className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
PinCategory_SingleTask | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h | BehaviorTreeEditor | static const [FName](API\Runtime\Core\UObject\FName) PinCategory_SingleTask; | [] | |
UBehaviorTreeEditorTypes::UBehaviorTreeEditorTypes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h | BehaviorTreeEditor | UBehaviorTreeEditorTypes ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBehaviorTreeEditorTypes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeEditorTypes.h | BehaviorTreeEditor | class UBehaviorTreeEditorTypes : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UBehaviorTreeFactory::FactoryCreateNew | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h | Create a new object by class.
The new object. | BehaviorTreeEditor | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
UBehaviorTreeFactory::CanCreateNew | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h | true if the factory can currently create a new object from scratch. | BehaviorTreeEditor | virtual bool CanCreateNew() const | [] |
UBehaviorTreeFactory::UBehaviorTreeFactory | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h | BehaviorTreeEditor | UBehaviorTreeFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBehaviorTreeFactory | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h | BehaviorTreeEditor | class UBehaviorTreeFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] | |
UBehaviorTreeGraph::AutoArrange | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void AutoArrange() | [] | |
UBehaviorTreeGraph::CollectAllNodeInstances | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void CollectAllNodeInstances ( [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NodeInstances ) | [] | |
UBehaviorTreeGraph::CreateBTFromGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void CreateBTFromGraph ( class [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode) * RootEdNode ) | [] | |
EUpdateFlags | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | enum EUpdateFlags { RebuildGraph = 0, ClearDebuggerFlags = 1, KeepRebuildCounter = 2, } | [] | |
UBehaviorTreeGraph::FindInjectedNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * FindInjectedNode ( int32 Index ) | [] | |
UBehaviorTreeGraph::Initialize | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void Initialize() | [] | |
UBehaviorTreeGraph::MarkVersion | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void MarkVersion() | [] | |
UBehaviorTreeGraph::OnLoaded | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void OnLoaded() | [] | |
UBehaviorTreeGraph::OnCreated | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void OnCreated() | [] | |
UBehaviorTreeGraph::OnSave | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void OnSave() | [] | |
UBehaviorTreeGraph::PostEditUndo | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | Called after applying a transaction to the object. Default implementation simply calls PostEditChange. | BehaviorTreeEditor | virtual void PostEditUndo() | [] |
UBehaviorTreeGraph::OnSubNodeDropped | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void OnSubNodeDropped() | [] | |
UBehaviorTreeGraph::RebuildChildOrder | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void RebuildChildOrder ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * ParentNode ) | [] | |
UBehaviorTreeGraph::RebuildExecutionOrder | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void RebuildExecutionOrder() | [] | |
UBehaviorTreeGraph::RemoveUnknownSubNodes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void RemoveUnknownSubNodes() | [] | |
UBehaviorTreeGraph::ReplaceNodeConnections | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void ReplaceNodeConnections ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OldNode, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NewNode ) | [] | |
UBehaviorTreeGraph::SpawnMissingNodes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void SpawnMissingNodes() | [] | |
UBehaviorTreeGraph::SpawnMissingNodesForParallel | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void SpawnMissingNodesForParallel() | [] | |
UBehaviorTreeGraph::UpdateAbortHighlight | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdateAbortHighlight ( struct [FAbortDrawHelper](API\Editor\BehaviorTreeEditor\FAbortDrawHelper) & Mode0, struct [FAbortDrawHelper](API\Editor\BehaviorTreeEditor\FAbortDrawHelper) & Mode1 ) | [] | |
UBehaviorTreeGraph::UpdateAsset | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void UpdateAsset ( int32 UpdateFlags ) | [] | |
UBehaviorTreeGraph::UpdateBlackboardChange | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdateBlackboardChange() | [] | |
UBehaviorTreeGraph::UpdateBrokenComposites | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdateBrokenComposites() | [] | |
UBehaviorTreeGraph::UpdateInjectedNodes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | bool UpdateInjectedNodes() | [] | |
UBehaviorTreeGraph::UpdateVersion | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | virtual void UpdateVersion() | [] | |
UBehaviorTreeGraph::UpdatePinConnectionTypes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdatePinConnectionTypes() | [] | |
UBehaviorTreeGraph::UpdateVersion_InnerGraphWhitespace | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdateVersion_InnerGraphWhitespace() | [] | |
UBehaviorTreeGraph::UpdateVersion_UnifiedSubNodes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdateVersion_UnifiedSubNodes() | [] | |
UBehaviorTreeGraph::UpdateVersion_RunBehaviorInSeparateGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | void UpdateVersion_RunBehaviorInSeparateGraph() | [] | |
UBehaviorTreeGraph::UBehaviorTreeGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | UBehaviorTreeGraph ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBehaviorTreeGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraph.h | BehaviorTreeEditor | class UBehaviorTreeGraph : public [UAIGraph](API\Editor\AIGraph\UAIGraph) | [
{
"type": "bool",
"name": "bIsUsingModCounter",
"description": ""
},
{
"type": "int32",
"name": "ModCounter",
"description": "Increased with every graph rebuild, used to refresh data from subtrees"
},
{
"type": "TSubclassOf<UB...",
"name": "RootNodeClass",
"description": ... | |
UBehaviorTreeGraphNode::AddContextMenuActionsDecorators | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Add right click menu to create subnodes: Decorators | BehaviorTreeEditor | void AddContextMenuActionsDecorators ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FName](API\Runtime\Core\UObject\FName) SectionName, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UBehaviorTreeGraphNode::AddContextMenuActionsServices | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Add right click menu to create subnodes: Services | BehaviorTreeEditor | void AddContextMenuActionsServices ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, const [FName](API\Runtime\Core\UObject\FName) SectionName, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UBehaviorTreeGraphNode::AllocateDefaultPins | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BehaviorTreeEditor | virtual void AllocateDefaultPins() | [] |
UBehaviorTreeGraphNode::CanCreateUnderSpecifiedSchema | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Determine if this node can be created under the specified schema | BehaviorTreeEditor | virtual bool CanCreateUnderSpecifiedSchema ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * Schema ) const | [] |
UBehaviorTreeGraphNode::CanPlaceBreakpoints | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Check if node can accept breakpoints | BehaviorTreeEditor | virtual bool CanPlaceBreakpoints() const | [] |
UBehaviorTreeGraphNode::ClearDebuggerState | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | void ClearDebuggerState() | [] | |
UBehaviorTreeGraphNode::CreateAddDecoratorSubMenu | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Creates add decorator... submenu | BehaviorTreeEditor | void CreateAddDecoratorSubMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
UBehaviorTreeGraphNode::CreateAddServiceSubMenu | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Creates add service... submenu | BehaviorTreeEditor | void CreateAddServiceSubMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) const | [] |
UBehaviorTreeGraphNode::FindDiffs | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Gives the node the option to customize how diffs are discovered within it. | BehaviorTreeEditor | virtual void FindDiffs ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * OtherNode, struct [FDiffResults](API\Runtime\Engine\FDiffResults) & Results ) | [] |
UBehaviorTreeGraphNode::FindSubNodeDropIndex | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual int32 FindSubNodeDropIndex ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) const | [] | |
UBehaviorTreeGraphNode::GetDescription | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] | |
UBehaviorTreeGraphNode::GetBehaviorTreeGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual [UBehaviorTreeGraph](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraph) * GetBehaviorTreeGraph() | [] | |
UBehaviorTreeGraphNode::GetNameIcon | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Gets icon resource name for title bar | BehaviorTreeEditor | virtual [FName](API\Runtime\Core\UObject\FName) GetNameIcon() const | [] |
UBehaviorTreeGraphNode::GetTooltipText | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Gets the tooltip to display when over the node | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UBehaviorTreeGraphNode::HasErrors | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Check if node has any errors, used for assigning colors on graph | BehaviorTreeEditor | virtual bool HasErrors() const | [] |
UBehaviorTreeGraphNode::InitializeInstance | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Initialize instance object | BehaviorTreeEditor | virtual void InitializeInstance() | [] |
UBehaviorTreeGraphNode::InsertSubNodeAt | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual void InsertSubNodeAt ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode, int32 DropIndex ) | [] | |
UBehaviorTreeGraphNode::OnSubNodeAdded | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual void OnSubNodeAdded ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) | [] | |
UBehaviorTreeGraphNode::OnSubNodeRemoved | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual void OnSubNodeRemoved ( [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) * SubNode ) | [] | |
UBehaviorTreeGraphNode::PostEditUndo | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | Called after applying a transaction to the object. Default implementation simply calls PostEditChange. | BehaviorTreeEditor | virtual void PostEditUndo() | [] |
UBehaviorTreeGraphNode::RemoveAllSubNodes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | virtual void RemoveAllSubNodes() | [] | |
UBehaviorTreeGraphNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | class UBehaviorTreeGraphNode : public [UAIGraphNode](API\Editor\AIGraph\UAIGraphNode) | [
{
"type": "uint32: 1",
"name": "bDebuggerMarkBreakpointTrigger",
"description": "Debugger flag: mark stopped on this breakpoint"
},
{
"type": "uint32: 1",
"name": "bDebuggerMarkCurrentlyActive",
"description": "Debugger flag: mark node as active (current state)"
},
{
"type": "u... | |
UBehaviorTreeGraphNode::UBehaviorTreeGraphNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h | BehaviorTreeEditor | UBehaviorTreeGraphNode ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::AllocateDefaultPins | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BehaviorTreeEditor | virtual void AllocateDefaultPins() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::BuildDescription | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void BuildDescription() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::CollectDecoratorData | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void CollectDecoratorData ( [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations ) const | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::CreateBoundGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void CreateBoundGraph() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::GetBoundGraph | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetBoundGraph() const | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::GetDescription | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::GetNodeTitle | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Gets the name of this node, shown in title bar | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UBehaviorTreeGraphNode_CompositeDecorator::GetNodeTypeDescription | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | [FString](API\Runtime\Core\Containers\FString) GetNodeTypeDescription() const | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::HasErrors | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Check if node has any errors, used for assigning colors on graph | BehaviorTreeEditor | virtual bool HasErrors() const | [] |
UBehaviorTreeGraphNode_CompositeDecorator::InitializeDecorator | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void InitializeDecorator ( class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * InnerDecorator ) | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::IsSubNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Check if node is subnode | BehaviorTreeEditor | virtual bool IsSubNode() const | [] |
UBehaviorTreeGraphNode_CompositeDecorator::OnBlackboardUpdate | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void OnBlackboardUpdate() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::OnInnerGraphChanged | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void OnInnerGraphChanged() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::PostCopyNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | virtual void PostCopyNode() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::PostEditChangeProperty | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Called when a property on this object has been modified externally | BehaviorTreeEditor | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UBehaviorTreeGraphNode_CompositeDecorator::PostLoad | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread. | BehaviorTreeEditor | virtual void PostLoad() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::PostPasteNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | BehaviorTreeEditor | virtual void PostPasteNode() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::PostPlacedNewNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | BehaviorTreeEditor | virtual void PostPlacedNewNode() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::PrepareForCopying | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Perform any steps necessary prior to copying a node into the paste buffer | BehaviorTreeEditor | virtual void PrepareForCopying() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::ResetExecutionRange | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void ResetExecutionRange() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::RefreshNodeClass | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Reinitialize node instance | BehaviorTreeEditor | virtual bool RefreshNodeClass() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::ResetNodeOwner | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | virtual void ResetNodeOwner() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::SetDecoratorData | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void SetDecoratorData ( class [UBTCompositeNode](API\Runtime\AIModule\BehaviorTree\UBTCompositeNode) * InParentNode, uint8 InChildIndex ) | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::SpawnMissingNodes | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | int32 SpawnMissingNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, const [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations, int32 StartIndex ) | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::UpdateBrokenInstances | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | void UpdateBrokenInstances() | [] | |
UBehaviorTreeGraphNode_CompositeDecorator::UpdateNodeClassData | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | Updates ClassData from node instance | BehaviorTreeEditor | virtual void UpdateNodeClassData() | [] |
UBehaviorTreeGraphNode_CompositeDecorator::UBehaviorTreeGraphNode_CompositeDecorator | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | UBehaviorTreeGraphNode_CompositeDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBehaviorTreeGraphNode_CompositeDecorator | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_CompositeDecorator.h | BehaviorTreeEditor | class UBehaviorTreeGraphNode_CompositeDecorator : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode) | [
{
"type": "uint32: 1",
"name": "bCanAbortFlow",
"description": "Updated with internal graph changes, set when decorators inside can abort flow"
},
{
"type": "uint32: 1",
"name": "bHasBrokenInstances",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "BoundGraph"... | |
UBehaviorTreeGraphNode_Composite::CanPlaceBreakpoints | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | Check if node can accept breakpoints | BehaviorTreeEditor | virtual bool CanPlaceBreakpoints() const | [] |
UBehaviorTreeGraphNode_Composite::GetDescription | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const | [] | |
UBehaviorTreeGraphNode_Composite::GetNodeContextMenuActions | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | Gets a list of actions that can be done to this particular node | BehaviorTreeEditor | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UBehaviorTreeGraphNode_Composite::GetNodeTitle | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | Gets the name of this node, shown in title bar | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UBehaviorTreeGraphNode_Composite::GetTooltipText | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | Gets the tooltip to display when over the node | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UBehaviorTreeGraphNode_Composite::PostPasteNode | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | BehaviorTreeEditor | virtual void PostPasteNode() | [] |
UBehaviorTreeGraphNode_Composite::RefreshNodeClass | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | Reinitialize node instance | BehaviorTreeEditor | virtual bool RefreshNodeClass() | [] |
UBehaviorTreeGraphNode_Composite::UBehaviorTreeGraphNode_Composite | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | BehaviorTreeEditor | UBehaviorTreeGraphNode_Composite ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UBehaviorTreeGraphNode_Composite | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Composite.h | BehaviorTreeEditor | class UBehaviorTreeGraphNode_Composite : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode) | [] | |
UBehaviorTreeGraphNode_Decorator::AllocateDefaultPins | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BehaviorTreeEditor | virtual void AllocateDefaultPins() | [] |
UBehaviorTreeGraphNode_Decorator::CollectDecoratorData | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h | BehaviorTreeEditor | void CollectDecoratorData ( [TArray](API\Runtime\Core\Containers\TArray)< class [UBTDecorator](API\Runtime\AIModule\BehaviorTree\UBTDecorator) * > & NodeInstances, [TArray](API\Runtime\Core\Containers\TArray)< struct [FBTDecoratorLogic](API\Runtime\AIModule\BehaviorTree\FBTDecoratorLogic) > & Operations ) const | [] | |
UBehaviorTreeGraphNode_Decorator::GetNodeTitle | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h | Gets the name of this node, shown in title bar | BehaviorTreeEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
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