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FOnRefreshEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Broadcasts a notification whenever the editor needs associated controls to refresh
Kismet
class FOnRefreshEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FBlueprintEditor::GetBlueprintObj
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one
Kismet
virtual [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * GetBlueprintObj() const
[]
FOnSetPinVisibility
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
typedef TMulticastDelegate_OneParam< void, [SGraphEditor::EPinVisibility](API\Editor\UnrealEd\SGraphEditor\EPinVisibility) > FOnSetPinVisibility
[]
FBlueprintEditor::GetAllConnectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get all connected nodes and add them to a set of out nodesTArrayof all connected nodes
Kismet
[TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > GetAllConnectedNodes ( [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) *const Node ) const
[]
FBlueprintEditor::GetBaseToolkitName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the localized name of this toolkit type (typically just "editor")
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetBaseToolkitName() const
[]
FBlueprintEditor::GetBookmarksWidget
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< SBlueprintBookmarks > GetBookmarksWidget() const
[]
FBlueprintEditor::GetBoundsForNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get the visible bounds of the given graph node
Kismet
void GetBoundsForNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode, class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect, float InPadding ) const
[]
FBlueprintEditor::GetBoundsForSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
virtual bool GetBoundsForSelectedNodes ( class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & Rect, float Padding )
[]
FBlueprintEditor::GetCompilerResults
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetCompilerResults() const
[]
FBlueprintEditor::GetContextFromBlueprintType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get the context to use from the Blueprint type
Kismet
static [FName](API\Runtime\Core\UObject\FName) GetContextFromBlueprintType ( EBlueprintType InType )
[]
FBlueprintEditor::GetCurrentGraphAppearance
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get the graph appearance of the currently focused graph
Kismet
[FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetCurrentGraphAppearance() const
[]
FBlueprintEditor::GetCurrentlySelectedPin
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Utility helper to get the currently hovered pin in the currently visible graph, or nullptr if there isn't one.
Kismet
[UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * GetCurrentlySelectedPin() const
[]
FBlueprintEditor::GetCustomDebugObjectLabel
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Can be overloaded to customize the labels in the debug filter
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetCustomDebugObjectLabel ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectBeingDebugged ) const
[]
FBlueprintEditor::GetCustomDebugObjects
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Adds to a list of custom objects for debugging beyond what will automatically be found/used
Kismet
virtual void GetCustomDebugObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [FCustomDebugObject](API\Editor\Kismet\FCustomDebugObject) > & DebugList ) const
[]
FBlueprintEditor::GetDefaultEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SKismetInspector](API\Editor\Kismet\SKismetInspector) > GetDefaultEditor() const
[]
FBlueprintEditor::GetDefaultSchema
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Gets the default schema for this editor
Kismet
[TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchema() const
[]
FBlueprintEditor::GetDefaultSchemaClass
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Whenever new graphs need to be created it will use this schema by default.
Kismet
virtual [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) > GetDefaultSchemaClass() const
[]
FBlueprintEditor::GetDocumentationLink
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
the documentation location for this editor
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() const
[]
FBlueprintEditor::GetEditParentClassVisibility
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Determines visibility of the edit parent class button on the menu bar overlay
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetEditParentClassVisibility() const
[]
FBlueprintEditor::GetFindParentClassVisibility
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Determines visibility of the find parent class in content browser button on the menu bar overlay
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetFindParentClassVisibility() const
[]
FBlueprintEditor::GetFindResults
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SFindInBlueprints](API\Editor\Kismet\SFindInBlueprints) > GetFindResults() const
[]
FBlueprintEditor::GetGlyphForGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Util for finding a glyph for a graph An appropriate brush to use to represent the graph, if the graph is an unknown type the function will return the default "function" glyph
Kismet
static const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetGlyphForGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, bool bInLargeIcon )
[]
FBlueprintEditor::GetFocusedGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the currently focused graph context, or NULL if no graph is available.
Kismet
virtual [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * GetFocusedGraph() const
[]
FBlueprintEditor::GetGraphAppearance
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get the graph appearance of a specific graph,GetCurrentGraphAppearance()uses the currently focused graph.
Kismet
virtual [FGraphAppearanceInfo](API\Editor\UnrealEd\FGraphAppearanceInfo) GetGraphAppearance ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
FBlueprintEditor::GetGraphDecorationString
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called by a graph title bar to get any extra information the editor would like to display
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetGraphDecorationString ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
FBlueprintEditor::GetGraphDisplayName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Gets the display name of a graph
Kismet
static [FText](API\Runtime\Core\Internationalization\FText) GetGraphDisplayName ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FBlueprintEditor::GetImportedClassViewerFilter
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Return the class viewer filter associated with the current set of imported namespaces within this editor context. Default is NULL (no filter).
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter) > GetImportedClassViewerFilter() const
[]
FBlueprintEditor::GetImportedPinTypeSelectorFilter
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Return the pin type selector filter associated with the current set of imported namespaces within this editor context. Default is NULL (no filter).
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPinTypeSelectorFilter](API\Editor\KismetWidgets\IPinTypeSelectorFilter) > GetImportedPinTypeSelectorFilter() const
[]
FBlueprintEditor::GetInspector
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Getters for the various Kismet2 widgets
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SKismetInspector](API\Editor\Kismet\SKismetInspector) > GetInspector() const
[]
FBlueprintEditor::GetInstructionTextOpacity
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Used to determine the visibility of the graph's instruction text.
Kismet
float GetInstructionTextOpacity ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
FBlueprintEditor::GetIsContextSensitive
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Gets or sets the flag for context sensitivity in the graph action menu
Kismet
bool & GetIsContextSensitive()
[]
FBlueprintEditor::GetMyBlueprintWidget
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SMyBlueprint](API\Editor\Kismet\SMyBlueprint) > GetMyBlueprintWidget() const
[]
FBlueprintEditor::GetNativeParentClassButtonsVisibility
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Determines visibility of the native parent class manipulation buttons on the menu bar overlay
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetNativeParentClassButtonsVisibility() const
[]
FBlueprintEditor::GetNumberOfSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get number of currently selected nodes in the SCS editor tree
Kismet
virtual int32 GetNumberOfSelectedNodes() const
[]
FBlueprintEditor::GetPalette
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< SBlueprintPalette > GetPalette()
[]
FBlueprintEditor::GetParentClassNameText
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the name of the Blueprint's parent class
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetParentClassNameText() const
[]
FBlueprintEditor::GetParentClassNameVisibility
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Determines visibility of the standard parent class label on the menu bar overlay
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) GetParentClassNameVisibility() const
[]
FBlueprintEditor::GetPinTypeSelectorFilters
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get all the the pin type selector filters within this editor context.
Kismet
virtual void GetPinTypeSelectorFilters ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPinTypeSelectorFilter](API\Editor\KismetWidgets\IPinTypeSelectorFilter) >> & OutFilters ) const
[]
FBlueprintEditor::GetPIEStatus
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns our PIE Status - SIMULATING / SERVER / CLIENT
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetPIEStatus() const
[]
FBlueprintEditor::GetPinVisibility
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool GetPinVisibility ( [SGraphEditor::EPinVisibility](API\Editor\UnrealEd\SGraphEditor\EPinVisibility) Visibility ) const
[]
FBlueprintEditor::GetPreviewActor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Provides access to the preview actor.
Kismet
[AActor](API\Runtime\Engine\GameFramework\AActor) * GetPreviewActor() const
[]
FBlueprintEditor::GetPreviewScene
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Provides access to the preview scene.
Kismet
[FPreviewScene](API\Runtime\Engine\FPreviewScene) * GetPreviewScene()
[]
FBlueprintEditor::GetReferencerName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Overload this method to report a name for your referencer
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FBlueprintEditor::GetReplaceReferencesWidget
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SReplaceNodeReferences > GetReplaceReferencesWidget() const
[]
FBlueprintEditor::GetSaveIntermediateBuildProducts
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool GetSaveIntermediateBuildProducts() const
[]
FBlueprintEditor::GetSCSEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Getters for the various optional Kismet2 widgets
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SSCSEditor](API\Editor\Kismet\SSCSEditor) > GetSCSEditor() const
[]
FBlueprintEditor::GetSelectedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Get the currently selected set of nodes
Kismet
FGraphPanelSelectionSet GetSelectedNodes() const
[]
FBlueprintEditor::GetSelectedSCSEditorTreeNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Deprecated* GetSelectedSCSEditorTreeNodes has been deprecated. Use GetSelectedSubobjectEditorTreeNodes instead.
Kismet
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSCSEditorTreeNode](API\Editor\Kismet\FSCSEditorTreeNode) > > GetSelectedSCSEditorTreeNodes() const
[]
FBlueprintEditor::GetSelectedSubobjectEditorTreeNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Util to get the currently selected Subobject editor tree Nodes
Kismet
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSubobjectEditorTreeNode](API\Editor\SubobjectEditor\FSubobjectEditorTreeNode) > > GetSelectedSubobjectEditorTreeNodes() const
[]
FBlueprintEditor::GetSingleSelectedNode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the currently selected node if there is a single node selected (if there are multiple nodes selected or none selected, it will return nullptr)
Kismet
[UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * GetSingleSelectedNode() const
[]
FBlueprintEditor::GetStatId
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Return the stat id to use for this tickable
Kismet
virtual [TStatId](API\Runtime\Core\Stats\TStatId) GetStatId() const
[]
FBlueprintEditor::GetSubobjectEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SSubobjectEditor](API\Editor\SubobjectEditor\SSubobjectEditor) > GetSubobjectEditor() const
[]
FBlueprintEditor::GetSubobjectEditorObjectContext
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Delegate invoked when the Subobject editor needs to obtain the object context for editing
Kismet
[UObject](API\Runtime\CoreUObject\UObject\UObject) * GetSubobjectEditorObjectContext() const
[]
FBlueprintEditor::GetSubobjectViewport
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SSCSEditorViewport > GetSubobjectViewport() const
[]
FBlueprintEditor::GetTextForNativeParentClassHeaderLink
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns: "(.h)"
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetTextForNativeParentClassHeaderLink() const
[]
FBlueprintEditor::GetTickableTickType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Virtual that can be overloaded by the inheriting class. It is used to determine whether an object will ever be able to tick, and if not, it will not get added to the tickable objects array. If the tickable tick type is Conditional then the virtual IsTickable will be called to determine whether to tick the object on eac...
Kismet
virtual ETickableTickType GetTickableTickType() const
[]
FBlueprintEditor::GetToolbarBuilder
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditorToolbar](API\Editor\Kismet\FBlueprintEditorToolbar) > GetToolbarBuilder()
[]
FBlueprintEditor::GetToolkitContextFName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the invariant name of this toolkit type, used for establishing the context for help, documentation and tutorials
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitContextFName() const
[]
FBlueprintEditor::GetToolkitName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the localized name of this toolkit
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolkitName() const
[]
FBlueprintEditor::GetToolkitFName
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the invariant name of this toolkit type
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetToolkitFName() const
[]
FBlueprintEditor::GetToolkitToolTipText
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the localized tooltip text of this toolkit
Kismet
virtual [FText](API\Runtime\Core\Internationalization\FText) GetToolkitToolTipText() const
[]
FBlueprintEditor::GetUISelectionState
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Gets the UI selection state of this editor
Kismet
[FName](API\Runtime\Core\UObject\FName) GetUISelectionState() const
[]
FBlueprintEditor::GetVarIconAndColor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Util for finding a glyph and color for a variable. The resulting glyph brush
Kismet
static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColor ( const [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * VarScope, [FName](API\Runtime\Core\UObject\FName) VarName, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\...
[]
FBlueprintEditor::GetVarIconAndColorFromPinType
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Util for finding a glyph and color for a variable. The resulting glyph brush
Kismet
static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColorFromPinType ( const [FEdGraphPinType](API\Runtime\Engine\EdGraph\FEdGraphPinType) & PinType, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const *...
[]
FBlueprintEditor::GetVarIconAndColorFromProperty
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Util for finding a glyph and color for a variable. The resulting glyph brush
Kismet
static [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const * GetVarIconAndColorFromProperty ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * Property, [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) & IconColorOut, [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) const *& Sec...
[]
FBlueprintEditor::GetViewBookmark
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Gets the focused graph current view bookmark ID
Kismet
void GetViewBookmark ( [FGuid](API\Runtime\Core\Misc\FGuid) & BookmarkId )
[]
FBlueprintEditor::GetViewLocation
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Gets the focused graph view location/zoom amount
Kismet
void GetViewLocation ( FVector2D & Location, float & ZoomAmount )
[]
FBlueprintEditor::GetWorldCentricTabColorScale
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode.
Kismet
virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetWorldCentricTabColorScale() const
[]
FBlueprintEditor::GetWorldCentricTabPrefix
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns the localize prefix string to use for tab labels in world-centric mode.
Kismet
virtual [FString](API\Runtime\Core\Containers\FString) GetWorldCentricTabPrefix() const
[]
FBlueprintEditor::HandleSetObjectBeingDebugged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Handle when the debug object is changed in the UI
Kismet
virtual void HandleSetObjectBeingDebugged ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
FBlueprintEditor::HandleUnrelatedNodesOpacityBoxChanged
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void HandleUnrelatedNodesOpacityBoxChanged ( float NewOpacity )
[]
FBlueprintEditor::HandleUnrelatedNodesOpacityBoxValue
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[TOptional](API\Runtime\Core\IO\TOptional)< float > HandleUnrelatedNodesOpacityBoxValue() const
[]
FBlueprintEditor::HasAnyBreakpoints
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool HasAnyBreakpoints() const
[]
FBlueprintEditor::HasAnyDisabledBreakpoints
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool HasAnyDisabledBreakpoints() const
[]
FBlueprintEditor::HasAnyEnabledBreakpoints
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool HasAnyEnabledBreakpoints() const
[]
FBlueprintEditor::HasAnyWatches
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
bool HasAnyWatches() const
[]
FBlueprintEditor::HideUnrelatedNodes
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
void HideUnrelatedNodes()
[]
FBlueprintEditor::ImportNamespaceEx
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Imports a set of namespace(s) into the editor. This may trigger a load event for additional macro and/or function library assets if not already loaded.
Kismet
void ImportNamespaceEx ( const [FImportNamespaceExParameters](API\Editor\Kismet\FBlueprintEditor\FImportNamespaceExParameters) & InParams )
[]
FBlueprintEditor::ImportNamespace
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Imports the given namespace into the editor. This may trigger a load event for additional macro and/or function library assets if not already loaded.
Kismet
void ImportNamespace ( const [FString](API\Runtime\Core\Containers\FString) & InNamespace )
[]
FBlueprintEditor::InEditingMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if in editing mode
Kismet
bool InEditingMode() const
[]
FBlueprintEditor::InitalizeExtenders
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Called during initialization of the blueprint editor to register commands and extenders.
Kismet
virtual void InitalizeExtenders()
[]
FBlueprintEditor::InitBlueprintEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Edits the specified blueprint
Kismet
void InitBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > & InitToolkitHost, const [TArray](API\Runtime\Core\Containers\TArray)< c...
[]
FBlueprintEditor::IsBlueprintEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns if this is aIBlueprintEditorderivation
Kismet
virtual bool IsBlueprintEditor() const
[]
FBlueprintEditor::InitToolMenuContext
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Add context objects for menus and toolbars
Kismet
virtual void InitToolMenuContext ( [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & MenuContext )
[]
FBlueprintEditor::IsCompilingEnabled
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if able to compile
Kismet
virtual bool IsCompilingEnabled() const
[]
FBlueprintEditor::IsDetailsPanelEditingClassDefaults
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Is the main details panel currently showing 'Class defaults' (Note: Has nothing to do with the standalone class defaults panel)?
Kismet
bool IsDetailsPanelEditingClassDefaults() const
[]
FBlueprintEditor::IsDebuggerVisible
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Kismet
[EVisibility](API\Runtime\SlateCore\Layout\EVisibility) IsDebuggerVisible() const
[]
FBlueprintEditor::IsDetailsPanelEditingGlobalOptions
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Is the main details panel currently showing 'Global options' (e.g., class metadata)?
Kismet
bool IsDetailsPanelEditingGlobalOptions() const
[]
FBlueprintEditor::IsEditable
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns whether a graph is editable or not
Kismet
virtual bool IsEditable ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
FBlueprintEditor::IsEditingSingleBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns whether the editor is currently editing a single blueprint object
Kismet
bool IsEditingSingleBlueprint() const
[]
FBlueprintEditor::IsEditorClosing
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns if we are currently closing the editor
Kismet
bool IsEditorClosing() const
[]
FBlueprintEditor::IsGraphInCurrentBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Checks to see if the provided graph is contained within the current blueprint
Kismet
bool IsGraphInCurrentBlueprint ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
[]
FBlueprintEditor::IsGraphReadOnly
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Determines if the graph is ReadOnly, this differs from editable in that it is never expected to be edited and is in a read-only state
Kismet
bool IsGraphReadOnly ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InGraph ) const
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FBlueprintEditor::IsNativeParentClassCodeLinkEnabled
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if the parent class is native and the link to it's header can be shown
Kismet
virtual bool IsNativeParentClassCodeLinkEnabled() const
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FBlueprintEditor::IsInAScriptingMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Overridable function for determining if the current mode can script
Kismet
virtual bool IsInAScriptingMode() const
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FBlueprintEditor::IsNodeTitleVisible
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Check the Node Title is visible
Kismet
bool IsNodeTitleVisible ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * Node, bool bRequestRename )
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FBlueprintEditor::IsNonImportedObject
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).
Kismet
virtual bool IsNonImportedObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) const
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FBlueprintEditor::IsNonImportedObject
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Return whether the given object falls outside the scope of the current set of imported namespaces within this editor context. Default is FALSE (imported).
Kismet
virtual bool IsNonImportedObject ( const [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & InObject ) const
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FBlueprintEditor::IsParentClassABlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if the parent class of the Blueprint being edited is also a Blueprint
Kismet
bool IsParentClassABlueprint() const
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FBlueprintEditor::IsParentClassAnEditableBlueprint
/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h
Returns true if the parent class of the Blueprint being edited is an editable Blueprint
Kismet
bool IsParentClassAnEditableBlueprint() const
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