className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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SFindInMaterial::OnSearchTextCommitted | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Called when user changes commits text to the search box | MaterialEditor | void OnSearchTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & Text, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType ) | [] |
SFindInMaterial::OnTreeSelectionChanged | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Called when user clicks on a new result | MaterialEditor | void OnTreeSelectionChanged ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo ) | [] |
SFindInMaterial::OnTreeSelectionDoubleClick | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Called when user double clicks on a new result | MaterialEditor | void OnTreeSelectionDoubleClick ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) Item ) | [] |
STreeViewType | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | MaterialEditor | typedef [STreeView](API\Editor\UnrealEd\STreeView)< [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) > STreeViewType | [] | |
SFindInMaterial::StringMatchesSearchTokens | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Determines if a string matches the search tokens | MaterialEditor | static bool StringMatchesSearchTokens ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, const [FString](API\Runtime\Core\Containers\FString) & ComparisonString ) | [] |
SLayerHandle::Construct | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | void Construct ( const [FArguments](API\Editor\MaterialEditor\SLayerHandle\FArguments) & InArgs ) | [] | |
SFindInMaterial | /Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h | Widget for searching for items that are part of aUEdGraph | MaterialEditor | class SFindInMaterial : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [
{
"type": "FText",
"name": "HighlightText",
"description": "The string to highlight in the results"
},
{
"type": "TArray<FSearch...",
"name": "ItemsFound",
"description": "This buffer stores the currently displayed results"
},
{
"type": "TWeakPtr< class...",
"name": "Material... |
SLayerHandle::CreateDragDropOperation | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FLayerDragDropOp](API\Editor\MaterialEditor\FLayerDragDropOp) > CreateDragDropOperation ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SMaterialLayersFunctionsInstanceTreeItem > InOwningStack ) | [] | |
SLayerHandle::FArguments::Content | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | NamedSlotProperty< FArguments > Content&40;&41; | [] | |
SLayerHandle::FArguments::operator[] | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41; | [] | |
SLayerHandle::FArguments::OwningStack | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | WidgetArgsType & OwningStack &40; TSharedPtr< SMaterialLayersFunctionsInstanceTreeItem > InArg &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | typedef FArguments WidgetArgsType | [] | |
SLayerHandle::FArguments::FArguments | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | struct FArguments : public [TSlateBaseNamedArgs< SLayerHandle >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SLayerHandle::OnDragDetected | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | Called when Slate detects that a widget started to be dragged. Usage: A widget can ask Slate to detect a drag. OnMouseDown() reply withFReply::Handled().DetectDrag( SharedThis(this) ). Slate will either send anOnDragDetected()event or do nothing. If the user releases a mouse button or leaves the widget before a drag is... | MaterialEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
SLayerHandle::OnMouseButtonDown | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled.
Whether the event was handled along with possible requests for the system to take action. | MaterialEditor | virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent ) | [] |
UMaterialEditingLibrary::ClearAllMaterialInstanceParameters | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Clears all material parameters set by this Material Instance | MaterialEditor | static void ClearAllMaterialInstanceParameters ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance ) | [] |
SLayerHandle | /Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h | MaterialEditor | class SLayerHandle : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
UMaterialEditingLibrary::ConnectMaterialExpressions | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Create connection between two material expressions | MaterialEditor | static bool ConnectMaterialExpressions ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * FromExpression, [FString](API\Runtime\Core\Containers\FString) FromOutputName, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * ToExpression, [FString](API\Runtime\Core\Containers\... | [] |
UMaterialEditingLibrary::ConnectMaterialProperty | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Connect a material expression output to one of the material property inputs (e.g. diffuse color, opacity etc) | MaterialEditor | static bool ConnectMaterialProperty ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * FromExpression, [FString](API\Runtime\Core\Containers\FString) FromOutputName, EMaterialProperty Property ) | [] |
UMaterialEditingLibrary::CreateMaterialExpressionInFunction | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Create a new material expression node within the supplied material function | MaterialEditor | static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpressionInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMaterialExpression](API\Runtime\Engine\Materials\U... | [] |
UMaterialEditingLibrary::CreateMaterialExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Create a new material expression node within the supplied material | MaterialEditor | static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) > ExpressionCl... | [] |
UMaterialEditingLibrary::CreateMaterialExpressionEx | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | If a MaterialFunction and Material are specified, expression is added to Material and not MaterialFunction, assuming Material is a preview that will be copied to Function later by user. | MaterialEditor | static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpressionEx ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassO... | [] |
UMaterialEditingLibrary::DeleteAllMaterialExpressionsInFunction | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Delete all material expressions in the supplied material function | MaterialEditor | static void DeleteAllMaterialExpressionsInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction ) | [] |
UMaterialEditingLibrary::DeleteAllMaterialExpressions | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Delete all material expressions in the supplied material | MaterialEditor | static void DeleteAllMaterialExpressions ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material ) | [] |
UMaterialEditingLibrary::DeleteMaterialExpressionInFunction | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Delete a specific expression from a material function. Will disconnect from other expressions. | MaterialEditor | static void DeleteMaterialExpressionInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression ) | [] |
UMaterialEditingLibrary::DeleteMaterialExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Delete a specific expression from a material. Will disconnect from other expressions. | MaterialEditor | static void DeleteMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression ) | [] |
UMaterialEditingLibrary::DuplicateMaterialExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Duplicates the provided material expression adding it to the same material / material function, and copying parameters. Note: Does not duplicate transient properties (Ex: GraphNode). | MaterialEditor | static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * DuplicateMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [UMaterialExpression](API\Runtime\Engine\Materials\UMater... | [] |
UMaterialEditingLibrary::GetChildInstances | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Gets all direct child mat instances | MaterialEditor | static void GetChildInstances ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Parent, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & ChildInstances ) | [] |
UMaterialEditingLibrary::GetInputNodeOutputNameForMaterialExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the output name of input node connected to MaterialExpression from an active material editor | MaterialEditor | static bool GetInputNodeOutputNameForMaterialExpression ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InputNode, [FString](API\Runtime\Core\Containers\FString) & OutputName ) | [] |
UMaterialEditingLibrary::GetInputsForMaterialExpression | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the set of nodes acting as inputs to a node from an active material editor | MaterialEditor | static [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * > GetInputsForMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression ) | [] |
UMaterialEditingLibrary::GetMaterialDefaultScalarParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the default scalar (float) parameter value from a Material | MaterialEditor | static float GetMaterialDefaultScalarParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
UMaterialEditingLibrary::GetMaterialDefaultTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the default texture parameter value from a Material | MaterialEditor | static [UTexture](API\Runtime\Engine\Engine\UTexture) * GetMaterialDefaultTextureParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
UMaterialEditingLibrary::GetMaterialDefaultVectorParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the default vector parameter value from a Material | MaterialEditor | static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetMaterialDefaultVectorParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
UMaterialEditingLibrary::GetMaterialDefaultStaticSwitchParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the default static switch parameter value from a Material | MaterialEditor | static bool GetMaterialDefaultStaticSwitchParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName ) | [] |
UMaterialEditingLibrary::GetMaterialExpressionNodePosition | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the position of the MaterialExpression node. | MaterialEditor | static void GetMaterialExpressionNodePosition ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression, int32 & NodePosX, int32 & NodePosY ) | [] |
UMaterialEditingLibrary::GetMaterialExpressionInputNames | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the array of input pin names for a material expression | MaterialEditor | static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetMaterialExpressionInputNames ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression ) | [] |
UMaterialEditingLibrary::GetMaterialExpressionInputTypes | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the array of input pin types for a material expression | MaterialEditor | static [TArray](API\Runtime\Core\Containers\TArray)< int32 > GetMaterialExpressionInputTypes ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression ) | [] |
UMaterialEditingLibrary::GetMaterialInstanceScalarParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the current scalar (float) parameter value from a Material Instance | MaterialEditor | static float GetMaterialInstanceScalarParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::GetMaterialInstanceTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the current texture parameter value from a Material Instance | MaterialEditor | static [UTexture](API\Runtime\Engine\Engine\UTexture) * GetMaterialInstanceTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::GetMaterialInstanceRuntimeVirtualTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the current texture parameter value from a Material Instance | MaterialEditor | static [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) * GetMaterialInstanceRuntimeVirtualTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation As... | [] |
UMaterialEditingLibrary::GetMaterialInstanceSparseVolumeTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the current texture parameter value from a Material Instance | MaterialEditor | static [USparseVolumeTexture](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTexture) * GetMaterialInstanceSparseVolumeTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAss... | [] |
UMaterialEditingLibrary::GetMaterialInstanceVectorParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the current vector parameter value from a Material Instance | MaterialEditor | static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetMaterialInstanceVectorParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::GetMaterialInstanceStaticSwitchParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the current static switch parameter value from a Material Instance | MaterialEditor | static bool GetMaterialInstanceStaticSwitchParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::GetMaterialPropertyInputNodeOutputName | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the node output name providing the output for a given material property from an active material editor | MaterialEditor | static [FString](API\Runtime\Core\Containers\FString) GetMaterialPropertyInputNodeOutputName ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialProperty Property ) | [] |
UMaterialEditingLibrary::GetMaterialPropertyInputNode | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the node providing the output for a given material property from an active material editor | MaterialEditor | static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * GetMaterialPropertyInputNode ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialProperty Property ) | [] |
UMaterialEditingLibrary::GetMaterialSelectedNodes | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the set of selected nodes from an active material editor | MaterialEditor | static [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetMaterialSelectedNodes ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material ) | [] |
UMaterialEditingLibrary::GetNaniteOverrideMaterial | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns any nanite override material for the given material | MaterialEditor | static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetNaniteOverrideMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
UMaterialEditingLibrary::GetNumMaterialExpressions | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns number of material expressions in the supplied material | MaterialEditor | static int32 GetNumMaterialExpressions ( const [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material ) | [] |
UMaterialEditingLibrary::GetNumMaterialExpressionsInFunction | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns number of material expressions in the supplied material | MaterialEditor | static int32 GetNumMaterialExpressionsInFunction ( const [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction ) | [] |
UMaterialEditingLibrary::GetScalarParameterNames | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Gets all scalar parameter names | MaterialEditor | static void GetScalarParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames ) | [] |
UMaterialEditingLibrary::GetScalarParameterSource | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns the path of the asset where the parameter originated, as well as true/false if it was found
Whether or not the parameter was found in this material | MaterialEditor | static bool GetScalarParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource ) | [] |
UMaterialEditingLibrary::GetStaticSwitchParameterNames | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Gets all static switch parameter names | MaterialEditor | static void GetStaticSwitchParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames ) | [] |
UMaterialEditingLibrary::GetStatistics | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns statistics about the given material | MaterialEditor | static [FMaterialStatistics](API\Editor\MaterialEditor\FMaterialStatistics) GetStatistics ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material ) | [] |
UMaterialEditingLibrary::GetTextureParameterNames | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Gets all texture parameter names | MaterialEditor | static void GetTextureParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames ) | [] |
UMaterialEditingLibrary::GetTextureParameterSource | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns the path of the asset where the parameter originated, as well as true/false if it was found
Whether or not the parameter was found in this material | MaterialEditor | static bool GetTextureParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource ) | [] |
UMaterialEditingLibrary::GetStaticSwitchParameterSource | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns the path of the asset where the parameter originated, as well as true/false if it was found
Whether or not the parameter was found in this material | MaterialEditor | static bool GetStaticSwitchParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource ) | [] |
UMaterialEditingLibrary::GetUsedTextures | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Get the list of textures used by a material | MaterialEditor | static [TArray](API\Runtime\Core\Containers\TArray)< [UTexture](API\Runtime\Engine\Engine\UTexture) * > GetUsedTextures ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material ) | [] |
UMaterialEditingLibrary::GetVectorParameterNames | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Gets all vector parameter names | MaterialEditor | static void GetVectorParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames ) | [] |
UMaterialEditingLibrary::GetVectorParameterSource | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Returns the path of the asset where the parameter originated, as well as true/false if it was found
Whether or not the parameter was found in this material | MaterialEditor | static bool GetVectorParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource ) | [] |
UMaterialEditingLibrary::HasMaterialUsage | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc) | MaterialEditor | static bool HasMaterialUsage ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialUsage Usage ) | [] |
UMaterialEditingLibrary::LayoutMaterialExpressions | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Layouts the expressions in a grid pattern | MaterialEditor | static void LayoutMaterialExpressions ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material ) | [] |
UMaterialEditingLibrary::LayoutMaterialFunctionExpressions | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Layouts the expressions in a grid pattern | MaterialEditor | static void LayoutMaterialFunctionExpressions ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction ) | [] |
UMaterialEditingLibrary::RebuildMaterialInstanceEditors | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Rebuilds dependent Material Instance Editors | MaterialEditor | static void RebuildMaterialInstanceEditors ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * BaseMaterial ) | [] |
UMaterialEditingLibrary::RebuildMaterialInstanceEditors | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Rebuilds dependent Material Instance Editors | MaterialEditor | static void RebuildMaterialInstanceEditors ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * BaseFunction ) | [] |
UMaterialEditingLibrary::RecompileMaterial | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected. | MaterialEditor | static void RecompileMaterial ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material ) | [] |
UMaterialEditingLibrary::SetMaterialInstanceScalarParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the scalar (float) parameter value for a Material Instance | MaterialEditor | static bool SetMaterialInstanceScalarParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, float Value, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::SetMaterialInstanceTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the texture parameter value for a Material Instance | MaterialEditor | static bool SetMaterialInstanceTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [UTexture](API\Runtime\Engine\Engine\UTexture) * Value, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::SetMaterialInstanceRuntimeVirtualTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the texture parameter value for a Material Instance | MaterialEditor | static bool SetMaterialInstanceRuntimeVirtualTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) * Value, EMaterialParameterAs... | [] |
UMaterialEditingLibrary::SetMaterialInstanceSparseVolumeTextureParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the texture parameter value for a Material Instance | MaterialEditor | static bool SetMaterialInstanceSparseVolumeTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [USparseVolumeTexture](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTexture) * Value, EMaterial... | [] |
UMaterialEditingLibrary::SetMaterialInstanceVectorParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the vector parameter value for a Material Instance | MaterialEditor | static bool SetMaterialInstanceVectorParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Value, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::SetMaterialInstanceStaticSwitchParameterValue | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the static switch parameter value for a Material Instance | MaterialEditor | static bool SetMaterialInstanceStaticSwitchParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, bool Value, EMaterialParameterAssociation Association ) | [] |
UMaterialEditingLibrary::SetMaterialInstanceParent | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Set the parent Material or Material Instance to use for this Material Instance | MaterialEditor | static void SetMaterialInstanceParent ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewParent ) | [] |
UMaterialEditingLibrary::SetMaterialUsage | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc) | MaterialEditor | static bool SetMaterialUsage ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialUsage Usage, bool & bNeedsRecompile ) | [] |
UMaterialEditingLibrary::UpdateMaterialFunction | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function. | MaterialEditor | static void UpdateMaterialFunction ( [UMaterialFunctionInterface](API\Runtime\Engine\Materials\UMaterialFunctionInterface) * MaterialFunction, [UMaterial](API\Runtime\Engine\Materials\UMaterial) * PreviewMaterial ) | [] |
UMaterialEditingLibrary::UpdateMaterialInstance | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Called after making modifications to a Material Instance to recompile shaders etc. | MaterialEditor | static void UpdateMaterialInstance ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance ) | [] |
UMaterialEditingLibrary | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h | Blueprint library for creating/editing Materials | MaterialEditor | class UMaterialEditingLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary) | [] |
UMaterialEditorMenuContext | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorContext.h | MaterialEditor | class UMaterialEditorMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TWeakPtr<IMate...",
"name": "MaterialEditor",
"description": ""
}
] | |
UMaterialEditorSettings::GetPreviewViewportStartingSize | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h | MaterialEditor | FIntPoint GetPreviewViewportStartingSize() const | [] | |
UMaterialEditorSettings::PostEditChangeProperty | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h | Called when a property on this object has been modified externally | MaterialEditor | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UMaterialEditorSettings | /Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h | MaterialEditor | class UMaterialEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "int32",
"name": "DefaultPreviewHeight",
"description": "The height (in pixels) of the preview viewport when a material editor is first opened."
},
{
"type": "int32",
"name": "DefaultPreviewWidth",
"description": "The width (in pixels) of the preview viewport when a material ed... | |
IMergeActorsModule::Get | /Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h | Get reference to the Merge Actors module instance | MergeActors | static [IMergeActorsModule](API\Editor\MergeActors\IMergeActorsModule) & Get() | [] |
IMergeActorsModule::GetRegisteredMergeActorsTools | /Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h | Get currently registered list of MergeActors tools | MergeActors | void GetRegisteredMergeActorsTools ( [TArray](API\Runtime\Core\Containers\TArray)< [IMergeActorsTool](API\Editor\MergeActors\IMergeActorsTool) * > & OutTools ) | [] |
IMergeActorsModule::RegisterMergeActorsTool | /Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h | Register anIMergeActorsToolwith the module, passing ownership to it | MergeActors | bool RegisterMergeActorsTool ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IMergeActorsTool](API\Editor\MergeActors\IMergeActorsTool) > Tool ) | [] |
IMergeActorsModule::UnregisterMergeActorsTool | /Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h | Unregister anIMergeActorsToolwith the module | MergeActors | bool UnregisterMergeActorsTool ( [IMergeActorsTool](API\Editor\MergeActors\IMergeActorsTool) * Tool ) | [] |
IMergeActorsModule | /Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h | Merge Actors module interface | MergeActors | class IMergeActorsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
IMergeActorsTool::CanMergeFromSelection | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Checks if merge operation is valid from the current selection
true if merge can be executed | MergeActors | bool CanMergeFromSelection() const | [] |
IMergeActorsTool::CanMergeFromWidget | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Checks if merge operation is valid from the current selection
true if merge can be executed | MergeActors | bool CanMergeFromWidget() const | [] |
IMergeActorsTool::GetDefaultPackageName | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Get default name for the merged asset package | MergeActors | [FString](API\Runtime\Core\Containers\FString) GetDefaultPackageName() const | [] |
IMergeActorsTool::GetIconName | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Get the name of the icon displayed in the Merge Actors toolbar | MergeActors | [FName](API\Runtime\Core\UObject\FName) GetIconName() const | [] |
IMergeActorsTool::GetReplaceSourceActors | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Checks if the Replace Source Actors option is selected | MergeActors | bool GetReplaceSourceActors() const | [] |
IMergeActorsTool::GetToolNameText | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Get tool name text to be displayed in the menus & Merge Actors toolbar | MergeActors | [FText](API\Runtime\Core\Internationalization\FText) GetToolNameText() const | [] |
IMergeActorsTool::GetTooltipText | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Get Tooltip text displayed in the Merge Actors toolbar | MergeActors | [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
IMergeActorsTool::GetWidget | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Gets the widget instance associated with this tool | MergeActors | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget() | [] |
IMergeActorsTool::RunMergeFromSelection | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Perform merge operation from the current selection
true if the merge succeeded | MergeActors | bool RunMergeFromSelection() | [] |
IMergeActorsTool::RunMergeFromWidget | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Perform merge operation from the selection in the Merge Actors panel | MergeActors | bool RunMergeFromWidget() | [] |
IMergeActorsTool::SetReplaceSourceActors | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Changes the Replace Source Actors option | MergeActors | void SetReplaceSourceActors ( bool bReplaceSourceActors ) | [] |
IMergeActorsTool::~IMergeActorsTool | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Virtual destructor | MergeActors | virtual ~IMergeActorsTool() | [] |
IMergeActorsTool | /Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h | Merge Actors tool interface | MergeActors | class IMergeActorsTool | [] |
FBaseMeshPaintGeometryAdapter::BuildOctree | /Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h | MeshPaint | bool BuildOctree() | [] |
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