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Create the Forge script for this magic card
{"name": "Invasion of Amonkhet"}
Name:Invasion of Amonkhet\nManaCost:1 U B\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ Player | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nAlternateMode:DoubleFaced\nDeckHas:Ability$Mill\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)\n\nALTERNATE\n\nName:Lazotep Convert\nManaCost:no cost\nColors:blue,black\nTypes:Creature Zombie\nPT:4/4\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature | ChoiceZone$ Graveyard | SetPower$ 4 | SetToughness$ 4 | AddColors$ Black | AddTypes$ Zombie | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other types.\nOracle:You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other types.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasion of Amonkhet"} ### Response: Name:Invasion of Amonkhet\nManaCost:1 U B\nTypes:Battle Siege\nDefense:4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ When CARDNAME enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ Player | NumCards$ 3 | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ Opponent | Mode$ TgtChoose | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nAlternateMode:DoubleFaced\nDeckHas:Ability$Mill\nOracle:(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)\n\nALTERNATE\n\nName:Lazotep Convert\nManaCost:no cost\nColors:blue,black\nTypes:Creature Zombie\nPT:4/4\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature | ChoiceZone$ Graveyard | SetPower$ 4 | SetToughness$ 4 | AddColors$ Black | AddTypes$ Zombie | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other types.\nOracle:You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other types.
Create the Forge script for this magic card
{"name": "Bloodscent", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "All creatures able to block target creature this turn do so."}
Name:Bloodscent\nManaCost:3 G\nTypes:Instant\nA:SP$ Pump | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ All creatures able to block target creature this turn do so.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodscent", "mana_cost": "{3}{G}", "type_line": "Instant", "oracle_text": "All creatures able to block target creature this turn do so."} ### Response: Name:Bloodscent\nManaCost:3 G\nTypes:Instant\nA:SP$ Pump | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN All creatures able to block CARDNAME do so. | SpellDescription$ All creatures able to block target creature this turn do so.\nAI:RemoveDeck:All\nOracle:All creatures able to block target creature this turn do so.
Create the Forge script for this magic card
{"name": "Nahiri's Resolve", "mana_cost": "{3}{R}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+0 and have haste.\nAt the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep."}
Name:Nahiri's Resolve\nManaCost:3 R W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddKeyword$ Haste | Description$ Creatures you control get +1/+0 and have haste.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.\nSVar:TrigChangeZone:DB$ ChangeZone | ChangeNum$ X | ChangeType$ Creature.YouCtrl+nonToken,Artifact.YouCtrl+nonToken | Hidden$ True | SelectPrompt$ Choose any number of nontoken artifacts and creatures you control | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ Remembered | SubAbility$ DBCleanup| TriggerDescription$ At the beginning of your next upkeep, return that card to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Creature.YouCtrl+nonToken,Artifact.YouCtrl+nonToken\nOracle:Creatures you control get +1/+0 and have haste.\nAt the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nahiri's Resolve", "mana_cost": "{3}{R}{W}", "type_line": "Enchantment", "oracle_text": "Creatures you control get +1/+0 and have haste.\nAt the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep."} ### Response: Name:Nahiri's Resolve\nManaCost:3 R W\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 1 | AddKeyword$ Haste | Description$ Creatures you control get +1/+0 and have haste.\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.\nSVar:TrigChangeZone:DB$ ChangeZone | ChangeNum$ X | ChangeType$ Creature.YouCtrl+nonToken,Artifact.YouCtrl+nonToken | Hidden$ True | SelectPrompt$ Choose any number of nontoken artifacts and creatures you control | Origin$ Battlefield | Destination$ Exile | SubAbility$ DelTrig | RememberChanged$ True\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigReturn | RememberObjects$ Remembered | SubAbility$ DBCleanup| TriggerDescription$ At the beginning of your next upkeep, return that card to the battlefield under its owner's control.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRememberedLKI\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Valid Creature.YouCtrl+nonToken,Artifact.YouCtrl+nonToken\nOracle:Creatures you control get +1/+0 and have haste.\nAt the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.
Create the Forge script for this magic card
{"name": "Rotted Ones, Lay Siege", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able."}
Name:Rotted Ones, Lay Siege\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | RememberTokens$ True | SubAbility$ DBEff\nSVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | Duration$ Permanent | StaticAbilities$ MustAttack | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rotted Ones, Lay Siege", "mana_cost": "", "type_line": "Scheme", "oracle_text": "When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able."} ### Response: Name:Rotted Ones, Lay Siege\nManaCost:no cost\nTypes:Scheme\nT:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigRepeat | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.\nSVar:TrigRepeat:DB$ RepeatEach | RepeatPlayers$ Player.Opponent | RepeatSubAbility$ DBToken | ChangeZoneTable$ True\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | RememberTokens$ True | SubAbility$ DBEff\nSVar:DBEff:DB$ Effect | RememberObjects$ Remembered | ExileOnMoved$ Battlefield | Duration$ Permanent | StaticAbilities$ MustAttack | SubAbility$ DBCleanup\nSVar:MustAttack:Mode$ MustAttack | ValidCreature$ Card.IsRemembered | MustAttack$ RememberedPlayer | Description$ This creature attacks its designated player each combat if able.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Create the Forge script for this magic card
{"name": "Environmental Sciences", "mana_cost": "{2}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life."}
Name:Environmental Sciences\nManaCost:2\nTypes:Sorcery Lesson\nA:SP$ ChangeZone | Cost$ 2 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$GainLife\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Environmental Sciences", "mana_cost": "{2}", "type_line": "Sorcery \u2014 Lesson", "oracle_text": "Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life."} ### Response: Name:Environmental Sciences\nManaCost:2\nTypes:Sorcery Lesson\nA:SP$ ChangeZone | Cost$ 2 | Origin$ Library | Destination$ Hand | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBGainLife | SpellDescription$ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$GainLife\nOracle:Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Create the Forge script for this magic card
{"name": "Rite of Oblivion", "mana_cost": "{W}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a nonland permanent.\nExile target nonland permanent.\nFlashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)"}
Name:Rite of Oblivion\nManaCost:W B\nTypes:Sorcery\nK:Flashback:2 W B\nA:SP$ ChangeZone | Cost$ W B Sac<1/Permanent.nonLand/nonland permanent> | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent.\nOracle:As an additional cost to cast this spell, sacrifice a nonland permanent.\nExile target nonland permanent.\nFlashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rite of Oblivion", "mana_cost": "{W}{B}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice a nonland permanent.\nExile target nonland permanent.\nFlashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)"} ### Response: Name:Rite of Oblivion\nManaCost:W B\nTypes:Sorcery\nK:Flashback:2 W B\nA:SP$ ChangeZone | Cost$ W B Sac<1/Permanent.nonLand/nonland permanent> | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target nonland permanent.\nOracle:As an additional cost to cast this spell, sacrifice a nonland permanent.\nExile target nonland permanent.\nFlashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Create the Forge script for this magic card
{"name": "Shriek Raptor", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Phyrexian Bird", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "3"}
Name:Shriek Raptor\nManaCost:3 W W\nTypes:Creature Phyrexian Bird\nPT:2/3\nK:Flying\nK:Infect\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shriek Raptor", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Phyrexian Bird", "oracle_text": "Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)", "power": "2", "toughness": "3"} ### Response: Name:Shriek Raptor\nManaCost:3 W W\nTypes:Creature Phyrexian Bird\nPT:2/3\nK:Flying\nK:Infect\nOracle:Flying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Create the Forge script for this magic card
{"name": "Strange Inversion", "mana_cost": "{2}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Switch target creature's power and toughness until end of turn.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
Name:Strange Inversion\nManaCost:2 R\nTypes:Instant Arcane\nK:Splice:Arcane:1 R\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch target creature's power and toughness until end of turn.\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:Switch target creature's power and toughness until end of turn.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strange Inversion", "mana_cost": "{2}{R}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Switch target creature's power and toughness until end of turn.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"} ### Response: Name:Strange Inversion\nManaCost:2 R\nTypes:Instant Arcane\nK:Splice:Arcane:1 R\nA:SP$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's power and toughness are switched | SpellDescription$ Switch target creature's power and toughness until end of turn.\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:Switch target creature's power and toughness until end of turn.\nSplice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Create the Forge script for this magic card
{"name": "Two-Headed Dragon", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nTwo-Headed Dragon can block an additional creature each combat.\n{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.", "power": "4", "toughness": "4"}
Name:Two-Headed Dragon\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Menace\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +2 | NumDef$ +0 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nTwo-Headed Dragon can block an additional creature each combat.\n{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Two-Headed Dragon", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nTwo-Headed Dragon can block an additional creature each combat.\n{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Two-Headed Dragon\nManaCost:4 R R\nTypes:Creature Dragon\nPT:4/4\nK:Flying\nK:Menace\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAmount$ 1 | Description$ CARDNAME can block an additional creature each combat.\nA:AB$ Pump | Cost$ 1 R | NumAtt$ +2 | NumDef$ +0 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.\nOracle:Flying\nMenace (This creature can't be blocked except by two or more creatures.)\nTwo-Headed Dragon can block an additional creature each combat.\n{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Scale the Heights", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.\nDraw a card."}
Name:Scale the Heights\nManaCost:2 G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBGainLife | SpellDescription$ Put a +1/+1 counter on up to one target creature.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SubAbility$ DBEffect | SpellDescription$ You gain 2 life.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ LandPlay | AILogic$ Always | SubAbility$ DBDraw | SpellDescription$ You may play an additional land this turn.\nSVar:LandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Counters|LifeGain\nOracle:Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scale the Heights", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.\nDraw a card."} ### Response: Name:Scale the Heights\nManaCost:2 G\nTypes:Sorcery\nA:SP$ PutCounter | Cost$ 2 G | ValidTgts$ Creature | TgtPrompt$ Select up to one target creature | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBGainLife | SpellDescription$ Put a +1/+1 counter on up to one target creature.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2 | SubAbility$ DBEffect | SpellDescription$ You gain 2 life.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ LandPlay | AILogic$ Always | SubAbility$ DBDraw | SpellDescription$ You may play an additional land this turn.\nSVar:LandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | EffectZone$ Command | Description$ You may play an additional land this turn.\nSVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card.\nDeckHas:Ability$Counters|LifeGain\nOracle:Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.\nDraw a card.
Create the Forge script for this magic card
{"name": "Avatar of Growth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental Avatar", "oracle_text": "This spell costs {1} less to cast for each opponent you have.\nTrample\nWhen Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.", "power": "4", "toughness": "4"}
Name:Avatar of Growth\nManaCost:4 G G\nTypes:Creature Elemental Avatar\nPT:4/4\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.\nSVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | DefinedPlayer$ Player | ChangeNum$ 2 | Shuffle$ True\nSVar:X:PlayerCountOpponents$Amount\nOracle:This spell costs {1} less to cast for each opponent you have.\nTrample\nWhen Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avatar of Growth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Elemental Avatar", "oracle_text": "This spell costs {1} less to cast for each opponent you have.\nTrample\nWhen Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.", "power": "4", "toughness": "4"} ### Response: Name:Avatar of Growth\nManaCost:4 G G\nTypes:Creature Elemental Avatar\nPT:4/4\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | TriggerDescription$ When CARDNAME enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.\nSVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | DefinedPlayer$ Player | ChangeNum$ 2 | Shuffle$ True\nSVar:X:PlayerCountOpponents$Amount\nOracle:This spell costs {1} less to cast for each opponent you have.\nTrample\nWhen Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Create the Forge script for this magic card
{"name": "Windwright Mage", "mana_cost": "{W}{U}{B}", "type_line": "Artifact Creature \u2014 Human Wizard", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWindwright Mage has flying as long as an artifact card is in your graveyard.", "power": "2", "toughness": "2"}
Name:Windwright Mage\nManaCost:W U B\nTypes:Artifact Creature Human Wizard\nPT:2/2\nK:Lifelink\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Artifact.YouOwn | PresentZone$ Graveyard | Description$ CARDNAME has flying as long as an artifact card is in your graveyard.\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWindwright Mage has flying as long as an artifact card is in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Windwright Mage", "mana_cost": "{W}{U}{B}", "type_line": "Artifact Creature \u2014 Human Wizard", "oracle_text": "Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWindwright Mage has flying as long as an artifact card is in your graveyard.", "power": "2", "toughness": "2"} ### Response: Name:Windwright Mage\nManaCost:W U B\nTypes:Artifact Creature Human Wizard\nPT:2/2\nK:Lifelink\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Flying | IsPresent$ Artifact.YouOwn | PresentZone$ Graveyard | Description$ CARDNAME has flying as long as an artifact card is in your graveyard.\nOracle:Lifelink (Damage dealt by this creature also causes you to gain that much life.)\nWindwright Mage has flying as long as an artifact card is in your graveyard.
Create the Forge script for this magic card
{"name": "Elderfang Venom", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment", "oracle_text": "Attacking Elves you control have deathtouch.\nWhenever an Elf you control dies, each opponent loses 1 life and you gain 1 life."}
Name:Elderfang Venom\nManaCost:2 B G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Elf.attacking+YouCtrl | AddKeyword$ Deathtouch | Description$ Attacking Elves you control have deathtouch.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elf.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHints:Type$Elf\nDeckHas:Ability$LifeGain\nOracle:Attacking Elves you control have deathtouch.\nWhenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elderfang Venom", "mana_cost": "{2}{B}{G}", "type_line": "Enchantment", "oracle_text": "Attacking Elves you control have deathtouch.\nWhenever an Elf you control dies, each opponent loses 1 life and you gain 1 life."} ### Response: Name:Elderfang Venom\nManaCost:2 B G\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Elf.attacking+YouCtrl | AddKeyword$ Deathtouch | Description$ Attacking Elves you control have deathtouch.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Elf.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHints:Type$Elf\nDeckHas:Ability$LifeGain\nOracle:Attacking Elves you control have deathtouch.\nWhenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Sorin the Mirthless", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Sorin", "oracle_text": "+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.\n\u22122: Create a 2/3 black Vampire creature token with flying and lifelink.\n\u22127: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.", "loyalty": "4"}
Name:Sorin the Mirthless\nManaCost:2 B B\nTypes:Legendary Planeswalker Sorin\nLoyalty:4\nA:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | PeekAmount$ 1 | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBLoseLife | StackDescription$ None\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenScript$ b_2_3_vampire_flying_lifelink | SpellDescription$ Create a 2/3 black Vampire creature token with flying and lifelink.\nA:AB$ DealDamage | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Any | NumDmg$ 13 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 13 damage to any target. You gain 13 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 13\nDeckHas:Ability$Token|LifeGain & Type$Vampire\nOracle:[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.\n[-2]: Create a 2/3 black Vampire creature token with flying and lifelink.\n[-7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sorin the Mirthless", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Sorin", "oracle_text": "+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.\n\u22122: Create a 2/3 black Vampire creature token with flying and lifelink.\n\u22127: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.", "loyalty": "4"} ### Response: Name:Sorin the Mirthless\nManaCost:2 B B\nTypes:Legendary Planeswalker Sorin\nLoyalty:4\nA:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | PeekAmount$ 1 | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBLoseLife | StackDescription$ None\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup | StackDescription$ None\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$CardManaCost\nA:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenScript$ b_2_3_vampire_flying_lifelink | SpellDescription$ Create a 2/3 black Vampire creature token with flying and lifelink.\nA:AB$ DealDamage | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Any | NumDmg$ 13 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 13 damage to any target. You gain 13 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 13\nDeckHas:Ability$Token|LifeGain & Type$Vampire\nOracle:[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.\n[-2]: Create a 2/3 black Vampire creature token with flying and lifelink.\n[-7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Create the Forge script for this magic card
{"name": "Shinka Gatekeeper", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.", "power": "3", "toughness": "2"}
Name:Shinka Gatekeeper\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:3/2\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to you.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | Defined$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shinka Gatekeeper", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.", "power": "3", "toughness": "2"} ### Response: Name:Shinka Gatekeeper\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:3/2\nT:Mode$ DamageDoneOnce | Execute$ TrigDamage | ValidTarget$ Card.Self | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME is dealt damage, it deals that much damage to you.\nSVar:TrigDamage:DB$ DealDamage | NumDmg$ X | Defined$ You\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Create the Forge script for this magic card
{"name": "Rotting Fensnake", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Snake", "oracle_text": "", "power": "5", "toughness": "1"}
Name:Rotting Fensnake\nManaCost:3 B\nTypes:Creature Zombie Snake\nPT:5/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rotting Fensnake", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Zombie Snake", "oracle_text": "", "power": "5", "toughness": "1"} ### Response: Name:Rotting Fensnake\nManaCost:3 B\nTypes:Creature Zombie Snake\nPT:5/1\nOracle:
Create the Forge script for this magic card
{"name": "Ghalma's Warden", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "Metalcraft \u2014 Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.", "power": "2", "toughness": "4"}
Name:Ghalma's Warden\nManaCost:3 W\nTypes:Creature Elephant Soldier\nPT:2/4\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME gets +2/+2 as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghalma's Warden", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Elephant Soldier", "oracle_text": "Metalcraft \u2014 Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.", "power": "2", "toughness": "4"} ### Response: Name:Ghalma's Warden\nManaCost:3 W\nTypes:Creature Elephant Soldier\nPT:2/4\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 2 | AddToughness$ 2 | Condition$ Metalcraft | Description$ Metalcraft — CARDNAME gets +2/+2 as long as you control three or more artifacts.\nSVar:BuffedBy:Artifact\nOracle:Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
Create the Forge script for this magic card
{"name": "Hoofprints of the Stag", "mana_cost": "{1}{W}", "type_line": "Tribal Enchantment \u2014 Elemental", "oracle_text": "Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.\n{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn."}
Name:Hoofprints of the Stag\nManaCost:1 W\nTypes:Tribal Enchantment Elemental\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, you may put a hoofprint counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ HOOFPRINT | CounterNum$ 1\nA:AB$ Token | Cost$ 2 W SubCounter<4/HOOFPRINT> | TokenAmount$ 1 | TokenScript$ w_4_4_elemental_flying | TokenOwner$ You | PlayerTurn$ True | SpellDescription$ Create a 4/4 white Elemental creature token with flying. Activate only during your turn.\nDeckHas:Ability$Counters|Token\nOracle:Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.\n{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hoofprints of the Stag", "mana_cost": "{1}{W}", "type_line": "Tribal Enchantment \u2014 Elemental", "oracle_text": "Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.\n{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn."} ### Response: Name:Hoofprints of the Stag\nManaCost:1 W\nTypes:Tribal Enchantment Elemental\nT:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw a card, you may put a hoofprint counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ HOOFPRINT | CounterNum$ 1\nA:AB$ Token | Cost$ 2 W SubCounter<4/HOOFPRINT> | TokenAmount$ 1 | TokenScript$ w_4_4_elemental_flying | TokenOwner$ You | PlayerTurn$ True | SpellDescription$ Create a 4/4 white Elemental creature token with flying. Activate only during your turn.\nDeckHas:Ability$Counters|Token\nOracle:Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.\n{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Create the Forge script for this magic card
{"name": "Rootbreaker Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "6", "toughness": "6"}
Name:Rootbreaker Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:6/6\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rootbreaker Wurm", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)", "power": "6", "toughness": "6"} ### Response: Name:Rootbreaker Wurm\nManaCost:5 G G\nTypes:Creature Wurm\nPT:6/6\nK:Trample\nOracle:Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Create the Forge script for this magic card
{"name": "Collective Effort", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Escalate\u2014Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)\nChoose one or more \u2014\n\u2022 Destroy target creature with power 4 or greater.\n\u2022 Destroy target enchantment.\n\u2022 Put a +1/+1 counter on each creature target player controls."}
Name:Collective Effort\nManaCost:1 W W\nTypes:Sorcery\nK:Escalate:tapXType<1/Creature>\nA:SP$ Charm | Cost$ 1 W W | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DBDestroyCreature,DBDestroyEnchantment,DBPutCounterAll\nSVar:DBDestroyCreature:DB$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nSVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidTgts$ Player | TgtPrompt$ Select a player | ValidCards$ Creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature target player controls.\nOracle:Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)\nChoose one or more —\n• Destroy target creature with power 4 or greater.\n• Destroy target enchantment.\n• Put a +1/+1 counter on each creature target player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Collective Effort", "mana_cost": "{1}{W}{W}", "type_line": "Sorcery", "oracle_text": "Escalate\u2014Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)\nChoose one or more \u2014\n\u2022 Destroy target creature with power 4 or greater.\n\u2022 Destroy target enchantment.\n\u2022 Put a +1/+1 counter on each creature target player controls."} ### Response: Name:Collective Effort\nManaCost:1 W W\nTypes:Sorcery\nK:Escalate:tapXType<1/Creature>\nA:SP$ Charm | Cost$ 1 W W | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DBDestroyCreature,DBDestroyEnchantment,DBPutCounterAll\nSVar:DBDestroyCreature:DB$ Destroy | ValidTgts$ Creature.powerGE4 | TgtPrompt$ Select target creature with power 4 or greater | SpellDescription$ Destroy target creature with power 4 or greater.\nSVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.\nSVar:DBPutCounterAll:DB$ PutCounterAll | ValidTgts$ Player | TgtPrompt$ Select a player | ValidCards$ Creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each creature target player controls.\nOracle:Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)\nChoose one or more —\n• Destroy target creature with power 4 or greater.\n• Destroy target enchantment.\n• Put a +1/+1 counter on each creature target player controls.
Create the Forge script for this magic card
{"name": "Jadzi, Oracle of Arcavios"}
Name:Jadzi, Oracle of Arcavios\nManaCost:6 U U\nTypes:Legendary Creature Human Wizard\nPT:5/5\nA:AB$ ChangeZone | Cost$ Discard<1/Card> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.\nSVar:TrigDig:DB$ PeekAndReveal | RememberRevealed$ True | NoPeek$ True | SubAbility$ CastCard\nSVar:CastCard:DB$ Play | Defined$ Remembered | PlayCost$ 1 | ValidSA$ Spell | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | SubAbility$ MoveLand\nSVar:MoveLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Discard\nDeckNeeds:Type$Instant|Sorcery\nAlternateMode:Modal\nOracle:Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.\nMagecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.\n\nALTERNATE\n\nName:Journey to the Oracle\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ X | SubAbility$ DBBounce | StackDescription$ {p:You} puts any number of land cards from your hand onto the battlefield. | SpellDescription$ You may put any number of land cards from your hand onto the battlefield.\nSVar:DBBounce:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | UnlessPayer$ You | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE8 | StackDescription$ Then if {p:You} controls eight or more lands, they may discard a card. If {p:You} does, return CARDNAME to its owner's hand. | SpellDescription$ Then if you control eight or more lands, you may discard a card. If you do, return CARDNAME to its owner's hand.\nSVar:X:Count$ValidHand Land.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nOracle:You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jadzi, Oracle of Arcavios"} ### Response: Name:Jadzi, Oracle of Arcavios\nManaCost:6 U U\nTypes:Legendary Creature Human Wizard\nPT:5/5\nA:AB$ ChangeZone | Cost$ Discard<1/Card> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.\nSVar:TrigDig:DB$ PeekAndReveal | RememberRevealed$ True | NoPeek$ True | SubAbility$ CastCard\nSVar:CastCard:DB$ Play | Defined$ Remembered | PlayCost$ 1 | ValidSA$ Spell | Optional$ True | ConditionDefined$ Remembered | ConditionPresent$ Card.nonLand | SubAbility$ MoveLand\nSVar:MoveLand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Discard\nDeckNeeds:Type$Instant|Sorcery\nAlternateMode:Modal\nOracle:Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.\nMagecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.\n\nALTERNATE\n\nName:Journey to the Oracle\nManaCost:2 G G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ X | SubAbility$ DBBounce | StackDescription$ {p:You} puts any number of land cards from your hand onto the battlefield. | SpellDescription$ You may put any number of land cards from your hand onto the battlefield.\nSVar:DBBounce:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand | UnlessCost$ Discard<1/Card> | UnlessSwitched$ True | UnlessPayer$ You | ConditionPresent$ Land.YouCtrl | ConditionCompare$ GE8 | StackDescription$ Then if {p:You} controls eight or more lands, they may discard a card. If {p:You} does, return CARDNAME to its owner's hand. | SpellDescription$ Then if you control eight or more lands, you may discard a card. If you do, return CARDNAME to its owner's hand.\nSVar:X:Count$ValidHand Land.YouCtrl\nSVar:NeedsToPlayVar:X GE2\nOracle:You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
Create the Forge script for this magic card
{"name": "Flame Sweep", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Flame Sweep deals 2 damage to each creature except for creatures you control with flying."}
Name:Flame Sweep\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl+withoutFlying,Creature.YouDontCtrl | ValidDescription$ each creature except for creatures you control with flying. | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to each creature except for creatures you control with flying.\nOracle:Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flame Sweep", "mana_cost": "{2}{R}", "type_line": "Instant", "oracle_text": "Flame Sweep deals 2 damage to each creature except for creatures you control with flying."} ### Response: Name:Flame Sweep\nManaCost:2 R\nTypes:Instant\nA:SP$ DamageAll | Cost$ 2 R | ValidCards$ Creature.YouCtrl+withoutFlying,Creature.YouDontCtrl | ValidDescription$ each creature except for creatures you control with flying. | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to each creature except for creatures you control with flying.\nOracle:Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Create the Forge script for this magic card
{"name": "Batterskull", "mana_cost": "{5}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +4/+4 and has vigilance and lifelink.\n{3}: Return Batterskull to its owner's hand.\nEquip {5}"}
Name:Batterskull\nManaCost:5\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:5\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ Vigilance & Lifelink | Description$ Equipped creature gets +4/+4 and has vigilance and lifelink.\nA:AB$ ChangeZone | Cost$ 3 | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +4/+4 and has vigilance and lifelink.\n{3}: Return Batterskull to its owner's hand.\nEquip {5}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Batterskull", "mana_cost": "{5}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +4/+4 and has vigilance and lifelink.\n{3}: Return Batterskull to its owner's hand.\nEquip {5}"} ### Response: Name:Batterskull\nManaCost:5\nTypes:Artifact Equipment\nK:Living Weapon\nK:Equip:5\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | AddToughness$ 4 | AddKeyword$ Vigilance & Lifelink | Description$ Equipped creature gets +4/+4 and has vigilance and lifelink.\nA:AB$ ChangeZone | Cost$ 3 | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nDeckHas:Ability$Token\nOracle:Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)\nEquipped creature gets +4/+4 and has vigilance and lifelink.\n{3}: Return Batterskull to its owner's hand.\nEquip {5}
Create the Forge script for this magic card
{"name": "Cruel Revival", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand."}
Name:Cruel Revival\nManaCost:4 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.nonZombie | TgtPrompt$ Select target non-Zombie creature | NoRegen$ True | SubAbility$ DBReturn | SpellDescription$ Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target Zombie card in your graveyard | ValidTgts$ Zombie.YouCtrl | Origin$ Graveyard | Destination$ Hand\nOracle:Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cruel Revival", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand."} ### Response: Name:Cruel Revival\nManaCost:4 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature.nonZombie | TgtPrompt$ Select target non-Zombie creature | NoRegen$ True | SubAbility$ DBReturn | SpellDescription$ Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.\nSVar:DBReturn:DB$ ChangeZone | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Choose target Zombie card in your graveyard | ValidTgts$ Zombie.YouCtrl | Origin$ Graveyard | Destination$ Hand\nOracle:Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Tectonic Hellion", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Haste\nWhenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.", "power": "8", "toughness": "5"}
Name:Tectonic Hellion\nManaCost:5 R R\nTypes:Creature Hellion\nPT:8/5\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, each player who controls the most lands sacrifices two lands.\nSVar:TrigSac:DB$ Sacrifice | Amount$ 2 | SacValid$ Land | Defined$ Player.withMostTypeLand\nAI:RemoveDeck:Random\nOracle:Haste\nWhenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tectonic Hellion", "mana_cost": "{5}{R}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Haste\nWhenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.", "power": "8", "toughness": "5"} ### Response: Name:Tectonic Hellion\nManaCost:5 R R\nTypes:Creature Hellion\nPT:8/5\nK:Haste\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks, each player who controls the most lands sacrifices two lands.\nSVar:TrigSac:DB$ Sacrifice | Amount$ 2 | SacValid$ Land | Defined$ Player.withMostTypeLand\nAI:RemoveDeck:Random\nOracle:Haste\nWhenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
Create the Forge script for this magic card
{"name": "Painted Bluffs", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color."}
Name:Painted Bluffs\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Painted Bluffs", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{1}, {T}: Add one mana of any color."} ### Response: Name:Painted Bluffs\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Chishiro, the Shattered Blade", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Snake Samurai", "oracle_text": "Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.\nAt the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)", "power": "4", "toughness": "4"}
Name:Chishiro, the Shattered Blade\nManaCost:2 R G\nTypes:Legendary Creature Snake Samurai\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Aura.YouCtrl,Equipment.YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_2_spirit_menace\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+modified | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Aura|Equipment & Ability$Counters\nDeckHas:Ability$Token & Type$Spirit & Ability$Counters\nOracle:Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.\nAt the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chishiro, the Shattered Blade", "mana_cost": "{2}{R}{G}", "type_line": "Legendary Creature \u2014 Snake Samurai", "oracle_text": "Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.\nAt the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)", "power": "4", "toughness": "4"} ### Response: Name:Chishiro, the Shattered Blade\nManaCost:2 R G\nTypes:Legendary Creature Snake Samurai\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | TriggerZones$ Battlefield | ValidCard$ Aura.YouCtrl,Equipment.YouCtrl | Execute$ TrigToken | TriggerDescription$ Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_2_spirit_menace\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)\nSVar:TrigCounters:DB$ PutCounterAll | ValidCards$ Creature.YouCtrl+modified | CounterType$ P1P1 | CounterNum$ 1\nDeckHints:Type$Aura|Equipment & Ability$Counters\nDeckHas:Ability$Token & Type$Spirit & Ability$Counters\nOracle:Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.\nAt the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Create the Forge script for this magic card
{"name": "Farbog Boneflinger", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.", "power": "2", "toughness": "2"}
Name:Farbog Boneflinger\nManaCost:4 B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpCurse | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -2/-2 until end of turn.\nSVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -2\nSVar:PlayMain1:TRUE\nOracle:When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Farbog Boneflinger", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Farbog Boneflinger\nManaCost:4 B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpCurse | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -2/-2 until end of turn.\nSVar:TrigPumpCurse:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -2\nSVar:PlayMain1:TRUE\nOracle:When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Create the Forge script for this magic card
{"name": "Hazoret's Undying Fury", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step."}
Name:Hazoret's Undying Fury\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Shuffle | Cost$ 4 R R | Defined$ You | SubAbility$ DBExile | SpellDescription$ Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 4 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsRemembered+YouOwn+cmcLE5 | ValidZone$ Exile | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBNoUntap\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | Name$ Hazoret's Undying Fury Effect | SubAbility$ DBCleanup | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hazoret's Undying Fury", "mana_cost": "{4}{R}{R}", "type_line": "Sorcery", "oracle_text": "Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step."} ### Response: Name:Hazoret's Undying Fury\nManaCost:4 R R\nTypes:Sorcery\nA:SP$ Shuffle | Cost$ 4 R R | Defined$ You | SubAbility$ DBExile | SpellDescription$ Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 4 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.nonLand+IsRemembered+YouOwn+cmcLE5 | ValidZone$ Exile | ValidSA$ Spell | Controller$ You | WithoutManaCost$ True | Optional$ True | Amount$ All | SubAbility$ DBNoUntap\nSVar:DBNoUntap:DB$ Effect | StaticAbilities$ DontUntap | Triggers$ RemoveEffect | Duration$ Permanent | Name$ Hazoret's Undying Fury Effect | SubAbility$ DBCleanup | SpellDescription$ Lands you control don't untap during your next untap step.\nSVar:DontUntap:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Land.YouCtrl | AddHiddenKeyword$ This card doesn't untap during your next untap step.\nSVar:RemoveEffect:Mode$ Phase | Phase$ Untap | ValidPlayer$ You | TriggerZones$ Command | Static$ True | Execute$ ExileEffect\nSVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Create the Forge script for this magic card
{"name": "Hooded Hydra", "mana_cost": "{X}{G}{G}", "type_line": "Creature \u2014 Snake Hydra", "oracle_text": "Hooded Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.\nMorph {3}{G}{G}\nAs Hooded Hydra is turned face up, put five +1/+1 counters on it.", "power": "0", "toughness": "0"}
Name:Hooded Hydra\nManaCost:X G G\nTypes:Creature Snake Hydra\nPT:0/0\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.\nSVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ g_1_1_snake | TokenOwner$ TriggeredCardController\nSVar:Y:TriggeredCard$CardCounters.P1P1\nK:Morph:3 G G\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ AddCounters | ActiveZones$ Battlefield | Description$ As CARDNAME is turned face up, put five +1/+1 counters on it.\nSVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterNum$ 5 | CounterType$ P1P1\nOracle:Hooded Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.\nMorph {3}{G}{G}\nAs Hooded Hydra is turned face up, put five +1/+1 counters on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hooded Hydra", "mana_cost": "{X}{G}{G}", "type_line": "Creature \u2014 Snake Hydra", "oracle_text": "Hooded Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.\nMorph {3}{G}{G}\nAs Hooded Hydra is turned face up, put five +1/+1 counters on it.", "power": "0", "toughness": "0"} ### Response: Name:Hooded Hydra\nManaCost:X G G\nTypes:Creature Snake Hydra\nPT:0/0\nK:etbCounter:P1P1:X\nSVar:X:Count$xPaid\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.\nSVar:TrigToken:DB$ Token | TokenAmount$ Y | TokenScript$ g_1_1_snake | TokenOwner$ TriggeredCardController\nSVar:Y:TriggeredCard$CardCounters.P1P1\nK:Morph:3 G G\nR:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ AddCounters | ActiveZones$ Battlefield | Description$ As CARDNAME is turned face up, put five +1/+1 counters on it.\nSVar:AddCounters:DB$ PutCounter | Defined$ Self | CounterNum$ 5 | CounterType$ P1P1\nOracle:Hooded Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.\nMorph {3}{G}{G}\nAs Hooded Hydra is turned face up, put five +1/+1 counters on it.
Create the Forge script for this magic card
{"name": "Recross the Paths", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"}
Name:Recross the Paths\nManaCost:2 G\nTypes:Sorcery\nA:SP$ DigUntil | Cost$ 2 G | Valid$ Land | ValidDescription$ land | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RememberFound$ True | SubAbility$ RecrossClash | SpellDescription$ Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return CARDNAME to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nSVar:RecrossClash:DB$ Clash | WinSubAbility$ RecrossReturn\nSVar:RecrossReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recross the Paths", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)"} ### Response: Name:Recross the Paths\nManaCost:2 G\nTypes:Sorcery\nA:SP$ DigUntil | Cost$ 2 G | Valid$ Land | ValidDescription$ land | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RememberFound$ True | SubAbility$ RecrossClash | SpellDescription$ Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return CARDNAME to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nSVar:RecrossClash:DB$ Clash | WinSubAbility$ RecrossReturn\nSVar:RecrossReturn:DB$ ChangeZone | Defined$ Parent | Origin$ Stack | Destination$ Hand\nOracle:Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Create the Forge script for this magic card
{"name": "Sporeback Troll", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Troll Mutant", "oracle_text": "Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Regenerate target creature with a +1/+1 counter on it.", "power": "0", "toughness": "0"}
Name:Sporeback Troll\nManaCost:3 G\nTypes:Creature Troll Mutant\nPT:0/0\nK:Graft:2\nA:AB$ Regenerate | Cost$ 1 G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | SpellDescription$ Regenerate target creature with a +1/+1 counter on it.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nSVar:AIGraftPreference:DontMoveCounterIfLethal\nOracle:Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Regenerate target creature with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sporeback Troll", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Troll Mutant", "oracle_text": "Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Regenerate target creature with a +1/+1 counter on it.", "power": "0", "toughness": "0"} ### Response: Name:Sporeback Troll\nManaCost:3 G\nTypes:Creature Troll Mutant\nPT:0/0\nK:Graft:2\nA:AB$ Regenerate | Cost$ 1 G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | SpellDescription$ Regenerate target creature with a +1/+1 counter on it.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nSVar:AIGraftPreference:DontMoveCounterIfLethal\nOracle:Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Regenerate target creature with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Blessed Sanctuary", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Prevent all noncombat damage that would be dealt to you and creatures you control.\nWhenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token."}
Name:Blessed Sanctuary\nManaCost:3 W W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ You,Creature.YouCtrl | IsCombat$ False | Description$ Prevent all noncombat damage that would be dealt to you and creatures you control.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_unicorn | TokenOwner$ You\nSVar:BuffedBy:Creature\nDeckHas:Ability$Token\nOracle:Prevent all noncombat damage that would be dealt to you and creatures you control.\nWhenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blessed Sanctuary", "mana_cost": "{3}{W}{W}", "type_line": "Enchantment", "oracle_text": "Prevent all noncombat damage that would be dealt to you and creatures you control.\nWhenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token."} ### Response: Name:Blessed Sanctuary\nManaCost:3 W W\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ You,Creature.YouCtrl | IsCombat$ False | Description$ Prevent all noncombat damage that would be dealt to you and creatures you control.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_2_2_unicorn | TokenOwner$ You\nSVar:BuffedBy:Creature\nDeckHas:Ability$Token\nOracle:Prevent all noncombat damage that would be dealt to you and creatures you control.\nWhenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Create the Forge script for this magic card
{"name": "Chainer's Edict", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target player sacrifices a creature.\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Chainer's Edict\nManaCost:1 B\nTypes:Sorcery\nK:Flashback:5 B B\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.\nOracle:Target player sacrifices a creature.\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chainer's Edict", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target player sacrifices a creature.\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Chainer's Edict\nManaCost:1 B\nTypes:Sorcery\nK:Flashback:5 B B\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.\nOracle:Target player sacrifices a creature.\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Extra Arms", "mana_cost": "{4}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks, it deals 2 damage to any target."}
Name:Extra Arms\nManaCost:4 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature attacks, it deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | DamageSource$ TriggeredAttacker | NumDmg$ 2\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nOracle:Enchant creature\nWhenever enchanted creature attacks, it deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Extra Arms", "mana_cost": "{4}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nWhenever enchanted creature attacks, it deals 2 damage to any target."} ### Response: Name:Extra Arms\nManaCost:4 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 4 R | ValidTgts$ Creature | AILogic$ Pump\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever enchanted creature attacks, it deals 2 damage to any target.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | DamageSource$ TriggeredAttacker | NumDmg$ 2\nS:Mode$ Continuous | Affected$ Creature.AttachedBy | AddSVar$ AE\nSVar:AE:SVar:HasAttackEffect:TRUE\nOracle:Enchant creature\nWhenever enchanted creature attacks, it deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Strongarm Tactics", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life."}
Name:Strongarm Tactics\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | Mode$ TgtChoose | Defined$ Player | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBRepeat | SpellDescription$ Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Creature.RememberedPlayerCtrl\nAI:RemoveDeck:All\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$TypeInYourHand.Creature\nOracle:Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Strongarm Tactics", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life."} ### Response: Name:Strongarm Tactics\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 1 B | Mode$ TgtChoose | Defined$ Player | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBRepeat | SpellDescription$ Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBLoseLife | SubAbility$ DBCleanup\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 4 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | Defined$ Player.IsRemembered\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Valid Creature.RememberedPlayerCtrl\nAI:RemoveDeck:All\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:Count$TypeInYourHand.Creature\nOracle:Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Create the Forge script for this magic card
{"name": "Flaming Fist Duskguard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "When Flaming Fist Duskguard enters the battlefield, you get a boon with \"When you cast your next creature spell, it perpetually gets +1/+0.\"", "power": "3", "toughness": "1"}
Name:Flaming Fist Duskguard\nManaCost:1 W\nTypes:Creature Dwarf Soldier\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +1/+0.\nSVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 1 | Duration$ Perpetual\nOracle:When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flaming Fist Duskguard", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "When Flaming Fist Duskguard enters the battlefield, you get a boon with \"When you cast your next creature spell, it perpetually gets +1/+0.\"", "power": "3", "toughness": "1"} ### Response: Name:Flaming Fist Duskguard\nManaCost:1 W\nTypes:Creature Dwarf Soldier\nPT:3/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBoon | TriggerDescription$ When CARDNAME enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."\nSVar:TrigBoon:DB$ Effect | Boon$ True | Duration$ Permanent | Triggers$ SpellCast\nSVar:SpellCast:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigEffect | TriggerDescription$ When you cast your next creature spell, it perpetually gets +1/+0.\nSVar:TrigEffect:DB$ Pump | PumpZone$ Stack | Defined$ TriggeredCard | NumAtt$ 1 | Duration$ Perpetual\nOracle:When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
Create the Forge script for this magic card
{"name": "Liliana's Spoils", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card.\nLook at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
Name:Liliana's Spoils\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBDig | SpellDescription$ Target opponent discards a card.\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Black | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nDeckHas:Ability$Discard\nOracle:Target opponent discards a card.\nLook at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liliana's Spoils", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent discards a card.\nLook at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."} ### Response: Name:Liliana's Spoils\nManaCost:3 B\nTypes:Sorcery\nA:SP$ Discard | Cost$ 3 B | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBDig | SpellDescription$ Target opponent discards a card.\nSVar:DBDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Card.Black | RestRandomOrder$ True | SpellDescription$ Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nDeckHas:Ability$Discard\nOracle:Target opponent discards a card.\nLook at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Gaea's Bounty", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle."}
Name:Gaea's Bounty\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Hand | ChangeType$ Forest | ChangeNum$ 2 | SpellDescription$ Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.\nOracle:Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gaea's Bounty", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle."} ### Response: Name:Gaea's Bounty\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Library | Destination$ Hand | ChangeType$ Forest | ChangeNum$ 2 | SpellDescription$ Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.\nOracle:Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Currency Converter", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever you discard a card, you may exile that card from your graveyard.\n{2}, {T}: Draw a card, then discard a card.\n{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token."}
Name:Currency Converter\nManaCost:1\nTypes:Artifact\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever you discard a card, you may exile that card from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ Draw | Cost$ 2 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nA:AB$ ChangeZone | Cost$ T | Mandatory$ True | Hidden$ True | Origin$ Exile | Destination$ Graveyard | ChangeType$ Card.ExiledWithSource | ChangeTypeDesc$ card exiled with CARDNAME | ChangeNum$ 1 | Imprint$ True | SubAbility$ DBTreasure | SpellDescription$ Put a card exiled with CARDNAME into your graveyard.\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Imprinted | ConditionPresent$ Land | SubAbility$ DBRogue | SpellDescription$ If it's a land card, create a Treasure token.\nSVar:DBRogue:DB$ Token | TokenScript$ b_2_2_rogue | ConditionDefined$ Imprinted | ConditionPresent$ Card.nonLand | SubAbility$ DBUnimprint | SpellDescription$ If it's a nonland card, create a 2/2 black Rogue creature token.\nSVar:DBUnimprint:DB$ Cleanup | ClearImprinted$ True\nDeckHas:Ability$Discard|Token|Sacrifice & Type$Treasure|Rogue\nDeckHints:Ability$Discard\nOracle:Whenever you discard a card, you may exile that card from your graveyard.\n{2}, {T}: Draw a card, then discard a card.\n{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Currency Converter", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Whenever you discard a card, you may exile that card from your graveyard.\n{2}, {T}: Draw a card, then discard a card.\n{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token."} ### Response: Name:Currency Converter\nManaCost:1\nTypes:Artifact\nT:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever you discard a card, you may exile that card from your graveyard.\nSVar:TrigExile:DB$ ChangeZone | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Exile\nA:AB$ Draw | Cost$ 2 T | SubAbility$ DBDiscard | SpellDescription$ Draw a card,\nSVar:DBDiscard:DB$ Discard | Mode$ TgtChoose | SpellDescription$ then discard a card.\nA:AB$ ChangeZone | Cost$ T | Mandatory$ True | Hidden$ True | Origin$ Exile | Destination$ Graveyard | ChangeType$ Card.ExiledWithSource | ChangeTypeDesc$ card exiled with CARDNAME | ChangeNum$ 1 | Imprint$ True | SubAbility$ DBTreasure | SpellDescription$ Put a card exiled with CARDNAME into your graveyard.\nSVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | ConditionDefined$ Imprinted | ConditionPresent$ Land | SubAbility$ DBRogue | SpellDescription$ If it's a land card, create a Treasure token.\nSVar:DBRogue:DB$ Token | TokenScript$ b_2_2_rogue | ConditionDefined$ Imprinted | ConditionPresent$ Card.nonLand | SubAbility$ DBUnimprint | SpellDescription$ If it's a nonland card, create a 2/2 black Rogue creature token.\nSVar:DBUnimprint:DB$ Cleanup | ClearImprinted$ True\nDeckHas:Ability$Discard|Token|Sacrifice & Type$Treasure|Rogue\nDeckHints:Ability$Discard\nOracle:Whenever you discard a card, you may exile that card from your graveyard.\n{2}, {T}: Draw a card, then discard a card.\n{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Create the Forge script for this magic card
{"name": "Murgish Cemetery", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment", "oracle_text": "{3}{B}, Discard a card: Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random."}
Name:Murgish Cemetery\nManaCost:4 B B\nTypes:Enchantment\nA:AB$ ChooseNumber | Cost$ 3 B Discard<1/Card> | Min$ 2 | Max$ 6 | Defined$ You | Random$ True | SubAbility$ DBToken | SpellDescription$ Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random.\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ X\nSVar:X:Count$Random.2.6\nDeckHas:Ability$Token|Discard\nDeckHints:Type$Zombie\nOracle:{3}{B}, Discard a card: Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murgish Cemetery", "mana_cost": "{4}{B}{B}", "type_line": "Enchantment", "oracle_text": "{3}{B}, Discard a card: Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random."} ### Response: Name:Murgish Cemetery\nManaCost:4 B B\nTypes:Enchantment\nA:AB$ ChooseNumber | Cost$ 3 B Discard<1/Card> | Min$ 2 | Max$ 6 | Defined$ You | Random$ True | SubAbility$ DBToken | SpellDescription$ Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random.\nSVar:DBToken:DB$ Token | TokenScript$ b_x_x_zombie | TokenPower$ X | TokenToughness$ X\nSVar:X:Count$Random.2.6\nDeckHas:Ability$Token|Discard\nDeckHints:Type$Zombie\nOracle:{3}{B}, Discard a card: Create an X/X black Zombie creature token, where X is a number from 2 to 6 chosen at random.
Create the Forge script for this magic card
{"name": "Denizen of the Deep", "mana_cost": "{6}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.", "power": "11", "toughness": "11"}
Name:Denizen of the Deep\nManaCost:6 U U\nTypes:Creature Serpent\nPT:11/11\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters the battlefield, return each other creature you control to its owner's hand.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.Other+YouCtrl\nOracle:When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Denizen of the Deep", "mana_cost": "{6}{U}{U}", "type_line": "Creature \u2014 Serpent", "oracle_text": "When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.", "power": "11", "toughness": "11"} ### Response: Name:Denizen of the Deep\nManaCost:6 U U\nTypes:Creature Serpent\nPT:11/11\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZoneAll | TriggerDescription$ When CARDNAME enters the battlefield, return each other creature you control to its owner's hand.\nSVar:TrigChangeZoneAll:DB$ ChangeZoneAll | Origin$ Battlefield | Destination$ Hand | ChangeType$ Creature.Other+YouCtrl\nOracle:When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Create the Forge script for this magic card
{"name": "Acid Rain", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Destroy all Forests."}
Name:Acid Rain\nManaCost:3 U\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 U | ValidCards$ Forest | SpellDescription$ Destroy all Forests.\nAI:RemoveDeck:Random\nOracle:Destroy all Forests.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Acid Rain", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Destroy all Forests."} ### Response: Name:Acid Rain\nManaCost:3 U\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 U | ValidCards$ Forest | SpellDescription$ Destroy all Forests.\nAI:RemoveDeck:Random\nOracle:Destroy all Forests.
Create the Forge script for this magic card
{"name": "Lathnu Hellion", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Haste\nWhen Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).\nAt the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.", "power": "4", "toughness": "4"}
Name:Lathnu Hellion\nManaCost:2 R\nTypes:Creature Hellion\nPT:4/4\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, sacrifice CARDNAME unless you pay {E}{E}.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ PayEnergy<2> | UnlessPayer$ You | SacValid$ Self\nOracle:Haste\nWhen Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).\nAt the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lathnu Hellion", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Hellion", "oracle_text": "Haste\nWhen Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).\nAt the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.", "power": "4", "toughness": "4"} ### Response: Name:Lathnu Hellion\nManaCost:2 R\nTypes:Creature Hellion\nPT:4/4\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E} (two energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, sacrifice CARDNAME unless you pay {E}{E}.\nSVar:TrigSac:DB$ Sacrifice | UnlessCost$ PayEnergy<2> | UnlessPayer$ You | SacValid$ Self\nOracle:Haste\nWhen Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).\nAt the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.
Create the Forge script for this magic card
{"name": "Sliver Legion", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Sliver", "oracle_text": "All Sliver creatures get +1/+1 for each other Sliver on the battlefield.", "power": "7", "toughness": "7"}
Name:Sliver Legion\nManaCost:W U B R G\nTypes:Legendary Creature Sliver\nPT:7/7\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddPower$ X | AddToughness$ X | Description$ All Sliver creatures get +1/+1 for each other Sliver on the battlefield.\nSVar:X:Count$Valid Sliver.Other\nSVar:BuffedBy:Sliver\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sliver Legion", "mana_cost": "{W}{U}{B}{R}{G}", "type_line": "Legendary Creature \u2014 Sliver", "oracle_text": "All Sliver creatures get +1/+1 for each other Sliver on the battlefield.", "power": "7", "toughness": "7"} ### Response: Name:Sliver Legion\nManaCost:W U B R G\nTypes:Legendary Creature Sliver\nPT:7/7\nS:Mode$ Continuous | Affected$ Creature.Sliver | AddPower$ X | AddToughness$ X | Description$ All Sliver creatures get +1/+1 for each other Sliver on the battlefield.\nSVar:X:Count$Valid Sliver.Other\nSVar:BuffedBy:Sliver\nSVar:PlayMain1:TRUE\nOracle:All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Create the Forge script for this magic card
{"name": "Viashino Shanktail", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "First strike\nBloodrush \u2014 {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.", "power": "3", "toughness": "1"}
Name:Viashino Shanktail\nManaCost:3 R\nTypes:Creature Viashino Warrior\nPT:3/1\nK:First Strike\nA:AB$ Pump | Cost$ 2 R Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +1 | KW$ First Strike | SpellDescription$ Target attacking creature gets +3/+1 and gains first strike until end of turn.\nOracle:First strike\nBloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Viashino Shanktail", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "First strike\nBloodrush \u2014 {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Viashino Shanktail\nManaCost:3 R\nTypes:Creature Viashino Warrior\nPT:3/1\nK:First Strike\nA:AB$ Pump | Cost$ 2 R Discard<1/CARDNAME> | ActivationZone$ Hand | PrecostDesc$ Bloodrush — | ValidTgts$ Creature.attacking | TgtPrompt$ Select target attacking creature | NumAtt$ +3 | NumDef$ +1 | KW$ First Strike | SpellDescription$ Target attacking creature gets +3/+1 and gains first strike until end of turn.\nOracle:First strike\nBloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Parasitic Implant", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token."}
Name:Parasitic Implant\nManaCost:3 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ Enchanted | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_phyrexian_myr | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Enchant creature\nAt the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Parasitic Implant", "mana_cost": "{3}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nAt the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token."} ### Response: Name:Parasitic Implant\nManaCost:3 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 3 B | ValidTgts$ Creature | AILogic$ Curse\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ Enchanted | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_a_phyrexian_myr | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Enchant creature\nAt the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Create the Forge script for this magic card
{"name": "Keening Stone", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard."}
Name:Keening Stone\nManaCost:6\nTypes:Artifact\nA:AB$ Mill | Cost$ 5 T | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | SpellDescription$ Target player mills X cards, where X is the number of cards in that player's graveyard.\nSVar:X:TargetedPlayer$CardsInGraveyard\nOracle:{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Keening Stone", "mana_cost": "{6}", "type_line": "Artifact", "oracle_text": "{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard."} ### Response: Name:Keening Stone\nManaCost:6\nTypes:Artifact\nA:AB$ Mill | Cost$ 5 T | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ X | SpellDescription$ Target player mills X cards, where X is the number of cards in that player's graveyard.\nSVar:X:TargetedPlayer$CardsInGraveyard\nOracle:{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Create the Forge script for this magic card
{"name": "The Fifteenth Doctor"}
Name:The Fifteenth Doctor\nManaCost:2 U R\nTypes:Legendary Creature Time Lord Doctor\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Optional$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Artifact.IsRemembered+cmcEQ2,Artifact.IsRemembered+cmcEQ3 | SubAbility$ DBCleanup | SelectPrompt$ You may put an artifact card with mana value 2 or 3 from among the milled cards into your hand\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Card.nonArtifact+YouCtrl | EffectZone$ Battlefield | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Improvise | Description$ The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nSVar:X:Count$ThisTurnCast_Card.nonArtifact+YouCtrl\nOracle:Whenever The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nThe first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Fifteenth Doctor"} ### Response: Name:The Fifteenth Doctor\nManaCost:2 U R\nTypes:Legendary Creature Time Lord Doctor\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigMill | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | RememberMilled$ True | SubAbility$ DBChangeZone\nSVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Optional$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Artifact.IsRemembered+cmcEQ2,Artifact.IsRemembered+cmcEQ3 | SubAbility$ DBCleanup | SelectPrompt$ You may put an artifact card with mana value 2 or 3 from among the milled cards into your hand\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nS:Mode$ Continuous | Affected$ Card.nonArtifact+YouCtrl | EffectZone$ Battlefield | AffectedZone$ Stack | CheckSVar$ X | SVarCompare$ EQ0 | AddKeyword$ Improvise | Description$ The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nSVar:X:Count$ThisTurnCast_Card.nonArtifact+YouCtrl\nOracle:Whenever The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.\nThe first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Create the Forge script for this magic card
{"name": "The Bloodsky Massacre", "mana_cost": "{1}{B}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 2/3 red Demon Berserker creature token with menace.\nII \u2014 Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nIII \u2014 Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end."}
Name:The Bloodsky Massacre\nManaCost:1 B R\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBEffect,DBMana\nSVar:DBToken:DB$ Token | TokenScript$ r_2_3_demon_berserker_menace | SpellDescription$ Create a 2/3 red Demon Berserker creature token with menace.\nSVar:DBEffect:DB$ Effect | Triggers$ TAttack | SpellDescription$ Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nSVar:TAttack:Mode$ Attacks | ValidCard$ Berserker | Execute$ TrigDraw | TriggerDescription$ Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ X | PersistentMana$ True | SpellDescription$ Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:X:Count$Valid Berserker.YouCtrl\nDeckHas:Ability$Token\nDeckHints:Type$Berserker\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 2/3 red Demon Berserker creature token with menace.\nII — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nIII — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Bloodsky Massacre", "mana_cost": "{1}{B}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI \u2014 Create a 2/3 red Demon Berserker creature token with menace.\nII \u2014 Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nIII \u2014 Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end."} ### Response: Name:The Bloodsky Massacre\nManaCost:1 B R\nTypes:Enchantment Saga\nK:Chapter:3:DBToken,DBEffect,DBMana\nSVar:DBToken:DB$ Token | TokenScript$ r_2_3_demon_berserker_menace | SpellDescription$ Create a 2/3 red Demon Berserker creature token with menace.\nSVar:DBEffect:DB$ Effect | Triggers$ TAttack | SpellDescription$ Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nSVar:TAttack:Mode$ Attacks | ValidCard$ Berserker | Execute$ TrigDraw | TriggerDescription$ Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nSVar:TrigDraw:DB$ Draw | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 1\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ X | PersistentMana$ True | SpellDescription$ Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.\nSVar:X:Count$Valid Berserker.YouCtrl\nDeckHas:Ability$Token\nDeckHints:Type$Berserker\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI — Create a 2/3 red Demon Berserker creature token with menace.\nII — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.\nIII — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Create the Forge script for this magic card
{"name": "Exquisite Blood", "mana_cost": "{4}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent loses life, you gain that much life."}
Name:Exquisite Blood\nManaCost:4 B\nTypes:Enchantment\nT:Mode$ LifeLost | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLifeGain | TriggerDescription$ Whenever an opponent loses life, you gain that much life.\nSVar:TrigLifeGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$LifeAmount\nOracle:Whenever an opponent loses life, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Exquisite Blood", "mana_cost": "{4}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent loses life, you gain that much life."} ### Response: Name:Exquisite Blood\nManaCost:4 B\nTypes:Enchantment\nT:Mode$ LifeLost | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigLifeGain | TriggerDescription$ Whenever an opponent loses life, you gain that much life.\nSVar:TrigLifeGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$LifeAmount\nOracle:Whenever an opponent loses life, you gain that much life.
Create the Forge script for this magic card
{"name": "Reverberate", "mana_cost": "{R}{R}", "type_line": "Instant", "oracle_text": "Copy target instant or sorcery spell. You may choose new targets for the copy."}
Name:Reverberate\nManaCost:R R\nTypes:Instant\nA:SP$ CopySpellAbility | Cost$ R R | ValidTgts$ Instant,Sorcery | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nOracle:Copy target instant or sorcery spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reverberate", "mana_cost": "{R}{R}", "type_line": "Instant", "oracle_text": "Copy target instant or sorcery spell. You may choose new targets for the copy."} ### Response: Name:Reverberate\nManaCost:R R\nTypes:Instant\nA:SP$ CopySpellAbility | Cost$ R R | ValidTgts$ Instant,Sorcery | TargetType$ Spell | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nOracle:Copy target instant or sorcery spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Ironclaw Orcs", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Ironclaw Orcs can't block creatures with power 2 or greater.", "power": "2", "toughness": "2"}
Name:Ironclaw Orcs\nManaCost:1 R\nTypes:Creature Orc\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or greater.\nOracle:Ironclaw Orcs can't block creatures with power 2 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ironclaw Orcs", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Ironclaw Orcs can't block creatures with power 2 or greater.", "power": "2", "toughness": "2"} ### Response: Name:Ironclaw Orcs\nManaCost:1 R\nTypes:Creature Orc\nPT:2/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or greater.\nOracle:Ironclaw Orcs can't block creatures with power 2 or greater.
Create the Forge script for this magic card
{"name": "Kiln Walker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.", "power": "0", "toughness": "3"}
Name:Kiln Walker\nManaCost:3\nTypes:Artifact Creature Phyrexian Construct\nPT:0/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nOracle:Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kiln Walker", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Phyrexian Construct", "oracle_text": "Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.", "power": "0", "toughness": "3"} ### Response: Name:Kiln Walker\nManaCost:3\nTypes:Artifact Creature Phyrexian Construct\nPT:0/3\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, it gets +3/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 3\nOracle:Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Gristleback", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nSacrifice Gristleback: You gain life equal to Gristleback's power.", "power": "2", "toughness": "2"}
Name:Gristleback\nManaCost:2 G\nTypes:Creature Boar Beast\nPT:2/2\nK:Bloodthirst:1\nA:AB$ GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ X | SpellDescription$ You gain life equal to CARDNAME's power.\nSVar:X:Sacrificed$CardPower\nOracle:Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nSacrifice Gristleback: You gain life equal to Gristleback's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gristleback", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Boar Beast", "oracle_text": "Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nSacrifice Gristleback: You gain life equal to Gristleback's power.", "power": "2", "toughness": "2"} ### Response: Name:Gristleback\nManaCost:2 G\nTypes:Creature Boar Beast\nPT:2/2\nK:Bloodthirst:1\nA:AB$ GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ X | SpellDescription$ You gain life equal to CARDNAME's power.\nSVar:X:Sacrificed$CardPower\nOracle:Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nSacrifice Gristleback: You gain life equal to Gristleback's power.
Create the Forge script for this magic card
{"name": "Priest of Ancient Lore", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Cleric", "oracle_text": "When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.", "power": "2", "toughness": "1"}
Name:Priest of Ancient Lore\nManaCost:2 W\nTypes:Creature Dwarf Cleric\nPT:2/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life and draw a card.\nSVar:TrigLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$LifeGain\nOracle:When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Priest of Ancient Lore", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Cleric", "oracle_text": "When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.", "power": "2", "toughness": "1"} ### Response: Name:Priest of Ancient Lore\nManaCost:2 W\nTypes:Creature Dwarf Cleric\nPT:2/1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Destination$ Battlefield | Execute$ TrigLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life and draw a card.\nSVar:TrigLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$LifeGain\nOracle:When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Create the Forge script for this magic card
{"name": "Glimmerpost", "mana_cost": "", "type_line": "Land \u2014 Locus", "oracle_text": "When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.\n{T}: Add {C}."}
Name:Glimmerpost\nManaCost:no cost\nTypes:Land Locus\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life for each Locus on the battlefield.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$TypeOnBattlefield.Locus\nOracle:When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.\n{T}: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glimmerpost", "mana_cost": "", "type_line": "Land \u2014 Locus", "oracle_text": "When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.\n{T}: Add {C}."} ### Response: Name:Glimmerpost\nManaCost:no cost\nTypes:Land Locus\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life for each Locus on the battlefield.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ X\nSVar:X:Count$TypeOnBattlefield.Locus\nOracle:When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.\n{T}: Add {C}.
Create the Forge script for this magic card
{"name": "Anathemancer", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nUnearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "2"}
Name:Anathemancer\nManaCost:1 B R\nTypes:Creature Zombie Wizard\nPT:2/2\nK:Unearth:5 B R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ X\nSVar:X:Count$Valid Land.nonBasic+TargetedPlayerCtrl\nOracle:When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nUnearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anathemancer", "mana_cost": "{1}{B}{R}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nUnearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)", "power": "2", "toughness": "2"} ### Response: Name:Anathemancer\nManaCost:1 B R\nTypes:Creature Zombie Wizard\nPT:2/2\nK:Unearth:5 B R\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ X\nSVar:X:Count$Valid Land.nonBasic+TargetedPlayerCtrl\nOracle:When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.\nUnearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Create the Forge script for this magic card
{"name": "Infernal Offering", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.\nChoose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield."}
Name:Infernal Offering\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChoosePlayer | Cost$ 4 B | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBSac | SpellDescription$ Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.\nSVar:DBSac:DB$ Sacrifice | Defined$ .Chosen,You | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeat\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ .Chosen,You | RepeatSubAbility$ DBDraw | SubAbility$ DBChoose\nSVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:RememberedLKI$Valid Creature.RememberedPlayerCtrl\nSVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBReturnYou\nSVar:DBReturnYou:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | SubAbility$ DBReturnOpp\nSVar:DBReturnOpp:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.ChosenCtrl | DefinedPlayer$ ChosenPlayer | Chooser$ ChosenPlayer | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.\nChoose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Infernal Offering", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.\nChoose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield."} ### Response: Name:Infernal Offering\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChoosePlayer | Cost$ 4 B | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBSac | SpellDescription$ Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.\nSVar:DBSac:DB$ Sacrifice | Defined$ .Chosen,You | SacValid$ Creature | RememberSacrificed$ True | SubAbility$ DBRepeat\nSVar:DBRepeat:DB$ RepeatEach | RepeatPlayers$ .Chosen,You | RepeatSubAbility$ DBDraw | SubAbility$ DBChoose\nSVar:DBDraw:DB$ Draw | Defined$ Player.IsRemembered | NumCards$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1\nSVar:X:RememberedLKI$Valid Creature.RememberedPlayerCtrl\nSVar:DBChoose:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBReturnYou\nSVar:DBReturnYou:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | SubAbility$ DBReturnOpp\nSVar:DBReturnOpp:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.ChosenCtrl | DefinedPlayer$ ChosenPlayer | Chooser$ ChosenPlayer | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.\nChoose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Ghastly Discovery", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw two cards, then discard a card.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)"}
Name:Ghastly Discovery\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nK:Conspire\nOracle:Draw two cards, then discard a card.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghastly Discovery", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Draw two cards, then discard a card.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)"} ### Response: Name:Ghastly Discovery\nManaCost:2 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 2 U | NumCards$ 2 | SpellDescription$ Draw two cards, then discard a card. | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nK:Conspire\nOracle:Draw two cards, then discard a card.\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Create the Forge script for this magic card
{"name": "Ravenous Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nAt the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.", "power": "3", "toughness": "3"}
Name:Ravenous Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on CARDNAME. If you don't, tap CARDNAME.\nSVar:TrigSacrifice:DB$ Sacrifice | Optional$ True | SacValid$ Creature.nonArtifact | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonArtifact | ConditionCompare$ GE1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonArtifact | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Flying\nAt the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ravenous Vampire", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "Flying\nAt the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.", "power": "3", "toughness": "3"} ### Response: Name:Ravenous Vampire\nManaCost:3 B B\nTypes:Creature Vampire\nPT:3/3\nK:Flying\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigSacrifice | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on CARDNAME. If you don't, tap CARDNAME.\nSVar:TrigSacrifice:DB$ Sacrifice | Optional$ True | SacValid$ Creature.nonArtifact | Amount$ 1 | RememberSacrificed$ True | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonArtifact | ConditionCompare$ GE1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | Defined$ Self | ConditionDefined$ Remembered | ConditionPresent$ Creature.nonArtifact | ConditionCompare$ EQ0 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Flying\nAt the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Create the Forge script for this magic card
{"name": "Vampire Neonate", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "{2}, {T}: Each opponent loses 1 life and you gain 1 life.", "power": "0", "toughness": "3"}
Name:Vampire Neonate\nManaCost:B\nTypes:Creature Vampire\nPT:0/3\nA:AB$ LoseLife | Cost$ 2 T | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:{2}, {T}: Each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vampire Neonate", "mana_cost": "{B}", "type_line": "Creature \u2014 Vampire", "oracle_text": "{2}, {T}: Each opponent loses 1 life and you gain 1 life.", "power": "0", "toughness": "3"} ### Response: Name:Vampire Neonate\nManaCost:B\nTypes:Creature Vampire\nPT:0/3\nA:AB$ LoseLife | Cost$ 2 T | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 1\nOracle:{2}, {T}: Each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Brushfire Elemental", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Haste\nBrushfire Elemental can't be blocked by creatures with power 2 or less.\nLandfall \u2014 Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.", "power": "1", "toughness": "1"}
Name:Brushfire Elemental\nManaCost:R G\nTypes:Creature Elemental\nPT:1/1\nK:Haste\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Land\nOracle:Haste\nBrushfire Elemental can't be blocked by creatures with power 2 or less.\nLandfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brushfire Elemental", "mana_cost": "{R}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Haste\nBrushfire Elemental can't be blocked by creatures with power 2 or less.\nLandfall \u2014 Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Brushfire Elemental\nManaCost:R G\nTypes:Creature Elemental\nPT:1/1\nK:Haste\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLE2 | Description$ CARDNAME can't be blocked by creatures with power 2 or less.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Land\nOracle:Haste\nBrushfire Elemental can't be blocked by creatures with power 2 or less.\nLandfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Anti-Magic Aura", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be the target of spells and can't be enchanted by other Auras."}
Name:Anti-Magic Aura\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | ValidSA$ Spell | Description$ Enchanted creature can't be the target of spells.\nS:Mode$ CantAttach | ValidCard$ Aura.Other | Target$ Creature.EnchantedBy | Description$ Enchanted creature can't be enchanted by other Auras.\nOracle:Enchant creature\nEnchanted creature can't be the target of spells and can't be enchanted by other Auras.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anti-Magic Aura", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be the target of spells and can't be enchanted by other Auras."} ### Response: Name:Anti-Magic Aura\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ CantTarget | ValidCard$ Creature.EnchantedBy | ValidSA$ Spell | Description$ Enchanted creature can't be the target of spells.\nS:Mode$ CantAttach | ValidCard$ Aura.Other | Target$ Creature.EnchantedBy | Description$ Enchanted creature can't be enchanted by other Auras.\nOracle:Enchant creature\nEnchanted creature can't be the target of spells and can't be enchanted by other Auras.
Create the Forge script for this magic card
{"name": "Greatsword of Tyr", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nEquip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Greatsword of Tyr\nManaCost:1 W\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigPut | TriggerDescription$ Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nSVar:TrigPut:DB$ PutCounter | Defined$ Equipped | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature defending player controls\nSVar:HasAttackEffect:TRUE\nDeckHints:Ability$Counters\nK:Equip:W\nOracle:Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nEquip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greatsword of Tyr", "mana_cost": "{1}{W}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nEquip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Greatsword of Tyr\nManaCost:1 W\nTypes:Artifact Equipment\nT:Mode$ Attacks | ValidCard$ Card.AttachedBy | Execute$ TrigPut | TriggerDescription$ Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nSVar:TrigPut:DB$ PutCounter | Defined$ Equipped | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBTap\nSVar:DBTap:DB$ Tap | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredDefendingPlayer | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target creature defending player controls\nSVar:HasAttackEffect:TRUE\nDeckHints:Ability$Counters\nK:Equip:W\nOracle:Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.\nEquip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Goblin Spy", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Play with the top card of your library revealed.", "power": "1", "toughness": "1"}
Name:Goblin Spy\nManaCost:R\nTypes:Creature Goblin Rogue\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.\nOracle:Play with the top card of your library revealed.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Spy", "mana_cost": "{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "Play with the top card of your library revealed.", "power": "1", "toughness": "1"} ### Response: Name:Goblin Spy\nManaCost:R\nTypes:Creature Goblin Rogue\nPT:1/1\nS:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.\nOracle:Play with the top card of your library revealed.
Create the Forge script for this magic card
{"name": "Wayward Servant", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.", "power": "2", "toughness": "2"}
Name:Wayward Servant\nManaCost:W B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Zombie.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckHints:Type$Zombie\nOracle:Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wayward Servant", "mana_cost": "{W}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.", "power": "2", "toughness": "2"} ### Response: Name:Wayward Servant\nManaCost:W B\nTypes:Creature Zombie\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Zombie.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDrain | TriggerDescription$ Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.\nSVar:TrigDrain:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nDeckHints:Type$Zombie\nOracle:Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "Kami of Whispered Hopes", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.\n{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.", "power": "1", "toughness": "1"}
Name:Kami of Whispered Hopes\nManaCost:2 G\nTypes:Creature Spirit\nPT:1/1\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Permanent.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ Y | SpellDescription$ Add X mana of any one color, where X is CARDNAME's power.\nSVar:Y:Count$CardPower\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.\n{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kami of Whispered Hopes", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spirit", "oracle_text": "If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.\n{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.", "power": "1", "toughness": "1"} ### Response: Name:Kami of Whispered Hopes\nManaCost:2 G\nTypes:Creature Spirit\nPT:1/1\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Permanent.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ Y | SpellDescription$ Add X mana of any one color, where X is CARDNAME's power.\nSVar:Y:Count$CardPower\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.\n{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.
Create the Forge script for this magic card
{"name": "Kronch Wrangler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nWhenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.", "power": "2", "toughness": "1"}
Name:Kronch Wrangler\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/1\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Creature.powerGE4\nDeckHas:Ability$Counters\nOracle:Trample\nWhenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kronch Wrangler", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Trample\nWhenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.", "power": "2", "toughness": "1"} ### Response: Name:Kronch Wrangler\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/1\nK:Trample\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.powerGE4+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:BuffedBy:Creature.powerGE4\nDeckHas:Ability$Counters\nOracle:Trample\nWhenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Create the Forge script for this magic card
{"name": "Pandemonium", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice."}
Name:Pandemonium\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | OptionalDecider$ TriggeredCardController | TriggerDescription$ Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | DamageSource$ TriggeredCard | TargetingPlayer$ TriggeredCardController\nSVar:X:TriggeredCard$CardPower\nSVar:PlayMain1:TRUE\nSVar:AIPriorityModifier:9\nAI:RemoveDeck:Random\nOracle:Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pandemonium", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice."} ### Response: Name:Pandemonium\nManaCost:3 R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigDamage | OptionalDecider$ TriggeredCardController | TriggerDescription$ Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X | DamageSource$ TriggeredCard | TargetingPlayer$ TriggeredCardController\nSVar:X:TriggeredCard$CardPower\nSVar:PlayMain1:TRUE\nSVar:AIPriorityModifier:9\nAI:RemoveDeck:Random\nOracle:Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Create the Forge script for this magic card
{"name": "Liberating Combustion", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle."}
Name:Liberating Combustion\nManaCost:4 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 6 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 6 damage to target creature.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Pyrogenius | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.\nDeckHints:Name$Chandra, Pyrogenius\nOracle:Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liberating Combustion", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle."} ### Response: Name:Liberating Combustion\nManaCost:4 R\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | NumDmg$ 6 | SubAbility$ DBSearch | SpellDescription$ CARDNAME deals 6 damage to target creature.\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedChandra; Pyrogenius | Optional$ True | SpellDescription$ You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.\nDeckHints:Name$Chandra, Pyrogenius\nOracle:Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.
Create the Forge script for this magic card
{"name": "Stormkeld Prowler", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.", "power": "2", "toughness": "1"}
Name:Stormkeld Prowler\nManaCost:1 U\nTypes:Creature Human Rogue\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Counters\nOracle:Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormkeld Prowler", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.", "power": "2", "toughness": "1"} ### Response: Name:Stormkeld Prowler\nManaCost:1 U\nTypes:Creature Human Rogue\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Card.cmcGE5 | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Counters\nOracle:Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
Create the Forge script for this magic card
{"name": "Towering Titan", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.\nSacrifice a creature with defender: All creatures gain trample until end of turn.", "power": "0", "toughness": "0"}
Name:Towering Titan\nManaCost:4 G G\nTypes:Creature Giant\nPT:0/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.\nSVar:X:Count$Valid Creature.Other+YouCtrl$SumToughness\nA:AB$ PumpAll | Cost$ Sac<1/Creature.withDefender/creature with defender> | ValidCards$ Creature | KW$ Trample | SpellDescription$ All creatures gain trample until end of turn.\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Creature.YouCtrl+toughnessGE2\nOracle:Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.\nSacrifice a creature with defender: All creatures gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Towering Titan", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Giant", "oracle_text": "Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.\nSacrifice a creature with defender: All creatures gain trample until end of turn.", "power": "0", "toughness": "0"} ### Response: Name:Towering Titan\nManaCost:4 G G\nTypes:Creature Giant\nPT:0/0\nK:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.\nSVar:X:Count$Valid Creature.Other+YouCtrl$SumToughness\nA:AB$ PumpAll | Cost$ Sac<1/Creature.withDefender/creature with defender> | ValidCards$ Creature | KW$ Trample | SpellDescription$ All creatures gain trample until end of turn.\nSVar:NeedsToPlayVar:Z GE3\nSVar:Z:Count$Valid Creature.YouCtrl+toughnessGE2\nOracle:Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.\nSacrifice a creature with defender: All creatures gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Zerapa Minotaur", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "First strike\n{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.", "power": "3", "toughness": "3"}
Name:Zerapa Minotaur\nManaCost:2 R R\nTypes:Creature Minotaur\nPT:3/3\nK:First Strike\nA:AB$ Debuff | Cost$ 2 | Defined$ Self | Keywords$ First Strike | Activator$ Player | SpellDescription$ CARDNAME loses first strike until end of turn. Any player may activate this ability.\nOracle:First strike\n{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zerapa Minotaur", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Minotaur", "oracle_text": "First strike\n{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.", "power": "3", "toughness": "3"} ### Response: Name:Zerapa Minotaur\nManaCost:2 R R\nTypes:Creature Minotaur\nPT:3/3\nK:First Strike\nA:AB$ Debuff | Cost$ 2 | Defined$ Self | Keywords$ First Strike | Activator$ Player | SpellDescription$ CARDNAME loses first strike until end of turn. Any player may activate this ability.\nOracle:First strike\n{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
Create the Forge script for this magic card
{"name": "Quakefoot Cyclops", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.\nCycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\nWhen you cycle Quakefoot Cyclops, target creature can't block this turn.", "power": "4", "toughness": "4"}
Name:Quakefoot Cyclops\nManaCost:4 R\nTypes:Creature Cyclops\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, up to two target creatures can't block this turn.\nSVar:TrigPump:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature\nK:Cycling:1 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigCanNotBlock | TriggerDescription$ When you cycle CARDNAME, target creature can't block this turn.\nSVar:TrigCanNotBlock:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True\nSVar:PlayMain1:TRUE\nOracle:When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.\nCycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\nWhen you cycle Quakefoot Cyclops, target creature can't block this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quakefoot Cyclops", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Cyclops", "oracle_text": "When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.\nCycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\nWhen you cycle Quakefoot Cyclops, target creature can't block this turn.", "power": "4", "toughness": "4"} ### Response: Name:Quakefoot Cyclops\nManaCost:4 R\nTypes:Creature Cyclops\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, up to two target creatures can't block this turn.\nSVar:TrigPump:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature\nK:Cycling:1 R\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigCanNotBlock | TriggerDescription$ When you cycle CARDNAME, target creature can't block this turn.\nSVar:TrigCanNotBlock:DB$ Pump | ValidTgts$ Creature | KW$ HIDDEN CARDNAME can't block. | TgtPrompt$ Select target creature. | IsCurse$ True\nSVar:PlayMain1:TRUE\nOracle:When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn.\nCycling {1}{R} ({1}{R}, Discard this card: Draw a card.)\nWhen you cycle Quakefoot Cyclops, target creature can't block this turn.
Create the Forge script for this magic card
{"name": "Foul Orchard", "mana_cost": "", "type_line": "Land", "oracle_text": "Foul Orchard enters the battlefield tapped.\n{T}: Add {B} or {G}."}
Name:Foul Orchard\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nOracle:Foul Orchard enters the battlefield tapped.\n{T}: Add {B} or {G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Foul Orchard", "mana_cost": "", "type_line": "Land", "oracle_text": "Foul Orchard enters the battlefield tapped.\n{T}: Add {B} or {G}."} ### Response: Name:Foul Orchard\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo B G | SpellDescription$ Add {B} or {G}.\nOracle:Foul Orchard enters the battlefield tapped.\n{T}: Add {B} or {G}.
Create the Forge script for this magic card
{"name": "Blue Ward", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has protection from blue. This effect doesn't remove Blue Ward."}
Name:Blue Ward\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Blue:blue:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from blue. This effect doesn't remove CARDNAME.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blue Ward", "mana_cost": "{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has protection from blue. This effect doesn't remove Blue Ward."} ### Response: Name:Blue Ward\nManaCost:W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Protection:Card.Blue:blue:Card.CardUID_HostCardUID | Description$ Enchanted creature has protection from blue. This effect doesn't remove CARDNAME.\nAI:RemoveDeck:Random\nOracle:Enchant creature\nEnchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Create the Forge script for this magic card
{"name": "Toil"}
Name:Toil\nManaCost:2 B\nTypes:Sorcery\nK:Fuse\nA:SP$ Draw | Cost$ 2 B | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBLoseLife | SpellDescription$ Target player draws two cards and loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted\nAlternateMode:Split\nOracle:Target player draws two cards and loses 2 life.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Trouble\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of cards in target player's hand to that player.\nSVar:X:TargetedPlayer$CardsInHand\nOracle:Trouble deals damage to target player equal to the number of cards in that player's hand.\nFuse (You may cast one or both halves of this card from your hand.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Toil"} ### Response: Name:Toil\nManaCost:2 B\nTypes:Sorcery\nK:Fuse\nA:SP$ Draw | Cost$ 2 B | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SubAbility$ DBLoseLife | SpellDescription$ Target player draws two cards and loses 2 life.\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ 2 | Defined$ Targeted\nAlternateMode:Split\nOracle:Target player draws two cards and loses 2 life.\nFuse (You may cast one or both halves of this card from your hand.)\n\nALTERNATE\n\nName:Trouble\nManaCost:2 R\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ 2 R | ValidTgts$ Player | NumDmg$ X | SpellDescription$ CARDNAME deals damage equal to the number of cards in target player's hand to that player.\nSVar:X:TargetedPlayer$CardsInHand\nOracle:Trouble deals damage to target player equal to the number of cards in that player's hand.\nFuse (You may cast one or both halves of this card from your hand.)
Create the Forge script for this magic card
{"name": "Bag of Tricks", "mana_cost": "{1}{G}", "type_line": "Artifact", "oracle_text": "{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order."}
Name:Bag of Tricks\nManaCost:1 G\nTypes:Artifact\nA:AB$ RollDice | Cost$ 4 G T | Defined$ You | Sides$ 8 | ResultSVar$ X | SubAbility$ DBReveal | StackDescription$ SpellDescription | SpellDescription$ Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBReveal:DB$ DigUntil | Defined$ You | Valid$ Creature.cmcEQX | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | StackDescription$ None\nOracle:{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bag of Tricks", "mana_cost": "{1}{G}", "type_line": "Artifact", "oracle_text": "{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order."} ### Response: Name:Bag of Tricks\nManaCost:1 G\nTypes:Artifact\nA:AB$ RollDice | Cost$ 4 G T | Defined$ You | Sides$ 8 | ResultSVar$ X | SubAbility$ DBReveal | StackDescription$ SpellDescription | SpellDescription$ Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.\nSVar:DBReveal:DB$ DigUntil | Defined$ You | Valid$ Creature.cmcEQX | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | StackDescription$ None\nOracle:{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Graven Archfiend", "mana_cost": "{3}{B}{B}", "type_line": "Artifact Creature \u2014 Gargoyle Demon", "oracle_text": "As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nFlying\nWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.", "power": "4", "toughness": "5"}
Name:Graven Archfiend\nManaCost:3 B B\nTypes:Artifact Creature Gargoyle Demon\nPT:4/5\nK:Flying\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Sac<1/Creature.nonDemon/non-Demon creature> | Description$ As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.Self+pseudokicked | NoResolvingCheck$ True | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Demonic Pact | Zone$ Battlefield\nDeckHas:Ability$Sacrifice\nOracle:As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nFlying\nWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Graven Archfiend", "mana_cost": "{3}{B}{B}", "type_line": "Artifact Creature \u2014 Gargoyle Demon", "oracle_text": "As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nFlying\nWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.", "power": "4", "toughness": "5"} ### Response: Name:Graven Archfiend\nManaCost:3 B B\nTypes:Artifact Creature Gargoyle Demon\nPT:4/5\nK:Flying\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Sac<1/Creature.nonDemon/non-Demon creature> | Description$ As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.Self+pseudokicked | NoResolvingCheck$ True | Execute$ TrigConjure | TriggerDescription$ When CARDNAME enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Demonic Pact | Zone$ Battlefield\nDeckHas:Ability$Sacrifice\nOracle:As an additional cost to cast this spell, you may sacrifice a non-Demon creature.\nFlying\nWhen Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
Create the Forge script for this magic card
{"name": "Diver Skaab", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.", "power": "3", "toughness": "5"}
Name:Diver Skaab\nManaCost:3 U U\nTypes:Creature Zombie\nPT:3/5\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSubmerge | TriggerDescription$ When CARDNAME exploits a creature, target creature's owner puts it on the top or bottom of their library.\nSVar:TrigSubmerge:DB$ ChangeZone | ValidTgts$ Creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1\nDeckHas:Ability$Sacrifice\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Diver Skaab", "mana_cost": "{3}{U}{U}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.", "power": "3", "toughness": "5"} ### Response: Name:Diver Skaab\nManaCost:3 U U\nTypes:Creature Zombie\nPT:3/5\nK:Exploit\nT:Mode$ Exploited | ValidCard$ Creature | ValidSource$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSubmerge | TriggerDescription$ When CARDNAME exploits a creature, target creature's owner puts it on the top or bottom of their library.\nSVar:TrigSubmerge:DB$ ChangeZone | ValidTgts$ Creature | AlternativeDecider$ TargetedOwner | Origin$ Battlefield | Destination$ Library | DestinationAlternative$ Library | LibraryPositionAlternative$ -1\nDeckHas:Ability$Sacrifice\nOracle:Exploit (When this creature enters the battlefield, you may sacrifice a creature.)\nWhen Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.
Create the Forge script for this magic card
{"name": "Orb of Dragonkind", "mana_cost": "{1}{R}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.\n{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."}
Name:Orb of Dragonkind\nManaCost:1 R\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T | Produced$ Combo Any | Amount$ 2 | RestrictValid$ Spell.Dragon,Activated.Dragon+inZoneBattlefield | SpellDescription$ Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.\nA:AB$ Dig | Cost$ R T Sac<1/CARDNAME> | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Dragon | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:BuffedBy:Dragon\nDeckHints:Type$Dragon\nOracle:{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.\n{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Orb of Dragonkind", "mana_cost": "{1}{R}", "type_line": "Artifact", "oracle_text": "{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.\n{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."} ### Response: Name:Orb of Dragonkind\nManaCost:1 R\nTypes:Artifact\nA:AB$ Mana | Cost$ 1 T | Produced$ Combo Any | Amount$ 2 | RestrictValid$ Spell.Dragon,Activated.Dragon+inZoneBattlefield | SpellDescription$ Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.\nA:AB$ Dig | Cost$ R T Sac<1/CARDNAME> | DigNum$ 7 | ChangeNum$ 1 | Optional$ True | ForceRevealToController$ True | ChangeValid$ Dragon | RestRandomOrder$ True | SpellDescription$ Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:BuffedBy:Dragon\nDeckHints:Type$Dragon\nOracle:{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.\n{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Rumbling Slum Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent."}
Name:Rumbling Slum Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDmgOpp | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each opponent.\nSVar:TrigDmgOpp:DB$ DealDamage | Defined$ Opponent | NumDmg$ 1\nOracle:Hand +1, life +1\nAt the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rumbling Slum Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent."} ### Response: Name:Rumbling Slum Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+1/+1\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDmgOpp | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 1 damage to each opponent.\nSVar:TrigDmgOpp:DB$ DealDamage | Defined$ Opponent | NumDmg$ 1\nOracle:Hand +1, life +1\nAt the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
Create the Forge script for this magic card
{"name": "Dragon's Eye Savants", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Morph\u2014Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Dragon's Eye Savants is turned face up, look at target opponent's hand.", "power": "0", "toughness": "6"}
Name:Dragon's Eye Savants\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:0/6\nK:Morph:Reveal<1/Card.Blue/blue>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigLook | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, look at target opponent's hand.\nSVar:TrigLook:DB$ RevealHand | ValidTgts$ Opponent | Look$ True | TgtPrompt$ Select target opponent\nOracle:Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Dragon's Eye Savants is turned face up, look at target opponent's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon's Eye Savants", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Morph\u2014Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Dragon's Eye Savants is turned face up, look at target opponent's hand.", "power": "0", "toughness": "6"} ### Response: Name:Dragon's Eye Savants\nManaCost:1 U\nTypes:Creature Human Wizard\nPT:0/6\nK:Morph:Reveal<1/Card.Blue/blue>\nT:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigLook | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, look at target opponent's hand.\nSVar:TrigLook:DB$ RevealHand | ValidTgts$ Opponent | Look$ True | TgtPrompt$ Select target opponent\nOracle:Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Dragon's Eye Savants is turned face up, look at target opponent's hand.
Create the Forge script for this magic card
{"name": "Callous Oppressor", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Cephalid", "oracle_text": "You may choose not to untap Callous Oppressor during your untap step.\nAs Callous Oppressor enters the battlefield, an opponent chooses a creature type.\n{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.", "power": "1", "toughness": "2"}
Name:Callous Oppressor\nManaCost:1 U U\nTypes:Creature Cephalid\nPT:1/2\nK:You may choose not to untap CARDNAME during your untap step.\nK:ETBReplacement:Other:DBChooseOpp\nSVar:DBChooseOpp:DB$ ChoosePlayer | ChoiceTitle$ Choose an opponent | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, an opponent chooses a creature type. | SubAbility$ DBChooseType\nSVar:DBChooseType:DB$ ChooseType | Defined$ Player.Chosen | Type$ Creature | AILogic$ MostProminentComputerControls\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature.IsNotChosenType | TgtPrompt$ Select target creature that isn't of the chosen type | LoseControl$ Untap,LeavesPlay | SpellDescription$ Gain control of target creature that isn't of the chosen type for as long as CARDNAME remains tapped.\nAI:RemoveDeck:All\nOracle:You may choose not to untap Callous Oppressor during your untap step.\nAs Callous Oppressor enters the battlefield, an opponent chooses a creature type.\n{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Callous Oppressor", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Cephalid", "oracle_text": "You may choose not to untap Callous Oppressor during your untap step.\nAs Callous Oppressor enters the battlefield, an opponent chooses a creature type.\n{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.", "power": "1", "toughness": "2"} ### Response: Name:Callous Oppressor\nManaCost:1 U U\nTypes:Creature Cephalid\nPT:1/2\nK:You may choose not to untap CARDNAME during your untap step.\nK:ETBReplacement:Other:DBChooseOpp\nSVar:DBChooseOpp:DB$ ChoosePlayer | ChoiceTitle$ Choose an opponent | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, an opponent chooses a creature type. | SubAbility$ DBChooseType\nSVar:DBChooseType:DB$ ChooseType | Defined$ Player.Chosen | Type$ Creature | AILogic$ MostProminentComputerControls\nA:AB$ GainControl | Cost$ T | ValidTgts$ Creature.IsNotChosenType | TgtPrompt$ Select target creature that isn't of the chosen type | LoseControl$ Untap,LeavesPlay | SpellDescription$ Gain control of target creature that isn't of the chosen type for as long as CARDNAME remains tapped.\nAI:RemoveDeck:All\nOracle:You may choose not to untap Callous Oppressor during your untap step.\nAs Callous Oppressor enters the battlefield, an opponent chooses a creature type.\n{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
Create the Forge script for this magic card
{"name": "Sunblade Samurai", "mana_cost": "{4}{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "Vigilance\nChannel \u2014 {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.", "power": "4", "toughness": "4"}
Name:Sunblade Samurai\nManaCost:4 W\nTypes:Enchantment Creature Human Samurai\nPT:4/4\nK:Vigilance\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 2 Discard<1/CARDNAME> | ActivationZone$ Hand | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ChangeTypeDesc$ basic Plains card | SubAbility$ DBGainLife | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$Discard|LifeGain\nOracle:Vigilance\nChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sunblade Samurai", "mana_cost": "{4}{W}", "type_line": "Enchantment Creature \u2014 Human Samurai", "oracle_text": "Vigilance\nChannel \u2014 {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.", "power": "4", "toughness": "4"} ### Response: Name:Sunblade Samurai\nManaCost:4 W\nTypes:Enchantment Creature Human Samurai\nPT:4/4\nK:Vigilance\nA:AB$ ChangeZone | PrecostDesc$ Channel — | Cost$ 2 Discard<1/CARDNAME> | ActivationZone$ Hand | Origin$ Library | Destination$ Hand | ChangeType$ Plains.Basic | ChangeNum$ 1 | ChangeTypeDesc$ basic Plains card | SubAbility$ DBGainLife | SpellDescription$ Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 2\nDeckHas:Ability$Discard|LifeGain\nOracle:Vigilance\nChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Create the Forge script for this magic card
{"name": "Arms Dealer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.", "power": "1", "toughness": "1"}
Name:Arms Dealer\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:1/1\nA:AB$ DealDamage | Cost$ 1 R Sac<1/Goblin> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nDeckHints:Type$Goblin\nOracle:{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arms Dealer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Goblin Rogue", "oracle_text": "{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.", "power": "1", "toughness": "1"} ### Response: Name:Arms Dealer\nManaCost:2 R\nTypes:Creature Goblin Rogue\nPT:1/1\nA:AB$ DealDamage | Cost$ 1 R Sac<1/Goblin> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.\nDeckHints:Type$Goblin\nOracle:{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Create the Forge script for this magic card
{"name": "Safewright Quest", "mana_cost": "{G/W}", "type_line": "Sorcery", "oracle_text": "Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle."}
Name:Safewright Quest\nManaCost:GW\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ GW | Origin$ Library | Destination$ Hand | ChangeType$ Forest,Plains | ChangeNum$ 1 | SpellDescription$ Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.\nOracle:Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Safewright Quest", "mana_cost": "{G/W}", "type_line": "Sorcery", "oracle_text": "Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle."} ### Response: Name:Safewright Quest\nManaCost:GW\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ GW | Origin$ Library | Destination$ Hand | ChangeType$ Forest,Plains | ChangeNum$ 1 | SpellDescription$ Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.\nOracle:Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Storm Fleet Pyromancer", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Pirate Wizard", "oracle_text": "Raid \u2014 When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.", "power": "3", "toughness": "2"}
Name:Storm Fleet Pyromancer\nManaCost:4 R\nTypes:Creature Human Pirate Wizard\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDealDamage | TriggerDescription$ Raid — When CARDNAME enters the battlefield, if you attacked this turn, CARDNAME deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Storm Fleet Pyromancer", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Pirate Wizard", "oracle_text": "Raid \u2014 When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.", "power": "3", "toughness": "2"} ### Response: Name:Storm Fleet Pyromancer\nManaCost:4 R\nTypes:Creature Human Pirate Wizard\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigDealDamage | TriggerDescription$ Raid — When CARDNAME enters the battlefield, if you attacked this turn, CARDNAME deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nSVar:RaidTest:Count$AttackersDeclared\nOracle:Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Create the Forge script for this magic card
{"name": "Herald of Serra", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nEcho {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "3", "toughness": "4"}
Name:Herald of Serra\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/4\nK:Flying\nK:Vigilance\nK:Echo:2 W W\nOracle:Flying, vigilance\nEcho {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Herald of Serra", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying, vigilance\nEcho {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)", "power": "3", "toughness": "4"} ### Response: Name:Herald of Serra\nManaCost:2 W W\nTypes:Creature Angel\nPT:3/4\nK:Flying\nK:Vigilance\nK:Echo:2 W W\nOracle:Flying, vigilance\nEcho {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Create the Forge script for this magic card
{"name": "Entangling Vines", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step."}
Name:Entangling Vines\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant tapped creature\nA:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature.tapped | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Entangling Vines", "mana_cost": "{3}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step."} ### Response: Name:Entangling Vines\nManaCost:3 G\nTypes:Enchantment Aura\nK:Enchant tapped creature\nA:SP$ Attach | Cost$ 3 G | ValidTgts$ Creature.tapped | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nOracle:Enchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.
Create the Forge script for this magic card
{"name": "Guardian of Pilgrims", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"}
Name:Guardian of Pilgrims\nManaCost:1 W\nTypes:Creature Spirit Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nOracle:When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian of Pilgrims", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Spirit Cleric", "oracle_text": "When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Guardian of Pilgrims\nManaCost:1 W\nTypes:Creature Spirit Cleric\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1 | NumDef$ 1\nSVar:PlayMain1:TRUE\nOracle:When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Aether Tradewinds", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target permanent you control and target permanent you don't control to their owners' hands."}
Name:Aether Tradewinds\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SubAbility$ DBChange | SpellDescription$ Return target permanent you control and target permanent you don't control to their owners' hands.\nSVar:DBChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouDontCtrl | TgtPrompt$ Select target permanent you don't control\nAI:RemoveDeck:All\nOracle:Return target permanent you control and target permanent you don't control to their owners' hands.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Tradewinds", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Return target permanent you control and target permanent you don't control to their owners' hands."} ### Response: Name:Aether Tradewinds\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 U | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | SubAbility$ DBChange | SpellDescription$ Return target permanent you control and target permanent you don't control to their owners' hands.\nSVar:DBChange:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Permanent.YouDontCtrl | TgtPrompt$ Select target permanent you don't control\nAI:RemoveDeck:All\nOracle:Return target permanent you control and target permanent you don't control to their owners' hands.
Create the Forge script for this magic card
{"name": "Grotesque Demise", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Exile target creature with power 3 or less."}
Name:Grotesque Demise\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or less.\nOracle:Exile target creature with power 3 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grotesque Demise", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Exile target creature with power 3 or less."} ### Response: Name:Grotesque Demise\nManaCost:2 B\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 2 B | ValidTgts$ Creature.powerLE3 | TgtPrompt$ Select target creature with power 3 or less | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature with power 3 or less.\nOracle:Exile target creature with power 3 or less.
Create the Forge script for this magic card
{"name": "Nyxathid", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.", "power": "7", "toughness": "7"}
Name:Nyxathid\nManaCost:1 B B\nTypes:Creature Elemental\nPT:7/7\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in the chosen player's hand.\nSVar:X:Count$InChosenHand\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:PlayerCountPropertyOpponents$HasPropertyHasCardsInHand_Card_LE5\nOracle:As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nyxathid", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.", "power": "7", "toughness": "7"} ### Response: Name:Nyxathid\nManaCost:1 B B\nTypes:Creature Elemental\nPT:7/7\nK:ETBReplacement:Other:ChooseP\nSVar:ChooseP:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | AILogic$ Curse | SpellDescription$ As CARDNAME enters the battlefield, choose an opponent.\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ -X | AddToughness$ -X | Description$ CARDNAME gets -1/-1 for each card in the chosen player's hand.\nSVar:X:Count$InChosenHand\nSVar:NeedsToPlayVar:Z GE1\nSVar:Z:PlayerCountPropertyOpponents$HasPropertyHasCardsInHand_Card_LE5\nOracle:As Nyxathid enters the battlefield, choose an opponent.\nNyxathid gets -1/-1 for each card in the chosen player's hand.
Create the Forge script for this magic card
{"name": "Hunter of Eyeblights", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.\n{2}{B}, {T}: Destroy target creature with a counter on it.", "power": "3", "toughness": "3"}
Name:Hunter of Eyeblights\nManaCost:3 B B\nTypes:Creature Elf Assassin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterOpp | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you don't control.\nSVar:TrigPutCounterOpp:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nA:AB$ Destroy | Cost$ 2 B T | ValidTgts$ Creature.HasCounters | TgtPrompt$ Select target creature with a counter on it | SpellDescription$ Destroy target creature with a counter on it.\nOracle:When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.\n{2}{B}, {T}: Destroy target creature with a counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hunter of Eyeblights", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Elf Assassin", "oracle_text": "When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.\n{2}{B}, {T}: Destroy target creature with a counter on it.", "power": "3", "toughness": "3"} ### Response: Name:Hunter of Eyeblights\nManaCost:3 B B\nTypes:Creature Elf Assassin\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterOpp | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you don't control.\nSVar:TrigPutCounterOpp:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nA:AB$ Destroy | Cost$ 2 B T | ValidTgts$ Creature.HasCounters | TgtPrompt$ Select target creature with a counter on it | SpellDescription$ Destroy target creature with a counter on it.\nOracle:When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.\n{2}{B}, {T}: Destroy target creature with a counter on it.
Create the Forge script for this magic card
{"name": "Cosi's Ravager", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.", "power": "2", "toughness": "2"}
Name:Cosi's Ravager\nManaCost:3 R\nTypes:Creature Elemental\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have CARDNAME deal 1 damage to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cosi's Ravager", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.", "power": "2", "toughness": "2"} ### Response: Name:Cosi's Ravager\nManaCost:3 R\nTypes:Creature Elemental\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDealDamage | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may have CARDNAME deal 1 damage to target player or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | NumDmg$ 1\nOracle:Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
Create the Forge script for this magic card
{"name": "Mycosynth Fiend", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.", "power": "2", "toughness": "2"}
Name:Mycosynth Fiend\nManaCost:2 G\nTypes:Creature Phyrexian Horror\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each poison counter your opponents have.\nSVar:X:Count$TotalOppPoisonCounters\nAI:RemoveDeck:Random\nOracle:Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mycosynth Fiend", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.", "power": "2", "toughness": "2"} ### Response: Name:Mycosynth Fiend\nManaCost:2 G\nTypes:Creature Phyrexian Horror\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | Description$ CARDNAME gets +1/+1 for each poison counter your opponents have.\nSVar:X:Count$TotalOppPoisonCounters\nAI:RemoveDeck:Random\nOracle:Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
Create the Forge script for this magic card
{"name": "Dynacharge", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 until end of turn.\nOverload {2}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"}
Name:Dynacharge\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | NumAtt$ 2 | SpellDescription$ Target creature you control gets +2/+0 until end of turn.\nK:Overload:2 R\nOracle:Target creature you control gets +2/+0 until end of turn.\nOverload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dynacharge", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+0 until end of turn.\nOverload {2}{R} (You may cast this spell for its overload cost. If you do, change \"target\" in its text to \"each.\")"} ### Response: Name:Dynacharge\nManaCost:R\nTypes:Instant\nA:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control. | NumAtt$ 2 | SpellDescription$ Target creature you control gets +2/+0 until end of turn.\nK:Overload:2 R\nOracle:Target creature you control gets +2/+0 until end of turn.\nOverload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Create the Forge script for this magic card
{"name": "Covert Cutpurse"}
Name:Covert Cutpurse\nManaCost:2 B\nTypes:Creature Human Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature you don't control that was dealt damage this turn.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.YouDontCtrl+wasDealtDamageThisTurn | TgtPrompt$ Select target creature you don't control that was dealt damage this turn\nK:Disturb:4 B\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.\nDisturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Covetous Geist\nManaCost:no cost\nColors:black\nTypes:Creature Spirit Rogue\nPT:2/2\nK:Flying\nK:Deathtouch\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying, deathtouch\nIf Covetous Geist would be put into a graveyard from anywhere, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Covert Cutpurse"} ### Response: Name:Covert Cutpurse\nManaCost:2 B\nTypes:Creature Human Rogue\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME enters the battlefield, destroy target creature you don't control that was dealt damage this turn.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Creature.YouDontCtrl+wasDealtDamageThisTurn | TgtPrompt$ Select target creature you don't control that was dealt damage this turn\nK:Disturb:4 B\nDeckHas:Ability$Graveyard\nAlternateMode:DoubleFaced\nOracle:When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.\nDisturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.)\n\nALTERNATE\n\nName:Covetous Geist\nManaCost:no cost\nColors:black\nTypes:Creature Spirit Rogue\nPT:2/2\nK:Flying\nK:Deathtouch\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Graveyard | ReplaceWith$ Exile | Description$ If CARDNAME would be put into a graveyard from anywhere, exile it instead.\nSVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard\nOracle:Flying, deathtouch\nIf Covetous Geist would be put into a graveyard from anywhere, exile it instead.