className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
ERefreshBlueprintEditorReason::Type | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h | Describes the reason for Refreshing the editor | Kismet | namespace ERefreshBlueprintEditorReason { enum Type { BlueprintCompiled, PostUndo, UnknownReason, } } | [] |
FBlueprintActionMenuBuilder::AddMenuSection | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Some action menus require multiple sections. One option is to create multiple FBlueprintActionMenuBuilders and append them together, but that can be unperformant (each builder will run through the entire database separately)... This method provides an alternative, where you can specify a separate filter/heading/orderin... | Kismet | void AddMenuSection ( [FBlueprintActionFilter](API\Editor\BlueprintGraph\FBlueprintActionFilter) const & Filter, [FText](API\Runtime\Core\Internationalization\FText) const & Heading, int32 MenuOrder, uint32 const Flags ) | [] |
FBlueprintActionMenuBuilder::BuildCompleted | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Called when all menu items have been constructed. | Kismet | void BuildCompleted() | [] |
EConfigFlags | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Flags used to configure the builder. | Kismet | enum EConfigFlags { UseTimeSlicing = (1<<0), DefaultConfig = 0, } | [] |
FBlueprintActionMenuBuilder::Empty | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Clears the action entries | Kismet | virtual void Empty() | [] |
ESectionFlag | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Flags used to customize specific sections of the menu. | Kismet | enum ESectionFlag { ConsolidatePropertyActions = (1<<0), ConsolidateBoundActions = (1<<1), FlattenCategoryHierarcy = (1<<2), } | [] |
FBlueprintActionMenuBuilder::GetNumPendingActions | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Returns the current number of actions that are still pending | Kismet | int32 GetNumPendingActions() const | [] |
FBlueprintActionMenuBuilder::GetPendingActionsProgress | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Returns the normalized completion state when processing pending actions (e.g. for a status indicator) | Kismet | float GetPendingActionsProgress() const | [] |
FBlueprintActionMenuBuilder::MakeMenuItems | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Adds menu items for the given database action. | Kismet | void MakeMenuItems ( [FBlueprintActionInfo](API\Editor\BlueprintGraph\FBlueprintActionInfo) & InAction ) | [] |
FBlueprintActionMenuBuilder::ProcessPendingActions | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Processes any actions that may be added asynchronously or across multiple frames. Returns true if one or more actions were added into the list. | Kismet | bool ProcessPendingActions() | [] |
FBlueprintActionMenuBuilder::RebuildActionList | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Regenerates the entire menu list from the cached menu sections. Filters and adds action items from the blueprint action database (as defined by the MenuSections list). | Kismet | void RebuildActionList() | [] |
FBlueprintActionMenuBuilder::FBlueprintActionMenuBuilder | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Default constructor. | Kismet | FBlueprintActionMenuBuilder ( [EConfigFlags](API\Editor\Kismet\FBlueprintActionMenuBuilder\EConfigFlags) Flags ) | [] |
FBlueprintActionMenuBuilder::FBlueprintActionMenuBuilder | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Deprecated* The action filter now stores a reference to the authoritative editor context. Please use the default constructor instead. | Kismet | FBlueprintActionMenuBuilder ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > BlueprintEditorPtr ) | [] |
FBlueprintActionMenuBuilder | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuBuilder.h | Responsible for constructing a list of viable blueprint actions. Runs the blueprint actions database through a filter and spawns a series of FBlueprintActionMenuItems for actions that pass. Takes care of generating the each menu item's category/name/etc. | Kismet | struct FBlueprintActionMenuBuilder : public [FGraphActionListBuilderBase](API\Runtime\Engine\EdGraph\FGraphActionListBuilderBase) | [] |
FBlueprintActionMenuItem::AddReferencedObjects | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | GC. | Kismet | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FBlueprintActionMenuItem::AppendBindings | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | void AppendBindings ( const [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) & Context, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & BindingSet ) | [] | |
FBlueprintActionMenuItem::FDocExcerptRef::IsValid | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | bool IsValid&40;&41; const | [] | |
FDocExcerptRef | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Utility struct for pairing documentation page names with excerpt names | Kismet | struct FDocExcerptRef | [
{
"type": "FString",
"name": "DocExcerptName",
"description": ""
},
{
"type": "FString",
"name": "DocLink",
"description": ""
}
] |
FBlueprintActionMenuItem::GetDocumentationExcerpt | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | const [FDocExcerptRef](API\Editor\Kismet\FBlueprintActionMenuItem\FDocExcerptRef) & GetDocumentationExcerpt() const | [] | |
FBlueprintActionMenuItem::GetMenuIcon | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Retrieves the icon brush for this menu entry (to be displayed alongside in the menu).
An slate brush to be used for this menu item in the action menu. | Kismet | [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetMenuIcon ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & ColorOut ) | [] |
FBlueprintActionMenuItem::GetTypeId | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const | [] | |
FBlueprintActionMenuItem::GetRawAction | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * GetRawAction() const | [] | |
FBlueprintActionMenuItem::PerformAction | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | Kismet | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, FVector2D const Location, bool bSelectNewNode ) | [] |
FBlueprintActionMenuItem::PerformAction | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | Kismet | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, FVector2D const Location, bool bSelectNewNode ) | [] |
FBlueprintActionMenuItem::StaticGetTypeId | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId() | [] | |
FBlueprintActionMenuItem::FBlueprintActionMenuItem | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Constructors | Kismet | FBlueprintActionMenuItem ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner ) | [] |
FBlueprintActionMenuItem::FBlueprintActionMenuItem | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Kismet | FBlueprintActionMenuItem ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * NodeSpawner, [FBlueprintActionUiSpec](API\Editor\BlueprintGraph\FBlueprintActionUiSpec) const & UiDef, [IBlueprintNodeBinder::FBindingSet](API\Editor\BlueprintGraph\IBlueprintNodeBinder\FBindingSet) const & Bindi... | [] | |
FBlueprintActionMenuUtils::ExtractNodeTemplateFromAction | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h | A number of different palette actions hold onto node-templates in different ways. This handles most of those cases and looks to extract said node- template from the specified action.
A pointer to the extracted node (NULL if the action doesn't have one, or we don't support the specific action type yet) | Kismet | static const [UK2Node](API\Editor\BlueprintGraph\UK2Node) * ExtractNodeTemplateFromAction ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > PaletteAction ) | [] |
FBlueprintActionMenuItem | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuItem.h | Wrapper around aUBlueprintNodeSpawner, which takes care of specialized node spawning. This class should not be sub-classed, any special handling should be done inside aUBlueprintNodeSpawnersubclass, which will be invoked from this class (separated to divide ui and node-spawning). | Kismet | struct FBlueprintActionMenuItem : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [] |
FBlueprintActionMenuUtils::MakeContextMenu | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h | A centralized utility function for constructing blueprint context menus. Rolls the supplied Context and SelectedProperties into a series of filters that're used to construct the menu. | Kismet | static void MakeContextMenu ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, bool bIsContextSensitive, uint32 ClassTargetMask, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut ) | [] |
FBlueprintActionMenuUtils::MakeFavoritesMenu | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h | A centralized utility function for constructing the blueprint favorites menu. Takes the palette menu building code and folds in an additional "IsFavorited" filter check. | Kismet | static void MakeFavoritesMenu ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut ) | [] |
FBlueprintActionMenuUtils::MakePaletteMenu | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h | A centralized utility function for constructing blueprint palette menus. Rolls the supplied Context and FilterClass into a filter that's used to construct the palette. | Kismet | static void MakePaletteMenu ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [UClass](API\Runtime\CoreUObject\UObject\UClass) * FilterClass, [FBlueprintActionMenuBuilder](API\Editor\Kismet\FBlueprintActionMenuBuilder) & MenuOut ) | [] |
FBlueprintActionMenuUtils | /Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h | Kismet | struct FBlueprintActionMenuUtils | [] | |
FBlueprintAssetHandler::FindHandler | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h | Find a handler that applies to the specified class
A valid asset handler, or nullptr if none exists for this class | Kismet | const [IBlueprintAssetHandler](API\Editor\Kismet\IBlueprintAssetHandler) * FindHandler ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const | [] |
FBlueprintAssetHandler::Get | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h | Retrieve the singleton instance of this class | Kismet | static [FBlueprintAssetHandler](API\Editor\Kismet\FBlueprintAssetHandler) & Get() | [] |
FBlueprintAssetHandler::GetRegisteredClassNames | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h | Get all the currently registered class names | Kismet | [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) > GetRegisteredClassNames() const | [] |
FBlueprintAssetHandler::RegisterHandler | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h | Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered) | Kismet | template<typename HandlerType> void RegisterHandler ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) ClassPathName ) | [] |
FBlueprintAssetHandler::RegisterHandler | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h | Any assets whose class is a child of the specified class will use this handler (unless there is a more specific handler registered) | Kismet | void RegisterHandler ( [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) ClassPathName, [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IBlueprintAssetHandler](API\Editor\Kismet\IBlueprintAssetHandler) > && InHandler ) | [] |
FBlueprintAssetHandler | /Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h | No constructors are accessible with public or protected access. | Kismet | class FBlueprintAssetHandler | [] |
FBlueprintCompilationManager::CompileSynchronously | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Immediately compiles the blueprint, no expectation that related blueprints be subsequently compiled. It will be significantly more efficient to queue blueprints and then flush the compilation queue if there are several blueprints that require compilation (e.g. typical case on PIE): | Kismet | static void CompileSynchronously ( const [FBPCompileRequest](API\Editor\Kismet\FBPCompileRequest) & Request ) | [] |
FBlueprintCompilationManager::CompileSynchronouslyToCpp | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Write c++ represenetation of the blueprint to OutHeaderSource and OutCppSource | Kismet | static PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid CompileSynchronouslyToCpp ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > OutHeaderSource, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Ru... | [] |
FBlueprintCompilationManager::FlushCompilationQueue | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Compiles all blueprints that have been placed in the compilation queue. ObjLoaded is a list of objects that need to be PostLoaded by the linker, when changing CDOs we will replace objects in this list. It is not a list of objects the compilation manager has loaded. The compilation manager will not load data while proce... | Kismet | static void FlushCompilationQueue ( [FUObjectSerializeContext](API\Runtime\CoreUObject\UObject\FUObjectSerializeContext) * InLoadContext ) | [] |
FBlueprintCompilationManager::FlushCompilationQueueAndReinstance | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Flushes the compilation queue and finishes reinstancing | Kismet | static void FlushCompilationQueueAndReinstance() | [] |
FBlueprintCompilationManager::GetDefaultValue | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Returns the Default Value associated with ForClass::Property, if ForClass is currently being compiled this function can look at the old version of the CDO and read the default value from there | Kismet | static bool GetDefaultValue ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * ForClass, const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [FString](API\Runtime\Core\Containers\FString) & OutDefaultValueAsString ) | [] |
FBlueprintCompilationManager::Initialize | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Kismet | static void Initialize() | [] | |
FBlueprintCompilationManager::IsGeneratedClassLayoutReady | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Returns true whenUBlueprint::GeneratedClassmembers are up to date | Kismet | static bool IsGeneratedClassLayoutReady() | [] |
FBlueprintCompilationManager::NotifyBlueprintLoaded | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Adds a newly loaded blueprint to the compilation queue | Kismet | static void NotifyBlueprintLoaded ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BPLoaded ) | [] |
FBlueprintCompilationManager::QueueForCompilation | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Adds a blueprint to the compilation queue - useful for batch compilation | Kismet | static void QueueForCompilation ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * BP ) | [] |
FBlueprintCompilationManager::ReparentHierarchies | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Safely reparents all child classes of every Key in OldClassToNewClass to the class in the corresponding Value. Typically this means every child type will be reinstanced - although reinstancing could be avoided when layouts match. | Kismet | static void ReparentHierarchies ( const [TMap](API\Runtime\Core\Containers\TMap)< [UClass](API\Runtime\CoreUObject\UObject\UClass) *, [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & OldClassToNewClass ) | [] |
FBlueprintCompilationManager::RegisterCompilerExtension | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Registers a blueprint compiler extension - anytime a blueprint of the provided type is compiled the extension will be activated. Note that because editor initialization may require blueprint compilation there may be blueprints compiled before the extension is registed unless special care has been taken. | Kismet | static void RegisterCompilerExtension ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > BlueprintType, [UBlueprintCompilerExtension](API\Editor\Kismet\UBlueprintCompilerExtension) * Extension ) | [] |
FBlueprintCompilationManager::Shutdown | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | Kismet | static void Shutdown() | [] | |
FBlueprintCompilationManager | /Engine/Source/Editor/Kismet/Public/BlueprintCompilationManager.h | No constructors are accessible with public or protected access. | Kismet | struct FBlueprintCompilationManager | [] |
FBlueprintCompiledData | /Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h | Kismet | struct FBlueprintCompiledData | [
{
"type": "TArray<TObject...",
"name": "IntermediateGraphs",
"description": ""
}
] | |
FBlueprintComponentsApplicationMode::GetBlueprintEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > GetBlueprintEditor() const | [] | |
FBlueprintComponentsApplicationMode::GetPreviewActor | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetPreviewActor() const | [] | |
FBlueprintComponentsApplicationMode::PostActivateMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void PostActivateMode() | [] | |
FBlueprintComponentsApplicationMode::PreDeactivateMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void PreDeactivateMode() | [] | |
FBlueprintComponentsApplicationMode::RegisterTabFactories | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager ) | [] | |
FBlueprintComponentsApplicationMode::FBlueprintComponentsApplicationMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | FBlueprintComponentsApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor ) | [] | |
FBlueprintComponentsApplicationMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | class FBlueprintComponentsApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) | [
{
"type": "FWorkflowAllowe...",
"name": "BlueprintComponentsTabFactories",
"description": "Set of spawnable tabs in this mode."
},
{
"type": "TArray<TWeakOb...",
"name": "CachedComponentSelection",
"description": ""
},
{
"type": "TWeakPtr<FBlue...",
"name": "MyBlueprintEditor... | |
FBlueprintDebugObjectInstance::IsEditorObject | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h | If editor and object path are the same length because there's no prefix, this is the editor object | Kismet | bool IsEditorObject() const | [] |
FBlueprintDebugObjectInstance::IsEmptyObject | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h | Returns true if this is the special entry for no specific object | Kismet | bool IsEmptyObject() const | [] |
FBlueprintDebugObjectInstance::IsSpawnedObject | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h | If this has no editor path, it was spawned | Kismet | bool IsSpawnedObject() const | [] |
FBlueprintDebugObjectInstance::FBlueprintDebugObjectInstance | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h | Kismet | FBlueprintDebugObjectInstance ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > InPtr, const [FString](API\Runtime\Core\Containers\FString) & InLabel ) | [] | |
FBlueprintDebugObjectInstance | /Engine/Source/Editor/Kismet/Public/SBlueprintEditorSelectedDebugObjectWidget.h | Kismet | struct FBlueprintDebugObjectInstance | [
{
"type": "FString",
"name": "EditorObjectPath",
"description": "Object path to object in the editor, will only be set for static objects"
},
{
"type": "FString",
"name": "ObjectLabel",
"description": "Friendly label for object to debug"
},
{
"type": "FString",
"name": "Objec... | |
FBlueprintDefaultsApplicationMode::PostActivateMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void PostActivateMode() | [] | |
FBlueprintDefaultsApplicationMode::RegisterTabFactories | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager ) | [] | |
FBlueprintDefaultsApplicationMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | class FBlueprintDefaultsApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) | [
{
"type": "FWorkflowAllowe...",
"name": "BlueprintDefaultsTabFactories",
"description": "Set of spawnable tabs in Class Defaults mode."
},
{
"type": "TWeakPtr<FBlue...",
"name": "MyBlueprintEditor",
"description": ""
}
] | |
FBlueprintDefaultsApplicationMode::FBlueprintDefaultsApplicationMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | FBlueprintDefaultsApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor ) | [] | |
FBlueprintDragDropMenuItem::AddReferencedObjects | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | GC. | Kismet | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FBlueprintDragDropMenuItem::AppendAction | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Kismet | void AppendAction ( [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * Action ) | [] | |
FBlueprintDragDropMenuItem::GetActionSet | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Kismet | [TSet](API\Runtime\Core\Containers\TSet)< [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * > const & GetActionSet() const | [] | |
FBlueprintDragDropMenuItem::GetMenuIcon | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Retrieves the icon brush for this menu entry (to be displayed alongside in the menu).
An slate brush to be used for this menu item in the action menu. | Kismet | [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetMenuIcon ( [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & ColorOut ) | [] |
FBlueprintDragDropMenuItem::GetSampleAction | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Kismet | [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * GetSampleAction() const | [] | |
FBlueprintDragDropMenuItem::OnDragged | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Attempts to create a certain drag/drop action with respect to the setUBlueprintNodeSpawner.
An emptyTSharedPtrif we failed to determine theFDragDropOperationtype to use, else a newly instantiated drag/drop op. | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) > OnDragged ( FNodeCreationAnalytic AnalyticsDelegate ) const | [] |
FBlueprintDragDropMenuItem::GetTypeId | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetTypeId() const | [] | |
FBlueprintDragDropMenuItem::PerformAction | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | Kismet | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * FromPin, FVector2D const Location, bool bSelectNewNode ) | [] |
FBlueprintDragDropMenuItem::PerformAction | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any). | Kismet | virtual [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * PerformAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * ParentGraph, [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & FromPins, FVector2D const Location, bool bSelectNewNode ) | [] |
FBlueprintDragDropMenuItem::StaticGetTypeId | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) StaticGetTypeId() | [] | |
FBlueprintDragDropMenuItem::FBlueprintDragDropMenuItem | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Sole constructor, which ensures that the RepresentativeAction member is set (and valid). | Kismet | FBlueprintDragDropMenuItem ( [FBlueprintActionContext](API\Editor\BlueprintGraph\FBlueprintActionContext) const & Context, [UBlueprintNodeSpawner](API\Editor\BlueprintGraph\UBlueprintNodeSpawner) const * SampleAction, int32 MenuGrouping, [FText](API\Runtime\Core\Internationalization\FText) InNodeCategory, [FText](API\R... | [] |
FBlueprintDragDropMenuItem::FBlueprintDragDropMenuItem | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | Default constructor for USTRUCT() purposes. | Kismet | FBlueprintDragDropMenuItem() | [] |
FBlueprintDragDropMenuItem | /Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h | This class represents those "consolidated" actions, and essentially serves as aFDragDropOperationspawner. It wraps a singleUBlueprintNodeSpawner(any one of the set that it is supposed to represent), that it uses to determine the properFDragDropOperation. | Kismet | struct FBlueprintDragDropMenuItem : public [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) | [] |
FBlueprintEditor::AddBookmark | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Adds a new bookmark node to the Blueprint that's being edited. | Kismet | [FBPEditorBookmarkNode](API\Runtime\Engine\Engine\FBPEditorBookmarkNode) * AddBookmark ( const [FText](API\Runtime\Core\Internationalization\FText) & DisplayName, const [FEditedDocumentInfo](API\Runtime\Engine\Engine\FEditedDocumentInfo) & BookmarkInfo, bool bSharedBookmark ) | [] |
FBlueprintEditor::AddNewDelegateIsVisible | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool AddNewDelegateIsVisible() const | [] | |
FBlueprintEditor::AddReferencedObjects | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | Kismet | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FBlueprintEditor::AddToSelection | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void AddToSelection ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode ) | [] | |
FBlueprintEditor::AnalyticsTrackCompileEvent | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void AnalyticsTrackCompileEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, int32 NumErrors, int32 NumWarnings ) const | [] | |
FBlueprintEditor::AreDelegatesAllowed | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Whether delegates are allowed to be displayed/created in a blueprint | Kismet | virtual bool AreDelegatesAllowed() const | [] |
FBlueprintEditor::AnalyticsTrackNodeEvent | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Used to track node create/delete events for Analytics | Kismet | virtual void AnalyticsTrackNodeEvent ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Blueprint, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GraphNode, bool bNodeDelete ) const | [] |
FBlueprintEditor::AreEventGraphsAllowed | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Whether event graphs are allowed to be displayed/created in a blueprint | Kismet | virtual bool AreEventGraphsAllowed() const | [] |
FBlueprintEditor::AreMacrosAllowed | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Whether macros are allowed to be displayed/created in a blueprint | Kismet | virtual bool AreMacrosAllowed() const | [] |
FBlueprintEditor::CanAccessComponentsMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns whether the edited blueprint has components | Kismet | bool CanAccessComponentsMode() const | [] |
FBlueprintEditor::CanAddBreakpoint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanAddBreakpoint() const | [] | |
FBlueprintEditor::CanAddExecutionPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanAddExecutionPin() const | [] | |
FBlueprintEditor::CanAddNewLocalVariable | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Checks if adding a local variable is allowed in the focused graph | Kismet | virtual bool CanAddNewLocalVariable() const | [] |
FBlueprintEditor::CanAddOptionPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanAddOptionPin() const | [] | |
FBlueprintEditor::CanAddParentNode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanAddParentNode() const | [] | |
FBlueprintEditor::CanAssignReferencedActor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanAssignReferencedActor() const | [] | |
FBlueprintEditor::CanChangePinType | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanChangePinType() const | [] | |
FBlueprintEditor::CanCollapseNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool CanCollapseNodes() const | [] |
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