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FBlueprintEditorApplicationMode::FBlueprintEditorApplicationMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
FBlueprintEditorApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, [FName](API\Runtime\Core\UObject\FName) InModeName, [FText](API\Runtime\Core\Internationalization\FText)(*)(const [FName](API\Runtime\Core\UObject\FNam...
[]
BlueprintDefaultsMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) BlueprintDefaultsMode;
[]
BlueprintInterfaceMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) BlueprintInterfaceMode;
[]
BlueprintMacroMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) BlueprintMacroMode;
[]
FBlueprintEditorApplicationModes::GetLocalizedMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedMode ( const [FName](API\Runtime\Core\UObject\FName) InMode )
[]
StandardBlueprintEditorMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Mode identifiers.
Kismet
static const [FName](API\Runtime\Core\UObject\FName) StandardBlueprintEditorMode;
[]
FBlueprintEditorApplicationModes
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
No constructors are accessible with public or protected access.
Kismet
struct FBlueprintEditorApplicationModes
[]
FBlueprintEditorModule::CreateBlueprintEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Note: This function should not be called directly, use one of the following instead:
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > CreateBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\Edit...
[]
FBlueprintEditorModule::CreateBlueprintEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Note: This function should not be called directly, use one of the following instead:
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > CreateBlueprintEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\Edit...
[]
FBlueprintEditorModule::CreateUserDefinedStructEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Creates an instance of a Structure editor object. Interface to the new Struct editor
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IUserDefinedStructureEditor](API\Editor\Kismet\IUserDefinedStructureEditor) > CreateUserDefinedStructEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< ...
[]
FBlueprintEditorModule::CreateUserDefinedEnumEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Creates an instance of a Enum editor object. Interface to the new Enum editor
Kismet
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IUserDefinedEnumEditor](API\Editor\Kismet\IUserDefinedEnumEditor) > CreateUserDefinedEnumEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHos...
[]
FBlueprintEditorModule::CustomizeFunction
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Build a set of details customizations for function with the passed-in type, if possible.
Kismet
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > > CustomizeFunction ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2N...
[]
FBlueprintEditorModule::CustomizeGraph
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Build a set of details customizations for graphs with the passed-in schema, if possible.
Kismet
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > > CustomizeGraph ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * InGraphSchema, [TSharedPtr](API\Runtime\Core\Template...
[]
FBlueprintEditorModule::CustomizeVariable
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Build a set of details customizations for the passed-in type, if possible.
Kismet
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > > CustomizeVariable ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, [TSharedPtr](API\Runtime\Core\Templates\TSh...
[]
FBlueprintEditorOpenedEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Delegate for binding functions to be called when the blueprint editor finishes getting created
Kismet
class FBlueprintEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, EBlueprintType >
[]
FBlueprintMenuExtensionEvent
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
class FBlueprintMenuExtensionEvent : public TBaseMulticastDelegate_TwoParams< void, TSharedPtr< FExtender >, UBlueprint * >
[]
FOnRegisterLayoutExtensions
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
class FOnRegisterLayoutExtensions : public TBaseMulticastDelegate_OneParam< void, FLayoutExtender & >
[]
FOnRegisterTabs
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
class FOnRegisterTabs : public TBaseMulticastDelegate_ThreeParams< void, FWorkflowAllowedTabSet &, FName, TSharedPtr< FBlueprintEditor > >
[]
FBlueprintEditorModule::GetBlueprintDebugger
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Returns a reference to the Blueprint Debugger state object
Kismet
const [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< FBlueprintDebugger > & GetBlueprintDebugger() const
[]
FBlueprintEditorModule::GetBlueprintEditors
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Get all blueprint editor instances
Kismet
virtual [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IBlueprintEditor](API\Editor\Kismet\IBlueprintEditor) > > GetBlueprintEditors() const
[]
FBlueprintEditorModule::GetMenuExtensibilityManager
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Gets the extensibility managers for outside entities to extend blueprint editor's menus and toolbars
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager()
[]
FBlueprintEditorModule::GetsSharedBlueprintEditorCommands
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Exposes a way for other modules to fold in their own Blueprint editor commands (folded in with other BP editor commands, when the editor is first opened).
Kismet
virtual const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetsSharedBlueprintEditorCommands() const
[]
FBlueprintEditorModule::OnBlueprintEditorOpened
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
[FBlueprintEditorOpenedEvent](API\Editor\Kismet\FBlueprintEditorModule\FBlueprintEditorOpenedEvent) & OnBlueprintEditorOpened()
[]
FBlueprintEditorModule::OnGatherBlueprintMenuExtensions
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
[FBlueprintMenuExtensionEvent](API\Editor\Kismet\FBlueprintEditorModule\FBlueprintMenuExtensionEvent) & OnGatherBlueprintMenuExtensions()
[]
FBlueprintEditorModule::OnRegisterLayoutExtensions
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
[FOnRegisterLayoutExtensions](API\Editor\Kismet\FBlueprintEditorModule\FOnRegisterLayoutExtensions) & OnRegisterLayoutExtensions()
[]
FBlueprintEditorModule::OnRegisterTabsForEditor
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Kismet
[FOnRegisterTabs](API\Editor\Kismet\FBlueprintEditorModule\FOnRegisterTabs) & OnRegisterTabsForEditor()
[]
FBlueprintEditorModule::RegisterFunctionCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Register a customization for for Blueprint functions
Kismet
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterFunctionCustomization ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > InFieldClass, FOnGetFunctionCustomizationInstance InOnGetFunctionCustomizatio...
[]
FBlueprintEditorModule::RegisterGraphCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Register a customization for for Blueprint graphs
Kismet
virtual void RegisterGraphCustomization ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * InGraphSchema, FOnGetGraphCustomizationInstance InOnGetGraphCustomization )
[]
FBlueprintEditorModule::RegisterLocalVariableCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Register a customization for for Blueprint local variables
Kismet
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterLocalVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, FOnGetLocalVariableCustomizationInstance InOnGetLocalVariableCustomization )
[]
FBlueprintEditorModule::RegisterSCSEditorCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Register a customization for interacting with the SCS editor
Kismet
virtual void RegisterSCSEditorCustomization ( const [FName](API\Runtime\Core\UObject\FName) & InComponentName, FSCSEditorCustomizationBuilder InCustomizationBuilder )
[]
FBlueprintEditorModule::RegisterVariableCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Register a customization for for Blueprint variables
Kismet
virtual [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) RegisterVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, FOnGetVariableCustomizationInstance InOnGetVariableCustomization )
[]
FBlueprintEditorModule::SetDetailsCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Sets customizations for the BP editor details panel.
Kismet
virtual void SetDetailsCustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FDetailsViewObjectFilter](API\Editor\PropertyEditor\FDetailsViewObjectFilter) > InDetailsObjectFilter, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailRootObjectCustomization](API\Editor\PropertyEditor\...
[]
FBlueprintEditorModule::SetSubobjectEditorUICustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Sets SCS editor UI customization
Kismet
virtual void SetSubobjectEditorUICustomization ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [ISCSEditorUICustomization](API\Editor\Kismet\ISCSEditorUICustomization) > InSCSEditorUICustomization )
[]
FBlueprintEditorModule::ShutdownModule
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
Kismet
virtual void ShutdownModule()
[]
FBlueprintEditorModule::StartupModule
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
Kismet
virtual void StartupModule()
[]
FBlueprintEditorModule::UnregisterFunctionCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for BP functions
Kismet
virtual void UnregisterFunctionCustomization ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UK2Node_EditablePinBase](API\Editor\BlueprintGraph\UK2Node_EditablePinBase) > InFieldClass, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
FBlueprintEditorModule::UnregisterGraphCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for BP graphs
Kismet
virtual void UnregisterGraphCustomization ( const [UEdGraphSchema](API\Runtime\Engine\EdGraph\UEdGraphSchema) * InGraphSchema )
[]
FBlueprintEditorModule::UnregisterLocalVariableCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for BP local variables
Kismet
virtual void UnregisterLocalVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass )
[]
FBlueprintEditorModule::UnregisterLocalVariableCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for BP local variables
Kismet
virtual void UnregisterLocalVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
FBlueprintEditorModule::UnregisterSCSEditorCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for interacting with the SCS editor
Kismet
virtual void UnregisterSCSEditorCustomization ( const [FName](API\Runtime\Core\UObject\FName) & InComponentName )
[]
FBlueprintEditorModule::UnregisterVariableCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for BP variables
Kismet
virtual void UnregisterVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass )
[]
FBlueprintEditorModule::UnregisterVariableCustomization
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
Unregister a previously registered customization for BP variables
Kismet
virtual void UnregisterVariableCustomization ( [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * InFieldClass, [FDelegateHandle](API\Runtime\Core\Delegates\FDelegateHandle) InHandle )
[]
FBlueprintEditorModule
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h
The blueprint editor module provides the blueprint editor application.
Kismet
class FBlueprintEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility)
[]
BlueprintDebuggerID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) BlueprintDebuggerID;
[]
BookmarksID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) BookmarksID;
[]
CompilerResultsID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) CompilerResultsID;
[]
ConstructionScriptEditorID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) ConstructionScriptEditorID;
[]
DefaultEditorID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) DefaultEditorID;
[]
DetailsID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Tab identifiers.
Kismet
static const [FName](API\Runtime\Core\UObject\FName) DetailsID;
[]
FindResultsID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) FindResultsID;
[]
GraphEditorID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Document tab identifiers.
Kismet
static const [FName](API\Runtime\Core\UObject\FName) GraphEditorID;
[]
PaletteID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) PaletteID;
[]
MyBlueprintID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) MyBlueprintID;
[]
ReplaceNodeReferencesID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) ReplaceNodeReferencesID;
[]
DebugID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) DebugID;
[]
SCSViewportID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) SCSViewportID;
[]
TimelineEditorID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) TimelineEditorID;
[]
UserDefinedStructureID
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
Kismet
static const [FName](API\Runtime\Core\UObject\FName) UserDefinedStructureID;
[]
FBlueprintEditorTabs
/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
No constructors are accessible with public or protected access.
Kismet
struct FBlueprintEditorTabs
[]
FBlueprintEditorToolbar::AddBlueprintGlobalOptionsToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
void AddBlueprintGlobalOptionsToolbar ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu, bool bRegisterViewport )
[]
FBlueprintEditorToolbar::AddCompileToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
void AddCompileToolbar ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu )
[]
FBlueprintEditorToolbar::AddDebuggingToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
void AddDebuggingToolbar ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu )
[]
FBlueprintEditorToolbar::AddNewToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
void AddNewToolbar ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu )
[]
FBlueprintEditorToolbar::DiffAgainstRevision
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Diff current blueprint against the specified revision
Kismet
static void DiffAgainstRevision ( class [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) * Current, int32 OldRevision )
[]
FBlueprintEditorToolbar::GetStatusImage
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Returns the current status icon for the blueprint being edited
Kismet
[FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetStatusImage() const
[]
FBlueprintEditorToolbar::GetStatusTooltip
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Returns the current status as text for the blueprint being edited
Kismet
[FText](API\Runtime\Core\Internationalization\FText) GetStatusTooltip() const
[]
FBlueprintEditorToolbar::MakeDiffMenu
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeDiffMenu ( const [UBlueprintEditorToolMenuContext](API\Editor\Kismet\UBlueprintEditorToolMenuContext) * InContext )
[]
FBlueprintEditorToolbar::FBlueprintEditorToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
FBlueprintEditorToolbar ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor )
[]
FBlueprintEditorToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
class FBlueprintEditorToolbar : public [TSharedFromThis< FBlueprintEditorToolbar >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "TWeakPtr<FBlue...", "name": "BlueprintEditor", "description": "Pointer back to the blueprint editor tool that owns us" } ]
FBlueprintEditorUnifiedMode::PostActivateMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void PostActivateMode()
[]
FBlueprintEditorUnifiedMode::RegisterTabFactories
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager )
[]
FBlueprintEditorUnifiedMode::PreDeactivateMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void PreDeactivateMode()
[]
FBlueprintEditorUnifiedMode::FBlueprintEditorUnifiedMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
FBlueprintEditorUnifiedMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, [FName](API\Runtime\Core\UObject\FName) InModeName, [FText](API\Runtime\Core\Internationalization\FText)(*)(const [FName](API\Runtime\Core\UObject\FName)) ...
[]
FBlueprintEditorUnifiedMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
class FBlueprintEditorUnifiedMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
[ { "type": "FWorkflowAllowe...", "name": "BlueprintEditorOnlyTabFactories", "description": "Set of spawnable tabs only usable in blueprint editing mode (not useful in Persona, etc...)" }, { "type": "FWorkflowAllowe...", "name": "BlueprintEditorTabFactories", "description": "Set of spawnab...
FBlueprintEditorToolbar::AddScriptingToolbar
/Engine/Source/Editor/Kismet/Public/SBlueprintEditorToolbar.h
Kismet
void AddScriptingToolbar ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InMenu )
[]
FBlueprintInterfaceApplicationMode::PostActivateMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void PostActivateMode()
[]
FBlueprintInterfaceApplicationMode::PreDeactivateMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void PreDeactivateMode()
[]
FBlueprintInterfaceApplicationMode::RegisterTabFactories
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager )
[]
FBlueprintInterfaceApplicationMode::FBlueprintInterfaceApplicationMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
FBlueprintInterfaceApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor, [FName](API\Runtime\Core\UObject\FName) InModeName, [FText](API\Runtime\Core\Internationalization\FText)(*)(const [FName](API\Runtime\Core\UObject\F...
[]
FBlueprintInterfaceApplicationMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
class FBlueprintInterfaceApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
[ { "type": "FWorkflowAllowe...", "name": "BlueprintInterfaceTabFactories", "description": "Set of spawnable tabs in this mode." }, { "type": "TWeakPtr<FBlue...", "name": "MyBlueprintEditor", "description": "" } ]
FBlueprintMacroApplicationMode::PostActivateMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void PostActivateMode()
[]
FBlueprintMacroApplicationMode::PreDeactivateMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void PreDeactivateMode()
[]
FBlueprintMacroApplicationMode::RegisterTabFactories
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager )
[]
FBlueprintMacroApplicationMode::FBlueprintMacroApplicationMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
FBlueprintMacroApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > InBlueprintEditor )
[]
FBlueprintMacroApplicationMode
/Engine/Source/Editor/Kismet/Public/BlueprintEditorModes.h
Kismet
class FBlueprintMacroApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
[ { "type": "FWorkflowAllowe...", "name": "BlueprintMacroTabFactories", "description": "Set of spawnable tabs in this mode." }, { "type": "TWeakPtr<FBlue...", "name": "MyBlueprintEditor", "description": "" } ]
FDisplayOptions
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Customizable display options
Kismet
struct FDisplayOptions
[ { "type": "FText", "name": "BrowseButtonToolTipText", "description": "" }, { "type": "TAttribute< boo...", "name": "EditCondition", "description": "" }, { "type": "FText", "name": "NoItemsLabelText", "description": "" }, { "type": "FText", "name": "RemoveButto...
FBlueprintManagedListDetails::FManagedListItem::FManagedListItem
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Kismet
FManagedListItem&40;&41;
[]
FManagedListItem
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
List item node type
Kismet
struct FManagedListItem
[ { "type": "TWeakObjectPtr", "name": "AssetPtr", "description": "" }, { "type": "uint8: 1", "name": "bIsRemovable", "description": "" }, { "type": "FText", "name": "DisplayName", "description": "" }, { "type": "FString", "name": "ItemName", "description": ...
FBlueprintManagedListDetails::GenerateChildContent
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Called to generate child content of this node
Kismet
virtual void GenerateChildContent ( [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildrenBuilder )
[]
FBlueprintManagedListDetails::GenerateHeaderRowContent
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
IDetailCustomNodeBuilderinterface
Kismet
virtual void GenerateHeaderRowContent ( [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow )
[]
FBlueprintManagedListDetails::GetManagedListItems
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Kismet
virtual void GetManagedListItems ( [TArray](API\Runtime\Core\Containers\TArray)< [FManagedListItem](API\Editor\Kismet\FBlueprintManagedListDetails\FManagedListItem) > & OutListItems ) const
[]
FBlueprintManagedListDetails::GetName
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
The name of this custom builder. This is used as an identifier to save expansion state if needed
Kismet
virtual [FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FBlueprintManagedListDetails::InitiallyCollapsed
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
true if this node should be collapsed in the tree
Kismet
virtual bool InitiallyCollapsed() const
[]
FBlueprintManagedListDetails::MakeAddItemWidget
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
ENDIDetailCustomNodeBuilderinterface Overridable interface methods
Kismet
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeAddItemWidget()
[]
FBlueprintManagedListDetails::OnRemoveItem
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Kismet
virtual void OnRemoveItem ( const [FManagedListItem](API\Editor\Kismet\FBlueprintManagedListDetails\FManagedListItem) & Item )
[]
FBlueprintManagedListDetails::RegenerateChildContent
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Helper function to regenerate the details customization
Kismet
void RegenerateChildContent()
[]
FBlueprintManagedListDetails::RequiresTick
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
true if this node requires tick, false otherwise
Kismet
virtual bool RequiresTick() const
[]
FBlueprintManagedListDetails::SetOnRebuildChildren
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Sets a delegate that should be used when the custom node needs to rebuild children
Kismet
virtual void SetOnRebuildChildren ( FSimpleDelegate InOnRegenerateChildren )
[]
FBlueprintManagedListDetails::Tick
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Called each tick if RequiresTick is true
Kismet
virtual void Tick ( float DeltaTime )
[]
FBlueprintManagedListDetails
/Engine/Source/Editor/Kismet/Public/BlueprintManagedListDetails.h
Blueprint managed list details
Kismet
class FBlueprintManagedListDetails : public [IDetailCustomNodeBuilder](API\Editor\PropertyEditor\IDetailCustomNodeBuilder)
[ { "type": "FDisplayOptions", "name": "DisplayOptions", "description": "Mutable display options" } ]