className
stringlengths 1
167
| headerPath
stringlengths 14
166
| description
stringlengths 0
1.62k
| module
stringlengths 0
76
| code
stringlengths 0
11.4k
| variables
listlengths 0
395
|
|---|---|---|---|---|---|
UBehaviorTreeGraphNode_Decorator::UBehaviorTreeGraphNode_Decorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_Decorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_Root::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode_Decorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Decorator.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_Decorator : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
|
[] |
|
UBehaviorTreeGraphNode_Root::CanDuplicateNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph
|
BehaviorTreeEditor
|
virtual bool CanDuplicateNode() const
|
[] |
UBehaviorTreeGraphNode_Root::CanUserDeleteNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Whether or not this node can be deleted by user action
|
BehaviorTreeEditor
|
virtual bool CanUserDeleteNode() const
|
[] |
UBehaviorTreeGraphNode_Root::GetDescription
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const
|
[] |
|
UBehaviorTreeGraphNode_Root::GetNameIcon
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Gets icon resource name for title bar
|
BehaviorTreeEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetNameIcon() const
|
[] |
UBehaviorTreeGraphNode_Root::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeGraphNode_Root::HasErrors
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Check if node has any errors, used for assigning colors on graph
|
BehaviorTreeEditor
|
virtual bool HasErrors() const
|
[] |
UBehaviorTreeGraphNode_Root::GetTooltipText
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Gets the tooltip to display when over the node
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UBehaviorTreeGraphNode_Root::PostEditUndo
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
|
BehaviorTreeEditor
|
virtual void PostEditUndo()
|
[] |
UBehaviorTreeGraphNode_Root::PostEditChangeProperty
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Called when a property on this object has been modified externally
|
BehaviorTreeEditor
|
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
|
[] |
UBehaviorTreeGraphNode_Root::PostPlacedNewNode
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
|
BehaviorTreeEditor
|
virtual void PostPlacedNewNode()
|
[] |
UBehaviorTreeGraphNode_Root::RefreshNodeClass
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Reinitialize node instance
|
BehaviorTreeEditor
|
virtual bool RefreshNodeClass()
|
[] |
UBehaviorTreeGraphNode_Root::UpdateBlackboard
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Notify behavior tree about blackboard change
|
BehaviorTreeEditor
|
void UpdateBlackboard()
|
[] |
UBehaviorTreeGraphNode_Root::UBehaviorTreeGraphNode_Root
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_Root ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_Root
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Root.h
|
Root node of this behavior tree, holds Blackboard data
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_Root : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
|
[
{
"type": "TObjectPtr< cla...",
"name": "BlackboardAsset",
"description": ""
}
] |
UBehaviorTreeGraphNode_Service::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Service.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode_Service::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Service.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeGraphNode_Service::UBehaviorTreeGraphNode_Service
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Service.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_Service ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_Service
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Service.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_Service : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
|
[] |
|
UBehaviorTreeGraphNode_SimpleParallel::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SimpleParallel.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode_SimpleParallel::GetPinHoverText
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SimpleParallel.h
|
Fetch the hover text for a pin when the graph is being edited.
|
BehaviorTreeEditor
|
virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const
|
[] |
UBehaviorTreeGraphNode_SimpleParallel::UBehaviorTreeGraphNode_SimpleParallel
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SimpleParallel.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_SimpleParallel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_SimpleParallel
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SimpleParallel.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_SimpleParallel : public [UBehaviorTreeGraphNode_Composite](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode_Composite)
|
[] |
|
UBehaviorTreeGraphNode_SubtreeTask::UpdateInjectedNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h
|
Updates nodes injected from subtree's root
|
BehaviorTreeEditor
|
bool UpdateInjectedNodes()
|
[] |
UBehaviorTreeGraphNode_SubtreeTask::UBehaviorTreeGraphNode_SubtreeTask
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_SubtreeTask ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_Task::AllocateDefaultPins
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BehaviorTreeEditor
|
virtual void AllocateDefaultPins()
|
[] |
UBehaviorTreeGraphNode_Task::CanPlaceBreakpoints
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
|
Check if node can accept breakpoints
|
BehaviorTreeEditor
|
virtual bool CanPlaceBreakpoints() const
|
[] |
UBehaviorTreeGraphNode_Task::GetNodeContextMenuActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
|
Gets a list of actions that can be done to this particular node
|
BehaviorTreeEditor
|
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UBehaviorTreeGraphNode_Task::GetNodeTitle
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
|
Gets the name of this node, shown in title bar
|
BehaviorTreeEditor
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UBehaviorTreeGraphNode_Task::UBehaviorTreeGraphNode_Task
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
|
BehaviorTreeEditor
|
UBehaviorTreeGraphNode_Task ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_Task
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_Task : public [UBehaviorTreeGraphNode](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode)
|
[] |
|
UBlackboardDataFactory::CanCreateNew
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BlackboardDataFactory.h
|
true if the factory can currently create a new object from scratch.
|
BehaviorTreeEditor
|
virtual bool CanCreateNew() const
|
[] |
UBlackboardDataFactory::FactoryCreateNew
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BlackboardDataFactory.h
|
Create a new object by class.
The new object.
|
BehaviorTreeEditor
|
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
|
[] |
UBlackboardDataFactory::UBlackboardDataFactory
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BlackboardDataFactory.h
|
BehaviorTreeEditor
|
UBlackboardDataFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBehaviorTreeGraphNode_SubtreeTask
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_SubtreeTask.h
|
BehaviorTreeEditor
|
class UBehaviorTreeGraphNode_SubtreeTask : public [UBehaviorTreeGraphNode_Task](API\Editor\BehaviorTreeEditor\UBehaviorTreeGraphNode_Task)
|
[
{
"type": "FString",
"name": "SubtreePath",
"description": "Path of behavior tree asset used to create injected nodes preview"
},
{
"type": "int32",
"name": "SubtreeVersion",
"description": "UBehaviorTreeGraph.UpdateCounter value of subtree graph"
}
] |
|
UBlackboardDataFactory
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/BlackboardDataFactory.h
|
BehaviorTreeEditor
|
class UBlackboardDataFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
|
[] |
|
UEdGraphSchema_BehaviorTree::CanCreateConnection
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail.
|
BehaviorTreeEditor
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UEdGraphSchema_BehaviorTree::CanMergeNodes
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Determine if two nodes can be merged
An empty string if the merge is legal, otherwise a message describing why the merge would fail.
|
BehaviorTreeEditor
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanMergeNodes ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * A, const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * B ) const
|
[] |
UEdGraphSchema_BehaviorTree::CreateConnectionDrawingPolicy
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Returns newFConnectionDrawingPolicyfrom this schema
|
BehaviorTreeEditor
|
virtual [FConnectionDrawingPolicy](API\Editor\GraphEditor\FConnectionDrawingPolicy) * CreateConnectionDrawingPolicy ( int32 InBackLayerID, int32 InFrontLayerID, float InZoomFactor, const [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & InClippingRect, class [FSlateWindowElementList](API\Runtime\SlateCore\Rendering\FSlateWindowElementList) & InDrawElements, class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraphObj ) const
|
[] |
CurrentCacheRefreshID
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
ID for checking dirty status of node titles against, increases whenever.
|
BehaviorTreeEditor
|
static int32 CurrentCacheRefreshID = 0;
|
[] |
UEdGraphSchema_BehaviorTree::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Populate new graph with any default nodes
|
BehaviorTreeEditor
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
UEdGraphSchema_BehaviorTree::ForceVisualizationCacheClear
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Forces cached visualization data to refresh
|
BehaviorTreeEditor
|
virtual void ForceVisualizationCacheClear() const
|
[] |
UEdGraphSchema_BehaviorTree::GetClassCache
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
virtual [FGraphNodeClassHelper](API\Editor\AIGraph\FGraphNodeClassHelper) & GetClassCache() const
|
[] |
|
UEdGraphSchema_BehaviorTree::GetContextMenuActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Gets actions that should be added to the right-click context menu for a node or pin
|
BehaviorTreeEditor
|
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UEdGraphSchema_BehaviorTree::GetCurrentVisualizationCacheID
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Returns the current cache title refresh ID that is appropriate for the passed node
|
BehaviorTreeEditor
|
virtual int32 GetCurrentVisualizationCacheID() const
|
[] |
UEdGraphSchema_BehaviorTree::GetGraphContextActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
|
BehaviorTreeEditor
|
virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
|
[] |
UEdGraphSchema_BehaviorTree::GetGraphNodeContextActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
virtual void GetGraphNodeContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder, int32 SubNodeFlags ) const
|
[] |
|
UEdGraphSchema_BehaviorTree::GetPinTypeColor
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Gets the draw color of a pin based on it's type.
The color representing the passed in type.
|
BehaviorTreeEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
|
[] |
UEdGraphSchema_BehaviorTree::GetSubNodeClasses
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
virtual void GetSubNodeClasses ( int32 SubNodeFlags, [TArray](API\Runtime\Core\Containers\TArray)< [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) > & ClassData, [UClass](API\Runtime\CoreUObject\UObject\UClass) *& GraphNodeClass ) const
|
[] |
|
UEdGraphSchema_BehaviorTree::IsCacheVisualizationOutOfDate
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
Checks if a CacheRefreshID is out of date
TRUE if dirty
|
BehaviorTreeEditor
|
virtual bool IsCacheVisualizationOutOfDate ( int32 InVisualizationCacheID ) const
|
[] |
UEdGraphSchema_BehaviorTree::IsNodeSubtreeTask
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
virtual bool IsNodeSubtreeTask ( const [FGraphNodeClassData](API\Editor\AIGraph\FGraphNodeClassData) & NodeClass ) const
|
[] |
|
UEdGraphSchema_BehaviorTree::UEdGraphSchema_BehaviorTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
UEdGraphSchema_BehaviorTree ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEdGraphSchema_BehaviorTree
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTree.h
|
BehaviorTreeEditor
|
class UEdGraphSchema_BehaviorTree : public [UAIGraphSchema](API\Editor\AIGraph\UAIGraphSchema)
|
[
{
"type": "TSubclassOf<UB...",
"name": "CompositeDecoratorClass",
"description": ""
}
] |
|
UEdGraphSchema_BehaviorTreeDecorator::AddNewDecoratorAction
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDecoratorSchemaAction_NewNode](API\Editor\BehaviorTreeEditor\FDecoratorSchemaAction_NewNode) > AddNewDecoratorAction ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder, const [FText](API\Runtime\Core\Internationalization\FText) & Category, const [FText](API\Runtime\Core\Internationalization\FText) & MenuDesc, const [FText](API\Runtime\Core\Internationalization\FText) & Tooltip )
|
[] |
|
UEdGraphSchema_BehaviorTreeDecorator::AddPin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
void AddPin ( class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InGraphNode )
|
[] |
|
UEdGraphSchema_BehaviorTreeDecorator::CanCreateConnection
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Determine if a connection can be created between two pins.
An empty string if the connection is legal, otherwise a message describing why the connection would fail.
|
BehaviorTreeEditor
|
virtual const [FPinConnectionResponse](API\Runtime\Engine\EdGraph\FPinConnectionResponse) CanCreateConnection ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * A, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * B ) const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::CreateDefaultNodesForGraph
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Populate new graph with any default nodes
|
BehaviorTreeEditor
|
virtual void CreateDefaultNodesForGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) & Graph ) const
|
[] |
CurrentCacheRefreshID
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
static int32 CurrentCacheRefreshID = 0;
|
[] |
|
UEdGraphSchema_BehaviorTreeDecorator::ForceVisualizationCacheClear
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Forces cached visualization data to refresh
|
BehaviorTreeEditor
|
virtual void ForceVisualizationCacheClear() const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::GetClassCache
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
virtual [FGraphNodeClassHelper](API\Editor\AIGraph\FGraphNodeClassHelper) & GetClassCache() const
|
[] |
|
UEdGraphSchema_BehaviorTreeDecorator::GetContextMenuActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Gets actions that should be added to the right-click context menu for a node or pin
|
BehaviorTreeEditor
|
virtual void GetContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::GetCurrentVisualizationCacheID
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Returns the current cache title refresh ID that is appropriate for the passed node
|
BehaviorTreeEditor
|
virtual int32 GetCurrentVisualizationCacheID() const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::GetGraphContextActions
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin
|
BehaviorTreeEditor
|
virtual void GetGraphContextActions ( [FGraphContextMenuBuilder](API\Runtime\Engine\EdGraph\FGraphContextMenuBuilder) & ContextMenuBuilder ) const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::GetParentContextMenuName
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Returns parent context menu name
|
BehaviorTreeEditor
|
virtual [FName](API\Runtime\Core\UObject\FName) GetParentContextMenuName() const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::GetPinTypeColor
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Gets the draw color of a pin based on it's type.
The color representing the passed in type.
|
BehaviorTreeEditor
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetPinTypeColor ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType ) const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::IsCacheVisualizationOutOfDate
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
Checks if a CacheRefreshID is out of date
TRUE if dirty
|
BehaviorTreeEditor
|
virtual bool IsCacheVisualizationOutOfDate ( int32 InVisualizationCacheID ) const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::RemovePin
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
void RemovePin ( class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin )
|
[] |
|
UEdGraphSchema_BehaviorTreeDecorator::ShouldHidePinDefaultValue
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
If we should disallow viewing and editing of the supplied pin
|
BehaviorTreeEditor
|
virtual bool ShouldHidePinDefaultValue ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UEdGraphSchema_BehaviorTreeDecorator::UEdGraphSchema_BehaviorTreeDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
UEdGraphSchema_BehaviorTreeDecorator ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UEdGraphSchema_BehaviorTreeDecorator
|
/Engine/Source/Editor/BehaviorTreeEditor/Classes/EdGraphSchema_BehaviorTreeDecorator.h
|
BehaviorTreeEditor
|
class UEdGraphSchema_BehaviorTreeDecorator : public [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema)
|
[
{
"type": "FString",
"name": "PC_Boolean",
"description": ""
}
] |
|
FBlueprintEditorLibraryModule::ShutdownModule
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibraryModule.h
|
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
|
BlueprintEditorLibrary
|
virtual void ShutdownModule()
|
[] |
FBlueprintEditorLibraryModule::StartupModule
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibraryModule.h
|
IModuleInterfaceimplementation
|
BlueprintEditorLibrary
|
virtual void StartupModule()
|
[] |
FBlueprintEditorLibraryModule
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibraryModule.h
|
BlueprintEditorLibrary
|
class FBlueprintEditorLibraryModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
|
[] |
|
UBlueprintEditorLibrary::AddFunctionGraph
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Adds a function to the given blueprint
UEdGraph*
|
BlueprintEditorLibrary
|
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * AddFunctionGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FString](API\Runtime\Core\Containers\FString) & FuncName )
|
[] |
UBlueprintEditorLibrary::CompileBlueprint
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Compiles the given blueprint.
|
BlueprintEditorLibrary
|
static void CompileBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
UBlueprintEditorLibrary::FindEventGraph
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Finds the event graph of the given blueprint. Null if it doesn't have one. This will only return the primary event graph of the blueprint (the graph named "EventGraph").
UEdGraph* Event graph of the blueprint if it has one, null if it doesn't have one
|
BlueprintEditorLibrary
|
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * FindEventGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
UBlueprintEditorLibrary::FindGraph
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Finds the graph with the given name on the blueprint. Null if it doesn't have one.
UEdGraph* Pointer to the graph with the given name, null if not found
|
BlueprintEditorLibrary
|
static [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * FindGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) GraphName )
|
[] |
UBlueprintEditorLibrary::GatherUnusedVariables
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Gathers any unused blueprint variables and populates the given array of FPropertys
True if variables were checked on this blueprint, false otherwise.
|
BlueprintEditorLibrary
|
static bool GatherUnusedVariables ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [TArray](API\Runtime\Core\Containers\TArray)< [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * > & OutProperties )
|
[] |
UBlueprintEditorLibrary::GeneratedClass
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Gets the class generated when this blueprint is compiled
UClass* The generated class
|
BlueprintEditorLibrary
|
static [UClass](API\Runtime\CoreUObject\UObject\UClass) * GeneratedClass ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BlueprintObj )
|
[] |
UBlueprintEditorLibrary::GetBlueprintAsset
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Casts the provided Object to a Blueprint - the root asset type of a blueprint asset. Note that the blueprint asset itself is editor only and not present in cooked assets.
UBlueprint* The blueprint type of the given object, nullptr if the object is not a blueprint.
|
BlueprintEditorLibrary
|
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
|
[] |
UBlueprintEditorLibrary::RefreshAllOpenBlueprintEditors
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Refresh any open blueprint editors
|
BlueprintEditorLibrary
|
static void RefreshAllOpenBlueprintEditors()
|
[] |
UBlueprintEditorLibrary::RefreshOpenEditorsForBlueprint
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Attempt to refresh any open blueprint editors for the given asset
|
BlueprintEditorLibrary
|
static void RefreshOpenEditorsForBlueprint ( const [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP )
|
[] |
UBlueprintEditorLibrary::RemoveFunctionGraph
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Deletes the function of the given name on this blueprint. Does NOT replace function call sites.
|
BlueprintEditorLibrary
|
static void RemoveFunctionGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [FName](API\Runtime\Core\UObject\FName) FuncName )
|
[] |
UBlueprintEditorLibrary::RemoveUnusedVariables
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Deletes any unused blueprint created variables the given blueprint. An Unused variable is any BP variable that is not referenced in any blueprint graphs
Number of variables removed
|
BlueprintEditorLibrary
|
static int32 RemoveUnusedVariables ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
UBlueprintEditorLibrary::RemoveGraph
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Removes the given graph from the blueprint if possible
|
BlueprintEditorLibrary
|
static void RemoveGraph ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
|
[] |
UBlueprintEditorLibrary::RemoveUnusedNodes
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Remove any nodes in this blueprint that have no connections made to them.
|
BlueprintEditorLibrary
|
static void RemoveUnusedNodes ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
UBlueprintEditorLibrary::RenameGraph
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Attempts to rename the given graph with a new name
|
BlueprintEditorLibrary
|
static void RenameGraph ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FString](API\Runtime\Core\Containers\FString) & NewNameStr )
|
[] |
UBlueprintEditorLibrary::ReparentBlueprint
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Attempts to reparent the given blueprint to the new chosen parent class.
|
BlueprintEditorLibrary
|
static void ReparentBlueprint ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewParentClass )
|
[] |
UBlueprintEditorLibrary::ReplaceVariableReferences
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Replace any references of variables with the OldVarName to references of those with the NewVarName if possible
|
BlueprintEditorLibrary
|
static void ReplaceVariableReferences ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) OldVarName, const [FName](API\Runtime\Core\UObject\FName) NewVarName )
|
[] |
UBlueprintEditorLibrary::SetBlueprintVariableExposeOnSpawn
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Sets "Expose On Spawn" to true/false on a Blueprint variable
|
BlueprintEditorLibrary
|
static void SetBlueprintVariableExposeOnSpawn ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) & VariableName, bool bExposeOnSpawn )
|
[] |
UBlueprintEditorLibrary::SetBlueprintVariableExposeToCinematics
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Sets "Expose To Cinematics" to true/false on a Blueprint variable
|
BlueprintEditorLibrary
|
static void SetBlueprintVariableExposeToCinematics ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) & VariableName, bool bExposeToCinematics )
|
[] |
UBlueprintEditorLibrary::SetBlueprintVariableInstanceEditable
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Sets "Instance Editable" to true/false on a Blueprint variable
|
BlueprintEditorLibrary
|
static void SetBlueprintVariableInstanceEditable ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, const [FName](API\Runtime\Core\UObject\FName) & VariableName, bool bInstanceEditable )
|
[] |
UBlueprintEditorLibrary::UpgradeOperatorNodes
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
Replace any old operator nodes (float + float, vector + float, int + vector, etc) with the newer Promotable Operator version of the node. Preserve any connections the original node had to the newer version of the node.
|
BlueprintEditorLibrary
|
static void UpgradeOperatorNodes ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint )
|
[] |
UBlueprintEditorLibrary::UBlueprintEditorLibrary
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
BlueprintEditorLibrary
|
UBlueprintEditorLibrary ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UBlueprintEditorLibrary
|
/Engine/Source/Editor/BlueprintEditorLibrary/Public/BlueprintEditorLibrary.h
|
BlueprintEditorLibrary
|
class UBlueprintEditorLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
|
[] |
|
EEdGraphSchemaAction_K2Graph::Type
|
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h
|
The graph type that the schema is
|
BlueprintGraph
|
namespace EEdGraphSchemaAction_K2Graph { enum Type { Graph, Subgraph, Function, Interface, Macro, MAX, } }
|
[] |
ESelfContextInfo::Type
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Variable.h
|
BlueprintGraph
|
namespace ESelfContextInfo { enum Type { Unspecified, NotSelfContext, } }
|
[] |
|
FActionFilterTest::Call
|
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
|
BlueprintGraph
|
bool Call ( [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter, [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) & ActionInfo )
|
[] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.