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Create the Forge script for this magic card
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{"name": "Chaos Wand", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order."}
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Name:Chaos Wand\nManaCost:3\nTypes:Artifact\nA:AB$ DigUntil | Cost$ 4 T | ValidTgts$ Opponent | Valid$ Instant,Sorcery | ValidDescription$ instant or sorcery | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | RememberRevealed$ True | IsCurse$ True | SubAbility$ DBPlay | SpellDescription$ Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell.Instant,Spell.Sorcery | WithoutManaCost$ True | Optional$ True | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Chaos Wand", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order."}
### Response: Name:Chaos Wand\nManaCost:3\nTypes:Artifact\nA:AB$ DigUntil | Cost$ 4 T | ValidTgts$ Opponent | Valid$ Instant,Sorcery | ValidDescription$ instant or sorcery | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | RememberRevealed$ True | IsCurse$ True | SubAbility$ DBPlay | SpellDescription$ Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.\nSVar:DBPlay:DB$ Play | Defined$ Remembered | ValidSA$ Spell.Instant,Spell.Sorcery | WithoutManaCost$ True | Optional$ True | ForgetPlayed$ True | SubAbility$ DBRestRandomOrder\nSVar:DBRestRandomOrder:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Library | LibraryPosition$ -1 | RandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
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Create the Forge script for this magic card
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{"name": "Flickering Ward", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Flickering Ward enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.\n{W}: Return Flickering Ward to its owner's hand."}
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Name:Flickering Ward\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME.\nA:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAI:RemoveDeck:All\nSVar:ChosenProtection:True\nOracle:Enchant creature\nAs Flickering Ward enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.\n{W}: Return Flickering Ward to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Flickering Ward", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs Flickering Ward enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.\n{W}: Return Flickering Ward to its owner's hand."}
### Response: Name:Flickering Ward\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.ChosenColor:chosenColor:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from the chosen color. This effect doesn't remove CARDNAME.\nA:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nAI:RemoveDeck:All\nSVar:ChosenProtection:True\nOracle:Enchant creature\nAs Flickering Ward enters the battlefield, choose a color.\nEnchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.\n{W}: Return Flickering Ward to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Cement Shoes", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+3 and has \"At the beginning of your end step, tap this creature.\"\nEquipped creature doesn't untap during its controller's untap step.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Cement Shoes\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 3 | AddTrigger$ TrigEndStep | Description$ Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."\nSVar:TrigEndStep:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTap | TriggerDescription$ At the beginning of your end step, tap this creature.\nSVar:DBTap:DB$ Tap | Defined$ Self\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Equipped creature doesn't untap during its controller's untap step.\nK:Equip:2\nOracle:Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."\nEquipped creature doesn't untap during its controller's untap step.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cement Shoes", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +3/+3 and has \"At the beginning of your end step, tap this creature.\"\nEquipped creature doesn't untap during its controller's untap step.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Cement Shoes\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 3 | AddToughness$ 3 | AddTrigger$ TrigEndStep | Description$ Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."\nSVar:TrigEndStep:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBTap | TriggerDescription$ At the beginning of your end step, tap this creature.\nSVar:DBTap:DB$ Tap | Defined$ Self\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Equipped creature doesn't untap during its controller's untap step.\nK:Equip:2\nOracle:Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."\nEquipped creature doesn't untap during its controller's untap step.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "Hunted Nightmare", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Menace\nWhen Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.", "power": "4", "toughness": "5"}
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Name:Hunted Nightmare\nManaCost:1 B B\nTypes:Creature Nightmare\nPT:4/5\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, target opponent puts a deathtouch counter on a creature they control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Choices$ Creature.ControlledBy TargetedPlayer | ChoiceTitle$ Choose a creature you control | Chooser$ TargetedPlayer | Placer$ TargetedPlayer | CounterType$ Deathtouch | CounterNum$ 1\nOracle:Menace\nWhen Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hunted Nightmare", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Nightmare", "oracle_text": "Menace\nWhen Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.", "power": "4", "toughness": "5"}
### Response: Name:Hunted Nightmare\nManaCost:1 B B\nTypes:Creature Nightmare\nPT:4/5\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, target opponent puts a deathtouch counter on a creature they control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | Choices$ Creature.ControlledBy TargetedPlayer | ChoiceTitle$ Choose a creature you control | Chooser$ TargetedPlayer | Placer$ TargetedPlayer | CounterType$ Deathtouch | CounterNum$ 1\nOracle:Menace\nWhen Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
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Create the Forge script for this magic card
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{"name": "Stone Haven Outfitter", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Artificer Ally", "oracle_text": "Equipped creatures you control get +1/+1.\nWhenever an equipped creature you control dies, draw a card.", "power": "2", "toughness": "2"}
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Name:Stone Haven Outfitter\nManaCost:1 W\nTypes:Creature Kor Artificer Ally\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+equipped | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creatures you control get +1/+1.\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+equipped | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever an equipped creature you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:Equipped creatures you control get +1/+1.\nWhenever an equipped creature you control dies, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stone Haven Outfitter", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Artificer Ally", "oracle_text": "Equipped creatures you control get +1/+1.\nWhenever an equipped creature you control dies, draw a card.", "power": "2", "toughness": "2"}
### Response: Name:Stone Haven Outfitter\nManaCost:1 W\nTypes:Creature Kor Artificer Ally\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.YouCtrl+equipped | AddPower$ 1 | AddToughness$ 1 | Description$ Equipped creatures you control get +1/+1.\nT:Mode$ ChangesZone | ValidCard$ Creature.YouCtrl+equipped | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever an equipped creature you control dies, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:PlayMain1:TRUE\nOracle:Equipped creatures you control get +1/+1.\nWhenever an equipped creature you control dies, draw a card.
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Create the Forge script for this magic card
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{"name": "Elvish Handservant", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.", "power": "1", "toughness": "1"}
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Name:Elvish Handservant\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Giant | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Giant\nOracle:Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Elvish Handservant", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.", "power": "1", "toughness": "1"}
### Response: Name:Elvish Handservant\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Giant | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Giant\nOracle:Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Create the Forge script for this magic card
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{"name": "Knight of Sorrows", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Knight of Sorrows can block an additional creature each combat.\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)", "power": "3", "toughness": "3"}
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Name:Knight of Sorrows\nManaCost:4 W\nTypes:Creature Human Knight\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nK:Afterlife:1\nDeckHas:Ability$Token\nOracle:Knight of Sorrows can block an additional creature each combat.\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Knight of Sorrows", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Knight of Sorrows can block an additional creature each combat.\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)", "power": "3", "toughness": "3"}
### Response: Name:Knight of Sorrows\nManaCost:4 W\nTypes:Creature Human Knight\nPT:3/3\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nK:Afterlife:1\nDeckHas:Ability$Token\nOracle:Knight of Sorrows can block an additional creature each combat.\nAfterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Create the Forge script for this magic card
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{"name": "Breaking Wave", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nSimultaneously untap all tapped creatures and tap all untapped creatures."}
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Name:Breaking Wave\nManaCost:2 U U\nTypes:Sorcery\nK:MayFlashCost:2\nA:SP$ UntapAll | Cost$ 2 U U | ValidCards$ Creature.tapped | RememberUntapped$ True | SubAbility$ DBTap | SpellDescription$ Simultaneously untap all tapped creatures and tap all untapped creatures.\nSVar:DBTap:DB$ TapAll | ValidCards$ Creature.untapped+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nSimultaneously untap all tapped creatures and tap all untapped creatures.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Breaking Wave", "mana_cost": "{2}{U}{U}", "type_line": "Sorcery", "oracle_text": "You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nSimultaneously untap all tapped creatures and tap all untapped creatures."}
### Response: Name:Breaking Wave\nManaCost:2 U U\nTypes:Sorcery\nK:MayFlashCost:2\nA:SP$ UntapAll | Cost$ 2 U U | ValidCards$ Creature.tapped | RememberUntapped$ True | SubAbility$ DBTap | SpellDescription$ Simultaneously untap all tapped creatures and tap all untapped creatures.\nSVar:DBTap:DB$ TapAll | ValidCards$ Creature.untapped+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)\nSimultaneously untap all tapped creatures and tap all untapped creatures.
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Create the Forge script for this magic card
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{"name": "Born to Drive", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.\nChannel \u2014 {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with \"This creature crews Vehicles as though its power were 2 greater.\""}
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Name:Born to Drive\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.\nSVar:X:Count$Valid Creature.YouCtrl,Vehicle.YouCtrl\nA:AB$ Token | PrecostDesc$ Channel — | Cost$ 2 W Discard<1/CARDNAME> | TokenAmount$ 2 | TokenScript$ c_1_1_pilot_crewbuff | ActivationZone$ Hand | SpellDescription$ Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."\nSVar:BuffedBy:Creature,Vehicle\nDeckHints:Type$Creature|Vehicle\nDeckHas:Ability$Token|Discard & Type$Pilot\nOracle:Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.\nChannel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Born to Drive", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.\nChannel \u2014 {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with \"This creature crews Vehicles as though its power were 2 greater.\""}
### Response: Name:Born to Drive\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ X | AddToughness$ X | Description$ As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.\nSVar:X:Count$Valid Creature.YouCtrl,Vehicle.YouCtrl\nA:AB$ Token | PrecostDesc$ Channel — | Cost$ 2 W Discard<1/CARDNAME> | TokenAmount$ 2 | TokenScript$ c_1_1_pilot_crewbuff | ActivationZone$ Hand | SpellDescription$ Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."\nSVar:BuffedBy:Creature,Vehicle\nDeckHints:Type$Creature|Vehicle\nDeckHas:Ability$Token|Discard & Type$Pilot\nOracle:Enchant artifact or creature\nAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.\nChannel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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Create the Forge script for this magic card
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{"name": "Skillful Lunge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike until end of turn."}
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Name:Skillful Lunge\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn.\nOracle:Target creature gets +2/+0 and gains first strike until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skillful Lunge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike until end of turn."}
### Response: Name:Skillful Lunge\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn.\nOracle:Target creature gets +2/+0 and gains first strike until end of turn.
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Create the Forge script for this magic card
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{"name": "Crashing Boars", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.", "power": "4", "toughness": "4"}
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Name:Crashing Boars\nManaCost:3 G G\nTypes:Creature Boar\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBMustBlock | TriggerDescription$ Whenever CARDNAME attacks, defending player chooses an untapped creature they control. That creature blocks CARDNAME this turn if able.\nSVar:DBMustBlock:DB$ MustBlock | Choices$ Creature.untapped+DefenderCtrl | Chooser$ TriggeredDefendingPlayer\nOracle:Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Crashing Boars", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Boar", "oracle_text": "Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.", "power": "4", "toughness": "4"}
### Response: Name:Crashing Boars\nManaCost:3 G G\nTypes:Creature Boar\nPT:4/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBMustBlock | TriggerDescription$ Whenever CARDNAME attacks, defending player chooses an untapped creature they control. That creature blocks CARDNAME this turn if able.\nSVar:DBMustBlock:DB$ MustBlock | Choices$ Creature.untapped+DefenderCtrl | Chooser$ TriggeredDefendingPlayer\nOracle:Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Create the Forge script for this magic card
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{"name": "Merfolk Raiders", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)", "power": "2", "toughness": "3"}
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Name:Merfolk Raiders\nManaCost:1 U\nTypes:Creature Merfolk Soldier\nPT:2/3\nK:Islandwalk\nK:Phasing\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Merfolk Raiders", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)", "power": "2", "toughness": "3"}
### Response: Name:Merfolk Raiders\nManaCost:1 U\nTypes:Creature Merfolk Soldier\nPT:2/3\nK:Islandwalk\nK:Phasing\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Create the Forge script for this magic card
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{"name": "Draugr's Helm", "mana_cost": "{1}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.\nEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)\nEquip {4}"}
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Name:Draugr's Helm\nManaCost:1 B\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Menace | Description$ Equipped creature gets +2/+2 and has menace.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach CARDNAME to it.\nSVar:TrigToken:AB$ Token | Cost$ 2 B | TokenScript$ b_2_2_zombie_berserker | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ TriggeredCard | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.\nEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)\nEquip {4}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Draugr's Helm", "mana_cost": "{1}{B}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.\nEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)\nEquip {4}"}
### Response: Name:Draugr's Helm\nManaCost:1 B\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Menace | Description$ Equipped creature gets +2/+2 and has menace.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach CARDNAME to it.\nSVar:TrigToken:AB$ Token | Cost$ 2 B | TokenScript$ b_2_2_zombie_berserker | RememberTokens$ True | SubAbility$ DBAttach\nSVar:DBAttach:DB$ Attach | Object$ TriggeredCard | Defined$ Remembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.\nEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)\nEquip {4}
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Create the Forge script for this magic card
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{"name": "Zetalpa, Primal Dawn", "mana_cost": "{6}{W}{W}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "Flying, double strike, vigilance, trample, indestructible", "power": "4", "toughness": "8"}
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Name:Zetalpa, Primal Dawn\nManaCost:6 W W\nTypes:Legendary Creature Elder Dinosaur\nPT:4/8\nK:Flying\nK:Double Strike\nK:Vigilance\nK:Trample\nK:Indestructible\nOracle:Flying, double strike, vigilance, trample, indestructible
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Zetalpa, Primal Dawn", "mana_cost": "{6}{W}{W}", "type_line": "Legendary Creature \u2014 Elder Dinosaur", "oracle_text": "Flying, double strike, vigilance, trample, indestructible", "power": "4", "toughness": "8"}
### Response: Name:Zetalpa, Primal Dawn\nManaCost:6 W W\nTypes:Legendary Creature Elder Dinosaur\nPT:4/8\nK:Flying\nK:Double Strike\nK:Vigilance\nK:Trample\nK:Indestructible\nOracle:Flying, double strike, vigilance, trample, indestructible
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Create the Forge script for this magic card
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{"name": "Luminarch Aspirant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.", "power": "1", "toughness": "1"}
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Name:Luminarch Aspirant\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Luminarch Aspirant", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.", "power": "1", "toughness": "1"}
### Response: Name:Luminarch Aspirant\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Create the Forge script for this magic card
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{"name": "Rock Hydra", "mana_cost": "{X}{R}{R}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Rock Hydra enters the battlefield with X +1/+1 counters on it.\nFor each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\n{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.\n{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.", "power": "0", "toughness": "0"}
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Name:Rock Hydra\nManaCost:X R R\nTypes:Creature Hydra\nPT:0/0\nK:etbCounter:P1P1:X\nA:AB$ PreventDamage | Cost$ R | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nA:AB$ PutCounter | Cost$ R R R | ActivationPhases$ Upkeep | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. Activate only during your upkeep.\nR:Event$ DamageDone | ValidTarget$ Card.Self | ActiveZones$ Battlefield | ReplaceWith$ ReplaceDamage | PreventionEffect$ True | AlwaysReplace$ True | Description$ For each 1 damage that would be dealt to CARDNAME, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\nSVar:ReplaceDamage:DB$ ReplaceDamage | Amount$ Z | SubAbility$ RemoveCtrsRepl\nSVar:RemoveCtrsRepl:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ NumDmg\nSVar:NumDmg:ReplaceCount$DamageAmount\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.P1P1\nSVar:Z:SVar$NumDmg/LimitMax.Y\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:Rock Hydra enters the battlefield with X +1/+1 counters on it.\nFor each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\n{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.\n{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rock Hydra", "mana_cost": "{X}{R}{R}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Rock Hydra enters the battlefield with X +1/+1 counters on it.\nFor each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\n{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.\n{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.", "power": "0", "toughness": "0"}
### Response: Name:Rock Hydra\nManaCost:X R R\nTypes:Creature Hydra\nPT:0/0\nK:etbCounter:P1P1:X\nA:AB$ PreventDamage | Cost$ R | Defined$ Self | Amount$ 1 | SpellDescription$ Prevent the next 1 damage that would be dealt to CARDNAME this turn.\nA:AB$ PutCounter | Cost$ R R R | ActivationPhases$ Upkeep | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME. Activate only during your upkeep.\nR:Event$ DamageDone | ValidTarget$ Card.Self | ActiveZones$ Battlefield | ReplaceWith$ ReplaceDamage | PreventionEffect$ True | AlwaysReplace$ True | Description$ For each 1 damage that would be dealt to CARDNAME, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\nSVar:ReplaceDamage:DB$ ReplaceDamage | Amount$ Z | SubAbility$ RemoveCtrsRepl\nSVar:RemoveCtrsRepl:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ NumDmg\nSVar:NumDmg:ReplaceCount$DamageAmount\nSVar:X:Count$xPaid\nSVar:Y:Count$CardCounters.P1P1\nSVar:Z:SVar$NumDmg/LimitMax.Y\nAI:RemoveDeck:All\nDeckHas:Ability$Counters\nOracle:Rock Hydra enters the battlefield with X +1/+1 counters on it.\nFor each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\n{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.\n{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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Create the Forge script for this magic card
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{"name": "Defiant Strike", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 until end of turn.\nDraw a card."}
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Name:Defiant Strike\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +1/+0 until end of turn. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Target creature gets +1/+0 until end of turn.\nDraw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Defiant Strike", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gets +1/+0 until end of turn.\nDraw a card."}
### Response: Name:Defiant Strike\nManaCost:W\nTypes:Instant\nA:SP$ Pump | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | SubAbility$ DBDraw | SpellDescription$ Target creature gets +1/+0 until end of turn. Draw a card.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Target creature gets +1/+0 until end of turn.\nDraw a card.
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Create the Forge script for this magic card
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{"name": "Bonds of Quicksilver", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:Bonds of Quicksilver\nManaCost:3 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bonds of Quicksilver", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Bonds of Quicksilver\nManaCost:3 U\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Living Twister", "mana_cost": "{R}{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.\n{G}: Return a tapped land you control to its owner's hand.", "power": "2", "toughness": "5"}
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Name:Living Twister\nManaCost:R R G\nTypes:Creature Elemental\nPT:2/5\nA:AB$ DealDamage | Cost$ 1 R Discard<1/Land> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nA:AB$ ChangeZone | Cost$ G | Origin$ Battlefield | Destination$ Hand | ChangeType$ Land.YouCtrl+tapped | ChangeNum$ 1 | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Return a tapped land you control to its owner's hand.\nAI:RemoveDeck:Random\nOracle:{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.\n{G}: Return a tapped land you control to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Living Twister", "mana_cost": "{R}{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.\n{G}: Return a tapped land you control to its owner's hand.", "power": "2", "toughness": "5"}
### Response: Name:Living Twister\nManaCost:R R G\nTypes:Creature Elemental\nPT:2/5\nA:AB$ DealDamage | Cost$ 1 R Discard<1/Land> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nA:AB$ ChangeZone | Cost$ G | Origin$ Battlefield | Destination$ Hand | ChangeType$ Land.YouCtrl+tapped | ChangeNum$ 1 | Hidden$ True | StackDescription$ SpellDescription | SpellDescription$ Return a tapped land you control to its owner's hand.\nAI:RemoveDeck:Random\nOracle:{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.\n{G}: Return a tapped land you control to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Snowhorn Rider", "mana_cost": "{3}{G}{U}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nMorph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "5", "toughness": "5"}
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Name:Snowhorn Rider\nManaCost:3 G U R\nTypes:Creature Human Warrior\nPT:5/5\nK:Trample\nK:Morph:2 G U R\nOracle:Trample\nMorph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Snowhorn Rider", "mana_cost": "{3}{G}{U}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nMorph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "5", "toughness": "5"}
### Response: Name:Snowhorn Rider\nManaCost:3 G U R\nTypes:Creature Human Warrior\nPT:5/5\nK:Trample\nK:Morph:2 G U R\nOracle:Trample\nMorph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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Create the Forge script for this magic card
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{"name": "Dire-Strain Rampage", "mana_cost": "{1}{R}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nFlashback {3}{R}{G}"}
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Name:Dire-Strain Rampage\nManaCost:1 R G\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Enchantment,Land | TgtPrompt$ Select target artifact, enchantment, or land | RememberDestroyed$ True | SubAbility$ DBChangeZone | SpellDescription$ Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ TargetedController | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeNum$ X | ChangeType$ Land.Basic | Optional$ True | ShuffleNonMandatory$ True | SubAbility$ DBCleanup | StackDescription$ If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Land/Plus.1\nK:Flashback:3 R G\nDeckHas:Ability$Graveyard\nOracle:Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nFlashback {3}{R}{G}
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dire-Strain Rampage", "mana_cost": "{1}{R}{G}", "type_line": "Sorcery", "oracle_text": "Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nFlashback {3}{R}{G}"}
### Response: Name:Dire-Strain Rampage\nManaCost:1 R G\nTypes:Sorcery\nA:SP$ Destroy | ValidTgts$ Artifact,Enchantment,Land | TgtPrompt$ Select target artifact, enchantment, or land | RememberDestroyed$ True | SubAbility$ DBChangeZone | SpellDescription$ Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | DefinedPlayer$ TargetedController | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeNum$ X | ChangeType$ Land.Basic | Optional$ True | ShuffleNonMandatory$ True | SubAbility$ DBCleanup | StackDescription$ If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Land/Plus.1\nK:Flashback:3 R G\nDeckHas:Ability$Graveyard\nOracle:Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.\nFlashback {3}{R}{G}
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Create the Forge script for this magic card
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{"name": "Aether Theorist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Rogue", "oracle_text": "When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).\n{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "1", "toughness": "3"}
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Name:Aether Theorist\nManaCost:1 U\nTypes:Creature Vedalken Rogue\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E} (three energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3\nA:AB$ Scry | Cost$ T PayEnergy<1> | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nOracle:When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).\n{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Aether Theorist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Vedalken Rogue", "oracle_text": "When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).\n{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)", "power": "1", "toughness": "3"}
### Response: Name:Aether Theorist\nManaCost:1 U\nTypes:Creature Vedalken Rogue\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E} (three energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3\nA:AB$ Scry | Cost$ T PayEnergy<1> | ScryNum$ 1 | SpellDescription$ Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nOracle:When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).\n{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Create the Forge script for this magic card
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{"name": "Cloud Pirates", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nCloud Pirates can block only creatures with flying.", "power": "1", "toughness": "1"}
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Name:Cloud Pirates\nManaCost:U\nTypes:Creature Human Pirate\nPT:1/1\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nCloud Pirates can block only creatures with flying.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cloud Pirates", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Flying\nCloud Pirates can block only creatures with flying.", "power": "1", "toughness": "1"}
### Response: Name:Cloud Pirates\nManaCost:U\nTypes:Creature Human Pirate\nPT:1/1\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nCloud Pirates can block only creatures with flying.
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Create the Forge script for this magic card
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{"name": "Draco", "mana_cost": "{16}", "type_line": "Artifact Creature \u2014 Dragon", "oracle_text": "Domain \u2014 This spell costs {2} less to cast for each basic land type among lands you control.\nFlying\nDomain \u2014 At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.", "power": "9", "toughness": "9"}
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Name:Draco\nManaCost:16\nTypes:Artifact Creature Dragon\nPT:9/9\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Domain — This spell costs {2} less to cast for each basic land type among lands you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Domain — At the beginning of your upkeep, sacrifice CARDNAME unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ UpkeepX | UnlessPayer$ You\nSVar:X:Count$Domain/Twice\nSVar:UpkeepX:Number$10/Minus.X\nOracle:Domain — This spell costs {2} less to cast for each basic land type among lands you control.\nFlying\nDomain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Draco", "mana_cost": "{16}", "type_line": "Artifact Creature \u2014 Dragon", "oracle_text": "Domain \u2014 This spell costs {2} less to cast for each basic land type among lands you control.\nFlying\nDomain \u2014 At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.", "power": "9", "toughness": "9"}
### Response: Name:Draco\nManaCost:16\nTypes:Artifact Creature Dragon\nPT:9/9\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Domain — This spell costs {2} less to cast for each basic land type among lands you control.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ Domain — At the beginning of your upkeep, sacrifice CARDNAME unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ UpkeepX | UnlessPayer$ You\nSVar:X:Count$Domain/Twice\nSVar:UpkeepX:Number$10/Minus.X\nOracle:Domain — This spell costs {2} less to cast for each basic land type among lands you control.\nFlying\nDomain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
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Create the Forge script for this magic card
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{"name": "Limited Resources", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.\nPlayers can't play lands as long as ten or more lands are on the battlefield."}
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Name:Limited Resources\nManaCost:W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBRepeatResources | TriggerDescription$ When CARDNAME enters the battlefield, each player chooses five lands they control and sacrifices the rest.\nSVar:DBRepeatResources:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ CardChoice\nSVar:CardChoice:DB$ ChooseCard | Defined$ Remembered | Amount$ 5 | Choices$ Land.RememberedPlayerCtrl | ChoiceTitle$ Choose a land | RememberChosen$ True | SubAbility$ SacRest\nSVar:SacRest:DB$ SacrificeAll | ValidCards$ Land.RememberedPlayerCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ CantPlayLand | IsPresent$ Land | PresentCompare$ GE10 | Description$ Players can't play lands as long as ten or more lands are on the battlefield.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.\nPlayers can't play lands as long as ten or more lands are on the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Limited Resources", "mana_cost": "{W}", "type_line": "Enchantment", "oracle_text": "When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.\nPlayers can't play lands as long as ten or more lands are on the battlefield."}
### Response: Name:Limited Resources\nManaCost:W\nTypes:Enchantment\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ DBRepeatResources | TriggerDescription$ When CARDNAME enters the battlefield, each player chooses five lands they control and sacrifices the rest.\nSVar:DBRepeatResources:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ CardChoice\nSVar:CardChoice:DB$ ChooseCard | Defined$ Remembered | Amount$ 5 | Choices$ Land.RememberedPlayerCtrl | ChoiceTitle$ Choose a land | RememberChosen$ True | SubAbility$ SacRest\nSVar:SacRest:DB$ SacrificeAll | ValidCards$ Land.RememberedPlayerCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ CantPlayLand | IsPresent$ Land | PresentCompare$ GE10 | Description$ Players can't play lands as long as ten or more lands are on the battlefield.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.\nPlayers can't play lands as long as ten or more lands are on the battlefield.
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Create the Forge script for this magic card
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{"name": "Artifact Mutation", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value."}
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Name:Artifact Mutation\nManaCost:R G\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | NoRegen$ True | SubAbility$ TrigToken | SpellDescription$ Destroy target artifact. It can't be regenerated.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | SpellDescription$ Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Token & Type$Saproling\nAI:RemoveDeck:Random\nOracle:Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Artifact Mutation", "mana_cost": "{R}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value."}
### Response: Name:Artifact Mutation\nManaCost:R G\nTypes:Instant\nA:SP$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | NoRegen$ True | SubAbility$ TrigToken | SpellDescription$ Destroy target artifact. It can't be regenerated.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | SpellDescription$ Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.\nSVar:X:Targeted$CardManaCost\nDeckHas:Ability$Token & Type$Saproling\nAI:RemoveDeck:Random\nOracle:Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
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Create the Forge script for this magic card
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{"name": "Makeshift Battalion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.", "power": "3", "toughness": "2"}
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Name:Makeshift Battalion\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | PresentCompare$ GE2 | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME and at least two other creatures attack, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Makeshift Battalion", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.", "power": "3", "toughness": "2"}
### Response: Name:Makeshift Battalion\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | PresentCompare$ GE2 | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME and at least two other creatures attack, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
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Create the Forge script for this magic card
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{"name": "Ashen Powder", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from an opponent's graveyard onto the battlefield under your control."}
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Name:Ashen Powder\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in an opponent's graveyard | ValidTgts$ Creature.OppCtrl | SpellDescription$ Put target creature card from an opponent's graveyard onto the battlefield under your control.\nOracle:Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ashen Powder", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from an opponent's graveyard onto the battlefield under your control."}
### Response: Name:Ashen Powder\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 B B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in an opponent's graveyard | ValidTgts$ Creature.OppCtrl | SpellDescription$ Put target creature card from an opponent's graveyard onto the battlefield under your control.\nOracle:Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Create the Forge script for this magic card
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{"name": "Death Tyrant", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Beholder Skeleton", "oracle_text": "Menace\nNegative Energy Cone \u2014 Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.\n{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.", "power": "4", "toughness": "6"}
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Name:Death Tyrant\nManaCost:4 B\nTypes:Creature Beholder Skeleton\nPT:4/6\nK:Menace\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.attacking+YouCtrl,Creature.blocking+OppCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1\nA:AB$ ChangeZone | Cost$ 5 B | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nDeckHas:Ability$Token\nOracle:Menace\nNegative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.\n{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Death Tyrant", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Beholder Skeleton", "oracle_text": "Menace\nNegative Energy Cone \u2014 Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.\n{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.", "power": "4", "toughness": "6"}
### Response: Name:Death Tyrant\nManaCost:4 B\nTypes:Creature Beholder Skeleton\nPT:4/6\nK:Menace\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.attacking+YouCtrl,Creature.blocking+OppCtrl | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ b_2_2_zombie | TokenOwner$ You | TokenAmount$ 1\nA:AB$ ChangeZone | Cost$ 5 B | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | Tapped$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.\nDeckHas:Ability$Token\nOracle:Menace\nNegative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.\n{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
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Create the Forge script for this magic card
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{"name": "Pride Guardian", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat Monk", "oracle_text": "Defender\nWhenever Pride Guardian blocks, you gain 3 life.", "power": "0", "toughness": "3"}
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Name:Pride Guardian\nManaCost:W\nTypes:Creature Cat Monk\nPT:0/3\nK:Defender\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nSVar:HasBlockEffect:TRUE\nOracle:Defender\nWhenever Pride Guardian blocks, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pride Guardian", "mana_cost": "{W}", "type_line": "Creature \u2014 Cat Monk", "oracle_text": "Defender\nWhenever Pride Guardian blocks, you gain 3 life.", "power": "0", "toughness": "3"}
### Response: Name:Pride Guardian\nManaCost:W\nTypes:Creature Cat Monk\nPT:0/3\nK:Defender\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 3\nSVar:HasBlockEffect:TRUE\nOracle:Defender\nWhenever Pride Guardian blocks, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Muscle Burst", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards."}
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Name:Muscle Burst\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.\nSVar:X:Count$NamedInAllYards.Muscle Burst/Plus.Y\nSVar:Y:Count$ValidGraveyard Card.hasKeywordCARDNAME count as Muscle Burst./Plus.3\nDeckHints:Name$Diligent Farmhand|Muscle Burst\nOracle:Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Muscle Burst", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards."}
### Response: Name:Muscle Burst\nManaCost:1 G\nTypes:Instant\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +X | NumDef$ +X | SpellDescription$ Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.\nSVar:X:Count$NamedInAllYards.Muscle Burst/Plus.Y\nSVar:Y:Count$ValidGraveyard Card.hasKeywordCARDNAME count as Muscle Burst./Plus.3\nDeckHints:Name$Diligent Farmhand|Muscle Burst\nOracle:Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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Create the Forge script for this magic card
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{"name": "Bloodhall Ooze", "mana_cost": "{R}", "type_line": "Creature \u2014 Ooze", "oracle_text": "At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.\nAt the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.", "power": "1", "toughness": "1"}
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Name:Bloodhall Ooze\nManaCost:R\nTypes:Creature Ooze\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.Black+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.Green+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Color$Black|Green\nOracle:At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.\nAt the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Bloodhall Ooze", "mana_cost": "{R}", "type_line": "Creature \u2014 Ooze", "oracle_text": "At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.\nAt the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.", "power": "1", "toughness": "1"}
### Response: Name:Bloodhall Ooze\nManaCost:R\nTypes:Creature Ooze\nPT:1/1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.Black+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on CARDNAME.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Permanent.Green+YouCtrl | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Color$Black|Green\nOracle:At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.\nAt the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
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Create the Forge script for this magic card
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{"name": "Order of the Stars", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Defender (This creature can't attack.)\nAs Order of the Stars enters the battlefield, choose a color.\nOrder of the Stars has protection from the chosen color.", "power": "0", "toughness": "1"}
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Name:Order of the Stars\nManaCost:W\nTypes:Creature Human Cleric\nPT:0/1\nK:Defender\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ CARDNAME has protection from the chosen color.\nOracle:Defender (This creature can't attack.)\nAs Order of the Stars enters the battlefield, choose a color.\nOrder of the Stars has protection from the chosen color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Order of the Stars", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Defender (This creature can't attack.)\nAs Order of the Stars enters the battlefield, choose a color.\nOrder of the Stars has protection from the chosen color.", "power": "0", "toughness": "1"}
### Response: Name:Order of the Stars\nManaCost:W\nTypes:Creature Human Cleric\nPT:0/1\nK:Defender\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | SpellDescription$ As CARDNAME enters the battlefield, choose a color. | AILogic$ MostProminentInHumanDeck\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Protection:Card.ChosenColor:chosenColor | Description$ CARDNAME has protection from the chosen color.\nOracle:Defender (This creature can't attack.)\nAs Order of the Stars enters the battlefield, choose a color.\nOrder of the Stars has protection from the chosen color.
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Create the Forge script for this magic card
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{"name": "Spider Climb", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)"}
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Name:Spider Climb\nManaCost:G\nTypes:Enchantment Aura\nK:MayFlashSac\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 3 | AddKeyword$ Reach | Description$ Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)\nOracle:You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Spider Climb", "mana_cost": "{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)"}
### Response: Name:Spider Climb\nManaCost:G\nTypes:Enchantment Aura\nK:MayFlashSac\nK:Enchant creature\nA:SP$ Attach | Cost$ G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddToughness$ 3 | AddKeyword$ Reach | Description$ Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)\nOracle:You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant creature\nEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Gatebreaker Ram", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Sheep", "oracle_text": "Gatebreaker Ram gets +1/+1 for each Gate you control.\nAs long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.", "power": "2", "toughness": "2"}
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Name:Gatebreaker Ram\nManaCost:2 G\nTypes:Creature Sheep\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Gate you control.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance & Trample | CheckSVar$ X | SVarCompare$ GE2 | Description$ As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.\nSVar:X:Count$Valid Land.Gate+YouCtrl\nSVar:BuffedBy:Land.Gate\nDeckNeeds:Type$Gate\nOracle:Gatebreaker Ram gets +1/+1 for each Gate you control.\nAs long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Gatebreaker Ram", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Sheep", "oracle_text": "Gatebreaker Ram gets +1/+1 for each Gate you control.\nAs long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.", "power": "2", "toughness": "2"}
### Response: Name:Gatebreaker Ram\nManaCost:2 G\nTypes:Creature Sheep\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each Gate you control.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance & Trample | CheckSVar$ X | SVarCompare$ GE2 | Description$ As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.\nSVar:X:Count$Valid Land.Gate+YouCtrl\nSVar:BuffedBy:Land.Gate\nDeckNeeds:Type$Gate\nOracle:Gatebreaker Ram gets +1/+1 for each Gate you control.\nAs long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
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Create the Forge script for this magic card
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{"name": "Granite Shard", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target."}
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Name:Granite Shard\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T | AlternateCost$ R T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Granite Shard", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target."}
### Response: Name:Granite Shard\nManaCost:3\nTypes:Artifact\nA:AB$ DealDamage | Cost$ 3 T | AlternateCost$ R T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to any target.
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Create the Forge script for this magic card
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{"name": "Secluded Glen", "mana_cost": "", "type_line": "Land", "oracle_text": "As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.\n{T}: Add {U} or {B}."}
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Name:Secluded Glen\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Faerie> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Faerie card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.\n{T}: Add {U} or {B}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Secluded Glen", "mana_cost": "", "type_line": "Land", "oracle_text": "As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.\n{T}: Add {U} or {B}."}
### Response: Name:Secluded Glen\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Faerie> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may reveal a Faerie card from your hand. If you don't, CARDNAME enters the battlefield tapped.\nOracle:As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.\n{T}: Add {U} or {B}.
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Create the Forge script for this magic card
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{"name": "Fertilid's Favor", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature."}
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Name:Fertilid's Favor\nManaCost:3 G\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Player | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBCounter | Chooser$ Targeted | SpellDescription$ Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.\nSVar:DBCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select up to one target creature or artifact | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Counters\nOracle:Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Fertilid's Favor", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature."}
### Response: Name:Fertilid's Favor\nManaCost:3 G\nTypes:Instant\nA:SP$ ChangeZone | ValidTgts$ Player | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBCounter | Chooser$ Targeted | SpellDescription$ Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.\nSVar:DBCounter:DB$ PutCounter | ValidTgts$ Creature,Artifact | TgtPrompt$ Select up to one target creature or artifact | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Counters\nOracle:Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
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Create the Forge script for this magic card
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{"name": "Stonesplitter Bolt", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nStonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead."}
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Name:Stonesplitter Bolt\nManaCost:X R\nTypes:Instant\nK:Bargain\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ Z | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.\nSVar:Y:Count$Bargained.2.1\nSVar:Z:SVar$X/Times.Y\nSVar:X:Count$xPaid\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nStonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Stonesplitter Bolt", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nStonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead."}
### Response: Name:Stonesplitter Bolt\nManaCost:X R\nTypes:Instant\nK:Bargain\nA:SP$ DealDamage | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ Z | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.\nSVar:Y:Count$Bargained.2.1\nSVar:Z:SVar$X/Times.Y\nSVar:X:Count$xPaid\nDeckHas:Ability$Sacrifice\nDeckHints:Type$Artifact|Enchantment & Ability$Token\nOracle:Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)\nStonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
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Create the Forge script for this magic card
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{"name": "Imperial Outrider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "", "power": "1", "toughness": "5"}
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Name:Imperial Outrider\nManaCost:3 W\nTypes:Creature Human Knight\nPT:1/5\nOracle:
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Imperial Outrider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "", "power": "1", "toughness": "5"}
### Response: Name:Imperial Outrider\nManaCost:3 W\nTypes:Creature Human Knight\nPT:1/5\nOracle:
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Create the Forge script for this magic card
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{"name": "Nezumi Bone-Reader", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Shaman", "oracle_text": "{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.", "power": "1", "toughness": "1"}
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Name:Nezumi Bone-Reader\nManaCost:1 B\nTypes:Creature Rat Shaman\nPT:1/1\nA:AB$ Discard | Cost$ B Sac<1/Creature> | ValidTgts$ Player | SorcerySpeed$ True | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nOracle:{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nezumi Bone-Reader", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Rat Shaman", "oracle_text": "{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.", "power": "1", "toughness": "1"}
### Response: Name:Nezumi Bone-Reader\nManaCost:1 B\nTypes:Creature Rat Shaman\nPT:1/1\nA:AB$ Discard | Cost$ B Sac<1/Creature> | ValidTgts$ Player | SorcerySpeed$ True | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Target player discards a card. Activate only as a sorcery.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE1\nOracle:{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
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Create the Forge script for this magic card
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{"name": "Barbarian Riftcutter", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "{R}, Sacrifice Barbarian Riftcutter: Destroy target land.", "power": "3", "toughness": "3"}
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Name:Barbarian Riftcutter\nManaCost:4 R\nTypes:Creature Human Barbarian\nPT:3/3\nA:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barbarian Riftcutter", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Barbarian", "oracle_text": "{R}, Sacrifice Barbarian Riftcutter: Destroy target land.", "power": "3", "toughness": "3"}
### Response: Name:Barbarian Riftcutter\nManaCost:4 R\nTypes:Creature Human Barbarian\nPT:3/3\nA:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Land | TgtPrompt$ Select target land | SpellDescription$ Destroy target land.\nOracle:{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
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Create the Forge script for this magic card
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{"name": "Regress", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target permanent to its owner's hand."}
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Name:Regress\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.\nOracle:Return target permanent to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Regress", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target permanent to its owner's hand."}
### Response: Name:Regress\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target permanent to its owner's hand.\nOracle:Return target permanent to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Blisterpod", "mana_cost": "{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"", "power": "1", "toughness": "1"}
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Name:Blisterpod\nManaCost:G\nTypes:Creature Eldrazi Drone\nPT:1/1\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nSVar:SacMe:1\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Blisterpod", "mana_cost": "{G}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhen Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"", "power": "1", "toughness": "1"}
### Response: Name:Blisterpod\nManaCost:G\nTypes:Creature Eldrazi Drone\nPT:1/1\nK:Devoid\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nSVar:SacMe:1\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nWhen Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
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Create the Forge script for this magic card
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{"name": "Niblis of Frost", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.", "power": "3", "toughness": "3"}
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Name:Niblis of Frost\nManaCost:2 U U\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nK:Prowess\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:BuffedBy:Instant,Sorcery\nOracle:Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Niblis of Frost", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.", "power": "3", "toughness": "3"}
### Response: Name:Niblis of Frost\nManaCost:2 U U\nTypes:Creature Spirit\nPT:3/3\nK:Flying\nK:Prowess\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nSVar:TrigTap:DB$ Tap | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent\nSVar:BuffedBy:Instant,Sorcery\nOracle:Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Create the Forge script for this magic card
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{"name": "Confront the Unknown", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
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Name:Confront the Unknown\nManaCost:G\nTypes:Instant\nA:SP$ Investigate | Cost$ G | SubAbility$ DBPump | SpellDescription$ Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") | StackDescription$ Investigate.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Clue.YouCtrl\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Confront the Unknown", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
### Response: Name:Confront the Unknown\nManaCost:G\nTypes:Instant\nA:SP$ Investigate | Cost$ G | SubAbility$ DBPump | SpellDescription$ Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") | StackDescription$ Investigate.\nSVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X\nSVar:X:Count$Valid Clue.YouCtrl\nDeckHints:Ability$Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
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Create the Forge script for this magic card
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{"name": "Vivien on the Hunt", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Vivien", "oracle_text": "+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.\n+1: Mill five cards, then put any number of creature cards milled this way into your hand.\n\u22121: Create a 4/4 green Rhino Warrior creature token.", "loyalty": "4"}
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Name:Vivien on the Hunt\nManaCost:4 G G\nTypes:Legendary Planeswalker Vivien\nLoyalty: 4\nA:AB$ Sacrifice | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Optional$ True | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBChangeZone | SpellDescription$ You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeTypeDesc$ creature card with mana value equal to 1 plus the sacrificed creature's mana value | ChangeNum$ 1 | SubAbility$ DBCleanup\nSVar:X:Remembered$CardManaCost/Plus.1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Mill | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ 5 | RememberMilled$ True | SubAbility$ DBChangeZone2 | SpellDescription$ Mill five cards, then put any number of creature cards milled this way into your hand.\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | Hidden$ True | ChangeType$ Creature.IsRemembered | ChangeTypeDesc$ creature cards milled this way | ChangeNum$ Z | ChangeNumDesc$ any number of | SelectPrompt$ Select any number of creature cards milled this way | SubAbility$ DBCleanup\nSVar:Z:Remembered$Valid Creature\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ g_4_4_rhino_warrior | SpellDescription$ Create a 4/4 green Rhino Warrior creature token.\nDeckHas:Ability$Sacrifice|Token|Mill|Graveyard & Type$Rhino\nOracle:[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.\n[+1]: Mill five cards, then put any number of creature cards milled this way into your hand.\n[−1]: Create a 4/4 green Rhino Warrior creature token.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vivien on the Hunt", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Planeswalker \u2014 Vivien", "oracle_text": "+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.\n+1: Mill five cards, then put any number of creature cards milled this way into your hand.\n\u22121: Create a 4/4 green Rhino Warrior creature token.", "loyalty": "4"}
### Response: Name:Vivien on the Hunt\nManaCost:4 G G\nTypes:Legendary Planeswalker Vivien\nLoyalty: 4\nA:AB$ Sacrifice | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | Optional$ True | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBChangeZone | SpellDescription$ You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.\nSVar:DBChangeZone:DB$ ChangeZone | ConditionDefined$ Remembered | ConditionPresent$ Card | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature.cmcEQX | ChangeTypeDesc$ creature card with mana value equal to 1 plus the sacrificed creature's mana value | ChangeNum$ 1 | SubAbility$ DBCleanup\nSVar:X:Remembered$CardManaCost/Plus.1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Mill | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ 5 | RememberMilled$ True | SubAbility$ DBChangeZone2 | SpellDescription$ Mill five cards, then put any number of creature cards milled this way into your hand.\nSVar:DBChangeZone2:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | Hidden$ True | ChangeType$ Creature.IsRemembered | ChangeTypeDesc$ creature cards milled this way | ChangeNum$ Z | ChangeNumDesc$ any number of | SelectPrompt$ Select any number of creature cards milled this way | SubAbility$ DBCleanup\nSVar:Z:Remembered$Valid Creature\nA:AB$ Token | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | TokenScript$ g_4_4_rhino_warrior | SpellDescription$ Create a 4/4 green Rhino Warrior creature token.\nDeckHas:Ability$Sacrifice|Token|Mill|Graveyard & Type$Rhino\nOracle:[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.\n[+1]: Mill five cards, then put any number of creature cards milled this way into your hand.\n[−1]: Create a 4/4 green Rhino Warrior creature token.
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Create the Forge script for this magic card
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{"name": "Needleshot Gourna", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "3", "toughness": "6"}
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Name:Needleshot Gourna\nManaCost:4 G G\nTypes:Creature Beast\nPT:3/6\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Needleshot Gourna", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "Reach (This creature can block creatures with flying.)", "power": "3", "toughness": "6"}
### Response: Name:Needleshot Gourna\nManaCost:4 G G\nTypes:Creature Beast\nPT:3/6\nK:Reach\nOracle:Reach (This creature can block creatures with flying.)
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Create the Forge script for this magic card
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{"name": "Hyalopterous Lemure", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.", "power": "4", "toughness": "3"}
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Name:Hyalopterous Lemure\nManaCost:4 B\nTypes:Creature Spirit\nPT:4/3\nA:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ -1 | KW$ Flying | SpellDescription$ Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.\nOracle:{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hyalopterous Lemure", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.", "power": "4", "toughness": "3"}
### Response: Name:Hyalopterous Lemure\nManaCost:4 B\nTypes:Creature Spirit\nPT:4/3\nA:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ -1 | KW$ Flying | SpellDescription$ Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.\nOracle:{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
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Create the Forge script for this magic card
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{"name": "Treefolk Mystic", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.", "power": "2", "toughness": "4"}
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Name:Treefolk Mystic\nManaCost:3 G\nTypes:Creature Treefolk\nPT:2/4\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroyBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy all Auras attached to that creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDestroyBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy all Auras attached to that creature.\nSVar:TrigDestroyBlocked:DB$ Pump | Defined$ TriggeredAttacker | RememberObjects$ TriggeredAttacker | SubAbility$ DBDestroy\nSVar:TrigDestroyBlocker:DB$ Pump | Defined$ TriggeredBlocker | RememberObjects$ TriggeredBlocker | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Aura.AttachedTo Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Treefolk Mystic", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.", "power": "2", "toughness": "4"}
### Response: Name:Treefolk Mystic\nManaCost:3 G\nTypes:Creature Treefolk\nPT:2/4\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDestroyBlocked | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy all Auras attached to that creature.\nT:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDestroyBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, destroy all Auras attached to that creature.\nSVar:TrigDestroyBlocked:DB$ Pump | Defined$ TriggeredAttacker | RememberObjects$ TriggeredAttacker | SubAbility$ DBDestroy\nSVar:TrigDestroyBlocker:DB$ Pump | Defined$ TriggeredBlocker | RememberObjects$ TriggeredBlocker | SubAbility$ DBDestroy\nSVar:DBDestroy:DB$ DestroyAll | ValidCards$ Aura.AttachedTo Card.IsRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Create the Forge script for this magic card
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{"name": "Inscribed Tablet", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card."}
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Name:Inscribed Tablet\nManaCost:1\nTypes:Artifact\nA:AB$ Dig | Cost$ 1 T Sac<1/CARDNAME> | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | RememberChanged$ True | ChangeValid$ Land | RestRandomOrder$ True | SubAbility$ DBDraw | SpellDescription$ Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nOracle:{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inscribed Tablet", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card."}
### Response: Name:Inscribed Tablet\nManaCost:1\nTypes:Artifact\nA:AB$ Dig | Cost$ 1 T Sac<1/CARDNAME> | DigNum$ 5 | Reveal$ True | ChangeNum$ 1 | RememberChanged$ True | ChangeValid$ Land | RestRandomOrder$ True | SubAbility$ DBDraw | SpellDescription$ Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.\nSVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0\nOracle:{1}, {T}, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Create the Forge script for this magic card
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{"name": "Tidal Visionary", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Target creature becomes the color of your choice until end of turn.", "power": "1", "toughness": "1"}
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Name:Tidal Visionary\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ ChooseColor | Cost$ T | Defined$ You | SubAbility$ Animate | SpellDescription$ Target creature becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Colors$ ChosenColor | OverwriteColors$ True\nAI:RemoveDeck:All\nOracle:{T}: Target creature becomes the color of your choice until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tidal Visionary", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Target creature becomes the color of your choice until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Tidal Visionary\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nA:AB$ ChooseColor | Cost$ T | Defined$ You | SubAbility$ Animate | SpellDescription$ Target creature becomes the color of your choice until end of turn.\nSVar:Animate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Colors$ ChosenColor | OverwriteColors$ True\nAI:RemoveDeck:All\nOracle:{T}: Target creature becomes the color of your choice until end of turn.
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Create the Forge script for this magic card
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{"name": "Scarred Puma", "mana_cost": "{R}", "type_line": "Creature \u2014 Cat", "oracle_text": "Scarred Puma can't attack unless a black or green creature also attacks.", "power": "2", "toughness": "1"}
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Name:Scarred Puma\nManaCost:R\nTypes:Creature Cat\nPT:2/1\nK:CARDNAME can't attack unless a black or green creature also attacks.\nDeckHints:Color$Black|Green\nOracle:Scarred Puma can't attack unless a black or green creature also attacks.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Scarred Puma", "mana_cost": "{R}", "type_line": "Creature \u2014 Cat", "oracle_text": "Scarred Puma can't attack unless a black or green creature also attacks.", "power": "2", "toughness": "1"}
### Response: Name:Scarred Puma\nManaCost:R\nTypes:Creature Cat\nPT:2/1\nK:CARDNAME can't attack unless a black or green creature also attacks.\nDeckHints:Color$Black|Green\nOracle:Scarred Puma can't attack unless a black or green creature also attacks.
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Create the Forge script for this magic card
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{"name": "Horizon Scholar", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "4", "toughness": "4"}
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Name:Horizon Scholar\nManaCost:5 U\nTypes:Creature Sphinx\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:Flying\nWhen Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Horizon Scholar", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Sphinx", "oracle_text": "Flying\nWhen Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "4", "toughness": "4"}
### Response: Name:Horizon Scholar\nManaCost:5 U\nTypes:Creature Sphinx\nPT:4/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:Flying\nWhen Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Create the Forge script for this magic card
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{"name": "Parasitic Strix", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nWhen Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.", "power": "2", "toughness": "2"}
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Name:Parasitic Strix\nManaCost:2 U\nTypes:Artifact Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Black+YouCtrl | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Choose target player | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHints:Color$Black\nOracle:Flying\nWhen Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Parasitic Strix", "mana_cost": "{2}{U}", "type_line": "Artifact Creature \u2014 Bird", "oracle_text": "Flying\nWhen Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.", "power": "2", "toughness": "2"}
### Response: Name:Parasitic Strix\nManaCost:2 U\nTypes:Artifact Creature Bird\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Permanent.Black+YouCtrl | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Choose target player | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nDeckHints:Color$Black\nOracle:Flying\nWhen Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
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Create the Forge script for this magic card
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{"name": "Boundless Realms", "mana_cost": "{6}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle."}
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Name:Boundless Realms\nManaCost:6 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 6 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X | Tapped$ True | SpellDescription$ Search your library for X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.\nSVar:X:Count$Valid Land.YouCtrl\nOracle:Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Boundless Realms", "mana_cost": "{6}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle."}
### Response: Name:Boundless Realms\nManaCost:6 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 6 G | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ X | Tapped$ True | SpellDescription$ Search your library for X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.\nSVar:X:Count$Valid Land.YouCtrl\nOracle:Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
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Create the Forge script for this magic card
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{"name": "Hero's Resolve", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+5."}
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Name:Hero's Resolve\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 5 | Description$ Enchanted creature gets +1/+5.\nOracle:Enchant creature\nEnchanted creature gets +1/+5.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Hero's Resolve", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+5."}
### Response: Name:Hero's Resolve\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 5 | Description$ Enchanted creature gets +1/+5.\nOracle:Enchant creature\nEnchanted creature gets +1/+5.
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Create the Forge script for this magic card
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{"name": "Tragic Poet", "mana_cost": "{W}", "type_line": "Creature \u2014 Human", "oracle_text": "{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.", "power": "1", "toughness": "1"}
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Name:Tragic Poet\nManaCost:W\nTypes:Creature Human\nPT:1/1\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nOracle:{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tragic Poet", "mana_cost": "{W}", "type_line": "Creature \u2014 Human", "oracle_text": "{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.", "power": "1", "toughness": "1"}
### Response: Name:Tragic Poet\nManaCost:W\nTypes:Creature Human\nPT:1/1\nA:AB$ ChangeZone | Cost$ T Sac<1/CARDNAME> | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Hand | SpellDescription$ Return target enchantment card from your graveyard to your hand.\nOracle:{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
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Create the Forge script for this magic card
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{"name": "Dictate of Kruphix", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nAt the beginning of each player's draw step, that player draws an additional card."}
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Name:Dictate of Kruphix\nManaCost:1 U U\nTypes:Enchantment\nK:Flash\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws an additional card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer\nOracle:Flash\nAt the beginning of each player's draw step, that player draws an additional card.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Dictate of Kruphix", "mana_cost": "{1}{U}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nAt the beginning of each player's draw step, that player draws an additional card."}
### Response: Name:Dictate of Kruphix\nManaCost:1 U U\nTypes:Enchantment\nK:Flash\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's draw step, that player draws an additional card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredPlayer\nOracle:Flash\nAt the beginning of each player's draw step, that player draws an additional card.
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Create the Forge script for this magic card
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{"name": "Oathsworn Vampire", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Oathsworn Vampire enters the battlefield tapped.\nYou may cast Oathsworn Vampire from your graveyard if you gained life this turn.", "power": "2", "toughness": "2"}
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Name:Oathsworn Vampire\nManaCost:1 B\nTypes:Creature Vampire Knight\nPT:2/2\nK:CARDNAME enters the battlefield tapped.\nS:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | CheckSVar$ X | SVarCompare$ GE1 | Description$ You may cast CARDNAME from your graveyard if you gained life this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Oathsworn Vampire enters the battlefield tapped.\nYou may cast Oathsworn Vampire from your graveyard if you gained life this turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Oathsworn Vampire", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Vampire Knight", "oracle_text": "Oathsworn Vampire enters the battlefield tapped.\nYou may cast Oathsworn Vampire from your graveyard if you gained life this turn.", "power": "2", "toughness": "2"}
### Response: Name:Oathsworn Vampire\nManaCost:1 B\nTypes:Creature Vampire Knight\nPT:2/2\nK:CARDNAME enters the battlefield tapped.\nS:Mode$ Continuous | Affected$ Card.Self | AffectedZone$ Graveyard | EffectZone$ Graveyard | MayPlay$ True | CheckSVar$ X | SVarCompare$ GE1 | Description$ You may cast CARDNAME from your graveyard if you gained life this turn.\nSVar:X:Count$LifeYouGainedThisTurn\nSVar:SacMe:3\nSVar:DiscardMe:3\nOracle:Oathsworn Vampire enters the battlefield tapped.\nYou may cast Oathsworn Vampire from your graveyard if you gained life this turn.
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Create the Forge script for this magic card
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{"name": "Candlekeep Inspiration", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure."}
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Name:Candlekeep Inspiration\nManaCost:4 U\nTypes:Sorcery\nA:SP$ AnimateAll | ValidCards$ Creature.YouCtrl | Power$ X | Toughness$ X | SpellDescription$ Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.\nSVar:X:Count$ValidExile,Graveyard Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn\nDeckHints:Type$Instant|Sorcery|Adventure\nOracle:Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Candlekeep Inspiration", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure."}
### Response: Name:Candlekeep Inspiration\nManaCost:4 U\nTypes:Sorcery\nA:SP$ AnimateAll | ValidCards$ Creature.YouCtrl | Power$ X | Toughness$ X | SpellDescription$ Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.\nSVar:X:Count$ValidExile,Graveyard Instant.YouOwn,Sorcery.YouOwn,Card.AdventureCard+YouOwn\nDeckHints:Type$Instant|Sorcery|Adventure\nOracle:Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
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Create the Forge script for this magic card
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{"name": "Rayami, First of the Fallen", "mana_cost": "{1}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "If a nontoken creature would die, exile that card with a blood counter on it instead.\nAs long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.", "power": "5", "toughness": "4"}
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Name:Rayami, First of the Fallen\nManaCost:1 B G U\nTypes:Legendary Creature Vampire\nPT:5/4\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken | ReplaceWith$ Exile | Description$ If a nontoken creature would die, exile that card with a blood counter on it instead.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | WithCountersType$ BLOOD | WithCountersAmount$ 1\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | CharacteristicDefining$ True | SharedKeywordsZone$ Exile | SharedRestrictions$ Creature.counters_GE1_BLOOD | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Protection & Reach & Trample & Vigilance | Description$ As long as an exiled creature card with a blood counter on it has flying, CARDNAME has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.\nOracle:If a nontoken creature would die, exile that card with a blood counter on it instead.\nAs long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Rayami, First of the Fallen", "mana_cost": "{1}{B}{G}{U}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "If a nontoken creature would die, exile that card with a blood counter on it instead.\nAs long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.", "power": "5", "toughness": "4"}
### Response: Name:Rayami, First of the Fallen\nManaCost:1 B G U\nTypes:Legendary Creature Vampire\nPT:5/4\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken | ReplaceWith$ Exile | Description$ If a nontoken creature would die, exile that card with a blood counter on it instead.\nSVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | WithCountersType$ BLOOD | WithCountersAmount$ 1\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | CharacteristicDefining$ True | SharedKeywordsZone$ Exile | SharedRestrictions$ Creature.counters_GE1_BLOOD | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Protection & Reach & Trample & Vigilance | Description$ As long as an exiled creature card with a blood counter on it has flying, CARDNAME has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.\nOracle:If a nontoken creature would die, exile that card with a blood counter on it instead.\nAs long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Create the Forge script for this magic card
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{"name": "Nurturer Initiate", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
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Name:Nurturer Initiate\nManaCost:G\nTypes:Creature Elf Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Green | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1\nOracle:Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Nurturer Initiate", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Nurturer Initiate\nManaCost:G\nTypes:Creature Elf Shaman\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Green | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:AB$ Pump | Cost$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +1 | NumDef$ +1\nOracle:Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Vessel of Volatility", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}."}
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Name:Vessel of Volatility\nManaCost:1 R\nTypes:Enchantment\nA:AB$ Mana | Cost$ 1 R Sac<1/CARDNAME> | Produced$ R | Amount$ 4 | SpellDescription$ Add {R}{R}{R}{R}.\nOracle:{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Vessel of Volatility", "mana_cost": "{1}{R}", "type_line": "Enchantment", "oracle_text": "{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}."}
### Response: Name:Vessel of Volatility\nManaCost:1 R\nTypes:Enchantment\nA:AB$ Mana | Cost$ 1 R Sac<1/CARDNAME> | Produced$ R | Amount$ 4 | SpellDescription$ Add {R}{R}{R}{R}.\nOracle:{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
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Create the Forge script for this magic card
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{"name": "Alpha Status", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it."}
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Name:Alpha Status\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant Creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ AffectedX | AddToughness$ AffectedX | EffectZone$ Battlefield | Description$ Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.\nSVar:AffectedX:Count$Valid Creature.sharesCreatureTypeWith+Other/Times.2\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Alpha Status", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it."}
### Response: Name:Alpha Status\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant Creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ AffectedX | AddToughness$ AffectedX | EffectZone$ Battlefield | Description$ Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.\nSVar:AffectedX:Count$Valid Creature.sharesCreatureTypeWith+Other/Times.2\nSVar:PlayMain1:TRUE\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
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Create the Forge script for this magic card
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{"name": "Breaking of the Fellowship", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you."}
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Name:Breaking of the Fellowship\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature.OppCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature an opponent controls | SubAbility$ MutinyDamage | StackDescription$ None | SpellDescription$ Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.\nSVar:MutinyDamage:DB$ DealDamage | ValidTgts$ Creature | TargetUnique$ True | TargetsWithDefinedController$ ParentTargetedController | AILogic$ PowerDmg | NumDmg$ X | DamageSource$ ParentTarget | SubAbility$ TrigTempt\nSVar:X:ParentTargeted$CardPower\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Breaking of the Fellowship", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you."}
### Response: Name:Breaking of the Fellowship\nManaCost:1 R\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature.OppCtrl | AILogic$ PowerDmg | TgtPrompt$ Select target creature an opponent controls | SubAbility$ MutinyDamage | StackDescription$ None | SpellDescription$ Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.\nSVar:MutinyDamage:DB$ DealDamage | ValidTgts$ Creature | TargetUnique$ True | TargetsWithDefinedController$ ParentTargetedController | AILogic$ PowerDmg | NumDmg$ X | DamageSource$ ParentTarget | SubAbility$ TrigTempt\nSVar:X:ParentTargeted$CardPower\nSVar:TrigTempt:DB$ RingTemptsYou\nOracle:Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
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Create the Forge script for this magic card
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{"name": "Relic Robber", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Haste\nWhenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with \"This creature can't block\" and \"At the beginning of your upkeep, this creature deals 1 damage to you.\"", "power": "2", "toughness": "2"}
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Name:Relic Robber\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/2\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_1_a_goblin_construct_noblock_ping | TokenOwner$ TriggeredTarget\nOracle:Haste\nWhenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Relic Robber", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Haste\nWhenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with \"This creature can't block\" and \"At the beginning of your upkeep, this creature deals 1 damage to you.\"", "power": "2", "toughness": "2"}
### Response: Name:Relic Robber\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:2/2\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_0_1_a_goblin_construct_noblock_ping | TokenOwner$ TriggeredTarget\nOracle:Haste\nWhenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Create the Forge script for this magic card
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{"name": "Cavern of Souls", "mana_cost": "", "type_line": "Land", "oracle_text": "As Cavern of Souls enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered."}
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Name:Cavern of Souls\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType | AddsNoCounter$ True | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.\nOracle:As Cavern of Souls enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Cavern of Souls", "mana_cost": "", "type_line": "Land", "oracle_text": "As Cavern of Souls enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered."}
### Response: Name:Cavern of Souls\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:ChooseCT\nSVar:ChooseCT:DB$ ChooseType | Defined$ You | Type$ Creature | SpellDescription$ As CARDNAME enters the battlefield, choose a creature type. | AILogic$ MostProminentInComputerDeckNonToken\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature+ChosenType | AddsNoCounter$ True | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.\nOracle:As Cavern of Souls enters the battlefield, choose a creature type.\n{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Create the Forge script for this magic card
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{"name": "Lucius the Eternal", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Astartes Warrior", "oracle_text": "Haste\nArmour of Shrieking Souls \u2014 When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.", "power": "5", "toughness": "3"}
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Name:Lucius the Eternal\nManaCost:3 B R\nTypes:Legendary Creature Astartes Warrior\nPT:5/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Armor of Shrieking Souls — When CARDNAME dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return CARDNAME from exile to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Triggers$ ComeBack | ImprintCards$ ThisTargetedCard | Duration$ Permanent | ForgetOnMoved$ Exile | RememberObjects$ TriggeredCard\nSVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ Remembered | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:SacMe:3\nDeckHints:Ability$Sacrifice\nOracle:Haste\nArmor of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lucius the Eternal", "mana_cost": "{3}{B}{R}", "type_line": "Legendary Creature \u2014 Astartes Warrior", "oracle_text": "Haste\nArmour of Shrieking Souls \u2014 When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.", "power": "5", "toughness": "3"}
### Response: Name:Lucius the Eternal\nManaCost:3 B R\nTypes:Legendary Creature Astartes Warrior\nPT:5/3\nK:Haste\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ Armor of Shrieking Souls — When CARDNAME dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return CARDNAME from exile to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | Triggers$ ComeBack | ImprintCards$ ThisTargetedCard | Duration$ Permanent | ForgetOnMoved$ Exile | RememberObjects$ TriggeredCard\nSVar:ComeBack:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ TrigReturn | TriggerZones$ Command | TriggerController$ TriggeredCardController\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ Remembered | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:SacMe:3\nDeckHints:Ability$Sacrifice\nOracle:Haste\nArmor of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
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Create the Forge script for this magic card
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{"name": "Demogorgon's Clutches", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)"}
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Name:Demogorgon's Clutches\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | Mode$ TgtChoose | NumCards$ 2 | TgtPrompt$ Select target opponent | SubAbility$ DBMill | SpellDescription$ Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:DBMill:DB$ Mill | NumCards$ 2 | Defined$ ParentTarget | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ ParentTarget | LifeAmount$ 2\nOracle:Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Demogorgon's Clutches", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)"}
### Response: Name:Demogorgon's Clutches\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | Mode$ TgtChoose | NumCards$ 2 | TgtPrompt$ Select target opponent | SubAbility$ DBMill | SpellDescription$ Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)\nSVar:DBMill:DB$ Mill | NumCards$ 2 | Defined$ ParentTarget | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ ParentTarget | LifeAmount$ 2\nOracle:Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Create the Forge script for this magic card
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{"name": "Contested Cliffs", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)"}
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Name:Contested Cliffs\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ R G T | ValidTgts$ Creature.Beast+YouCtrl | TgtPrompt$ Choose target Beast creature you control | SubAbility$ FightForTheCliffs | StackDescription$ None | SpellDescription$ Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)\nSVar:FightForTheCliffs:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Contested Cliffs", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)"}
### Response: Name:Contested Cliffs\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Pump | Cost$ R G T | ValidTgts$ Creature.Beast+YouCtrl | TgtPrompt$ Choose target Beast creature you control | SubAbility$ FightForTheCliffs | StackDescription$ None | SpellDescription$ Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)\nSVar:FightForTheCliffs:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Ricochet Trap", "mana_cost": "{3}{R}", "type_line": "Instant \u2014 Trap", "oracle_text": "If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.\nChange the target of target spell with a single target."}
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Name:Ricochet Trap\nManaCost:3 R\nTypes:Instant Trap\nSVar:AltCost:Cost$ R | CheckSVar$ X | SVarCompare$ GE1 | StackDescription$ Description | Description$ If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | StackDescription$ SpellDescription | SpellDescription$ Change the target of target spell with a single target.\nSVar:X:Count$ThisTurnCast_Card.Blue+OppCtrl\nOracle:If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.\nChange the target of target spell with a single target.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Ricochet Trap", "mana_cost": "{3}{R}", "type_line": "Instant \u2014 Trap", "oracle_text": "If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.\nChange the target of target spell with a single target."}
### Response: Name:Ricochet Trap\nManaCost:3 R\nTypes:Instant Trap\nSVar:AltCost:Cost$ R | CheckSVar$ X | SVarCompare$ GE1 | StackDescription$ Description | Description$ If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.\nA:SP$ ChangeTargets | TargetType$ Spell.singleTarget | ValidTgts$ Card | TgtPrompt$ Select target spell with a single target | StackDescription$ SpellDescription | SpellDescription$ Change the target of target spell with a single target.\nSVar:X:Count$ThisTurnCast_Card.Blue+OppCtrl\nOracle:If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost.\nChange the target of target spell with a single target.
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Create the Forge script for this magic card
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{"name": "Winter's Rest", "mana_cost": "{1}{U}", "type_line": "Snow Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Winter's Rest enters the battlefield, tap enchanted creature.\nAs long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step."}
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Name:Winter's Rest\nManaCost:1 U\nTypes:Snow Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | IsPresent$ Permanent.Snow+Other+YouCtrl | Description$ As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.\nSVar:NeedsToPlay:Permanent.Snow+YouCtrl\nDeckNeeds:Type$Snow\nOracle:Enchant creature\nWhen Winter's Rest enters the battlefield, tap enchanted creature.\nAs long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Winter's Rest", "mana_cost": "{1}{U}", "type_line": "Snow Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Winter's Rest enters the battlefield, tap enchanted creature.\nAs long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Winter's Rest\nManaCost:1 U\nTypes:Snow Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | IsPresent$ Permanent.Snow+Other+YouCtrl | Description$ As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.\nSVar:NeedsToPlay:Permanent.Snow+YouCtrl\nDeckNeeds:Type$Snow\nOracle:Enchant creature\nWhen Winter's Rest enters the battlefield, tap enchanted creature.\nAs long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Leonin Lightscribe", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Cleric", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
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Name:Leonin Lightscribe\nManaCost:1 W\nTypes:Creature Cat Cleric\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.\nT:Mode$ SpellCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | Secondary$ True | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Leonin Lightscribe", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Cleric", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.", "power": "2", "toughness": "2"}
### Response: Name:Leonin Lightscribe\nManaCost:1 W\nTypes:Creature Cat Cleric\nPT:2/2\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.\nT:Mode$ SpellCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | Secondary$ True | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
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Create the Forge script for this magic card
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{"name": "Containment Membrane", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step."}
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Name:Containment Membrane\nManaCost:2 U\nTypes:Enchantment Aura\nK:Surge:U\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Containment Membrane", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step."}
### Response: Name:Containment Membrane\nManaCost:2 U\nTypes:Enchantment Aura\nK:Surge:U\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.
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Create the Forge script for this magic card
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{"name": "Affectionate Indrik", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)", "power": "4", "toughness": "4"}
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Name:Affectionate Indrik\nManaCost:5 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nSVar:PlayMain1:TRUE\nOracle:When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Affectionate Indrik", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)", "power": "4", "toughness": "4"}
### Response: Name:Affectionate Indrik\nManaCost:5 G\nTypes:Creature Beast\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFight | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)\nSVar:TrigFight:DB$ Fight | Defined$ TriggeredCardLKICopy | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nSVar:PlayMain1:TRUE\nOracle:When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Create the Forge script for this magic card
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{"name": "Temur Battle Rage", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gains double strike until end of turn.\nFerocious \u2014 That creature also gains trample until end of turn if you control a creature with power 4 or greater."}
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Name:Temur Battle Rage\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double Strike | SubAbility$ DBPump | SpellDescription$ Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | ConditionDescription$ If you control a creature with power 4 or greater.\nOracle:Target creature gains double strike until end of turn.\nFerocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temur Battle Rage", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Target creature gains double strike until end of turn.\nFerocious \u2014 That creature also gains trample until end of turn if you control a creature with power 4 or greater."}
### Response: Name:Temur Battle Rage\nManaCost:1 R\nTypes:Instant\nA:SP$ Pump | Cost$ 1 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Double Strike | SubAbility$ DBPump | SpellDescription$ Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ Trample | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | ConditionDescription$ If you control a creature with power 4 or greater.\nOracle:Target creature gains double strike until end of turn.\nFerocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Create the Forge script for this magic card
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{"name": "Pendrell Flux", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost.\""}
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Name:Pendrell Flux\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | AITgts$ Card.cmcGE1 | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddTrigger$ TrigPhase | AddSVar$ TrigPendrellFlux | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."\nSVar:TrigPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPendrellFlux | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost.\nSVar:TrigPendrellFlux:DB$ Sacrifice | UnlessCost$ CardManaCost | UnlessPayer$ You\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pendrell Flux", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has \"At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost.\""}
### Response: Name:Pendrell Flux\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | AITgts$ Card.cmcGE1 | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddTrigger$ TrigPhase | AddSVar$ TrigPendrellFlux | Description$ Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."\nSVar:TrigPhase:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPendrellFlux | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost.\nSVar:TrigPendrellFlux:DB$ Sacrifice | UnlessCost$ CardManaCost | UnlessPayer$ You\nSVar:NonStackingAttachEffect:True\nOracle:Enchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
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Create the Forge script for this magic card
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{"name": "Temple Acolyte", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Temple Acolyte enters the battlefield, you gain 3 life.", "power": "1", "toughness": "3"}
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Name:Temple Acolyte\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:When Temple Acolyte enters the battlefield, you gain 3 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Temple Acolyte", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Temple Acolyte enters the battlefield, you gain 3 life.", "power": "1", "toughness": "3"}
### Response: Name:Temple Acolyte\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 3 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 3\nOracle:When Temple Acolyte enters the battlefield, you gain 3 life.
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Create the Forge script for this magic card
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{"name": "Wake the Past", "mana_cost": "{5}{R}{W}", "type_line": "Sorcery", "oracle_text": "Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn."}
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Name:Wake the Past\nManaCost:5 R W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 R W | ChangeType$ Artifact.YouOwn | RememberChanged$ True | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBPumpAll | SpellDescription$ Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Card.IsRemembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Wake the Past", "mana_cost": "{5}{R}{W}", "type_line": "Sorcery", "oracle_text": "Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn."}
### Response: Name:Wake the Past\nManaCost:5 R W\nTypes:Sorcery\nA:SP$ ChangeZoneAll | Cost$ 5 R W | ChangeType$ Artifact.YouOwn | RememberChanged$ True | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBPumpAll | SpellDescription$ Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Card.IsRemembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
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Create the Forge script for this magic card
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{"name": "Firefly", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{R}: Firefly gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
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Name:Firefly\nManaCost:3 R\nTypes:Creature Insect\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Firefly gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Firefly", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{R}: Firefly gets +1/+0 until end of turn.", "power": "1", "toughness": "1"}
### Response: Name:Firefly\nManaCost:3 R\nTypes:Creature Insect\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\n{R}: Firefly gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Brazen Borrower"}
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Name:Brazen Borrower\nManaCost:1 U U\nTypes:Creature Faerie Rogue\nPT:3/1\nK:Flash\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nAlternateMode:Adventure\nOracle:Flash\nFlying\nBrazen Borrower can block only creatures with flying.\n\nALTERNATE\n\nName:Petty Theft\nManaCost:1 U\nTypes:Instant Adventure\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent an opponent controls to its owner's hand.\nOracle:Return target nonland permanent an opponent controls to its owner's hand.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Brazen Borrower"}
### Response: Name:Brazen Borrower\nManaCost:1 U U\nTypes:Creature Faerie Rogue\nPT:3/1\nK:Flash\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nAlternateMode:Adventure\nOracle:Flash\nFlying\nBrazen Borrower can block only creatures with flying.\n\nALTERNATE\n\nName:Petty Theft\nManaCost:1 U\nTypes:Instant Adventure\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target nonland permanent an opponent controls to its owner's hand.\nOracle:Return target nonland permanent an opponent controls to its owner's hand.
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Create the Forge script for this magic card
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{"name": "Army of Allah", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Attacking creatures get +2/+0 until end of turn."}
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Name:Army of Allah\nManaCost:1 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W W | ValidCards$ Creature.attacking | NumAtt$ 2 | SpellDescription$ Attacking creatures get +2/+0 until end of turn.\nOracle:Attacking creatures get +2/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Army of Allah", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Attacking creatures get +2/+0 until end of turn."}
### Response: Name:Army of Allah\nManaCost:1 W W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W W | ValidCards$ Creature.attacking | NumAtt$ 2 | SpellDescription$ Attacking creatures get +2/+0 until end of turn.\nOracle:Attacking creatures get +2/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Haruspex", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Rapacious Hunger \u2014 Whenever another creature dies, put a +1/+1 counter on Haruspex.\nDevouring Monster \u2014 {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color.", "power": "2", "toughness": "2"}
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Name:Haruspex\nManaCost:3 G\nTypes:Creature Tyranid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Mana | Cost$ T SubCounter<X/P1P1> | Produced$ Any | PreCostDesc$ Devouring Monster - {T} | Amount$ X | SpellDescription$ Add X mana of any one color.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nDeckHints:Ability$Sacrifice|Counters\nOracle:Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.\nDevouring Monster — {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Haruspex", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Rapacious Hunger \u2014 Whenever another creature dies, put a +1/+1 counter on Haruspex.\nDevouring Monster \u2014 {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color.", "power": "2", "toughness": "2"}
### Response: Name:Haruspex\nManaCost:3 G\nTypes:Creature Tyranid\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nA:AB$ Mana | Cost$ T SubCounter<X/P1P1> | Produced$ Any | PreCostDesc$ Devouring Monster - {T} | Amount$ X | SpellDescription$ Add X mana of any one color.\nSVar:X:Count$xPaid\nDeckHas:Ability$Counters\nDeckHints:Ability$Sacrifice|Counters\nOracle:Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.\nDevouring Monster — {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color.
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Create the Forge script for this magic card
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{"name": "Refuse to Yield", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+7 until end of turn. Untap it."}
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Name:Refuse to Yield\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +7 | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+7 until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+7 until end of turn. Untap it.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Refuse to Yield", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+7 until end of turn. Untap it."}
### Response: Name:Refuse to Yield\nManaCost:1 W\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +7 | SubAbility$ DBUntap | SpellDescription$ Target creature gets +2/+7 until end of turn. Untap it.\nSVar:DBUntap:DB$ Untap | Defined$ Targeted\nOracle:Target creature gets +2/+7 until end of turn. Untap it.
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Create the Forge script for this magic card
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{"name": "Briarhorn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flash\nWhen Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "3", "toughness": "3"}
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Name:Briarhorn\nManaCost:3 G\nTypes:Creature Elemental\nPT:3/3\nK:Evoke:1 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayEvoked:Creature.YouCtrl\nK:Flash\nOracle:Flash\nWhen Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Briarhorn", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flash\nWhen Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "3", "toughness": "3"}
### Response: Name:Briarhorn\nManaCost:3 G\nTypes:Creature Elemental\nPT:3/3\nK:Evoke:1 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +3/+3 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3\nSVar:PlayMain1:TRUE\nSVar:NeedsToPlayEvoked:Creature.YouCtrl\nK:Flash\nOracle:Flash\nWhen Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.\nEvoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Create the Forge script for this magic card
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{"name": "Lord of Tresserhorn", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Zombie", "oracle_text": "When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\n{B}: Regenerate Lord of Tresserhorn.", "power": "10", "toughness": "4"}
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Name:Lord of Tresserhorn\nManaCost:1 U B R\nTypes:Legendary Creature Zombie\nPT:10/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLose | AILogic$ BadETB | TriggerDescription$ When CARDNAME enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nSVar:TrigLose:DB$ LoseLife | LifeAmount$ 2 | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | Amount$ 2 | SacValid$ Creature | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ValidTgts$ Opponent | NumCards$ 2\nAI:RemoveDeck:Random\nOracle:When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\n{B}: Regenerate Lord of Tresserhorn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Lord of Tresserhorn", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Zombie", "oracle_text": "When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\n{B}: Regenerate Lord of Tresserhorn.", "power": "10", "toughness": "4"}
### Response: Name:Lord of Tresserhorn\nManaCost:1 U B R\nTypes:Legendary Creature Zombie\nPT:10/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLose | AILogic$ BadETB | TriggerDescription$ When CARDNAME enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\nA:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.\nSVar:TrigLose:DB$ LoseLife | LifeAmount$ 2 | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | Amount$ 2 | SacValid$ Creature | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | ValidTgts$ Opponent | NumCards$ 2\nAI:RemoveDeck:Random\nOracle:When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.\n{B}: Regenerate Lord of Tresserhorn.
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Create the Forge script for this magic card
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{"name": "Pouncing Lynx", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "As long as it's your turn, Pouncing Lynx has first strike.", "power": "2", "toughness": "1"}
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Name:Pouncing Lynx\nManaCost:1 W\nTypes:Creature Cat\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nOracle:As long as it's your turn, Pouncing Lynx has first strike.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Pouncing Lynx", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "As long as it's your turn, Pouncing Lynx has first strike.", "power": "2", "toughness": "1"}
### Response: Name:Pouncing Lynx\nManaCost:1 W\nTypes:Creature Cat\nPT:2/1\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.\nOracle:As long as it's your turn, Pouncing Lynx has first strike.
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Create the Forge script for this magic card
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{"name": "Strike It Rich", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
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Name:Strike It Rich\nManaCost:R\nTypes:Sorcery\nK:Flashback:2 R\nA:SP$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nDeckHas:Ability$Token|Sacrifice\nOracle:Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Strike It Rich", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\")\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
### Response: Name:Strike It Rich\nManaCost:R\nTypes:Sorcery\nK:Flashback:2 R\nA:SP$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nDeckHas:Ability$Token|Sacrifice\nOracle:Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Create the Forge script for this magic card
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{"name": "Orzhov Advokist", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.", "power": "1", "toughness": "4"}
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Name:Orzhov Advokist\nManaCost:2 W\nTypes:Creature Human Advisor\nPT:1/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.\nSVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SubAbility$ DBPutCounter\nSVar:DBChoice:DB$ ChooseCard | Defined$ Player.IsRemembered | Amount$ 1 | MinAmount$ 0 | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | AILogic$ OrzhovAdvokist\nSVar:DBPutCounter:DB$ PutCounterAll | Placer$ Controller | ValidCards$ Creature.IsRemembered | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBRememberPlayer\nSVar:DBRememberPlayer:DB$ Pump | RememberObjects$ RememberedController | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Player.IsRemembered | StaticAbilities$ STCantAttack | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.RememberedPlayerCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Creatures that player controls can't attack you or planeswalkers you control until your next turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Orzhov Advokist", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Advisor", "oracle_text": "At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.", "power": "1", "toughness": "4"}
### Response: Name:Orzhov Advokist\nManaCost:2 W\nTypes:Creature Human Advisor\nPT:1/4\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.\nSVar:TrigChoose:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SubAbility$ DBPutCounter\nSVar:DBChoice:DB$ ChooseCard | Defined$ Player.IsRemembered | Amount$ 1 | MinAmount$ 0 | Choices$ Creature.RememberedPlayerCtrl | RememberChosen$ True | AILogic$ OrzhovAdvokist\nSVar:DBPutCounter:DB$ PutCounterAll | Placer$ Controller | ValidCards$ Creature.IsRemembered | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBClearChosen\nSVar:DBClearChosen:DB$ Cleanup | ClearChosenCard$ True | SubAbility$ DBRememberPlayer\nSVar:DBRememberPlayer:DB$ Pump | RememberObjects$ RememberedController | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Player.IsRemembered | StaticAbilities$ STCantAttack | Duration$ UntilYourNextTurn | SubAbility$ DBCleanup\nSVar:STCantAttack:Mode$ CantAttack | EffectZone$ Command | ValidCard$ Creature.RememberedPlayerCtrl | Target$ You,Planeswalker.YouCtrl | Description$ Creatures that player controls can't attack you or planeswalkers you control until your next turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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Create the Forge script for this magic card
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{"name": "Isochron Scepter", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.\n{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost."}
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Name:Isochron Scepter\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Instant.cmcLE2 | ChangeNum$ 1\nA:AB$ Play | Cost$ 2 T | Valid$ Card.IsImprinted+ExiledWithSource | ValidZone$ Exile | Amount$ All | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True | SpellDescription$ You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\n#Amount$ All for Strionic Resonator\nAI:RemoveDeck:All\nOracle:Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.\n{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Isochron Scepter", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Imprint \u2014 When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.\n{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost."}
### Response: Name:Isochron Scepter\nManaCost:2\nTypes:Artifact\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ Imprint — When CARDNAME enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.\nSVar:TrigExile:DB$ ChangeZone | Imprint$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Instant.cmcLE2 | ChangeNum$ 1\nA:AB$ Play | Cost$ 2 T | Valid$ Card.IsImprinted+ExiledWithSource | ValidZone$ Exile | Amount$ All | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True | SpellDescription$ You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\n#Amount$ All for Strionic Resonator\nAI:RemoveDeck:All\nOracle:Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.\n{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Create the Forge script for this magic card
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{"name": "Harabaz Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid Ally", "oracle_text": "{T}: Add X mana of any one color, where X is the number of Allies you control.", "power": "0", "toughness": "1"}
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Name:Harabaz Druid\nManaCost:1 G\nTypes:Creature Human Druid Ally\nPT:0/1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of Allies you control.\nSVar:X:Count$Valid Ally.YouCtrl\nOracle:{T}: Add X mana of any one color, where X is the number of Allies you control.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Harabaz Druid", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid Ally", "oracle_text": "{T}: Add X mana of any one color, where X is the number of Allies you control.", "power": "0", "toughness": "1"}
### Response: Name:Harabaz Druid\nManaCost:1 G\nTypes:Creature Human Druid Ally\nPT:0/1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ X | SpellDescription$ Add X mana of any one color, where X is the number of Allies you control.\nSVar:X:Count$Valid Ally.YouCtrl\nOracle:{T}: Add X mana of any one color, where X is the number of Allies you control.
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Create the Forge script for this magic card
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{"name": "Barbarian Outcast", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Barbarian Beast", "oracle_text": "When you control no Swamps, sacrifice Barbarian Outcast.", "power": "2", "toughness": "2"}
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Name:Barbarian Outcast\nManaCost:1 R\nTypes:Creature Human Barbarian Beast\nPT:2/2\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Swamp.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Swamps, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Swamp.YouCtrl\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:When you control no Swamps, sacrifice Barbarian Outcast.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Barbarian Outcast", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Barbarian Beast", "oracle_text": "When you control no Swamps, sacrifice Barbarian Outcast.", "power": "2", "toughness": "2"}
### Response: Name:Barbarian Outcast\nManaCost:1 R\nTypes:Creature Human Barbarian Beast\nPT:2/2\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Swamp.YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no Swamps, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nSVar:NeedsToPlay:Swamp.YouCtrl\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:When you control no Swamps, sacrifice Barbarian Outcast.
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Create the Forge script for this magic card
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{"name": "Tyrant of Kher Ridges", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.\n{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn.", "power": "4", "toughness": "5"}
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Name:Tyrant of Kher Ridges\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/5\nK:Flying\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 4 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\nWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.\n{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Tyrant of Kher Ridges", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.\n{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn.", "power": "4", "toughness": "5"}
### Response: Name:Tyrant of Kher Ridges\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/5\nK:Flying\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 4 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Flying\nWhen Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.\n{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn.
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Create the Forge script for this magic card
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{"name": "Golem's Heart", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts an artifact spell, you may gain 1 life."}
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Name:Golem's Heart\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Artifact | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a player casts an artifact spell, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:Whenever a player casts an artifact spell, you may gain 1 life.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Golem's Heart", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Whenever a player casts an artifact spell, you may gain 1 life."}
### Response: Name:Golem's Heart\nManaCost:2\nTypes:Artifact\nT:Mode$ SpellCast | ValidCard$ Artifact | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever a player casts an artifact spell, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:Whenever a player casts an artifact spell, you may gain 1 life.
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Create the Forge script for this magic card
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{"name": "Skinthinner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.", "power": "2", "toughness": "1"}
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Name:Skinthinner\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nK:Morph:3 B B\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, destroy target nonblack creature. It can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonBlack | NoRegen$ True | TgtPrompt$ Select target nonblack creature\nOracle:Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Skinthinner", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.", "power": "2", "toughness": "1"}
### Response: Name:Skinthinner\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/1\nK:Morph:3 B B\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, destroy target nonblack creature. It can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.nonBlack | NoRegen$ True | TgtPrompt$ Select target nonblack creature\nOracle:Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
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Create the Forge script for this magic card
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{"name": "Inventor's Goggles", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2.\nWhenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
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Name:Inventor's Goggles\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.Artificer+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever an Artificer enters the battlefield under your control, you may attach CARDNAME to it.\nSVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard\nK:Equip:2\nOracle:Equipped creature gets +1/+2.\nWhenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Inventor's Goggles", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+2.\nWhenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
### Response: Name:Inventor's Goggles\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddToughness$ 2 | Description$ Equipped creature gets +1/+2.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.Artificer+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAttach | OptionalDecider$ You | TriggerDescription$ Whenever an Artificer enters the battlefield under your control, you may attach CARDNAME to it.\nSVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard\nK:Equip:2\nOracle:Equipped creature gets +1/+2.\nWhenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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Create the Forge script for this magic card
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{"name": "In Too Deep", "mana_cost": "{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nEnchant creature, planeswalker, or Clue\nEnchanted permanent is a colorless Clue artifact with \"{2}, Sacrifice this artifact: Draw a card\" and loses all other abilities. (It's no longer a creature or planeswalker.)"}
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Name:In Too Deep\nManaCost:U U\nTypes:Enchantment Aura\nK:Split second\nK:Enchant creature, planeswalker, or Clue\nA:SP$ Attach | ValidTgts$ Creature,Planeswalker,Clue | TgtPrompt$ Select target creature, planeswalker, or Clue | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | SetColor$ Colorless | AddType$ Clue & Artifact | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddAbility$ Clue | Description$ Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)\nSVar:Clue:AB$ Draw | Cost$ 2 Sac<1/CARDNAME/this artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nEnchant creature, planeswalker, or Clue\nEnchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "In Too Deep", "mana_cost": "{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nEnchant creature, planeswalker, or Clue\nEnchanted permanent is a colorless Clue artifact with \"{2}, Sacrifice this artifact: Draw a card\" and loses all other abilities. (It's no longer a creature or planeswalker.)"}
### Response: Name:In Too Deep\nManaCost:U U\nTypes:Enchantment Aura\nK:Split second\nK:Enchant creature, planeswalker, or Clue\nA:SP$ Attach | ValidTgts$ Creature,Planeswalker,Clue | TgtPrompt$ Select target creature, planeswalker, or Clue | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Permanent.EnchantedBy | SetColor$ Colorless | AddType$ Clue & Artifact | RemoveCardTypes$ True | RemoveAllAbilities$ True | AddAbility$ Clue | Description$ Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)\nSVar:Clue:AB$ Draw | Cost$ 2 Sac<1/CARDNAME/this artifact> | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nEnchant creature, planeswalker, or Clue\nEnchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
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Create the Forge script for this magic card
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{"name": "Yasharn, Implacable Earth", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Elemental Boar", "oracle_text": "When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.\nPlayers can't pay life or sacrifice nonland permanents to cast spells or activate abilities.", "power": "4", "toughness": "4"}
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Name:Yasharn, Implacable Earth\nManaCost:2 G W\nTypes:Legendary Creature Elemental Boar\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLands | TriggerDescription$ When NICKNAME enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.\nSVar:TrigLands:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ EACH Forest.Basic & Plains.Basic\nS:Mode$ CantPayLife | ValidPlayer$ Player | ValidCause$ Spell,Activated | ForCost$ True | Description$ Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.\nS:Mode$ CantSacrifice | ValidCard$ Permanent.nonLand | ValidCause$ Spell,Activated | ForCost$ True | Secondary$ True | Description$ Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.\nAI:RemoveDeck:Random\nOracle:When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.\nPlayers can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "Yasharn, Implacable Earth", "mana_cost": "{2}{G}{W}", "type_line": "Legendary Creature \u2014 Elemental Boar", "oracle_text": "When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.\nPlayers can't pay life or sacrifice nonland permanents to cast spells or activate abilities.", "power": "4", "toughness": "4"}
### Response: Name:Yasharn, Implacable Earth\nManaCost:2 G W\nTypes:Legendary Creature Elemental Boar\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLands | TriggerDescription$ When NICKNAME enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.\nSVar:TrigLands:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ EACH Forest.Basic & Plains.Basic\nS:Mode$ CantPayLife | ValidPlayer$ Player | ValidCause$ Spell,Activated | ForCost$ True | Description$ Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.\nS:Mode$ CantSacrifice | ValidCard$ Permanent.nonLand | ValidCause$ Spell,Activated | ForCost$ True | Secondary$ True | Description$ Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.\nAI:RemoveDeck:Random\nOracle:When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.\nPlayers can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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Create the Forge script for this magic card
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{"name": "The Maelstrom", "mana_cost": "", "type_line": "Plane \u2014 Alara", "oracle_text": "When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nWhenever chaos ensues, return target permanent card from your graveyard to the battlefield."}
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Name:The Maelstrom\nManaCost:no cost\nTypes:Plane Alara\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigDig | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDig | TriggerZones$ Command | Secondary$ True | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeNum$ 1 | ChangeValid$ Permanent | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ -1\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouOwn\nSVar:AIRollPlanarDieParams:Mode$ Always | CardsInGraveyardGE$ 1\nOracle:When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nWhenever chaos ensues, return target permanent card from your graveyard to the battlefield.
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Below is an instruction that describes a task then the input and response.
### Instruction: Create the Forge script for this magic card
### Input: {"name": "The Maelstrom", "mana_cost": "", "type_line": "Plane \u2014 Alara", "oracle_text": "When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nWhenever chaos ensues, return target permanent card from your graveyard to the battlefield."}
### Response: Name:The Maelstrom\nManaCost:no cost\nTypes:Plane Alara\nT:Mode$ PlaneswalkedTo | ValidCard$ Card.Self | Execute$ TrigDig | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDig | TriggerZones$ Command | Secondary$ True | OptionalDecider$ You | TriggerDescription$ When you planeswalk to CARDNAME or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nSVar:TrigDig:DB$ Dig | DigNum$ 1 | Reveal$ True | Optional$ True | ChangeNum$ 1 | ChangeValid$ Permanent | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition2$ -1\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.\nSVar:RolledChaos:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouOwn\nSVar:AIRollPlanarDieParams:Mode$ Always | CardsInGraveyardGE$ 1\nOracle:When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.\nWhenever chaos ensues, return target permanent card from your graveyard to the battlefield.
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