiled card without paying its mana cost if each player has no cards in hand.\nAI:RemoveDeck:Random\nOracle:Hideaway 4 (When this permanent enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)\nHowltooth Hollow enters the battlefield tapped.\n{T}: Add {B}.\n{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Create the Forge script for this magic card
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{"name": "Bala Ged Recovery"}
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Name:Bala Ged Recovery\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | ValidTgts$ Card.YouOwn | TgtPrompt$ Select target card | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nAlternateMode:Modal\nOracle:Return target card from your graveyard to your hand.\n\nALTERNATE\n\nName:Bala Ged Sanctuary\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Bala Ged Sanctuary enters the battlefield tapped.\n{T}: Add {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bala Ged Recovery"}
### Response: Name:Bala Ged Recovery\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | ValidTgts$ Card.YouOwn | TgtPrompt$ Select target card | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target card from your graveyard to your hand.\nDeckHas:Ability$Graveyard\nAlternateMode:Modal\nOracle:Return target card from your graveyard to your hand.\n\nALTERNATE\n\nName:Bala Ged Sanctuary\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Bala Ged Sanctuary enters the battlefield tapped.\n{T}: Add {G}.
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Create the Forge script for this magic card
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{"name": "Burning of Xinye", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature."}
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Name:Burning of Xinye\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Sacrifice | Defined$ You | Cost$ 4 R R | SacValid$ Land.withoutIndestructible | Amount$ 4 | SubAbility$ DBSac | Destroy$ True | SpellDescription$ You destroy four lands you control, then target opponent destroys four lands they control. Then CARDNAME deals 4 damage to each creature.\nSVar:DBSac:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Land.withoutIndestructible | Amount$ 4 | Destroy$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 4 | ValidCards$ Creature\nAI:RemoveDeck:Random\nOracle:You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Burning of Xinye", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature."}
### Response: Name:Burning of Xinye\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Sacrifice | Defined$ You | Cost$ 4 R R | SacValid$ Land.withoutIndestructible | Amount$ 4 | SubAbility$ DBSac | Destroy$ True | SpellDescription$ You destroy four lands you control, then target opponent destroys four lands they control. Then CARDNAME deals 4 damage to each creature.\nSVar:DBSac:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Land.withoutIndestructible | Amount$ 4 | Destroy$ True | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 4 | ValidCards$ Creature\nAI:RemoveDeck:Random\nOracle:You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
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Create the Forge script for this magic card
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{"name": "Bayou Dragonfly", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "1", "toughness": "1"}
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Name:Bayou Dragonfly\nManaCost:1 G\nTypes:Creature Insect\nPT:1/1\nK:Flying\nK:Swampwalk\nOracle:Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bayou Dragonfly", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "1", "toughness": "1"}
### Response: Name:Bayou Dragonfly\nManaCost:1 G\nTypes:Creature Insect\nPT:1/1\nK:Flying\nK:Swampwalk\nOracle:Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Create the Forge script for this magic card
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{"name": "Curse of Thirst", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them."}
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Name:Curse of Thirst\nManaCost:4 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 4 B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of enchanted player's upkeep, CARDNAME deals damage to that player equal to the number of Curses attached to them.\nSVar:TrigDamage:DB$ DealDamage | Defined$ EnchantedPlayer | NumDmg$ X\nSVar:X:Count$Valid Curse.AttachedTo Player.EnchantedBy\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of Thirst", "mana_cost": "{4}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nAt the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them."}
### Response: Name:Curse of Thirst\nManaCost:4 B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 4 B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of enchanted player's upkeep, CARDNAME deals damage to that player equal to the number of Curses attached to them.\nSVar:TrigDamage:DB$ DealDamage | Defined$ EnchantedPlayer | NumDmg$ X\nSVar:X:Count$Valid Curse.AttachedTo Player.EnchantedBy\nOracle:Enchant player\nAt the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
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Create the Forge script for this magic card
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{"name": "Deadly Wanderings", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink."}
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Name:Deadly Wanderings\nManaCost:3 B B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | AddKeyword$ Deathtouch & Lifelink | IsPresent$ Creature.YouCtrl | PresentCompare$ EQ1 | Description$ As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.\nAI:RemoveDeck:All\nSVar:PlayMain1:TRUE\nOracle:As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deadly Wanderings", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink."}
### Response: Name:Deadly Wanderings\nManaCost:3 B B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | AddKeyword$ Deathtouch & Lifelink | IsPresent$ Creature.YouCtrl | PresentCompare$ EQ1 | Description$ As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.\nAI:RemoveDeck:All\nSVar:PlayMain1:TRUE\nOracle:As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
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Create the Forge script for this magic card
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{"name": "Steelbane Hydra", "mana_cost": "{X}{G}{G}", "type_line": "Creature \u2014 Turtle Hydra", "oracle_text": "Steelbane Hydra enters the battlefield with X +1/+1 counters on it.\n{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.", "power": "0", "toughness": "0"}
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Name:Steelbane Hydra\nManaCost:X G G\nTypes:Creature Turtle Hydra\nPT:0/0\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nA:AB$ Destroy | Cost$ 2 G SubCounter<1/P1P1> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nDeckHas:Ability$Token\nOracle:Steelbane Hydra enters the battlefield with X +1/+1 counters on it.\n{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Steelbane Hydra", "mana_cost": "{X}{G}{G}", "type_line": "Creature \u2014 Turtle Hydra", "oracle_text": "Steelbane Hydra enters the battlefield with X +1/+1 counters on it.\n{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.", "power": "0", "toughness": "0"}
### Response: Name:Steelbane Hydra\nManaCost:X G G\nTypes:Creature Turtle Hydra\nPT:0/0\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nA:AB$ Destroy | Cost$ 2 G SubCounter<1/P1P1> | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | SpellDescription$ Destroy target artifact or enchantment.\nDeckHas:Ability$Token\nOracle:Steelbane Hydra enters the battlefield with X +1/+1 counters on it.\n{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
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Create the Forge script for this magic card
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{"name": "Ride Down", "mana_cost": "{R}{W}", "type_line": "Instant", "oracle_text": "Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn."}
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Name:Ride Down\nManaCost:R W\nTypes:Instant\nA:SP$ Pump | Cost$ R W | ValidTgts$ Creature.blocking | RememberObjects$ Targeted | TgtPrompt$ Select target blocking creature | SubAbility$ DBDestroy | SpellDescription$ Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. | StackDescription$ SpellDescription\nSVar:DBDestroy:DB$ Destroy | Defined$ Remembered | SubAbility$ DBPump | StackDescription$ None\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.blockedByRemembered | KW$ Trample | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ride Down", "mana_cost": "{R}{W}", "type_line": "Instant", "oracle_text": "Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn."}
### Response: Name:Ride Down\nManaCost:R W\nTypes:Instant\nA:SP$ Pump | Cost$ R W | ValidTgts$ Creature.blocking | RememberObjects$ Targeted | TgtPrompt$ Select target blocking creature | SubAbility$ DBDestroy | SpellDescription$ Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. | StackDescription$ SpellDescription\nSVar:DBDestroy:DB$ Destroy | Defined$ Remembered | SubAbility$ DBPump | StackDescription$ None\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.blockedByRemembered | KW$ Trample | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Beasts of Bogardan", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Protection from red\nBeasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.", "power": "3", "toughness": "3"}
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Name:Beasts of Bogardan\nManaCost:4 R\nTypes:Creature Beast\nPT:3/3\nK:Protection from red\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Permanent.White+OppCtrl+nonToken | Description$ CARDNAME gets +1/+1 as long as an opponent controls a nontoken white permanent.\nAI:RemoveDeck:Random\nOracle:Protection from red\nBeasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Beasts of Bogardan", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Protection from red\nBeasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.", "power": "3", "toughness": "3"}
### Response: Name:Beasts of Bogardan\nManaCost:4 R\nTypes:Creature Beast\nPT:3/3\nK:Protection from red\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Permanent.White+OppCtrl+nonToken | Description$ CARDNAME gets +1/+1 as long as an opponent controls a nontoken white permanent.\nAI:RemoveDeck:Random\nOracle:Protection from red\nBeasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
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Create the Forge script for this magic card
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{"name": "Academy Researchers", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.", "power": "2", "toughness": "2"}
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Name:Academy Researchers\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to CARDNAME.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource | AttachedTo$ Self\nOracle:When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Academy Researchers", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.", "power": "2", "toughness": "2"}
### Response: Name:Academy Researchers\nManaCost:1 U U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to CARDNAME.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource | AttachedTo$ Self\nOracle:When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
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Create the Forge script for this magic card
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{"name": "Whisper Squad", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"}
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Name:Whisper Squad\nManaCost:B\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 B | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedWhisper Squad | ChangeNum$ 1 | Tapped$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.\nDeckHints:Type$Human\nDeckNeeds:Name$Whisper Squad\nOracle:{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Whisper Squad", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.", "power": "1", "toughness": "1"}
### Response: Name:Whisper Squad\nManaCost:B\nTypes:Creature Human Soldier\nPT:1/1\nA:AB$ ChangeZone | Cost$ 1 B | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedWhisper Squad | ChangeNum$ 1 | Tapped$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.\nDeckHints:Type$Human\nDeckNeeds:Name$Whisper Squad\nOracle:{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Gutter Skulker"}
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Name:Gutter Skulker\nManaCost:3 U\nTypes:Creature Spirit\nPT:3/3\nK:Disturb:3 U\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self+attacking | IsPresent$ Card.Other+attacking | PresentCompare$ EQ0 | Description$ CARDNAME can't be blocked as long as it's attacking alone.\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:Gutter Skulker can't be blocked as long as it's attacking alone.\nDisturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Gutter Shortcut\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy+attacking | IsPresent$ Card.attacking | PresentCompare$ EQ1 | Description$ Enchanted creature can't be blocked as long as it's attacking alone.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature can't be blocked as long as it's attacking alone.\nIf Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gutter Skulker"}
### Response: Name:Gutter Skulker\nManaCost:3 U\nTypes:Creature Spirit\nPT:3/3\nK:Disturb:3 U\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self+attacking | IsPresent$ Card.Other+attacking | PresentCompare$ EQ0 | Description$ CARDNAME can't be blocked as long as it's attacking alone.\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:Gutter Skulker can't be blocked as long as it's attacking alone.\nDisturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Gutter Shortcut\nManaCost:no cost\nColors:blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy+attacking | IsPresent$ Card.attacking | PresentCompare$ EQ1 | Description$ Enchanted creature can't be blocked as long as it's attacking alone.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Enchant creature\nEnchanted creature can't be blocked as long as it's attacking alone.\nIf Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
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Create the Forge script for this magic card
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{"name": "Guardian of the Guildpact", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Protection from monocolored", "power": "2", "toughness": "3"}
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Name:Guardian of the Guildpact\nManaCost:3 W\nTypes:Creature Spirit\nPT:2/3\nK:Protection:Card.MonoColor:monocolored\nOracle:Protection from monocolored
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Guardian of the Guildpact", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Protection from monocolored", "power": "2", "toughness": "3"}
### Response: Name:Guardian of the Guildpact\nManaCost:3 W\nTypes:Creature Spirit\nPT:2/3\nK:Protection:Card.MonoColor:monocolored\nOracle:Protection from monocolored
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Create the Forge script for this magic card
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{"name": "Rise of the Witch-king", "mana_cost": "{2}{B}{G}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield."}
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Name:Rise of the Witch-king\nManaCost:2 B G\nTypes:Sorcery\nA:SP$ Sacrifice | SacValid$ Creature | Defined$ Player | RememberSacrificed$ True | SubAbility$ DBChangeZone | SpellDescription$ Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card.Permanent+YouCtrl | ConditionCompare$ GE1 | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Permanent.YouCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Sacrifice\nOracle:Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rise of the Witch-king", "mana_cost": "{2}{B}{G}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield."}
### Response: Name:Rise of the Witch-king\nManaCost:2 B G\nTypes:Sorcery\nA:SP$ Sacrifice | SacValid$ Creature | Defined$ Player | RememberSacrificed$ True | SubAbility$ DBChangeZone | SpellDescription$ Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.\nSVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card.Permanent+YouCtrl | ConditionCompare$ GE1 | Origin$ Graveyard | Destination$ Battlefield | Hidden$ True | ChangeType$ Permanent.YouCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Graveyard|Sacrifice\nOracle:Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Nether Shadow", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.", "power": "1", "toughness": "1"}
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Name:Nether Shadow\nManaCost:B B\nTypes:Creature Spirit\nPT:1/1\nK:Haste\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Graveyard | IsPresent$ Creature.YouOwn+Above | PresentZone$ Graveyard | PresentCompare$ GE3 | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard with three or more creature cards above it, you may put CARDNAME onto the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:DiscardMe:2\nSVar:SacMe:2\nDeckHas:Ability$Graveyard\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Haste\nAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nether Shadow", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Haste\nAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.", "power": "1", "toughness": "1"}
### Response: Name:Nether Shadow\nManaCost:B B\nTypes:Creature Spirit\nPT:1/1\nK:Haste\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Graveyard | IsPresent$ Creature.YouOwn+Above | PresentZone$ Graveyard | PresentCompare$ GE3 | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard with three or more creature cards above it, you may put CARDNAME onto the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:DiscardMe:2\nSVar:SacMe:2\nDeckHas:Ability$Graveyard\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:Haste\nAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
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Create the Forge script for this magic card
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{"name": "The Mycosynth Gardens", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X."}
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Name:The Mycosynth Gardens\nManaCost:no cost\nTypes:Land Sphere\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Clone | Cost$ X T | ValidTgts$ Artifact.YouCtrl+cmcEQX+nonToken | TgtPrompt$ Select target nontoken artifact you control | SpellDescription$ CARDNAME becomes a copy of target nontoken artifact you control with mana value X.\nSVar:X:Count$xPaid\nDeckHints:Type$Artifact\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Mycosynth Gardens", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X."}
### Response: Name:The Mycosynth Gardens\nManaCost:no cost\nTypes:Land Sphere\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Clone | Cost$ X T | ValidTgts$ Artifact.YouCtrl+cmcEQX+nonToken | TgtPrompt$ Select target nontoken artifact you control | SpellDescription$ CARDNAME becomes a copy of target nontoken artifact you control with mana value X.\nSVar:X:Count$xPaid\nDeckHints:Type$Artifact\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
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Create the Forge script for this magic card
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{"name": "Riveteers Initiate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Citizen", "oracle_text": "{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.", "power": "2", "toughness": "2"}
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Name:Riveteers Initiate\nManaCost:1 R\nTypes:Creature Viashino Citizen\nPT:2/2\nA:AB$ Pump | Cost$ 1 BG | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHints:Color$Black|Green\nOracle:{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Riveteers Initiate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Citizen", "oracle_text": "{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Riveteers Initiate\nManaCost:1 R\nTypes:Creature Viashino Citizen\nPT:2/2\nA:AB$ Pump | Cost$ 1 BG | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHints:Color$Black|Green\nOracle:{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.
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Create the Forge script for this magic card
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{"name": "Pradesh Gypsies", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{1}{G}, {T}: Target creature gets -2/-0 until end of turn.", "power": "1", "toughness": "1"}
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Name:Pradesh Gypsies\nManaCost:2 G\nTypes:Creature Human Nomad\nPT:1/1\nA:AB$ Pump | Cost$ 1 G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-0 until end of turn.\nOracle:{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pradesh Gypsies", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{1}{G}, {T}: Target creature gets -2/-0 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Pradesh Gypsies\nManaCost:2 G\nTypes:Creature Human Nomad\nPT:1/1\nA:AB$ Pump | Cost$ 1 G T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-0 until end of turn.\nOracle:{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Indentured Djinn", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nWhen Indentured Djinn enters the battlefield, each other player may draw up to three cards.", "power": "4", "toughness": "4"}
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Name:Indentured Djinn\nManaCost:1 U U\nTypes:Creature Djinn\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, each other player may draw up to three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.Other | NumCards$ 3 | Upto$ True | AILogic$ OptionalDraw\nOracle:Flying\nWhen Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Indentured Djinn", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Flying\nWhen Indentured Djinn enters the battlefield, each other player may draw up to three cards.", "power": "4", "toughness": "4"}
### Response: Name:Indentured Djinn\nManaCost:1 U U\nTypes:Creature Djinn\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, each other player may draw up to three cards.\nSVar:TrigDraw:DB$ Draw | Defined$ Player.Other | NumCards$ 3 | Upto$ True | AILogic$ OptionalDraw\nOracle:Flying\nWhen Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Create the Forge script for this magic card
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{"name": "Soldier of the Pantheon", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Protection from multicolored\nWhenever an opponent casts a multicolored spell, you gain 1 life.", "power": "2", "toughness": "1"}
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Name:Soldier of the Pantheon\nManaCost:W\nTypes:Creature Human Soldier\nPT:2/1\nK:Protection:Card.MultiColor:multicolored\nT:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever an opponent casts a multicolored spell, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Protection from multicolored\nWhenever an opponent casts a multicolored spell, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Soldier of the Pantheon", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Protection from multicolored\nWhenever an opponent casts a multicolored spell, you gain 1 life.", "power": "2", "toughness": "1"}
### Response: Name:Soldier of the Pantheon\nManaCost:W\nTypes:Creature Human Soldier\nPT:2/1\nK:Protection:Card.MultiColor:multicolored\nT:Mode$ SpellCast | ValidCard$ Card.MultiColor | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever an opponent casts a multicolored spell, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Protection from multicolored\nWhenever an opponent casts a multicolored spell, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Civic Saber", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each of its colors.\nEquip {1}"}
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Name:Civic Saber\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ AffectedX | Description$ Equipped creature gets +1/+0 for each of its colors.\nSVar:AffectedX:Count$CardNumColors\nSVar:AttachAi:AITgts$ Card.nonColorless\nOracle:Equipped creature gets +1/+0 for each of its colors.\nEquip {1}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Civic Saber", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 for each of its colors.\nEquip {1}"}
### Response: Name:Civic Saber\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ AffectedX | Description$ Equipped creature gets +1/+0 for each of its colors.\nSVar:AffectedX:Count$CardNumColors\nSVar:AttachAi:AITgts$ Card.nonColorless\nOracle:Equipped creature gets +1/+0 for each of its colors.\nEquip {1}
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Create the Forge script for this magic card
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{"name": "Painful Quandary", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell, that player loses 5 life unless they discard a card."}
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Name:Painful Quandary\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredActivator | LifeAmount$ 5 | UnlessCost$ Discard<1/Card> | UnlessPayer$ TriggeredCardController\nOracle:Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Painful Quandary", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent casts a spell, that player loses 5 life unless they discard a card."}
### Response: Name:Painful Quandary\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredActivator | LifeAmount$ 5 | UnlessCost$ Discard<1/Card> | UnlessPayer$ TriggeredCardController\nOracle:Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Create the Forge script for this magic card
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{"name": "Alley Evasion", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature you control gets +1/+2 until end of turn.\n\u2022 Return target creature you control to its owner's hand."}
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Name:Alley Evasion\nManaCost:W\nTypes:Instant\nA:SP$ Charm | Cost$ W | Choices$ DBPump,DBChangeZone\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +2 | TgtPrompt$ Select target creature you control | SpellDescription$ Target creature you control gets +1/+2 until end of turn.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature you control to its owner's hand.\nOracle:Choose one —\n• Target creature you control gets +1/+2 until end of turn.\n• Return target creature you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alley Evasion", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature you control gets +1/+2 until end of turn.\n\u2022 Return target creature you control to its owner's hand."}
### Response: Name:Alley Evasion\nManaCost:W\nTypes:Instant\nA:SP$ Charm | Cost$ W | Choices$ DBPump,DBChangeZone\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +2 | TgtPrompt$ Select target creature you control | SpellDescription$ Target creature you control gets +1/+2 until end of turn.\nSVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature you control to its owner's hand.\nOracle:Choose one —\n• Target creature you control gets +1/+2 until end of turn.\n• Return target creature you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Eureka", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield."}
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Name:Eureka\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Repeat | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup | RepeatSVarCompare$ LTTotalPlayer | SubAbility$ FinalReset | StackDescription$ SpellDescription | SpellDescription$ Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nSVar:ResetCheck:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBRepeatChoice\nSVar:DBRepeatChoice:DB$ RepeatEach | StartingWithActivator$ True | RepeatSubAbility$ DBChoice | RepeatPlayers$ Player\nSVar:DBChoice:DB$ GenericChoice | Choices$ DBCheckHand,DBNoChange | Defined$ Player.IsRemembered\nSVar:DBCheckHand:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose | SpellDescription$ Choose a permanent to put onto the battlefield\nSVar:DBChoose:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ GE1\nSVar:DBNoChange:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | SpellDescription$ Do not put a permanent onto the battlefield\nSVar:FinalReset:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumPlayerGiveup:Number$0\nSVar:TotalPlayer:PlayerCountPlayers$Amount\nSVar:CheckHand:Count$ValidHand Permanent.RememberedPlayerCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.YouCtrl+cmcGE5\nOracle:Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eureka", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield."}
### Response: Name:Eureka\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ Repeat | RepeatSubAbility$ ResetCheck | RepeatCheckSVar$ NumPlayerGiveup | RepeatSVarCompare$ LTTotalPlayer | SubAbility$ FinalReset | StackDescription$ SpellDescription | SpellDescription$ Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nSVar:ResetCheck:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBRepeatChoice\nSVar:DBRepeatChoice:DB$ RepeatEach | StartingWithActivator$ True | RepeatSubAbility$ DBChoice | RepeatPlayers$ Player\nSVar:DBChoice:DB$ GenericChoice | Choices$ DBCheckHand,DBNoChange | Defined$ Player.IsRemembered\nSVar:DBCheckHand:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ EQ0 | SubAbility$ DBChoose | SpellDescription$ Choose a permanent to put onto the battlefield\nSVar:DBChoose:DB$ ChangeZone | DefinedPlayer$ Player.IsRemembered | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent | ChangeNum$ 1 | ConditionCheckSVar$ CheckHand | ConditionSVarCompare$ GE1\nSVar:DBNoChange:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ CountSVar | Expression$ NumPlayerGiveup/Plus.1 | SpellDescription$ Do not put a permanent onto the battlefield\nSVar:FinalReset:DB$ StoreSVar | SVar$ NumPlayerGiveup | Type$ Number | Expression$ 0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:NumPlayerGiveup:Number$0\nSVar:TotalPlayer:PlayerCountPlayers$Amount\nSVar:CheckHand:Count$ValidHand Permanent.RememberedPlayerCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$ValidHand Permanent.YouCtrl+cmcGE5\nOracle:Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Bladestitched Skaab", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "Other Zombies you control get +1/+0.", "power": "2", "toughness": "3"}
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Name:Bladestitched Skaab\nManaCost:U B\nTypes:Creature Zombie Soldier\nPT:2/3\nS:Mode$ Continuous | Affected$ Zombie.Other+YouCtrl | AddPower$ 1 | Description$ Other Zombies you control get +1/+0.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Zombie\nOracle:Other Zombies you control get +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bladestitched Skaab", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Zombie Soldier", "oracle_text": "Other Zombies you control get +1/+0.", "power": "2", "toughness": "3"}
### Response: Name:Bladestitched Skaab\nManaCost:U B\nTypes:Creature Zombie Soldier\nPT:2/3\nS:Mode$ Continuous | Affected$ Zombie.Other+YouCtrl | AddPower$ 1 | Description$ Other Zombies you control get +1/+0.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Zombie\nOracle:Other Zombies you control get +1/+0.
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Create the Forge script for this magic card
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{"name": "Thorntooth Witch", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Treefolk Shaman", "oracle_text": "Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.", "power": "3", "toughness": "4"}
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Name:Thorntooth Witch\nManaCost:5 B\nTypes:Creature Treefolk Shaman\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Treefolk | ValidActivatingPlayer$ You | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ -3 | IsCurse$ True\nOracle:Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thorntooth Witch", "mana_cost": "{5}{B}", "type_line": "Creature \u2014 Treefolk Shaman", "oracle_text": "Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.", "power": "3", "toughness": "4"}
### Response: Name:Thorntooth Witch\nManaCost:5 B\nTypes:Creature Treefolk Shaman\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Treefolk | ValidActivatingPlayer$ You | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ -3 | IsCurse$ True\nOracle:Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
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Create the Forge script for this magic card
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{"name": "Castle Vantress", "mana_cost": "", "type_line": "Land", "oracle_text": "Castle Vantress enters the battlefield tapped unless you control an Island.\n{T}: Add {U}.\n{2}{U}{U}, {T}: Scry 2."}
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Name:Castle Vantress\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control an Island.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Scry | Cost$ 2 U U T | ScryNum$ 2 | SpellDescription$ Scry 2.\nOracle:Castle Vantress enters the battlefield tapped unless you control an Island.\n{T}: Add {U}.\n{2}{U}{U}, {T}: Scry 2.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Castle Vantress", "mana_cost": "", "type_line": "Land", "oracle_text": "Castle Vantress enters the battlefield tapped unless you control an Island.\n{T}: Add {U}.\n{2}{U}{U}, {T}: Scry 2."}
### Response: Name:Castle Vantress\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Island.YouCtrl | ConditionCompare$ EQ0 | SpellDescription$ CARDNAME enters the battlefield tapped unless you control an Island.\nA:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.\nA:AB$ Scry | Cost$ 2 U U T | ScryNum$ 2 | SpellDescription$ Scry 2.\nOracle:Castle Vantress enters the battlefield tapped unless you control an Island.\n{T}: Add {U}.\n{2}{U}{U}, {T}: Scry 2.
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Create the Forge script for this magic card
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{"name": "Firebolt", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Firebolt deals 2 damage to any target.\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Firebolt\nManaCost:R\nTypes:Sorcery\nK:Flashback:4 R\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Firebolt deals 2 damage to any target.\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Firebolt", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Firebolt deals 2 damage to any target.\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Firebolt\nManaCost:R\nTypes:Sorcery\nK:Flashback:4 R\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Firebolt deals 2 damage to any target.\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Disintegrate", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead."}
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Name:Disintegrate\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SubAbility$ DB | ReplaceDyingDefined$ ThisTargetedCard.Creature | SpellDescription$ CARDNAME deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.\nSVar:DB:DB$ Effect | RememberObjects$ ParentTarget | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | ConditionDefined$ ParentTarget | ConditionPresent$ Creature | AILogic$ CantRegenerate\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nSVar:X:Count$xPaid\nOracle:Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disintegrate", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead."}
### Response: Name:Disintegrate\nManaCost:X R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ X R | ValidTgts$ Any | NumDmg$ X | SubAbility$ DB | ReplaceDyingDefined$ ThisTargetedCard.Creature | SpellDescription$ CARDNAME deals X damage to any target. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.\nSVar:DB:DB$ Effect | RememberObjects$ ParentTarget | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | ConditionDefined$ ParentTarget | ConditionPresent$ Creature | AILogic$ CantRegenerate\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nSVar:X:Count$xPaid\nOracle:Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Create the Forge script for this magic card
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{"name": "Identity Thief", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.", "power": "0", "toughness": "3"}
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Name:Identity Thief\nManaCost:2 U U\nTypes:Creature Shapeshifter\nPT:0/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target nontoken creature. If you do, CARDNAME becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.nonToken+Other | TgtPrompt$ Select another target nontoken creature | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | Imprint$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | TriggerDescription$ Return exiled permanent to the battlefield. | RememberObjects$ ImprintedLKI | SubAbility$ DBClone\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBClone:DB$ Clone | Defined$ RememberedLKI | CloneTarget$ Self | Duration$ UntilEndOfTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Identity Thief", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.", "power": "0", "toughness": "3"}
### Response: Name:Identity Thief\nManaCost:2 U U\nTypes:Creature Shapeshifter\nPT:0/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target nontoken creature. If you do, CARDNAME becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.\nSVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.nonToken+Other | TgtPrompt$ Select another target nontoken creature | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | Imprint$ True | SubAbility$ DelTrig\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | TriggerDescription$ Return exiled permanent to the battlefield. | RememberObjects$ ImprintedLKI | SubAbility$ DBClone\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBClone:DB$ Clone | Defined$ RememberedLKI | CloneTarget$ Self | Duration$ UntilEndOfTurn | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nOracle:Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Angel of Deliverance", "mana_cost": "{6}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nDelirium \u2014 Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.", "power": "6", "toughness": "6"}
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Name:Angel of Deliverance\nManaCost:6 W W\nTypes:Creature Angel\nPT:6/6\nK:Flying\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigChange | Delirium$ True | TriggerZones$ Battlefield | TriggerDescription$ Delirium — Whenever CARDNAME deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.\nSVar:TrigChange:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Origin$ Battlefield | Destination$ Exile\nSVar:HasCombatEffect:TRUE\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Flying\nDelirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angel of Deliverance", "mana_cost": "{6}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nDelirium \u2014 Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.", "power": "6", "toughness": "6"}
### Response: Name:Angel of Deliverance\nManaCost:6 W W\nTypes:Creature Angel\nPT:6/6\nK:Flying\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigChange | Delirium$ True | TriggerZones$ Battlefield | TriggerDescription$ Delirium — Whenever CARDNAME deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.\nSVar:TrigChange:DB$ ChangeZone | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Origin$ Battlefield | Destination$ Exile\nSVar:HasCombatEffect:TRUE\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Flying\nDelirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Alchemist's Retrieval", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target nonland permanent [you control] to its owner's hand."}
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Name:Alchemist's Retrieval\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent [you control] to its owner's hand.\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | PrecostDesc$ Cleave | CostDesc$ {1}{U} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nOracle:Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target nonland permanent [you control] to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alchemist's Retrieval", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target nonland permanent [you control] to its owner's hand."}
### Response: Name:Alchemist's Retrieval\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Permanent.YouCtrl+nonLand | TgtPrompt$ Select target nonland permanent you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent [you control] to its owner's hand.\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | PrecostDesc$ Cleave | CostDesc$ {1}{U} | NonBasicSpell$ True | SpellDescription$ (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nOracle:Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)\nReturn target nonland permanent [you control] to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Academy Manufactor", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "If you would create a Clue, Food, or Treasure token, instead create one of each.", "power": "1", "toughness": "3"}
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Name:Academy Manufactor\nManaCost:3\nTypes:Artifact Creature Assembly-Worker\nPT:1/3\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidPlayer$ You | ValidToken$ Clue,Food,Treasure | ReplaceWith$ TokenReplace | Description$ If you would create a Clue, Food, or Treasure token, instead create one of each.\nSVar:TokenReplace:DB$ ReplaceToken | Type$ ReplaceToken | ValidCard$ Clue,Food,Treasure | TokenScript$ c_a_clue_draw,c_a_food_sac,c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token|LifeGain\nDeckHints:Ability$Investigate\nOracle:If you would create a Clue, Food, or Treasure token, instead create one of each.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Academy Manufactor", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "If you would create a Clue, Food, or Treasure token, instead create one of each.", "power": "1", "toughness": "3"}
### Response: Name:Academy Manufactor\nManaCost:3\nTypes:Artifact Creature Assembly-Worker\nPT:1/3\nR:Event$ CreateToken | ActiveZones$ Battlefield | ValidPlayer$ You | ValidToken$ Clue,Food,Treasure | ReplaceWith$ TokenReplace | Description$ If you would create a Clue, Food, or Treasure token, instead create one of each.\nSVar:TokenReplace:DB$ ReplaceToken | Type$ ReplaceToken | ValidCard$ Clue,Food,Treasure | TokenScript$ c_a_clue_draw,c_a_food_sac,c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token|LifeGain\nDeckHints:Ability$Investigate\nOracle:If you would create a Clue, Food, or Treasure token, instead create one of each.
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Create the Forge script for this magic card
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{"name": "Lavinia of the Tenth", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Protection from red\nWhen Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)", "power": "4", "toughness": "4"}
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Name:Lavinia of the Tenth\nManaCost:3 W U\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Protection from red\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less.\nSVar:Detain:DB$ PumpAll | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidCards$ Permanent.OppCtrl+nonLand+cmcLE4\nSVar:PlayMain1:TRUE\nOracle:Protection from red\nWhen Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lavinia of the Tenth", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Protection from red\nWhen Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)", "power": "4", "toughness": "4"}
### Response: Name:Lavinia of the Tenth\nManaCost:3 W U\nTypes:Legendary Creature Human Soldier\nPT:4/4\nK:Protection from red\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Detain | TriggerDescription$ When CARDNAME enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less.\nSVar:Detain:DB$ PumpAll | KW$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | IsCurse$ True | Duration$ UntilYourNextTurn | ValidCards$ Permanent.OppCtrl+nonLand+cmcLE4\nSVar:PlayMain1:TRUE\nOracle:Protection from red\nWhen Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Create the Forge script for this magic card
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{"name": "Canopy Crawler", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)\n{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.", "power": "2", "toughness": "2"}
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Name:Canopy Crawler\nManaCost:3 G\nTypes:Creature Beast\nPT:2/2\nK:Amplify:1:Beast\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +1/+1 until end of turn for each +1/+1 counter on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)\n{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Canopy Crawler", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)\n{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.", "power": "2", "toughness": "2"}
### Response: Name:Canopy Crawler\nManaCost:3 G\nTypes:Creature Beast\nPT:2/2\nK:Amplify:1:Beast\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | SpellDescription$ Target creature gets +1/+1 until end of turn for each +1/+1 counter on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)\n{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
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Create the Forge script for this magic card
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{"name": "Prison Term", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nWhenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature."}
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Name:Prison Term\nManaCost:1 W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever a creature enters the battlefield under an opponent's control, you may attach CARDNAME to that creature.\nSVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nWhenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prison Term", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nWhenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature."}
### Response: Name:Prison Term\nManaCost:1 W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. & CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever a creature enters the battlefield under an opponent's control, you may attach CARDNAME to that creature.\nSVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard\nOracle:Enchant creature\nEnchanted creature can't attack or block, and its activated abilities can't be activated.\nWhenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
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Create the Forge script for this magic card
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{"name": "Secluded Steppe", "mana_cost": "", "type_line": "Land", "oracle_text": "Secluded Steppe enters the battlefield tapped.\n{T}: Add {W}.\nCycling {W} ({W}, Discard this card: Draw a card.)"}
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Name:Secluded Steppe\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nK:Cycling:W\nOracle:Secluded Steppe enters the battlefield tapped.\n{T}: Add {W}.\nCycling {W} ({W}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Secluded Steppe", "mana_cost": "", "type_line": "Land", "oracle_text": "Secluded Steppe enters the battlefield tapped.\n{T}: Add {W}.\nCycling {W} ({W}, Discard this card: Draw a card.)"}
### Response: Name:Secluded Steppe\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W}.\nK:Cycling:W\nOracle:Secluded Steppe enters the battlefield tapped.\n{T}: Add {W}.\nCycling {W} ({W}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Mind Carver", "mana_cost": "{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Mind Carver enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nEquip {2}{B}"}
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Name:Mind Carver\nManaCost:B\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nSVar:NeedsToPlay:Creature.YouCtrl\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ Y | Description$ Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nSVar:X:Count$Compare Z GE8.3.1\nSVar:Y:Count$Compare Z GE8.1.0\nSVar:Z:PlayerCountOpponents$HighestCardsInGraveyard\nK:Equip:2 B\nOracle:When Mind Carver enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nEquip {2}{B}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mind Carver", "mana_cost": "{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Mind Carver enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nEquip {2}{B}"}
### Response: Name:Mind Carver\nManaCost:B\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nSVar:NeedsToPlay:Creature.YouCtrl\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ Y | Description$ Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nSVar:X:Count$Compare Z GE8.3.1\nSVar:Y:Count$Compare Z GE8.1.0\nSVar:Z:PlayerCountOpponents$HighestCardsInGraveyard\nK:Equip:2 B\nOracle:When Mind Carver enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nEquip {2}{B}
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