className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FBlueprintEditor::OnRemoveOptionPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnRemoveOptionPin() | [] | |
FBlueprintEditor::OnRemoveOtherStructVarPins | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnRemoveOtherStructVarPins() | [] | |
FBlueprintEditor::OnRemoveThisStructVarPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnRemoveThisStructVarPin() | [] | |
FBlueprintEditor::OnRenameNode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | On starting to rename node | Kismet | void OnRenameNode() | [] |
FBlueprintEditor::OnRepairCorruptedBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnRepairCorruptedBlueprint() | [] | |
FBlueprintEditor::OnRequestClose | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called when this toolkit is requested to close. Returns false if closing should be prevented. | Kismet | virtual bool OnRequestClose ( EAssetEditorCloseReason InCloseReason ) | [] |
FBlueprintEditor::OnRestoreAllStructVarPins | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnRestoreAllStructVarPins() | [] | |
FBlueprintEditor::OnResetPinToDefaultValue | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnResetPinToDefaultValue() | [] | |
FBlueprintEditor::OnSelectedNodesChanged | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called when the selection changes in the GraphEditor | Kismet | void OnSelectedNodesChanged ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection ) | [] |
FBlueprintEditor::OnSelectedNodesChangedImpl | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called when the selection changes in the GraphEditor | Kismet | virtual void OnSelectedNodesChangedImpl ( const [TSet](API\Runtime\Core\Containers\TSet)< class [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection ) | [] |
FBlueprintEditor::OnSelectionUpdated | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Delegate invoked when the selection is changed in the subobject editor widget | Kismet | virtual void OnSelectionUpdated ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) >> & SelectedNodes ) | [] |
FBlueprintEditor::OnSelectionUpdated | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Delegate invoked when the selection is changed in the subobject editor widget | Kismet | virtual void OnSelectionUpdated ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) >> & SelectedNodes ) | [] |
FBlueprintEditor::OnSelectReferenceInLevel | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnSelectReferenceInLevel() | [] | |
FBlueprintEditor::OnSpawnGraphNodeByShortcut | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Handles spawning a graph node in the current graph using the passed in chord | Kismet | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnSpawnGraphNodeByShortcut ( [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) InChord, const FVector2D & InPosition, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) | [] |
FBlueprintEditor::OnSplitStructPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnSplitStructPin() | [] | |
FBlueprintEditor::OnStopWatchingPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void OnStopWatchingPin() | [] | |
FBlueprintEditor::OnStartEditingDefaultsClicked | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Start editing the defaults for this blueprint | Kismet | void OnStartEditingDefaultsClicked() | [] |
FBlueprintEditor::OnStartWatchingPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void OnStartWatchingPin() | [] | |
FBlueprintEditor::OnStraightenConnections | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnStraightenConnections() | [] | |
FBlueprintEditor::OnToggleBreakpoint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void OnToggleBreakpoint() | [] | |
FBlueprintEditor::OpenDocument | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > OpenDocument ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * DocumentID, [FDocumentTracker::EOpenDocumentCause](API\Editor\UnrealEd\WorkflowOrientedApp\FDocumentTracker\EOpenDocumentCause) Cause ) | [] | |
FBlueprintEditor::OpenBlueprintDebugger | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Spawns a new blueprint debugger tab | Kismet | void OpenBlueprintDebugger() | [] |
FBlueprintEditor::OpenGraphAndBringToFront | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Tries to open the specified graph and bring it's document to the front (note: this can return NULL) | Kismet | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > OpenGraphAndBringToFront ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bSetFocus ) | [] |
FBlueprintEditor::PasteGeneric | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Paste Variable Definition or Nodes | Kismet | virtual void PasteGeneric() | [] |
FBlueprintEditor::PasteNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void PasteNodes() | [] | |
FBlueprintEditor::PasteNodesHere | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Paste on graph at specific location | Kismet | virtual void PasteNodesHere ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, const FVector2D & GraphLocation ) | [] |
FBlueprintEditor::PostRedo | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Signal that client should run any PostRedo code | Kismet | virtual void PostRedo ( bool bSuccess ) | [] |
FBlueprintEditor::PostLayoutBlueprintEditorInitialization | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Should be called when initializing an editor that has a blueprint, after layout (tab spawning) is done. | Kismet | void PostLayoutBlueprintEditorInitialization() | [] |
FBlueprintEditor::PostUndo | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Signal that client should run any PostUndo code | Kismet | virtual void PostUndo ( bool bSuccess ) | [] |
FBlueprintEditor::PostRegenerateMenusAndToolbars | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Recreates the overlay on the menu bar | Kismet | virtual void PostRegenerateMenusAndToolbars() | [] |
FBlueprintEditor::ReconnectExecPins | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Given a node, make connections from anything connected to it's input pin to anything connected to it's "then" pins. Only works on impure nodes with single exec/then pins. | Kismet | void ReconnectExecPins ( class [UK2Node](API\Editor\BlueprintGraph\UK2Node) * Node ) | [] |
FBlueprintEditor::RedoGraphAction | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called to redo the last undone action | Kismet | void RedoGraphAction() | [] |
FBlueprintEditor::RefreshAllNodes_OnClicked | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called when the refresh all nodes button is clicked | Kismet | void RefreshAllNodes_OnClicked() | [] |
FBlueprintEditor::RefreshEditors | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void RefreshEditors ( [ERefreshBlueprintEditorReason::Type](API\Editor\Kismet\ERefreshBlueprintEditorReason__T-) Reason ) | [] | |
FBlueprintEditor::RefreshInspector | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void RefreshInspector() | [] | |
FBlueprintEditor::RefreshMyBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual void RefreshMyBlueprint() | [] | |
FBlueprintEditor::RefreshStandAloneDefaultsEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Updates the selected object used by the stand lone defaults editor widget. | Kismet | void RefreshStandAloneDefaultsEditor() | [] |
FBlueprintEditor::RegisterApplicationModes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called during initialization of the blueprint editor to register any application modes. | Kismet | virtual void RegisterApplicationModes ( const [TArray](API\Runtime\Core\Containers\TArray)< [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * > & InBlueprints, bool bShouldOpenInDefaultsMode, bool bNewlyCreated ) | [] |
FBlueprintEditor::RegisterMenus | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Register Menus | Kismet | void RegisterMenus() | [] |
FBlueprintEditor::RegisterSCSEditorCustomization | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Register a customization for interacting with the subobject editor | Kismet | void RegisterSCSEditorCustomization ( const [FName](API\Runtime\Core\UObject\FName) & InComponentName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorCustomization](API\Editor\Kismet\ISCSEditorCustomization) > InCustomization ) | [] |
FBlueprintEditor::RegisterTabSpawners | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | IToolkitinterface | Kismet | virtual void RegisterTabSpawners ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager ) | [] |
FBlueprintEditor::RegisterToolbarTab | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void RegisterToolbarTab ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > & TabManager ) | [] | |
FBlueprintEditor::RemoveBookmark | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Removes the bookmark node with the given ID. | Kismet | void RemoveBookmark ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BookmarkNodeId, bool bRefreshUI ) | [] |
FBlueprintEditor::RemoveNamespace | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Removes the given namespace from the editor's current import context. However, this will NOT unload any associated macro and/or function library assets. | Kismet | void RemoveNamespace ( const [FString](API\Runtime\Core\Containers\FString) & InNamespace ) | [] |
FBlueprintEditor::RenameBookmark | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Renames the bookmark node with the given ID. | Kismet | void RenameBookmark ( const [FGuid](API\Runtime\Core\Misc\FGuid) & BookmarkNodeId, const [FText](API\Runtime\Core\Internationalization\FText) & NewName ) | [] |
FBlueprintEditor::RenameNewlyAddedAction | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Utility function to handle all steps required to rename a newly added action | Kismet | void RenameNewlyAddedAction ( [FName](API\Runtime\Core\UObject\FName) InActionName ) | [] |
FBlueprintEditor::ReparentBlueprint_IsVisible | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual bool ReparentBlueprint_IsVisible() const | [] | |
FBlueprintEditor::ReparentBlueprint_Clicked | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Reparent the current blueprint | Kismet | void ReparentBlueprint_Clicked() | [] |
FBlueprintEditor::ReparentBlueprint_NewParentChosen | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void ReparentBlueprint_NewParentChosen ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ChosenClass ) | [] | |
FBlueprintEditor::RequestSaveEditedObjectState | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Request a save of the edited object state This is used to delay it by one frame when triggered by a tab being closed, so it can finish closing before remembering the new state | Kismet | void RequestSaveEditedObjectState() | [] |
FBlueprintEditor::ResetAllNodesUnrelatedStates | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Focus nodes which are related to the selected nodes | Kismet | void ResetAllNodesUnrelatedStates() | [] |
FBlueprintEditor::RestoreEditedObjectState | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Create new tab for each element of LastEditedObjects array | Kismet | void RestoreEditedObjectState() | [] |
FBlueprintEditor::SaveEditedObjectState | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Save the current set of edited objects in the LastEditedObjects array so it will be opened next time we open K2 | Kismet | void SaveEditedObjectState() | [] |
FBlueprintEditor::SelectAllNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void SelectAllNodes() | [] | |
FBlueprintEditor::SelectAndDuplicateNode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Duplicates an EdGraphNode using selection and copy / paste functionality | Kismet | void SelectAndDuplicateNode ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode ) | [] |
FBlueprintEditor::SelectGraphActionItemByName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Selects an item in "My Blueprint" by name. | Kismet | void SelectGraphActionItemByName ( const [FName](API\Runtime\Core\UObject\FName) & ItemName, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo, int32 SectionId, bool bIsCategory ) | [] |
SelectionState_ClassDefaults | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) SelectionState_ClassDefaults; | [] | |
SelectionState_ClassSettings | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) SelectionState_ClassSettings; | [] | |
SelectionState_Components | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) SelectionState_Components; | [] | |
SelectionState_Graph | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) SelectionState_Graph; | [] | |
SelectionState_MyBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | static [FName](API\Runtime\Core\UObject\FName) SelectionState_MyBlueprint; | [] | |
FBlueprintEditor::SelectLocalVariable | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Selects a local variable to load in the details panel. | Kismet | virtual bool SelectLocalVariable ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [FName](API\Runtime\Core\UObject\FName) & VariableName ) | [] |
FBlueprintEditor::SetCurrentMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Attempt to set the current mode. If this mode is illegal or unknown, the mode will remain unchanged. | Kismet | virtual void SetCurrentMode ( [FName](API\Runtime\Core\UObject\FName) NewMode ) | [] |
FBlueprintEditor::SetDetailsCustomization | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Sets customizations for the BP editor details panel. | Kismet | void SetDetailsCustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FDetailsViewObjectFilter](API\Editor\PropertyEditor\FDetailsViewObjectFilter) > DetailsObjectFilter, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailRootObjectCustomization](API\Editor\PropertyEditor\IDetailRoo... | [] |
FBlueprintEditor::SetGraphEditorQuickJump | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Binds a graph editor "quick jump" to the command at the given index | Kismet | void SetGraphEditorQuickJump ( int32 BookmarkIndex ) | [] |
FBlueprintEditor::SetKeyboardFocus | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Ensures the blueprint has keyboard focus. | Kismet | void SetKeyboardFocus() | [] |
FBlueprintEditor::SetPinVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Pin visibility accessors | Kismet | void SetPinVisibility ( [SGraphEditor::EPinVisibility](API\Editor\UnrealEd\SGraphEditor\EPinVisibility) Visibility ) | [] |
FBlueprintEditor::SetSubobjectEditorUICustomization | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Sets subobject editor UI customization | Kismet | void SetSubobjectEditorUICustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorUICustomization](API\Editor\Kismet\ISCSEditorUICustomization) > SCSEditorUICustomization ) | [] |
FBlueprintEditor::SetSCSEditorUICustomization | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Deprecated* SetSCSEditorUICustomization has been deprecated. Use SetSubobjectEditorUICustomization instead. | Kismet | void SetSCSEditorUICustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorUICustomization](API\Editor\Kismet\ISCSEditorUICustomization) > SCSEditorUICustomization ) | [] |
FBlueprintEditor::SetUISelectionState | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void SetUISelectionState ( [FName](API\Runtime\Core\UObject\FName) SelectionOwner ) | [] | |
FBlueprintEditor::SetupGraphEditorEvents | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Setup all the events that the graph editor can handle | Kismet | virtual void SetupGraphEditorEvents ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, [SGraphEditor::FGraphEditorEvents](API\Editor\UnrealEd\SGraphEditor\FGraphEditorEvents) & InEvents ) | [] |
FBlueprintEditor::SetupViewForBlueprintEditingMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called by the blueprint editing app mode to focus the appropriate tabs, etc... | Kismet | void SetupViewForBlueprintEditingMode() | [] |
FBlueprintEditor::SetViewLocation | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Sets the focused graph view location/zoom amount | Kismet | void SetViewLocation ( const FVector2D & Location, float ZoomAmount, const [FGuid](API\Runtime\Core\Misc\FGuid) & BookmarkId ) | [] |
FBlueprintEditor::ShouldLoadBPLibrariesFromAssetRegistry | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Other types of BP editors that don't use BP VM/function libs can choose to not load BP function libraries, for example: Control Rig Blueprints. | Kismet | virtual bool ShouldLoadBPLibrariesFromAssetRegistry() | [] |
FBlueprintEditor::StartEditingDefaults | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Virtual override point for editing defaults; allowing more derived editors to edit something else | Kismet | virtual void StartEditingDefaults ( bool bAutoFocus, bool bForceRefresh ) | [] |
FBlueprintEditor::ShouldShowToggleHideUnrelatedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Deprecated* The Toggle Hide Unrelated Nodes button is always shown now | Kismet | bool ShouldShowToggleHideUnrelatedNodes ( bool bIsToolbar ) const | [] |
FBlueprintEditor::SummonFindAndReplaceUI | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Invokes the Find and Replace UI | Kismet | virtual void SummonFindAndReplaceUI() | [] |
FBlueprintEditor::SummonSearchUI | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Invokes the search UI and sets the mode and search terms optionally | Kismet | virtual void SummonSearchUI ( bool bSetFindWithinBlueprint, [FString](API\Runtime\Core\Containers\FString) NewSearchTerms, bool bSelectFirstResult ) | [] |
FBlueprintEditor::Tick | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject) | Kismet | virtual void Tick ( float DeltaTime ) | [] |
FBlueprintEditor::ToggleHideUnrelatedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Make nodes which are unrelated to the selected nodes fade out | Kismet | void ToggleHideUnrelatedNodes() | [] |
FBlueprintEditor::ToggleSaveIntermediateBuildProducts | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void ToggleSaveIntermediateBuildProducts() | [] | |
FBlueprintEditor::TransactionObjectAffectsBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual bool TransactionObjectAffectsBlueprint ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InTransactedObject ) | [] | |
FBlueprintEditor::UndoGraphAction | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called to undo the last action | Kismet | void UndoGraphAction() | [] |
FBlueprintEditor::TryInvokingDetailsTab | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Attempts to invoke the details tab if it's currently possible to. | Kismet | void TryInvokingDetailsTab ( bool bFlash ) | [] |
FBlueprintEditor::UnregisterSCSEditorCustomization | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Unregister a previously registered customization for interacting with the subobject editor | Kismet | void UnregisterSCSEditorCustomization ( const [FName](API\Runtime\Core\UObject\FName) & InComponentName ) | [] |
FBlueprintEditor::UpdateNodeCreationStats | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Update Node Creation mechanisms for analytics | Kismet | void UpdateNodeCreationStats ( const [ENodeCreateAction::Type](API\Editor\Kismet\ENodeCreateAction__Type) CreateAction ) | [] |
FBlueprintEditor::UpdateNodesUnrelatedStatesAfterGraphChange | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Update all nodes' unrelated states when the graph has changed | Kismet | void UpdateNodesUnrelatedStatesAfterGraphChange() | [] |
FBlueprintEditor::UpdateSubobjectPreview | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Refresh the preview viewport to reflect changes in the subobject | Kismet | void UpdateSubobjectPreview ( bool bUpdateNow ) | [] |
FBlueprintEditor::ZoomToSelection_Clicked | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Zooming to fit the current selection. | Kismet | void ZoomToSelection_Clicked() | [] |
FBlueprintEditor::VariableListWasUpdated | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Variable list window calls this after it is updated | Kismet | void VariableListWasUpdated() | [] |
FBlueprintEditor::ZoomToWindow_Clicked | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Zooming to fit the entire graph. | Kismet | void ZoomToWindow_Clicked() | [] |
FBlueprintEditor::FBlueprintEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | FBlueprintEditor() | [] | |
FBlueprintEditor::~FBlueprintEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual ~FBlueprintEditor() | [] | |
FBlueprintEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Main Kismet asset editor | Kismet | class FBlueprintEditor : public [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor), public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject), public [FNotifyHook](API\Runtime\CoreUObject\Misc\FNotifyHook), public [FTickableEditorObject](API\Editor\UnrealEd\FTickableEditorObject), public [FEditorUndoClient](API... | [
{
"type": "bool",
"name": "bBlueprintModifiedOnOpen",
"description": "Did we update the blueprint when it opened"
},
{
"type": "bool",
"name": "bEditorMarkedAsClosed",
"description": "Whether we are already in the process of closing this editor"
},
{
"type": "bool",
"name": "... |
FBlueprintEditorApplicationMode::PostActivateMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void PostActivateMode() | [] | |
FBlueprintEditor::UpdatePreviewActor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Creates/updates the preview actor for the given blueprint. | Kismet | void UpdatePreviewActor ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, bool bInForceFullUpdate ) | [] |
FBlueprintEditorApplicationMode::PreDeactivateMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void PreDeactivateMode() | [] | |
FBlueprintEditorApplicationMode::RegisterTabFactories | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager ) | [] | |
FBlueprintEditorApplicationMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | class FBlueprintEditorApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode) | [
{
"type": "FWorkflowAllowe...",
"name": "BlueprintEditorOnlyTabFactories",
"description": "Set of spawnable tabs only usable in blueprint editing mode (not useful in Persona, etc...)"
},
{
"type": "FWorkflowAllowe...",
"name": "BlueprintEditorTabFactories",
"description": "Set of spawnab... | |
BlueprintComponentsMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h | Kismet | static const [FName](API\Runtime\Core\UObject\FName) BlueprintComponentsMode; | [] |
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