className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FLandscapeImportResolution::FLandscapeImportResolution | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h | LandscapeEditor | FLandscapeImportResolution ( uint32 InWidth, uint32 InHeight ) | [] | |
FLandscapeImportResolution | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeImportHelper.h | LandscapeEditor | struct FLandscapeImportResolution | [
{
"type": "uint32",
"name": "Height",
"description": ""
},
{
"type": "uint32",
"name": "Width",
"description": ""
}
] | |
FLandscapePatternBrushWorldSpaceSettings::FLandscapePatternBrushWorldSpaceSettings | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | FLandscapePatternBrushWorldSpaceSettings() | [] | |
FLandscapePatternBrushWorldSpaceSettings::FLandscapePatternBrushWorldSpaceSettings | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | FLandscapePatternBrushWorldSpaceSettings ( const FVector2D & InOrigin, float InRotation, bool bInCenterTextureOnOrigin, float bRepeatSize ) | [] | |
FLandscapePatternBrushWorldSpaceSettings | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | struct FLandscapePatternBrushWorldSpaceSettings | [
{
"type": "bool",
"name": "bCenterTextureOnOrigin",
"description": "If true, the texture used for the pattern is centered on the PatternOrigin."
},
{
"type": "FVector2D",
"name": "Origin",
"description": ""
},
{
"type": "float",
"name": "RepeatSize",
"description": ""
}... | |
FLandscapeTool::AddReferencedObjects | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around. | LandscapeEditor | virtual void AddReferencedObjects ( [FReferenceCollector](API\Runtime\CoreUObject\UObject\FReferenceCollector) & Collector ) | [] |
FLandscapeTool::AffectsEditLayers | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool AffectsEditLayers() const | [] | |
FLandscapeTool::BeginTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | bool BeginTool ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, const [FLandscapeToolTarget](API\Editor\LandscapeEditor\FLandscapeToolTarget) & Target, const FVector & InHitLocation ) | [] | |
FLandscapeTool::CanToolBeActivated | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool CanToolBeActivated() const | [] | |
FLandscapeTool::DisallowMouseDeltaTracking | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool DisallowMouseDeltaTracking() const | [] | |
FLandscapeTool::EndTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | void EndTool ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient ) | [] | |
FLandscapeTool::EnterTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual void EnterTool() | [] | |
FLandscapeTool::ExitTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual void ExitTool() | [] | |
FLandscapeTool::GetActionEditCopy | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditCopy() | [] | |
FLandscapeTool::GetActionEditCut | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditCut() | [] | |
FLandscapeTool::GetActionEditDelete | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditDelete() | [] | |
FLandscapeTool::GetActionEditPaste | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditPaste() | [] | |
FLandscapeTool::GetActionEditDuplicate | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [EEditAction::Type](API\Editor\UnrealEd\Tools\EEditAction__Type) GetActionEditDuplicate() | [] | |
FLandscapeTool::GetCursor | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool GetCursor ( [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) & OutCursor ) const | [] | |
FLandscapeTool::GetDisplayName | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayName() const | [] | |
FLandscapeTool::GetDisplayMessage | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayMessage() const | [] | |
FLandscapeTool::GetOverrideCursorVisibility | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Get override cursor visibility settings | LandscapeEditor | virtual bool GetOverrideCursorVisibility ( bool & bWantsOverride, bool & bHardwareCursorVisible, bool bSoftwareCursorVisible ) const | [] |
FLandscapeTool::GetReferencerName | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Overload this method to report a name for your referencer | LandscapeEditor | virtual [FString](API\Runtime\Core\Containers\FString) GetReferencerName() const | [] |
FLandscapeTool::GetToolActionResolutionDelta | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Returns the resolution difference when the Tool action is applied. | LandscapeEditor | virtual int32 GetToolActionResolutionDelta() const | [] |
FLandscapeTool::GetSupportedTargetTypes | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [ELandscapeToolTargetTypeMask::Type](API\Editor\LandscapeEditor\ELandscapeToolTargetTypeMask__Ty-) GetSupportedTargetTypes() | [] | |
FLandscapeTool::GetToolName | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | const TCHAR * GetToolName() const | [] | |
FLandscapeTool::GetToolType | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual ELandscapeToolType GetToolType() | [] | |
FLandscapeTool::GetWidgetAxisToDraw | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) GetWidgetAxisToDraw ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) const | [] | |
FLandscapeTool::GetWidgetLocation | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual FVector GetWidgetLocation() const | [] | |
FLandscapeTool::GetWidgetRotation | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual FMatrix GetWidgetRotation() const | [] | |
FLandscapeTool::HandleClick | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool HandleClick ( [HHitProxy](API\Runtime\Engine\HHitProxy) * HitProxy, const [FViewportClick](API\Editor\UnrealEd\FViewportClick) & Click ) | [] | |
FLandscapeTool::HitTrace | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool HitTrace ( const FVector & TraceStart, const FVector & TraceEnd, FVector & OutHitLocation ) | [] | |
FLandscapeTool::InputDelta | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool InputDelta ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, FVector & InDrag, FRotator & InRot, FVector & InScale ) | [] | |
FLandscapeTool::InputKey | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool InputKey ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient, [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FKey](API\Runtime\InputCore\FKey) InKey, EInputEvent InEvent ) | [] | |
FLandscapeTool::IsSelectionAllowed | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool IsSelectionAllowed ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, bool bInSelection ) const | [] | |
FLandscapeTool::IsToolActive | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool IsToolActive() const | [] | |
FLandscapeTool::MouseMove | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | bool MouseMove ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 x, int32 y ) | [] | |
FLandscapeTool::OverrideSelection | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool OverrideSelection() const | [] | |
FLandscapeTool::OverrideWidgetLocation | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool OverrideWidgetLocation() const | [] | |
FLandscapeTool::OverrideWidgetRotation | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool OverrideWidgetRotation() const | [] | |
FLandscapeTool::PreConvertMouseMovement | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Called before mouse movement is converted to drag/rot | LandscapeEditor | virtual bool PreConvertMouseMovement ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) | [] |
FLandscapeTool::PostConvertMouseMovement | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Called after mouse movement is converted to drag/rot | LandscapeEditor | virtual bool PostConvertMouseMovement ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * InViewportClient ) | [] |
FLandscapeTool::Process | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | Functions which doesn't need Viewport data... | LandscapeEditor | virtual void Process ( int32 Index, int32 Arg ) | [] |
FLandscapeTool::ProcessEditCopy | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool ProcessEditCopy() | [] | |
FLandscapeTool::ProcessEditCut | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool ProcessEditCut() | [] | |
FLandscapeTool::ProcessEditDelete | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool ProcessEditDelete() | [] | |
FLandscapeTool::ProcessEditDuplicate | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool ProcessEditDuplicate() | [] | |
FLandscapeTool::Render | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual void Render ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
FLandscapeTool::ProcessEditPaste | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool ProcessEditPaste() | [] | |
FLandscapeTool::SetCanToolBeActivated | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual void SetCanToolBeActivated ( bool Value ) | [] | |
FLandscapeTool::SetEditRenderType | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual void SetEditRenderType() | [] | |
FLandscapeTool::SupportsComponentSelection | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool SupportsComponentSelection() | [] | |
FLandscapeTool::Tick | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual void Tick ( [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) * ViewportClient, float DeltaTime ) | [] | |
FLandscapeTool::SupportsMask | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool SupportsMask() | [] | |
FLandscapeTool::UseSphereTrace | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool UseSphereTrace() | [] | |
FLandscapeTool::UsesTransformWidget | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual bool UsesTransformWidget() const | [] | |
FLandscapeTool::FLandscapeTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | FLandscapeTool() | [] | |
FLandscapeTool::~FLandscapeTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | virtual ~FLandscapeTool() | [] | |
FLandscapeTool | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | FLandscapeTool | LandscapeEditor | class FLandscapeTool : public [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) | [
{
"type": "int32",
"name": "PreviousBrushIndex",
"description": ""
},
{
"type": "TArray<FName>",
"name": "ValidBrushes",
"description": ""
}
] |
FLandscapeToolInteractorPosition::FLandscapeToolInteractorPosition | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | FLandscapeToolInteractorPosition ( FVector2D InPosition, const bool bInModifierPressed ) | [] | |
FLandscapeToolInteractorPosition | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | FLandscapeToolMousePosition - Struct to store mouse positions since the last time we applied the brush. | LandscapeEditor | struct FLandscapeToolInteractorPosition | [
{
"type": "bool",
"name": "bModifierPressed",
"description": ""
},
{
"type": "FVector2D",
"name": "Position",
"description": "Stored in heightmap space."
}
] |
FLandscapeToolTarget::FLandscapeToolTarget | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | FLandscapeToolTarget() | [] | |
FLandscapeToolTarget | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeToolInterface.h | LandscapeEditor | struct FLandscapeToolTarget | [
{
"type": "TWeakObjectPtr<...",
"name": "LandscapeInfo",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "LayerInfo",
"description": ""
},
{
"type": "FName",
"name": "LayerName",
"description": ""
},
{
"type": "ELandscapeToolT...",
"name": "Target... | |
ILandscapeEditorModule::GetFormatByExtension | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint8 >, const ILandscapeWeightmapFileFormat * >::Type GetFormatByExtension ( const TCHAR * Extension ) | [] | |
ILandscapeEditorModule::GetFormatByExtension | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | template<typename T> [TEnableIf](API\Runtime\Core\Templates\TEnableIf)< std::is_same_v< T, uint16 >, const ILandscapeHeightmapFileFormat * >::Type GetFormatByExtension ( const TCHAR * Extension ) | [] | |
ILandscapeEditorModule::GetHeightmapExportDialogTypeString | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | const TCHAR * GetHeightmapExportDialogTypeString() const | [] | |
ILandscapeEditorModule::GetImageFileCache | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | FLandscapeImageFileCache & GetImageFileCache() const | [] | |
ILandscapeEditorModule::GetHeightmapImportDialogTypeString | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | Gets the type string used by the import/export file dialog. | LandscapeEditor | const TCHAR * GetHeightmapImportDialogTypeString() const | [] |
ILandscapeEditorModule::GetHeightmapFormatByExtension | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | Gets the heightmap/weightmap format associated with a given extension (null if no plugin is registered for this extension) | LandscapeEditor | const ILandscapeHeightmapFileFormat * GetHeightmapFormatByExtension ( const TCHAR * Extension ) const | [] |
ILandscapeEditorModule::GetLandscapeLevelViewportCommandList | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > GetLandscapeLevelViewportCommandList() const | [] | |
ILandscapeEditorModule::GetWeightmapFormatByExtension | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | const ILandscapeWeightmapFileFormat * GetWeightmapFormatByExtension ( const TCHAR * Extension ) const | [] | |
ILandscapeEditorModule::GetWeightmapExportDialogTypeString | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | const TCHAR * GetWeightmapExportDialogTypeString() const | [] | |
ILandscapeEditorModule::GetWeightmapImportDialogTypeString | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | const TCHAR * GetWeightmapImportDialogTypeString() const | [] | |
ILandscapeEditorModule::RegisterHeightmapFileFormat | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | Register / unregister a landscape file format plugin. | LandscapeEditor | void RegisterHeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeHeightmapFileFormat > FileFormat ) | [] |
ILandscapeEditorModule::UnregisterHeightmapFileFormat | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | void UnregisterHeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeHeightmapFileFormat > FileFormat ) | [] | |
ILandscapeEditorModule::RegisterWeightmapFileFormat | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | void RegisterWeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeWeightmapFileFormat > FileFormat ) | [] | |
ILandscapeEditorModule::UnregisterWeightmapFileFormat | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | void UnregisterWeightmapFileFormat ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< ILandscapeWeightmapFileFormat > FileFormat ) | [] | |
ILandscapeEditorModule | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor module interface | LandscapeEditor | class ILandscapeEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
ILandscapeFileFormat::Export | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | LandscapeEditor | virtual void Export ( const TCHAR * Filename, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const T > Data, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) DataResolution, FVector Scale ) | [] | |
ILandscapeFileFormat::Export | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | Export a file (if supported) | LandscapeEditor | virtual void Export ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const T > Data, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) DataResolution, FVector Scale ) const | [] |
ILandscapeFileFormat::GetInfo | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | Gets info about this format
information about the file types supported by this file format plugin | LandscapeEditor | const [FLandscapeFileTypeInfo](API\Editor\LandscapeEditor\FLandscapeFileTypeInfo) & GetInfo() const | [] |
ILandscapeFileFormat::Import | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | LandscapeEditor | virtual [FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import ( const TCHAR * Filename, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution ) const | [] | |
ILandscapeFileFormat::Import | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | Import a file
imported data and (optional) error message | LandscapeEditor | [FLandscapeImportData](API\Editor\LandscapeEditor\FLandscapeImportData)< T > Import ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName, [FLandscapeFileResolution](API\Editor\LandscapeEditor\FLandscapeFileResolution) ExpectedResolution ) const | [] |
ILandscapeFileFormat::Validate | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | LandscapeEditor | virtual [FLandscapeFileInfo](API\Editor\LandscapeEditor\FLandscapeFileInfo) Validate ( const TCHAR * Filename ) const | [] | |
ILandscapeFileFormat::Validate | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | Validate a file for Import Gives the file format the opportunity to reject a file or return warnings as well as return information about the file for the import UI (e.g. resolution and scale)
information about the file and (optional) error message | LandscapeEditor | [FLandscapeFileInfo](API\Editor\LandscapeEditor\FLandscapeFileInfo) Validate ( const TCHAR * Filename, [FName](API\Runtime\Core\UObject\FName) LayerName ) const | [] |
ILandscapeFileFormat::~ILandscapeFileFormat | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeFileFormatInterface.h | Note: Even though this is an interface class we need a virtual destructor as derived objects are deleted via a pointer to this interface | LandscapeEditor | virtual ~ILandscapeFileFormat() | [] |
ILandscapeFileFormat | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorModule.h | LandscapeEditor | template<class T> class ILandscapeFileFormat | [] | |
LandscapeEditorUtils::SaveObjects | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h | LandscapeEditor | namespace LandscapeEditorUtils { template<typename T> void LandscapeEditorUtils::SaveObjects ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< T * > InObjects ) } | [] | |
LandscapeEditorUtils::SetHeightmapData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h | LandscapeEditor | namespace LandscapeEditorUtils { bool LandscapeEditorUtils::SetHeightmapData ( [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Landscape, const [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & Data ) } | [] | |
LandscapeEditorUtils::SetWeightmapData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h | LandscapeEditor | namespace LandscapeEditorUtils { bool LandscapeEditorUtils::SetWeightmapData ( [ALandscapeProxy](API\Runtime\Landscape\ALandscapeProxy) * Landscape, [ULandscapeLayerInfoObject](API\Runtime\Landscape\ULandscapeLayerInfoObject) * LayerObject, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & Data ) } | [] | |
SLandscapeLayerListDialog::Construct | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h | Construct this widget. Called by the SNew()Slate macro. | LandscapeEditor | void Construct ( const [FArguments](API\Editor\LandscapeEditor\SLandscapeLayerListDialog\FArguments) & InArgs, [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeLayer](API\Runtime\Landscape\FLandscapeLayer) > & InLayers ) | [] |
WidgetArgsType | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h | LandscapeEditor | typedef FArguments WidgetArgsType | [] | |
SLandscapeLayerListDialog::FArguments::FArguments | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h | LandscapeEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h | LandscapeEditor | struct FArguments : public [TSlateBaseNamedArgs< SLandscapeLayerListDialog >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SLandscapeLayerListDialog::~SLandscapeLayerListDialog | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h | LandscapeEditor | virtual ~SLandscapeLayerListDialog() | [] | |
SLandscapeLayerListDialog | /Engine/Source/Editor/LandscapeEditor/Public/SLandscapeLayerListDialog.h | Displays a list of layers with drag + drop support for layer reordering outside of landscape mode. Can be directly constructed in editor code or can be constructed indirectly throughILandscapeEditorServices. | LandscapeEditor | class SLandscapeLayerListDialog : public [SCustomDialog](API\Developer\ToolWidgets\Dialog\SCustomDialog) | [] |
ULandscapeEditorObject::CalcComponentsCount | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | int32 CalcComponentsCount ( int32 InResolution ) const | [] | |
ULandscapeEditorObject::ChooseBestComponentSizeForImport | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void ChooseBestComponentSizeForImport() | [] | |
ULandscapeEditorObject::ClampLandscapeSize | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | int32 ClampLandscapeSize ( int32 InComponentsCount ) const | [] | |
ULandscapeEditorObject::ClearImportLandscapeData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void ClearImportLandscapeData() | [] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.