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ULandscapeEditorObject::CreateImportLayersInfo
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
ELandscapeImportResult CreateImportLayersInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo) > & OutImportLayerInfos )
[]
ULandscapeEditorObject::CreateNewLayersInfo
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
ELandscapeImportResult CreateNewLayersInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo) > & OutNewLayerInfos )
[]
ULandscapeEditorObject::ExpandImportData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void ExpandImportData ( [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & OutHeightData, [TArray](API\Runtime\Core\Containers\TArray)< [FLandscapeImportLayerInfo](API\Runtime\Landscape\FLandscapeImportLayerInfo) > & OutImportLayerInfos )
[]
ULandscapeEditorObject::GetCurrentToolBrushFalloff
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
float GetCurrentToolBrushFalloff() const
[]
ULandscapeEditorObject::GetCurrentToolBrushRadius
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
float GetCurrentToolBrushRadius() const
[]
ULandscapeEditorObject::GetImportLandscapeData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
const [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & GetImportLandscapeData() const
[]
ULandscapeEditorObject::GetCurrentToolStrength
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
float GetCurrentToolStrength() const
[]
ULandscapeEditorObject::HasValidAlphaTextureData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
bool HasValidAlphaTextureData() const
[]
ULandscapeEditorObject::ImportLandscapeData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void ImportLandscapeData()
[]
ULandscapeEditorObject::InitializeDefaultHeightData
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void InitializeDefaultHeightData ( [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & OutData )
[]
ULandscapeEditorObject::Load
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Load UI settings from ini file
LandscapeEditor
void Load()
[]
ULandscapeEditorObject::OnChangeImportLandscapeResolution
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void OnChangeImportLandscapeResolution ( int32 DescriptorIndex )
[]
ULandscapeEditorObject::NewLandscape_ClampSize
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void NewLandscape_ClampSize()
[]
ULandscapeEditorObject::OnImportHeightmapFilenameChanged
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void OnImportHeightmapFilenameChanged()
[]
ULandscapeEditorObject::OnImportWeightmapFilenameChanged
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void OnImportWeightmapFilenameChanged()
[]
ULandscapeEditorObject::RefreshImportLayersList
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void RefreshImportLayersList ( bool bRefreshFromTarget )
[]
ULandscapeEditorObject::PostEditChangeProperty
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Called when a property on this object has been modified externally
LandscapeEditor
virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
ULandscapeEditorObject::RefreshImports
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void RefreshImports()
[]
ULandscapeEditorObject::RefreshLayerImport
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void RefreshLayerImport ( [FLandscapeImportLayer](API\Editor\LandscapeEditor\FLandscapeImportLayer) & ImportLayer )
[]
ULandscapeEditorObject::RefreshLayerImports
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void RefreshLayerImports()
[]
ULandscapeEditorObject::Save
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Save UI settings to ini file
LandscapeEditor
void Save()
[]
ULandscapeEditorObject::SetAlphaTexture
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Alpha/Pattern Brush.
LandscapeEditor
void SetAlphaTexture ( [UTexture2D](API\Runtime\Engine\Engine\UTexture2D) * InTexture, ELandscapeTextureColorChannel InTextureChannel )
[]
ULandscapeEditorObject::SetbUseNegativeMask
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void SetbUseNegativeMask ( bool InbUseNegativeMask )
[]
ULandscapeEditorObject::SetbUseSelectedRegion
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Region.
LandscapeEditor
void SetbUseSelectedRegion ( bool InbUseSelectedRegion )
[]
ULandscapeEditorObject::SetCurrentToolBrushFalloff
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void SetCurrentToolBrushFalloff ( float NewBrushFalloff )
[]
ULandscapeEditorObject::SetCurrentToolBrushRadius
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void SetCurrentToolBrushRadius ( float NewBrushStrength )
[]
ULandscapeEditorObject::SetCurrentToolStrength
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void SetCurrentToolStrength ( float NewToolStrength )
[]
ULandscapeEditorObject::SetGizmoSnapMode
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void SetGizmoSnapMode ( ELandscapeGizmoSnapType SnapMode )
[]
ULandscapeEditorObject::SetParent
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void SetParent ( FEdModeLandscape * LandscapeParent )
[]
ULandscapeEditorObject::SetPasteMode
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
Copy/Paste.
LandscapeEditor
void SetPasteMode ( ELandscapeToolPasteMode InPasteMode )
[]
ULandscapeEditorObject::UpdateComponentCount
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void UpdateComponentCount()
[]
ULandscapeEditorObject::UpdateComponentLayerAllowList
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void UpdateComponentLayerAllowList()
[]
ULandscapeEditorObject::UpdateShowUnusedLayers
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void UpdateShowUnusedLayers()
[]
ULandscapeEditorObject::UpdateTargetLayerDisplayOrder
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
void UpdateTargetLayerDisplayOrder()
[]
ULandscapeEditorObject::UseSingleFileImport
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
bool UseSingleFileImport() const
[]
ULandscapeEditorObject
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
class ULandscapeEditorObject : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "float", "name": "AlphaBrushPanU", "description": "Horizontally offsets the brush mask texture." }, { "type": "float", "name": "AlphaBrushPanV", "description": "Vertically offsets the brush mask texture." }, { "type": "float", "name": "AlphaBrushRotation", "desc...
ULandscapeEditorObject::ULandscapeEditorObject
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h
LandscapeEditor
ULandscapeEditorObject ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
ALandscapeBlueprintBrush
/Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeBlueprintBrush.h
LandscapeEditorUtilities
class ALandscapeBlueprintBrush : public [ALandscapeBlueprintBrushBase](API\Runtime\Landscape\ALandscapeBlueprintBrushBase)
[]
FLandscapeEditorUtilitiesModule
/Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeEditorUtilitiesModule.h
LandscapeEditorUtilities module
LandscapeEditorUtilities
class FLandscapeEditorUtilitiesModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FLayersDragDropOp::Construct
/Engine/Source/Editor/Layers/Public/LayersDragDropOp.h
Overridden to provide public access
Layers
virtual void Construct()
[]
ALandscapeBlueprintBrush::ALandscapeBlueprintBrush
/Engine/Source/Editor/LandscapeEditorUtilities/Public/LandscapeBlueprintBrush.h
LandscapeEditorUtilities
ALandscapeBlueprintBrush ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
FLayersDragDropOp::GetTypeId
/Engine/Source/Editor/Layers/Public/LayersDragDropOp.h
Layers
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FLayersDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/Layers/Public/LayersDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
Layers
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FLayersDragDropOp
/Engine/Source/Editor/Layers/Public/LayersDragDropOp.h
Drag/drop operation for dragging layers in the editor
Layers
class FLayersDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TArray<FName>", "name": "Layers", "description": "The names of the layers being dragged" } ]
FLayersModule::CreateLayerBrowser
/Engine/Source/Editor/Layers/Public/LayersModule.h
Creates a Layer Browser widget
Layers
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateLayerBrowser()
[]
FLayersMenuExtender
/Engine/Source/Editor/Layers/Public/LayersModule.h
Delegates to be called to extend the layers menus
Layers
typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > > FLayersMenuExtender
[]
FLayersModule::GetAllLayersMenuExtenders
/Engine/Source/Editor/Layers/Public/LayersModule.h
Layers
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FLayersMenuExtender](API\Editor\Layers\FLayersModule\FLayersMenuExtender) > & GetAllLayersMenuExtenders()
[]
FLayersModule::CreateLayerCloud
/Engine/Source/Editor/Layers/Public/LayersModule.h
Creates a widget that represents the layers the specified actors share in common as a cloud
Layers
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateLayerCloud ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [AActor](API\Runtime\Engine\GameFramework\AActor) > > & Actors )
[]
FLayersModule::ShutdownModule
/Engine/Source/Editor/Layers/Public/LayersModule.h
Called before the module is unloaded, right before the module object is destroyed.
Layers
virtual void ShutdownModule()
[]
FLayersModule::StartupModule
/Engine/Source/Editor/Layers/Public/LayersModule.h
Called right after the module DLL has been loaded and the module object has been created
Layers
virtual void StartupModule()
[]
FLayersModule
/Engine/Source/Editor/Layers/Public/LayersModule.h
The module holding all of the UI related peices for Layers
Layers
class FLayersModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FActorElementLevelEditorViewportInteractionCustomization::GizmoManipulationDeltaUpdate
/Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void GizmoManipulationDeltaUpdate ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE...
[]
FActorElementLevelEditorViewportInteractionCustomization::GizmoManipulationStarted
/Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void GizmoManipulationStarted ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi...
[]
FActorElementLevelEditorViewportInteractionCustomization::GizmoManipulationStopped
/Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void GizmoManipulationStopped ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi...
[]
FActorElementLevelEditorViewportInteractionCustomization::PostGizmoManipulationStopped
/Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void PostGizmoManipulationStopped ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) > InElementHandles, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode )
[]
FActorElementLevelEditorViewportInteractionCustomization
/Engine/Source/Editor/LevelEditor/Public/Elements/Actor/ActorElementLevelEditorViewportInteractionCustomization.h
LevelEditor
class FActorElementLevelEditorViewportInteractionCustomization : public [FActorElementEditorViewportInteractionCustomization](API\Editor\UnrealEd\Elements\Actor\FActorElementEdi-), public [FTypedElementAssetEditorLevelEditorViewportClientMixin](API\Editor\LevelEditor\Elements\Framework\FTypedElementAss-)
[]
FComponentElementLevelEditorViewportInteractionCustomization::GetEditTransformProperty
/Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h
LevelEditor
static [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetEditTransformProperty ( const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) InWidgetMode )
[]
FComponentElementLevelEditorViewportInteractionCustomization::GizmoManipulationStarted
/Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void GizmoManipulationStarted ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi...
[]
FComponentElementLevelEditorViewportInteractionCustomization::GizmoManipulationDeltaUpdate
/Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void GizmoManipulationDeltaUpdate ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE...
[]
FComponentElementLevelEditorViewportInteractionCustomization::GizmoManipulationStopped
/Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h
LevelEditor
virtual void GizmoManipulationStopped ( const [TTypedElement](API\Runtime\TypedElementFramework\Elements\Framework\TTypedElement)< [ITypedElementWorldInterface](API\Runtime\Engine\Elements\Interfaces\ITypedElementWorldInterface) > & InElementWorldHandle, const [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Wi...
[]
FComponentElementLevelEditorViewportInteractionCustomization::ValidateScale
/Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h
LevelEditor
static void ValidateScale ( const FVector & InOriginalPreDragScale, const [EAxisList::Type](API\Runtime\Core\Math\EAxisList__Type) InDragAxis, const FVector & InCurrentScale, const FVector & InBoxExtent, FVector & InOutScaleDelta, bool bInCheckSmallExtent )
[]
FComponentElementLevelEditorViewportInteractionCustomization
/Engine/Source/Editor/LevelEditor/Public/Elements/Component/ComponentElementLevelEditorViewportInteractionCustomization.h
LevelEditor
class FComponentElementLevelEditorViewportInteractionCustomization : public [FComponentElementEditorViewportInteractionCustomization](API\Editor\UnrealEd\Elements\Component\FComponentElemen-), public [FTypedElementAssetEditorLevelEditorViewportClientMixin](API\Editor\LevelEditor\Elements\Framework\FTypedElementAss-)
[]
FTypedElementAssetEditorLevelEditorViewportClientMixin::GetLevelEditorViewportClient
/Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h
Get the owner level editor viewport client.
LevelEditor
const FLevelEditorViewportClient &42; GetLevelEditorViewportClient&40;&41; const
[]
FTypedElementAssetEditorLevelEditorViewportClientMixin::GetMutableLevelEditorViewportClient
/Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h
Get the owner level editor viewport client.
LevelEditor
[FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * GetMutableLevelEditorViewportClient()
[]
FTypedElementAssetEditorLevelEditorViewportClientMixin::SetLevelEditorViewportClient
/Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h
Set the owner level editor viewport client.
LevelEditor
void SetLevelEditorViewportClient ( [FLevelEditorViewportClient](API\Editor\UnrealEd\FLevelEditorViewportClient) * InLevelEditorViewportClient )
[]
FTypedElementAssetEditorLevelEditorViewportClientMixin
/Engine/Source/Editor/LevelEditor/Public/Elements/Framework/TypedElementAssetEditorLevelEditorViewportClientMixin.h
Mixin for asset editor customizations that provides access to the owner level editor viewport client.
LevelEditor
class FTypedElementAssetEditorLevelEditorViewportClientMixin
[]
EResult
/Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h
Custom result types
LevelEditor
enum EResult { Cancel = 0, OK, }
[]
FDlgDeltaTransform::ShowModal
/Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h
returns User response in EResult form.
LevelEditor
[EResult](API\Editor\LevelEditor\FDlgDeltaTransform\EResult) ShowModal()
[]
FDlgDeltaTransform::FDlgDeltaTransform
/Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h
Constructs A move Asset Dialog
LevelEditor
FDlgDeltaTransform()
[]
FDlgDeltaTransform
/Engine/Source/Editor/LevelEditor/Public/DlgDeltaTransform.h
Wrapper class for SDlgDeltaTransform. This class creates and launches the dialog then awaits the Result to return to the user.
LevelEditor
class FDlgDeltaTransform
[]
FilterBarType
/Engine/Source/Editor/LevelEditor/Public/LevelEditorOutlinerSettings.h
The type of item that the Outliner's Filter Bar operates on
LevelEditor
typedef const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & FilterBarType
[]
FLevelEditorActionCallbacks::ActorSelected_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if at least one actor is selected true if it can execute.
LevelEditor
static bool ActorSelected_CanExecute()
[]
FLevelEditorActionCallbacks::ActorsSelected_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if multiple actors are selected true if it can execute.
LevelEditor
static bool ActorsSelected_CanExecute()
[]
FLevelEditorActionCallbacks::ActorTypesSelected_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks to see if at least one actor (of the given types) is selected true if it can execute.
LevelEditor
static bool ActorTypesSelected_CanExecute ( [EActorTypeFlags](API\Editor\LevelEditor\FLevelEditorActionCallbacks\EActorTypeFlags) TypeFlags, bool bSingleOnly )
[]
FLevelEditorActionCallbacks::AddActor
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the AddActor command is executed
LevelEditor
static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActor ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, const FTransform * ActorLocation )
[]
FLevelEditorActionCallbacks::AddActorFromClass
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the AddActor command is executed and a class is selected in the actor browser
LevelEditor
static [AActor](API\Runtime\Engine\GameFramework\AActor) * AddActorFromClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass )
[]
FLevelEditorActionCallbacks::AddActorFromClass_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the AddActor command is executed and a class is selected in the actor browser
LevelEditor
static void AddActorFromClass_Clicked ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass )
[]
FLevelEditorActionCallbacks::AddActorsToGroup_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the AddActorsToGroup command is executed
LevelEditor
static void AddActorsToGroup_Clicked()
[]
FLevelEditorActionCallbacks::AlignBrushVerticesToGrid_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Aligns brush vertices to the nearest grid point.
LevelEditor
static void AlignBrushVerticesToGrid_Execute()
[]
FLevelEditorActionCallbacks::AttachSelectedActors
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when attach selected actors is pressed
LevelEditor
static void AttachSelectedActors()
[]
FLevelEditorActionCallbacks::AttachToActor
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void AttachToActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActorPtr )
[]
FLevelEditorActionCallbacks::AttachActorIteractive
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the actor picker needs to be used to select a new parent actor
LevelEditor
static void AttachActorIteractive()
[]
FLevelEditorActionCallbacks::AddActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the AddActor command is executed
LevelEditor
static void AddActor_Clicked ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData )
[]
FLevelEditorActionCallbacks::AttachToSocketSelection
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void AttachToSocketSelection ( [FName](API\Runtime\Core\UObject\FName) SocketName, [AActor](API\Runtime\Engine\GameFramework\AActor) * ParentActorPtr )
[]
FLevelEditorActionCallbacks::BrowseViewportControls
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens the viewport controls page
LevelEditor
static void BrowseViewportControls()
[]
FLevelEditorActionCallbacks::BrowseDocumentation
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens the global documentation homepage
LevelEditor
static void BrowseDocumentation()
[]
FLevelEditorActionCallbacks::Browse
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Browses to the current map
LevelEditor
static void Browse()
[]
FLevelEditorActionCallbacks::BuildAllLandscape_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildAllLandscape_Execute()
[]
FLevelEditorActionCallbacks::BuildAndSubmitToSourceControl_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildAndSubmitToSourceControl_Execute()
[]
FLevelEditorActionCallbacks::BuildExternalType_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool BuildExternalType_CanExecute ( int32 Index )
[]
FLevelEditorActionCallbacks::BuildExternalType_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildExternalType_Execute ( int32 Index )
[]
FLevelEditorActionCallbacks::BuildGeometryOnly_OnlyCurrentLevel_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildGeometryOnly_OnlyCurrentLevel_Execute()
[]
FLevelEditorActionCallbacks::BuildGeometryOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildGeometryOnly_Execute()
[]
FLevelEditorActionCallbacks::BuildHLODs_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildHLODs_Execute()
[]
FLevelEditorActionCallbacks::BuildLandscapeSplineMeshes_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildLandscapeSplineMeshes_Execute()
[]
FLevelEditorActionCallbacks::BuildLightingOnly_VisibilityOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildLightingOnly_VisibilityOnly_Execute()
[]
FLevelEditorActionCallbacks::BuildLightingOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildLightingOnly_Execute()
[]
FLevelEditorActionCallbacks::BuildLighting_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool BuildLighting_CanExecute()
[]
FLevelEditorActionCallbacks::BuildMinimap_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildMinimap_Execute()
[]
FLevelEditorActionCallbacks::BuildPathsOnly_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void BuildPathsOnly_Execute()
[]