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Create the Forge script for this magic card
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{"name": "Bronze Guardian", "mana_cost": "{4}{W}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Double strike\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nOther artifacts you control have ward {2}.\nBronze Guardian's power is equal to the number of artifacts you control.", "power": "*", "toughness": "5"}
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Name:Bronze Guardian\nManaCost:4 W\nTypes:Artifact Creature Golem\nPT:*/5\nK:Double Strike\nK:Ward:2\nS:Mode$ Continuous | Affected$ Artifact.YouCtrl+Other | AddKeyword$ Ward:2 | Description$ Other artifacts you control have ward {2}.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:Double strike\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nOther artifacts you control have ward {2}.\nBronze Guardian's power is equal to the number of artifacts you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bronze Guardian", "mana_cost": "{4}{W}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Double strike\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nOther artifacts you control have ward {2}.\nBronze Guardian's power is equal to the number of artifacts you control.", "power": "*", "toughness": "5"}
### Response: Name:Bronze Guardian\nManaCost:4 W\nTypes:Artifact Creature Golem\nPT:*/5\nK:Double Strike\nK:Ward:2\nS:Mode$ Continuous | Affected$ Artifact.YouCtrl+Other | AddKeyword$ Ward:2 | Description$ Other artifacts you control have ward {2}.\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | Description$ CARDNAME's power is equal to the number of artifacts you control.\nSVar:X:Count$Valid Artifact.YouCtrl\nDeckHints:Type$Artifact\nOracle:Double strike\nWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)\nOther artifacts you control have ward {2}.\nBronze Guardian's power is equal to the number of artifacts you control.
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Create the Forge script for this magic card
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{"name": "Tajuru Archer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Archer Ally", "oracle_text": "Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.", "power": "1", "toughness": "2"}
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Name:Tajuru Archer\nManaCost:2 G\nTypes:Creature Elf Archer Ally\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | NumDmg$ NumAllies | TgtPrompt$ Select a target creature with flying.\nSVar:NumAllies:Count$Valid Ally.YouCtrl\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nOracle:Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tajuru Archer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Archer Ally", "oracle_text": "Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.", "power": "1", "toughness": "2"}
### Response: Name:Tajuru Archer\nManaCost:2 G\nTypes:Creature Elf Archer Ally\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature with flying equal to the number of Allies you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.withFlying | NumDmg$ NumAllies | TgtPrompt$ Select a target creature with flying.\nSVar:NumAllies:Count$Valid Ally.YouCtrl\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nOracle:Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
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Create the Forge script for this magic card
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{"name": "Grinning Ignus", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.", "power": "2", "toughness": "2"}
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Name:Grinning Ignus\nManaCost:2 R\nTypes:Creature Elemental\nPT:2/2\nA:AB$ Mana | Cost$ R Return<1/CARDNAME> | Produced$ C C R | Amount$ 1 | SorcerySpeed$ True | SpellDescription$ Add {C}{C}{R}. Activate only as a sorcery.\nAI:RemoveDeck:All\nOracle:{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grinning Ignus", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.", "power": "2", "toughness": "2"}
### Response: Name:Grinning Ignus\nManaCost:2 R\nTypes:Creature Elemental\nPT:2/2\nA:AB$ Mana | Cost$ R Return<1/CARDNAME> | Produced$ C C R | Amount$ 1 | SorcerySpeed$ True | SpellDescription$ Add {C}{C}{R}. Activate only as a sorcery.\nAI:RemoveDeck:All\nOracle:{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Alchemist's Greeting", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Alchemist's Greeting deals 4 damage to target creature.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
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Name:Alchemist's Greeting\nManaCost:4 R\nTypes:Sorcery\nK:Madness:1 R\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nDeckHints:Ability$Discard\nOracle:Alchemist's Greeting deals 4 damage to target creature.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alchemist's Greeting", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Alchemist's Greeting deals 4 damage to target creature.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
### Response: Name:Alchemist's Greeting\nManaCost:4 R\nTypes:Sorcery\nK:Madness:1 R\nA:SP$ DealDamage | Cost$ 4 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nDeckHints:Ability$Discard\nOracle:Alchemist's Greeting deals 4 damage to target creature.\nMadness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Divining Witch", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.", "power": "1", "toughness": "1"}
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Name:Divining Witch\nManaCost:1 B\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ NameCard | Cost$ 1 B T Discard<1/Card> | Defined$ You | SubAbility$ DBExile | SpellDescription$ Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 6 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Card.NamedCard | FoundDestination$ Hand | RevealedDestination$ Exile | SubAbility$ DBCleanup | ValidDescription$ named card\nSVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Divining Witch", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.", "power": "1", "toughness": "1"}
### Response: Name:Divining Witch\nManaCost:1 B\nTypes:Creature Human Spellshaper\nPT:1/1\nA:AB$ NameCard | Cost$ 1 B T Discard<1/Card> | Defined$ You | SubAbility$ DBExile | SpellDescription$ Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 6 | ChangeNum$ All | DestinationZone$ Exile | SubAbility$ DBDigUntil\nSVar:DBDigUntil:DB$ DigUntil | Valid$ Card.NamedCard | FoundDestination$ Hand | RevealedDestination$ Exile | SubAbility$ DBCleanup | ValidDescription$ named card\nSVar:DBCleanup:DB$ Cleanup | ClearNamedCard$ True\nAI:RemoveDeck:All\nOracle:{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
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Create the Forge script for this magic card
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{"name": "Undercellar Myconid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.\n{T}: Add one mana of any color.", "power": "1", "toughness": "2"}
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Name:Undercellar Myconid\nManaCost:2 G\nTypes:Creature Fungus\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController\nDeckHas:Ability$Token & Type$Saproling\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ {T}: Add one mana of any color.\nOracle:Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.\n{T}: Add one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Undercellar Myconid", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.\n{T}: Add one mana of any color.", "power": "1", "toughness": "2"}
### Response: Name:Undercellar Myconid\nManaCost:2 G\nTypes:Creature Fungus\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or dies, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController\nDeckHas:Ability$Token & Type$Saproling\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ {T}: Add one mana of any color.\nOracle:Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.\n{T}: Add one mana of any color.
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Create the Forge script for this magic card
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{"name": "How to Keep an Izzet Mage Busy", "mana_cost": "{U/R}", "type_line": "Sorcery", "oracle_text": "Return How to Keep an Izzet Mage Busy to its owner's hand."}
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Name:How to Keep an Izzet Mage Busy\nManaCost:UR\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ UR | Origin$ Stack | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Return How to Keep an Izzet Mage Busy to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "How to Keep an Izzet Mage Busy", "mana_cost": "{U/R}", "type_line": "Sorcery", "oracle_text": "Return How to Keep an Izzet Mage Busy to its owner's hand."}
### Response: Name:How to Keep an Izzet Mage Busy\nManaCost:UR\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ UR | Origin$ Stack | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Return How to Keep an Izzet Mage Busy to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Ghalta, Stampede Tyrant", "mana_cost": "{5}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "Trample\nWhen Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.", "power": "12", "toughness": "12"}
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Name:Ghalta, Stampede Tyrant\nManaCost:5 G G G\nTypes:Legendary Creature Elder Dinosaur\nPT:12/12\nK:Trample\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$When CARDNAME enters the battlefield, put any number of creature cards from your hand onto the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ HandX | Hidden$ True\nSVar:HandX:Count$ValidHand Creature.YouCtrl\nOracle:Trample\nWhen Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ghalta, Stampede Tyrant", "mana_cost": "{5}{G}{G}{G}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "Trample\nWhen Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.", "power": "12", "toughness": "12"}
### Response: Name:Ghalta, Stampede Tyrant\nManaCost:5 G G G\nTypes:Legendary Creature Elder Dinosaur\nPT:12/12\nK:Trample\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$When CARDNAME enters the battlefield, put any number of creature cards from your hand onto the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ HandX | Hidden$ True\nSVar:HandX:Count$ValidHand Creature.YouCtrl\nOracle:Trample\nWhen Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
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Create the Forge script for this magic card
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{"name": "Dark Privilege", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice a creature: Regenerate enchanted creature."}
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Name:Dark Privilege\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ Regenerate | Cost$ Sac<1/Creature> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice a creature: Regenerate enchanted creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dark Privilege", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice a creature: Regenerate enchanted creature."}
### Response: Name:Dark Privilege\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Enchanted creature gets +1/+1.\nA:AB$ Regenerate | Cost$ Sac<1/Creature> | Defined$ Enchanted | SpellDescription$ Regenerate enchanted creature.\nAI:RemoveDeck:All\nOracle:Enchant creature\nEnchanted creature gets +1/+1.\nSacrifice a creature: Regenerate enchanted creature.
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Create the Forge script for this magic card
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{"name": "Warren-Scourge Elf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Protection from Goblins", "power": "1", "toughness": "1"}
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Name:Warren-Scourge Elf\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:1/1\nK:Protection:Goblin\nOracle:Protection from Goblins
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Warren-Scourge Elf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Protection from Goblins", "power": "1", "toughness": "1"}
### Response: Name:Warren-Scourge Elf\nManaCost:1 G\nTypes:Creature Elf Warrior\nPT:1/1\nK:Protection:Goblin\nOracle:Protection from Goblins
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Create the Forge script for this magic card
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{"name": "Tromokratis", "mana_cost": "{5}{U}{U}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "Tromokratis has hexproof unless it's attacking or blocking.\nTromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)", "power": "8", "toughness": "8"}
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Name:Tromokratis\nManaCost:5 U U\nTypes:Legendary Creature Kraken\nPT:8/8\nS:Mode$ Continuous | Affected$ Card.Self+notattacking+notblocking | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof unless it's attacking or blocking.\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Min$ All | Description$ CARDNAME can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)\nOracle:Tromokratis has hexproof unless it's attacking or blocking.\nTromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tromokratis", "mana_cost": "{5}{U}{U}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "Tromokratis has hexproof unless it's attacking or blocking.\nTromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)", "power": "8", "toughness": "8"}
### Response: Name:Tromokratis\nManaCost:5 U U\nTypes:Legendary Creature Kraken\nPT:8/8\nS:Mode$ Continuous | Affected$ Card.Self+notattacking+notblocking | AddKeyword$ Hexproof | Description$ CARDNAME has hexproof unless it's attacking or blocking.\nS:Mode$ MinMaxBlocker | ValidCard$ Card.Self | Min$ All | Description$ CARDNAME can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)\nOracle:Tromokratis has hexproof unless it's attacking or blocking.\nTromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
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Create the Forge script for this magic card
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{"name": "Vampire Socialite", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.\nAs long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.", "power": "2", "toughness": "2"}
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Name:Vampire Socialite\nManaCost:B R\nTypes:Creature Vampire Noble\nPT:2/2\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.\nSVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Vampire.YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Vampire.YouCtrl+Other\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.\nSVar:X:Count$LifeOppsLostThisTurn\nDeckNeeds:Type$Vampire\nDeckHas:Ability$Counters\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.\nAs long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vampire Socialite", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.\nAs long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.", "power": "2", "toughness": "2"}
### Response: Name:Vampire Socialite\nManaCost:B R\nTypes:Creature Vampire Noble\nPT:2/2\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ X | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.\nSVar:TrigPutCounter:DB$ PutCounterAll | ValidCards$ Vampire.YouCtrl+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Vampire.YouCtrl+Other\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SpellDescription$ As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.\nSVar:X:Count$LifeOppsLostThisTurn\nDeckNeeds:Type$Vampire\nDeckHas:Ability$Counters\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.\nAs long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Merchant Raiders", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.", "power": "2", "toughness": "4"}
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Name:Merchant Raiders\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Pirate.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control CARDNAME.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost\nSVar:PlayMain1:TRUE\nDeckHints:Type$Pirate\nOracle:Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merchant Raiders", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.", "power": "2", "toughness": "4"}
### Response: Name:Merchant Raiders\nManaCost:3 U\nTypes:Creature Human Pirate\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Pirate.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control CARDNAME.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | Duration$ UntilLoseControlOfHost\nSVar:PlayMain1:TRUE\nDeckHints:Type$Pirate\nOracle:Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
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Create the Forge script for this magic card
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{"name": "Meddling Youths"}
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Name:Meddling Youths\nManaCost:3 R W\nTypes:Creature Human Detective\nPT:4/5\nK:Haste\nT:Mode$ AttackersDeclared | Execute$ TrigInvestigate | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token & Type$Clue|Artifact\nOracle:Haste\nWhenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Meddling Youths"}
### Response: Name:Meddling Youths\nManaCost:3 R W\nTypes:Creature Human Detective\nPT:4/5\nK:Haste\nT:Mode$ AttackersDeclared | Execute$ TrigInvestigate | IsPresent$ Creature.attacking+YouCtrl | PresentCompare$ GE3 | NoResolvingCheck$ True | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token & Type$Clue|Artifact\nOracle:Haste\nWhenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Jace, Cunning Castaway", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\n\u22122: Create a 2/2 blue Illusion creature token with \"When this creature becomes the target of a spell, sacrifice it.\"\n\u22125: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.", "loyalty": "3"}
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Name:Jace, Cunning Castaway\nManaCost:1 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:3\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Triggers$ TrigDrawDiscard | Duration$ EndOfTurn | AILogic$ Main1 | Name$ Jace, Cunning Castaway Effect | SpellDescription$ Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\nSVar:TrigDrawDiscard:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Command | ValidTarget$ Player | Execute$ DBDraw | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ u_2_2_illusion_illusory | TokenOwner$ You | SpellDescription$ Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."\nA:AB$ CopyPermanent | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Self | NumCopies$ 2 | NonLegendary$ True | SpellDescription$ Create two tokens that are copies of CARDNAME, except they're not legendary.\nOracle:[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\n[-2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."\n[-5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jace, Cunning Castaway", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\n\u22122: Create a 2/2 blue Illusion creature token with \"When this creature becomes the target of a spell, sacrifice it.\"\n\u22125: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.", "loyalty": "3"}
### Response: Name:Jace, Cunning Castaway\nManaCost:1 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:3\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Triggers$ TrigDrawDiscard | Duration$ EndOfTurn | AILogic$ Main1 | Name$ Jace, Cunning Castaway Effect | SpellDescription$ Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\nSVar:TrigDrawDiscard:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl | TriggerZones$ Command | ValidTarget$ Player | Execute$ DBDraw | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenScript$ u_2_2_illusion_illusory | TokenOwner$ You | SpellDescription$ Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."\nA:AB$ CopyPermanent | Cost$ SubCounter<5/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ Self | NumCopies$ 2 | NonLegendary$ True | SpellDescription$ Create two tokens that are copies of CARDNAME, except they're not legendary.\nOracle:[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.\n[-2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."\n[-5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
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Create the Forge script for this magic card
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{"name": "Earthlore", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land you control\nTap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped."}
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Name:Earthlore\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land you control\nA:SP$ Attach | Cost$ G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | AILogic$ Pump\nA:AB$ Pump | Cost$ tapXType<1/Land.EnchantedBy/Enchanted Land> | ValidTgts$ Creature.blocking | NumAtt$ 1 | NumDef$ 2 | CostDesc$ Tap enchanted land: | SpellDescription$ Target blocking creature gets +1/+2 until end of turn.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land you control\nTap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Earthlore", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land you control\nTap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped."}
### Response: Name:Earthlore\nManaCost:G\nTypes:Enchantment Aura\nK:Enchant land you control\nA:SP$ Attach | Cost$ G | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | AILogic$ Pump\nA:AB$ Pump | Cost$ tapXType<1/Land.EnchantedBy/Enchanted Land> | ValidTgts$ Creature.blocking | NumAtt$ 1 | NumDef$ 2 | CostDesc$ Tap enchanted land: | SpellDescription$ Target blocking creature gets +1/+2 until end of turn.\nSVar:NonStackingAttachEffect:True\nOracle:Enchant land you control\nTap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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Create the Forge script for this magic card
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{"name": "Oketra's Monument", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "White creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance."}
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Name:Oketra's Monument\nManaCost:3\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Creature.White | Type$ Spell | Activator$ You | Amount$ 1 | Description$ White creature spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_warrior_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nDeckNeeds:Color$White\nOracle:White creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oketra's Monument", "mana_cost": "{3}", "type_line": "Legendary Artifact", "oracle_text": "White creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance."}
### Response: Name:Oketra's Monument\nManaCost:3\nTypes:Legendary Artifact\nS:Mode$ ReduceCost | ValidCard$ Creature.White | Type$ Spell | Activator$ You | Amount$ 1 | Description$ White creature spells you cast cost {1} less to cast.\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_warrior_vigilance | TokenOwner$ You\nDeckHas:Ability$Token\nDeckNeeds:Color$White\nOracle:White creature spells you cast cost {1} less to cast.\nWhenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Create the Forge script for this magic card
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{"name": "Venarian Glimmer", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card."}
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Name:Venarian Glimmer\nManaCost:X U\nTypes:Instant\nA:SP$ Discard | ValidTgts$ Player | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand+cmcLEX | DiscardValidDesc$ nonland card with mana value X or less | SpellDescription$ Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Venarian Glimmer", "mana_cost": "{X}{U}", "type_line": "Instant", "oracle_text": "Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card."}
### Response: Name:Venarian Glimmer\nManaCost:X U\nTypes:Instant\nA:SP$ Discard | ValidTgts$ Player | Mode$ RevealYouChoose | DiscardValid$ Card.nonLand+cmcLEX | DiscardValidDesc$ nonland card with mana value X or less | SpellDescription$ Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
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Create the Forge script for this magic card
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{"name": "Verdant Haven", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Verdant Haven enters the battlefield, you gain 2 life.\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color."}
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Name:Verdant Haven\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant land\nWhen Verdant Haven enters the battlefield, you gain 2 life.\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Verdant Haven", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nWhen Verdant Haven enters the battlefield, you gain 2 life.\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color."}
### Response: Name:Verdant Haven\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Land | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nT:Mode$ TapsForMana | ValidCard$ Card.AttachedBy | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.\nSVar:TrigMana:DB$ Mana | Produced$ Any | Amount$ 1 | Defined$ TriggeredCardController\nAI:RemoveDeck:All\nOracle:Enchant land\nWhen Verdant Haven enters the battlefield, you gain 2 life.\nWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Create the Forge script for this magic card
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{"name": "Merrow Commerce", "mana_cost": "{1}{U}", "type_line": "Tribal Enchantment \u2014 Merfolk", "oracle_text": "At the beginning of your end step, untap all Merfolk you control."}
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Name:Merrow Commerce\nManaCost:1 U\nTypes:Tribal Enchantment Merfolk\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ UntapMerfolk | TriggerDescription$ At the beginning of your end step, untap all Merfolk you control.\nSVar:UntapMerfolk:DB$ UntapAll | ValidCards$ Merfolk.YouCtrl | SpellDescription$ Untap all Merfolk you control.\nAI:RemoveDeck:Random\nOracle:At the beginning of your end step, untap all Merfolk you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merrow Commerce", "mana_cost": "{1}{U}", "type_line": "Tribal Enchantment \u2014 Merfolk", "oracle_text": "At the beginning of your end step, untap all Merfolk you control."}
### Response: Name:Merrow Commerce\nManaCost:1 U\nTypes:Tribal Enchantment Merfolk\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ UntapMerfolk | TriggerDescription$ At the beginning of your end step, untap all Merfolk you control.\nSVar:UntapMerfolk:DB$ UntapAll | ValidCards$ Merfolk.YouCtrl | SpellDescription$ Untap all Merfolk you control.\nAI:RemoveDeck:Random\nOracle:At the beginning of your end step, untap all Merfolk you control.
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Create the Forge script for this magic card
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{"name": "Wirewood Hivemaster", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.", "power": "1", "toughness": "1"}
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Name:Wirewood Hivemaster\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elf.nonToken+Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMakeToken | TriggerDescription$ Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.\nSVar:TrigMakeToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You\nOracle:Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wirewood Hivemaster", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.", "power": "1", "toughness": "1"}
### Response: Name:Wirewood Hivemaster\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Elf.nonToken+Other | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigMakeToken | TriggerDescription$ Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.\nSVar:TrigMakeToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_insect | TokenOwner$ You\nOracle:Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
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Create the Forge script for this magic card
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{"name": "Sap Vitality", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0."}
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Name:Sap Vitality\nManaCost:B B\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 3 | SubAbility$ DBChooseCard | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker.\nSVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | ChoiceDesc$ creature | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature card in your hand.\nSVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 3 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gets +3/+0.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sap Vitality", "mana_cost": "{B}{B}", "type_line": "Instant", "oracle_text": "Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0."}
### Response: Name:Sap Vitality\nManaCost:B B\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ 3 | SubAbility$ DBChooseCard | SpellDescription$ CARDNAME deals 3 damage to target creature or planeswalker.\nSVar:DBChooseCard:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Card.Creature+YouOwn | ChoiceTitle$ Choose a creature card in your hand | ChoiceDesc$ creature | Mandatory$ True | SubAbility$ DBEffect | SpellDescription$ Choose a creature card in your hand.\nSVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | NumAtt$ 3 | Duration$ Perpetual | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ It perpetually gets +3/+0.\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
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Create the Forge script for this magic card
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{"name": "Wojek Apothecary", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Radiance \u2014 {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.", "power": "1", "toughness": "1"}
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Name:Wojek Apothecary\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Amount$ 1 | Radiance$ True | PrecostDesc$ Radiance — | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.\nAI:RemoveDeck:All\nOracle:Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wojek Apothecary", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Radiance \u2014 {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.", "power": "1", "toughness": "1"}
### Response: Name:Wojek Apothecary\nManaCost:2 W W\nTypes:Creature Human Cleric\nPT:1/1\nA:AB$ PreventDamage | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Choose target creature | Amount$ 1 | Radiance$ True | PrecostDesc$ Radiance — | SpellDescription$ Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.\nAI:RemoveDeck:All\nOracle:Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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Create the Forge script for this magic card
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{"name": "Unforgiving One", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)", "power": "2", "toughness": "3"}
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Name:Unforgiving One\nManaCost:2 B\nTypes:Creature Spirit\nPT:2/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLEX | TgtPrompt$ Select target creature card with mana value X or less\nSVar:X:Count$Valid Creature.YouCtrl+modified\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unforgiving One", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)", "power": "2", "toughness": "3"}
### Response: Name:Unforgiving One\nManaCost:2 B\nTypes:Creature Spirit\nPT:2/3\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigReturn | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLEX | TgtPrompt$ Select target creature card with mana value X or less\nSVar:X:Count$Valid Creature.YouCtrl+modified\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nDeckHints:Type$Aura|Equipment & Ability$Counters\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)
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Create the Forge script for this magic card
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{"name": "Shrine of the Forsaken Gods", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands."}
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Name:Shrine of the Forsaken Gods\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | RestrictValid$ Spell.Colorless | SpellDescription$ Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.\nAI:RemoveDeck:Random\nDeckHas:Ability$Mana.Colorless\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Shrine of the Forsaken Gods", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands."}
### Response: Name:Shrine of the Forsaken Gods\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ C | Amount$ 2 | IsPresent$ Land.YouCtrl | PresentCompare$ GE7 | RestrictValid$ Spell.Colorless | SpellDescription$ Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.\nAI:RemoveDeck:Random\nDeckHas:Ability$Mana.Colorless\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:{T}: Add {C}.\n{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
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Create the Forge script for this magic card
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{"name": "Selesnya Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {W}.\n{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards."}
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Name:Selesnya Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|White\nA:AB$ Draw | Cost$ GW GW GW GW T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{T}: Add {G} or {W}.\n{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Selesnya Locket", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {G} or {W}.\n{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards."}
### Response: Name:Selesnya Locket\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green|White\nA:AB$ Draw | Cost$ GW GW GW GW T Sac<1/CARDNAME> | NumCards$ 2 | SpellDescription$ Draw two cards.\nOracle:{T}: Add {G} or {W}.\n{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
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Create the Forge script for this magic card
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{"name": "Thought Prison", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.\nWhenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player."}
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Name:Thought Prison\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | Chooser$ You | Imprint$ True | Hidden$ True\nT:Mode$ SpellCast | ValidCard$ Card.SharesCMCWith Imprinted.ExiledWithSource,Card.SharesColorWith Imprinted.ExiledWithSource | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell that shares a color or mana value with the exiled card, CARDNAME deals 2 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredActivator\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.\nWhenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thought Prison", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.\nWhenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player."}
### Response: Name:Thought Prison\nManaCost:5\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | Chooser$ You | Imprint$ True | Hidden$ True\nT:Mode$ SpellCast | ValidCard$ Card.SharesCMCWith Imprinted.ExiledWithSource,Card.SharesColorWith Imprinted.ExiledWithSource | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts a spell that shares a color or mana value with the exiled card, CARDNAME deals 2 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ TriggeredActivator\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.\nWhenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
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Create the Forge script for this magic card
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{"name": "Mask of Griselbrand", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying and lifelink.\nWhenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.\nEquip {3}"}
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Name:Mask of Griselbrand\nManaCost:1 B B\nTypes:Legendary Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying & Lifelink | Description$ Equipped creature has flying and lifelink.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.\nSVar:TrigDraw:AB$ Draw | Cost$ PayLife<X> | NumCards$ X\nSVar:X:TriggeredCard$CardPower\nK:Equip:3\nDeckHas:Ability$LifeGain\nOracle:Equipped creature has flying and lifelink.\nWhenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mask of Griselbrand", "mana_cost": "{1}{B}{B}", "type_line": "Legendary Artifact \u2014 Equipment", "oracle_text": "Equipped creature has flying and lifelink.\nWhenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.\nEquip {3}"}
### Response: Name:Mask of Griselbrand\nManaCost:1 B B\nTypes:Legendary Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying & Lifelink | Description$ Equipped creature has flying and lifelink.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.\nSVar:TrigDraw:AB$ Draw | Cost$ PayLife<X> | NumCards$ X\nSVar:X:TriggeredCard$CardPower\nK:Equip:3\nDeckHas:Ability$LifeGain\nOracle:Equipped creature has flying and lifelink.\nWhenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Sneaking Guide", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "{2}, {T}: Target creature with power 2 or less can't be blocked this turn.", "power": "1", "toughness": "1"}
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Name:Sneaking Guide\nManaCost:R\nTypes:Creature Goblin Rogue\nPT:1/1\nA:AB$ Effect | Cost$ 2 T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sneaking Guide", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "{2}, {T}: Target creature with power 2 or less can't be blocked this turn.", "power": "1", "toughness": "1"}
### Response: Name:Sneaking Guide\nManaCost:R\nTypes:Creature Goblin Rogue\nPT:1/1\nA:AB$ Effect | Cost$ 2 T | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature with power 2 or less can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Lich Lord of Unx", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.\n{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.", "power": "2", "toughness": "2"}
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Name:Lich Lord of Unx\nManaCost:1 U B\nTypes:Creature Zombie Wizard\nPT:2/2\nA:AB$ Token | Cost$ U B T | TokenAmount$ 1 | TokenScript$ ub_1_1_zombie_wizard | TokenOwner$ You | SpellDescription$ Create a 1/1 blue and black Zombie Wizard creature token.\nA:AB$ Mill | Cost$ U U B B | ValidTgts$ Player | TgtPrompt$ Select a player | NumCards$ X | SubAbility$ DBLoseLife | SpellDescription$ Target player loses X life and mills X cards, where X is the number of Zombies you control.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Targeted\nSVar:X:Count$Valid Zombie.YouCtrl\nSVar:NonCombatPriority:1\nDeckHints:Type$Zombie\nDeckHas:Ability$Token\nOracle:{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.\n{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lich Lord of Unx", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.\n{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.", "power": "2", "toughness": "2"}
### Response: Name:Lich Lord of Unx\nManaCost:1 U B\nTypes:Creature Zombie Wizard\nPT:2/2\nA:AB$ Token | Cost$ U B T | TokenAmount$ 1 | TokenScript$ ub_1_1_zombie_wizard | TokenOwner$ You | SpellDescription$ Create a 1/1 blue and black Zombie Wizard creature token.\nA:AB$ Mill | Cost$ U U B B | ValidTgts$ Player | TgtPrompt$ Select a player | NumCards$ X | SubAbility$ DBLoseLife | SpellDescription$ Target player loses X life and mills X cards, where X is the number of Zombies you control.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Targeted\nSVar:X:Count$Valid Zombie.YouCtrl\nSVar:NonCombatPriority:1\nDeckHints:Type$Zombie\nDeckHas:Ability$Token\nOracle:{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.\n{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
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Create the Forge script for this magic card
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{"name": "Martyr of Spores", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.", "power": "1", "toughness": "1"}
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Name:Martyr of Spores\nManaCost:G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Pump | Cost$ 1 Reveal<X/Card.Green> Sac<1/CARDNAME> | CostDesc$ {1}, Reveal X green cards from your hand, Sacrifice CARDNAME: | NumAtt$ X | NumDef$ X | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets +X/+X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Martyr of Spores", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Martyr of Spores\nManaCost:G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Pump | Cost$ 1 Reveal<X/Card.Green> Sac<1/CARDNAME> | CostDesc$ {1}, Reveal X green cards from your hand, Sacrifice CARDNAME: | NumAtt$ X | NumDef$ X | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Target creature gets +X/+X until end of turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
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Create the Forge script for this magic card
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{"name": "Tivadar's Crusade", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all Goblins."}
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Name:Tivadar's Crusade\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 1 W W | ValidCards$ Goblin | SpellDescription$ Destroy all Goblins.\nAI:RemoveDeck:Random\nOracle:Destroy all Goblins.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tivadar's Crusade", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Destroy all Goblins."}
### Response: Name:Tivadar's Crusade\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 1 W W | ValidCards$ Goblin | SpellDescription$ Destroy all Goblins.\nAI:RemoveDeck:Random\nOracle:Destroy all Goblins.
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Create the Forge script for this magic card
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{"name": "Karplusan Minotaur", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Cumulative upkeep\u2014Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.\nWhenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.", "power": "3", "toughness": "3"}
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Name:Karplusan Minotaur\nManaCost:2 R R\nTypes:Creature Minotaur Warrior\nPT:3/3\nK:Cumulative upkeep:FlipCoin<1>:Flip a coin.\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigYouDmg | TriggerDescription$ Whenever you win a coin flip, CARDNAME deals 1 damage to any target.\nSVar:TrigYouDmg:DB$ DealDamage | NumDmg$ 1 | ValidTgts$ Any\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Lose | TriggerZones$ Battlefield | Execute$ TrigOppDmg | TriggerDescription$ Whenever you lose a coin flip, CARDNAME deals 1 damage to any target of an opponent's choice.\nSVar:TrigOppDmg:DB$ DealDamage | NumDmg$ 1 | ValidTgts$ Any | TargetingPlayer$ Opponent\nAI:RemoveDeck:All\nOracle:Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.\nWhenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Karplusan Minotaur", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Cumulative upkeep\u2014Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.\nWhenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.", "power": "3", "toughness": "3"}
### Response: Name:Karplusan Minotaur\nManaCost:2 R R\nTypes:Creature Minotaur Warrior\nPT:3/3\nK:Cumulative upkeep:FlipCoin<1>:Flip a coin.\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Win | TriggerZones$ Battlefield | Execute$ TrigYouDmg | TriggerDescription$ Whenever you win a coin flip, CARDNAME deals 1 damage to any target.\nSVar:TrigYouDmg:DB$ DealDamage | NumDmg$ 1 | ValidTgts$ Any\nT:Mode$ FlippedCoin | ValidPlayer$ You | ValidResult$ Lose | TriggerZones$ Battlefield | Execute$ TrigOppDmg | TriggerDescription$ Whenever you lose a coin flip, CARDNAME deals 1 damage to any target of an opponent's choice.\nSVar:TrigOppDmg:DB$ DealDamage | NumDmg$ 1 | ValidTgts$ Any | TargetingPlayer$ Opponent\nAI:RemoveDeck:All\nOracle:Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.\nWhenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
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Create the Forge script for this magic card
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{"name": "Mire Kavu", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Mire Kavu gets +1/+1 as long as you control a Swamp.", "power": "3", "toughness": "2"}
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Name:Mire Kavu\nManaCost:3 R\nTypes:Creature Kavu\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nAI:RemoveDeck:Random\nSVar:BuffedBy:Swamp\nDeckNeeds:Color$Black\nOracle:Mire Kavu gets +1/+1 as long as you control a Swamp.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mire Kavu", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Mire Kavu gets +1/+1 as long as you control a Swamp.", "power": "3", "toughness": "2"}
### Response: Name:Mire Kavu\nManaCost:3 R\nTypes:Creature Kavu\nPT:3/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Swamp.YouCtrl | Description$ CARDNAME gets +1/+1 as long as you control a Swamp.\nAI:RemoveDeck:Random\nSVar:BuffedBy:Swamp\nDeckNeeds:Color$Black\nOracle:Mire Kavu gets +1/+1 as long as you control a Swamp.
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Create the Forge script for this magic card
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{"name": "Anje, Maid of Dishonor", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")\n{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.", "power": "4", "toughness": "5"}
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Name:Anje, Maid of Dishonor\nManaCost:2 B R\nTypes:Legendary Creature Vampire\nPT:4/5\nT:Mode$ ChangesZoneAll | ValidCards$ Vampire.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ LoseLife | Cost$ 2 Sac<1/Creature.Other;Blood.token/another creature or a Blood token> | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Blood\nDeckHints:Type$Vampire\nOracle:Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\n{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Anje, Maid of Dishonor", "mana_cost": "{2}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with \"{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.\")\n{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.", "power": "4", "toughness": "5"}
### Response: Name:Anje, Maid of Dishonor\nManaCost:2 B R\nTypes:Legendary Creature Vampire\nPT:4/5\nT:Mode$ ChangesZoneAll | ValidCards$ Vampire.YouCtrl | Destination$ Battlefield | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_blood_draw\nA:AB$ LoseLife | Cost$ 2 Sac<1/Creature.Other;Blood.token/another creature or a Blood token> | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 2 life and you gain 2 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Blood\nDeckHints:Type$Vampire\nOracle:Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")\n{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Charmed Stray", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Lifelink\nWhen Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.", "power": "1", "toughness": "1"}
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Name:Charmed Stray\nManaCost:W\nTypes:Creature Cat\nPT:1/1\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.namedCharmed Stray+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Name$Charmed Stray\nDeckHas:Ability$Counters\nOracle:Lifelink\nWhen Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Charmed Stray", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Lifelink\nWhen Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.", "power": "1", "toughness": "1"}
### Response: Name:Charmed Stray\nManaCost:W\nTypes:Creature Cat\nPT:1/1\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.namedCharmed Stray+StrictlyOther | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Name$Charmed Stray\nDeckHas:Ability$Counters\nOracle:Lifelink\nWhen Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Create the Forge script for this magic card
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{"name": "Chaotic Aether", "mana_cost": "", "type_line": "Phenomenon", "oracle_text": "When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)"}
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Name:Chaotic Aether\nManaCost:no cost\nTypes:Phenomenon\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ Aether | TriggerDescription$ When you encounter CARDNAME, each blank roll of the planar dice is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)\nSVar:Aether:DB$ Effect | ReplacementEffects$ BlankIsChaos | Triggers$ TPWAway | SubAbility$ PWAway | Duration$ Permanent\nSVar:PWAway:DB$ Planeswalk\nSVar:BlankIsChaos:Event$ PlanarDiceResult | ValidRoll$ Blank | ReplaceWith$ REChaos | Description$ Each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.\nSVar:REChaos:DB$ ReplaceEffect | VarName$ Result | VarValue$ Chaos | VarType$ PlanarDice\nSVar:TPWAway:Mode$ PlaneswalkedFrom | ValidCard$ Plane | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaotic Aether", "mana_cost": "", "type_line": "Phenomenon", "oracle_text": "When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)"}
### Response: Name:Chaotic Aether\nManaCost:no cost\nTypes:Phenomenon\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ Aether | TriggerDescription$ When you encounter CARDNAME, each blank roll of the planar dice is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)\nSVar:Aether:DB$ Effect | ReplacementEffects$ BlankIsChaos | Triggers$ TPWAway | SubAbility$ PWAway | Duration$ Permanent\nSVar:PWAway:DB$ Planeswalk\nSVar:BlankIsChaos:Event$ PlanarDiceResult | ValidRoll$ Blank | ReplaceWith$ REChaos | Description$ Each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.\nSVar:REChaos:DB$ ReplaceEffect | VarName$ Result | VarValue$ Chaos | VarType$ PlanarDice\nSVar:TPWAway:Mode$ PlaneswalkedFrom | ValidCard$ Plane | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nOracle:When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
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Create the Forge script for this magic card
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{"name": "Hide"}
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Name:Hide\nManaCost:R W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ R W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target artifact or enchantment on the bottom of its owner's library.\nAlternateMode:Split\nOracle:Put target artifact or enchantment on the bottom of its owner's library.\n\nALTERNATE\n\nName:Seek\nManaCost:W B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W B | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Origin$ Library | DefinedPlayer$ Targeted | Chooser$ You | Destination$ Exile | Changetype$ Card | ChangeNum$ 1 | RememberChanged$ True | IsCurse$ True | AILogic$ BestCard | SubAbility$ DBGainLife | StackDescription$ SpellDescription | SpellDescription$ Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hide"}
### Response: Name:Hide\nManaCost:R W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ R W | ValidTgts$ Artifact,Enchantment | TgtPrompt$ Select target artifact or enchantment | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target artifact or enchantment on the bottom of its owner's library.\nAlternateMode:Split\nOracle:Put target artifact or enchantment on the bottom of its owner's library.\n\nALTERNATE\n\nName:Seek\nManaCost:W B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W B | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Origin$ Library | DefinedPlayer$ Targeted | Chooser$ You | Destination$ Exile | Changetype$ Card | ChangeNum$ 1 | RememberChanged$ True | IsCurse$ True | AILogic$ BestCard | SubAbility$ DBGainLife | StackDescription$ SpellDescription | SpellDescription$ Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nOracle:Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
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Create the Forge script for this magic card
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{"name": "Jade Bearer", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.", "power": "1", "toughness": "1"}
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Name:Jade Bearer\nManaCost:G\nTypes:Creature Merfolk Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on another target Merfolk you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Merfolk.Other+YouCtrl | TgtPrompt$ Select another target Merfolk you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Merfolk\nOracle:When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jade Bearer", "mana_cost": "{G}", "type_line": "Creature \u2014 Merfolk Shaman", "oracle_text": "When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.", "power": "1", "toughness": "1"}
### Response: Name:Jade Bearer\nManaCost:G\nTypes:Creature Merfolk Shaman\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on another target Merfolk you control.\nSVar:TrigPut:DB$ PutCounter | ValidTgts$ Merfolk.Other+YouCtrl | TgtPrompt$ Select another target Merfolk you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Merfolk\nOracle:When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
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Create the Forge script for this magic card
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{"name": "Angrath's Rampage", "mana_cost": "{B}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Target player sacrifices an artifact.\n\u2022 Target player sacrifices a creature.\n\u2022 Target player sacrifices a planeswalker."}
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Name:Angrath's Rampage\nManaCost:B R\nTypes:Sorcery\nA:SP$ Charm | Cost$ B R | Choices$ SacArtifact,SacCreature,SacPW\nSVar:SacArtifact:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Artifact | Amount$ 1 | SpellDescription$ Target player sacrifices an artifact.\nSVar:SacCreature:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | Amount$ 1 | SpellDescription$ Target player sacrifices a creature.\nSVar:SacPW:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Planeswalker | Amount$ 1 | SpellDescription$ Target player sacrifices a planeswalker.\nOracle:Choose one —\n• Target player sacrifices an artifact.\n• Target player sacrifices a creature.\n• Target player sacrifices a planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Angrath's Rampage", "mana_cost": "{B}{R}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Target player sacrifices an artifact.\n\u2022 Target player sacrifices a creature.\n\u2022 Target player sacrifices a planeswalker."}
### Response: Name:Angrath's Rampage\nManaCost:B R\nTypes:Sorcery\nA:SP$ Charm | Cost$ B R | Choices$ SacArtifact,SacCreature,SacPW\nSVar:SacArtifact:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Artifact | Amount$ 1 | SpellDescription$ Target player sacrifices an artifact.\nSVar:SacCreature:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Creature | Amount$ 1 | SpellDescription$ Target player sacrifices a creature.\nSVar:SacPW:DB$ Sacrifice | ValidTgts$ Player | SacValid$ Planeswalker | Amount$ 1 | SpellDescription$ Target player sacrifices a planeswalker.\nOracle:Choose one —\n• Target player sacrifices an artifact.\n• Target player sacrifices a creature.\n• Target player sacrifices a planeswalker.
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Create the Forge script for this magic card
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{"name": "Prism Array", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "Converge \u2014 Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.\nRemove a crystal counter from Prism Array: Tap target creature.\n{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
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Name:Prism Array\nManaCost:4 U\nTypes:Enchantment\nK:etbCounter:CRYSTAL:X:no Condition:Converge — CARDNAME enters the battlfield with a crystal counter on it for each color spent to cast it.\nSVar:X:Count$Converge\nA:AB$ Tap | Cost$ SubCounter<1/CRYSTAL> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nA:AB$ Scry | Cost$ W U B R G | ScryNum$ 3 | SpellDescription$ Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nAI:RemoveDeck:All\nOracle:Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.\nRemove a crystal counter from Prism Array: Tap target creature.\n{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Prism Array", "mana_cost": "{4}{U}", "type_line": "Enchantment", "oracle_text": "Converge \u2014 Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.\nRemove a crystal counter from Prism Array: Tap target creature.\n{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
### Response: Name:Prism Array\nManaCost:4 U\nTypes:Enchantment\nK:etbCounter:CRYSTAL:X:no Condition:Converge — CARDNAME enters the battlfield with a crystal counter on it for each color spent to cast it.\nSVar:X:Count$Converge\nA:AB$ Tap | Cost$ SubCounter<1/CRYSTAL> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nA:AB$ Scry | Cost$ W U B R G | ScryNum$ 3 | SpellDescription$ Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nAI:RemoveDeck:All\nOracle:Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.\nRemove a crystal counter from Prism Array: Tap target creature.\n{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Archangel of Wrath", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)\nFlying, lifelink\nWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.\nWhen Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.", "power": "3", "toughness": "4"}
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Name:Archangel of Wrath\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/4\nK:Kicker:B:R\nK:Flying\nK:Lifelink\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, it deals 2 damage to any target.\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | CheckSVar$ X | SVarCompare$ EQ2 | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked twice, it deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:X:Count$TimesKicked\nDeckHints:Color$Black|Red\nOracle:Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)\nFlying, lifelink\nWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.\nWhen Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Archangel of Wrath", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)\nFlying, lifelink\nWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.\nWhen Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.", "power": "3", "toughness": "4"}
### Response: Name:Archangel of Wrath\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/4\nK:Kicker:B:R\nK:Flying\nK:Lifelink\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, it deals 2 damage to any target.\nT:Mode$ ChangesZone | ValidCard$ Card.Self+kicked | Origin$ Any | Destination$ Battlefield | CheckSVar$ X | SVarCompare$ EQ2 | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked twice, it deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:X:Count$TimesKicked\nDeckHints:Color$Black|Red\nOracle:Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)\nFlying, lifelink\nWhen Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.\nWhen Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
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Create the Forge script for this magic card
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{"name": "Memory's Journey", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target player shuffles up to three target cards from their graveyard into their library.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Memory's Journey\nManaCost:1 U\nTypes:Instant\nK:Flashback:G\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Player | TgtPrompt$ Select target Player | SubAbility$ DBChangeZone | IsCurse$ True | SpellDescription$ Target player shuffles up to three target cards from their graveyard into their library.\nSVar:DBChangeZone:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 3 | TargetsWithDefinedController$ ParentTarget | Origin$ Graveyard | Destination$ Library | Shuffle$ True | TgtPrompt$ Choose target card | ValidTgts$ Card\nAI:RemoveDeck:All\nOracle:Target player shuffles up to three target cards from their graveyard into their library.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Memory's Journey", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Target player shuffles up to three target cards from their graveyard into their library.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Memory's Journey\nManaCost:1 U\nTypes:Instant\nK:Flashback:G\nA:SP$ Pump | Cost$ 1 U | ValidTgts$ Player | TgtPrompt$ Select target Player | SubAbility$ DBChangeZone | IsCurse$ True | SpellDescription$ Target player shuffles up to three target cards from their graveyard into their library.\nSVar:DBChangeZone:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 3 | TargetsWithDefinedController$ ParentTarget | Origin$ Graveyard | Destination$ Library | Shuffle$ True | TgtPrompt$ Choose target card | ValidTgts$ Card\nAI:RemoveDeck:All\nOracle:Target player shuffles up to three target cards from their graveyard into their library.\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Cloaked Cadet", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.", "power": "2", "toughness": "4"}
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Name:Cloaked Cadet\nManaCost:4 G\nTypes:Creature Human Ranger\nPT:2/4\nK:Training\nT:Mode$ CounterAddedAll | CounterType$ P1P1 | Valid$ Human.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Counters\nOracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloaked Cadet", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Human Ranger", "oracle_text": "Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.", "power": "2", "toughness": "4"}
### Response: Name:Cloaked Cadet\nManaCost:4 G\nTypes:Creature Human Ranger\nPT:2/4\nK:Training\nT:Mode$ CounterAddedAll | CounterType$ P1P1 | Valid$ Human.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nDeckHas:Ability$Counters\nOracle:Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)\nWhenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
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Create the Forge script for this magic card
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{"name": "Nissa's Defeat", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card."}
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Name:Nissa's Defeat\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Forest,Enchantment.Green,Planeswalker.Green | TgtPrompt$ Select target Forest, green enchantment, or green planeswalker | SubAbility$ DBDraw | SpellDescription$ Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Planeswalker.Nissa\nAI:RemoveDeck:Random\nOracle:Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nissa's Defeat", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card."}
### Response: Name:Nissa's Defeat\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 G | ValidTgts$ Forest,Enchantment.Green,Planeswalker.Green | TgtPrompt$ Select target Forest, green enchantment, or green planeswalker | SubAbility$ DBDraw | SpellDescription$ Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ Targeted | ConditionPresent$ Planeswalker.Nissa\nAI:RemoveDeck:Random\nOracle:Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Create the Forge script for this magic card
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{"name": "Looming Hoverguard", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Drone", "oracle_text": "Flying\nWhen Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.", "power": "3", "toughness": "3"}
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Name:Looming Hoverguard\nManaCost:4 U U\nTypes:Creature Drone\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, put target artifact on top of its owner's library.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0\nOracle:Flying\nWhen Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Looming Hoverguard", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Drone", "oracle_text": "Flying\nWhen Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.", "power": "3", "toughness": "3"}
### Response: Name:Looming Hoverguard\nManaCost:4 U U\nTypes:Creature Drone\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, put target artifact on top of its owner's library.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0\nOracle:Flying\nWhen Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
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Create the Forge script for this magic card
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{"name": "Icatian Store", "mana_cost": "", "type_line": "Land", "oracle_text": "Icatian Store enters the battlefield tapped.\nYou may choose not to untap Icatian Store during your untap step.\nAt the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way."}
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Name:Icatian Store\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:You may choose not to untap CARDNAME during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+tapped | Execute$ TrigStore | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is tapped, put a storage counter on it.\nSVar:TrigStore:DB$ PutCounter | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ W | Amount$ X | AILogic$ ManaRitualBattery | SpellDescription$ Add {W} for each storage counter removed this way.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Icatian Store enters the battlefield tapped.\nYou may choose not to untap Icatian Store during your untap step.\nAt the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Icatian Store", "mana_cost": "", "type_line": "Land", "oracle_text": "Icatian Store enters the battlefield tapped.\nYou may choose not to untap Icatian Store during your untap step.\nAt the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way."}
### Response: Name:Icatian Store\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:You may choose not to untap CARDNAME during your untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+tapped | Execute$ TrigStore | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is tapped, put a storage counter on it.\nSVar:TrigStore:DB$ PutCounter | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ W | Amount$ X | AILogic$ ManaRitualBattery | SpellDescription$ Add {W} for each storage counter removed this way.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Icatian Store enters the battlefield tapped.\nYou may choose not to untap Icatian Store during your untap step.\nAt the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.\n{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
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Create the Forge script for this magic card
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{"name": "Crystalline Resonance", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability."}
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Name:Crystalline Resonance\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Cycled | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigClone | OptionalDecider$ You | TriggerDescription$ Whenever you cycle a card, you may have CARDNAME become a copy of another target permanent until your next turn, except it has this ability.\nSVar:TrigClone:DB$ Clone | ValidTgts$ Permanent.Other | TgtPrompt$ Choose another target permanent to copy until your next turn | Duration$ UntilYourNextTurn | GainThisAbility$ True | AILogic$ CloneBestCreature\nOracle:Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crystalline Resonance", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability."}
### Response: Name:Crystalline Resonance\nManaCost:2 U\nTypes:Enchantment\nT:Mode$ Cycled | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigClone | OptionalDecider$ You | TriggerDescription$ Whenever you cycle a card, you may have CARDNAME become a copy of another target permanent until your next turn, except it has this ability.\nSVar:TrigClone:DB$ Clone | ValidTgts$ Permanent.Other | TgtPrompt$ Choose another target permanent to copy until your next turn | Duration$ UntilYourNextTurn | GainThisAbility$ True | AILogic$ CloneBestCreature\nOracle:Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Create the Forge script for this magic card
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{"name": "Nautiloid Ship", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.\nWhenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.\nCrew 3", "power": "5", "toughness": "5"}
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Name:Nautiloid Ship\nManaCost:4\nTypes:Artifact Vehicle\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileGrave | TriggerDescription$ When CARDNAME enters the battlefield, exile target player's graveyard.\nSVar:TrigExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigPut | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put a creature card exiled with CARDNAME onto the battlefield under your control.\nSVar:TrigPut:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Hidden$ True | ChangeType$ Creature.IsRemembered | SelectPrompt$ Select a creature card exiled with this | GainControl$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Crew:3\nSVar:NeedsToPlayVar:X GE2\nSVar:X:PlayerCountOpponents$HighestValidGraveyard Creature.YouOwn\nOracle:Flying\nWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.\nWhenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.\nCrew 3
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nautiloid Ship", "mana_cost": "{4}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Flying\nWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.\nWhenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.\nCrew 3", "power": "5", "toughness": "5"}
### Response: Name:Nautiloid Ship\nManaCost:4\nTypes:Artifact Vehicle\nPT:5/5\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileGrave | TriggerDescription$ When CARDNAME enters the battlefield, exile target player's graveyard.\nSVar:TrigExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card | RememberChanged$ True\nT:Mode$ DamageDone | ValidSource$ Card.Self | Execute$ TrigPut | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may put a creature card exiled with CARDNAME onto the battlefield under your control.\nSVar:TrigPut:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Hidden$ True | ChangeType$ Creature.IsRemembered | SelectPrompt$ Select a creature card exiled with this | GainControl$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Static$ True | ValidCard$ Card.Self | Execute$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Crew:3\nSVar:NeedsToPlayVar:X GE2\nSVar:X:PlayerCountOpponents$HighestValidGraveyard Creature.YouOwn\nOracle:Flying\nWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.\nWhenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.\nCrew 3
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Create the Forge script for this magic card
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{"name": "Jukai Preserver", "mana_cost": "{3}{G}", "type_line": "Enchantment Creature \u2014 Human Druid", "oracle_text": "When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.\nChannel \u2014 {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.", "power": "3", "toughness": "3"}
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Name:Jukai Preserver\nManaCost:3 G\nTypes:Enchantment Creature Human Druid\nPT:3/3\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ PutCounter | PrecostDesc$ Channel — | Cost$ 2 G Discard<1/CARDNAME> | ActivationZone$ Hand | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to two target creatures you control | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures you control.\nDeckHas:Ability$Counters|Discard\nOracle:When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.\nChannel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jukai Preserver", "mana_cost": "{3}{G}", "type_line": "Enchantment Creature \u2014 Human Druid", "oracle_text": "When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.\nChannel \u2014 {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.", "power": "3", "toughness": "3"}
### Response: Name:Jukai Preserver\nManaCost:3 G\nTypes:Enchantment Creature Human Druid\nPT:3/3\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ PutCounter | PrecostDesc$ Channel — | Cost$ 2 G Discard<1/CARDNAME> | ActivationZone$ Hand | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select up to two target creatures you control | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each of up to two target creatures you control.\nDeckHas:Ability$Counters|Discard\nOracle:When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.\nChannel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
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Create the Forge script for this magic card
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{"name": "Glittering Stockpile", "mana_cost": "{2}{R}", "type_line": "Artifact \u2014 Treasure", "oracle_text": "{T}: Add {R}. Put a stash counter on Glittering Stockpile.\n{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile."}
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Name:Glittering Stockpile\nManaCost:2 R\nTypes:Artifact Treasure\nA:AB$ Mana | Cost$ T | Produced$ R | SubAbility$ DBPutCounter | SpellDescription$ Add {R}.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ STASH | SpellDescription$ Put a stash counter on CARDNAME.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of stash counters on CARDNAME.\nSVar:X:Count$CardCounters.STASH\nDeckHas:Ability$Counters|Sacrifice\nOracle:{T}: Add {R}. Put a stash counter on Glittering Stockpile.\n{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glittering Stockpile", "mana_cost": "{2}{R}", "type_line": "Artifact \u2014 Treasure", "oracle_text": "{T}: Add {R}. Put a stash counter on Glittering Stockpile.\n{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile."}
### Response: Name:Glittering Stockpile\nManaCost:2 R\nTypes:Artifact Treasure\nA:AB$ Mana | Cost$ T | Produced$ R | SubAbility$ DBPutCounter | SpellDescription$ Add {R}.\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ STASH | SpellDescription$ Put a stash counter on CARDNAME.\nA:AB$ Mana | Cost$ T Sac<1/CARDNAME> | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of stash counters on CARDNAME.\nSVar:X:Count$CardCounters.STASH\nDeckHas:Ability$Counters|Sacrifice\nOracle:{T}: Add {R}. Put a stash counter on Glittering Stockpile.\n{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
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Create the Forge script for this magic card
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{"name": "Orochi Colony", "mana_cost": "", "type_line": "Plane \u2014 Kamigawa", "oracle_text": "Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target creature can't be blocked this turn."}
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Name:Orochi Colony\nManaCost:no cost\nTypes:Plane Kamigawa\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRamp | TriggerZones$ Command | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target creature can't be blocked this turn.\nSVar:RolledChaos:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True | RollInMain1$ True\nOracle:Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target creature can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orochi Colony", "mana_cost": "", "type_line": "Plane \u2014 Kamigawa", "oracle_text": "Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target creature can't be blocked this turn."}
### Response: Name:Orochi Colony\nManaCost:no cost\nTypes:Plane Kamigawa\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigRamp | TriggerZones$ Command | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:TrigRamp:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | ShuffleNonMandatory$ True\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, target creature can't be blocked this turn.\nSVar:RolledChaos:DB$ Effect | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nSVar:AIRollPlanarDieParams:Mode$ Always | HasCreatureInPlay$ True | RollInMain1$ True\nOracle:Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.\nWhenever chaos ensues, target creature can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Raiders' Wake", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a card, that player loses 2 life.\nRaid \u2014 At the beginning of your end step, if you attacked this turn, target opponent discards a card."}
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Name:Raiders' Wake\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent discards a card, that player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 2\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ RaidTest | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Whenever an opponent discards a card, that player loses 2 life.\nRaid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raiders' Wake", "mana_cost": "{3}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a card, that player loses 2 life.\nRaid \u2014 At the beginning of your end step, if you attacked this turn, target opponent discards a card."}
### Response: Name:Raiders' Wake\nManaCost:3 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Card.OppOwn | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an opponent discards a card, that player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardController | LifeAmount$ 2\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ RaidTest | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Opponent | NumCards$ 1 | Mode$ TgtChoose\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Whenever an opponent discards a card, that player loses 2 life.\nRaid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
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Create the Forge script for this magic card
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{"name": "Carapace Forger", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Artificer", "oracle_text": "Metalcraft \u2014 Carapace Forger gets +2/+2 as long as you control three or more artifacts.", "power": "2", "toughness": "2"}
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Name:Carapace Forger\nManaCost:1 G\nTypes:Creature Elf Artificer\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME gets +2/+2 as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Carapace Forger", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf Artificer", "oracle_text": "Metalcraft \u2014 Carapace Forger gets +2/+2 as long as you control three or more artifacts.", "power": "2", "toughness": "2"}
### Response: Name:Carapace Forger\nManaCost:1 G\nTypes:Creature Elf Artificer\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME gets +2/+2 as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
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Create the Forge script for this magic card
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{"name": "Bird Maiden", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Bird", "oracle_text": "Flying", "power": "1", "toughness": "2"}
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Name:Bird Maiden\nManaCost:2 R\nTypes:Creature Human Bird\nPT:1/2\nK:Flying\nOracle:Flying
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bird Maiden", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Bird", "oracle_text": "Flying", "power": "1", "toughness": "2"}
### Response: Name:Bird Maiden\nManaCost:2 R\nTypes:Creature Human Bird\nPT:1/2\nK:Flying\nOracle:Flying
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Create the Forge script for this magic card
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{"name": "Unnatural Selection", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn."}
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Name:Unnatural Selection\nManaCost:1 U\nTypes:Enchantment\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | InvalidTypes$ Wall | SubAbility$ DBAnimate | SpellDescription$ Choose a creature type other than Wall. Target creature becomes that type until end of turn.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Unnatural Selection", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn."}
### Response: Name:Unnatural Selection\nManaCost:1 U\nTypes:Enchantment\nA:AB$ ChooseType | Cost$ 1 | Defined$ You | Type$ Creature | InvalidTypes$ Wall | SubAbility$ DBAnimate | SpellDescription$ Choose a creature type other than Wall. Target creature becomes that type until end of turn.\nSVar:DBAnimate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ ChosenType | RemoveCreatureTypes$ True\nAI:RemoveDeck:All\nOracle:{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Create the Forge script for this magic card
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{"name": "Verix Bladewing", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Kicker {3} (You may pay an additional {3} as you cast this spell.)\nFlying\nWhen Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.", "power": "4", "toughness": "4"}
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Name:Verix Bladewing\nManaCost:2 R R\nTypes:Legendary Creature Dragon\nPT:4/4\nK:Flying\nK:Kicker:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.\nSVar:TrigKicker:DB$ Token | TokenAmount$ 1 | TokenScript$ karox_bladewing | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\nFlying\nWhen Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Verix Bladewing", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Dragon", "oracle_text": "Kicker {3} (You may pay an additional {3} as you cast this spell.)\nFlying\nWhen Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.", "power": "4", "toughness": "4"}
### Response: Name:Verix Bladewing\nManaCost:2 R R\nTypes:Legendary Creature Dragon\nPT:4/4\nK:Flying\nK:Kicker:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+kicked | Execute$ TrigKicker | TriggerDescription$ When CARDNAME enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.\nSVar:TrigKicker:DB$ Token | TokenAmount$ 1 | TokenScript$ karox_bladewing | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Kicker {3} (You may pay an additional {3} as you cast this spell.)\nFlying\nWhen Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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Create the Forge script for this magic card
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{"name": "Burning Sun Cavalry", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Burning Sun Cavalry\nManaCost:1 R\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl | NoResolvingCheck$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks while you control a Dinosaur, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl | NoResolvingCheck$ True | Execute$ TrigPump | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks while you control a Dinosaur, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Dinosaur\nOracle:Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Burning Sun Cavalry", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Burning Sun Cavalry\nManaCost:1 R\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl | NoResolvingCheck$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks while you control a Dinosaur, CARDNAME gets +1/+1 until end of turn.\nT:Mode$ Blocks | ValidCard$ Card.Self | IsPresent$ Dinosaur.YouCtrl | NoResolvingCheck$ True | Execute$ TrigPump | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks or blocks while you control a Dinosaur, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Dinosaur\nOracle:Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Bloodsworn Steward", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Flying\nCommander creatures you control get +2/+2 and have haste.", "power": "4", "toughness": "4"}
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Name:Bloodsworn Steward\nManaCost:2 R R\nTypes:Creature Vampire Knight\nPT:4/4\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Haste | Description$ Commander creatures you control get +2/+2 and have haste.\nSVar:PlayMain1:TRUE\nOracle:Flying\nCommander creatures you control get +2/+2 and have haste.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodsworn Steward", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Flying\nCommander creatures you control get +2/+2 and have haste.", "power": "4", "toughness": "4"}
### Response: Name:Bloodsworn Steward\nManaCost:2 R R\nTypes:Creature Vampire Knight\nPT:4/4\nK:Flying\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Haste | Description$ Commander creatures you control get +2/+2 and have haste.\nSVar:PlayMain1:TRUE\nOracle:Flying\nCommander creatures you control get +2/+2 and have haste.
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Create the Forge script for this magic card
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{"name": "Gladewalker Ritualist", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nWhenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.", "power": "3", "toughness": "3"}
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Name:Gladewalker Ritualist\nManaCost:2 G\nTypes:Creature Shapeshifter\nPT:3/3\nK:Changeling\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+Other+namedGladewalker Ritualist | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHints:Name$Gladewalker Ritualist\nOracle:Changeling (This card is every creature type.)\nWhenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gladewalker Ritualist", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Shapeshifter", "oracle_text": "Changeling (This card is every creature type.)\nWhenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.", "power": "3", "toughness": "3"}
### Response: Name:Gladewalker Ritualist\nManaCost:2 G\nTypes:Creature Shapeshifter\nPT:3/3\nK:Changeling\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+Other+namedGladewalker Ritualist | Origin$ Any | Destination$ Battlefield | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nDeckHints:Name$Gladewalker Ritualist\nOracle:Changeling (This card is every creature type.)\nWhenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
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Create the Forge script for this magic card
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{"name": "Irradiate", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-1 until end of turn for each artifact you control."}
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Name:Irradiate\nManaCost:3 B\nTypes:Instant\nA:SP$ Pump | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn for each artifact you control.\nSVar:X:Count$NumTypeYouCtrl.Artifact\nAI:RemoveDeck:Random\nOracle:Target creature gets -1/-1 until end of turn for each artifact you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Irradiate", "mana_cost": "{3}{B}", "type_line": "Instant", "oracle_text": "Target creature gets -1/-1 until end of turn for each artifact you control."}
### Response: Name:Irradiate\nManaCost:3 B\nTypes:Instant\nA:SP$ Pump | Cost$ 3 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn for each artifact you control.\nSVar:X:Count$NumTypeYouCtrl.Artifact\nAI:RemoveDeck:Random\nOracle:Target creature gets -1/-1 until end of turn for each artifact you control.
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Create the Forge script for this magic card
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{"name": "Flourishing Hunter", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wolf Spirit", "oracle_text": "When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.", "power": "6", "toughness": "6"}
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Name:Flourishing Hunter\nManaCost:4 G G\nTypes:Creature Wolf Spirit\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+Other$GreatestToughness\nDeckHas:Ability$LifeGain\nOracle:When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flourishing Hunter", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Wolf Spirit", "oracle_text": "When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.", "power": "6", "toughness": "6"}
### Response: Name:Flourishing Hunter\nManaCost:4 G G\nTypes:Creature Wolf Spirit\nPT:6/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$Valid Creature.YouCtrl+Other$GreatestToughness\nDeckHas:Ability$LifeGain\nOracle:When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
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Create the Forge script for this magic card
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{"name": "Mana Flare", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player taps a land for mana, that player adds one mana of any type that land produced."}
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Name:Mana Flare\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Land | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredActivator\nOracle:Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mana Flare", "mana_cost": "{2}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a player taps a land for mana, that player adds one mana of any type that land produced."}
### Response: Name:Mana Flare\nManaCost:2 R\nTypes:Enchantment\nT:Mode$ TapsForMana | ValidCard$ Land | Execute$ TrigMana | TriggerZones$ Battlefield | Static$ True | TriggerDescription$ Whenever a player taps a land for mana, that player adds one mana of any type that land produced.\nSVar:TrigMana:DB$ ManaReflected | ColorOrType$ Type | ReflectProperty$ Produced | Defined$ TriggeredActivator\nOracle:Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Create the Forge script for this magic card
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{"name": "Balduvian Fallen", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.", "power": "3", "toughness": "5"}
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Name:Balduvian Fallen\nManaCost:3 B\nTypes:Creature Zombie\nPT:3/5\nK:Cumulative upkeep:1\nT:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ True | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$TriggeredPayingMana.B.R\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balduvian Fallen", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.", "power": "3", "toughness": "5"}
### Response: Name:Balduvian Fallen\nManaCost:3 B\nTypes:Creature Zombie\nPT:3/5\nK:Cumulative upkeep:1\nT:Mode$ PayCumulativeUpkeep | ValidCard$ Card.Self | Paid$ True | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X\nSVar:X:Count$TriggeredPayingMana.B.R\nOracle:Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
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Create the Forge script for this magic card
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{"name": "Spiritmonger", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.\n{B}: Regenerate Spiritmonger.\n{G}: Spiritmonger becomes the color of your choice until end of turn.", "power": "6", "toughness": "6"}
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Name:Spiritmonger\nManaCost:3 B G\nTypes:Creature Beast\nPT:6/6\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals damage to a creature, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nA:AB$ ChooseColor | Cost$ G | Defined$ You | SubAbility$ Animate | SpellDescription$ CARDNAME becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.\n{B}: Regenerate Spiritmonger.\n{G}: Spiritmonger becomes the color of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spiritmonger", "mana_cost": "{3}{B}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.\n{B}: Regenerate Spiritmonger.\n{G}: Spiritmonger becomes the color of your choice until end of turn.", "power": "6", "toughness": "6"}
### Response: Name:Spiritmonger\nManaCost:3 B G\nTypes:Creature Beast\nPT:6/6\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals damage to a creature, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nA:AB$ ChooseColor | Cost$ G | Defined$ You | SubAbility$ Animate | SpellDescription$ CARDNAME becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.\n{B}: Regenerate Spiritmonger.\n{G}: Spiritmonger becomes the color of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Dragonlord Atarka", "mana_cost": "{5}{R}{G}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying, trample\nWhen Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.", "power": "8", "toughness": "8"}
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Name:Dragonlord Atarka\nManaCost:5 R G\nTypes:Legendary Creature Elder Dragon\nPT:8/8\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Dmg1 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.\nSVar:Dmg1:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5\nOracle:Flying, trample\nWhen Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dragonlord Atarka", "mana_cost": "{5}{R}{G}", "type_line": "Legendary Creature \u2014 Elder Dragon", "oracle_text": "Flying, trample\nWhen Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.", "power": "8", "toughness": "8"}
### Response: Name:Dragonlord Atarka\nManaCost:5 R G\nTypes:Legendary Creature Elder Dragon\nPT:8/8\nK:Flying\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ Dmg1 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.\nSVar:Dmg1:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker to distribute damage to | NumDmg$ 5 | TargetMin$ 0 | TargetMax$ 5 | DividedAsYouChoose$ 5\nOracle:Flying, trample\nWhen Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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Create the Forge script for this magic card
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{"name": "Frozen Shade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "{B}: Frozen Shade gets +1/+1 until end of turn.", "power": "0", "toughness": "1"}
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Name:Frozen Shade\nManaCost:2 B\nTypes:Creature Shade\nPT:0/1\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{B}: Frozen Shade gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frozen Shade", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Shade", "oracle_text": "{B}: Frozen Shade gets +1/+1 until end of turn.", "power": "0", "toughness": "1"}
### Response: Name:Frozen Shade\nManaCost:2 B\nTypes:Creature Shade\nPT:0/1\nA:AB$ Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nOracle:{B}: Frozen Shade gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Raging Cougar", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Cat", "oracle_text": "Haste", "power": "2", "toughness": "2"}
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Name:Raging Cougar\nManaCost:2 R\nTypes:Creature Cat\nPT:2/2\nK:Haste\nOracle:Haste
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Raging Cougar", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Cat", "oracle_text": "Haste", "power": "2", "toughness": "2"}
### Response: Name:Raging Cougar\nManaCost:2 R\nTypes:Creature Cat\nPT:2/2\nK:Haste\nOracle:Haste
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Create the Forge script for this magic card
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{"name": "Marhault Elsdragon", "mana_cost": "{3}{R}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)", "power": "4", "toughness": "6"}
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Name:Marhault Elsdragon\nManaCost:3 R R G\nTypes:Legendary Creature Elf Warrior\nPT:4/6\nK:Rampage:1\nOracle:Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marhault Elsdragon", "mana_cost": "{3}{R}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)", "power": "4", "toughness": "6"}
### Response: Name:Marhault Elsdragon\nManaCost:3 R R G\nTypes:Legendary Creature Elf Warrior\nPT:4/6\nK:Rampage:1\nOracle:Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Create the Forge script for this magic card
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{"name": "Gaea's Anthem", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+1."}
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Name:Gaea's Anthem\nManaCost:1 G G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control get +1/+1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gaea's Anthem", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+1."}
### Response: Name:Gaea's Anthem\nManaCost:1 G G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Creatures you control get +1/+1.\nSVar:PlayMain1:TRUE\nOracle:Creatures you control get +1/+1.
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Create the Forge script for this magic card
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{"name": "Pitiless Vizier", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Minotaur Cleric", "oracle_text": "Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)", "power": "4", "toughness": "2"}
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Name:Pitiless Vizier\nManaCost:3 B\nTypes:Creature Minotaur Cleric\nPT:4/2\nT:Mode$ Discarded | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cycle or discard a card, CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nOracle:Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pitiless Vizier", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Minotaur Cleric", "oracle_text": "Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)", "power": "4", "toughness": "2"}
### Response: Name:Pitiless Vizier\nManaCost:3 B\nTypes:Creature Minotaur Cleric\nPT:4/2\nT:Mode$ Discarded | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cycle or discard a card, CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Indestructible\nOracle:Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Create the Forge script for this magic card
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{"name": "Exploding Borders", "mana_cost": "{2}{R}{G}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control."}
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Name:Exploding Borders\nManaCost:2 R G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SubAbility$ DBDealDamage | SpellDescription$ Domain — Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.\nSVar:X:Count$Domain\nOracle:Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Exploding Borders", "mana_cost": "{2}{R}{G}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control."}
### Response: Name:Exploding Borders\nManaCost:2 R G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 R G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 1 | SubAbility$ DBDealDamage | SpellDescription$ Domain — Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.\nSVar:X:Count$Domain\nOracle:Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.
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Create the Forge script for this magic card
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{"name": "Giltspire Avenger", "mana_cost": "{G}{W}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Destroy target creature that dealt damage to you this turn.", "power": "2", "toughness": "2"}
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Name:Giltspire Avenger\nManaCost:G W U\nTypes:Creature Human Soldier\nPT:2/2\nK:Exalted\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature.dealtDamageToYouThisTurn | TgtPrompt$ Select target creature that dealt damage to you this turn | SpellDescription$ Destroy target creature that dealt damage to you this turn.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Destroy target creature that dealt damage to you this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Giltspire Avenger", "mana_cost": "{G}{W}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Destroy target creature that dealt damage to you this turn.", "power": "2", "toughness": "2"}
### Response: Name:Giltspire Avenger\nManaCost:G W U\nTypes:Creature Human Soldier\nPT:2/2\nK:Exalted\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature.dealtDamageToYouThisTurn | TgtPrompt$ Select target creature that dealt damage to you this turn | SpellDescription$ Destroy target creature that dealt damage to you this turn.\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Destroy target creature that dealt damage to you this turn.
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Create the Forge script for this magic card
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{"name": "Mesa Falcon", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}{W}: Mesa Falcon gets +0/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Mesa Falcon\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ 1 W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Flying\n{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mesa Falcon", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}{W}: Mesa Falcon gets +0/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Mesa Falcon\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ 1 W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nOracle:Flying\n{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Youthful Scholar", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Youthful Scholar dies, draw two cards.", "power": "2", "toughness": "2"}
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Name:Youthful Scholar\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Youthful Scholar dies, draw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Youthful Scholar", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Youthful Scholar dies, draw two cards.", "power": "2", "toughness": "2"}
### Response: Name:Youthful Scholar\nManaCost:3 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw two cards.\nSVar:TrigDraw:DB$ Draw | NumCards$ 2 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Youthful Scholar dies, draw two cards.
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Create the Forge script for this magic card
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{"name": "Mandate of Abaddon", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Choose target creature you control. Destroy all creatures with power less than that creature's power."}
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Name:Mandate of Abaddon\nManaCost:3 B\nTypes:Sorcery\nA:SP$ ChooseCard | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBDestroyAll | SpellDescription$ Choose target creature you control. Destroy all creatures with power less than that creature's power.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.powerLTX\nSVar:X:Targeted$CardPower\nOracle:Choose target creature you control. Destroy all creatures with power less than that creature's power.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mandate of Abaddon", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Choose target creature you control. Destroy all creatures with power less than that creature's power."}
### Response: Name:Mandate of Abaddon\nManaCost:3 B\nTypes:Sorcery\nA:SP$ ChooseCard | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | SubAbility$ DBDestroyAll | SpellDescription$ Choose target creature you control. Destroy all creatures with power less than that creature's power.\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature.powerLTX\nSVar:X:Targeted$CardPower\nOracle:Choose target creature you control. Destroy all creatures with power less than that creature's power.
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Create the Forge script for this magic card
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{"name": "Stormcaller of Keranos", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\n{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "2"}
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Name:Stormcaller of Keranos\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/2\nK:Haste\nA:AB$ Scry | Cost$ 1 U | ScryNum$ 1 | SpellDescription$ Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nOracle:Haste\n{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stormcaller of Keranos", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Haste\n{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "2", "toughness": "2"}
### Response: Name:Stormcaller of Keranos\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/2\nK:Haste\nA:AB$ Scry | Cost$ 1 U | ScryNum$ 1 | SpellDescription$ Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nOracle:Haste\n{1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Wall of Water", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{U}: Wall of Water gets +1/+0 until end of turn.", "power": "0", "toughness": "5"}
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Name:Wall of Water\nManaCost:1 U U\nTypes:Creature Wall\nPT:0/5\nK:Defender\nA:AB$ Pump | Cost$ U | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Defender (This creature can't attack.)\n{U}: Wall of Water gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wall of Water", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{U}: Wall of Water gets +1/+0 until end of turn.", "power": "0", "toughness": "5"}
### Response: Name:Wall of Water\nManaCost:1 U U\nTypes:Creature Wall\nPT:0/5\nK:Defender\nA:AB$ Pump | Cost$ U | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Defender (This creature can't attack.)\n{U}: Wall of Water gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Hungry Hungry Heifer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cow", "oracle_text": "At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.", "power": "3", "toughness": "3"}
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Name:Hungry Hungry Heifer\nManaCost:2 G\nTypes:Creature Cow\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | UnlessPayer$ You | UnlessCost$ RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control>\nDeckNeeds:Ability$Counters\nSVar:NeedsToPlay:Permanent.YouCtrl+HasCounters\nSVar:AIRemoveCounterCostPriority:ANY\nOracle:At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hungry Hungry Heifer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Cow", "oracle_text": "At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.", "power": "3", "toughness": "3"}
### Response: Name:Hungry Hungry Heifer\nManaCost:2 G\nTypes:Creature Cow\nPT:3/3\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice | UnlessPayer$ You | UnlessCost$ RemoveAnyCounter<1/Any/Permanent.YouCtrl/a permanent you control>\nDeckNeeds:Ability$Counters\nSVar:NeedsToPlay:Permanent.YouCtrl+HasCounters\nSVar:AIRemoveCounterCostPriority:ANY\nOracle:At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Create the Forge script for this magic card
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{"name": "Target Minotaur", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
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Name:Target Minotaur\nManaCost:1 R\nTypes:Creature Minotaur Warrior\nPT:2/1\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Target Minotaur", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "1"}
### Response: Name:Target Minotaur\nManaCost:1 R\nTypes:Creature Minotaur Warrior\nPT:2/1\nK:Prowess\nOracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Create the Forge script for this magic card
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{"name": "Elven Lyre", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn."}
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Name:Elven Lyre\nManaCost:2\nTypes:Artifact\nA:AB$ Pump | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nOracle:{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elven Lyre", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn."}
### Response: Name:Elven Lyre\nManaCost:2\nTypes:Artifact\nA:AB$ Pump | Cost$ 1 T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn.\nOracle:{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Wish", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "You may play a card you own from outside the game this turn."}
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Name:Wish\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ PlaySideboard | SpellDescription$ You may play a card you own from outside the game this turn.\nSVar:PlaySideboard:Mode$ Continuous | Affected$ Card.YouOwn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Sideboard | Description$ You may play a card you own from outside the game this turn.\nOracle:You may play a card you own from outside the game this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wish", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "You may play a card you own from outside the game this turn."}
### Response: Name:Wish\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Effect | StaticAbilities$ PlaySideboard | SpellDescription$ You may play a card you own from outside the game this turn.\nSVar:PlaySideboard:Mode$ Continuous | Affected$ Card.YouOwn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Sideboard | Description$ You may play a card you own from outside the game this turn.\nOracle:You may play a card you own from outside the game this turn.
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Create the Forge script for this magic card
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{"name": "Relentless Dead", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.\nWhen Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
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Name:Relentless Dead\nManaCost:B B\nTypes:Creature Zombie\nPT:2/2\nK:Menace\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ B | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Zombie+Other | TargetsWithDefinedController$ TriggeredCardController | Cost$ X\nSVar:X:Targeted$CardManaCost\nDeckHints:Type$Zombie\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.\nWhen Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Relentless Dead", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhen Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.\nWhen Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.", "power": "2", "toughness": "2"}
### Response: Name:Relentless Dead\nManaCost:B B\nTypes:Creature Zombie\nPT:2/2\nK:Menace\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ B | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Hand\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | OptionalDecider$ You | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.\nSVar:TrigChange:AB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.Zombie+Other | TargetsWithDefinedController$ TriggeredCardController | Cost$ X\nSVar:X:Targeted$CardManaCost\nDeckHints:Type$Zombie\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhen Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.\nWhen Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Hulking Metamorph", "mana_cost": "{9}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Prototype {2}{U}{U} \u2014 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nYou may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.", "power": "7", "toughness": "7"}
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Name:Hulking Metamorph\nManaCost:9\nTypes:Artifact Creature Shapeshifter\nPT:7/7\nK:Prototype:2 U U:3:3\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Artifact.YouCtrl+Other,Creature.YouCtrl+Other | AddTypes$ Artifact & Creature | SetPower$ X | SetToughness$ Y | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to CARDNAME's power and toughness.\nSVar:X:Count$CardPower\nSVar:Y:Count$CardToughness\nDeckHints:Color$Blue\nOracle:Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nYou may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hulking Metamorph", "mana_cost": "{9}", "type_line": "Artifact Creature \u2014 Shapeshifter", "oracle_text": "Prototype {2}{U}{U} \u2014 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nYou may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.", "power": "7", "toughness": "7"}
### Response: Name:Hulking Metamorph\nManaCost:9\nTypes:Artifact Creature Shapeshifter\nPT:7/7\nK:Prototype:2 U U:3:3\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Artifact.YouCtrl+Other,Creature.YouCtrl+Other | AddTypes$ Artifact & Creature | SetPower$ X | SetToughness$ Y | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to CARDNAME's power and toughness.\nSVar:X:Count$CardPower\nSVar:Y:Count$CardToughness\nDeckHints:Color$Blue\nOracle:Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\nYou may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.
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Create the Forge script for this magic card
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{"name": "Rix Maadi Reveler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nWhen Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.", "power": "2", "toughness": "2"}
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Name:Rix Maadi Reveler\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:2/2\nK:Spectacle:2 B R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard a card, then draw a card. If CARDNAME's spectacle cost was paid, instead discard your hand, then draw three cards.\nSVar:TrigDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBDrawOne | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle | ConditionCompare$ EQ0\nSVar:DBDrawOne:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle | ConditionCompare$ EQ0 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDrawThree | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle\nSVar:DBDrawThree:DB$ Draw | Defined$ You | NumCards$ 3 | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle\nOracle:Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nWhen Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rix Maadi Reveler", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nWhen Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.", "power": "2", "toughness": "2"}
### Response: Name:Rix Maadi Reveler\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:2/2\nK:Spectacle:2 B R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, discard a card, then draw a card. If CARDNAME's spectacle cost was paid, instead discard your hand, then draw three cards.\nSVar:TrigDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBDrawOne | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle | ConditionCompare$ EQ0\nSVar:DBDrawOne:DB$ Draw | Defined$ You | NumCards$ 1 | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle | ConditionCompare$ EQ0 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ Hand | Defined$ You | SubAbility$ DBDrawThree | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle\nSVar:DBDrawThree:DB$ Draw | Defined$ You | NumCards$ 3 | ConditionDefined$ TriggeredCard | ConditionPresent$ Card.spectacle\nOracle:Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)\nWhen Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
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Create the Forge script for this magic card
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{"name": "Assembly-Worker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Assembly-Worker\nManaCost:3\nTypes:Artifact Creature Assembly-Worker\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.Assembly-Worker | TgtPrompt$ Select target Assembly-Worker creature | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Target Assembly-Worker creature gets +1/+1 until end of turn.\nDeckHints:Type$Assembly-Worker\nOracle:{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Assembly-Worker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Assembly-Worker", "oracle_text": "{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Assembly-Worker\nManaCost:3\nTypes:Artifact Creature Assembly-Worker\nPT:2/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.Assembly-Worker | TgtPrompt$ Select target Assembly-Worker creature | NumAtt$ 1 | NumDef$ 1 | SpellDescription$ Target Assembly-Worker creature gets +1/+1 until end of turn.\nDeckHints:Type$Assembly-Worker\nOracle:{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Amber Prison", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Amber Prison during your untap step.\n{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped."}
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Name:Amber Prison\nManaCost:4\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ 4 T | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Amber Prison during your untap step.\n{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Amber Prison", "mana_cost": "{4}", "type_line": "Artifact", "oracle_text": "You may choose not to untap Amber Prison during your untap step.\n{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped."}
### Response: Name:Amber Prison\nManaCost:4\nTypes:Artifact\nK:You may choose not to untap CARDNAME during your untap step.\nA:AB$ Tap | Cost$ 4 T | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | RememberTapped$ True | AlwaysRemember$ True | SpellDescription$ Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as CARDNAME remains tapped. | StackDescription$ SpellDescription\nS:Mode$ Continuous | Affected$ Card.IsRemembered | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step.\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ ClearRemembered | Static$ True\nSVar:ClearRemembered:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may choose not to untap Amber Prison during your untap step.\n{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Create the Forge script for this magic card
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{"name": "Vodalian Tide Mage", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.", "power": "3", "toughness": "3"}
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Name:Vodalian Tide Mage\nManaCost:1 G U\nTypes:Creature Merfolk Wizard\nPT:3/3\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken+Other | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.\nSVar:TrigChoose:DB$ ChooseCard | DefinedCards$ TriggeredSources | Mandatory$ True | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:PlayMain1:TRUE\nOracle:Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vodalian Tide Mage", "mana_cost": "{1}{G}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.", "power": "3", "toughness": "3"}
### Response: Name:Vodalian Tide Mage\nManaCost:1 G U\nTypes:Creature Merfolk Wizard\nPT:3/3\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.YouCtrl+nonToken+Other | ValidTarget$ Player | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.\nSVar:TrigChoose:DB$ ChooseCard | DefinedCards$ TriggeredSources | Mandatory$ True | SubAbility$ DBConjure\nSVar:DBConjure:DB$ MakeCard | Conjure$ True | DefinedName$ ChosenCard | Zone$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:PlayMain1:TRUE\nOracle:Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.
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Create the Forge script for this magic card
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{"name": "Mirrex", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.\n{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and \"This creature can't block.\" (Players dealt combat damage by it also get a poison counter.)"}
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Name:Mirrex\nManaCost:no cost\nTypes:Land Sphere\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | IsPresent$ Card.Self+ThisTurnEntered | SpellDescription$ Add one mana of any color. Activate only if CARDNAME entered the battlefield this turn.\nA:AB$ Token | Cost$ 3 T | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)\nDeckHas:Ability$Token & Type$Phyrexian|Mite|Artifact\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.\n{3},{T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mirrex", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.\n{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and \"This creature can't block.\" (Players dealt combat damage by it also get a poison counter.)"}
### Response: Name:Mirrex\nManaCost:no cost\nTypes:Land Sphere\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | IsPresent$ Card.Self+ThisTurnEntered | SpellDescription$ Add one mana of any color. Activate only if CARDNAME entered the battlefield this turn.\nA:AB$ Token | Cost$ 3 T | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)\nDeckHas:Ability$Token & Type$Phyrexian|Mite|Artifact\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.\n{3},{T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
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Create the Forge script for this magic card
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{"name": "Suspicious Bookcase", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\n{3}, {T}: Target creature can't be blocked this turn.", "power": "0", "toughness": "4"}
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Name:Suspicious Bookcase\nManaCost:2\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nA:AB$ Effect | Cost$ 3 T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Defender (This creature can't attack.)\n{3}, {T}: Target creature can't be blocked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Suspicious Bookcase", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Wall", "oracle_text": "Defender\n{3}, {T}: Target creature can't be blocked this turn.", "power": "0", "toughness": "4"}
### Response: Name:Suspicious Bookcase\nManaCost:2\nTypes:Artifact Creature Wall\nPT:0/4\nK:Defender\nA:AB$ Effect | Cost$ 3 T | ValidTgts$ Creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | AILogic$ Pump | StackDescription$ {c:Targeted} can't be blocked this turn. | SpellDescription$ Target creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Defender (This creature can't attack.)\n{3}, {T}: Target creature can't be blocked this turn.
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Create the Forge script for this magic card
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{"name": "Invert"}
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Name:Invert\nManaCost:U/R\nTypes:Instant\nA:SP$ Pump | Cost$ U/R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch the power and toughness of each of up to two target creatures until end of turn.\nAlternateMode:Split\nOracle:Switch the power and toughness of each of up to two target creatures until end of turn.\n\nALTERNATE\n\nName:Invent\nManaCost:4 U R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 U R | Origin$ Library | Destination$ Hand | ChangeType$ Instant | ChangeNum$ 1 | SubAbility$ DBChange | SpellDescription$ Search your library for and instant permanent and/or a sorcery card, reveal them, put them into your hand, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Sorcery | ChangeNum$ 1 | Shuffle$ True\nAI:RemoveDeck:Random\nDeckHints:Type$Instant|Sorcery\nOracle:Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Invert"}
### Response: Name:Invert\nManaCost:U/R\nTypes:Instant\nA:SP$ Pump | Cost$ U/R | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch the power and toughness of each of up to two target creatures until end of turn.\nAlternateMode:Split\nOracle:Switch the power and toughness of each of up to two target creatures until end of turn.\n\nALTERNATE\n\nName:Invent\nManaCost:4 U R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 U R | Origin$ Library | Destination$ Hand | ChangeType$ Instant | ChangeNum$ 1 | SubAbility$ DBChange | SpellDescription$ Search your library for and instant permanent and/or a sorcery card, reveal them, put them into your hand, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Sorcery | ChangeNum$ 1 | Shuffle$ True\nAI:RemoveDeck:Random\nDeckHints:Type$Instant|Sorcery\nOracle:Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Create the Forge script for this magic card
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{"name": "Mishra's Juggernaut", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Juggernaut", "oracle_text": "Trample\nMishra's Juggernaut attacks each combat if able.\nUnearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "5", "toughness": "3"}
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Name:Mishra's Juggernaut\nManaCost:5\nTypes:Artifact Creature Juggernaut\nPT:5/3\nK:Trample\nK:Unearth:5 R\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nDeckHas:Ability$Graveyard\nDeckHints:Color$Red\nOracle:Trample\nMishra's Juggernaut attacks each combat if able.\nUnearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mishra's Juggernaut", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Juggernaut", "oracle_text": "Trample\nMishra's Juggernaut attacks each combat if able.\nUnearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "5", "toughness": "3"}
### Response: Name:Mishra's Juggernaut\nManaCost:5\nTypes:Artifact Creature Juggernaut\nPT:5/3\nK:Trample\nK:Unearth:5 R\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nDeckHas:Ability$Graveyard\nDeckHints:Color$Red\nOracle:Trample\nMishra's Juggernaut attacks each combat if able.\nUnearth {5}{R} ({5}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Sphinx-Bone Wand", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target."}
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Name:Sphinx-Bone Wand\nManaCost:7\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may put a charge counter on CARDNAME. If you do, CARDNAME deals damage equal to the number of charge counters on it to any target.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$CardCounters.CHARGE\nSVar:BuffedBy:Instant,Sorcery\nOracle:Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sphinx-Bone Wand", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target."}
### Response: Name:Sphinx-Bone Wand\nManaCost:7\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant or sorcery spell, you may put a charge counter on CARDNAME. If you do, CARDNAME deals damage equal to the number of charge counters on it to any target.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$CardCounters.CHARGE\nSVar:BuffedBy:Instant,Sorcery\nOracle:Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
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Create the Forge script for this magic card
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{"name": "Commander Mustard"}
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Name:Commander Mustard\nManaCost:3 R W\nTypes:Legendary Creature Human Soldier\nPT:5/5\nK:Vigilance\nS:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddKeyword$ Vigilance & Trample & Haste | Description$ Other Soldiers you control have vigilance, trample, and haste.\nA:AB$ AnimateAll | Cost$ 2 R W | ValidCards$ Soldier.YouCtrl | Triggers$ AttackTrig | SpellDescription$ Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever this creature attacks, it deals 1 damage to defending player.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1\nDeckHints:Type$Soldier\nOracle:Vigilance\nOther Soldiers you control have vigilance, trample, and haste.\n{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Commander Mustard"}
### Response: Name:Commander Mustard\nManaCost:3 R W\nTypes:Legendary Creature Human Soldier\nPT:5/5\nK:Vigilance\nS:Mode$ Continuous | Affected$ Soldier.Other+YouCtrl | AddKeyword$ Vigilance & Trample & Haste | Description$ Other Soldiers you control have vigilance, trample, and haste.\nA:AB$ AnimateAll | Cost$ 2 R W | ValidCards$ Soldier.YouCtrl | Triggers$ AttackTrig | SpellDescription$ Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever this creature attacks, it deals 1 damage to defending player.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 1\nDeckHints:Type$Soldier\nOracle:Vigilance\nOther Soldiers you control have vigilance, trample, and haste.\n{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
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Create the Forge script for this magic card
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{"name": "Mina and Denn, Wildborn", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Ally", "oracle_text": "You may play an additional land on each of your turns.\n{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.", "power": "4", "toughness": "4"}
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Name:Mina and Denn, Wildborn\nManaCost:2 R G\nTypes:Legendary Creature Elf Ally\nPT:4/4\nS:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns.\nA:AB$ Pump | Cost$ R G Return<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nOracle:You may play an additional land on each of your turns.\n{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mina and Denn, Wildborn", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Ally", "oracle_text": "You may play an additional land on each of your turns.\n{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Mina and Denn, Wildborn\nManaCost:2 R G\nTypes:Legendary Creature Elf Ally\nPT:4/4\nS:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns.\nA:AB$ Pump | Cost$ R G Return<1/Land> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SpellDescription$ Target creature gains trample until end of turn.\nOracle:You may play an additional land on each of your turns.\n{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Gruesome Scourger", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.", "power": "3", "toughness": "3"}
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Name:Gruesome Scourger\nManaCost:3 B B\nTypes:Creature Orc Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ X\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gruesome Scourger", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Orc Warrior", "oracle_text": "When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.", "power": "3", "toughness": "3"}
### Response: Name:Gruesome Scourger\nManaCost:3 B B\nTypes:Creature Orc Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target opponent or planeswalker | NumDmg$ X\nSVar:X:Count$Valid Creature.YouCtrl\nOracle:When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
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Create the Forge script for this magic card
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{"name": "Counterflux", "mana_cost": "{U}{U}{R}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nCounter target spell you don't control.\nOverload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
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Name:Counterflux\nManaCost:U U R\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell you don't control. | ValidTgts$ Card.YouDontCtrl | SpellDescription$ Counter target spell you don't control.\nK:Overload:1 U U R\nOracle:This spell can't be countered.\nCounter target spell you don't control.\nOverload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Counterflux", "mana_cost": "{U}{U}{R}", "type_line": "Instant", "oracle_text": "This spell can't be countered.\nCounter target spell you don't control.\nOverload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
### Response: Name:Counterflux\nManaCost:U U R\nTypes:Instant\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ Counter | TargetType$ Spell | TgtPrompt$ Select target spell you don't control. | ValidTgts$ Card.YouDontCtrl | SpellDescription$ Counter target spell you don't control.\nK:Overload:1 U U R\nOracle:This spell can't be countered.\nCounter target spell you don't control.\nOverload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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Create the Forge script for this magic card
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{"name": "Kaalia, Zenith Seeker", "mana_cost": "{R}{W}{B}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Flying, vigilance\nWhen Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "3"}
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Name:Kaalia, Zenith Seeker\nManaCost:R W B\nTypes:Legendary Creature Human Cleric\nPT:3/3\nK:Flying\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigMulti | TriggerDescription$ When CARDNAME enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDigMulti:DB$ DigMultiple | DigNum$ 6 | ChangeValid$ Card.Angel,Card.Demon,Card.Dragon | SourceZone$ Library | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | Optional$ True\nOracle:Flying, vigilance\nWhen Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kaalia, Zenith Seeker", "mana_cost": "{R}{W}{B}", "type_line": "Legendary Creature \u2014 Human Cleric", "oracle_text": "Flying, vigilance\nWhen Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.", "power": "3", "toughness": "3"}
### Response: Name:Kaalia, Zenith Seeker\nManaCost:R W B\nTypes:Legendary Creature Human Cleric\nPT:3/3\nK:Flying\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDigMulti | TriggerDescription$ When CARDNAME enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDigMulti:DB$ DigMultiple | DigNum$ 6 | ChangeValid$ Card.Angel,Card.Demon,Card.Dragon | SourceZone$ Library | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | Optional$ True\nOracle:Flying, vigilance\nWhen Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Create the Forge script for this magic card
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{"name": "Farmer Cotton", "mana_cost": "{X}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Peasant", "oracle_text": "When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "1", "toughness": "1"}
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Name:Farmer Cotton\nManaCost:X G W\nTypes:Legendary Creature Halfling Peasant\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_halfling,c_a_food_sac | TokenOwner$ You\nSVar:X:Count$xPaid\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Artifact|Food\nOracle:When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Farmer Cotton", "mana_cost": "{X}{G}{W}", "type_line": "Legendary Creature \u2014 Halfling Peasant", "oracle_text": "When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")", "power": "1", "toughness": "1"}
### Response: Name:Farmer Cotton\nManaCost:X G W\nTypes:Legendary Creature Halfling Peasant\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_halfling,c_a_food_sac | TokenOwner$ You\nSVar:X:Count$xPaid\nDeckHas:Ability$Token|Sacrifice|LifeGain & Type$Artifact|Food\nOracle:When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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Create the Forge script for this magic card
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{"name": "Psychatog", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Atog", "oracle_text": "Discard a card: Psychatog gets +1/+1 until end of turn.\nExile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.", "power": "1", "toughness": "2"}
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Name:Psychatog\nManaCost:1 U B\nTypes:Creature Atog\nPT:1/2\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nA:AB$ Pump | Cost$ ExileFromGrave<2/card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:All\nOracle:Discard a card: Psychatog gets +1/+1 until end of turn.\nExile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Psychatog", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Atog", "oracle_text": "Discard a card: Psychatog gets +1/+1 until end of turn.\nExile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.", "power": "1", "toughness": "2"}
### Response: Name:Psychatog\nManaCost:1 U B\nTypes:Creature Atog\nPT:1/2\nA:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nA:AB$ Pump | Cost$ ExileFromGrave<2/card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nAI:RemoveDeck:All\nOracle:Discard a card: Psychatog gets +1/+1 until end of turn.\nExile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
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