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FExpressionSpawnInfo::GetAction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Creates an action to be used for placing a node into the graph A fully prepared action containing the information to spawn the node
MaterialEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetAction ( [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph )
[]
FExpressionSpawnInfo::GetClass
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
MaterialEditor
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClass()
[]
FExpressionSpawnInfo::FExpressionSpawnInfo
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Constructor
MaterialEditor
FExpressionSpawnInfo ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InMaterialExpressionClass )
[]
FExpressionSpawnInfo
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
MaterialEditor
class FExpressionSpawnInfo
[ { "type": "TSharedPtr<FUI...", "name": "CommandInfo", "description": "Holds the UI Command to verify chords for this action are held" } ]
FFindInMaterialResult::CreateIcon
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Create an icon to represent the result
MaterialEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateIcon() const
[]
FFindInMaterialResult::GetCategory
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Get Category for this search result
MaterialEditor
[FText](API\Runtime\Core\Internationalization\FText) GetCategory() const
[]
FFindInMaterialResult::GetCommentText
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Gets the comment on this node if any
MaterialEditor
[FString](API\Runtime\Core\Containers\FString) GetCommentText() const
[]
FFindInMaterialResult::GetValueText
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Gets the value of the pin if any
MaterialEditor
[FString](API\Runtime\Core\Containers\FString) GetValueText() const
[]
FFindInMaterialResult::OnClick
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Called when user clicks on the search item
MaterialEditor
[FReply](API\Runtime\SlateCore\Input\FReply) OnClick ( [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< class FMaterialEditor > MaterialEditor )
[]
FFindInMaterialResult::FFindInMaterialResult
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Create a root (or only text) result
MaterialEditor
FFindInMaterialResult ( const [FString](API\Runtime\Core\Containers\FString) & InValue )
[]
FFindInMaterialResult::FFindInMaterialResult
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Create a listing for a pin result
MaterialEditor
FFindInMaterialResult ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInMaterialResult](API\Editor\MaterialEditor\FFindInMaterialResult) > & InParent, [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin )
[]
FFindInMaterialResult::FFindInMaterialResult
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Create a listing for a node result
MaterialEditor
FFindInMaterialResult ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInMaterialResult](API\Editor\MaterialEditor\FFindInMaterialResult) > & InParent, [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * InNode )
[]
FFindInMaterialResult::FFindInMaterialResult
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Create a listing for a search result
MaterialEditor
FFindInMaterialResult ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FFindInMaterialResult](API\Editor\MaterialEditor\FFindInMaterialResult) > & InParent, [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, int InDuplicationIndex )
[]
FFindInMaterialResult
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Item that matched the search results
MaterialEditor
class FFindInMaterialResult
[ { "type": "TArray<TShared...", "name": "Children", "description": "Any children listed under this category" }, { "type": "UClass*", "name": "Class", "description": "The class this item refers to" }, { "type": "FString", "name": "CommentText", "description": "Display text ...
FGetVisibleMaterialParametersFunctionState::FGetVisibleMaterialParametersFunctionState
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
MaterialEditor
FGetVisibleMaterialParametersFunctionState ( [UMaterialExpressionMaterialFunctionCall](API\Runtime\Engine\Materials\UMaterialExpressionMaterialFunct-) * InFunctionCall )
[]
FGetVisibleMaterialParametersFunctionState
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
MaterialEditor
class FGetVisibleMaterialParametersFunctionState
[ { "type": "TArray<FMateri...", "name": "ExpressionStack", "description": "" }, { "type": "UMaterialExpres...", "name": "FunctionCall", "description": "" }, { "type": "FMaterialParame...", "name": "StackParameterInfo", "description": "" }, { "type": "TSet<FMaterial...
FLayerDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
The widget decorator to use
MaterialEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FLayerDragDropOp::GetTypeId
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FLayerDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Checks whether this drag and drop operation can cast safely to the specified type.
MaterialEditor
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FLayerDragDropOp::FLayerDragDropOp
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
FLayerDragDropOp ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SMaterialLayersFunctionsInstanceTreeItem > InOwningStack )
[]
FLayerDragDropOp
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
class FLayerDragDropOp : public [FDecoratedDragDropOp](API\Editor\UnrealEd\DragAndDrop\FDecoratedDragDropOp)
[ { "type": "TSharedPtr<SWi...", "name": "DecoratorWidget", "description": "" }, { "type": "TWeakPtr< class...", "name": "OwningStack", "description": "" } ]
FMaterialEditorApplicationMode::RegisterTabFactories
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
MaterialEditor
virtual void RegisterTabFactories ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager )
[]
FMaterialEditorApplicationMode::FMaterialEditorApplicationMode
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
MaterialEditor
FMaterialEditorApplicationMode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor )
[]
FMaterialEditorApplicationMode
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
Even though we currently only have one mode of operation, we still need a application mode to handle factory tab spawning.
MaterialEditor
class FMaterialEditorApplicationMode : public [FApplicationMode](API\Editor\UnrealEd\WorkflowOrientedApp\FApplicationMode)
[ { "type": "FWorkflowAllowe...", "name": "MaterialEditorTabFactories", "description": "Set of spawnable tabs handled by workflow factories." }, { "type": "TWeakPtr< FMate...", "name": "MyMaterialEditor", "description": "" } ]
FMaterialEditorApplicationModes::GetDefaultEditorLayout
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
MaterialEditor
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager::FLayout](API\Runtime\Slate\Framework\Docking\FTabManager\FLayout) > GetDefaultEditorLayout ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class FMaterialEditor > InMaterialEditor )
[]
FMaterialEditorApplicationModes::GetLocalizedMode
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
MaterialEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetLocalizedMode ( const [FName](API\Runtime\Core\UObject\FName) InMode )
[]
StandardMaterialEditorMode
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
Mode identifiers.
MaterialEditor
static const [FName](API\Runtime\Core\UObject\FName) StandardMaterialEditorMode;
[]
FMaterialEditorApplicationModes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorModes.h
No constructors are accessible with public or protected access.
MaterialEditor
struct FMaterialEditorApplicationModes
[]
FMaterialEditorCommands::RegisterCommands
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Initialize commands
MaterialEditor
virtual void RegisterCommands()
[]
FMaterialEditorCommands::FMaterialEditorCommands
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
MaterialEditor
FMaterialEditorCommands()
[]
FMaterialEditorCommands
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Unreal material editor actions
MaterialEditor
class FMaterialEditorCommands : public [TCommands< FMaterialEditorCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "AddToFavorites", "description": "Adds the selected expression to your favorites" }, { "type": "TSharedPtr<FUI...", "name": "AlwaysRefreshAllPreviews", "description": "Always refresh all previews when enabled" }, { "type": "TSharedPtr<FUI......
FMaterialEditorGraphPanelPinFactory::CreatePin
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorGraphPanelPinFactory.h
MaterialEditor
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SGraphPin](API\Editor\GraphEditor\SGraphPin) > CreatePin ( class [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * InPin ) const
[]
FMaterialEditorGraphPanelPinFactory
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorGraphPanelPinFactory.h
MaterialEditor
class FMaterialEditorGraphPanelPinFactory : public [FGraphPanelPinFactory](API\Editor\UnrealEd\FGraphPanelPinFactory)
[]
FMaterialEditorSpawnNodeCommands::GetChordByClass
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
MaterialEditor
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) > GetChordByClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * MaterialExpressionClass ) const
[]
FMaterialEditorSpawnNodeCommands::GetGraphActionByChord
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Returns a graph action assigned to the passed in chord
MaterialEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FEdGraphSchemaAction](API\Runtime\Engine\EdGraph\FEdGraphSchemaAction) > GetGraphActionByChord ( [FInputChord](API\Runtime\Slate\Framework\Commands\FInputChord) & InChord, [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * InDestGraph ) const
[]
FMaterialEditorSpawnNodeCommands::RegisterCommands
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
TCommandsinterface
MaterialEditor
virtual void RegisterCommands()
[]
FMaterialEditorSpawnNodeCommands::FMaterialEditorSpawnNodeCommands
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Constructor
MaterialEditor
FMaterialEditorSpawnNodeCommands()
[]
FMaterialEditorSpawnNodeCommands
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h
Handles spawn node commands for the Material Editor
MaterialEditor
class FMaterialEditorSpawnNodeCommands : public [TCommands< FMaterialEditorSpawnNodeCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[]
FMaterialEditorUtilities::AddToSelection
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Add the specified object to the list of selected objects
MaterialEditor
static void AddToSelection ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression )
[]
FMaterialEditorUtilities::BringFocusAttentionOnObject
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
GetIMaterialEditorto focus on given object, if it exists
MaterialEditor
static void BringFocusAttentionOnObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn )
[]
FMaterialEditorUtilities::BuildTextureStreamingData
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Build the texture streaming data for a given material. Also update the parent hierarchy has only the delta are stored.
MaterialEditor
static void BuildTextureStreamingData ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * MaterialInterface )
[]
FMaterialEditorUtilities::CanPasteNodes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Can we paste to this graph?
MaterialEditor
static bool CanPasteNodes ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::CreateNewMaterialExpressionComposite
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Creates a new material expression composite on the material represented by a graph. UMaterialExpressionComment* Newly created comment
MaterialEditor
static [UMaterialExpressionComposite](API\Runtime\Engine\Materials\UMaterialExpressionComposite) * CreateNewMaterialExpressionComposite ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const FVector2D & NodePos )
[]
FMaterialEditorUtilities::CreateNewMaterialExpressionComment
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Creates a new material expression comment on the material represented by a graph. UMaterialExpressionComment* Newly created comment
MaterialEditor
static [UMaterialExpressionComment](API\Runtime\Engine\Materials\UMaterialExpressionComment) * CreateNewMaterialExpressionComment ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const FVector2D & NodePos )
[]
FMaterialEditorUtilities::CreateNewMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Creates a new material expression of the specified class on the material represented by a graph.
MaterialEditor
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateNewMaterialExpression ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UClass](API\Runtime\CoreUObject\UObject\UClass) * NewExpressionClass, const FVector2D & NodePos, bool bAutoSelect, bool bAutoAssignResource...
[]
FMaterialEditorUtilities::DeleteNodes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Delete the specified nodes from the graph.
MaterialEditor
static void DeleteNodes ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const [TArray](API\Runtime\Core\Containers\TArray)< [UEdGraphNode](API\Runtime\Engine\EdGraph\UEdGraphNode) * > & NodesToDelete )
[]
FMaterialEditorUtilities::DeleteSelectedNodes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Disconnects and removes the selected material graph nodes.
MaterialEditor
static void DeleteSelectedNodes ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::FindInputById
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Finds an input in the passed in array with a matching Id.
MaterialEditor
static const [FFunctionExpressionInput](API\Runtime\Engine\Materials\FFunctionExpressionInput) * FindInputById ( const [UMaterialExpressionFunctionInput](API\Runtime\Engine\Materials\UMaterialExpressionFunctionInput) * InputExpression, const [TArray](API\Runtime\Core\Containers\TArray)< [FFunctionExpressionInput](API\R...
[]
FMaterialEditorUtilities::ForceRefreshExpressionPreviews
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Refreshes all material expression previews, regardless of whether or not realtime previews are enabled.
MaterialEditor
static void ForceRefreshExpressionPreviews ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::GetExpressionPreview
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Get a preview material render proxy for an expression FMaterialRenderProxy* Preview for this expression or NULL
MaterialEditor
static [FMaterialRenderProxy](API\Runtime\Engine\Materials\FMaterialRenderProxy) * GetExpressionPreview ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InExpression )
[]
FMaterialEditorUtilities::GetIMaterialEditorForObject
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
GetIMaterialEditorfor given object, if it exists
MaterialEditor
static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) > GetIMaterialEditorForObject ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * ObjectToFocusOn )
[]
FMaterialEditorUtilities::GetMaterialExpressionActions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Get all actions for placing material expressions
MaterialEditor
static void GetMaterialExpressionActions ( [FGraphActionMenuBuilder](API\Runtime\Engine\EdGraph\FGraphActionMenuBuilder) & ActionMenuBuilder, bool bMaterialFunction )
[]
FMaterialEditorUtilities::GetNumberOfSelectedNodes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Gets the number of selected nodes on this graph
MaterialEditor
static int32 GetNumberOfSelectedNodes ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::GetOriginalObjectName
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Gets the name of the material or material function that we are editing
MaterialEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetOriginalObjectName ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::GetStaticSwitchExpressionValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Returns the value for a static switch material expression. Returns true if a value for the switch expression is found, otherwise returns false.
MaterialEditor
static bool GetStaticSwitchExpressionValue ( [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * SwitchValueExpression, bool & OutValue, [FGuid](API\Runtime\Core\Misc\FGuid) & OutExpressionID, [TArray](API\Runt...
[]
FMaterialEditorUtilities::GetVisibleMaterialParameters
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Retrieves all visible parameters within the material.
MaterialEditor
static void GetVisibleMaterialParameters ( const [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialInstance](API\Runtime\Engine\Materials\UMaterialInstance) * MaterialInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FMaterialParameterInfo](API\Runtime\Engine\FMaterialParameterInfo) > & V...
[]
FMaterialEditorUtilities::InitExpressions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Populates the specified material's Expressions array (eg if cooked out or old content). Also ensures materials and expressions are RF_Transactional for undo/redo support.
MaterialEditor
static void InitExpressions ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
FMaterialEditorUtilities::IsMaterialExpressionInFavorites
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Check whether an expression is in the favourites list
MaterialEditor
static bool IsMaterialExpressionInFavorites ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InExpression )
[]
FMaterialEditorUtilities::OnOpenFunction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
MaterialEditor
static void OnOpenFunction ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InFunction )
[]
FMaterialEditorUtilities::OnOpenMaterial
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Commands for the Parents menu
MaterialEditor
static void OnOpenMaterial ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InMaterial )
[]
FMaterialEditorUtilities::OnShowFunctionInContentBrowser
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
MaterialEditor
static void OnShowFunctionInContentBrowser ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InFunction )
[]
FMaterialEditorUtilities::PasteNodesHere
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Perform paste on graph, at location
MaterialEditor
static void PasteNodesHere ( class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph, const FVector2D & Location )
[]
FMaterialEditorUtilities::OnShowMaterialInContentBrowser
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
MaterialEditor
static void OnShowMaterialInContentBrowser ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) InMaterial )
[]
FMaterialEditorUtilities::UpdateDetailView
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
MaterialEditor
static void UpdateDetailView ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::UpdateMaterialAfterGraphChange
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Re-links the material and updates its representation in the editor
MaterialEditor
static void UpdateMaterialAfterGraphChange ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities::UpdateSearchResults
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
Updates the material editor search results
MaterialEditor
static void UpdateSearchResults ( const class [UEdGraph](API\Runtime\Engine\EdGraph\UEdGraph) * Graph )
[]
FMaterialEditorUtilities
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h
No constructors are accessible with public or protected access.
MaterialEditor
class FMaterialEditorUtilities
[]
BlendID
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FText](API\Runtime\Core\Internationalization\FText) BlendID = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Blend Asset" ), TEXT( "MaterialPropertyHelper" ), TEXT( "BlendID" ));
[]
FMaterialPropertyHelpers::CopyMaterialToInstance
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void CopyMaterialToInstance ( class [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * ChildInstance, [TArray](API\Runtime\Core\Containers\TArray)< [FEditorParameterGroup](API\Editor\UnrealEd\MaterialEditor\FEditorParameterGroup) > & ParameterGroups )
[]
FMaterialPropertyHelpers::FilterLayerAssets
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool FilterLayerAssets ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [FMaterialLayersFunctions](API\Runtime\Engine\Materials\FMaterialLayersFunctions) * LayerFunction, EMaterialParameterAssociation MaterialType, int32 Index )
[]
FMaterialPropertyHelpers::GetAssetFactories
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [TArray](API\Runtime\Core\Containers\TArray)< class [UFactory](API\Editor\UnrealEd\Factories\UFactory) * > GetAssetFactories ( EMaterialParameterAssociation AssetType )
[]
FMaterialPropertyHelpers::GetParameterExpressionDescription
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Gets the expression description of this parameter from the base material
MaterialEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetParameterExpressionDescription ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UObject](API\Runtime\CoreUObject\UObject\UObject) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::GetParameterGroup
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Returns group for parameter. Creates one if needed.
MaterialEditor
static [FEditorParameterGroup](API\Editor\UnrealEd\MaterialEditor\FEditorParameterGroup) & GetParameterGroup ( class [UMaterial](API\Runtime\Engine\Materials\UMaterial) * InMaterial, [FName](API\Runtime\Core\UObject\FName) & ParameterGroup, [TArray](API\Runtime\Core\Containers\TArray)< [FEditorParameterGroup](API\Edito...
[]
FMaterialPropertyHelpers::GetParameterTooltip
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FText](API\Runtime\Core\Internationalization\FText) GetParameterTooltip ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UObject](API\Runtime\CoreUObject\UObject\UObject) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::GetVectorChannelMaskComboBoxStrings
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void GetVectorChannelMaskComboBoxStrings ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) >> & OutComboBoxStrings, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< ...
[]
FMaterialPropertyHelpers::GetVectorChannelMaskValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) GetVectorChannelMaskValue ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InParameter )
[]
FMaterialPropertyHelpers::GetVectorChannelMaskValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) GetVectorChannelMaskValue ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > InParameter )
[]
FMaterialPropertyHelpers::IsOverriddenExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Returns true if the parameter is being overridden
MaterialEditor
static bool IsOverriddenExpression ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter )
[]
FMaterialPropertyHelpers::IsOverriddenExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool IsOverriddenExpression ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter )
[]
FMaterialPropertyHelpers::IsOverriddenExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool IsOverriddenExpression ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter )
[]
FMaterialPropertyHelpers::IsOverriddenExpressionCheckbox
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Returns true if the parameter is being overridden
MaterialEditor
static ECheckBoxState IsOverriddenExpressionCheckbox ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter )
[]
LayerID
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FText](API\Runtime\Core\Internationalization\FText) LayerID = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Layer Asset" ), TEXT( "MaterialPropertyHelper" ), TEXT( "LayerID" ));
[]
LayerParamName
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FName](API\Runtime\Core\UObject\FName) LayerParamName = FName("Global MaterialLayersParameter Values");
[]
FMaterialPropertyHelpers::MakeStackReorderHandle
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeStackReorderHandle ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SMaterialLayersFunctionsInstanceTreeItem > InOwningStack )
[]
FMaterialPropertyHelpers::OnClickedSaveNewMaterialInstance
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FReply](API\Runtime\SlateCore\Input\FReply) OnClickedSaveNewMaterialInstance ( class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditorObject )
[]
FMaterialPropertyHelpers::OnClickedSaveNewMaterialInstance
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FReply](API\Runtime\SlateCore\Input\FReply) OnClickedSaveNewMaterialInstance ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) > Object, [UObject](API\Runtime\CoreUObject\UObject\UObject) * EditorObject )
[]
FMaterialPropertyHelpers::OnClickedSaveNewFunctionInstance
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FReply](API\Runtime\SlateCore\Input\FReply) OnClickedSaveNewFunctionInstance ( class [UMaterialFunctionInterface](API\Runtime\Engine\Materials\UMaterialFunctionInterface) * Object, class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * PreviewMaterial, [UObject](API\Runtime\CoreUObject\UO...
[]
FMaterialPropertyHelpers::OnClickedSaveNewLayerInstance
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static [FReply](API\Runtime\SlateCore\Input\FReply) OnClickedSaveNewLayerInstance ( class [UMaterialFunctionInterface](API\Runtime\Engine\Materials\UMaterialFunctionInterface) * Object, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSortedParamData](API\Editor\MaterialEditor\FSortedParamData) > InSortedData )
[]
FMaterialPropertyHelpers::OnMaterialLayerAssetChanged
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void OnMaterialLayerAssetChanged ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, int32 Index, EMaterialParameterAssociation MaterialType, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > InHandle...
[]
FMaterialPropertyHelpers::OnOverrideParameter
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Called when a parameter is overridden;
MaterialEditor
static void OnOverrideParameter ( bool NewValue, [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::OnShouldFilterCurveAsset
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool OnShouldFilterCurveAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UCurveLinearColorAtlas](API\Runtime\Engine\Curves\UCurveLinearColorAtlas) > InAtlas )
[]
FMaterialPropertyHelpers::OnShouldSetCurveAsset
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static bool OnShouldSetCurveAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UCurveLinearColorAtlas](API\Runtime\Engine\Curves\UCurveLinearColorAtlas) > InAtlas )
[]
FMaterialPropertyHelpers::ResetCurveToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void ResetCurveToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::ResetCurveToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void ResetCurveToDefault ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::ResetLayerAssetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Specific resets for layer and blend asses
MaterialEditor
static void ResetLayerAssetToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * InParameter, [TEnumAsByte](API\Runtime\Core\Containers\TEnumAsByte)< EMaterialParameterAssociation > InAssociation, int32 Index, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEdit...
[]
FMaterialPropertyHelpers::ResetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Generic material property reset to default implementation. Resets Parameter to default
MaterialEditor
static void ResetToDefault ( [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) * Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::ResetToDefault
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void ResetToDefault ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterValue) > Parameter, [UMaterialEditorInstanceConstant](API\Editor\UnrealEd\MaterialEditor\UMaterialEditorInstanceConstant) * MaterialEditorInstance )
[]
FMaterialPropertyHelpers::SetPositionFromCurveAsset
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void SetPositionFromCurveAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData, [TSoftObjectPtr](API\Runtime\CoreUObject\UObject\TSoftObjectPtr)< [UCurveLinearColorAtlas](API\Runtime\Engine\Curves\UCurveLinearColorAtlas) > InAtlas, class [UDEditorScalarParameterValue](API\Edito...
[]
FMaterialPropertyHelpers::SetVectorChannelMaskValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void SetVectorChannelMaskValue ( const [FString](API\Runtime\Core\Containers\FString) & StringValue, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [UDEditorParameterValue](API\Editor\UnrealEd\MaterialEditor\UDEditorParameterVal...
[]
FMaterialPropertyHelpers::SetVectorChannelMaskValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
static void SetVectorChannelMaskValue ( const [FString](API\Runtime\Core\Containers\FString) & StringValue, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UDEditorParameterValue](AP...
[]