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SCulturePicker::FArguments::OnSelectionChanged
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
WidgetArgsType & OnSelectionChanged &40; const FOnSelectionChanged & InDelegate &41;
[]
SCulturePicker::FArguments::ViewMode
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
WidgetArgsType & ViewMode &40; ECulturesViewMode InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
typedef FArguments WidgetArgsType
[]
FIsCulturePickable
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
A delegate type invoked when a selection changes somewhere.
InternationalizationSettings
typedef TBaseDelegate_OneParam< bool, FCulturePtr > FIsCulturePickable
[]
SCulturePicker::FArguments::FArguments
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
struct FArguments : public [TSlateBaseNamedArgs< SCulturePicker >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
FOnSelectionChanged
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
typedef TSlateDelegates< FCulturePtr >::[FOnSelectionChanged](API\Editor\InternationalizationSettings\SCulturePicker\FOnSelectionChanged) FOnSelectionChanged
[]
SCulturePicker::SCulturePicker
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
SCulturePicker()
[]
SCulturePicker::RequestTreeRefresh
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
void RequestTreeRefresh()
[]
SCulturePicker
/Engine/Source/Editor/InternationalizationSettings/Public/SCulturePicker.h
InternationalizationSettings
class SCulturePicker : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
UInternationalizationSettingsModel::GetEditorLanguage
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
bool GetEditorLanguage ( [FString](API\Runtime\Core\Containers\FString) & OutEditorLanguage ) const
[]
UInternationalizationSettingsModel::GetEditorLocale
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
bool GetEditorLocale ( [FString](API\Runtime\Core\Containers\FString) & OutEditorLocale ) const
[]
UInternationalizationSettingsModel::GetPreviewGameLanguage
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
bool GetPreviewGameLanguage ( [FString](API\Runtime\Core\Containers\FString) & OutPreviewGameLanguage ) const
[]
UInternationalizationSettingsModel::GetTimezoneValue
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
int32 GetTimezoneValue() const
[]
UInternationalizationSettingsModel::SetEditorLanguage
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void SetEditorLanguage ( const [FString](API\Runtime\Core\Containers\FString) & InEditorLanguage )
[]
UInternationalizationSettingsModel::ResetToDefault
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void ResetToDefault()
[]
UInternationalizationSettingsModel::SetEditorLocale
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void SetEditorLocale ( const [FString](API\Runtime\Core\Containers\FString) & InEditorLocale )
[]
UInternationalizationSettingsModel::SetPreviewGameLanguage
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void SetPreviewGameLanguage ( const [FString](API\Runtime\Core\Containers\FString) & InPreviewGameLanguage )
[]
UInternationalizationSettingsModel::SetShouldUseLocalizedNumericInput
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void SetShouldUseLocalizedNumericInput ( const bool Value )
[]
UInternationalizationSettingsModel::SetShouldUseLocalizedPropertyNames
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void SetShouldUseLocalizedPropertyNames ( const bool Value )
[]
UInternationalizationSettingsModel::SetShouldUseLocalizedNodeAndPinNames
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
void SetShouldUseLocalizedNodeAndPinNames ( const bool Value )
[]
UInternationalizationSettingsModel::ShouldUseLocalizedNumericInput
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
bool ShouldUseLocalizedNumericInput() const
[]
UInternationalizationSettingsModel::ShouldUseLocalizedPropertyNames
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
bool ShouldUseLocalizedPropertyNames() const
[]
UInternationalizationSettingsModel::ShouldUseLocalizedNodeAndPinNames
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
bool ShouldUseLocalizedNodeAndPinNames() const
[]
UInternationalizationSettingsModel
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
Implements loading and saving of internationalization settings.
InternationalizationSettings
class UInternationalizationSettingsModel : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "ETimezoneSettin...", "name": "DisplayTimezone", "description": "Timezone to use for display purposes inFDateTime" } ]
UInternationalizationSettingsModel::UInternationalizationSettingsModel
/Engine/Source/Editor/InternationalizationSettings/Classes/InternationalizationSettingsModel.h
InternationalizationSettings
UInternationalizationSettingsModel ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
CallStackViewer::GetTabName
/Engine/Source/Editor/Kismet/Public/CallStackViewer.h
Kismet
namespace CallStackViewer { [FName](API\Runtime\Core\UObject\FName) CallStackViewer::GetTabName() }
[]
CallStackViewer::RegisterTabSpawner
/Engine/Source/Editor/Kismet/Public/CallStackViewer.h
Kismet
namespace CallStackViewer { void CallStackViewer::RegisterTabSpawner ( [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) & TabManager ) }
[]
CallStackViewer::UpdateDisplayedCallstack
/Engine/Source/Editor/Kismet/Public/CallStackViewer.h
Kismet
namespace CallStackViewer { void CallStackViewer::UpdateDisplayedCallstack ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FFrame](API\Runtime\CoreUObject\UObject\FFrame) *const > ScriptStack ) }
[]
ActiveTypeBitset
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static uint16 ActiveTypeBitset = TNumericLimits<uint16>::Max();
[]
FDebugLineItem::CanHaveChildren
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Only line items inheriting from FLineItemWithChildren can have children
Kismet
virtual bool CanHaveChildren()
[]
FDebugLineItem::Compare
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Compare this item to another of the same type.
Kismet
bool Compare ( const [FDebugLineItem](API\Editor\Kismet\Debugging\FDebugLineItem) * Other ) const
[]
FDebugLineItem::CopyNameToClipboard
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
void CopyNameToClipboard() const
[]
FDebugLineItem::CopyValueToClipboard
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
void CopyValueToClipboard() const
[]
FDebugLineItem::DoParentsMatchSearch
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
bool DoParentsMatchSearch()
[]
FDebugLineItem::Duplicate
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Duplicate this item.
Kismet
[FDebugLineItem](API\Editor\Kismet\Debugging\FDebugLineItem) * Duplicate() const
[]
EDebugLineType
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
enum EDebugLineType { DLT_Message, DLT_TraceStackParent, DLT_TraceStackChild, DLT_Parent, DLT_SelfWatch, DLT_Watch, DLT_WatchChild, DLT_LatentAction, DLT_Breakpoint, DLT_BreakpointParent, }
[]
ESearchFlags
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
enum ESearchFlags { SF_None = 0, SF_RootNode = 1 << 0, SF_ContainerElement = 1 << 1, }
[]
FDebugLineItem::ExtendContextMenu
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Add context menu items that can act on this node of the tree.
Kismet
virtual void ExtendContextMenu ( class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, bool bInDebuggerTab )
[]
FDebugLineItem::GatherChildrenBase
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Gather all of the children.
Kismet
virtual void GatherChildrenBase ( [TArray](API\Runtime\Core\Containers\TArray)< FDebugTreeItemPtr > & OutChildren, const [FString](API\Runtime\Core\Containers\FString) & InSearchString, bool bRespectSearch )
[]
FDebugLineItem::GenerateValueWidget
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Create the widget for the value column.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateValueWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > InSearchString )
[]
FDebugLineItem::GenerateNameWidget
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Create the widget for the name column.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateNameWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > InSearchString )
[]
FDebugLineItem::GetClassForObject
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static [UBlueprintGeneratedClass](API\Runtime\Engine\Engine\UBlueprintGeneratedClass) * GetClassForObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject )
[]
FDebugLineItem::GetBlueprintForObject
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Helper function to try to get the blueprint for a given object; Returns the blueprint that was used to create the instance if there was one Returns the object itself if it is already a blueprint Otherwise returns NULL
Kismet
static [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintForObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ParentObject )
[]
FDebugLineItem::GetDescription
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
The text to display in the value column, unless GenerateValueWidget is overridden
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDescription() const
[]
FDebugLineItem::GetDisplayName
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
The text to display in the name column, unless GenerateNameWidget is overridden
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FDebugLineItem::GetHash
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Used for sets
Kismet
uint32 GetHash() const
[]
FDebugLineItem::GetHighlightText
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Returns current value of Search String
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetHighlightText ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > InSearchString ) const
[]
FDebugLineItem::GetName
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
The actual underlying name of the item, for search compatibility
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
FDebugLineItem::GetNameIcon
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Returns a widget that will go to the left of the Name Widget.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetNameIcon()
[]
FDebugLineItem::GetParentObject
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
The object that will act as a parent to more items in the tree, or nullptr if this is a leaf node
Kismet
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetParentObject()
[]
FDebugLineItem::GetType
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
virtual [EDebugLineType](API\Editor\Kismet\Debugging\FDebugLineItem\EDebugLineType) GetType() const
[]
FDebugLineItem::GetValueIcon
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Returns a widget that will go to the left of the Value Widget.
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetValueIcon()
[]
FDebugLineItem::HasChildren
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Returns whether this tree node has children (used by drop down arrows)
Kismet
virtual bool HasChildren() const
[]
FDebugLineItem::HasName
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
bool HasName() const
[]
FDebugLineItem::HasValue
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
bool HasValue() const
[]
FDebugLineItem::IsDebugLineTypeActive
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static bool IsDebugLineTypeActive ( [EDebugLineType](API\Editor\Kismet\Debugging\FDebugLineItem\EDebugLineType) Type )
[]
FDebugLineItem::IsVisible
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
bool IsVisible()
[]
FDebugLineItem::MakeMenu
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Add standard context menu items that can act on any node of the tree.
Kismet
void MakeMenu ( class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder, bool bInDebuggerTab )
[]
FDebugLineItem::OnDebugLineTypeActiveChanged
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static void OnDebugLineTypeActiveChanged ( ECheckBoxState CheckState, [EDebugLineType](API\Editor\Kismet\Debugging\FDebugLineItem\EDebugLineType) Type )
[]
FDebugLineItem::SetBreakpointParentItemBlueprint
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static void SetBreakpointParentItemBlueprint ( FDebugTreeItemPtr InBreakpointParentItem, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprint )
[]
FDebugLineItem::UpdateData
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Used to update the state of a line item rather than replace it. called after Compare returns true
Kismet
virtual void UpdateData ( const [FDebugLineItem](API\Editor\Kismet\Debugging\FDebugLineItem) & NewerData )
[]
FDebugLineItem::UpdateSearch
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Updates bVisible and bParentsMatchSearch based on this node alone
Kismet
void UpdateSearch ( const [FString](API\Runtime\Core\Containers\FString) & InSearchString, [ESearchFlags](API\Editor\Kismet\Debugging\FDebugLineItem\ESearchFlags) SearchFlags )
[]
FDebugLineItem::FDebugLineItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Cannot create an instance of this class, it's just for use as a base class.
Kismet
FDebugLineItem ( [EDebugLineType](API\Editor\Kismet\Debugging\FDebugLineItem\EDebugLineType) InType )
[]
FDebugLineItem::~FDebugLineItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
virtual ~FDebugLineItem()
[]
FDebugLineItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
The base class for a line entry in the debugging tree view.
Kismet
class FDebugLineItem : public [TSharedFromThis< FDebugLineItem >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "bool", "name": "bParentsMatchSearch", "description": "True if self or any recursive parents match the search" }, { "type": "bool", "name": "bVisible", "description": "True if self or any recursive children match the search" }, { "type": "EDebugLineType", "name": "T...
SKismetDebugTreeView::AddTreeItemUnique
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Adds a root level TreeItem
Kismet
void AddTreeItemUnique ( const FDebugTreeItemPtr & Item )
[]
SKismetDebugTreeView::ClearExpandedItems
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
void ClearExpandedItems()
[]
SKismetDebugTreeView::ClearTreeItems
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Clears all root level Tree Items
Kismet
void ClearTreeItems()
[]
ColumnId_Name
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Column Id's for custom header rows
Kismet
static const [FName](API\Runtime\Core\UObject\FName) ColumnId_Name;
[]
ColumnId_Value
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) ColumnId_Value;
[]
SKismetDebugTreeView::Construct
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
void Construct ( const [FArguments](API\Editor\Kismet\Debugging\SKismetDebugTreeView\FArguments) & InArgs )
[]
SKismetDebugTreeView::FArguments::InDebuggerTab
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
WidgetArgsType & InDebuggerTab &40; bool InArg &41;
[]
SKismetDebugTreeView::FArguments::HeaderRow
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
WidgetArgsType & HeaderRow &40; TSharedPtr< SHeaderRow > InArg &41;
[]
SKismetDebugTreeView::FArguments::OnExpansionChanged
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
WidgetArgsType & OnExpansionChanged &40; const STreeView< FDebugTreeItemPtr >::FOnExpansionChanged & InDelegate &41;
[]
SKismetDebugTreeView::FArguments::SelectionMode
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
WidgetArgsType & SelectionMode &40; const TAttribute< ESelectionMode::Type > & InAttribute &41;
[]
WidgetArgsType
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
typedef FArguments WidgetArgsType
[]
SKismetDebugTreeView::FArguments::FArguments
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
struct FArguments : public [TSlateBaseNamedArgs< SKismetDebugTreeView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SKismetDebugTreeView::GetRootTreeItems
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Returns the Array of Root Tree Items
Kismet
const [TArray](API\Runtime\Core\Containers\TArray)< FDebugTreeItemPtr > & GetRootTreeItems() const
[]
SKismetDebugTreeView::GetSelectedItems
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Passthrough functions to the TreeView.
Kismet
int32 GetSelectedItems ( [TArray](API\Runtime\Core\Containers\TArray)< FDebugTreeItemPtr > & OutItems )
[]
SKismetDebugTreeView::MakeBreakpointParentItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static FDebugTreeItemPtr MakeBreakpointParentItem ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) > InBlueprint )
[]
SKismetDebugTreeView::IsScrolling
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
bool IsScrolling() const
[]
SKismetDebugTreeView::MakeMessageItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static FDebugTreeItemPtr MakeMessageItem ( const [FString](API\Runtime\Core\Containers\FString) & InMessage )
[]
SKismetDebugTreeView::MakeParentItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static FDebugTreeItemPtr MakeParentItem ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
SKismetDebugTreeView::MakeTraceStackParentItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Accessible functions for creating tree items
Kismet
static FDebugTreeItemPtr MakeTraceStackParentItem()
[]
SKismetDebugTreeView::MakeWatchLineItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
static FDebugTreeItemPtr MakeWatchLineItem ( const [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPinRef, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InDebugObject )
[]
SKismetDebugTreeView::RemoveTreeItem
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Removes a root level TreeItem
Kismet
bool RemoveTreeItem ( const FDebugTreeItemPtr & Item )
[]
SKismetDebugTreeView::RequestUpdateFilteredItems
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Requests for an update of the tree at the next tick
Kismet
void RequestUpdateFilteredItems()
[]
SKismetDebugTreeView::SetItemExpansion
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
void SetItemExpansion ( FDebugTreeItemPtr InItem, bool bInShouldExpandItem )
[]
SKismetDebugTreeView::SetSearchText
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Updates search text and requests the Tree be updated
Kismet
void SetSearchText ( const [FText](API\Runtime\Core\Internationalization\FText) & InSearchText )
[]
SKismetDebugTreeView::Tick
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation.
Kismet
virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
[]
SKismetDebugTreeView
/Engine/Source/Editor/Kismet/Public/Debugging/SKismetDebugTreeView.h
Kismet
class SKismetDebugTreeView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
DiffWidgetUtils::HasNextDifference
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
namespace DiffWidgetUtils { bool DiffWidgetUtils::HasNextDifference ( [SListView](API\Editor\UnrealEd\Editor\SListView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FDiffSingleResult](API\Runtime\Engine\FDiffSingleResult) > > & ListView, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](...
[]
DiffWidgetUtils::HasPrevDifference
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
namespace DiffWidgetUtils { bool DiffWidgetUtils::HasPrevDifference ( [SListView](API\Editor\UnrealEd\Editor\SListView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FDiffSingleResult](API\Runtime\Engine\FDiffSingleResult) > > & ListView, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](...
[]
DiffWidgetUtils::SelectNextRow
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
namespace DiffWidgetUtils { void DiffWidgetUtils::SelectNextRow ( [SListView](API\Editor\UnrealEd\Editor\SListView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FDiffSingleResult](API\Runtime\Engine\FDiffSingleResult) > > & ListView, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\...
[]
DiffWidgetUtils::SelectPrevRow
/Engine/Source/Editor/Kismet/Public/SBlueprintDiff.h
Kismet
namespace DiffWidgetUtils { void DiffWidgetUtils::SelectPrevRow ( [SListView](API\Editor\UnrealEd\Editor\SListView)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< struct [FDiffSingleResult](API\Runtime\Engine\FDiffSingleResult) > > & ListView, const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\...
[]
EComponentEditorMode::Type
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h
Component editor mode
Kismet
namespace EComponentEditorMode { enum Type { BlueprintSCS, ActorInstance, } }
[]
EContextTargetFlags::Type
/Engine/Source/Editor/Kismet/Public/BlueprintActionMenuUtils.h
Kismet
namespace EContextTargetFlags { enum Type { TARGET_Blueprint = 0x00000001, TARGET_SubComponents = 0x00000002, TARGET_NodeTarget = 0x00000004, TARGET_PinObject = 0x00000008, TARGET_SiblingPinObjects = 0x00000010, TARGET_BlueprintLibraries = 0x00000020, TARGET_NonImportedTypes = 0x00000040, ContextTargetFlagsEnd, } }
[]
ENodeCreateAction::Type
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Describes user actions that created new node
Kismet
namespace ENodeCreateAction { enum Type { MyBlueprintDragPlacement, PaletteDragPlacement, GraphContext, PinContext, Keymap, } }
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