className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FMaterialPropertyHelpers::ShouldLayerAssetShowResetToDefault | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | If reset to default button should show for a layer or blend asset | MaterialEditor | static bool ShouldLayerAssetShowResetToDefault ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSortedParamData](API\Editor\MaterialEditor\FSortedParamData) > InParameterData, [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * InMaterialInstance ) | [] |
FMaterialPropertyHelpers::ShouldLayerAssetShowResetToDefault | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | static bool ShouldLayerAssetShowResetToDefault ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSortedParamData](API\Editor\MaterialEditor\FSortedParamData) > InParameterData, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant)... | [] | |
FMaterialPropertyHelpers::ShouldShowExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ShouldShowExpression ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance, FGetShowH... | [] | |
FMaterialPropertyHelpers::ShouldShowExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | static [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) ShouldShowExpression ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditor... | [] | |
FMaterialPropertyHelpers::ShouldShowResetToDefault | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | Generic material property reset to default implementation. Resets Parameter to default | MaterialEditor | static bool ShouldShowResetToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance ) | [] |
FMaterialPropertyHelpers::ShouldShowResetToDefault | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | static bool ShouldShowResetToDefault ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance ) | [] | |
FMaterialPropertyHelpers::TransitionAndCopyParameters | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | static void TransitionAndCopyParameters ( class [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * ChildInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FEditorParameterGroup](API\Editor\UnrealEd\MaterialEditor\FEditorParameterGroup) > & ParameterGroups, bool bForceCopy ) | [] | |
FMaterialPropertyHelpers | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | class FMaterialPropertyHelpers | [] | |
FMaterialResourceStats::GetMaterial | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | [UMaterial](API\Runtime\Engine\Materials\UMaterial) * GetMaterial() | [] | |
FMaterialResourceStats::IsPersistent | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Should shaders compiled for this material be saved to disk? | MaterialEditor | virtual bool IsPersistent() const | [] |
FMaterialResourceStats::IsPreview | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Use preview settings when compiling material. Used to avoid culling nodes behind landscape weights. | MaterialEditor | virtual bool IsPreview() const | [] |
FMaterialResourceStats::RequiresSynchronousCompilation | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Material resource stats never requires a synchronous compilation, otherwise opening up empty (newly created) material instance will block compiling default mat's shaders. | MaterialEditor | virtual bool RequiresSynchronousCompilation() const | [] |
FMaterialResourceStats::SetupExtraCompilationSettings | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | This will enable shader source extraction and pass paths to (eventual) offline shader compilers | MaterialEditor | virtual void SetupExtraCompilationSettings ( const EShaderPlatform Platform, [FExtraShaderCompilerSettings](API\Runtime\RenderCore\FExtraShaderCompilerSettings) & Settings ) const | [] |
FMaterialResourceStats::FMaterialResourceStats | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | FMaterialResourceStats() | [] | |
FMaterialResourceStats::~FMaterialResourceStats | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | virtual ~FMaterialResourceStats() | [] | |
FMaterialResourceStats | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Custom resource material class used to mark the resource as used for shader stats extraction | MaterialEditor | class FMaterialResourceStats : public [FMaterialResource](API\Runtime\Engine\FMaterialResource) | [] |
FMaterialStatistics | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | MaterialEditor | struct FMaterialStatistics | [
{
"type": "int32",
"name": "NumInterpolatorScalars",
"description": "Number of interpolator scalars required for user-defined interpolators"
},
{
"type": "int32",
"name": "NumPixelShaderInstructions",
"description": "Number of instructions used by most expensive pixel shader in the mater... | |
FMaterialStatsUtils::CreateMaterialStats | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Call this to create an instance to FMaterialStats | MaterialEditor | static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialStats > CreateMaterialStats ( class [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) * MaterialEditor ) | [] |
FMaterialStatsUtils::ExtractMatertialStatsInfo | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static void ExtractMatertialStatsInfo ( EShaderPlatform ShaderPlatform, struct FShaderStatsInfo & OutInfo, const [FMaterialResource](API\Runtime\Engine\FMaterialResource) * Target ) | [] | |
FRepresentativeShaderInfo | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | struct FRepresentativeShaderInfo | [
{
"type": "FString",
"name": "ShaderDescription",
"description": ""
},
{
"type": "FName",
"name": "ShaderName",
"description": ""
},
{
"type": "ERepresentative...",
"name": "ShaderType",
"description": ""
}
] | |
FMaterialStatsUtils::FRepresentativeShaderInfo::FRepresentativeShaderInfo | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | FRepresentativeShaderInfo &40; const ERepresentativeShader _ShaderType, const FName _ShaderName, const FString & _StrDescription &41; | [] | |
FShaderInstructionsInfo | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | struct FShaderInstructionsInfo | [
{
"type": "int32",
"name": "InstructionCount",
"description": ""
},
{
"type": "FString",
"name": "ShaderDescription",
"description": ""
},
{
"type": "ERepresentative...",
"name": "ShaderType",
"description": ""
}
] | |
FMaterialStatsUtils::GetPlatformOfflineCompilerPath | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) GetPlatformOfflineCompilerPath ( const EShaderPlatform ShaderPlatform ) | [] | |
FMaterialStatsUtils::GetRepresentativeShaderTypesAndDescriptions | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static void GetRepresentativeShaderTypesAndDescriptions ( [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [TArray](API\Runtime\Core\Containers\TArray)< [FRepresentativeShaderInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FRepresentativeShaderInfo) >> & OutShaderTypeNameAndDescrip... | [] | |
FMaterialStatsUtils::GetPlatformTypeName | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) GetPlatformTypeName ( const EPlatformCategoryType InEnumValue ) | [] | |
FMaterialStatsUtils::GetRepresentativeInstructionCounts | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Gets instruction counts that best represent the likely usage of this material based on shading model and other factors. | MaterialEditor | static void GetRepresentativeInstructionCounts ( [TArray](API\Runtime\Core\Containers\TArray)< [FShaderInstructionsInfo](API\Editor\MaterialEditor\FMaterialStatsUtils\FShaderInstructionsInfo) > & Results, const class [FMaterialResource](API\Runtime\Engine\FMaterialResource) * Target ) | [] |
FMaterialStatsUtils::IsPlatformOfflineCompilerAvailable | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static bool IsPlatformOfflineCompilerAvailable ( const EShaderPlatform ShaderPlatform ) | [] | |
FMaterialStatsUtils::MaterialQualityToString | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Utility functions that translate various enum values to strings | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) MaterialQualityToString ( const [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) Quality ) | [] |
FMaterialStatsUtils::MaterialQualityToShortString | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) MaterialQualityToShortString ( const [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) Quality ) | [] | |
FMaterialStatsUtils::PlatformNeedsOfflineCompiler | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static bool PlatformNeedsOfflineCompiler ( const EShaderPlatform ShaderPlatform ) | [] | |
FMaterialStatsUtils::PlatformTypeColor | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) PlatformTypeColor ( EPlatformCategoryType PlatformType ) | [] | |
FMaterialStatsUtils::QualitySettingColor | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) QualitySettingColor ( const [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) QualityType ) | [] | |
FMaterialStatsUtils::RepresentativeShaderTypeToString | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) RepresentativeShaderTypeToString ( const ERepresentativeShader ShaderType ) | [] | |
FMaterialStatsUtils::ShaderPlatformTypeName | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) ShaderPlatformTypeName ( const EShaderPlatform PlatformID ) | [] | |
FMaterialStatsUtils::StringToMaterialQuality | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | MaterialEditor | static [EMaterialQualityLevel::Type](API\Runtime\Engine\EMaterialQualityLevel__Type) StringToMaterialQuality ( const [FString](API\Runtime\Core\Containers\FString) & StrQuality ) | [] | |
FPreviewBackgroundSettings::FPreviewBackgroundSettings | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h | Note: For now these defaults match the historical material editor behavior, not the texture editor's defaults. | MaterialEditor | FPreviewBackgroundSettings() | [] |
FMaterialStatsUtils | /Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h | Class used for various stats utilities | MaterialEditor | class FMaterialStatsUtils | [] |
FPreviewBackgroundSettings | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h | MaterialEditor | struct FPreviewBackgroundSettings | [
{
"type": "FColor",
"name": "BackgroundColor",
"description": "The color used as the background of the preview."
},
{
"type": "EBackgroundType",
"name": "BackgroundType",
"description": "The type of background to show (configured via the material editor)"
},
{
"type": "FColor",
... | |
FSortedParamData | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | struct FSortedParamData | [
{
"type": "TArray<TShared...",
"name": "Children",
"description": ""
},
{
"type": "FEditorParamete...",
"name": "Group",
"description": ""
},
{
"type": "FString",
"name": "NodeKey",
"description": ""
},
{
"type": "TObjectPtr<UDE...",
"name": "Parameter",
"... | |
FUnsortedParamData | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | struct FUnsortedParamData | [
{
"type": "TObjectPtr<UDE...",
"name": "Parameter",
"description": ""
},
{
"type": "FEditorParamete...",
"name": "ParameterGroup",
"description": ""
},
{
"type": "TSharedPtr<IPr...",
"name": "ParameterHandle",
"description": ""
},
{
"type": "TSharedPtr<IDe...",
... | |
IMaterialEditor::AddToSelection | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Add the specified material expression's graph node to the list of selected nodes | MaterialEditor | virtual void AddToSelection ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression ) | [] |
IMaterialEditor::ApproveSetPreviewAsset | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Allows editor to veto the setting of a preview mesh | MaterialEditor | bool ApproveSetPreviewAsset ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset ) | [] |
IMaterialEditor::CanPasteNodes | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Checks whether nodes can currently be pasted | MaterialEditor | virtual bool CanPasteNodes() const | [] |
IMaterialEditor::CreateNewMaterialExpression | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Creates a new material expression of the specified class.
UMaterialExpression* Newly created material expression | MaterialEditor | virtual [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateNewMaterialExpression ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewExpressionClass, const FVector2D & NodePos, bool bAutoSelect, bool bAutoAssignResource, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Grap... | [] |
IMaterialEditor::CreateNewMaterialExpressionComment | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Creates a new material expression comment
UMaterialExpressionComment* Newly created material expression comment | MaterialEditor | virtual [UMaterialExpressionComment](API\Runtime\Engine\Materials\UMaterialExpressionComment) * CreateNewMaterialExpressionComment ( const FVector2D & NodePos, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) | [] |
IMaterialEditor::CreateNewMaterialExpressionComposite | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Creates a new material expression composite, along with related child pinbase expressions
UMaterialExpressionComposite* Newly created material expression composite | MaterialEditor | virtual [UMaterialExpressionComposite](API\Runtime\Engine\Materials\UMaterialExpressionComposite) * CreateNewMaterialExpressionComposite ( const FVector2D & NodePos, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) | [] |
IMaterialEditor::DeleteNodes | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Delete an array of Material Graph Nodes and their corresponding expressions/comments | MaterialEditor | virtual void DeleteNodes ( const [TArray](API\Runtime\Core\Containers\TArray)< class [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NodesToDelete ) | [] |
IMaterialEditor::DeleteSelectedNodes | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Disconnects and removes the selected material graph nodes. | MaterialEditor | virtual void DeleteSelectedNodes() | [] |
IMaterialEditor::DrawMessages | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Draws messages on the specified viewport and canvas. | MaterialEditor | void DrawMessages ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas ) | [] |
FMaterialEditorClosedEvent | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Delegate to be called when thisIMaterialEditoris about to be destroyed | MaterialEditor | class FMaterialEditorClosedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
IMaterialEditor::ForceRefreshExpressionPreviews | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Refreshes all material expression previews, regardless of whether or not realtime previews are enabled. | MaterialEditor | virtual void ForceRefreshExpressionPreviews() | [] |
FRegisterTabSpawnersEvent | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Delegate to be called when the tabs are being registered | MaterialEditor | class FRegisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & > | [] |
FUnregisterTabSpawnersEvent | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Delegate to be called when the tabs are being unregistered | MaterialEditor | class FUnregisterTabSpawnersEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class FTabManager > & > | [] |
IMaterialEditor::GenerateInheritanceMenu | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Fills inheritance drop down menu | MaterialEditor | virtual void GenerateInheritanceMenu ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu ) | [] |
IMaterialEditor::GetBoundsForNode | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Get the visible bounds of the given graph node | MaterialEditor | virtual void GetBoundsForNode ( const [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode, class [FSlateRect](API\Runtime\SlateCore\Layout\FSlateRect) & OutRect, float InPadding ) const | [] |
IMaterialEditor::GetExpressionPreview | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Gets the preview for an expression
FMaterialRenderProxy* The expression preview | MaterialEditor | virtual [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * GetExpressionPreview ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InExpression ) | [] |
IMaterialEditor::GetMaterialInterface | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | The material instance applied to the preview mesh. | MaterialEditor | [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetMaterialInterface() const | [] |
IMaterialEditor::GetNumberOfSelectedNodes | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Gets the number of selected nodes | MaterialEditor | virtual int32 GetNumberOfSelectedNodes() const | [] |
IMaterialEditor::GetOriginalObjectName | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Gets the name of the material or material function that we are editing | MaterialEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetOriginalObjectName() const | [] |
IMaterialEditor::GetSelectedNodes | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Get the currently selected set of nodes | MaterialEditor | virtual [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedNodes() const | [] |
IMaterialEditor::JumpToExpression | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Jumps to the node for this expression, if possible | MaterialEditor | virtual void JumpToExpression ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression ) | [] |
IMaterialEditor::JumpToHyperlink | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Jumps to a specific node or graph | MaterialEditor | virtual void JumpToHyperlink ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectReference ) | [] |
IMaterialEditor::NotifyExternalMaterialChange | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Call this to notify the editor that the edited material changed from outside | MaterialEditor | virtual void NotifyExternalMaterialChange() | [] |
IMaterialEditor::OnRegisterTabSpawners | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | MaterialEditor | virtual [FRegisterTabSpawnersEvent](API\Editor\MaterialEditor\IMaterialEditor\FRegisterTabSpawnersEvent) & OnRegisterTabSpawners() | [] | |
IMaterialEditor::OnMaterialEditorClosed | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | MaterialEditor | virtual [FMaterialEditorClosedEvent](API\Editor\MaterialEditor\IMaterialEditor\FMaterialEditorClosedEvent) & OnMaterialEditorClosed() | [] | |
IMaterialEditor::OnUnregisterTabSpawners | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | MaterialEditor | virtual [FUnregisterTabSpawnersEvent](API\Editor\MaterialEditor\IMaterialEditor\FUnregisterTabSpawnersEvent) & OnUnregisterTabSpawners() | [] | |
IMaterialEditor::PasteNodesHere | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Paste nodes at a specific location | MaterialEditor | virtual void PasteNodesHere ( const FVector2D & Location, const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph ) | [] |
IMaterialEditor::UpdateDetailView | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | MaterialEditor | virtual void UpdateDetailView() | [] | |
IMaterialEditor::UpdateMaterialAfterGraphChange | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Re-links the material and updates its representation in the editor, used when graph is changed outside of editor code. | MaterialEditor | virtual void UpdateMaterialAfterGraphChange() | [] |
IMaterialEditor::UpdateSearch | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Updates the SearchResults array based on the search query | MaterialEditor | virtual void UpdateSearch ( bool bQueryChanged ) | [] |
IMaterialEditor | /Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h | Public interface to Material Editor | MaterialEditor | class IMaterialEditor : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility) | [] |
IMaterialEditorModule::CreateMaterialEditor | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Creates a new material editor, either for a material or a material function | MaterialEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorF... | [] |
IMaterialEditorModule::CreateMaterialEditor | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorF... | [] | |
IMaterialEditorModule::CreateMaterialInstanceEditor | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialInstanceEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor... | [] | |
IMaterialEditorModule::CreateMaterialInstanceEditor | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > CreateMaterialInstanceEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor... | [] | |
FMaterialEditorOpenedEvent | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Delegate to be called when a Material Editor is created, for toolbar, tab, and menu extension | MaterialEditor | class FMaterialEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, TWeakPtr< IMaterialEditor > > | [] |
FMaterialFunctionEditorOpenedEvent | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Delegate to be called when a Material Function Editor is created, for toolbar, tab, and menu extension | MaterialEditor | class FMaterialFunctionEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, TWeakPtr< IMaterialEditor > > | [] |
FMaterialInstanceEditorOpenedEvent | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Delegate to be called when a Material Instance Editor is created, for toolbar, tab, and menu extension | MaterialEditor | class FMaterialInstanceEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, TWeakPtr< IMaterialEditor > > | [] |
FMaterialMenuExtender_MaterialInterface | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * > FMaterialMenuExtender_MaterialInterface | [] | |
FMaterialMenuExtender | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Delegates to be called to extend the material menus | MaterialEditor | typedef TBaseDelegate_OneParam< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FExtender](API\Runtime\Slate\Framework\MultiBox\FExtender) >, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > > FMaterialMenuExtender | [] |
IMaterialEditorModule::Get | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | MaterialEditor | static [IMaterialEditorModule](API\Editor\MaterialEditor\IMaterialEditorModule) & Get() | [] |
IMaterialEditorModule::GetAllMaterialCanvasMenuExtenders | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialMenuExtender](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialMenuExtender) > & GetAllMaterialCanvasMenuExtenders() | [] | |
IMaterialEditorModule::GetAllMaterialDragDropContextMenuExtenders | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | virtual [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialMenuExtender_MaterialInterface](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialMenuExt-) > & GetAllMaterialDragDropContextMenuExtenders() | [] | |
IMaterialEditorModule::GetVisibleMaterialParameters | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Retrieves all visible parameters within the material. | MaterialEditor | void GetVisibleMaterialParameters ( const class [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, class [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) ... | [] |
IMaterialEditorModule::OnMaterialEditorOpened | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | virtual [FMaterialEditorOpenedEvent](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialEditorOpenedEvent) & OnMaterialEditorOpened() | [] | |
IMaterialEditorModule::OnMaterialFunctionEditorOpened | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | virtual [FMaterialFunctionEditorOpenedEvent](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialFunctio-) & OnMaterialFunctionEditorOpened() | [] | |
IMaterialEditorModule::OnMaterialInstanceEditorOpened | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | MaterialEditor | virtual [FMaterialInstanceEditorOpenedEvent](API\Editor\MaterialEditor\IMaterialEditorModule\FMaterialInstanc-) & OnMaterialInstanceEditorOpened() | [] | |
IMaterialEditorModule | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModule.h | Material editor module interface | MaterialEditor | class IMaterialEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility) | [] |
SFindInMaterial::Construct | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | MaterialEditor | void Construct ( const [FArguments](API\Editor\MaterialEditor\SFindInMaterial\FArguments) & InArgs, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor ) | [] | |
WidgetArgsType | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | MaterialEditor | typedef FArguments WidgetArgsType | [] | |
SFindInMaterial::FArguments::FArguments | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | MaterialEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | MaterialEditor | struct FArguments : public [TSlateBaseNamedArgs< SFindInMaterial >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SFindInMaterial::FocusForUse | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Focuses this widget's search box | MaterialEditor | void FocusForUse() | [] |
SFindInMaterial::InitiateSearch | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Begins the search based on the SearchValue | MaterialEditor | void InitiateSearch() | [] |
FSearchResult | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | MaterialEditor | typedef [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInMaterialResult](API\Editor\MaterialEditor\FFindInMaterialResult) > FSearchResult | [] | |
SFindInMaterial::MatchTokens | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Find any results that contain all of the tokens | MaterialEditor | void MatchTokens ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens ) | [] |
SFindInMaterial::MatchTokensInGraph | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Find any results that contain all of the tokens in provided graph and subgraphs | MaterialEditor | void MatchTokensInGraph ( const [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens ) | [] |
SFindInMaterial::OnGenerateRow | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Called when a new row is being generated | MaterialEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > OnGenerateRow ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) InItem, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STabl... | [] |
SFindInMaterial::OnGetChildren | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Get the children of a row | MaterialEditor | void OnGetChildren ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) InItem, [TArray](API\Runtime\Core\Containers\TArray)< [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) > & OutChildren ) | [] |
SFindInMaterial::OnSearchTextChanged | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Called when user changes the text they are searching for | MaterialEditor | void OnSearchTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & Text ) | [] |
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