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Create the Forge script for this magic card
{"name": "Minotaur Aggressor", "mana_cost": "{6}{R}", "type_line": "Creature \u2014 Minotaur Berserker", "oracle_text": "First strike, haste", "power": "6", "toughness": "2"}
Name:Minotaur Aggressor\nManaCost:6 R\nTypes:Creature Minotaur Berserker\nPT:6/2\nK:First Strike\nK:Haste\nOracle:First strike, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Minotaur Aggressor", "mana_cost": "{6}{R}", "type_line": "Creature \u2014 Minotaur Berserker", "oracle_text": "First strike, haste", "power": "6", "toughness": "2"} ### Response: Name:Minotaur Aggressor\nManaCost:6 R\nTypes:Creature Minotaur Berserker\nPT:6/2\nK:First Strike\nK:Haste\nOracle:First strike, haste
Create the Forge script for this magic card
{"name": "Abzan Runemark", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has vigilance as long as you control a black or green permanent."}
Name:Abzan Runemark\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Vigilance | IsPresent$ Permanent.Black+YouCtrl,Permanent.Green+YouCtrl | Description$ Enchanted creature has vigilance as long as you control a black or green permanent.\nSVar:BuffedBy:Permanent.Black,Permanent.Green\nDeckHints:Color$Black|Green\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has vigilance as long as you control a black or green permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Abzan Runemark", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has vigilance as long as you control a black or green permanent."} ### Response: Name:Abzan Runemark\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ Vigilance | IsPresent$ Permanent.Black+YouCtrl,Permanent.Green+YouCtrl | Description$ Enchanted creature has vigilance as long as you control a black or green permanent.\nSVar:BuffedBy:Permanent.Black,Permanent.Green\nDeckHints:Color$Black|Green\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has vigilance as long as you control a black or green permanent.
Create the Forge script for this magic card
{"name": "Ragged Recluse"}
Name:Ragged Recluse\nManaCost:1 B\nTypes:Creature Human Peasant\nPT:2/1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ CardsDiscarded | SVarCompare$ GE1 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you discarded a card this turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nSVar:CardsDiscarded:PlayerCountPropertyYou$CardsDiscardedThisTurn\nDeckHints:Ability$Discard\nAlternateMode:DoubleFaced\nOracle:At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.\n\nALTERNATE\n\nName:Odious Witch\nManaCost:no cost\nColors:black\nTypes:Creature Human Warlock\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$LifeGain\nOracle:Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ragged Recluse"} ### Response: Name:Ragged Recluse\nManaCost:1 B\nTypes:Creature Human Peasant\nPT:2/1\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ CardsDiscarded | SVarCompare$ GE1 | Execute$ TrigTransform | TriggerDescription$ At the beginning of your end step, if you discarded a card this turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nSVar:CardsDiscarded:PlayerCountPropertyYou$CardsDiscardedThisTurn\nDeckHints:Ability$Discard\nAlternateMode:DoubleFaced\nOracle:At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.\n\nALTERNATE\n\nName:Odious Witch\nManaCost:no cost\nColors:black\nTypes:Creature Human Warlock\nPT:3/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$LifeGain\nOracle:Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Heartwarming Redemption", "mana_cost": "{2}{R}{W}", "type_line": "Instant", "oracle_text": "Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand."}
Name:Heartwarming Redemption\nManaCost:2 R W\nTypes:Instant\nA:SP$ Discard | Cost$ 2 R W | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw | SpellDescription$ Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBGainLife\nSVar:X:Remembered$Amount/Plus.1\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$InYourHand\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain\nOracle:Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heartwarming Redemption", "mana_cost": "{2}{R}{W}", "type_line": "Instant", "oracle_text": "Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand."} ### Response: Name:Heartwarming Redemption\nManaCost:2 R W\nTypes:Instant\nA:SP$ Discard | Cost$ 2 R W | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw | SpellDescription$ Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SubAbility$ DBGainLife\nSVar:X:Remembered$Amount/Plus.1\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Count$InYourHand\nAI:RemoveDeck:All\nDeckHas:Ability$LifeGain\nOracle:Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Create the Forge script for this magic card
{"name": "Secret Salvage", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle."}
Name:Secret Salvage\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.nonLand+YouOwn | TgtPrompt$ Select target nonland card in your graveyard | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBChange | SpellDescription$ Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Remembered.sameName | ChangeNum$ X | SubAbility$ DBCleanup\nSVar:X:Count$InYourLibrary.Remembered.sameName\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Secret Salvage", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle."} ### Response: Name:Secret Salvage\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B B | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card.nonLand+YouOwn | TgtPrompt$ Select target nonland card in your graveyard | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBChange | SpellDescription$ Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Remembered.sameName | ChangeNum$ X | SubAbility$ DBCleanup\nSVar:X:Count$InYourLibrary.Remembered.sameName\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Trinket Mage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.", "power": "2", "toughness": "2"}
Name:Trinket Mage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcLE1 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trinket Mage", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.", "power": "2", "toughness": "2"} ### Response: Name:Trinket Mage\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Artifact.cmcLE1 | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Claws of Valakut", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 for each Mountain you control and has first strike."}
Name:Claws of Valakut\nManaCost:1 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddKeyword$ First Strike | Description$ Enchanted creature gets +1/+0 for each Mountain you control and has first strike.\nSVar:X:Count$TypeYouCtrl.Mountain\nSVar:BuffedBy:Mountain\nOracle:Enchant creature\nEnchanted creature gets +1/+0 for each Mountain you control and has first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Claws of Valakut", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 for each Mountain you control and has first strike."} ### Response: Name:Claws of Valakut\nManaCost:1 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddKeyword$ First Strike | Description$ Enchanted creature gets +1/+0 for each Mountain you control and has first strike.\nSVar:X:Count$TypeYouCtrl.Mountain\nSVar:BuffedBy:Mountain\nOracle:Enchant creature\nEnchanted creature gets +1/+0 for each Mountain you control and has first strike.
Create the Forge script for this magic card
{"name": "Atraxa's Skitterfang", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Phyrexian Insect", "oracle_text": "Atraxa's Skitterfang enters the battlefield with three oil counters on it.\nAt the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.", "power": "2", "toughness": "2"}
Name:Atraxa's Skitterfang\nManaCost:3\nTypes:Artifact Creature Phyrexian Insect\nPT:2/2\nK:etbCounter:OIL:3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBTrigger | TriggerDescription$ At the beginning of combat on your turn, you may remove an oil counter from CARDNAME. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.\nSVar:DBTrigger:AB$ ImmediateTrigger | Cost$ SubCounter<1/OIL> | Execute$ TrigPump | TriggerDescription$ When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select a target creature you control | KWChoice$ Flying,Vigilance,Deathtouch,Lifelink\nSVar:PlayMain1:TRUE\nOracle:Atraxa's Skitterfang enters the battlefield with three oil counters on it.\nAt the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Atraxa's Skitterfang", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Phyrexian Insect", "oracle_text": "Atraxa's Skitterfang enters the battlefield with three oil counters on it.\nAt the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Atraxa's Skitterfang\nManaCost:3\nTypes:Artifact Creature Phyrexian Insect\nPT:2/2\nK:etbCounter:OIL:3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBTrigger | TriggerDescription$ At the beginning of combat on your turn, you may remove an oil counter from CARDNAME. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.\nSVar:DBTrigger:AB$ ImmediateTrigger | Cost$ SubCounter<1/OIL> | Execute$ TrigPump | TriggerDescription$ When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select a target creature you control | KWChoice$ Flying,Vigilance,Deathtouch,Lifelink\nSVar:PlayMain1:TRUE\nOracle:Atraxa's Skitterfang enters the battlefield with three oil counters on it.\nAt the beginning of combat on your turn, you may remove an oil counter from Atraxa's Skitterfang. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Alloy Myr", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "{T}: Add one mana of any color.", "power": "2", "toughness": "2"}
Name:Alloy Myr\nManaCost:3\nTypes:Artifact Creature Myr\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alloy Myr", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "{T}: Add one mana of any color.", "power": "2", "toughness": "2"} ### Response: Name:Alloy Myr\nManaCost:3\nTypes:Artifact Creature Myr\nPT:2/2\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Armed Response", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Armed Response deals damage to target attacking creature equal to the number of Equipment you control."}
Name:Armed Response\nManaCost:2 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target attacking creature equal to the number of Equipment you control.\nSVar:X:Count$Valid Equipment.YouCtrl\nAI:RemoveDeck:Random\nOracle:Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armed Response", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Armed Response deals damage to target attacking creature equal to the number of Equipment you control."} ### Response: Name:Armed Response\nManaCost:2 W\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 W | ValidTgts$ Creature.attacking | TgtPrompt$ Select target Creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target attacking creature equal to the number of Equipment you control.\nSVar:X:Count$Valid Equipment.YouCtrl\nAI:RemoveDeck:Random\nOracle:Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Create the Forge script for this magic card
{"name": "Mountain Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "Mountain Valley enters the battlefield tapped.\n{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."}
Name:Mountain Valley\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Mountain,Forest | ChangeNum$ 1 | SpellDescription$ Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.\nOracle:Mountain Valley enters the battlefield tapped.\n{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mountain Valley", "mana_cost": "", "type_line": "Land", "oracle_text": "Mountain Valley enters the battlefield tapped.\n{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."} ### Response: Name:Mountain Valley\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Mountain,Forest | ChangeNum$ 1 | SpellDescription$ Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.\nOracle:Mountain Valley enters the battlefield tapped.\n{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Deliberate", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Scry 2, then draw a card."}
Name:Deliberate\nManaCost:1 U\nTypes:Instant\nA:SP$ Scry | Cost$ 1 U | ScryNum$ 2 | SpellDescription$ Scry 2, then draw a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Scry 2, then draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deliberate", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Scry 2, then draw a card."} ### Response: Name:Deliberate\nManaCost:1 U\nTypes:Instant\nA:SP$ Scry | Cost$ 1 U | ScryNum$ 2 | SpellDescription$ Scry 2, then draw a card. | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Scry 2, then draw a card.
Create the Forge script for this magic card
{"name": "Grixis", "mana_cost": "", "type_line": "Plane \u2014 Alara", "oracle_text": "Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nWhenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control."}
Name:Grixis\nManaCost:no cost\nTypes:Plane Alara\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Graveyard | Affected$ Creature.YouOwn+Blue,Creature.YouOwn+Red,Creature.YouOwn+Black | AddKeyword$ Unearth:CardManaCost | Description$ Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature\nSVar:AIRollPlanarDieParams:Mode$ Always | MinTurn$ 3 | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nWhenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grixis", "mana_cost": "", "type_line": "Plane \u2014 Alara", "oracle_text": "Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nWhenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control."} ### Response: Name:Grixis\nManaCost:no cost\nTypes:Plane Alara\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Graveyard | Affected$ Creature.YouOwn+Blue,Creature.YouOwn+Red,Creature.YouOwn+Black | AddKeyword$ Unearth:CardManaCost | Description$ Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature\nSVar:AIRollPlanarDieParams:Mode$ Always | MinTurn$ 3 | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nWhenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.
Create the Forge script for this magic card
{"name": "Halimar Tidecaller", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard Ally", "oracle_text": "When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.\nLand creatures you control have flying.", "power": "2", "toughness": "3"}
Name:Halimar Tidecaller\nManaCost:2 U\nTypes:Creature Human Wizard Ally\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target card with awaken from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouCtrl+withAwaken\nS:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddKeyword$ Flying | Description$ Land creatures you control have flying.\nDeckHints:Keyword$Awaken\nOracle:When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.\nLand creatures you control have flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Halimar Tidecaller", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard Ally", "oracle_text": "When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.\nLand creatures you control have flying.", "power": "2", "toughness": "3"} ### Response: Name:Halimar Tidecaller\nManaCost:2 U\nTypes:Creature Human Wizard Ally\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may return target card with awaken from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Card.YouCtrl+withAwaken\nS:Mode$ Continuous | Affected$ Creature.Land+YouCtrl | AddKeyword$ Flying | Description$ Land creatures you control have flying.\nDeckHints:Keyword$Awaken\nOracle:When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.\nLand creatures you control have flying.
Create the Forge script for this magic card
{"name": "Bearscape", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token."}
Name:Bearscape\nManaCost:1 G G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 G ExileFromGrave<2/Card> | TokenAmount$ 1 | TokenScript$ g_2_2_bear | TokenOwner$ You | SpellDescription$ Create a 2/2 green Bear creature token.\nSVar:NonStackingEffect:True\nOracle:{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bearscape", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token."} ### Response: Name:Bearscape\nManaCost:1 G G\nTypes:Enchantment\nA:AB$ Token | Cost$ 1 G ExileFromGrave<2/Card> | TokenAmount$ 1 | TokenScript$ g_2_2_bear | TokenOwner$ You | SpellDescription$ Create a 2/2 green Bear creature token.\nSVar:NonStackingEffect:True\nOracle:{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
Create the Forge script for this magic card
{"name": "Akroma's Will", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Choose one. If you control a commander as you cast this spell, you may choose both.\n\u2022 Creatures you control gain flying, vigilance, and double strike until end of turn.\n\u2022 Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn."}
Name:Akroma's Will\nManaCost:3 W\nTypes:Instant\nA:SP$ Charm | Cost$ 3 W | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBFly,DBLife | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both.\nSVar:DBFly:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Flying & Vigilance & Double Strike | SpellDescription$ Creatures you control gain flying, vigilance, and double strike until end of turn.\nSVar:DBLife:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink & Indestructible & Protection from all colors | SpellDescription$ Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.\nSVar:X:Count$Compare Y GE1.2.1\nSVar:Y:Count$Valid Card.IsCommander+YouCtrl\nOracle:Choose one. If you control a commander as you cast this spell, you may choose both.\nβ€’ Creatures you control gain flying, vigilance, and double strike until end of turn.\nβ€’ Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akroma's Will", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Choose one. If you control a commander as you cast this spell, you may choose both.\n\u2022 Creatures you control gain flying, vigilance, and double strike until end of turn.\n\u2022 Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn."} ### Response: Name:Akroma's Will\nManaCost:3 W\nTypes:Instant\nA:SP$ Charm | Cost$ 3 W | MinCharmNum$ 1 | CharmNum$ X | Choices$ DBFly,DBLife | AdditionalDescription$ . If you control a commander as you cast this spell, you may choose both.\nSVar:DBFly:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Flying & Vigilance & Double Strike | SpellDescription$ Creatures you control gain flying, vigilance, and double strike until end of turn.\nSVar:DBLife:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink & Indestructible & Protection from all colors | SpellDescription$ Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.\nSVar:X:Count$Compare Y GE1.2.1\nSVar:Y:Count$Valid Card.IsCommander+YouCtrl\nOracle:Choose one. If you control a commander as you cast this spell, you may choose both.\nβ€’ Creatures you control gain flying, vigilance, and double strike until end of turn.\nβ€’ Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
Create the Forge script for this magic card
{"name": "Blossoming Wreath", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "You gain life equal to the number of creature cards in your graveyard."}
Name:Blossoming Wreath\nManaCost:G\nTypes:Instant\nA:SP$ GainLife | Cost$ G | LifeAmount$ X | SpellDescription$ You gain life equal to the number of creature cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:You gain life equal to the number of creature cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blossoming Wreath", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "You gain life equal to the number of creature cards in your graveyard."} ### Response: Name:Blossoming Wreath\nManaCost:G\nTypes:Instant\nA:SP$ GainLife | Cost$ G | LifeAmount$ X | SpellDescription$ You gain life equal to the number of creature cards in your graveyard.\nSVar:X:Count$TypeInYourYard.Creature\nOracle:You gain life equal to the number of creature cards in your graveyard.
Create the Forge script for this magic card
{"name": "Inquisitor's Snare", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it."}
Name:Inquisitor's Snare\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature.attacking,Creature.blocking | IsCurse$ True | KW$ Prevent all damage that would be dealt by CARDNAME. | SubAbility$ DBDestroy | SpellDescription$ Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Card.Black,Card.Red | ConditionCompare$ GE1\nAI:RemoveDeck:All\nOracle:Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inquisitor's Snare", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it."} ### Response: Name:Inquisitor's Snare\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature.attacking,Creature.blocking | IsCurse$ True | KW$ Prevent all damage that would be dealt by CARDNAME. | SubAbility$ DBDestroy | SpellDescription$ Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.\nSVar:DBDestroy:DB$ Destroy | Defined$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Card.Black,Card.Red | ConditionCompare$ GE1\nAI:RemoveDeck:All\nOracle:Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Create the Forge script for this magic card
{"name": "Steadfastness", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +0/+3 until end of turn."}
Name:Steadfastness\nManaCost:1 W\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumDef$ +3 | SpellDescription$ Creatures you control get +0/+3 until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control get +0/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steadfastness", "mana_cost": "{1}{W}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +0/+3 until end of turn."} ### Response: Name:Steadfastness\nManaCost:1 W\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumDef$ +3 | SpellDescription$ Creatures you control get +0/+3 until end of turn.\nAI:RemoveDeck:All\nOracle:Creatures you control get +0/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Triumph of the Hordes", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)"}
Name:Triumph of the Hordes\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 G G | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Trample & Infect | SpellDescription$ Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nOracle:Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Triumph of the Hordes", "mana_cost": "{2}{G}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)"} ### Response: Name:Triumph of the Hordes\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 G G | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | KW$ Trample & Infect | SpellDescription$ Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nOracle:Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Flatline", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Creatures your opponents control have base power and toughness 0/1 until end of turn."}
Name:Flatline\nManaCost:2 U\nTypes:Instant\nA:SP$ AnimateAll | ValidCards$ Creature.OppCtrl | Power$ 0 | Toughness$ 1 | IsCurse$ True | SpellDescription$ Creatures your opponents control have base power and toughness 0/1 until end of turn.\nOracle:Creatures your opponents control have base power and toughness 0/1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flatline", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Creatures your opponents control have base power and toughness 0/1 until end of turn."} ### Response: Name:Flatline\nManaCost:2 U\nTypes:Instant\nA:SP$ AnimateAll | ValidCards$ Creature.OppCtrl | Power$ 0 | Toughness$ 1 | IsCurse$ True | SpellDescription$ Creatures your opponents control have base power and toughness 0/1 until end of turn.\nOracle:Creatures your opponents control have base power and toughness 0/1 until end of turn.
Create the Forge script for this magic card
{"name": "Barl's Cage", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}: Target creature doesn't untap during its controller's next untap step."}
Name:Barl's Cage\nManaCost:4\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True | SpellDescription$ Target creature doesn't untap during its controller's next untap step.\nSVar:NonStackingEffect:True\nOracle:{3}: Target creature doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barl's Cage", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{3}: Target creature doesn't untap during its controller's next untap step."} ### Response: Name:Barl's Cage\nManaCost:4\nTypes:Artifact\nA:AB$ Pump | Cost$ 3 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True | SpellDescription$ Target creature doesn't untap during its controller's next untap step.\nSVar:NonStackingEffect:True\nOracle:{3}: Target creature doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Cave of Temptation", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery."}
Name:Cave of Temptation\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ PutCounter | Cost$ 4 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SorcerySpeed$ True | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cave of Temptation", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery."} ### Response: Name:Cave of Temptation\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ PutCounter | Cost$ 4 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SorcerySpeed$ True | SpellDescription$ Put two +1/+1 counters on target creature. Activate only as a sorcery.\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "The Phasing of Zhalfir", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II \u2014 Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.\nIII \u2014 Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token."}
Name:The Phasing of Zhalfir\nManaCost:2 U U\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:DBPhase,DBPhase,DBDestroyAll\nSVar:DBPhase:DB$ Phases | ValidTgts$ Permanent.nonLand+Other | TgtPrompt$ Select another target nonland permanent | SubAbility$ DBEffect | SpellDescription$ Another target nonland permanent phases out. It can't phase in for as long as you control CARDNAME.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ UntilLoseControlOfHost\nSVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | Description$ It can't phase in for as long as you control EFFECTSOURCE.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBToken | SubAbility$ DBCleanup | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ ImprintedController | TokenScript$ b_2_2_phyrexian\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ true\nDeckHas:Ability$Token & Type$Phyrexian & Color$Black\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II β€” Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.\nIII β€” Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Phasing of Zhalfir", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II \u2014 Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.\nIII \u2014 Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token."} ### Response: Name:The Phasing of Zhalfir\nManaCost:2 U U\nTypes:Enchantment Saga\nK:Read ahead\nK:Chapter:3:DBPhase,DBPhase,DBDestroyAll\nSVar:DBPhase:DB$ Phases | ValidTgts$ Permanent.nonLand+Other | TgtPrompt$ Select another target nonland permanent | SubAbility$ DBEffect | SpellDescription$ Another target nonland permanent phases out. It can't phase in for as long as you control CARDNAME.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ UntilLoseControlOfHost\nSVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | Description$ It can't phase in for as long as you control EFFECTSOURCE.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature | RememberDestroyed$ True | SubAbility$ DBRepeat | SpellDescription$ Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.\nSVar:DBRepeat:DB$ RepeatEach | UseImprinted$ True | DefinedCards$ DirectRemembered | RepeatSubAbility$ DBToken | SubAbility$ DBCleanup | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenOwner$ ImprintedController | TokenScript$ b_2_2_phyrexian\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ true\nDeckHas:Ability$Token & Type$Phyrexian & Color$Black\nOracle:Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)\nI, II β€” Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.\nIII β€” Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Create the Forge script for this magic card
{"name": "Ichorid", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Haste\nAt the beginning of the end step, sacrifice Ichorid.\nAt the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.", "power": "3", "toughness": "1"}
Name:Ichorid\nManaCost:3 B\nTypes:Creature Horror\nPT:3/1\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may exile a black creature card other than CARDNAME from your graveyard. If you do, return CARDNAME to the battlefield.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ ExileFromGrave<1/Creature.Black+Other> | Origin$ Graveyard | Destination$ Battlefield\nOracle:Haste\nAt the beginning of the end step, sacrifice Ichorid.\nAt the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ichorid", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Haste\nAt the beginning of the end step, sacrifice Ichorid.\nAt the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.", "power": "3", "toughness": "1"} ### Response: Name:Ichorid\nManaCost:3 B\nTypes:Creature Horror\nPT:3/1\nK:Haste\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of the end step, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self\nSVar:EndOfTurnLeavePlay:True\nSVar:PlayMain1:TRUE\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may exile a black creature card other than CARDNAME from your graveyard. If you do, return CARDNAME to the battlefield.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ ExileFromGrave<1/Creature.Black+Other> | Origin$ Graveyard | Destination$ Battlefield\nOracle:Haste\nAt the beginning of the end step, sacrifice Ichorid.\nAt the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Create the Forge script for this magic card
{"name": "Seaside Haven", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W}{U}, {T}, Sacrifice a Bird: Draw a card."}
Name:Seaside Haven\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ W U T Sac<1/Bird> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{W}{U}, {T}, Sacrifice a Bird: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seaside Haven", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{W}{U}, {T}, Sacrifice a Bird: Draw a card."} ### Response: Name:Seaside Haven\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ W U T Sac<1/Bird> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{W}{U}, {T}, Sacrifice a Bird: Draw a card.
Create the Forge script for this magic card
{"name": "Scourglass", "mana_cost": "{3}{W}{W}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep."}
Name:Scourglass\nManaCost:3 W W\nTypes:Artifact\nA:AB$ DestroyAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Permanent.nonArtifact+nonLand | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Destroy all permanents except for artifacts and lands. Activate only during your upkeep.\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scourglass", "mana_cost": "{3}{W}{W}", "type_line": "Artifact", "oracle_text": "{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep."} ### Response: Name:Scourglass\nManaCost:3 W W\nTypes:Artifact\nA:AB$ DestroyAll | Cost$ T Sac<1/CARDNAME> | ValidCards$ Permanent.nonArtifact+nonLand | PlayerTurn$ True | ActivationPhases$ Upkeep | SpellDescription$ Destroy all permanents except for artifacts and lands. Activate only during your upkeep.\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Time Reaper", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Alien Horror", "oracle_text": "Flying, haste\nConsume Anomaly \u2014 Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.", "power": "4", "toughness": "4"}
Name:Time Reaper\nManaCost:3 B B\nTypes:Creature Alien Horror\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerDescription$ Consume Anomaly β€” Whenever CARDNAME deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Exile | LibraryPosition$ -1 | Destination$ Library | ValidTgts$ Card.faceUp | TgtPrompt$ Select target face up card in exile | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nOracle:Flying, haste\nConsume Anomaly β€” Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Time Reaper", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Alien Horror", "oracle_text": "Flying, haste\nConsume Anomaly \u2014 Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.", "power": "4", "toughness": "4"} ### Response: Name:Time Reaper\nManaCost:3 B B\nTypes:Creature Alien Horror\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigChangeZone | TriggerDescription$ Consume Anomaly β€” Whenever CARDNAME deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Exile | LibraryPosition$ -1 | Destination$ Library | ValidTgts$ Card.faceUp | TgtPrompt$ Select target face up card in exile | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain\nOracle:Flying, haste\nConsume Anomaly β€” Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
Create the Forge script for this magic card
{"name": "Kithkin Shielddare", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "{W}, {T}: Target blocking creature gets +2/+2 until end of turn.", "power": "1", "toughness": "1"}
Name:Kithkin Shielddare\nManaCost:1 W\nTypes:Creature Kithkin Soldier\nPT:1/1\nA:AB$ Pump | Cost$ W T | ValidTgts$ Creature.blocking | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target blocking creature gets +2/+2 until end of turn. | TgtPrompt$ Select target blocking creature.\nOracle:{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kithkin Shielddare", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "{W}, {T}: Target blocking creature gets +2/+2 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Kithkin Shielddare\nManaCost:1 W\nTypes:Creature Kithkin Soldier\nPT:1/1\nA:AB$ Pump | Cost$ W T | ValidTgts$ Creature.blocking | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target blocking creature gets +2/+2 until end of turn. | TgtPrompt$ Select target blocking creature.\nOracle:{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Stonybrook Angler", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{1}{U}, {T}: You may tap or untap target creature.", "power": "1", "toughness": "2"}
Name:Stonybrook Angler\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/2\nA:AB$ TapOrUntap | Cost$ 1 U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ You may tap or untap target creature.\nAI:RemoveDeck:All\nOracle:{1}{U}, {T}: You may tap or untap target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonybrook Angler", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{1}{U}, {T}: You may tap or untap target creature.", "power": "1", "toughness": "2"} ### Response: Name:Stonybrook Angler\nManaCost:1 U\nTypes:Creature Merfolk Wizard\nPT:1/2\nA:AB$ TapOrUntap | Cost$ 1 U T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ You may tap or untap target creature.\nAI:RemoveDeck:All\nOracle:{1}{U}, {T}: You may tap or untap target creature.
Create the Forge script for this magic card
{"name": "Imaginary Threats", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Imaginary Threats\nManaCost:2 U U\nTypes:Instant\nA:SP$ Effect | Name$ Imaginary Threats Effect 1 | ValidTgts$ Opponent | StaticAbilities$ MustAttack | RememberObjects$ Targeted | SubAbility$ DBEffect | SpellDescription$ Creatures target player controls attack this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | Description$ Creatures target opponent controls attack this turn if able.\nSVar:DBEffect:DB$ Effect | IsCurse$ True | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | RememberObjects$ Targeted | Name$ Imaginary Threats Effect 2 | SubAbility$ DBCleanup | SpellDescription$ During that player's next untap step, creatures they control don't untap.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.RememberedPlayerCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step. | Description$ Creatures target opponent controls don't untap during their next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Cycling:2\nOracle:Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imaginary Threats", "mana_cost": "{2}{U}{U}", "type_line": "Instant", "oracle_text": "Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Imaginary Threats\nManaCost:2 U U\nTypes:Instant\nA:SP$ Effect | Name$ Imaginary Threats Effect 1 | ValidTgts$ Opponent | StaticAbilities$ MustAttack | RememberObjects$ Targeted | SubAbility$ DBEffect | SpellDescription$ Creatures target player controls attack this turn if able.\nSVar:MustAttack:Mode$ MustAttack | EffectZone$ Command | ValidCreature$ Creature.RememberedPlayerCtrl | Description$ Creatures target opponent controls attack this turn if able.\nSVar:DBEffect:DB$ Effect | IsCurse$ True | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | RememberObjects$ Targeted | Name$ Imaginary Threats Effect 2 | SubAbility$ DBCleanup | SpellDescription$ During that player's next untap step, creatures they control don't untap.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.RememberedPlayerCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step. | Description$ Creatures target opponent controls don't untap during their next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ Player.IsRemembered | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Cycling:2\nOracle:Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Spare Dagger", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has \"Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Spare Dagger\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddTrigger$ AttackTrigger | Description$ Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever this creature attacks, you may sacrifice CARDNAME. When you do, this creature deals 1 damage to any target.\nSVar:TrigDealDamage:AB$ ImmediateTrigger | Cost$ Sac<1/OriginalHost/Spare Dagger> | Execute$ TrigDamage | TriggerDescription$ When you do, this creature deals 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spare Dagger", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+0 and has \"Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Spare Dagger\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddTrigger$ AttackTrigger | Description$ Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."\nSVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ Whenever this creature attacks, you may sacrifice CARDNAME. When you do, this creature deals 1 damage to any target.\nSVar:TrigDealDamage:AB$ ImmediateTrigger | Cost$ Sac<1/OriginalHost/Spare Dagger> | Execute$ TrigDamage | TriggerDescription$ When you do, this creature deals 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Chorus of the Conclave", "mana_cost": "{4}{G}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nAs an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.", "power": "3", "toughness": "8"}
Name:Chorus of the Conclave\nManaCost:4 G G W W\nTypes:Legendary Creature Dryad\nPT:3/8\nK:Forestwalk\nK:As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nAs an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chorus of the Conclave", "mana_cost": "{4}{G}{G}{W}{W}", "type_line": "Legendary Creature \u2014 Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nAs an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.", "power": "3", "toughness": "8"} ### Response: Name:Chorus of the Conclave\nManaCost:4 G G W W\nTypes:Legendary Creature Dryad\nPT:3/8\nK:Forestwalk\nK:As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nAs an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Library of Alexandria", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Draw a card. Activate only if you have exactly seven cards in hand."}
Name:Library of Alexandria\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ T | NumCards$ 1 | ActivationCardsInHand$ 7 | SpellDescription$ Draw a card. Activate only if you have exactly seven cards in hand.\nOracle:{T}: Add {C}.\n{T}: Draw a card. Activate only if you have exactly seven cards in hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Library of Alexandria", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Draw a card. Activate only if you have exactly seven cards in hand."} ### Response: Name:Library of Alexandria\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Draw | Cost$ T | NumCards$ 1 | ActivationCardsInHand$ 7 | SpellDescription$ Draw a card. Activate only if you have exactly seven cards in hand.\nOracle:{T}: Add {C}.\n{T}: Draw a card. Activate only if you have exactly seven cards in hand.
Create the Forge script for this magic card
{"name": "Reckless Air Strike", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Reckless Air Strike deals 3 damage to target creature with flying.\n\u2022 Destroy target artifact."}
Name:Reckless Air Strike\nManaCost:R\nTypes:Sorcery\nA:SP$ Charm | Cost$ R | Choices$ DBDmg1,DBDestroy\nSVar:DBDmg1:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying. | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature with flying.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nOracle:Choose one β€”\nβ€’ Reckless Air Strike deals 3 damage to target creature with flying.\nβ€’ Destroy target artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reckless Air Strike", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Reckless Air Strike deals 3 damage to target creature with flying.\n\u2022 Destroy target artifact."} ### Response: Name:Reckless Air Strike\nManaCost:R\nTypes:Sorcery\nA:SP$ Charm | Cost$ R | Choices$ DBDmg1,DBDestroy\nSVar:DBDmg1:DB$ DealDamage | ValidTgts$ Creature.withFlying | TgtPrompt$ Select target creature with flying. | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature with flying.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Artifact | SpellDescription$ Destroy target artifact.\nOracle:Choose one β€”\nβ€’ Reckless Air Strike deals 3 damage to target creature with flying.\nβ€’ Destroy target artifact.
Create the Forge script for this magic card
{"name": "Jushi Apprentice"}
Name:Jushi Apprentice\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ Draw | Cost$ 2 U T | Defined$ You | NumCards$ 1 | SubAbility$ DBFlip | SpellDescription$ Draw a card. If you have nine or more cards in hand, flip CARDNAME.\nSVar:DBFlip:DB$ SetState | Defined$ Self | ConditionCheckSVar$ HandSize | ConditionSVarCompare$ GE9 | Mode$ Flip\nSVar:HandSize:Count$InYourHand\nAlternateMode:Flip\nOracle:{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.\n\nALTERNATE\n\nName:Tomoya the Revealer\nManaCost:1 U\nColors:blue\nTypes:Legendary Creature Human Wizard\nPT:2/3\nA:AB$ Draw | Cost$ 3 U U T | ValidTgts$ Player | NumCards$ X | SpellDescription$ Target player draws X cards, where X is the number of cards in your hand.\nSVar:X:Count$InYourHand\nOracle:{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jushi Apprentice"} ### Response: Name:Jushi Apprentice\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:1/2\nA:AB$ Draw | Cost$ 2 U T | Defined$ You | NumCards$ 1 | SubAbility$ DBFlip | SpellDescription$ Draw a card. If you have nine or more cards in hand, flip CARDNAME.\nSVar:DBFlip:DB$ SetState | Defined$ Self | ConditionCheckSVar$ HandSize | ConditionSVarCompare$ GE9 | Mode$ Flip\nSVar:HandSize:Count$InYourHand\nAlternateMode:Flip\nOracle:{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.\n\nALTERNATE\n\nName:Tomoya the Revealer\nManaCost:1 U\nColors:blue\nTypes:Legendary Creature Human Wizard\nPT:2/3\nA:AB$ Draw | Cost$ 3 U U T | ValidTgts$ Player | NumCards$ X | SpellDescription$ Target player draws X cards, where X is the number of cards in your hand.\nSVar:X:Count$InYourHand\nOracle:{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
Create the Forge script for this magic card
{"name": "Hyena Pack", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Hyena", "oracle_text": "", "power": "3", "toughness": "4"}
Name:Hyena Pack\nManaCost:2 R R\nTypes:Creature Hyena\nPT:3/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hyena Pack", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Hyena", "oracle_text": "", "power": "3", "toughness": "4"} ### Response: Name:Hyena Pack\nManaCost:2 R R\nTypes:Creature Hyena\nPT:3/4\nOracle:
Create the Forge script for this magic card
{"name": "Kill-Zone Acrobat", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.", "power": "3", "toughness": "2"}
Name:Kill-Zone Acrobat\nManaCost:2 B\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature or artifact. If you do, CARDNAME gains flying until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Defined$ Self | KW$ Flying\nSVar:PlayMain1:TRUE\nSVar:AIPreference:SacCost$Artifact.Token,Creature.Other+cmcLE2+withoutFlying,Artifact.cmcEQ1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kill-Zone Acrobat", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Kill-Zone Acrobat\nManaCost:2 B\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature or artifact. If you do, CARDNAME gains flying until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ Sac<1/Creature.Other;Artifact.Other/another creature or artifact> | Defined$ Self | KW$ Flying\nSVar:PlayMain1:TRUE\nSVar:AIPreference:SacCost$Artifact.Token,Creature.Other+cmcLE2+withoutFlying,Artifact.cmcEQ1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact\nOracle:Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Long Rest", "mana_cost": "{X}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest."}
Name:Long Rest\nManaCost:X G G G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose X target cards to return from your graveyard | TargetsWithDifferentCMC$ True | ValidTgts$ Card.YouOwn | RememberChanged$ True | SubAbility$ DBSetLife | StackDescription$ Return X target cards with different mana values from your graveyard to your hand. ({c:Targeted}) | SpellDescription$ Return X target cards with different mana values from your graveyard to your hand.\nSVar:DBSetLife:DB$ SetLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE8 | Defined$ You | LifeAmount$ Y | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total.\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup | SpellDescription$ Exile CARDNAME.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Count$YourStartingLife\nDeckHas:Ability$Graveyard\nDeckHints:Type$Discard\nOracle:Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Long Rest", "mana_cost": "{X}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest."} ### Response: Name:Long Rest\nManaCost:X G G G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose X target cards to return from your graveyard | TargetsWithDifferentCMC$ True | ValidTgts$ Card.YouOwn | RememberChanged$ True | SubAbility$ DBSetLife | StackDescription$ Return X target cards with different mana values from your graveyard to your hand. ({c:Targeted}) | SpellDescription$ Return X target cards with different mana values from your graveyard to your hand.\nSVar:DBSetLife:DB$ SetLife | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE8 | Defined$ You | LifeAmount$ Y | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total.\nSVar:DBExile:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | SubAbility$ DBCleanup | SpellDescription$ Exile CARDNAME.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Count$YourStartingLife\nDeckHas:Ability$Graveyard\nDeckHints:Type$Discard\nOracle:Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Create the Forge script for this magic card
{"name": "Effluence Devourer", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Blitz {B}{R}{G}\nWhenever you sacrifice Effluence Devourer or another creature, it perpetually gains \"{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery.\"", "power": "4", "toughness": "3"}
Name:Effluence Devourer\nManaCost:B R G\nTypes:Creature Crocodile\nPT:4/3\nK:Blitz:B R G\nT:Mode$ Sacrificed | ValidCard$ Card.Self,Creature | ValidPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice CARDNAME or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."\nSVar:TrigEffect:DB$ Animate | ConditionDefined$ TriggeredCardLKICopy | ConditionNotPresent$ Creature.token | Defined$ TriggeredCard | Abilities$ ABToken | Duration$ Perpetual\nSVar:ABToken:AB$ Token | Cost$ 2 ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenScript$ g_x_x_ooze | Destination$ Exile | EffectZone$ Command | SorcerySpeed$ True | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery.\nSVar:X:Exiled$CardPower\nDeckHints:Ability$Sacrifice\nDeckHas:Ability$Sacrifice|Token & Type$Ooze\nOracle:Blitz {B}{R}{G}\nWhenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Effluence Devourer", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Blitz {B}{R}{G}\nWhenever you sacrifice Effluence Devourer or another creature, it perpetually gains \"{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery.\"", "power": "4", "toughness": "3"} ### Response: Name:Effluence Devourer\nManaCost:B R G\nTypes:Creature Crocodile\nPT:4/3\nK:Blitz:B R G\nT:Mode$ Sacrificed | ValidCard$ Card.Self,Creature | ValidPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice CARDNAME or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."\nSVar:TrigEffect:DB$ Animate | ConditionDefined$ TriggeredCardLKICopy | ConditionNotPresent$ Creature.token | Defined$ TriggeredCard | Abilities$ ABToken | Duration$ Perpetual\nSVar:ABToken:AB$ Token | Cost$ 2 ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | TokenScript$ g_x_x_ooze | Destination$ Exile | EffectZone$ Command | SorcerySpeed$ True | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery.\nSVar:X:Exiled$CardPower\nDeckHints:Ability$Sacrifice\nDeckHas:Ability$Sacrifice|Token & Type$Ooze\nOracle:Blitz {B}{R}{G}\nWhenever you sacrifice Effluence Devourer or another creature, it perpetually gains "{2}, Exile this card from your graveyard: Create an X/X green Ooze creature token, where X is this card's power. Activate only as a sorcery."
Create the Forge script for this magic card
{"name": "Sliver Hive", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.\n{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver."}
Name:Sliver Hive\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Sliver | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Sliver spell.\nA:AB$ Token | Cost$ 5 T | IsPresent$ Sliver.YouCtrl | TokenAmount$ 1 | TokenScript$ c_1_1_sliver | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.\nSVar:BuffedBy:Sliver\nDeckHints:Type$Sliver\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.\n{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sliver Hive", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.\n{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver."} ### Response: Name:Sliver Hive\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Sliver | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Sliver spell.\nA:AB$ Token | Cost$ 5 T | IsPresent$ Sliver.YouCtrl | TokenAmount$ 1 | TokenScript$ c_1_1_sliver | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.\nSVar:BuffedBy:Sliver\nDeckHints:Type$Sliver\nDeckHas:Ability$Mana.Colorless|Token\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.\n{5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Create the Forge script for this magic card
{"name": "Mordor on the March", "mana_cost": "{3}{B}{R}", "type_line": "Sorcery", "oracle_text": "Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Mordor on the March\nManaCost:3 B R\nTypes:Sorcery\nK:Storm\nA:SP$ ChangeZone | ChangeType$ Creature.YouCtrl | Hidden$ True | ChangeNum$ 1 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ChangeNum$ 1 | SubAbility$ DBCopy | SpellDescription$ Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | PumpKeywords$ Haste | PumpDuration$ EOT | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nDeckHints:Ability$Graveyard|Mill\nOracle:Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mordor on the March", "mana_cost": "{3}{B}{R}", "type_line": "Sorcery", "oracle_text": "Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Mordor on the March\nManaCost:3 B R\nTypes:Sorcery\nK:Storm\nA:SP$ ChangeZone | ChangeType$ Creature.YouCtrl | Hidden$ True | ChangeNum$ 1 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ChangeNum$ 1 | SubAbility$ DBCopy | SpellDescription$ Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | PumpKeywords$ Haste | PumpDuration$ EOT | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token\nDeckHints:Ability$Graveyard|Mill\nOracle:Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "Serpent Assassin", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Snake Assassin", "oracle_text": "When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.", "power": "2", "toughness": "2"}
Name:Serpent Assassin\nManaCost:3 B B\nTypes:Creature Snake Assassin\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target nonblack creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature.\nOracle:When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpent Assassin", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Snake Assassin", "oracle_text": "When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.", "power": "2", "toughness": "2"} ### Response: Name:Serpent Assassin\nManaCost:3 B B\nTypes:Creature Snake Assassin\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target nonblack creature.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature.\nOracle:When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
Create the Forge script for this magic card
{"name": "Gimli's Reckless Might", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Creatures you control have haste.\nFormidable \u2014 Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control."}
Name:Gimli's Reckless Might\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE8 | Execute$ TrigFight | TriggerDescription$ Formidable β€” Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Pump | ValidTgts$ Creature.YouCtrl+attacking | AILogic$ Fight | TgtPrompt$ Select target attacking creature you control | SubAbility$ DBFight\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control\nSVar:X:Count$SumPower_Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have haste.\nFormidable β€” Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gimli's Reckless Might", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Creatures you control have haste.\nFormidable \u2014 Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control."} ### Response: Name:Gimli's Reckless Might\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | CheckSVar$ X | SVarCompare$ GE8 | Execute$ TrigFight | TriggerDescription$ Formidable β€” Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.\nSVar:TrigFight:DB$ Pump | ValidTgts$ Creature.YouCtrl+attacking | AILogic$ Fight | TgtPrompt$ Select target attacking creature you control | SubAbility$ DBFight\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature you don't control\nSVar:X:Count$SumPower_Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have haste.\nFormidable β€” Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Create the Forge script for this magic card
{"name": "Search for Glory", "mana_cost": "{2}{W}", "type_line": "Snow Sorcery", "oracle_text": "Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)"}
Name:Search for Glory\nManaCost:2 W\nTypes:Snow Sorcery\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Library | Destination$ Hand | ChangeType$ Permanent.Snow,Legendary,Saga | ChangeNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CastTotalManaSpent Snow\nSVar:AIPreference:ManaFrom$Snow\nAI:RemoveDeck:Random\nDeckHints:Type$Legendary\nOracle:Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Search for Glory", "mana_cost": "{2}{W}", "type_line": "Snow Sorcery", "oracle_text": "Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)"} ### Response: Name:Search for Glory\nManaCost:2 W\nTypes:Snow Sorcery\nA:SP$ ChangeZone | Cost$ 2 W | Origin$ Library | Destination$ Hand | ChangeType$ Permanent.Snow,Legendary,Saga | ChangeNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CastTotalManaSpent Snow\nSVar:AIPreference:ManaFrom$Snow\nAI:RemoveDeck:Random\nDeckHints:Type$Legendary\nOracle:Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Create the Forge script for this magic card
{"name": "Channeled Force", "mana_cost": "{2}{U}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nTarget player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker."}
Name:Channeled Force\nManaCost:2 U R\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U R Discard<X/Card/card> | CostDesc$ As an additional cost to cast this spell, discard X cards. | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBDamage | SpellDescription$ Target player draws X cards. CARDNAME deals X damage to up to one target creature or planeswalker.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature or planeswalker. | NumDmg$ X\nSVar:X:Count$xPaid\nOracle:As an additional cost to cast this spell, discard X cards.\nTarget player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Channeled Force", "mana_cost": "{2}{U}{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nTarget player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker."} ### Response: Name:Channeled Force\nManaCost:2 U R\nTypes:Instant\nA:SP$ Draw | Cost$ 2 U R Discard<X/Card/card> | CostDesc$ As an additional cost to cast this spell, discard X cards. | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBDamage | SpellDescription$ Target player draws X cards. CARDNAME deals X damage to up to one target creature or planeswalker.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature,Planeswalker | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature or planeswalker. | NumDmg$ X\nSVar:X:Count$xPaid\nOracle:As an additional cost to cast this spell, discard X cards.\nTarget player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Create the Forge script for this magic card
{"name": "Arbalest Engineers", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Arbalest Engineers enters the battlefield, choose one \u2014\n\u2022 Arbalest Engineers deals 1 damage to any target.\n\u2022 Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.\n\u2022 Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")", "power": "2", "toughness": "2"}
Name:Arbalest Engineers\nManaCost:1 R G\nTypes:Creature Human Artificer\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDealDamage,DBPutCounter,DBPowerstone\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample & Haste | StackDescription$ None\nSVar:DBPowerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nDeckHas:Ability$Counters|Token & Type$Artifact\nOracle:When Arbalest Engineers enters the battlefield, choose one β€”\nβ€’ Arbalest Engineers deals 1 damage to any target.\nβ€’ Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.\nβ€’ Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arbalest Engineers", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "When Arbalest Engineers enters the battlefield, choose one \u2014\n\u2022 Arbalest Engineers deals 1 damage to any target.\n\u2022 Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.\n\u2022 Create a tapped Powerstone token. (It's an artifact with \"{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.\")", "power": "2", "toughness": "2"} ### Response: Name:Arbalest Engineers\nManaCost:1 R G\nTypes:Creature Human Artificer\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDealDamage,DBPutCounter,DBPowerstone\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample & Haste | StackDescription$ None\nSVar:DBPowerstone:DB$ Token | TokenTapped$ True | TokenScript$ c_a_powerstone | SpellDescription$ Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")\nDeckHas:Ability$Counters|Token & Type$Artifact\nOracle:When Arbalest Engineers enters the battlefield, choose one β€”\nβ€’ Arbalest Engineers deals 1 damage to any target.\nβ€’ Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.\nβ€’ Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Create the Forge script for this magic card
{"name": "High Priest of Penance", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.", "power": "1", "toughness": "1"}
Name:High Priest of Penance\nManaCost:W B\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | OptionalDecider$ You | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME is dealt damage, you may destroy target nonland permanent.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent\nSVar:HasCombatEffect:TRUE\nOracle:Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "High Priest of Penance", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.", "power": "1", "toughness": "1"} ### Response: Name:High Priest of Penance\nManaCost:W B\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | OptionalDecider$ You | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME is dealt damage, you may destroy target nonland permanent.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent\nSVar:HasCombatEffect:TRUE\nOracle:Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Create the Forge script for this magic card
{"name": "Cave Sense", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)"}
Name:Cave Sense\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Mountainwalk | Description$ Enchanted creature gets +1/+1 and has mountainwalk.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cave Sense", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)"} ### Response: Name:Cave Sense\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Mountainwalk | Description$ Enchanted creature gets +1/+1 and has mountainwalk.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Create the Forge script for this magic card
{"name": "Pulling Teeth", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
Name:Pulling Teeth\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Clash | Cost$ 1 B | ValidTgts$ Player | TgtPrompt$ Select target player | WinSubAbility$ DBDiscardTwo | OtherwiseSubAbility$ DBDiscardOne | SpellDescription$ Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.\nSVar:DBDiscardOne:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose\nSVar:DBDiscardTwo:DB$ Discard | Defined$ Targeted | NumCards$ 2 | Mode$ TgtChoose\nOracle:Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pulling Teeth", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"} ### Response: Name:Pulling Teeth\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Clash | Cost$ 1 B | ValidTgts$ Player | TgtPrompt$ Select target player | WinSubAbility$ DBDiscardTwo | OtherwiseSubAbility$ DBDiscardOne | SpellDescription$ Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.\nSVar:DBDiscardOne:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose\nSVar:DBDiscardTwo:DB$ Discard | Defined$ Targeted | NumCards$ 2 | Mode$ TgtChoose\nOracle:Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Imperiosaur", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Spend only mana produced by basic lands to cast this spell.", "power": "5", "toughness": "5"}
Name:Imperiosaur\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:5/5\nText:Spend only mana produced by basic lands to cast this spell.\nA:SP$ PermanentCreature | Cost$ 2 G G | ManaRestriction$ Land.Basic\nOracle:Spend only mana produced by basic lands to cast this spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imperiosaur", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Spend only mana produced by basic lands to cast this spell.", "power": "5", "toughness": "5"} ### Response: Name:Imperiosaur\nManaCost:2 G G\nTypes:Creature Dinosaur\nPT:5/5\nText:Spend only mana produced by basic lands to cast this spell.\nA:SP$ PermanentCreature | Cost$ 2 G G | ManaRestriction$ Land.Basic\nOracle:Spend only mana produced by basic lands to cast this spell.
Create the Forge script for this magic card
{"name": "Disciple of Deceit", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Inspired \u2014 Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "3"}
Name:Disciple of Deceit\nManaCost:U B\nTypes:Creature Human Rogue\nPT:1/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:AB$ ChangeZone | Cost$ Discard<1/Card.nonLand/nonland card> | ChangeType$ Card.SharesCMCWith Discarded | ChangeNum$ 1 | Origin$ Library | Destination$ Hand\nOracle:Inspired β€” Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disciple of Deceit", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Inspired \u2014 Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.", "power": "1", "toughness": "3"} ### Response: Name:Disciple of Deceit\nManaCost:U B\nTypes:Creature Human Rogue\nPT:1/3\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSearch | TriggerDescription$ Inspired β€” Whenever CARDNAME becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:AB$ ChangeZone | Cost$ Discard<1/Card.nonLand/nonland card> | ChangeType$ Card.SharesCMCWith Discarded | ChangeNum$ 1 | Origin$ Library | Destination$ Hand\nOracle:Inspired β€” Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Bay Falcon", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"}
Name:Bay Falcon\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bay Falcon", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying, vigilance", "power": "1", "toughness": "1"} ### Response: Name:Bay Falcon\nManaCost:1 U\nTypes:Creature Bird\nPT:1/1\nK:Flying\nK:Vigilance\nOracle:Flying, vigilance
Create the Forge script for this magic card
{"name": "Lavabrink Venturer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)\nLavabrink Venturer has protection from each mana value of the chosen quality.", "power": "3", "toughness": "3"}
Name:Lavabrink Venturer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/3\nK:ETBReplacement:Other:ChooseEvenOdd\nSVar:ChooseEvenOdd:DB$ ChooseEvenOdd | Defined$ You | AILogic$ CMCOppControlsByPower | SpellDescription$ As CARDNAME enters the battlefield, choose odd or even. (Zero is even.)\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.cmcChosenEvenOdd,Emblem.cmcChosenEvenOdd:each mana value of chosenEvenOdd. | Description$ CARDNAME has protection from each mana value of the chosen quality.\nOracle:As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)\nLavabrink Venturer has protection from each mana value of the chosen quality.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lavabrink Venturer", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)\nLavabrink Venturer has protection from each mana value of the chosen quality.", "power": "3", "toughness": "3"} ### Response: Name:Lavabrink Venturer\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/3\nK:ETBReplacement:Other:ChooseEvenOdd\nSVar:ChooseEvenOdd:DB$ ChooseEvenOdd | Defined$ You | AILogic$ CMCOppControlsByPower | SpellDescription$ As CARDNAME enters the battlefield, choose odd or even. (Zero is even.)\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.cmcChosenEvenOdd,Emblem.cmcChosenEvenOdd:each mana value of chosenEvenOdd. | Description$ CARDNAME has protection from each mana value of the chosen quality.\nOracle:As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)\nLavabrink Venturer has protection from each mana value of the chosen quality.
Create the Forge script for this magic card
{"name": "Ugin, the Ineffable", "mana_cost": "{6}", "type_line": "Legendary Planeswalker \u2014 Ugin", "oracle_text": "Colorless spells you cast cost {2} less to cast.\n+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\n\u22123: Destroy target permanent that's one or more colors.", "loyalty": "4"}
Name:Ugin, the Ineffable\nManaCost:6\nTypes:Legendary Planeswalker Ugin\nLoyalty:4\nS:Mode$ ReduceCost | ValidCard$ Card.Colorless | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Colorless spells you cast cost {2} less to cast.\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\nSVar:DBToken:DB$ Token | TokenScript$ c_2_2_spirit | ImprintTokens$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | StaticAbilities$ MayLook | RememberObjects$ RememberedLKI | ForgetOnMoved$ Exile | ImprintCards$ Imprinted | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:TrigLeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBReturn | TriggerZones$ Command | TriggerDescription$ When that token leaves the battlefield, put the exiled card into your hand.\nSVar:DBReturn:DB$ ChangeZone | Defined$ RememberedLKI | Origin$ Exile | Destination$ Hand | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:MayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at the exiled face-down card again any time you wish. If another player gains control of the Spirit token, that player can't look at the exiled card.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Permanent.nonColorless | TgtPrompt$ Select target permanent that's one or more colors | Planeswalker$ True | SpellDescription$ Destroy target permanent that's one or more colors.\nDeckHas:Ability$Token\nDeckHints:Color$Colorless\nOracle:Colorless spells you cast cost {2} less to cast.\n[+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\n[-3]: Destroy target permanent that's one or more colors.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ugin, the Ineffable", "mana_cost": "{6}", "type_line": "Legendary Planeswalker \u2014 Ugin", "oracle_text": "Colorless spells you cast cost {2} less to cast.\n+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\n\u22123: Destroy target permanent that's one or more colors.", "loyalty": "4"} ### Response: Name:Ugin, the Ineffable\nManaCost:6\nTypes:Legendary Planeswalker Ugin\nLoyalty:4\nS:Mode$ ReduceCost | ValidCard$ Card.Colorless | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Colorless spells you cast cost {2} less to cast.\nA:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ 1 | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBToken | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\nSVar:DBToken:DB$ Token | TokenScript$ c_2_2_spirit | ImprintTokens$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | StaticAbilities$ MayLook | RememberObjects$ RememberedLKI | ForgetOnMoved$ Exile | ImprintCards$ Imprinted | Duration$ Permanent | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nSVar:TrigLeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBReturn | TriggerZones$ Command | TriggerDescription$ When that token leaves the battlefield, put the exiled card into your hand.\nSVar:DBReturn:DB$ ChangeZone | Defined$ RememberedLKI | Origin$ Exile | Destination$ Hand | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:MayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at the exiled face-down card again any time you wish. If another player gains control of the Spirit token, that player can't look at the exiled card.\nA:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Permanent.nonColorless | TgtPrompt$ Select target permanent that's one or more colors | Planeswalker$ True | SpellDescription$ Destroy target permanent that's one or more colors.\nDeckHas:Ability$Token\nDeckHints:Color$Colorless\nOracle:Colorless spells you cast cost {2} less to cast.\n[+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\n[-3]: Destroy target permanent that's one or more colors.
Create the Forge script for this magic card
{"name": "Zebra Unicorn", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "Whenever Zebra Unicorn deals damage, you gain that much life.", "power": "2", "toughness": "2"}
Name:Zebra Unicorn\nManaCost:2 G W\nTypes:Creature Unicorn\nPT:2/2\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Zebra Unicorn deals damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zebra Unicorn", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Unicorn", "oracle_text": "Whenever Zebra Unicorn deals damage, you gain that much life.", "power": "2", "toughness": "2"} ### Response: Name:Zebra Unicorn\nManaCost:2 G W\nTypes:Creature Unicorn\nPT:2/2\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Zebra Unicorn deals damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Armored Galleon", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Armored Galleon can't attack unless defending player controls an Island.", "power": "5", "toughness": "4"}
Name:Armored Galleon\nManaCost:4 U\nTypes:Creature Human Pirate\nPT:5/4\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Armored Galleon can't attack unless defending player controls an Island.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armored Galleon", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Armored Galleon can't attack unless defending player controls an Island.", "power": "5", "toughness": "4"} ### Response: Name:Armored Galleon\nManaCost:4 U\nTypes:Creature Human Pirate\nPT:5/4\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Armored Galleon can't attack unless defending player controls an Island.
Create the Forge script for this magic card
{"name": "Chilling Trap", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card."}
Name:Chilling Trap\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Wizard.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Wizard,\nDeckHints:Type$Wizard\nOracle:Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chilling Trap", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card."} ### Response: Name:Chilling Trap\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Wizard.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Wizard,\nDeckHints:Type$Wizard\nOracle:Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Create the Forge script for this magic card
{"name": "Embereth Paladin", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Haste\nAdamant \u2014 If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.", "power": "4", "toughness": "1"}
Name:Embereth Paladin\nManaCost:3 R\nTypes:Creature Human Knight\nPT:4/1\nK:Haste\nK:etbCounter:P1P1:1:Adamant$ Red:Adamant β€” If at least three red mana was spent to cast this spell, CARDNAME enters the battlefield with a +1/+1 counter on it.\nSVar:AIManaPref:R\nDeckHas:Ability$Counters\nOracle:Haste\nAdamant β€” If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Embereth Paladin", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Haste\nAdamant \u2014 If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.", "power": "4", "toughness": "1"} ### Response: Name:Embereth Paladin\nManaCost:3 R\nTypes:Creature Human Knight\nPT:4/1\nK:Haste\nK:etbCounter:P1P1:1:Adamant$ Red:Adamant β€” If at least three red mana was spent to cast this spell, CARDNAME enters the battlefield with a +1/+1 counter on it.\nSVar:AIManaPref:R\nDeckHas:Ability$Counters\nOracle:Haste\nAdamant β€” If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Crackling Club", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0.\nSacrifice Crackling Club: It deals 1 damage to target creature."}
Name:Crackling Club\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature.\nOracle:Enchant creature\nEnchanted creature gets +1/+0.\nSacrifice Crackling Club: It deals 1 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crackling Club", "mana_cost": "{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0.\nSacrifice Crackling Club: It deals 1 damage to target creature."} ### Response: Name:Crackling Club\nManaCost:R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0.\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature.\nOracle:Enchant creature\nEnchanted creature gets +1/+0.\nSacrifice Crackling Club: It deals 1 damage to target creature.
Create the Forge script for this magic card
{"name": "Delver of Secrets"}
Name:Delver of Secrets\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform CARDNAME.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealOptional$ True | RememberRevealed$ True | AILogic$ InstantOrSorcery | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionDefined$ Remembered | ConditionPresent$ Card.Instant,Card.Sorcery | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Instant|Sorcery\nAlternateMode:DoubleFaced\nOracle:At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.\n\nALTERNATE\n\nName:Insectile Aberration\nManaCost:no cost\nColors:blue\nTypes:Creature Human Insect\nPT:3/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Delver of Secrets"} ### Response: Name:Delver of Secrets\nManaCost:U\nTypes:Creature Human Wizard\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPeek | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform CARDNAME.\nSVar:TrigPeek:DB$ PeekAndReveal | PeekAmount$ 1 | RevealOptional$ True | RememberRevealed$ True | AILogic$ InstantOrSorcery | SubAbility$ DBTransform\nSVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | ConditionDefined$ Remembered | ConditionPresent$ Card.Instant,Card.Sorcery | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Instant|Sorcery\nAlternateMode:DoubleFaced\nOracle:At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.\n\nALTERNATE\n\nName:Insectile Aberration\nManaCost:no cost\nColors:blue\nTypes:Creature Human Insect\nPT:3/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Wibbly-Wobbly, Timey-Wimey"}
Name:Wibbly-Wobbly, Timey-Wimey\nManaCost:1 U\nTypes:Sorcery\nA:SP$ TimeTravel | SubAbility$ DBDraw | SpellDescription$ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nDeckHas:Ability$Counters\nOracle:Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wibbly-Wobbly, Timey-Wimey"} ### Response: Name:Wibbly-Wobbly, Timey-Wimey\nManaCost:1 U\nTypes:Sorcery\nA:SP$ TimeTravel | SubAbility$ DBDraw | SpellDescription$ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nSVar:DBDraw:DB$ Draw | SpellDescription$ Draw a card.\nDeckHas:Ability$Counters\nOracle:Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)\nDraw a card.
Create the Forge script for this magic card
{"name": "Spell Burst", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCounter target spell with mana value X."}
Name:Spell Burst\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | TargetType$ Spell | ValidTgts$ Card.cmcEQX | SpellDescription$ Counter target spell with mana value X.\nSVar:X:Count$xPaid\nK:Buyback:3\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCounter target spell with mana value X.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spell Burst", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCounter target spell with mana value X."} ### Response: Name:Spell Burst\nManaCost:X U\nTypes:Instant\nA:SP$ Counter | Cost$ X U | TargetType$ Spell | ValidTgts$ Card.cmcEQX | SpellDescription$ Counter target spell with mana value X.\nSVar:X:Count$xPaid\nK:Buyback:3\nOracle:Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nCounter target spell with mana value X.
Create the Forge script for this magic card
{"name": "Tekuthal, Inquiry Dominus", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Horror", "oracle_text": "Flying\nIf you would proliferate, proliferate twice instead.\n{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)", "power": "3", "toughness": "5"}
Name:Tekuthal, Inquiry Dominus\nManaCost:2 U U\nTypes:Legendary Creature Phyrexian Horror\nPT:3/5\nK:Flying\nR:Event$ Proliferate | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ProlifTwice | AILogic$ DoubleLife | Description$ If you would proliferate, proliferate twice instead.\nSVar:ProlifTwice:DB$ ReplaceEffect | VarName$ Num | VarValue$ ReplaceCount$Num/Twice\nA:AB$ PutCounter | Cost$ 1 UP UP RemoveAnyCounter<3/Any/Artifact.Other;Creature.Other;Planeswalker.Other/among other artifacts, creatures, and planeswalkers> | CounterType$ Indestructible | SpellDescription$ Put an indestructible counter on CARDNAME. ({U/P} can be paid with either {U} or 2 life.)\nDeckHints:Type$Artifact|Planeswalker & Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Flying\nIf you would proliferate, proliferate twice instead.\n{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tekuthal, Inquiry Dominus", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Phyrexian Horror", "oracle_text": "Flying\nIf you would proliferate, proliferate twice instead.\n{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)", "power": "3", "toughness": "5"} ### Response: Name:Tekuthal, Inquiry Dominus\nManaCost:2 U U\nTypes:Legendary Creature Phyrexian Horror\nPT:3/5\nK:Flying\nR:Event$ Proliferate | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ ProlifTwice | AILogic$ DoubleLife | Description$ If you would proliferate, proliferate twice instead.\nSVar:ProlifTwice:DB$ ReplaceEffect | VarName$ Num | VarValue$ ReplaceCount$Num/Twice\nA:AB$ PutCounter | Cost$ 1 UP UP RemoveAnyCounter<3/Any/Artifact.Other;Creature.Other;Planeswalker.Other/among other artifacts, creatures, and planeswalkers> | CounterType$ Indestructible | SpellDescription$ Put an indestructible counter on CARDNAME. ({U/P} can be paid with either {U} or 2 life.)\nDeckHints:Type$Artifact|Planeswalker & Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Flying\nIf you would proliferate, proliferate twice instead.\n{1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)
Create the Forge script for this magic card
{"name": "Mourner's Shield", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.\n{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card."}
Name:Mourner's Shield\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Imprint β€” When CARDNAME enters the battlefield, you may exile target card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | Imprint$ True\nA:AB$ ChooseSource | Cost$ 2 T | Choices$ Card.SharesColorWith Imprinted | ChoiceTitle$ Choose a source that shares a color with the exiled card | RememberChosen$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.IsRemembered | Description$ Prevent all damage that would be dealt by a source of your choice that shares a color with the exiled card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanImprinted | Static$ True\nSVar:DBCleanImprinted:DB$ Cleanup | ClearImprinted$ True\nOracle:Imprint β€” When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.\n{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mourner's Shield", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.\n{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card."} ### Response: Name:Mourner's Shield\nManaCost:4\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Imprint β€” When CARDNAME enters the battlefield, you may exile target card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | Imprint$ True\nA:AB$ ChooseSource | Cost$ 2 T | Choices$ Card.SharesColorWith Imprinted | ChoiceTitle$ Choose a source that shares a color with the exiled card | RememberChosen$ True | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPrevent | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | ActiveZones$ Command | ValidSource$ Card.IsRemembered | Description$ Prevent all damage that would be dealt by a source of your choice that shares a color with the exiled card.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanImprinted | Static$ True\nSVar:DBCleanImprinted:DB$ Cleanup | ClearImprinted$ True\nOracle:Imprint β€” When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.\n{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Create the Forge script for this magic card
{"name": "Brimstone Dragon", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste", "power": "6", "toughness": "6"}
Name:Brimstone Dragon\nManaCost:6 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nK:Haste\nOracle:Flying, haste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brimstone Dragon", "mana_cost": "{6}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying, haste", "power": "6", "toughness": "6"} ### Response: Name:Brimstone Dragon\nManaCost:6 R R\nTypes:Creature Dragon\nPT:6/6\nK:Flying\nK:Haste\nOracle:Flying, haste
Create the Forge script for this magic card
{"name": "Oath of Jace", "mana_cost": "{2}{U}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Jace enters the battlefield, draw three cards, then discard two cards.\nAt the beginning of your upkeep, scry X, where X is the number of planeswalkers you control."}
Name:Oath of Jace\nManaCost:2 U\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards, then discard two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.\nSVar:TrigScry:DB$ Scry | ScryNum$ X\nSVar:X:Count$Valid Planeswalker.YouCtrl\nOracle:When Oath of Jace enters the battlefield, draw three cards, then discard two cards.\nAt the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Jace", "mana_cost": "{2}{U}", "type_line": "Legendary Enchantment", "oracle_text": "When Oath of Jace enters the battlefield, draw three cards, then discard two cards.\nAt the beginning of your upkeep, scry X, where X is the number of planeswalkers you control."} ### Response: Name:Oath of Jace\nManaCost:2 U\nTypes:Legendary Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw three cards, then discard two cards.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.\nSVar:TrigScry:DB$ Scry | ScryNum$ X\nSVar:X:Count$Valid Planeswalker.YouCtrl\nOracle:When Oath of Jace enters the battlefield, draw three cards, then discard two cards.\nAt the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Create the Forge script for this magic card
{"name": "Colossodon Yearling", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "2", "toughness": "4"}
Name:Colossodon Yearling\nManaCost:2 G\nTypes:Creature Beast\nPT:2/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Colossodon Yearling", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "", "power": "2", "toughness": "4"} ### Response: Name:Colossodon Yearling\nManaCost:2 G\nTypes:Creature Beast\nPT:2/4\nOracle:
Create the Forge script for this magic card
{"name": "Saji's Torrent", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Tap X creatures, where X is a number from 0 to 5 chosen at random."}
Name:Saji's Torrent\nManaCost:1 U\nTypes:Instant\nA:SP$ ChooseNumber | Min$ 0 | Max$ 5 | Defined$ You | Random$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Tap X creatures, where X is a number from 0 to 5 chosen at random.\nSVar:DBChoose:DB$ ChooseCard | Amount$ X | Choices$ Creature | SubAbility$ DBTapAll | StackDescription$ None\nSVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.ChosenCard | StackDescription$ None\nSVar:X:Count$ChosenNumber\nOracle:Tap X creatures, where X is a number from 0 to 5 chosen at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saji's Torrent", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Tap X creatures, where X is a number from 0 to 5 chosen at random."} ### Response: Name:Saji's Torrent\nManaCost:1 U\nTypes:Instant\nA:SP$ ChooseNumber | Min$ 0 | Max$ 5 | Defined$ You | Random$ True | SubAbility$ DBChoose | StackDescription$ SpellDescription | SpellDescription$ Tap X creatures, where X is a number from 0 to 5 chosen at random.\nSVar:DBChoose:DB$ ChooseCard | Amount$ X | Choices$ Creature | SubAbility$ DBTapAll | StackDescription$ None\nSVar:DBTapAll:DB$ TapAll | ValidCards$ Creature.ChosenCard | StackDescription$ None\nSVar:X:Count$ChosenNumber\nOracle:Tap X creatures, where X is a number from 0 to 5 chosen at random.
Create the Forge script for this magic card
{"name": "Godo, Bandit Warlord", "mana_cost": "{5}{R}", "type_line": "Legendary Creature \u2014 Human Barbarian", "oracle_text": "When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\nWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.", "power": "3", "toughness": "3"}
Name:Godo, Bandit Warlord\nManaCost:5 R\nTypes:Legendary Creature Human Barbarian\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigTutorEquip | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\nSVar:TrigTutorEquip:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Equipment | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstAttack$ True | TriggerDescription$ Whenever CARDNAME attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Card.Self,Samurai.YouCtrl | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nDeckHints:Type$Samurai|Equipment\nOracle:When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\nWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Godo, Bandit Warlord", "mana_cost": "{5}{R}", "type_line": "Legendary Creature \u2014 Human Barbarian", "oracle_text": "When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\nWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.", "power": "3", "toughness": "3"} ### Response: Name:Godo, Bandit Warlord\nManaCost:5 R\nTypes:Legendary Creature Human Barbarian\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigTutorEquip | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\nSVar:TrigTutorEquip:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Equipment | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ Attacks | ValidCard$ Creature.Self | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstAttack$ True | TriggerDescription$ Whenever CARDNAME attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Card.Self,Samurai.YouCtrl | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nDeckHints:Type$Samurai|Equipment\nOracle:When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.\nWhenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Create the Forge script for this magic card
{"name": "Deathless Behemoth", "mana_cost": "{6}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Vigilance\nSacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.", "power": "6", "toughness": "6"}
Name:Deathless Behemoth\nManaCost:6\nTypes:Creature Eldrazi\nPT:6/6\nK:Vigilance\nA:AB$ ChangeZone | Cost$ Sac<2/Eldrazi.Scion> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to your hand. Activate only as a sorcery. | CostDesc$ Sacrifice two Eldrazi Scions:\nSVar:DiscardMe:1\nOracle:Vigilance\nSacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathless Behemoth", "mana_cost": "{6}", "type_line": "Creature \u2014 Eldrazi", "oracle_text": "Vigilance\nSacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.", "power": "6", "toughness": "6"} ### Response: Name:Deathless Behemoth\nManaCost:6\nTypes:Creature Eldrazi\nPT:6/6\nK:Vigilance\nA:AB$ ChangeZone | Cost$ Sac<2/Eldrazi.Scion> | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to your hand. Activate only as a sorcery. | CostDesc$ Sacrifice two Eldrazi Scions:\nSVar:DiscardMe:1\nOracle:Vigilance\nSacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Call In a Professional", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)"}
Name:Call In a Professional\nManaCost:2 R\nTypes:Instant\nA:SP$ Effect | StaticAbilities$ STCantGain,STCantPrevent | AILogic$ Burn | SubAbility$ DBDamage | SpellDescription$ Players can't gain life this turn. Damage can't be prevented this turn.\nSVar:STCantGain:Mode$ CantGainLife | ValidPlayer$ Player | Description$ Players can't gain life this turn.\nSVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented this turn.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | NoPrevention$ True | SpellDescription$ CARDNAME deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)\nOracle:Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Call In a Professional", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)"} ### Response: Name:Call In a Professional\nManaCost:2 R\nTypes:Instant\nA:SP$ Effect | StaticAbilities$ STCantGain,STCantPrevent | AILogic$ Burn | SubAbility$ DBDamage | SpellDescription$ Players can't gain life this turn. Damage can't be prevented this turn.\nSVar:STCantGain:Mode$ CantGainLife | ValidPlayer$ Player | Description$ Players can't gain life this turn.\nSVar:STCantPrevent:Mode$ CantPreventDamage | EffectZone$ Command | Description$ Damage can't be prevented this turn.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 3 | NoPrevention$ True | SpellDescription$ CARDNAME deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)\nOracle:Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Create the Forge script for this magic card
{"name": "Daru Mender", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Mender is turned face up, regenerate target creature.", "power": "1", "toughness": "1"}
Name:Daru Mender\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:Morph:W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigRegenerate | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, regenerate target creature.\nSVar:TrigRegenerate:DB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Mender is turned face up, regenerate target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daru Mender", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Mender is turned face up, regenerate target creature.", "power": "1", "toughness": "1"} ### Response: Name:Daru Mender\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nK:Morph:W\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigRegenerate | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, regenerate target creature.\nSVar:TrigRegenerate:DB$ Regenerate | ValidTgts$ Creature | TgtPrompt$ Select target creature\nOracle:Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Daru Mender is turned face up, regenerate target creature.
Create the Forge script for this magic card
{"name": "Black Dragon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nAcid Breath \u2014 When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.", "power": "4", "toughness": "4"}
Name:Black Dragon\nManaCost:5 B B\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Acid Breath β€” When CARDNAME enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature\nOracle:Flying\nAcid Breath β€” When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Black Dragon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nAcid Breath \u2014 When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Black Dragon\nManaCost:5 B B\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Acid Breath β€” When CARDNAME enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature\nOracle:Flying\nAcid Breath β€” When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
Create the Forge script for this magic card
{"name": "Dense Canopy", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Creatures with flying can block only creatures with flying."}
Name:Dense Canopy\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.withFlying | Description$ Creatures with flying can block only creatures with flying.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creatures with flying can block only creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dense Canopy", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "Creatures with flying can block only creatures with flying."} ### Response: Name:Dense Canopy\nManaCost:1 G\nTypes:Enchantment\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.withFlying | Description$ Creatures with flying can block only creatures with flying.\nSVar:NonStackingEffect:True\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Creatures with flying can block only creatures with flying.
Create the Forge script for this magic card
{"name": "Adaptive Shimmerer", "mana_cost": "{5}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flash\nAdaptive Shimmerer enters the battlefield with three +1/+1 counters on it.", "power": "0", "toughness": "0"}
Name:Adaptive Shimmerer\nManaCost:5\nTypes:Creature Insect\nPT:0/0\nK:Flash\nK:etbCounter:P1P1:3\nDeckHas:Ability$Counters\nOracle:Flash\nAdaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adaptive Shimmerer", "mana_cost": "{5}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flash\nAdaptive Shimmerer enters the battlefield with three +1/+1 counters on it.", "power": "0", "toughness": "0"} ### Response: Name:Adaptive Shimmerer\nManaCost:5\nTypes:Creature Insect\nPT:0/0\nK:Flash\nK:etbCounter:P1P1:3\nDeckHas:Ability$Counters\nOracle:Flash\nAdaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Kami of Tattered Shoji", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.", "power": "2", "toughness": "5"}
Name:Kami of Tattered Shoji\nManaCost:4 W\nTypes:Creature Spirit\nPT:2/5\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, CARDNAME gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying\nSVar:BuffedBy:Arcane,Spirit\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of Tattered Shoji", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.", "power": "2", "toughness": "5"} ### Response: Name:Kami of Tattered Shoji\nManaCost:4 W\nTypes:Creature Spirit\nPT:2/5\nT:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, CARDNAME gains flying until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Flying\nSVar:BuffedBy:Arcane,Spirit\nDeckHints:Type$Spirit|Arcane\nOracle:Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Seer of Stolen Sight", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Warlock", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "2", "toughness": "3"}
Name:Seer of Stolen Sight\nManaCost:2 B\nTypes:Creature Phyrexian Warlock\nPT:2/3\nK:Menace\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl,Creature.YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil\nDeckHints:Type$Artifact & Ability$Sacrifice\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seer of Stolen Sight", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Warlock", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)", "power": "2", "toughness": "3"} ### Response: Name:Seer of Stolen Sight\nManaCost:2 B\nTypes:Creature Phyrexian Warlock\nPT:2/3\nK:Menace\nT:Mode$ ChangesZoneAll | ValidCards$ Artifact.YouCtrl,Creature.YouCtrl | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigSurveil | TriggerDescription$ Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nSVar:TrigSurveil:DB$ Surveil\nDeckHints:Type$Artifact & Ability$Sacrifice\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Create the Forge script for this magic card
{"name": "Field-Tested Frying Pan", "mana_cost": "{2}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.\nEquipped creature has \"Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained.\"\nEquip {2}"}
Name:Field-Tested Frying Pan\nManaCost:2 W\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach CARDNAME to it.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_halfling | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | Object$ Self | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddTrigger$ GainLifeTrig | Description$ Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."\nSVar:GainLifeTrig:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X\nSVar:X:TriggerCount$LifeAmount\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food|Artifact|Halfling\nDeckHints:Ability$LifeGain\nOracle:When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.\nEquipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Field-Tested Frying Pan", "mana_cost": "{2}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.\nEquipped creature has \"Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained.\"\nEquip {2}"} ### Response: Name:Field-Tested Frying Pan\nManaCost:2 W\nTypes:Artifact Equipment\nK:Equip:2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach CARDNAME to it.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_food_sac | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_halfling | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Defined$ Remembered | Object$ Self | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddTrigger$ GainLifeTrig | Description$ Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."\nSVar:GainLifeTrig:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +X | NumDef$ +X\nSVar:X:TriggerCount$LifeAmount\nDeckHas:Ability$Token|LifeGain|Sacrifice & Type$Food|Artifact|Halfling\nDeckHints:Ability$LifeGain\nOracle:When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.\nEquipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."\nEquip {2}
Create the Forge script for this magic card
{"name": "Reclamation Sage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.", "power": "2", "toughness": "1"}
Name:Reclamation Sage\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment.\nSVar:PlayMain1:TRUE\nOracle:When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reclamation Sage", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.", "power": "2", "toughness": "1"} ### Response: Name:Reclamation Sage\nManaCost:2 G\nTypes:Creature Elf Shaman\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact or enchantment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment.\nSVar:PlayMain1:TRUE\nOracle:When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Create the Forge script for this magic card
{"name": "Jeskai Infiltrator", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Jeskai Infiltrator can't be blocked as long as you control no other creatures.\nWhen Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)", "power": "2", "toughness": "3"}
Name:Jeskai Infiltrator\nManaCost:2 U\nTypes:Creature Human Monk\nPT:2/3\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Creature.YouCtrl+Other | PresentCompare$ EQ0 | Description$ CARDNAME can't be blocked as long as you control no other creatures.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBExileTopCard\nSVar:DBExileTopCard:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBManifest\nSVar:DBManifest:DB$ Manifest | Amount$ 2 | Defined$ Remembered | Shuffle$ True\nOracle:Jeskai Infiltrator can't be blocked as long as you control no other creatures.\nWhen Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jeskai Infiltrator", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Monk", "oracle_text": "Jeskai Infiltrator can't be blocked as long as you control no other creatures.\nWhen Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)", "power": "2", "toughness": "3"} ### Response: Name:Jeskai Infiltrator\nManaCost:2 U\nTypes:Creature Human Monk\nPT:2/3\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Creature.YouCtrl+Other | PresentCompare$ EQ0 | Description$ CARDNAME can't be blocked as long as you control no other creatures.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ When CARDNAME deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up at any time for its mana cost if it is a creature card.)\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBExileTopCard\nSVar:DBExileTopCard:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | SubAbility$ DBManifest\nSVar:DBManifest:DB$ Manifest | Amount$ 2 | Defined$ Remembered | Shuffle$ True\nOracle:Jeskai Infiltrator can't be blocked as long as you control no other creatures.\nWhen Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Create the Forge script for this magic card
{"name": "Vat of Rebirth", "mana_cost": "{B}", "type_line": "Artifact", "oracle_text": "Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.\n{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery."}
Name:Vat of Rebirth\nManaCost:B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other,Artifact.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ 2 B T SubCounter<4/OIL> | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.\nDeckHas:Ability$Graveyard|Counters\nOracle:Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.\n{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vat of Rebirth", "mana_cost": "{B}", "type_line": "Artifact", "oracle_text": "Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.\n{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery."} ### Response: Name:Vat of Rebirth\nManaCost:B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other,Artifact.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nA:AB$ ChangeZone | Cost$ 2 B T SubCounter<4/OIL> | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SorcerySpeed$ True | SpellDescription$ Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.\nDeckHas:Ability$Graveyard|Counters\nOracle:Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.\n{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Quicksilver Sea", "mana_cost": "", "type_line": "Plane \u2014 Mirrodin", "oracle_text": "When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nWhenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost."}
Name:Quicksilver Sea\nManaCost:no cost\nTypes:Plane Mirrodin\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ QuicksilverScry | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ QuicksilverScry | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:QuicksilverScry:DB$ Scry | ScryNum$ 4\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.\nSVar:RolledChaos:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | Controller$ You | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nWhenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quicksilver Sea", "mana_cost": "", "type_line": "Plane \u2014 Mirrodin", "oracle_text": "When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nWhenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost."} ### Response: Name:Quicksilver Sea\nManaCost:no cost\nTypes:Plane Mirrodin\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ QuicksilverScry | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ QuicksilverScry | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:QuicksilverScry:DB$ Scry | ScryNum$ 4\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.\nSVar:RolledChaos:DB$ PeekAndReveal | RememberRevealed$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Defined$ Remembered | Controller$ You | WithoutManaCost$ True | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nWhenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Create the Forge script for this magic card
{"name": "Angelic Destiny", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nWhen enchanted creature dies, return Angelic Destiny to its owner's hand."}
Name:Angelic Destiny\nManaCost:2 W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ Flying & First Strike | AddType$ Angel | Description$ Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nOracle:Enchant creature\nEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nWhen enchanted creature dies, return Angelic Destiny to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelic Destiny", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nWhen enchanted creature dies, return Angelic Destiny to its owner's hand."} ### Response: Name:Angelic Destiny\nManaCost:2 W W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ Flying & First Strike | AddType$ Angel | Description$ Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EnchantedBy | Execute$ TrigChangeZone | TriggerDescription$ When enchanted creature dies, return CARDNAME to its owner's hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nOracle:Enchant creature\nEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.\nWhen enchanted creature dies, return Angelic Destiny to its owner's hand.
Create the Forge script for this magic card
{"name": "Dauntless Cathar", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.", "power": "3", "toughness": "2"}
Name:Dauntless Cathar\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nA:AB$ Token | Cost$ 1 W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | SorcerySpeed$ True | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.\nDeckHas:Ability$Token\nOracle:{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dauntless Cathar", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.", "power": "3", "toughness": "2"} ### Response: Name:Dauntless Cathar\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nA:AB$ Token | Cost$ 1 W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | SorcerySpeed$ True | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.\nDeckHas:Ability$Token\nOracle:{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Searing Barrage", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Searing Barrage deals 5 damage to target creature.\nAdamant \u2014 If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller."}
Name:Searing Barrage\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | AIManaPref$ R | SpellDescription$ CARDNAME deals 5 damage to target creature. Adamant β€” If at least three red mana was spent to cast this spell, CARDNAME deals 3 damage to that creature's controller. | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3 | ConditionCheckSVar$ X\nSVar:X:Count$Adamant.Red.1.0\nOracle:Searing Barrage deals 5 damage to target creature.\nAdamant β€” If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Searing Barrage", "mana_cost": "{4}{R}", "type_line": "Instant", "oracle_text": "Searing Barrage deals 5 damage to target creature.\nAdamant \u2014 If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller."} ### Response: Name:Searing Barrage\nManaCost:4 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 5 | AIManaPref$ R | SpellDescription$ CARDNAME deals 5 damage to target creature. Adamant β€” If at least three red mana was spent to cast this spell, CARDNAME deals 3 damage to that creature's controller. | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ TargetedController | NumDmg$ 3 | ConditionCheckSVar$ X\nSVar:X:Count$Adamant.Red.1.0\nOracle:Searing Barrage deals 5 damage to target creature.\nAdamant β€” If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Pollywog Symbiote", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Frog", "oracle_text": "Each creature spell you cast costs {1} less to cast if it has mutate.\nWhenever you cast a creature spell, if it has mutate, draw a card, then discard a card.", "power": "1", "toughness": "3"}
Name:Pollywog Symbiote\nManaCost:1 U\nTypes:Creature Frog\nPT:1/3\nS:Mode$ ReduceCost | ValidCard$ Creature.withMutate | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Each creature spell you cast costs {1} less to cast if it has mutate.\nT:Mode$ SpellCast | ValidCard$ Creature.withMutate | ValidActivatingPlayer$ You | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.\nSVar:TrigLoot:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nSVar:BuffedBy:Card.withMutate\nOracle:Each creature spell you cast costs {1} less to cast if it has mutate.\nWhenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pollywog Symbiote", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Frog", "oracle_text": "Each creature spell you cast costs {1} less to cast if it has mutate.\nWhenever you cast a creature spell, if it has mutate, draw a card, then discard a card.", "power": "1", "toughness": "3"} ### Response: Name:Pollywog Symbiote\nManaCost:1 U\nTypes:Creature Frog\nPT:1/3\nS:Mode$ ReduceCost | ValidCard$ Creature.withMutate | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Each creature spell you cast costs {1} less to cast if it has mutate.\nT:Mode$ SpellCast | ValidCard$ Creature.withMutate | ValidActivatingPlayer$ You | Execute$ TrigLoot | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.\nSVar:TrigLoot:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nSVar:BuffedBy:Card.withMutate\nOracle:Each creature spell you cast costs {1} less to cast if it has mutate.\nWhenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Keldon Megaliths", "mana_cost": "", "type_line": "Land", "oracle_text": "Keldon Megaliths enters the battlefield tapped.\n{T}: Add {R}.\nHellbent \u2014 {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand."}
Name:Keldon Megaliths\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Any | NumDmg$ 1 | Activation$ Hellbent | PrecostDesc$ Hellbent β€” | SpellDescription$ CARDNAME deals 1 damage to any target. Activate only if you have no cards in hand.\nOracle:Keldon Megaliths enters the battlefield tapped.\n{T}: Add {R}.\nHellbent β€” {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Keldon Megaliths", "mana_cost": "", "type_line": "Land", "oracle_text": "Keldon Megaliths enters the battlefield tapped.\n{T}: Add {R}.\nHellbent \u2014 {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand."} ### Response: Name:Keldon Megaliths\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R}.\nA:AB$ DealDamage | Cost$ 1 R T | ValidTgts$ Any | NumDmg$ 1 | Activation$ Hellbent | PrecostDesc$ Hellbent β€” | SpellDescription$ CARDNAME deals 1 damage to any target. Activate only if you have no cards in hand.\nOracle:Keldon Megaliths enters the battlefield tapped.\n{T}: Add {R}.\nHellbent β€” {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
Create the Forge script for this magic card
{"name": "Anaconda", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "3"}
Name:Anaconda\nManaCost:3 G\nTypes:Creature Snake\nPT:3/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anaconda", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Snake", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "3", "toughness": "3"} ### Response: Name:Anaconda\nManaCost:3 G\nTypes:Creature Snake\nPT:3/3\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Barroom Brawl", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy."}
Name:Barroom Brawl\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | StackDescription$ None\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.ControlledBy NextOpponentToYourLeft | TgtPrompt$ Select target creature controlled by the opponent to your left | SubAbility$ DBCopy | SpellDescription$ Target creature you control fights target creature the opponent to your left controls.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ NextOpponentToYourLeft | Optional$ True | AILogic$ ChainOfAcid | MayChooseTarget$ True | StackDescription$ REP that player_{p:NextPlayerToYourLeft} | SpellDescription$ Then that player may copy this spell and may choose new targets for the copy.\nOracle:Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barroom Brawl", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy."} ### Response: Name:Barroom Brawl\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Select target creature you control | SubAbility$ DBFight | StackDescription$ None\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.ControlledBy NextOpponentToYourLeft | TgtPrompt$ Select target creature controlled by the opponent to your left | SubAbility$ DBCopy | SpellDescription$ Target creature you control fights target creature the opponent to your left controls.\nSVar:DBCopy:DB$ CopySpellAbility | Defined$ Parent | Controller$ NextOpponentToYourLeft | Optional$ True | AILogic$ ChainOfAcid | MayChooseTarget$ True | StackDescription$ REP that player_{p:NextPlayerToYourLeft} | SpellDescription$ Then that player may copy this spell and may choose new targets for the copy.\nOracle:Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Melira's Keepers", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Melira's Keepers can't have counters put on it.", "power": "4", "toughness": "4"}
Name:Melira's Keepers\nManaCost:4 G\nTypes:Creature Human Warrior\nPT:4/4\nS:Mode$ CantPutCounter | ValidCard$ Card.Self+inZoneBattlefield | Description$ CARDNAME can't have counters put on it.\nOracle:Melira's Keepers can't have counters put on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Melira's Keepers", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Melira's Keepers can't have counters put on it.", "power": "4", "toughness": "4"} ### Response: Name:Melira's Keepers\nManaCost:4 G\nTypes:Creature Human Warrior\nPT:4/4\nS:Mode$ CantPutCounter | ValidCard$ Card.Self+inZoneBattlefield | Description$ CARDNAME can't have counters put on it.\nOracle:Melira's Keepers can't have counters put on it.
Create the Forge script for this magic card
{"name": "Seraph", "mana_cost": "{6}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.", "power": "4", "toughness": "4"}
Name:Seraph\nManaCost:6 W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Creature.DamagedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of CARDNAME.\nSVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return that card to the battlefield at the beginning of the next end step.\nSVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | SubAbility$ TrigDelay\nSVar:TrigDelay:DB$ DelayedTrigger | Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.StrictlySelf | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ TrigDelay2 | SpellDescription$ Sacrifice the creature when you lose control of CARDNAME.\nSVar:TrigDelay2:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.StrictlySelf | ValidOriginalController$ You | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ DBCleanup | SpellDescription$ Sacrifice the creature when you lose control of CARDNAME.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You | SubAbility$ DBCleanup2\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBCleanup2:DB$ Cleanup | ClearTriggered$ True\nOracle:Flying\nWhenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seraph", "mana_cost": "{6}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.", "power": "4", "toughness": "4"} ### Response: Name:Seraph\nManaCost:6 W\nTypes:Creature Angel\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Creature.DamagedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dealt damage by CARDNAME this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of CARDNAME.\nSVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return that card to the battlefield at the beginning of the next end step.\nSVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | SubAbility$ TrigDelay\nSVar:TrigDelay:DB$ DelayedTrigger | Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.StrictlySelf | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ TrigDelay2 | SpellDescription$ Sacrifice the creature when you lose control of CARDNAME.\nSVar:TrigDelay2:DB$ DelayedTrigger | Mode$ ChangesController | ValidCard$ Card.StrictlySelf | ValidOriginalController$ You | RememberObjects$ RememberedLKI | Execute$ TrigSac | SubAbility$ DBCleanup | SpellDescription$ Sacrifice the creature when you lose control of CARDNAME.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ DelayTriggerRememberedLKI | Controller$ You | SubAbility$ DBCleanup2\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBCleanup2:DB$ Cleanup | ClearTriggered$ True\nOracle:Flying\nWhenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Create the Forge script for this magic card
{"name": "Atla Palani, Nest Tender", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "{2}, {T}: Create a 0/1 green Egg creature token with defender.\nWhenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.", "power": "2", "toughness": "3"}
Name:Atla Palani, Nest Tender\nManaCost:1 R G W\nTypes:Legendary Creature Human Shaman\nPT:2/3\nA:AB$ Token | Cost$ 2 T | TokenAmount$ 1 | TokenScript$ g_0_1_egg_defender | TokenOwner$ You | SpellDescription$ Create a 0/1 green Egg creature token with defender.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Egg.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | GainControl$ True\nOracle:{2}, {T}: Create a 0/1 green Egg creature token with defender.\nWhenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Atla Palani, Nest Tender", "mana_cost": "{1}{R}{G}{W}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "{2}, {T}: Create a 0/1 green Egg creature token with defender.\nWhenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.", "power": "2", "toughness": "3"} ### Response: Name:Atla Palani, Nest Tender\nManaCost:1 R G W\nTypes:Legendary Creature Human Shaman\nPT:2/3\nA:AB$ Token | Cost$ 2 T | TokenAmount$ 1 | TokenScript$ g_0_1_egg_defender | TokenOwner$ You | SpellDescription$ Create a 0/1 green Egg creature token with defender.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Egg.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | GainControl$ True\nOracle:{2}, {T}: Create a 0/1 green Egg creature token with defender.\nWhenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Ring of Thune", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has vigilance. (Attacking doesn't cause it to tap.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Ring of Thune\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Vigilance | Description$ Equipped creature has vigilance.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ThuneCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nSVar:ThuneCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.White | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:AttachAi:AITgts$ Creature.White\nDeckNeeds:Color$White\nOracle:Equipped creature has vigilance. (Attacking doesn't cause it to tap.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ring of Thune", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has vigilance. (Attacking doesn't cause it to tap.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Ring of Thune\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Vigilance | Description$ Equipped creature has vigilance.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ThuneCounter | TriggerDescription$ At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nSVar:ThuneCounter:DB$ PutCounter | Defined$ Equipped | ConditionDefined$ Equipped | ConditionPresent$ Creature.White | ConditionCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ 1\nAI:RemoveDeck:Random\nSVar:AttachAi:AITgts$ Creature.White\nDeckNeeds:Color$White\nOracle:Equipped creature has vigilance. (Attacking doesn't cause it to tap.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Veteran Cathar", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{3}{W}: Target Human gains double strike until end of turn.", "power": "2", "toughness": "2"}
Name:Veteran Cathar\nManaCost:1 G\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ 3 W | ValidTgts$ Human | TgtPrompt$ Select target Human | KW$ Double Strike | SpellDescription$ Target Human gains double strike until end of turn.\nDeckHints:Type$Human\nOracle:{3}{W}: Target Human gains double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Veteran Cathar", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{3}{W}: Target Human gains double strike until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Veteran Cathar\nManaCost:1 G\nTypes:Creature Human Soldier\nPT:2/2\nA:AB$ Pump | Cost$ 3 W | ValidTgts$ Human | TgtPrompt$ Select target Human | KW$ Double Strike | SpellDescription$ Target Human gains double strike until end of turn.\nDeckHints:Type$Human\nOracle:{3}{W}: Target Human gains double strike until end of turn.
Create the Forge script for this magic card
{"name": "A-Kumano Faces Kakkazan"}
Name:A-Kumano Faces Kakkazan\nManaCost:R\nTypes:Enchantment Saga\nK:Chapter:3:DBDamage,DBEffectAddCounter,DBTransform\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 1 | ValidPlayers$ Opponent | ValidCards$ Planeswalker.OppCtrl | SpellDescription$ CARDNAME deals 1 damage to each opponent and 1 damage to each planeswalker they control.\nSVar:DBEffectAddCounter:DB$ Effect | Triggers$ TrigSpellCast | SpellDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:TrigSpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | Static$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard | Execute$ TrigRemoveSelf\nSVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated\nSVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigRemoveSelf\nSVar:TrigRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI β€” Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.\nII β€” When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nIII β€” Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:A-Etching of Kumano\nManaCost:no cost\nColors:red\nTypes:Enchantment Creature Human Shaman\nPT:2/2\nR:Event$ Moved | ValidLKI$ Creature.DamagedByCard.YouCtrl,Creature.DamagedByEmblem.YouCtrl | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage this turn by a source you controlled would die, exile it instead.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:If a creature dealt damage this turn by a source you controlled would die, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Kumano Faces Kakkazan"} ### Response: Name:A-Kumano Faces Kakkazan\nManaCost:R\nTypes:Enchantment Saga\nK:Chapter:3:DBDamage,DBEffectAddCounter,DBTransform\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 1 | ValidPlayers$ Opponent | ValidCards$ Planeswalker.OppCtrl | SpellDescription$ CARDNAME deals 1 damage to each opponent and 1 damage to each planeswalker they control.\nSVar:DBEffectAddCounter:DB$ Effect | Triggers$ TrigSpellCast | SpellDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:TrigSpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | OneOff$ True | Static$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nSVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard | Execute$ TrigRemoveSelf\nSVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated\nSVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ TrigRemoveSelf\nSVar:TrigRemoveSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI β€” Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.\nII β€” When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.\nIII β€” Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:A-Etching of Kumano\nManaCost:no cost\nColors:red\nTypes:Enchantment Creature Human Shaman\nPT:2/2\nR:Event$ Moved | ValidLKI$ Creature.DamagedByCard.YouCtrl,Creature.DamagedByEmblem.YouCtrl | Destination$ Graveyard | ReplaceWith$ DBExile | ActiveZones$ Battlefield | Description$ If a creature dealt damage this turn by a source you controlled would die, exile it instead.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile\nOracle:If a creature dealt damage this turn by a source you controlled would die, exile it instead.
Create the Forge script for this magic card
{"name": "Weatherseed Faeries", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying, protection from red", "power": "2", "toughness": "1"}
Name:Weatherseed Faeries\nManaCost:2 U\nTypes:Creature Faerie\nPT:2/1\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weatherseed Faeries", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying, protection from red", "power": "2", "toughness": "1"} ### Response: Name:Weatherseed Faeries\nManaCost:2 U\nTypes:Creature Faerie\nPT:2/1\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Create the Forge script for this magic card
{"name": "Death Pits of Rath", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature is dealt damage, destroy it. It can't be regenerated."}
Name:Death Pits of Rath\nManaCost:3 B B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | AddSVar$ DeathDestroy\nSVar:DeathDestroy:SVar:DestroyWhenDamaged:True\nT:Mode$ DamageDoneOnce | ValidTarget$ Creature | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature is dealt damage, destroy it. It can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy | NoRegen$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Pits of Rath", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "Whenever a creature is dealt damage, destroy it. It can't be regenerated."} ### Response: Name:Death Pits of Rath\nManaCost:3 B B\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature | AddSVar$ DeathDestroy\nSVar:DeathDestroy:SVar:DestroyWhenDamaged:True\nT:Mode$ DamageDoneOnce | ValidTarget$ Creature | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature is dealt damage, destroy it. It can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | Defined$ TriggeredTargetLKICopy | NoRegen$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Electric Eel", "mana_cost": "{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "When Electric Eel enters the battlefield, it deals 1 damage to you.\n{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.", "power": "1", "toughness": "1"}
Name:Electric Eel\nManaCost:U\nTypes:Creature Fish\nPT:1/1\nA:AB$ Pump | Cost$ R R | Defined$ Self | NumAtt$ +2 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gets +2/+0 until end of turn and deals 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to you.\nDeckNeeds:Color$Red\nOracle:When Electric Eel enters the battlefield, it deals 1 damage to you.\n{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Electric Eel", "mana_cost": "{U}", "type_line": "Creature \u2014 Fish", "oracle_text": "When Electric Eel enters the battlefield, it deals 1 damage to you.\n{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.", "power": "1", "toughness": "1"} ### Response: Name:Electric Eel\nManaCost:U\nTypes:Creature Fish\nPT:1/1\nA:AB$ Pump | Cost$ R R | Defined$ Self | NumAtt$ +2 | SubAbility$ DBDealDamage | SpellDescription$ CARDNAME gets +2/+0 until end of turn and deals 1 damage to you.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to you.\nDeckNeeds:Color$Red\nOracle:When Electric Eel enters the battlefield, it deals 1 damage to you.\n{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
Create the Forge script for this magic card
{"name": "Ashiok's Erasure", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Ashiok's Erasure enters the battlefield, exile target spell.\nYour opponents can't cast spells with the same name as the exiled card.\nWhen Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand."}
Name:Ashiok's Erasure\nManaCost:2 U U\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target spell.\nS:Mode$ CantBeCast | ValidCard$ Card.nonLand+sharesNameWith Remembered.ExiledWithSource | Caster$ Opponent | Description$ Your opponents can't cast spells with the same name as the card exiled by CARDNAME.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to its owner's hand.\nSVar:TrigExile:DB$ ChangeZone | TargetType$ Spell | ValidTgts$ Card | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Mandatory$ True | Destination$ Exile | IsCurse$ True | TgtPrompt$ Choose target spell | RememberChanged$ True\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flash\nWhen Ashiok's Erasure enters the battlefield, exile target spell.\nYour opponents can't cast spells with the same name as the exiled card.\nWhen Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashiok's Erasure", "mana_cost": "{2}{U}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Ashiok's Erasure enters the battlefield, exile target spell.\nYour opponents can't cast spells with the same name as the exiled card.\nWhen Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand."} ### Response: Name:Ashiok's Erasure\nManaCost:2 U U\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target spell.\nS:Mode$ CantBeCast | ValidCard$ Card.nonLand+sharesNameWith Remembered.ExiledWithSource | Caster$ Opponent | Description$ Your opponents can't cast spells with the same name as the card exiled by CARDNAME.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to its owner's hand.\nSVar:TrigExile:DB$ ChangeZone | TargetType$ Spell | ValidTgts$ Card | TgtZone$ Stack | Origin$ Stack | Fizzle$ True | Mandatory$ True | Destination$ Exile | IsCurse$ True | TgtPrompt$ Choose target spell | RememberChanged$ True\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Flash\nWhen Ashiok's Erasure enters the battlefield, exile target spell.\nYour opponents can't cast spells with the same name as the exiled card.\nWhen Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.