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Create the Forge script for this magic card
{"name": "Lovestruck Beast"}
Name:Lovestruck Beast\nManaCost:2 G\nTypes:Creature Beast Noble\nPT:5/5\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Creature.YouCtrl+powerEQ1+toughnessEQ1 | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control a 1/1 creature.\nAlternateMode:Adventure\nOracle:Lovestruck Beast can't attack unless you control a 1/1 creature.\n\nALTERNATE\n\nName:Heart's Desire\nManaCost:G\nTypes:Sorcery Adventure\nA:SP$ Token | Cost$ G | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ w_1_1_human | SpellDescription$ Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)\nDeckHas:Ability$Token\nOracle:Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lovestruck Beast"} ### Response: Name:Lovestruck Beast\nManaCost:2 G\nTypes:Creature Beast Noble\nPT:5/5\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Creature.YouCtrl+powerEQ1+toughnessEQ1 | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control a 1/1 creature.\nAlternateMode:Adventure\nOracle:Lovestruck Beast can't attack unless you control a 1/1 creature.\n\nALTERNATE\n\nName:Heart's Desire\nManaCost:G\nTypes:Sorcery Adventure\nA:SP$ Token | Cost$ G | TokenAmount$ 1 | TokenOwner$ You | TokenScript$ w_1_1_human | SpellDescription$ Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)\nDeckHas:Ability$Token\nOracle:Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Kiku, Night's Flower", "mana_cost": "{B}{B}", "type_line": "Legendary Creature \u2014 Human Assassin", "oracle_text": "{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.", "power": "1", "toughness": "1"}
Name:Kiku, Night's Flower\nManaCost:B B\nTypes:Legendary Creature Human Assassin\nPT:1/1\nA:AB$ DealDamage | Cost$ 2 B B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | DamageSource$ Targeted | SpellDescription$ Target creature deals damage to itself equal to its power.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kiku, Night's Flower", "mana_cost": "{B}{B}", "type_line": "Legendary Creature \u2014 Human Assassin", "oracle_text": "{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.", "power": "1", "toughness": "1"} ### Response: Name:Kiku, Night's Flower\nManaCost:B B\nTypes:Legendary Creature Human Assassin\nPT:1/1\nA:AB$ DealDamage | Cost$ 2 B B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | DamageSource$ Targeted | SpellDescription$ Target creature deals damage to itself equal to its power.\nSVar:X:Targeted$CardPower\nAI:RemoveDeck:All\nOracle:{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
Create the Forge script for this magic card
{"name": "Warlord's Elite", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.", "power": "4", "toughness": "4"}
Name:Warlord's Elite\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:4/4\nDeckHints:Type$Artifact\nA:SP$ PermanentCreature | Cost$ 2 W tapXType<2/Artifact;Creature;Land/artifacts, creatures, and/or lands> | CostDesc$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. | SpellDescription$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.\nOracle:As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warlord's Elite", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.", "power": "4", "toughness": "4"} ### Response: Name:Warlord's Elite\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:4/4\nDeckHints:Type$Artifact\nA:SP$ PermanentCreature | Cost$ 2 W tapXType<2/Artifact;Creature;Land/artifacts, creatures, and/or lands> | CostDesc$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. | SpellDescription$ As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.\nOracle:As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
Create the Forge script for this magic card
{"name": "Bountiful Harvest", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "You gain 1 life for each land you control."}
Name:Bountiful Harvest\nManaCost:4 G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 4 G | LifeAmount$ X | SpellDescription$ You gain 1 life for each land you control.\nSVar:X:Count$TypeYouCtrl.Land\nOracle:You gain 1 life for each land you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bountiful Harvest", "mana_cost": "{4}{G}", "type_line": "Sorcery", "oracle_text": "You gain 1 life for each land you control."} ### Response: Name:Bountiful Harvest\nManaCost:4 G\nTypes:Sorcery\nA:SP$ GainLife | Cost$ 4 G | LifeAmount$ X | SpellDescription$ You gain 1 life for each land you control.\nSVar:X:Count$TypeYouCtrl.Land\nOracle:You gain 1 life for each land you control.
Create the Forge script for this magic card
{"name": "Deathbloom Gardener", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Deathtouch\n{T}: Add one mana of any color.", "power": "1", "toughness": "1"}
Name:Deathbloom Gardener\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:1/1\nK:Deathtouch\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Deathtouch\n{T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathbloom Gardener", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "Deathtouch\n{T}: Add one mana of any color.", "power": "1", "toughness": "1"} ### Response: Name:Deathbloom Gardener\nManaCost:2 G\nTypes:Creature Elf Druid\nPT:1/1\nK:Deathtouch\nA:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.\nOracle:Deathtouch\n{T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Lightning Dart", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead."}
Name:Lightning Dart\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | IsCurse$ True | AITgts$ Creature.White,Creature.Blue | NumDmg$ X | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ CARDNAME deals 1 damage to target creature. If that creature is white or blue, CARDNAME deals 4 damage to it instead.\nSVar:Y:Targeted$Valid Creature.White,Creature.Blue\nSVar:X:Count$Compare Y GE1.4.1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Dart", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead."} ### Response: Name:Lightning Dart\nManaCost:1 R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature | IsCurse$ True | AITgts$ Creature.White,Creature.Blue | NumDmg$ X | StackDescription$ REP target creature_{c:Targeted} | SpellDescription$ CARDNAME deals 1 damage to target creature. If that creature is white or blue, CARDNAME deals 4 damage to it instead.\nSVar:Y:Targeted$Valid Creature.White,Creature.Blue\nSVar:X:Count$Compare Y GE1.4.1\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Create the Forge script for this magic card
{"name": "Karlach, Fury of Avernus", "mana_cost": "{4}{R}", "type_line": "Legendary Creature \u2014 Tiefling Barbarian", "oracle_text": "Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.\nChoose a Background (You can have a Background as a second commander.)", "power": "5", "toughness": "4"}
Name:Karlach, Fury of Avernus\nManaCost:4 R\nTypes:Legendary Creature Tiefling Barbarian\nPT:5/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstCombat$ True | TriggerDescription$ Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.attacking | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ First Strike | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nK:Choose a Background\nOracle:Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.\nChoose a Background (You can have a Background as a second commander.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Karlach, Fury of Avernus", "mana_cost": "{4}{R}", "type_line": "Legendary Creature \u2014 Tiefling Barbarian", "oracle_text": "Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.\nChoose a Background (You can have a Background as a second commander.)", "power": "5", "toughness": "4"} ### Response: Name:Karlach, Fury of Avernus\nManaCost:4 R\nTypes:Legendary Creature Tiefling Barbarian\nPT:5/4\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigUntap | FirstCombat$ True | TriggerDescription$ Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.\nSVar:TrigUntap:DB$ UntapAll | ValidCards$ Creature.attacking | SubAbility$ DBPumpAll\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.attacking | KW$ First Strike | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nK:Choose a Background\nOracle:Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.\nChoose a Background (You can have a Background as a second commander.)
Create the Forge script for this magic card
{"name": "Champion's Victory", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn target attacking creature to its owner's hand."}
Name:Champion's Victory\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Origin$ Battlefield | Destination$ Hand | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast CARDNAME only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn target attacking creature to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Champion's Victory", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn target attacking creature to its owner's hand."} ### Response: Name:Champion's Victory\nManaCost:U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | Origin$ Battlefield | Destination$ Hand | CheckSVar$ X | ActivationPhases$ Declare Attackers | SpellDescription$ Cast CARDNAME only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.\nSVar:X:PlayerCountPropertyYou$HasPropertyBeenAttackedThisCombat\nOracle:Cast this spell only during the declare attackers step and only if you've been attacked this step.\nReturn target attacking creature to its owner's hand.
Create the Forge script for this magic card
{"name": "Kor Skyfisher", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Flying\nWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.", "power": "2", "toughness": "3"}
Name:Kor Skyfisher\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE2,Permanent.nonLand+YouCtrl+cmcLE1\nOracle:Flying\nWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kor Skyfisher", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Flying\nWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.", "power": "2", "toughness": "3"} ### Response: Name:Kor Skyfisher\nManaCost:1 W\nTypes:Creature Kor Soldier\nPT:2/3\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, return a permanent you control to its owner's hand.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Hidden$ True | Mandatory$ True | ChangeType$ Permanent.YouCtrl | AILogic$ NeverBounceItself\nSVar:NeedsToPlay:Creature.YouCtrl+cmcLE2,Permanent.nonLand+YouCtrl+cmcLE1\nOracle:Flying\nWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Goldmeadow", "mana_cost": "", "type_line": "Plane \u2014 Lorwyn", "oracle_text": "Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.\nWhenever chaos ensues, create a 0/1 white Goat creature token."}
Name:Goldmeadow\nManaCost:no cost\nTypes:Plane Lorwyn\nT:Mode$ ChangesZone | ValidCard$ Land | Destination$ Battlefield | Execute$ TripleGoat | TriggerZones$ Command | TriggerDescription$ Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.\nSVar:TripleGoat:DB$ Token | TokenScript$ w_0_1_goat | TokenOwner$ TriggeredCardController | TokenAmount$ 3\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, create a 0/1 white Goat creature token.\nSVar:RolledChaos:DB$ Token | TokenScript$ w_0_1_goat | TokenOwner$ You | TokenAmount$ 1\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.\nWhenever chaos ensues, create a 0/1 white Goat creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goldmeadow", "mana_cost": "", "type_line": "Plane \u2014 Lorwyn", "oracle_text": "Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.\nWhenever chaos ensues, create a 0/1 white Goat creature token."} ### Response: Name:Goldmeadow\nManaCost:no cost\nTypes:Plane Lorwyn\nT:Mode$ ChangesZone | ValidCard$ Land | Destination$ Battlefield | Execute$ TripleGoat | TriggerZones$ Command | TriggerDescription$ Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.\nSVar:TripleGoat:DB$ Token | TokenScript$ w_0_1_goat | TokenOwner$ TriggeredCardController | TokenAmount$ 3\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, create a 0/1 white Goat creature token.\nSVar:RolledChaos:DB$ Token | TokenScript$ w_0_1_goat | TokenOwner$ You | TokenAmount$ 1\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.\nWhenever chaos ensues, create a 0/1 white Goat creature token.
Create the Forge script for this magic card
{"name": "Spite of Mogis", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"}
Name:Spite of Mogis\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBScry | SpellDescription$ CARDNAME deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nOracle:Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spite of Mogis", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)"} ### Response: Name:Spite of Mogis\nManaCost:R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SubAbility$ DBScry | SpellDescription$ CARDNAME deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1.\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nSVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn\nOracle:Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Create the Forge script for this magic card
{"name": "Benthic Djinn", "mana_cost": "{2}{U}{B}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAt the beginning of your upkeep, you lose 2 life.", "power": "5", "toughness": "3"}
Name:Benthic Djinn\nManaCost:2 U B\nTypes:Creature Djinn\nPT:5/3\nK:Islandwalk\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAt the beginning of your upkeep, you lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Benthic Djinn", "mana_cost": "{2}{U}{B}", "type_line": "Creature \u2014 Djinn", "oracle_text": "Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAt the beginning of your upkeep, you lose 2 life.", "power": "5", "toughness": "3"} ### Response: Name:Benthic Djinn\nManaCost:2 U B\nTypes:Creature Djinn\nPT:5/3\nK:Islandwalk\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nOracle:Islandwalk (This creature can't be blocked as long as defending player controls an Island.)\nAt the beginning of your upkeep, you lose 2 life.
Create the Forge script for this magic card
{"name": "Wanderlust", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player."}
Name:Wanderlust\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wanderlust", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player."} ### Response: Name:Wanderlust\nManaCost:2 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 G | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, CARDNAME deals 1 damage to that player.\nSVar:TrigDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1\nOracle:Enchant creature\nAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Create the Forge script for this magic card
{"name": "Cruel Feeding", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {2}{B} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)"}
Name:Cruel Feeding\nManaCost:B\nTypes:Instant\nK:Strive:2 B\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | KW$ Lifelink | NumAtt$ +1 | TargetMin$ 0 | TargetMax$ MaxTargets | SpellDescription$ Any number of target creatures each get +1/+0 and gain lifelink until end of turn.\nSVar:MaxTargets:Count$Valid Creature\nOracle:Strive — This spell costs {2}{B} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cruel Feeding", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Strive \u2014 This spell costs {2}{B} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)"} ### Response: Name:Cruel Feeding\nManaCost:B\nTypes:Instant\nK:Strive:2 B\nA:SP$ Pump | Cost$ B | ValidTgts$ Creature | KW$ Lifelink | NumAtt$ +1 | TargetMin$ 0 | TargetMax$ MaxTargets | SpellDescription$ Any number of target creatures each get +1/+0 and gain lifelink until end of turn.\nSVar:MaxTargets:Count$Valid Creature\nOracle:Strive — This spell costs {2}{B} more to cast for each target beyond the first.\nAny number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Create the Forge script for this magic card
{"name": "Hired Heist", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card."}
Name:Hired Heist\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nT:Mode$ DamageDone | ValidSource$ Creature.NamedCard+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ U | NumCards$ 1\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hired Heist", "mana_cost": "", "type_line": "Conspiracy", "oracle_text": "Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card."} ### Response: Name:Hired Heist\nManaCost:no cost\nTypes:Conspiracy\nK:Hidden agenda\nT:Mode$ DamageDone | ValidSource$ Creature.NamedCard+YouCtrl | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Command | Execute$ TrigDraw | TriggerDescription$ Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ U | NumCards$ 1\nSVar:AgendaLogic:BestCreatureInComputerDeck\nOracle:Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)\nWhenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Dwell on the Past", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Target player shuffles up to four target cards from their graveyard into their library."}
Name:Dwell on the Past\nManaCost:G\nTypes:Sorcery\nA:SP$ Pump | Cost$ G | ValidTgts$ Player | TgtPrompt$ Select target Player | SubAbility$ DBChangeZone | IsCurse$ True | SpellDescription$ Target player shuffles up to four target cards from their graveyard into their library.\nSVar:DBChangeZone:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 4 | TargetsWithDefinedController$ ParentTarget | Origin$ Graveyard | Destination$ Library | Shuffle$ True | TgtPrompt$ Choose target card | ValidTgts$ Card\nAI:RemoveDeck:All\nOracle:Target player shuffles up to four target cards from their graveyard into their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dwell on the Past", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Target player shuffles up to four target cards from their graveyard into their library."} ### Response: Name:Dwell on the Past\nManaCost:G\nTypes:Sorcery\nA:SP$ Pump | Cost$ G | ValidTgts$ Player | TgtPrompt$ Select target Player | SubAbility$ DBChangeZone | IsCurse$ True | SpellDescription$ Target player shuffles up to four target cards from their graveyard into their library.\nSVar:DBChangeZone:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 4 | TargetsWithDefinedController$ ParentTarget | Origin$ Graveyard | Destination$ Library | Shuffle$ True | TgtPrompt$ Choose target card | ValidTgts$ Card\nAI:RemoveDeck:All\nOracle:Target player shuffles up to four target cards from their graveyard into their library.
Create the Forge script for this magic card
{"name": "Kozilek's Sentinel", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.", "power": "1", "toughness": "4"}
Name:Kozilek's Sentinel\nManaCost:1 R\nTypes:Creature Eldrazi Drone\nPT:1/4\nK:Devoid\nT:Mode$ SpellCast | ValidCard$ Card.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a colorless spell, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1\nSVar:BuffedBy:Card.Colorless\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nWhenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kozilek's Sentinel", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nWhenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Kozilek's Sentinel\nManaCost:1 R\nTypes:Creature Eldrazi Drone\nPT:1/4\nK:Devoid\nT:Mode$ SpellCast | ValidCard$ Card.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a colorless spell, CARDNAME gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +1\nSVar:BuffedBy:Card.Colorless\nDeckHints:Color$Colorless & Keyword$Devoid\nOracle:Devoid (This card has no color.)\nWhenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Sunscorched Desert", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.\n{T}: Add {C}."}
Name:Sunscorched Desert\nManaCost:no cost\nTypes:Land Desert\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nOracle:When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.\n{T}: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunscorched Desert", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.\n{T}: Add {C}."} ### Response: Name:Sunscorched Desert\nManaCost:no cost\nTypes:Land Desert\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nOracle:When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.\n{T}: Add {C}.
Create the Forge script for this magic card
{"name": "Figure of Destiny", "mana_cost": "{R/W}", "type_line": "Creature \u2014 Kithkin", "oracle_text": "{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.\n{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.", "power": "1", "toughness": "1"}
Name:Figure of Destiny\nManaCost:RW\nTypes:Creature Kithkin\nPT:1/1\nA:AB$ Animate | Cost$ RW | Types$ Kithkin,Spirit | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 2 | SpellDescription$ CARDNAME becomes a Kithkin Spirit with base power and toughness 2/2.\nA:AB$ Animate | Cost$ RW RW RW | ConditionPresent$ Card.Self+Spirit | Types$ Kithkin,Spirit,Warrior | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | SpellDescription$ If CARDNAME is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\nA:AB$ Animate | Cost$ RW RW RW RW RW RW | ConditionPresent$ Card.Self+Warrior | Types$ Kithkin,Spirit,Warrior,Avatar | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 8 | Toughness$ 8 | Keywords$ Flying & First Strike | SpellDescription$ If CARDNAME is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.\nOracle:{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.\n{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Figure of Destiny", "mana_cost": "{R/W}", "type_line": "Creature \u2014 Kithkin", "oracle_text": "{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.\n{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.", "power": "1", "toughness": "1"} ### Response: Name:Figure of Destiny\nManaCost:RW\nTypes:Creature Kithkin\nPT:1/1\nA:AB$ Animate | Cost$ RW | Types$ Kithkin,Spirit | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 2 | Toughness$ 2 | SpellDescription$ CARDNAME becomes a Kithkin Spirit with base power and toughness 2/2.\nA:AB$ Animate | Cost$ RW RW RW | ConditionPresent$ Card.Self+Spirit | Types$ Kithkin,Spirit,Warrior | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 4 | Toughness$ 4 | SpellDescription$ If CARDNAME is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\nA:AB$ Animate | Cost$ RW RW RW RW RW RW | ConditionPresent$ Card.Self+Warrior | Types$ Kithkin,Spirit,Warrior,Avatar | RemoveCreatureTypes$ True | Duration$ Permanent | Power$ 8 | Toughness$ 8 | Keywords$ Flying & First Strike | SpellDescription$ If CARDNAME is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.\nOracle:{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.\n{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.\n{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Create the Forge script for this magic card
{"name": "Warden of the Chained", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Trample\nWarden of the Chained can't attack unless you control another creature with power 4 or greater.", "power": "4", "toughness": "4"}
Name:Warden of the Chained\nManaCost:1 R G\nTypes:Creature Minotaur Warrior\nPT:4/4\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Creature.powerGE4+YouCtrl+Other | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control another creature with power 4 or greater.\nOracle:Trample\nWarden of the Chained can't attack unless you control another creature with power 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warden of the Chained", "mana_cost": "{1}{R}{G}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "Trample\nWarden of the Chained can't attack unless you control another creature with power 4 or greater.", "power": "4", "toughness": "4"} ### Response: Name:Warden of the Chained\nManaCost:1 R G\nTypes:Creature Minotaur Warrior\nPT:4/4\nK:Trample\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack. | IsPresent$ Creature.powerGE4+YouCtrl+Other | PresentCompare$ EQ0 | Description$ CARDNAME can't attack unless you control another creature with power 4 or greater.\nOracle:Trample\nWarden of the Chained can't attack unless you control another creature with power 4 or greater.
Create the Forge script for this magic card
{"name": "Gremlin Infestation", "mana_cost": "{3}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nAt the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.\nWhen enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token."}
Name:Gremlin Infestation\nManaCost:3 R\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 3 R | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your end step, CARDNAME deals 2 damage to enchanted artifact's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ EnchantedController | NumDmg$ 2\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_2_2_gremlin | TokenOwner$ You\nOracle:Enchant artifact\nAt the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.\nWhen enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gremlin Infestation", "mana_cost": "{3}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact\nAt the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.\nWhen enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token."} ### Response: Name:Gremlin Infestation\nManaCost:3 R\nTypes:Enchantment Aura\nK:Enchant artifact\nA:SP$ Attach | Cost$ 3 R | ValidTgts$ Artifact | AILogic$ Curse\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your end step, CARDNAME deals 2 damage to enchanted artifact's controller.\nSVar:TrigDamage:DB$ DealDamage | Defined$ EnchantedController | NumDmg$ 2\nT:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | Execute$ TrigToken | TriggerDescription$ When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_2_2_gremlin | TokenOwner$ You\nOracle:Enchant artifact\nAt the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.\nWhen enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
Create the Forge script for this magic card
{"name": "Dire Fleet Daredevil", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "First strike\nWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.", "power": "2", "toughness": "1"}
Name:Dire Fleet Daredevil\nManaCost:1 R\nTypes:Creature Human Pirate\nPT:2/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Instant.OppOwn,Sorcery.OppOwn | RememberChanged$ True | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | ExileOnMoved$ Exile | SubAbility$ DBEffect2\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.\nSVar:DBEffect2:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Stack | ReplacementEffects$ ReplaceGraveyard | SubAbility$ DBCleanup\nSVar:ReplaceGraveyard:Event$ Moved | ValidCard$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile | Description$ If that card would be put into your graveyard this turn, exile it instead.\nSVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:First strike\nWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dire Fleet Daredevil", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "First strike\nWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.", "power": "2", "toughness": "1"} ### Response: Name:Dire Fleet Daredevil\nManaCost:1 R\nTypes:Creature Human Pirate\nPT:2/1\nK:First Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Instant.OppOwn,Sorcery.OppOwn | RememberChanged$ True | TgtPrompt$ Choose target instant or sorcery card from an opponent's graveyard | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | StaticAbilities$ STPlay | ExileOnMoved$ Exile | SubAbility$ DBEffect2\nSVar:STPlay:Mode$ Continuous | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.\nSVar:DBEffect2:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Stack | ReplacementEffects$ ReplaceGraveyard | SubAbility$ DBCleanup\nSVar:ReplaceGraveyard:Event$ Moved | ValidCard$ Card.IsRemembered | Origin$ Stack | Destination$ Graveyard | ReplaceWith$ MoveExile | Description$ If that card would be put into your graveyard this turn, exile it instead.\nSVar:MoveExile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Stack | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:First strike\nWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
Create the Forge script for this magic card
{"name": "Armory Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Armory Guard has vigilance as long as you control a Gate.", "power": "2", "toughness": "5"}
Name:Armory Guard\nManaCost:3 W\nTypes:Creature Giant Soldier\nPT:2/5\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | IsPresent$ Gate.YouCtrl | Description$ CARDNAME has vigilance as long as you control a Gate.\nDeckHints:Type$Gate\nOracle:Armory Guard has vigilance as long as you control a Gate.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Armory Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Giant Soldier", "oracle_text": "Armory Guard has vigilance as long as you control a Gate.", "power": "2", "toughness": "5"} ### Response: Name:Armory Guard\nManaCost:3 W\nTypes:Creature Giant Soldier\nPT:2/5\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Vigilance | IsPresent$ Gate.YouCtrl | Description$ CARDNAME has vigilance as long as you control a Gate.\nDeckHints:Type$Gate\nOracle:Armory Guard has vigilance as long as you control a Gate.
Create the Forge script for this magic card
{"name": "Death Wish", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish."}
Name:Death Wish\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeTypeDesc$ card they own | ChangeNum$ 1 | SubAbility$ DBLoseLife | Hidden$ True | SpellDescription$ You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile CARDNAME.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Count$YourLifeTotal/HalfUp\nAI:RemoveDeck:Random\nOracle:You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Wish", "mana_cost": "{1}{B}{B}", "type_line": "Sorcery", "oracle_text": "You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish."} ### Response: Name:Death Wish\nManaCost:1 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 B B | Origin$ Sideboard | Destination$ Hand | ChangeType$ Card.YouOwn | ChangeTypeDesc$ card they own | ChangeNum$ 1 | SubAbility$ DBLoseLife | Hidden$ True | SpellDescription$ You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile CARDNAME.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | SubAbility$ DBChange\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:X:Count$YourLifeTotal/HalfUp\nAI:RemoveDeck:Random\nOracle:You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Create the Forge script for this magic card
{"name": "Locust Swarm", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{G}: Regenerate Locust Swarm.\n{G}: Untap Locust Swarm. Activate only once each turn.", "power": "1", "toughness": "1"}
Name:Locust Swarm\nManaCost:3 G\nTypes:Creature Insect\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nA:AB$ Untap | Cost$ G | ActivationLimit$ 1 | SpellDescription$ Untap CARDNAME. Activate only once each turn.\nOracle:Flying\n{G}: Regenerate Locust Swarm.\n{G}: Untap Locust Swarm. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Locust Swarm", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\n{G}: Regenerate Locust Swarm.\n{G}: Untap Locust Swarm. Activate only once each turn.", "power": "1", "toughness": "1"} ### Response: Name:Locust Swarm\nManaCost:3 G\nTypes:Creature Insect\nPT:1/1\nK:Flying\nA:AB$ Regenerate | Cost$ G | SpellDescription$ Regenerate CARDNAME.\nA:AB$ Untap | Cost$ G | ActivationLimit$ 1 | SpellDescription$ Untap CARDNAME. Activate only once each turn.\nOracle:Flying\n{G}: Regenerate Locust Swarm.\n{G}: Untap Locust Swarm. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Mul Daya Channelers", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elf Druid Shaman", "oracle_text": "Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.\nAs long as the top card of your library is a land card, Mul Daya Channelers has \"{T}: Add two mana of any one color.\"", "power": "2", "toughness": "2"}
Name:Mul Daya Channelers\nManaCost:1 G G\nTypes:Creature Elf Druid Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | TopCardOfLibraryIs$ Creature | Description$ As long as the top card of your library is a creature card, CARDNAME gets +3/+3.\nS:Mode$ Continuous | Affected$ Card.Self | AddAbility$ AnyMana | TopCardOfLibraryIs$ Land | Description$ As long as the top card of your library is a land card, CARDNAME has "{T}: Add two mana of any one color."\nSVar:AnyMana:AB$Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nOracle:Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.\nAs long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mul Daya Channelers", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Elf Druid Shaman", "oracle_text": "Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.\nAs long as the top card of your library is a land card, Mul Daya Channelers has \"{T}: Add two mana of any one color.\"", "power": "2", "toughness": "2"} ### Response: Name:Mul Daya Channelers\nManaCost:1 G G\nTypes:Creature Elf Druid Shaman\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | AddToughness$ 3 | TopCardOfLibraryIs$ Creature | Description$ As long as the top card of your library is a creature card, CARDNAME gets +3/+3.\nS:Mode$ Continuous | Affected$ Card.Self | AddAbility$ AnyMana | TopCardOfLibraryIs$ Land | Description$ As long as the top card of your library is a land card, CARDNAME has "{T}: Add two mana of any one color."\nSVar:AnyMana:AB$Mana | Cost$ T | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nOracle:Play with the top card of your library revealed.\nAs long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.\nAs long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
Create the Forge script for this magic card
{"name": "Flowstone Kavu", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{R}: Flowstone Kavu gets +1/-1 until end of turn.", "power": "2", "toughness": "3"}
Name:Flowstone Kavu\nManaCost:2 R\nTypes:Creature Kavu\nPT:2/3\nK:Menace\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{R}: Flowstone Kavu gets +1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flowstone Kavu", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Kavu", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\n{R}: Flowstone Kavu gets +1/-1 until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Flowstone Kavu\nManaCost:2 R\nTypes:Creature Kavu\nPT:2/3\nK:Menace\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | NumDef$ -1 | SpellDescription$ CARDNAME gets +1/-1 until end of turn.\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\n{R}: Flowstone Kavu gets +1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Silent Sentinel", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.", "power": "4", "toughness": "6"}
Name:Silent Sentinel\nManaCost:5 W W\nTypes:Creature Archon\nPT:4/6\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME attacks, you may return target enchantment card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Enchantment.YouOwn | TgtPrompt$ Select target enchantment card in your graveyard\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silent Sentinel", "mana_cost": "{5}{W}{W}", "type_line": "Creature \u2014 Archon", "oracle_text": "Flying\nWhenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.", "power": "4", "toughness": "6"} ### Response: Name:Silent Sentinel\nManaCost:5 W W\nTypes:Creature Archon\nPT:4/6\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ When CARDNAME attacks, you may return target enchantment card from your graveyard to the battlefield.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Enchantment.YouOwn | TgtPrompt$ Select target enchantment card in your graveyard\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Seismic Strike", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Seismic Strike deals damage to target creature equal to the number of Mountains you control."}
Name:Seismic Strike\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of Mountains you control.\nSVar:X:Count$TypeYouCtrl.Mountain\nOracle:Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seismic Strike", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Seismic Strike deals damage to target creature equal to the number of Mountains you control."} ### Response: Name:Seismic Strike\nManaCost:2 R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | SpellDescription$ CARDNAME deals damage to target creature equal to the number of Mountains you control.\nSVar:X:Count$TypeYouCtrl.Mountain\nOracle:Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Create the Forge script for this magic card
{"name": "Coppercoat Vanguard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)", "power": "2", "toughness": "2"}
Name:Coppercoat Vanguard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Human.YouCtrl+Other | AddPower$ 1 | AddKeyword$ Ward:1 | Description$ Each other Human you control gets +1/+0 and has ward {1}.\nSVar:PlayMain1:TRUE\nDeckNeeds:Type$Human\nOracle:Each other Human you control gets +1/+0 and has ward {1}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Coppercoat Vanguard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)", "power": "2", "toughness": "2"} ### Response: Name:Coppercoat Vanguard\nManaCost:1 W\nTypes:Creature Human Soldier\nPT:2/2\nS:Mode$ Continuous | Affected$ Human.YouCtrl+Other | AddPower$ 1 | AddKeyword$ Ward:1 | Description$ Each other Human you control gets +1/+0 and has ward {1}.\nSVar:PlayMain1:TRUE\nDeckNeeds:Type$Human\nOracle:Each other Human you control gets +1/+0 and has ward {1}.
Create the Forge script for this magic card
{"name": "Knight of the Mists", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhen Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.", "power": "2", "toughness": "2"}
Name:Knight of the Mists\nManaCost:2 U\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Knight | TgtPrompt$ Select target Knight | NoRegen$ True | UnlessCost$ U | UnlessPayer$ You | UnlessAI$ DefinedTargetedController\nAI:RemoveDeck:All\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhen Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Knight of the Mists", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhen Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.", "power": "2", "toughness": "2"} ### Response: Name:Knight of the Mists\nManaCost:2 U\nTypes:Creature Human Knight\nPT:2/2\nK:Flanking\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.Knight | TgtPrompt$ Select target Knight | NoRegen$ True | UnlessCost$ U | UnlessPayer$ You | UnlessAI$ DefinedTargetedController\nAI:RemoveDeck:All\nOracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhen Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Create the Forge script for this magic card
{"name": "Esper Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle."}
Name:Esper Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Plains+Basic,Land.Island+Basic,Land.Swamp+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Esper Panorama", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle."} ### Response: Name:Esper Panorama\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ ChangeZone | Cost$ 1 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Plains+Basic,Land.Island+Basic,Land.Swamp+Basic | ChangeNum$ 1 | SpellDescription$ Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.\nOracle:{T}: Add {C}.\n{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Create the Forge script for this magic card
{"name": "Soul Feast", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses 4 life and you gain 4 life."}
Name:Soul Feast\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ 3 B B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 4 life and you gain 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nOracle:Target player loses 4 life and you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Feast", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Target player loses 4 life and you gain 4 life."} ### Response: Name:Soul Feast\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ LoseLife | Cost$ 3 B B | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 4 | SubAbility$ DBGainLife | SpellDescription$ Target player loses 4 life and you gain 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 4\nOracle:Target player loses 4 life and you gain 4 life.
Create the Forge script for this magic card
{"name": "Arcbond", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player."}
Name:Arcbond\nManaCost:2 R\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | Triggers$ TrigDealtDmg | ExileOnMoved$ Battlefield | RememberObjects$ Targeted | SpellDescription$ Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.\nSVar:TrigDealtDmg:Mode$ DamageDoneOnce | ValidTarget$ Card.IsRemembered | Execute$ DmgOther | TriggerDescription$ Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.\nSVar:DmgOther:DB$ DamageAll | ValidCards$ Creature.IsNotRemembered | ValidPlayers$ Player | NumDmg$ X | DamageSource$ Remembered\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:All\nOracle:Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcbond", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player."} ### Response: Name:Arcbond\nManaCost:2 R\nTypes:Instant\nA:SP$ Effect | ValidTgts$ Creature | Triggers$ TrigDealtDmg | ExileOnMoved$ Battlefield | RememberObjects$ Targeted | SpellDescription$ Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.\nSVar:TrigDealtDmg:Mode$ DamageDoneOnce | ValidTarget$ Card.IsRemembered | Execute$ DmgOther | TriggerDescription$ Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.\nSVar:DmgOther:DB$ DamageAll | ValidCards$ Creature.IsNotRemembered | ValidPlayers$ Player | NumDmg$ X | DamageSource$ Remembered\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:All\nOracle:Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Create the Forge script for this magic card
{"name": "Herald of War", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever Herald of War attacks, put a +1/+1 counter on it.\nAngel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.", "power": "3", "toughness": "3"}
Name:Herald of War\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ HeraldsWarCry | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.\nSVar:HeraldsWarCry:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Angel,Human | Type$ Spell | Activator$ You | Amount$ X | Description$ Angels and Humans you cast cost 1 less for each +1/+1 counter on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Herald of War attacks, put a +1/+1 counter on it.\nAngel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herald of War", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhenever Herald of War attacks, put a +1/+1 counter on it.\nAngel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.", "power": "3", "toughness": "3"} ### Response: Name:Herald of War\nManaCost:3 W W\nTypes:Creature Angel\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ HeraldsWarCry | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.\nSVar:HeraldsWarCry:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nS:Mode$ ReduceCost | ValidCard$ Angel,Human | Type$ Spell | Activator$ You | Amount$ X | Description$ Angels and Humans you cast cost 1 less for each +1/+1 counter on CARDNAME.\nSVar:X:Count$CardCounters.P1P1\nSVar:HasAttackEffect:TRUE\nOracle:Flying\nWhenever Herald of War attacks, put a +1/+1 counter on it.\nAngel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Create the Forge script for this magic card
{"name": "Passionate Archaeologist", "mana_cost": "{1}{R}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent.\""}
Name:Passionate Archaeologist\nManaCost:1 R\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ CastFromExile | Description$ Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."\nSVar:CastFromExile:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile | ValidActivatingPlayer$ You | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nDeckHints:Type$Adventure & Keyword$Foretell\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Passionate Archaeologist", "mana_cost": "{1}{R}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent.\""} ### Response: Name:Passionate Archaeologist\nManaCost:1 R\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ CastFromExile | Description$ Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."\nSVar:CastFromExile:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile | ValidActivatingPlayer$ You | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent | NumDmg$ X\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nDeckHints:Type$Adventure & Keyword$Foretell\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Create the Forge script for this magic card
{"name": "Arcane Infusion", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nFlashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Arcane Infusion\nManaCost:U R\nTypes:Instant\nA:SP$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Instant,Card.Sorcery | RestRandomOrder$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nK:Flashback:3 U R\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nOracle:Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nFlashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcane Infusion", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nFlashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Arcane Infusion\nManaCost:U R\nTypes:Instant\nA:SP$ Dig | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Instant,Card.Sorcery | RestRandomOrder$ True | StackDescription$ SpellDescription | SpellDescription$ Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nK:Flashback:3 U R\nDeckNeeds:Type$Instant|Sorcery\nDeckHas:Ability$Graveyard\nOracle:Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nFlashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Banshee's Blade", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.\nWhenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"}
Name:Banshee's Blade\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each charge counter on CARDNAME.\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Creature.EquippedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage, put a charge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1\nSVar:X:Count$CardCounters.CHARGE\nOracle:Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.\nWhenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banshee's Blade", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.\nWhenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)"} ### Response: Name:Banshee's Blade\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddPower$ X | AddToughness$ X | Description$ Equipped creature gets +1/+1 for each charge counter on CARDNAME.\nT:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Creature.EquippedBy | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage, put a charge counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CHARGE | CounterNum$ 1\nSVar:X:Count$CardCounters.CHARGE\nOracle:Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.\nWhenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Create the Forge script for this magic card
{"name": "Brion Stoutarm", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Giant Warrior", "oracle_text": "Lifelink\n{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.", "power": "4", "toughness": "4"}
Name:Brion Stoutarm\nManaCost:2 R W\nTypes:Legendary Creature Giant Warrior\nPT:4/4\nK:Lifelink\nA:AB$ DealDamage | Cost$ R T Sac<1/Creature.Other/another creature> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to target player or planeswalker.\nSVar:X:Sacrificed$CardPower\nOracle:Lifelink\n{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brion Stoutarm", "mana_cost": "{2}{R}{W}", "type_line": "Legendary Creature \u2014 Giant Warrior", "oracle_text": "Lifelink\n{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.", "power": "4", "toughness": "4"} ### Response: Name:Brion Stoutarm\nManaCost:2 R W\nTypes:Legendary Creature Giant Warrior\nPT:4/4\nK:Lifelink\nA:AB$ DealDamage | Cost$ R T Sac<1/Creature.Other/another creature> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the sacrificed creature's power to target player or planeswalker.\nSVar:X:Sacrificed$CardPower\nOracle:Lifelink\n{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Mindmelter", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nMindmelter can't be blocked.\n{3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)", "power": "2", "toughness": "2"}
Name:Mindmelter\nManaCost:1 U B\nTypes:Creature Eldrazi Drone\nPT:2/2\nK:Devoid\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nA:AB$ ChangeZone | Cost$ 3 C | ValidTgts$ Opponent | SorcerySpeed$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Chooser$ Targeted | IsCurse$ True | Mandatory$ True | Hidden$ True | StackDescription$ {p:Targeted} exiles a card from their hand. | SpellDescription$ Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)\nDeckHints:Ability$Mana.Colorless\nOracle:Devoid (This card has no color.)\nMindmelter can't be blocked.\n{3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mindmelter", "mana_cost": "{1}{U}{B}", "type_line": "Creature \u2014 Eldrazi Drone", "oracle_text": "Devoid (This card has no color.)\nMindmelter can't be blocked.\n{3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)", "power": "2", "toughness": "2"} ### Response: Name:Mindmelter\nManaCost:1 U B\nTypes:Creature Eldrazi Drone\nPT:2/2\nK:Devoid\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ CARDNAME can't be blocked.\nA:AB$ ChangeZone | Cost$ 3 C | ValidTgts$ Opponent | SorcerySpeed$ True | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Chooser$ Targeted | IsCurse$ True | Mandatory$ True | Hidden$ True | StackDescription$ {p:Targeted} exiles a card from their hand. | SpellDescription$ Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)\nDeckHints:Ability$Mana.Colorless\nOracle:Devoid (This card has no color.)\nMindmelter can't be blocked.\n{3}{C}: Target opponent exiles a card from their hand. Activate only as a sorcery. ({C} represents colorless mana.)
Create the Forge script for this magic card
{"name": "Stonebound Mentor", "mana_cost": "{1}{R}{W}", "type_line": "Creature \u2014 Spirit Advisor", "oracle_text": "Whenever one or more cards leave your graveyard, scry 1.", "power": "3", "toughness": "3"}
Name:Stonebound Mentor\nManaCost:1 R W\nTypes:Creature Spirit Advisor\nPT:3/3\nT:Mode$ ChangesZoneAll | ValidCards$ Card.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more cards leave your graveyard, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nDeckHas:Ability$Graveyard\nOracle:Whenever one or more cards leave your graveyard, scry 1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stonebound Mentor", "mana_cost": "{1}{R}{W}", "type_line": "Creature \u2014 Spirit Advisor", "oracle_text": "Whenever one or more cards leave your graveyard, scry 1.", "power": "3", "toughness": "3"} ### Response: Name:Stonebound Mentor\nManaCost:1 R W\nTypes:Creature Spirit Advisor\nPT:3/3\nT:Mode$ ChangesZoneAll | ValidCards$ Card.YouOwn | Origin$ Graveyard | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigScry | TriggerDescription$ Whenever one or more cards leave your graveyard, scry 1.\nSVar:TrigScry:DB$ Scry | ScryNum$ 1\nDeckHas:Ability$Graveyard\nOracle:Whenever one or more cards leave your graveyard, scry 1.
Create the Forge script for this magic card
{"name": "Managorger Hydra", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Trample\nWhenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.", "power": "1", "toughness": "1"}
Name:Managorger Hydra\nManaCost:2 G\nTypes:Creature Hydra\nPT:1/1\nK:Trample\nT:Mode$ SpellCast | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card\nOracle:Trample\nWhenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Managorger Hydra", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Trample\nWhenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.", "power": "1", "toughness": "1"} ### Response: Name:Managorger Hydra\nManaCost:2 G\nTypes:Creature Hydra\nPT:1/1\nK:Trample\nT:Mode$ SpellCast | ValidCard$ Card | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a player casts a spell, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Card\nOracle:Trample\nWhenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Create the Forge script for this magic card
{"name": "Blurred Mongoose", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Mongoose", "oracle_text": "This spell can't be countered.\nShroud (This creature can't be the target of spells or abilities.)", "power": "2", "toughness": "1"}
Name:Blurred Mongoose\nManaCost:1 G\nTypes:Creature Mongoose\nPT:2/1\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Shroud\nOracle:This spell can't be countered.\nShroud (This creature can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blurred Mongoose", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Mongoose", "oracle_text": "This spell can't be countered.\nShroud (This creature can't be the target of spells or abilities.)", "power": "2", "toughness": "1"} ### Response: Name:Blurred Mongoose\nManaCost:1 G\nTypes:Creature Mongoose\nPT:2/1\nR:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.\nK:Shroud\nOracle:This spell can't be countered.\nShroud (This creature can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Martyrdom", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature you control gains \"{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead.\" Only you may activate this ability."}
Name:Martyrdom\nManaCost:1 W W\nTypes:Instant\nA:SP$ Animate | Cost$ 1 W W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Abilities$ Martyr | TransferActivator$ True | StackDescription$ Until end of turn, {c:Targeted} gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." | SpellDescription$ Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.\nSVar:Martyr:AB$ Effect | Name$ Martyrdom Effect | Cost$ 0 | ValidTgts$ Any | TgtPrompt$ Select any target to redirect damage from | Amount$ 1 | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ImprintCards$ Self | ExileOnMoved$ Battlefield | StackDescription$ The next 1 damage that would be dealt to {c:Targeted}{p:Targeted} this turn is dealt to {c:Self} instead. | SpellDescription$ The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to CARDNAME instead.\nSVar:DamageEvent:Event$ DamageDone | IsPresent$ Card.IsImprinted+Creature | ValidTarget$ Player.IsRemembered,Card.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ Imprinted | Description$ The next 1 damage that would be dealt to this target this turn is dealt to EFFECTSOURCE instead.\nSVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ Imprinted\nOracle:Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Martyrdom", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature you control gains \"{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead.\" Only you may activate this ability."} ### Response: Name:Martyrdom\nManaCost:1 W W\nTypes:Instant\nA:SP$ Animate | Cost$ 1 W W | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | Abilities$ Martyr | TransferActivator$ True | StackDescription$ Until end of turn, {c:Targeted} gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." | SpellDescription$ Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.\nSVar:Martyr:AB$ Effect | Name$ Martyrdom Effect | Cost$ 0 | ValidTgts$ Any | TgtPrompt$ Select any target to redirect damage from | Amount$ 1 | ReplacementEffects$ DamageEvent | Duration$ UntilHostLeavesPlayOrEOT | RememberObjects$ Targeted | ImprintCards$ Self | ExileOnMoved$ Battlefield | StackDescription$ The next 1 damage that would be dealt to {c:Targeted}{p:Targeted} this turn is dealt to {c:Self} instead. | SpellDescription$ The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to CARDNAME instead.\nSVar:DamageEvent:Event$ DamageDone | IsPresent$ Card.IsImprinted+Creature | ValidTarget$ Player.IsRemembered,Card.IsRemembered | ReplaceWith$ DamageEventDmg | DamageTarget$ Imprinted | Description$ The next 1 damage that would be dealt to this target this turn is dealt to EFFECTSOURCE instead.\nSVar:DamageEventDmg:DB$ ReplaceSplitDamage | DamageTarget$ Imprinted\nOracle:Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Create the Forge script for this magic card
{"name": "Time of Need", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle."}
Name:Time of Need\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nDeckHints:Type$Legendary\nOracle:Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Time of Need", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Time of Need\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 1 G | Origin$ Library | Destination$ Hand | ChangeType$ Creature.Legendary | ChangeNum$ 1 | SpellDescription$ Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.\nAI:RemoveDeck:Random\nDeckHints:Type$Legendary\nOracle:Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Thelonite Hermit", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "All Saprolings get +1/+1.\nMorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.", "power": "1", "toughness": "1"}
Name:Thelonite Hermit\nManaCost:3 G\nTypes:Creature Elf Shaman\nPT:1/1\nK:Morph:3 G G\nS:Mode$ Continuous | Affected$ Creature.Saproling | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Card.Self+faceUp | Description$ All Saprolings get +1/+1.\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, create four 1/1 green Saproling creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:PlayMain1:TRUE\nDeckHints:Type$Fungus\nDeckHas:Ability$Token\nOracle:All Saprolings get +1/+1.\nMorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thelonite Hermit", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Shaman", "oracle_text": "All Saprolings get +1/+1.\nMorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.", "power": "1", "toughness": "1"} ### Response: Name:Thelonite Hermit\nManaCost:3 G\nTypes:Creature Elf Shaman\nPT:1/1\nK:Morph:3 G G\nS:Mode$ Continuous | Affected$ Creature.Saproling | AddPower$ 1 | AddToughness$ 1 | IsPresent$ Card.Self+faceUp | Description$ All Saprolings get +1/+1.\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, create four 1/1 green Saproling creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 4 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nSVar:PlayMain1:TRUE\nDeckHints:Type$Fungus\nDeckHas:Ability$Token\nOracle:All Saprolings get +1/+1.\nMorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
Create the Forge script for this magic card
{"name": "Visara the Dreadful", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Creature \u2014 Gorgon", "oracle_text": "Flying\n{T}: Destroy target creature. It can't be regenerated.", "power": "5", "toughness": "5"}
Name:Visara the Dreadful\nManaCost:3 B B B\nTypes:Legendary Creature Gorgon\nPT:5/5\nK:Flying\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated.\nOracle:Flying\n{T}: Destroy target creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Visara the Dreadful", "mana_cost": "{3}{B}{B}{B}", "type_line": "Legendary Creature \u2014 Gorgon", "oracle_text": "Flying\n{T}: Destroy target creature. It can't be regenerated.", "power": "5", "toughness": "5"} ### Response: Name:Visara the Dreadful\nManaCost:3 B B B\nTypes:Legendary Creature Gorgon\nPT:5/5\nK:Flying\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NoRegen$ True | SpellDescription$ Destroy target creature. It can't be regenerated.\nOracle:Flying\n{T}: Destroy target creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Gone Missing", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Put target permanent on top of its owner's library.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
Name:Gone Missing\nManaCost:4 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBInvestigate | SpellDescription$ Put target permanent on top of its owner's library. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Put target permanent on top of its owner's library.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gone Missing", "mana_cost": "{4}{U}", "type_line": "Sorcery", "oracle_text": "Put target permanent on top of its owner's library.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Gone Missing\nManaCost:4 U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 4 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBInvestigate | SpellDescription$ Put target permanent on top of its owner's library. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate|Token\nOracle:Put target permanent on top of its owner's library.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Make Obsolete", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn."}
Name:Make Obsolete\nManaCost:2 B\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn.\nOracle:Creatures your opponents control get -1/-1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Make Obsolete", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Creatures your opponents control get -1/-1 until end of turn."} ### Response: Name:Make Obsolete\nManaCost:2 B\nTypes:Instant\nA:SP$ PumpAll | Cost$ 2 B | ValidCards$ Creature.OppCtrl | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Creatures your opponents control get -1/-1 until end of turn.\nOracle:Creatures your opponents control get -1/-1 until end of turn.
Create the Forge script for this magic card
{"name": "Stronghold Furnace", "mana_cost": "", "type_line": "Plane \u2014 Rath", "oracle_text": "If a source would deal damage to a permanent or player, it deals double that damage instead.\nWhenever chaos ensues, Stronghold Furnace deals 1 damage to any target."}
Name:Stronghold Furnace\nManaCost:no cost\nTypes:Plane Rath\nR:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card,Emblem | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ Y\nSVar:Y:ReplaceCount$DamageAmount/Twice\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 1 damage to any target.\nSVar:RolledChaos:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nWhenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stronghold Furnace", "mana_cost": "", "type_line": "Plane \u2014 Rath", "oracle_text": "If a source would deal damage to a permanent or player, it deals double that damage instead.\nWhenever chaos ensues, Stronghold Furnace deals 1 damage to any target."} ### Response: Name:Stronghold Furnace\nManaCost:no cost\nTypes:Plane Rath\nR:Event$ DamageDone | ActiveZones$ Command | ValidSource$ Card,Emblem | ValidTarget$ Permanent,Player | ReplaceWith$ DmgTwice | Description$ If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ Y\nSVar:Y:ReplaceCount$DamageAmount/Twice\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, CARDNAME deals 1 damage to any target.\nSVar:RolledChaos:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 1\nSVar:AIRollPlanarDieParams:Mode$ Always | LowPriority$ True | MaxRollsPerTurn$ 9\nOracle:If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.\nWhenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Starscream, Power Hungry"}
Name:Starscream, Power Hungry\nManaCost:3 B\nTypes:Legendary Artifact Creature Robot\nPT:2/3\nK:More Than Meets the Eye:2 B\nK:Flying\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | CheckDefinedPlayer$ You.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you draw a card, if you're the monarch, target opponent loses 2 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2\nT:Mode$ DamageDoneOnce | ValidSource$ Creature | TriggerZones$ Battlefield | ValidTarget$ You | CombatDamage$ True | Execute$ TrigConvert | TriggerDescription$ Whenever one or more creatures deal combat damage to you, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)\nFlying\nWhenever you draw a card, if you're the monarch, target opponent loses 2 life.\nWhenever one or more creatures deal combat damage to you, convert Starscream.\n\nALTERNATE\n\nName:Starscream, Seeker Leader\nManaCost:no cost\nColors:black\nTypes:Legendary Artifact Vehicle\nPT:2/3\nK:Living metal\nK:Flying\nK:Menace\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget\nT:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you become the monarch, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nSVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying, menace, haste\nWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nWhenever you become the monarch, convert Starscream.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Starscream, Power Hungry"} ### Response: Name:Starscream, Power Hungry\nManaCost:3 B\nTypes:Legendary Artifact Creature Robot\nPT:2/3\nK:More Than Meets the Eye:2 B\nK:Flying\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | CheckDefinedPlayer$ You.isMonarch | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever you draw a card, if you're the monarch, target opponent loses 2 life.\nSVar:TrigDrain:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ 2\nT:Mode$ DamageDoneOnce | ValidSource$ Creature | TriggerZones$ Battlefield | ValidTarget$ You | CombatDamage$ True | Execute$ TrigConvert | TriggerDescription$ Whenever one or more creatures deal combat damage to you, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)\nFlying\nWhenever you draw a card, if you're the monarch, target opponent loses 2 life.\nWhenever one or more creatures deal combat damage to you, convert Starscream.\n\nALTERNATE\n\nName:Starscream, Seeker Leader\nManaCost:no cost\nColors:black\nTypes:Legendary Artifact Vehicle\nPT:2/3\nK:Living metal\nK:Flying\nK:Menace\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CheckSVar$ Monarch | SVarCompare$ EQ0 | CombatDamage$ True | Execute$ TrigMonarch | TriggerZones$ Battlefield | TriggerDescription$ Whenever NICKNAME deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ TriggeredTarget\nT:Mode$ BecomeMonarch | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConvert | TriggerDescription$ Whenever you become the monarch, convert NICKNAME.\nSVar:TrigConvert:DB$ SetState | Mode$ Transform\nSVar:Monarch:PlayerCountPlayers$HasPropertyisMonarch\nOracle:Living metal (As long as it's your turn, this Vehicle is also a creature.)\nFlying, menace, haste\nWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.\nWhenever you become the monarch, convert Starscream.
Create the Forge script for this magic card
{"name": "Deathknell Kami", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\n{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nSoulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)", "power": "0", "toughness": "1"}
Name:Deathknell Kami\nManaCost:1 B\nTypes:Creature Spirit\nPT:0/1\nK:Flying\nK:Soulshift:1\nA:AB$ Pump | Cost$ 2 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | AtEOT$ Sacrifice | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nAI:RemoveDeck:All\nOracle:Flying\n{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nSoulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathknell Kami", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\n{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nSoulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)", "power": "0", "toughness": "1"} ### Response: Name:Deathknell Kami\nManaCost:1 B\nTypes:Creature Spirit\nPT:0/1\nK:Flying\nK:Soulshift:1\nA:AB$ Pump | Cost$ 2 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | AtEOT$ Sacrifice | SpellDescription$ CARDNAME gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nAI:RemoveDeck:All\nOracle:Flying\n{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.\nSoulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Talons of Falkenrath", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has \"{1}{R}: This creature gets +2/+0 until end of turn.\""}
Name:Talons of Falkenrath\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ 1 R | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Talons of Falkenrath", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has \"{1}{R}: This creature gets +2/+0 until end of turn.\""} ### Response: Name:Talons of Falkenrath\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."\nSVar:Pump:AB$ Pump | Cost$ 1 R | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nEnchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
Create the Forge script for this magic card
{"name": "Cloudkin Seer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental Wizard", "oracle_text": "Flying\nWhen Cloudkin Seer enters the battlefield, draw a card.", "power": "2", "toughness": "1"}
Name:Cloudkin Seer\nManaCost:2 U\nTypes:Creature Elemental Wizard\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nWhen Cloudkin Seer enters the battlefield, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cloudkin Seer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental Wizard", "oracle_text": "Flying\nWhen Cloudkin Seer enters the battlefield, draw a card.", "power": "2", "toughness": "1"} ### Response: Name:Cloudkin Seer\nManaCost:2 U\nTypes:Creature Elemental Wizard\nPT:2/1\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flying\nWhen Cloudkin Seer enters the battlefield, draw a card.
Create the Forge script for this magic card
{"name": "Brine Comber"}
Name:Brine Comber\nManaCost:1 W U\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.Aura | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nK:Disturb:W U\nSVar:EnchantMe:Multiple\nDeckHas:Ability$Graveyard|Token\nDeckHints:Type$Enchantment\nAlternateMode:DoubleFaced\nOracle:Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nDisturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Brinebound Gift\nManaCost:no cost\nColors:white,blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nT:Mode$ BecomesTarget | ValidTarget$ Creature.EnchantedBy | ValidSource$ Spell.Aura | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddSVar$ EnchantTarget | Secondary$ True\nSVar:EnchantTarget:SVar:EnchantMe:Multiple\nOracle:Enchant creature\nWhenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nIf Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brine Comber"} ### Response: Name:Brine Comber\nManaCost:1 W U\nTypes:Creature Spirit\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell.Aura | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nK:Disturb:W U\nSVar:EnchantMe:Multiple\nDeckHas:Ability$Graveyard|Token\nDeckHints:Type$Enchantment\nAlternateMode:DoubleFaced\nOracle:Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nDisturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Brinebound Gift\nManaCost:no cost\nColors:white,blue\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | TgtPrompt$ Select target creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nT:Mode$ BecomesTarget | ValidTarget$ Creature.EnchantedBy | ValidSource$ Spell.Aura | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenScript$ w_1_1_spirit_flying\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddSVar$ EnchantTarget | Secondary$ True\nSVar:EnchantTarget:SVar:EnchantMe:Multiple\nOracle:Enchant creature\nWhenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.\nIf Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Create the Forge script for this magic card
{"name": "Subterranean Hangar", "mana_cost": "", "type_line": "Land", "oracle_text": "Subterranean Hangar enters the battlefield tapped.\n{T}: Put a storage counter on Subterranean Hangar.\n{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way."}
Name:Subterranean Hangar\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ B | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {B} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:Subterranean Hangar enters the battlefield tapped.\n{T}: Put a storage counter on Subterranean Hangar.\n{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Subterranean Hangar", "mana_cost": "", "type_line": "Land", "oracle_text": "Subterranean Hangar enters the battlefield tapped.\n{T}: Put a storage counter on Subterranean Hangar.\n{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way."} ### Response: Name:Subterranean Hangar\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ PutCounter | Cost$ T | Defined$ Self | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.\nA:AB$ Mana | Cost$ T SubCounter<X/STORAGE> | Produced$ B | Amount$ X | AILogic$ ManaRitualBattery | AINoRecursiveCheck$ True | SpellDescription$ Add {B} for each storage counter removed this way.\nSVar:X:Count$xPaid\nOracle:Subterranean Hangar enters the battlefield tapped.\n{T}: Put a storage counter on Subterranean Hangar.\n{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
Create the Forge script for this magic card
{"name": "Netherborn Altar", "mana_cost": "{1}{B}", "type_line": "Artifact", "oracle_text": "{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar."}
Name:Netherborn Altar\nManaCost:1 B\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ T AddCounter<1/SOUL> | ChangeType$ Card.IsCommander+YouOwn | SelectPrompt$ Select a commander | ChangeNum$ 1 | Mandatory$ True | Origin$ Command | Destination$ Hand | Hidden$ True | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on CARDNAME.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CardCounters.SOUL/Times.3\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Netherborn Altar", "mana_cost": "{1}{B}", "type_line": "Artifact", "oracle_text": "{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar."} ### Response: Name:Netherborn Altar\nManaCost:1 B\nTypes:Artifact\nA:AB$ ChangeZone | Cost$ T AddCounter<1/SOUL> | ChangeType$ Card.IsCommander+YouOwn | SelectPrompt$ Select a commander | ChangeNum$ 1 | Mandatory$ True | Origin$ Command | Destination$ Hand | Hidden$ True | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on CARDNAME.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$CardCounters.SOUL/Times.3\nDeckHas:Ability$Counters\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:{T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
Create the Forge script for this magic card
{"name": "Anodet Lurker", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Anodet Lurker dies, you gain 3 life.", "power": "3", "toughness": "3"}
Name:Anodet Lurker\nManaCost:5\nTypes:Artifact Creature Construct\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, you gain 3 life.\nSVar:TrigSac:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 3\nOracle:When Anodet Lurker dies, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anodet Lurker", "mana_cost": "{5}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When Anodet Lurker dies, you gain 3 life.", "power": "3", "toughness": "3"} ### Response: Name:Anodet Lurker\nManaCost:5\nTypes:Artifact Creature Construct\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, you gain 3 life.\nSVar:TrigSac:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 3\nOracle:When Anodet Lurker dies, you gain 3 life.
Create the Forge script for this magic card
{"name": "Bankrupt in Blood", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice two creatures.\nDraw three cards."}
Name:Bankrupt in Blood\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 B Sac<2/Creature> | NumCards$ 3 | SpellDescription$ Draw three cards.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:As an additional cost to cast this spell, sacrifice two creatures.\nDraw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bankrupt in Blood", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice two creatures.\nDraw three cards."} ### Response: Name:Bankrupt in Blood\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Draw | Cost$ 1 B Sac<2/Creature> | NumCards$ 3 | SpellDescription$ Draw three cards.\nSVar:AIPreference:SacCost$Creature.token,Creature.cmcLE2\nOracle:As an additional cost to cast this spell, sacrifice two creatures.\nDraw three cards.
Create the Forge script for this magic card
{"name": "Leyline Invocation", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control."}
Name:Leyline Invocation\nManaCost:5 G\nTypes:Sorcery\nA:SP$ Token | Cost$ 5 G | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. | SubAbility$ DBCounters\nSVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TypeYouCtrl.Land\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leyline Invocation", "mana_cost": "{5}{G}", "type_line": "Sorcery", "oracle_text": "Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control."} ### Response: Name:Leyline Invocation\nManaCost:5 G\nTypes:Sorcery\nA:SP$ Token | Cost$ 5 G | TokenScript$ gu_0_0_fractal | RememberTokens$ True | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. | SubAbility$ DBCounters\nSVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$TypeYouCtrl.Land\nDeckHas:Ability$Token|Counters\nDeckHints:Type$Instant|Sorcery\nOracle:Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Create the Forge script for this magic card
{"name": "Vigorous Charge", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage."}
Name:Vigorous Charge\nManaCost:G\nTypes:Instant\nK:Kicker:W\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | KW$ Trample | SubAbility$ VigorousPumping | SpellDescription$ Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.\nSVar:VigorousPumping:DB$ Effect | TgtPrompt$ Select target creature | Triggers$ TrigDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | Condition$ Kicked | ConditionDescription$ If Vigorous Charge was kicked,\nSVar:TrigDamage:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Creature.IsRemembered | Execute$ VigorousLife | TriggerDescription$ Whenever the targeted creature deals combat damage this turn, you gain life equal to that damage.\nSVar:VigorousLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nDeckHints:Color$White\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vigorous Charge", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Kicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage."} ### Response: Name:Vigorous Charge\nManaCost:G\nTypes:Instant\nK:Kicker:W\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | KW$ Trample | SubAbility$ VigorousPumping | SpellDescription$ Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.\nSVar:VigorousPumping:DB$ Effect | TgtPrompt$ Select target creature | Triggers$ TrigDamage | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | Condition$ Kicked | ConditionDescription$ If Vigorous Charge was kicked,\nSVar:TrigDamage:Mode$ DamageDealtOnce | CombatDamage$ True | ValidSource$ Creature.IsRemembered | Execute$ VigorousLife | TriggerDescription$ Whenever the targeted creature deals combat damage this turn, you gain life equal to that damage.\nSVar:VigorousLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nAI:RemoveDeck:Random\nDeckHints:Color$White\nOracle:Kicker {W} (You may pay an additional {W} as you cast this spell.)\nTarget creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Create the Forge script for this magic card
{"name": "Weapon Surge", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+0 and gains first strike until end of turn.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
Name:Weapon Surge\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature you control gets +1/+0 and gains first strike until end of turn.\nK:Overload:1 R\nOracle:Target creature you control gets +1/+0 and gains first strike until end of turn.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Weapon Surge", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature you control gets +1/+0 and gains first strike until end of turn.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"} ### Response: Name:Weapon Surge\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +1 | KW$ First Strike | SpellDescription$ Target creature you control gets +1/+0 and gains first strike until end of turn.\nK:Overload:1 R\nOracle:Target creature you control gets +1/+0 and gains first strike until end of turn.\nOverload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Create the Forge script for this magic card
{"name": "Teferi, Timebender", "mana_cost": "{4}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Teferi", "oracle_text": "+2: Untap up to one target artifact or creature.\n\u22123: You gain 2 life and draw two cards.\n\u22129: Take an extra turn after this one.", "loyalty": "5"}
Name:Teferi, Timebender\nManaCost:4 W U\nTypes:Legendary Planeswalker Teferi\nLoyalty:5\nA:AB$ Untap | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target artifact or creature | SpellDescription$ Untap up to one target artifact or creature.\nA:AB$ GainLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw two cards.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2\nA:AB$ AddTurn | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nOracle:[+2]: Untap up to one target artifact or creature.\n[-3]: You gain 2 life and draw two cards.\n[-9]: Take an extra turn after this one.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teferi, Timebender", "mana_cost": "{4}{W}{U}", "type_line": "Legendary Planeswalker \u2014 Teferi", "oracle_text": "+2: Untap up to one target artifact or creature.\n\u22123: You gain 2 life and draw two cards.\n\u22129: Take an extra turn after this one.", "loyalty": "5"} ### Response: Name:Teferi, Timebender\nManaCost:4 W U\nTypes:Legendary Planeswalker Teferi\nLoyalty:5\nA:AB$ Untap | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact,Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target artifact or creature | SpellDescription$ Untap up to one target artifact or creature.\nA:AB$ GainLife | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw two cards.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 2\nA:AB$ AddTurn | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumTurns$ 1 | SpellDescription$ Take an extra turn after this one.\nOracle:[+2]: Untap up to one target artifact or creature.\n[-3]: You gain 2 life and draw two cards.\n[-9]: Take an extra turn after this one.
Create the Forge script for this magic card
{"name": "Scythe of the Wretched", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nWhenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.\nEquip {4}"}
Name:Scythe of the Wretched\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy Equipped | TriggerZones$ Battlefield | Execute$ ScytheReturn | TriggerDescription$ Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach CARDNAME to that creature.\nSVar:ScytheReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard | RememberChanged$ True | SubAbility$ ScytheAttach\nSVar:ScytheAttach:DB$ Attach | Defined$ Remembered | SubAbility$ WretchedCleanup\nSVar:WretchedCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Equipped creature gets +2/+2.\nWhenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.\nEquip {4}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scythe of the Wretched", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+2.\nWhenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.\nEquip {4}"} ### Response: Name:Scythe of the Wretched\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:4\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Equipped creature gets +2/+2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.DamagedBy Equipped | TriggerZones$ Battlefield | Execute$ ScytheReturn | TriggerDescription$ Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach CARDNAME to that creature.\nSVar:ScytheReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard | RememberChanged$ True | SubAbility$ ScytheAttach\nSVar:ScytheAttach:DB$ Attach | Defined$ Remembered | SubAbility$ WretchedCleanup\nSVar:WretchedCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Equipped creature gets +2/+2.\nWhenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.\nEquip {4}
Create the Forge script for this magic card
{"name": "Tournament Grounds", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell."}
Name:Tournament Grounds\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W B | RestrictValid$ Spell.Knight,Spell.Equipment | SpellDescription$ Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.\nDeckNeeds:Type$Knight\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tournament Grounds", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell."} ### Response: Name:Tournament Grounds\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R W B | RestrictValid$ Spell.Knight,Spell.Equipment | SpellDescription$ Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.\nDeckNeeds:Type$Knight\nAI:RemoveDeck:Random\nOracle:{T}: Add {C}.\n{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Create the Forge script for this magic card
{"name": "Stitcher's Apprentice", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.", "power": "1", "toughness": "2"}
Name:Stitcher's Apprentice\nManaCost:1 U\nTypes:Creature Homunculus\nPT:1/2\nA:AB$ Token | Cost$ 1 U T | TokenAmount$ 1 | TokenScript$ u_2_2_homunculus | TokenOwner$ You | SubAbility$ DBSac | SpellDescription$ Create a 2/2 blue Homunculus creature token, then sacrifice a creature.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ You | Amount$ 1\nAI:RemoveDeck:All\nOracle:{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stitcher's Apprentice", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.", "power": "1", "toughness": "2"} ### Response: Name:Stitcher's Apprentice\nManaCost:1 U\nTypes:Creature Homunculus\nPT:1/2\nA:AB$ Token | Cost$ 1 U T | TokenAmount$ 1 | TokenScript$ u_2_2_homunculus | TokenOwner$ You | SubAbility$ DBSac | SpellDescription$ Create a 2/2 blue Homunculus creature token, then sacrifice a creature.\nSVar:DBSac:DB$ Sacrifice | SacValid$ Creature | Defined$ You | Amount$ 1\nAI:RemoveDeck:All\nOracle:{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Create the Forge script for this magic card
{"name": "Ydwen Efreet", "mana_cost": "{R}{R}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.", "power": "3", "toughness": "6"}
Name:Ydwen Efreet\nManaCost:R R R\nTypes:Creature Efreet\nPT:3/6\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ FlipCoin | TriggerDescription$ Whenever CARDNAME blocks, flip a coin. If you lose the flip, remove CARDNAME from combat and it can't block this turn. Creatures it was blocking that had become blocked by only CARDNAME this combat become unblocked.\nSVar:FlipCoin:DB$ FlipACoin | LoseSubAbility$ DBRemoveFromCombat\nSVar:DBRemoveFromCombat:DB$ RemoveFromCombat | Defined$ Self | UnblockCreaturesBlockedOnlyBy$ Self | SubAbility$ DBCantBlock\nSVar:DBCantBlock:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME can't block.\nOracle:Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ydwen Efreet", "mana_cost": "{R}{R}{R}", "type_line": "Creature \u2014 Efreet", "oracle_text": "Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.", "power": "3", "toughness": "6"} ### Response: Name:Ydwen Efreet\nManaCost:R R R\nTypes:Creature Efreet\nPT:3/6\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ FlipCoin | TriggerDescription$ Whenever CARDNAME blocks, flip a coin. If you lose the flip, remove CARDNAME from combat and it can't block this turn. Creatures it was blocking that had become blocked by only CARDNAME this combat become unblocked.\nSVar:FlipCoin:DB$ FlipACoin | LoseSubAbility$ DBRemoveFromCombat\nSVar:DBRemoveFromCombat:DB$ RemoveFromCombat | Defined$ Self | UnblockCreaturesBlockedOnlyBy$ Self | SubAbility$ DBCantBlock\nSVar:DBCantBlock:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME can't block.\nOracle:Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
Create the Forge script for this magic card
{"name": "Izzet Charm", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Counter target noncreature spell unless its controller pays {2}.\n\u2022 Izzet Charm deals 2 damage to target creature.\n\u2022 Draw two cards, then discard two cards."}
Name:Izzet Charm\nManaCost:U R\nTypes:Instant\nA:SP$ Charm | Cost$ U R | Choices$ DBCounter,DBDealDamage,DBDraw\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target nonCreature spell | ValidTgts$ Card.nonCreature | UnlessCost$ 2 | SpellDescription$ Counter target noncreature spell unless its controller pays {2}.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBDraw:DB$ Draw | Cost$ U | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard two cards.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nOracle:Choose one —\n• Counter target noncreature spell unless its controller pays {2}.\n• Izzet Charm deals 2 damage to target creature.\n• Draw two cards, then discard two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Izzet Charm", "mana_cost": "{U}{R}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Counter target noncreature spell unless its controller pays {2}.\n\u2022 Izzet Charm deals 2 damage to target creature.\n\u2022 Draw two cards, then discard two cards."} ### Response: Name:Izzet Charm\nManaCost:U R\nTypes:Instant\nA:SP$ Charm | Cost$ U R | Choices$ DBCounter,DBDealDamage,DBDraw\nSVar:DBCounter:DB$ Counter | TargetType$ Spell | TgtPrompt$ Select target nonCreature spell | ValidTgts$ Card.nonCreature | UnlessCost$ 2 | SpellDescription$ Counter target noncreature spell unless its controller pays {2}.\nSVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.\nSVar:DBDraw:DB$ Draw | Cost$ U | NumCards$ 2 | SubAbility$ DBDiscard | SpellDescription$ Draw two cards, then discard two cards.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose\nOracle:Choose one —\n• Counter target noncreature spell unless its controller pays {2}.\n• Izzet Charm deals 2 damage to target creature.\n• Draw two cards, then discard two cards.
Create the Forge script for this magic card
{"name": "Gift of the Deity", "mana_cost": "{4}{B/G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nAs long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so."}
Name:Gift of the Deity\nManaCost:4 BG\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 BG | ValidTgts$ Creature | AITgts$ Card.Black,Card.Green | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Black | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | Description$ As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Green | AddPower$ 1 | AddToughness$ 1 | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.\nOracle:Enchant creature\nAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nAs long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gift of the Deity", "mana_cost": "{4}{B/G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nAs long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so."} ### Response: Name:Gift of the Deity\nManaCost:4 BG\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 BG | ValidTgts$ Creature | AITgts$ Card.Black,Card.Green | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Black | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | Description$ As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Green | AddPower$ 1 | AddToughness$ 1 | AddHiddenKeyword$ All creatures able to block CARDNAME do so. | Description$ As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.\nOracle:Enchant creature\nAs long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)\nAs long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Create the Forge script for this magic card
{"name": "Lys Alana Huntmaster", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.", "power": "3", "toughness": "3"}
Name:Lys Alana Huntmaster\nManaCost:2 G G\nTypes:Creature Elf Warrior\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Elf | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nOracle:Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lys Alana Huntmaster", "mana_cost": "{2}{G}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.", "power": "3", "toughness": "3"} ### Response: Name:Lys Alana Huntmaster\nManaCost:2 G G\nTypes:Creature Elf Warrior\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Elf | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigToken | TriggerDescription$ Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nOracle:Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
Create the Forge script for this magic card
{"name": "Ironhoof Boar", "mana_cost": "{5}{R}", "type_line": "Artifact Creature \u2014 Boar", "oracle_text": "Trample, haste\nChannel \u2014 {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.", "power": "5", "toughness": "4"}
Name:Ironhoof Boar\nManaCost:5 R\nTypes:Artifact Creature Boar\nPT:5/4\nK:Trample\nK:Haste\nA:AB$ Pump | PrecostDesc$ Channel — | Cost$ 1 R Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 1 | KW$ Trample | SpellDescription$ Target creature gets +3/+1 and gains trample until end of turn.\nOracle:Trample, haste\nChannel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ironhoof Boar", "mana_cost": "{5}{R}", "type_line": "Artifact Creature \u2014 Boar", "oracle_text": "Trample, haste\nChannel \u2014 {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.", "power": "5", "toughness": "4"} ### Response: Name:Ironhoof Boar\nManaCost:5 R\nTypes:Artifact Creature Boar\nPT:5/4\nK:Trample\nK:Haste\nA:AB$ Pump | PrecostDesc$ Channel — | Cost$ 1 R Discard<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 3 | NumDef$ 1 | KW$ Trample | SpellDescription$ Target creature gets +3/+1 and gains trample until end of turn.\nOracle:Trample, haste\nChannel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.
Create the Forge script for this magic card
{"name": "Marshaling the Troops", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way."}
Name:Marshaling the Troops\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Tap | CardChoices$ Creature.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.YouCtrl+untapped | RememberTapped$ True | SubAbility$ DBGainLife | SpellDescription$ Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Z | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nSVar:Z:SVar$Y/Times.4\nAI:RemoveDeck:All\nOracle:Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Marshaling the Troops", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way."} ### Response: Name:Marshaling the Troops\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Tap | CardChoices$ Creature.YouCtrl+untapped | AnyNumber$ True | ChoiceAmount$ Count$Valid Creature.YouCtrl+untapped | RememberTapped$ True | SubAbility$ DBGainLife | SpellDescription$ Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ Z | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:Y:Remembered$Amount\nSVar:Z:SVar$Y/Times.4\nAI:RemoveDeck:All\nOracle:Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Create the Forge script for this magic card
{"name": "Maze's Mantle", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.\nEnchanted creature gets +2/+2."}
Name:Maze's Mantle\nManaCost:2 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | IsPresent$ Creature.EnchantedBy+withToxic | ValidCard$ Card.Self | Execute$ TrigHexproof | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.\nSVar:TrigHexproof:DB$ Pump | Defined$ Enchanted | KW$ Hexproof\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nDeckHints:Keyword$Toxic\nOracle:Flash\nEnchant creature\nWhen Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.\nEnchanted creature gets +2/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Maze's Mantle", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.\nEnchanted creature gets +2/+2."} ### Response: Name:Maze's Mantle\nManaCost:2 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | IsPresent$ Creature.EnchantedBy+withToxic | ValidCard$ Card.Self | Execute$ TrigHexproof | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.\nSVar:TrigHexproof:DB$ Pump | Defined$ Enchanted | KW$ Hexproof\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nDeckHints:Keyword$Toxic\nOracle:Flash\nEnchant creature\nWhen Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.\nEnchanted creature gets +2/+2.
Create the Forge script for this magic card
{"name": "Tangled Florahedron"}
Name:Tangled Florahedron\nManaCost:1 G\nTypes:Creature Elemental\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nAlternateMode:Modal\nOracle:{T}: Add {G}.\n\nALTERNATE\n\nName:Tangled Vale\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Tangled Vale enters the battlefield tapped.\n{T}: Add {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tangled Florahedron"} ### Response: Name:Tangled Florahedron\nManaCost:1 G\nTypes:Creature Elemental\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nAlternateMode:Modal\nOracle:{T}: Add {G}.\n\nALTERNATE\n\nName:Tangled Vale\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nOracle:Tangled Vale enters the battlefield tapped.\n{T}: Add {G}.
Create the Forge script for this magic card
{"name": "Zangief, the Red Cyclone"}
Name:Zangief, the Red Cyclone\nAltName:Maarika, Brutal Gladiator\nManaCost:2 B R G\nTypes:Legendary Creature Human Warrior\nPT:7/4\nK:CARDNAME must be blocked if able.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | Condition$ PlayerTurn | Description$ Iron Muscle — As long as it's your turn, NICKNAME has indestructible.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature.wasDealtExcessDamageThisTurn | Execute$ TrigSac | TriggerDescription$ Spinning Piledriver — Whenever NICKNAME deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Permanent.nonCreature+nonLand | SacMessage$ noncreature, nonland permanent | Defined$ TriggeredTargetController\nOracle:Zangief, the Red Cyclone must be blocked if able.\nIron Muscle — As long as it's your turn, Zangief has indestructible.\nSpinning Piledriver — Whenever Zangief deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zangief, the Red Cyclone"} ### Response: Name:Zangief, the Red Cyclone\nAltName:Maarika, Brutal Gladiator\nManaCost:2 B R G\nTypes:Legendary Creature Human Warrior\nPT:7/4\nK:CARDNAME must be blocked if able.\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Indestructible | Condition$ PlayerTurn | Description$ Iron Muscle — As long as it's your turn, NICKNAME has indestructible.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature.wasDealtExcessDamageThisTurn | Execute$ TrigSac | TriggerDescription$ Spinning Piledriver — Whenever NICKNAME deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Permanent.nonCreature+nonLand | SacMessage$ noncreature, nonland permanent | Defined$ TriggeredTargetController\nOracle:Zangief, the Red Cyclone must be blocked if able.\nIron Muscle — As long as it's your turn, Zangief has indestructible.\nSpinning Piledriver — Whenever Zangief deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Create the Forge script for this magic card
{"name": "Fatal Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step."}
Name:Fatal Frenzy\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ Trample | AtEOT$ Sacrifice | AILogic$ Berserk | SpellDescription$ Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.\nSVar:X:Targeted$CardPower\nOracle:Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fatal Frenzy", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step."} ### Response: Name:Fatal Frenzy\nManaCost:2 R\nTypes:Instant\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ X | KW$ Trample | AtEOT$ Sacrifice | AILogic$ Berserk | SpellDescription$ Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.\nSVar:X:Targeted$CardPower\nOracle:Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Social Climber", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, you gain 1 life.", "power": "3", "toughness": "2"}
Name:Social Climber\nManaCost:2 G\nTypes:Creature Human Druid\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$LifeGain\nOracle:Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Social Climber", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, you gain 1 life.", "power": "3", "toughness": "2"} ### Response: Name:Social Climber\nManaCost:2 G\nTypes:Creature Human Druid\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nSVar:BuffedBy:Creature\nDeckHas:Ability$LifeGain\nOracle:Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
Create the Forge script for this magic card
{"name": "Krosa", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "All creatures get +2/+2.\nWhenever chaos ensues, you may add {W}{U}{B}{R}{G}."}
Name:Krosa\nManaCost:no cost\nTypes:Plane Dominaria\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddPower$ 2 | AddToughness$ 2 | Description$ All creatures get +2/+2.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | OptionalDecider$ You | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.\nSVar:RolledChaos:DB$ Mana | Produced$ W U B R G\nSVar:AIRollPlanarDieParams:Mode$ Always | RollInMain1$ True\nOracle:All creatures get +2/+2.\nWhenever chaos ensues, you may add {W}{U}{B}{R}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krosa", "mana_cost": "", "type_line": "Plane \u2014 Dominaria", "oracle_text": "All creatures get +2/+2.\nWhenever chaos ensues, you may add {W}{U}{B}{R}{G}."} ### Response: Name:Krosa\nManaCost:no cost\nTypes:Plane Dominaria\nS:Mode$ Continuous | EffectZone$ Command | Affected$ Creature | AddPower$ 2 | AddToughness$ 2 | Description$ All creatures get +2/+2.\nT:Mode$ ChaosEnsues | TriggerZones$ Command | OptionalDecider$ You | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.\nSVar:RolledChaos:DB$ Mana | Produced$ W U B R G\nSVar:AIRollPlanarDieParams:Mode$ Always | RollInMain1$ True\nOracle:All creatures get +2/+2.\nWhenever chaos ensues, you may add {W}{U}{B}{R}{G}.
Create the Forge script for this magic card
{"name": "Polis Crusher", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "Trample, protection from enchantments\n{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.", "power": "4", "toughness": "4"}
Name:Polis Crusher\nManaCost:2 R G\nTypes:Creature Cyclops\nPT:4/4\nK:Trample\nK:Protection:Enchantment\nK:Monstrosity:3:4 R G\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | IsPresent$ Card.Self+IsMonstrous | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if CARDNAME is monstrous, destroy target enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment damaged player controls | TargetsWithDefinedController$ TriggeredTarget\nDeckHas:Ability$Counters\nOracle:Trample, protection from enchantments\n{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Polis Crusher", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "Trample, protection from enchantments\n{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.", "power": "4", "toughness": "4"} ### Response: Name:Polis Crusher\nManaCost:2 R G\nTypes:Creature Cyclops\nPT:4/4\nK:Trample\nK:Protection:Enchantment\nK:Monstrosity:3:4 R G\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | IsPresent$ Card.Self+IsMonstrous | Execute$ TrigDestroy | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if CARDNAME is monstrous, destroy target enchantment that player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment damaged player controls | TargetsWithDefinedController$ TriggeredTarget\nDeckHas:Ability$Counters\nOracle:Trample, protection from enchantments\n{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
Create the Forge script for this magic card
{"name": "Faceless Devourer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Faceless Devourer enters the battlefield, exile another target creature with shadow.\nWhen Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "1"}
Name:Faceless Devourer\nManaCost:2 B\nTypes:Creature Nightmare Horror\nPT:2/1\nK:Shadow\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target creature with shadow.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 1 | IsCurse$ True | ValidTgts$ Creature.withShadow+Other | TgtPrompt$ Select another target creature with shadow | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Faceless Devourer enters the battlefield, exile another target creature with shadow.\nWhen Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faceless Devourer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Nightmare Horror", "oracle_text": "Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Faceless Devourer enters the battlefield, exile another target creature with shadow.\nWhen Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.", "power": "2", "toughness": "1"} ### Response: Name:Faceless Devourer\nManaCost:2 B\nTypes:Creature Nightmare Horror\nPT:2/1\nK:Shadow\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile another target creature with shadow.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nSVar:TrigExile:DB$ ChangeZone | TargetMin$ 1 | IsCurse$ True | ValidTgts$ Creature.withShadow+Other | TgtPrompt$ Select another target creature with shadow | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield\nSVar:PlayMain1:TRUE\nOracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhen Faceless Devourer enters the battlefield, exile another target creature with shadow.\nWhen Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Howl of the Hunt", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.\nEnchanted creature gets +2/+2 and has vigilance."}
Name:Howl of the Hunt\nManaCost:2 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Creature.EnchantedBy+Wolf,Creature.EnchantedBy+Werewolf | PresentCompare$ EQ1 | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +2/+2 and has vigilance.\nDeckHints:Type$Wolf|Werewolf\nOracle:Flash\nEnchant creature\nWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.\nEnchanted creature gets +2/+2 and has vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Howl of the Hunt", "mana_cost": "{2}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash\nEnchant creature\nWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.\nEnchanted creature gets +2/+2 and has vigilance."} ### Response: Name:Howl of the Hunt\nManaCost:2 G\nTypes:Enchantment Aura\nK:Flash\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Creature.EnchantedBy+Wolf,Creature.EnchantedBy+Werewolf | PresentCompare$ EQ1 | Execute$ TrigUntap | TriggerDescription$ When CARDNAME enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.\nSVar:TrigUntap:DB$ Untap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +2/+2 and has vigilance.\nDeckHints:Type$Wolf|Werewolf\nOracle:Flash\nEnchant creature\nWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.\nEnchanted creature gets +2/+2 and has vigilance.
Create the Forge script for this magic card
{"name": "Sengir Connoisseur", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.", "power": "3", "toughness": "3"}
Name:Sengir Connoisseur\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nT:Mode$ ChangesZoneAll | Origin$ Battlefield | Destination$ Graveyard | ValidCards$ Creature.Other | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more other creatures die, put a +1/+1 counter on CARDNAME. This ability triggers only once each turn.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sengir Connoisseur", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.", "power": "3", "toughness": "3"} ### Response: Name:Sengir Connoisseur\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nT:Mode$ ChangesZoneAll | Origin$ Battlefield | Destination$ Graveyard | ValidCards$ Creature.Other | TriggerZones$ Battlefield | ActivationLimit$ 1 | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more other creatures die, put a +1/+1 counter on CARDNAME. This ability triggers only once each turn.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Sanity Gnawers", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Sanity Gnawers enters the battlefield, target player discards a card at random.", "power": "1", "toughness": "1"}
Name:Sanity Gnawers\nManaCost:1 B R\nTypes:Creature Rat\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | Mode$ Random\nOracle:When Sanity Gnawers enters the battlefield, target player discards a card at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanity Gnawers", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Rat", "oracle_text": "When Sanity Gnawers enters the battlefield, target player discards a card at random.", "power": "1", "toughness": "1"} ### Response: Name:Sanity Gnawers\nManaCost:1 B R\nTypes:Creature Rat\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 1 | Mode$ Random\nOracle:When Sanity Gnawers enters the battlefield, target player discards a card at random.
Create the Forge script for this magic card
{"name": "Signature Spells", "mana_cost": "{4}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.\nAt the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost."}
Name:Signature Spells\nManaCost:4 U U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSeekTwo | TriggerDescription$ When CARDNAME enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.\nSVar:TrigSeekTwo:DB$ Seek | ImprintFound$ True | Num$ 2 | Type$ Card.Instant+cmcEQ3,Card.Sorcery+cmcEQ3 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Imprinted\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBCopy | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may copy a card exiled with CARDNAME. You may cast the copy without paying its mana cost.\nSVar:DBCopy:DB$ Play | Valid$ Card.IsImprinted+ExiledWithSource | ValidZone$ Exile | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nDeckNeeds:Type$Instant|Sorcery\nOracle:When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.\nAt the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Signature Spells", "mana_cost": "{4}{U}{U}", "type_line": "Enchantment", "oracle_text": "When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.\nAt the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost."} ### Response: Name:Signature Spells\nManaCost:4 U U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSeekTwo | TriggerDescription$ When CARDNAME enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.\nSVar:TrigSeekTwo:DB$ Seek | ImprintFound$ True | Num$ 2 | Type$ Card.Instant+cmcEQ3,Card.Sorcery+cmcEQ3 | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | Defined$ Imprinted\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ DBCopy | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may copy a card exiled with CARDNAME. You may cast the copy without paying its mana cost.\nSVar:DBCopy:DB$ Play | Valid$ Card.IsImprinted+ExiledWithSource | ValidZone$ Exile | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | CopyCard$ True\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsImprinted+ExiledWithSource | Execute$ DBForget\nSVar:DBForget:DB$ Pump | ForgetImprinted$ TriggeredCard\nT:Mode$ ChangesZone | Origin$ Battlefield | ValidCard$ Card.Self | Destination$ Any | Execute$ DBCleanup | Static$ True\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True\nDeckNeeds:Type$Instant|Sorcery\nOracle:When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.\nAt the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
Create the Forge script for this magic card
{"name": "Serum Sovereign", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Phyrexian Sphinx", "oracle_text": "Flying\nWhenever you cast a noncreature spell, put an oil counter on Serum Sovereign.\n{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.", "power": "4", "toughness": "4"}
Name:Serum Sovereign\nManaCost:4 U\nTypes:Creature Phyrexian Sphinx\nPT:4/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nA:AB$ Draw | Cost$ U SubCounter<1/OIL/NICKNAME> | SubAbility$ DBScry | SpellDescription$ Draw a card, then scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you cast a noncreature spell, put an oil counter on Serum Sovereign.\n{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serum Sovereign", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Phyrexian Sphinx", "oracle_text": "Flying\nWhenever you cast a noncreature spell, put an oil counter on Serum Sovereign.\n{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.", "power": "4", "toughness": "4"} ### Response: Name:Serum Sovereign\nManaCost:4 U\nTypes:Creature Phyrexian Sphinx\nPT:4/4\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, put an oil counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ OIL | CounterNum$ 1\nA:AB$ Draw | Cost$ U SubCounter<1/OIL/NICKNAME> | SubAbility$ DBScry | SpellDescription$ Draw a card, then scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nDeckHas:Ability$Counters\nOracle:Flying\nWhenever you cast a noncreature spell, put an oil counter on Serum Sovereign.\n{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
Create the Forge script for this magic card
{"name": "Skittering Monstrosity", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When you cast a creature spell, sacrifice Skittering Monstrosity.", "power": "5", "toughness": "5"}
Name:Skittering Monstrosity\nManaCost:3 B B\nTypes:Creature Horror\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When you cast a creature spell, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nAI:RemoveDeck:All\nOracle:When you cast a creature spell, sacrifice Skittering Monstrosity.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skittering Monstrosity", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Horror", "oracle_text": "When you cast a creature spell, sacrifice Skittering Monstrosity.", "power": "5", "toughness": "5"} ### Response: Name:Skittering Monstrosity\nManaCost:3 B B\nTypes:Creature Horror\nPT:5/5\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ When you cast a creature spell, sacrifice CARDNAME.\nSVar:TrigSac:DB$ Sacrifice\nAI:RemoveDeck:All\nOracle:When you cast a creature spell, sacrifice Skittering Monstrosity.
Create the Forge script for this magic card
{"name": "Serum Snare", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Serum Snare\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | RememberLKI$ True | SubAbility$ DBProliferate | SpellDescription$ Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate.\nSVar:DBProliferate:DB$ Proliferate | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.cmcLE3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serum Snare", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Serum Snare\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | RememberLKI$ True | SubAbility$ DBProliferate | SpellDescription$ Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate.\nSVar:DBProliferate:DB$ Proliferate | ConditionDefined$ RememberedLKI | ConditionPresent$ Card.cmcLE3 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Proliferate\nDeckNeeds:Ability$Counters\nOracle:Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Oath of Druids", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard."}
Name:Oath of Druids\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | Execute$ TrigOathofDruids | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.\nSVar:TrigOathofDruids:DB$ Pump | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Player.OpponentToActive+withMoreCreaturesThanActive | TgtPrompt$ Choose target player who controls more creatures than you and is your opponent | IsCurse$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ DigUntil | Defined$ TriggeredPlayer | Valid$ Creature | ValidDescription$ creature card | FoundDestination$ Battlefield | RevealedDestination$ Graveyard | AILogic$ OathOfDruids | Optional$ True\nSVar:NeedsToPlayVar:Z GEY\nSVar:Z:Count$Valid Creature.YouDontCtrl+inZoneBattlefield\nSVar:Y:Count$Valid Creature.YouCtrl+inZoneBattlefield\nOracle:At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oath of Druids", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard."} ### Response: Name:Oath of Druids\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | Execute$ TrigOathofDruids | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.\nSVar:TrigOathofDruids:DB$ Pump | TargetingPlayer$ TriggeredPlayer | ValidTgts$ Player.OpponentToActive+withMoreCreaturesThanActive | TgtPrompt$ Choose target player who controls more creatures than you and is your opponent | IsCurse$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ DigUntil | Defined$ TriggeredPlayer | Valid$ Creature | ValidDescription$ creature card | FoundDestination$ Battlefield | RevealedDestination$ Graveyard | AILogic$ OathOfDruids | Optional$ True\nSVar:NeedsToPlayVar:Z GEY\nSVar:Z:Count$Valid Creature.YouDontCtrl+inZoneBattlefield\nSVar:Y:Count$Valid Creature.YouCtrl+inZoneBattlefield\nOracle:At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Create the Forge script for this magic card
{"name": "Spellrune Painter"}
Name:Spellrune Painter\nManaCost:2 R\nTypes:Creature Human Shaman Werewolf\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | ValidCard$ Card.Self | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Instant|Sorcery\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Spellrune Howler\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | ValidCard$ Card.Self | NumAtt$ 2 | NumDef$ 2\nK:Nightbound\nOracle:Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spellrune Painter"} ### Response: Name:Spellrune Painter\nManaCost:2 R\nTypes:Creature Human Shaman Werewolf\nPT:2/3\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | ValidCard$ Card.Self | NumAtt$ 1 | NumDef$ 1\nDeckHints:Type$Instant|Sorcery\nK:Daybound\nAlternateMode:DoubleFaced\nOracle:Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.\nDaybound (If a player casts no spells during their own turn, it becomes night next turn.)\n\nALTERNATE\n\nName:Spellrune Howler\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:3/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast an instant or sorcery spell, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | ValidCard$ Card.Self | NumAtt$ 2 | NumDef$ 2\nK:Nightbound\nOracle:Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.\nNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Create the Forge script for this magic card
{"name": "Rose Room Treasurer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.", "power": "4", "toughness": "3"}
Name:Rose Room Treasurer\nManaCost:3 R\nTypes:Creature Ogre Warrior\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigTreasure | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, CARDNAME deals X damage to any target.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBChooseX | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ LE2\nSVar:DBChooseX:DB$ ChooseNumber | ChooseAnyNumber$ True | ListTitle$ X | SubAbility$ DBStore | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ GT2 | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ GT2 | Execute$ TrigDamage | RememberSVarAmount$ X | TriggerDescription$ When you do, CARDNAME deals X damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y\nSVar:Resolved:Count$ResolvedThisTurn\nSVar:X:Count$ChosenNumber\nSVar:Y:Count$TriggerRememberAmount\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rose Room Treasurer", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Alliance \u2014 Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.", "power": "4", "toughness": "3"} ### Response: Name:Rose Room Treasurer\nManaCost:3 R\nTypes:Creature Ogre Warrior\nPT:4/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigTreasure | TriggerDescription$ Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, CARDNAME deals X damage to any target.\nSVar:TrigTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SubAbility$ DBChooseX | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ LE2\nSVar:DBChooseX:DB$ ChooseNumber | ChooseAnyNumber$ True | ListTitle$ X | SubAbility$ DBStore | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ GT2 | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | UnlessCost$ X | UnlessPayer$ You | UnlessSwitched$ True | ConditionCheckSVar$ Resolved | ConditionSVarCompare$ GT2 | Execute$ TrigDamage | RememberSVarAmount$ X | TriggerDescription$ When you do, CARDNAME deals X damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ Y\nSVar:Resolved:Count$ResolvedThisTurn\nSVar:X:Count$ChosenNumber\nSVar:Y:Count$TriggerRememberAmount\nDeckHas:Ability$Token|Sacrifice & Type$Artifact|Treasure\nOracle:Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
Create the Forge script for this magic card
{"name": "Enclave Elite", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nEnclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.", "power": "2", "toughness": "2"}
Name:Enclave Elite\nManaCost:2 U\nTypes:Creature Merfolk Soldier\nPT:2/2\nK:Islandwalk\nK:Multikicker:1 U\nK:etbCounter:P1P1:XKicked:no condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nSVar:XKicked:Count$TimesKicked\nDeckHas:Ability$Counters\nOracle:Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nEnclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enclave Elite", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Merfolk Soldier", "oracle_text": "Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nEnclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.", "power": "2", "toughness": "2"} ### Response: Name:Enclave Elite\nManaCost:2 U\nTypes:Creature Merfolk Soldier\nPT:2/2\nK:Islandwalk\nK:Multikicker:1 U\nK:etbCounter:P1P1:XKicked:no condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each time it was kicked.\nSVar:XKicked:Count$TimesKicked\nDeckHas:Ability$Counters\nOracle:Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nEnclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Create the Forge script for this magic card
{"name": "Henrika Domnathi"}
Name:Henrika Domnathi\nManaCost:2 B B\nTypes:Legendary Creature Vampire\nPT:1/3\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ SacDom,DrawDom,TransDom | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:SacDom:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nSVar:DrawDom:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | StackDescription$ None\nSVar:TransDom:DB$ SetState | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nDeckHas:Ability$Sacrifice|LifeGain\nAlternateMode:DoubleFaced\nOracle:Flying\nAt the beginning of combat on your turn, choose one that hasn't been chosen —\n• Each player sacrifices a creature.\n• You draw a card and you lose 1 life.\n•Transform Henrika Domnathi.\n\nALTERNATE\n\nName:Henrika, Infernal Seer\nManaCost:no cost\nColors:black\nTypes:Legendary Creature Vampire\nPT:3/4\nK:Flying\nK:Deathtouch\nK:Lifelink\nA:AB$ PumpAll | Cost$ 1 B B | ValidCards$ Creature.YouCtrl+withFlying,Creature.YouCtrl+withLifelink,Creature.YouCtrl+withDeathtouch | NumAtt$ +1 | SpellDescription$ Each creature you control with flying, deathtouch and/or lifelink gets +1/+0 until end of turn.\nOracle:Flying, deathtouch, lifelink\n{1}{B}{B}: Each creature you control with flying, deathtouch and/or lifelink gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Henrika Domnathi"} ### Response: Name:Henrika Domnathi\nManaCost:2 B B\nTypes:Legendary Creature Vampire\nPT:1/3\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ SacDom,DrawDom,TransDom | ChoiceRestriction$ ThisGame | CharmNum$ 1\nSVar:SacDom:DB$ Sacrifice | Amount$ 1 | SacValid$ Creature | Defined$ Player | SpellDescription$ Each player sacrifices a creature.\nSVar:DrawDom:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife | SpellDescription$ You draw a card and you lose 1 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1 | StackDescription$ None\nSVar:TransDom:DB$ SetState | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.\nDeckHas:Ability$Sacrifice|LifeGain\nAlternateMode:DoubleFaced\nOracle:Flying\nAt the beginning of combat on your turn, choose one that hasn't been chosen —\n• Each player sacrifices a creature.\n• You draw a card and you lose 1 life.\n•Transform Henrika Domnathi.\n\nALTERNATE\n\nName:Henrika, Infernal Seer\nManaCost:no cost\nColors:black\nTypes:Legendary Creature Vampire\nPT:3/4\nK:Flying\nK:Deathtouch\nK:Lifelink\nA:AB$ PumpAll | Cost$ 1 B B | ValidCards$ Creature.YouCtrl+withFlying,Creature.YouCtrl+withLifelink,Creature.YouCtrl+withDeathtouch | NumAtt$ +1 | SpellDescription$ Each creature you control with flying, deathtouch and/or lifelink gets +1/+0 until end of turn.\nOracle:Flying, deathtouch, lifelink\n{1}{B}{B}: Each creature you control with flying, deathtouch and/or lifelink gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Cemetery Reaper", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Other Zombie creatures you control get +1/+1.\n{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.", "power": "2", "toughness": "2"}
Name:Cemetery Reaper\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombie creatures you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 2 B T | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nSVar:PlayMain1:TRUE\nOracle:Other Zombie creatures you control get +1/+1.\n{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cemetery Reaper", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Other Zombie creatures you control get +1/+1.\n{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.", "power": "2", "toughness": "2"} ### Response: Name:Cemetery Reaper\nManaCost:1 B B\nTypes:Creature Zombie\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombie creatures you control get +1/+1.\nA:AB$ ChangeZone | Cost$ 2 B T | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SubAbility$ DBToken | SpellDescription$ Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nSVar:PlayMain1:TRUE\nOracle:Other Zombie creatures you control get +1/+1.\n{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Create the Forge script for this magic card
{"name": "Dark Salvation", "mana_cost": "{X}{X}{B}", "type_line": "Sorcery", "oracle_text": "Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls."}
Name:Dark Salvation\nManaCost:X X B\nTypes:Sorcery\nA:SP$ Token | Cost$ X X B | ValidTgts$ Player | TgtPrompt$ Select target player. | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ TargetedPlayer | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.\nSVar:DBPump:DB$ Pump | NumAtt$ -Y | NumDef$ -Y | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature. | IsCurse$ True\nSVar:X:Count$xPaid\nSVar:Y:Count$Valid Zombie.TargetedPlayerCtrl\nDeckHints:Type$Zombie\nOracle:Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dark Salvation", "mana_cost": "{X}{X}{B}", "type_line": "Sorcery", "oracle_text": "Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls."} ### Response: Name:Dark Salvation\nManaCost:X X B\nTypes:Sorcery\nA:SP$ Token | Cost$ X X B | ValidTgts$ Player | TgtPrompt$ Select target player. | TokenAmount$ X | TokenScript$ b_2_2_zombie | TokenOwner$ TargetedPlayer | SubAbility$ DBPump | StackDescription$ SpellDescription | SpellDescription$ Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.\nSVar:DBPump:DB$ Pump | NumAtt$ -Y | NumDef$ -Y | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature. | IsCurse$ True\nSVar:X:Count$xPaid\nSVar:Y:Count$Valid Zombie.TargetedPlayerCtrl\nDeckHints:Type$Zombie\nOracle:Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Create the Forge script for this magic card
{"name": "Dwarven Armorer", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.", "power": "0", "toughness": "2"}
Name:Dwarven Armorer\nManaCost:R\nTypes:Creature Dwarf\nPT:0/2\nA:AB$ PutCounter | Cost$ R T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P0 | CounterNum$ 1 | SpellDescription$ Put a +1/+0 counter on target creature.\nA:AB$ PutCounter | Cost$ R T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P0P1 | CounterNum$ 1 | SpellDescription$ Put a +0/+1 counter on target creature.\nAI:RemoveDeck:All\nOracle:{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dwarven Armorer", "mana_cost": "{R}", "type_line": "Creature \u2014 Dwarf", "oracle_text": "{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.", "power": "0", "toughness": "2"} ### Response: Name:Dwarven Armorer\nManaCost:R\nTypes:Creature Dwarf\nPT:0/2\nA:AB$ PutCounter | Cost$ R T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P0 | CounterNum$ 1 | SpellDescription$ Put a +1/+0 counter on target creature.\nA:AB$ PutCounter | Cost$ R T Discard<1/Card> | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P0P1 | CounterNum$ 1 | SpellDescription$ Put a +0/+1 counter on target creature.\nAI:RemoveDeck:All\nOracle:{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Create the Forge script for this magic card
{"name": "Scrapper Champion", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Double strike (This creature deals both first-strike and regular combat damage.)\nWhen Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.", "power": "2", "toughness": "2"}
Name:Scrapper Champion\nManaCost:3 R\nTypes:Creature Human Artificer\nPT:2/2\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1\nOracle:Double strike (This creature deals both first-strike and regular combat damage.)\nWhen Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scrapper Champion", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Double strike (This creature deals both first-strike and regular combat damage.)\nWhen Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.", "power": "2", "toughness": "2"} ### Response: Name:Scrapper Champion\nManaCost:3 R\nTypes:Creature Human Artificer\nPT:2/2\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1\nOracle:Double strike (This creature deals both first-strike and regular combat damage.)\nWhen Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Don Andres, the Renegade", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Pirate", "oracle_text": "Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nWhenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.", "power": "4", "toughness": "3"}
Name:Don Andres, the Renegade\nManaCost:1 U B R\nTypes:Legendary Creature Vampire Pirate\nPT:4/3\nS:Mode$ Continuous | Affected$ Creature.YouDontOwn+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddType$ Pirate | AddKeyword$ Menace & Deathtouch | Description$ Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nT:Mode$ SpellCast | ValidCard$ Card.YouDontOwn+nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | TokenTapped$ True\nSVar:PlayMain1:TRUE\nDeckHints:Type$Vampire\nDeckHas:Ability$Token & Type$Treasure|Artifact\nOracle:Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nWhenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Don Andres, the Renegade", "mana_cost": "{1}{U}{B}{R}", "type_line": "Legendary Creature \u2014 Vampire Pirate", "oracle_text": "Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nWhenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.", "power": "4", "toughness": "3"} ### Response: Name:Don Andres, the Renegade\nManaCost:1 U B R\nTypes:Legendary Creature Vampire Pirate\nPT:4/3\nS:Mode$ Continuous | Affected$ Creature.YouDontOwn+YouCtrl | AddPower$ 2 | AddToughness$ 2 | AddType$ Pirate | AddKeyword$ Menace & Deathtouch | Description$ Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nT:Mode$ SpellCast | ValidCard$ Card.YouDontOwn+nonCreature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ c_a_treasure_sac | TokenOwner$ You | TokenTapped$ True\nSVar:PlayMain1:TRUE\nDeckHints:Type$Vampire\nDeckHas:Ability$Token & Type$Treasure|Artifact\nOracle:Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.\nWhenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
Create the Forge script for this magic card
{"name": "Fortuitous Find", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Return target artifact card from your graveyard to your hand.\n\u2022 Return target creature card from your graveyard to your hand."}
Name:Fortuitous Find\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ ChangeArtifact,ChangeCreature\nSVar:ChangeArtifact:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.\nSVar:ChangeCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Choose one or both —\n• Return target artifact card from your graveyard to your hand.\n• Return target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fortuitous Find", "mana_cost": "{2}{B}", "type_line": "Sorcery", "oracle_text": "Choose one or both \u2014\n\u2022 Return target artifact card from your graveyard to your hand.\n\u2022 Return target creature card from your graveyard to your hand."} ### Response: Name:Fortuitous Find\nManaCost:2 B\nTypes:Sorcery\nA:SP$ Charm | Cost$ 2 B | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ ChangeArtifact,ChangeCreature\nSVar:ChangeArtifact:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.\nSVar:ChangeCreature:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature card in your graveyard | ValidTgts$ Creature.YouCtrl | SpellDescription$ Return target creature card from your graveyard to your hand.\nOracle:Choose one or both —\n• Return target artifact card from your graveyard to your hand.\n• Return target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Cataclysmic Gearhulk", "mana_cost": "{3}{W}{W}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Vigilance\nWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.", "power": "4", "toughness": "5"}
Name:Cataclysmic Gearhulk\nManaCost:3 W W\nTypes:Artifact Creature Construct\nPT:4/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCataclysm | TriggerDescription$ When CARDNAME enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.\nSVar:TrigCataclysm:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtf | SubAbility$ SacAllOthers\nSVar:ChooseArtf:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Artifact.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtr | RememberChosen$ True | Mandatory$ True\nSVar:ChooseCrtr:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnch | RememberChosen$ True | Mandatory$ True\nSVar:ChooseEnch:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Enchantment.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChoosePW | RememberChosen$ True | Mandatory$ True\nSVar:ChoosePW:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Planeswalker.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a Planeswalker to keep | RememberChosen$ True | Mandatory$ True\nSVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.nonLand+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Vigilance\nWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cataclysmic Gearhulk", "mana_cost": "{3}{W}{W}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "Vigilance\nWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.", "power": "4", "toughness": "5"} ### Response: Name:Cataclysmic Gearhulk\nManaCost:3 W W\nTypes:Artifact Creature Construct\nPT:4/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCataclysm | TriggerDescription$ When CARDNAME enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.\nSVar:TrigCataclysm:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ChooseArtf | SubAbility$ SacAllOthers\nSVar:ChooseArtf:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Artifact.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an artifact to keep | SubAbility$ ChooseCrtr | RememberChosen$ True | Mandatory$ True\nSVar:ChooseCrtr:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Creature.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a creature to keep | SubAbility$ ChooseEnch | RememberChosen$ True | Mandatory$ True\nSVar:ChooseEnch:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Enchantment.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose an enchantment to keep | SubAbility$ ChoosePW | RememberChosen$ True | Mandatory$ True\nSVar:ChoosePW:DB$ ChooseCard | Defined$ Remembered | Amount$ 1 | Choices$ Planeswalker.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a Planeswalker to keep | RememberChosen$ True | Mandatory$ True\nSVar:SacAllOthers:DB$ SacrificeAll | ValidCards$ Permanent.nonLand+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Vigilance\nWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Create the Forge script for this magic card
{"name": "Slash Panther", "mana_cost": "{4}{R/P}", "type_line": "Artifact Creature \u2014 Phyrexian Cat", "oracle_text": "({R/P} can be paid with either {R} or 2 life.)\nHaste", "power": "4", "toughness": "2"}
Name:Slash Panther\nManaCost:4 RP\nTypes:Artifact Creature Phyrexian Cat\nPT:4/2\nK:Haste\nOracle:({R/P} can be paid with either {R} or 2 life.)\nHaste
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slash Panther", "mana_cost": "{4}{R/P}", "type_line": "Artifact Creature \u2014 Phyrexian Cat", "oracle_text": "({R/P} can be paid with either {R} or 2 life.)\nHaste", "power": "4", "toughness": "2"} ### Response: Name:Slash Panther\nManaCost:4 RP\nTypes:Artifact Creature Phyrexian Cat\nPT:4/2\nK:Haste\nOracle:({R/P} can be paid with either {R} or 2 life.)\nHaste