className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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FOnRefreshEvent | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Broadcasts a notification whenever the editor needs associated controls to refresh | Kismet | class FOnRefreshEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FBlueprintEditor::GetBlueprintObj | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one | Kismet | virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintObj() const | [] |
FOnSetPinVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | typedef TMulticastDelegate_OneParam< void, [SGraphEditor::EPinVisibility](API\Editor\UnrealEd\SGraphEditor\EPinVisibility) > FOnSetPinVisibility | [] | |
FBlueprintEditor::GetAllConnectedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get all connected nodes and add them to a set of out nodesTArrayof all connected nodes | Kismet | [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > GetAllConnectedNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *const Node ) const | [] |
FBlueprintEditor::GetBaseToolkitName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the localized name of this toolkit type (typically just "editor") | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const | [] |
FBlueprintEditor::GetBookmarksWidget | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< SBlueprintBookmarks > GetBookmarksWidget() const | [] | |
FBlueprintEditor::GetBoundsForNode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get the visible bounds of the given graph node | Kismet | void GetBoundsForNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode, class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect, float InPadding ) const | [] |
FBlueprintEditor::GetBoundsForSelectedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | virtual bool GetBoundsForSelectedNodes ( class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect, float Padding ) | [] | |
FBlueprintEditor::GetCompilerResults | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetCompilerResults() const | [] | |
FBlueprintEditor::GetContextFromBlueprintType | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get the context to use from the Blueprint type | Kismet | static [FName](API\Runtime\Core\UObject\FName) GetContextFromBlueprintType ( EBlueprintType InType ) | [] |
FBlueprintEditor::GetCurrentGraphAppearance | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get the graph appearance of the currently focused graph | Kismet | [FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetCurrentGraphAppearance() const | [] |
FBlueprintEditor::GetCurrentlySelectedPin | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Utility helper to get the currently hovered pin in the currently visible graph, or nullptr if there isn't one. | Kismet | [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCurrentlySelectedPin() const | [] |
FBlueprintEditor::GetCustomDebugObjectLabel | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Can be overloaded to customize the labels in the debug filter | Kismet | virtual [FString](API\Runtime\Core\Containers\FString) GetCustomDebugObjectLabel ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectBeingDebugged ) const | [] |
FBlueprintEditor::GetCustomDebugObjects | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Adds to a list of custom objects for debugging beyond what will automatically be found/used | Kismet | virtual void GetCustomDebugObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [FCustomDebugObject](API\Editor\Kismet\FCustomDebugObject) > & DebugList ) const | [] |
FBlueprintEditor::GetDefaultEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SKismetInspector](API\Editor\Kismet\SKismetInspector) > GetDefaultEditor() const | [] | |
FBlueprintEditor::GetDefaultSchema | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Gets the default schema for this editor | Kismet | [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchema() const | [] |
FBlueprintEditor::GetDefaultSchemaClass | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Whenever new graphs need to be created it will use this schema by default. | Kismet | virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchemaClass() const | [] |
FBlueprintEditor::GetDocumentationLink | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | the documentation location for this editor | Kismet | virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const | [] |
FBlueprintEditor::GetEditParentClassVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Determines visibility of the edit parent class button on the menu bar overlay | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetEditParentClassVisibility() const | [] |
FBlueprintEditor::GetFindParentClassVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Determines visibility of the find parent class in content browser button on the menu bar overlay | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetFindParentClassVisibility() const | [] |
FBlueprintEditor::GetFindResults | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SFindInBlueprints](API\Editor\Kismet\SFindInBlueprints) > GetFindResults() const | [] | |
FBlueprintEditor::GetGlyphForGraph | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Util for finding a glyph for a graph
An appropriate brush to use to represent the graph, if the graph is an unknown type the function will return the default "function" glyph | Kismet | static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetGlyphForGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bInLargeIcon ) | [] |
FBlueprintEditor::GetFocusedGraph | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the currently focused graph context, or NULL if no graph is available. | Kismet | virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFocusedGraph() const | [] |
FBlueprintEditor::GetGraphAppearance | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get the graph appearance of a specific graph,GetCurrentGraphAppearance()uses the currently focused graph. | Kismet | virtual [FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetGraphAppearance ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FBlueprintEditor::GetGraphDecorationString | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called by a graph title bar to get any extra information the editor would like to display | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetGraphDecorationString ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FBlueprintEditor::GetGraphDisplayName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Gets the display name of a graph | Kismet | static [FText](API\Runtime\Core\Internationalization\FText) GetGraphDisplayName ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) | [] |
FBlueprintEditor::GetImportedClassViewerFilter | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Return the class viewer filter associated with the current set of imported namespaces within this editor context. Default is NULL (no filter). | Kismet | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter) > GetImportedClassViewerFilter() const | [] |
FBlueprintEditor::GetImportedPinTypeSelectorFilter | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Return the pin type selector filter associated with the current set of imported namespaces within this editor context. Default is NULL (no filter). | Kismet | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPinTypeSelectorFilter](API\Editor\KismetWidgets\IPinTypeSelectorFilter) > GetImportedPinTypeSelectorFilter() const | [] |
FBlueprintEditor::GetInspector | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Getters for the various Kismet2 widgets | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SKismetInspector](API\Editor\Kismet\SKismetInspector) > GetInspector() const | [] |
FBlueprintEditor::GetInstructionTextOpacity | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Used to determine the visibility of the graph's instruction text. | Kismet | float GetInstructionTextOpacity ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FBlueprintEditor::GetIsContextSensitive | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Gets or sets the flag for context sensitivity in the graph action menu | Kismet | bool & GetIsContextSensitive() | [] |
FBlueprintEditor::GetMyBlueprintWidget | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SMyBlueprint](API\Editor\Kismet\SMyBlueprint) > GetMyBlueprintWidget() const | [] | |
FBlueprintEditor::GetNativeParentClassButtonsVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Determines visibility of the native parent class manipulation buttons on the menu bar overlay | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetNativeParentClassButtonsVisibility() const | [] |
FBlueprintEditor::GetNumberOfSelectedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get number of currently selected nodes in the SCS editor tree | Kismet | virtual int32 GetNumberOfSelectedNodes() const | [] |
FBlueprintEditor::GetPalette | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< SBlueprintPalette > GetPalette() | [] | |
FBlueprintEditor::GetParentClassNameText | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the name of the Blueprint's parent class | Kismet | [FText](API\Runtime\Core\Internationalization\FText) GetParentClassNameText() const | [] |
FBlueprintEditor::GetParentClassNameVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Determines visibility of the standard parent class label on the menu bar overlay | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetParentClassNameVisibility() const | [] |
FBlueprintEditor::GetPinTypeSelectorFilters | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get all the the pin type selector filters within this editor context. | Kismet | virtual void GetPinTypeSelectorFilters ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPinTypeSelectorFilter](API\Editor\KismetWidgets\IPinTypeSelectorFilter) >> & OutFilters ) const | [] |
FBlueprintEditor::GetPIEStatus | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns our PIE Status - SIMULATING / SERVER / CLIENT | Kismet | [FText](API\Runtime\Core\Internationalization\FText) GetPIEStatus() const | [] |
FBlueprintEditor::GetPinVisibility | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool GetPinVisibility ( [SGraphEditor::EPinVisibility](API\Editor\UnrealEd\SGraphEditor\EPinVisibility) Visibility ) const | [] | |
FBlueprintEditor::GetPreviewActor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Provides access to the preview actor. | Kismet | [AActor](API\Runtime\Engine\GameFramework\AActor) * GetPreviewActor() const | [] |
FBlueprintEditor::GetPreviewScene | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Provides access to the preview scene. | Kismet | [FPreviewScene](API\Runtime\Engine\FPreviewScene) * GetPreviewScene() | [] |
FBlueprintEditor::GetReferencerName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Overload this method to report a name for your referencer | Kismet | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FBlueprintEditor::GetReplaceReferencesWidget | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SReplaceNodeReferences > GetReplaceReferencesWidget() const | [] | |
FBlueprintEditor::GetSaveIntermediateBuildProducts | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool GetSaveIntermediateBuildProducts() const | [] | |
FBlueprintEditor::GetSCSEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Getters for the various optional Kismet2 widgets | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SSCSEditor](API\Editor\Kismet\SSCSEditor) > GetSCSEditor() const | [] |
FBlueprintEditor::GetSelectedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Get the currently selected set of nodes | Kismet | FGraphPanelSelectionSet GetSelectedNodes() const | [] |
FBlueprintEditor::GetSelectedSCSEditorTreeNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Deprecated* GetSelectedSCSEditorTreeNodes has been deprecated. Use GetSelectedSubobjectEditorTreeNodes instead. | Kismet | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > > GetSelectedSCSEditorTreeNodes() const | [] |
FBlueprintEditor::GetSelectedSubobjectEditorTreeNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Util to get the currently selected Subobject editor tree Nodes | Kismet | virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > > GetSelectedSubobjectEditorTreeNodes() const | [] |
FBlueprintEditor::GetSingleSelectedNode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr) | Kismet | [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetSingleSelectedNode() const | [] |
FBlueprintEditor::GetStatId | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Return the stat id to use for this tickable | Kismet | virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const | [] |
FBlueprintEditor::GetSubobjectEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SSubobjectEditor](API\Editor\SubobjectEditor\SSubobjectEditor) > GetSubobjectEditor() const | [] | |
FBlueprintEditor::GetSubobjectEditorObjectContext | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Delegate invoked when the Subobject editor needs to obtain the object context for editing | Kismet | [UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSubobjectEditorObjectContext() const | [] |
FBlueprintEditor::GetSubobjectViewport | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SSCSEditorViewport > GetSubobjectViewport() const | [] | |
FBlueprintEditor::GetTextForNativeParentClassHeaderLink | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns: "(.h)" | Kismet | [FText](API\Runtime\Core\Internationalization\FText) GetTextForNativeParentClassHeaderLink() const | [] |
FBlueprintEditor::GetTickableTickType | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Virtual that can be overloaded by the inheriting class. It is used to determine whether an object will ever be able to tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on eac... | Kismet | virtual ETickableTickType GetTickableTickType() const | [] |
FBlueprintEditor::GetToolbarBuilder | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditorToolbar](API\Editor\Kismet\FBlueprintEditorToolbar) > GetToolbarBuilder() | [] | |
FBlueprintEditor::GetToolkitContextFName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const | [] |
FBlueprintEditor::GetToolkitName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the localized name of this toolkit | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolkitName() const | [] |
FBlueprintEditor::GetToolkitFName | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the invariant name of this toolkit type | Kismet | virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const | [] |
FBlueprintEditor::GetToolkitToolTipText | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the localized tooltip text of this toolkit | Kismet | virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolkitToolTipText() const | [] |
FBlueprintEditor::GetUISelectionState | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Gets the UI selection state of this editor | Kismet | [FName](API\Runtime\Core\UObject\FName) GetUISelectionState() const | [] |
FBlueprintEditor::GetVarIconAndColor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Util for finding a glyph and color for a variable.
The resulting glyph brush | Kismet | static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColor ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * VarScope, [FName](API\Runtime\Core\UObject\FName) VarName, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\... | [] |
FBlueprintEditor::GetVarIconAndColorFromPinType | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Util for finding a glyph and color for a variable.
The resulting glyph brush | Kismet | static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColorFromPinType ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const *... | [] |
FBlueprintEditor::GetVarIconAndColorFromProperty | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Util for finding a glyph and color for a variable.
The resulting glyph brush | Kismet | static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColorFromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const *& Sec... | [] |
FBlueprintEditor::GetViewBookmark | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Gets the focused graph current view bookmark ID | Kismet | void GetViewBookmark ( [FGuid](API\Runtime\Core\Misc\FGuid) & BookmarkId ) | [] |
FBlueprintEditor::GetViewLocation | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Gets the focused graph view location/zoom amount | Kismet | void GetViewLocation ( FVector2D & Location, float & ZoomAmount ) | [] |
FBlueprintEditor::GetWorldCentricTabColorScale | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode. | Kismet | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const | [] |
FBlueprintEditor::GetWorldCentricTabPrefix | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns the localize prefix string to use for tab labels in world-centric mode. | Kismet | virtual [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const | [] |
FBlueprintEditor::HandleSetObjectBeingDebugged | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Handle when the debug object is changed in the UI | Kismet | virtual void HandleSetObjectBeingDebugged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
FBlueprintEditor::HandleUnrelatedNodesOpacityBoxChanged | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void HandleUnrelatedNodesOpacityBoxChanged ( float NewOpacity ) | [] | |
FBlueprintEditor::HandleUnrelatedNodesOpacityBoxValue | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [TOptional](API\Runtime\Core\IO\TOptional)< float > HandleUnrelatedNodesOpacityBoxValue() const | [] | |
FBlueprintEditor::HasAnyBreakpoints | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool HasAnyBreakpoints() const | [] | |
FBlueprintEditor::HasAnyDisabledBreakpoints | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool HasAnyDisabledBreakpoints() const | [] | |
FBlueprintEditor::HasAnyEnabledBreakpoints | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool HasAnyEnabledBreakpoints() const | [] | |
FBlueprintEditor::HasAnyWatches | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | bool HasAnyWatches() const | [] | |
FBlueprintEditor::HideUnrelatedNodes | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | void HideUnrelatedNodes() | [] | |
FBlueprintEditor::ImportNamespaceEx | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Imports a set of namespace(s) into the editor. This may trigger a load event for additional macro and/or function library assets if not already loaded. | Kismet | void ImportNamespaceEx ( const [FImportNamespaceExParameters](API\Editor\Kismet\FBlueprintEditor\FImportNamespaceExParameters) & InParams ) | [] |
FBlueprintEditor::ImportNamespace | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Imports the given namespace into the editor. This may trigger a load event for additional macro and/or function library assets if not already loaded. | Kismet | void ImportNamespace ( const [FString](API\Runtime\Core\Containers\FString) & InNamespace ) | [] |
FBlueprintEditor::InEditingMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns true if in editing mode | Kismet | bool InEditingMode() const | [] |
FBlueprintEditor::InitalizeExtenders | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Called during initialization of the blueprint editor to register commands and extenders. | Kismet | virtual void InitalizeExtenders() | [] |
FBlueprintEditor::InitBlueprintEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Edits the specified blueprint | Kismet | void InitBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TArray](API\Runtime\Core\Containers\TArray)< c... | [] |
FBlueprintEditor::IsBlueprintEditor | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns if this is aIBlueprintEditorderivation | Kismet | virtual bool IsBlueprintEditor() const | [] |
FBlueprintEditor::InitToolMenuContext | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Add context objects for menus and toolbars | Kismet | virtual void InitToolMenuContext ( [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & MenuContext ) | [] |
FBlueprintEditor::IsCompilingEnabled | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns true if able to compile | Kismet | virtual bool IsCompilingEnabled() const | [] |
FBlueprintEditor::IsDetailsPanelEditingClassDefaults | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Is the main details panel currently showing 'Class defaults' (Note: Has nothing to do with the standalone class defaults panel)? | Kismet | bool IsDetailsPanelEditingClassDefaults() const | [] |
FBlueprintEditor::IsDebuggerVisible | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Kismet | [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) IsDebuggerVisible() const | [] | |
FBlueprintEditor::IsDetailsPanelEditingGlobalOptions | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Is the main details panel currently showing 'Global options' (e.g., class metadata)? | Kismet | bool IsDetailsPanelEditingGlobalOptions() const | [] |
FBlueprintEditor::IsEditable | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns whether a graph is editable or not | Kismet | virtual bool IsEditable ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FBlueprintEditor::IsEditingSingleBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns whether the editor is currently editing a single blueprint object | Kismet | bool IsEditingSingleBlueprint() const | [] |
FBlueprintEditor::IsEditorClosing | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns if we are currently closing the editor | Kismet | bool IsEditorClosing() const | [] |
FBlueprintEditor::IsGraphInCurrentBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Checks to see if the provided graph is contained within the current blueprint | Kismet | bool IsGraphInCurrentBlueprint ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FBlueprintEditor::IsGraphReadOnly | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Determines if the graph is ReadOnly, this differs from editable in that it is never expected to be edited and is in a read-only state | Kismet | bool IsGraphReadOnly ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const | [] |
FBlueprintEditor::IsNativeParentClassCodeLinkEnabled | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns true if the parent class is native and the link to it's header can be shown | Kismet | virtual bool IsNativeParentClassCodeLinkEnabled() const | [] |
FBlueprintEditor::IsInAScriptingMode | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Overridable function for determining if the current mode can script | Kismet | virtual bool IsInAScriptingMode() const | [] |
FBlueprintEditor::IsNodeTitleVisible | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Check the Node Title is visible | Kismet | bool IsNodeTitleVisible ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, bool bRequestRename ) | [] |
FBlueprintEditor::IsNonImportedObject | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported). | Kismet | virtual bool IsNonImportedObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) const | [] |
FBlueprintEditor::IsNonImportedObject | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported). | Kismet | virtual bool IsNonImportedObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObject ) const | [] |
FBlueprintEditor::IsParentClassABlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns true if the parent class of the Blueprint being edited is also a Blueprint | Kismet | bool IsParentClassABlueprint() const | [] |
FBlueprintEditor::IsParentClassAnEditableBlueprint | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h | Returns true if the parent class of the Blueprint being edited is an editable Blueprint | Kismet | bool IsParentClassAnEditableBlueprint() const | [] |
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