className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
FBehaviorTreeEditor::OnNodeTitleCommitted
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnNodeTitleCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & NewText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeBeingChanged )
|
[] |
|
FBehaviorTreeEditor::OnPackageSaved
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnPackageSaved ( const [FString](API\Runtime\Core\Containers\FString) & PackageFileName, [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * Package, [FObjectPostSaveContext](API\Runtime\CoreUObject\UObject\FObjectPostSaveContext) ObjectSaveContext )
|
[] |
|
FBehaviorTreeEditor::OnRemoveBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnRemoveBreakpoint()
|
[] |
|
FBehaviorTreeEditor::OnRemoveInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnRemoveInputPin()
|
[] |
|
FBehaviorTreeEditor::PostRedo
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Signal that client should run any PostRedo code
|
BehaviorTreeEditor
|
virtual void PostRedo ( bool bSuccess )
|
[] |
FBehaviorTreeEditor::OnToggleBreakpoint
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void OnToggleBreakpoint()
|
[] |
|
FBehaviorTreeEditor::RegisterTabSpawners
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
IToolkitinterface
|
BehaviorTreeEditor
|
virtual void RegisterTabSpawners ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager )
|
[] |
FBehaviorTreeEditor::PostUndo
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Signal that client should run any PostUndo code
|
BehaviorTreeEditor
|
virtual void PostUndo ( bool bSuccess )
|
[] |
FBehaviorTreeEditor::RegisterToolbarTab
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void RegisterToolbarTab ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager )
|
[] |
|
FBehaviorTreeEditor::RestoreBehaviorTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Restores the behavior tree graph we were editing or creates a new one if none is available
|
BehaviorTreeEditor
|
void RestoreBehaviorTree()
|
[] |
FBehaviorTreeEditor::SaveAsset_Execute
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Called when "Save" is clicked for this asset
|
BehaviorTreeEditor
|
virtual void SaveAsset_Execute()
|
[] |
FBehaviorTreeEditor::SaveEditedObjectState
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Save the graph state for later editing
|
BehaviorTreeEditor
|
void SaveEditedObjectState()
|
[] |
FBehaviorTreeEditor::SpawnBlackboardDetails
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Spawn blackboard details tab
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SpawnBlackboardDetails()
|
[] |
FBehaviorTreeEditor::SearchTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void SearchTree()
|
[] |
|
FBehaviorTreeEditor::SetToolbarCreateActionsEnabled
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void SetToolbarCreateActionsEnabled ( bool bActionsEnabled )
|
[] |
|
FBehaviorTreeEditor::SpawnBlackboardEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Spawn blackboard editor tab
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SpawnBlackboardEditor()
|
[] |
FBehaviorTreeEditor::SpawnBlackboardView
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Spawn blackboard view tab
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SpawnBlackboardView()
|
[] |
FBehaviorTreeEditor::SpawnProperties
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Spawns the tab with the update graph inside
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SpawnProperties()
|
[] |
FBehaviorTreeEditor::SpawnSearch
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Spawns the search tab
|
BehaviorTreeEditor
|
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SpawnSearch()
|
[] |
FBehaviorTreeEditor::UpdateToolbar
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void UpdateToolbar()
|
[] |
|
FBehaviorTreeEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
class FBehaviorTreeEditor : public [IBehaviorTreeEditor](API\Editor\BehaviorTreeEditor\IBehaviorTreeEditor), public [FAIGraphEditor](API\Editor\AIGraph\FAIGraphEditor), public [FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook)
|
[
{
"type": "FText",
"name": "CornerText",
"description": ""
},
{
"type": "TSubclassOf<UB...",
"name": "GraphClass",
"description": ""
},
{
"type": "FName",
"name": "GraphName",
"description": ""
},
{
"type": "FText",
"name": "TitleText",
"description": ""
}
] |
|
FBehaviorTreeEditor::~FBehaviorTreeEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
Destructor
|
BehaviorTreeEditor
|
virtual ~FBehaviorTreeEditor()
|
[] |
BehaviorTreeEditorAppIdentifier
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
Behavior Tree app identifier string
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) BehaviorTreeEditorAppIdentifier;
|
[] |
FBehaviorTreeEditorModule::CreateBehaviorTreeEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
Creates an instance of Behavior Tree editor. Only virtual so that it can be called across the DLL boundary.
|
BehaviorTreeEditor
|
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBehaviorTreeEditor](API\Editor\BehaviorTreeEditor\IBehaviorTreeEditor) > CreateBehaviorTreeEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
|
[] |
FBehaviorTreeEditorModule::GetClassCache
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
BehaviorTreeEditor
|
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FGraphNodeClassHelper](API\Editor\AIGraph\FGraphNodeClassHelper) > GetClassCache() const
|
[] |
|
FBehaviorTreeEditorModule::GetMenuExtensibilityManager
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars
|
BehaviorTreeEditor
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager()
|
[] |
FBehaviorTreeEditorModule::GetToolBarExtensibilityManager
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
BehaviorTreeEditor
|
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolBarExtensibilityManager()
|
[] |
|
FBehaviorTreeEditorModule::ShutdownModule
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
|
BehaviorTreeEditor
|
virtual void ShutdownModule()
|
[] |
FBehaviorTreeEditorModule::StartupModule
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
|
BehaviorTreeEditor
|
virtual void StartupModule()
|
[] |
FBehaviorTreeEditorModule
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h
|
Behavior Tree Editor module
|
BehaviorTreeEditor
|
class FBehaviorTreeEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
|
[] |
FBehaviorTreeSchemaAction_AutoArrange::PerformAction
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
BehaviorTreeEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FBehaviorTreeSchemaAction_AutoArrange::FBehaviorTreeSchemaAction_AutoArrange
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
FBehaviorTreeSchemaAction_AutoArrange()
|
[] |
|
FBehaviorTreeEditor::FBehaviorTreeEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditor.h
|
BehaviorTreeEditor
|
FBehaviorTreeEditor()
|
[] |
|
FBehaviorTreeSchemaAction_AutoArrange::FBehaviorTreeSchemaAction_AutoArrange
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
FBehaviorTreeSchemaAction_AutoArrange ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
FBehaviorTreeSchemaAction_AutoArrange
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Action to auto arrange the graph
|
BehaviorTreeEditor
|
struct FBehaviorTreeSchemaAction_AutoArrange : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[] |
FDecoratorSchemaAction_NewNode::AddReferencedObjects
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
GC.
|
BehaviorTreeEditor
|
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
|
[] |
FDecoratorSchemaAction_NewNode::PerformAction
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
BehaviorTreeEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, const FVector2D Location, bool bSelectNewNode )
|
[] |
FDecoratorSchemaAction_NewNode::PerformAction
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).
|
BehaviorTreeEditor
|
virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, const FVector2D Location, bool bSelectNewNode )
|
[] |
FDecoratorSchemaAction_NewNode::SpawnNodeFromTemplate
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
template<typename NodeType> static NodeType * SpawnNodeFromTemplate ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, NodeType * InTemplateNode, const FVector2D Location )
|
[] |
|
FDecoratorSchemaAction_NewNode::FDecoratorSchemaAction_NewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
FDecoratorSchemaAction_NewNode()
|
[] |
|
FDecoratorSchemaAction_NewNode::FDecoratorSchemaAction_NewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
FDecoratorSchemaAction_NewNode ( [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\Runtime\Core\Internationalization\FText) InMenuDesc, [FText](API\Runtime\Core\Internationalization\FText) InToolTip, const int32 InGrouping )
|
[] |
|
IBehaviorTreeEditor::DoubleClickNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/IBehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void DoubleClickNode ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
|
[] |
|
FDecoratorSchemaAction_NewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Action to add a node to the graph
|
BehaviorTreeEditor
|
struct FDecoratorSchemaAction_NewNode : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction)
|
[
{
"type": "TObjectPtr< cla...",
"name": "NodeTemplate",
"description": "Template of node we want to create"
}
] |
IBehaviorTreeEditor::FindInjectedNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/IBehaviorTreeEditor.h
|
BehaviorTreeEditor
|
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * FindInjectedNode ( int32 Index ) const
|
[] |
|
IBehaviorTreeEditor::FocusAttentionOnNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/IBehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void FocusAttentionOnNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
|
[] |
|
IBehaviorTreeEditor::InitializeDebuggerState
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/IBehaviorTreeEditor.h
|
BehaviorTreeEditor
|
void InitializeDebuggerState ( class FBehaviorTreeDebugger * ParentDebugger ) const
|
[] |
|
IBehaviorTreeEditor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/IBehaviorTreeEditor.h
|
BT Editor public interface
|
BehaviorTreeEditor
|
class IBehaviorTreeEditor : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication)
|
[] |
UAssetDefinition_BehaviorTree::GetAssetCategories
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
Gets a list of categories this asset is in, these categories are used to help organize
|
BehaviorTreeEditor
|
virtual TConstArrayView< [FAssetCategoryPath](API\Editor\AssetDefinition\Misc\FAssetCategoryPath) > GetAssetCategories() const
|
[] |
UAssetDefinition_BehaviorTree::GetAssetClass
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
BehaviorTreeEditor
|
virtual [TSoftClassPtr](API\Runtime\CoreUObject\UObject\TSoftClassPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > GetAssetClass() const
|
[] |
|
UAssetDefinition_BehaviorTree::GetAssetColor
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
BehaviorTreeEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetAssetColor() const
|
[] |
|
UAssetDefinition_BehaviorTree::OpenAssets
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
UAssetDefinitionBegin.
|
BehaviorTreeEditor
|
virtual EAssetCommandResult OpenAssets ( const [FAssetOpenArgs](API\Editor\AssetDefinition\FAssetOpenArgs) & OpenArgs ) const
|
[] |
UAssetDefinition_BehaviorTree::PerformAssetDiff
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
Diffing Assets.
|
BehaviorTreeEditor
|
virtual EAssetCommandResult PerformAssetDiff ( const [FAssetDiffArgs](API\Editor\AssetDefinition\FAssetDiffArgs) & DiffArgs ) const
|
[] |
UAssetDefinition_BehaviorTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
BehaviorTreeEditor
|
class UAssetDefinition_BehaviorTree : public [UAssetDefinitionDefault](API\Editor\UnrealEd\UAssetDefinitionDefault)
|
[] |
|
UBehaviorTreeDecoratorGraph::CollectDecoratorDataWorker
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
void CollectDecoratorDataWorker ( const class [UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode) * Node, [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & DecoratorInstances, [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & DecoratorOperations ) const
|
[] |
|
UBehaviorTreeDecoratorGraph::CollectDecoratorData
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
void CollectDecoratorData ( [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & DecoratorInstances, [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & DecoratorOperations ) const
|
[] |
|
UBehaviorTreeDecoratorGraph::FindFreePin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FindFreePin ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, EEdGraphPinDirection Direction )
|
[] |
|
UBehaviorTreeDecoratorGraph::FindRootNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
const [UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode) * FindRootNode() const
|
[] |
|
UBehaviorTreeDecoratorGraph::SpawnMissingNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
int32 SpawnMissingNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations, int32 StartIndex )
|
[] |
|
UAssetDefinition_BehaviorTree::GetAssetDisplayName
|
/Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h
|
UAssetDefinitionBegin.
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetAssetDisplayName() const
|
[] |
UBehaviorTreeDecoratorGraph::SpawnMissingNodeWorker
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
[UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode) * SpawnMissingNodeWorker ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations, int32 & Index, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * ParentGraphNode, int32 ChildIdx )
|
[] |
|
UBehaviorTreeDecoratorGraph::UBehaviorTreeDecoratorGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
UBehaviorTreeDecoratorGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeDecoratorGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraph.h
|
BehaviorTreeEditor
|
class UBehaviorTreeDecoratorGraph : public [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph)
|
[] |
|
UBehaviorTreeDecoratorGraphNode::AutowireNewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
Autowire a newly created node.
|
BehaviorTreeEditor
|
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
|
[] |
UBehaviorTreeDecoratorGraphNode::CanCreateUnderSpecifiedSchema
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
Determine if this node can be created under the specified schema
|
BehaviorTreeEditor
|
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const
|
[] |
UBehaviorTreeDecoratorGraphNode::CanUserDeleteNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
Whether or not this node can be deleted by user action
|
BehaviorTreeEditor
|
virtual bool CanUserDeleteNode() const
|
[] |
UBehaviorTreeDecoratorGraphNode::GetDecoratorGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
Get the BT graph that owns this node
|
BehaviorTreeEditor
|
virtual [UBehaviorTreeDecoratorGraph](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraph) * GetDecoratorGraph()
|
[] |
UBehaviorTreeDecoratorGraphNode::GetInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
the input pin for this state
|
BehaviorTreeEditor
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputPin ( int32 InputIndex ) const
|
[] |
UBehaviorTreeDecoratorGraphNode::GetOperationType
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
BehaviorTreeEditor
|
virtual [EBTDecoratorLogic::Type](API\Runtime\AIModule\BehaviorTree\EBTDecoratorLogic__Type) GetOperationType() const
|
[] |
|
UBehaviorTreeDecoratorGraphNode::GetOutputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
the output pin for this state
|
BehaviorTreeEditor
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOutputPin ( int32 InputIndex ) const
|
[] |
UBehaviorTreeDecoratorGraphNode::NodeConnectionListChanged
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
Called when something external to this node has changed the connection list of any of the pins in the node
|
BehaviorTreeEditor
|
virtual void NodeConnectionListChanged()
|
[] |
UBehaviorTreeDecoratorGraphNode::UBehaviorTreeDecoratorGraphNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
BehaviorTreeEditor
|
UBehaviorTreeDecoratorGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeDecoratorGraphNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode.h
|
BehaviorTreeEditor
|
class UBehaviorTreeDecoratorGraphNode : public [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode)
|
[
{
"type": "uint32: 1",
"name": "bAllowModifingInputs",
"description": "Allow creating / removing inputs"
}
] |
|
UBehaviorTreeDecoratorGraphNode_Decorator::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeDecoratorGraphNode_Decorator::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeDecoratorGraphNode_Decorator::GetOperationType
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
virtual [EBTDecoratorLogic::Type](API\Runtime\AIModule\BehaviorTree\EBTDecoratorLogic__Type) GetOperationType() const
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Decorator::PostCopyNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
void PostCopyNode()
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Decorator::PostEditUndo
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
|
BehaviorTreeEditor
|
virtual void PostEditUndo()
|
[] |
UBehaviorTreeDecoratorGraphNode_Decorator::PostEditImport
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization
|
BehaviorTreeEditor
|
virtual void PostEditImport()
|
[] |
UBehaviorTreeDecoratorGraphNode_Decorator::PrepareForCopying
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
Perform any steps necessary prior to copying a node into the paste buffer
|
BehaviorTreeEditor
|
virtual void PrepareForCopying()
|
[] |
UBehaviorTreeDecoratorGraphNode_Decorator::RefreshNodeClass
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
bool RefreshNodeClass()
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Decorator::PostPlacedNewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BehaviorTreeEditor
|
virtual void PostPlacedNewNode()
|
[] |
UBehaviorTreeDecoratorGraphNode_Decorator::UpdateNodeClassData
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
void UpdateNodeClassData()
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Decorator::ResetNodeOwner
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
virtual void ResetNodeOwner()
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Decorator::UBehaviorTreeDecoratorGraphNode_Decorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
UBehaviorTreeDecoratorGraphNode_Decorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Decorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Decorator.h
|
BehaviorTreeEditor
|
class UBehaviorTreeDecoratorGraphNode_Decorator : public [UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode)
|
[
{
"type": "FGraphNodeClass...",
"name": "ClassData",
"description": ""
},
{
"type": "TObjectPtr<UOb...",
"name": "NodeInstance",
"description": ""
}
] |
|
UBehaviorTreeDecoratorGraphNode_Logic::AddInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * AddInputPin()
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeDecoratorGraphNode_Logic::CanAddPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
bool CanAddPins() const
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic::CanRemovePins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
bool CanRemovePins() const
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic::CanUserDeleteNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
Whether or not this node can be deleted by user action
|
BehaviorTreeEditor
|
virtual bool CanUserDeleteNode() const
|
[] |
UBehaviorTreeDecoratorGraphNode_Logic::GetLogicMode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
[EDecoratorLogicMode::Type](API\Editor\BehaviorTreeEditor\EDecoratorLogicMode__Type) GetLogicMode ( [EBTDecoratorLogic::Type](API\Runtime\AIModule\BehaviorTree\EBTDecoratorLogic__Type) Op ) const
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic::GetMenuEntries
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
This function gets menu items that can be created using this node given the specified context.
|
BehaviorTreeEditor
|
virtual void GetMenuEntries ( struct [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
|
[] |
UBehaviorTreeDecoratorGraphNode_Logic::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeDecoratorGraphNode_Logic::GetOperationType
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
virtual [EBTDecoratorLogic::Type](API\Runtime\AIModule\BehaviorTree\EBTDecoratorLogic__Type) GetOperationType() const
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic::RemoveInputPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
void RemoveInputPin ( class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic::UBehaviorTreeDecoratorGraphNode_Logic
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
UBehaviorTreeDecoratorGraphNode_Logic ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeDecoratorGraphNode_Logic
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeDecoratorGraphNode_Logic.h
|
BehaviorTreeEditor
|
class UBehaviorTreeDecoratorGraphNode_Logic : public [UBehaviorTreeDecoratorGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeDecoratorGraphNode)
|
[
{
"type": "TEnumAsByte<ED...",
"name": "LogicMode",
"description": ""
}
] |
|
PinCategory_MultipleNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) PinCategory_MultipleNodes;
|
[] |
|
PinCategory_SingleComposite
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) PinCategory_SingleComposite;
|
[] |
|
PinCategory_SingleNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) PinCategory_SingleNode;
|
[] |
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