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Create the Forge script for this magic card
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{"name": "Anaba Spirit Crafter", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Minotaur creatures get +1/+0.", "power": "1", "toughness": "3"}
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Name:Anaba Spirit Crafter\nManaCost:2 R R\nTypes:Creature Minotaur Shaman\nPT:1/3\nS:Mode$ Continuous | Affected$ Creature.Minotaur | AddPower$ 1 | Description$ Minotaur creatures get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Minotaur creatures get +1/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anaba Spirit Crafter", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Shaman", "oracle_text": "Minotaur creatures get +1/+0.", "power": "1", "toughness": "3"}
### Response: Name:Anaba Spirit Crafter\nManaCost:2 R R\nTypes:Creature Minotaur Shaman\nPT:1/3\nS:Mode$ Continuous | Affected$ Creature.Minotaur | AddPower$ 1 | Description$ Minotaur creatures get +1/+0.\nSVar:PlayMain1:TRUE\nOracle:Minotaur creatures get +1/+0.
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Create the Forge script for this magic card
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{"name": "Undergrowth Stadium", "mana_cost": "", "type_line": "Land", "oracle_text": "Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {B} or {G}."}
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Name:Undergrowth Stadium\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nOracle:Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {B} or {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undergrowth Stadium", "mana_cost": "", "type_line": "Land", "oracle_text": "Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {B} or {G}."}
### Response: Name:Undergrowth Stadium\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nOracle:Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {B} or {G}.
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Create the Forge script for this magic card
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{"name": "Putrid Cyclops", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cyclops", "oracle_text": "When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "3", "toughness": "3"}
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Name:Putrid Cyclops\nManaCost:2 B\nTypes:Creature Zombie Cyclops\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSrcy | TriggerDescription$ When CARDNAME enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nSVar:TrigSrcy:DB$ Scry | ScryNum$ 1 | SubAbility$ DBReveal\nSVar:DBReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredCard | NumAtt$ -X | NumDef$ -X\nSVar:X:Count$TopOfLibraryCMC\nAI:RemoveDeck:All\nOracle:When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Putrid Cyclops", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Cyclops", "oracle_text": "When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "3", "toughness": "3"}
### Response: Name:Putrid Cyclops\nManaCost:2 B\nTypes:Creature Zombie Cyclops\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSrcy | TriggerDescription$ When CARDNAME enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nSVar:TrigSrcy:DB$ Scry | ScryNum$ 1 | SubAbility$ DBReveal\nSVar:DBReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ TriggeredCard | NumAtt$ -X | NumDef$ -X\nSVar:X:Count$TopOfLibraryCMC\nAI:RemoveDeck:All\nOracle:When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Roar of the Wurm", "mana_cost": "{6}{G}", "type_line": "Sorcery", "oracle_text": "Create a 6/6 green Wurm creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Roar of the Wurm\nManaCost:6 G\nTypes:Sorcery\nK:Flashback:3 G\nA:SP$ Token | Cost$ 6 G | TokenAmount$ 1 | TokenScript$ g_6_6_wurm | TokenOwner$ You | SpellDescription$ Create a 6/6 green Wurm creature token.\nSVar:DiscardMe:1\nOracle:Create a 6/6 green Wurm creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roar of the Wurm", "mana_cost": "{6}{G}", "type_line": "Sorcery", "oracle_text": "Create a 6/6 green Wurm creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Roar of the Wurm\nManaCost:6 G\nTypes:Sorcery\nK:Flashback:3 G\nA:SP$ Token | Cost$ 6 G | TokenAmount$ 1 | TokenScript$ g_6_6_wurm | TokenOwner$ You | SpellDescription$ Create a 6/6 green Wurm creature token.\nSVar:DiscardMe:1\nOracle:Create a 6/6 green Wurm creature token.\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Galestrike", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target tapped creature to its owner's hand.\nDraw a card."}
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Name:Galestrike\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target tapped creature to its owner's hand. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Return target tapped creature to its owner's hand.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Galestrike", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target tapped creature to its owner's hand.\nDraw a card."}
### Response: Name:Galestrike\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw | SpellDescription$ Return target tapped creature to its owner's hand. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nOracle:Return target tapped creature to its owner's hand.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Rustspore Ram", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Sheep", "oracle_text": "When Rustspore Ram enters the battlefield, destroy target Equipment.", "power": "1", "toughness": "3"}
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Name:Rustspore Ram\nManaCost:4\nTypes:Artifact Creature Sheep\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target Equipment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Equipment | TgtPrompt$ Select target Equipment.\nOracle:When Rustspore Ram enters the battlefield, destroy target Equipment.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rustspore Ram", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Sheep", "oracle_text": "When Rustspore Ram enters the battlefield, destroy target Equipment.", "power": "1", "toughness": "3"}
### Response: Name:Rustspore Ram\nManaCost:4\nTypes:Artifact Creature Sheep\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target Equipment.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Equipment | TgtPrompt$ Select target Equipment.\nOracle:When Rustspore Ram enters the battlefield, destroy target Equipment.
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Create the Forge script for this magic card
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{"name": "Mana Maze", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Players can't cast spells that share a color with the spell most recently cast this turn."}
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Name:Mana Maze\nManaCost:1 U\nTypes:Enchantment\nS:Mode$ CantBeCast | ValidCard$ Card.SharesColorWith LastCastThisTurn | Description$ Players can't cast spells that share a color with the spell most recently cast this turn.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Players can't cast spells that share a color with the spell most recently cast this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mana Maze", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Players can't cast spells that share a color with the spell most recently cast this turn."}
### Response: Name:Mana Maze\nManaCost:1 U\nTypes:Enchantment\nS:Mode$ CantBeCast | ValidCard$ Card.SharesColorWith LastCastThisTurn | Description$ Players can't cast spells that share a color with the spell most recently cast this turn.\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Players can't cast spells that share a color with the spell most recently cast this turn.
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Create the Forge script for this magic card
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{"name": "Conqueror's Flail", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2}"}
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Name:Conqueror's Flail\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control.\nS:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Card.Self+AttachedTo Creature | Description$ As long as CARDNAME is attached to a creature, your opponents can't cast spells during your turn.\nSVar:X:Count$ColorsCtrl Permanent\nK:Equip:2\nOracle:Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Conqueror's Flail", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2}"}
### Response: Name:Conqueror's Flail\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control.\nS:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Card.Self+AttachedTo Creature | Description$ As long as CARDNAME is attached to a creature, your opponents can't cast spells during your turn.\nSVar:X:Count$ColorsCtrl Permanent\nK:Equip:2\nOracle:Equipped creature gets +1/+1 for each color among permanents you control.\nAs long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Kinnan, Bonder Prodigy", "mana_cost": "{G}{U}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.\n{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "2"}
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Name:Kinnan, Bonder Prodigy\nManaCost:G U\nTypes:Legendary Creature Human Druid\nPT:2/2\nT:Mode$ TapsForMana | ValidCard$ Permanent.nonLand | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nA:AB$ Dig | Cost$ 5 G U | ForceRevealToController$ True | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.nonHuman | DestinationZone$ Battlefield | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nOracle:Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.\n{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kinnan, Bonder Prodigy", "mana_cost": "{G}{U}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.\n{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "2"}
### Response: Name:Kinnan, Bonder Prodigy\nManaCost:G U\nTypes:Legendary Creature Human Druid\nPT:2/2\nT:Mode$ TapsForMana | ValidCard$ Permanent.nonLand | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nA:AB$ Dig | Cost$ 5 G U | ForceRevealToController$ True | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature.nonHuman | DestinationZone$ Battlefield | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nOracle:Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.\n{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Hidetsugu's Second Rite", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player."}
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Name:Hidetsugu's Second Rite\nManaCost:3 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Player | TgtPrompt$ Select target player | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ10 | NumDmg$ 10 | AILogic$ OppAtTenLife | SpellDescription$ If target player has exactly 10 life, CARDNAME deals 10 damage to that player.\nSVar:X:TargetedPlayer$LifeTotal\nOracle:If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hidetsugu's Second Rite", "mana_cost": "{3}{R}", "type_line": "Instant", "oracle_text": "If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player."}
### Response: Name:Hidetsugu's Second Rite\nManaCost:3 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 3 R | ValidTgts$ Player | TgtPrompt$ Select target player | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ10 | NumDmg$ 10 | AILogic$ OppAtTenLife | SpellDescription$ If target player has exactly 10 life, CARDNAME deals 10 damage to that player.\nSVar:X:TargetedPlayer$LifeTotal\nOracle:If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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Create the Forge script for this magic card
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{"name": "Tobias Andrion", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "", "power": "4", "toughness": "4"}
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Name:Tobias Andrion\nManaCost:3 W U\nTypes:Legendary Creature Human Advisor\nPT:4/4\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tobias Andrion", "mana_cost": "{3}{W}{U}", "type_line": "Legendary Creature \u2014 Human Advisor", "oracle_text": "", "power": "4", "toughness": "4"}
### Response: Name:Tobias Andrion\nManaCost:3 W U\nTypes:Legendary Creature Human Advisor\nPT:4/4\nOracle:
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Create the Forge script for this magic card
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{"name": "Battle Strain", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller."}
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Name:Battle Strain\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Blocks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature blocks, CARDNAME deals 1 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredBlockerController | NumDmg$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Battle Strain", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller."}
### Response: Name:Battle Strain\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Blocks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature blocks, CARDNAME deals 1 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredBlockerController | NumDmg$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
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Create the Forge script for this magic card
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{"name": "Wheel and Deal", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Any number of target opponents each discard their hands, then draw seven cards.\nDraw a card."}
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Name:Wheel and Deal\nManaCost:3 U\nTypes:Instant\nA:SP$ Discard | Cost$ 3 U | ValidTgts$ Opponent | TargetMin$ 0 | TargetMax$ MaxTgt | Mode$ Hand | SpellDescription$ Any number of target opponents each discard their hands, then draw seven cards. | SubAbility$ DBDrawOpp\nSVar:DBDrawOpp:DB$ Draw | Defined$ Targeted | NumCards$ 7 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:Any number of target opponents each discard their hands, then draw seven cards.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wheel and Deal", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Any number of target opponents each discard their hands, then draw seven cards.\nDraw a card."}
### Response: Name:Wheel and Deal\nManaCost:3 U\nTypes:Instant\nA:SP$ Discard | Cost$ 3 U | ValidTgts$ Opponent | TargetMin$ 0 | TargetMax$ MaxTgt | Mode$ Hand | SpellDescription$ Any number of target opponents each discard their hands, then draw seven cards. | SubAbility$ DBDrawOpp\nSVar:DBDrawOpp:DB$ Draw | Defined$ Targeted | NumCards$ 7 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:MaxTgt:PlayerCountPlayers$Amount\nOracle:Any number of target opponents each discard their hands, then draw seven cards.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Duneblast", "mana_cost": "{4}{W}{B}{G}", "type_line": "Sorcery", "oracle_text": "Choose up to one creature. Destroy the rest."}
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Name:Duneblast\nManaCost:4 W B G\nTypes:Sorcery\nA:SP$ ChooseCard | Cost$ 4 W G B | Defined$ You | Amount$ 1 | Choices$ Creature | ChoiceTitle$ Choose a creature | AILogic$ Duneblast | SubAbility$ DBDestroyAll | SpellDescription$ Choose up to one creature. Destroy the rest.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.nonChosenCard\nOracle:Choose up to one creature. Destroy the rest.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Duneblast", "mana_cost": "{4}{W}{B}{G}", "type_line": "Sorcery", "oracle_text": "Choose up to one creature. Destroy the rest."}
### Response: Name:Duneblast\nManaCost:4 W B G\nTypes:Sorcery\nA:SP$ ChooseCard | Cost$ 4 W G B | Defined$ You | Amount$ 1 | Choices$ Creature | ChoiceTitle$ Choose a creature | AILogic$ Duneblast | SubAbility$ DBDestroyAll | SpellDescription$ Choose up to one creature. Destroy the rest.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.nonChosenCard\nOracle:Choose up to one creature. Destroy the rest.
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Create the Forge script for this magic card
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{"name": "Skitterskin", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nSkitterskin can't block.\n{1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature.", "power": "4", "toughness": "3"}
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Name:Skitterskin\nManaCost:3 B\nTypes:Creature Eldrazi Drone\nPT:4/3\nK:Devoid\nK:CARDNAME can't block.\nA:AB$ Regenerate | Cost$ 1 B | IsPresent$ Creature.Colorless+YouCtrl+Other | SpellDescription$ Regenerate CARDNAME. Activate only if you control another colorless creature.\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nSkitterskin can't block.\n{1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skitterskin", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nSkitterskin can't block.\n{1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature.", "power": "4", "toughness": "3"}
### Response: Name:Skitterskin\nManaCost:3 B\nTypes:Creature Eldrazi Drone\nPT:4/3\nK:Devoid\nK:CARDNAME can't block.\nA:AB$ Regenerate | Cost$ 1 B | IsPresent$ Creature.Colorless+YouCtrl+Other | SpellDescription$ Regenerate CARDNAME. Activate only if you control another colorless creature.\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nSkitterskin can't block.\n{1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature.
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Create the Forge script for this magic card
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{"name": "Concord with the Kami", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, choose one or more \u2014\n\u2022 Put a +1/+1 counter on target creature with a counter on it.\n\u2022 Draw a card if you control an enchanted creature.\n\u2022 Create a 1/1 colorless Spirit creature token if you control an equipped creature."}
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Name:Concord with the Kami\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your end step, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBDraw,DBToken | MinCharmNum$ 1 | CharmNum$ 3\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.HasCounters | TgtPrompt$ Select target creature with a counter on it | SpellDescription$ Put a +1/+1 counter on target creature with a counter on it.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Creature.enchanted+YouCtrl | SpellDescription$ Draw a card if you control an enchanted creature.\nSVar:DBToken:DB$ Token | TokenScript$ c_1_1_spirit | ConditionPresent$ Creature.equipped+YouCtrl | SpellDescription$ Create a 1/1 colorless Spirit creature token if you control an equipped creature.\nDeckHas:Ability$Counters|Token\nDeckHints:Ability$Counters & Type$Aura|Equipment|Spirit\nOracle:At the beginning of your end step, choose one or more —\n• Put a +1/+1 counter on target creature with a counter on it.\n• Draw a card if you control an enchanted creature.\n• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Concord with the Kami", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of your end step, choose one or more \u2014\n\u2022 Put a +1/+1 counter on target creature with a counter on it.\n\u2022 Draw a card if you control an enchanted creature.\n\u2022 Create a 1/1 colorless Spirit creature token if you control an equipped creature."}
### Response: Name:Concord with the Kami\nManaCost:3 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCharm | TriggerDescription$ At the beginning of your end step, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBDraw,DBToken | MinCharmNum$ 1 | CharmNum$ 3\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.HasCounters | TgtPrompt$ Select target creature with a counter on it | SpellDescription$ Put a +1/+1 counter on target creature with a counter on it.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionPresent$ Creature.enchanted+YouCtrl | SpellDescription$ Draw a card if you control an enchanted creature.\nSVar:DBToken:DB$ Token | TokenScript$ c_1_1_spirit | ConditionPresent$ Creature.equipped+YouCtrl | SpellDescription$ Create a 1/1 colorless Spirit creature token if you control an equipped creature.\nDeckHas:Ability$Counters|Token\nDeckHints:Ability$Counters & Type$Aura|Equipment|Spirit\nOracle:At the beginning of your end step, choose one or more —\n• Put a +1/+1 counter on target creature with a counter on it.\n• Draw a card if you control an enchanted creature.\n• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Create the Forge script for this magic card
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{"name": "Runeclaw Bear", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "", "power": "2", "toughness": "2"}
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Name:Runeclaw Bear\nManaCost:1 G\nTypes:Creature Bear\nPT:2/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Runeclaw Bear", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Bear", "oracle_text": "", "power": "2", "toughness": "2"}
### Response: Name:Runeclaw Bear\nManaCost:1 G\nTypes:Creature Bear\nPT:2/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Cyclops Tyrant", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nCyclops Tyrant can't block creatures with power 2 or less.", "power": "3", "toughness": "4"}
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Name:Cyclops Tyrant\nManaCost:5 R\nTypes:Creature Cyclops\nPT:3/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerLE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or less.\nK:Intimidate\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nCyclops Tyrant can't block creatures with power 2 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cyclops Tyrant", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nCyclops Tyrant can't block creatures with power 2 or less.", "power": "3", "toughness": "4"}
### Response: Name:Cyclops Tyrant\nManaCost:5 R\nTypes:Creature Cyclops\nPT:3/4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerLE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or less.\nK:Intimidate\nOracle:Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nCyclops Tyrant can't block creatures with power 2 or less.
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Create the Forge script for this magic card
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{"name": "Marit Lage's Slumber", "mana_cost": "{1}{U}", "type_line": "Legendary Snow Enchantment", "oracle_text": "Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.\nAt the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible."}
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Name:Marit Lage's Slumber\nManaCost:1 U\nTypes:Legendary Snow Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Permanent.Snow+Other+YouCtrl | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME or another snow permanent enters the battlefield under your control, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.Snow+YouCtrl | PresentCompare$ GE10 | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice CARDNAME. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.\nSVar:TrigToken:AB$ Token | TokenAmount$ 1 | TokenScript$ marit_lage | TokenOwner$ You | Cost$ Mandatory Sac<1/CARDNAME>\nDeckHas:Ability$Token\nDeckNeeds:Type$Snow\nOracle:Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.\nAt the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marit Lage's Slumber", "mana_cost": "{1}{U}", "type_line": "Legendary Snow Enchantment", "oracle_text": "Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.\nAt the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible."}
### Response: Name:Marit Lage's Slumber\nManaCost:1 U\nTypes:Legendary Snow Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Permanent.Snow+Other+YouCtrl | Execute$ TrigScry | TriggerDescription$ Whenever CARDNAME or another snow permanent enters the battlefield under your control, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.Snow+YouCtrl | PresentCompare$ GE10 | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice CARDNAME. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.\nSVar:TrigToken:AB$ Token | TokenAmount$ 1 | TokenScript$ marit_lage | TokenOwner$ You | Cost$ Mandatory Sac<1/CARDNAME>\nDeckHas:Ability$Token\nDeckNeeds:Type$Snow\nOracle:Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.\nAt the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Create the Forge script for this magic card
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{"name": "Deepfathom Echo", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Merfolk Spirit", "oracle_text": "At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "4", "toughness": "4"}
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Name:Deepfathom Echo\nManaCost:2 G U\nTypes:Creature Merfolk Spirit\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ At the beginning of combat on your turn, CARDNAME explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore | SubAbility$ DBClone\nSVar:DBClone:DB$ Clone | Choices$ Creature.Other+YouCtrl | ChoiceTitle$ Select another creature you control | Optional$ True | AILogic$ CloneBestCreature | Duration$ UntilEndOfTurn\nDeckHas:Ability$Counters|Graveyard\nOracle:At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deepfathom Echo", "mana_cost": "{2}{G}{U}", "type_line": "Creature \u2014 Merfolk Spirit", "oracle_text": "At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "4", "toughness": "4"}
### Response: Name:Deepfathom Echo\nManaCost:2 G U\nTypes:Creature Merfolk Spirit\nPT:4/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExplore | TriggerDescription$ At the beginning of combat on your turn, CARDNAME explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)\nSVar:TrigExplore:DB$ Explore | SubAbility$ DBClone\nSVar:DBClone:DB$ Clone | Choices$ Creature.Other+YouCtrl | ChoiceTitle$ Select another creature you control | Optional$ True | AILogic$ CloneBestCreature | Duration$ UntilEndOfTurn\nDeckHas:Ability$Counters|Graveyard\nOracle:At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Urbis Protector", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.", "power": "1", "toughness": "1"}
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Name:Urbis Protector\nManaCost:4 W W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white Angel creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Urbis Protector", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.", "power": "1", "toughness": "1"}
### Response: Name:Urbis Protector\nManaCost:4 W W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 4/4 white Angel creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
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Create the Forge script for this magic card
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{"name": "Archetype of Aggression", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment Creature \u2014 Human Warrior", "oracle_text": "Creatures you control have trample.\nCreatures your opponents control lose trample and can't have or gain trample.", "power": "3", "toughness": "2"}
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Name:Archetype of Aggression\nManaCost:1 R R\nTypes:Enchantment Creature Human Warrior\nPT:3/2\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Trample | Description$ Creatures you control have trample.\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | RemoveKeyword$ Trample | CantHaveKeyword$ Trample | Description$ Creatures your opponents control lose trample and can't have or gain trample.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have trample.\nCreatures your opponents control lose trample and can't have or gain trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Archetype of Aggression", "mana_cost": "{1}{R}{R}", "type_line": "Enchantment Creature \u2014 Human Warrior", "oracle_text": "Creatures you control have trample.\nCreatures your opponents control lose trample and can't have or gain trample.", "power": "3", "toughness": "2"}
### Response: Name:Archetype of Aggression\nManaCost:1 R R\nTypes:Enchantment Creature Human Warrior\nPT:3/2\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Trample | Description$ Creatures you control have trample.\nS:Mode$ Continuous | Affected$ Creature.OppCtrl | RemoveKeyword$ Trample | CantHaveKeyword$ Trample | Description$ Creatures your opponents control lose trample and can't have or gain trample.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control have trample.\nCreatures your opponents control lose trample and can't have or gain trample.
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Create the Forge script for this magic card
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{"name": "Glenn, the Voice of Calm"}
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Name:Glenn, the Voice of Calm\nAltName:Gregor, Shrewd Magistrate\nManaCost:1 W U\nTypes:Legendary Creature Human Advisor\nPT:1/3\nK:Skulk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, draw cards equal to his power.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$CardPower\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Glenn deals combat damage to a player, draw cards equal to his power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glenn, the Voice of Calm"}
### Response: Name:Glenn, the Voice of Calm\nAltName:Gregor, Shrewd Magistrate\nManaCost:1 W U\nTypes:Legendary Creature Human Advisor\nPT:1/3\nK:Skulk\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, draw cards equal to his power.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ X\nSVar:X:Count$CardPower\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)\nWhenever Glenn deals combat damage to a player, draw cards equal to his power.
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Create the Forge script for this magic card
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{"name": "Legion's End", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard."}
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Name:Legion's End\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature.OppCtrl+cmcLE2 | TgtPrompt$ Select target creature an opponent controls with mana value 2 or less | SubAbility$ DBExileAll | StackDescription$ SpellDescription | SpellDescription$ Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.\nSVar:DBExileAll:DB$ ChangeZoneAll | Defined$ TargetedController | ChangeType$ TargetedCard.Self,Creature.NotDefinedTargeted+sharesNameWith Targeted | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChangeZoneAll | StackDescription$ None\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | Defined$ TargetedController | ChangeType$ Targeted.sameName | Origin$ Graveyard,Hand | Destination$ Exile | StackDescription$ None\nOracle:Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Legion's End", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard."}
### Response: Name:Legion's End\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature.OppCtrl+cmcLE2 | TgtPrompt$ Select target creature an opponent controls with mana value 2 or less | SubAbility$ DBExileAll | StackDescription$ SpellDescription | SpellDescription$ Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.\nSVar:DBExileAll:DB$ ChangeZoneAll | Defined$ TargetedController | ChangeType$ TargetedCard.Self,Creature.NotDefinedTargeted+sharesNameWith Targeted | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBChangeZoneAll | StackDescription$ None\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | Defined$ TargetedController | ChangeType$ Targeted.sameName | Origin$ Graveyard,Hand | Destination$ Exile | StackDescription$ None\nOracle:Exile target creature an opponent controls with mana value 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard.
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Create the Forge script for this magic card
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{"name": "Rankle and Torbran", "mana_cost": "{1}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Faerie Dwarf", "oracle_text": "Flying, first strike, haste\nWhenever Rankle and Torbran deals combat damage to a player or battle, choose any number \u2014\n\u2022 Each player creates a Treasure token.\n\u2022 Each player sacrifices a creature.\n\u2022 If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.", "power": "3", "toughness": "4"}
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Name:Rankle and Torbran\nManaCost:1 B B R R\nTypes:Legendary Creature Faerie Dwarf\nPT:3/4\nK:Flying\nK:First Strike\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Battle | Execute$ TrigCharm | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or battle, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Treasure,Sacrifice,Effect | MinCharmNum$ 0 | CharmNum$ 3\nSVar:Treasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ Player | SpellDescription$ Each player creates a Treasure token.\nSVar:Sacrifice:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nSVar:Effect:DB$ Effect | ReplacementEffects$ MoreDamage | SpellDescription$ If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.\nSVar:MoreDamage:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player,Battle | ReplaceWith$ DmgPlus2 | Description$ If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.\nSVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.2\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:Flying, first strike, haste\nWhenever Rankle and Torbran deals combat damage to a player or battle, choose any number —\n• Each player creates a Treasure token.\n• Each player sacrifices a creature.\n• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rankle and Torbran", "mana_cost": "{1}{B}{B}{R}{R}", "type_line": "Legendary Creature \u2014 Faerie Dwarf", "oracle_text": "Flying, first strike, haste\nWhenever Rankle and Torbran deals combat damage to a player or battle, choose any number \u2014\n\u2022 Each player creates a Treasure token.\n\u2022 Each player sacrifices a creature.\n\u2022 If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.", "power": "3", "toughness": "4"}
### Response: Name:Rankle and Torbran\nManaCost:1 B B R R\nTypes:Legendary Creature Faerie Dwarf\nPT:3/4\nK:Flying\nK:First Strike\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player,Battle | Execute$ TrigCharm | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player or battle, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Treasure,Sacrifice,Effect | MinCharmNum$ 0 | CharmNum$ 3\nSVar:Treasure:DB$ Token | TokenScript$ c_a_treasure_sac | TokenOwner$ Player | SpellDescription$ Each player creates a Treasure token.\nSVar:Sacrifice:DB$ Sacrifice | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nSVar:Effect:DB$ Effect | ReplacementEffects$ MoreDamage | SpellDescription$ If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.\nSVar:MoreDamage:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Player,Battle | ReplaceWith$ DmgPlus2 | Description$ If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.\nSVar:DmgPlus2:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Plus.2\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:Flying, first strike, haste\nWhenever Rankle and Torbran deals combat damage to a player or battle, choose any number —\n• Each player creates a Treasure token.\n• Each player sacrifices a creature.\n• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Create the Forge script for this magic card
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{"name": "Eager Construct", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "2", "toughness": "2"}
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Name:Eager Construct\nManaCost:2\nTypes:Artifact Creature Construct\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBScry | TriggerDescription$ When CARDNAME enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | Defined$ Player | Optional$ True\nOracle:When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eager Construct", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)", "power": "2", "toughness": "2"}
### Response: Name:Eager Construct\nManaCost:2\nTypes:Artifact Creature Construct\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBScry | TriggerDescription$ When CARDNAME enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | Defined$ Player | Optional$ True\nOracle:When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Ghost-Lit Drifter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\n{2}{U}: Another target creature gains flying until end of turn.\nChannel \u2014 {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.", "power": "2", "toughness": "2"}
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Name:Ghost-Lit Drifter\nManaCost:2 U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 2 U | ValidTgts$ Creature.Other | KW$ Flying | TgtPrompt$ Select another target creature | SpellDescription$ Another target creature gains flying until end of turn.\nA:AB$ Pump | Cost$ X U Discard<1/CARDNAME> | TargetMin$ X | TargetMax$ X | KW$ Flying | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | ActivationZone$ Hand | PrecostDesc$ Channel — | SpellDescription$ X target creatures gain flying until end of turn.\nSVar:X:Count$xPaid\nOracle:Flying\n{2}{U}: Another target creature gains flying until end of turn.\nChannel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghost-Lit Drifter", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\n{2}{U}: Another target creature gains flying until end of turn.\nChannel \u2014 {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Ghost-Lit Drifter\nManaCost:2 U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nA:AB$ Pump | Cost$ 2 U | ValidTgts$ Creature.Other | KW$ Flying | TgtPrompt$ Select another target creature | SpellDescription$ Another target creature gains flying until end of turn.\nA:AB$ Pump | Cost$ X U Discard<1/CARDNAME> | TargetMin$ X | TargetMax$ X | KW$ Flying | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | ActivationZone$ Hand | PrecostDesc$ Channel — | SpellDescription$ X target creatures gain flying until end of turn.\nSVar:X:Count$xPaid\nOracle:Flying\n{2}{U}: Another target creature gains flying until end of turn.\nChannel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Eye Collector", "mana_cost": "{B}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\nWhenever Eye Collector deals combat damage to a player, each player mills a card.", "power": "1", "toughness": "1"}
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Name:Eye Collector\nManaCost:B\nTypes:Creature Faerie\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, each player mills a card.\nSVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ Player\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhenever Eye Collector deals combat damage to a player, each player mills a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Eye Collector", "mana_cost": "{B}", "type_line": "Creature \u2014 Faerie", "oracle_text": "Flying\nWhenever Eye Collector deals combat damage to a player, each player mills a card.", "power": "1", "toughness": "1"}
### Response: Name:Eye Collector\nManaCost:B\nTypes:Creature Faerie\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, each player mills a card.\nSVar:TrigMill:DB$ Mill | NumCards$ 1 | Defined$ Player\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhenever Eye Collector deals combat damage to a player, each player mills a card.
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Create the Forge script for this magic card
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{"name": "Qarsi Deceiver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)", "power": "0", "toughness": "4"}
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Name:Qarsi Deceiver\nManaCost:1 U\nTypes:Creature Naga Wizard\nPT:0/4\nA:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ MorphOrManifest | SpellDescription$ Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)\nAI:RemoveDeck:Random\nDeckHints:Keyword$Morph|Megamorph\nOracle:{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Qarsi Deceiver", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Naga Wizard", "oracle_text": "{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)", "power": "0", "toughness": "4"}
### Response: Name:Qarsi Deceiver\nManaCost:1 U\nTypes:Creature Naga Wizard\nPT:0/4\nA:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ MorphOrManifest | SpellDescription$ Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)\nAI:RemoveDeck:Random\nDeckHints:Keyword$Morph|Megamorph\nOracle:{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Create the Forge script for this magic card
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{"name": "Impassioned Orator", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever another creature enters the battlefield under your control, you gain 1 life.", "power": "2", "toughness": "2"}
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Name:Impassioned Orator\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever another creature enters the battlefield under your control, you gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Impassioned Orator", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever another creature enters the battlefield under your control, you gain 1 life.", "power": "2", "toughness": "2"}
### Response: Name:Impassioned Orator\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Whenever another creature enters the battlefield under your control, you gain 1 life.
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Create the Forge script for this magic card
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{"name": "Elusive Otter"}
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Name:Elusive Otter\nManaCost:U\nTypes:Creature Otter\nK:Prowess\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTY | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:Y:Count$CardPower\nDeckHas:Ability$Counters\nAlternateMode:Adventure\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nCreatures with power less than Elusive Otter's power can't block it.\n\nALTERNATE\n\nName:Grove's Bounty\nManaCost:X G\nTypes:Sorcery Adventure\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X| SpellDescription$ Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)\nSVar:X:Count$xPaid\nOracle:Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elusive Otter"}
### Response: Name:Elusive Otter\nManaCost:U\nTypes:Creature Otter\nK:Prowess\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTY | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:Y:Count$CardPower\nDeckHas:Ability$Counters\nAlternateMode:Adventure\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nCreatures with power less than Elusive Otter's power can't block it.\n\nALTERNATE\n\nName:Grove's Bounty\nManaCost:X G\nTypes:Sorcery Adventure\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select any number of target creatures you control | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 0 | TargetMax$ X | DividedAsYouChoose$ X| SpellDescription$ Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)\nSVar:X:Count$xPaid\nOracle:Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Create the Forge script for this magic card
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{"name": "Warpath Ghoul", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "", "power": "3", "toughness": "2"}
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Name:Warpath Ghoul\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/2\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warpath Ghoul", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "", "power": "3", "toughness": "2"}
### Response: Name:Warpath Ghoul\nManaCost:2 B\nTypes:Creature Zombie\nPT:3/2\nOracle:
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Create the Forge script for this magic card
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{"name": "Loch Korrigan", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{U/B}: Loch Korrigan gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Loch Korrigan\nManaCost:3 B\nTypes:Creature Spirit\nPT:1/1\nA:AB$ Pump | Cost$ UB | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{U/B}: Loch Korrigan gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Loch Korrigan", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{U/B}: Loch Korrigan gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Loch Korrigan\nManaCost:3 B\nTypes:Creature Spirit\nPT:1/1\nA:AB$ Pump | Cost$ UB | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{U/B}: Loch Korrigan gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Drake Umbra", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"}
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Name:Drake Umbra\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | Description$ Enchanted creature gets +3/+3 and has flying.\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Drake Umbra", "mana_cost": "{4}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)"}
### Response: Name:Drake Umbra\nManaCost:4 U\nTypes:Enchantment Aura\nK:Enchant creature\nK:Totem armor\nA:SP$ Attach | Cost$ 4 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ Flying | Description$ Enchanted creature gets +3/+3 and has flying.\nOracle:Enchant creature\nEnchanted creature gets +3/+3 and has flying.\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Create the Forge script for this magic card
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{"name": "Commander's Insignia", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game."}
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Name:Commander's Insignia\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.\nSVar:X:Count$TotalCommanderCastFromCommandZone\nOracle:Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Commander's Insignia", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game."}
### Response: Name:Commander's Insignia\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.\nSVar:X:Count$TotalCommanderCastFromCommandZone\nOracle:Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
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Create the Forge script for this magic card
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{"name": "Gift of Orzhova", "mana_cost": "{1}{W/B}{W/B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has flying and lifelink."}
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Name:Gift of Orzhova\nManaCost:1 WB WB\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 WB WB | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Lifelink & Flying | Description$ Enchanted creature gets +1/+1 and has flying and lifelink.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has flying and lifelink.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gift of Orzhova", "mana_cost": "{1}{W/B}{W/B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1 and has flying and lifelink."}
### Response: Name:Gift of Orzhova\nManaCost:1 WB WB\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 WB WB | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Lifelink & Flying | Description$ Enchanted creature gets +1/+1 and has flying and lifelink.\nOracle:Enchant creature\nEnchanted creature gets +1/+1 and has flying and lifelink.
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Create the Forge script for this magic card
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{"name": "Contact Other Plane", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Roll a d20.\n1\u20149 | Draw two cards.\n10\u201419 | Scry 2, then draw two cards.\n20 | Scry 3, then draw three cards."}
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Name:Contact Other Plane\nManaCost:3 U\nTypes:Instant\nA:SP$ RollDice | Cost$ 3 U | Sides$ 20 | ResultSubAbilities$ 1-9:DBDraw2,10-19:DBScry2,20:DBScry3 | SpellDescription$ Roll a d20.\nSVar:DBDraw2:DB$ Draw | NumCards$ 2 | SpellDescription$ 1—9 VERT Draw two cards.\nSVar:DBScry2:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw2 | SpellDescription$ 10—19 VERT Scry 2, then draw two cards.\nSVar:DBScry3:DB$ Scry | ScryNum$ 3 | SubAbility$ DBDraw3 | SpellDescription$ 20 VERT Scry 3, then draw three cards.\nSVar:DBDraw3:DB$ Draw | NumCards$ 3\nOracle:Roll a d20.\n1—9 | Draw two cards.\n10—19 | Scry 2, then draw two cards.\n20 | Scry 3, then draw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Contact Other Plane", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Roll a d20.\n1\u20149 | Draw two cards.\n10\u201419 | Scry 2, then draw two cards.\n20 | Scry 3, then draw three cards."}
### Response: Name:Contact Other Plane\nManaCost:3 U\nTypes:Instant\nA:SP$ RollDice | Cost$ 3 U | Sides$ 20 | ResultSubAbilities$ 1-9:DBDraw2,10-19:DBScry2,20:DBScry3 | SpellDescription$ Roll a d20.\nSVar:DBDraw2:DB$ Draw | NumCards$ 2 | SpellDescription$ 1—9 VERT Draw two cards.\nSVar:DBScry2:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw2 | SpellDescription$ 10—19 VERT Scry 2, then draw two cards.\nSVar:DBScry3:DB$ Scry | ScryNum$ 3 | SubAbility$ DBDraw3 | SpellDescription$ 20 VERT Scry 3, then draw three cards.\nSVar:DBDraw3:DB$ Draw | NumCards$ 3\nOracle:Roll a d20.\n1—9 | Draw two cards.\n10—19 | Scry 2, then draw two cards.\n20 | Scry 3, then draw three cards.
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Create the Forge script for this magic card
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{"name": "Sarkhan's Dragonfire", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Sarkhan's Dragonfire deals 3 damage to any target.\nLook at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
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Name:Sarkhan's Dragonfire\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Any | NumDmg$ 4 | SubAbility$ DBDig | SpellDescription$ CARDNAME deals 4 damage to any target.\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Red | SpellDescription$ Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nOracle:Sarkhan's Dragonfire deals 3 damage to any target.\nLook at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sarkhan's Dragonfire", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Sarkhan's Dragonfire deals 3 damage to any target.\nLook at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
### Response: Name:Sarkhan's Dragonfire\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 3 R R | ValidTgts$ Any | NumDmg$ 4 | SubAbility$ DBDig | SpellDescription$ CARDNAME deals 4 damage to any target.\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Red | SpellDescription$ Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nOracle:Sarkhan's Dragonfire deals 3 damage to any target.\nLook at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Pilgrim of the Ages", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\n{6}: Return Pilgrim of the Ages from your graveyard to your hand.", "power": "2", "toughness": "1"}
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Name:Pilgrim of the Ages\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ ChangeZone | Cost$ 6 | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\n{6}: Return Pilgrim of the Ages from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pilgrim of the Ages", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\n{6}: Return Pilgrim of the Ages from your graveyard to your hand.", "power": "2", "toughness": "1"}
### Response: Name:Pilgrim of the Ages\nManaCost:2 W\nTypes:Creature Spirit\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nA:AB$ ChangeZone | Cost$ 6 | Origin$ Graveyard | Destination$ Hand | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to your hand.\nOracle:When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\n{6}: Return Pilgrim of the Ages from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Homestead Courage", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Homestead Courage\nManaCost:W\nTypes:Sorcery\nK:Flashback:W\nA:SP$ PutCounter | Cost$ W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature you control.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Vigilance\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Homestead Courage", "mana_cost": "{W}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Homestead Courage\nManaCost:W\nTypes:Sorcery\nK:Flashback:W\nA:SP$ PutCounter | Cost$ W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump | SpellDescription$ Put a +1/+1 counter on target creature you control.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Vigilance\nDeckHas:Ability$Counters\nOracle:Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Ally Encampment", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.\n{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand."}
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Name:Ally Encampment\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Ally | SpellDescription$ Add one mana of any color. Spend this mana only to cast an Ally spell.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Ally.YouCtrl | TgtPrompt$ Select target Ally you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Ally you control to its owner's hand.\nAI:RemoveDeck:Random\nDeckHas:Ability$Mana.Colorless\nDeckHints:Type$Ally\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.\n{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ally Encampment", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.\n{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand."}
### Response: Name:Ally Encampment\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Ally | SpellDescription$ Add one mana of any color. Spend this mana only to cast an Ally spell.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Ally.YouCtrl | TgtPrompt$ Select target Ally you control | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target Ally you control to its owner's hand.\nAI:RemoveDeck:Random\nDeckHas:Ability$Mana.Colorless\nDeckHints:Type$Ally\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.\n{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Smoldering Marsh", "mana_cost": "", "type_line": "Land \u2014 Swamp Mountain", "oracle_text": "({T}: Add {B} or {R}.)\nSmoldering Marsh enters the battlefield tapped unless you control two or more basic lands."}
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Name:Smoldering Marsh\nManaCost:no cost\nTypes:Land Swamp Mountain\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.Basic+YouCtrl | ConditionCompare$ LE1\nOracle:({T}: Add {B} or {R}.)\nSmoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Smoldering Marsh", "mana_cost": "", "type_line": "Land \u2014 Swamp Mountain", "oracle_text": "({T}: Add {B} or {R}.)\nSmoldering Marsh enters the battlefield tapped unless you control two or more basic lands."}
### Response: Name:Smoldering Marsh\nManaCost:no cost\nTypes:Land Swamp Mountain\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ LandTapped | ReplacementResult$ Updated | Description$ CARDNAME enters the battlefield tapped unless you control two or more basic lands.\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionPresent$ Land.Basic+YouCtrl | ConditionCompare$ LE1\nOracle:({T}: Add {B} or {R}.)\nSmoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Create the Forge script for this magic card
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{"name": "Thundercloud Elemental", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{3}{U}: Tap all creatures with toughness 2 or less.\n{3}{U}: All other creatures lose flying until end of turn.", "power": "3", "toughness": "4"}
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Name:Thundercloud Elemental\nManaCost:5 U U\nTypes:Creature Elemental\nPT:3/4\nK:Flying\nA:AB$ TapAll | Cost$ 3 U | ValidCards$ Creature.toughnessLE2 | SpellDescription$ Tap all creatures with toughness 2 or less.\nA:AB$ AnimateAll | Cost$ 3 U | ValidCards$ Creature.StrictlyOther | RemoveKeywords$ Flying | SpellDescription$ All other creatures lose flying until end of turn.\nOracle:Flying\n{3}{U}: Tap all creatures with toughness 2 or less.\n{3}{U}: All other creatures lose flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thundercloud Elemental", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{3}{U}: Tap all creatures with toughness 2 or less.\n{3}{U}: All other creatures lose flying until end of turn.", "power": "3", "toughness": "4"}
### Response: Name:Thundercloud Elemental\nManaCost:5 U U\nTypes:Creature Elemental\nPT:3/4\nK:Flying\nA:AB$ TapAll | Cost$ 3 U | ValidCards$ Creature.toughnessLE2 | SpellDescription$ Tap all creatures with toughness 2 or less.\nA:AB$ AnimateAll | Cost$ 3 U | ValidCards$ Creature.StrictlyOther | RemoveKeywords$ Flying | SpellDescription$ All other creatures lose flying until end of turn.\nOracle:Flying\n{3}{U}: Tap all creatures with toughness 2 or less.\n{3}{U}: All other creatures lose flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Rhoda, Geist Avenger", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)\nVigilance\nWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.", "power": "3", "toughness": "3"}
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Name:Rhoda, Geist Avenger\nManaCost:3 W\nTypes:Legendary Creature Human Soldier\nPT:3/3\nK:Partner:Timin, Youthful Geist\nK:Vigilance\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | Attacker$ False | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Name$Timin, Youthful Geist\nDeckHas:Ability$Counters\nOracle:Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin, Youthful Geist into their hand from their library, then shuffle.)\nVigilance\nWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rhoda, Geist Avenger", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)\nVigilance\nWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.", "power": "3", "toughness": "3"}
### Response: Name:Rhoda, Geist Avenger\nManaCost:3 W\nTypes:Legendary Creature Human Soldier\nPT:3/3\nK:Partner:Timin, Youthful Geist\nK:Vigilance\nT:Mode$ Taps | ValidCard$ Creature.OppCtrl | Attacker$ False | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Name$Timin, Youthful Geist\nDeckHas:Ability$Counters\nOracle:Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin, Youthful Geist into their hand from their library, then shuffle.)\nVigilance\nWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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Create the Forge script for this magic card
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{"name": "A-Riveteers Initiate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Citizen", "oracle_text": "{B/G}: Riveteers Initiate gains deathtouch until end of turn.", "power": "2", "toughness": "2"}
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Name:A-Riveteers Initiate\nManaCost:1 R\nTypes:Creature Viashino Citizen\nPT:2/2\nA:AB$ Pump | Cost$ BG | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHints:Color$Black|Green\nOracle:{B/G}: Riveteers Initiate gains deathtouch until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Riveteers Initiate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Viashino Citizen", "oracle_text": "{B/G}: Riveteers Initiate gains deathtouch until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:A-Riveteers Initiate\nManaCost:1 R\nTypes:Creature Viashino Citizen\nPT:2/2\nA:AB$ Pump | Cost$ BG | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nDeckHints:Color$Black|Green\nOracle:{B/G}: Riveteers Initiate gains deathtouch until end of turn.
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Create the Forge script for this magic card
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{"name": "Akoum Firebird", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nAkoum Firebird attacks each combat if able.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
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Name:Akoum Firebird\nManaCost:2 R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return CARDNAME from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Cost$ 4 R R | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Flying, haste\nAkoum Firebird attacks each combat if able.\nLandfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akoum Firebird", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nAkoum Firebird attacks each combat if able.\nLandfall \u2014 Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
### Response: Name:Akoum Firebird\nManaCost:2 R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nK:Haste\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return CARDNAME from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Cost$ 4 R R | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Flying, haste\nAkoum Firebird attacks each combat if able.\nLandfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Sickening Dreams", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nSickening Dreams deals X damage to each creature and each player."}
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Name:Sickening Dreams\nManaCost:1 B\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 1 B Discard<X/Card> | NumDmg$ X | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals X damage to each creature and each player.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nSickening Dreams deals X damage to each creature and each player.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sickening Dreams", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nSickening Dreams deals X damage to each creature and each player."}
### Response: Name:Sickening Dreams\nManaCost:1 B\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 1 B Discard<X/Card> | NumDmg$ X | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals X damage to each creature and each player.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nSickening Dreams deals X damage to each creature and each player.
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Create the Forge script for this magic card
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{"name": "Grixis Sojourners", "mana_cost": "{1}{U}{B}{R}", "type_line": "Creature \u2014 Zombie Ogre", "oracle_text": "When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)", "power": "4", "toughness": "3"}
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Name:Grixis Sojourners\nManaCost:1 U B R\nTypes:Creature Zombie Ogre\nPT:4/3\nK:Cycling:2 B\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME or it dies, you may exile target card from a graveyard.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When you cycle CARDNAME or it dies, you may exile target card from a graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard\nOracle:When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grixis Sojourners", "mana_cost": "{1}{U}{B}{R}", "type_line": "Creature \u2014 Zombie Ogre", "oracle_text": "When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)", "power": "4", "toughness": "3"}
### Response: Name:Grixis Sojourners\nManaCost:1 U B R\nTypes:Creature Zombie Ogre\nPT:4/3\nK:Cycling:2 B\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME or it dies, you may exile target card from a graveyard.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChangeZone | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When you cycle CARDNAME or it dies, you may exile target card from a graveyard.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Card | TgtPrompt$ Select target card in a graveyard\nOracle:When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Occult Epiphany", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way."}
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Name:Occult Epiphany\nManaCost:X U\nTypes:Instant\nA:SP$ Draw | NumCards$ X | SubAbility$ DBDiscard | SpellDescription$ Draw X cards,\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ X | RememberDiscarded$ True | SubAbility$ DBToken | SpellDescription$ then discard X cards.\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying | TokenAmount$ Y | SubAbility$ DBCleanup | SpellDescription$ Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Count$CardTypes.Remembered\nDeckHas:Ability$Discard|Token & Type$Spirit\nOracle:Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Occult Epiphany", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way."}
### Response: Name:Occult Epiphany\nManaCost:X U\nTypes:Instant\nA:SP$ Draw | NumCards$ X | SubAbility$ DBDiscard | SpellDescription$ Draw X cards,\nSVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ X | RememberDiscarded$ True | SubAbility$ DBToken | SpellDescription$ then discard X cards.\nSVar:DBToken:DB$ Token | TokenScript$ w_1_1_spirit_flying | TokenAmount$ Y | SubAbility$ DBCleanup | SpellDescription$ Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nSVar:Y:Count$CardTypes.Remembered\nDeckHas:Ability$Discard|Token & Type$Spirit\nOracle:Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Create the Forge script for this magic card
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{"name": "Redcap Heelslasher", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nFirst strike", "power": "2", "toughness": "3"}
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Name:Redcap Heelslasher\nManaCost:3 R\nTypes:Creature Goblin Rogue\nPT:2/3\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ First Strike\nK:First Strike\nDeckHas:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nFirst strike
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Redcap Heelslasher", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nFirst strike", "power": "2", "toughness": "3"}
### Response: Name:Redcap Heelslasher\nManaCost:3 R\nTypes:Creature Goblin Rogue\nPT:2/3\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ First Strike\nK:First Strike\nDeckHas:Ability$Counters\nOracle:Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nFirst strike
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Create the Forge script for this magic card
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{"name": "Roar of Jukai", "mana_cost": "{2}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "If you control a Forest, each blocked creature gets +2/+2 until end of turn.\nSplice onto Arcane\u2014An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
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Name:Roar of Jukai\nManaCost:2 G\nTypes:Instant Arcane\nK:Splice:Arcane:GainLife<5/Player.Opponent>\nA:SP$ PumpAll | Cost$ 2 G | ValidCards$ Creature.blocked | NumAtt$ +2 | NumDef$ +2 | ConditionPresent$ Forest.YouCtrl | ConditionCompare$ GE1 | SpellDescription$ If you control a Forest, each blocked creature gets +2/+2 until end of turn.\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:If you control a Forest, each blocked creature gets +2/+2 until end of turn.\nSplice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Roar of Jukai", "mana_cost": "{2}{G}", "type_line": "Instant \u2014 Arcane", "oracle_text": "If you control a Forest, each blocked creature gets +2/+2 until end of turn.\nSplice onto Arcane\u2014An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
### Response: Name:Roar of Jukai\nManaCost:2 G\nTypes:Instant Arcane\nK:Splice:Arcane:GainLife<5/Player.Opponent>\nA:SP$ PumpAll | Cost$ 2 G | ValidCards$ Creature.blocked | NumAtt$ +2 | NumDef$ +2 | ConditionPresent$ Forest.YouCtrl | ConditionCompare$ GE1 | SpellDescription$ If you control a Forest, each blocked creature gets +2/+2 until end of turn.\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:If you control a Forest, each blocked creature gets +2/+2 until end of turn.\nSplice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Create the Forge script for this magic card
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{"name": "Body Count", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nDraw a card for each creature that died under your control this turn."}
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Name:Body Count\nManaCost:2 B\nTypes:Instant\nK:Spectacle:B\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw a card for each creature that died under your control this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl\nDeckHints:Ability$Sacrifice\nOracle:Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nDraw a card for each creature that died under your control this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Body Count", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nDraw a card for each creature that died under your control this turn."}
### Response: Name:Body Count\nManaCost:2 B\nTypes:Instant\nK:Spectacle:B\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw a card for each creature that died under your control this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl\nDeckHints:Ability$Sacrifice\nOracle:Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nDraw a card for each creature that died under your control this turn.
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Create the Forge script for this magic card
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{"name": "Channel", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}."}
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Name:Channel\nManaCost:G G\nTypes:Sorcery\nA:SP$ Effect | Abilities$ ABMana | SpellDescription$ Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.\nSVar:ABMana:AB$ Mana | Cost$ PayLife<1> | ActivationZone$ Command | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nAI:RemoveDeck:All\nOracle:Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Channel", "mana_cost": "{G}{G}", "type_line": "Sorcery", "oracle_text": "Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}."}
### Response: Name:Channel\nManaCost:G G\nTypes:Sorcery\nA:SP$ Effect | Abilities$ ABMana | SpellDescription$ Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.\nSVar:ABMana:AB$ Mana | Cost$ PayLife<1> | ActivationZone$ Command | Produced$ C | Amount$ 1 | SpellDescription$ Add {C}.\nAI:RemoveDeck:All\nOracle:Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
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Create the Forge script for this magic card
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{"name": "Weaponcraft Enthusiast", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Aetherborn Artificer", "oracle_text": "Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)", "power": "0", "toughness": "1"}
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Name:Weaponcraft Enthusiast\nManaCost:2 B\nTypes:Creature Aetherborn Artificer\nPT:0/1\nK:Fabricate:2\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Weaponcraft Enthusiast", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Aetherborn Artificer", "oracle_text": "Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)", "power": "0", "toughness": "1"}
### Response: Name:Weaponcraft Enthusiast\nManaCost:2 B\nTypes:Creature Aetherborn Artificer\nPT:0/1\nK:Fabricate:2\nDeckHas:Ability$Counters|Token\nOracle:Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Create the Forge script for this magic card
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{"name": "Jhessian Infiltrator", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Jhessian Infiltrator can't be blocked.", "power": "2", "toughness": "2"}
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Name:Jhessian Infiltrator\nManaCost:G U\nTypes:Creature Human Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Jhessian Infiltrator can't be blocked.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jhessian Infiltrator", "mana_cost": "{G}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Jhessian Infiltrator can't be blocked.", "power": "2", "toughness": "2"}
### Response: Name:Jhessian Infiltrator\nManaCost:G U\nTypes:Creature Human Rogue\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nOracle:Jhessian Infiltrator can't be blocked.
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Create the Forge script for this magic card
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{"name": "Hobbit's Sting", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control."}
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Name:Hobbit's Sting\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ X | ValidTgts$ Creature | SpellDescription$ CARDNAME deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.\nSVar:X:Count$Valid Creature.YouCtrl/Plus.Y\nSVar:Y:Count$Valid Food.YouCtrl\nDeckHints:Type$Food\nAI:RemoveDeck:All\nOracle:Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hobbit's Sting", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control."}
### Response: Name:Hobbit's Sting\nManaCost:1 W\nTypes:Instant\nA:SP$ DealDamage | NumDmg$ X | ValidTgts$ Creature | SpellDescription$ CARDNAME deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.\nSVar:X:Count$Valid Creature.YouCtrl/Plus.Y\nSVar:Y:Count$Valid Food.YouCtrl\nDeckHints:Type$Food\nAI:RemoveDeck:All\nOracle:Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
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Create the Forge script for this magic card
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{"name": "Disturbed Slumber", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able."}
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Name:Disturbed Slumber\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Dinosaur | Keywords$ Reach & Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.\nDeckHas:Type$Dinosaur\nOracle:Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Disturbed Slumber", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able."}
### Response: Name:Disturbed Slumber\nManaCost:1 G\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | Power$ 4 | Toughness$ 4 | Types$ Creature,Dinosaur | Keywords$ Reach & Haste | HiddenKeywords$ CARDNAME must be blocked if able. | SpellDescription$ Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.\nDeckHas:Type$Dinosaur\nOracle:Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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Create the Forge script for this magic card
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{"name": "Kami of the Honored Dead", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Kami of the Honored Dead is dealt damage, you gain that much life.\nSoulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)", "power": "3", "toughness": "5"}
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Name:Kami of the Honored Dead\nManaCost:5 W W\nTypes:Creature Spirit\nPT:3/5\nK:Flying\nK:Soulshift:6\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever CARDNAME is dealt damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nDeckHints:Type$Spirit\nOracle:Flying\nWhenever Kami of the Honored Dead is dealt damage, you gain that much life.\nSoulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kami of the Honored Dead", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Kami of the Honored Dead is dealt damage, you gain that much life.\nSoulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)", "power": "3", "toughness": "5"}
### Response: Name:Kami of the Honored Dead\nManaCost:5 W W\nTypes:Creature Spirit\nPT:3/5\nK:Flying\nK:Soulshift:6\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever CARDNAME is dealt damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nDeckHints:Type$Spirit\nOracle:Flying\nWhenever Kami of the Honored Dead is dealt damage, you gain that much life.\nSoulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Create the Forge script for this magic card
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{"name": "Corsair Captain", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nOther Pirates you control get +1/+1.", "power": "2", "toughness": "2"}
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Name:Corsair Captain\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Pirate.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Pirates you control get +1/+1.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Pirate\nDeckHas:Ability$Token\nOracle:When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nOther Pirates you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Corsair Captain", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nOther Pirates you control get +1/+1.", "power": "2", "toughness": "2"}
### Response: Name:Corsair Captain\nManaCost:2 U\nTypes:Creature Human Pirate\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a treasure token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nS:Mode$ Continuous | Affected$ Pirate.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | Description$ Other Pirates you control get +1/+1.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Pirate\nDeckHas:Ability$Token\nOracle:When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nOther Pirates you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Judge Unworthy", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature."}
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Name:Judge Unworthy\nManaCost:1 W\nTypes:Instant\nA:SP$ Scry | Cost$ 1 W | ScryNum$ 3 | SubAbility$ DBReveal | SpellDescription$ Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. CARDNAME deals damage equal to that card's mana value to that creature.\nSVar:DBReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature\nSVar:X:Count$TopOfLibraryCMC\nAI:RemoveDeck:All\nOracle:Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Judge Unworthy", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature."}
### Response: Name:Judge Unworthy\nManaCost:1 W\nTypes:Instant\nA:SP$ Scry | Cost$ 1 W | ScryNum$ 3 | SubAbility$ DBReveal | SpellDescription$ Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. CARDNAME deals damage equal to that card's mana value to that creature.\nSVar:DBReveal:DB$ Dig | DigNum$ 1 | Reveal$ True | DestinationZone$ Library | LibraryPosition$ 0 | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature\nSVar:X:Count$TopOfLibraryCMC\nAI:RemoveDeck:All\nOracle:Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Create the Forge script for this magic card
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{"name": "Thran Dynamo", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}{C}{C}."}
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Name:Thran Dynamo\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 3 | SpellDescription$ Add {C}{C}{C}.\nOracle:{T}: Add {C}{C}{C}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thran Dynamo", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "{T}: Add {C}{C}{C}."}
### Response: Name:Thran Dynamo\nManaCost:4\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 3 | SpellDescription$ Add {C}{C}{C}.\nOracle:{T}: Add {C}{C}{C}.
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Create the Forge script for this magic card
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{"name": "Mindblade Render", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Azra Warrior", "oracle_text": "Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.", "power": "1", "toughness": "3"}
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Name:Mindblade Render\nManaCost:1 B\nTypes:Creature Azra Warrior\nPT:1/3\nT:Mode$ DamageAll | ValidSource$ Creature.Warrior | ValidTarget$ Player.Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mindblade Render", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Azra Warrior", "oracle_text": "Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.", "power": "1", "toughness": "3"}
### Response: Name:Mindblade Render\nManaCost:1 B\nTypes:Creature Azra Warrior\nPT:1/3\nT:Mode$ DamageAll | ValidSource$ Creature.Warrior | ValidTarget$ Player.Opponent | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Conjurer's Closet", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control."}
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Name:Conjurer's Closet\nManaCost:5\nTypes:Artifact\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ConjurerExile | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control.\nSVar:ConjurerExile:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to flicker | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ ConjurerReturn\nSVar:ConjurerReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\n#TODO: Improve the AI to make it bounce its own locked creatures (e.g. Arrest'ed) to remove debuffs.\nAI:RemoveDeck:All\nOracle:At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Conjurer's Closet", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control."}
### Response: Name:Conjurer's Closet\nManaCost:5\nTypes:Artifact\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ConjurerExile | OptionalDecider$ You | TriggerDescription$ At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control.\nSVar:ConjurerExile:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to flicker | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ ConjurerReturn\nSVar:ConjurerReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\n#TODO: Improve the AI to make it bounce its own locked creatures (e.g. Arrest'ed) to remove debuffs.\nAI:RemoveDeck:All\nOracle:At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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Create the Forge script for this magic card
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{"name": "Uncontrollable Anger", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able."}
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Name:Uncontrollable Anger\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy | Secondary$ True\nK:Flash\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Uncontrollable Anger", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able."}
### Response: Name:Uncontrollable Anger\nManaCost:2 R R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 and attacks each combat if able.\nS:Mode$ MustAttack | ValidCreature$ Creature.EnchantedBy | Secondary$ True\nK:Flash\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature gets +2/+2 and attacks each combat if able.
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Create the Forge script for this magic card
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{"name": "No Escape", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nScry 1."}
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Name:No Escape\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target creature or planeswalker spell | ValidTgts$ Creature,Planeswalker | Destination$ Exile | SubAbility$ DBScry | SpellDescription$ Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nOracle:Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nScry 1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "No Escape", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nScry 1."}
### Response: Name:No Escape\nManaCost:2 U\nTypes:Instant\nA:SP$ Counter | Cost$ 2 U | TargetType$ Spell | TgtPrompt$ Select target creature or planeswalker spell | ValidTgts$ Creature,Planeswalker | Destination$ Exile | SubAbility$ DBScry | SpellDescription$ Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nSVar:DBScry:DB$ Scry | ScryNum$ 1 | SpellDescription$ Scry 1.\nOracle:Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nScry 1.
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Create the Forge script for this magic card
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{"name": "Traumatic Visions", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nBasic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
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Name:Traumatic Visions\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nK:TypeCycling:Basic:1 U\nOracle:Counter target spell.\nBasic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Traumatic Visions", "mana_cost": "{3}{U}{U}", "type_line": "Instant", "oracle_text": "Counter target spell.\nBasic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)"}
### Response: Name:Traumatic Visions\nManaCost:3 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell.\nK:TypeCycling:Basic:1 U\nOracle:Counter target spell.\nBasic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Create the Forge script for this magic card
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{"name": "One-Eyed Scarecrow", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Defender\nCreatures with flying your opponents control get -1/-0.", "power": "2", "toughness": "3"}
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Name:One-Eyed Scarecrow\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/3\nK:Defender\nS:Mode$ Continuous | Affected$ Creature.withFlying+OppCtrl | AddPower$ -1 | AddToughness$ 0 | Description$ Creatures with flying your opponents control get -1/-0.\nOracle:Defender\nCreatures with flying your opponents control get -1/-0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "One-Eyed Scarecrow", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Defender\nCreatures with flying your opponents control get -1/-0.", "power": "2", "toughness": "3"}
### Response: Name:One-Eyed Scarecrow\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/3\nK:Defender\nS:Mode$ Continuous | Affected$ Creature.withFlying+OppCtrl | AddPower$ -1 | AddToughness$ 0 | Description$ Creatures with flying your opponents control get -1/-0.\nOracle:Defender\nCreatures with flying your opponents control get -1/-0.
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Create the Forge script for this magic card
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{"name": "Reverence", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures with power 2 or less can't attack you."}
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Name:Reverence\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ CantAttack | ValidCard$ Creature.powerLE2 | Target$ You | Description$ Creatures with power 2 or less can't attack you.\nSVar:NonStackingEffect:True\nOracle:Creatures with power 2 or less can't attack you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Reverence", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment", "oracle_text": "Creatures with power 2 or less can't attack you."}
### Response: Name:Reverence\nManaCost:2 W W\nTypes:Enchantment\nS:Mode$ CantAttack | ValidCard$ Creature.powerLE2 | Target$ You | Description$ Creatures with power 2 or less can't attack you.\nSVar:NonStackingEffect:True\nOracle:Creatures with power 2 or less can't attack you.
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Create the Forge script for this magic card
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{"name": "Psychic Paper", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.\nEquipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nEquip {2}"}
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Name:Psychic Paper\nManaCost:2\nTypes:Artifact Equipment\nR:Event$ Attached | ValidCard$ Card.Self | ValidTarget$ Creature | ReplaceWith$ ChooseName | ActiveZones$ Battlefield | Description$ As CARDNAME becomes attached to a creature, choose a creature card name and a creature type.\nSVar:ChooseName:DB$ NameCard | Defined$ You | ValidCards$ Creature | ValidDesc$ creature card | SubAbility$ ChooseCT | SpellDescription$ Choose a creature card name.\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ Choose a creature type.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Ward:1 | SetName$ ChosenName | RemoveCreatureTypes$ True | AddType$ ChosenType | Description$ Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy\nK:Equip:2\nOracle:As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.\nEquipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nEquip {2}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Psychic Paper", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.\nEquipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nEquip {2}"}
### Response: Name:Psychic Paper\nManaCost:2\nTypes:Artifact Equipment\nR:Event$ Attached | ValidCard$ Card.Self | ValidTarget$ Creature | ReplaceWith$ ChooseName | ActiveZones$ Battlefield | Description$ As CARDNAME becomes attached to a creature, choose a creature card name and a creature type.\nSVar:ChooseName:DB$ NameCard | Defined$ You | ValidCards$ Creature | ValidDesc$ creature card | SubAbility$ ChooseCT | SpellDescription$ Choose a creature card name.\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ Choose a creature type.\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Ward:1 | SetName$ ChosenName | RemoveCreatureTypes$ True | AddType$ ChosenType | Description$ Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy\nK:Equip:2\nOracle:As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.\nEquipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.\nEquip {2}
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Create the Forge script for this magic card
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{"name": "Sheltering Prayers", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)"}
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Name:Sheltering Prayers\nManaCost:W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Land.Basic+ControllerControlsLand_LE3 | AddKeyword$ Shroud | Description$ Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sheltering Prayers", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)"}
### Response: Name:Sheltering Prayers\nManaCost:W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Land.Basic+ControllerControlsLand_LE3 | AddKeyword$ Shroud | Description$ Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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Create the Forge script for this magic card
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{"name": "Savage Thallid", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Savage Thallid.\nRemove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Regenerate target Fungus.", "power": "5", "toughness": "2"}
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Name:Savage Thallid\nManaCost:3 G G\nTypes:Creature Fungus\nPT:5/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ Regenerate | Cost$ Sac<1/Saproling> | ValidTgts$ Fungus | TgtPrompt$ Select target fungus. | SpellDescription$ Regenerate target Fungus\nDeckHints:Type$Fungus\nDeckHas:Ability$Counters|Token\nOracle:At the beginning of your upkeep, put a spore counter on Savage Thallid.\nRemove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Regenerate target Fungus.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Savage Thallid", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "At the beginning of your upkeep, put a spore counter on Savage Thallid.\nRemove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Regenerate target Fungus.", "power": "5", "toughness": "2"}
### Response: Name:Savage Thallid\nManaCost:3 G G\nTypes:Creature Fungus\nPT:5/2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.\nA:AB$ Token | Cost$ SubCounter<3/SPORE> | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You | SpellDescription$ Create a 1/1 green Saproling creature token.\nA:AB$ Regenerate | Cost$ Sac<1/Saproling> | ValidTgts$ Fungus | TgtPrompt$ Select target fungus. | SpellDescription$ Regenerate target Fungus\nDeckHints:Type$Fungus\nDeckHas:Ability$Counters|Token\nOracle:At the beginning of your upkeep, put a spore counter on Savage Thallid.\nRemove three spore counters from Savage Thallid: Create a 1/1 green Saproling creature token.\nSacrifice a Saproling: Regenerate target Fungus.
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Create the Forge script for this magic card
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{"name": "Witchstalker", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.", "power": "3", "toughness": "3"}
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Name:Witchstalker\nManaCost:1 G G\nTypes:Creature Wolf\nPT:3/3\nK:Hexproof\nT:Mode$ SpellCast | ValidCard$ Card.Blue,Card.Black | ValidActivatingPlayer$ Player.Opponent | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Witchstalker", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.", "power": "3", "toughness": "3"}
### Response: Name:Witchstalker\nManaCost:1 G G\nTypes:Creature Wolf\nPT:3/3\nK:Hexproof\nT:Mode$ SpellCast | ValidCard$ Card.Blue,Card.Black | ValidActivatingPlayer$ Player.Opponent | TriggerZones$ Battlefield | PlayerTurn$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)\nWhenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
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Create the Forge script for this magic card
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{"name": "Zendikar Resurgent", "mana_cost": "{5}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)\nWhenever you cast a creature spell, draw a card."}
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Name:Zendikar Resurgent\nManaCost:5 G G\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)\nWhenever you cast a creature spell, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zendikar Resurgent", "mana_cost": "{5}{G}{G}", "type_line": "Enchantment", "oracle_text": "Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)\nWhenever you cast a creature spell, draw a card."}
### Response: Name:Zendikar Resurgent\nManaCost:5 G G\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Land | Activator$ You | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ You\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)\nWhenever you cast a creature spell, draw a card.
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Create the Forge script for this magic card
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{"name": "Wild Jhovall", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Cat", "oracle_text": "", "power": "3", "toughness": "3"}
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Name:Wild Jhovall\nManaCost:3 R\nTypes:Creature Cat\nPT:3/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wild Jhovall", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Cat", "oracle_text": "", "power": "3", "toughness": "3"}
### Response: Name:Wild Jhovall\nManaCost:3 R\nTypes:Creature Cat\nPT:3/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Elder Gargaroth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance, reach, trample\nWhenever Elder Gargaroth attacks or blocks, choose one \u2014\n\u2022 Create a 3/3 green Beast creature token.\n\u2022 You gain 3 life.\n\u2022 Draw a card.", "power": "6", "toughness": "6"}
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Name:Elder Gargaroth\nManaCost:3 G G\nTypes:Creature Beast\nPT:6/6\nK:Vigilance\nK:Reach\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME attacks or blocks, ABILITY\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigCharm | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or blocks, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCreateToken,DBGainLife,DBDraw\nSVar:DBCreateToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nDeckHas:Ability$Token|LifeGain\nOracle:Vigilance, reach, trample\nWhenever Elder Gargaroth attacks or blocks, choose one —\n• Create a 3/3 green Beast creature token.\n• You gain 3 life.\n• Draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elder Gargaroth", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Vigilance, reach, trample\nWhenever Elder Gargaroth attacks or blocks, choose one \u2014\n\u2022 Create a 3/3 green Beast creature token.\n\u2022 You gain 3 life.\n\u2022 Draw a card.", "power": "6", "toughness": "6"}
### Response: Name:Elder Gargaroth\nManaCost:3 G G\nTypes:Creature Beast\nPT:6/6\nK:Vigilance\nK:Reach\nK:Trample\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ Whenever CARDNAME attacks or blocks, ABILITY\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigCharm | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or blocks, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBCreateToken,DBGainLife,DBDraw\nSVar:DBCreateToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_3_3_beast | TokenOwner$ You | SpellDescription$ Create a 3/3 green Beast creature token.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SpellDescription$ You gain 3 life.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nDeckHas:Ability$Token|LifeGain\nOracle:Vigilance, reach, trample\nWhenever Elder Gargaroth attacks or blocks, choose one —\n• Create a 3/3 green Beast creature token.\n• You gain 3 life.\n• Draw a card.
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Create the Forge script for this magic card
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{"name": "Jawbone Duelist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Soldier", "oracle_text": "Double strike\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)", "power": "1", "toughness": "1"}
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Name:Jawbone Duelist\nManaCost:1 W\nTypes:Creature Phyrexian Soldier\nPT:1/1\nK:Double Strike\nK:Toxic:1\nOracle:Double strike\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jawbone Duelist", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Soldier", "oracle_text": "Double strike\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)", "power": "1", "toughness": "1"}
### Response: Name:Jawbone Duelist\nManaCost:1 W\nTypes:Creature Phyrexian Soldier\nPT:1/1\nK:Double Strike\nK:Toxic:1\nOracle:Double strike\nToxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Create the Forge script for this magic card
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{"name": "Phantasmal Fiend", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Illusion", "oracle_text": "{B}: Phantasmal Fiend gets +1/-1 until end of turn.\n{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.", "power": "1", "toughness": "5"}
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Name:Phantasmal Fiend\nManaCost:3 B\nTypes:Creature Illusion\nPT:1/5\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nOracle:{B}: Phantasmal Fiend gets +1/-1 until end of turn.\n{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Phantasmal Fiend", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Illusion", "oracle_text": "{B}: Phantasmal Fiend gets +1/-1 until end of turn.\n{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.", "power": "1", "toughness": "5"}
### Response: Name:Phantasmal Fiend\nManaCost:3 B\nTypes:Creature Illusion\nPT:1/5\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nA:AB$ Pump | Cost$ 1 U | Defined$ Self | AILogic$ SwitchPT | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch CARDNAME's power and toughness until end of turn.\nOracle:{B}: Phantasmal Fiend gets +1/-1 until end of turn.\n{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
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Create the Forge script for this magic card
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{"name": "Vivien's Invocation", "mana_cost": "{5}{G}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls."}
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Name:Vivien's Invocation\nManaCost:5 G G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 5 G G | DigNum$ 7 | ChangeNum$ 1 | ChangeValid$ Creature | Optional$ True | RestRandomOrder$ True | DestinationZone$ Battlefield | ForceRevealToController$ True | RememberChanged$ True | SubAbility$ DBTrig | SpellDescription$ Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.\nSVar:DBTrig:DB$ ImmediateTrigger | RememberObjects$ Remembered | Execute$ DBDealDamage | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When a creature is put onto the battlefield this way, it deals damage equals to its power to target creature an opponent controls.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardPower\nOracle:Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vivien's Invocation", "mana_cost": "{5}{G}{G}", "type_line": "Sorcery", "oracle_text": "Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls."}
### Response: Name:Vivien's Invocation\nManaCost:5 G G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 5 G G | DigNum$ 7 | ChangeNum$ 1 | ChangeValid$ Creature | Optional$ True | RestRandomOrder$ True | DestinationZone$ Battlefield | ForceRevealToController$ True | RememberChanged$ True | SubAbility$ DBTrig | SpellDescription$ Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.\nSVar:DBTrig:DB$ ImmediateTrigger | RememberObjects$ Remembered | Execute$ DBDealDamage | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup | TriggerDescription$ When a creature is put onto the battlefield this way, it deals damage equals to its power to target creature an opponent controls.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ X | DamageSource$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:TriggerRemembered$CardPower\nOracle:Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Create the Forge script for this magic card
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{"name": "Overgrown Tomb", "mana_cost": "", "type_line": "Land \u2014 Swamp Forest", "oracle_text": "({T}: Add {B} or {G}.)\nAs Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
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Name:Overgrown Tomb\nManaCost:no cost\nTypes:Land Swamp Forest\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {B} or {G}.)\nAs Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overgrown Tomb", "mana_cost": "", "type_line": "Land \u2014 Swamp Forest", "oracle_text": "({T}: Add {B} or {G}.)\nAs Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
### Response: Name:Overgrown Tomb\nManaCost:no cost\nTypes:Land Swamp Forest\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {B} or {G}.)\nAs Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Druid of the Emerald Grove", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dwarf Druid", "oracle_text": "When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.\n9 or less | Put those cards into your hand, then shuffle.\n10\u201419 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.\n20+ | Put those cards onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "2"}
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Name:Druid of the Emerald Grove\nManaCost:3 G\nTypes:Creature Dwarf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for up to two basic land cards and reveal them, then ABILITY\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 2 | ChangeType$ Land.Basic | Destination$ Library | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBRollDice\nSVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:TutuDaDome,10-19:WonTwoField,Else:ToFourField | SpellDescription$ then roll a d20.\nSVar:TutuDaDome:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | SubAbility$ DBCleanup | SpellDescription$ 1-9 VERT Put those cards into your hand, then shuffle.\nSVar:WonTwoField:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | ForgetChanged$ True | NoShuffle$ True | SubAbility$ WonTwoDome | SpellDescription$ 10-19 VERT Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.\nSVar:WonTwoDome:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | SubAbility$ DBCleanup\nSVar:ToFourField:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | SubAbility$ DBCleanup | SpellDescription$ 20 VERT Put those cards onto the battlefield tapped, then shuffle.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.\n1-9 | Put those cards into your hand, then shuffle.\n10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.\n20+ | Put those cards onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Druid of the Emerald Grove", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Dwarf Druid", "oracle_text": "When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.\n9 or less | Put those cards into your hand, then shuffle.\n10\u201419 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.\n20+ | Put those cards onto the battlefield tapped, then shuffle.", "power": "2", "toughness": "2"}
### Response: Name:Druid of the Emerald Grove\nManaCost:3 G\nTypes:Creature Dwarf Druid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, search your library for up to two basic land cards and reveal them, then ABILITY\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | Hidden$ True | ChangeNum$ 2 | ChangeType$ Land.Basic | Destination$ Library | RememberChanged$ True | Reveal$ True | Shuffle$ False | SubAbility$ DBRollDice\nSVar:DBRollDice:DB$ RollDice | Sides$ 20 | ResultSubAbilities$ 1-9:TutuDaDome,10-19:WonTwoField,Else:ToFourField | SpellDescription$ then roll a d20.\nSVar:TutuDaDome:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | SubAbility$ DBCleanup | SpellDescription$ 1-9 VERT Put those cards into your hand, then shuffle.\nSVar:WonTwoField:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | ForgetChanged$ True | NoShuffle$ True | SubAbility$ WonTwoDome | SpellDescription$ 10-19 VERT Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.\nSVar:WonTwoDome:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.IsRemembered | ChangeNum$ 1 | SubAbility$ DBCleanup\nSVar:ToFourField:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.IsRemembered | ChangeNum$ 2 | SubAbility$ DBCleanup | SpellDescription$ 20 VERT Put those cards onto the battlefield tapped, then shuffle.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.\n1-9 | Put those cards into your hand, then shuffle.\n10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.\n20+ | Put those cards onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Fungal Reaches", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Put a storage counter on Fungal Reaches.\n{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}."}
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Name:Fungal Reaches\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo R G | Amount$ X | CostDesc$ {1}, Remove X storage counters from CARDNAME: | SpellDescription$ Add X mana in any combination of {R} and/or {G}.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Put a storage counter on Fungal Reaches.\n{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fungal Reaches", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Put a storage counter on Fungal Reaches.\n{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}."}
### Response: Name:Fungal Reaches\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ PutCounter | Cost$ 1 T | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ 1 SubCounter<X/STORAGE> | Produced$ Combo R G | Amount$ X | CostDesc$ {1}, Remove X storage counters from CARDNAME: | SpellDescription$ Add X mana in any combination of {R} and/or {G}.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Put a storage counter on Fungal Reaches.\n{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
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Create the Forge script for this magic card
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{"name": "A-Akki Ronin", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.", "power": "1", "toughness": "2"}
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Name:A-Akki Ronin\nManaCost:R\nTypes:Creature Goblin Samurai\nPT:1/2\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Akki Ronin", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Samurai", "oracle_text": "Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.", "power": "1", "toughness": "2"}
### Response: Name:A-Akki Ronin\nManaCost:R\nTypes:Creature Goblin Samurai\nPT:1/2\nT:Mode$ Attacks | ValidCard$ Samurai.YouCtrl,Warrior.YouCtrl | Alone$ True | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | LibraryPosition$ -1 | ChangeNum$ 1 | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHints:Type$Samurai|Warrior\nOracle:Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
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Create the Forge script for this magic card
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{"name": "Midnight Reaper", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Knight", "oracle_text": "Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.", "power": "3", "toughness": "2"}
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Name:Midnight Reaper\nManaCost:2 B\nTypes:Creature Zombie Knight\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a nontoken creature you control dies, CARDNAME deals 1 damage to you and you draw a card.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Midnight Reaper", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Knight", "oracle_text": "Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.", "power": "3", "toughness": "2"}
### Response: Name:Midnight Reaper\nManaCost:2 B\nTypes:Creature Zombie Knight\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever a nontoken creature you control dies, CARDNAME deals 1 damage to you and you draw a card.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Create the Forge script for this magic card
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{"name": "Cemetery Illuminator", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.\nYou may look at the top card of your library any time.\nOnce each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.", "power": "2", "toughness": "3"}
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Name:Cemetery Illuminator\nManaCost:1 U U\nTypes:Creature Spirit\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:MostProminentOwnType\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.nonLand+TopLibrary+YouCtrl+sharesCardTypeWith Imprinted.ExiledWithSource | AffectedZone$ Library | MayPlay$ True | MayPlayLimit$ 1 | Description$ Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with CARDNAME.\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.\nYou may look at the top card of your library any time.\nOnce each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cemetery Illuminator", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.\nYou may look at the top card of your library any time.\nOnce each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.", "power": "2", "toughness": "3"}
### Response: Name:Cemetery Illuminator\nManaCost:1 U U\nTypes:Creature Spirit\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile a card from a graveyard.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | SelectPrompt$ Select a card from a graveyard | Mandatory$ True | Hidden$ True | Imprint$ True | AILogic$ ExilePreference:MostProminentOwnType\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.nonLand+TopLibrary+YouCtrl+sharesCardTypeWith Imprinted.ExiledWithSource | AffectedZone$ Library | MayPlay$ True | MayPlayLimit$ 1 | Description$ Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with CARDNAME.\nDeckHas:Ability$Graveyard\nOracle:Flying\nWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.\nYou may look at the top card of your library any time.\nOnce each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
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Create the Forge script for this magic card
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{"name": "Strength of Arms", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token."}
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Name:Strength of Arms\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBToken | SpellDescription$ Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | ConditionPresent$ Equipment.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control an Equipment,\nDeckHints:Type$Equipment\nOracle:Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Strength of Arms", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token."}
### Response: Name:Strength of Arms\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBToken | SpellDescription$ Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You | ConditionPresent$ Equipment.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control an Equipment,\nDeckHints:Type$Equipment\nOracle:Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
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Create the Forge script for this magic card
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{"name": "Mounted Dreadknight", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Trample\nMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.", "power": "5", "toughness": "4"}
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Name:Mounted Dreadknight\nManaCost:4 R\nTypes:Creature Vampire Knight\nPT:5/4\nK:Trample\nK:etbCounter:P1P1:1:CheckSVar$ X:CARDNAME enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.\nSVar:X:Count$LifeOppsLostThisTurn\nDeckHas:Ability$Counters\nOracle:Trample\nMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mounted Dreadknight", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Trample\nMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.", "power": "5", "toughness": "4"}
### Response: Name:Mounted Dreadknight\nManaCost:4 R\nTypes:Creature Vampire Knight\nPT:5/4\nK:Trample\nK:etbCounter:P1P1:1:CheckSVar$ X:CARDNAME enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.\nSVar:X:Count$LifeOppsLostThisTurn\nDeckHas:Ability$Counters\nOracle:Trample\nMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
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Create the Forge script for this magic card
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{"name": "Search for Tomorrow", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield, then shuffle.\nSuspend 2\u2014{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
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Name:Search for Tomorrow\nManaCost:2 G\nTypes:Sorcery\nK:Suspend:2:G\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield, then shuffle.\nOracle:Search your library for a basic land card, put it onto the battlefield, then shuffle.\nSuspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Search for Tomorrow", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield, then shuffle.\nSuspend 2\u2014{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
### Response: Name:Search for Tomorrow\nManaCost:2 G\nTypes:Sorcery\nK:Suspend:2:G\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put it onto the battlefield, then shuffle.\nOracle:Search your library for a basic land card, put it onto the battlefield, then shuffle.\nSuspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Create the Forge script for this magic card
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{"name": "Visage of Dread"}
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Name:Visage of Dread\nManaCost:1 B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.\nSVar:TrigRemove:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ RevealYouChoose | DiscardValid$ Artifact,Creature\nK:Craft:5 B ExileCtrlOrGrave<2/Creature.Other>\nSVar:X:Count$xPaid\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Mill\nOracle:When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.\nCraft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Dread Osseosaur\nManaCost:no cost\nColors:black\nTypes:Creature Dinosaur Skeleton Horror\nPT:5/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Optional$ True\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Visage of Dread"}
### Response: Name:Visage of Dread\nManaCost:1 B\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.\nSVar:TrigRemove:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ RevealYouChoose | DiscardValid$ Artifact,Creature\nK:Craft:5 B ExileCtrlOrGrave<2/Creature.Other>\nSVar:X:Count$xPaid\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard|Mill\nOracle:When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.\nCraft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Dread Osseosaur\nManaCost:no cost\nColors:black\nTypes:Creature Dinosaur Skeleton Horror\nPT:5/4\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you may mill two cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 2 | Optional$ True\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Rushwood Dryad", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "2", "toughness": "1"}
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Name:Rushwood Dryad\nManaCost:1 G\nTypes:Creature Dryad\nPT:2/1\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rushwood Dryad", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Dryad", "oracle_text": "Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)", "power": "2", "toughness": "1"}
### Response: Name:Rushwood Dryad\nManaCost:1 G\nTypes:Creature Dryad\nPT:2/1\nK:Forestwalk\nOracle:Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Create the Forge script for this magic card
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{"name": "White Shield Crusader", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from black\n{W}: White Shield Crusader gains flying until end of turn.\n{W}{W}: White Shield Crusader gets +1/+0 until end of turn.", "power": "2", "toughness": "1"}
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Name:White Shield Crusader\nManaCost:W W\nTypes:Creature Human Knight\nPT:2/1\nK:Protection from black\nA:AB$ Pump | Cost$ W | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ Pump | Cost$ W W | NumAtt$ +1 | Defined$ Self | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Protection from black\n{W}: White Shield Crusader gains flying until end of turn.\n{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "White Shield Crusader", "mana_cost": "{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Protection from black\n{W}: White Shield Crusader gains flying until end of turn.\n{W}{W}: White Shield Crusader gets +1/+0 until end of turn.", "power": "2", "toughness": "1"}
### Response: Name:White Shield Crusader\nManaCost:W W\nTypes:Creature Human Knight\nPT:2/1\nK:Protection from black\nA:AB$ Pump | Cost$ W | KW$ Flying | Defined$ Self | SpellDescription$ CARDNAME gains flying until end of turn.\nA:AB$ Pump | Cost$ W W | NumAtt$ +1 | Defined$ Self | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Protection from black\n{W}: White Shield Crusader gains flying until end of turn.\n{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Lothl\u00f3rien Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nEquip Elf {2}\nEquip {5}"}
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Name:Lothlórien Blade\nManaCost:3\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | TriggerZones$ Battlefield | Execute$ TrigExchangeDamage | TriggerDescription$ Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nSVar:TrigExchangeDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ TriggeredAttacker$CardPower\nK:Equip:2:Elf.YouCtrl:Elf\nK:Equip:5\nOracle:Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nEquip Elf {2}\nEquip {5}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lothl\u00f3rien Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nEquip Elf {2}\nEquip {5}"}
### Response: Name:Lothlórien Blade\nManaCost:3\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.EquippedBy | TriggerZones$ Battlefield | Execute$ TrigExchangeDamage | TriggerDescription$ Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nSVar:TrigExchangeDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target creature defending player controls | NumDmg$ TriggeredAttacker$CardPower\nK:Equip:2:Elf.YouCtrl:Elf\nK:Equip:5\nOracle:Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.\nEquip Elf {2}\nEquip {5}
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Create the Forge script for this magic card
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{"name": "Orcish Vandal", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.", "power": "1", "toughness": "1"}
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Name:Orcish Vandal\nManaCost:1 R\nTypes:Creature Orc Warrior\nPT:1/1\nA:AB$ DealDamage | Cost$ T Sac<1/Artifact> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:AIPreference:SacCost$Artifact.token+nonCreature,Artifact.token+powerLE1,Artifact.cmcEQ1,Artifact.cmcEQ2\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orcish Vandal", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.", "power": "1", "toughness": "1"}
### Response: Name:Orcish Vandal\nManaCost:1 R\nTypes:Creature Orc Warrior\nPT:1/1\nA:AB$ DealDamage | Cost$ T Sac<1/Artifact> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nSVar:AIPreference:SacCost$Artifact.token+nonCreature,Artifact.token+powerLE1,Artifact.cmcEQ1,Artifact.cmcEQ2\nAI:RemoveDeck:Random\nOracle:{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Rotting Legion", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Rotting Legion enters the battlefield tapped.", "power": "4", "toughness": "5"}
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Name:Rotting Legion\nManaCost:4 B\nTypes:Creature Zombie\nPT:4/5\nK:CARDNAME enters the battlefield tapped.\nOracle:Rotting Legion enters the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rotting Legion", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Rotting Legion enters the battlefield tapped.", "power": "4", "toughness": "5"}
### Response: Name:Rotting Legion\nManaCost:4 B\nTypes:Creature Zombie\nPT:4/5\nK:CARDNAME enters the battlefield tapped.\nOracle:Rotting Legion enters the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Paragon of Gathering Mists", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Other blue creatures you control get +1/+1.\n{U}, {T}: Another target blue creature you control gains flying until end of turn.", "power": "2", "toughness": "2"}
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Name:Paragon of Gathering Mists\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.\nA:AB$ Pump | Cost$ U T | ValidTgts$ Creature.Blue+Other+YouCtrl | TgtPrompt$ Select target blue creature | KW$ Flying | SpellDescription$ Another target blue creature you control gains flying until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Other blue creatures you control get +1/+1.\n{U}, {T}: Another target blue creature you control gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Paragon of Gathering Mists", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Other blue creatures you control get +1/+1.\n{U}, {T}: Another target blue creature you control gains flying until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Paragon of Gathering Mists\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.\nA:AB$ Pump | Cost$ U T | ValidTgts$ Creature.Blue+Other+YouCtrl | TgtPrompt$ Select target blue creature | KW$ Flying | SpellDescription$ Another target blue creature you control gains flying until end of turn.\nSVar:PlayMain1:TRUE\nOracle:Other blue creatures you control get +1/+1.\n{U}, {T}: Another target blue creature you control gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Awaken the Sleeper", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature."}
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Name:Awaken the Sleeper\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ ChompEquip | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:ChompEquip:DB$ DestroyAll | ValidCards$ Targeted.Equipment+Attached | ValidDescription$ each equipment equipped to target creature | Optional$ True | SpellDescription$ If it's equipped, you may destroy all Equipment attached to that creature.\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Awaken the Sleeper", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature."}
### Response: Name:Awaken the Sleeper\nManaCost:3 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ ChompEquip | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.\nSVar:ChompEquip:DB$ DestroyAll | ValidCards$ Targeted.Equipment+Attached | ValidDescription$ each equipment equipped to target creature | Optional$ True | SpellDescription$ If it's equipped, you may destroy all Equipment attached to that creature.\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
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Create the Forge script for this magic card
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{"name": "Ego Erasure", "mana_cost": "{2}{U}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nCreatures target player controls get -2/-0 and lose all creature types until end of turn."}
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Name:Ego Erasure\nManaCost:2 U\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -0 | IsCurse$ True | SubAbility$ DBAnimateAll | SpellDescription$ Creatures target player controls get -2/-0 and lose all creature types until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.TargetedPlayerCtrl | RemoveCreatureTypes$ True | StackDescription$ None\nOracle:Changeling (This card is every creature type.)\nCreatures target player controls get -2/-0 and lose all creature types until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ego Erasure", "mana_cost": "{2}{U}", "type_line": "Tribal Instant \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nCreatures target player controls get -2/-0 and lose all creature types until end of turn."}
### Response: Name:Ego Erasure\nManaCost:2 U\nTypes:Tribal Instant Shapeshifter\nK:Changeling\nA:SP$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -0 | IsCurse$ True | SubAbility$ DBAnimateAll | SpellDescription$ Creatures target player controls get -2/-0 and lose all creature types until end of turn.\nSVar:DBAnimateAll:DB$ AnimateAll | ValidCards$ Creature.TargetedPlayerCtrl | RemoveCreatureTypes$ True | StackDescription$ None\nOracle:Changeling (This card is every creature type.)\nCreatures target player controls get -2/-0 and lose all creature types until end of turn.
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Create the Forge script for this magic card
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{"name": "Nightmare Unmaking", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Exile each creature with power greater than the number of cards in your hand.\n\u2022 Exile each creature with power less than the number of cards in your hand."}
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Name:Nightmare Unmaking\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 B B | Choices$ Exile1,Exile2\nSVar:Exile1:DB$ ChangeZoneAll | ChangeType$ Creature.powerGTX | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile each creature with power greater than the number of cards in your hand.\nSVar:Exile2:DB$ ChangeZoneAll | ChangeType$ Creature.powerLTX | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile each creature with power less than the number of cards in your hand.\nSVar:X:Count$InYourHand\nAI:RemoveDeck:All\nOracle:Choose one —\n• Exile each creature with power greater than the number of cards in your hand.\n• Exile each creature with power less than the number of cards in your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightmare Unmaking", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Exile each creature with power greater than the number of cards in your hand.\n\u2022 Exile each creature with power less than the number of cards in your hand."}
### Response: Name:Nightmare Unmaking\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 B B | Choices$ Exile1,Exile2\nSVar:Exile1:DB$ ChangeZoneAll | ChangeType$ Creature.powerGTX | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile each creature with power greater than the number of cards in your hand.\nSVar:Exile2:DB$ ChangeZoneAll | ChangeType$ Creature.powerLTX | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile each creature with power less than the number of cards in your hand.\nSVar:X:Count$InYourHand\nAI:RemoveDeck:All\nOracle:Choose one —\n• Exile each creature with power greater than the number of cards in your hand.\n• Exile each creature with power less than the number of cards in your hand.
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Create the Forge script for this magic card
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{"name": "Foul Emissary", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Horror", "oracle_text": "When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nWhen you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.", "power": "1", "toughness": "1"}
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Name:Foul Emissary\nManaCost:2 G\nTypes:Creature Human Horror\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature\nT:Mode$ Sacrificed | ValidCard$ Card.Self | WhileKeyword$ Spell.withEmerge | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You\nDeckHints:Keyword$Emerge\nDeckHas:Ability$Token & Type$Eldrazi|Horror\nOracle:When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nWhen you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Foul Emissary", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Horror", "oracle_text": "When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nWhen you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.", "power": "1", "toughness": "1"}
### Response: Name:Foul Emissary\nManaCost:2 G\nTypes:Creature Human Horror\nPT:1/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature\nT:Mode$ Sacrificed | ValidCard$ Card.Self | WhileKeyword$ Spell.withEmerge | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_3_2_eldrazi_horror | TokenOwner$ You\nDeckHints:Keyword$Emerge\nDeckHas:Ability$Token & Type$Eldrazi|Horror\nOracle:When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nWhen you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
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Create the Forge script for this magic card
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{"name": "Hooded Brawler", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Naga Warrior", "oracle_text": "You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "2"}
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Name:Hooded Brawler\nManaCost:2 G\nTypes:Creature Naga Warrior\nPT:3/2\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ When you do, it gets +2/+2 until end of turn.\nOracle:You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hooded Brawler", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Naga Warrior", "oracle_text": "You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)", "power": "3", "toughness": "2"}
### Response: Name:Hooded Brawler\nManaCost:2 G\nTypes:Creature Naga Warrior\nPT:3/2\nS:Mode$ OptionalAttackCost | ValidCard$ Card.Self | Trigger$ TrigPump | Cost$ Exert<1/CARDNAME> | Description$ You may exert CARDNAME as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2 | SpellDescription$ When you do, it gets +2/+2 until end of turn.\nOracle:You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Create the Forge script for this magic card
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{"name": "Spellwild Ouphe", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "Spells that target Spellwild Ouphe cost {2} less to cast.", "power": "1", "toughness": "3"}
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Name:Spellwild Ouphe\nManaCost:1 G\nTypes:Creature Ouphe\nPT:1/3\nS:Mode$ ReduceCost | ValidTarget$ Card.Self | Activator$ Player | Type$ Spell | Amount$ 2 | Description$ Spells that target CARDNAME cost {2} less to cast.\nOracle:Spells that target Spellwild Ouphe cost {2} less to cast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spellwild Ouphe", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "Spells that target Spellwild Ouphe cost {2} less to cast.", "power": "1", "toughness": "3"}
### Response: Name:Spellwild Ouphe\nManaCost:1 G\nTypes:Creature Ouphe\nPT:1/3\nS:Mode$ ReduceCost | ValidTarget$ Card.Self | Activator$ Player | Type$ Spell | Amount$ 2 | Description$ Spells that target CARDNAME cost {2} less to cast.\nOracle:Spells that target Spellwild Ouphe cost {2} less to cast.
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