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FMaterialPropertyHelpers::ShouldLayerAssetShowResetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
If reset to default button should show for a layer or blend asset
MaterialEditor
static bool ShouldLayerAssetShowResetToDefault ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSortedParamData](API\Editor\MaterialEditor\FSortedParamData) > InParameterData, [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * InMaterialInstance )
[]
FMaterialPropertyHelpers::ShouldLayerAssetShowResetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool ShouldLayerAssetShowResetToDefault ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSortedParamData](API\Editor\MaterialEditor\FSortedParamData) > InParameterData, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant)...
[]
FMaterialPropertyHelpers::ShouldShowExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ShouldShowExpression ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance, FGetShowH...
[]
FMaterialPropertyHelpers::ShouldShowExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ShouldShowExpression ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditor...
[]
FMaterialPropertyHelpers::ShouldShowResetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Generic material property reset to default implementation. Resets Parameter to default
MaterialEditor
static bool ShouldShowResetToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::ShouldShowResetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool ShouldShowResetToDefault ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::TransitionAndCopyParameters
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void TransitionAndCopyParameters ( class [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * ChildInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FEditorParameterGroup](API\Editor\UnrealEd\MaterialEditor\FEditorParameterGroup) > & ParameterGroups, bool bForceCopy )
[]
FMaterialPropertyHelpers
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
class FMaterialPropertyHelpers
[]
FMaterialResourceStats::GetMaterial
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
[UMaterial](API\Runtime\Engine\Materials\UMaterial) * GetMaterial()
[]
FMaterialResourceStats::IsPersistent
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Should shaders compiled for this material be saved to disk?
MaterialEditor
virtual bool IsPersistent() const
[]
FMaterialResourceStats::IsPreview
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Use preview settings when compiling material. Used to avoid culling nodes behind landscape weights.
MaterialEditor
virtual bool IsPreview() const
[]
FMaterialResourceStats::RequiresSynchronousCompilation
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Material resource stats never requires a synchronous compilation, otherwise opening up empty (newly created) material instance will block compiling default mat's shaders.
MaterialEditor
virtual bool RequiresSynchronousCompilation() const
[]
FMaterialResourceStats::SetupExtraCompilationSettings
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
This will enable shader source extraction and pass paths to (eventual) offline shader compilers
MaterialEditor
virtual void SetupExtraCompilationSettings ( const EShaderPlatform Platform, [FExtraShaderCompilerSettings](API\Runtime\RenderCore\FExtraShaderCompilerSettings) & Settings ) const
[]
FMaterialResourceStats::FMaterialResourceStats
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
FMaterialResourceStats()
[]
FMaterialResourceStats::~FMaterialResourceStats
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
virtual ~FMaterialResourceStats()
[]
FMaterialResourceStats
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Custom resource material class used to mark the resource as used for shader stats extraction
MaterialEditor
class FMaterialResourceStats : public [FMaterialResource](API\Runtime\Engine\FMaterialResource)
[]
FMaterialStatistics
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
MaterialEditor
struct FMaterialStatistics
[ { "type": "int32", "name": "NumInterpolatorScalars", "description": "Number of interpolator scalars required for user-defined interpolators" }, { "type": "int32", "name": "NumPixelShaderInstructions", "description": "Number of instructions used by most expensive pixel shader in the mater...
FMaterialStatsUtils::CreateMaterialStats
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Call this to create an instance to FMaterialStats
MaterialEditor
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialStats > CreateMaterialStats ( class [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) * MaterialEditor )
[]
FMaterialStatsUtils::ExtractMatertialStatsInfo
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static void ExtractMatertialStatsInfo ( EShaderPlatform ShaderPlatform, struct FShaderStatsInfo & OutInfo, const [FMaterialResource](API\Runtime\Engine\FMaterialResource) * Target )
[]
FRepresentativeShaderInfo
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
struct FRepresentativeShaderInfo
[ { "type": "FString", "name": "ShaderDescription", "description": "" }, { "type": "FName", "name": "ShaderName", "description": "" }, { "type": "ERepresentative...", "name": "ShaderType", "description": "" } ]
FMaterialStatsUtils::FRepresentativeShaderInfo::FRepresentativeShaderInfo
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
FRepresentativeShaderInfo &40; const ERepresentativeShader _ShaderType, const FName _ShaderName, const FString & _StrDescription &41;
[]
FShaderInstructionsInfo
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
struct FShaderInstructionsInfo
[ { "type": "int32", "name": "InstructionCount", "description": "" }, { "type": "FString", "name": "ShaderDescription", "description": "" }, { "type": "ERepresentative...", "name": "ShaderType", "description": "" } ]
FMaterialStatsUtils::GetPlatformOfflineCompilerPath
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) GetPlatformOfflineCompilerPath ( const EShaderPlatform ShaderPlatform )
[]
FMaterialStatsUtils::GetRepresentativeShaderTypesAndDescriptions
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static void GetRepresentativeShaderTypesAndDescriptions ( [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FRepresentativeShaderInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FRepresentativeShaderInfo) >> & OutShaderTypeNameAndDescrip...
[]
FMaterialStatsUtils::GetPlatformTypeName
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) GetPlatformTypeName ( const EPlatformCategoryType InEnumValue )
[]
FMaterialStatsUtils::GetRepresentativeInstructionCounts
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Gets instruction counts that best represent the likely usage of this material based on shading model and other factors.
MaterialEditor
static void GetRepresentativeInstructionCounts ( [TArray](API\Runtime\Core\Containers\TArray)< [FShaderInstructionsInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FShaderInstructionsInfo) > & Results, const class [FMaterialResource](API\Runtime\Engine\FMaterialResource) * Target )
[]
FMaterialStatsUtils::IsPlatformOfflineCompilerAvailable
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static bool IsPlatformOfflineCompilerAvailable ( const EShaderPlatform ShaderPlatform )
[]
FMaterialStatsUtils::MaterialQualityToString
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Utility functions that translate various enum values to strings
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) MaterialQualityToString ( const [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) Quality )
[]
FMaterialStatsUtils::MaterialQualityToShortString
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) MaterialQualityToShortString ( const [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) Quality )
[]
FMaterialStatsUtils::PlatformNeedsOfflineCompiler
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static bool PlatformNeedsOfflineCompiler ( const EShaderPlatform ShaderPlatform )
[]
FMaterialStatsUtils::PlatformTypeColor
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) PlatformTypeColor ( EPlatformCategoryType PlatformType )
[]
FMaterialStatsUtils::QualitySettingColor
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) QualitySettingColor ( const [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityType )
[]
FMaterialStatsUtils::RepresentativeShaderTypeToString
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) RepresentativeShaderTypeToString ( const ERepresentativeShader ShaderType )
[]
FMaterialStatsUtils::ShaderPlatformTypeName
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) ShaderPlatformTypeName ( const EShaderPlatform PlatformID )
[]
FMaterialStatsUtils::StringToMaterialQuality
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
MaterialEditor
static [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) StringToMaterialQuality ( const [FString](API\Runtime\Core\Containers\FString) & StrQuality )
[]
FPreviewBackgroundSettings::FPreviewBackgroundSettings
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
Note: For now these defaults match the historical material editor behavior, not the texture editor's defaults.
MaterialEditor
FPreviewBackgroundSettings()
[]
FMaterialStatsUtils
/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h
Class used for various stats utilities
MaterialEditor
class FMaterialStatsUtils
[]
FPreviewBackgroundSettings
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
MaterialEditor
struct FPreviewBackgroundSettings
[ { "type": "FColor", "name": "BackgroundColor", "description": "The color used as the background of the preview." }, { "type": "EBackgroundType", "name": "BackgroundType", "description": "The type of background to show (configured via the material editor)" }, { "type": "FColor", ...
FSortedParamData
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
struct FSortedParamData
[ { "type": "TArray<TShared...", "name": "Children", "description": "" }, { "type": "FEditorParamete...", "name": "Group", "description": "" }, { "type": "FString", "name": "NodeKey", "description": "" }, { "type": "TObjectPtr<UDE...", "name": "Parameter", "...
FUnsortedParamData
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
struct FUnsortedParamData
[ { "type": "TObjectPtr<UDE...", "name": "Parameter", "description": "" }, { "type": "FEditorParamete...", "name": "ParameterGroup", "description": "" }, { "type": "TSharedPtr<IPr...", "name": "ParameterHandle", "description": "" }, { "type": "TSharedPtr<IDe...", ...
IMaterialEditor::AddToSelection
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Add the specified material expression's graph node to the list of selected nodes
MaterialEditor
virtual void AddToSelection ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression )
[]
IMaterialEditor::ApproveSetPreviewAsset
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Allows editor to veto the setting of a preview mesh
MaterialEditor
bool ApproveSetPreviewAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset )
[]
IMaterialEditor::CanPasteNodes
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Checks whether nodes can currently be pasted
MaterialEditor
virtual bool CanPasteNodes() const
[]
IMaterialEditor::CreateNewMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Creates a new material expression of the specified class. UMaterialExpression* Newly created material expression
MaterialEditor
virtual [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateNewMaterialExpression ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewExpressionClass, const FVector2D & NodePos, bool bAutoSelect, bool bAutoAssignResource, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Grap...
[]
IMaterialEditor::CreateNewMaterialExpressionComment
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Creates a new material expression comment UMaterialExpressionComment* Newly created material expression comment
MaterialEditor
virtual [UMaterialExpressionComment](API\Runtime\Engine\Materials\UMaterialExpressionComment) * CreateNewMaterialExpressionComment ( const FVector2D & NodePos, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
IMaterialEditor::CreateNewMaterialExpressionComposite
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Creates a new material expression composite, along with related child pinbase expressions UMaterialExpressionComposite* Newly created material expression composite
MaterialEditor
virtual [UMaterialExpressionComposite](API\Runtime\Engine\Materials\UMaterialExpressionComposite) * CreateNewMaterialExpressionComposite ( const FVector2D & NodePos, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
IMaterialEditor::DeleteNodes
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Delete an array of Material Graph Nodes and their corresponding expressions/comments
MaterialEditor
virtual void DeleteNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NodesToDelete )
[]
IMaterialEditor::DeleteSelectedNodes
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Disconnects and removes the selected material graph nodes.
MaterialEditor
virtual void DeleteSelectedNodes()
[]
IMaterialEditor::DrawMessages
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Draws messages on the specified viewport and canvas.
MaterialEditor
void DrawMessages ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas )
[]
FMaterialEditorClosedEvent
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Delegate to be called when thisIMaterialEditoris about to be destroyed
MaterialEditor
class FMaterialEditorClosedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
IMaterialEditor::ForceRefreshExpressionPreviews
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Refreshes all material expression previews, regardless of whether or not realtime previews are enabled.
MaterialEditor
virtual void ForceRefreshExpressionPreviews()
[]
FRegisterTabSpawnersEvent
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Delegate to be called when the tabs are being registered
MaterialEditor
class FRegisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & >
[]
FUnregisterTabSpawnersEvent
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Delegate to be called when the tabs are being unregistered
MaterialEditor
class FUnregisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & >
[]
IMaterialEditor::GenerateInheritanceMenu
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Fills inheritance drop down menu
MaterialEditor
virtual void GenerateInheritanceMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu )
[]
IMaterialEditor::GetBoundsForNode
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Get the visible bounds of the given graph node
MaterialEditor
virtual void GetBoundsForNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode, class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect, float InPadding ) const
[]
IMaterialEditor::GetExpressionPreview
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Gets the preview for an expression FMaterialRenderProxy* The expression preview
MaterialEditor
virtual [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * GetExpressionPreview ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InExpression )
[]
IMaterialEditor::GetMaterialInterface
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
The material instance applied to the preview mesh.
MaterialEditor
[UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterialInterface() const
[]
IMaterialEditor::GetNumberOfSelectedNodes
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Gets the number of selected nodes
MaterialEditor
virtual int32 GetNumberOfSelectedNodes() const
[]
IMaterialEditor::GetOriginalObjectName
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Gets the name of the material or material function that we are editing
MaterialEditor
virtual [FText](API\Runtime\Core\Internationalization\FText) GetOriginalObjectName() const
[]
IMaterialEditor::GetSelectedNodes
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Get the currently selected set of nodes
MaterialEditor
virtual [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes() const
[]
IMaterialEditor::JumpToExpression
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Jumps to the node for this expression, if possible
MaterialEditor
virtual void JumpToExpression ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression )
[]
IMaterialEditor::JumpToHyperlink
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Jumps to a specific node or graph
MaterialEditor
virtual void JumpToHyperlink ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectReference )
[]
IMaterialEditor::NotifyExternalMaterialChange
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Call this to notify the editor that the edited material changed from outside
MaterialEditor
virtual void NotifyExternalMaterialChange()
[]
IMaterialEditor::OnRegisterTabSpawners
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
MaterialEditor
virtual [FRegisterTabSpawnersEvent](API\Editor\MaterialEditor\IMaterialEditor\FRegisterTabSpawnersEvent) & OnRegisterTabSpawners()
[]
IMaterialEditor::OnMaterialEditorClosed
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
MaterialEditor
virtual [FMaterialEditorClosedEvent](API\Editor\MaterialEditor\IMaterialEditor\FMaterialEditorClosedEvent) & OnMaterialEditorClosed()
[]
IMaterialEditor::OnUnregisterTabSpawners
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
MaterialEditor
virtual [FUnregisterTabSpawnersEvent](API\Editor\MaterialEditor\IMaterialEditor\FUnregisterTabSpawnersEvent) & OnUnregisterTabSpawners()
[]
IMaterialEditor::PasteNodesHere
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Paste nodes at a specific location
MaterialEditor
virtual void PasteNodesHere ( const FVector2D & Location, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
IMaterialEditor::UpdateDetailView
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
MaterialEditor
virtual void UpdateDetailView()
[]
IMaterialEditor::UpdateMaterialAfterGraphChange
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Re-links the material and updates its representation in the editor, used when graph is changed outside of editor code.
MaterialEditor
virtual void UpdateMaterialAfterGraphChange()
[]
IMaterialEditor::UpdateSearch
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Updates the SearchResults array based on the search query
MaterialEditor
virtual void UpdateSearch ( bool bQueryChanged )
[]
IMaterialEditor
/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h
Public interface to Material Editor
MaterialEditor
class IMaterialEditor : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
[]
IMaterialEditorModule::CreateMaterialEditor
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Creates a new material editor, either for a material or a material function
MaterialEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorF...
[]
IMaterialEditorModule::CreateMaterialEditor
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorF...
[]
IMaterialEditorModule::CreateMaterialInstanceEditor
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialInstanceEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor...
[]
IMaterialEditorModule::CreateMaterialInstanceEditor
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialInstanceEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor...
[]
FMaterialEditorOpenedEvent
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Delegate to be called when a Material Editor is created, for toolbar, tab, and menu extension
MaterialEditor
class FMaterialEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, TWeakPtr< IMaterialEditor > >
[]
FMaterialFunctionEditorOpenedEvent
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Delegate to be called when a Material Function Editor is created, for toolbar, tab, and menu extension
MaterialEditor
class FMaterialFunctionEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, TWeakPtr< IMaterialEditor > >
[]
FMaterialInstanceEditorOpenedEvent
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Delegate to be called when a Material Instance Editor is created, for toolbar, tab, and menu extension
MaterialEditor
class FMaterialInstanceEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, TWeakPtr< IMaterialEditor > >
[]
FMaterialMenuExtender_MaterialInterface
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > FMaterialMenuExtender_MaterialInterface
[]
FMaterialMenuExtender
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Delegates to be called to extend the material menus
MaterialEditor
typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > > FMaterialMenuExtender
[]
IMaterialEditorModule::Get
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns singleton instance, loading the module on demand if needed
MaterialEditor
static [IMaterialEditorModule](API\Editor\MaterialEditor\IMaterialEditorModule) & Get()
[]
IMaterialEditorModule::GetAllMaterialCanvasMenuExtenders
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialMenuExtender](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialMenuExtender) > & GetAllMaterialCanvasMenuExtenders()
[]
IMaterialEditorModule::GetAllMaterialDragDropContextMenuExtenders
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
virtual [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialMenuExtender_MaterialInterface](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialMenuExt-) > & GetAllMaterialDragDropContextMenuExtenders()
[]
IMaterialEditorModule::GetVisibleMaterialParameters
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Retrieves all visible parameters within the material.
MaterialEditor
void GetVisibleMaterialParameters ( const class [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, class [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) ...
[]
IMaterialEditorModule::OnMaterialEditorOpened
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
virtual [FMaterialEditorOpenedEvent](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialEditorOpenedEvent) & OnMaterialEditorOpened()
[]
IMaterialEditorModule::OnMaterialFunctionEditorOpened
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
virtual [FMaterialFunctionEditorOpenedEvent](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialFunctio-) & OnMaterialFunctionEditorOpened()
[]
IMaterialEditorModule::OnMaterialInstanceEditorOpened
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
MaterialEditor
virtual [FMaterialInstanceEditorOpenedEvent](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialInstanc-) & OnMaterialInstanceEditorOpened()
[]
IMaterialEditorModule
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h
Material editor module interface
MaterialEditor
class IMaterialEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
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SFindInMaterial::Construct
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
MaterialEditor
void Construct ( const [FArguments](API\Editor\MaterialEditor\SFindInMaterial\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor )
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WidgetArgsType
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
MaterialEditor
typedef FArguments WidgetArgsType
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SFindInMaterial::FArguments::FArguments
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
MaterialEditor
FArguments&40;&41;
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FArguments
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
MaterialEditor
struct FArguments : public [TSlateBaseNamedArgs< SFindInMaterial >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
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SFindInMaterial::FocusForUse
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Focuses this widget's search box
MaterialEditor
void FocusForUse()
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SFindInMaterial::InitiateSearch
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Begins the search based on the SearchValue
MaterialEditor
void InitiateSearch()
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FSearchResult
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
MaterialEditor
typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInMaterialResult](API\Editor\MaterialEditor\FFindInMaterialResult) > FSearchResult
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SFindInMaterial::MatchTokens
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Find any results that contain all of the tokens
MaterialEditor
void MatchTokens ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens )
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SFindInMaterial::MatchTokensInGraph
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Find any results that contain all of the tokens in provided graph and subgraphs
MaterialEditor
void MatchTokensInGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens )
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SFindInMaterial::OnGenerateRow
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Called when a new row is being generated
MaterialEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > OnGenerateRow ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) InItem, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STabl...
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SFindInMaterial::OnGetChildren
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Get the children of a row
MaterialEditor
void OnGetChildren ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) InItem, [TArray](API\Runtime\Core\Containers\TArray)< [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) > & OutChildren )
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SFindInMaterial::OnSearchTextChanged
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Called when user changes the text they are searching for
MaterialEditor
void OnSearchTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & Text )
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