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FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildReflectionCapturesOnly_Execute()
[]
FLevelEditorActionCallbacks::BuildTextureStreamingOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildTextureStreamingOnly_Execute()
[]
FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool BuildReflectionCapturesOnly_CanExecute()
[]
FLevelEditorActionCallbacks::BuildVirtualTextureOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildVirtualTextureOnly_Execute()
[]
FLevelEditorActionCallbacks::Build_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Build_CanExecute()
[]
FLevelEditorActionCallbacks::Build_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Build callbacks
LevelEditor
static void Build_Execute()
[]
FLevelEditorActionCallbacks::CanBrowse
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Browses to the current map
LevelEditor
static bool CanBrowse()
[]
FLevelEditorActionCallbacks::CanBuildLighting
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool CanBuildLighting()
[]
FLevelEditorActionCallbacks::CanConvertSelectedActorsIntoBlueprintClass
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Can the selected actors be converted to a blueprint class in any of the supported ways?
LevelEditor
static bool CanConvertSelectedActorsIntoBlueprintClass()
[]
FLevelEditorActionCallbacks::CanBuildReflectionCaptures
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool CanBuildReflectionCaptures()
[]
FLevelEditorActionCallbacks::CanExecuteKeepSimulationChanges
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Returns true if 'Keep Simulation Changes' can be used right now
LevelEditor
static bool CanExecuteKeepSimulationChanges()
[]
FLevelEditorActionCallbacks::CanExecuteFindActorLevelInContentBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Returns true if all selected actors are from the same level and hence can browse to it in the content browser
LevelEditor
static bool CanExecuteFindActorLevelInContentBrowser()
[]
FLevelEditorActionCallbacks::CanExecutePreviewPlatform
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool CanExecutePreviewPlatform ( [FPreviewPlatformInfo](API\Editor\UnrealEd\Editor\FPreviewPlatformInfo) NewPreviewPlatform )
[]
FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if at least a single actor is selected and the 2D editor mode is enabled and there is a layer above/below the current setting true if it can execute.
LevelEditor
static bool CanMoveSelectionToDifferent2DLayer ( bool bGoingUp )
[]
FLevelEditorActionCallbacks::CanSaveCurrentAs
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Save the current level as...
LevelEditor
static bool CanSaveCurrentAs()
[]
FLevelEditorActionCallbacks::CanSaveUnpartitionedWorld
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool CanSaveUnpartitionedWorld()
[]
FLevelEditorActionCallbacks::CanSaveWorld
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Determine whether the level can be saved at this moment
LevelEditor
static bool CanSaveWorld()
[]
FLevelEditorActionCallbacks::CanSelectAllActorsOfClass
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to see if all selected actors are the same class
LevelEditor
static bool CanSelectAllActorsOfClass()
[]
FLevelEditorActionCallbacks::CanSelectComponentOwnerActor
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to see if any components are selected
LevelEditor
static bool CanSelectComponentOwnerActor()
[]
FLevelEditorActionCallbacks::CanSelectGameModeBlueprint
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable
LevelEditor
static bool CanSelectGameModeBlueprint()
[]
FLevelEditorActionCallbacks::CanShowSourceCodeActions
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
True if actions that should only be visible when source code is thought to be available
LevelEditor
static bool CanShowSourceCodeActions()
[]
FLevelEditorActionCallbacks::CanSetWidgetMode
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool CanSetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) WidgetMode )
[]
FLevelEditorActionCallbacks::CanSnapTo2DLayer
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if at least a single actor is selected and the 2D editor mode is enabled true if it can execute.
LevelEditor
static bool CanSnapTo2DLayer()
[]
FLevelEditorActionCallbacks::CheckOutModifiedFiles_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool CheckOutModifiedFiles_CanExecute()
[]
FLevelEditorActionCallbacks::CheckOutModifiedFiles_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when Check Out Modified Files is clicked
LevelEditor
static void CheckOutModifiedFiles_Clicked()
[]
FLevelEditorActionCallbacks::CheckOutProjectSettingsConfig
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks out the Project Settings config
LevelEditor
static void CheckOutProjectSettingsConfig()
[]
FLevelEditorActionCallbacks::ClearRecentFiles
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Clear the list of recent files.
LevelEditor
static void ClearRecentFiles()
[]
FLevelEditorActionCallbacks::ConfigureLightingBuildOptions
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void ConfigureLightingBuildOptions ( const [FLightingBuildOptions](API\Runtime\Engine\FLightingBuildOptions) & Options )
[]
FLevelEditorActionCallbacks::ConnectToSourceControl_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when requesting connection to source control
LevelEditor
static void ConnectToSourceControl_Clicked()
[]
FLevelEditorActionCallbacks::ConvertSelectedActorsIntoBlueprintClass
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Bring up the convert actors to blueprint UI
LevelEditor
static void ConvertSelectedActorsIntoBlueprintClass()
[]
FLevelEditorActionCallbacks::Copy_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Copy_CanExecute()
[]
FLevelEditorActionCallbacks::CopyActorFilePathtoClipboard_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Copy the file path where the actor is saved.
LevelEditor
static void CopyActorFilePathtoClipboard_Clicked()
[]
FLevelEditorActionCallbacks::CreateNewOutlinerFolder_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when create new outliner folder is clicked
LevelEditor
static void CreateNewOutlinerFolder_Clicked()
[]
FLevelEditorActionCallbacks::CreateBlankBlueprintClass
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Helps the user create a Blueprint class
LevelEditor
static void CreateBlankBlueprintClass()
[]
FLevelEditorActionCallbacks::Cut_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Cut_CanExecute()
[]
FLevelEditorActionCallbacks::DefaultCanExecuteAction
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
The default can execute action for all commands unless they override itBydefault commands cannot be executed if the application is in K2 debug mode.
LevelEditor
static bool DefaultCanExecuteAction()
[]
FLevelEditorActionCallbacks::Delete_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Delete_CanExecute()
[]
FLevelEditorActionCallbacks::DeltaTransform
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens delta transform
LevelEditor
static void DeltaTransform()
[]
FLevelEditorActionCallbacks::DetachActor_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool DetachActor_CanExecute()
[]
FLevelEditorActionCallbacks::DetachActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when 'detach' is clicked
LevelEditor
static void DetachActor_Clicked()
[]
FLevelEditorActionCallbacks::Duplicate_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to check to see if the Edit commands can be executed true, if the operation can be performed
LevelEditor
static bool Duplicate_CanExecute()
[]
EActorTypeFlags
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
enum EActorTypeFlags { IncludePawns = 1 << 0, IncludeStaticMeshes = 1 << 1, IncludeSkeletalMeshes = 1 << 2, IncludeEmitters = 1 << 3, }
[]
FLevelEditorActionCallbacks::EditAsset_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool EditAsset_CanExecute()
[]
FLevelEditorActionCallbacks::EditAsset_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to when "Edit Asset" is clicked
LevelEditor
static void EditAsset_Clicked ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) ToolkitMode, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class SLevelEditor > LevelEditor, bool bAskMultiple )
[]
FLevelEditorActionCallbacks::ElementSelected_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if at least one element is selected true if it can execute.
LevelEditor
static bool ElementSelected_CanExecute()
[]
FLevelEditorActionCallbacks::ElementsSelected_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if multiple elements are selected true if it can execute.
LevelEditor
static bool ElementsSelected_CanExecute()
[]
FLevelEditorActionCallbacks::ExecuteExecCommand
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when many of the menu items in the level editor context menu are clicked
LevelEditor
static void ExecuteExecCommand ( [FString](API\Runtime\Core\Containers\FString) Command )
[]
FLevelEditorActionCallbacks::ExportAll_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when export all is selected
LevelEditor
static void ExportAll_Clicked()
[]
FLevelEditorActionCallbacks::ExportSelected_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
True if the export selected option is available to execute
LevelEditor
static bool ExportSelected_CanExecute()
[]
FLevelEditorActionCallbacks::ExportSelected_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when export selected is clicked
LevelEditor
static void ExportSelected_Clicked()
[]
FLevelEditorActionCallbacks::FindInContentBrowser_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool FindInContentBrowser_CanExecute()
[]
FLevelEditorActionCallbacks::FindInContentBrowser_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the FindInContentBrowser command is executed
LevelEditor
static void FindInContentBrowser_Clicked()
[]
FNewLevelOverride
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
typedef TBaseDelegate_OneParam< void, bool & > FNewLevelOverride
[]
FLevelEditorActionCallbacks::FixupGroupActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void FixupGroupActor_Clicked()
[]
FLevelEditorActionCallbacks::GeometryCollection_SelectAllGeometry
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void GeometryCollection_SelectAllGeometry()
[]
FLevelEditorActionCallbacks::GeometryCollection_SelectInverseGeometry
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void GeometryCollection_SelectInverseGeometry()
[]
FLevelEditorActionCallbacks::GeometryCollection_IsChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool GeometryCollection_IsChecked()
[]
FLevelEditorActionCallbacks::GeometryCollection_SelectNone
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void GeometryCollection_SelectNone()
[]
FLevelEditorActionCallbacks::GetActorSnapSetting
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetActorSnapSetting()
[]
FLevelEditorActionCallbacks::GetActorSnapTooltip
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetActorSnapTooltip()
[]
FLevelEditorActionCallbacks::GetAudioMuted
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool GetAudioMuted()
[]
FLevelEditorActionCallbacks::GetAudioVolume
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetAudioVolume()
[]
FLevelEditorActionCallbacks::GetAudioVolumeToolTip
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetAudioVolumeToolTip()
[]
FLevelEditorActionCallbacks::GetLightingDensityGrayscaleScale
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingDensityGrayscaleScale()
[]
FLevelEditorActionCallbacks::GetLightingDensityColorScale
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingDensityColorScale()
[]
FLevelEditorActionCallbacks::GetLightingDensityMaximum
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingDensityMaximum()
[]
FLevelEditorActionCallbacks::GetLightingDensityIdeal
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingDensityIdeal()
[]
FLevelEditorActionCallbacks::GetLightingResolutionMaxBSPs
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingResolutionMaxBSPs()
[]
FLevelEditorActionCallbacks::GetLightingResolutionMinBSPs
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingResolutionMinBSPs()
[]
FLevelEditorActionCallbacks::GetLightingResolutionMaxSMs
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingResolutionMaxSMs()
[]
FLevelEditorActionCallbacks::GetLightingResolutionMinSMs
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static float GetLightingResolutionMinSMs()
[]
FLevelEditorActionCallbacks::GetLightingResolutionRatio
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static int32 GetLightingResolutionRatio()
[]
FLevelEditorActionCallbacks::GetWorld
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Return a world
LevelEditor
static [UWorld](API\Runtime\Engine\Engine\UWorld) * GetWorld()
[]
FLevelEditorActionCallbacks::GoToCodeForActor_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool GoToCodeForActor_CanExecute()
[]
FLevelEditorActionCallbacks::GoHere_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the go here command is clicked
LevelEditor
static void GoHere_Clicked ( const FVector * Point )
[]
FLevelEditorActionCallbacks::GoToCodeForActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when 'Go to Code for Actor' is clicked
LevelEditor
static void GoToCodeForActor_Clicked()
[]
FLevelEditorActionCallbacks::GoToCodeForActor_IsVisible
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool GoToCodeForActor_IsVisible()
[]
FLevelEditorActionCallbacks::ImportContent
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Import content into a chosen location
LevelEditor
static void ImportContent()
[]
FLevelEditorActionCallbacks::GoToDocsForActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when 'Go to Documentation for Actor' is clicked
LevelEditor
static void GoToDocsForActor_Clicked()
[]
FLevelEditorActionCallbacks::ImportScene_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when import scene is selected
LevelEditor
static void ImportScene_Clicked()
[]
FLevelEditorActionCallbacks::IsAttachableActor
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
true if the selected actor can be attached to the given parent actor
LevelEditor
static bool IsAttachableActor ( const [AActor](API\Runtime\Engine\GameFramework\AActor) *const ParentActor )
[]
FLevelEditorActionCallbacks::IsCoordinateSystemActive
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsCoordinateSystemActive ( ECoordSystem CoordSystem )
[]
FLevelEditorActionCallbacks::IsEditorModeActive
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsEditorModeActive ( FEditorModeID EditorMode )
[]
FLevelEditorActionCallbacks::IsFeatureLevelPreviewActive
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsFeatureLevelPreviewActive()
[]
FLevelEditorActionCallbacks::IsFeatureLevelPreviewEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsFeatureLevelPreviewEnabled()
[]
FLevelEditorActionCallbacks::IsLightingDensityRenderGrayscaleChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsLightingDensityRenderGrayscaleChecked()
[]
FLevelEditorActionCallbacks::IsLightingQualityChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsLightingQualityChecked ( ELightingBuildQuality TestQuality )
[]
FLevelEditorActionCallbacks::IsLightingResolutionStaticMeshesChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static ECheckBoxState IsLightingResolutionStaticMeshesChecked()
[]
FLevelEditorActionCallbacks::IsLightingResolutionBSPSurfacesChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static ECheckBoxState IsLightingResolutionBSPSurfacesChecked()
[]
FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsLightingResolutionLevelChecked ( [FLightmapResRatioAdjustSettings::AdjustLevels](API\Editor\LevelEditor\FLightmapResRatioAdjustSettings\AdjustLevels) TestLevel )
[]
FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsMaterialQualityLevelChecked ( [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) TestQualityLevel )
[]
FLevelEditorActionCallbacks::IsLightingResolutionSelectedObjectsOnlyChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsLightingResolutionSelectedObjectsOnlyChecked()
[]
FLevelEditorActionCallbacks::IsPreviewPlatformChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsPreviewPlatformChecked ( [FPreviewPlatformInfo](API\Editor\UnrealEd\Editor\FPreviewPlatformInfo) NewPreviewPlatform )
[]
FLevelEditorActionCallbacks::IsPreviewModeButtonVisible
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsPreviewModeButtonVisible()
[]
FLevelEditorActionCallbacks::IsViewportUIHidden
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsViewportUIHidden()
[]
FLevelEditorActionCallbacks::IsTranslateRotateModeVisible
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsTranslateRotateModeVisible()
[]
FLevelEditorActionCallbacks::IsWidgetModeActive
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsWidgetModeActive ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) WidgetMode )
[]
FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_IsChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool LightingBuildOptions_UseErrorColoring_IsChecked()
[]
FLevelEditorActionCallbacks::IsWorldPartitionStreamingEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsWorldPartitionStreamingEnabled()
[]
FLevelEditorActionCallbacks::IsWorldPartitionEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool IsWorldPartitionEnabled()
[]