className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
PinCategory_SingleTask
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
static const [FName](API\Runtime\Core\UObject\FName) PinCategory_SingleTask;
|
[] |
|
UBehaviorTreeEditorTypes::UBehaviorTreeEditorTypes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
UBehaviorTreeEditorTypes ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeEditorTypes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h
|
BehaviorTreeEditor
|
class UBehaviorTreeEditorTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
|
[] |
|
UBehaviorTreeFactory::FactoryCreateNew
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h
|
Create a new object by class.
The new object.
|
BehaviorTreeEditor
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
|
[] |
UBehaviorTreeFactory::CanCreateNew
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h
|
true if the factory can currently create a new object from scratch.
|
BehaviorTreeEditor
|
virtual bool CanCreateNew() const
|
[] |
UBehaviorTreeFactory::UBehaviorTreeFactory
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h
|
BehaviorTreeEditor
|
UBehaviorTreeFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeFactory
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h
|
BehaviorTreeEditor
|
class UBehaviorTreeFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
|
[] |
|
UBehaviorTreeGraph::AutoArrange
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void AutoArrange()
|
[] |
|
UBehaviorTreeGraph::CollectAllNodeInstances
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void CollectAllNodeInstances ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NodeInstances )
|
[] |
|
UBehaviorTreeGraph::CreateBTFromGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void CreateBTFromGraph ( class [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode) * RootEdNode )
|
[] |
|
EUpdateFlags
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
enum EUpdateFlags { RebuildGraph = 0, ClearDebuggerFlags = 1, KeepRebuildCounter = 2, }
|
[] |
|
UBehaviorTreeGraph::FindInjectedNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * FindInjectedNode ( int32 Index )
|
[] |
|
UBehaviorTreeGraph::Initialize
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void Initialize()
|
[] |
|
UBehaviorTreeGraph::MarkVersion
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void MarkVersion()
|
[] |
|
UBehaviorTreeGraph::OnLoaded
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void OnLoaded()
|
[] |
|
UBehaviorTreeGraph::OnCreated
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void OnCreated()
|
[] |
|
UBehaviorTreeGraph::OnSave
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void OnSave()
|
[] |
|
UBehaviorTreeGraph::PostEditUndo
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
|
BehaviorTreeEditor
|
virtual void PostEditUndo()
|
[] |
UBehaviorTreeGraph::OnSubNodeDropped
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void OnSubNodeDropped()
|
[] |
|
UBehaviorTreeGraph::RebuildChildOrder
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void RebuildChildOrder ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * ParentNode )
|
[] |
|
UBehaviorTreeGraph::RebuildExecutionOrder
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void RebuildExecutionOrder()
|
[] |
|
UBehaviorTreeGraph::RemoveUnknownSubNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void RemoveUnknownSubNodes()
|
[] |
|
UBehaviorTreeGraph::ReplaceNodeConnections
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void ReplaceNodeConnections ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OldNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode )
|
[] |
|
UBehaviorTreeGraph::SpawnMissingNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void SpawnMissingNodes()
|
[] |
|
UBehaviorTreeGraph::SpawnMissingNodesForParallel
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void SpawnMissingNodesForParallel()
|
[] |
|
UBehaviorTreeGraph::UpdateAbortHighlight
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdateAbortHighlight ( struct [FAbortDrawHelper](API\Editor\BehaviorTreeEditor\FAbortDrawHelper) & Mode0, struct [FAbortDrawHelper](API\Editor\BehaviorTreeEditor\FAbortDrawHelper) & Mode1 )
|
[] |
|
UBehaviorTreeGraph::UpdateAsset
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void UpdateAsset ( int32 UpdateFlags )
|
[] |
|
UBehaviorTreeGraph::UpdateBlackboardChange
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdateBlackboardChange()
|
[] |
|
UBehaviorTreeGraph::UpdateBrokenComposites
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdateBrokenComposites()
|
[] |
|
UBehaviorTreeGraph::UpdateInjectedNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
bool UpdateInjectedNodes()
|
[] |
|
UBehaviorTreeGraph::UpdateVersion
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
virtual void UpdateVersion()
|
[] |
|
UBehaviorTreeGraph::UpdatePinConnectionTypes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdatePinConnectionTypes()
|
[] |
|
UBehaviorTreeGraph::UpdateVersion_InnerGraphWhitespace
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdateVersion_InnerGraphWhitespace()
|
[] |
|
UBehaviorTreeGraph::UpdateVersion_UnifiedSubNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdateVersion_UnifiedSubNodes()
|
[] |
|
UBehaviorTreeGraph::UpdateVersion_RunBehaviorInSeparateGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
void UpdateVersion_RunBehaviorInSeparateGraph()
|
[] |
|
UBehaviorTreeGraph::UBehaviorTreeGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraph : public [UAIGraph](API\Editor\AIGraph\UAIGraph)
|
[
{
"type": "bool",
"name": "bIsUsingModCounter",
"description": ""
},
{
"type": "int32",
"name": "ModCounter",
"description": "Increased with every graph rebuild, used to refresh data from subtrees"
},
{
"type": "TSubclassOf<UB...",
"name": "RootNodeClass",
"description": ""
}
] |
|
UBehaviorTreeGraphNode::AddContextMenuActionsDecorators
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Add right click menu to create subnodes: Decorators
|
BehaviorTreeEditor
|
void AddContextMenuActionsDecorators ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FName](API\Runtime\Core\UObject\FName) SectionName, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UBehaviorTreeGraphNode::AddContextMenuActionsServices
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Add right click menu to create subnodes: Services
|
BehaviorTreeEditor
|
void AddContextMenuActionsServices ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FName](API\Runtime\Core\UObject\FName) SectionName, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UBehaviorTreeGraphNode::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode::CanCreateUnderSpecifiedSchema
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Determine if this node can be created under the specified schema
|
BehaviorTreeEditor
|
virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const
|
[] |
UBehaviorTreeGraphNode::CanPlaceBreakpoints
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Check if node can accept breakpoints
|
BehaviorTreeEditor
|
virtual bool CanPlaceBreakpoints() const
|
[] |
UBehaviorTreeGraphNode::ClearDebuggerState
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
void ClearDebuggerState()
|
[] |
|
UBehaviorTreeGraphNode::CreateAddDecoratorSubMenu
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Creates add decorator... submenu
|
BehaviorTreeEditor
|
void CreateAddDecoratorSubMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
UBehaviorTreeGraphNode::CreateAddServiceSubMenu
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Creates add service... submenu
|
BehaviorTreeEditor
|
void CreateAddServiceSubMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const
|
[] |
UBehaviorTreeGraphNode::FindDiffs
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Gives the node the option to customize how diffs are discovered within it.
|
BehaviorTreeEditor
|
virtual void FindDiffs ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results )
|
[] |
UBehaviorTreeGraphNode::FindSubNodeDropIndex
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual int32 FindSubNodeDropIndex ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) const
|
[] |
|
UBehaviorTreeGraphNode::GetDescription
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const
|
[] |
|
UBehaviorTreeGraphNode::GetBehaviorTreeGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual [UBehaviorTreeGraph](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraph) * GetBehaviorTreeGraph()
|
[] |
|
UBehaviorTreeGraphNode::GetNameIcon
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Gets icon resource name for title bar
|
BehaviorTreeEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetNameIcon() const
|
[] |
UBehaviorTreeGraphNode::GetTooltipText
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Gets the tooltip to display when over the node
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UBehaviorTreeGraphNode::HasErrors
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Check if node has any errors, used for assigning colors on graph
|
BehaviorTreeEditor
|
virtual bool HasErrors() const
|
[] |
UBehaviorTreeGraphNode::InitializeInstance
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Initialize instance object
|
BehaviorTreeEditor
|
virtual void InitializeInstance()
|
[] |
UBehaviorTreeGraphNode::InsertSubNodeAt
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual void InsertSubNodeAt ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode, int32 DropIndex )
|
[] |
|
UBehaviorTreeGraphNode::OnSubNodeAdded
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual void OnSubNodeAdded ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode )
|
[] |
|
UBehaviorTreeGraphNode::OnSubNodeRemoved
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual void OnSubNodeRemoved ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode )
|
[] |
|
UBehaviorTreeGraphNode::PostEditUndo
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
|
BehaviorTreeEditor
|
virtual void PostEditUndo()
|
[] |
UBehaviorTreeGraphNode::RemoveAllSubNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
virtual void RemoveAllSubNodes()
|
[] |
|
UBehaviorTreeGraphNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode : public [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode)
|
[
{
"type": "uint32: 1",
"name": "bDebuggerMarkBreakpointTrigger",
"description": "Debugger flag: mark stopped on this breakpoint"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkCurrentlyActive",
"description": "Debugger flag: mark node as active (current state)"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkFlashActive",
"description": "Debugger flag: briefly flash active node"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkPreviouslyActive",
"description": "Debugger flag: mark node as active (browsing previous states)"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkSearchFailed",
"description": "Debugger flag: mark as failed on search path"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkSearchFailedTrigger",
"description": "Debugger flag: mark as trigger of discarded search path"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkSearchReverseConnection",
"description": "Debugger flag: mark as going to parent"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkSearchSucceeded",
"description": "Debugger flag: mark as succeeded search path"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkSearchTrigger",
"description": "Debugger flag: mark as trigger of search path"
},
{
"type": "uint32: 1",
"name": "bHasBreakpoint",
"description": "Debugger flag: breakpoint exists"
},
{
"type": "uint32: 1",
"name": "bHasObserverError",
"description": "If set, observer setting is invalid (injected nodes only)"
},
{
"type": "uint32: 1",
"name": "bHighlightChildNodeIndices",
"description": "Highlight other child node indexes when hovering over a child"
},
{
"type": "uint32: 1",
"name": "bHighlightInAbortRange0",
"description": "Highlighting nodes in abort range for more clarity when setting up decorators"
},
{
"type": "uint32: 1",
"name": "bHighlightInAbortRange1",
"description": "Highlighting nodes in abort range for more clarity when setting up decorators"
},
{
"type": "uint32: 1",
"name": "bHighlightInSearchRange0",
"description": "Highlighting connections in search range for more clarity when setting up decorators"
},
{
"type": "uint32: 1",
"name": "bHighlightInSearchRange1",
"description": "Highlighting connections in search range for more clarity when setting up decorators"
},
{
"type": "uint32: 1",
"name": "bHighlightInSearchTree",
"description": "Highlighting nodes during quick find"
},
{
"type": "uint32: 1",
"name": "bInjectedNode",
"description": "If set, this node was injected from subtree and shouldn't be edited"
},
{
"type": "uint32: 1",
"name": "bIsBreakpointEnabled",
"description": "Debugger flag: breakpoint is enabled"
},
{
"type": "uint32: 1",
"name": "bRootLevel",
"description": "If set, this node is root of tree or sub node of it"
},
{
"type": "FString",
"name": "DebuggerRuntimeDescription",
"description": "Used to show node's runtime description rather than static one"
},
{
"type": "int32",
"name": "DebuggerSearchPathIndex",
"description": "Debugger variable: index on search path"
},
{
"type": "int32",
"name": "DebuggerSearchPathSize",
"description": "Debugger variable: number of nodes on search path"
},
{
"type": "int32",
"name": "DebuggerUpdateCounter",
"description": "Debugger variable: incremented on change of debugger flags for render updates"
},
{
"type": "TArray<TObject...",
"name": "Decorators",
"description": "Only some of behavior tree nodes support decorators"
},
{
"type": "TArray<TObject...",
"name": "Services",
"description": "Only some of behavior tree nodes support services"
}
] |
|
UBehaviorTreeGraphNode::UBehaviorTreeGraphNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::BuildDescription
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void BuildDescription()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::CollectDecoratorData
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void CollectDecoratorData ( [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations ) const
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::CreateBoundGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void CreateBoundGraph()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::GetBoundGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetBoundGraph() const
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::GetDescription
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::GetNodeTypeDescription
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
[FString](API\Runtime\Core\Containers\FString) GetNodeTypeDescription() const
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::HasErrors
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Check if node has any errors, used for assigning colors on graph
|
BehaviorTreeEditor
|
virtual bool HasErrors() const
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::InitializeDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void InitializeDecorator ( class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * InnerDecorator )
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::IsSubNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Check if node is subnode
|
BehaviorTreeEditor
|
virtual bool IsSubNode() const
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::OnBlackboardUpdate
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void OnBlackboardUpdate()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::OnInnerGraphChanged
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void OnInnerGraphChanged()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::PostCopyNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
virtual void PostCopyNode()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::PostEditChangeProperty
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Called when a property on this object has been modified externally
|
BehaviorTreeEditor
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::PostLoad
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.
|
BehaviorTreeEditor
|
virtual void PostLoad()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::PostPasteNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BehaviorTreeEditor
|
virtual void PostPasteNode()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::PostPlacedNewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BehaviorTreeEditor
|
virtual void PostPlacedNewNode()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::PrepareForCopying
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Perform any steps necessary prior to copying a node into the paste buffer
|
BehaviorTreeEditor
|
virtual void PrepareForCopying()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::ResetExecutionRange
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void ResetExecutionRange()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::RefreshNodeClass
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Reinitialize node instance
|
BehaviorTreeEditor
|
virtual bool RefreshNodeClass()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::ResetNodeOwner
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
virtual void ResetNodeOwner()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::SetDecoratorData
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void SetDecoratorData ( class [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * InParentNode, uint8 InChildIndex )
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::SpawnMissingNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
int32 SpawnMissingNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations, int32 StartIndex )
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::UpdateBrokenInstances
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
void UpdateBrokenInstances()
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator::UpdateNodeClassData
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
Updates ClassData from node instance
|
BehaviorTreeEditor
|
virtual void UpdateNodeClassData()
|
[] |
UBehaviorTreeGraphNode_CompositeDecorator::UBehaviorTreeGraphNode_CompositeDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_CompositeDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_CompositeDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_CompositeDecorator : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
|
[
{
"type": "uint32: 1",
"name": "bCanAbortFlow",
"description": "Updated with internal graph changes, set when decorators inside can abort flow"
},
{
"type": "uint32: 1",
"name": "bHasBrokenInstances",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "BoundGraph",
"description": "The logic graph for this decorator (returning a boolean)"
},
{
"type": "uint32: 1",
"name": "bShowOperations",
"description": "If set, all logic operations will be shown in description"
},
{
"type": "FString",
"name": "CachedDescription",
"description": ""
},
{
"type": "uint8",
"name": "ChildIndex",
"description": ""
},
{
"type": "FString",
"name": "CompositeName",
"description": ""
},
{
"type": "uint16",
"name": "FirstExecutionIndex",
"description": "Execution index range of internal nodes, used by debugger"
},
{
"type": "TSubclassOf<UB...",
"name": "GraphClass",
"description": ""
},
{
"type": "uint16",
"name": "LastExecutionIndex",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "ParentNodeInstance",
"description": ""
}
] |
|
UBehaviorTreeGraphNode_Composite::CanPlaceBreakpoints
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
Check if node can accept breakpoints
|
BehaviorTreeEditor
|
virtual bool CanPlaceBreakpoints() const
|
[] |
UBehaviorTreeGraphNode_Composite::GetDescription
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const
|
[] |
|
UBehaviorTreeGraphNode_Composite::GetNodeContextMenuActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
Gets a list of actions that can be done to this particular node
|
BehaviorTreeEditor
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UBehaviorTreeGraphNode_Composite::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeGraphNode_Composite::GetTooltipText
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
Gets the tooltip to display when over the node
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UBehaviorTreeGraphNode_Composite::PostPasteNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BehaviorTreeEditor
|
virtual void PostPasteNode()
|
[] |
UBehaviorTreeGraphNode_Composite::RefreshNodeClass
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
Reinitialize node instance
|
BehaviorTreeEditor
|
virtual bool RefreshNodeClass()
|
[] |
UBehaviorTreeGraphNode_Composite::UBehaviorTreeGraphNode_Composite
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_Composite ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_Composite
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_Composite : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
|
[] |
|
UBehaviorTreeGraphNode_Decorator::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode_Decorator::CollectDecoratorData
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h
|
BehaviorTreeEditor
|
void CollectDecoratorData ( [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations ) const
|
[] |
|
UBehaviorTreeGraphNode_Decorator::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
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