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Create the Forge script for this magic card
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{"name": "Akroan Phalanx", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\n{2}{R}: Creatures you control get +1/+0 until end of turn.", "power": "3", "toughness": "3"}
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Name:Akroan Phalanx\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/3\nK:Vigilance\nA:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nOracle:Vigilance\n{2}{R}: Creatures you control get +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Akroan Phalanx", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\n{2}{R}: Creatures you control get +1/+0 until end of turn.", "power": "3", "toughness": "3"}
### Response: Name:Akroan Phalanx\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/3\nK:Vigilance\nA:AB$ PumpAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nOracle:Vigilance\n{2}{R}: Creatures you control get +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Huntmaster of the Fells"}
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Name:Huntmaster of the Fells\nManaCost:2 R G\nTypes:Creature Human Werewolf\nPT:2/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TokenAndLife | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, create a 2/2 green Wolf creature token and you gain 2 life.\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TokenAndLife | Secondary$ True | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, create a 2/2 green Wolf creature token and you gain 2 life.\nSVar:TokenAndLife:DB$ Token | TokenOwner$ You | TokenScript$ g_2_2_wolf | TokenAmount$ 1 | SubAbility$ Life\nSVar:Life:DB$ GainLife | Defined$ You | LifeAmount$ 2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.\n\nALTERNATE\n\nName:Ravager of the Fells\nManaCost:no cost\nColors:green,red\nTypes:Creature Werewolf\nPT:4/4\nK:Trample\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ Whenever this creature transforms into CARDNAME, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.\nSVar:DamageAndMoreDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | DamageMap$ True | SubAbility$ MoreDamage\nSVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TargetedOrController | TgtPrompt$ Select up to one target creature that player or that planeswalker's controller controls | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ 2 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Trample\nWhenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Huntmaster of the Fells"}
### Response: Name:Huntmaster of the Fells\nManaCost:2 R G\nTypes:Creature Human Werewolf\nPT:2/2\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TokenAndLife | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, create a 2/2 green Wolf creature token and you gain 2 life.\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TokenAndLife | Secondary$ True | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, create a 2/2 green Wolf creature token and you gain 2 life.\nSVar:TokenAndLife:DB$ Token | TokenOwner$ You | TokenScript$ g_2_2_wolf | TokenAmount$ 1 | SubAbility$ Life\nSVar:Life:DB$ GainLife | Defined$ You | LifeAmount$ 2\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.\n\nALTERNATE\n\nName:Ravager of the Fells\nManaCost:no cost\nColors:green,red\nTypes:Creature Werewolf\nPT:4/4\nK:Trample\nT:Mode$ Transformed | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ Whenever this creature transforms into CARDNAME, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.\nSVar:DamageAndMoreDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 2 | DamageMap$ True | SubAbility$ MoreDamage\nSVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature.ControlledBy TargetedOrController | TgtPrompt$ Select up to one target creature that player or that planeswalker's controller controls | TargetMin$ 0 | TargetMax$ 1 | NumDmg$ 2 | SubAbility$ DBDamageResolve\nSVar:DBDamageResolve:DB$ DamageResolve\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Trample\nWhenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
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Create the Forge script for this magic card
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{"name": "Scrapdiver Serpent", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.", "power": "5", "toughness": "5"}
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Name:Scrapdiver Serpent\nManaCost:5 U U\nTypes:Creature Serpent\nPT:5/5\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Artifact.DefenderCtrl | Description$ CARDNAME can't be blocked as long as defending player controls an artifact.\nOracle:Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scrapdiver Serpent", "mana_cost": "{5}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.", "power": "5", "toughness": "5"}
### Response: Name:Scrapdiver Serpent\nManaCost:5 U U\nTypes:Creature Serpent\nPT:5/5\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | IsPresent$ Artifact.DefenderCtrl | Description$ CARDNAME can't be blocked as long as defending player controls an artifact.\nOracle:Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
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Create the Forge script for this magic card
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{"name": "Curse of Fool's Wisdom", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player draws a card, they lose 2 life and you gain 2 life.\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
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Name:Curse of Fool's Wisdom\nManaCost:4 B B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 4 B B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Drawn | ValidCard$ Card.OwnedBy Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nK:Madness:3 B\nOracle:Enchant player\nWhenever enchanted player draws a card, they lose 2 life and you gain 2 life.\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Curse of Fool's Wisdom", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment \u2014 Aura Curse", "oracle_text": "Enchant player\nWhenever enchanted player draws a card, they lose 2 life and you gain 2 life.\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
### Response: Name:Curse of Fool's Wisdom\nManaCost:4 B B\nTypes:Enchantment Aura Curse\nK:Enchant player\nA:SP$ Attach | Cost$ 4 B B | ValidTgts$ Player | AILogic$ Curse\nT:Mode$ Drawn | ValidCard$ Card.OwnedBy Player.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nK:Madness:3 B\nOracle:Enchant player\nWhenever enchanted player draws a card, they lose 2 life and you gain 2 life.\nMadness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Create the Forge script for this magic card
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{"name": "Goldvein Pick", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Goldvein Pick\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nK:Equip:1\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Goldvein Pick", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Goldvein Pick\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creature gets +1/+1.\nT:Mode$ DamageDone | ValidSource$ Creature.EquippedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTreasure | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, create a Treasure token.\nSVar:TrigTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nK:Equip:1\nDeckHas:Ability$Token\nOracle:Equipped creature gets +1/+1.\nWhenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Neurok Commando", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nWhenever Neurok Commando deals combat damage to a player, you may draw a card.", "power": "2", "toughness": "1"}
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Name:Neurok Commando\nManaCost:1 U U\nTypes:Creature Human Rogue\nPT:2/1\nK:Shroud\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nWhenever Neurok Commando deals combat damage to a player, you may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Neurok Commando", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nWhenever Neurok Commando deals combat damage to a player, you may draw a card.", "power": "2", "toughness": "1"}
### Response: Name:Neurok Commando\nManaCost:1 U U\nTypes:Creature Human Rogue\nPT:2/1\nK:Shroud\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nWhenever Neurok Commando deals combat damage to a player, you may draw a card.
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Create the Forge script for this magic card
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{"name": "Poultice Sliver", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{2}, {T}: Regenerate target Sliver.\" (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)", "power": "2", "toughness": "2"}
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Name:Poultice Sliver\nManaCost:2 W\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Regen | Description$ All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)\nSVar:Regen:AB$Regenerate | Cost$ 2 T | ValidTgts$ Sliver | TgtPrompt$ Select target Sliver. | SpellDescription$ Regenerate a target Sliver.\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Poultice Sliver", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Sliver", "oracle_text": "All Slivers have \"{2}, {T}: Regenerate target Sliver.\" (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)", "power": "2", "toughness": "2"}
### Response: Name:Poultice Sliver\nManaCost:2 W\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Sliver | AddAbility$ Regen | Description$ All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)\nSVar:Regen:AB$Regenerate | Cost$ 2 T | ValidTgts$ Sliver | TgtPrompt$ Select target Sliver. | SpellDescription$ Regenerate a target Sliver.\nSVar:PlayMain1:TRUE\nOracle:All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Create the Forge script for this magic card
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{"name": "Geomancer's Gambit", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nDraw a card."}
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Name:Geomancer's Gambit\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBChange | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Geomancer's Gambit", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nDraw a card."}
### Response: Name:Geomancer's Gambit\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBChange | AlwaysRemember$ True | RememberLKI$ True | SpellDescription$ Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nSVar:DBChange:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | DefinedPlayer$ RememberedController | ShuffleNonMandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "The Seedcore", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.\nCorrupted \u2014 {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters."}
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Name:The Seedcore\nManaCost:no cost\nTypes:Land Sphere\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+Phyrexian | SpellDescription$ Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.\nA:AB$ Pump | Cost$ T | PrecostDesc$ Corrupted — | CheckSVar$ X | SVarCompare$ GE3 | ValidTgts$ Creature.powerEQ1+toughnessEQ1 | TgtPrompt$ Select target 1/1 creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckNeeds:Type$Phyrexian\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.\nCorrupted - {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Seedcore", "mana_cost": "", "type_line": "Land \u2014 Sphere", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.\nCorrupted \u2014 {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters."}
### Response: Name:The Seedcore\nManaCost:no cost\nTypes:Land Sphere\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+Phyrexian | SpellDescription$ Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.\nA:AB$ Pump | Cost$ T | PrecostDesc$ Corrupted — | CheckSVar$ X | SVarCompare$ GE3 | ValidTgts$ Creature.powerEQ1+toughnessEQ1 | TgtPrompt$ Select target 1/1 creature | NumAtt$ +2 | NumDef$ +1 | SpellDescription$ Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckNeeds:Type$Phyrexian\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.\nCorrupted - {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
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Create the Forge script for this magic card
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{"name": "Healer of the Glade", "mana_cost": "{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Healer of the Glade enters the battlefield, you gain 3 life.", "power": "1", "toughness": "2"}
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Name:Healer of the Glade\nManaCost:G\nTypes:Creature Elemental\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:When Healer of the Glade enters the battlefield, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Healer of the Glade", "mana_cost": "{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "When Healer of the Glade enters the battlefield, you gain 3 life.", "power": "1", "toughness": "2"}
### Response: Name:Healer of the Glade\nManaCost:G\nTypes:Creature Elemental\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nDeckHas:Ability$LifeGain\nOracle:When Healer of the Glade enters the battlefield, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Heirloom Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1.\nWhenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.\nEquip {1}"}
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Name:Heirloom Blade\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | Description$ Equipped creature gets +3/+1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDigUntil | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDigUntil:DB$ DigUntil | Valid$ Creature.sharesCreatureTypeWith TriggeredCardLKICopy | ValidDescription$ creature that shares a creature type | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True\nK:Equip:1\nOracle:Equipped creature gets +3/+1.\nWhenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.\nEquip {1}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Heirloom Blade", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+1.\nWhenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.\nEquip {1}"}
### Response: Name:Heirloom Blade\nManaCost:3\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 1 | Description$ Equipped creature gets +3/+1.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.AttachedBy | Execute$ TrigDigUntil | OptionalDecider$ You | TriggerDescription$ Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigDigUntil:DB$ DigUntil | Valid$ Creature.sharesCreatureTypeWith TriggeredCardLKICopy | ValidDescription$ creature that shares a creature type | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True\nK:Equip:1\nOracle:Equipped creature gets +3/+1.\nWhenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.\nEquip {1}
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Create the Forge script for this magic card
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{"name": "Paradigm Shift", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Exile all cards from your library. Then shuffle your graveyard into your library."}
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Name:Paradigm Shift\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 1 U | ChangeType$ Card.YouOwn | Origin$ Library | Destination$ Exile | SubAbility$ DBShuffle | SpellDescription$ Exile all cards from your library. Then shuffle your graveyard into your library.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nAI:RemoveDeck:All\nOracle:Exile all cards from your library. Then shuffle your graveyard into your library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Paradigm Shift", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Exile all cards from your library. Then shuffle your graveyard into your library."}
### Response: Name:Paradigm Shift\nManaCost:1 U\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 1 U | ChangeType$ Card.YouOwn | Origin$ Library | Destination$ Exile | SubAbility$ DBShuffle | SpellDescription$ Exile all cards from your library. Then shuffle your graveyard into your library.\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.YouOwn | Origin$ Graveyard | Destination$ Library | Shuffle$ True\nAI:RemoveDeck:All\nOracle:Exile all cards from your library. Then shuffle your graveyard into your library.
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Create the Forge script for this magic card
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{"name": "Manaforce Mace", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Domain \u2014 Equipped creature gets +1/+1 for each basic land type among lands you control.\nEquip {3}"}
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Name:Manaforce Mace\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.\nSVar:X:Count$Domain\nOracle:Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.\nEquip {3}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Manaforce Mace", "mana_cost": "{4}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Domain \u2014 Equipped creature gets +1/+1 for each basic land type among lands you control.\nEquip {3}"}
### Response: Name:Manaforce Mace\nManaCost:4\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.\nSVar:X:Count$Domain\nOracle:Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.\nEquip {3}
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Create the Forge script for this magic card
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{"name": "Time Stop", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"}
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Name:Time Stop\nManaCost:4 U U\nTypes:Instant\nA:SP$ EndTurn | Cost$ 4 U U | SpellDescription$ End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nAI:RemoveDeck:All\nOracle:End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Time Stop", "mana_cost": "{4}{U}{U}", "type_line": "Instant", "oracle_text": "End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.)"}
### Response: Name:Time Stop\nManaCost:4 U U\nTypes:Instant\nA:SP$ EndTurn | Cost$ 4 U U | SpellDescription$ End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)\nAI:RemoveDeck:All\nOracle:End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Create the Forge script for this magic card
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{"name": "Marath, Will of the Wild", "mana_cost": "{R}{G}{W}", "type_line": "Legendary Creature \u2014 Elemental Beast", "oracle_text": "Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\n{X}, Remove X +1/+1 counters from Marath: Choose one \u2014\n\u2022 Put X +1/+1 counters on target creature. X can't be 0.\n\u2022 Marath deals X damage to any target. X can't be 0.\n\u2022 Create an X/X green Elemental creature token. X can't be 0.", "power": "0", "toughness": "0"}
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Name:Marath, Will of the Wild\nManaCost:R G W\nTypes:Legendary Creature Elemental Beast\nPT:0/0\nK:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\nSVar:Y:Count$CastTotalManaSpent\nA:AB$ Charm | Cost$ XMin1 X SubCounter<X/P1P1/NICKNAME> | Choices$ MarathCounters,MarathDmg,MarathToken | Defined$ You | MinCharmNum$ 1 | AdditionalDescription$ . X can't be 0.\nSVar:MarathCounters:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature.\nSVar:MarathDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ NICKNAME deals X damage to any target.\nSVar:MarathToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Elemental creature token.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\n{X}, Remove X +1/+1 counters from Marath: Choose one —\n• Put X +1/+1 counters on target creature. X can't be 0.\n• Marath deals X damage to any target. X can't be 0.\n• Create an X/X green Elemental creature token. X can't be 0.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Marath, Will of the Wild", "mana_cost": "{R}{G}{W}", "type_line": "Legendary Creature \u2014 Elemental Beast", "oracle_text": "Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\n{X}, Remove X +1/+1 counters from Marath: Choose one \u2014\n\u2022 Put X +1/+1 counters on target creature. X can't be 0.\n\u2022 Marath deals X damage to any target. X can't be 0.\n\u2022 Create an X/X green Elemental creature token. X can't be 0.", "power": "0", "toughness": "0"}
### Response: Name:Marath, Will of the Wild\nManaCost:R G W\nTypes:Legendary Creature Elemental Beast\nPT:0/0\nK:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\nSVar:Y:Count$CastTotalManaSpent\nA:AB$ Charm | Cost$ XMin1 X SubCounter<X/P1P1/NICKNAME> | Choices$ MarathCounters,MarathDmg,MarathToken | Defined$ You | MinCharmNum$ 1 | AdditionalDescription$ . X can't be 0.\nSVar:MarathCounters:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put X +1/+1 counters on target creature.\nSVar:MarathDmg:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | SpellDescription$ NICKNAME deals X damage to any target.\nSVar:MarathToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_x_x_elemental | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Elemental creature token.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.\n{X}, Remove X +1/+1 counters from Marath: Choose one —\n• Put X +1/+1 counters on target creature. X can't be 0.\n• Marath deals X damage to any target. X can't be 0.\n• Create an X/X green Elemental creature token. X can't be 0.
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Create the Forge script for this magic card
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{"name": "Thoughtcast", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nDraw two cards."}
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Name:Thoughtcast\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nDraw two cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thoughtcast", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nDraw two cards."}
### Response: Name:Thoughtcast\nManaCost:4 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 4 U | NumCards$ 2 | SpellDescription$ Draw two cards.\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nDraw two cards.
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Create the Forge script for this magic card
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{"name": "Colossal Might", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+2 and gains trample until end of turn."}
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Name:Colossal Might\nManaCost:R G\nTypes:Instant\nA:SP$ Pump | Cost$ R G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +2 | KW$ Trample | SpellDescription$ Target creature gets +4/+2 and gains trample until end of turn.\nOracle:Target creature gets +4/+2 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Colossal Might", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +4/+2 and gains trample until end of turn."}
### Response: Name:Colossal Might\nManaCost:R G\nTypes:Instant\nA:SP$ Pump | Cost$ R G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +4 | NumDef$ +2 | KW$ Trample | SpellDescription$ Target creature gets +4/+2 and gains trample until end of turn.\nOracle:Target creature gets +4/+2 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Murmuring Phantasm", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender", "power": "0", "toughness": "5"}
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Name:Murmuring Phantasm\nManaCost:1 U\nTypes:Creature Spirit\nPT:0/5\nK:Defender\nOracle:Defender
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Murmuring Phantasm", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender", "power": "0", "toughness": "5"}
### Response: Name:Murmuring Phantasm\nManaCost:1 U\nTypes:Creature Spirit\nPT:0/5\nK:Defender\nOracle:Defender
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Create the Forge script for this magic card
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{"name": "Stroke of Genius", "mana_cost": "{X}{2}{U}", "type_line": "Instant", "oracle_text": "Target player draws X cards."}
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Name:Stroke of Genius\nManaCost:X 2 U\nTypes:Instant\nA:SP$ Draw | Cost$ X 2 U | ValidTgts$ Player | TgtPrompt$ Choose a player | NumCards$ X | SpellDescription$ Target player draws X cards.\nSVar:X:Count$xPaid\nOracle:Target player draws X cards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stroke of Genius", "mana_cost": "{X}{2}{U}", "type_line": "Instant", "oracle_text": "Target player draws X cards."}
### Response: Name:Stroke of Genius\nManaCost:X 2 U\nTypes:Instant\nA:SP$ Draw | Cost$ X 2 U | ValidTgts$ Player | TgtPrompt$ Choose a player | NumCards$ X | SpellDescription$ Target player draws X cards.\nSVar:X:Count$xPaid\nOracle:Target player draws X cards.
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Create the Forge script for this magic card
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{"name": "Frontier Warmonger", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.", "power": "4", "toughness": "4"}
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Name:Frontier Warmonger\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:4/4\nT:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Opponent,Planeswalker.OppCtrl | Execute$ TrigPumpAll | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attackingOpponent | KW$ Menace\nOracle:Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frontier Warmonger", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.", "power": "4", "toughness": "4"}
### Response: Name:Frontier Warmonger\nManaCost:3 R\nTypes:Creature Human Warrior\nPT:4/4\nT:Mode$ AttackersDeclared | ValidCard$ Creature | AttackedTarget$ Opponent,Planeswalker.OppCtrl | Execute$ TrigPumpAll | TriggerZones$ Battlefield | TriggerDescription$ Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.attackingOpponent | KW$ Menace\nOracle:Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Create the Forge script for this magic card
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{"name": "Consuming Aberration", "mana_cost": "{3}{U}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.\nWhenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.", "power": "*", "toughness": "*"}
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Name:Consuming Aberration\nManaCost:3 U B\nTypes:Creature Horror\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ ConsumingPT | SetToughness$ ConsumingPT | Description$ CARDNAME's power and toughness are each equal to the number of cards in your opponents' graveyards.\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ Grind | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.\nSVar:Grind:DB$ DigUntil | Defined$ Player.Opponent | Amount$ 1 | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard\nSVar:ConsumingPT:Count$ValidGraveyard Card.OppOwn\nSVar:NeedsToPlayVar:ConsumingPT GT 0\nSVar:BuffedBy:Card\nOracle:Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.\nWhenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Consuming Aberration", "mana_cost": "{3}{U}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.\nWhenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.", "power": "*", "toughness": "*"}
### Response: Name:Consuming Aberration\nManaCost:3 U B\nTypes:Creature Horror\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ ConsumingPT | SetToughness$ ConsumingPT | Description$ CARDNAME's power and toughness are each equal to the number of cards in your opponents' graveyards.\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ Grind | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.\nSVar:Grind:DB$ DigUntil | Defined$ Player.Opponent | Amount$ 1 | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard\nSVar:ConsumingPT:Count$ValidGraveyard Card.OppOwn\nSVar:NeedsToPlayVar:ConsumingPT GT 0\nSVar:BuffedBy:Card\nOracle:Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.\nWhenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Create the Forge script for this magic card
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{"name": "Bogardan Phoenix", "mana_cost": "{2}{R}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nWhen Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.", "power": "3", "toughness": "3"}
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Name:Bogardan Phoenix\nManaCost:2 R R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_EQ0_DEATH | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_GE1_DEATH | Execute$ DBExile | Secondary$ True | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.\nSVar:DBExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile\nSVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ TriggeredCard | CounterType$ DEATH | CounterNum$ 1\nOracle:Flying\nWhen Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bogardan Phoenix", "mana_cost": "{2}{R}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying\nWhen Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.", "power": "3", "toughness": "3"}
### Response: Name:Bogardan Phoenix\nManaCost:2 R R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_EQ0_DEATH | Execute$ DBReturn | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self+counters_GE1_DEATH | Execute$ DBExile | Secondary$ True | TriggerDescription$ When CARDNAME dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.\nSVar:DBExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile\nSVar:DBReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ TriggeredCard | CounterType$ DEATH | CounterNum$ 1\nOracle:Flying\nWhen Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Create the Forge script for this magic card
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{"name": "Cytoplast Manipulator", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Wizard Mutant", "oracle_text": "Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.", "power": "0", "toughness": "0"}
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Name:Cytoplast Manipulator\nManaCost:2 U U\nTypes:Creature Human Wizard Mutant\nPT:0/0\nK:Graft:2\nA:AB$ GainControl | Cost$ U T | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature with a +1/+1 counter on it for as long as CARDNAME remains on the battlefield.\nAI:RemoveDeck:All\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cytoplast Manipulator", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Wizard Mutant", "oracle_text": "Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.", "power": "0", "toughness": "0"}
### Response: Name:Cytoplast Manipulator\nManaCost:2 U U\nTypes:Creature Human Wizard Mutant\nPT:0/0\nK:Graft:2\nA:AB$ GainControl | Cost$ U T | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature with a +1/+1 counter on it for as long as CARDNAME remains on the battlefield.\nAI:RemoveDeck:All\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
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Create the Forge script for this magic card
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{"name": "Oubliette", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)"}
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Name:Oubliette\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPhaseOut | TriggerDescription$ When CARDNAME enters the battlefield, target creature phases out until CARDNAME leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)\nSVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature | TgtPrompt$ Select target creature | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Targeted | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True\nSVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ Target creature phases out until CARDNAME leaves the battlefield. Tap that creature as it phases in this way.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | Tapped$ True | PhaseInOrOut$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nAI:RemoveDeck:All\nOracle:When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oubliette", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)"}
### Response: Name:Oubliette\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPhaseOut | TriggerDescription$ When CARDNAME enters the battlefield, target creature phases out until CARDNAME leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)\nSVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature | TgtPrompt$ Select target creature | WontPhaseInNormal$ True | ConditionPresent$ Card.Self | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigComeBack | RememberObjects$ Targeted | ImprintCards$ Self | ConditionPresent$ Card.Self | Duration$ Permanent | ForgetOnPhasedIn$ True\nSVar:TrigComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBPhaseIn | TriggerZones$ Command | TriggerController$ TriggeredCardController | Static$ True | TriggerDescription$ Target creature phases out until CARDNAME leaves the battlefield. Tap that creature as it phases in this way.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | Tapped$ True | PhaseInOrOut$ True | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nAI:RemoveDeck:All\nOracle:When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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Create the Forge script for this magic card
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{"name": "Grand Warlord Radha", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Haste\nWhenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "3", "toughness": "4"}
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Name:Grand Warlord Radha\nManaCost:2 R G\nTypes:Legendary Creature Elf Warrior\nPT:3/4\nK:Haste\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigMana:DB$ Mana | Produced$ Combo R G | Amount$ X | PersistentMana$ True\nSVar:X:TriggerObjectsAttackers$Amount\nOracle:Haste\nWhenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grand Warlord Radha", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Elf Warrior", "oracle_text": "Haste\nWhenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.", "power": "3", "toughness": "4"}
### Response: Name:Grand Warlord Radha\nManaCost:2 R G\nTypes:Legendary Creature Elf Warrior\nPT:3/4\nK:Haste\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:TrigMana:DB$ Mana | Produced$ Combo R G | Amount$ X | PersistentMana$ True\nSVar:X:TriggerObjectsAttackers$Amount\nOracle:Haste\nWhenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
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Create the Forge script for this magic card
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{"name": "Graveyard Trespasser"}
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Name:Graveyard Trespasser\nManaCost:2 B\nTypes:Creature Human Werewolf\nPT:3/3\nK:Ward:Discard<1/Card>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | TgtPrompt$ Select up to one target card from a graveyard | RememberChanged$ True | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ You | LifeAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Daybound\nDeckHas:Ability$Graveyard|LifeGain\nAlternateMode:DoubleFaced\nOracle:Ward—Discard a card.\nWhenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Graveyard Glutton\nManaCost:no cost\nColors:black\nTypes:Creature Werewolf\nPT:4/4\nK:Ward:Discard<1/Card>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileN | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExileN | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.\nSVar:TrigExileN:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Card | TgtPrompt$ Select up to two target cards from graveyards | RememberChanged$ True | SubAbility$ DBDrainN\nSVar:DBDrainN:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLifeN\nSVar:DBGainLifeN:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanupN\nSVar:X:Remembered$Valid Creature\nSVar:DBCleanupN:DB$ Cleanup | ClearRemembered$ True\nK:Nightbound\nOracle:Ward—Discard a card.\nWhenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Graveyard Trespasser"}
### Response: Name:Graveyard Trespasser\nManaCost:2 B\nTypes:Creature Human Werewolf\nPT:3/3\nK:Ward:Discard<1/Card>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card | TgtPrompt$ Select up to one target card from a graveyard | RememberChanged$ True | SubAbility$ DBDrain\nSVar:DBDrain:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ You | LifeAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nK:Daybound\nDeckHas:Ability$Graveyard|LifeGain\nAlternateMode:DoubleFaced\nOracle:Ward—Discard a card.\nWhenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Graveyard Glutton\nManaCost:no cost\nColors:black\nTypes:Creature Werewolf\nPT:4/4\nK:Ward:Discard<1/Card>\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExileN | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExileN | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.\nSVar:TrigExileN:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Card | TgtPrompt$ Select up to two target cards from graveyards | RememberChanged$ True | SubAbility$ DBDrainN\nSVar:DBDrainN:DB$ LoseLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ Player.Opponent | LifeAmount$ X | SubAbility$ DBGainLifeN\nSVar:DBGainLifeN:DB$ GainLife | ConditionDefined$ Remembered | ConditionPresent$ Creature | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanupN\nSVar:X:Remembered$Valid Creature\nSVar:DBCleanupN:DB$ Cleanup | ClearRemembered$ True\nK:Nightbound\nOracle:Ward—Discard a card.\nWhenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Create the Forge script for this magic card
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{"name": "Dwarven Grunt", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "1", "toughness": "1"}
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Name:Dwarven Grunt\nManaCost:R\nTypes:Creature Dwarf\nPT:1/1\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dwarven Grunt", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "1", "toughness": "1"}
### Response: Name:Dwarven Grunt\nManaCost:R\nTypes:Creature Dwarf\nPT:1/1\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Create the Forge script for this magic card
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{"name": "Chief Engineer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)", "power": "1", "toughness": "3"}
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Name:Chief Engineer\nManaCost:1 U\nTypes:Creature Vedalken Artificer\nPT:1/3\nS:Mode$ Continuous | Affected$ Card.Artifact+YouCtrl | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)\nAI:RemoveDeck:Random\nOracle:Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chief Engineer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)", "power": "1", "toughness": "3"}
### Response: Name:Chief Engineer\nManaCost:1 U\nTypes:Creature Vedalken Artificer\nPT:1/3\nS:Mode$ Continuous | Affected$ Card.Artifact+YouCtrl | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)\nAI:RemoveDeck:Random\nOracle:Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
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Create the Forge script for this magic card
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{"name": "Sibilant Spirit", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Sibilant Spirit attacks, defending player may draw a card.", "power": "5", "toughness": "6"}
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Name:Sibilant Spirit\nManaCost:5 U\nTypes:Creature Spirit\nPT:5/6\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | OptionalDecider$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, defending player may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredDefendingPlayer | NumCards$ 1\nOracle:Flying\nWhenever Sibilant Spirit attacks, defending player may draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sibilant Spirit", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nWhenever Sibilant Spirit attacks, defending player may draw a card.", "power": "5", "toughness": "6"}
### Response: Name:Sibilant Spirit\nManaCost:5 U\nTypes:Creature Spirit\nPT:5/6\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDraw | OptionalDecider$ Opponent | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME attacks, defending player may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ TriggeredDefendingPlayer | NumCards$ 1\nOracle:Flying\nWhenever Sibilant Spirit attacks, defending player may draw a card.
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Create the Forge script for this magic card
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{"name": "Ironpaw Aspirant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.", "power": "1", "toughness": "2"}
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Name:Ironpaw Aspirant\nManaCost:1 W\nTypes:Creature Cat Warrior\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ironpaw Aspirant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.", "power": "1", "toughness": "2"}
### Response: Name:Ironpaw Aspirant\nManaCost:1 W\nTypes:Creature Cat Warrior\nPT:1/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.
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Create the Forge script for this magic card
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{"name": "Salvage Drone", "mana_cost": "{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Salvage Drone dies, you may draw a card. If you do, discard a card.", "power": "1", "toughness": "1"}
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Name:Salvage Drone\nManaCost:U\nTypes:Creature Eldrazi Drone\nPT:1/1\nK:Devoid\nK:Ingest\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoot | TriggerDescription$ When CARDNAME dies, you may draw a card. If you do, discard a card.\nSVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You>\nDeckHints:Type$Processor\nOracle:Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Salvage Drone dies, you may draw a card. If you do, discard a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Salvage Drone", "mana_cost": "{U}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Salvage Drone dies, you may draw a card. If you do, discard a card.", "power": "1", "toughness": "1"}
### Response: Name:Salvage Drone\nManaCost:U\nTypes:Creature Eldrazi Drone\nPT:1/1\nK:Devoid\nK:Ingest\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoot | TriggerDescription$ When CARDNAME dies, you may draw a card. If you do, discard a card.\nSVar:TrigLoot:AB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 | Cost$ Draw<1/You>\nDeckHints:Type$Processor\nOracle:Devoid (This card has no color.)\nIngest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)\nWhen Salvage Drone dies, you may draw a card. If you do, discard a card.
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Create the Forge script for this magic card
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{"name": "Selesnya Charm", "mana_cost": "{G}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gets +2/+2 and gains trample until end of turn.\n\u2022 Exile target creature with power 5 or greater.\n\u2022 Create a 2/2 white Knight creature token with vigilance."}
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Name:Selesnya Charm\nManaCost:G W\nTypes:Instant\nA:SP$ Charm | Cost$ G W | Choices$ Buff,Exile,Knight | CharmNum$ 1\nSVar:Buff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature. | NumAtt$ 2 | NumDef$ 2 | KW$ Trample | SpellDescription$ Target creature gets +2/+2 and gains trample until end of turn.\nSVar:Exile:DB$ ChangeZone | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Choose target creature with power 5 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 5 or greater.\nSVar:Knight:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white Knight creature token with vigilance.\nOracle:Choose one —\n• Target creature gets +2/+2 and gains trample until end of turn.\n• Exile target creature with power 5 or greater.\n• Create a 2/2 white Knight creature token with vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Selesnya Charm", "mana_cost": "{G}{W}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Target creature gets +2/+2 and gains trample until end of turn.\n\u2022 Exile target creature with power 5 or greater.\n\u2022 Create a 2/2 white Knight creature token with vigilance."}
### Response: Name:Selesnya Charm\nManaCost:G W\nTypes:Instant\nA:SP$ Charm | Cost$ G W | Choices$ Buff,Exile,Knight | CharmNum$ 1\nSVar:Buff:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature. | NumAtt$ 2 | NumDef$ 2 | KW$ Trample | SpellDescription$ Target creature gets +2/+2 and gains trample until end of turn.\nSVar:Exile:DB$ ChangeZone | ValidTgts$ Creature.powerGE5 | TgtPrompt$ Choose target creature with power 5 or greater | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 5 or greater.\nSVar:Knight:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_knight_vigilance | TokenOwner$ You | SpellDescription$ Create a 2/2 white Knight creature token with vigilance.\nOracle:Choose one —\n• Target creature gets +2/+2 and gains trample until end of turn.\n• Exile target creature with power 5 or greater.\n• Create a 2/2 white Knight creature token with vigilance.
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Create the Forge script for this magic card
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{"name": "Sefris of the Hidden Ways", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)\nCreate Undead \u2014 Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.", "power": "2", "toughness": "3"}
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Name:Sefris of the Hidden Ways\nManaCost:W U B\nTypes:Legendary Creature Human Wizard\nPT:2/3\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn+nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigVenture | TriggerDescription$ Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nT:Mode$ DungeonCompleted | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBReturn | TriggerDescription$ Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.\nSVar:DBReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nAI:RemoveDeck:Random\nOracle:Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)\nCreate Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Sefris of the Hidden Ways", "mana_cost": "{W}{U}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)\nCreate Undead \u2014 Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.", "power": "2", "toughness": "3"}
### Response: Name:Sefris of the Hidden Ways\nManaCost:W U B\nTypes:Legendary Creature Human Wizard\nPT:2/3\nT:Mode$ ChangesZoneAll | ValidCards$ Creature.YouOwn+nonToken | Origin$ Any | Destination$ Graveyard | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigVenture | TriggerDescription$ Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)\nSVar:TrigVenture:DB$ Venture\nT:Mode$ DungeonCompleted | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ DBReturn | TriggerDescription$ Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.\nSVar:DBReturn:DB$ ChangeZone | ValidTgts$ Creature.YouOwn | Origin$ Graveyard | Destination$ Battlefield\nDeckHas:Ability$Graveyard\nAI:RemoveDeck:Random\nOracle:Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)\nCreate Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Predator's Strike", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 and gains trample until end of turn."}
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Name:Predator's Strike\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Target creature gets +3/+3 and gains trample until end of turn.\nOracle:Target creature gets +3/+3 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Predator's Strike", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +3/+3 and gains trample until end of turn."}
### Response: Name:Predator's Strike\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3 | KW$ Trample | SpellDescription$ Target creature gets +3/+3 and gains trample until end of turn.\nOracle:Target creature gets +3/+3 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Bruna, Light of Alabaster", "mana_cost": "{3}{W}{W}{U}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nWhenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.", "power": "5", "toughness": "5"}
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Name:Bruna, Light of Alabaster\nManaCost:3 W W U\nTypes:Legendary Creature Angel\nPT:5/5\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ Aurify | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ Aurify | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.\nSVar:Aurify:DB$ RepeatEach | RepeatSubAbility$ BrunaAttach | RepeatCards$ Aura.CanEnchantSource+NotAttachedTo | SubAbility$ ZoneAuras\nSVar:BrunaAttach:DB$ Attach | Object$ Remembered | Defined$ Self | Optional$ True\nSVar:ZoneAuras:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouOwn | AttachedTo$ Self | ChangeNum$ Count | Optional$ True | Hidden$ True\nSVar:Count:Count$ValidHand,Graveyard Aura.CanEnchantSource+YouOwn\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nDeckNeeds:Type$Aura\nDeckHas:Ability$Graveyard\nOracle:Flying, vigilance\nWhenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bruna, Light of Alabaster", "mana_cost": "{3}{W}{W}{U}", "type_line": "Legendary Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nWhenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.", "power": "5", "toughness": "5"}
### Response: Name:Bruna, Light of Alabaster\nManaCost:3 W W U\nTypes:Legendary Creature Angel\nPT:5/5\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ Aurify | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ Aurify | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.\nSVar:Aurify:DB$ RepeatEach | RepeatSubAbility$ BrunaAttach | RepeatCards$ Aura.CanEnchantSource+NotAttachedTo | SubAbility$ ZoneAuras\nSVar:BrunaAttach:DB$ Attach | Object$ Remembered | Defined$ Self | Optional$ True\nSVar:ZoneAuras:DB$ ChangeZone | Origin$ Hand,Graveyard | Destination$ Battlefield | ChangeType$ Aura.CanEnchantSource+YouOwn | AttachedTo$ Self | ChangeNum$ Count | Optional$ True | Hidden$ True\nSVar:Count:Count$ValidHand,Graveyard Aura.CanEnchantSource+YouOwn\nSVar:HasAttackEffect:TRUE\nSVar:HasBlockEffect:TRUE\nDeckNeeds:Type$Aura\nDeckHas:Ability$Graveyard\nOracle:Flying, vigilance\nWhenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Create the Forge script for this magic card
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{"name": "Restless Prairie", "mana_cost": "", "type_line": "Land", "oracle_text": "Restless Prairie enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nWhenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn."}
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Name:Restless Prairie\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nA:AB$ Animate | Cost$ 2 G W | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Llama | Colors$ Green,White | SpellDescription$ CARDNAME becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, other creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.StrictlyOther+YouCtrl | NumAtt$ +1 | NumDef$ +1\nDeckHas:Type$Llama & Color$Green|White\nSVar:HasAttackEffect:TRUE\nOracle:Restless Prairie enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nWhenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Restless Prairie", "mana_cost": "", "type_line": "Land", "oracle_text": "Restless Prairie enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nWhenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn."}
### Response: Name:Restless Prairie\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo G W | SpellDescription$ Add {G} or {W}.\nA:AB$ Animate | Cost$ 2 G W | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Llama | Colors$ Green,White | SpellDescription$ CARDNAME becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME attacks, other creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.StrictlyOther+YouCtrl | NumAtt$ +1 | NumDef$ +1\nDeckHas:Type$Llama & Color$Green|White\nSVar:HasAttackEffect:TRUE\nOracle:Restless Prairie enters the battlefield tapped.\n{T}: Add {G} or {W}.\n{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.\nWhenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Glint-Sleeve Siphoner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Menace\nWhenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).\nAt the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.", "power": "2", "toughness": "1"}
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Name:Glint-Sleeve Siphoner\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter).\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEnergy | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.\nSVar:TrigDraw:AB$Draw | Cost$ PayEnergy<2> | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).\nAt the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Glint-Sleeve Siphoner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Menace\nWhenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).\nAt the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.", "power": "2", "toughness": "1"}
### Response: Name:Glint-Sleeve Siphoner\nManaCost:1 B\nTypes:Creature Human Rogue\nPT:2/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter).\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEnergy | Secondary$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, you get {E} (an energy counter).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.\nSVar:TrigDraw:AB$Draw | Cost$ PayEnergy<2> | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Menace\nWhenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).\nAt the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
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Create the Forge script for this magic card
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{"name": "Snapping Sailback", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Flash\nEnrage \u2014 Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)", "power": "4", "toughness": "4"}
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Name:Snapping Sailback\nManaCost:4 G\nTypes:Creature Dinosaur\nPT:4/4\nK:Flash\nT:Mode$ DamageDoneOnce | Execute$ TrigPutCounter | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasCombatEffect:TRUE\nOracle:Flash\nEnrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Snapping Sailback", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Flash\nEnrage \u2014 Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)", "power": "4", "toughness": "4"}
### Response: Name:Snapping Sailback\nManaCost:4 G\nTypes:Creature Dinosaur\nPT:4/4\nK:Flash\nT:Mode$ DamageDoneOnce | Execute$ TrigPutCounter | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Enrage — Whenever CARDNAME is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasCombatEffect:TRUE\nOracle:Flash\nEnrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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Create the Forge script for this magic card
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{"name": "Deep Gnome Terramancer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Gnome Wizard", "oracle_text": "Flash\nMold Earth \u2014 Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.", "power": "2", "toughness": "2"}
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Name:Deep Gnome Terramancer\nManaCost:1 W\nTypes:Creature Gnome Wizard\nPT:2/2\nK:Flash\nT:Mode$ ChangesZoneAll | ValidCards$ Land.OppCtrl | ValidCause$ !LandAbility | Destination$ Battlefield | TriggerZones$ Battlefield | ResolvedLimit$ 1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Plains | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:Flash\nMold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Deep Gnome Terramancer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Gnome Wizard", "oracle_text": "Flash\nMold Earth \u2014 Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.", "power": "2", "toughness": "2"}
### Response: Name:Deep Gnome Terramancer\nManaCost:1 W\nTypes:Creature Gnome Wizard\nPT:2/2\nK:Flash\nT:Mode$ ChangesZoneAll | ValidCards$ Land.OppCtrl | ValidCause$ !LandAbility | Destination$ Battlefield | TriggerZones$ Battlefield | ResolvedLimit$ 1 | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Card.Plains | ChangeNum$ 1 | ShuffleNonMandatory$ True\nAI:RemoveDeck:Random\nOracle:Flash\nMold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
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Create the Forge script for this magic card
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{"name": "Myr Galvanizer", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Other Myr creatures you control get +1/+1.\n{1}, {T}: Untap each other Myr you control.", "power": "2", "toughness": "2"}
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Name:Myr Galvanizer\nManaCost:3\nTypes:Artifact Creature Myr\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Myr+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Myr creatures you control get +1/+1.\nA:AB$ UntapAll | Cost$ 1 T | ValidCards$ Myr.StrictlyOther+YouCtrl | SpellDescription$ Untap each other Myr you control.\nSVar:PlayMain1:TRUE\nOracle:Other Myr creatures you control get +1/+1.\n{1}, {T}: Untap each other Myr you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Myr Galvanizer", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "Other Myr creatures you control get +1/+1.\n{1}, {T}: Untap each other Myr you control.", "power": "2", "toughness": "2"}
### Response: Name:Myr Galvanizer\nManaCost:3\nTypes:Artifact Creature Myr\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Myr+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Myr creatures you control get +1/+1.\nA:AB$ UntapAll | Cost$ 1 T | ValidCards$ Myr.StrictlyOther+YouCtrl | SpellDescription$ Untap each other Myr you control.\nSVar:PlayMain1:TRUE\nOracle:Other Myr creatures you control get +1/+1.\n{1}, {T}: Untap each other Myr you control.
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Create the Forge script for this magic card
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{"name": "Impending Disaster", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands."}
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Name:Impending Disaster\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | IsPresent$ Land | PresentCompare$ GE7 | TriggerDescription$ At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice CARDNAME and destroy all lands.\nSVar:TrigSac:DB$ Sacrifice | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Land\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Impending Disaster", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands."}
### Response: Name:Impending Disaster\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | IsPresent$ Land | PresentCompare$ GE7 | TriggerDescription$ At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice CARDNAME and destroy all lands.\nSVar:TrigSac:DB$ Sacrifice | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Land\nAI:RemoveDeck:Random\nOracle:At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
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Create the Forge script for this magic card
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{"name": "Grim Harvest", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to your hand.\nRecover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)"}
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Name:Grim Harvest\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature | SpellDescription$ Return target creature card from your graveyard to your hand.\nK:Recover:2 B\nOracle:Return target creature card from your graveyard to your hand.\nRecover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Grim Harvest", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Return target creature card from your graveyard to your hand.\nRecover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)"}
### Response: Name:Grim Harvest\nManaCost:1 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 B | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn | TgtPrompt$ Select target creature | SpellDescription$ Return target creature card from your graveyard to your hand.\nK:Recover:2 B\nOracle:Return target creature card from your graveyard to your hand.\nRecover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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Create the Forge script for this magic card
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{"name": "Desert Sandstorm", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Desert Sandstorm deals 1 damage to each creature."}
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Name:Desert Sandstorm\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 1 | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ CARDNAME deals 1 damage to each creature.\nOracle:Desert Sandstorm deals 1 damage to each creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Desert Sandstorm", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Desert Sandstorm deals 1 damage to each creature."}
### Response: Name:Desert Sandstorm\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 1 | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ CARDNAME deals 1 damage to each creature.\nOracle:Desert Sandstorm deals 1 damage to each creature.
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Create the Forge script for this magic card
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{"name": "War Flare", "mana_cost": "{2}{R}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+1 until end of turn. Untap those creatures."}
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Name:War Flare\nManaCost:2 R W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 R W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ DBUntapAll | AILogic$ UntapCombatTrick | SpellDescription$ Creatures you control get +2/+1 until end of turn. Untap those creatures.\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl\nOracle:Creatures you control get +2/+1 until end of turn. Untap those creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "War Flare", "mana_cost": "{2}{R}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+1 until end of turn. Untap those creatures."}
### Response: Name:War Flare\nManaCost:2 R W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 R W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ DBUntapAll | AILogic$ UntapCombatTrick | SpellDescription$ Creatures you control get +2/+1 until end of turn. Untap those creatures.\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl\nOracle:Creatures you control get +2/+1 until end of turn. Untap those creatures.
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Create the Forge script for this magic card
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{"name": "Frost Titan", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Giant", "oracle_text": "Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nWhenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.", "power": "6", "toughness": "6"}
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Name:Frost Titan\nManaCost:4 U U\nTypes:Creature Giant\nPT:6/6\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Permanent | TgtPrompt$ Choose target permanent. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSourceSA | UnlessCost$ 2 | UnlessPayer$ TriggeredSourceSAController\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nWhenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Frost Titan", "mana_cost": "{4}{U}{U}", "type_line": "Creature \u2014 Giant", "oracle_text": "Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nWhenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.", "power": "6", "toughness": "6"}
### Response: Name:Frost Titan\nManaCost:4 U U\nTypes:Creature Giant\nPT:6/6\nT:Mode$ BecomesTarget | ValidSource$ SpellAbility.OppCtrl | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounter | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Permanent | TgtPrompt$ Choose target permanent. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSourceSA | UnlessCost$ 2 | UnlessPayer$ TriggeredSourceSAController\nSVar:HasAttackEffect:TRUE\nOracle:Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.\nWhenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Vampirism", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1 for each other creature you control.\nOther creatures you control get -1/-1."}
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Name:Vampirism\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each other creature you control.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ -1 | AddToughness$ -1 | Description$ Other creatures you control get -1/-1.\nSVar:X:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:All\nOracle:Enchant creature\nWhen Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1 for each other creature you control.\nOther creatures you control get -1/-1.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vampirism", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1 for each other creature you control.\nOther creatures you control get -1/-1."}
### Response: Name:Vampirism\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DelTrigSlowtrip | TriggerDescription$ When CARDNAME enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ Enchanted creature gets +1/+1 for each other creature you control.\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ -1 | AddToughness$ -1 | Description$ Other creatures you control get -1/-1.\nSVar:X:Count$Valid Creature.YouCtrl\nAI:RemoveDeck:All\nOracle:Enchant creature\nWhen Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.\nEnchanted creature gets +1/+1 for each other creature you control.\nOther creatures you control get -1/-1.
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Create the Forge script for this magic card
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{"name": "Solemn Recruit", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Double strike\nRevolt \u2014 At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.", "power": "2", "toughness": "2"}
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Name:Solemn Recruit\nManaCost:1 W W\nTypes:Creature Dwarf Warrior\nPT:2/2\nK:Double Strike\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Revolt$ True | TriggerDescription$ Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Double strike\nRevolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Solemn Recruit", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Dwarf Warrior", "oracle_text": "Double strike\nRevolt \u2014 At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.", "power": "2", "toughness": "2"}
### Response: Name:Solemn Recruit\nManaCost:1 W W\nTypes:Creature Dwarf Warrior\nPT:2/2\nK:Double Strike\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | Revolt$ True | TriggerDescription$ Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Double strike\nRevolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
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Create the Forge script for this magic card
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{"name": "Jace, the Mind Sculptor", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.\n0: Draw three cards, then put two cards from your hand on top of your library in any order.\n\u22121: Return target creature to its owner's hand.\n\u221212: Exile all cards from target player's library, then that player shuffles their hand into their library.", "loyalty": "3"}
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Name:Jace, the Mind Sculptor\nManaCost:2 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:3\nA:AB$ Dig | Cost$ AddCounter<2/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 | Planeswalker$ True | SpellDescription$ Look at the top card of target player's library. You may put that card on the bottom of that player's library.\nA:AB$ Draw | Cost$ AddCounter<0/LOYALTY> | NumCards$ 3 | SubAbility$ DBChangeZone | Planeswalker$ True | SpellDescription$ Draw three cards, then put two cards from your hand on top of your library in any order.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Card | ChangeNum$ 2 | LibraryPosition$ 0 | Mandatory$ True\nA:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | Planeswalker$ True | SpellDescription$ Return target creature to its owner's hand.\nA:AB$ ChangeZoneAll | Cost$ SubCounter<12/LOYALTY> | Origin$ Library | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBChangeZone2 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Exile all cards from target player's library, then that player shuffles their hand into their library.\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Hand | Destination$ Library | Defined$ Targeted | ChangeType$ Card | Shuffle$ True\nOracle:[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.\n[0]: Draw three cards, then put two cards from your hand on top of your library in any order.\n[-1]: Return target creature to its owner's hand.\n[-12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jace, the Mind Sculptor", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Planeswalker \u2014 Jace", "oracle_text": "+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.\n0: Draw three cards, then put two cards from your hand on top of your library in any order.\n\u22121: Return target creature to its owner's hand.\n\u221212: Exile all cards from target player's library, then that player shuffles their hand into their library.", "loyalty": "3"}
### Response: Name:Jace, the Mind Sculptor\nManaCost:2 U U\nTypes:Legendary Planeswalker Jace\nLoyalty:3\nA:AB$ Dig | Cost$ AddCounter<2/LOYALTY> | ValidTgts$ Player | TgtPrompt$ Select target player | DigNum$ 1 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 | Planeswalker$ True | SpellDescription$ Look at the top card of target player's library. You may put that card on the bottom of that player's library.\nA:AB$ Draw | Cost$ AddCounter<0/LOYALTY> | NumCards$ 3 | SubAbility$ DBChangeZone | Planeswalker$ True | SpellDescription$ Draw three cards, then put two cards from your hand on top of your library in any order.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Library | ChangeType$ Card | ChangeNum$ 2 | LibraryPosition$ 0 | Mandatory$ True\nA:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | Planeswalker$ True | SpellDescription$ Return target creature to its owner's hand.\nA:AB$ ChangeZoneAll | Cost$ SubCounter<12/LOYALTY> | Origin$ Library | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | SubAbility$ DBChangeZone2 | Planeswalker$ True | Ultimate$ True | SpellDescription$ Exile all cards from target player's library, then that player shuffles their hand into their library.\nSVar:DBChangeZone2:DB$ ChangeZoneAll | Origin$ Hand | Destination$ Library | Defined$ Targeted | ChangeType$ Card | Shuffle$ True\nOracle:[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.\n[0]: Draw three cards, then put two cards from your hand on top of your library in any order.\n[-1]: Return target creature to its owner's hand.\n[-12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Create the Forge script for this magic card
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{"name": "Hesitation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "When a player casts a spell, sacrifice Hesitation and counter that spell."}
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Name:Hesitation\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ When a player casts a spell, sacrifice CARDNAME and counter that spell.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | SubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:When a player casts a spell, sacrifice Hesitation and counter that spell.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hesitation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "When a player casts a spell, sacrifice Hesitation and counter that spell."}
### Response: Name:Hesitation\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Card | Execute$ TrigCounter | TriggerZones$ Battlefield | TriggerDescription$ When a player casts a spell, sacrifice CARDNAME and counter that spell.\nSVar:TrigCounter:DB$ Counter | Defined$ TriggeredSpellAbility | SubAbility$ DBSacrifice\nSVar:DBSacrifice:DB$ Sacrifice\nAI:RemoveDeck:All\nSVar:NonStackingEffect:True\nOracle:When a player casts a spell, sacrifice Hesitation and counter that spell.
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Create the Forge script for this magic card
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{"name": "Destructive Force", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices five lands. Destructive Force deals 5 damage to each creature."}
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Name:Destructive Force\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 5 R R | Defined$ Player | SacValid$ Land | Amount$ 5 | SpellDescription$ Each player sacrifices five lands. CARDNAME deals 5 damage to each creature. | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 5 | ValidCards$ Creature\nAI:RemoveDeck:Random\nOracle:Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Destructive Force", "mana_cost": "{5}{R}{R}", "type_line": "Sorcery", "oracle_text": "Each player sacrifices five lands. Destructive Force deals 5 damage to each creature."}
### Response: Name:Destructive Force\nManaCost:5 R R\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 5 R R | Defined$ Player | SacValid$ Land | Amount$ 5 | SpellDescription$ Each player sacrifices five lands. CARDNAME deals 5 damage to each creature. | SubAbility$ DBDamage\nSVar:DBDamage:DB$ DamageAll | NumDmg$ 5 | ValidCards$ Creature\nAI:RemoveDeck:Random\nOracle:Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
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Create the Forge script for this magic card
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{"name": "Balm of Restoration", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Balm of Restoration: Choose one \u2014\n\u2022 You gain 2 life.\n\u2022 Prevent the next 2 damage that would be dealt to any target this turn."}
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Name:Balm of Restoration\nManaCost:2\nTypes:Artifact\nA:AB$ Charm | Cost$ 1 T Sac<1/CARDNAME> | Choices$ DBGainLife,DBPrevent | Defined$ You\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | Defined$ You | SpellDescription$ You gain 2 life.\nSVar:DBPrevent:DB$ PreventDamage | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nAI:RemoveDeck:All\nOracle:{1}, {T}, Sacrifice Balm of Restoration: Choose one —\n• You gain 2 life.\n• Prevent the next 2 damage that would be dealt to any target this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Balm of Restoration", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Balm of Restoration: Choose one \u2014\n\u2022 You gain 2 life.\n\u2022 Prevent the next 2 damage that would be dealt to any target this turn."}
### Response: Name:Balm of Restoration\nManaCost:2\nTypes:Artifact\nA:AB$ Charm | Cost$ 1 T Sac<1/CARDNAME> | Choices$ DBGainLife,DBPrevent | Defined$ You\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | Defined$ You | SpellDescription$ You gain 2 life.\nSVar:DBPrevent:DB$ PreventDamage | ValidTgts$ Any | Amount$ 2 | SpellDescription$ Prevent the next 2 damage that would be dealt to any target this turn.\nAI:RemoveDeck:All\nOracle:{1}, {T}, Sacrifice Balm of Restoration: Choose one —\n• You gain 2 life.\n• Prevent the next 2 damage that would be dealt to any target this turn.
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Create the Forge script for this magic card
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{"name": "Accursed Horde", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)", "power": "3", "toughness": "3"}
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Name:Accursed Horde\nManaCost:3 B\nTypes:Creature Zombie\nPT:3/3\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Zombie.attacking | TgtPrompt$ Select target attacking Zombie | KW$ Indestructible | SpellDescription$ Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nDeckHints:Type$Zombie\nOracle:{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Accursed Horde", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)", "power": "3", "toughness": "3"}
### Response: Name:Accursed Horde\nManaCost:3 B\nTypes:Creature Zombie\nPT:3/3\nA:AB$ Pump | Cost$ 1 B | ValidTgts$ Zombie.attacking | TgtPrompt$ Select target attacking Zombie | KW$ Indestructible | SpellDescription$ Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nDeckHints:Type$Zombie\nOracle:{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Create the Forge script for this magic card
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{"name": "Master of Death", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Master of Death enters the battlefield, surveil 2.\nAt the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.", "power": "3", "toughness": "1"}
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Name:Master of Death\nManaCost:1 U B\nTypes:Creature Zombie Wizard\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Defined$ You | Amount$ 2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | PresentPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may pay 1 life. If you do, return it to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nSVar:SacMe:2\nSVar:DiscardMe:1\nOracle:When Master of Death enters the battlefield, surveil 2.\nAt the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Master of Death", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Master of Death enters the battlefield, surveil 2.\nAt the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.", "power": "3", "toughness": "1"}
### Response: Name:Master of Death\nManaCost:1 U B\nTypes:Creature Zombie Wizard\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSurveil | TriggerDescription$ When CARDNAME enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)\nSVar:TrigSurveil:DB$ Surveil | Defined$ You | Amount$ 2\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.StrictlySelf | PresentZone$ Graveyard | PresentPlayer$ You | TriggerZones$ Graveyard | OptionalDecider$ You | Execute$ TrigReturn | TriggerDescription$ At the beginning of your upkeep, if CARDNAME is in your graveyard, you may pay 1 life. If you do, return it to your hand.\nSVar:TrigReturn:AB$ ChangeZone | Cost$ PayLife<1> | Defined$ Self | Origin$ Graveyard | Destination$ Hand\nSVar:SacMe:2\nSVar:DiscardMe:1\nOracle:When Master of Death enters the battlefield, surveil 2.\nAt the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
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Create the Forge script for this magic card
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{"name": "Serendib Efreet", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Flying\nAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.", "power": "3", "toughness": "4"}
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Name:Serendib Efreet\nManaCost:2 U\nTypes:Creature Efreet\nPT:3/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:Flying\nAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Serendib Efreet", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Flying\nAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.", "power": "3", "toughness": "4"}
### Response: Name:Serendib Efreet\nManaCost:2 U\nTypes:Creature Efreet\nPT:3/4\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to you.\nSVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1\nOracle:Flying\nAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
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Create the Forge script for this magic card
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{"name": "Embalmed Brawler", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nWhenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.", "power": "2", "toughness": "2"}
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Name:Embalmed Brawler\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/2\nK:Amplify:1:Zombie\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life for each +1/+1 counter on it.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life for each +1/+1 counter on it.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CardCounters.P1P1\nAI:RemoveDeck:All\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nWhenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Embalmed Brawler", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nWhenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.", "power": "2", "toughness": "2"}
### Response: Name:Embalmed Brawler\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/2\nK:Amplify:1:Zombie\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life for each +1/+1 counter on it.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, you lose 1 life for each +1/+1 counter on it.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CardCounters.P1P1\nAI:RemoveDeck:All\nOracle:Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)\nWhenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Chromescale Drake", "mana_cost": "{6}{U}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nWhen Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.", "power": "3", "toughness": "4"}
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Name:Chromescale Drake\nManaCost:6 U U U\nTypes:Creature Drake\nPT:3/4\nK:Affinity:Artifact\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Artifact | DestinationZone2$ Graveyard\nAI:RemoveDeck:Random\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nWhen Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chromescale Drake", "mana_cost": "{6}{U}{U}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nWhen Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.", "power": "3", "toughness": "4"}
### Response: Name:Chromescale Drake\nManaCost:6 U U U\nTypes:Creature Drake\nPT:3/4\nK:Affinity:Artifact\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 3 | Reveal$ True | ChangeNum$ All | ChangeValid$ Artifact | DestinationZone2$ Graveyard\nAI:RemoveDeck:Random\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nFlying\nWhen Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
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Create the Forge script for this magic card
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{"name": "Dirge of Dread", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nWhen you cycle Dirge of Dread, you may have target creature gain fear until end of turn."}
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Name:Dirge of Dread\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature | KW$ Fear | SpellDescription$ All creatures gain fear until end of turn.\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have target creature gain fear until end of turn\nK:Cycling:1 B\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear\nOracle:All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nWhen you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dirge of Dread", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nWhen you cycle Dirge of Dread, you may have target creature gain fear until end of turn."}
### Response: Name:Dirge of Dread\nManaCost:2 B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature | KW$ Fear | SpellDescription$ All creatures gain fear until end of turn.\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may have target creature gain fear until end of turn\nK:Cycling:1 B\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Fear\nOracle:All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nWhen you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Create the Forge script for this magic card
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{"name": "Broodhunter Wurm", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "4", "toughness": "3"}
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Name:Broodhunter Wurm\nManaCost:3 G\nTypes:Creature Wurm\nPT:4/3\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Broodhunter Wurm", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "", "power": "4", "toughness": "3"}
### Response: Name:Broodhunter Wurm\nManaCost:3 G\nTypes:Creature Wurm\nPT:4/3\nOracle:
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Create the Forge script for this magic card
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{"name": "Energy Field", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Prevent all damage that would be dealt to you by sources you don't control.\nWhen a card is put into your graveyard from anywhere, sacrifice Energy Field."}
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Name:Energy Field\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn+Other | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When a card is put into your graveyard from anywhere, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ You | ValidSource$ Card.YouDontCtrl,Emblem.YouDontCtrl | Description$ Prevent all damage that would be dealt to you by sources you don't control.\nSVar:NonStackingEffect:True\n#NOTE: The AI will not play around this effect, so it's only good in properly designed decks that circumvent the necessity to worry about the detrimental effect.\nAI:RemoveDeck:Random\nOracle:Prevent all damage that would be dealt to you by sources you don't control.\nWhen a card is put into your graveyard from anywhere, sacrifice Energy Field.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Energy Field", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Prevent all damage that would be dealt to you by sources you don't control.\nWhen a card is put into your graveyard from anywhere, sacrifice Energy Field."}
### Response: Name:Energy Field\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn+Other | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When a card is put into your graveyard from anywhere, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ You | ValidSource$ Card.YouDontCtrl,Emblem.YouDontCtrl | Description$ Prevent all damage that would be dealt to you by sources you don't control.\nSVar:NonStackingEffect:True\n#NOTE: The AI will not play around this effect, so it's only good in properly designed decks that circumvent the necessity to worry about the detrimental effect.\nAI:RemoveDeck:Random\nOracle:Prevent all damage that would be dealt to you by sources you don't control.\nWhen a card is put into your graveyard from anywhere, sacrifice Energy Field.
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Create the Forge script for this magic card
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{"name": "Scorchmark", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead."}
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Name:Scorchmark\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals 2 damage to target creature. If that creature would die this turn, exile it instead.\nOracle:Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scorchmark", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead."}
### Response: Name:Scorchmark\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | ReplaceDyingDefined$ Targeted | SpellDescription$ CARDNAME deals 2 damage to target creature. If that creature would die this turn, exile it instead.\nOracle:Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Create the Forge script for this magic card
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{"name": "A-Triumphant Adventurer", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Deathtouch\nAs long as it's your turn, Triumphant Adventurer has first strike.\nWhenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "1"}
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Name:A-Triumphant Adventurer\nManaCost:W B\nTypes:Creature Human Knight\nPT:2/1\nK:Deathtouch\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBVenture | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, venture into the dungeon.\nSVar:DBVenture:DB$ Venture | Defined$ You\nSVar:HasAttackEffect:TRUE\nOracle:Deathtouch\nAs long as it's your turn, Triumphant Adventurer has first strike.\nWhenever Triumphant Adventurer attacks, venture into the dungeon.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Triumphant Adventurer", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Deathtouch\nAs long as it's your turn, Triumphant Adventurer has first strike.\nWhenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)", "power": "2", "toughness": "1"}
### Response: Name:A-Triumphant Adventurer\nManaCost:W B\nTypes:Creature Human Knight\nPT:2/1\nK:Deathtouch\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBVenture | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks, venture into the dungeon.\nSVar:DBVenture:DB$ Venture | Defined$ You\nSVar:HasAttackEffect:TRUE\nOracle:Deathtouch\nAs long as it's your turn, Triumphant Adventurer has first strike.\nWhenever Triumphant Adventurer attacks, venture into the dungeon.
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Create the Forge script for this magic card
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{"name": "Flame Rift", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Flame Rift deals 4 damage to each player."}
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Name:Flame Rift\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 1 R | NumDmg$ 4 | ValidPlayers$ Player | ValidDescription$ each player. | SpellDescription$ CARDNAME deals 4 damage to each player.\nOracle:Flame Rift deals 4 damage to each player.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flame Rift", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Flame Rift deals 4 damage to each player."}
### Response: Name:Flame Rift\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 1 R | NumDmg$ 4 | ValidPlayers$ Player | ValidDescription$ each player. | SpellDescription$ CARDNAME deals 4 damage to each player.\nOracle:Flame Rift deals 4 damage to each player.
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Create the Forge script for this magic card
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{"name": "Corrupted Conscience", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nYou control enchanted creature.\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)"}
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Name:Corrupted Conscience\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Infect | Description$ Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nOracle:Enchant creature\nYou control enchanted creature.\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Corrupted Conscience", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nYou control enchanted creature.\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)"}
### Response: Name:Corrupted Conscience\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Creature | AILogic$ GainControl\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | GainControl$ You | Description$ You control enchanted creature.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Infect | Description$ Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nOracle:Enchant creature\nYou control enchanted creature.\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Create the Forge script for this magic card
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{"name": "Primevals' Glorious Rebirth", "mana_cost": "{5}{W}{B}", "type_line": "Legendary Sorcery", "oracle_text": "(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)\nReturn all legendary permanent cards from your graveyard to the battlefield."}
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Name:Primevals' Glorious Rebirth\nManaCost:5 W B\nTypes:Legendary Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 W B | ChangeType$ Permanent.Legendary+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all legendary permanent cards from your graveyard to the battlefield.\nOracle:(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)\nReturn all legendary permanent cards from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Primevals' Glorious Rebirth", "mana_cost": "{5}{W}{B}", "type_line": "Legendary Sorcery", "oracle_text": "(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)\nReturn all legendary permanent cards from your graveyard to the battlefield."}
### Response: Name:Primevals' Glorious Rebirth\nManaCost:5 W B\nTypes:Legendary Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 W B | ChangeType$ Permanent.Legendary+YouCtrl | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all legendary permanent cards from your graveyard to the battlefield.\nOracle:(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)\nReturn all legendary permanent cards from your graveyard to the battlefield.
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Create the Forge script for this magic card
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{"name": "Gale Force", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Gale Force deals 5 damage to each creature with flying."}
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Name:Gale Force\nManaCost:4 G\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 4 G | NumDmg$ 5 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 5 damage to each creature with flying.\nAI:RemoveDeck:Random\nOracle:Gale Force deals 5 damage to each creature with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gale Force", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "Gale Force deals 5 damage to each creature with flying."}
### Response: Name:Gale Force\nManaCost:4 G\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 4 G | NumDmg$ 5 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ CARDNAME deals 5 damage to each creature with flying.\nAI:RemoveDeck:Random\nOracle:Gale Force deals 5 damage to each creature with flying.
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Create the Forge script for this magic card
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{"name": "Kirtar's Desire", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack.\nThreshold \u2014 Enchanted creature can't block as long as seven or more cards are in your graveyard."}
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Name:Kirtar's Desire\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't block. | Condition$ Threshold | Description$ Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.\nOracle:Enchant creature\nEnchanted creature can't attack.\nThreshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Kirtar's Desire", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't attack.\nThreshold \u2014 Enchanted creature can't block as long as seven or more cards are in your graveyard."}
### Response: Name:Kirtar's Desire\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack. | Description$ Enchanted creature can't attack.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't block. | Condition$ Threshold | Description$ Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.\nOracle:Enchant creature\nEnchanted creature can't attack.\nThreshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
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Create the Forge script for this magic card
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{"name": "Lockjaw Snapper", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.", "power": "2", "toughness": "2"}
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Name:Lockjaw Snapper\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:2/2\nK:Wither\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.counters_GE1_M1M1 | CounterType$ M1M1 | CounterNum$ 1\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lockjaw Snapper", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.", "power": "2", "toughness": "2"}
### Response: Name:Lockjaw Snapper\nManaCost:4\nTypes:Artifact Creature Scarecrow\nPT:2/2\nK:Wither\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.\nSVar:TrigPutCounters:DB$ PutCounterAll | ValidCards$ Creature.counters_GE1_M1M1 | CounterType$ M1M1 | CounterNum$ 1\nOracle:Wither (This deals damage to creatures in the form of -1/-1 counters.)\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Create the Forge script for this magic card
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{"name": "Secrets of the Golden City", "mana_cost": "{1}{U}{U}", "type_line": "Sorcery", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nDraw two cards. If you have the city's blessing, draw three cards instead."}
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Name:Secrets of the Golden City\nManaCost:1 U U\nTypes:Sorcery\nK:Ascend\nA:SP$ Draw | Cost$ 1 U U | NumCards$ X | StackDescription$ SpellDescription | SpellDescription$ Draw two cards. If you have the city's blessing, draw three cards instead.\nSVar:X:Count$Blessing.3.2\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nDraw two cards. If you have the city's blessing, draw three cards instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Secrets of the Golden City", "mana_cost": "{1}{U}{U}", "type_line": "Sorcery", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nDraw two cards. If you have the city's blessing, draw three cards instead."}
### Response: Name:Secrets of the Golden City\nManaCost:1 U U\nTypes:Sorcery\nK:Ascend\nA:SP$ Draw | Cost$ 1 U U | NumCards$ X | StackDescription$ SpellDescription | SpellDescription$ Draw two cards. If you have the city's blessing, draw three cards instead.\nSVar:X:Count$Blessing.3.2\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nDraw two cards. If you have the city's blessing, draw three cards instead.
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Create the Forge script for this magic card
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{"name": "Clairvoyance", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Look at target player's hand.\nDraw a card at the beginning of the next turn's upkeep."}
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Name:Clairvoyance\nManaCost:U\nTypes:Instant\nA:SP$ RevealHand | Cost$ U | ValidTgts$ Player | TgtPrompt$ Select target player | Look$ True | SubAbility$ DelTrigSlowtrip | SpellDescription$ Look at target player's hand. Draw a card at the beginning of next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Look at target player's hand.\nDraw a card at the beginning of the next turn's upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Clairvoyance", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Look at target player's hand.\nDraw a card at the beginning of the next turn's upkeep."}
### Response: Name:Clairvoyance\nManaCost:U\nTypes:Instant\nA:SP$ RevealHand | Cost$ U | ValidTgts$ Player | TgtPrompt$ Select target player | Look$ True | SubAbility$ DelTrigSlowtrip | SpellDescription$ Look at target player's hand. Draw a card at the beginning of next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:All\nOracle:Look at target player's hand.\nDraw a card at the beginning of the next turn's upkeep.
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Create the Forge script for this magic card
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{"name": "Cloud Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nCloud Elemental can block only creatures with flying.", "power": "2", "toughness": "3"}
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Name:Cloud Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:2/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nCloud Elemental can block only creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloud Elemental", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\nCloud Elemental can block only creatures with flying.", "power": "2", "toughness": "3"}
### Response: Name:Cloud Elemental\nManaCost:2 U\nTypes:Creature Elemental\nPT:2/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nCloud Elemental can block only creatures with flying.
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Create the Forge script for this magic card
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{"name": "Root Greevil", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.", "power": "2", "toughness": "3"}
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Name:Root Greevil\nManaCost:3 G\nTypes:Creature Beast\nPT:2/3\nA:AB$ ChooseColor | Cost$ 2 G T Sac<1/CARDNAME> | Defined$ You | SubAbility$ DestroyAll | SpellDescription$ Destroy all enchantments of the color of your choice.\nSVar:DestroyAll:DB$ DestroyAll | ValidCards$ Enchantment.ChosenColor\nAI:RemoveDeck:All\nOracle:{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Root Greevil", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.", "power": "2", "toughness": "3"}
### Response: Name:Root Greevil\nManaCost:3 G\nTypes:Creature Beast\nPT:2/3\nA:AB$ ChooseColor | Cost$ 2 G T Sac<1/CARDNAME> | Defined$ You | SubAbility$ DestroyAll | SpellDescription$ Destroy all enchantments of the color of your choice.\nSVar:DestroyAll:DB$ DestroyAll | ValidCards$ Enchantment.ChosenColor\nAI:RemoveDeck:All\nOracle:{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
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Create the Forge script for this magic card
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{"name": "Mind Flayer", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Horror", "oracle_text": "Dominate Monster \u2014 When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.", "power": "3", "toughness": "3"}
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Name:Mind Flayer\nManaCost:3 U U\nTypes:Creature Horror\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Dominate Monster — When CARDNAME enters the battlefield, gain control of target creature for as long as you control CARDNAME.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ LeavesPlay,LoseControl\nSVar:PlayMain1:TRUE\nOracle:Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Mind Flayer", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Horror", "oracle_text": "Dominate Monster \u2014 When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.", "power": "3", "toughness": "3"}
### Response: Name:Mind Flayer\nManaCost:3 U U\nTypes:Creature Horror\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Dominate Monster — When CARDNAME enters the battlefield, gain control of target creature for as long as you control CARDNAME.\nSVar:TrigChange:DB$ GainControl | TgtPrompt$ Choose target creature | ValidTgts$ Creature | LoseControl$ LeavesPlay,LoseControl\nSVar:PlayMain1:TRUE\nOracle:Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
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Create the Forge script for this magic card
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{"name": "Cazur, Ruthless Stalker", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)\nWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.", "power": "3", "toughness": "3"}
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Name:Cazur, Ruthless Stalker\nManaCost:3 G\nTypes:Legendary Creature Human Warrior\nPT:3/3\nK:Partner:Ukkima, Stalking Shadow:Ukkima\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)\nWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cazur, Ruthless Stalker", "mana_cost": "{3}{G}", "type_line": "Legendary Creature \u2014 Human Warrior", "oracle_text": "Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)\nWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.", "power": "3", "toughness": "3"}
### Response: Name:Cazur, Ruthless Stalker\nManaCost:3 G\nTypes:Legendary Creature Human Warrior\nPT:3/3\nK:Partner:Ukkima, Stalking Shadow:Ukkima\nT:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)\nWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Create the Forge script for this magic card
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{"name": "Seal from Existence", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)\nWhen Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield."}
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Name:Seal from Existence\nManaCost:1 W W\nTypes:Enchantment\nK:Ward:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:Ward {3}\nWhen Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Seal from Existence", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)\nWhen Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield."}
### Response: Name:Seal from Existence\nManaCost:1 W W\nTypes:Enchantment\nK:Ward:3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:Ward {3}\nWhen Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
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Create the Forge script for this magic card
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{"name": "Overeager Apprentice", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Minion", "oracle_text": "Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.", "power": "1", "toughness": "2"}
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Name:Overeager Apprentice\nManaCost:2 B\nTypes:Creature Human Minion\nPT:1/2\nA:AB$ Mana | Cost$ Discard<1/Card> Sac<1/CARDNAME> | Produced$ B | Amount$ 3 | SpellDescription$ Add {B}{B}{B}.\nAI:RemoveDeck:All\nOracle:Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Overeager Apprentice", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Minion", "oracle_text": "Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.", "power": "1", "toughness": "2"}
### Response: Name:Overeager Apprentice\nManaCost:2 B\nTypes:Creature Human Minion\nPT:1/2\nA:AB$ Mana | Cost$ Discard<1/Card> Sac<1/CARDNAME> | Produced$ B | Amount$ 3 | SpellDescription$ Add {B}{B}{B}.\nAI:RemoveDeck:All\nOracle:Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.
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Create the Forge script for this magic card
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{"name": "Skyshroud War Beast", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nAs Skyshroud War Beast enters the battlefield, choose an opponent.\nSkyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.", "power": "*", "toughness": "*"}
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Name:Skyshroud War Beast\nManaCost:1 G\nTypes:Creature Beast\nPT:*/*\nK:Trample\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | EffectZone$ Battlefield | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of nonbasic lands the chosen player controls.\nSVar:X:Count$Valid Land.nonBasic+ChosenCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$Valid Land.nonBasic+OppCtrl\nOracle:Trample\nAs Skyshroud War Beast enters the battlefield, choose an opponent.\nSkyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skyshroud War Beast", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Trample\nAs Skyshroud War Beast enters the battlefield, choose an opponent.\nSkyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.", "power": "*", "toughness": "*"}
### Response: Name:Skyshroud War Beast\nManaCost:1 G\nTypes:Creature Beast\nPT:*/*\nK:Trample\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | EffectZone$ Battlefield | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of nonbasic lands the chosen player controls.\nSVar:X:Count$Valid Land.nonBasic+ChosenCtrl\nAI:RemoveDeck:Random\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$Valid Land.nonBasic+OppCtrl\nOracle:Trample\nAs Skyshroud War Beast enters the battlefield, choose an opponent.\nSkyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Create the Forge script for this magic card
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{"name": "Slitherwisp", "mana_cost": "{U}{B}{B}", "type_line": "Creature \u2014 Elemental Nightmare", "oracle_text": "Flash\nWhenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.", "power": "3", "toughness": "2"}
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Name:Slitherwisp\nManaCost:U B B\nTypes:Creature Elemental Nightmare\nPT:3/2\nK:Flash\nT:Mode$ SpellCast | ValidCard$ Card.hasKeywordFlash+Other | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nOracle:Flash\nWhenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Slitherwisp", "mana_cost": "{U}{B}{B}", "type_line": "Creature \u2014 Elemental Nightmare", "oracle_text": "Flash\nWhenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.", "power": "3", "toughness": "2"}
### Response: Name:Slitherwisp\nManaCost:U B B\nTypes:Creature Elemental Nightmare\nPT:3/2\nK:Flash\nT:Mode$ SpellCast | ValidCard$ Card.hasKeywordFlash+Other | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1\nOracle:Flash\nWhenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Create the Forge script for this magic card
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{"name": "The Great Aurora", "mana_cost": "{6}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora."}
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Name:The Great Aurora\nManaCost:6 G G G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 6 G G G | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SubAbility$ RepeatLands | StackDescription$ SpellDescription | SpellDescription$ Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile CARDNAME.\n# ChangeType is fine being "Card" because if it's on the battlefield, it has to be a permanent\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.RememberedPlayerOwn | Origin$ Hand,Battlefield | Destination$ Library | Shuffle$ True | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ Remembered$Amount | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:RepeatLands:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBAurora | SubAbility$ ExileAurora\nSVar:DBAurora:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeType$ Land | ChangeNum$ HandSize\nSVar:HandSize:Count$ValidHand Land.RememberedPlayerCtrl\nSVar:ExileAurora:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | Defined$ Self\nOracle:Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Great Aurora", "mana_cost": "{6}{G}{G}{G}", "type_line": "Sorcery", "oracle_text": "Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora."}
### Response: Name:The Great Aurora\nManaCost:6 G G G\nTypes:Sorcery\nA:SP$ RepeatEach | Cost$ 6 G G G | RepeatPlayers$ Player | RepeatSubAbility$ DBShuffle | SubAbility$ RepeatLands | StackDescription$ SpellDescription | SpellDescription$ Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile CARDNAME.\n# ChangeType is fine being "Card" because if it's on the battlefield, it has to be a permanent\nSVar:DBShuffle:DB$ ChangeZoneAll | ChangeType$ Card.RememberedPlayerOwn | Origin$ Hand,Battlefield | Destination$ Library | Shuffle$ True | RememberChanged$ True | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ Remembered | NumCards$ Remembered$Amount | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:RepeatLands:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBAurora | SubAbility$ ExileAurora\nSVar:DBAurora:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | DefinedPlayer$ Remembered | Chooser$ Remembered | ChangeType$ Land | ChangeNum$ HandSize\nSVar:HandSize:Count$ValidHand Land.RememberedPlayerCtrl\nSVar:ExileAurora:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | Defined$ Self\nOracle:Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
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Create the Forge script for this magic card
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{"name": "Thicket Basilisk", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.", "power": "2", "toughness": "4"}
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Name:Thicket Basilisk\nManaCost:3 G G\nTypes:Creature Basilisk\nPT:2/4\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.nonWall | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.nonWall | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Thicket Basilisk", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Basilisk", "oracle_text": "Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.", "power": "2", "toughness": "4"}
### Response: Name:Thicket Basilisk\nManaCost:3 G G\nTypes:Creature Basilisk\nPT:2/4\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature.nonWall | ValidBlocker$ Card.Self | Execute$ DelTrigBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature.nonWall | Execute$ DelTrigBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.\nSVar:DelTrigBlocked:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredAttackerLKICopy | TriggerDescription$ Destroy blocked creature at end of combat.\nSVar:DelTrigBlocker:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigDestroy | RememberObjects$ TriggeredBlockerLKICopy | TriggerDescription$ Destroy blocking creature at end of combat.\nSVar:TrigDestroy:DB$ Destroy | Defined$ DelayTriggerRememberedLKI\nOracle:Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Create the Forge script for this magic card
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{"name": "The Witch's Vanity", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Destroy target creature an opponent controls with mana value 2 or less.\nII \u2014 Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nIII \u2014 Create a Wicked Role token attached to target creature you control."}
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Name:The Witch's Vanity\nManaCost:1 B\nTypes:Enchantment Saga\nK:Chapter:3:DBDestroy,DBFood,DBRole\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl+cmcLE2 | TgtPrompt$ Select target creature an opponent controls with mana value 2 or less | SpellDescription$ Destroy target creature an opponent controls with mana value 2 or less.\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBRole:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control.\nDeckHas:Ability$Sacrifice|LifeGain|Token & Type$Food|Artifact|Role|Aura\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Destroy target creature an opponent controls with mana value 2 or less.\nII — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nIII — Create a Wicked Role token attached to target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Witch's Vanity", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Destroy target creature an opponent controls with mana value 2 or less.\nII \u2014 Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\")\nIII \u2014 Create a Wicked Role token attached to target creature you control."}
### Response: Name:The Witch's Vanity\nManaCost:1 B\nTypes:Enchantment Saga\nK:Chapter:3:DBDestroy,DBFood,DBRole\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature.OppCtrl+cmcLE2 | TgtPrompt$ Select target creature an opponent controls with mana value 2 or less | SpellDescription$ Destroy target creature an opponent controls with mana value 2 or less.\nSVar:DBFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | SpellDescription$ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nSVar:DBRole:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control.\nDeckHas:Ability$Sacrifice|LifeGain|Token & Type$Food|Artifact|Role|Aura\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Destroy target creature an opponent controls with mana value 2 or less.\nII — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")\nIII — Create a Wicked Role token attached to target creature you control.
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Create the Forge script for this magic card
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{"name": "Collateral Damage", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nCollateral Damage deals 3 damage to any target."}
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Name:Collateral Damage\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nSVar:AIPreference:SacCost$Creature.token+powerLE2+toughnessLE2,Creature.powerLE1+toughnessLE2+cmcLE2\nAI:RemoveDeck:Random\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nCollateral Damage deals 3 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Collateral Damage", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, sacrifice a creature.\nCollateral Damage deals 3 damage to any target."}
### Response: Name:Collateral Damage\nManaCost:R\nTypes:Instant\nA:SP$ DealDamage | Cost$ R Sac<1/Creature> | ValidTgts$ Any | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to any target.\nSVar:AIPreference:SacCost$Creature.token+powerLE2+toughnessLE2,Creature.powerLE1+toughnessLE2+cmcLE2\nAI:RemoveDeck:Random\nOracle:As an additional cost to cast this spell, sacrifice a creature.\nCollateral Damage deals 3 damage to any target.
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Create the Forge script for this magic card
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{"name": "A-Oran-Rief Ooze", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.\nWhenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.", "power": "2", "toughness": "2"}
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Name:A-Oran-Rief Ooze\nManaCost:2 G\nTypes:Creature Ooze\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounterAll | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.\nWhenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "A-Oran-Rief Ooze", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.\nWhenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.", "power": "2", "toughness": "2"}
### Response: Name:A-Oran-Rief Ooze\nManaCost:2 G\nTypes:Creature Ooze\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounterAll | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.\nSVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+counters_GE1_P1P1 | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.\nWhenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Create the Forge script for this magic card
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{"name": "Aboroth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Cumulative upkeep\u2014Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "9", "toughness": "9"}
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Name:Aboroth\nManaCost:4 G G\nTypes:Creature Elemental\nPT:9/9\nK:Cumulative upkeep:AddCounter<1/M1M1>:Put a -1/-1 counter on CARDNAME.\nOracle:Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aboroth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Cumulative upkeep\u2014Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)", "power": "9", "toughness": "9"}
### Response: Name:Aboroth\nManaCost:4 G G\nTypes:Creature Elemental\nPT:9/9\nK:Cumulative upkeep:AddCounter<1/M1M1>:Put a -1/-1 counter on CARDNAME.\nOracle:Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Create the Forge script for this magic card
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{"name": "Nightscape Apprentice", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Target creature gains first strike until end of turn.", "power": "1", "toughness": "1"}
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Name:Nightscape Apprentice\nManaCost:B\nTypes:Creature Zombie Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ U T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature you control on top of its owner's library.\nA:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nAI:RemoveDeck:All\nOracle:{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Target creature gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nightscape Apprentice", "mana_cost": "{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Target creature gains first strike until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Nightscape Apprentice\nManaCost:B\nTypes:Creature Zombie Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ U T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature you control on top of its owner's library.\nA:AB$ Pump | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ First Strike | SpellDescription$ Target creature gains first strike until end of turn.\nAI:RemoveDeck:All\nOracle:{U}, {T}: Put target creature you control on top of its owner's library.\n{R}, {T}: Target creature gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Jund Sojourners", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Viashino Shaman", "oracle_text": "When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)", "power": "3", "toughness": "2"}
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Name:Jund Sojourners\nManaCost:B R G\nTypes:Creature Viashino Shaman\nPT:3/2\nK:Cycling:2 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME or it dies, you may have it deal 1 damage to any target.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When you cycle CARDNAME or it dies, you may have it deal 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Jund Sojourners", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Viashino Shaman", "oracle_text": "When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)", "power": "3", "toughness": "2"}
### Response: Name:Jund Sojourners\nManaCost:B R G\nTypes:Creature Viashino Shaman\nPT:3/2\nK:Cycling:2 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME or it dies, you may have it deal 1 damage to any target.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When you cycle CARDNAME or it dies, you may have it deal 1 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nOracle:When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
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Create the Forge script for this magic card
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{"name": "Subversion", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way."}
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Name:Subversion\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost\nSVar:AFLifeLost:Number$0\n#AFLifeLost will be set by LoseLife\nOracle:At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Subversion", "mana_cost": "{3}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way."}
### Response: Name:Subversion\nManaCost:3 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost\nSVar:AFLifeLost:Number$0\n#AFLifeLost will be set by LoseLife\nOracle:At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Create the Forge script for this magic card
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{"name": "Defeat", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with power 2 or less."}
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Name:Defeat\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less. | SpellDescription$ Destroy target creature with power 2 or less.\nOracle:Destroy target creature with power 2 or less.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Defeat", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target creature with power 2 or less."}
### Response: Name:Defeat\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.powerLE2 | TgtPrompt$ Select target creature with power 2 or less. | SpellDescription$ Destroy target creature with power 2 or less.\nOracle:Destroy target creature with power 2 or less.
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Create the Forge script for this magic card
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{"name": "Rod of Absorption", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.\n{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs."}
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Name:Rod of Absorption\nManaCost:2 U\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.\nSVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReMoved | RememberObjects$ TriggeredCard\nSVar:ReMoved:Event$ Moved | ValidCard$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | Fizzle$ False | ReplaceWith$ DBExile | Description$ Exile it instead of putting it into a graveyard as it resolves.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | SubAbility$ DBRemember\nSVar:DBRemember:DB$ Animate | Defined$ EffectSource | RememberObjects$ ReplacedCard | Duration$ Permanent | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nA:AB$ Play | Cost$ X T Sac<1/CARDNAME> | Defined$ ValidExile Card.IsRemembered | ValidSA$ Spell | Amount$ All | WithTotalCMC$ X | WithoutManaCost$ True | Optional$ True | AILogic$ WithTotalCMC | SpellDescription$ You may cast any number of spells from among cards exiled with CARDNAME with total mana value X or less without paying their mana costs.\nSVar:X:Count$xPaid\nOracle:Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.\n{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rod of Absorption", "mana_cost": "{2}{U}", "type_line": "Artifact", "oracle_text": "Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.\n{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs."}
### Response: Name:Rod of Absorption\nManaCost:2 U\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True\nSVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | Execute$ TrigEffect | TriggerZones$ Battlefield | TriggerDescription$ Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.\nSVar:TrigEffect:DB$ Effect | ReplacementEffects$ ReMoved | RememberObjects$ TriggeredCard\nSVar:ReMoved:Event$ Moved | ValidCard$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | Fizzle$ False | ReplaceWith$ DBExile | Description$ Exile it instead of putting it into a graveyard as it resolves.\nSVar:DBExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile | SubAbility$ DBRemember\nSVar:DBRemember:DB$ Animate | Defined$ EffectSource | RememberObjects$ ReplacedCard | Duration$ Permanent | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nA:AB$ Play | Cost$ X T Sac<1/CARDNAME> | Defined$ ValidExile Card.IsRemembered | ValidSA$ Spell | Amount$ All | WithTotalCMC$ X | WithoutManaCost$ True | Optional$ True | AILogic$ WithTotalCMC | SpellDescription$ You may cast any number of spells from among cards exiled with CARDNAME with total mana value X or less without paying their mana costs.\nSVar:X:Count$xPaid\nOracle:Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.\n{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
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Create the Forge script for this magic card
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{"name": "Rionya, Fire Dancer", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.", "power": "3", "toughness": "4"}
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Name:Rionya, Fire Dancer\nManaCost:3 R R\nTypes:Legendary Creature Human Wizard\nPT:3/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.\nSVar:TrigCopy:DB$ CopyPermanent | NumCopies$ X | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | PumpKeywords$ Haste | AtEOT$ Exile\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl/Plus.1\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Token\nOracle:At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rionya, Fire Dancer", "mana_cost": "{3}{R}{R}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.", "power": "3", "toughness": "4"}
### Response: Name:Rionya, Fire Dancer\nManaCost:3 R R\nTypes:Legendary Creature Human Wizard\nPT:3/4\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCopy | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.\nSVar:TrigCopy:DB$ CopyPermanent | NumCopies$ X | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | PumpKeywords$ Haste | AtEOT$ Exile\nSVar:X:Count$ThisTurnCast_Instant.YouCtrl,Sorcery.YouCtrl/Plus.1\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Token\nOracle:At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
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Create the Forge script for this magic card
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{"name": "Rofellos, Llanowar Emissary", "mana_cost": "{G}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G} for each Forest you control.", "power": "2", "toughness": "1"}
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Name:Rofellos, Llanowar Emissary\nManaCost:G G\nTypes:Legendary Creature Elf Druid\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Forest you control.\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:{T}: Add {G} for each Forest you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rofellos, Llanowar Emissary", "mana_cost": "{G}{G}", "type_line": "Legendary Creature \u2014 Elf Druid", "oracle_text": "{T}: Add {G} for each Forest you control.", "power": "2", "toughness": "1"}
### Response: Name:Rofellos, Llanowar Emissary\nManaCost:G G\nTypes:Legendary Creature Elf Druid\nPT:2/1\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add {G} for each Forest you control.\nSVar:X:Count$Valid Forest.YouCtrl\nOracle:{T}: Add {G} for each Forest you control.
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Create the Forge script for this magic card
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{"name": "Port Razer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.\nPort Razer can't attack a player it has already attacked this turn.", "power": "4", "toughness": "4"}
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Name:Port Razer\nManaCost:3 R R\nTypes:Creature Orc Pirate\nPT:4/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nS:Mode$ CantAttack | ValidCard$ Card.Self | Target$ Player.attackedBySourceThisTurn | Description$ CARDNAME can't attack a player it has already attacked this turn.\nOracle:Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.\nPort Razer can't attack a player it has already attacked this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Port Razer", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Orc Pirate", "oracle_text": "Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.\nPort Razer can't attack a player it has already attacked this turn.", "power": "4", "toughness": "4"}
### Response: Name:Port Razer\nManaCost:3 R R\nTypes:Creature Orc Pirate\nPT:4/4\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigUntap | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nS:Mode$ CantAttack | ValidCard$ Card.Self | Target$ Player.attackedBySourceThisTurn | Description$ CARDNAME can't attack a player it has already attacked this turn.\nOracle:Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.\nPort Razer can't attack a player it has already attacked this turn.
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Create the Forge script for this magic card
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{"name": "Moonlit Strider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.\nSoulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)", "power": "1", "toughness": "4"}
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Name:Moonlit Strider\nManaCost:3 W\nTypes:Creature Spirit\nPT:1/4\nK:Soulshift:3\nA:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit\nOracle:Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.\nSoulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Moonlit Strider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.\nSoulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)", "power": "1", "toughness": "4"}
### Response: Name:Moonlit Strider\nManaCost:3 W\nTypes:Creature Spirit\nPT:1/4\nK:Soulshift:3\nA:AB$ Protection | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature you control gains protection from the color of your choice until end of turn.\nAI:RemoveDeck:Random\nDeckHints:Type$Spirit\nOracle:Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.\nSoulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Create the Forge script for this magic card
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{"name": "Wose Pathfinder", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Add one mana of any color.\n{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.", "power": "1", "toughness": "1"}
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Name:Wose Pathfinder\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Pump | Cost$ 6 G T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SpellDescription$ Another target creature gets +3/+3 and gains trample until end of turn.\nOracle:{T}: Add one mana of any color.\n{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wose Pathfinder", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "{T}: Add one mana of any color.\n{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Wose Pathfinder\nManaCost:1 G\nTypes:Creature Human Shaman\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nA:AB$ Pump | Cost$ 6 G T | ValidTgts$ Creature.Other | TgtPrompt$ Select another target creature | NumAtt$ 3 | NumDef$ 3 | KW$ Trample | SpellDescription$ Another target creature gets +3/+3 and gains trample until end of turn.\nOracle:{T}: Add one mana of any color.\n{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
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Create the Forge script for this magic card
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{"name": "Catapult Fodder"}
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Name:Catapult Fodder\nManaCost:2 B\nTypes:Creature Zombie\nPT:1/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerLTtoughness | PresentCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nSVar:PlayMain1:TRUE\nAlternateMode:DoubleFaced\nOracle:At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.\n\nALTERNATE\n\nName:Catapult Captain\nManaCost:no cost\nColors:black\nTypes:Creature Zombie\nPT:2/6\nA:AB$ LoseLife | Cost$ 2 B T Sac<1/Creature.Other/another creature> | ValidTgts$ Opponent | LifeAmount$ X | TgtPrompt$ Select target opponent | SpellDescription$ Target opponent loses life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nOracle:{2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Catapult Fodder"}
### Response: Name:Catapult Fodder\nManaCost:2 B\nTypes:Creature Zombie\nPT:1/5\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature.YouCtrl+powerLTtoughness | PresentCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nSVar:PlayMain1:TRUE\nAlternateMode:DoubleFaced\nOracle:At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.\n\nALTERNATE\n\nName:Catapult Captain\nManaCost:no cost\nColors:black\nTypes:Creature Zombie\nPT:2/6\nA:AB$ LoseLife | Cost$ 2 B T Sac<1/Creature.Other/another creature> | ValidTgts$ Opponent | LifeAmount$ X | TgtPrompt$ Select target opponent | SpellDescription$ Target opponent loses life equal to the sacrificed creature's toughness.\nSVar:X:Sacrificed$CardToughness\nOracle:{2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
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Create the Forge script for this magic card
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{"name": "Facevaulter", "mana_cost": "{B}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.", "power": "1", "toughness": "1"}
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Name:Facevaulter\nManaCost:B\nTypes:Creature Goblin Warrior\nPT:1/1\nA:AB$ Pump | Cost$ B Sac<1/Goblin> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHints:Type$Goblin\nDeckHas:Ability$Sacrifice\nOracle:{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Facevaulter", "mana_cost": "{B}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Facevaulter\nManaCost:B\nTypes:Creature Goblin Warrior\nPT:1/1\nA:AB$ Pump | Cost$ B Sac<1/Goblin> | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ CARDNAME gets +2/+2 until end of turn.\nDeckHints:Type$Goblin\nDeckHas:Ability$Sacrifice\nOracle:{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Create the Forge script for this magic card
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{"name": "Furnace Brood", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}: Target creature can't be regenerated this turn.", "power": "3", "toughness": "3"}
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Name:Furnace Brood\nManaCost:3 R\nTypes:Creature Elemental\nPT:3/3\nA:AB$ Effect | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate | SpellDescription$ Target creature can't be regenerated this turn.\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nAI:RemoveDeck:All\nOracle:{R}: Target creature can't be regenerated this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Furnace Brood", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{R}: Target creature can't be regenerated this turn.", "power": "3", "toughness": "3"}
### Response: Name:Furnace Brood\nManaCost:3 R\nTypes:Creature Elemental\nPT:3/3\nA:AB$ Effect | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | StaticAbilities$ NoRegen | IsCurse$ True | AILogic$ CantRegenerate | SpellDescription$ Target creature can't be regenerated this turn.\nSVar:NoRegen:Mode$ CantRegenerate | ValidCard$ Card.IsRemembered | Description$ Creature can't be regenerated this turn.\nAI:RemoveDeck:All\nOracle:{R}: Target creature can't be regenerated this turn.
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Create the Forge script for this magic card
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{"name": "Saheeli's Artistry", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Create a token that's a copy of target artifact.\n\u2022 Create a token that's a copy of target creature, except it's an artifact in addition to its other types."}
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Name:Saheeli's Artistry\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 U U | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBCopy1,DBCopy2\nSVar:DBCopy1:DB$ CopyPermanent | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Create a token that's a copy of target artifact.\nSVar:DBCopy2:DB$ CopyPermanent | ValidTgts$ Creature | TgtPrompt$ Select target creature. | AddTypes$ Artifact | SpellDescription$ Create a token that's a copy of target creature, except it's an artifact in addition to its other types.\nOracle:Choose one or both —\n• Create a token that's a copy of target artifact.\n• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Saheeli's Artistry", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Create a token that's a copy of target artifact.\n\u2022 Create a token that's a copy of target creature, except it's an artifact in addition to its other types."}
### Response: Name:Saheeli's Artistry\nManaCost:4 U U\nTypes:Sorcery\nA:SP$ Charm | Cost$ 4 U U | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBCopy1,DBCopy2\nSVar:DBCopy1:DB$ CopyPermanent | ValidTgts$ Artifact | TgtPrompt$ Select target artifact. | SpellDescription$ Create a token that's a copy of target artifact.\nSVar:DBCopy2:DB$ CopyPermanent | ValidTgts$ Creature | TgtPrompt$ Select target creature. | AddTypes$ Artifact | SpellDescription$ Create a token that's a copy of target creature, except it's an artifact in addition to its other types.\nOracle:Choose one or both —\n• Create a token that's a copy of target artifact.\n• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
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Create the Forge script for this magic card
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{"name": "Radha's Firebrand", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.\nDomain \u2014 {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.", "power": "3", "toughness": "1"}
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Name:Radha's Firebrand\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature defending player controls with power less than CARDNAME's power can't block this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl+powerLTX | TgtPrompt$ Select target creature an opponent controls with power less than CARDNAME's power | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True\nA:AB$ Pump | Cost$ 5 R | ReduceCost$ Y | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.\nSVar:X:Count$CardPower\nSVar:Y:Count$Domain\nSVar:HasAttackEffect:TRUE\nAI:RemoveDeck:Random\nOracle:Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.\nDomain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Radha's Firebrand", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.\nDomain \u2014 {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.", "power": "3", "toughness": "1"}
### Response: Name:Radha's Firebrand\nManaCost:1 R\nTypes:Creature Human Warrior\nPT:3/1\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature defending player controls with power less than CARDNAME's power can't block this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.DefenderCtrl+powerLTX | TgtPrompt$ Select target creature an opponent controls with power less than CARDNAME's power | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True\nA:AB$ Pump | Cost$ 5 R | ReduceCost$ Y | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.\nSVar:X:Count$CardPower\nSVar:Y:Count$Domain\nSVar:HasAttackEffect:TRUE\nAI:RemoveDeck:Random\nOracle:Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.\nDomain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
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Create the Forge script for this magic card
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{"name": "Torch Breath", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if it targets a blue permanent.\nThis spell can't be countered.\nTorch Breath deals X damage to target creature or planeswalker."}
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Name:Torch Breath\nManaCost:X R\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Permanent.Blue | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a a blue permanent.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker.\nSVar:X:Count$xPaid\nOracle:This spell costs {2} less to cast if it targets a blue permanent.\nThis spell can't be countered.\nTorch Breath deals X damage to target creature or planeswalker.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Torch Breath", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "This spell costs {2} less to cast if it targets a blue permanent.\nThis spell can't be countered.\nTorch Breath deals X damage to target creature or planeswalker."}
### Response: Name:Torch Breath\nManaCost:X R\nTypes:Instant\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | ValidTarget$ Permanent.Blue | EffectZone$ All | Description$ This spell costs {2} less to cast if it targets a a blue permanent.\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker.\nSVar:X:Count$xPaid\nOracle:This spell costs {2} less to cast if it targets a blue permanent.\nThis spell can't be countered.\nTorch Breath deals X damage to target creature or planeswalker.
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Create the Forge script for this magic card
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{"name": "Darien, King of Kjeldor", "mana_cost": "{4}{W}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.", "power": "3", "toughness": "3"}
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Name:Darien, King of Kjeldor\nManaCost:4 W W\nTypes:Legendary Creature Human Soldier\nPT:3/3\nT:Mode$ DamageDoneOnce | Execute$ TrigToken | ValidTarget$ You | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Darien, King of Kjeldor", "mana_cost": "{4}{W}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.", "power": "3", "toughness": "3"}
### Response: Name:Darien, King of Kjeldor\nManaCost:4 W W\nTypes:Legendary Creature Human Soldier\nPT:3/3\nT:Mode$ DamageDoneOnce | Execute$ TrigToken | ValidTarget$ You | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ w_1_1_soldier | TokenOwner$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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