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EFlags
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
BlueprintGraph
enum EFlags { BPFILTER_NoFlags = (0), BPFILTER_PermitDeprecated = (1<<0), BPFILTER_RejectGlobalFields = (1<<1), BPFILTER_RejectPermittedSubClasses = (1<<2), BPFILTER_PermitRejectionSubClasses = (1<<3), BPFILTER_RejectNonImportedFields = (1<<4), BPFILTER_RejectIncompatibleThreadSafety = (1<<5), }
[]
FRejectionTestDelegate
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
The filter uses a series of rejection tests matching
BlueprintGraph
typedef [FBlueprintGraphModule::FActionMenuRejectionTest](API\Editor\BlueprintGraph\FBlueprintGraphModule\FActionMenuRejectionTest) FRejectionTestDelegate
[]
FBlueprintActionFilter::FTargetClassFilterData::operator==
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
BlueprintGraph
bool operator&61;&61; &40; const FTargetClassFilterData & Other &41; const
[]
FBlueprintActionFilter::HasAllFlags
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
TRUE if all of the given configuration flags are set on this filter.
BlueprintGraph
bool HasAllFlags ( [EFlags](API\Editor\BlueprintGraph\FBlueprintActionFilter\EFlags) InFlags ) const
[]
FTargetClassFilterData
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
A list of classes that you want members for. If an action would produce a node with a TargetPin, and that pin is incompatible with one of these classes, then the action is filtered out. Extra data is cached inFTargetClassFilterDataso that it can be reused by filters efficiently.
BlueprintGraph
struct FTargetClassFilterData
[ { "type": "TArray<FString...", "name": "HiddenCategories", "description": "" }, { "type": "UClass*", "name": "TargetClass", "description": "" } ]
FBlueprintActionFilter::HasAnyFlags
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
TRUE if any of the given configuration flags are set on this filter.
BlueprintGraph
bool HasAnyFlags ( [EFlags](API\Editor\BlueprintGraph\FBlueprintActionFilter\EFlags) InFlags ) const
[]
FBlueprintActionFilter::IsFiltered
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Query to check and see if the specified action gets filtered out by this (and any and'd/or'd filters). NOT marked const to keep FIsFilteredDelegates from recursively calling. False if the action passes the filter, otherwise false (the action got filtered out).
BlueprintGraph
bool IsFiltered ( [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) & BlueprintAction )
[]
FBlueprintActionFilter::operator&=
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
NOTE: Appending additional filters can hinder performance (as the additional filter has to loop over its tests foreach database entry) This.
BlueprintGraph
[FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & operator&= ( [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Rhs )
[]
FBlueprintActionFilter::FBlueprintActionFilter
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
BlueprintGraph
FBlueprintActionFilter ( const [EFlags](API\Editor\BlueprintGraph\FBlueprintActionFilter\EFlags) InFlags )
[]
FBlueprintActionFilter::FBlueprintActionFilter
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Deprecated* Please use the version that takes the EFlags type as input
BlueprintGraph
FBlueprintActionFilter ( uint32 const Flags )
[]
FBlueprintActionFilter
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
BlueprintGraph
class FBlueprintActionFilter
[ { "type": "TSharedPtr<IAs...", "name": "AssetReferenceFilter", "description": "Filter for asset references" }, { "type": "FBlueprintGraph...", "name": "BluprintGraphModule", "description": "Cached reference to the BluprintGraphModule, which has extra rejection tests:" }, { "type": "FBlueprintActio...", "name": "Context", "description": "Contains the full blueprint/graph/pin context that this is filtering actions for." }, { "type": "TArray<TSubcla...", "name": "PermittedNodeTypes", "description": "A list of allowed node types." }, { "type": "TArray<TSubcla...", "name": "RejectedNodeTypes", "description": "A list of node types that should be filtered out." }, { "type": "TArray<FTarget...", "name": "TargetClasses", "description": "" } ]
FBlueprintActionInfo::GetActionOwner
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Retrieves the key that the wrapped action is associated with in theFBlueprintActionDatabase(either aUClass, or asset object). The class/asset that this action conceptually belongs to.
BlueprintGraph
[UObject](API\Runtime\CoreUObject\UObject\UObject) const * GetActionOwner() const
[]
FBlueprintActionInfo::GetAssociatedFunction
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Certain actions are associated with specific functions (like function call spawners, or event spawners) This retrieves the function from the wrapped action if it can (not all actions have an associated function). The function associated with the wrapped action (null if there isn't one).
BlueprintGraph
[UFunction](API\Runtime\CoreUObject\UObject\UFunction) const * GetAssociatedFunction()
[]
FBlueprintActionInfo::GetAssociatedMemberField
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Certain actions are associated with specific member fields (a member function call, a variable get/set, etc.) This retrieves that member field if there is one (not all actions have an associated field). The member field associated with the wrapped action (null if there isn't one).
BlueprintGraph
[FFieldVariant](API\Runtime\CoreUObject\UObject\FFieldVariant) GetAssociatedMemberField()
[]
FBlueprintActionInfo::GetAssociatedProperty
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Certain actions are associated with specific properties (like delegate node spawners, or variable get/set spawners) This retrieves that property from the wrapped action if it can (not all actions have an associated property). The property associated with the wrapped action (null if there isn't one).
BlueprintGraph
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) const * GetAssociatedProperty()
[]
FBlueprintActionInfo::GetBindings
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Retrieves any bindings that the action will apply to spawned nodes. The set of bindings tied to this action.
BlueprintGraph
[IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & GetBindings() const
[]
FBlueprintActionInfo::GetNodeClass
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Retrieves the node class that the wrapped action will spawn (assume to be not null). The node type that the action will spawn.
BlueprintGraph
[UClass](API\Runtime\CoreUObject\UObject\UClass) const * GetNodeClass()
[]
FBlueprintActionInfo::GetOwnerClass
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Retrieves a class associated with the wrapped action. Intended to be the action's class "owner". Could be null if the action is keyed to an asset. Will not be the spawner's NodeClass (even if it is keyed to it in the database). The class that this action conceptually belongs to (null if the action is keyed to an asset that we cannot derive a class from).
BlueprintGraph
[UClass](API\Runtime\CoreUObject\UObject\UClass) const * GetOwnerClass()
[]
FBlueprintActionInfo::FBlueprintActionInfo
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
BlueprintGraph
FBlueprintActionInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) const * ActionOwner, [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * Action )
[]
FBlueprintActionInfo::FBlueprintActionInfo
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
BlueprintGraph
FBlueprintActionInfo ( [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) const & Rhs, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindings )
[]
FBlueprintActionInfo
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h
Info struct passed around to filter rejection tests. Wraps aUBlueprintNodeSpawner, and caches associated fields/files/etc. as they're requested (to optimize duplicated queries cross rejection tests).
BlueprintGraph
struct FBlueprintActionInfo
[ { "type": "UBlueprintNodeS...", "name": "NodeSpawner", "description": "The raw action that this struct represent (const so we don't mutate the database)" } ]
FBlueprintActionUiSpec::operator=
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
[FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) & operator= ( [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) && Other )
[]
FBlueprintActionUiSpec::operator=
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
[FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) & operator= ( const [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) & Other )
[]
FBlueprintActionUiSpec::FBlueprintActionUiSpec
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
FBlueprintActionUiSpec()
[]
FBlueprintActionUiSpec::FBlueprintActionUiSpec
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
FBlueprintActionUiSpec ( [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) && Other )
[]
FBlueprintActionUiSpec::FBlueprintActionUiSpec
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
FBlueprintActionUiSpec ( const [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) & Other )
[]
FBlueprintActionUiSpec::~FBlueprintActionUiSpec
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
~FBlueprintActionUiSpec()
[]
FBlueprintActionUiSpec
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h
BlueprintGraph
struct FBlueprintActionUiSpec
[ { "type": "FText", "name": "Category", "description": "" }, { "type": "FString", "name": "DocExcerptTag", "description": "" }, { "type": "FString", "name": "DocLink", "description": "" }, { "type": "FSlateIcon", "name": "Icon", "description": "" }, { "type": "FLinearColor", "name": "IconTint", "description": "" }, { "type": "FText", "name": "Keywords", "description": "" }, { "type": "FText", "name": "MenuName", "description": "" }, { "type": "FText", "name": "Tooltip", "description": "" } ]
FActionMenuRejectionTest
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
BlueprintGraph
typedef TBaseDelegate_TwoParams< bool, [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const &, [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) & > FActionMenuRejectionTest
[]
FBlueprintCallableFunctionRedirect
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Structure used to automatically convert blueprintcallable functions (that have blueprint parameter) calls (in bp graph) into their never versions (with class param instead of blueprint).
BlueprintGraph
struct FBlueprintCallableFunctionRedirect
[ { "type": "FString", "name": "BlueprintParamName", "description": "" }, { "type": "FString", "name": "ClassName", "description": "" }, { "type": "FString", "name": "ClassParamName", "description": "" }, { "type": "FString", "name": "NewFunctionName", "description": "" }, { "type": "FString", "name": "OldFunctionName", "description": "" } ]
FBlueprintGraphModule::GetAssetBlueprintGraphActions
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
BlueprintGraph
const [FAssetBlueprintGraphActions](API\Editor\BlueprintGraph\FAssetBlueprintGraphActions) * GetAssetBlueprintGraphActions ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType ) const
[]
FBlueprintGraphModule::GetExtendedActionMenuFilters
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
These rejection tests will be ran after all the standard filter tests, and in the order that they are in this array. An array of additional rejection tests forFBlueprintActionFilter.
BlueprintGraph
[TArray](API\Runtime\Core\Containers\TArray)< [FActionMenuRejectionTest](API\Editor\BlueprintGraph\FBlueprintGraphModule\FActionMenuRejectionTest) > & GetExtendedActionMenuFilters()
[]
FBlueprintGraphModule::RegisterGraphAction
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
BlueprintGraph
void RegisterGraphAction ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [FAssetBlueprintGraphActions](API\Editor\BlueprintGraph\FAssetBlueprintGraphActions) > Action )
[]
FBlueprintGraphModule::ShutdownModule
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
BlueprintGraph
virtual void ShutdownModule()
[]
FBlueprintGraphModule::UnregisterGraphAction
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
BlueprintGraph
void UnregisterGraphAction ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType )
[]
FBlueprintGraphModule
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphModule.h
BlueprintGraph
class FBlueprintGraphModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FBlueprintGraphPanelPinFactory
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintGraphPanelPinFactory.h
BlueprintGraph
class FBlueprintGraphPanelPinFactory : public [FGraphPanelPinFactory](API\Editor\UnrealEd\FGraphPanelPinFactory)
[]
MD_AllowableBlueprintVariableType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Struct/Enum/Class: If true, this class, struct, or enum is a valid type for use as a variable in a blueprint
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_AllowableBlueprintVariableType;
[]
MD_AllowAbstractClasses
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that should be used with UPARAM to specify whether aTSubclassOfargument allows abstract classes
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_AllowAbstractClasses;
[]
MD_AllowPrivateAccess
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, properties defined in the C++ private scope will be accessible to blueprints
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_AllowPrivateAccess;
[]
MD_AnimBlueprintFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Stub function used internally by animation blueprints
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_AnimBlueprintFunction;
[]
MD_ArrayDependentParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ArrayDependentParam;
[]
MD_ArrayParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ArrayParam;
[]
MD_AutoCreateRefTerm
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, an unconnected pin will generate a UPROPERTY under the hood to connect as the input, which will be set to the literal value for the pin. Only valid for reference parameters.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_AutoCreateRefTerm;
[]
MD_Bitflags
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that identifies an enum as a set of explicitly-named bitflags.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Bitflags;
[]
MD_Bitmask
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that identifies an integral property as a bitmask.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Bitmask;
[]
MD_BitmaskEnum
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that associates a bitmask property with a bitflag enum.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_BitmaskEnum;
[]
MD_BlueprintInternalUseOnlyHierarchical
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_BlueprintInternalUseOnlyHierarchical;
[]
MD_BlueprintInternalUseOnly
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_BlueprintInternalUseOnly;
[]
MD_BlueprintSpawnableComponent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Class: [ClassMetadata] If present, the component class can be spawned by a blueprint
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_BlueprintSpawnableComponent;
[]
MD_CallableWithoutWorldContext
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
For functions that have the MD_WorldContext metadata but are safe to be called from contexts that do not have the ability to provide the world context (either through GetWorld() or ShowWorldContextPin class metadata
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CallableWithoutWorldContext;
[]
MD_CallInEditor
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata string that indicates the specified event can be triggered in editor
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CallInEditor;
[]
MD_CannotImplementInterfaceInBlueprint
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[InterfaceMetadata]
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CannotImplementInterfaceInBlueprint;
[]
MD_ChildCannotTick
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[ClassMetadata] Used for Actor and Component classes. If the native class cannot tick, Blueprint generated classes based this Actor or Component can never tick even if bCanBlueprintsTickByDefault is true.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ChildCannotTick;
[]
MD_ChildCanTick
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[ClassMetadata] Used for Actor and Component classes. If the native class cannot tick, Blueprint generated classes based this Actor or Component can have bCanEverTick flag overridden even if bCanBlueprintsTickByDefault is false.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ChildCanTick;
[]
MD_CommutativeAssociativeBinaryOperator
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CommutativeAssociativeBinaryOperator;
[]
MD_CompactNodeTitle
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates that the function should be drawn as a compact node with the specified body title
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CompactNodeTitle;
[]
MD_CustomStructureParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CustomStructureParam;
[]
MD_CustomThunk
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Indicates that the UFUNCTION implements its own thunk function
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CustomThunk;
[]
MD_DataTablePin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata to identify an DataTable Pin. Depending on which DataTable is selected, we display different RowName options
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DataTablePin;
[]
MD_CustomThunkTemplates
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Specifies which struct implements the custom thunk functions for this class
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_CustomThunkTemplates;
[]
MD_DefaultToSelf
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, the specifiedUObjectparameter will default to "self" if nothing is connected
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DefaultToSelf;
[]
MD_DisplayName
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates that the function should be drawn with this title over the function name
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DisplayName;
[]
MD_DevelopmentOnly
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
For functions that should be compiled in development mode only
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DevelopmentOnly;
[]
MD_DeprecatedFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates that the function is deprecated
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DeprecatedFunction;
[]
MD_DynamicOutputParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that flags the function output param that will be controlled by the "MD_DynamicOutputType" pin
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DynamicOutputParam;
[]
MD_DeprecationMessage
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Supplies the custom message to use for deprecation
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DeprecationMessage;
[]
MD_DynamicOutputType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that flags function params that govern what type of object the function returns
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_DynamicOutputType;
[]
MD_ExpandBoolAsExecs
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Synonym for MD_ExpandEnumAsExecs
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ExpandBoolAsExecs;
[]
MD_ExpandEnumAsExecs
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Indicates that during compile we want to create multiple exec pins from an enum param
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ExpandEnumAsExecs;
[]
MD_ExposeFunctionCategories
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Categories of functions to expose on this property
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ExposeFunctionCategories;
[]
MD_ExposeOnSpawn
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
UPROPERTY will be exposed on "Spawn Blueprint" nodes as an input
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ExposeOnSpawn;
[]
MD_FieldNotify
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata to add the property or function to the FieldNotification system.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_FieldNotify;
[]
MD_ForceAsFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates that the function should appear as blueprint function even if it doesn't return a value.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ForceAsFunction;
[]
MD_FunctionCategory
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
The category that a function appears under in the palette.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_FunctionCategory;
[]
MD_FunctionKeywords
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Keywords used when searching for functions
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_FunctionKeywords;
[]
MD_HideAssetPicker
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
The specified parameter should hide the asset picker on the pin, even if it is a validUObjectAsset.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_HideAssetPicker;
[]
MD_HidePin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Comma delimited list of pins that should be hidden on this function.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_HidePin;
[]
MD_HideSelfPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, the self pin should not be shown or connectable regardless of purity, const, etc. similar to InternalUseParam
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_HideSelfPin;
[]
MD_IgnoreCategoryKeywordsInSubclasses
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[ClassMetadata] Used to make the first subclass of a class ignore all inherited showCategories and hideCategories commands
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_IgnoreCategoryKeywordsInSubclasses;
[]
MD_IgnoreTypePromotion
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates that the function should be ignored when considered for blueprint type promotion
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_IgnoreTypePromotion;
[]
MD_InternalUseParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
[FunctionMetadata] Indicates that a particular function parameter is for internal use only, which means it will be both hidden and not connectible.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_InternalUseParam;
[]
MD_IsBlueprintBase
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, the class will be usable as a base for blueprints
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_IsBlueprintBase;
[]
MD_Latent
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Marks a UFUNCTION as latent execution
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Latent;
[]
MD_LatentCallbackTarget
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_LatentCallbackTarget;
[]
MD_LatentInfo
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_LatentInfo;
[]
MD_MapKeyParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_MapKeyParam;
[]
MD_MaterialParameterCollectionFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata string that indicates to use the MaterialParameterCollectionFunction node.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_MaterialParameterCollectionFunction;
[]
MD_MapValueParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_MapValueParam;
[]
MD_Namespace
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Namespace into which a type can be optionally defined; if empty or not set, the type will belong to the global namespace (default).
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Namespace;
[]
MD_NativeBreakFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_NativeBreakFunction;
[]
MD_NativeDisableSplitPin
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_NativeDisableSplitPin;
[]
MD_NativeMakeFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that flags make/break functions for specific struct types.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_NativeMakeFunction;
[]
MD_NeedsLatentFixup
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_NeedsLatentFixup;
[]
MD_NotAllowableBlueprintVariableType
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
If true, this class, struct, or enum is not valid for use as a variable in a blueprint.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_NotAllowableBlueprintVariableType;
[]
MD_MapParam
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Metadata that flagsTMapfunction parameters that will have their type determined at blueprint compile time
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_MapParam;
[]
MD_NotThreadSafe
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
Function marked as explicitly not thread-safe. Opts function out of class-level thread-safety checks.
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_NotThreadSafe;
[]
MD_Private
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
UPROPERTY cannot be modified by other blueprints
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_Private;
[]
MD_ProhibitedInterfaces
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_ProhibitedInterfaces;
[]
MD_PropertyGetFunction
/Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h
UPROPERTY uses the specified function as a getter rather than reading from the property directly
BlueprintGraph
static const [FName](API\Runtime\Core\UObject\FName) MD_PropertyGetFunction;
[]