className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_Toggled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void LightingBuildOptions_UseErrorColoring_Toggled() | [] | |
FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool LightingBuildOptions_ShowLightingStats_IsChecked() | [] | |
FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_Toggled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void LightingBuildOptions_ShowLightingStats_Toggled() | [] | |
FLevelEditorActionCallbacks::LocationGridSnap_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Returns whether or not location grid snap is enabled | LevelEditor | static bool LocationGridSnap_IsChecked() | [] |
FLevelEditorActionCallbacks::LockActorMovement_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the LockActorMovement command is executed | LevelEditor | static void LockActorMovement_Clicked() | [] |
FLevelEditorActionCallbacks::LockActorMovement_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | true if the lock actor menu option should appear checked | LevelEditor | static bool LockActorMovement_IsChecked() | [] |
FLevelEditorActionCallbacks::LockGroup_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the LockGroup command is executed | LevelEditor | static void LockGroup_Clicked() | [] |
FLevelEditorActionCallbacks::MapCheck_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the Map Check button is clicked. Invokes the Map Check dialog. | LevelEditor | static void MapCheck_Execute() | [] |
FLevelEditorActionCallbacks::MakeBuilderBrush | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void MakeBuilderBrush ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * BrushBuilderClass ) | [] | |
FLevelEditorActionCallbacks::MoveElementsToElement_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Moves the selected elements to the last selected element. | LevelEditor | static void MoveElementsToElement_Clicked ( bool InAlign ) | [] |
FLevelEditorActionCallbacks::MoveElementsToGrid_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Moves the selected elements to the grid. | LevelEditor | static void MoveElementsToGrid_Clicked ( bool InAlign, bool InPerElement ) | [] |
FLevelEditorActionCallbacks::LocationGridSnap_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the location grid snap is toggled off and on | LevelEditor | static void LocationGridSnap_Clicked() | [] |
FLevelEditorActionCallbacks::NewLevel | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Creates a new level | LevelEditor | static void NewLevel() | [] |
FLevelEditorActionCallbacks::MoveSelectionToDifferent2DLayer_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Snaps an actor to the currently selected 2D snap layer | LevelEditor | static void MoveSelectionToDifferent2DLayer_Clicked ( bool bGoingUp, bool bForceToTopOrBottom ) | [] |
FLevelEditorActionCallbacks::NewLevel | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Creates a new level | LevelEditor | static void NewLevel ( bool & bOutLevelCreated ) | [] |
NewLevelOverride | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static [FNewLevelOverride](API\Editor\LevelEditor\FLevelEditorActionCallbacks\FNewLevelOverride) NewLevelOverride; | [] | |
FLevelEditorActionCallbacks::NewLevel_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Creates a new level | LevelEditor | static bool NewLevel_CanExecute() | [] |
FLevelEditorActionCallbacks::OnAllowGroupSelection | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnAllowGroupSelection() | [] | |
FLevelEditorActionCallbacks::OnAddVolume | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnAddVolume ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * VolumeClass ) | [] | |
FLevelEditorActionCallbacks::OnAllowTranslucentSelection | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnAllowTranslucentSelection() | [] | |
FLevelEditorActionCallbacks::OnApplyMaterialToSurface | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to apply a material to selected surfaces | LevelEditor | static void OnApplyMaterialToSurface() | [] |
FLevelEditorActionCallbacks::OnAudioMutedChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnAudioMutedChanged ( bool bMuted ) | [] | |
FLevelEditorActionCallbacks::OnAudioVolumeChanged | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnAudioVolumeChanged ( float Volume ) | [] | |
FLevelEditorActionCallbacks::OnDrawBrushMarkerPolys | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnDrawBrushMarkerPolys() | [] | |
FLevelEditorActionCallbacks::OnDeselectLevelInLevelBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Deselects the currently selected actor(s) levels in the level browser | LevelEditor | static void OnDeselectLevelInLevelBrowser() | [] |
FLevelEditorActionCallbacks::OnEnableActorSnap | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnEnableActorSnap() | [] | |
FLevelEditorActionCallbacks::OnEnableVertexSnap | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnEnableVertexSnap() | [] | |
FLevelEditorActionCallbacks::OnFindActorLevelInContentBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Finds the currently selected actor(s) level in the content browser | LevelEditor | static void OnFindActorLevelInContentBrowser() | [] |
FLevelEditorActionCallbacks::OnGetShowSelectionSubcomponents | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnGetShowSelectionSubcomponents() | [] | |
FLevelEditorActionCallbacks::OnFindActorInLevelScript | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Finds references to the currently selected actor(s) in level scripts | LevelEditor | static void OnFindActorInLevelScript() | [] |
FLevelEditorActionCallbacks::OnFindLevelsInLevelBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Selects the currently selected actor(s) levels in the level browser Deselecting everything else first | LevelEditor | static void OnFindLevelsInLevelBrowser() | [] |
FLevelEditorActionCallbacks::OnGetTransformWidgetVisibility | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnGetTransformWidgetVisibility() | [] | |
FLevelEditorActionCallbacks::OnIsActorSnapEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsActorSnapEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsAllowGroupSelectionEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsAllowGroupSelectionEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsAllowTranslucentSelectionEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsAllowTranslucentSelectionEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsDrawBrushMarkerPolysEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsDrawBrushMarkerPolysEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsLODViewLockingEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsLODViewLockingEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsLevelStreamingVolumePrevisEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsLevelStreamingVolumePrevisEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsOnlyLoadVisibleInPIEEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsOnlyLoadVisibleInPIEEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsParticleSimulationFrozen | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsParticleSimulationFrozen() | [] | |
FLevelEditorActionCallbacks::OnIsParticleSystemHelpersEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsParticleSystemHelpersEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsParticleSystemLODEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsParticleSystemLODEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsSocketSnappingEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsSocketSnappingEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsStrictBoxSelectEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsStrictBoxSelectEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsTransparentBoxSelectEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsTransparentBoxSelectEnabled() | [] | |
FLevelEditorActionCallbacks::OnIsVertexSnapEnabled | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OnIsVertexSnapEnabled() | [] | |
FLevelEditorActionCallbacks::OnKeepSimulationChanges | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when "Keep Simulation Changes" is clicked in the viewport right click menu | LevelEditor | static void OnKeepSimulationChanges() | [] |
FLevelEditorActionCallbacks::OnMakeSelectedActorLevelCurrent | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Makes the currently selected actors level the current level If multiple actors are selected they must all be in the same level | LevelEditor | static void OnMakeSelectedActorLevelCurrent() | [] |
FLevelEditorActionCallbacks::OnMoveSelectedToCurrentLevel | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Moves the currently selected actors to the current level | LevelEditor | static void OnMoveSelectedToCurrentLevel() | [] |
FLevelEditorActionCallbacks::OnSelectAllActorsOfClass | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when selecting all actors of the same class that is selected | LevelEditor | static void OnSelectAllActorsOfClass ( bool bArchetype ) | [] |
FLevelEditorActionCallbacks::OnSelectAllLights | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to select all lights | LevelEditor | static void OnSelectAllLights() | [] |
FLevelEditorActionCallbacks::OnSelectComponentOwnerActor | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when selecting the actor that owns the currently selected component(s) | LevelEditor | static void OnSelectComponentOwnerActor() | [] |
FLevelEditorActionCallbacks::OnSelectLevelInLevelBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Selects the currently selected actor(s) levels in the level browser | LevelEditor | static void OnSelectLevelInLevelBrowser() | [] |
FLevelEditorActionCallbacks::OnSelectOwningHLODCluster | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when selecting an Actor's (if available) owning HLOD cluster | LevelEditor | static void OnSelectOwningHLODCluster() | [] |
FLevelEditorActionCallbacks::OnSelectStationaryLightsExceedingOverlap | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Selects stationary lights that are exceeding the overlap limit. | LevelEditor | static void OnSelectStationaryLightsExceedingOverlap() | [] |
FLevelEditorActionCallbacks::OnShowOnlySelectedActors | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Shows only selected actors, hiding any unselected actors and unhiding any selected hidden actors. | LevelEditor | static void OnShowOnlySelectedActors() | [] |
FLevelEditorActionCallbacks::OnShowWorldProperties | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Select the world info actor and show the properties | LevelEditor | static void OnShowWorldProperties ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< SLevelEditor > LevelEditor ) | [] |
FLevelEditorActionCallbacks::OnSurfaceAlignment | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to change bsp surface alignment | LevelEditor | static void OnSurfaceAlignment ( ETexAlign AligmentMode ) | [] |
FLevelEditorActionCallbacks::OnToggleFreezeParticleSimulation | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleFreezeParticleSimulation() | [] | |
FLevelEditorActionCallbacks::OnToggleHideViewportUI | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleHideViewportUI() | [] | |
FLevelEditorActionCallbacks::OnToggleLevelStreamingVolumePrevis | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleLevelStreamingVolumePrevis() | [] | |
FLevelEditorActionCallbacks::OnToggleLODViewLocking | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleLODViewLocking() | [] | |
FLevelEditorActionCallbacks::OnToggleOnlyLoadVisibleInPIE | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleOnlyLoadVisibleInPIE() | [] | |
FLevelEditorActionCallbacks::OnToggleParticleSystemHelpers | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleParticleSystemHelpers() | [] | |
FLevelEditorActionCallbacks::OnToggleParticleSystemLOD | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleParticleSystemLOD() | [] | |
FLevelEditorActionCallbacks::OnToggleShowSelectionSubcomponents | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleShowSelectionSubcomponents() | [] | |
FLevelEditorActionCallbacks::OnToggleSocketSnapping | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleSocketSnapping() | [] | |
FLevelEditorActionCallbacks::OnToggleStrictBoxSelect | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleStrictBoxSelect() | [] | |
FLevelEditorActionCallbacks::OnToggleTransformWidgetVisibility | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | View callbacks | LevelEditor | static void OnToggleTransformWidgetVisibility() | [] |
FLevelEditorActionCallbacks::OnToggleTransparentBoxSelect | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void OnToggleTransparentBoxSelect() | [] | |
FLevelEditorActionCallbacks::OpenContentBrowser | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Open the Content Browser | LevelEditor | static void OpenContentBrowser() | [] |
FLevelEditorActionCallbacks::OpenFavoriteFile | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens a favorite file | LevelEditor | static void OpenFavoriteFile ( int32 FavoriteFileIndex ) | [] |
FLevelEditorActionCallbacks::OpenLevel | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens an existing level | LevelEditor | static void OpenLevel() | [] |
FLevelEditorActionCallbacks::OpenLevelBlueprint | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Open the level's blueprint in Kismet2 | LevelEditor | static void OpenLevelBlueprint ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< SLevelEditor > LevelEditor ) | [] |
FLevelEditorActionCallbacks::OpenLevel_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens an existing level | LevelEditor | static bool OpenLevel_CanExecute() | [] |
FLevelEditorActionCallbacks::OpenMergeActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when 'Open Merge Actor' is clicked | LevelEditor | static void OpenMergeActor_Clicked() | [] |
FLevelEditorActionCallbacks::OpenMarketplace | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Open the Marketplace | LevelEditor | static void OpenMarketplace() | [] |
FLevelEditorActionCallbacks::OpenPlaceActors | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Open the Place Actors Panel | LevelEditor | static void OpenPlaceActors() | [] |
FLevelEditorActionCallbacks::OpenRecentFile | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Opens a recent file | LevelEditor | static void OpenRecentFile ( int32 RecentFileIndex ) | [] |
FLevelEditorActionCallbacks::OpenSelectionInPropertyMatrix_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called to when "Open Selection in Property Matrix" is clicked | LevelEditor | static void OpenSelectionInPropertyMatrix_Clicked() | [] |
FLevelEditorActionCallbacks::OpenSelectionInPropertyMatrix_IsVisible | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool OpenSelectionInPropertyMatrix_IsVisible() | [] | |
FLevelEditorActionCallbacks::PasteHere_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool PasteHere_CanExecute() | [] | |
FLevelEditorActionCallbacks::Paste_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Paste_CanExecute() | [] | |
FLevelEditorActionCallbacks::PlayFromHere_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when selected actor can be used to start a play session | LevelEditor | static void PlayFromHere_Clicked ( bool bFloatingWindow ) | [] |
FLevelEditorActionCallbacks::PlayFromHere_IsVisible | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool PlayFromHere_IsVisible() | [] | |
FLevelEditorActionCallbacks::RecompileGameCode_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the recompile buttons are clicked. | LevelEditor | static void RecompileGameCode_Clicked() | [] |
FLevelEditorActionCallbacks::Recompile_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Recompile_CanExecute() | [] | |
FLevelEditorActionCallbacks::RegroupActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the RegroupActor command is executed | LevelEditor | static void RegroupActor_Clicked() | [] |
FLevelEditorActionCallbacks::RemoveActorsFromGroup_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the RemoveActorsFromGroup command is executed | LevelEditor | static void RemoveActorsFromGroup_Clicked() | [] |
FLevelEditorActionCallbacks::Rename_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static bool Rename_CanExecute() | [] | |
FLevelEditorActionCallbacks::RemoveFavorite | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Remove a favorite file from the favorites list | LevelEditor | static void RemoveFavorite ( int32 FavoriteFileIndex ) | [] |
FLevelEditorActionCallbacks::Rename_Execute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | LevelEditor | static void Rename_Execute() | [] | |
FLevelEditorActionCallbacks::ReplaceActors | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Replaces currently selected actors with an actor from the given actor factory | LevelEditor | static [AActor](API\Runtime\Engine\GameFramework\AActor) * ReplaceActors ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, bool bCopySourceProperties ) | [] |
FLevelEditorActionCallbacks::ReplaceActorsFromClass_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the ReplaceActor command is executed and a class is selected in the actor browser | LevelEditor | static void ReplaceActorsFromClass_Clicked ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * ActorClass ) | [] |
FLevelEditorActionCallbacks::ReplaceActors_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Replaces currently selected actors with an actor from the given actor factory | LevelEditor | static void ReplaceActors_Clicked ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * ActorFactory, [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) AssetData ) | [] |
FLevelEditorActionCallbacks::RotationGridSnap_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Called when the rotation grid snap is toggled off and on | LevelEditor | static void RotationGridSnap_Clicked() | [] |
FLevelEditorActionCallbacks::SaveActor_CanExecute | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Checks whether SaveActor can be executed on the selected actors.
True if SaveActor can be executed on the selected actors. | LevelEditor | static bool SaveActor_CanExecute() | [] |
FLevelEditorActionCallbacks::RotationGridSnap_IsChecked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Returns whether or not rotation grid snap is enabled | LevelEditor | static bool RotationGridSnap_IsChecked() | [] |
FLevelEditorActionCallbacks::Save | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Saves the current map | LevelEditor | static void Save() | [] |
FLevelEditorActionCallbacks::SaveActor_Clicked | /Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h | Save the actor. | LevelEditor | static void SaveActor_Clicked() | [] |
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