className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FLevelEditorActionCallbacks::SaveAllLevels | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Saves all unsaved maps (but not packages) | LevelEditor | static void SaveAllLevels() | [] |
FLevelEditorActionCallbacks::ScaleGridSnap_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the scale grid snap is toggled off and on | LevelEditor | static void ScaleGridSnap_Clicked() | [] |
FLevelEditorActionCallbacks::SaveCurrentAs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Save the current level as... | LevelEditor | static void SaveCurrentAs() | [] |
FLevelEditorActionCallbacks::ScaleGridSnap_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Returns whether or not scale grid snap is enabled | LevelEditor | static bool ScaleGridSnap_IsChecked() | [] |
FLevelEditorActionCallbacks::Select2DLayerDeltaAway_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Changes the active 2D snap layer to one a delta above or below the current layer | LevelEditor | static void Select2DLayerDeltaAway_Clicked ( int32 Delta ) | [] |
FLevelEditorActionCallbacks::SelectActorsInLayers | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SelectActorsInLayers() | [] | |
FLevelEditorActionCallbacks::SetActorSnapSetting | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetActorSnapSetting ( float Distance ) | [] | |
FLevelEditorActionCallbacks::SetCoordinateSystem | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetCoordinateSystem ( ECoordSystem CoordSystem ) | [] | |
FLevelEditorActionCallbacks::SetLightingDensityRenderGrayscale | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingDensityRenderGrayscale() | [] | |
FLevelEditorActionCallbacks::SetLightingDensityGrayscaleScale | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingDensityGrayscaleScale ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingDensityColorScale | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingDensityColorScale ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingDensityIdeal | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingDensityIdeal ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingDensityMaximum | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingDensityMaximum ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingQuality | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingQuality ( ELightingBuildQuality NewQuality ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionStaticMeshes | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionStaticMeshes ( ECheckBoxState NewCheckedState ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionSelectedObjectsOnly | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionSelectedObjectsOnly() | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionBSPSurfaces | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionBSPSurfaces ( ECheckBoxState NewCheckedState ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionRatioCommit | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionRatioCommit ( int32 Value, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionLevel | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionLevel ( [FLightmapResRatioAdjustSettings::AdjustLevels](API\Editor\LevelEditor\FLightmapResRatioAdjustSettings\AdjustLevels) NewLevel ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionMaxBSPs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionMaxBSPs ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionMaxSMs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionMaxSMs ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionMinBSPs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionMinBSPs ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionMinSMs | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionMinSMs ( float Value ) | [] | |
FLevelEditorActionCallbacks::SetLightingResolutionRatio | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetLightingResolutionRatio ( int32 Value ) | [] | |
FLevelEditorActionCallbacks::SetMaterialQualityLevel | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetMaterialQualityLevel ( [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) NewQualityLevel ) | [] | |
FLevelEditorActionCallbacks::SetPreviewPlatform | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetPreviewPlatform ( [FPreviewPlatformInfo](API\Editor\UnrealEd\Editor\FPreviewPlatformInfo) NewPreviewPlatform ) | [] | |
FLevelEditorActionCallbacks::SetWidgetMode | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void SetWidgetMode ( [UE::Widget::EWidgetMode](API\Editor\EditorFramework\UE__Widget__EWidgetMode) WidgetMode ) | [] | |
FLevelEditorActionCallbacks::ShowActorHistory_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks whether ShowActorHistory can be executed on the selected actors.
True if ShowActorHistory can be executed on the selected actors. | LevelEditor | static bool ShowActorHistory_CanExecute() | [] |
FLevelEditorActionCallbacks::ShowActorHistory_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Shows the history of the file containing the actor. | LevelEditor | static void ShowActorHistory_Clicked() | [] |
FLevelEditorActionCallbacks::ShowLightingStaticMeshInfo | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void ShowLightingStaticMeshInfo() | [] | |
FLevelEditorActionCallbacks::ShowSceneStats | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the Scene Stats button is clicked. Invokes the Primitive Stats dialog. | LevelEditor | static void ShowSceneStats() | [] |
FLevelEditorActionCallbacks::ShowTextureStats | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the Texture Stats button is clicked. Invokes the Texture Stats dialog. | LevelEditor | static void ShowTextureStats() | [] |
FLevelEditorActionCallbacks::SnapElementsToElement_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Snaps the selected elements to another element. Optionally will align with the trace normal. | LevelEditor | static void SnapElementsToElement_Clicked ( bool InAlign, bool InUseLineTrace, bool InUseBounds, bool InUsePivot ) | [] |
FLevelEditorActionCallbacks::SnapObjectToView_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Snaps a selected actor to the camera view. | LevelEditor | static void SnapObjectToView_Clicked() | [] |
FLevelEditorActionCallbacks::SnapTo2DLayer_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Snaps an actor to the currently selected 2D snap layer | LevelEditor | static void SnapTo2DLayer_Clicked() | [] |
FLevelEditorActionCallbacks::SnapToFloor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Snaps the selected elements to the floor. Optionally will align with the trace normal. | LevelEditor | static void SnapToFloor_Clicked ( bool InAlign, bool InUseLineTrace, bool InUseBounds, bool InUsePivot ) | [] |
FLevelEditorActionCallbacks::SubmitToSourceControl_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool SubmitToSourceControl_CanExecute() | [] | |
FLevelEditorActionCallbacks::SubmitToSourceControl_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when Submit to Source Control is clicked | LevelEditor | static void SubmitToSourceControl_Clicked() | [] |
FLevelEditorActionCallbacks::ToggleFavorite | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void ToggleFavorite() | [] | |
FLevelEditorActionCallbacks::ToggleFavorite_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool ToggleFavorite_CanExecute() | [] | |
FLevelEditorActionCallbacks::ToggleFavorite_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool ToggleFavorite_IsChecked() | [] | |
FLevelEditorActionCallbacks::ToggleFeatureLevelPreview | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void ToggleFeatureLevelPreview() | [] | |
FLevelEditorActionCallbacks::ToggleVR | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Toggles VR mode | LevelEditor | static void ToggleVR() | [] |
FLevelEditorActionCallbacks::ToggleVR_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Toggles VR mode | LevelEditor | static bool ToggleVR_CanExecute() | [] |
FLevelEditorActionCallbacks::ToggleVR_IsButtonActive | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Toggles VR mode | LevelEditor | static bool ToggleVR_IsButtonActive() | [] |
FLevelEditorActionCallbacks::ToggleVR_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Toggles VR mode | LevelEditor | static bool ToggleVR_IsChecked() | [] |
FLevelEditorActionCallbacks::UngroupActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the UngroupActor command is executed | LevelEditor | static void UngroupActor_Clicked() | [] |
FLevelEditorActionCallbacks::UnlockGroup_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the UnlockGroup command is executed | LevelEditor | static void UnlockGroup_Clicked() | [] |
FLevelEditorActionCallbacks | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Implementation of various level editor action callback functions | LevelEditor | class FLevelEditorActionCallbacks | [] |
MaxExternalBuildTypes | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Build commands | LevelEditor | static constexpr int32 MaxExternalBuildTypes = 10; | [] |
MaxFavoriteFiles | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static const int32 MaxFavoriteFiles = 20; | [] | |
MaxRecentFiles | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static const int32 MaxRecentFiles = 10; | [] | |
FLevelEditorCommands::RegisterCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | UI_COMMAND takes long for the compile to optimize | LevelEditor | virtual void RegisterCommands() | [] |
FLevelEditorCommands::FLevelEditorCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | FLevelEditorCommands() | [] | |
FLevelEditorCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Unreal level editor actions | LevelEditor | class FLevelEditorCommands : public [TCommands< FLevelEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "AddActorsToGroup",
"description": "Adds the selected actors to the selected group"
},
{
"type": "TSharedPtr<FUI...",
"name": "AddLevelsToSelection",
"description": "Add levels of the selected actors to the level browser selection"
},
{
"typ... |
FLevelEditorContextMenu::AddPlayFromHereSubMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void AddPlayFromHereSubMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section ) | [] | |
FLevelEditorContextMenu::BuildMenuWidget | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Creates a widget for the context menu that can be inserted into a pop-up window
Widget for this context menu | LevelEditor | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > BuildMenuWidget ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > LevelEditor, ELevelEditorMenuContext ContextType, [TSharedPtr](API\Runtime\Core\Template... | [] |
FLevelEditorContextMenu::BuildGroupMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Builds the actor group menu | LevelEditor | static void BuildGroupMenu ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section, const struct [FSelectedActorInfo](API\Editor\UnrealEd\FSelectedActorInfo) & SelectedActorInfo ) | [] |
FLevelEditorContextMenu::GenerateMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Populates the specified menu builder for the context menu that can be inserted into a pop-up window | LevelEditor | static [UToolMenu](API\Developer\ToolMenus\UToolMenu) * GenerateMenu ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > LevelEditor, ELevelEditorMenuContext ContextType, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\Mul... | [] |
FLevelEditorContextMenu::GetContextMenuName | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Returns name of menu to display based on current selection | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) GetContextMenuName ( ELevelEditorMenuContext ContextType, const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet ) | [] |
FLevelEditorContextMenu::GetContextMenuTitle | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Returns a user-readable title for the menu to display; the title can be displayed in UI like the menu bar | LevelEditor | static [FText](API\Runtime\Core\Internationalization\FText) GetContextMenuTitle ( ELevelEditorMenuContext ContextType, const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet ) | [] |
FLevelEditorContextMenu::GetContextMenuToolTip | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Returns a user-readable tooltip describing the menu to display | LevelEditor | static [FText](API\Runtime\Core\Internationalization\FText) GetContextMenuToolTip ( ELevelEditorMenuContext ContextType, const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * InSelectionSet ) | [] |
FLevelEditorContextMenu::InitMenuContext | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Adds required information to Context for build menu based on current selection | LevelEditor | static [FName](API\Runtime\Core\UObject\FName) InitMenuContext ( [FToolMenuContext](API\Developer\ToolMenus\FToolMenuContext) & Context, [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [ILevelEditor](API\Editor\LevelEditor\ILevelEditor) > LevelEditor, ELevelEditorMenuContext ContextType, const [FTypedElementHandle](AP... | [] |
FLevelEditorContextMenu::RegisterActorContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void RegisterActorContextMenu() | [] | |
FLevelEditorContextMenu::RegisterComponentContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void RegisterComponentContextMenu() | [] | |
FLevelEditorContextMenu::RegisterElementContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void RegisterElementContextMenu() | [] | |
FLevelEditorContextMenu::RegisterEmptySelectionContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void RegisterEmptySelectionContextMenu() | [] | |
FLevelEditorContextMenu::RegisterMenuBarEmptyContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void RegisterMenuBarEmptyContextMenu() | [] | |
FLevelEditorContextMenu::RegisterSceneOutlinerContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | LevelEditor | static void RegisterSceneOutlinerContextMenu() | [] | |
FLevelEditorContextMenu::SummonMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Summons the level viewport context menu | LevelEditor | static void SummonMenu ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SLevelEditor > & LevelEditor, ELevelEditorMenuContext ContextType, const [FTypedElementHandle](API\Runtime\TypedElementFramework\Elements\Framework\FTypedElementHandle) & HitProxyElement ) | [] |
FLevelEditorContextMenu::SummonViewOptionMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Summons the viewport view option menu | LevelEditor | static void SummonViewOptionMenu ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SLevelEditor > & LevelEditor, const ELevelViewportType ViewOption ) | [] |
FLevelEditorContextMenu | /Engine/Source/Editor/LevelEditor/Public/LevelEditorContextMenu.h | Context menu construction class | LevelEditor | class FLevelEditorContextMenu | [] |
FLevelEditorModesCommands::RegisterCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditorModesActions.h | UI_COMMAND takes long for the compile to optimize | LevelEditor | virtual void RegisterCommands() | [] |
FLevelEditorModesCommands::FLevelEditorModesCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditorModesActions.h | LevelEditor | FLevelEditorModesCommands() | [] | |
FLevelEditorModesCommands | /Engine/Source/Editor/LevelEditor/Public/LevelEditorModesActions.h | Unreal level editor actions | LevelEditor | class FLevelEditorModesCommands : public [TCommands< FLevelEditorModesCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TArray<TShared...",
"name": "EditorModeCommands",
"description": "Editor mode commands"
}
] |
FLevelEditorModule::AddCustomClassFilterToOutliner | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | they must be added before the LevelEditor is init | LevelEditor | virtual void AddCustomClassFilterToOutliner ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FCustomClassFilterData](API\Editor\EditorWidgets\Filters\FCustomClassFilterData) > InCustomClassFilterData ) | [] |
FLevelEditorModule::AddCustomFilterToOutliner | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | FGenericFilteron how to create generic filters | LevelEditor | void AddCustomFilterToOutliner ( [FLevelEditorOutlinerSettings::FOutlinerFilterFactory](API\Editor\LevelEditor\FLevelEditorOutlinerSettings\FOutlinerFilterFactory) InCreateCustomFilter ) | [] |
FLevelEditorModule::AddCustomFilterToOutliner | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | they must be added before the LevelEditor is init | LevelEditor | virtual void AddCustomFilterToOutliner ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FFilterBase](API\Developer\ToolWidgets\Filters\FFilterBase)< const [ISceneOutlinerTreeItem](API\Editor\SceneOutliner\ISceneOutlinerTreeItem) & >> InCustomFilter ) | [] |
FLevelEditorModule::AddTitleBarItem | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual void AddTitleBarItem ( [FName](API\Runtime\Core\UObject\FName) InTitleBarIdentifier, const [FTitleBarItem](API\Editor\LevelEditor\FLevelEditorModule\FTitleBarItem) & InTitleBarITem ) | [] | |
FLevelEditorModule::AreObjectsEditable | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Check whether the specified objects are editable | LevelEditor | bool AreObjectsEditable ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >> & InObjects ) const | [] |
FLevelEditorModule::AssembleExtenders | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) > AssembleExtenders ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & InCommandList, [TArray](API\Runtime\Core\Container... | [] | |
FLevelEditorModule::AddEditableObjectPredicate | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Add a delegate that will get called to check whether the specified objects should be editable on the details panel or not | LevelEditor | void AddEditableObjectPredicate ( const FAreObjectsEditable & InPredicate ) | [] |
FLevelEditorModule::AttachSequencer | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Spawns a new sequencer tab if one doesn't exist already | LevelEditor | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > AttachSequencer ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > SequencerWidget, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IAs... | [] |
FLevelEditorModule::BroadcastActorSelectionChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when actor selection changes | LevelEditor | virtual void BroadcastActorSelectionChanged ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & NewSelection, bool bForceRefresh ) | [] |
FLevelEditorModule::BroadcastComponentsEdited | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when an edit command is executed on one or more components in the world | LevelEditor | virtual void BroadcastComponentsEdited() | [] |
FLevelEditorModule::BroadcastElementSelectionChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when element selection changes | LevelEditor | virtual void BroadcastElementSelectionChanged ( const [UTypedElementSelectionSet](API\Runtime\TypedElementRuntime\Elements\Framework\UTypedElementSelectionSet) * SelectionSet, bool bForceRefresh ) | [] |
FLevelEditorModule::BroadcastMapChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called by the engine when a new map is loaded | LevelEditor | virtual void BroadcastMapChanged ( [UWorld](API\Runtime\Engine\Engine\UWorld) * World, EMapChangeType MapChangeType ) | [] |
FLevelEditorModule::BroadcastOverridePropertyEditorSelection | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called to set property editors to show the given actors, even if those actors aren't in the current selection set | LevelEditor | virtual void BroadcastOverridePropertyEditorSelection ( const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & NewSelection, bool bForceRefresh ) | [] |
FLevelEditorModule::BroadcastRedrawViewports | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called by the engine when level editing viewports need to be redrawn | LevelEditor | virtual void BroadcastRedrawViewports ( bool bInvalidateHitProxies ) | [] |
FLevelEditorModule::BroadcastTakeHighResScreenShots | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called by the engine when level editing viewports need to take a high res screenshot | LevelEditor | virtual void BroadcastTakeHighResScreenShots() | [] |
FLevelEditorModule::BroadcastTitleBarMessagesChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | virtual void BroadcastTitleBarMessagesChanged() | [] | |
FCaptureSingleFrameAnimSequence | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes' | LevelEditor | typedef TBaseDelegate_OneParam< [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) *, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * > FCaptureSingleFrameAnimSequence | [] |
FActorSelectionChangedEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when actor selection changes | LevelEditor | class FActorSelectionChangedEvent : public TBaseMulticastDelegate_TwoParams< void, const TArray< UObject * > &, bool > | [] |
FComponentsEditedEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when an edit command is executed on components in the world | LevelEditor | class FComponentsEditedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FElementSelectionChangedEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when element selection changes | LevelEditor | class FElementSelectionChangedEvent : public TBaseMulticastDelegate_TwoParams< void, const UTypedElementSelectionSet *, bool > | [] |
FLevelEditorModule::FactoryViewport | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Create an instance of a custom viewport from the specified viewport type name | LevelEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ILevelViewportLayoutEntity](API\Editor\LevelEditor\ILevelViewportLayoutEntity) > FactoryViewport ( [FName](API\Runtime\Core\UObject\FName) InTypeName, const [FAssetEditorViewportConstructionArgs](API\Editor\UnrealEd\FAssetEditorViewportConstruction-) & ConstructionA... | [] |
FLevelEditorMenuExtender | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Delegates to be called to extend the level viewport menus | LevelEditor | typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > > FLevelEditorMenuExtender | [] |
FLevelViewportMenuExtender_SelectedObjects | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, const [TArray](API\Runtime\Core\Contain... | [] | |
FLevelViewportMenuExtender_SelectedActors | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | LevelEditor | typedef TBaseDelegate_TwoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) >, const [TArray](API\Runtime\Core\Contain... | [] | |
FMapChangedEvent | /Engine/Source/Editor/LevelEditor/Public/LevelEditor.h | Called when a new map is loaded | LevelEditor | class FMapChangedEvent : public TBaseMulticastDelegate_TwoParams< void, UWorld *, EMapChangeType > | [] |
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