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SNodePanel::SNode::GetObjectBeingDisplayed
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
The backing object, used as a unique identifier in the selection set, etc...
GraphEditor
virtual UObject &42; GetObjectBeingDisplayed&40;&41; const
[]
SNodePanel::SNode::GetOrAddSlot
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
FScopedWidgetSlotArguments GetOrAddSlot &40; const ENodeZone::Type SlotId &41;
[]
SNodePanel::SNode::GetOverlayBrushes
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Populate the brushes array with any overlay brushes to render
GraphEditor
virtual void GetOverlayBrushes &40; bool bSelected, const FVector2D WidgetSize, TArray< FOverlayBrushInfo > & Brushes &41; const
[]
SNodePanel::SNode::GetOverlayWidgets
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Populate the widgets array with any overlay widgets to render
GraphEditor
virtual TArray< FOverlayWidgetInfo > GetOverlayWidgets &40; bool bSelected, const FVector2D & WidgetSize &41; const
[]
SNodePanel::SNode::GetPosition
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
the Node's position within the graph
GraphEditor
virtual FVector2D GetPosition&40;&41; const
[]
SNodePanel::SNode::GetRelativeLayoutScale
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
What is the Child's scale relative to this widget.
GraphEditor
virtual float GetRelativeLayoutScale &40; int32 ChildIndex, float LayoutScaleMultiplier &41; const
[]
SNodePanel::SNode::GetShadowBrush
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
The brush to use for drawing the shadow for this node
GraphEditor
virtual const FSlateBrush &42; GetShadowBrush &40; bool bSelected &41; const
[]
SNodePanel::SNode::GetSlot
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
FNodeSlot &42; GetSlot &40; const ENodeZone::Type SlotId &41;
[]
SNodePanel::SNode::GetSortDepth
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Returns node sort depth, defaults to and is generally 0 for most nodes.
GraphEditor
virtual int32 GetSortDepth&40;&41; const
[]
SNodePanel::SNode::MoveTo
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
virtual void MoveTo &40; const FVector2D & NewPosition, FNodeSet & NodeFilter, bool bMarkDirty &41;
[]
SNodePanel::SNode::OnArrangeChildren
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Panels arrange their children in a space described by the AllottedGeometry parameter. The results of the arrangement should be returned by appending aFArrangedWidgetpair for every child widget. See StackPanel for an example
GraphEditor
virtual void OnArrangeChildren &40; const FGeometry & AllottedGeometry, FArrangedChildren & ArrangedChildren &41; const
[]
SNodePanel::SNode::OnPaint
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
The widget should respond by populating the OutDrawElements array with FDrawElements that represent it and any of its children. Called by the non-virtual OnPaint to enforce pre/post conditions during OnPaint. The maximum layer ID attained by this widget or any of its children.
GraphEditor
virtual int32 OnPaint &40; const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int32 LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled &41; const
[]
SNodePanel::SNode::operator<
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Node Sort Operator.
GraphEditor
bool operator< &40; const SNodePanel::SNode & NodeIn &41; const
[]
SNodePanel::SNode::PerformSecondPassLayout
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Performs second pass layout; only called if RequiresSecondPassLayout returned true
GraphEditor
virtual void PerformSecondPassLayout &40; const TMap< UObject &42;, TSharedRef< SNode > > & InNodeToWidgetLookup &41; const
[]
SNodePanel::SNode::RemoveSlot
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
void RemoveSlot &40; const ENodeZone::Type SlotId &41;
[]
SNodePanel::SNode::RequiresSecondPassLayout
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Returns true if this node is dependent on the location of other nodes (it can only depend on the location of first-pass only nodes)
GraphEditor
virtual bool RequiresSecondPassLayout&40;&41; const
[]
SNodePanel::SNode::SetParentPanel
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
void SetParentPanel &40; const TSharedPtr< SNodePanel > & InParent &41;
[]
SNodePanel::SNode::ShouldAllowCulling
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Return false if this node should not be culled. Useful for potentially large nodes that may be improperly culled.
GraphEditor
virtual bool ShouldAllowCulling&40;&41; const
[]
SNodePanel::SNode::SNode
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
SNode&40;&41;
[]
SNode
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
class SNode : public [SPanel](API\Runtime\SlateCore\Widgets\SPanel)
[ { "type": "TAttribute<FSl...", "name": "BorderBackgroundColor", "description": "" }, { "type": "TAttribute< con...", "name": "BorderImage", "description": "SBorderBegin." }, { "type": "TAttribute<FLi...", "name": "ColorAndOpacity", "description": "The color and opacity to...
SNodePanel::UpdateViewOffset
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Update the new view offset location
GraphEditor
void UpdateViewOffset ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const FVector2D & TargetPosition )
[]
SNodePanel::Tick
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
GraphEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SNodePanel::ZoomToFit
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Zooms out to fit either all nodes or only the selected ones.
GraphEditor
void ZoomToFit ( bool bOnlySelection )
[]
SNodePanel::ZoomToLocation
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Zoom to fit the desired size true when zoom fade has completed & fits the desired size
GraphEditor
bool ZoomToLocation ( const FVector2D & CurrentSizeWithoutZoom, const FVector2D & DesiredSize, bool bDoneScrolling )
[]
SNodePanel::ZoomToTarget
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
Zooms to the specified target rect
GraphEditor
void ZoomToTarget ( const FVector2D & TopLeft, const FVector2D & BottomRight )
[]
SNodePanel::SNodePanel
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
SNodePanel()
[]
SNodePanel
/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
GraphEditor
class SNodePanel : public [SPanel](API\Runtime\SlateCore\Widgets\SPanel)
[ { "type": "bool", "name": "bAllowContinousZoomInterpolation", "description": "Allow continous zoom interpolation?" }, { "type": "bool", "name": "bDeferredZoomToNodeExtents", "description": "Deferred zoom to node extents" }, { "type": "bool", "name": "bDeferredZoomToSelection"...
SNodeTitle::Construct
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
GraphEditor
void Construct ( const [FArguments](API\Editor\GraphEditor\SNodeTitle\FArguments) & InArgs, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode )
[]
SNodeTitle::FArguments::ExtraLineStyle
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
The style of any additional lines in the the text block.
GraphEditor
WidgetArgsType & ExtraLineStyle &40; FName InArg &41;
[]
SNodeTitle::FArguments::Style
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
The style of the text block, which dictates the font, color, and shadow options. Style overrides all other properties!
GraphEditor
WidgetArgsType & Style &40; FName InArg &41;
[]
SNodeTitle::FArguments::StyleSet
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
GraphEditor
WidgetArgsType & StyleSet &40; const ISlateStyle &42; InArg &41;
[]
SNodeTitle::FArguments::Text
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Title text to display, auto-binds to get the title if not set externally.
GraphEditor
WidgetArgsType & Text &40; const TAttribute< FText > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
GraphEditor
typedef FArguments WidgetArgsType
[]
SNodeTitle::FArguments::FArguments
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
GraphEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
GraphEditor
struct FArguments : public [TSlateBaseNamedArgs< SNodeTitle >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SNodeTitle::GetHeadTitle
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Returns the main title for the node
GraphEditor
[FText](API\Runtime\Core\Internationalization\FText) GetHeadTitle() const
[]
SNodeTitle::GetNodeTitle
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Gets the expected node title.
GraphEditor
[FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle() const
[]
SNodeTitle::GetTitleSize
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Get the size of this title the last time it was drawn
GraphEditor
FVector2D GetTitleSize() const
[]
SNodeTitle::MarkDirty
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Mark the cached title dirty
GraphEditor
void MarkDirty()
[]
SNodeTitle::RebuildWidget
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Rebuilds the widget if needed.
GraphEditor
void RebuildWidget()
[]
SNodeTitle::Tick
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
GraphEditor
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SNodeTitle
/Engine/Source/Editor/GraphEditor/Public/SGraphNode.h
GraphEditor
class SNodeTitle : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "FText", "name": "CachedHeadTitle", "description": "The cached head title to return" }, { "type": "FVector2D", "name": "CachedSize", "description": "The cached size of the title" }, { "type": "FName", "name": "ExtraLineStyle", "description": "" }, { "typ...
SPinComboBox::Construct
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
Construct combo box using combo button and combo list.
GraphEditor
void Construct ( const [FArguments](API\Editor\GraphEditor\SPinComboBox\FArguments) & InArgs )
[]
SPinComboBox::FArguments::ComboItemList
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
WidgetArgsType & ComboItemList &40; const TAttribute< TArray< TSharedPtr< int32 > > > & InAttribute &41;
[]
SPinComboBox::FArguments::OnGetDisplayName
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
WidgetArgsType & OnGetDisplayName &40; const FGetComboItemDisplayString & InDelegate &41;
[]
SPinComboBox::FArguments::OnGetTooltip
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
WidgetArgsType & OnGetTooltip &40; const FGetComboItemDisplayString & InDelegate &41;
[]
SPinComboBox::FArguments::OnSelectionChanged
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
WidgetArgsType & OnSelectionChanged &40; const FOnSelectionChanged & InDelegate &41;
[]
SPinComboBox::FArguments::VisibleText
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
WidgetArgsType & VisibleText &40; const TAttribute< FString > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
typedef FArguments WidgetArgsType
[]
SPinComboBox::FArguments::FArguments
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
struct FArguments : public [TSlateBaseNamedArgs< SPinComboBox >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnSelectionChanged
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
typedef TSlateDelegates< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< int32 > >::[FOnSelectionChanged](API\Editor\GraphEditor\SPinComboBox\FOnSelectionChanged) FOnSelectionChanged
[]
SPinComboBox::GetSelectedItem
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
Function to return currently selected string.
GraphEditor
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< int32 > GetSelectedItem()
[]
SPinComboBox::RemoveItemByIndex
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
void RemoveItemByIndex ( int32 InIndexToRemove )
[]
SComboList
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
GraphEditor
typedef [SListView](API\Editor\UnrealEd\Editor\SListView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< int32 > > SComboList
[]
SPinComboBox
/Engine/Source/Editor/GraphEditor/Public/SGraphPinComboBox.h
Class implementation to create combo box.
GraphEditor
class SPinComboBox : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
UGraphEditorSettings::ComputeSplineTangent
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Compute a tangent given the start and end points of the spline
GraphEditor
FVector2D ComputeSplineTangent ( const FVector2D & Start, const FVector2D & End ) const
[]
UGraphEditorSettings::GetInputPinPadding
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Returns the padding to use for an input pin on a graph node
GraphEditor
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetInputPinPadding() const
[]
UGraphEditorSettings::GetNonPinNodeBodyPadding
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Returns the padding to use for a node region that won't contain a pin
GraphEditor
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetNonPinNodeBodyPadding() const
[]
UGraphEditorSettings::GetOutputPinPadding
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Returns the padding to use for an output pin on a graph node
GraphEditor
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetOutputPinPadding() const
[]
UGraphEditorSettings::GetShadowDeltaSize
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Returns the size adjustment from node render geometry to shadow render geometry
GraphEditor
FVector2D GetShadowDeltaSize() const
[]
UGraphEditorSettings::PostEditChangeProperty
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Called when a property on this object has been modified externally
GraphEditor
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UGraphEditorSettings::UGraphEditorSettings
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
GraphEditor
UGraphEditorSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UGraphEditorSettings
/Engine/Source/Editor/GraphEditor/Public/GraphEditorSettings.h
Implements settings for the graph editor.
GraphEditor
class UGraphEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "float", "name": "BackwardSplineHorizontalDeltaRange", "description": "The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving backwards)" }, { "type": "FVector2D", "name": "BackwardSplineTangentF...
FModifiedDefaultConfig
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Struct specifying pending changes to a settings object
HardwareTargeting
struct FModifiedDefaultConfig
[ { "type": "FText", "name": "CategoryHeading", "description": "Heading describing the name of the category" }, { "type": "FText", "name": "Description", "description": "Text describing the pending changes to the settings" }, { "type": "TWeakObjectPtr<...", "name": "SettingsObj...
IHardwareTargetingModule::ApplyHardwareTargetingSettings
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Apply the current hardware targeting settings if they have changed
HardwareTargeting
void ApplyHardwareTargetingSettings()
[]
IHardwareTargetingModule::Get
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Singleton access to this module
HardwareTargeting
static [IHardwareTargetingModule](API\Editor\HardwareTargeting\IHardwareTargetingModule) & Get()
[]
IHardwareTargetingModule::MakeGraphicsPresetTargetCombo
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Make a new combo box for choosing a graphics preference
HardwareTargeting
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeGraphicsPresetTargetCombo ( FOnGraphicsPresetChanged OnChanged, [TAttribute](API\Runtime\Core\Misc\TAttribute)< EGraphicsPreset > SelectedEnum )
[]
IHardwareTargetingModule::GetPendingSettingsChanges
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Gets a list of objects that are required to be writable in order to apply the settings
HardwareTargeting
[TArray](API\Runtime\Core\Containers\TArray)< [FModifiedDefaultConfig](API\Editor\HardwareTargeting\FModifiedDefaultConfig) > GetPendingSettingsChanges()
[]
IHardwareTargetingModule
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
HardwareTargeting
class IHardwareTargetingModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IHardwareTargetingModule::MakeHardwareClassTargetCombo
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingModule.h
Make a new combo box for choosing a hardware class target
HardwareTargeting
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeHardwareClassTargetCombo ( FOnHardwareClassChanged OnChanged, [TAttribute](API\Runtime\Core\Misc\TAttribute)< EHardwareClass > SelectedEnum )
[]
FSettingChangedEvent
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
Returns an event delegate that is executed when a setting has changed.
HardwareTargeting
class FSettingChangedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
UHardwareTargetingSettings::HasPendingChanges
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
Check if these settings have any pending changes that require action
HardwareTargeting
bool HasPendingChanges() const
[]
UHardwareTargetingSettings::OnSettingChanged
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
HardwareTargeting
[FSettingChangedEvent](API\Editor\HardwareTargeting\UHardwareTargetingSettings\FSettingChangedEvent) & OnSettingChanged()
[]
UHardwareTargetingSettings::PostEditChangeProperty
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
Called when a property on this object is changed
HardwareTargeting
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UHardwareTargetingSettings::UHardwareTargetingSettings
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
HardwareTargeting
UHardwareTargetingSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UHardwareTargetingSettings
/Engine/Source/Editor/HardwareTargeting/Public/HardwareTargetingSettings.h
Hardware targeting settings, stored in default config, per-project
HardwareTargeting
class UHardwareTargetingSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "EGraphicsPreset", "name": "AppliedDefaultGraphicsPerformance", "description": "Enum that is set to DefaultGraphicsPerformance when the settings have been successfully applied" }, { "type": "EHardwareClass", "name": "AppliedTargetedHardwareClass", "description": "Enum that is s...
FHierarchicalLODOutlinerModule::CreateHLODOutlinerWidget
/Engine/Source/Editor/HierarchicalLODOutliner/Public/HierarchicalLODOutlinerModule.h
Creates the HLOD Outliner widget
HierarchicalLODOutliner
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateHLODOutlinerWidget()
[]
FHierarchicalLODOutlinerModule::OnHLODLevelsArrayChangedEvent
/Engine/Source/Editor/HierarchicalLODOutliner/Public/HierarchicalLODOutlinerModule.h
HierarchicalLODOutliner
void OnHLODLevelsArrayChangedEvent()
[]
FHierarchicalLODOutlinerModule::ShutdownModule
/Engine/Source/Editor/HierarchicalLODOutliner/Public/HierarchicalLODOutlinerModule.h
Called before the module is unloaded, right before the module object is destroyed.
HierarchicalLODOutliner
virtual void ShutdownModule()
[]
FHierarchicalLODOutlinerModule::StartupModule
/Engine/Source/Editor/HierarchicalLODOutliner/Public/HierarchicalLODOutlinerModule.h
Called right after the module DLL has been loaded and the module object has been created
HierarchicalLODOutliner
virtual void StartupModule()
[]
FHierarchicalLODOutlinerModule
/Engine/Source/Editor/HierarchicalLODOutliner/Public/HierarchicalLODOutlinerModule.h
The module holding all of the UI related pieces for HLOD Outliner
HierarchicalLODOutliner
class FHierarchicalLODOutlinerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IInputBindingEditorModule::~IInputBindingEditorModule
/Engine/Source/Editor/InputBindingEditor/Public/Interfaces/IInputBindingEditorModule.h
Virtual destructor.
InputBindingEditor
virtual ~IInputBindingEditorModule()
[]
IInputBindingEditorModule
/Engine/Source/Editor/InputBindingEditor/Public/Interfaces/IInputBindingEditorModule.h
Interface for input binding editor modules.
InputBindingEditor
class IInputBindingEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FCultureEntry::FCultureEntry
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
FCultureEntry ( const [FCultureEntry](API\Editor\InternationalizationSettings\FCultureEntry) & Source )
[]
FCultureEntry::FCultureEntry
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
FCultureEntry ( const FCulturePtr & InCulture, const bool InIsSelectable )
[]
FCultureEntry
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
struct FCultureEntry
[ { "type": "bool", "name": "AutoExpand", "description": "" }, { "type": "TArray<TShared...", "name": "Children", "description": "" }, { "type": "FCulturePtr", "name": "Culture", "description": "" }, { "type": "bool", "name": "IsSelectable", "description": "...
FInternationalizationSettingsModelDetails::CustomizeDetails
/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModelDetails.h
IDetailCustomizationinterface
InternationalizationSettings
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailLayout )
[]
FInternationalizationSettingsModelDetails::MakeInstance
/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModelDetails.h
Makes a new instance of this detail layout class for a specific detail view requesting it
InternationalizationSettings
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > MakeInstance()
[]
FInternationalizationSettingsModelDetails
/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModelDetails.h
InternationalizationSettings
class FInternationalizationSettingsModelDetails : public [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization)
[]
IInternationalizationSettingsModule::Get
/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModule.h
InternationalizationSettings
static [IInternationalizationSettingsModule](API\Editor\InternationalizationSettings\IInternationalizationSettingsMod-) & Get()
[]
IInternationalizationSettingsModule::IsAvailable
/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModule.h
InternationalizationSettings
static bool IsAvailable()
[]
IInternationalizationSettingsModule
/Engine/Source/Editor/InternationalizationSettings/Public/InternationalizationSettingsModule.h
InternationalizationSettings
class IInternationalizationSettingsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
SCulturePicker::Construct
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
void Construct ( const [FArguments](API\Editor\InternationalizationSettings\SCulturePicker\FArguments) & InArgs )
[]
ECultureDisplayFormat
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
Different display name formats that can be used for a culture
InternationalizationSettings
enum ECultureDisplayFormat { ActiveCultureDisplayName, NativeCultureDisplayName, ActiveAndNativeCultureDisplayName, NativeAndActiveCultureDisplayName, }
[]
ECulturesViewMode
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
enum ECulturesViewMode { Hierarchical, Flat, }
[]
SCulturePicker::FArguments::CanSelectNone
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
WidgetArgsType & CanSelectNone &40; bool InArg &41;
[]
SCulturePicker::FArguments::InitialSelection
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
WidgetArgsType & InitialSelection &40; FCulturePtr InArg &41;
[]
SCulturePicker::FArguments::DisplayNameFormat
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
WidgetArgsType & DisplayNameFormat &40; ECultureDisplayFormat InArg &41;
[]
SCulturePicker::FArguments::IsCulturePickable
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
WidgetArgsType & IsCulturePickable &40; const FIsCulturePickable & InDelegate &41;
[]