className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_Toggled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void LightingBuildOptions_UseErrorColoring_Toggled()
[]
FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_IsChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool LightingBuildOptions_ShowLightingStats_IsChecked()
[]
FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_Toggled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void LightingBuildOptions_ShowLightingStats_Toggled()
[]
FLevelEditorActionCallbacks::LocationGridSnap_IsChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Returns whether or not location grid snap is enabled
LevelEditor
static bool LocationGridSnap_IsChecked()
[]
FLevelEditorActionCallbacks::LockActorMovement_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the LockActorMovement command is executed
LevelEditor
static void LockActorMovement_Clicked()
[]
FLevelEditorActionCallbacks::LockActorMovement_IsChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
true if the lock actor menu option should appear checked
LevelEditor
static bool LockActorMovement_IsChecked()
[]
FLevelEditorActionCallbacks::LockGroup_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the LockGroup command is executed
LevelEditor
static void LockGroup_Clicked()
[]
FLevelEditorActionCallbacks::MapCheck_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the Map Check button is clicked. Invokes the Map Check dialog.
LevelEditor
static void MapCheck_Execute()
[]
FLevelEditorActionCallbacks::MakeBuilderBrush
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void MakeBuilderBrush ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * BrushBuilderClass )
[]
FLevelEditorActionCallbacks::MoveElementsToElement_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Moves the selected elements to the last selected element.
LevelEditor
static void MoveElementsToElement_Clicked ( bool InAlign )
[]
FLevelEditorActionCallbacks::MoveElementsToGrid_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Moves the selected elements to the grid.
LevelEditor
static void MoveElementsToGrid_Clicked ( bool InAlign, bool InPerElement )
[]
FLevelEditorActionCallbacks::LocationGridSnap_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the location grid snap is toggled off and on
LevelEditor
static void LocationGridSnap_Clicked()
[]
FLevelEditorActionCallbacks::NewLevel
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Creates a new level
LevelEditor
static void NewLevel()
[]
FLevelEditorActionCallbacks::MoveSelectionToDifferent2DLayer_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Snaps an actor to the currently selected 2D snap layer
LevelEditor
static void MoveSelectionToDifferent2DLayer_Clicked ( bool bGoingUp, bool bForceToTopOrBottom )
[]
FLevelEditorActionCallbacks::NewLevel
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Creates a new level
LevelEditor
static void NewLevel ( bool & bOutLevelCreated )
[]
NewLevelOverride
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static [FNewLevelOverride](API\Editor\LevelEditor\FLevelEditorActionCallbacks\FNewLevelOverride) NewLevelOverride;
[]
FLevelEditorActionCallbacks::NewLevel_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Creates a new level
LevelEditor
static bool NewLevel_CanExecute()
[]
FLevelEditorActionCallbacks::OnAllowGroupSelection
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnAllowGroupSelection()
[]
FLevelEditorActionCallbacks::OnAddVolume
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnAddVolume ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * VolumeClass )
[]
FLevelEditorActionCallbacks::OnAllowTranslucentSelection
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnAllowTranslucentSelection()
[]
FLevelEditorActionCallbacks::OnApplyMaterialToSurface
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to apply a material to selected surfaces
LevelEditor
static void OnApplyMaterialToSurface()
[]
FLevelEditorActionCallbacks::OnAudioMutedChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnAudioMutedChanged ( bool bMuted )
[]
FLevelEditorActionCallbacks::OnAudioVolumeChanged
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnAudioVolumeChanged ( float Volume )
[]
FLevelEditorActionCallbacks::OnDrawBrushMarkerPolys
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnDrawBrushMarkerPolys()
[]
FLevelEditorActionCallbacks::OnDeselectLevelInLevelBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Deselects the currently selected actor(s) levels in the level browser
LevelEditor
static void OnDeselectLevelInLevelBrowser()
[]
FLevelEditorActionCallbacks::OnEnableActorSnap
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnEnableActorSnap()
[]
FLevelEditorActionCallbacks::OnEnableVertexSnap
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnEnableVertexSnap()
[]
FLevelEditorActionCallbacks::OnFindActorLevelInContentBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Finds the currently selected actor(s) level in the content browser
LevelEditor
static void OnFindActorLevelInContentBrowser()
[]
FLevelEditorActionCallbacks::OnGetShowSelectionSubcomponents
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnGetShowSelectionSubcomponents()
[]
FLevelEditorActionCallbacks::OnFindActorInLevelScript
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Finds references to the currently selected actor(s) in level scripts
LevelEditor
static void OnFindActorInLevelScript()
[]
FLevelEditorActionCallbacks::OnFindLevelsInLevelBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Selects the currently selected actor(s) levels in the level browser Deselecting everything else first
LevelEditor
static void OnFindLevelsInLevelBrowser()
[]
FLevelEditorActionCallbacks::OnGetTransformWidgetVisibility
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnGetTransformWidgetVisibility()
[]
FLevelEditorActionCallbacks::OnIsActorSnapEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsActorSnapEnabled()
[]
FLevelEditorActionCallbacks::OnIsAllowGroupSelectionEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsAllowGroupSelectionEnabled()
[]
FLevelEditorActionCallbacks::OnIsAllowTranslucentSelectionEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsAllowTranslucentSelectionEnabled()
[]
FLevelEditorActionCallbacks::OnIsDrawBrushMarkerPolysEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsDrawBrushMarkerPolysEnabled()
[]
FLevelEditorActionCallbacks::OnIsLODViewLockingEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsLODViewLockingEnabled()
[]
FLevelEditorActionCallbacks::OnIsLevelStreamingVolumePrevisEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsLevelStreamingVolumePrevisEnabled()
[]
FLevelEditorActionCallbacks::OnIsOnlyLoadVisibleInPIEEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsOnlyLoadVisibleInPIEEnabled()
[]
FLevelEditorActionCallbacks::OnIsParticleSimulationFrozen
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsParticleSimulationFrozen()
[]
FLevelEditorActionCallbacks::OnIsParticleSystemHelpersEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsParticleSystemHelpersEnabled()
[]
FLevelEditorActionCallbacks::OnIsParticleSystemLODEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsParticleSystemLODEnabled()
[]
FLevelEditorActionCallbacks::OnIsSocketSnappingEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsSocketSnappingEnabled()
[]
FLevelEditorActionCallbacks::OnIsStrictBoxSelectEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsStrictBoxSelectEnabled()
[]
FLevelEditorActionCallbacks::OnIsTransparentBoxSelectEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsTransparentBoxSelectEnabled()
[]
FLevelEditorActionCallbacks::OnIsVertexSnapEnabled
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OnIsVertexSnapEnabled()
[]
FLevelEditorActionCallbacks::OnKeepSimulationChanges
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when "Keep Simulation Changes" is clicked in the viewport right click menu
LevelEditor
static void OnKeepSimulationChanges()
[]
FLevelEditorActionCallbacks::OnMakeSelectedActorLevelCurrent
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Makes the currently selected actors level the current level If multiple actors are selected they must all be in the same level
LevelEditor
static void OnMakeSelectedActorLevelCurrent()
[]
FLevelEditorActionCallbacks::OnMoveSelectedToCurrentLevel
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Moves the currently selected actors to the current level
LevelEditor
static void OnMoveSelectedToCurrentLevel()
[]
FLevelEditorActionCallbacks::OnSelectAllActorsOfClass
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when selecting all actors of the same class that is selected
LevelEditor
static void OnSelectAllActorsOfClass ( bool bArchetype )
[]
FLevelEditorActionCallbacks::OnSelectAllLights
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to select all lights
LevelEditor
static void OnSelectAllLights()
[]
FLevelEditorActionCallbacks::OnSelectComponentOwnerActor
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when selecting the actor that owns the currently selected component(s)
LevelEditor
static void OnSelectComponentOwnerActor()
[]
FLevelEditorActionCallbacks::OnSelectLevelInLevelBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Selects the currently selected actor(s) levels in the level browser
LevelEditor
static void OnSelectLevelInLevelBrowser()
[]
FLevelEditorActionCallbacks::OnSelectOwningHLODCluster
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when selecting an Actor's (if available) owning HLOD cluster
LevelEditor
static void OnSelectOwningHLODCluster()
[]
FLevelEditorActionCallbacks::OnSelectStationaryLightsExceedingOverlap
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Selects stationary lights that are exceeding the overlap limit.
LevelEditor
static void OnSelectStationaryLightsExceedingOverlap()
[]
FLevelEditorActionCallbacks::OnShowOnlySelectedActors
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Shows only selected actors, hiding any unselected actors and unhiding any selected hidden actors.
LevelEditor
static void OnShowOnlySelectedActors()
[]
FLevelEditorActionCallbacks::OnShowWorldProperties
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Select the world info actor and show the properties
LevelEditor
static void OnShowWorldProperties ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< SLevelEditor > LevelEditor )
[]
FLevelEditorActionCallbacks::OnSurfaceAlignment
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to change bsp surface alignment
LevelEditor
static void OnSurfaceAlignment ( ETexAlign AligmentMode )
[]
FLevelEditorActionCallbacks::OnToggleFreezeParticleSimulation
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleFreezeParticleSimulation()
[]
FLevelEditorActionCallbacks::OnToggleHideViewportUI
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleHideViewportUI()
[]
FLevelEditorActionCallbacks::OnToggleLevelStreamingVolumePrevis
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleLevelStreamingVolumePrevis()
[]
FLevelEditorActionCallbacks::OnToggleLODViewLocking
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleLODViewLocking()
[]
FLevelEditorActionCallbacks::OnToggleOnlyLoadVisibleInPIE
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleOnlyLoadVisibleInPIE()
[]
FLevelEditorActionCallbacks::OnToggleParticleSystemHelpers
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleParticleSystemHelpers()
[]
FLevelEditorActionCallbacks::OnToggleParticleSystemLOD
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleParticleSystemLOD()
[]
FLevelEditorActionCallbacks::OnToggleShowSelectionSubcomponents
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleShowSelectionSubcomponents()
[]
FLevelEditorActionCallbacks::OnToggleSocketSnapping
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleSocketSnapping()
[]
FLevelEditorActionCallbacks::OnToggleStrictBoxSelect
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleStrictBoxSelect()
[]
FLevelEditorActionCallbacks::OnToggleTransformWidgetVisibility
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
View callbacks
LevelEditor
static void OnToggleTransformWidgetVisibility()
[]
FLevelEditorActionCallbacks::OnToggleTransparentBoxSelect
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void OnToggleTransparentBoxSelect()
[]
FLevelEditorActionCallbacks::OpenContentBrowser
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Open the Content Browser
LevelEditor
static void OpenContentBrowser()
[]
FLevelEditorActionCallbacks::OpenFavoriteFile
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens a favorite file
LevelEditor
static void OpenFavoriteFile ( int32 FavoriteFileIndex )
[]
FLevelEditorActionCallbacks::OpenLevel
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens an existing level
LevelEditor
static void OpenLevel()
[]
FLevelEditorActionCallbacks::OpenLevelBlueprint
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Open the level's blueprint in Kismet2
LevelEditor
static void OpenLevelBlueprint ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< SLevelEditor > LevelEditor )
[]
FLevelEditorActionCallbacks::OpenLevel_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens an existing level
LevelEditor
static bool OpenLevel_CanExecute()
[]
FLevelEditorActionCallbacks::OpenMergeActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when 'Open Merge Actor' is clicked
LevelEditor
static void OpenMergeActor_Clicked()
[]
FLevelEditorActionCallbacks::OpenMarketplace
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Open the Marketplace
LevelEditor
static void OpenMarketplace()
[]
FLevelEditorActionCallbacks::OpenPlaceActors
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Open the Place Actors Panel
LevelEditor
static void OpenPlaceActors()
[]
FLevelEditorActionCallbacks::OpenRecentFile
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Opens a recent file
LevelEditor
static void OpenRecentFile ( int32 RecentFileIndex )
[]
FLevelEditorActionCallbacks::OpenSelectionInPropertyMatrix_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called to when "Open Selection in Property Matrix" is clicked
LevelEditor
static void OpenSelectionInPropertyMatrix_Clicked()
[]
FLevelEditorActionCallbacks::OpenSelectionInPropertyMatrix_IsVisible
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool OpenSelectionInPropertyMatrix_IsVisible()
[]
FLevelEditorActionCallbacks::PasteHere_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool PasteHere_CanExecute()
[]
FLevelEditorActionCallbacks::Paste_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Paste_CanExecute()
[]
FLevelEditorActionCallbacks::PlayFromHere_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when selected actor can be used to start a play session
LevelEditor
static void PlayFromHere_Clicked ( bool bFloatingWindow )
[]
FLevelEditorActionCallbacks::PlayFromHere_IsVisible
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool PlayFromHere_IsVisible()
[]
FLevelEditorActionCallbacks::RecompileGameCode_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the recompile buttons are clicked.
LevelEditor
static void RecompileGameCode_Clicked()
[]
FLevelEditorActionCallbacks::Recompile_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Recompile_CanExecute()
[]
FLevelEditorActionCallbacks::RegroupActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the RegroupActor command is executed
LevelEditor
static void RegroupActor_Clicked()
[]
FLevelEditorActionCallbacks::RemoveActorsFromGroup_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the RemoveActorsFromGroup command is executed
LevelEditor
static void RemoveActorsFromGroup_Clicked()
[]
FLevelEditorActionCallbacks::Rename_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static bool Rename_CanExecute()
[]
FLevelEditorActionCallbacks::RemoveFavorite
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Remove a favorite file from the favorites list
LevelEditor
static void RemoveFavorite ( int32 FavoriteFileIndex )
[]
FLevelEditorActionCallbacks::Rename_Execute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
LevelEditor
static void Rename_Execute()
[]
FLevelEditorActionCallbacks::ReplaceActors
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Replaces currently selected actors with an actor from the given actor factory
LevelEditor
static [AActor](API\Runtime\Engine\GameFramework\AActor) * ReplaceActors ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, bool bCopySourceProperties )
[]
FLevelEditorActionCallbacks::ReplaceActorsFromClass_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the ReplaceActor command is executed and a class is selected in the actor browser
LevelEditor
static void ReplaceActorsFromClass_Clicked ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass )
[]
FLevelEditorActionCallbacks::ReplaceActors_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Replaces currently selected actors with an actor from the given actor factory
LevelEditor
static void ReplaceActors_Clicked ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData )
[]
FLevelEditorActionCallbacks::RotationGridSnap_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Called when the rotation grid snap is toggled off and on
LevelEditor
static void RotationGridSnap_Clicked()
[]
FLevelEditorActionCallbacks::SaveActor_CanExecute
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Checks whether SaveActor can be executed on the selected actors. True if SaveActor can be executed on the selected actors.
LevelEditor
static bool SaveActor_CanExecute()
[]
FLevelEditorActionCallbacks::RotationGridSnap_IsChecked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Returns whether or not rotation grid snap is enabled
LevelEditor
static bool RotationGridSnap_IsChecked()
[]
FLevelEditorActionCallbacks::Save
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Saves the current map
LevelEditor
static void Save()
[]
FLevelEditorActionCallbacks::SaveActor_Clicked
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h
Save the actor.
LevelEditor
static void SaveActor_Clicked()
[]