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Create the Forge script for this magic card
{"name": "Ambush Krotiq", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample\nWhen Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.", "power": "5", "toughness": "5"}
Name:Ambush Krotiq\nManaCost:5 G\nTypes:Creature Insect\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return another creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Other+YouCtrl\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE5\nOracle:Trample\nWhen Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ambush Krotiq", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Trample\nWhen Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.", "power": "5", "toughness": "5"} ### Response: Name:Ambush Krotiq\nManaCost:5 G\nTypes:Creature Insect\nPT:5/5\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return another creature you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Creature.Other+YouCtrl\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE5\nOracle:Trample\nWhen Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "A-Druid Class", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{2}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and \"This creature's power and toughness are each equal to the number of lands you control.\" It's still a land."}
Name:A-Druid Class\nManaCost:1 G\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nK:Class:2:2 G:AddStaticAbility$ SLandPlay\nSVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns.\nK:Class:3:2 G:AddTrigger$ TriggerClassLevel\nSVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimateLand | Secondary$ True | TriggerDescription$ When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.\nSVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | Duration$ Permanent | Keywords$ Haste | staticAbilities$ StLandPT\nSVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{2}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Druid Class", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Class", "oracle_text": "(Gain the next level as a sorcery to add its ability.)\nLandfall \u2014 Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{2}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and \"This creature's power and toughness are each equal to the number of lands you control.\" It's still a land."} ### Response: Name:A-Druid Class\nManaCost:1 G\nTypes:Enchantment Class\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nK:Class:2:2 G:AddStaticAbility$ SLandPlay\nSVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns.\nK:Class:3:2 G:AddTrigger$ TriggerClassLevel\nSVar:TriggerClassLevel:Mode$ ClassLevelGained | ClassLevel$ 3 | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigAnimateLand | Secondary$ True | TriggerDescription$ When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.\nSVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | Duration$ Permanent | Keywords$ Haste | staticAbilities$ StLandPT\nSVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control.\nSVar:X:Count$Valid Land.YouCtrl\nDeckHas:Ability$LifeGain\nOracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{2}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Create the Forge script for this magic card
{"name": "Artifact Possession", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller."}
Name:Artifact Possession\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, CARDNAME deals 2 damage to that artifact's controller.\nT:Mode$ AbilityCast | NonTapCost$ True | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, CARDNAME deals 1 damage to that artifact's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nWhenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Artifact Possession", "mana_cost": "{2}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nWhenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller."} ### Response: Name:Artifact Possession\nManaCost:2 B\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 2 B | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Taps | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, CARDNAME deals 2 damage to that artifact's controller.\nT:Mode$ AbilityCast | NonTapCost$ True | ValidCard$ Card.AttachedBy | TriggerZones$ Battlefield | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, CARDNAME deals 1 damage to that artifact's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 2\nAI:RemoveDeck:Random\nOracle:Enchant artifact\nWhenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Create the Forge script for this magic card
{"name": "Steelclad Spirit", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender\nWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.", "power": "3", "toughness": "3"}
Name:Steelclad Spirit\nManaCost:1 U\nTypes:Creature Spirit\nPT:3/3\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, CARDNAME can attack this turn as though it didn't have defender.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ CanAttack | Duration$ UntilHostLeavesPlayOrEOT\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.\nSVar:BuffedBy:Enchantment\nDeckHints:Type$Enchantment\nOracle:Defender\nWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steelclad Spirit", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Defender\nWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.", "power": "3", "toughness": "3"} ### Response: Name:Steelclad Spirit\nManaCost:1 U\nTypes:Creature Spirit\nPT:3/3\nK:Defender\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigEffect | TriggerDescription$ Whenever an enchantment enters the battlefield under your control, CARDNAME can attack this turn as though it didn't have defender.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ CanAttack | Duration$ UntilHostLeavesPlayOrEOT\nSVar:CanAttack:Mode$ CanAttackDefender | ValidCard$ Card.EffectSource | Description$ EFFECTSOURCE can attack this turn as though it didn't have defender.\nSVar:BuffedBy:Enchantment\nDeckHints:Type$Enchantment\nOracle:Defender\nWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
Create the Forge script for this magic card
{"name": "Deathlace", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)"}
Name:Deathlace\nManaCost:B\nTypes:Instant\nA:SP$ Animate | Cost$ B | Colors$ Black | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | Duration$ Permanent | SpellDescription$ Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathlace", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)"} ### Response: Name:Deathlace\nManaCost:B\nTypes:Instant\nA:SP$ Animate | Cost$ B | Colors$ Black | OverwriteColors$ True | ValidTgts$ Card | TgtZone$ Stack,Battlefield | Duration$ Permanent | SpellDescription$ Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)\nAI:RemoveDeck:Random\nAI:RemoveDeck:All\nOracle:Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Create the Forge script for this magic card
{"name": "Warden of the Beyond", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWarden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.", "power": "2", "toughness": "2"}
Name:Warden of the Beyond\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.OppOwn | PresentZone$ Exile | Description$ CARDNAME gets +2/+2 as long as an opponent owns a card in exile.\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWarden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warden of the Beyond", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWarden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.", "power": "2", "toughness": "2"} ### Response: Name:Warden of the Beyond\nManaCost:2 W\nTypes:Creature Human Wizard\nPT:2/2\nK:Vigilance\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | IsPresent$ Card.OppOwn | PresentZone$ Exile | Description$ CARDNAME gets +2/+2 as long as an opponent owns a card in exile.\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWarden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
Create the Forge script for this magic card
{"name": "Planar Despair", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 All creatures get -1/-1 until end of turn for each basic land type among lands you control."}
Name:Planar Despair\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 B B | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Planar Despair", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Domain \u2014 All creatures get -1/-1 until end of turn for each basic land type among lands you control."} ### Response: Name:Planar Despair\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 B B | ValidCards$ Creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.\nSVar:X:Count$Domain\nAI:RemoveDeck:Random\nOracle:Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Create the Forge script for this magic card
{"name": "Ivy Dancer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad Shaman", "oracle_text": "{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "2"}
Name:Ivy Dancer\nManaCost:2 G\nTypes:Creature Dryad Shaman\nPT:1/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Forestwalk | SpellDescription$ Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)\nOracle:{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ivy Dancer", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dryad Shaman", "oracle_text": "{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)", "power": "1", "toughness": "2"} ### Response: Name:Ivy Dancer\nManaCost:2 G\nTypes:Creature Dryad Shaman\nPT:1/2\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Forestwalk | SpellDescription$ Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)\nOracle:{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Create the Forge script for this magic card
{"name": "Whitesun's Passage", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain 5 life."}
Name:Whitesun's Passage\nManaCost:1 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nOracle:You gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whitesun's Passage", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "You gain 5 life."} ### Response: Name:Whitesun's Passage\nManaCost:1 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 1 W | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nOracle:You gain 5 life.
Create the Forge script for this magic card
{"name": "Prismari Campus", "mana_cost": "", "type_line": "Land", "oracle_text": "Prismari Campus enters the battlefield tapped.\n{T}: Add {U} or {R}.\n{4}, {T}: Scry 1."}
Name:Prismari Campus\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nA:AB$ Scry | Cost$ 4 T | ScryNum$ 1 | SpellDescription$ Scry 1.\nOracle:Prismari Campus enters the battlefield tapped.\n{T}: Add {U} or {R}.\n{4}, {T}: Scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prismari Campus", "mana_cost": "", "type_line": "Land", "oracle_text": "Prismari Campus enters the battlefield tapped.\n{T}: Add {U} or {R}.\n{4}, {T}: Scry 1."} ### Response: Name:Prismari Campus\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nA:AB$ Scry | Cost$ 4 T | ScryNum$ 1 | SpellDescription$ Scry 1.\nOracle:Prismari Campus enters the battlefield tapped.\n{T}: Add {U} or {R}.\n{4}, {T}: Scry 1.
Create the Forge script for this magic card
{"name": "Myr Kinsmith", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.", "power": "3", "toughness": "1"}
Name:Myr Kinsmith\nManaCost:4\nTypes:Artifact Creature Myr\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Myr | ChangeNum$ 1 | Shuffle$ True\nDeckHints:Type$Myr\nOracle:When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Myr Kinsmith", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Myr", "oracle_text": "When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.", "power": "3", "toughness": "1"} ### Response: Name:Myr Kinsmith\nManaCost:4\nTypes:Artifact Creature Myr\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Myr | ChangeNum$ 1 | Shuffle$ True\nDeckHints:Type$Myr\nOracle:When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Kindle the Carnage", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times."}
Name:Kindle the Carnage\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ Repeat | Cost$ 1 R R | RepeatSubAbility$ DBDiscard | RepeatOptional$ True | StackDescription$ SpellDescription | SpellDescription$ Discard a card at random. If you do, CARDNAME deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBDmgAll\nSVar:DBDmgAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ X | ConditionCheckSVar$ Y | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nSVar:Y:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kindle the Carnage", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times."} ### Response: Name:Kindle the Carnage\nManaCost:1 R R\nTypes:Sorcery\nA:SP$ Repeat | Cost$ 1 R R | RepeatSubAbility$ DBDiscard | RepeatOptional$ True | StackDescription$ SpellDescription | SpellDescription$ Discard a card at random. If you do, CARDNAME deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ Random | RememberDiscarded$ True | SubAbility$ DBDmgAll\nSVar:DBDmgAll:DB$ DamageAll | ValidCards$ Creature | NumDmg$ X | ConditionCheckSVar$ Y | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nSVar:Y:Remembered$Amount\nAI:RemoveDeck:All\nOracle:Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
Create the Forge script for this magic card
{"name": "Phyrexian Revoker", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "As Phyrexian Revoker enters the battlefield, choose a nonland card name.\nActivated abilities of sources with the chosen name can't be activated.", "power": "2", "toughness": "1"}
Name:Phyrexian Revoker\nManaCost:2\nTypes:Artifact Creature Phyrexian Horror\nPT:2/1\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SpellDescription$ As CARDNAME enters the battlefield, choose a nonland card name.\nS:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | Description$ Activated abilities of sources with the chosen name can't be activated.\nAI:RemoveDeck:All\nOracle:As Phyrexian Revoker enters the battlefield, choose a nonland card name.\nActivated abilities of sources with the chosen name can't be activated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Revoker", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Phyrexian Horror", "oracle_text": "As Phyrexian Revoker enters the battlefield, choose a nonland card name.\nActivated abilities of sources with the chosen name can't be activated.", "power": "2", "toughness": "1"} ### Response: Name:Phyrexian Revoker\nManaCost:2\nTypes:Artifact Creature Phyrexian Horror\nPT:2/1\nK:ETBReplacement:Other:DBNameCard\nSVar:DBNameCard:DB$ NameCard | Defined$ You | ValidCards$ Card.nonLand | ValidDesc$ nonland | SpellDescription$ As CARDNAME enters the battlefield, choose a nonland card name.\nS:Mode$ CantBeActivated | ValidCard$ Card.NamedCard | Description$ Activated abilities of sources with the chosen name can't be activated.\nAI:RemoveDeck:All\nOracle:As Phyrexian Revoker enters the battlefield, choose a nonland card name.\nActivated abilities of sources with the chosen name can't be activated.
Create the Forge script for this magic card
{"name": "Aysen Crusader", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.", "power": "2+*", "toughness": "2+*"}
Name:Aysen Crusader\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:2+*/2+*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.\nSVar:X:Count$Valid Soldier.YouCtrl,Warrior.YouCtrl/Plus.2\nOracle:Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aysen Crusader", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.", "power": "2+*", "toughness": "2+*"} ### Response: Name:Aysen Crusader\nManaCost:2 W W\nTypes:Creature Human Knight\nPT:2+*/2+*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.\nSVar:X:Count$Valid Soldier.YouCtrl,Warrior.YouCtrl/Plus.2\nOracle:Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Create the Forge script for this magic card
{"name": "Sporecrown Thallid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Each other creature you control that's a Fungus or Saproling gets +1/+1.", "power": "2", "toughness": "2"}
Name:Sporecrown Thallid\nManaCost:1 G\nTypes:Creature Fungus\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Fungus+Other+YouCtrl,Creature.Saproling+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each other creature you control that's a Fungus or Saproling gets +1/+1.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Fungus|Saproling\nOracle:Each other creature you control that's a Fungus or Saproling gets +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sporecrown Thallid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Fungus", "oracle_text": "Each other creature you control that's a Fungus or Saproling gets +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:Sporecrown Thallid\nManaCost:1 G\nTypes:Creature Fungus\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Fungus+Other+YouCtrl,Creature.Saproling+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Each other creature you control that's a Fungus or Saproling gets +1/+1.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Fungus|Saproling\nOracle:Each other creature you control that's a Fungus or Saproling gets +1/+1.
Create the Forge script for this magic card
{"name": "Counterintelligence", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return one or two target creatures to their owners' hands."}
Name:Counterintelligence\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U U | TargetMin$ 1 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return one or two target creatures to their owners' hands.\nOracle:Return one or two target creatures to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Counterintelligence", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return one or two target creatures to their owners' hands."} ### Response: Name:Counterintelligence\nManaCost:2 U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 U U | TargetMin$ 1 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return one or two target creatures to their owners' hands.\nOracle:Return one or two target creatures to their owners' hands.
Create the Forge script for this magic card
{"name": "Terminal Moraine", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle."}
Name:Terminal Moraine\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Terminal Moraine", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle."} ### Response: Name:Terminal Moraine\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Everglades", "mana_cost": "", "type_line": "Land", "oracle_text": "Everglades enters the battlefield tapped.\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\n{T}: Add {C}{B}."}
Name:Everglades\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C B | SpellDescription$ Add {C}{B}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Swamp.untapped/untapped Swamp> | UnlessPayer$ You\nSVar:NeedsToPlay:Swamp.YouCtrl+untapped\nOracle:Everglades enters the battlefield tapped.\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\n{T}: Add {C}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Everglades", "mana_cost": "", "type_line": "Land", "oracle_text": "Everglades enters the battlefield tapped.\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\n{T}: Add {C}{B}."} ### Response: Name:Everglades\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ C B | SpellDescription$ Add {C}{B}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSacUnless | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Return<1/Swamp.untapped/untapped Swamp> | UnlessPayer$ You\nSVar:NeedsToPlay:Swamp.YouCtrl+untapped\nOracle:Everglades enters the battlefield tapped.\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\n{T}: Add {C}{B}.
Create the Forge script for this magic card
{"name": "Pillaging Horde", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.", "power": "5", "toughness": "5"}
Name:Pillaging Horde\nManaCost:2 R R\nTypes:Creature Human Barbarian\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard a card at random.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self | UnlessCost$ Discard<1/Random> | UnlessPayer$ You\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$InYourHand\nOracle:When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pillaging Horde", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.", "power": "5", "toughness": "5"} ### Response: Name:Pillaging Horde\nManaCost:2 R R\nTypes:Creature Human Barbarian\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you discard a card at random.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Self | UnlessCost$ Discard<1/Random> | UnlessPayer$ You\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Y GE2\nSVar:Y:Count$InYourHand\nOracle:When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
Create the Forge script for this magic card
{"name": "Thornscape Familiar", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Red spells and white spells you cast cost {1} less to cast.", "power": "2", "toughness": "1"}
Name:Thornscape Familiar\nManaCost:1 G\nTypes:Creature Insect\nPT:2/1\nS:Mode$ ReduceCost | ValidCard$ Card.White,Card.Red | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Red spells and white spells you cast cost {1} less to cast.\nDeckHints:Color$White|Red\nOracle:Red spells and white spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thornscape Familiar", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Red spells and white spells you cast cost {1} less to cast.", "power": "2", "toughness": "1"} ### Response: Name:Thornscape Familiar\nManaCost:1 G\nTypes:Creature Insect\nPT:2/1\nS:Mode$ ReduceCost | ValidCard$ Card.White,Card.Red | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Red spells and white spells you cast cost {1} less to cast.\nDeckHints:Color$White|Red\nOracle:Red spells and white spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Smite the Deathless", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead."}
Name:Smite the Deathless\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 3 | ReplaceDyingDefined$ ThisTargetedCard.Creature | SubAbility$ DBDebuff | SpellDescription$ CARDNAME deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.\nSVar:DBDebuff:DB$ Debuff | Defined$ Targeted | Keywords$ Indestructible\nOracle:Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smite the Deathless", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead."} ### Response: Name:Smite the Deathless\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 3 | ReplaceDyingDefined$ ThisTargetedCard.Creature | SubAbility$ DBDebuff | SpellDescription$ CARDNAME deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.\nSVar:DBDebuff:DB$ Debuff | Defined$ Targeted | Keywords$ Indestructible\nOracle:Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Sheer Drop", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature.\nAwaken 3\u2014{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)"}
Name:Sheer Drop\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature.\nK:Awaken:3:5 W\nOracle:Destroy target tapped creature.\nAwaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sheer Drop", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature.\nAwaken 3\u2014{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)"} ### Response: Name:Sheer Drop\nManaCost:2 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 2 W | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature.\nK:Awaken:3:5 W\nOracle:Destroy target tapped creature.\nAwaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Create the Forge script for this magic card
{"name": "Circle of Protection: Red", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage."}
Name:Circle of Protection: Red\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ 1 | Choices$ Card.RedSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a red source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+RedSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen red source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Circle of Protection: Red", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage."} ### Response: Name:Circle of Protection: Red\nManaCost:1 W\nTypes:Enchantment\nA:AB$ ChooseSource | Cost$ 1 | Choices$ Card.RedSource | AILogic$ NeedsPrevention | SubAbility$ DBEffect | SpellDescription$ The next time a red source of your choice would deal damage to you this turn, prevent that damage.\nSVar:DBEffect:DB$ Effect | ReplacementEffects$ RPreventNextFromSource | SubAbility$ DBCleanup | ConditionDefined$ ChosenCard | ConditionPresent$ Card | ConditionCompare$ GE1\nSVar:RPreventNextFromSource:Event$ DamageDone | ValidSource$ Card.ChosenCardStrict+RedSource | ValidTarget$ You | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time the chosen red source deals damage to you, prevent that damage.\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Create the Forge script for this magic card
{"name": "Infernal Reckoning", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target colorless creature. You gain life equal to its power."}
Name:Infernal Reckoning\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | ValidTgts$ Creature.Colorless | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SpellDescription$ Exile target colorless creature. You gain life equal to its power. | StackDescription$ SpellDescription | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nOracle:Exile target colorless creature. You gain life equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infernal Reckoning", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Exile target colorless creature. You gain life equal to its power."} ### Response: Name:Infernal Reckoning\nManaCost:B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ B | ValidTgts$ Creature.Colorless | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SpellDescription$ Exile target colorless creature. You gain life equal to its power. | StackDescription$ SpellDescription | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:RememberedLKI$CardPower\nOracle:Exile target colorless creature. You gain life equal to its power.
Create the Forge script for this magic card
{"name": "Ghoulcaller Gisa", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.", "power": "3", "toughness": "4"}
Name:Ghoulcaller Gisa\nManaCost:3 B B\nTypes:Legendary Creature Human Wizard\nPT:3/4\nA:AB$ Token | Cost$ B T Sac<1/Creature.Other/another creature> | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:All\nOracle:{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghoulcaller Gisa", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.", "power": "3", "toughness": "4"} ### Response: Name:Ghoulcaller Gisa\nManaCost:3 B B\nTypes:Legendary Creature Human Wizard\nPT:3/4\nA:AB$ Token | Cost$ B T Sac<1/Creature.Other/another creature> | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ You | SpellDescription$ Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.\nSVar:X:Sacrificed$CardPower\nAI:RemoveDeck:All\nOracle:{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Create the Forge script for this magic card
{"name": "Lost Leonin", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Cat Soldier", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "1"}
Name:Lost Leonin\nManaCost:1 W\nTypes:Creature Phyrexian Cat Soldier\nPT:2/1\nK:Infect\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lost Leonin", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Phyrexian Cat Soldier", "oracle_text": "Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "1"} ### Response: Name:Lost Leonin\nManaCost:1 W\nTypes:Creature Phyrexian Cat Soldier\nPT:2/1\nK:Infect\nOracle:Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Hallowed Burial", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Put all creatures on the bottom of their owners' libraries."}
Name:Hallowed Burial\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 W W | ChangeType$ Creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put all creatures on the bottom of their owners' libraries.\nOracle:Put all creatures on the bottom of their owners' libraries.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hallowed Burial", "mana_cost": "{3}{W}{W}", "type_line": "Sorcery", "oracle_text": "Put all creatures on the bottom of their owners' libraries."} ### Response: Name:Hallowed Burial\nManaCost:3 W W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 3 W W | ChangeType$ Creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put all creatures on the bottom of their owners' libraries.\nOracle:Put all creatures on the bottom of their owners' libraries.
Create the Forge script for this magic card
{"name": "Mogg Alarm", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "You may sacrifice two Mountains rather than pay this spell's mana cost.\nCreate two 1/1 red Goblin creature tokens."}
Name:Mogg Alarm\nManaCost:1 R R\nTypes:Sorcery\nSVar:AltCost:Cost$ Sac<2/Mountain> | Description$ You may sacrifice two Mountains rather than pay this spell's mana cost.\nA:SP$ Token | Cost$ 1 R R | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You | StackDescription$ {p:You} creates two 1/1 red Goblin creature tokens. | SpellDescription$ Create two 1/1 red Goblin creature tokens.\nOracle:You may sacrifice two Mountains rather than pay this spell's mana cost.\nCreate two 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mogg Alarm", "mana_cost": "{1}{R}{R}", "type_line": "Sorcery", "oracle_text": "You may sacrifice two Mountains rather than pay this spell's mana cost.\nCreate two 1/1 red Goblin creature tokens."} ### Response: Name:Mogg Alarm\nManaCost:1 R R\nTypes:Sorcery\nSVar:AltCost:Cost$ Sac<2/Mountain> | Description$ You may sacrifice two Mountains rather than pay this spell's mana cost.\nA:SP$ Token | Cost$ 1 R R | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You | StackDescription$ {p:You} creates two 1/1 red Goblin creature tokens. | SpellDescription$ Create two 1/1 red Goblin creature tokens.\nOracle:You may sacrifice two Mountains rather than pay this spell's mana cost.\nCreate two 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Squirrel Mob", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Squirrel", "oracle_text": "Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.", "power": "2", "toughness": "2"}
Name:Squirrel Mob\nManaCost:1 G G\nTypes:Creature Squirrel\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each other Squirrel on the battlefield.\nSVar:X:Count$Valid Squirrel.Other\nOracle:Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Squirrel Mob", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Squirrel", "oracle_text": "Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.", "power": "2", "toughness": "2"} ### Response: Name:Squirrel Mob\nManaCost:1 G G\nTypes:Creature Squirrel\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each other Squirrel on the battlefield.\nSVar:X:Count$Valid Squirrel.Other\nOracle:Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Create the Forge script for this magic card
{"name": "Vivien's Talent", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant planeswalker\nEnchanted planeswalker has \"[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\"\nWhenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker."}
Name:Vivien's Talent\nManaCost:1 G G\nTypes:Enchantment Aura\nK:Enchant planeswalker\nA:SP$ Attach | AILogic$ Pump | ValidTgts$ Planeswalker\nS:Mode$ Continuous | Affected$ Planeswalker.EnchantedBy | AddAbility$ VivienPlus | Description$ Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."\nSVar:VivienPlus:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | RestRandomOrder$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ LOYALTY | CounterNum$ 1\nSVar:BuffedBy:Creature\nDeckNeeds:Type$Planeswalker\nOracle:Enchant planeswalker\nEnchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."\nWhenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vivien's Talent", "mana_cost": "{1}{G}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant planeswalker\nEnchanted planeswalker has \"[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\"\nWhenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker."} ### Response: Name:Vivien's Talent\nManaCost:1 G G\nTypes:Enchantment Aura\nK:Enchant planeswalker\nA:SP$ Attach | AILogic$ Pump | ValidTgts$ Planeswalker\nS:Mode$ Continuous | Affected$ Planeswalker.EnchantedBy | AddAbility$ VivienPlus | Description$ Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."\nSVar:VivienPlus:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Creature,Land | ForceRevealToController$ True | RestRandomOrder$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ LOYALTY | CounterNum$ 1\nSVar:BuffedBy:Creature\nDeckNeeds:Type$Planeswalker\nOracle:Enchant planeswalker\nEnchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."\nWhenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.
Create the Forge script for this magic card
{"name": "Urborg Syphon-Mage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.", "power": "2", "toughness": "2"}
Name:Urborg Syphon-Mage\nManaCost:2 B\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ LoseLife | Cost$ 2 B T Discard<1/Card> | LifeAmount$ 2 | Defined$ Player.Other | SubAbility$ DBGainLife | SpellDescription$ Each other player loses 2 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None\nSVar:AFLifeLost:Number$0\nOracle:{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Urborg Syphon-Mage", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Spellshaper", "oracle_text": "{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.", "power": "2", "toughness": "2"} ### Response: Name:Urborg Syphon-Mage\nManaCost:2 B\nTypes:Creature Human Spellshaper\nPT:2/2\nA:AB$ LoseLife | Cost$ 2 B T Discard<1/Card> | LifeAmount$ 2 | Defined$ Player.Other | SubAbility$ DBGainLife | SpellDescription$ Each other player loses 2 life. You gain life equal to the life lost this way. | StackDescription$ SpellDescription\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost | StackDescription$ None\nSVar:AFLifeLost:Number$0\nOracle:{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Create the Forge script for this magic card
{"name": "Wildfire Elemental", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.", "power": "3", "toughness": "3"}
Name:Wildfire Elemental\nManaCost:2 R R\nTypes:Creature Elemental\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Card | CombatDamage$ False | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nSVar:PlayMain1:TRUE\nOracle:Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildfire Elemental", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Wildfire Elemental\nManaCost:2 R R\nTypes:Creature Elemental\nPT:3/3\nT:Mode$ DamageDone | ValidSource$ Card | CombatDamage$ False | ValidTarget$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nSVar:PlayMain1:TRUE\nOracle:Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Waveskimmer Aven", "mana_cost": "{2}{G}{W}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "4"}
Name:Waveskimmer Aven\nManaCost:2 G W U\nTypes:Creature Bird Soldier\nPT:2/4\nK:Flying\nK:Exalted\nOracle:Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waveskimmer Aven", "mana_cost": "{2}{G}{W}{U}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)", "power": "2", "toughness": "4"} ### Response: Name:Waveskimmer Aven\nManaCost:2 G W U\nTypes:Creature Bird Soldier\nPT:2/4\nK:Flying\nK:Exalted\nOracle:Flying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Judge of Currents", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a Merfolk you control becomes tapped, you may gain 1 life.", "power": "1", "toughness": "1"}
Name:Judge of Currents\nManaCost:1 W\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ Taps | ValidCard$ Merfolk.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a Merfolk you control becomes tapped, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Judge of Currents", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a Merfolk you control becomes tapped, you may gain 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Judge of Currents\nManaCost:1 W\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ Taps | ValidCard$ Merfolk.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever a Merfolk you control becomes tapped, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Greater Auramancy", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creatures you control have shroud."}
Name:Greater Auramancy\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Enchantment.Other+YouCtrl | AddKeyword$ Shroud | Description$ Other enchantments you control have shroud.\nS:Mode$ Continuous | Affected$ Creature.enchanted+YouCtrl | AddKeyword$ Shroud | Description$ Enchanted creatures you control have shroud.\nSVar:PlayMain1:TRUE\nOracle:Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creatures you control have shroud.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greater Auramancy", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creatures you control have shroud."} ### Response: Name:Greater Auramancy\nManaCost:1 W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Enchantment.Other+YouCtrl | AddKeyword$ Shroud | Description$ Other enchantments you control have shroud.\nS:Mode$ Continuous | Affected$ Creature.enchanted+YouCtrl | AddKeyword$ Shroud | Description$ Enchanted creatures you control have shroud.\nSVar:PlayMain1:TRUE\nOracle:Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)\nEnchanted creatures you control have shroud.
Create the Forge script for this magic card
{"name": "Coastal Hornclaw", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Sacrifice a land: Coastal Hornclaw gains flying until end of turn.", "power": "3", "toughness": "3"}
Name:Coastal Hornclaw\nManaCost:4 U\nTypes:Creature Bird\nPT:3/3\nA:AB$ Pump | Cost$ Sac<1/Land> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coastal Hornclaw", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Sacrifice a land: Coastal Hornclaw gains flying until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Coastal Hornclaw\nManaCost:4 U\nTypes:Creature Bird\nPT:3/3\nA:AB$ Pump | Cost$ Sac<1/Land> | Defined$ Self | KW$ Flying | SpellDescription$ CARDNAME gains flying until end of turn.\nOracle:Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Seize the Spotlight", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token."}
Name:Seize the Spotlight\nManaCost:2 R\nTypes:Sorcery\nA:SP$ GenericChoice | Defined$ Opponent | Choices$ Fame,Fortune | TempRemember$ Chooser | ShowChoice$ True | SubAbility$ DBFame | SpellDescription$ Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.\nSVar:Fame:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Fame | SpellDescription$ Fame\nSVar:Fortune:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Fortune | SpellDescription$ Fortune\nSVar:DBFame:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFame | RepeatSubAbility$ GainControl | SubAbility$ DBFortune | ClearRememberedBeforeLoop$ True\nSVar:GainControl:DB$ GainControl | Choices$ Creature.RememberedPlayerCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nSVar:DBFortune:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFortune | RepeatSubAbility$ DBDraw | ClearRememberedBeforeLoop$ True\nSVar:DBDraw:DB$ Draw | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seize the Spotlight", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token."} ### Response: Name:Seize the Spotlight\nManaCost:2 R\nTypes:Sorcery\nA:SP$ GenericChoice | Defined$ Opponent | Choices$ Fame,Fortune | TempRemember$ Chooser | ShowChoice$ True | SubAbility$ DBFame | SpellDescription$ Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.\nSVar:Fame:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Fame | SpellDescription$ Fame\nSVar:Fortune:DB$ Pump | Defined$ Remembered | NoteCards$ Self | NoteCardsFor$ Fortune | SpellDescription$ Fortune\nSVar:DBFame:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFame | RepeatSubAbility$ GainControl | SubAbility$ DBFortune | ClearRememberedBeforeLoop$ True\nSVar:GainControl:DB$ GainControl | Choices$ Creature.RememberedPlayerCtrl | LoseControl$ EOT | Untap$ True | AddKWs$ Haste\nSVar:DBFortune:DB$ RepeatEach | RepeatPlayers$ Player.NotedForFortune | RepeatSubAbility$ DBDraw | ClearRememberedBeforeLoop$ True\nSVar:DBDraw:DB$ Draw | SubAbility$ DBTreasure\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Create the Forge script for this magic card
{"name": "Dark Ritual", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Add {B}{B}{B}."}
Name:Dark Ritual\nManaCost:B\nTypes:Instant\nA:SP$ Mana | Cost$ B | Produced$ B | Amount$ 3 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {B}{B}{B}.\nOracle:Add {B}{B}{B}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dark Ritual", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Add {B}{B}{B}."} ### Response: Name:Dark Ritual\nManaCost:B\nTypes:Instant\nA:SP$ Mana | Cost$ B | Produced$ B | Amount$ 3 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {B}{B}{B}.\nOracle:Add {B}{B}{B}.
Create the Forge script for this magic card
{"name": "Light of Sanction", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Prevent all damage that would be dealt to creatures you control by sources you control."}
Name:Light of Sanction\nManaCost:1 W W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.YouCtrl | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | Description$ Prevent all damage that would be dealt to creatures you control by sources you control.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Prevent all damage that would be dealt to creatures you control by sources you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Light of Sanction", "mana_cost": "{1}{W}{W}", "type_line": "Enchantment", "oracle_text": "Prevent all damage that would be dealt to creatures you control by sources you control."} ### Response: Name:Light of Sanction\nManaCost:1 W W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature.YouCtrl | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | Description$ Prevent all damage that would be dealt to creatures you control by sources you control.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Prevent all damage that would be dealt to creatures you control by sources you control.
Create the Forge script for this magic card
{"name": "Flowstone Flood", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Buyback\u2014Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target land."}
Name:Flowstone Flood\nManaCost:3 R\nTypes:Sorcery\nK:Buyback:PayLife<3> Discard<1/Random>\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flowstone Flood", "mana_cost": "{3}{R}", "type_line": "Sorcery", "oracle_text": "Buyback\u2014Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target land."} ### Response: Name:Flowstone Flood\nManaCost:3 R\nTypes:Sorcery\nK:Buyback:PayLife<3> Discard<1/Random>\nA:SP$ Destroy | Cost$ 3 R | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target land.
Create the Forge script for this magic card
{"name": "Highland Berserker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker Ally", "oracle_text": "Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.", "power": "2", "toughness": "1"}
Name:Highland Berserker\nManaCost:1 R\nTypes:Creature Human Berserker Ally\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Ally.YouCtrl | KW$ First Strike\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nDeckHints:Type$Ally\nOracle:Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Highland Berserker", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Berserker Ally", "oracle_text": "Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.", "power": "2", "toughness": "1"} ### Response: Name:Highland Berserker\nManaCost:1 R\nTypes:Creature Human Berserker Ally\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Ally.YouCtrl | KW$ First Strike\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nDeckHints:Type$Ally\nOracle:Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Create the Forge script for this magic card
{"name": "Swell of Courage", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+2 until end of turn.\nReinforce X\u2014{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)"}
Name:Swell of Courage\nManaCost:3 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nK:Reinforce:X:X W W\nDeckHas:Ability$Counters\nDeckNeeds:Type$Creature\nOracle:Creatures you control get +2/+2 until end of turn.\nReinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swell of Courage", "mana_cost": "{3}{W}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +2/+2 until end of turn.\nReinforce X\u2014{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)"} ### Response: Name:Swell of Courage\nManaCost:3 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 3 W W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Creatures you control get +2/+2 until end of turn.\nK:Reinforce:X:X W W\nDeckHas:Ability$Counters\nDeckNeeds:Type$Creature\nOracle:Creatures you control get +2/+2 until end of turn.\nReinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Create the Forge script for this magic card
{"name": "Oak Street Innkeeper", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "As long as it's not your turn, tapped creatures you control have hexproof.", "power": "1", "toughness": "2"}
Name:Oak Street Innkeeper\nManaCost:2 G\nTypes:Creature Elf\nPT:1/2\nS:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl | AddKeyword$ Hexproof | Condition$ NotPlayerTurn | Description$ As long as it's not your turn, tapped creatures you control have hexproof.\nOracle:As long as it's not your turn, tapped creatures you control have hexproof.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oak Street Innkeeper", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "As long as it's not your turn, tapped creatures you control have hexproof.", "power": "1", "toughness": "2"} ### Response: Name:Oak Street Innkeeper\nManaCost:2 G\nTypes:Creature Elf\nPT:1/2\nS:Mode$ Continuous | Affected$ Creature.tapped+YouCtrl | AddKeyword$ Hexproof | Condition$ NotPlayerTurn | Description$ As long as it's not your turn, tapped creatures you control have hexproof.\nOracle:As long as it's not your turn, tapped creatures you control have hexproof.
Create the Forge script for this magic card
{"name": "Baton of Morale", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"}
Name:Baton of Morale\nManaCost:2\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Banding | SpellDescription$ Target creature gains banding until end of turn.\nOracle:{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Baton of Morale", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"} ### Response: Name:Baton of Morale\nManaCost:2\nTypes:Artifact\nA:AB$ Pump | Cost$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Banding | SpellDescription$ Target creature gains banding until end of turn.\nOracle:{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Create the Forge script for this magic card
{"name": "Remorseful Cleric", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "Flying\nSacrifice Remorseful Cleric: Exile target player's graveyard.", "power": "2", "toughness": "1"}
Name:Remorseful Cleric\nManaCost:1 W\nTypes:Creature Spirit Cleric\nPT:2/1\nK:Flying\nA:AB$ ChangeZoneAll | Cost$ Sac<1/CARDNAME> | ValidTgts$ Player | Origin$ Graveyard | ChangeType$ Card | IsCurse$ True | Destination$ Exile | TgtPrompt$ Select target player | SpellDescription$ Exile all cards from target player's graveyard.\nOracle:Flying\nSacrifice Remorseful Cleric: Exile all cards from target player's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Remorseful Cleric", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "Flying\nSacrifice Remorseful Cleric: Exile target player's graveyard.", "power": "2", "toughness": "1"} ### Response: Name:Remorseful Cleric\nManaCost:1 W\nTypes:Creature Spirit Cleric\nPT:2/1\nK:Flying\nA:AB$ ChangeZoneAll | Cost$ Sac<1/CARDNAME> | ValidTgts$ Player | Origin$ Graveyard | ChangeType$ Card | IsCurse$ True | Destination$ Exile | TgtPrompt$ Select target player | SpellDescription$ Exile all cards from target player's graveyard.\nOracle:Flying\nSacrifice Remorseful Cleric: Exile all cards from target player's graveyard.
Create the Forge script for this magic card
{"name": "Eater of the Dead", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.", "power": "3", "toughness": "4"}
Name:Eater of the Dead\nManaCost:4 B\nTypes:Creature Horror\nPT:3/4\nA:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBUntap | IsPresent$ Card.Self+tapped | SpellDescription$ If CARDNAME is tapped, exile target creature card from a graveyard and untap CARDNAME.\nSVar:DBUntap:DB$ Untap | Defined$ Self\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill & Keyword$Dredge\nOracle:{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eater of the Dead", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.", "power": "3", "toughness": "4"} ### Response: Name:Eater of the Dead\nManaCost:4 B\nTypes:Creature Horror\nPT:3/4\nA:AB$ ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBUntap | IsPresent$ Card.Self+tapped | SpellDescription$ If CARDNAME is tapped, exile target creature card from a graveyard and untap CARDNAME.\nSVar:DBUntap:DB$ Untap | Defined$ Self\nDeckHas:Ability$Graveyard\nDeckHints:Ability$Mill & Keyword$Dredge\nOracle:{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Create the Forge script for this magic card
{"name": "Flaming Tyrannosaurus", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Menace\nParadox \u2014 Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.\nWhen Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.", "power": "5", "toughness": "5"}
Name:Flaming Tyrannosaurus\nManaCost:5 R R\nTypes:Creature Dinosaur\nPT:5/5\nK:Menace\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, CARDNAME deals 3 damage to any target. Then put a +1/+1 counter on CARDNAME.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 3 | ValidTgts$ Any | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageDies | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to each opponent.\nSVar:TrigDamageDies:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Menace\nParadox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.\nWhen Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flaming Tyrannosaurus", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Menace\nParadox \u2014 Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.\nWhen Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.", "power": "5", "toughness": "5"} ### Response: Name:Flaming Tyrannosaurus\nManaCost:5 R R\nTypes:Creature Dinosaur\nPT:5/5\nK:Menace\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, CARDNAME deals 3 damage to any target. Then put a +1/+1 counter on CARDNAME.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ 3 | ValidTgts$ Any | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamageDies | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to each opponent.\nSVar:TrigDamageDies:DB$ DealDamage | Defined$ Opponent | NumDmg$ X\nSVar:X:TriggeredCard$CardPower\nDeckHas:Ability$Counters\nOracle:Menace\nParadox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.\nWhen Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
Create the Forge script for this magic card
{"name": "Sigil of Distinction", "mana_cost": "{X}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Sigil of Distinction enters the battlefield with X charge counters on it.\nEquipped creature gets +1/+1 for each charge counter on Sigil of Distinction.\nEquip\u2014Remove a charge counter from Sigil of Distinction."}
Name:Sigil of Distinction\nManaCost:X\nTypes:Artifact Equipment\nK:etbCounter:CHARGE:X\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddPower$ Y | AddToughness$ Y | Description$ Equipped creature gets +1/+1 for each charge counter on CARDNAME.\nK:Equip:SubCounter<1/CHARGE>\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.CHARGE\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:Sigil of Distinction enters the battlefield with X charge counters on it.\nEquipped creature gets +1/+1 for each charge counter on Sigil of Distinction.\nEquip—Remove a charge counter from Sigil of Distinction.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigil of Distinction", "mana_cost": "{X}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Sigil of Distinction enters the battlefield with X charge counters on it.\nEquipped creature gets +1/+1 for each charge counter on Sigil of Distinction.\nEquip\u2014Remove a charge counter from Sigil of Distinction."} ### Response: Name:Sigil of Distinction\nManaCost:X\nTypes:Artifact Equipment\nK:etbCounter:CHARGE:X\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddPower$ Y | AddToughness$ Y | Description$ Equipped creature gets +1/+1 for each charge counter on CARDNAME.\nK:Equip:SubCounter<1/CHARGE>\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.CHARGE\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Land.YouCtrl+untapped\nOracle:Sigil of Distinction enters the battlefield with X charge counters on it.\nEquipped creature gets +1/+1 for each charge counter on Sigil of Distinction.\nEquip—Remove a charge counter from Sigil of Distinction.
Create the Forge script for this magic card
{"name": "Hoof Skulkin", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{3}: Target green creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Hoof Skulkin\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/2\nA:AB$ Pump | Cost$ 3 | ValidTgts$ Creature.Green | TgtPrompt$ Select target green creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target green creature gets +1/+1 until end of turn.\nDeckNeeds:Color$Green\nOracle:{3}: Target green creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hoof Skulkin", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "{3}: Target green creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Hoof Skulkin\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/2\nA:AB$ Pump | Cost$ 3 | ValidTgts$ Creature.Green | TgtPrompt$ Select target green creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target green creature gets +1/+1 until end of turn.\nDeckNeeds:Color$Green\nOracle:{3}: Target green creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "The Irencrag", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "{T}: Add {C}.\nWhenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and \"Equipped creature gets +3/+3\" and loses all other abilities."}
Name:The Irencrag\nManaCost:2\nTypes:Legendary Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Legendary | TriggerZones$ Battlefield | Execute$ EverFlameCopy | TriggerDescription$ Whenever a legendary creature enters the battlefield under your control, you may have CARDNAME become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.\nSVar:EverFlameCopy:DB$ Animate | RemoveAllAbilities$ True | Keywords$ Equip:3 | staticAbilities$ EquipPump | Defined$ Self | Name$ Everflame, Heroes' Legacy | Types$ Legendary,Artifact,Equipment | Duration$ Permanent | Optional$ True | OptionQuestion$ TARGETS become a legendary Equipment artifact named Everflame, Heroes' Legacy.\nSVar:EquipPump:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Equipped creature gets +3/+3\nDeckHas:Type$Equipment\nDeckHints:Type$Legendary & Type$Creature\nOracle:{T}: Add {C}.\nWhenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Irencrag", "mana_cost": "{2}", "type_line": "Legendary Artifact", "oracle_text": "{T}: Add {C}.\nWhenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and \"Equipped creature gets +3/+3\" and loses all other abilities."} ### Response: Name:The Irencrag\nManaCost:2\nTypes:Legendary Artifact\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Legendary | TriggerZones$ Battlefield | Execute$ EverFlameCopy | TriggerDescription$ Whenever a legendary creature enters the battlefield under your control, you may have CARDNAME become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.\nSVar:EverFlameCopy:DB$ Animate | RemoveAllAbilities$ True | Keywords$ Equip:3 | staticAbilities$ EquipPump | Defined$ Self | Name$ Everflame, Heroes' Legacy | Types$ Legendary,Artifact,Equipment | Duration$ Permanent | Optional$ True | OptionQuestion$ TARGETS become a legendary Equipment artifact named Everflame, Heroes' Legacy.\nSVar:EquipPump:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 3 | Description$ Equipped creature gets +3/+3\nDeckHas:Type$Equipment\nDeckHints:Type$Legendary & Type$Creature\nOracle:{T}: Add {C}.\nWhenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Create the Forge script for this magic card
{"name": "Silent Skimmer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nFlying\nWhenever Silent Skimmer attacks, defending player loses 2 life.", "power": "0", "toughness": "4"}
Name:Silent Skimmer\nManaCost:3 B\nTypes:Creature Eldrazi Drone\nPT:0/4\nK:Devoid\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2\nSVar:HasAttackEffect:TRUE\nOracle:Devoid (This card has no color.)\nFlying\nWhenever Silent Skimmer attacks, defending player loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silent Skimmer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nFlying\nWhenever Silent Skimmer attacks, defending player loses 2 life.", "power": "0", "toughness": "4"} ### Response: Name:Silent Skimmer\nManaCost:3 B\nTypes:Creature Eldrazi Drone\nPT:0/4\nK:Devoid\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME attacks, defending player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2\nSVar:HasAttackEffect:TRUE\nOracle:Devoid (This card has no color.)\nFlying\nWhenever Silent Skimmer attacks, defending player loses 2 life.
Create the Forge script for this magic card
{"name": "A-Vega, the Watcher", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Bird Spirit", "oracle_text": "Flying\nWard {2}\nWhenever you cast a spell from anywhere other than your hand, draw a card.", "power": "2", "toughness": "2"}
Name:A-Vega, the Watcher\nManaCost:1 W U\nTypes:Legendary Creature Bird Spirit\nPT:2/2\nK:Flying\nK:Ward:2\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell from anywhere other than your hand, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Flying\nWard {2}\nWhenever you cast a spell from anywhere other than your hand, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Vega, the Watcher", "mana_cost": "{1}{W}{U}", "type_line": "Legendary Creature \u2014 Bird Spirit", "oracle_text": "Flying\nWard {2}\nWhenever you cast a spell from anywhere other than your hand, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:A-Vega, the Watcher\nManaCost:1 W U\nTypes:Legendary Creature Bird Spirit\nPT:2/2\nK:Flying\nK:Ward:2\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever you cast a spell from anywhere other than your hand, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Flying\nWard {2}\nWhenever you cast a spell from anywhere other than your hand, draw a card.
Create the Forge script for this magic card
{"name": "Apostle of Invasion", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Phyrexian Angel", "oracle_text": "Flying\nCorrupted \u2014 As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.", "power": "4", "toughness": "4"}
Name:Apostle of Invasion\nManaCost:4 W W\nTypes:Creature Phyrexian Angel\nPT:4/4\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | AddKeyword$ Double Strike | Description$ Corrupted — As long as an opponent has three or more poison counters, CARDNAME has double strike.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckNeeds:Keyword$Toxic|Infect\nOracle:Flying\nCorrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Apostle of Invasion", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Phyrexian Angel", "oracle_text": "Flying\nCorrupted \u2014 As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.", "power": "4", "toughness": "4"} ### Response: Name:Apostle of Invasion\nManaCost:4 W W\nTypes:Creature Phyrexian Angel\nPT:4/4\nK:Flying\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE3 | AddKeyword$ Double Strike | Description$ Corrupted — As long as an opponent has three or more poison counters, CARDNAME has double strike.\nSVar:X:PlayerCountOpponents$HighestPoisonCounters\nDeckNeeds:Keyword$Toxic|Infect\nOracle:Flying\nCorrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
Create the Forge script for this magic card
{"name": "Youthful Knight", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike", "power": "2", "toughness": "1"}
Name:Youthful Knight\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/1\nK:First Strike\nOracle:First strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Youthful Knight", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike", "power": "2", "toughness": "1"} ### Response: Name:Youthful Knight\nManaCost:1 W\nTypes:Creature Human Knight\nPT:2/1\nK:First Strike\nOracle:First strike
Create the Forge script for this magic card
{"name": "Echo Circlet", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature can block an additional creature each combat.\nEquip {1}"}
Name:Echo Circlet\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | CanBlockAmount$ 1 | Description$ Equipped creature can block an additional creature each combat.\nOracle:Equipped creature can block an additional creature each combat.\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Echo Circlet", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature can block an additional creature each combat.\nEquip {1}"} ### Response: Name:Echo Circlet\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | CanBlockAmount$ 1 | Description$ Equipped creature can block an additional creature each combat.\nOracle:Equipped creature can block an additional creature each combat.\nEquip {1}
Create the Forge script for this magic card
{"name": "Visions of Beyond", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead."}
Name:Visions of Beyond\nManaCost:U\nTypes:Instant\nA:SP$ Draw | Cost$ U | NumCards$ X | SpellDescription$ Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.\nSVar:X:Count$Compare CheckGrave GE20.3.1\nSVar:CheckGrave:PlayerCountPlayers$HighestValidGraveyard Card.YouOwn\nOracle:Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Visions of Beyond", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead."} ### Response: Name:Visions of Beyond\nManaCost:U\nTypes:Instant\nA:SP$ Draw | Cost$ U | NumCards$ X | SpellDescription$ Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.\nSVar:X:Count$Compare CheckGrave GE20.3.1\nSVar:CheckGrave:PlayerCountPlayers$HighestValidGraveyard Card.YouOwn\nOracle:Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Create the Forge script for this magic card
{"name": "Sigarda's Vanguard", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flash\nFlying\nWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.", "power": "3", "toughness": "3"}
Name:Sigarda's Vanguard\nManaCost:4 W\nTypes:Creature Angel\nPT:3/3\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.\nSVar:TrigChoose:DB$ ChooseCard | MinAmount$ 0 | Amount$ Max | Choices$ Creature | WithDifferentPowers$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ ChosenCard | KW$ Double Strike | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:Max:Count$DifferentPower_Creature\nSVar:HasAttackEffect:TRUE\nOracle:Flash\nFlying\nWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sigarda's Vanguard", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flash\nFlying\nWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Sigarda's Vanguard\nManaCost:4 W\nTypes:Creature Angel\nPT:3/3\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChoose | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.\nSVar:TrigChoose:DB$ ChooseCard | MinAmount$ 0 | Amount$ Max | Choices$ Creature | WithDifferentPowers$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ ChosenCard | KW$ Double Strike | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:Max:Count$DifferentPower_Creature\nSVar:HasAttackEffect:TRUE\nOracle:Flash\nFlying\nWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Create the Forge script for this magic card
{"name": "Erkenbrand, Lord of Westfold", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.", "power": "3", "toughness": "3"}
Name:Erkenbrand, Lord of Westfold\nManaCost:3 R\nTypes:Legendary Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.Human+Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1\nSVar:BuffedBy:Human\nDeckHints:Type$Human\nOracle:Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Erkenbrand, Lord of Westfold", "mana_cost": "{3}{R}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Erkenbrand, Lord of Westfold\nManaCost:3 R\nTypes:Legendary Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Creature.Human+Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Whenever CARDNAME or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1\nSVar:BuffedBy:Human\nDeckHints:Type$Human\nOracle:Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Glint Hawk Idol", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.\n{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn."}
Name:Glint Hawk Idol\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAnimate | TriggerDescription$ Whenever another artifact enters the battlefield under your control, you may have CARDNAME become a 2/2 Bird artifact creature with flying until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Bird | Keywords$ Flying\nA:AB$ Animate | Cost$ W | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Bird | RemoveCreatureTypes$ True | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 2/2 Bird artifact creature with flying until end of turn.\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.\n{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glint Hawk Idol", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.\n{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn."} ### Response: Name:Glint Hawk Idol\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Artifact.Other+YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigAnimate | TriggerDescription$ Whenever another artifact enters the battlefield under your control, you may have CARDNAME become a 2/2 Bird artifact creature with flying until end of turn.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Bird | Keywords$ Flying\nA:AB$ Animate | Cost$ W | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Artifact,Creature,Bird | RemoveCreatureTypes$ True | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 2/2 Bird artifact creature with flying until end of turn.\nSVar:BuffedBy:Artifact\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.\n{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Create the Forge script for this magic card
{"name": "Flockchaser Phantom", "mana_cost": "{4}{W}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance\nWhenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.", "power": "5", "toughness": "5"}
Name:Flockchaser Phantom\nManaCost:4 W U\nTypes:Creature Spirit\nPT:5/5\nK:Convoke\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME attacks, the next spell you cast this turn has convoke.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ GrandConvoke | Triggers$ ExileEffect\nSVar:GrandConvoke:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ The next spell you cast this turn has convoke.\nSVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.YouCtrl | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:HasAttackEffect:TRUE\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance\nWhenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flockchaser Phantom", "mana_cost": "{4}{W}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance\nWhenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.", "power": "5", "toughness": "5"} ### Response: Name:Flockchaser Phantom\nManaCost:4 W U\nTypes:Creature Spirit\nPT:5/5\nK:Convoke\nK:Flying\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigEffect | TriggerDescription$ Whenever CARDNAME attacks, the next spell you cast this turn has convoke.\nSVar:TrigEffect:DB$ Effect | StaticAbilities$ GrandConvoke | Triggers$ ExileEffect\nSVar:GrandConvoke:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Stack | AddKeyword$ Convoke | Description$ The next spell you cast this turn has convoke.\nSVar:ExileEffect:Mode$ SpellCast | EffectZone$ Command | ValidCard$ Card.YouCtrl | Execute$ RemoveEffect | Static$ True\nSVar:RemoveEffect:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:HasAttackEffect:TRUE\nOracle:Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying, vigilance\nWhenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
Create the Forge script for this magic card
{"name": "Ashaya, Soul of the Wild", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.\nNontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)", "power": "*", "toughness": "*"}
Name:Ashaya, Soul of the Wild\nManaCost:3 G G\nTypes:Legendary Creature Elemental\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nS:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddType$ Forest & Land | Description$ Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)\nSVar:X:Count$Valid Land.YouCtrl\nSVar:Y:Count$Valid Creature.nonToken+YouCtrl\nSVar:Z:SVar$X/Plus.Y\nSVar:NeedsToPlayVar:Z GE4\nSVar:BuffedBy:Land,Creature\nOracle:Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.\nNontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ashaya, Soul of the Wild", "mana_cost": "{3}{G}{G}", "type_line": "Legendary Creature \u2014 Elemental", "oracle_text": "Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.\nNontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)", "power": "*", "toughness": "*"} ### Response: Name:Ashaya, Soul of the Wild\nManaCost:3 G G\nTypes:Legendary Creature Elemental\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of lands you control.\nS:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddType$ Forest & Land | Description$ Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)\nSVar:X:Count$Valid Land.YouCtrl\nSVar:Y:Count$Valid Creature.nonToken+YouCtrl\nSVar:Z:SVar$X/Plus.Y\nSVar:NeedsToPlayVar:Z GE4\nSVar:BuffedBy:Land,Creature\nOracle:Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.\nNontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Create the Forge script for this magic card
{"name": "Summoning Station", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "{T}: Create a 2/2 colorless Pincher creature token.\nWhenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station."}
Name:Summoning Station\nManaCost:7\nTypes:Artifact\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ c_2_2_pincher | TokenOwner$ You | SpellDescription$ Create a 2/2 colorless Pincher creature token.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact | TriggerZones$ Battlefield | Execute$ TrigUntap | OptionalDecider$ You | TriggerDescription$ Whenever an artifact is put into a graveyard from the battlefield, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nAI:RemoveDeck:Random\nOracle:{T}: Create a 2/2 colorless Pincher creature token.\nWhenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Summoning Station", "mana_cost": "{7}", "type_line": "Artifact", "oracle_text": "{T}: Create a 2/2 colorless Pincher creature token.\nWhenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station."} ### Response: Name:Summoning Station\nManaCost:7\nTypes:Artifact\nA:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenScript$ c_2_2_pincher | TokenOwner$ You | SpellDescription$ Create a 2/2 colorless Pincher creature token.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Artifact | TriggerZones$ Battlefield | Execute$ TrigUntap | OptionalDecider$ You | TriggerDescription$ Whenever an artifact is put into a graveyard from the battlefield, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nAI:RemoveDeck:Random\nOracle:{T}: Create a 2/2 colorless Pincher creature token.\nWhenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
Create the Forge script for this magic card
{"name": "Galvanic Alchemist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Galvanic Alchemist is paired with another creature, each of those creatures has \"{2}{U}: Untap this creature.\"", "power": "1", "toughness": "4"}
Name:Galvanic Alchemist\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ Untap | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "{2}{U}: Untap this creature."\nSVar:Untap:AB$Untap | Cost$ 2 U | Defined$ Self | SpellDescription$ Untap CARDNAME.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Galvanic Alchemist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Galvanic Alchemist is paired with another creature, each of those creatures has \"{2}{U}: Untap this creature.\"", "power": "1", "toughness": "4"} ### Response: Name:Galvanic Alchemist\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/4\nK:Soulbond\nS:Mode$ Continuous | Affected$ Creature.PairedWith,Creature.Self+Paired | AddAbility$ Untap | Description$ As long as CARDNAME is paired with another creature, each of those creatures have "{2}{U}: Untap this creature."\nSVar:Untap:AB$Untap | Cost$ 2 U | Defined$ Self | SpellDescription$ Untap CARDNAME.\nOracle:Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Create the Forge script for this magic card
{"name": "Battlewise Valor", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
Name:Battlewise Valor\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBScry | SpellDescription$ Target creature gets +2/+2 until end of turn. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battlewise Valor", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"} ### Response: Name:Battlewise Valor\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBScry | SpellDescription$ Target creature gets +2/+2 until end of turn. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nOracle:Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Gyome, Master Chef", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Troll Warlock", "oracle_text": "Trample\nAt the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.\n{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.", "power": "5", "toughness": "3"}
Name:Gyome, Master Chef\nManaCost:2 B G\nTypes:Legendary Creature Troll Warlock\nPT:5/3\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_food_sac | TokenOwner$ You\nA:AB$ Pump | Cost$ 1 Sac<1/Food> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Target creature gains indestructible until end of turn. Tap it.\nSVar:DBTap:DB$ Tap | Defined$ Targeted\nSVar:X:Count$ThisTurnEntered_Battlefield_Creature.nonToken+YouCtrl\nDeckHints:Ability$Food\nOracle:Trample\nAt the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.\n{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gyome, Master Chef", "mana_cost": "{2}{B}{G}", "type_line": "Legendary Creature \u2014 Troll Warlock", "oracle_text": "Trample\nAt the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.\n{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.", "power": "5", "toughness": "3"} ### Response: Name:Gyome, Master Chef\nManaCost:2 B G\nTypes:Legendary Creature Troll Warlock\nPT:5/3\nK:Trample\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_food_sac | TokenOwner$ You\nA:AB$ Pump | Cost$ 1 Sac<1/Food> | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Target creature gains indestructible until end of turn. Tap it.\nSVar:DBTap:DB$ Tap | Defined$ Targeted\nSVar:X:Count$ThisTurnEntered_Battlefield_Creature.nonToken+YouCtrl\nDeckHints:Ability$Food\nOracle:Trample\nAt the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.\n{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Create the Forge script for this magic card
{"name": "Esper", "mana_cost": "", "type_line": "Plane \u2014 Alara", "oracle_text": "Artifact spells cost {1} less to cast.\nWhenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn."}
Name:Esper\nManaCost:no cost\nTypes:Plane Alara\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Artifact | Type$ Spell | Amount$ 1 | Description$ Artifact spells cost {1} less to cast.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.\nSVar:RolledChaos:DB$ AnimateAll | ValidCards$ Creature.YouCtrl+Black,Creature.YouCtrl+Blue,Creature.YouCtrl+White | Types$ Artifact | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.Artifact+YouCtrl | KW$ Vigilance & Menace & Lifelink\nDeckHas:Ability$LifeGain\nDeckHints:Type$Artifact\nOracle:Artifact spells cost {1} less to cast.\nWhenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Esper", "mana_cost": "", "type_line": "Plane \u2014 Alara", "oracle_text": "Artifact spells cost {1} less to cast.\nWhenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn."} ### Response: Name:Esper\nManaCost:no cost\nTypes:Plane Alara\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Artifact | Type$ Spell | Amount$ 1 | Description$ Artifact spells cost {1} less to cast.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.\nSVar:RolledChaos:DB$ AnimateAll | ValidCards$ Creature.YouCtrl+Black,Creature.YouCtrl+Blue,Creature.YouCtrl+White | Types$ Artifact | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.Artifact+YouCtrl | KW$ Vigilance & Menace & Lifelink\nDeckHas:Ability$LifeGain\nDeckHints:Type$Artifact\nOracle:Artifact spells cost {1} less to cast.\nWhenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Thijarian Witness", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Alien Cleric", "oracle_text": "Flash\nBear Witness \u2014 Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")", "power": "0", "toughness": "4"}
Name:Thijarian Witness\nManaCost:1 G\nTypes:Creature Alien Cleric\nPT:0/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+attackingAlone,Creature.Other+blockingAlone | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ TrigInvestigate\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token|Sacrifice & Type$Clue|Artifact\nOracle:Flash\nBear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thijarian Witness", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Alien Cleric", "oracle_text": "Flash\nBear Witness \u2014 Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")", "power": "0", "toughness": "4"} ### Response: Name:Thijarian Witness\nManaCost:1 G\nTypes:Creature Alien Cleric\nPT:0/4\nK:Flash\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+attackingAlone,Creature.Other+blockingAlone | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ TrigInvestigate\nSVar:TrigInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token|Sacrifice & Type$Clue|Artifact\nOracle:Flash\nBear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Tajuru Beastmaster", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Elf Warrior Ally", "oracle_text": "Rally \u2014 Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.", "power": "5", "toughness": "5"}
Name:Tajuru Beastmaster\nManaCost:5 G\nTypes:Creature Elf Warrior Ally\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tajuru Beastmaster", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Elf Warrior Ally", "oracle_text": "Rally \u2014 Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.", "power": "5", "toughness": "5"} ### Response: Name:Tajuru Beastmaster\nManaCost:5 G\nTypes:Creature Elf Warrior Ally\nPT:5/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | Execute$ TrigPumpAll | TriggerDescription$ Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nDeckHints:Type$Ally\nOracle:Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "A-Most Wanted", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, create two Treasure tokens."}
Name:A-Most Wanted\nManaCost:2 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, create two Treasure tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Flash\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, create two Treasure tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Most Wanted", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, create two Treasure tokens."} ### Response: Name:A-Most Wanted\nManaCost:2 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted creature dies, create two Treasure tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac\nDeckHas:Ability$Sacrifice|Token & Type$Treasure|Artifact\nOracle:Flash\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, create two Treasure tokens.
Create the Forge script for this magic card
{"name": "Constricting Tendrils", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Constricting Tendrils\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-0 until end of turn.\nK:Cycling:2\nOracle:Target creature gets -3/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Constricting Tendrils", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Target creature gets -3/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Constricting Tendrils\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-0 until end of turn.\nK:Cycling:2\nOracle:Target creature gets -3/-0 until end of turn.\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Bloodcrazed Neonate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Bloodcrazed Neonate attacks each combat if able.\nWhenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.", "power": "2", "toughness": "1"}
Name:Bloodcrazed Neonate\nManaCost:1 R\nTypes:Creature Vampire\nPT:2/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Bloodcrazed Neonate attacks each combat if able.\nWhenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodcrazed Neonate", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Bloodcrazed Neonate attacks each combat if able.\nWhenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.", "power": "2", "toughness": "1"} ### Response: Name:Bloodcrazed Neonate\nManaCost:1 R\nTypes:Creature Vampire\nPT:2/1\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ CARDNAME attacks each combat if able.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Bloodcrazed Neonate attacks each combat if able.\nWhenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Go-Shintai of Ancient Wars", "mana_cost": "{2}{R}", "type_line": "Legendary Enchantment Creature \u2014 Shrine", "oracle_text": "First strike\nAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.", "power": "2", "toughness": "2"}
Name:Go-Shintai of Ancient Wars\nManaCost:2 R\nTypes:Legendary Enchantment Creature Shrine\nPT:2/2\nK:First Strike\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, CARDNAME deals X damage to target player or planeswalker, where X is the number of Shrines you control.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigDealDamage | SpellDescription$ CARDNAME deals X damage to target player or planeswalker, where X is the number of Shrines you control.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:First strike\nAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Go-Shintai of Ancient Wars", "mana_cost": "{2}{R}", "type_line": "Legendary Enchantment Creature \u2014 Shrine", "oracle_text": "First strike\nAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.", "power": "2", "toughness": "2"} ### Response: Name:Go-Shintai of Ancient Wars\nManaCost:2 R\nTypes:Legendary Enchantment Creature Shrine\nPT:2/2\nK:First Strike\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigImmediateTrig | TriggerDescription$ At the beginning of your end step, you may pay {1}. When you do, CARDNAME deals X damage to target player or planeswalker, where X is the number of Shrines you control.\nSVar:TrigImmediateTrig:AB$ ImmediateTrigger | Cost$ 1 | Execute$ TrigDealDamage | SpellDescription$ CARDNAME deals X damage to target player or planeswalker, where X is the number of Shrines you control.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X\nSVar:X:Count$TypeYouCtrl.Shrine\nDeckHints:Type$Shrine\nOracle:First strike\nAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Create the Forge script for this magic card
{"name": "Back to Nature", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Destroy all enchantments."}
Name:Back to Nature\nManaCost:1 G\nTypes:Instant\nA:SP$ DestroyAll | Cost$ 1 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nOracle:Destroy all enchantments.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Back to Nature", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Destroy all enchantments."} ### Response: Name:Back to Nature\nManaCost:1 G\nTypes:Instant\nA:SP$ DestroyAll | Cost$ 1 G | ValidCards$ Enchantment | SpellDescription$ Destroy all enchantments.\nOracle:Destroy all enchantments.
Create the Forge script for this magic card
{"name": "Treacherous Werewolf", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Werewolf Minion", "oracle_text": "Threshold \u2014 As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has \"When Treacherous Werewolf dies, you lose 4 life.\"", "power": "2", "toughness": "2"}
Name:Treacherous Werewolf\nManaCost:2 B\nTypes:Creature Werewolf Minion\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ Dies | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME dies, you lose 4 life."\nSVar:Dies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | Secondary$ True | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you lose 4 life.\nSVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ 4\nOracle:Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treacherous Werewolf", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Werewolf Minion", "oracle_text": "Threshold \u2014 As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has \"When Treacherous Werewolf dies, you lose 4 life.\"", "power": "2", "toughness": "2"} ### Response: Name:Treacherous Werewolf\nManaCost:2 B\nTypes:Creature Werewolf Minion\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | AddTrigger$ Dies | Condition$ Threshold | Description$ Threshold — As long as seven or more cards are in your graveyard, CARDNAME gets +2/+2 and has "When CARDNAME dies, you lose 4 life."\nSVar:Dies:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLose | Secondary$ True | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you lose 4 life.\nSVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ 4\nOracle:Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
Create the Forge script for this magic card
{"name": "Planequake", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the \"Uncovered Cavern\" plot booster."}
Name:Planequake\nManaCost:X R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ X R | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.\nSVar:X:Count$xPaid\nOracle:Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Planequake", "mana_cost": "{X}{R}", "type_line": "Sorcery", "oracle_text": "Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the \"Uncovered Cavern\" plot booster."} ### Response: Name:Planequake\nManaCost:X R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ X R | ValidCards$ Creature.withoutFlying | ValidPlayers$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.\nSVar:X:Count$xPaid\nOracle:Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
Create the Forge script for this magic card
{"name": "Serpent Warrior", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Snake Warrior", "oracle_text": "When Serpent Warrior enters the battlefield, you lose 3 life.", "power": "3", "toughness": "3"}
Name:Serpent Warrior\nManaCost:2 B\nTypes:Creature Snake Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 3 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3\nOracle:When Serpent Warrior enters the battlefield, you lose 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serpent Warrior", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Snake Warrior", "oracle_text": "When Serpent Warrior enters the battlefield, you lose 3 life.", "power": "3", "toughness": "3"} ### Response: Name:Serpent Warrior\nManaCost:2 B\nTypes:Creature Snake Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 3 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 3\nOracle:When Serpent Warrior enters the battlefield, you lose 3 life.
Create the Forge script for this magic card
{"name": "Era of Innovation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).\nPay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards."}
Name:Era of Innovation\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Artifact.YouCtrl,Permanent.Artificer+YouCtrl | Execute$ TrigEnergy | TriggerDescription$ Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:AB$ PutCounter | Cost$ 1 | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Draw | Cost$ PayEnergy<6> Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.\nSVar:BuffedBy:Artifact,Artificer\nDeckHints:Type$Artifact|Artificer\nOracle:Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).\nPay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Era of Innovation", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).\nPay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards."} ### Response: Name:Era of Innovation\nManaCost:1 U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Artifact.YouCtrl,Permanent.Artificer+YouCtrl | Execute$ TrigEnergy | TriggerDescription$ Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:AB$ PutCounter | Cost$ 1 | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nA:AB$ Draw | Cost$ PayEnergy<6> Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.\nSVar:BuffedBy:Artifact,Artificer\nDeckHints:Type$Artifact|Artificer\nOracle:Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).\nPay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.
Create the Forge script for this magic card
{"name": "Enraging Licid", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Licid", "oracle_text": "{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature has haste.", "power": "1", "toughness": "1"}
Name:Enraging Licid\nManaCost:1 R\nTypes:Creature Licid\nPT:1/1\nA:AB$ Animate | Cost$ R T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ R | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Haste | Description$ Enchanted creature has haste.\nAI:RemoveDeck:All\nOracle:{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature has haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enraging Licid", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Licid", "oracle_text": "{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature has haste.", "power": "1", "toughness": "1"} ### Response: Name:Enraging Licid\nManaCost:1 R\nTypes:Creature Licid\nPT:1/1\nA:AB$ Animate | Cost$ R T | Defined$ Self | RemoveThisAbility$ True | Duration$ Permanent | RevertCost$ R | Keywords$ Enchant creature | Abilities$ SPAttach | Types$ Enchantment,Aura | RemoveCardTypes$ True | RemoveEnchantmentTypes$ True | SubAbility$ DBAttach | SpellDescription$ CARDNAME loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nSVar:DBAttach:DB$ Attach | ValidTgts$ Creature | AILogic$ Pump\nSVar:SPAttach:SP$ Attach | Cost$ 0 | ValidTgts$ Creature\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Haste | Description$ Enchanted creature has haste.\nAI:RemoveDeck:All\nOracle:{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.\nEnchanted creature has haste.
Create the Forge script for this magic card
{"name": "Defender of Law", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flash\nProtection from red", "power": "2", "toughness": "1"}
Name:Defender of Law\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/1\nK:Flash\nK:Protection from red\nOracle:Flash\nProtection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defender of Law", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flash\nProtection from red", "power": "2", "toughness": "1"} ### Response: Name:Defender of Law\nManaCost:2 W\nTypes:Creature Human Knight\nPT:2/1\nK:Flash\nK:Protection from red\nOracle:Flash\nProtection from red
Create the Forge script for this magic card
{"name": "Firemind's Foresight", "mana_cost": "{5}{U}{R}", "type_line": "Instant", "oracle_text": "Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle."}
Name:Firemind's Foresight\nManaCost:5 U R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 5 U R | ChangeType$ Instant.cmcEQ3 | ChangeNum$ 1 | Origin$ Library | Destination$ Hand | SubAbility$ FindCMC2 | StackDescription$ Search your library for an instant card with mana value 3, reveal it, and put it into your hand. | SpellDescription$ Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.\nSVar:FindCMC2:DB$ ChangeZone | ChangeType$ Instant.cmcEQ2 | ChangeNum$ 1 | Origin$ Library | Destination$ Hand | SubAbility$ FindCMC1 | StackDescription$ Then repeat this process for instant cards with mana value 2 and 1.\nSVar:FindCMC1:DB$ ChangeZone | ChangeType$ Instant.cmcEQ1 | ChangeNum$ 1 | Origin$ Library | Destination$ Hand | Shuffle$ True | StackDescription$ Then shuffle.\nDeckHints:Type$Instant\nOracle:Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Firemind's Foresight", "mana_cost": "{5}{U}{R}", "type_line": "Instant", "oracle_text": "Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle."} ### Response: Name:Firemind's Foresight\nManaCost:5 U R\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 5 U R | ChangeType$ Instant.cmcEQ3 | ChangeNum$ 1 | Origin$ Library | Destination$ Hand | SubAbility$ FindCMC2 | StackDescription$ Search your library for an instant card with mana value 3, reveal it, and put it into your hand. | SpellDescription$ Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.\nSVar:FindCMC2:DB$ ChangeZone | ChangeType$ Instant.cmcEQ2 | ChangeNum$ 1 | Origin$ Library | Destination$ Hand | SubAbility$ FindCMC1 | StackDescription$ Then repeat this process for instant cards with mana value 2 and 1.\nSVar:FindCMC1:DB$ ChangeZone | ChangeType$ Instant.cmcEQ1 | ChangeNum$ 1 | Origin$ Library | Destination$ Hand | Shuffle$ True | StackDescription$ Then shuffle.\nDeckHints:Type$Instant\nOracle:Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Create the Forge script for this magic card
{"name": "Dust to Dust", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Exile two target artifacts."}
Name:Dust to Dust\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W W | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile two target artifacts.\nOracle:Exile two target artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dust to Dust", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Exile two target artifacts."} ### Response: Name:Dust to Dust\nManaCost:1 W W\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 W W | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile two target artifacts.\nOracle:Exile two target artifacts.
Create the Forge script for this magic card
{"name": "Unnatural Predation", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 and gains trample until end of turn."}
Name:Unnatural Predation\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Trample | SpellDescription$ Target creature gets +1/+1 and gains trample until end of turn.\nOracle:Target creature gets +1/+1 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unnatural Predation", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+1 and gains trample until end of turn."} ### Response: Name:Unnatural Predation\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1 | KW$ Trample | SpellDescription$ Target creature gets +1/+1 and gains trample until end of turn.\nOracle:Target creature gets +1/+1 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Dogmeat, Ever Loyal", "mana_cost": "{R}{G}{W}", "type_line": "Legendary Creature \u2014 Dog", "oracle_text": "When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nWhenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")", "power": "3", "toughness": "3"}
Name:Dogmeat, Ever Loyal\nManaCost:R G W\nTypes:Legendary Creature Dog\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When NICKNAME enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Aura.YouOwn,Equipment.YouOwn | Hidden$ True\nT:Mode$ Attacks | ValidCard$ Creature.enchanted+YouCtrl,Creature.YouCtrl+equipped | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_junk_sac_exileplay\nDeckHas:Ability$Graveyard|Token|Mill & Type$Artifact\nDeckNeeds:Type$Equipment|Aura\nOracle:When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nWhenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dogmeat, Ever Loyal", "mana_cost": "{R}{G}{W}", "type_line": "Legendary Creature \u2014 Dog", "oracle_text": "When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nWhenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with \"{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.\")", "power": "3", "toughness": "3"} ### Response: Name:Dogmeat, Ever Loyal\nManaCost:R G W\nTypes:Legendary Creature Dog\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When NICKNAME enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 5 | Defined$ You | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Mandatory$ True | ChangeType$ Aura.YouOwn,Equipment.YouOwn | Hidden$ True\nT:Mode$ Attacks | ValidCard$ Creature.enchanted+YouCtrl,Creature.YouCtrl+equipped | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_junk_sac_exileplay\nDeckHas:Ability$Graveyard|Token|Mill & Type$Artifact\nDeckNeeds:Type$Equipment|Aura\nOracle:When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.\nWhenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Create the Forge script for this magic card
{"name": "Saiba Syphoner", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Flash\nThis spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\nWhen Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nIf Saiba Syphoner would die, shuffle it into your library instead.", "power": "2", "toughness": "2"}
Name:Saiba Syphoner\nManaCost:2 U U\nTypes:Creature Human Ninja\nPT:2/2\nK:Flash\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentZone$ Hand | PresentCompare$ EQ0 | Description$ This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn\nR:Event$ Moved | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would die, shuffle it into your library instead.\nSVar:Exile:DB$ ChangeZone | Destination$ Library | Shuffle$ True | Defined$ ReplacedCard\nOracle:Flash\nThis spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\nWhen Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nIf Saiba Syphoner would die, shuffle it into your library instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saiba Syphoner", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Flash\nThis spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\nWhen Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nIf Saiba Syphoner would die, shuffle it into your library instead.", "power": "2", "toughness": "2"} ### Response: Name:Saiba Syphoner\nManaCost:2 U U\nTypes:Creature Human Ninja\nPT:2/2\nK:Flash\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Instant.YouOwn,Sorcery.YouOwn | PresentZone$ Hand | PresentCompare$ EQ0 | Description$ This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Instant.YouOwn,Sorcery.YouOwn\nR:Event$ Moved | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would die, shuffle it into your library instead.\nSVar:Exile:DB$ ChangeZone | Destination$ Library | Shuffle$ True | Defined$ ReplacedCard\nOracle:Flash\nThis spell costs {2} less to cast if there are no instant or sorcery cards in your hand.\nWhen Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nIf Saiba Syphoner would die, shuffle it into your library instead.
Create the Forge script for this magic card
{"name": "Ambergris, Citadel Agent", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Dwarf Cleric", "oracle_text": "Haste\nSpecialize {3}\nWhenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.", "power": "3", "toughness": "2"}
Name:Ambergris, Citadel Agent\nManaCost:2 R\nTypes:Legendary Creature Dwarf Cleric\nPT:3/2\nK:Haste\nK:Specialize:3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Discard\nDeckHints:Ability$Discard\nOracle:Haste\nSpecialize {3}\nWhenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.\nAlternateMode:Specialize\n\nSPECIALIZE:WHITE\n\nName:Ambergris, Agent of Law\nManaCost:2 R W\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.\nSVar:TrigPump:AB$ PumpAll | Cost$ Discard<1/Hand> Draw<2/You> | ValidCards$ Creature.Other+YouCtrl | NumAtt$ X | NumDef$ X\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.\n\nSPECIALIZE:BLUE\n\nName:Ambergris, Agent of Progress\nManaCost:2 U R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw three cards.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 3\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.\n\nSPECIALIZE:BLACK\n\nName:Ambergris, Agent of Tyranny\nManaCost:2 B R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPump | TriggerDescription$ When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Law Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.\n\nSPECIALIZE:RED\n\nName:Ambergris, Agent of Destruction\nManaCost:2 R R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. If you do, NICKNAME deals X damage to each opponent, where X is the number of cards you've discarded this turn.\nSVar:TrigDamage:AB$ DamageAll | Cost$ Discard<1/Hand> Draw<2/You> | NumDmg$ X | ValidPlayers$ Opponent\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, NICKNAME deals X damage to each opponent, where X is the number of cards you've discarded this turn.\n\nSPECIALIZE:GREEN\n\nName:Ambergris, Agent of Balance\nManaCost:2 G R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounter | TriggerDescription$ When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ X\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Haste\nWhenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ambergris, Citadel Agent", "mana_cost": "{2}{R}", "type_line": "Legendary Creature \u2014 Dwarf Cleric", "oracle_text": "Haste\nSpecialize {3}\nWhenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.", "power": "3", "toughness": "2"} ### Response: Name:Ambergris, Citadel Agent\nManaCost:2 R\nTypes:Legendary Creature Dwarf Cleric\nPT:3/2\nK:Haste\nK:Specialize:3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Discard\nDeckHints:Ability$Discard\nOracle:Haste\nSpecialize {3}\nWhenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.\nAlternateMode:Specialize\n\nSPECIALIZE:WHITE\n\nName:Ambergris, Agent of Law\nManaCost:2 R W\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.\nSVar:TrigPump:AB$ PumpAll | Cost$ Discard<1/Hand> Draw<2/You> | ValidCards$ Creature.Other+YouCtrl | NumAtt$ X | NumDef$ X\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.\n\nSPECIALIZE:BLUE\n\nName:Ambergris, Agent of Progress\nManaCost:2 U R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw three cards.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 3\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.\n\nSPECIALIZE:BLACK\n\nName:Ambergris, Agent of Tyranny\nManaCost:2 B R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPump | TriggerDescription$ When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumAtt$ -X | NumDef$ -X | IsCurse$ True\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Law Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.\n\nSPECIALIZE:RED\n\nName:Ambergris, Agent of Destruction\nManaCost:2 R R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. If you do, NICKNAME deals X damage to each opponent, where X is the number of cards you've discarded this turn.\nSVar:TrigDamage:AB$ DamageAll | Cost$ Discard<1/Hand> Draw<2/You> | NumDmg$ X | ValidPlayers$ Opponent\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nOracle:Haste\nWhenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, NICKNAME deals X damage to each opponent, where X is the number of cards you've discarded this turn.\n\nSPECIALIZE:GREEN\n\nName:Ambergris, Agent of Balance\nManaCost:2 G R\nTypes:Legendary Creature Dwarf Cleric\nPT:4/3\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 2 | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigPutCounter | TriggerDescription$ When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl+Other | TgtPrompt$ Select another target creature you control | CounterType$ P1P1 | CounterNum$ X\nSVar:X:PlayerCountPropertyYou$CardsDiscardedThisTurn\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Haste\nWhenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
Create the Forge script for this magic card
{"name": "Hunting Pack", "mana_cost": "{5}{G}{G}", "type_line": "Instant", "oracle_text": "Create a 4/4 green Beast creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Hunting Pack\nManaCost:5 G G\nTypes:Instant\nA:SP$ Token | Cost$ 5 G G | TokenAmount$ 1 | TokenScript$ g_4_4_beast | TokenOwner$ You | SpellDescription$ Create a 4/4 green Beast creature token.\nK:Storm\nDeckHas:Ability$Token\nOracle:Create a 4/4 green Beast creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hunting Pack", "mana_cost": "{5}{G}{G}", "type_line": "Instant", "oracle_text": "Create a 4/4 green Beast creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Hunting Pack\nManaCost:5 G G\nTypes:Instant\nA:SP$ Token | Cost$ 5 G G | TokenAmount$ 1 | TokenScript$ g_4_4_beast | TokenOwner$ You | SpellDescription$ Create a 4/4 green Beast creature token.\nK:Storm\nDeckHas:Ability$Token\nOracle:Create a 4/4 green Beast creature token.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "Nezumi Informant", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Rogue", "oracle_text": "When Nezumi Informant enters the battlefield, each opponent discards a card.", "power": "1", "toughness": "1"}
Name:Nezumi Informant\nManaCost:1 B\nTypes:Creature Rat Rogue\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose\nOracle:When Nezumi Informant enters the battlefield, each opponent discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nezumi Informant", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Rogue", "oracle_text": "When Nezumi Informant enters the battlefield, each opponent discards a card.", "power": "1", "toughness": "1"} ### Response: Name:Nezumi Informant\nManaCost:1 B\nTypes:Creature Rat Rogue\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, each opponent discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose\nOracle:When Nezumi Informant enters the battlefield, each opponent discards a card.
Create the Forge script for this magic card
{"name": "Ringwarden Owl", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "3", "toughness": "3"}
Name:Ringwarden Owl\nManaCost:3 U U\nTypes:Creature Bird\nPT:3/3\nK:Flying\nK:Prowess\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ringwarden Owl", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)", "power": "3", "toughness": "3"} ### Response: Name:Ringwarden Owl\nManaCost:3 U U\nTypes:Creature Bird\nPT:3/3\nK:Flying\nK:Prowess\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Create the Forge script for this magic card
{"name": "Shivan Hellkite", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{R}: Shivan Hellkite deals 1 damage to any target.", "power": "5", "toughness": "5"}
Name:Shivan Hellkite\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nA:AB$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{R}: Shivan Hellkite deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shivan Hellkite", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{R}: Shivan Hellkite deals 1 damage to any target.", "power": "5", "toughness": "5"} ### Response: Name:Shivan Hellkite\nManaCost:5 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nA:AB$ DealDamage | Cost$ 1 R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\n{1}{R}: Shivan Hellkite deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Heat of Battle", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller."}
Name:Heat of Battle\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Blocks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature blocks, CARDNAME deals 1 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredBlockerController | NumDmg$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heat of Battle", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller."} ### Response: Name:Heat of Battle\nManaCost:1 R\nTypes:Enchantment\nT:Mode$ Blocks | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature blocks, CARDNAME deals 1 damage to that creature's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredBlockerController | NumDmg$ 1\nAI:RemoveDeck:Random\nOracle:Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Create the Forge script for this magic card
{"name": "Vizier of the Scorpion", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have deathtouch.", "power": "1", "toughness": "1"}
Name:Vizier of the Scorpion\nManaCost:2 B\nTypes:Creature Zombie Wizard\nPT:1/1\nS:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Deathtouch | Description$ Zombie tokens you control have deathtouch.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have deathtouch.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vizier of the Scorpion", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have deathtouch.", "power": "1", "toughness": "1"} ### Response: Name:Vizier of the Scorpion\nManaCost:2 B\nTypes:Creature Zombie Wizard\nPT:1/1\nS:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Deathtouch | Description$ Zombie tokens you control have deathtouch.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token\nOracle:When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have deathtouch.
Create the Forge script for this magic card
{"name": "Johnny, Combo Player", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Gamer", "oracle_text": "{4}: Search your library for a card, put that card into your hand, then shuffle.", "power": "1", "toughness": "1"}
Name:Johnny, Combo Player\nManaCost:2 U U\nTypes:Legendary Creature Human Gamer\nPT:1/1\nA:AB$ ChangeZone | Cost$ 4 | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle.\nOracle:{4}: Search your library for a card, put that card into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Johnny, Combo Player", "mana_cost": "{2}{U}{U}", "type_line": "Legendary Creature \u2014 Human Gamer", "oracle_text": "{4}: Search your library for a card, put that card into your hand, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Johnny, Combo Player\nManaCost:2 U U\nTypes:Legendary Creature Human Gamer\nPT:1/1\nA:AB$ ChangeZone | Cost$ 4 | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle.\nOracle:{4}: Search your library for a card, put that card into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Knotvine Paladin", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.", "power": "2", "toughness": "2"}
Name:Knotvine Paladin\nManaCost:G W\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 until end of turn for each untapped creature you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Creature.untapped+YouCtrl\nOracle:Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knotvine Paladin", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.", "power": "2", "toughness": "2"} ### Response: Name:Knotvine Paladin\nManaCost:G W\nTypes:Creature Human Knight\nPT:2/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +1/+1 until end of turn for each untapped creature you control.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Creature.untapped+YouCtrl\nOracle:Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Create the Forge script for this magic card
{"name": "Wicked Guardian", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.", "power": "4", "toughness": "2"}
Name:Wicked Guardian\nManaCost:3 B\nTypes:Creature Human Noble\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.\nSVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl+Other | ChoiceZone$ Battlefield | ChoiceTitle$ Select another creature you control | SubAbility$ DBDamageChosen\nSVar:DBDamageChosen:DB$ DealDamage | Defined$ ChosenCard | NumDmg$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ ChosenCard | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wicked Guardian", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.", "power": "4", "toughness": "2"} ### Response: Name:Wicked Guardian\nManaCost:3 B\nTypes:Creature Human Noble\nPT:4/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.\nSVar:TrigChoose:DB$ ChooseCard | Choices$ Creature.YouCtrl+Other | ChoiceZone$ Battlefield | ChoiceTitle$ Select another creature you control | SubAbility$ DBDamageChosen\nSVar:DBDamageChosen:DB$ DealDamage | Defined$ ChosenCard | NumDmg$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionDefined$ ChosenCard | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nOracle:When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Scout the Borders", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard."}
Name:Scout the Borders\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.\nDeckHas:Ability$Graveyard\nOracle:Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scout the Borders", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard."} ### Response: Name:Scout the Borders\nManaCost:2 G\nTypes:Sorcery\nA:SP$ Dig | Cost$ 2 G | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | ChangeValid$ Creature,Land | DestinationZone2$ Graveyard | Optional$ True | SpellDescription$ Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.\nDeckHas:Ability$Graveyard\nOracle:Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Brokers Veteran", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)", "power": "2", "toughness": "1"}
Name:Brokers Veteran\nManaCost:1 U\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ SHIELD\nDeckHas:Ability$Counters\nOracle:When Brokers Veteran dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brokers Veteran", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)", "power": "2", "toughness": "1"} ### Response: Name:Brokers Veteran\nManaCost:1 U\nTypes:Creature Human Soldier\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ SHIELD\nDeckHas:Ability$Counters\nOracle:When Brokers Veteran dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Create the Forge script for this magic card
{"name": "Kellan, Daring Traveler"}
Name:Kellan, Daring Traveler\nManaCost:1 W\nTypes:Legendary Creature Human Faerie Scout\nPT:2/3\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Reveal$ True | ChangeValid$ Creature.cmcLE3 | DestinationZone$ Hand | DestinationZone2$ Graveyard | DestZone2Optional$ True\nSVar:HasAttackEffect:TRUE\nAlternateMode:Adventure\nOracle:Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.\n\nALTERNATE\n\nName:Journey On\nManaCost:G\nTypes:Sorcery Adventure\nA:SP$ Token | TokenScript$ c_a_map_sac_explore | TokenAmount$ PlayerCountOpponents$HasPropertycontrolsArtifact/Plus.1 | StackDescription$ REP Create_{p:You} creates | SpellDescription$ Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Map\nOracle:Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kellan, Daring Traveler"} ### Response: Name:Kellan, Daring Traveler\nManaCost:1 W\nTypes:Legendary Creature Human Faerie Scout\nPT:2/3\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | ChangeNum$ All | Reveal$ True | ChangeValid$ Creature.cmcLE3 | DestinationZone$ Hand | DestinationZone2$ Graveyard | DestZone2Optional$ True\nSVar:HasAttackEffect:TRUE\nAlternateMode:Adventure\nOracle:Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.\n\nALTERNATE\n\nName:Journey On\nManaCost:G\nTypes:Sorcery Adventure\nA:SP$ Token | TokenScript$ c_a_map_sac_explore | TokenAmount$ PlayerCountOpponents$HasPropertycontrolsArtifact/Plus.1 | StackDescription$ REP Create_{p:You} creates | SpellDescription$ Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Map\nOracle:Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Radjan Spirit", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{T}: Target creature loses flying until end of turn.", "power": "3", "toughness": "2"}
Name:Radjan Spirit\nManaCost:3 G\nTypes:Creature Spirit\nPT:3/2\nA:AB$ Debuff | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Keywords$ Flying | SpellDescription$ Target creature loses flying until end of turn.\nOracle:{T}: Target creature loses flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Radjan Spirit", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{T}: Target creature loses flying until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Radjan Spirit\nManaCost:3 G\nTypes:Creature Spirit\nPT:3/2\nA:AB$ Debuff | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | Keywords$ Flying | SpellDescription$ Target creature loses flying until end of turn.\nOracle:{T}: Target creature loses flying until end of turn.
Create the Forge script for this magic card
{"name": "Sudden Spoiling", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntil end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2."}
Name:Sudden Spoiling\nManaCost:1 B B\nTypes:Instant\nK:Split second\nA:SP$ AnimateAll | Cost$ 1 B B | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | Power$ 0 | Toughness$ 2 | RemoveAllAbilities$ True | SpellDescription$ Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.\nAI:RemoveDeck:All\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntil end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sudden Spoiling", "mana_cost": "{1}{B}{B}", "type_line": "Instant", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntil end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2."} ### Response: Name:Sudden Spoiling\nManaCost:1 B B\nTypes:Instant\nK:Split second\nA:SP$ AnimateAll | Cost$ 1 B B | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | Power$ 0 | Toughness$ 2 | RemoveAllAbilities$ True | SpellDescription$ Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.\nAI:RemoveDeck:All\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntil end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Create the Forge script for this magic card
{"name": "Cradle to Grave", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature that entered the battlefield this turn."}
Name:Cradle to Grave\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonBlack+ThisTurnEntered | TgtPrompt$ Select target nonblack creature that entered the battlefield this turn | SpellDescription$ Destroy target nonblack creature that entered the battlefield this turn.\nOracle:Destroy target nonblack creature that entered the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cradle to Grave", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target nonblack creature that entered the battlefield this turn."} ### Response: Name:Cradle to Grave\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.nonBlack+ThisTurnEntered | TgtPrompt$ Select target nonblack creature that entered the battlefield this turn | SpellDescription$ Destroy target nonblack creature that entered the battlefield this turn.\nOracle:Destroy target nonblack creature that entered the battlefield this turn.