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Create the Forge script for this magic card
{"name": "Elephant Resurgence", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Each player creates a green Elephant creature token. Those creatures have \"This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.\""}
Name:Elephant Resurgence\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Token | TokenScript$ g_x_x_elephant_resurgence | TokenOwner$ Player | SpellDescription$ Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:SVar$Z1/Minus.Z2\nSVar:Z1:Count$ValidGraveyard Creature.YouOwn\nSVar:Z2:Count$ValidGraveyard Creature.OppOwn\nAI:RemoveDeck:Random\nOracle:Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elephant Resurgence", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Each player creates a green Elephant creature token. Those creatures have \"This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.\""} ### Response: Name:Elephant Resurgence\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Token | TokenScript$ g_x_x_elephant_resurgence | TokenOwner$ Player | SpellDescription$ Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."\nSVar:NeedsToPlayVar:Z GE2\nSVar:Z:SVar$Z1/Minus.Z2\nSVar:Z1:Count$ValidGraveyard Creature.YouOwn\nSVar:Z2:Count$ValidGraveyard Creature.OppOwn\nAI:RemoveDeck:Random\nOracle:Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Create the Forge script for this magic card
{"name": "Dawnray Archer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "1"}
Name:Dawnray Archer\nManaCost:2 U\nTypes:Creature Human Archer\nPT:1/1\nK:Exalted\nA:AB$ DealDamage | Cost$ W T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dawnray Archer", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Archer", "oracle_text": "Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.", "power": "1", "toughness": "1"} ### Response: Name:Dawnray Archer\nManaCost:2 U\nTypes:Creature Human Archer\nPT:1/1\nK:Exalted\nA:AB$ DealDamage | Cost$ W T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target attacking or blocking creature.\nAI:RemoveDeck:Random\nDeckNeeds:Color$White\nOracle:Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Create the Forge script for this magic card
{"name": "Timbermare", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental Horse", "oracle_text": "Haste\nEcho {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Timbermare enters the battlefield, tap all other creatures.", "power": "5", "toughness": "5"}
Name:Timbermare\nManaCost:3 G\nTypes:Creature Elemental Horse\nPT:5/5\nK:Haste\nK:Echo:5 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all other creatures.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.StrictlyOther\nOracle:Haste\nEcho {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Timbermare enters the battlefield, tap all other creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Timbermare", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elemental Horse", "oracle_text": "Haste\nEcho {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Timbermare enters the battlefield, tap all other creatures.", "power": "5", "toughness": "5"} ### Response: Name:Timbermare\nManaCost:3 G\nTypes:Creature Elemental Horse\nPT:5/5\nK:Haste\nK:Echo:5 G\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all other creatures.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Creature.StrictlyOther\nOracle:Haste\nEcho {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Timbermare enters the battlefield, tap all other creatures.
Create the Forge script for this magic card
{"name": "Senate Courier", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}{W}: Senate Courier gains vigilance until end of turn.", "power": "1", "toughness": "4"}
Name:Senate Courier\nManaCost:2 U\nTypes:Creature Bird\nPT:1/4\nK:Flying\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:Flying\n{1}{W}: Senate Courier gains vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Senate Courier", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\n{1}{W}: Senate Courier gains vigilance until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Senate Courier\nManaCost:2 U\nTypes:Creature Bird\nPT:1/4\nK:Flying\nA:AB$ Pump | Cost$ 1 W | Defined$ Self | KW$ Vigilance | SpellDescription$ CARDNAME gains vigilance until end of turn.\nOracle:Flying\n{1}{W}: Senate Courier gains vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Charge Through", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gains trample until end of turn.\nDraw a card."}
Name:Charge Through\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SubAbility$ DBDraw | SpellDescription$ Target creature gains trample until end of turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gains trample until end of turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Charge Through", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature gains trample until end of turn.\nDraw a card."} ### Response: Name:Charge Through\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Trample | SubAbility$ DBDraw | SpellDescription$ Target creature gains trample until end of turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nOracle:Target creature gains trample until end of turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Kianne, Dean of Substance"}
Name:Kianne, Dean of Substance\nManaCost:2 G\nTypes:Legendary Creature Elf Druid\nPT:2/2\nA:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | StackDescription$ None | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ STUDY | TgtZone$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ LT1 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nA:AB$ Token | Cost$ 4 G | TokenScript$ gu_0_0_fractal | ImprintTokens$ True | SubAbility$ DBCounters | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.\nSVar:DBCounters:DB$ PutCounter | Defined$ Imprinted | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup\nSVar:X:Count$ValidExile Card.YouOwn+nonLand+counters_GE1_STUDY$DifferentCMC\nDeckHas:Ability$Counters|Token\nAlternateMode:Modal\nOracle:{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.\n{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.\n\nALTERNATE\n\nName:Imbraham, Dean of Theory\nManaCost:2 U U\nTypes:Legendary Creature Bird Wizard\nPT:3/3\nK:Flying\nA:AB$ Dig | Cost$ X U U T | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBCounter | StackDescription$ SpellDescription | SpellDescription$ Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ STUDY | TgtZone$ Exile | StackDescription$ None | SubAbility$ DBHand\nSVar:DBHand:DB$ ChangeZone | Hidden$ True | Origin$ Exile | Destination$ Hand | ChangeType$ Card.YouOwn+counters_GE1_STUDY | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nOracle:Flying\n{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kianne, Dean of Substance"} ### Response: Name:Kianne, Dean of Substance\nManaCost:2 G\nTypes:Legendary Creature Elf Druid\nPT:2/2\nA:AB$ Dig | Cost$ T | DigNum$ 1 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChangeZone | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Hand | Defined$ Remembered | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ GE1 | StackDescription$ None | SubAbility$ DBCounter\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ STUDY | TgtZone$ Exile | ConditionDefined$ Remembered | ConditionPresent$ Land | ConditionCompare$ LT1 | StackDescription$ None | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True\nA:AB$ Token | Cost$ 4 G | TokenScript$ gu_0_0_fractal | ImprintTokens$ True | SubAbility$ DBCounters | SpellDescription$ Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.\nSVar:DBCounters:DB$ PutCounter | Defined$ Imprinted | CounterType$ P1P1 | CounterNum$ X | StackDescription$ None | SubAbility$ DBCleanup\nSVar:X:Count$ValidExile Card.YouOwn+nonLand+counters_GE1_STUDY$DifferentCMC\nDeckHas:Ability$Counters|Token\nAlternateMode:Modal\nOracle:{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.\n{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.\n\nALTERNATE\n\nName:Imbraham, Dean of Theory\nManaCost:2 U U\nTypes:Legendary Creature Bird Wizard\nPT:3/3\nK:Flying\nA:AB$ Dig | Cost$ X U U T | Defined$ You | DigNum$ X | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBCounter | StackDescription$ SpellDescription | SpellDescription$ Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.\nSVar:DBCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ STUDY | TgtZone$ Exile | StackDescription$ None | SubAbility$ DBHand\nSVar:DBHand:DB$ ChangeZone | Hidden$ True | Origin$ Exile | Destination$ Hand | ChangeType$ Card.YouOwn+counters_GE1_STUDY | Optional$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$xPaid\nOracle:Flying\n{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
Create the Forge script for this magic card
{"name": "Xantcha, Sleeper Agent", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Phyrexian Minion", "oracle_text": "Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.\nXantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.\n{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.", "power": "5", "toughness": "5"}
Name:Xantcha, Sleeper Agent\nManaCost:1 B R\nTypes:Legendary Creature Phyrexian Minion\nPT:5/5\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ NICKNAME attacks each combat if able.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBChooseOpp | Layer$ Control | Description$ CARDNAME enters the battlefield under the control of an opponent of your choice.\nSVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to: | AILogic$ Curse | SubAbility$ MoveToPlay\nSVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | GainControl$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nS:Mode$ CantAttack | ValidCard$ Card.Self | Target$ Player.CardOwner,Planeswalker.ControlledBy Player.CardOwner | Description$ NICKNAME can't attack its owner or planeswalkers its owner controls.\nA:AB$ Draw | Cost$ 3 | NumCards$ 1 | Activator$ Player | SubAbility$ DBLoseLife | SpellDescription$ NICKNAME's controller loses 2 life and you draw a card. Any player may activate this ability.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ CardController\nOracle:Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.\nXantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.\n{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Xantcha, Sleeper Agent", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Phyrexian Minion", "oracle_text": "Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.\nXantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.\n{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.", "power": "5", "toughness": "5"} ### Response: Name:Xantcha, Sleeper Agent\nManaCost:1 B R\nTypes:Legendary Creature Phyrexian Minion\nPT:5/5\nS:Mode$ MustAttack | ValidCreature$ Card.Self | Description$ NICKNAME attacks each combat if able.\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBChooseOpp | Layer$ Control | Description$ CARDNAME enters the battlefield under the control of an opponent of your choice.\nSVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to: | AILogic$ Curse | SubAbility$ MoveToPlay\nSVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | GainControl$ ChosenPlayer | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nS:Mode$ CantAttack | ValidCard$ Card.Self | Target$ Player.CardOwner,Planeswalker.ControlledBy Player.CardOwner | Description$ NICKNAME can't attack its owner or planeswalkers its owner controls.\nA:AB$ Draw | Cost$ 3 | NumCards$ 1 | Activator$ Player | SubAbility$ DBLoseLife | SpellDescription$ NICKNAME's controller loses 2 life and you draw a card. Any player may activate this ability.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ CardController\nOracle:Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.\nXantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.\n{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Roast", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Roast deals 5 damage to target creature without flying."}
Name:Roast\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.withoutFlying | TgtPrompt$ Select target creature without flying | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature without flying.\nOracle:Roast deals 5 damage to target creature without flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Roast", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Roast deals 5 damage to target creature without flying."} ### Response: Name:Roast\nManaCost:1 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.withoutFlying | TgtPrompt$ Select target creature without flying | NumDmg$ 5 | SpellDescription$ CARDNAME deals 5 damage to target creature without flying.\nOracle:Roast deals 5 damage to target creature without flying.
Create the Forge script for this magic card
{"name": "Puppet's Verdict", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater."}
Name:Puppet's Verdict\nManaCost:1 R R\nTypes:Instant\nA:SP$ FlipACoin | Cost$ 1 R R | WinSubAbility$ DBDestroySmall | LoseSubAbility$ DBDestroyBig | SpellDescription$ Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.\nSVar:DBDestroySmall:DB$ DestroyAll | ValidCards$ Creature.powerLE2\nSVar:DBDestroyBig:DB$ DestroyAll | ValidCards$ Creature.powerGE3\nAI:RemoveDeck:All\nOracle:Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Puppet's Verdict", "mana_cost": "{1}{R}{R}", "type_line": "Instant", "oracle_text": "Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater."} ### Response: Name:Puppet's Verdict\nManaCost:1 R R\nTypes:Instant\nA:SP$ FlipACoin | Cost$ 1 R R | WinSubAbility$ DBDestroySmall | LoseSubAbility$ DBDestroyBig | SpellDescription$ Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.\nSVar:DBDestroySmall:DB$ DestroyAll | ValidCards$ Creature.powerLE2\nSVar:DBDestroyBig:DB$ DestroyAll | ValidCards$ Creature.powerGE3\nAI:RemoveDeck:All\nOracle:Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Create the Forge script for this magic card
{"name": "Sootfeather Flock", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nMorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "2"}
Name:Sootfeather Flock\nManaCost:4 B\nTypes:Creature Bird\nPT:3/2\nK:Flying\nK:Morph:3 B\nOracle:Flying\nMorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sootfeather Flock", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nMorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "3", "toughness": "2"} ### Response: Name:Sootfeather Flock\nManaCost:4 B\nTypes:Creature Bird\nPT:3/2\nK:Flying\nK:Morph:3 B\nOracle:Flying\nMorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Deathgaze Cockatrice", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Cockatrice", "oracle_text": "Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "2", "toughness": "2"}
Name:Deathgaze Cockatrice\nManaCost:2 B B\nTypes:Creature Cockatrice\nPT:2/2\nK:Flying\nK:Deathtouch\nOracle:Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deathgaze Cockatrice", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Cockatrice", "oracle_text": "Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)", "power": "2", "toughness": "2"} ### Response: Name:Deathgaze Cockatrice\nManaCost:2 B B\nTypes:Creature Cockatrice\nPT:2/2\nK:Flying\nK:Deathtouch\nOracle:Flying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Siege Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Tap three untapped creatures you control: Each opponent loses 1 life.", "power": "2", "toughness": "2"}
Name:Siege Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nA:AB$ LoseLife | Cost$ tapXType<3/Creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each opponent loses 1 life.\nOracle:Tap three untapped creatures you control: Each opponent loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Siege Zombie", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Tap three untapped creatures you control: Each opponent loses 1 life.", "power": "2", "toughness": "2"} ### Response: Name:Siege Zombie\nManaCost:1 B\nTypes:Creature Zombie\nPT:2/2\nA:AB$ LoseLife | Cost$ tapXType<3/Creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each opponent loses 1 life.\nOracle:Tap three untapped creatures you control: Each opponent loses 1 life.
Create the Forge script for this magic card
{"name": "Hardy Outlander", "mana_cost": "{1}{G}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power.\""}
Name:Hardy Outlander\nManaCost:1 G\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ AttacksPlayer | Description$ Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."\nSVar:AttacksPlayer:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Condition$ NoOpponentHasMoreLifeThanAttacked | Execute$ TrigPump | TriggerDescription$ Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$CardPower\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hardy Outlander", "mana_cost": "{1}{G}", "type_line": "Legendary Enchantment \u2014 Background", "oracle_text": "Commander creatures you own have \"Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power.\""} ### Response: Name:Hardy Outlander\nManaCost:1 G\nTypes:Legendary Enchantment Background\nS:Mode$ Continuous | Affected$ Creature.IsCommander+YouOwn | AddTrigger$ AttacksPlayer | Description$ Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."\nSVar:AttacksPlayer:Mode$ Attacks | ValidCard$ Card.Self | Attacked$ Player | Condition$ NoOpponentHasMoreLifeThanAttacked | Execute$ TrigPump | TriggerDescription$ Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select another target creature you control | NumAtt$ +X | NumDef$ +X\nSVar:X:Count$CardPower\nAI:RemoveDeck:NonCommander\nOracle:Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Create the Forge script for this magic card
{"name": "Flycatcher Giraffid", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Antelope Lizard", "oracle_text": "Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.", "power": "3", "toughness": "5"}
Name:Flycatcher Giraffid\nManaCost:4 G\nTypes:Creature Antelope Lizard\nPT:3/5\nK:ETBReplacement:Other:CounterChoice\nSVar:CounterChoice:DB$ PutCounter | ETB$ True | CounterType$ Vigilance,Reach | SpellDescription$ CARDNAME enters the battlefield with your choice of a vigilance counter or a reach counter on it.\nDeckHas:Ability$Counters\nOracle:Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flycatcher Giraffid", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Antelope Lizard", "oracle_text": "Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.", "power": "3", "toughness": "5"} ### Response: Name:Flycatcher Giraffid\nManaCost:4 G\nTypes:Creature Antelope Lizard\nPT:3/5\nK:ETBReplacement:Other:CounterChoice\nSVar:CounterChoice:DB$ PutCounter | ETB$ True | CounterType$ Vigilance,Reach | SpellDescription$ CARDNAME enters the battlefield with your choice of a vigilance counter or a reach counter on it.\nDeckHas:Ability$Counters\nOracle:Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
Create the Forge script for this magic card
{"name": "Stronghold Zeppelin", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human", "oracle_text": "Flying\nStronghold Zeppelin can block only creatures with flying.", "power": "3", "toughness": "3"}
Name:Stronghold Zeppelin\nManaCost:2 U U\nTypes:Creature Human\nPT:3/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nStronghold Zeppelin can block only creatures with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stronghold Zeppelin", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human", "oracle_text": "Flying\nStronghold Zeppelin can block only creatures with flying.", "power": "3", "toughness": "3"} ### Response: Name:Stronghold Zeppelin\nManaCost:2 U U\nTypes:Creature Human\nPT:3/3\nK:Flying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nStronghold Zeppelin can block only creatures with flying.
Create the Forge script for this magic card
{"name": "Fencer Clique", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Faerie Soldier", "oracle_text": "Flying\n{U}: Put Fencer Clique on top of its owner's library.", "power": "3", "toughness": "2"}
Name:Fencer Clique\nManaCost:2 U U\nTypes:Creature Faerie Soldier\nPT:3/2\nK:Flying\nA:AB$ ChangeZone | Cost$ U | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put CARDNAME on top of its owner's library.\nOracle:Flying\n{U}: Put Fencer Clique on top of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fencer Clique", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Faerie Soldier", "oracle_text": "Flying\n{U}: Put Fencer Clique on top of its owner's library.", "power": "3", "toughness": "2"} ### Response: Name:Fencer Clique\nManaCost:2 U U\nTypes:Creature Faerie Soldier\nPT:3/2\nK:Flying\nA:AB$ ChangeZone | Cost$ U | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put CARDNAME on top of its owner's library.\nOracle:Flying\n{U}: Put Fencer Clique on top of its owner's library.
Create the Forge script for this magic card
{"name": "Thriving Bluff", "mana_cost": "", "type_line": "Land", "oracle_text": "Thriving Bluff enters the battlefield tapped.\nAs Thriving Bluff enters the battlefield, choose a color other than red.\n{T}: Add {R} or one mana of the chosen color."}
Name:Thriving Bluff\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ red | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than red.\nA:AB$ Mana | Cost$ T | Produced$ Combo R Chosen | SpellDescription$ Add {R} or one mana of the chosen color.\nOracle:Thriving Bluff enters the battlefield tapped.\nAs Thriving Bluff enters the battlefield, choose a color other than red.\n{T}: Add {R} or one mana of the chosen color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thriving Bluff", "mana_cost": "", "type_line": "Land", "oracle_text": "Thriving Bluff enters the battlefield tapped.\nAs Thriving Bluff enters the battlefield, choose a color other than red.\n{T}: Add {R} or one mana of the chosen color."} ### Response: Name:Thriving Bluff\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nK:ETBReplacement:Other:ChooseColor\nSVar:ChooseColor:DB$ ChooseColor | Defined$ You | Exclude$ red | AILogic$ MostProminentInComputerDeck | SpellDescription$ As CARDNAME enters the battlefield, choose a color other than red.\nA:AB$ Mana | Cost$ T | Produced$ Combo R Chosen | SpellDescription$ Add {R} or one mana of the chosen color.\nOracle:Thriving Bluff enters the battlefield tapped.\nAs Thriving Bluff enters the battlefield, choose a color other than red.\n{T}: Add {R} or one mana of the chosen color.
Create the Forge script for this magic card
{"name": "Angel of Finality", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Finality enters the battlefield, exile target player's graveyard.", "power": "3", "toughness": "4"}
Name:Angel of Finality\nManaCost:3 W\nTypes:Creature Angel\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target player’s graveyard.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True\nOracle:Flying\nWhen Angel of Finality enters the battlefield, exile target player’s graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angel of Finality", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying\nWhen Angel of Finality enters the battlefield, exile target player's graveyard.", "power": "3", "toughness": "4"} ### Response: Name:Angel of Finality\nManaCost:3 W\nTypes:Creature Angel\nPT:3/4\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target player’s graveyard.\nSVar:TrigExile:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | IsCurse$ True\nOracle:Flying\nWhen Angel of Finality enters the battlefield, exile target player’s graveyard.
Create the Forge script for this magic card
{"name": "Chant of the Skifsang", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -13/-0."}
Name:Chant of the Skifsang\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -13 | Description$ Enchanted creature gets -13/-0.\nOracle:Enchant creature\nEnchanted creature gets -13/-0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chant of the Skifsang", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -13/-0."} ### Response: Name:Chant of the Skifsang\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -13 | Description$ Enchanted creature gets -13/-0.\nOracle:Enchant creature\nEnchanted creature gets -13/-0.
Create the Forge script for this magic card
{"name": "Mangara's Blessing", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "You gain 5 life.\nWhen a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step."}
Name:Mangara's Blessing\nManaCost:2 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 2 W | Defined$ You | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nT:Mode$ Discarded | ValidCard$ Card.Self | ValidCause$ Card.OppCtrl | Execute$ TrigGainLife | TriggerDescription$ When a spell or ability an opponent controls causes you to discard CARDNAME, you gain 2 life, and you return CARDNAME from your graveyard to your hand at the beginning of the next end step.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DelayReturn\nSVar:DelayReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nSVar:DiscardMeByOpp:3\nOracle:You gain 5 life.\nWhen a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mangara's Blessing", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "You gain 5 life.\nWhen a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step."} ### Response: Name:Mangara's Blessing\nManaCost:2 W\nTypes:Instant\nA:SP$ GainLife | Cost$ 2 W | Defined$ You | LifeAmount$ 5 | SpellDescription$ You gain 5 life.\nT:Mode$ Discarded | ValidCard$ Card.Self | ValidCause$ Card.OppCtrl | Execute$ TrigGainLife | TriggerDescription$ When a spell or ability an opponent controls causes you to discard CARDNAME, you gain 2 life, and you return CARDNAME from your graveyard to your hand at the beginning of the next end step.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DelayReturn\nSVar:DelayReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ Self\nSVar:DiscardMeByOpp:3\nOracle:You gain 5 life.\nWhen a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Equinox", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Counter target spell if it would destroy a land you control.\""}
Name:Equinox\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ CounterDestroyLand | Description$ Enchanted land has "{T}: Counter target spell if it would destroy a land you control."\nSVar:CounterDestroyLand:AB$ Counter | Cost$ T | TargetType$ Spell | ConditionWouldDestroy$ Land.YouCtrl | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell if it would destroy a land you control.\nOracle:Enchant land\nEnchanted land has "{T}: Counter target spell if it would destroy a land you control."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Equinox", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant land\nEnchanted land has \"{T}: Counter target spell if it would destroy a land you control.\""} ### Response: Name:Equinox\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant land\nA:SP$ Attach | Cost$ W | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddAbility$ CounterDestroyLand | Description$ Enchanted land has "{T}: Counter target spell if it would destroy a land you control."\nSVar:CounterDestroyLand:AB$ Counter | Cost$ T | TargetType$ Spell | ConditionWouldDestroy$ Land.YouCtrl | TgtPrompt$ Select target spell | ValidTgts$ Card | SpellDescription$ Counter target spell if it would destroy a land you control.\nOracle:Enchant land\nEnchanted land has "{T}: Counter target spell if it would destroy a land you control."
Create the Forge script for this magic card
{"name": "Sinking Feeling", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has \"{1}, Put a -1/-1 counter on this creature: Untap this creature.\""}
Name:Sinking Feeling\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Untap | Description$ Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."\nSVar:Untap:AB$ Untap | Cost$ 1 AddCounter<1/M1M1> | SpellDescription$ Untap CARDNAME.\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sinking Feeling", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has \"{1}, Put a -1/-1 counter on this creature: Untap this creature.\""} ### Response: Name:Sinking Feeling\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Untap | Description$ Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."\nSVar:Untap:AB$ Untap | Cost$ 1 AddCounter<1/M1M1> | SpellDescription$ Untap CARDNAME.\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nEnchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Create the Forge script for this magic card
{"name": "Zuran Spellcaster", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Zuran Spellcaster deals 1 damage to any target.", "power": "1", "toughness": "1"}
Name:Zuran Spellcaster\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonCombatPriority:1\nOracle:{T}: Zuran Spellcaster deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zuran Spellcaster", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Zuran Spellcaster deals 1 damage to any target.", "power": "1", "toughness": "1"} ### Response: Name:Zuran Spellcaster\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:NonCombatPriority:1\nOracle:{T}: Zuran Spellcaster deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Murderous Rider"}
Name:Murderous Rider\nManaCost:1 B B\nTypes:Creature Zombie Knight\nPT:2/3\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME dies, put it on the bottom of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1\nAlternateMode:Adventure\nOracle:Lifelink\nWhen Murderous Rider dies, put it on the bottom of its owner's library.\n\nALTERNATE\n\nName:Swift End\nManaCost:1 B B\nTypes:Instant Adventure\nA:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nOracle:Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murderous Rider"} ### Response: Name:Murderous Rider\nManaCost:1 B B\nTypes:Creature Zombie Knight\nPT:2/3\nK:Lifelink\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever CARDNAME dies, put it on the bottom of its owner's library.\nSVar:TrigChange:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1\nAlternateMode:Adventure\nOracle:Lifelink\nWhen Murderous Rider dies, put it on the bottom of its owner's library.\n\nALTERNATE\n\nName:Swift End\nManaCost:1 B B\nTypes:Instant Adventure\nA:SP$ Destroy | Cost$ 1 B B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SubAbility$ DBLoseLife | SpellDescription$ Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 2\nOracle:Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Faldorn, Dread Wolf Herald", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\n{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.", "power": "3", "toughness": "3"}
Name:Faldorn, Dread Wolf Herald\nManaCost:1 R G\nTypes:Legendary Creature Human Druid\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf\nA:AB$ Dig | Cost$ 1 T Discard<1/Card> | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may play it this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Wolf\nOracle:Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\n{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Faldorn, Dread Wolf Herald", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Creature \u2014 Human Druid", "oracle_text": "Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\n{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.", "power": "3", "toughness": "3"} ### Response: Name:Faldorn, Dread Wolf Herald\nManaCost:1 R G\nTypes:Legendary Creature Human Druid\nPT:3/3\nT:Mode$ SpellCast | ValidCard$ Card.wasCastFromExile | ValidActivatingPlayer$ You | Execute$ TrigToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\nT:Mode$ ChangesZone | Origin$ Exile | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ g_2_2_wolf\nA:AB$ Dig | Cost$ 1 T Discard<1/Card> | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may play it this turn.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ STPlay | RememberObjects$ Remembered | ForgetOnMoved$ Exile | SubAbility$ DBCleanup\nSVar:STPlay:Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AffectedZone$ Exile | MayPlay$ True | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Type$Wolf\nOracle:Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.\n{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
Create the Forge script for this magic card
{"name": "Gargoyle Sentinel", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Defender (This creature can't attack.)\n{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.", "power": "3", "toughness": "3"}
Name:Gargoyle Sentinel\nManaCost:3\nTypes:Artifact Creature Gargoyle\nPT:3/3\nK:Defender\nA:AB$ Debuff | Cost$ 3 | Keywords$ Defender | Defined$ Self | SubAbility$ Flight | SpellDescription$ Until end of turn, CARDNAME loses defender and gains flying.\nSVar:Flight:DB$ Pump | Defined$ Self | KW$ Flying\n#The AI currently won't understand that this ability is actually a good thing to do.\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\n{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gargoyle Sentinel", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Gargoyle", "oracle_text": "Defender (This creature can't attack.)\n{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.", "power": "3", "toughness": "3"} ### Response: Name:Gargoyle Sentinel\nManaCost:3\nTypes:Artifact Creature Gargoyle\nPT:3/3\nK:Defender\nA:AB$ Debuff | Cost$ 3 | Keywords$ Defender | Defined$ Self | SubAbility$ Flight | SpellDescription$ Until end of turn, CARDNAME loses defender and gains flying.\nSVar:Flight:DB$ Pump | Defined$ Self | KW$ Flying\n#The AI currently won't understand that this ability is actually a good thing to do.\nAI:RemoveDeck:All\nOracle:Defender (This creature can't attack.)\n{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Create the Forge script for this magic card
{"name": "Into the Maw of Hell", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Into the Maw of Hell deals 13 damage to target creature."}
Name:Into the Maw of Hell\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDamage | SpellDescription$ Destroy target land. CARDNAME deals 13 damage to target creature.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 13\nOracle:Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Into the Maw of Hell", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy target land. Into the Maw of Hell deals 13 damage to target creature."} ### Response: Name:Into the Maw of Hell\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 4 R R | ValidTgts$ Land | TgtPrompt$ Select target land | SubAbility$ DBDamage | SpellDescription$ Destroy target land. CARDNAME deals 13 damage to target creature.\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 13\nOracle:Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Create the Forge script for this magic card
{"name": "Izzet Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {R}.\n{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card."}
Name:Izzet Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nA:AB$ Draw | Cost$ U R T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Red\nOracle:{T}: Add {U} or {R}.\n{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Izzet Cluestone", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{T}: Add {U} or {R}.\n{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card."} ### Response: Name:Izzet Cluestone\nManaCost:3\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nA:AB$ Draw | Cost$ U R T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Blue|Red\nOracle:{T}: Add {U} or {R}.\n{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
Create the Forge script for this magic card
{"name": "Altar of the Brood", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever another permanent enters the battlefield under your control, each opponent mills a card."}
Name:Altar of the Brood\nManaCost:1\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever another permanent enters the battlefield under your control, each opponent mills a card.\nSVar:TrigMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 1\nOracle:Whenever another permanent enters the battlefield under your control, each opponent mills a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Altar of the Brood", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever another permanent enters the battlefield under your control, each opponent mills a card."} ### Response: Name:Altar of the Brood\nManaCost:1\nTypes:Artifact\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Permanent.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever another permanent enters the battlefield under your control, each opponent mills a card.\nSVar:TrigMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 1\nOracle:Whenever another permanent enters the battlefield under your control, each opponent mills a card.
Create the Forge script for this magic card
{"name": "Bioessence Hydra", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Hydra Mutant", "oracle_text": "Trample\nBioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.\nWhenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.", "power": "4", "toughness": "4"}
Name:Bioessence Hydra\nManaCost:3 G U\nTypes:Creature Hydra Mutant\nPT:4/4\nK:Trample\nK:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.\nSVar:Y:Count$Valid Planeswalker.YouCtrl$CardCounters.LOYALTY\nT:Mode$ CounterAddedAll | CounterType$ LOYALTY | Valid$ Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Z\nSVar:Z:TriggerCount$Amount\nDeckHints:Type$Planeswalker\nDeckHas:Ability$Counters\nOracle:Trample\nBioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.\nWhenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bioessence Hydra", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Hydra Mutant", "oracle_text": "Trample\nBioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.\nWhenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.", "power": "4", "toughness": "4"} ### Response: Name:Bioessence Hydra\nManaCost:3 G U\nTypes:Creature Hydra Mutant\nPT:4/4\nK:Trample\nK:etbCounter:P1P1:Y:no Condition:CARDNAME enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.\nSVar:Y:Count$Valid Planeswalker.YouCtrl$CardCounters.LOYALTY\nT:Mode$ CounterAddedAll | CounterType$ LOYALTY | Valid$ Planeswalker.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ Z\nSVar:Z:TriggerCount$Amount\nDeckHints:Type$Planeswalker\nDeckHas:Ability$Counters\nOracle:Trample\nBioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.\nWhenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
Create the Forge script for this magic card
{"name": "Lava Serpent", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental Serpent", "oracle_text": "Haste\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "5", "toughness": "5"}
Name:Lava Serpent\nManaCost:5 R\nTypes:Creature Elemental Serpent\nPT:5/5\nK:Haste\nK:Cycling:2\nOracle:Haste\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lava Serpent", "mana_cost": "{5}{R}", "type_line": "Creature \u2014 Elemental Serpent", "oracle_text": "Haste\nCycling {2} ({2}, Discard this card: Draw a card.)", "power": "5", "toughness": "5"} ### Response: Name:Lava Serpent\nManaCost:5 R\nTypes:Creature Elemental Serpent\nPT:5/5\nK:Haste\nK:Cycling:2\nOracle:Haste\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Vhal, Eager Scholar", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Specialize {5}\n{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.", "power": "2", "toughness": "2"}
Name:Vhal, Eager Scholar\nManaCost:2 U\nTypes:Legendary Creature Human Wizard\nPT:2/2\nK:Specialize:5\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SubAbility$ DBPutCounter | SpellDescription$ then discard a card.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ STUDY | SpellDescription$ Put a study counter on CARDNAME.\nAlternateMode:Specialize\nDeckHas:Ability$Discard|Counters\nOracle:Specialize {5}\n{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.\n\nSPECIALIZE:WHITE\n\nName:Vhal, Scholar of Tactics\nManaCost:2 W U\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigPutCounters | TriggerDescription$ When you do, distribute that many +1/+1 counters among any number of target creatures.\nSVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 1 | TargetMax$ X | DividedAsYouChoose$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard|Counters\nOracle:When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:BLUE\n\nName:Vhal, Scholar of Prophecy\nManaCost:2 U U\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard\nOracle:When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:BLACK\n\nName:Vhal, Scholar of Mortality\nManaCost:2 U B\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigChangeZone | TriggerDescription$ When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.cmcLEX | TgtPrompt$ Select target creature card with mana value less than or equal to the number of study counters removed | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard|Graveyard\nOracle:When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:RED\n\nName:Vhal, Scholar of Elements\nManaCost:2 U R\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigDealDamage | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard\nOracle:When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:GREEN\n\nName:Vhal, Scholar of Creation\nManaCost:2 G U\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBSeek\nSVar:DBSeek:DB$ Seek | Type$ Card.Creature+cmcLEX | Num$ 2 | RememberFound$ True | SubAbility$ DBBattlefield\nSVar:DBBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | SelectPrompt$ Select one to put onto the battlefield | ChangeType$ Card.IsRemembered | ForgetChanged$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Hand | Destination$ Library | Shuffle$ True | Defined$ RememberedCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard\nOracle:When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.\n{T}: Draw a card, then discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vhal, Eager Scholar", "mana_cost": "{2}{U}", "type_line": "Legendary Creature \u2014 Human Wizard", "oracle_text": "Specialize {5}\n{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.", "power": "2", "toughness": "2"} ### Response: Name:Vhal, Eager Scholar\nManaCost:2 U\nTypes:Legendary Creature Human Wizard\nPT:2/2\nK:Specialize:5\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SubAbility$ DBPutCounter | SpellDescription$ then discard a card.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ STUDY | SpellDescription$ Put a study counter on CARDNAME.\nAlternateMode:Specialize\nDeckHas:Ability$Discard|Counters\nOracle:Specialize {5}\n{T}: Draw a card, then discard a card. Put a study counter on Vhal, Eager Scholar.\n\nSPECIALIZE:WHITE\n\nName:Vhal, Scholar of Tactics\nManaCost:2 W U\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigPutCounters | TriggerDescription$ When you do, distribute that many +1/+1 counters among any number of target creatures.\nSVar:TrigPutCounters:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select any number of target creatures | CounterType$ P1P1 | CounterNum$ X | TargetMin$ 1 | TargetMax$ X | DividedAsYouChoose$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard|Counters\nOracle:When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:BLUE\n\nName:Vhal, Scholar of Prophecy\nManaCost:2 U U\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBDig\nSVar:DBDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard\nOracle:When this creature specializes, remove all study counters from it. Look at that many cards from the top of your library. Put one of those cards into your hand and the rest on the bottom of your library in a random order.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:BLACK\n\nName:Vhal, Scholar of Mortality\nManaCost:2 U B\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigChangeZone | TriggerDescription$ When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.\nSVar:TrigChangeZone:DB$ ChangeZone | ValidTgts$ Creature.cmcLEX | TgtPrompt$ Select target creature card with mana value less than or equal to the number of study counters removed | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard|Graveyard\nOracle:When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:RED\n\nName:Vhal, Scholar of Elements\nManaCost:2 U R\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBImmediateTrig\nSVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionCheckSVar$ X | Execute$ TrigDealDamage | TriggerDescription$ When you do, CARDNAME deals that much damage to target creature or planeswalker an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl,Planeswalker.OppCtrl | TgtPrompt$ Select target creature or planeswalker an opponent controls | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard\nOracle:When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls.\n{T}: Draw a card, then discard a card.\n\nSPECIALIZE:GREEN\n\nName:Vhal, Scholar of Creation\nManaCost:2 G U\nTypes:Legendary Creature Human Wizard\nPT:4/4\nT:Mode$ Specializes | ValidCard$ Card.Self | Execute$ TrigRemoveCounters | TriggerDescription$ When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.\nSVar:TrigRemoveCounters:DB$ RemoveCounter | CounterType$ STUDY | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBSeek\nSVar:DBSeek:DB$ Seek | Type$ Card.Creature+cmcLEX | Num$ 2 | RememberFound$ True | SubAbility$ DBBattlefield\nSVar:DBBattlefield:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | SelectPrompt$ Select one to put onto the battlefield | ChangeType$ Card.IsRemembered | ForgetChanged$ True | SubAbility$ DBShuffle\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Hand | Destination$ Library | Shuffle$ True | Defined$ RememberedCard | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$RememberedSize\nA:AB$ Draw | Cost$ T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nDeckHas:Ability$Discard\nOracle:When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library.\n{T}: Draw a card, then discard a card.
Create the Forge script for this magic card
{"name": "Defender of Chaos", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flash\nProtection from white", "power": "2", "toughness": "1"}
Name:Defender of Chaos\nManaCost:2 R\nTypes:Creature Human Knight\nPT:2/1\nK:Flash\nK:Protection from white\nOracle:Flash\nProtection from white
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Defender of Chaos", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Flash\nProtection from white", "power": "2", "toughness": "1"} ### Response: Name:Defender of Chaos\nManaCost:2 R\nTypes:Creature Human Knight\nPT:2/1\nK:Flash\nK:Protection from white\nOracle:Flash\nProtection from white
Create the Forge script for this magic card
{"name": "Aether Tunnel", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and can't be blocked."}
Name:Aether Tunnel\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0 and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and can't be blocked.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Tunnel", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+0 and can't be blocked."} ### Response: Name:Aether Tunnel\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | Description$ Enchanted creature gets +1/+0 and can't be blocked.\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy\nOracle:Enchant creature\nEnchanted creature gets +1/+0 and can't be blocked.
Create the Forge script for this magic card
{"name": "Heavenly Blademaster", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, double strike\nWhen Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.\nOther creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.", "power": "3", "toughness": "6"}
Name:Heavenly Blademaster\nManaCost:5 W\nTypes:Creature Angel\nPT:3/6\nK:Flying\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAttach | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may attach any number of Auras and Equipment you control to it.\nSVar:DBAttach:DB$ Attach | Object$ Valid Aura.YouCtrl,Equipment.YouCtrl | Optional$ True\nAI:RemoveDeck:Random\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ X | AddToughness$ X | Description$ Other creatures you control get +1/+1 for each Aura and Equipment attached to CARDNAME.\nSVar:X:Count$Valid Equipment.Attached,Aura.Attached\nSVar:EnchantMe:Multiple\nOracle:Flying, double strike\nWhen Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.\nOther creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heavenly Blademaster", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, double strike\nWhen Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.\nOther creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.", "power": "3", "toughness": "6"} ### Response: Name:Heavenly Blademaster\nManaCost:5 W\nTypes:Creature Angel\nPT:3/6\nK:Flying\nK:Double Strike\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAttach | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may attach any number of Auras and Equipment you control to it.\nSVar:DBAttach:DB$ Attach | Object$ Valid Aura.YouCtrl,Equipment.YouCtrl | Optional$ True\nAI:RemoveDeck:Random\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ X | AddToughness$ X | Description$ Other creatures you control get +1/+1 for each Aura and Equipment attached to CARDNAME.\nSVar:X:Count$Valid Equipment.Attached,Aura.Attached\nSVar:EnchantMe:Multiple\nOracle:Flying, double strike\nWhen Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.\nOther creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Create the Forge script for this magic card
{"name": "Fearless Fledgling", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.", "power": "1", "toughness": "1"}
Name:Fearless Fledgling\nManaCost:1 W\nTypes:Creature Griffin\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. It gains flying until end of turn.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Flying\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters\nOracle:Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fearless Fledgling", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Griffin", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Fearless Fledgling\nManaCost:1 W\nTypes:Creature Griffin\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on CARDNAME. It gains flying until end of turn.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Flying\nSVar:BuffedBy:Land\nDeckHas:Ability$Counters\nOracle:Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Destructive Flow", "mana_cost": "{B}{R}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player sacrifices a nonbasic land."}
Name:Destructive Flow\nManaCost:B R G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a nonbasic land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land.nonBasic | Defined$ TriggeredPlayer | SacMessage$ nonbasic land\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Destructive Flow", "mana_cost": "{B}{R}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player sacrifices a nonbasic land."} ### Response: Name:Destructive Flow\nManaCost:B R G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of each player's upkeep, that player sacrifices a nonbasic land.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Land.nonBasic | Defined$ TriggeredPlayer | SacMessage$ nonbasic land\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Create the Forge script for this magic card
{"name": "Spear Spewer", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Defender\n{T}: Spear Spewer deals 1 damage to each player.", "power": "0", "toughness": "2"}
Name:Spear Spewer\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:0/2\nK:Defender\nA:AB$ DamageAll | Cost$ T | NumDmg$ 1 | ValidPlayers$ Player | ValidDescription$ each player. | SpellDescription$ CARDNAME deals 1 damage to each player.\nSVar:NonCombatPriority:1\nOracle:Defender\n{T}: Spear Spewer deals 1 damage to each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spear Spewer", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "Defender\n{T}: Spear Spewer deals 1 damage to each player.", "power": "0", "toughness": "2"} ### Response: Name:Spear Spewer\nManaCost:R\nTypes:Creature Goblin Warrior\nPT:0/2\nK:Defender\nA:AB$ DamageAll | Cost$ T | NumDmg$ 1 | ValidPlayers$ Player | ValidDescription$ each player. | SpellDescription$ CARDNAME deals 1 damage to each player.\nSVar:NonCombatPriority:1\nOracle:Defender\n{T}: Spear Spewer deals 1 damage to each player.
Create the Forge script for this magic card
{"name": "Planar Collapse", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated."}
Name:Planar Collapse\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ GE4 | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice CARDNAME and destroy all creatures. They can't be regenerated.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Self | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature | NoRegen$ True\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Planar Collapse", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated."} ### Response: Name:Planar Collapse\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Creature | PresentCompare$ GE4 | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice CARDNAME and destroy all creatures. They can't be regenerated.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Self | SubAbility$ DBDestroyAll\nSVar:DBDestroyAll:DB$ DestroyAll | ValidCards$ Creature | NoRegen$ True\nAI:RemoveDeck:Random\nSVar:NonStackingEffect:True\nOracle:At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Create the Forge script for this magic card
{"name": "Street Spasm", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "Street Spasm deals X damage to target creature without flying you don't control.\nOverload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
Name:Street Spasm\nManaCost:X R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.withoutFlying+YouDontCtrl | TgtPrompt$ Select target creature without flying you don't control. | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature without flying you don't control.\nK:Overload:X X R R\nSVar:X:Count$xPaid\nOracle:Street Spasm deals X damage to target creature without flying you don't control.\nOverload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Street Spasm", "mana_cost": "{X}{R}", "type_line": "Instant", "oracle_text": "Street Spasm deals X damage to target creature without flying you don't control.\nOverload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"} ### Response: Name:Street Spasm\nManaCost:X R\nTypes:Instant\nA:SP$ DealDamage | ValidTgts$ Creature.withoutFlying+YouDontCtrl | TgtPrompt$ Select target creature without flying you don't control. | NumDmg$ X | SpellDescription$ CARDNAME deals X damage to target creature without flying you don't control.\nK:Overload:X X R R\nSVar:X:Count$xPaid\nOracle:Street Spasm deals X damage to target creature without flying you don't control.\nOverload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Create the Forge script for this magic card
{"name": "Transmogrant's Crown", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nWhenever equipped creature dies, draw a card.\nEquip {2} or {B}"}
Name:Transmogrant's Crown\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nK:Equip:2:::AlternateCost$ B\nOracle:Equipped creature gets +2/+0.\nWhenever equipped creature dies, draw a card.\nEquip {2} or {B}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Transmogrant's Crown", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nWhenever equipped creature dies, draw a card.\nEquip {2} or {B}"} ### Response: Name:Transmogrant's Crown\nManaCost:2\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.EquippedBy | Execute$ TrigDraw | TriggerDescription$ Whenever equipped creature dies, draw a card.\nSVar:TrigDraw:DB$ Draw\nK:Equip:2:::AlternateCost$ B\nOracle:Equipped creature gets +2/+0.\nWhenever equipped creature dies, draw a card.\nEquip {2} or {B}
Create the Forge script for this magic card
{"name": "Vengeful Dreams", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nExile X target attacking creatures."}
Name:Vengeful Dreams\nManaCost:W W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W W Discard<X/Card/card(s)> | CostDesc$ As an additional cost to cast this spell, discard X cards. | Origin$ Battlefield | Destination$ Exile | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature.attacking | TgtPrompt$ Select X target attacking creatures | StackDescription$ Exile {c:Targeted}. | SpellDescription$ Exile X target attacking creatures.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nExile X target attacking creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vengeful Dreams", "mana_cost": "{W}{W}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard X cards.\nExile X target attacking creatures."} ### Response: Name:Vengeful Dreams\nManaCost:W W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ W W Discard<X/Card/card(s)> | CostDesc$ As an additional cost to cast this spell, discard X cards. | Origin$ Battlefield | Destination$ Exile | TargetMin$ X | TargetMax$ X | ValidTgts$ Creature.attacking | TgtPrompt$ Select X target attacking creatures | StackDescription$ Exile {c:Targeted}. | SpellDescription$ Exile X target attacking creatures.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, discard X cards.\nExile X target attacking creatures.
Create the Forge script for this magic card
{"name": "Drove of Elves", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Hexproof\nDrove of Elves's power and toughness are each equal to the number of green permanents you control.", "power": "*", "toughness": "*"}
Name:Drove of Elves\nManaCost:3 G\nTypes:Creature Elf\nPT:*/*\nK:Hexproof\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of green permanents you control.\nSVar:X:Count$Valid Permanent.Green+YouCtrl\nSVar:BuffedBy:Permanent.Green\nSVar:NoZeroToughnessAI:True\nOracle:Hexproof\nDrove of Elves's power and toughness are each equal to the number of green permanents you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drove of Elves", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Hexproof\nDrove of Elves's power and toughness are each equal to the number of green permanents you control.", "power": "*", "toughness": "*"} ### Response: Name:Drove of Elves\nManaCost:3 G\nTypes:Creature Elf\nPT:*/*\nK:Hexproof\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of green permanents you control.\nSVar:X:Count$Valid Permanent.Green+YouCtrl\nSVar:BuffedBy:Permanent.Green\nSVar:NoZeroToughnessAI:True\nOracle:Hexproof\nDrove of Elves's power and toughness are each equal to the number of green permanents you control.
Create the Forge script for this magic card
{"name": "Witch of the Moors", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Deathtouch\nAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.", "power": "4", "toughness": "4"}
Name:Witch of the Moors\nManaCost:3 B B\nTypes:Creature Human Warlock\nPT:4/4\nK:Deathtouch\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ YouLifeGained | SVarCompare$ GE1 | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target creature card in your graveyard | ValidTgts$ Creature.YouOwn\nSVar:YouLifeGained:Count$LifeYouGainedThisTurn\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Graveyard\nOracle:Deathtouch\nAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Witch of the Moors", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Human Warlock", "oracle_text": "Deathtouch\nAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.", "power": "4", "toughness": "4"} ### Response: Name:Witch of the Moors\nManaCost:3 B B\nTypes:Creature Human Warlock\nPT:4/4\nK:Deathtouch\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ YouLifeGained | SVarCompare$ GE1 | Execute$ TrigSac | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.\nSVar:TrigSac:DB$ Sacrifice | Defined$ Opponent | SacValid$ Creature | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose up to one target creature card in your graveyard | ValidTgts$ Creature.YouOwn\nSVar:YouLifeGained:Count$LifeYouGainedThisTurn\nDeckHints:Ability$LifeGain\nDeckHas:Ability$Graveyard\nOracle:Deathtouch\nAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Repudiate"}
Name:Repudiate\nManaCost:GU GU\nTypes:Instant\nA:SP$ Counter | Cost$ GU GU | TgtPrompt$ Select target Activated or Triggered Ability | ValidTgts$ Card,Emblem | TargetType$ Activated,Triggered | SpellDescription$ Counter target activated or triggered ability.\nAI:RemoveDeck:All\nAlternateMode:Split\nOracle:Counter target activated or triggered ability. (Mana abilities can't be targeted.)\n\nALTERNATE\n\nName:Replicate\nManaCost:1 G U\nTypes:Sorcery\nA:SP$ CopyPermanent | Cost$ 1 G U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a token that's a copy of target creature you control.\nDeckHas:Ability$Token\nOracle:Create a token that's a copy of target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Repudiate"} ### Response: Name:Repudiate\nManaCost:GU GU\nTypes:Instant\nA:SP$ Counter | Cost$ GU GU | TgtPrompt$ Select target Activated or Triggered Ability | ValidTgts$ Card,Emblem | TargetType$ Activated,Triggered | SpellDescription$ Counter target activated or triggered ability.\nAI:RemoveDeck:All\nAlternateMode:Split\nOracle:Counter target activated or triggered ability. (Mana abilities can't be targeted.)\n\nALTERNATE\n\nName:Replicate\nManaCost:1 G U\nTypes:Sorcery\nA:SP$ CopyPermanent | Cost$ 1 G U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a token that's a copy of target creature you control.\nDeckHas:Ability$Token\nOracle:Create a token that's a copy of target creature you control.
Create the Forge script for this magic card
{"name": "Spectral Guardian", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)", "power": "2", "toughness": "3"}
Name:Spectral Guardian\nManaCost:2 W W\nTypes:Creature Spirit\nPT:2/3\nS:Mode$ Continuous | Affected$ Artifact.nonCreature | AddKeyword$ Shroud | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)\nOracle:As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spectral Guardian", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)", "power": "2", "toughness": "3"} ### Response: Name:Spectral Guardian\nManaCost:2 W W\nTypes:Creature Spirit\nPT:2/3\nS:Mode$ Continuous | Affected$ Artifact.nonCreature | AddKeyword$ Shroud | IsPresent$ Card.Self+untapped | Description$ As long as CARDNAME is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)\nOracle:As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Create the Forge script for this magic card
{"name": "Accorder's Shield", "mana_cost": "{0}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Accorder's Shield\nManaCost:0\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 3 | AddKeyword$ Vigilance | Description$ Equipped creature gets +0/+3 and has vigilance.\nOracle:Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Accorder's Shield", "mana_cost": "{0}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Accorder's Shield\nManaCost:0\nTypes:Artifact Equipment\nK:Equip:3\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddToughness$ 3 | AddKeyword$ Vigilance | Description$ Equipped creature gets +0/+3 and has vigilance.\nOracle:Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Flamewright", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.\n{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.", "power": "1", "toughness": "1"}
Name:Flamewright\nManaCost:R W\nTypes:Creature Human Artificer\nPT:1/1\nA:AB$ Token | Cost$ 1 T | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Construct artifact creature token with defender.\nA:AB$ DealDamage | Cost$ T Sac<1/Creature.withDefender/creature with defender> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.\n{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flamewright", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.\n{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.", "power": "1", "toughness": "1"} ### Response: Name:Flamewright\nManaCost:R W\nTypes:Creature Human Artificer\nPT:1/1\nA:AB$ Token | Cost$ 1 T | TokenAmount$ 1 | TokenScript$ c_1_1_a_construct_defender | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Construct artifact creature token with defender.\nA:AB$ DealDamage | Cost$ T Sac<1/Creature.withDefender/creature with defender> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.\n{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Eidolon of Philosophy", "mana_cost": "{U}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.", "power": "1", "toughness": "2"}
Name:Eidolon of Philosophy\nManaCost:U\nTypes:Enchantment Creature Spirit\nPT:1/2\nA:AB$ Draw | Cost$ 6 U Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eidolon of Philosophy", "mana_cost": "{U}", "type_line": "Enchantment Creature \u2014 Spirit", "oracle_text": "{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.", "power": "1", "toughness": "2"} ### Response: Name:Eidolon of Philosophy\nManaCost:U\nTypes:Enchantment Creature Spirit\nPT:1/2\nA:AB$ Draw | Cost$ 6 U Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
Create the Forge script for this magic card
{"name": "Bottomless Pit", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player discards a card at random."}
Name:Bottomless Pit\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of each player's upkeep, that player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredPlayer | NumCards$ 1 | Mode$ Random\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player discards a card at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bottomless Pit", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player discards a card at random."} ### Response: Name:Bottomless Pit\nManaCost:1 B B\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigDiscard | TriggerDescription$ At the beginning of each player's upkeep, that player discards a card at random.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredPlayer | NumCards$ 1 | Mode$ Random\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player discards a card at random.
Create the Forge script for this magic card
{"name": "Phyrexian Grimoire", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand."}
Name:Phyrexian Grimoire\nManaCost:3\nTypes:Artifact\nA:AB$ PumpAll | Cost$ 4 T | ValidCards$ Card.TopGraveyard2+YouCtrl | PumpZone$ Graveyard | RememberPumped$ True | SubAbility$ DBChoose | StackDescription$ None | SpellDescription$ Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.\nSVar:DBChoose:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Card.IsRemembered | ChoiceZone$ Graveyard | Mandatory$ True | ForgetChosen$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Grimoire", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand."} ### Response: Name:Phyrexian Grimoire\nManaCost:3\nTypes:Artifact\nA:AB$ PumpAll | Cost$ 4 T | ValidCards$ Card.TopGraveyard2+YouCtrl | PumpZone$ Graveyard | RememberPumped$ True | SubAbility$ DBChoose | StackDescription$ None | SpellDescription$ Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.\nSVar:DBChoose:DB$ ChooseCard | ValidTgts$ Opponent | Choices$ Card.IsRemembered | ChoiceZone$ Graveyard | Mandatory$ True | ForgetChosen$ True | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ ChosenCard | Origin$ Graveyard | Destination$ Exile | SubAbility$ DBReturn\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nSVar:NeedsOrderedGraveyard:TRUE\nOracle:{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Create the Forge script for this magic card
{"name": "Stand or Fall", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn."}
Name:Stand or Fall\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ RepeatPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.\nSVar:RepeatPlayer:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBTwoPiles | SubAbility$ DBOnlyBlock\nSVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Remembered | Zone$ Battlefield | ValidCards$ Creature.RememberedPlayerCtrl | Separator$ You | RememberChosen$ True | AILogic$ Best\nSVar:DBOnlyBlock:DB$ PumpAll | KW$ HIDDEN CARDNAME can't block. | ValidCards$ Creature.OppCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stand or Fall", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn."} ### Response: Name:Stand or Fall\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ RepeatPlayer | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.\nSVar:RepeatPlayer:DB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBTwoPiles | SubAbility$ DBOnlyBlock\nSVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Remembered | Zone$ Battlefield | ValidCards$ Creature.RememberedPlayerCtrl | Separator$ You | RememberChosen$ True | AILogic$ Best\nSVar:DBOnlyBlock:DB$ PumpAll | KW$ HIDDEN CARDNAME can't block. | ValidCards$ Creature.OppCtrl+IsNotRemembered | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nOracle:At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Create the Forge script for this magic card
{"name": "Patriar's Humiliation", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control."}
Name:Patriar's Humiliation\nManaCost:W\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature | RemoveAllAbilities$ True | Duration$ Perpetual | SubAbility$ DBDealDamage | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature perpetually loses all abilities, then\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ Count$Valid Creature.YouCtrl | Defined$ Targeted | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals damage to it equal to the number of creatures you control.\nOracle:Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Patriar's Humiliation", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control."} ### Response: Name:Patriar's Humiliation\nManaCost:W\nTypes:Instant\nA:SP$ Animate | ValidTgts$ Creature | RemoveAllAbilities$ True | Duration$ Perpetual | SubAbility$ DBDealDamage | StackDescription$ REP Target creature_{c:Targeted} | SpellDescription$ Target creature perpetually loses all abilities, then\nSVar:DBDealDamage:DB$ DealDamage | NumDmg$ Count$Valid Creature.YouCtrl | Defined$ Targeted | StackDescription$ SpellDescription | SpellDescription$ CARDNAME deals damage to it equal to the number of creatures you control.\nOracle:Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Create the Forge script for this magic card
{"name": "Treacherous Urge", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step."}
Name:Treacherous Urge\nManaCost:4 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B | Origin$ Hand | Destination$ Battlefield | ValidTgts$ Opponent | ChangeType$ Creature | GainControl$ True | SubAbility$ DBPump | RememberChanged$ True | IsCurse$ True | SpellDescription$ Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Treacherous Urge", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step."} ### Response: Name:Treacherous Urge\nManaCost:4 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 4 B | Origin$ Hand | Destination$ Battlefield | ValidTgts$ Opponent | ChangeType$ Creature | GainControl$ True | SubAbility$ DBPump | RememberChanged$ True | IsCurse$ True | SpellDescription$ Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.\nSVar:DBPump:DB$ Animate | Keywords$ Haste | Defined$ Remembered | Duration$ Permanent | AtEOT$ Sacrifice | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Steam Blast", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Steam Blast deals 2 damage to each creature and each player."}
Name:Steam Blast\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 2 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 2 damage to each creature and each player.\nOracle:Steam Blast deals 2 damage to each creature and each player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steam Blast", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Steam Blast deals 2 damage to each creature and each player."} ### Response: Name:Steam Blast\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | Cost$ 2 R | NumDmg$ 2 | ValidCards$ Creature | ValidPlayers$ Player | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 2 damage to each creature and each player.\nOracle:Steam Blast deals 2 damage to each creature and each player.
Create the Forge script for this magic card
{"name": "Mistform Mask", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{1}: Enchanted creature becomes the creature type of your choice until end of turn."}
Name:Mistform Mask\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ ChooseType | Cost$ 1 | Type$ Creature | AILogic$ MostProminentComputerControls | SubAbility$ DBAnimate | SpellDescription$ Enchanted creature becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Enchanted | Types$ ChosenType | RemoveCreatureTypes$ True\nSVar:NonStackingAttachEffect:True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Enchant creature\n{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mistform Mask", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\n{1}: Enchanted creature becomes the creature type of your choice until end of turn."} ### Response: Name:Mistform Mask\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nA:AB$ ChooseType | Cost$ 1 | Type$ Creature | AILogic$ MostProminentComputerControls | SubAbility$ DBAnimate | SpellDescription$ Enchanted creature becomes the creature type of your choice until end of turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Enchanted | Types$ ChosenType | RemoveCreatureTypes$ True\nSVar:NonStackingAttachEffect:True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Enchant creature\n{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Dramatic Reversal", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Untap all nonland permanents you control."}
Name:Dramatic Reversal\nManaCost:1 U\nTypes:Instant\nA:SP$ UntapAll | Cost$ 1 U | ValidCards$ Permanent.nonLand+YouCtrl | SpellDescription$ Untap all nonland permanents you control.\nOracle:Untap all nonland permanents you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dramatic Reversal", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Untap all nonland permanents you control."} ### Response: Name:Dramatic Reversal\nManaCost:1 U\nTypes:Instant\nA:SP$ UntapAll | Cost$ 1 U | ValidCards$ Permanent.nonLand+YouCtrl | SpellDescription$ Untap all nonland permanents you control.\nOracle:Untap all nonland permanents you control.
Create the Forge script for this magic card
{"name": "Tangle Kelp", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Tangle Kelp enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn."}
Name:Tangle Kelp\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy+attackedLastTurn | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.\nOracle:Enchant creature\nWhen Tangle Kelp enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tangle Kelp", "mana_cost": "{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhen Tangle Kelp enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn."} ### Response: Name:Tangle Kelp\nManaCost:U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ U | ValidTgts$ Creature | AILogic$ KeepTapped\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature.\nSVar:TrigTap:DB$ Tap | Defined$ Enchanted\nS:Mode$ Continuous | Affected$ Creature.AttachedBy+attackedLastTurn | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.\nOracle:Enchant creature\nWhen Tangle Kelp enters the battlefield, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Create the Forge script for this magic card
{"name": "Mausoleum Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.", "power": "2", "toughness": "2"}
Name:Mausoleum Guard\nManaCost:3 W\nTypes:Creature Human Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 white Spirit creature tokens with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nSVar:SacMe:1\nDeckHas:Ability$Token\nOracle:When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mausoleum Guard", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Scout", "oracle_text": "When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.", "power": "2", "toughness": "2"} ### Response: Name:Mausoleum Guard\nManaCost:3 W\nTypes:Creature Human Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create two 1/1 white Spirit creature tokens with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nSVar:SacMe:1\nDeckHas:Ability$Token\nOracle:When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
Create the Forge script for this magic card
{"name": "Moorland Rescuer", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.", "power": "4", "toughness": "4"}
Name:Moorland Rescuer\nManaCost:5 W\nTypes:Creature Human Knight\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return any number of other creature cards with total power X or less from the graveyard to the battlefield, where X is CARDNAME's power. Exile CARDNAME.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn+Other | WithTotalPower$ Y | ChangeNum$ X | Hidden$ True | AnyNumber$ True | SelectPrompt$ Choose any number of creature cards with total power up to this creature's power | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile\nSVar:X:Count$ValidGraveyard Creature.YouOwn+Other\nSVar:Y:TriggeredCard$CardPower\nDeckHas:Ability$Graveyard\nOracle:When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moorland Rescuer", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.", "power": "4", "toughness": "4"} ### Response: Name:Moorland Rescuer\nManaCost:5 W\nTypes:Creature Human Knight\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return any number of other creature cards with total power X or less from the graveyard to the battlefield, where X is CARDNAME's power. Exile CARDNAME.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouOwn+Other | WithTotalPower$ Y | ChangeNum$ X | Hidden$ True | AnyNumber$ True | SelectPrompt$ Choose any number of creature cards with total power up to this creature's power | SubAbility$ DBExile\nSVar:DBExile:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Origin$ Graveyard | Destination$ Exile\nSVar:X:Count$ValidGraveyard Creature.YouOwn+Other\nSVar:Y:TriggeredCard$CardPower\nDeckHas:Ability$Graveyard\nOracle:When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Create the Forge script for this magic card
{"name": "Inquisitor's Flail", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}"}
Name:Inquisitor's Flail\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EquippedBy | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If equipped creature would deal combat damage, it deals double that damage instead.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ValidSource$ Creature.Other | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nOracle:If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inquisitor's Flail", "mana_cost": "{2}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}"} ### Response: Name:Inquisitor's Flail\nManaCost:2\nTypes:Artifact Equipment\nK:Equip:2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Creature.EquippedBy | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If equipped creature would deal combat damage, it deals double that damage instead.\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ValidSource$ Creature.Other | ReplaceWith$ DmgTwice | IsCombat$ True | Description$ If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nSVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X\nSVar:X:ReplaceCount$DamageAmount/Twice\nOracle:If equipped creature would deal combat damage, it deals double that damage instead.\nIf another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.\nEquip {2}
Create the Forge script for this magic card
{"name": "Scorned Villager"}
Name:Scorned Villager\nManaCost:1 G\nTypes:Creature Human Werewolf\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{T}: Add {G}.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.\n\nALTERNATE\n\nName:Moonscarred Werewolf\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:2/2\nK:Vigilance\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Vigilance\n{T}: Add {G}{G}.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scorned Villager"} ### Response: Name:Scorned Villager\nManaCost:1 G\nTypes:Creature Human Werewolf\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:{T}: Add {G}.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.\n\nALTERNATE\n\nName:Moonscarred Werewolf\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:2/2\nK:Vigilance\nA:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add {G}{G}.\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Vigilance\n{T}: Add {G}{G}.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
Create the Forge script for this magic card
{"name": "Banners Raised", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+0 until end of turn."}
Name:Banners Raised\nManaCost:R\nTypes:Instant\nA:SP$ PumpAll | Cost$ R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nOracle:Creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Banners Raised", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+0 until end of turn."} ### Response: Name:Banners Raised\nManaCost:R\nTypes:Instant\nA:SP$ PumpAll | Cost$ R | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | SpellDescription$ Creatures you control get +1/+0 until end of turn.\nOracle:Creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Arc Spitter", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{1}: This creature deals 1 damage to target creature that's blocking it.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Arc Spitter\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ ABDealDamage | Description$ Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."\nSVar:ABDealDamage:AB$ DealDamage | Cost$ 1 | ValidTgts$ Creature.blockingSource | TgtPrompt$ Select target blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature that's blocking it.\nK:Equip:1\nOracle:Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arc Spitter", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has \"{1}: This creature deals 1 damage to target creature that's blocking it.\"\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Arc Spitter\nManaCost:1\nTypes:Artifact Equipment\nS:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ ABDealDamage | Description$ Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."\nSVar:ABDealDamage:AB$ DealDamage | Cost$ 1 | ValidTgts$ Creature.blockingSource | TgtPrompt$ Select target blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature that's blocking it.\nK:Equip:1\nOracle:Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Ancient Ziggurat", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."}
Name:Ancient Ziggurat\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell.\nOracle:{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ancient Ziggurat", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color. Spend this mana only to cast a creature spell."} ### Response: Name:Ancient Ziggurat\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | RestrictValid$ Spell.Creature | SpellDescription$ Add one mana of any color. Spend this mana only to cast a creature spell.\nOracle:{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Create the Forge script for this magic card
{"name": "Vial Smasher the Fierce", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Goblin Berserker", "oracle_text": "Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "3"}
Name:Vial Smasher the Fierce\nManaCost:1 B R\nTypes:Legendary Creature Goblin Berserker\nPT:2/3\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | ValidCard$ Card | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first spell each turn, choose an opponent at random. CARDNAME deals damage equal to that spell's mana value to that player or a planeswalker that player controls.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nK:Partner\nOracle:Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vial Smasher the Fierce", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Goblin Berserker", "oracle_text": "Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.\nPartner (You can have two commanders if both have partner.)", "power": "2", "toughness": "3"} ### Response: Name:Vial Smasher the Fierce\nManaCost:1 B R\nTypes:Legendary Creature Goblin Berserker\nPT:2/3\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | ValidCard$ Card | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first spell each turn, choose an opponent at random. CARDNAME deals damage equal to that spell's mana value to that player or a planeswalker that player controls.\nSVar:TrigChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ ChosenPlayer | NumDmg$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenPlayer$ True\nSVar:X:TriggeredStackInstance$CardManaCostLKI\nK:Partner\nOracle:Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Hurler Cyclops", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.", "power": "5", "toughness": "4"}
Name:Hurler Cyclops\nManaCost:3 R R\nTypes:Creature Cyclops\nPT:5/4\nA:AB$ DealDamage | Cost$ 1 Sac<1/Creature.Other/another creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2\nAI:RemoveDeck:Random\nOracle:{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hurler Cyclops", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.", "power": "5", "toughness": "4"} ### Response: Name:Hurler Cyclops\nManaCost:3 R R\nTypes:Creature Cyclops\nPT:5/4\nA:AB$ DealDamage | Cost$ 1 Sac<1/Creature.Other/another creature> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nSVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2\nAI:RemoveDeck:Random\nOracle:{1}, Sacrifice another creature: Hurler Cyclops deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Piracy", "mana_cost": "{U}{U}", "type_line": "Sorcery", "oracle_text": "Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells."}
Name:Piracy\nManaCost:U U\nTypes:Sorcery\nA:SP$ Effect | Cost$ U U | StaticAbilities$ STPiracy | AINoRecursiveCheck$ True | SpellDescription$ Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.\nSVar:STPiracy:Mode$ Continuous | Affected$ You | AddKeyword$ Piracy | Description$ Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.\nOracle:Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Piracy", "mana_cost": "{U}{U}", "type_line": "Sorcery", "oracle_text": "Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells."} ### Response: Name:Piracy\nManaCost:U U\nTypes:Sorcery\nA:SP$ Effect | Cost$ U U | StaticAbilities$ STPiracy | AINoRecursiveCheck$ True | SpellDescription$ Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.\nSVar:STPiracy:Mode$ Continuous | Affected$ You | AddKeyword$ Piracy | Description$ Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.\nOracle:Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Create the Forge script for this magic card
{"name": "Scaldkin", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.", "power": "2", "toughness": "2"}
Name:Scaldkin\nManaCost:3 U\nTypes:Creature Elemental\nPT:2/2\nK:Flying\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Flying\n{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scaldkin", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Flying\n{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.", "power": "2", "toughness": "2"} ### Response: Name:Scaldkin\nManaCost:3 U\nTypes:Creature Elemental\nPT:2/2\nK:Flying\nA:AB$ DealDamage | Cost$ 2 R Sac<1/CARDNAME> | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.\nOracle:Flying\n{2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Thorncaster Sliver", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have \"Whenever this creature attacks, it deals 1 damage to any target.\"", "power": "2", "toughness": "2"}
Name:Thorncaster Sliver\nManaCost:4 R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddTrigger$ SliverThornAttack | AddSVar$ ThorncasterSliverDamage & HasAttackEffect | Description$ Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."\nSVar:SliverThornAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ ThorncasterSliverDamage | TriggerDescription$ Whenever this creature attacks, it deals 1 damage to any target.\nSVar:ThorncasterSliverDamage:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select any target to damage | NumDmg$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thorncaster Sliver", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Sliver", "oracle_text": "Sliver creatures you control have \"Whenever this creature attacks, it deals 1 damage to any target.\"", "power": "2", "toughness": "2"} ### Response: Name:Thorncaster Sliver\nManaCost:4 R\nTypes:Creature Sliver\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Sliver+YouCtrl | AddTrigger$ SliverThornAttack | AddSVar$ ThorncasterSliverDamage & HasAttackEffect | Description$ Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."\nSVar:SliverThornAttack:Mode$ Attacks | ValidCard$ Card.Self | Execute$ ThorncasterSliverDamage | TriggerDescription$ Whenever this creature attacks, it deals 1 damage to any target.\nSVar:ThorncasterSliverDamage:DB$ DealDamage | ValidTgts$ Any | TgtPrompt$ Select any target to damage | NumDmg$ 1\nSVar:HasAttackEffect:TRUE\nOracle:Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Create the Forge script for this magic card
{"name": "Lightning Axe", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card or pay {5}.\nLightning Axe deals 5 damage to target creature."}
Name:Lightning Axe\nManaCost:R\nTypes:Instant\nK:AlternateAdditionalCost:Discard<1/Card>:5\nA:SP$ DealDamage | Cost$ R | NumDmg$ 5 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ CARDNAME deals 5 damage to target creature.\nSVar:AIPreference:DiscardCost$Card.cmcLE2\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard a card or pay {5}.\nLightning Axe deals 5 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lightning Axe", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, discard a card or pay {5}.\nLightning Axe deals 5 damage to target creature."} ### Response: Name:Lightning Axe\nManaCost:R\nTypes:Instant\nK:AlternateAdditionalCost:Discard<1/Card>:5\nA:SP$ DealDamage | Cost$ R | NumDmg$ 5 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ CARDNAME deals 5 damage to target creature.\nSVar:AIPreference:DiscardCost$Card.cmcLE2\nDeckHas:Ability$Discard\nDeckHints:Keyword$Madness & Ability$Delirium\nOracle:As an additional cost to cast this spell, discard a card or pay {5}.\nLightning Axe deals 5 damage to target creature.
Create the Forge script for this magic card
{"name": "Mental Agony", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards and loses 2 life."}
Name:Mental Agony\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBLoseLife | SpellDescription$ Target player discards two cards and loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2\nOracle:Target player discards two cards and loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mental Agony", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target player discards two cards and loses 2 life."} ### Response: Name:Mental Agony\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SubAbility$ DBLoseLife | SpellDescription$ Target player discards two cards and loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2\nOracle:Target player discards two cards and loses 2 life.
Create the Forge script for this magic card
{"name": "Iceberg", "mana_cost": "{X}{U}{U}", "type_line": "Enchantment", "oracle_text": "Iceberg enters the battlefield with X ice counters on it.\n{3}: Put an ice counter on Iceberg.\nRemove an ice counter from Iceberg: Add {C}."}
Name:Iceberg\nManaCost:X U U\nTypes:Enchantment\nK:etbCounter:ICE:X\nSVar:X:Count$xPaid\nA:AB$ PutCounter | Cost$ 3 | CounterType$ ICE | CounterNum$ 1 | SpellDescription$ Put an ice counter on CARDNAME.\nA:AB$ Mana | Cost$ SubCounter<1/ICE> | Produced$ C | SpellDescription$ Add {C}.\nAI:RemoveDeck:All\nOracle:Iceberg enters the battlefield with X ice counters on it.\n{3}: Put an ice counter on Iceberg.\nRemove an ice counter from Iceberg: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iceberg", "mana_cost": "{X}{U}{U}", "type_line": "Enchantment", "oracle_text": "Iceberg enters the battlefield with X ice counters on it.\n{3}: Put an ice counter on Iceberg.\nRemove an ice counter from Iceberg: Add {C}."} ### Response: Name:Iceberg\nManaCost:X U U\nTypes:Enchantment\nK:etbCounter:ICE:X\nSVar:X:Count$xPaid\nA:AB$ PutCounter | Cost$ 3 | CounterType$ ICE | CounterNum$ 1 | SpellDescription$ Put an ice counter on CARDNAME.\nA:AB$ Mana | Cost$ SubCounter<1/ICE> | Produced$ C | SpellDescription$ Add {C}.\nAI:RemoveDeck:All\nOracle:Iceberg enters the battlefield with X ice counters on it.\n{3}: Put an ice counter on Iceberg.\nRemove an ice counter from Iceberg: Add {C}.
Create the Forge script for this magic card
{"name": "Octoprophet", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Octopus", "oracle_text": "When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "3", "toughness": "3"}
Name:Octoprophet\nManaCost:3 U\nTypes:Creature Octopus\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Octoprophet", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Octopus", "oracle_text": "When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)", "power": "3", "toughness": "3"} ### Response: Name:Octoprophet\nManaCost:3 U\nTypes:Creature Octopus\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nOracle:When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Konda, Lord of Eiganjo", "mana_cost": "{5}{W}{W}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "Vigilance, indestructible\nBushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)", "power": "3", "toughness": "3"}
Name:Konda, Lord of Eiganjo\nManaCost:5 W W\nTypes:Legendary Creature Human Samurai\nPT:3/3\nK:Vigilance\nK:Bushido:5\nK:Indestructible\nOracle:Vigilance, indestructible\nBushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Konda, Lord of Eiganjo", "mana_cost": "{5}{W}{W}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "Vigilance, indestructible\nBushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)", "power": "3", "toughness": "3"} ### Response: Name:Konda, Lord of Eiganjo\nManaCost:5 W W\nTypes:Legendary Creature Human Samurai\nPT:3/3\nK:Vigilance\nK:Bushido:5\nK:Indestructible\nOracle:Vigilance, indestructible\nBushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Create the Forge script for this magic card
{"name": "Gatstaf Arsonists"}
Name:Gatstaf Arsonists\nManaCost:4 R\nTypes:Creature Human Werewolf\nPT:5/4\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.\n\nALTERNATE\n\nName:Gatstaf Ravagers\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:6/5\nK:Menace\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gatstaf Arsonists"} ### Response: Name:Gatstaf Arsonists\nManaCost:4 R\nTypes:Creature Human Werewolf\nPT:5/4\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.\n\nALTERNATE\n\nName:Gatstaf Ravagers\nManaCost:no cost\nColors:red\nTypes:Creature Werewolf\nPT:6/5\nK:Menace\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
Create the Forge script for this magic card
{"name": "Hidden Predators", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature."}
Name:Hidden Predators\nManaCost:G\nTypes:Enchantment\nT:Mode$ Always | IsPresent$ Creature.powerGE4+OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLurkingJackalsAnimate | IsPresent2$ Card.Self+Enchantment | ResolvingCheck$ IsPresent2 | TriggerDescription$ When an opponent controls a creature with power 4 or greater, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Beast creature.\nSVar:TrigLurkingJackalsAnimate:DB$ Animate | Types$ Creature,Beast | Power$ 4 | Toughness$ 4 | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hidden Predators", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature."} ### Response: Name:Hidden Predators\nManaCost:G\nTypes:Enchantment\nT:Mode$ Always | IsPresent$ Creature.powerGE4+OppCtrl | TriggerZones$ Battlefield | Execute$ TrigLurkingJackalsAnimate | IsPresent2$ Card.Self+Enchantment | ResolvingCheck$ IsPresent2 | TriggerDescription$ When an opponent controls a creature with power 4 or greater, if CARDNAME is an enchantment, CARDNAME becomes a 4/4 Beast creature.\nSVar:TrigLurkingJackalsAnimate:DB$ Animate | Types$ Creature,Beast | Power$ 4 | Toughness$ 4 | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Create the Forge script for this magic card
{"name": "Incendiary Command", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Incendiary Command deals 4 damage to target player or planeswalker.\n\u2022 Incendiary Command deals 2 damage to each creature.\n\u2022 Destroy target nonbasic land.\n\u2022 Each player discards all the cards in their hand, then draws that many cards."}
Name:Incendiary Command\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 R R | Choices$ DBDamageP,DBDamageC,DBDestroy,DBDiscard | CharmNum$ 2\nSVar:DBDamageP:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker.\nSVar:DBDamageC:DB$ DamageAll | ValidCards$ Creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to each creature.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land | SpellDescription$ Destroy target nonbasic land.\nSVar:DBDiscard:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBIncendiaryDiscard | SubAbility$ DBIncendiaryDraw | SpellDescription$ Each player discards all the cards in their hand, then draws that many cards.\nSVar:DBIncendiaryDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBIncendiaryDraw\nSVar:DBIncendiaryDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanIncendiary\nSVar:CleanIncendiary:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Choose two —\n• Incendiary Command deals 4 damage to target player or planeswalker.\n• Incendiary Command deals 2 damage to each creature.\n• Destroy target nonbasic land.\n• Each player discards all the cards in their hand, then draws that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Incendiary Command", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Choose two \u2014\n\u2022 Incendiary Command deals 4 damage to target player or planeswalker.\n\u2022 Incendiary Command deals 2 damage to each creature.\n\u2022 Destroy target nonbasic land.\n\u2022 Each player discards all the cards in their hand, then draws that many cards."} ### Response: Name:Incendiary Command\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ Charm | Cost$ 3 R R | Choices$ DBDamageP,DBDamageC,DBDestroy,DBDiscard | CharmNum$ 2\nSVar:DBDamageP:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target player or planeswalker.\nSVar:DBDamageC:DB$ DamageAll | ValidCards$ Creature | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to each creature.\nSVar:DBDestroy:DB$ Destroy | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target nonbasic land | SpellDescription$ Destroy target nonbasic land.\nSVar:DBDiscard:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBIncendiaryDiscard | SubAbility$ DBIncendiaryDraw | SpellDescription$ Each player discards all the cards in their hand, then draws that many cards.\nSVar:DBIncendiaryDiscard:DB$ Discard | Defined$ Player.IsRemembered | Mode$ Hand | RememberDiscarded$ True | SubAbility$ DBIncendiaryDraw\nSVar:DBIncendiaryDraw:DB$ Draw | NumCards$ X | Defined$ Player.IsRemembered | SubAbility$ CleanIncendiary\nSVar:CleanIncendiary:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nOracle:Choose two —\n• Incendiary Command deals 4 damage to target player or planeswalker.\n• Incendiary Command deals 2 damage to each creature.\n• Destroy target nonbasic land.\n• Each player discards all the cards in their hand, then draws that many cards.
Create the Forge script for this magic card
{"name": "Gruul Signet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Add {R}{G}."}
Name:Gruul Signet\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T | Produced$ R G | SpellDescription$ Add {R}{G}.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add {R}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gruul Signet", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Add {R}{G}."} ### Response: Name:Gruul Signet\nManaCost:2\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T | Produced$ R G | SpellDescription$ Add {R}{G}.\nAI:RemoveDeck:All\nOracle:{1}, {T}: Add {R}{G}.
Create the Forge script for this magic card
{"name": "Master of Cruelties", "mana_cost": "{3}{B}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "First strike, deathtouch\nMaster of Cruelties can only attack alone.\nWhenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.", "power": "1", "toughness": "4"}
Name:Master of Cruelties\nManaCost:3 B R\nTypes:Creature Demon\nPT:1/4\nK:First Strike\nK:Deathtouch\nK:CARDNAME can only attack alone.\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | ValidDefender$ Player | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME attacks a player and isn't blocked, that player's life total becomes 1. CARDNAME assigns no combat damage this combat.\nSVar:TrigDamage:DB$ SetLife | Defined$ TriggeredDefender | LifeAmount$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | Duration$ UntilEndOfCombat\nSVar:MustBeBlocked:True\nOracle:First strike, deathtouch\nMaster of Cruelties can only attack alone.\nWhenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Master of Cruelties", "mana_cost": "{3}{B}{R}", "type_line": "Creature \u2014 Demon", "oracle_text": "First strike, deathtouch\nMaster of Cruelties can only attack alone.\nWhenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.", "power": "1", "toughness": "4"} ### Response: Name:Master of Cruelties\nManaCost:3 B R\nTypes:Creature Demon\nPT:1/4\nK:First Strike\nK:Deathtouch\nK:CARDNAME can only attack alone.\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | ValidDefender$ Player | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME attacks a player and isn't blocked, that player's life total becomes 1. CARDNAME assigns no combat damage this combat.\nSVar:TrigDamage:DB$ SetLife | Defined$ TriggeredDefender | LifeAmount$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ HIDDEN CARDNAME assigns no combat damage | Duration$ UntilEndOfCombat\nSVar:MustBeBlocked:True\nOracle:First strike, deathtouch\nMaster of Cruelties can only attack alone.\nWhenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
Create the Forge script for this magic card
{"name": "Arcbound Lancer", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "First strike\nModular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "0"}
Name:Arcbound Lancer\nManaCost:7\nTypes:Artifact Creature Beast\nPT:0/0\nK:First Strike\nK:Modular:4\nDeckHas:Ability$Counters\nOracle:First strike\nModular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arcbound Lancer", "mana_cost": "{7}", "type_line": "Artifact Creature \u2014 Beast", "oracle_text": "First strike\nModular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)", "power": "0", "toughness": "0"} ### Response: Name:Arcbound Lancer\nManaCost:7\nTypes:Artifact Creature Beast\nPT:0/0\nK:First Strike\nK:Modular:4\nDeckHas:Ability$Counters\nOracle:First strike\nModular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Create the Forge script for this magic card
{"name": "Osai Vultures", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nAt the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.\nRemove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.", "power": "1", "toughness": "1"}
Name:Osai Vultures\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if a creature died this turn, put a carrion counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CARRION | CounterNum$ 1 | Defined$ Self\nA:AB$ Pump | Cost$ SubCounter<2/CARRION> | NumAtt$ 1 | NumDef$ 1 | Defined$ Self | CostDesc$ Remove two carrion counters from Osai Vultures: | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nDeckHints:Ability$Sacrifice\nOracle:Flying\nAt the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.\nRemove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Osai Vultures", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nAt the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.\nRemove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Osai Vultures\nManaCost:1 W\nTypes:Creature Bird\nPT:1/1\nK:Flying\nT:Mode$ Phase | Phase$ End of Turn | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if a creature died this turn, put a carrion counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | CounterType$ CARRION | CounterNum$ 1 | Defined$ Self\nA:AB$ Pump | Cost$ SubCounter<2/CARRION> | NumAtt$ 1 | NumDef$ 1 | Defined$ Self | CostDesc$ Remove two carrion counters from Osai Vultures: | SpellDescription$ CARDNAME gets +1/+1 until end of turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters\nDeckHints:Ability$Sacrifice\nOracle:Flying\nAt the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.\nRemove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Bonds of Faith", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block."}
Name:Bonds of Faith\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Human\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Human | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 as long as it's a Human.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonHuman | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Otherwise, it can't attack or block.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bonds of Faith", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block."} ### Response: Name:Bonds of Faith\nManaCost:1 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ SpecificCard | AIValid$ Human\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+Human | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2 as long as it's a Human.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+nonHuman | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Otherwise, it can't attack or block.\nOracle:Enchant creature\nEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Create the Forge script for this magic card
{"name": "Pygmy Allosaurus", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "2"}
Name:Pygmy Allosaurus\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:2/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pygmy Allosaurus", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)", "power": "2", "toughness": "2"} ### Response: Name:Pygmy Allosaurus\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:2/2\nK:Swampwalk\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Create the Forge script for this magic card
{"name": "Wayward Swordtooth", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nYou may play an additional land on each of your turns.\nWayward Swordtooth can't attack or block unless you have the city's blessing.", "power": "5", "toughness": "5"}
Name:Wayward Swordtooth\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:5/5\nK:Ascend\nS:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns.\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME can't attack or block unless you have the city's blessing.\nSVar:X:Count$Blessing.1.0\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nYou may play an additional land on each of your turns.\nWayward Swordtooth can't attack or block unless you have the city's blessing.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wayward Swordtooth", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nYou may play an additional land on each of your turns.\nWayward Swordtooth can't attack or block unless you have the city's blessing.", "power": "5", "toughness": "5"} ### Response: Name:Wayward Swordtooth\nManaCost:2 G\nTypes:Creature Dinosaur\nPT:5/5\nK:Ascend\nS:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Description$ You may play an additional land on each of your turns.\nS:Mode$ Continuous | Affected$ Card.Self | AddHiddenKeyword$ CARDNAME can't attack or block. | CheckSVar$ X | SVarCompare$ EQ0 | Description$ CARDNAME can't attack or block unless you have the city's blessing.\nSVar:X:Count$Blessing.1.0\nOracle:Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)\nYou may play an additional land on each of your turns.\nWayward Swordtooth can't attack or block unless you have the city's blessing.
Create the Forge script for this magic card
{"name": "Impending Flux", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Paradox \u2014 Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nForetell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"}
Name:Impending Flux\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | NumDmg$ X | ValidPlayers$ Opponent | ValidCards$ Creature.OppCtrl | ValidDescription$ each opponent and each creature they control | SpellDescription$ Paradox — CARDNAME deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+wasNotCastFromYourHand/Plus.1\nK:Foretell:1 R R\nOracle:Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nForetell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Impending Flux", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Paradox \u2014 Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nForetell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)"} ### Response: Name:Impending Flux\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DamageAll | NumDmg$ X | ValidPlayers$ Opponent | ValidCards$ Creature.OppCtrl | ValidDescription$ each opponent and each creature they control | SpellDescription$ Paradox — CARDNAME deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nSVar:X:Count$ThisTurnCast_Card.YouCtrl+wasNotCastFromYourHand/Plus.1\nK:Foretell:1 R R\nOracle:Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.\nForetell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create the Forge script for this magic card
{"name": "Carnage Altar", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, Sacrifice a creature: Draw a card."}
Name:Carnage Altar\nManaCost:2\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{3}, Sacrifice a creature: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Carnage Altar", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, Sacrifice a creature: Draw a card."} ### Response: Name:Carnage Altar\nManaCost:2\nTypes:Artifact\nA:AB$ Draw | Cost$ 3 Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:All\nOracle:{3}, Sacrifice a creature: Draw a card.
Create the Forge script for this magic card
{"name": "Thundermaw Hellkite", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.", "power": "5", "toughness": "5"}
Name:Thundermaw Hellkite\nManaCost:3 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ThunderDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.\nSVar:ThunderDamage:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withFlying+OppCtrl | ValidDescription$ each creature with flying you don't control | SubAbility$ ThunderTap\nSVar:ThunderTap:DB$ TapAll | ValidCards$ Creature.withFlying+OppCtrl | ValidDescription$ each creature with flying you don't control\nOracle:Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thundermaw Hellkite", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.", "power": "5", "toughness": "5"} ### Response: Name:Thundermaw Hellkite\nManaCost:3 R R\nTypes:Creature Dragon\nPT:5/5\nK:Flying\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ ThunderDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.\nSVar:ThunderDamage:DB$ DamageAll | NumDmg$ 1 | ValidCards$ Creature.withFlying+OppCtrl | ValidDescription$ each creature with flying you don't control | SubAbility$ ThunderTap\nSVar:ThunderTap:DB$ TapAll | ValidCards$ Creature.withFlying+OppCtrl | ValidDescription$ each creature with flying you don't control\nOracle:Flying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhen Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Create the Forge script for this magic card
{"name": "A-Goldspan Dragon"}
Name:A-Goldspan Dragon\nManaCost:3 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nS:Mode$ Continuous | Affected$ Card.Treasure+YouCtrl | AddAbility$ Mana | Description$ Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."\nSVar:Mana:AB$ Mana | Cost$ T Sac<1/CARDNAME/this artifact> | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:Flying, haste\nWhenever Goldspan Dragon attacks, create a Treasure token.\nTreasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Goldspan Dragon"} ### Response: Name:A-Goldspan Dragon\nManaCost:3 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks, create a Treasure token.\nSVar:TrigToken:DB$ Token | TokenScript$ c_a_treasure_sac\nS:Mode$ Continuous | Affected$ Card.Treasure+YouCtrl | AddAbility$ Mana | Description$ Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."\nSVar:Mana:AB$ Mana | Cost$ T Sac<1/CARDNAME/this artifact> | Produced$ Any | Amount$ 2 | SpellDescription$ Add two mana of any one color.\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Token|Sacrifice & Type$Treasure|Artifact\nOracle:Flying, haste\nWhenever Goldspan Dragon attacks, create a Treasure token.\nTreasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Create the Forge script for this magic card
{"name": "Commune with Spirits", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
Name:Commune with Spirits\nManaCost:G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 4 | ChangeNum$ 1 | ChangeValid$ Enchantment,Land | RestRandomOrder$ True | Optional$ True | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nDeckHints:Type$Enchantment|Land\nOracle:Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Commune with Spirits", "mana_cost": "{G}", "type_line": "Sorcery", "oracle_text": "Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."} ### Response: Name:Commune with Spirits\nManaCost:G\nTypes:Sorcery\nA:SP$ Dig | DigNum$ 4 | ChangeNum$ 1 | ChangeValid$ Enchantment,Land | RestRandomOrder$ True | Optional$ True | ForceRevealToController$ True | SpellDescription$ Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nDeckHints:Type$Enchantment|Land\nOracle:Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Razorjaw Oni", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Demon Spirit", "oracle_text": "Black creatures can't block.", "power": "4", "toughness": "5"}
Name:Razorjaw Oni\nManaCost:3 B\nTypes:Creature Demon Spirit\nPT:4/5\nS:Mode$ Continuous | Affected$ Creature.Black | AddHiddenKeyword$ CARDNAME can't block. | Description$ Black creatures can't block.\nAI:RemoveDeck:Random\nOracle:Black creatures can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Razorjaw Oni", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Demon Spirit", "oracle_text": "Black creatures can't block.", "power": "4", "toughness": "5"} ### Response: Name:Razorjaw Oni\nManaCost:3 B\nTypes:Creature Demon Spirit\nPT:4/5\nS:Mode$ Continuous | Affected$ Creature.Black | AddHiddenKeyword$ CARDNAME can't block. | Description$ Black creatures can't block.\nAI:RemoveDeck:Random\nOracle:Black creatures can't block.
Create the Forge script for this magic card
{"name": "Silt Crawler", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Silt Crawler enters the battlefield, tap all lands you control.", "power": "3", "toughness": "3"}
Name:Silt Crawler\nManaCost:2 G\nTypes:Creature Beast\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all lands you control.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Land.YouCtrl\nOracle:When Silt Crawler enters the battlefield, tap all lands you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silt Crawler", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Silt Crawler enters the battlefield, tap all lands you control.", "power": "3", "toughness": "3"} ### Response: Name:Silt Crawler\nManaCost:2 G\nTypes:Creature Beast\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTapAll | TriggerDescription$ When CARDNAME enters the battlefield, tap all lands you control.\nSVar:TrigTapAll:DB$ TapAll | ValidCards$ Land.YouCtrl\nOracle:When Silt Crawler enters the battlefield, tap all lands you control.
Create the Forge script for this magic card
{"name": "Kami of the Palace Fields", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying, first strike\nSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)", "power": "3", "toughness": "2"}
Name:Kami of the Palace Fields\nManaCost:5 W\nTypes:Creature Spirit\nPT:3/2\nK:Flying\nK:First Strike\nK:Soulshift:5\nDeckHints:Type$Spirit\nOracle:Flying, first strike\nSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of the Palace Fields", "mana_cost": "{5}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying, first strike\nSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)", "power": "3", "toughness": "2"} ### Response: Name:Kami of the Palace Fields\nManaCost:5 W\nTypes:Creature Spirit\nPT:3/2\nK:Flying\nK:First Strike\nK:Soulshift:5\nDeckHints:Type$Spirit\nOracle:Flying, first strike\nSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Create the Forge script for this magic card
{"name": "Silver Scrutiny", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "You may cast Silver Scrutiny as though it had flash if X is 3 or less.\nDraw X cards."}
Name:Silver Scrutiny\nManaCost:X U U\nTypes:Sorcery\nS:Mode$ CastWithFlash | ValidCard$ Card.Self | ValidSA$ Spell.XCostLE3 | EffectZone$ All | Caster$ You | Description$ You may cast CARDNAME as though it had flash if X is 3 or less.\nSVar:X:Count$xPaid\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw X cards.\nOracle:You may cast Silver Scrutiny as though it had flash if X is 3 or less.\nDraw X cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silver Scrutiny", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "You may cast Silver Scrutiny as though it had flash if X is 3 or less.\nDraw X cards."} ### Response: Name:Silver Scrutiny\nManaCost:X U U\nTypes:Sorcery\nS:Mode$ CastWithFlash | ValidCard$ Card.Self | ValidSA$ Spell.XCostLE3 | EffectZone$ All | Caster$ You | Description$ You may cast CARDNAME as though it had flash if X is 3 or less.\nSVar:X:Count$xPaid\nA:SP$ Draw | NumCards$ X | SpellDescription$ Draw X cards.\nOracle:You may cast Silver Scrutiny as though it had flash if X is 3 or less.\nDraw X cards.
Create the Forge script for this magic card
{"name": "Index", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library, then put them back in any order."}
Name:Index\nManaCost:U\nTypes:Sorcery\nA:SP$ RearrangeTopOfLibrary | Cost$ U | Defined$ You | NumCards$ 5 | SpellDescription$ Look at the top five cards of your library, then put them back in any order.\nOracle:Look at the top five cards of your library, then put them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Index", "mana_cost": "{U}", "type_line": "Sorcery", "oracle_text": "Look at the top five cards of your library, then put them back in any order."} ### Response: Name:Index\nManaCost:U\nTypes:Sorcery\nA:SP$ RearrangeTopOfLibrary | Cost$ U | Defined$ You | NumCards$ 5 | SpellDescription$ Look at the top five cards of your library, then put them back in any order.\nOracle:Look at the top five cards of your library, then put them back in any order.
Create the Forge script for this magic card
{"name": "Noise Marine", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSonic Blaster \u2014 When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.", "power": "3", "toughness": "2"}
Name:Noise Marine\nManaCost:4 R\nTypes:Creature Astartes Warrior\nPT:3/2\nK:Cascade\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Sonic Blaster — When CARDNAME enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$ThisTurnCast_Card.YouCtrl\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Noise Marine", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Astartes Warrior", "oracle_text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSonic Blaster \u2014 When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.", "power": "3", "toughness": "2"} ### Response: Name:Noise Marine\nManaCost:4 R\nTypes:Creature Astartes Warrior\nPT:3/2\nK:Cascade\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Sonic Blaster — When CARDNAME enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$ThisTurnCast_Card.YouCtrl\nOracle:Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nSonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
Create the Forge script for this magic card
{"name": "Exiled Doomsayer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)", "power": "1", "toughness": "2"}
Name:Exiled Doomsayer\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/2\nS:Mode$ RaiseCost | ValidCard$ Creature.faceDown | ValidSpell$ Static.MorphUp | Amount$ 2 | Description$ All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)\nAI:RemoveDeck:Random\nOracle:All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Exiled Doomsayer", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)", "power": "1", "toughness": "2"} ### Response: Name:Exiled Doomsayer\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/2\nS:Mode$ RaiseCost | ValidCard$ Creature.faceDown | ValidSpell$ Static.MorphUp | Amount$ 2 | Description$ All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)\nAI:RemoveDeck:Random\nOracle:All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
Create the Forge script for this magic card
{"name": "Overgrown Arch", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender\n{T}: You gain 1 life.\n{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)", "power": "0", "toughness": "4"}
Name:Overgrown Arch\nManaCost:1 G\nTypes:Creature Plant Wall\nPT:0/4\nK:Defender\nA:AB$ GainLife | Cost$ T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nA:AB$ Learn | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:Defender\n{T}: You gain 1 life.\n{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Overgrown Arch", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Plant Wall", "oracle_text": "Defender\n{T}: You gain 1 life.\n{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)", "power": "0", "toughness": "4"} ### Response: Name:Overgrown Arch\nManaCost:1 G\nTypes:Creature Plant Wall\nPT:0/4\nK:Defender\nA:AB$ GainLife | Cost$ T | LifeAmount$ 1 | SpellDescription$ You gain 1 life.\nA:AB$ Learn | Cost$ 2 Sac<1/CARDNAME> | SpellDescription$ Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:Defender\n{T}: You gain 1 life.\n{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Create the Forge script for this magic card
{"name": "Volcanic Strength", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)"}
Name:Volcanic Strength\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Mountainwalk | Description$ Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volcanic Strength", "mana_cost": "{1}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)"} ### Response: Name:Volcanic Strength\nManaCost:1 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Mountainwalk | Description$ Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)\nOracle:Enchant creature\nEnchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Create the Forge script for this magic card
{"name": "The Restoration of Eiganjo"}
Name:The Restoration of Eiganjo\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBChange,DBDiscard,DBTransform\nSVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ChangeTypeDesc$ basic Plains card | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\nSVar:DBDiscard:DB$ ImmediateTrigger | Execute$ DBReanimate | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.\nSVar:DBReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouOwn+cmcLE2 | TgtPrompt$ Choose a permanent card with mana value 2 or less | Tapped$ True\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\nII — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Architect of Restoration\nManaCost:no cost\nColors:white\nTypes:Enchantment Creature Fox Monk\nPT:3/4\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 1/1 colorless Spirit creature token.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 1/1 colorless Spirit creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit\nOracle:Vigilance\nWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Restoration of Eiganjo"} ### Response: Name:The Restoration of Eiganjo\nManaCost:2 W\nTypes:Enchantment Saga\nK:Chapter:3:DBChange,DBDiscard,DBTransform\nSVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ChangeTypeDesc$ basic Plains card | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\nSVar:DBDiscard:DB$ ImmediateTrigger | Execute$ DBReanimate | UnlessCost$ Discard<1/Card> | UnlessPayer$ You | UnlessSwitched$ True | SpellDescription$ You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.\nSVar:DBReanimate:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Permanent.YouOwn+cmcLE2 | TgtPrompt$ Choose a permanent card with mana value 2 or less | Tapped$ True\nSVar:DBTransform:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBReturn | SpellDescription$ Exile this Saga, then return it to the battlefield transformed under your control.\nSVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | Transformed$ True | GainControl$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAlternateMode:DoubleFaced\nOracle:(As this Saga enters and after your draw step, add a lore counter.)\nI — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.\nII — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.\nIII — Exile this Saga, then return it to the battlefield transformed under your control.\n\nALTERNATE\n\nName:Architect of Restoration\nManaCost:no cost\nColors:white\nTypes:Enchantment Creature Fox Monk\nPT:3/4\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 1/1 colorless Spirit creature token.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigToken | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, create a 1/1 colorless Spirit creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_spirit\nOracle:Vigilance\nWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.