className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildReflectionCapturesOnly_Execute() | [] | |
FLevelEditorActionCallbacks::BuildTextureStreamingOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildTextureStreamingOnly_Execute() | [] | |
FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool BuildReflectionCapturesOnly_CanExecute() | [] | |
FLevelEditorActionCallbacks::BuildVirtualTextureOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildVirtualTextureOnly_Execute() | [] | |
FLevelEditorActionCallbacks::Build_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Build_CanExecute() | [] | |
FLevelEditorActionCallbacks::Build_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Build callbacks | LevelEditor | static void Build_Execute() | [] |
FLevelEditorActionCallbacks::CanBrowse | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Browses to the current map | LevelEditor | static bool CanBrowse() | [] |
FLevelEditorActionCallbacks::CanBuildLighting | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool CanBuildLighting() | [] | |
FLevelEditorActionCallbacks::CanConvertSelectedActorsIntoBlueprintClass | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Can the selected actors be converted to a blueprint class in any of the supported ways? | LevelEditor | static bool CanConvertSelectedActorsIntoBlueprintClass() | [] |
FLevelEditorActionCallbacks::CanBuildReflectionCaptures | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool CanBuildReflectionCaptures() | [] | |
FLevelEditorActionCallbacks::CanExecuteKeepSimulationChanges | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Returns true if 'Keep Simulation Changes' can be used right now | LevelEditor | static bool CanExecuteKeepSimulationChanges() | [] |
FLevelEditorActionCallbacks::CanExecuteFindActorLevelInContentBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Returns true if all selected actors are from the same level and hence can browse to it in the content browser | LevelEditor | static bool CanExecuteFindActorLevelInContentBrowser() | [] |
FLevelEditorActionCallbacks::CanExecutePreviewPlatform | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool CanExecutePreviewPlatform ( [FPreviewPlatformInfo](API\Editor\UnrealEd\Editor\FPreviewPlatformInfo) NewPreviewPlatform ) | [] | |
FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if at least a single actor is selected and the 2D editor mode is enabled and there is a layer above/below the current setting
true if it can execute. | LevelEditor | static bool CanMoveSelectionToDifferent2DLayer ( bool bGoingUp ) | [] |
FLevelEditorActionCallbacks::CanSaveCurrentAs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Save the current level as... | LevelEditor | static bool CanSaveCurrentAs() | [] |
FLevelEditorActionCallbacks::CanSaveUnpartitionedWorld | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool CanSaveUnpartitionedWorld() | [] | |
FLevelEditorActionCallbacks::CanSaveWorld | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Determine whether the level can be saved at this moment | LevelEditor | static bool CanSaveWorld() | [] |
FLevelEditorActionCallbacks::CanSelectAllActorsOfClass | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to see if all selected actors are the same class | LevelEditor | static bool CanSelectAllActorsOfClass() | [] |
FLevelEditorActionCallbacks::CanSelectComponentOwnerActor | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to see if any components are selected | LevelEditor | static bool CanSelectComponentOwnerActor() | [] |
FLevelEditorActionCallbacks::CanSelectGameModeBlueprint | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable | LevelEditor | static bool CanSelectGameModeBlueprint() | [] |
FLevelEditorActionCallbacks::CanShowSourceCodeActions | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | True if actions that should only be visible when source code is thought to be available | LevelEditor | static bool CanShowSourceCodeActions() | [] |
FLevelEditorActionCallbacks::CanSetWidgetMode | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool CanSetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) WidgetMode ) | [] | |
FLevelEditorActionCallbacks::CanSnapTo2DLayer | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if at least a single actor is selected and the 2D editor mode is enabled
true if it can execute. | LevelEditor | static bool CanSnapTo2DLayer() | [] |
FLevelEditorActionCallbacks::CheckOutModifiedFiles_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool CheckOutModifiedFiles_CanExecute() | [] | |
FLevelEditorActionCallbacks::CheckOutModifiedFiles_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when Check Out Modified Files is clicked | LevelEditor | static void CheckOutModifiedFiles_Clicked() | [] |
FLevelEditorActionCallbacks::CheckOutProjectSettingsConfig | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks out the Project Settings config | LevelEditor | static void CheckOutProjectSettingsConfig() | [] |
FLevelEditorActionCallbacks::ClearRecentFiles | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Clear the list of recent files. | LevelEditor | static void ClearRecentFiles() | [] |
FLevelEditorActionCallbacks::ConfigureLightingBuildOptions | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void ConfigureLightingBuildOptions ( const [FLightingBuildOptions](API\Runtime\Engine\FLightingBuildOptions) & Options ) | [] | |
FLevelEditorActionCallbacks::ConnectToSourceControl_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when requesting connection to source control | LevelEditor | static void ConnectToSourceControl_Clicked() | [] |
FLevelEditorActionCallbacks::ConvertSelectedActorsIntoBlueprintClass | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Bring up the convert actors to blueprint UI | LevelEditor | static void ConvertSelectedActorsIntoBlueprintClass() | [] |
FLevelEditorActionCallbacks::Copy_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Copy_CanExecute() | [] | |
FLevelEditorActionCallbacks::CopyActorFilePathtoClipboard_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Copy the file path where the actor is saved. | LevelEditor | static void CopyActorFilePathtoClipboard_Clicked() | [] |
FLevelEditorActionCallbacks::CreateNewOutlinerFolder_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when create new outliner folder is clicked | LevelEditor | static void CreateNewOutlinerFolder_Clicked() | [] |
FLevelEditorActionCallbacks::CreateBlankBlueprintClass | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Helps the user create a Blueprint class | LevelEditor | static void CreateBlankBlueprintClass() | [] |
FLevelEditorActionCallbacks::Cut_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Cut_CanExecute() | [] | |
FLevelEditorActionCallbacks::DefaultCanExecuteAction | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | The default can execute action for all commands unless they override itBydefault commands cannot be executed if the application is in K2 debug mode. | LevelEditor | static bool DefaultCanExecuteAction() | [] |
FLevelEditorActionCallbacks::Delete_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Delete_CanExecute() | [] | |
FLevelEditorActionCallbacks::DeltaTransform | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens delta transform | LevelEditor | static void DeltaTransform() | [] |
FLevelEditorActionCallbacks::DetachActor_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool DetachActor_CanExecute() | [] | |
FLevelEditorActionCallbacks::DetachActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when 'detach' is clicked | LevelEditor | static void DetachActor_Clicked() | [] |
FLevelEditorActionCallbacks::Duplicate_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to check to see if the Edit commands can be executed
true, if the operation can be performed | LevelEditor | static bool Duplicate_CanExecute() | [] |
EActorTypeFlags | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | enum EActorTypeFlags { IncludePawns = 1 << 0, IncludeStaticMeshes = 1 << 1, IncludeSkeletalMeshes = 1 << 2, IncludeEmitters = 1 << 3, } | [] | |
FLevelEditorActionCallbacks::EditAsset_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool EditAsset_CanExecute() | [] | |
FLevelEditorActionCallbacks::EditAsset_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to when "Edit Asset" is clicked | LevelEditor | static void EditAsset_Clicked ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) ToolkitMode, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class SLevelEditor > LevelEditor, bool bAskMultiple ) | [] |
FLevelEditorActionCallbacks::ElementSelected_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if at least one element is selected
true if it can execute. | LevelEditor | static bool ElementSelected_CanExecute() | [] |
FLevelEditorActionCallbacks::ElementsSelected_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if multiple elements are selected
true if it can execute. | LevelEditor | static bool ElementsSelected_CanExecute() | [] |
FLevelEditorActionCallbacks::ExecuteExecCommand | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when many of the menu items in the level editor context menu are clicked | LevelEditor | static void ExecuteExecCommand ( [FString](API\Runtime\Core\Containers\FString) Command ) | [] |
FLevelEditorActionCallbacks::ExportAll_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when export all is selected | LevelEditor | static void ExportAll_Clicked() | [] |
FLevelEditorActionCallbacks::ExportSelected_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | True if the export selected option is available to execute | LevelEditor | static bool ExportSelected_CanExecute() | [] |
FLevelEditorActionCallbacks::ExportSelected_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when export selected is clicked | LevelEditor | static void ExportSelected_Clicked() | [] |
FLevelEditorActionCallbacks::FindInContentBrowser_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool FindInContentBrowser_CanExecute() | [] | |
FLevelEditorActionCallbacks::FindInContentBrowser_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the FindInContentBrowser command is executed | LevelEditor | static void FindInContentBrowser_Clicked() | [] |
FNewLevelOverride | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | typedef TBaseDelegate_OneParam< void, bool & > FNewLevelOverride | [] | |
FLevelEditorActionCallbacks::FixupGroupActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void FixupGroupActor_Clicked() | [] | |
FLevelEditorActionCallbacks::GeometryCollection_SelectAllGeometry | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void GeometryCollection_SelectAllGeometry() | [] | |
FLevelEditorActionCallbacks::GeometryCollection_SelectInverseGeometry | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void GeometryCollection_SelectInverseGeometry() | [] | |
FLevelEditorActionCallbacks::GeometryCollection_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool GeometryCollection_IsChecked() | [] | |
FLevelEditorActionCallbacks::GeometryCollection_SelectNone | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void GeometryCollection_SelectNone() | [] | |
FLevelEditorActionCallbacks::GetActorSnapSetting | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetActorSnapSetting() | [] | |
FLevelEditorActionCallbacks::GetActorSnapTooltip | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static [FText](API\Runtime\Core\Internationalization\FText) GetActorSnapTooltip() | [] | |
FLevelEditorActionCallbacks::GetAudioMuted | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool GetAudioMuted() | [] | |
FLevelEditorActionCallbacks::GetAudioVolume | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetAudioVolume() | [] | |
FLevelEditorActionCallbacks::GetAudioVolumeToolTip | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static [FText](API\Runtime\Core\Internationalization\FText) GetAudioVolumeToolTip() | [] | |
FLevelEditorActionCallbacks::GetLightingDensityGrayscaleScale | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingDensityGrayscaleScale() | [] | |
FLevelEditorActionCallbacks::GetLightingDensityColorScale | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingDensityColorScale() | [] | |
FLevelEditorActionCallbacks::GetLightingDensityMaximum | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingDensityMaximum() | [] | |
FLevelEditorActionCallbacks::GetLightingDensityIdeal | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingDensityIdeal() | [] | |
FLevelEditorActionCallbacks::GetLightingResolutionMaxBSPs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingResolutionMaxBSPs() | [] | |
FLevelEditorActionCallbacks::GetLightingResolutionMinBSPs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingResolutionMinBSPs() | [] | |
FLevelEditorActionCallbacks::GetLightingResolutionMaxSMs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingResolutionMaxSMs() | [] | |
FLevelEditorActionCallbacks::GetLightingResolutionMinSMs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static float GetLightingResolutionMinSMs() | [] | |
FLevelEditorActionCallbacks::GetLightingResolutionRatio | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static int32 GetLightingResolutionRatio() | [] | |
FLevelEditorActionCallbacks::GetWorld | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Return a world | LevelEditor | static [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld() | [] |
FLevelEditorActionCallbacks::GoToCodeForActor_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool GoToCodeForActor_CanExecute() | [] | |
FLevelEditorActionCallbacks::GoHere_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the go here command is clicked | LevelEditor | static void GoHere_Clicked ( const FVector * Point ) | [] |
FLevelEditorActionCallbacks::GoToCodeForActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when 'Go to Code for Actor' is clicked | LevelEditor | static void GoToCodeForActor_Clicked() | [] |
FLevelEditorActionCallbacks::GoToCodeForActor_IsVisible | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool GoToCodeForActor_IsVisible() | [] | |
FLevelEditorActionCallbacks::ImportContent | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Import content into a chosen location | LevelEditor | static void ImportContent() | [] |
FLevelEditorActionCallbacks::GoToDocsForActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when 'Go to Documentation for Actor' is clicked | LevelEditor | static void GoToDocsForActor_Clicked() | [] |
FLevelEditorActionCallbacks::ImportScene_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when import scene is selected | LevelEditor | static void ImportScene_Clicked() | [] |
FLevelEditorActionCallbacks::IsAttachableActor | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | true if the selected actor can be attached to the given parent actor | LevelEditor | static bool IsAttachableActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) *const ParentActor ) | [] |
FLevelEditorActionCallbacks::IsCoordinateSystemActive | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsCoordinateSystemActive ( ECoordSystem CoordSystem ) | [] | |
FLevelEditorActionCallbacks::IsEditorModeActive | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsEditorModeActive ( FEditorModeID EditorMode ) | [] | |
FLevelEditorActionCallbacks::IsFeatureLevelPreviewActive | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsFeatureLevelPreviewActive() | [] | |
FLevelEditorActionCallbacks::IsFeatureLevelPreviewEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsFeatureLevelPreviewEnabled() | [] | |
FLevelEditorActionCallbacks::IsLightingDensityRenderGrayscaleChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsLightingDensityRenderGrayscaleChecked() | [] | |
FLevelEditorActionCallbacks::IsLightingQualityChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsLightingQualityChecked ( ELightingBuildQuality TestQuality ) | [] | |
FLevelEditorActionCallbacks::IsLightingResolutionStaticMeshesChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static ECheckBoxState IsLightingResolutionStaticMeshesChecked() | [] | |
FLevelEditorActionCallbacks::IsLightingResolutionBSPSurfacesChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static ECheckBoxState IsLightingResolutionBSPSurfacesChecked() | [] | |
FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsLightingResolutionLevelChecked ( [FLightmapResRatioAdjustSettings::AdjustLevels](API\Editor\LevelEditor\FLightmapResRatioAdjustSettings\AdjustLevels) TestLevel ) | [] | |
FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsMaterialQualityLevelChecked ( [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) TestQualityLevel ) | [] | |
FLevelEditorActionCallbacks::IsLightingResolutionSelectedObjectsOnlyChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsLightingResolutionSelectedObjectsOnlyChecked() | [] | |
FLevelEditorActionCallbacks::IsPreviewPlatformChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsPreviewPlatformChecked ( [FPreviewPlatformInfo](API\Editor\UnrealEd\Editor\FPreviewPlatformInfo) NewPreviewPlatform ) | [] | |
FLevelEditorActionCallbacks::IsPreviewModeButtonVisible | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsPreviewModeButtonVisible() | [] | |
FLevelEditorActionCallbacks::IsViewportUIHidden | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsViewportUIHidden() | [] | |
FLevelEditorActionCallbacks::IsTranslateRotateModeVisible | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsTranslateRotateModeVisible() | [] | |
FLevelEditorActionCallbacks::IsWidgetModeActive | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsWidgetModeActive ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) WidgetMode ) | [] | |
FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool LightingBuildOptions_UseErrorColoring_IsChecked() | [] | |
FLevelEditorActionCallbacks::IsWorldPartitionStreamingEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsWorldPartitionStreamingEnabled() | [] | |
FLevelEditorActionCallbacks::IsWorldPartitionEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool IsWorldPartitionEnabled() | [] |
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