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FBlueprintEditor::IsParentClassNative
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if the parent class of the Blueprint being edited is native
Kismet
bool IsParentClassNative() const
[]
FBlueprintEditor::IsPlayInEditorActive
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if PIE is active
Kismet
bool IsPlayInEditorActive() const
[]
FBlueprintEditor::IsSaveOnCompileEnabled
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Helper functions used to construct/operate-on the "Save on Compile" command
Kismet
bool IsSaveOnCompileEnabled() const
[]
FBlueprintEditor::IsSectionVisible
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called to see if the new document menu items is visible for this type.
Kismet
virtual bool IsSectionVisible ( [NodeSectionID::Type](API\Editor\Kismet\NodeSectionID__Type) InSectionID ) const
[]
FBlueprintEditor::IsToggleHideUnrelatedNodesChecked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Make nodes which are unrelated to the selected nodes fade out
Kismet
bool IsToggleHideUnrelatedNodesChecked() const
[]
FBlueprintEditor::JumpToHyperlink
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void JumpToHyperlink ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectReference, bool bRequestRename )
[]
FBlueprintEditor::JumpToNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Pan the view to center on a particular node
Kismet
void JumpToNode ( const class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, bool bRequestRename )
[]
FBlueprintEditor::JumpToPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void JumpToPin ( const class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin )
[]
FBlueprintEditor::LoadLibrariesFromAssetRegistry
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Load macro & function blueprint libraries from asset registry
Kismet
void LoadLibrariesFromAssetRegistry()
[]
FBlueprintEditor::LogSimpleMessage
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Throw a simple message into the log
Kismet
void LogSimpleMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & MessageText )
[]
FBlueprintEditor::LogToken_OnClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a token in a log message is clicked
Kismet
void LogToken_OnClicked ( const class [IMessageToken](API\Runtime\Core\Logging\IMessageToken) & Token )
[]
FBlueprintEditor::MakeHideUnrelatedNodesOptionsMenu
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Make a drop down menu to control the opacity of unrelated nodes
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeHideUnrelatedNodesOptionsMenu()
[]
FBlueprintEditor::MoveNodesToAveragePos
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Move the given set of nodes to an average spot near the Source position
Kismet
void MoveNodesToAveragePos ( [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & AverageNodes, FVector2D SourcePos, bool bExpandedNodesNeedUniqueGuid ) const
[]
FBlueprintEditor::MoveNodesToGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Move every node from the source graph to the destination graph. Add Each node that is moved to the OutExpandedNodes set. If the source graph is a function graph, keep track of the entry and result nodes in the given Out Parameters.
Kismet
static void MoveNodesToGraph ( [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & SourceNodes, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * DestinationGraph, [TSet](API\Runtime\Core\Containers\TSet)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * ...
[]
FBlueprintEditor::NavigateToParentGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Navigating into/out of graphs.
Kismet
void NavigateToParentGraph()
[]
FBlueprintEditor::NavigateToChildGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void NavigateToChildGraph()
[]
FBlueprintEditor::NavigateToParentGraphByDoubleClick
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Navigating into/out of graphs.
Kismet
void NavigateToParentGraphByDoubleClick()
[]
FBlueprintEditor::NewDocument_GetVisibilityForType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) NewDocument_GetVisibilityForType ( [ECreatedDocumentType](API\Editor\Kismet\FBlueprintEditor\ECreatedDocumentType) GraphType ) const
[]
FBlueprintEditor::NewDocument_IsVisibleForType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool NewDocument_IsVisibleForType ( [ECreatedDocumentType](API\Editor\Kismet\FBlueprintEditor\ECreatedDocumentType) GraphType ) const
[]
FBlueprintEditor::NewDocument_OnClick
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[FReply](API\Runtime\SlateCore\Input\FReply) NewDocument_OnClick ( [ECreatedDocumentType](API\Editor\Kismet\FBlueprintEditor\ECreatedDocumentType) GraphType )
[]
FBlueprintEditor::NotifyPostChange
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void NotifyPostChange ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent, [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyThatChanged )
[]
FBlueprintEditor::NotifyPreChange
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void NotifyPreChange ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * PropertyAboutToChange )
[]
FBlueprintEditor::OnActionMatchesName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Function used by theSMyBlueprintto determine if an action matches a name. This happens during selection of a custom action ( a graph, a variable etc )
Kismet
virtual bool OnActionMatchesName ( [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) * InAction, const [FName](API\Runtime\Core\UObject\FName) & InName ) const
[]
FBlueprintEditor::OnAddBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAddBreakpoint()
[]
FBlueprintEditor::OnActiveTabChanged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void OnActiveTabChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > PreviouslyActive, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > NewlyActivated )
[]
FBlueprintEditor::OnAddExecutionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAddExecutionPin()
[]
FBlueprintEditor::OnAddNewDelegate
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when New Delegate button is clicked
Kismet
void OnAddNewDelegate()
[]
FBlueprintEditor::OnAddNewLocalVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Adds a new local variable to the focused function graph
Kismet
virtual void OnAddNewLocalVariable()
[]
FBlueprintEditor::OnAddNewVariable_OnClick
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[FReply](API\Runtime\SlateCore\Input\FReply) OnAddNewVariable_OnClick()
[]
FBlueprintEditor::OnAddNewVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Adds a new variable to this blueprint
Kismet
void OnAddNewVariable()
[]
FBlueprintEditor::NewDocument_OnClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when New Function button is clicked
Kismet
virtual void NewDocument_OnClicked ( [ECreatedDocumentType](API\Editor\Kismet\FBlueprintEditor\ECreatedDocumentType) GraphType )
[]
FBlueprintEditor::OnAddOptionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAddOptionPin()
[]
FBlueprintEditor::OnAddParentNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAddParentNode()
[]
FBlueprintEditor::OnAlignCenter
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAlignCenter()
[]
FBlueprintEditor::OnAlignBottom
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAlignBottom()
[]
FBlueprintEditor::OnAlignLeft
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAlignLeft()
[]
FBlueprintEditor::OnAlignRight
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAlignRight()
[]
FBlueprintEditor::OnAlignMiddle
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAlignMiddle()
[]
FBlueprintEditor::OnAlignTop
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAlignTop()
[]
FBlueprintEditor::OnAssignReferencedActor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnAssignReferencedActor()
[]
FBlueprintEditor::OnBlueprintChanged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when the Blueprint we are editing has changed, forwards to impl
Kismet
void OnBlueprintChanged ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
FBlueprintEditor::OnBlueprintChangedImpl
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when the Blueprint we are editing has changed
Kismet
virtual void OnBlueprintChangedImpl ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint, bool bIsJustBeingCompiled )
[]
FBlueprintEditor::OnBlueprintCompiled
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnBlueprintCompiled ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
FBlueprintEditor::OnBlueprintUnloaded
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Handles the unloading of Blueprints (by closing the editor, if it operating on the Blueprint being unloaded)
Kismet
void OnBlueprintUnloaded ( [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * InBlueprint )
[]
FBlueprintEditor::OnChangePinType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnChangePinType()
[]
FBlueprintEditor::OnChangePinTypeFinished
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnChangePinTypeFinished ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelectedPin )
[]
FBlueprintEditor::OnClose
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when this toolkit is being closed
Kismet
virtual void OnClose()
[]
FBlueprintEditor::OnCollapseNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnCollapseNodes()
[]
FBlueprintEditor::OnCollapseSelectionToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnCollapseSelectionToFunction()
[]
FBlueprintEditor::OnCollapseSelectionToMacro
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnCollapseSelectionToMacro()
[]
FBlueprintEditor::OnComponentAddedToBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Delegate invoked when a new subobject is added in the subobject editor widget
Kismet
virtual void OnComponentAddedToBlueprint ( const [FSubobjectData](API\Editor\SubobjectDataInterface\FSubobjectData) & NewSubobjectData )
[]
FBlueprintEditor::OnComponentDoubleClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Delegate invoked when an item is double clicked in the subobject editor widget
Kismet
virtual void OnComponentDoubleClicked ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > Node )
[]
FBlueprintEditor::OnComponentDoubleClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Delegate invoked when an item is double clicked in the subobject editor widget
Kismet
virtual void OnComponentDoubleClicked ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > Node )
[]
FBlueprintEditor::OnConvertEventToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnConvertEventToFunction()
[]
FBlueprintEditor::OnConvertFunctionToEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnConvertFunctionToEvent()
[]
FBlueprintEditor::OnCreateComment
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Create comment node on graph
Kismet
virtual void OnCreateComment()
[]
FBlueprintEditor::OnCreateGraphActionMenu
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called to create context menu when right-clicking on graph
Kismet
[FActionMenuContent](API\Editor\UnrealEd\FActionMenuContent) OnCreateGraphActionMenu ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph, const FVector2D & InNodePosition, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * > & InDraggedPins, bool bAutoExp...
[]
FBlueprintEditor::OnCreateGraphEditorCommands
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Allow derived editors to add command mappings.
Kismet
virtual void OnCreateGraphEditorCommands &40; TSharedPtr< FUICommandList > GraphEditorCommandsList &41;
[]
FBlueprintEditor::OnCreateMatchingFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnCreateMatchingFunction()
[]
FBlueprintEditor::OnDisableBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnDisableBreakpoint()
[]
FBlueprintEditor::OnDistributeNodesH
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnDistributeNodesH()
[]
FBlueprintEditor::OnDistributeNodesV
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnDistributeNodesV()
[]
FBlueprintEditor::OnDumpCachedIndexDataForBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Dumps the currently-cached index data for the blueprint to a file for debugging
Kismet
void OnDumpCachedIndexDataForBlueprint()
[]
FBlueprintEditor::OnEditParentClassClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Handler for "Edit parent class" button
Kismet
[FReply](API\Runtime\SlateCore\Input\FReply) OnEditParentClassClicked()
[]
FBlueprintEditor::OnEditParentClassNativeCodeClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Handles opening the header file of native parent class
Kismet
void OnEditParentClassNativeCodeClicked()
[]
FBlueprintEditor::OnEditTabClosed
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual void OnEditTabClosed ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > Tab )
[]
FBlueprintEditor::OnEnableBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnEnableBreakpoint()
[]
FBlueprintEditor::OnExpandNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnExpandNodes()
[]
FBlueprintEditor::OnFindParentClassInContentBrowserClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Handler for "Find parent class in CB" button
Kismet
[FReply](API\Runtime\SlateCore\Input\FReply) OnFindParentClassInContentBrowserClicked()
[]
FBlueprintEditor::OnFinishedChangingProperties
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Callback when properties have finished being handled
Kismet
virtual void OnFinishedChangingProperties ( const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
FBlueprintEditor::OnGenerateSearchIndexForDebugging
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Dumps the current blueprint search index to a JSON file for debugging purposes
Kismet
void OnGenerateSearchIndexForDebugging()
[]
FBlueprintEditor::OnGraphActionMenuClosed
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called from graph context menus when they close to tell the editor why they closed
Kismet
void OnGraphActionMenuClosed ( bool bActionExecuted, bool bContextSensitiveChecked, bool bGraphPinContext )
[]
FBlueprintEditor::OnGetPinType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Functions for handling the changing of the pin's type (PinCategory, PinSubCategory, etc)
Kismet
[FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) OnGetPinType ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * SelectedPin ) const
[]
FBlueprintEditor::OnGraphEditorBackgrounded
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when the graph editor tab is backgrounded
Kismet
virtual void OnGraphEditorBackgrounded ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > & InGraphEditor )
[]
FBlueprintEditor::OnGraphEditorDropActor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when an actor is dropped onto the graph editor
Kismet
void OnGraphEditorDropActor ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & Actors, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const FVector2D & DropLocation )
[]
FBlueprintEditor::OnGraphEditorDropStreamingLevel
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a streaming level is dropped onto the graph editor
Kismet
void OnGraphEditorDropStreamingLevel ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [ULevelStreaming](API\Runtime\Engine\Engine\ULevelStreaming) > > & Levels, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const FVector2D & DropLocation )
[]
FBlueprintEditor::OnGraphEditorFocused
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when graph editor focus is changed
Kismet
virtual void OnGraphEditorFocused ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SGraphEditor](API\Editor\UnrealEd\SGraphEditor) > & InGraphEditor )
[]
FBlueprintEditor::OnGraphEditorQuickJump
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Handles activation of a graph editor "quick jump" command
Kismet
void OnGraphEditorQuickJump ( int32 BookmarkIndex )
[]
FBlueprintEditor::OnInsertExecutionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnInsertExecutionPin ( EPinInsertPosition Position )
[]
FBlueprintEditor::OnInsertExecutionPinAfter
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnInsertExecutionPinAfter()
[]
FBlueprintEditor::OnInsertExecutionPinBefore
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnInsertExecutionPinBefore()
[]
FBlueprintEditor::OnListObjectsReferencedByBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnListObjectsReferencedByBlueprint()
[]
FBlueprintEditor::OnListObjectsReferencedByClass
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnListObjectsReferencedByClass()
[]
FBlueprintEditor::OnLockNodeStateCheckStateChanged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnLockNodeStateCheckStateChanged ( ECheckBoxState NewCheckedState )
[]
FBlueprintEditor::OnNodeDoubleClicked
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnNodeDoubleClicked ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node )
[]
FBlueprintEditor::OnModeSet
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[FOnModeSet](API\Editor\Kismet\FBlueprintEditor\FOnModeSet) & OnModeSet()
[]
FBlueprintEditor::OnlyShowCustomDebugObjects
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
If returns true only the custom debug list will be used
Kismet
virtual bool OnlyShowCustomDebugObjects() const
[]
FBlueprintEditor::OnNodeSpawnedByKeymap
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when node is spawned by keymap
Kismet
void OnNodeSpawnedByKeymap()
[]
FBlueprintEditor::OnNodeTitleCommitted
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a node's title is committed for a rename
Kismet
void OnNodeTitleCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & NewText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeBeingChanged )
[]
FBlueprintEditor::OnNodeVerifyTitleCommit
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a node's title is being committed for a rename so it can be verified
Kismet
bool OnNodeVerifyTitleCommit ( const [FText](API\Runtime\Core\Internationalization\FText) & NewText, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * NodeBeingChanged, [FText](API\Runtime\Core\Internationalization\FText) & OutErrorMessage )
[]
FBlueprintEditor::OnPasteNewLocalVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Pastes a new local variable to the focused function graph
Kismet
virtual void OnPasteNewLocalVariable ( const [FBPVariableDescription](API\Runtime\Engine\Engine\FBPVariableDescription) & VariableDescription )
[]
FBlueprintEditor::OnPostObjectPropertyChanged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called after a property change has been propagated to instances of the Blueprint
Kismet
void OnPostObjectPropertyChanged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
FBlueprintEditor::OnPreObjectPropertyChanged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called when a property change is about to be propagated to instances of the Blueprint
Kismet
void OnPreObjectPropertyChanged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, const [FEditPropertyChain](API\Runtime\CoreUObject\UObject\FEditPropertyChain) & EditPropertyChain )
[]
FBlueprintEditor::OnPromoteSelectionToFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnPromoteSelectionToFunction()
[]
FBlueprintEditor::OnPromoteSelectionToMacro
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnPromoteSelectionToMacro()
[]
FBlueprintEditor::OnPromoteToVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
UI Action functionality.
Kismet
void OnPromoteToVariable ( bool bInToMemberVariable )
[]
FBlueprintEditor::OnRecombineStructPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnRecombineStructPin()
[]
FBlueprintEditor::OnRefresh
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[FOnRefreshEvent](API\Editor\Kismet\FBlueprintEditor\FOnRefreshEvent) & OnRefresh()
[]
FBlueprintEditor::OnRemoveBreakpoint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnRemoveBreakpoint()
[]
FBlueprintEditor::OnRemoveExecutionPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void OnRemoveExecutionPin()
[]