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FLandscapeImportResolution::FLandscapeImportResolution
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h
LandscapeEditor
FLandscapeImportResolution ( uint32 InWidth, uint32 InHeight )
[]
FLandscapeImportResolution
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h
LandscapeEditor
struct FLandscapeImportResolution
[ { "type": "uint32", "name": "Height", "description": "" }, { "type": "uint32", "name": "Width", "description": "" } ]
FLandscapePatternBrushWorldSpaceSettings::FLandscapePatternBrushWorldSpaceSettings
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
FLandscapePatternBrushWorldSpaceSettings()
[]
FLandscapePatternBrushWorldSpaceSettings::FLandscapePatternBrushWorldSpaceSettings
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
FLandscapePatternBrushWorldSpaceSettings ( const FVector2D & InOrigin, float InRotation, bool bInCenterTextureOnOrigin, float bRepeatSize )
[]
FLandscapePatternBrushWorldSpaceSettings
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
struct FLandscapePatternBrushWorldSpaceSettings
[ { "type": "bool", "name": "bCenterTextureOnOrigin", "description": "If true, the texture used for the pattern is centered on the PatternOrigin." }, { "type": "FVector2D", "name": "Origin", "description": "" }, { "type": "float", "name": "RepeatSize", "description": "" }...
FLandscapeTool::AddReferencedObjects
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
LandscapeEditor
virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector )
[]
FLandscapeTool::AffectsEditLayers
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool AffectsEditLayers() const
[]
FLandscapeTool::BeginTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
bool BeginTool ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, const [FLandscapeToolTarget](API\Editor\LandscapeEditor\FLandscapeToolTarget) & Target, const FVector & InHitLocation )
[]
FLandscapeTool::CanToolBeActivated
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool CanToolBeActivated() const
[]
FLandscapeTool::DisallowMouseDeltaTracking
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool DisallowMouseDeltaTracking() const
[]
FLandscapeTool::EndTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
void EndTool ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient )
[]
FLandscapeTool::EnterTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual void EnterTool()
[]
FLandscapeTool::ExitTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual void ExitTool()
[]
FLandscapeTool::GetActionEditCopy
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditCopy()
[]
FLandscapeTool::GetActionEditCut
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditCut()
[]
FLandscapeTool::GetActionEditDelete
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditDelete()
[]
FLandscapeTool::GetActionEditPaste
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditPaste()
[]
FLandscapeTool::GetActionEditDuplicate
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditDuplicate()
[]
FLandscapeTool::GetCursor
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool GetCursor ( [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) & OutCursor ) const
[]
FLandscapeTool::GetDisplayName
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const
[]
FLandscapeTool::GetDisplayMessage
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayMessage() const
[]
FLandscapeTool::GetOverrideCursorVisibility
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Get override cursor visibility settings
LandscapeEditor
virtual bool GetOverrideCursorVisibility ( bool & bWantsOverride, bool & bHardwareCursorVisible, bool bSoftwareCursorVisible ) const
[]
FLandscapeTool::GetReferencerName
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Overload this method to report a name for your referencer
LandscapeEditor
virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const
[]
FLandscapeTool::GetToolActionResolutionDelta
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Returns the resolution difference when the Tool action is applied.
LandscapeEditor
virtual int32 GetToolActionResolutionDelta() const
[]
FLandscapeTool::GetSupportedTargetTypes
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [ELandscapeToolTargetTypeMask::Type](API\Editor\LandscapeEditor\ELandscapeToolTargetTypeMask__Ty-) GetSupportedTargetTypes()
[]
FLandscapeTool::GetToolName
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
const TCHAR * GetToolName() const
[]
FLandscapeTool::GetToolType
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual ELandscapeToolType GetToolType()
[]
FLandscapeTool::GetWidgetAxisToDraw
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) GetWidgetAxisToDraw ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) const
[]
FLandscapeTool::GetWidgetLocation
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual FVector GetWidgetLocation() const
[]
FLandscapeTool::GetWidgetRotation
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual FMatrix GetWidgetRotation() const
[]
FLandscapeTool::HandleClick
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool HandleClick ( [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click )
[]
FLandscapeTool::HitTrace
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool HitTrace ( const FVector & TraceStart, const FVector & TraceEnd, FVector & OutHitLocation )
[]
FLandscapeTool::InputDelta
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool InputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, FVector & InDrag, FRotator & InRot, FVector & InScale )
[]
FLandscapeTool::InputKey
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent )
[]
FLandscapeTool::IsSelectionAllowed
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool IsSelectionAllowed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bInSelection ) const
[]
FLandscapeTool::IsToolActive
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool IsToolActive() const
[]
FLandscapeTool::MouseMove
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
bool MouseMove ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 x, int32 y )
[]
FLandscapeTool::OverrideSelection
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool OverrideSelection() const
[]
FLandscapeTool::OverrideWidgetLocation
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool OverrideWidgetLocation() const
[]
FLandscapeTool::OverrideWidgetRotation
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool OverrideWidgetRotation() const
[]
FLandscapeTool::PreConvertMouseMovement
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Called before mouse movement is converted to drag/rot
LandscapeEditor
virtual bool PreConvertMouseMovement ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient )
[]
FLandscapeTool::PostConvertMouseMovement
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Called after mouse movement is converted to drag/rot
LandscapeEditor
virtual bool PostConvertMouseMovement ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient )
[]
FLandscapeTool::Process
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
Functions which doesn't need Viewport data...
LandscapeEditor
virtual void Process ( int32 Index, int32 Arg )
[]
FLandscapeTool::ProcessEditCopy
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool ProcessEditCopy()
[]
FLandscapeTool::ProcessEditCut
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool ProcessEditCut()
[]
FLandscapeTool::ProcessEditDelete
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool ProcessEditDelete()
[]
FLandscapeTool::ProcessEditDuplicate
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool ProcessEditDuplicate()
[]
FLandscapeTool::Render
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI )
[]
FLandscapeTool::ProcessEditPaste
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool ProcessEditPaste()
[]
FLandscapeTool::SetCanToolBeActivated
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual void SetCanToolBeActivated ( bool Value )
[]
FLandscapeTool::SetEditRenderType
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual void SetEditRenderType()
[]
FLandscapeTool::SupportsComponentSelection
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool SupportsComponentSelection()
[]
FLandscapeTool::Tick
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime )
[]
FLandscapeTool::SupportsMask
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool SupportsMask()
[]
FLandscapeTool::UseSphereTrace
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool UseSphereTrace()
[]
FLandscapeTool::UsesTransformWidget
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual bool UsesTransformWidget() const
[]
FLandscapeTool::FLandscapeTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
FLandscapeTool()
[]
FLandscapeTool::~FLandscapeTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
virtual ~FLandscapeTool()
[]
FLandscapeTool
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
FLandscapeTool
LandscapeEditor
class FLandscapeTool : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject)
[ { "type": "int32", "name": "PreviousBrushIndex", "description": "" }, { "type": "TArray<FName>", "name": "ValidBrushes", "description": "" } ]
FLandscapeToolInteractorPosition::FLandscapeToolInteractorPosition
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
FLandscapeToolInteractorPosition ( FVector2D InPosition, const bool bInModifierPressed )
[]
FLandscapeToolInteractorPosition
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush.
LandscapeEditor
struct FLandscapeToolInteractorPosition
[ { "type": "bool", "name": "bModifierPressed", "description": "" }, { "type": "FVector2D", "name": "Position", "description": "Stored in heightmap space." } ]
FLandscapeToolTarget::FLandscapeToolTarget
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
FLandscapeToolTarget()
[]
FLandscapeToolTarget
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h
LandscapeEditor
struct FLandscapeToolTarget
[ { "type": "TWeakObjectPtr<...", "name": "LandscapeInfo", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "LayerInfo", "description": "" }, { "type": "FName", "name": "LayerName", "description": "" }, { "type": "ELandscapeToolT...", "name": "Target...
ILandscapeEditorModule::GetFormatByExtension
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint8 >, const ILandscapeWeightmapFileFormat * >::Type GetFormatByExtension ( const TCHAR * Extension )
[]
ILandscapeEditorModule::GetFormatByExtension
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint16 >, const ILandscapeHeightmapFileFormat * >::Type GetFormatByExtension ( const TCHAR * Extension )
[]
ILandscapeEditorModule::GetHeightmapExportDialogTypeString
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
const TCHAR * GetHeightmapExportDialogTypeString() const
[]
ILandscapeEditorModule::GetImageFileCache
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
FLandscapeImageFileCache & GetImageFileCache() const
[]
ILandscapeEditorModule::GetHeightmapImportDialogTypeString
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
Gets the type string used by the import/export file dialog.
LandscapeEditor
const TCHAR * GetHeightmapImportDialogTypeString() const
[]
ILandscapeEditorModule::GetHeightmapFormatByExtension
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
Gets the heightmap/weightmap format associated with a given extension (null if no plugin is registered for this extension)
LandscapeEditor
const ILandscapeHeightmapFileFormat * GetHeightmapFormatByExtension ( const TCHAR * Extension ) const
[]
ILandscapeEditorModule::GetLandscapeLevelViewportCommandList
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetLandscapeLevelViewportCommandList() const
[]
ILandscapeEditorModule::GetWeightmapFormatByExtension
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
const ILandscapeWeightmapFileFormat * GetWeightmapFormatByExtension ( const TCHAR * Extension ) const
[]
ILandscapeEditorModule::GetWeightmapExportDialogTypeString
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
const TCHAR * GetWeightmapExportDialogTypeString() const
[]
ILandscapeEditorModule::GetWeightmapImportDialogTypeString
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
const TCHAR * GetWeightmapImportDialogTypeString() const
[]
ILandscapeEditorModule::RegisterHeightmapFileFormat
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
Register / unregister a landscape file format plugin.
LandscapeEditor
void RegisterHeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeHeightmapFileFormat > FileFormat )
[]
ILandscapeEditorModule::UnregisterHeightmapFileFormat
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
void UnregisterHeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeHeightmapFileFormat > FileFormat )
[]
ILandscapeEditorModule::RegisterWeightmapFileFormat
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
void RegisterWeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeWeightmapFileFormat > FileFormat )
[]
ILandscapeEditorModule::UnregisterWeightmapFileFormat
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
void UnregisterWeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeWeightmapFileFormat > FileFormat )
[]
ILandscapeEditorModule
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor module interface
LandscapeEditor
class ILandscapeEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
ILandscapeFileFormat::Export
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
LandscapeEditor
virtual void Export ( const TCHAR * Filename, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const T > Data, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) DataResolution, FVector Scale )
[]
ILandscapeFileFormat::Export
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Export a file (if supported)
LandscapeEditor
virtual void Export ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const T > Data, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) DataResolution, FVector Scale ) const
[]
ILandscapeFileFormat::GetInfo
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Gets info about this format information about the file types supported by this file format plugin
LandscapeEditor
const [FLandscapeFileTypeInfo](API\Editor\LandscapeEditor\FLandscapeFileTypeInfo) & GetInfo() const
[]
ILandscapeFileFormat::Import
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
LandscapeEditor
virtual [FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import ( const TCHAR * Filename, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution ) const
[]
ILandscapeFileFormat::Import
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Import a file imported data and (optional) error message
LandscapeEditor
[FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution ) const
[]
ILandscapeFileFormat::Validate
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
LandscapeEditor
virtual [FLandscapeFileInfo](API\Editor\LandscapeEditor\FLandscapeFileInfo) Validate ( const TCHAR * Filename ) const
[]
ILandscapeFileFormat::Validate
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale) information about the file and (optional) error message
LandscapeEditor
[FLandscapeFileInfo](API\Editor\LandscapeEditor\FLandscapeFileInfo) Validate ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName ) const
[]
ILandscapeFileFormat::~ILandscapeFileFormat
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h
Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface
LandscapeEditor
virtual ~ILandscapeFileFormat()
[]
ILandscapeFileFormat
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h
LandscapeEditor
template<class T> class ILandscapeFileFormat
[]
LandscapeEditorUtils::SaveObjects
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h
LandscapeEditor
namespace LandscapeEditorUtils { template<typename T> void LandscapeEditorUtils::SaveObjects ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< T * > InObjects ) }
[]
LandscapeEditorUtils::SetHeightmapData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h
LandscapeEditor
namespace LandscapeEditorUtils { bool LandscapeEditorUtils::SetHeightmapData ( [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Landscape, const [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & Data ) }
[]
LandscapeEditorUtils::SetWeightmapData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h
LandscapeEditor
namespace LandscapeEditorUtils { bool LandscapeEditorUtils::SetWeightmapData ( [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Landscape, [ULandscapeLayerInfoObject](API\Runtime\Landscape\ULandscapeLayerInfoObject) * LayerObject, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data ) }
[]
SLandscapeLayerListDialog::Construct
/Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
Construct this widget. Called by the SNew()Slate macro.
LandscapeEditor
void Construct ( const [FArguments](API\Editor\LandscapeEditor\SLandscapeLayerListDialog\FArguments) & InArgs, [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeLayer](API\Runtime\Landscape\FLandscapeLayer) > & InLayers )
[]
WidgetArgsType
/Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
LandscapeEditor
typedef FArguments WidgetArgsType
[]
SLandscapeLayerListDialog::FArguments::FArguments
/Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
LandscapeEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
LandscapeEditor
struct FArguments : public [TSlateBaseNamedArgs< SLandscapeLayerListDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SLandscapeLayerListDialog::~SLandscapeLayerListDialog
/Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
LandscapeEditor
virtual ~SLandscapeLayerListDialog()
[]
SLandscapeLayerListDialog
/Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h
Displays a list of layers with drag + drop support for layer reordering outside of landscape mode. Can be directly constructed in editor code or can be constructed indirectly throughILandscapeEditorServices.
LandscapeEditor
class SLandscapeLayerListDialog : public [SCustomDialog](API\Developer\ToolWidgets\Dialog\SCustomDialog)
[]
ULandscapeEditorObject::CalcComponentsCount
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
int32 CalcComponentsCount ( int32 InResolution ) const
[]
ULandscapeEditorObject::ChooseBestComponentSizeForImport
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void ChooseBestComponentSizeForImport()
[]
ULandscapeEditorObject::ClampLandscapeSize
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
int32 ClampLandscapeSize ( int32 InComponentsCount ) const
[]
ULandscapeEditorObject::ClearImportLandscapeData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void ClearImportLandscapeData()
[]