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| headerPath
stringlengths 14
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| description
stringlengths 0
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|---|---|---|---|---|---|
UK2Node_Select::AutowireNewNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Autowire a newly created node.
|
BlueprintGraph
|
virtual void AutowireNewNode ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin )
|
[] |
UK2Node_Select::CanAddPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Determines if a pin can be added to this node. Typically used withinUK2Node::GetNodeContextMenuActionsto determine what options there should be.
bool True if a new pin can be added, false if it cannot.
|
BlueprintGraph
|
virtual bool CanAddPin() const
|
[] |
UK2Node_Select::CanChangePinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Whether the user can change the pintype on a selected pin
|
BlueprintGraph
|
bool CanChangePinType ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_Select::CanRemoveOptionPinToNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Return whether an option pin can be removed to the node
|
BlueprintGraph
|
virtual bool CanRemoveOptionPinToNode() const
|
[] |
UK2Node_Select::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_Select::ChangePinType
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Notification from the editor that the user wants to change the PinType on a selected pin
|
BlueprintGraph
|
void ChangePinType ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_Select::DoPinsMatchForReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Whether or not two pins match for purposes of reconnection after reconstruction. This allows pins that may have had their names changed via reconstruction to be matched to their old values on a node-by-node basis, if needed
|
BlueprintGraph
|
virtual [ERedirectType](API\Editor\BlueprintGraph\UK2Node\ERedirectType) DoPinsMatchForReconstruction ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * NewPin, int32 NewPinIndex, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OldPin, int32 OldPinIndex ) const
|
[] |
UK2Node_Select::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_Select::GetConditionalFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Gets the name and class of the EqualEqual_IntInt function
|
BlueprintGraph
|
void GetConditionalFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_Select::GetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetEnum() const
|
[] |
|
UK2Node_Select::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_Select::GetIndexPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Get the condition pin
|
BlueprintGraph
|
virtual [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetIndexPin() const
|
[] |
UK2Node_Select::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_Select::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_Select::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_Select::GetNodeRefreshPriority
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
virtual int32 GetNodeRefreshPriority() const
|
[] |
|
UK2Node_Select::GetOptionPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Returns a list of pins that represent the selectable options
|
BlueprintGraph
|
virtual void GetOptionPins ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OptionPins ) const
|
[] |
UK2Node_Select::GetPrintStringFunction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Gets the name and class of the PrintString function
|
BlueprintGraph
|
static void GetPrintStringFunction ( [FName](API\Runtime\Core\UObject\FName) & FunctionName, [UClass](API\Runtime\CoreUObject\UObject\UClass) ** FunctionClass )
|
[] |
UK2Node_Select::GetReturnValuePin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Get the return value pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetReturnValuePin() const
|
[] |
UK2Node_Select::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_Select::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_Select::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_Select::IsNodeSafeToIgnore
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore.
|
BlueprintGraph
|
virtual bool IsNodeSafeToIgnore() const
|
[] |
UK2Node_Select::NodeConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Called when something external to this node has changed the connection list of any of the pins in the node
|
BlueprintGraph
|
virtual void NodeConnectionListChanged()
|
[] |
UK2Node_Select::NotifyPinConnectionListChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Determine if any pins are connected, if so make all the other pins the same type, if not, make sure pins are switched back to wildcards
|
BlueprintGraph
|
virtual void NotifyPinConnectionListChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_Select::PinTypeChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Called when one of the pins of this node has had its' pin type changed from an external source (like theSPinTypeSelectorin the case of kismet)
|
BlueprintGraph
|
virtual void PinTypeChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_Select::PostPasteNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor
|
BlueprintGraph
|
virtual void PostPasteNode()
|
[] |
UK2Node_Select::PostReconstructNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Called at the end of ReconstructNode, allows node specific work to be performed
|
BlueprintGraph
|
virtual void PostReconstructNode()
|
[] |
UK2Node_Select::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_Select::ReloadEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
virtual void ReloadEnum ( class [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum )
|
[] |
|
UK2Node_Select::RemoveOptionPinToNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Removes the last option pin from the node
|
BlueprintGraph
|
void RemoveOptionPinToNode()
|
[] |
UK2Node_Select::SetEnum
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
Bind the options to a named enum.
|
BlueprintGraph
|
virtual void SetEnum ( [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * InEnum, bool bForceRegenerate )
|
[] |
UK2Node_Select::ShouldBeReconstructedAfterEnumChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
virtual bool ShouldBeReconstructedAfterEnumChanged() const
|
[] |
|
UK2Node_Select::UK2Node_Select
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
UK2Node_Select ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_Select
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Select.h
|
BlueprintGraph
|
class UK2Node_Select : public [UK2Node](API\Editor\BlueprintGraph\UK2Node), public [INodeDependingOnEnumInterface](API\Editor\BlueprintGraph\INodeDependingOnEnumInterface), public [IK2Node_AddPinInterface](API\Editor\BlueprintGraph\IK2Node_AddPinInterface)
|
[] |
|
UK2Node_Self::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_Self::DrawNodeAsVariable
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Return whether to draw this node as a small variable node
|
BlueprintGraph
|
virtual bool DrawNodeAsVariable() const
|
[] |
UK2Node_Self::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_Self::GetKeywords
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Should search keywords be localized? Probably.
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetKeywords() const
|
[] |
UK2Node_Self::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_Self::GetMenuCategory
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root).
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
|
[] |
UK2Node_Self::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_Self::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_Self::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_Self::UK2Node_Self
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
BlueprintGraph
|
UK2Node_Self ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_SetFieldsInStruct::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_Self
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
BlueprintGraph
|
class UK2Node_Self : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
|
UK2Node_SetFieldsInStruct::AllPinsAreShown
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
bool AllPinsAreShown() const
|
[] |
|
UK2Node_SetFieldsInStruct::CanSplitPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Whether or not struct pins belonging to this node should be allowed to be split or not.
|
BlueprintGraph
|
virtual bool CanSplitPin ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_SetFieldsInStruct::BackTracePinPath
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
void BackTracePinPath ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OutputPin, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< void([UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) *)> Predicate ) const
|
[] |
|
UK2Node_SetFieldsInStruct::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_Self::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Self.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
EPinsToRemove
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
enum EPinsToRemove { GivenPin, AllOtherPins, }
|
[] |
|
UK2Node_SetFieldsInStruct::FSetFieldsInStructPinManager::GetRecordDefaults
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
virtual void GetRecordDefaults &40; FProperty &42; TestProperty, FOptionalPinFromProperty & Record &41; const
|
[] |
|
UK2Node_SetFieldsInStruct::FSetFieldsInStructPinManager::FSetFieldsInStructPinManager
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
FSetFieldsInStructPinManager &40; const uint8 &42; InSampleStructMemory, UBlueprint &42; BP &41;
|
[] |
|
FSetFieldsInStructPinManager
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
struct FSetFieldsInStructPinManager : public [UK2Node_MakeStruct::FMakeStructPinManager](API\Editor\BlueprintGraph\UK2Node_MakeStruct\FMakeStructPinManager)
|
[] |
|
UK2Node_SetFieldsInStruct::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_SetFieldsInStruct::GetMenuActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
|
BlueprintGraph
|
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
|
[] |
UK2Node_SetFieldsInStruct::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_SetFieldsInStruct::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_SetFieldsInStruct::IsConnectionDisallowed
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
true, is pins cannot be connected due to node's inner logic, put message for user in OutReason
|
BlueprintGraph
|
virtual bool IsConnectionDisallowed ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * MyPin, const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * OtherPin, [FString](API\Runtime\Core\Containers\FString) & OutReason ) const
|
[] |
UK2Node_SetFieldsInStruct::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_SetFieldsInStruct::RestoreAllPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
void RestoreAllPins()
|
[] |
|
UK2Node_SetFieldsInStruct::RemoveFieldPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
void RemoveFieldPins ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin, [EPinsToRemove](API\Editor\BlueprintGraph\UK2Node_SetFieldsInStruct\EPinsToRemove) Selection )
|
[] |
|
UK2Node_SetFieldsInStruct::ShowCustomPinActions
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
static bool ShowCustomPinActions ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InGraphPin, bool bIgnorePinsNum )
|
[] |
|
UK2Node_SetFieldsInStruct::ValidateNodeDuringCompilation
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
|
BlueprintGraph
|
virtual void ValidateNodeDuringCompilation ( class [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
|
[] |
UK2Node_SetFieldsInStruct::UK2Node_SetFieldsInStruct
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
BlueprintGraph
|
UK2Node_SetFieldsInStruct ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_SetFieldsInStruct
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetFieldsInStruct.h
|
Pure kismet node that creates a struct with specified values for each member.
|
BlueprintGraph
|
class UK2Node_SetFieldsInStruct : public [UK2Node_MakeStruct](API\Editor\BlueprintGraph\UK2Node_MakeStruct)
|
[] |
UK2Node_SetVariableOnPersistentFrame::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_SetVariableOnPersistentFrame::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_SetVariableOnPersistentFrame
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
|
FOR INTERNAL USAGE ONLY!
|
BlueprintGraph
|
class UK2Node_SetVariableOnPersistentFrame : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
UK2Node_SetVariableOnPersistentFrame::IsNodePure
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
|
Returns whether this node is considered 'pure' by the compiler
|
BlueprintGraph
|
virtual bool IsNodePure() const
|
[] |
UK2Node_SpawnActor::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_SpawnActor::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_SpawnActor::CreatePinsForClass
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Create new pins to show properties on archetype
|
BlueprintGraph
|
void CreatePinsForClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass )
|
[] |
UK2Node_SpawnActor::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
UK2Node_SpawnActor::GetBlueprintPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Get the blueprint input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetBlueprintPin ( const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > * InPinsToSearch ) const
|
[] |
UK2Node_SpawnActor::GetDeprecationResponse
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Returns the response to use when reporting a deprecation.
|
BlueprintGraph
|
virtual [FEdGraphNodeDeprecationResponse](API\Runtime\Engine\EdGraph\FEdGraphNodeDeprecationResponse) GetDeprecationResponse ( EEdGraphNodeDeprecationType DeprecationType ) const
|
[] |
UK2Node_SpawnActor::GetIconAndTint
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Icon to use in menu or on node
|
BlueprintGraph
|
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
|
[] |
UK2Node_SpawnActor::GetNoCollisionFailPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Get the no collision fail input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetNoCollisionFailPin() const
|
[] |
UK2Node_SpawnActor::GetNodeAttributes
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
This function returns an arbitrary number of attributes that describe this node for analytics events
|
BlueprintGraph
|
virtual void GetNodeAttributes ( [TArray](API\Runtime\Core\Containers\TArray)< [TKeyValuePair](API\Runtime\Core\Templates\TKeyValuePair)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> & OutNodeAttributes ) const
|
[] |
UK2Node_SpawnActor::GetNodeTitle
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Gets the name of this node, shown in title bar
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
|
[] |
UK2Node_SpawnActor::GetNodeTitleColor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Gets the draw color of a node's title bar
|
BlueprintGraph
|
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const
|
[] |
UK2Node_SpawnActor::GetResultPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Get the result output pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetResultPin() const
|
[] |
UK2Node_SpawnActor::GetSpawnTransformPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Get the spawn transform input pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetSpawnTransformPin() const
|
[] |
UK2Node_SpawnActor::GetThenPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Get the then output pin
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetThenPin() const
|
[] |
UK2Node_SpawnActor::GetTooltipText
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Gets the tooltip to display when over the node
|
BlueprintGraph
|
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
|
[] |
UK2Node_SpawnActor::GetWorldContextPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Get the world context input pin, can return NULL
|
BlueprintGraph
|
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetWorldContextPin() const
|
[] |
UK2Node_SpawnActor::HasExternalDependencies
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Returns whether or not this node has dependencies on an external structure If OptionalOutput isn't null, it should be filled with the known dependencies objects (Classes, Structures, Functions, etc).
|
BlueprintGraph
|
virtual bool HasExternalDependencies ( [TArray](API\Runtime\Core\Containers\TArray)< class [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * > * OptionalOutput ) const
|
[] |
UK2Node_SpawnActor::IsCompatibleWithGraph
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
BlueprintGraph
|
virtual bool IsCompatibleWithGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * TargetGraph ) const
|
[] |
|
UK2Node_SpawnActor::IsNodeSafeToIgnore
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).
true if node safe to ignore.
|
BlueprintGraph
|
virtual bool IsNodeSafeToIgnore() const
|
[] |
UK2Node_SpawnActor::IsDeprecated
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Returns true if this node is deprecated.
|
BlueprintGraph
|
virtual bool IsDeprecated() const
|
[] |
UK2Node_SpawnActor::IsSpawnVarPin
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
See if this is a spawn variable pin, or a 'default' pin
|
BlueprintGraph
|
bool IsSpawnVarPin ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin ) const
|
[] |
UK2Node_SpawnActor::PinDefaultValueChanged
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Called when the DefaultValue of one of the pins of this node is changed in the editor
|
BlueprintGraph
|
virtual void PinDefaultValueChanged ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
|
[] |
UK2Node_SpawnActor::ReallocatePinsDuringReconstruction
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
Reallocate pins during reconstruction; by default ignores the old pins and callsAllocateDefaultPins()If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)
|
BlueprintGraph
|
virtual void ReallocatePinsDuringReconstruction ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & OldPins )
|
[] |
UK2Node_SpawnActor::UK2Node_SpawnActor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
BlueprintGraph
|
UK2Node_SpawnActor ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
|
[] |
|
UK2Node_SpawnActorFromClass::AllocateDefaultPins
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
|
BlueprintGraph
|
virtual void AllocateDefaultPins()
|
[] |
UK2Node_SpawnActor
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActor.h
|
BlueprintGraph
|
class UK2Node_SpawnActor : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
|
[] |
|
UK2Node_SpawnActorFromClass::CreateNodeHandler
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
BlueprintGraph
|
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
|
[] |
|
UK2Node_SpawnActorFromClass::ExpandNode
|
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SpawnActorFromClass.h
|
Expands a node while compiling, which may add additional nodes or delete this node
|
BlueprintGraph
|
virtual void ExpandNode ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * SourceGraph )
|
[] |
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