className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UK2Node_ConstructObjectFromClass::GetDefaultNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Gets the default node title when no class is selected | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetDefaultNodeTitle() const | [] |
UK2Node_ConstructObjectFromClass::GetKeywords | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Should search keywords be localized? Probably. | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const | [] |
UK2Node_ConstructObjectFromClass::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_ConstructObjectFromClass::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_ConstructObjectFromClass::GetNodeAttributes | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | This function returns an arbitrary number of attributes that describe this node for analytics events | BlueprintGraph | virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const | [] |
UK2Node_ConstructObjectFromClass::GetOuterPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Get the result input pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetOuterPin() const | [] |
UK2Node_ConstructObjectFromClass::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_ConstructObjectFromClass::GetNodeTitleFormat | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Gets the node title when a class has been selected. | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitleFormat() const | [] |
UK2Node_ConstructObjectFromClass::GetPinHoverText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Fetch the hover text for a pin when the graph is being edited. | BlueprintGraph | virtual void GetPinHoverText ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & Pin, [FString](API\Runtime\Core\Containers\FString) & HoverTextOut ) const | [] |
UK2Node_ConstructObjectFromClass::GetPinMetaData | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Return the requested metadata for the pin if there is any | BlueprintGraph | virtual [FString](API\Runtime\Core\Containers\FString) GetPinMetaData ( [FName](API\Runtime\Core\UObject\FName) InPinName, [FName](API\Runtime\Core\UObject\FName) InKey ) | [] |
UK2Node_ConstructObjectFromClass::GetResultPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Get the result output pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetResultPin() const | [] |
UK2Node_ConstructObjectFromClass::GetThenPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Get the then output pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetThenPin() const | [] |
UK2Node_ConstructObjectFromClass::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_ConstructObjectFromClass::GetWorldContextPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Get the world context input pin, can return NULL | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetWorldContextPin() const | [] |
UK2Node_ConstructObjectFromClass::HasExternalDependencies | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc). | BlueprintGraph | virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const | [] |
UK2Node_ConstructObjectFromClass::IsCompatibleWithGraph | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | BlueprintGraph | virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const | [] | |
UK2Node_ConstructObjectFromClass::IsNodeSafeToIgnore | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore. | BlueprintGraph | virtual bool IsNodeSafeToIgnore() const | [] |
UK2Node_ConstructObjectFromClass::IsSpawnVarPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | See if this is a spawn variable pin, or a 'default' pin | BlueprintGraph | virtual bool IsSpawnVarPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UK2Node_ConstructObjectFromClass::OnClassPinChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Refresh pins when class was changed | BlueprintGraph | void OnClassPinChanged() | [] |
UK2Node_ConstructObjectFromClass::PinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Called when the connection list of one of the pins of this node is changed in the editor | BlueprintGraph | virtual void PinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_ConstructObjectFromClass::PinDefaultValueChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Called when the DefaultValue of one of the pins of this node is changed in the editor | BlueprintGraph | virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_ConstructObjectFromClass::PostPlacedNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | BlueprintGraph | virtual void PostPlacedNewNode() | [] |
UK2Node_ConstructObjectFromClass::ReallocatePinsDuringReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) | BlueprintGraph | virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins ) | [] |
UK2Node_ConstructObjectFromClass::SetPinToolTip | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according to the specified description) | BlueprintGraph | void SetPinToolTip ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) & MutatablePin, const [FText](API\Runtime\Core\Internationalization\FText) & PinDescription ) const | [] |
UK2Node_ConstructObjectFromClass::UseOuter | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Returns if the node uses Outer input | BlueprintGraph | virtual bool UseOuter() const | [] |
UK2Node_ConstructObjectFromClass::UseWorldContext | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | Returns if the node uses World Object Context input | BlueprintGraph | virtual bool UseWorldContext() const | [] |
UK2Node_ConstructObjectFromClass::UK2Node_ConstructObjectFromClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | BlueprintGraph | UK2Node_ConstructObjectFromClass ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_ConstructObjectFromClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConstructObjectFromClass.h | BlueprintGraph | class UK2Node_ConstructObjectFromClass : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "FNodeTextCache",
"name": "CachedNodeTitle",
"description": "ConstructingFTextstrings can be costly, so we cache the node's title"
},
{
"type": "FText",
"name": "NodeTooltip",
"description": "Tooltip text for this node."
}
] | |
UK2Node_ConvertAsset::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_ConvertAsset::DoesOutputWildcardPinAcceptContainer | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | BlueprintGraph | virtual bool DoesOutputWildcardPinAcceptContainer ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] | |
UK2Node_ConvertAsset::DoesInputWildcardPinAcceptArray | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | BlueprintGraph | virtual bool DoesInputWildcardPinAcceptArray ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] | |
UK2Node_ConvertAsset::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_ConvertAsset::ExpandNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Expands a node while compiling, which may add additional nodes or delete this node | BlueprintGraph | virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph ) | [] |
UK2Node_ConvertAsset::GetCompactNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Return title if drawing this node in 'compact' mode | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetCompactNodeTitle() const | [] |
UK2Node_ConvertAsset::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_ConvertAsset::GetKeywords | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Should search keywords be localized? Probably. | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const | [] |
UK2Node_ConvertAsset::GetNodeRefreshPriority | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | BlueprintGraph | virtual int32 GetNodeRefreshPriority() const | [] | |
UK2Node_ConvertAsset::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_ConvertAsset::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_ConvertAsset::GetTargetClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Returns the class for the object being converted | BlueprintGraph | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetTargetClass() const | [] |
UK2Node_ConvertAsset::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_ConvertAsset::IsConnectionDisallowed | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | true, is pins cannot be connected due to node's inner logic, put message for user in OutReason | BlueprintGraph | virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const | [] |
UK2Node_ConvertAsset::IsConvertToSoft | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | True if this is going from hard to soft, false for opposite or unknown | BlueprintGraph | bool IsConvertToSoft() const | [] |
UK2Node_ConvertAsset::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_ConvertAsset::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Called when the connection list of one of the pins of this node is changed in the editor, after the pin has had it's literal cleared | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_ConvertAsset::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_ConvertAsset::IsClassType | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | True if this is converting a class, false for object or unknown | BlueprintGraph | bool IsClassType() const | [] |
UK2Node_ConvertAsset::RefreshPinTypes | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | BlueprintGraph | void RefreshPinTypes() | [] | |
UK2Node_ConvertAsset::ShouldDrawCompact | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | Should draw compact | BlueprintGraph | virtual bool ShouldDrawCompact() const | [] |
UK2Node_ConvertAsset | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_ConvertAsset.h | This node converts between hard and soft references, for both objects and classes. The name is historical from when they were called asset IDs | BlueprintGraph | class UK2Node_ConvertAsset : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] |
UK2Node_Copy::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_Copy::CanSplitPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Whether or not struct pins belonging to this node should be allowed to be split or not. | BlueprintGraph | virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const | [] |
UK2Node_Copy::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_Copy::GetCopyResultPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Get the return value pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCopyResultPin() const | [] |
UK2Node_Copy::GetInputReferencePin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Get the input reference pin | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetInputReferencePin() const | [] |
UK2Node_Copy::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_Copy::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_Copy::GetNodeRefreshPriority | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | BlueprintGraph | virtual int32 GetNodeRefreshPriority() const | [] | |
UK2Node_Copy::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_Copy::GetTooltipText | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Gets the tooltip to display when over the node | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_Copy::IsConnectionDisallowed | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | true, is pins cannot be connected due to node's inner logic, put message for user in OutReason | BlueprintGraph | virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const | [] |
UK2Node_Copy::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_Copy::IsNodeSafeToIgnore | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore. | BlueprintGraph | virtual bool IsNodeSafeToIgnore() const | [] |
UK2Node_Copy::NotifyPinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards | BlueprintGraph | virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_Copy::PinTypeChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Called when one of the pins of this node has had its' pin type changed from an external source (like theSPinTypeSelectorin the case of kismet) | BlueprintGraph | virtual void PinTypeChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_Copy::PropagatePinType | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Propagates pin type to the between the input and output pins | BlueprintGraph | void PropagatePinType ( [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InType ) | [] |
UK2Node_Copy::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_Copy::UK2Node_Copy | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | BlueprintGraph | UK2Node_Copy ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_Copy | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Copy.h | BlueprintGraph | class UK2Node_Copy : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [] | |
UK2Node_CreateDelegate::AddSearchMetaDataInfo | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Add's node data to the search metadata, override to collect more data that may be desirable to search for | BlueprintGraph | virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const | [] |
UK2Node_CreateDelegate::AllocateDefaultPins | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | BlueprintGraph | virtual void AllocateDefaultPins() | [] |
UK2Node_CreateDelegate::CreateNodeHandler | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_CreateDelegate::DoPinsMatchForReconstruction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed | BlueprintGraph | virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const | [] |
UK2Node_CreateDelegate::GetDelegateOutPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetDelegateOutPin() const | [] | |
UK2Node_CreateDelegate::GetDelegateSignature | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * GetDelegateSignature() const | [] | |
UK2Node_CreateDelegate::GetFunctionName | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | [FName](API\Runtime\Core\UObject\FName) GetFunctionName() const | [] | |
UK2Node_CreateDelegate::GetJumpTargetForDoubleClick | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | BlueprintGraph | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetJumpTargetForDoubleClick() const | [] |
UK2Node_CreateDelegate::GetMenuActions | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | BlueprintGraph | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_CreateDelegate::GetMenuCategory | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_CreateDelegate::GetNodeRefreshPriority | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | virtual int32 GetNodeRefreshPriority() const | [] | |
UK2Node_CreateDelegate::GetNodeTitle | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Gets the name of this node, shown in title bar | BlueprintGraph | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_CreateDelegate::GetObjectInPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetObjectInPin() const | [] | |
UK2Node_CreateDelegate::GetScopeClass | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetScopeClass ( bool bDontUseSkeletalClassForSelf ) const | [] | |
UK2Node_CreateDelegate::HandleAnyChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | void HandleAnyChange ( bool bForceModify ) | [] | |
UK2Node_CreateDelegate::HandleAnyChange | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Return Graph and Blueprint, when they should be notified about change. It allows to call BroadcastChanged only once per blueprint. | BlueprintGraph | void HandleAnyChange ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) *& OutGraph, [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) *& OutBlueprint ) | [] |
UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | void HandleAnyChangeWithoutNotifying() | [] | |
UK2Node_CreateDelegate::IsValid | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | bool IsValid ( [FString](API\Runtime\Core\Containers\FString) * OutMsg, bool bDontUseSkeletalClassForSelf ) const | [] | |
UK2Node_CreateDelegate::IsNodePure | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Returns whether this node is considered 'pure' by the compiler | BlueprintGraph | virtual bool IsNodePure() const | [] |
UK2Node_CreateDelegate::NodeConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Called when something external to this node has changed the connection list of any of the pins in the node | BlueprintGraph | virtual void NodeConnectionListChanged() | [] |
UK2Node_CreateDelegate::PinConnectionListChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Called when the connection list of one of the pins of this node is changed in the editor | BlueprintGraph | virtual void PinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CreateDelegate::PinTypeChanged | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Called when one of the pins of this node has had its' pin type changed from an external source (like theSPinTypeSelectorin the case of kismet) | BlueprintGraph | virtual void PinTypeChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) | [] |
UK2Node_CreateDelegate::PostReconstructNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Called at the end of ReconstructNode, allows node specific work to be performed | BlueprintGraph | virtual void PostReconstructNode() | [] |
UK2Node_CreateDelegate::SetFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | Set new Function name (Without notifying about the change) | BlueprintGraph | void SetFunction ( [FName](API\Runtime\Core\UObject\FName) Name ) | [] |
UK2Node_CreateDelegate::ValidationAfterFunctionsAreCreated | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | void ValidationAfterFunctionsAreCreated ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog, bool bFullCompile ) const | [] | |
UK2Node_CreateDelegate::UK2Node_CreateDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | UK2Node_CreateDelegate ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UK2Node_CreateDelegate | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CreateDelegate.h | BlueprintGraph | class UK2Node_CreateDelegate : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "FGuid",
"name": "SelectedFunctionGuid",
"description": ""
},
{
"type": "FName",
"name": "SelectedFunctionName",
"description": ""
}
] | |
UK2Node_CustomEvent::AutowireNewNode | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Autowire a newly created node. | BlueprintGraph | virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin ) | [] |
UK2Node_CustomEvent::AddSearchMetaDataInfo | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Add's node data to the search metadata, override to collect more data that may be desirable to search for | BlueprintGraph | virtual void AddSearchMetaDataInfo ( [TArray](API\Runtime\Core\Containers\TArray)< struct [FSearchTagDataPair](API\Editor\Kismet\FSearchTagDataPair) > & OutTaggedMetaData ) const | [] |
UK2Node_CustomEvent::CanCreateUserDefinedPin | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | Queries if a user defined pin of the passed type can be constructed on this node. Node will return false by default and must opt into this functionality
TRUE if a user defined pin can be constructed | BlueprintGraph | virtual bool CanCreateUserDefinedPin ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & InPinType, EEdGraphPinDirection InDesiredDirection, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage ) | [] |
UK2Node_CustomEvent::CreateFromFunction | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CustomEvent.h | BlueprintGraph | static [UK2Node_CustomEvent](API\Editor\BlueprintGraph\UK2Node_CustomEvent) * CreateFromFunction ( FVector2D GraphPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, const [FString](API\Runtime\Core\Containers\FString) & Name, const [UFunction](API\Runtime\CoreUObject\UObject\UFunction) * Function, bool bSelectNewNode ) | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.