className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
ULandscapeEditorObject::CreateImportLayersInfo | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | ELandscapeImportResult CreateImportLayersInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo) > & OutImportLayerInfos ) | [] | |
ULandscapeEditorObject::CreateNewLayersInfo | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | ELandscapeImportResult CreateNewLayersInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo) > & OutNewLayerInfos ) | [] | |
ULandscapeEditorObject::ExpandImportData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void ExpandImportData ( [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & OutHeightData, [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo) > & OutImportLayerInfos ) | [] | |
ULandscapeEditorObject::GetCurrentToolBrushFalloff | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | float GetCurrentToolBrushFalloff() const | [] | |
ULandscapeEditorObject::GetCurrentToolBrushRadius | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | float GetCurrentToolBrushRadius() const | [] | |
ULandscapeEditorObject::GetImportLandscapeData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | const [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & GetImportLandscapeData() const | [] | |
ULandscapeEditorObject::GetCurrentToolStrength | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | float GetCurrentToolStrength() const | [] | |
ULandscapeEditorObject::HasValidAlphaTextureData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | bool HasValidAlphaTextureData() const | [] | |
ULandscapeEditorObject::ImportLandscapeData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void ImportLandscapeData() | [] | |
ULandscapeEditorObject::InitializeDefaultHeightData | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void InitializeDefaultHeightData ( [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & OutData ) | [] | |
ULandscapeEditorObject::Load | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | Load UI settings from ini file | LandscapeEditor | void Load() | [] |
ULandscapeEditorObject::OnChangeImportLandscapeResolution | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void OnChangeImportLandscapeResolution ( int32 DescriptorIndex ) | [] | |
ULandscapeEditorObject::NewLandscape_ClampSize | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void NewLandscape_ClampSize() | [] | |
ULandscapeEditorObject::OnImportHeightmapFilenameChanged | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void OnImportHeightmapFilenameChanged() | [] | |
ULandscapeEditorObject::OnImportWeightmapFilenameChanged | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void OnImportWeightmapFilenameChanged() | [] | |
ULandscapeEditorObject::RefreshImportLayersList | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void RefreshImportLayersList ( bool bRefreshFromTarget ) | [] | |
ULandscapeEditorObject::PostEditChangeProperty | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | Called when a property on this object has been modified externally | LandscapeEditor | virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
ULandscapeEditorObject::RefreshImports | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void RefreshImports() | [] | |
ULandscapeEditorObject::RefreshLayerImport | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void RefreshLayerImport ( [FLandscapeImportLayer](API\Editor\LandscapeEditor\FLandscapeImportLayer) & ImportLayer ) | [] | |
ULandscapeEditorObject::RefreshLayerImports | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void RefreshLayerImports() | [] | |
ULandscapeEditorObject::Save | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | Save UI settings to ini file | LandscapeEditor | void Save() | [] |
ULandscapeEditorObject::SetAlphaTexture | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | Alpha/Pattern Brush. | LandscapeEditor | void SetAlphaTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTexture, ELandscapeTextureColorChannel InTextureChannel ) | [] |
ULandscapeEditorObject::SetbUseNegativeMask | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void SetbUseNegativeMask ( bool InbUseNegativeMask ) | [] | |
ULandscapeEditorObject::SetbUseSelectedRegion | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | Region. | LandscapeEditor | void SetbUseSelectedRegion ( bool InbUseSelectedRegion ) | [] |
ULandscapeEditorObject::SetCurrentToolBrushFalloff | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void SetCurrentToolBrushFalloff ( float NewBrushFalloff ) | [] | |
ULandscapeEditorObject::SetCurrentToolBrushRadius | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void SetCurrentToolBrushRadius ( float NewBrushStrength ) | [] | |
ULandscapeEditorObject::SetCurrentToolStrength | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void SetCurrentToolStrength ( float NewToolStrength ) | [] | |
ULandscapeEditorObject::SetGizmoSnapMode | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void SetGizmoSnapMode ( ELandscapeGizmoSnapType SnapMode ) | [] | |
ULandscapeEditorObject::SetParent | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void SetParent ( FEdModeLandscape * LandscapeParent ) | [] | |
ULandscapeEditorObject::SetPasteMode | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | Copy/Paste. | LandscapeEditor | void SetPasteMode ( ELandscapeToolPasteMode InPasteMode ) | [] |
ULandscapeEditorObject::UpdateComponentCount | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void UpdateComponentCount() | [] | |
ULandscapeEditorObject::UpdateComponentLayerAllowList | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void UpdateComponentLayerAllowList() | [] | |
ULandscapeEditorObject::UpdateShowUnusedLayers | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void UpdateShowUnusedLayers() | [] | |
ULandscapeEditorObject::UpdateTargetLayerDisplayOrder | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | void UpdateTargetLayerDisplayOrder() | [] | |
ULandscapeEditorObject::UseSingleFileImport | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | bool UseSingleFileImport() const | [] | |
ULandscapeEditorObject | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | class ULandscapeEditorObject : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "float",
"name": "AlphaBrushPanU",
"description": "Horizontally offsets the brush mask texture."
},
{
"type": "float",
"name": "AlphaBrushPanV",
"description": "Vertically offsets the brush mask texture."
},
{
"type": "float",
"name": "AlphaBrushRotation",
"desc... | |
ULandscapeEditorObject::ULandscapeEditorObject | /Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h | LandscapeEditor | ULandscapeEditorObject ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
ALandscapeBlueprintBrush | /Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeBlueprintBrush.h | LandscapeEditorUtilities | class ALandscapeBlueprintBrush : public [ALandscapeBlueprintBrushBase](API\Runtime\Landscape\ALandscapeBlueprintBrushBase) | [] | |
FLandscapeEditorUtilitiesModule | /Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeEditorUtilitiesModule.h | LandscapeEditorUtilities module | LandscapeEditorUtilities | class FLandscapeEditorUtilitiesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FLayersDragDropOp::Construct | /Engine/Source/Editor/Layers/Public/LayersDragDropOp.h | Overridden to provide public access | Layers | virtual void Construct() | [] |
ALandscapeBlueprintBrush::ALandscapeBlueprintBrush | /Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeBlueprintBrush.h | LandscapeEditorUtilities | ALandscapeBlueprintBrush ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
FLayersDragDropOp::GetTypeId | /Engine/Source/Editor/Layers/Public/LayersDragDropOp.h | Layers | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FLayersDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/Layers/Public/LayersDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | Layers | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FLayersDragDropOp | /Engine/Source/Editor/Layers/Public/LayersDragDropOp.h | Drag/drop operation for dragging layers in the editor | Layers | class FLayersDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp) | [
{
"type": "TArray<FName>",
"name": "Layers",
"description": "The names of the layers being dragged"
}
] |
FLayersModule::CreateLayerBrowser | /Engine/Source/Editor/Layers/Public/LayersModule.h | Creates a Layer Browser widget | Layers | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateLayerBrowser() | [] |
FLayersMenuExtender | /Engine/Source/Editor/Layers/Public/LayersModule.h | Delegates to be called to extend the layers menus | Layers | typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > > FLayersMenuExtender | [] |
FLayersModule::GetAllLayersMenuExtenders | /Engine/Source/Editor/Layers/Public/LayersModule.h | Layers | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLayersMenuExtender](API\Editor\Layers\FLayersModule\FLayersMenuExtender) > & GetAllLayersMenuExtenders() | [] | |
FLayersModule::CreateLayerCloud | /Engine/Source/Editor/Layers/Public/LayersModule.h | Creates a widget that represents the layers the specified actors share in common as a cloud | Layers | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateLayerCloud ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & Actors ) | [] |
FLayersModule::ShutdownModule | /Engine/Source/Editor/Layers/Public/LayersModule.h | Called before the module is unloaded, right before the module object is destroyed. | Layers | virtual void ShutdownModule() | [] |
FLayersModule::StartupModule | /Engine/Source/Editor/Layers/Public/LayersModule.h | Called right after the module DLL has been loaded and the module object has been created | Layers | virtual void StartupModule() | [] |
FLayersModule | /Engine/Source/Editor/Layers/Public/LayersModule.h | The module holding all of the UI related peices for Layers | Layers | class FLayersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FActorElementLevelEditorViewportInteractionCustomization::GizmoManipulationDeltaUpdate | /Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void GizmoManipulationDeltaUpdate ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE... | [] | |
FActorElementLevelEditorViewportInteractionCustomization::GizmoManipulationStarted | /Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void GizmoManipulationStarted ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi... | [] | |
FActorElementLevelEditorViewportInteractionCustomization::GizmoManipulationStopped | /Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void GizmoManipulationStopped ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi... | [] | |
FActorElementLevelEditorViewportInteractionCustomization::PostGizmoManipulationStopped | /Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void PostGizmoManipulationStopped ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) | [] | |
FActorElementLevelEditorViewportInteractionCustomization | /Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h | LevelEditor | class FActorElementLevelEditorViewportInteractionCustomization : public [FActorElementEditorViewportInteractionCustomization](API\Editor\UnrealEd\Elements\Actor\FActorElementEdi-), public [FTypedElementAssetEditorLevelEditorViewportClientMixin](API\Editor\LevelEditor\Elements\Framework\FTypedElementAss-) | [] | |
FComponentElementLevelEditorViewportInteractionCustomization::GetEditTransformProperty | /Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h | LevelEditor | static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetEditTransformProperty ( const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode ) | [] | |
FComponentElementLevelEditorViewportInteractionCustomization::GizmoManipulationStarted | /Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void GizmoManipulationStarted ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi... | [] | |
FComponentElementLevelEditorViewportInteractionCustomization::GizmoManipulationDeltaUpdate | /Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void GizmoManipulationDeltaUpdate ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE... | [] | |
FComponentElementLevelEditorViewportInteractionCustomization::GizmoManipulationStopped | /Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h | LevelEditor | virtual void GizmoManipulationStopped ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi... | [] | |
FComponentElementLevelEditorViewportInteractionCustomization::ValidateScale | /Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h | LevelEditor | static void ValidateScale ( const FVector & InOriginalPreDragScale, const [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InDragAxis, const FVector & InCurrentScale, const FVector & InBoxExtent, FVector & InOutScaleDelta, bool bInCheckSmallExtent ) | [] | |
FComponentElementLevelEditorViewportInteractionCustomization | /Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h | LevelEditor | class FComponentElementLevelEditorViewportInteractionCustomization : public [FComponentElementEditorViewportInteractionCustomization](API\Editor\UnrealEd\Elements\Component\FComponentElemen-), public [FTypedElementAssetEditorLevelEditorViewportClientMixin](API\Editor\LevelEditor\Elements\Framework\FTypedElementAss-) | [] | |
FTypedElementAssetEditorLevelEditorViewportClientMixin::GetLevelEditorViewportClient | /Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h | Get the owner level editor viewport client. | LevelEditor | const FLevelEditorViewportClient &42; GetLevelEditorViewportClient&40;&41; const | [] |
FTypedElementAssetEditorLevelEditorViewportClientMixin::GetMutableLevelEditorViewportClient | /Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h | Get the owner level editor viewport client. | LevelEditor | [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * GetMutableLevelEditorViewportClient() | [] |
FTypedElementAssetEditorLevelEditorViewportClientMixin::SetLevelEditorViewportClient | /Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h | Set the owner level editor viewport client. | LevelEditor | void SetLevelEditorViewportClient ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelEditorViewportClient ) | [] |
FTypedElementAssetEditorLevelEditorViewportClientMixin | /Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h | Mixin for asset editor customizations that provides access to the owner level editor viewport client. | LevelEditor | class FTypedElementAssetEditorLevelEditorViewportClientMixin | [] |
EResult | /Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h | Custom result types | LevelEditor | enum EResult { Cancel = 0, OK, } | [] |
FDlgDeltaTransform::ShowModal | /Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h | returns User response in EResult form. | LevelEditor | [EResult](API\Editor\LevelEditor\FDlgDeltaTransform\EResult) ShowModal() | [] |
FDlgDeltaTransform::FDlgDeltaTransform | /Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h | Constructs A move Asset Dialog | LevelEditor | FDlgDeltaTransform() | [] |
FDlgDeltaTransform | /Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h | Wrapper class for SDlgDeltaTransform. This class creates and launches the dialog then awaits the Result to return to the user. | LevelEditor | class FDlgDeltaTransform | [] |
FilterBarType | /Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h | The type of item that the Outliner's Filter Bar operates on | LevelEditor | typedef const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & FilterBarType | [] |
FLevelEditorActionCallbacks::ActorSelected_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if at least one actor is selected
true if it can execute. | LevelEditor | static bool ActorSelected_CanExecute() | [] |
FLevelEditorActionCallbacks::ActorsSelected_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if multiple actors are selected
true if it can execute. | LevelEditor | static bool ActorsSelected_CanExecute() | [] |
FLevelEditorActionCallbacks::ActorTypesSelected_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks to see if at least one actor (of the given types) is selected
true if it can execute. | LevelEditor | static bool ActorTypesSelected_CanExecute ( [EActorTypeFlags](API\Editor\LevelEditor\FLevelEditorActionCallbacks\EActorTypeFlags) TypeFlags, bool bSingleOnly ) | [] |
FLevelEditorActionCallbacks::AddActor | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the AddActor command is executed | LevelEditor | static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActor ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, const FTransform * ActorLocation ) | [] |
FLevelEditorActionCallbacks::AddActorFromClass | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the AddActor command is executed and a class is selected in the actor browser | LevelEditor | static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActorFromClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass ) | [] |
FLevelEditorActionCallbacks::AddActorFromClass_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the AddActor command is executed and a class is selected in the actor browser | LevelEditor | static void AddActorFromClass_Clicked ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass ) | [] |
FLevelEditorActionCallbacks::AddActorsToGroup_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the AddActorsToGroup command is executed | LevelEditor | static void AddActorsToGroup_Clicked() | [] |
FLevelEditorActionCallbacks::AlignBrushVerticesToGrid_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Aligns brush vertices to the nearest grid point. | LevelEditor | static void AlignBrushVerticesToGrid_Execute() | [] |
FLevelEditorActionCallbacks::AttachSelectedActors | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when attach selected actors is pressed | LevelEditor | static void AttachSelectedActors() | [] |
FLevelEditorActionCallbacks::AttachToActor | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void AttachToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActorPtr ) | [] | |
FLevelEditorActionCallbacks::AttachActorIteractive | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the actor picker needs to be used to select a new parent actor | LevelEditor | static void AttachActorIteractive() | [] |
FLevelEditorActionCallbacks::AddActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the AddActor command is executed | LevelEditor | static void AddActor_Clicked ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData ) | [] |
FLevelEditorActionCallbacks::AttachToSocketSelection | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void AttachToSocketSelection ( [FName](API\Runtime\Core\UObject\FName) SocketName, [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActorPtr ) | [] | |
FLevelEditorActionCallbacks::BrowseViewportControls | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens the viewport controls page | LevelEditor | static void BrowseViewportControls() | [] |
FLevelEditorActionCallbacks::BrowseDocumentation | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens the global documentation homepage | LevelEditor | static void BrowseDocumentation() | [] |
FLevelEditorActionCallbacks::Browse | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Browses to the current map | LevelEditor | static void Browse() | [] |
FLevelEditorActionCallbacks::BuildAllLandscape_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildAllLandscape_Execute() | [] | |
FLevelEditorActionCallbacks::BuildAndSubmitToSourceControl_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildAndSubmitToSourceControl_Execute() | [] | |
FLevelEditorActionCallbacks::BuildExternalType_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool BuildExternalType_CanExecute ( int32 Index ) | [] | |
FLevelEditorActionCallbacks::BuildExternalType_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildExternalType_Execute ( int32 Index ) | [] | |
FLevelEditorActionCallbacks::BuildGeometryOnly_OnlyCurrentLevel_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildGeometryOnly_OnlyCurrentLevel_Execute() | [] | |
FLevelEditorActionCallbacks::BuildGeometryOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildGeometryOnly_Execute() | [] | |
FLevelEditorActionCallbacks::BuildHLODs_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildHLODs_Execute() | [] | |
FLevelEditorActionCallbacks::BuildLandscapeSplineMeshes_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildLandscapeSplineMeshes_Execute() | [] | |
FLevelEditorActionCallbacks::BuildLightingOnly_VisibilityOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildLightingOnly_VisibilityOnly_Execute() | [] | |
FLevelEditorActionCallbacks::BuildLightingOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildLightingOnly_Execute() | [] | |
FLevelEditorActionCallbacks::BuildLighting_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool BuildLighting_CanExecute() | [] | |
FLevelEditorActionCallbacks::BuildMinimap_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildMinimap_Execute() | [] | |
FLevelEditorActionCallbacks::BuildPathsOnly_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void BuildPathsOnly_Execute() | [] |
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