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SFindInMaterial::OnSearchTextCommitted
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Called when user changes commits text to the search box
MaterialEditor
void OnSearchTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & Text, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitType )
[]
SFindInMaterial::OnTreeSelectionChanged
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Called when user clicks on a new result
MaterialEditor
void OnTreeSelectionChanged ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) Item, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo )
[]
SFindInMaterial::OnTreeSelectionDoubleClick
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Called when user double clicks on a new result
MaterialEditor
void OnTreeSelectionDoubleClick ( [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) Item )
[]
STreeViewType
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
MaterialEditor
typedef [STreeView](API\Editor\UnrealEd\STreeView)< [FSearchResult](API\Editor\MaterialEditor\SFindInMaterial\FSearchResult) > STreeViewType
[]
SFindInMaterial::StringMatchesSearchTokens
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Determines if a string matches the search tokens
MaterialEditor
static bool StringMatchesSearchTokens ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Tokens, const [FString](API\Runtime\Core\Containers\FString) & ComparisonString )
[]
SLayerHandle::Construct
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
void Construct ( const [FArguments](API\Editor\MaterialEditor\SLayerHandle\FArguments) & InArgs )
[]
SFindInMaterial
/Engine/Source/Editor/MaterialEditor/Public/FindInMaterial.h
Widget for searching for items that are part of aUEdGraph
MaterialEditor
class SFindInMaterial : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[ { "type": "FText", "name": "HighlightText", "description": "The string to highlight in the results" }, { "type": "TArray<FSearch...", "name": "ItemsFound", "description": "This buffer stores the currently displayed results" }, { "type": "TWeakPtr< class...", "name": "Material...
SLayerHandle::CreateDragDropOperation
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FLayerDragDropOp](API\Editor\MaterialEditor\FLayerDragDropOp) > CreateDragDropOperation ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< SMaterialLayersFunctionsInstanceTreeItem > InOwningStack )
[]
SLayerHandle::FArguments::Content
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
NamedSlotProperty< FArguments > Content&40;&41;
[]
SLayerHandle::FArguments::operator[]
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
FArguments & operator&91;&93; &40; const TSharedRef< SWidget > & InChild &41;
[]
SLayerHandle::FArguments::OwningStack
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
WidgetArgsType & OwningStack &40; TSharedPtr< SMaterialLayersFunctionsInstanceTreeItem > InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
typedef FArguments WidgetArgsType
[]
SLayerHandle::FArguments::FArguments
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
struct FArguments : public [TSlateBaseNamedArgs< SLayerHandle >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SLayerHandle::OnDragDetected
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
Called when Slate detects that a widget started to be dragged. Usage: A widget can ask Slate to detect a drag. OnMouseDown() reply withFReply::Handled().DetectDrag( SharedThis(this) ). Slate will either send anOnDragDetected()event or do nothing. If the user releases a mouse button or leaves the widget before a drag is...
MaterialEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnDragDetected ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
SLayerHandle::OnMouseButtonDown
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MOUSE INPUT The system calls this method to notify the widget that a mouse button was pressed within it. This event is bubbled. Whether the event was handled along with possible requests for the system to take action.
MaterialEditor
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnMouseButtonDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FPointerEvent](API\Runtime\SlateCore\Input\FPointerEvent) & MouseEvent )
[]
UMaterialEditingLibrary::ClearAllMaterialInstanceParameters
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Clears all material parameters set by this Material Instance
MaterialEditor
static void ClearAllMaterialInstanceParameters ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance )
[]
SLayerHandle
/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h
MaterialEditor
class SLayerHandle : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
UMaterialEditingLibrary::ConnectMaterialExpressions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Create connection between two material expressions
MaterialEditor
static bool ConnectMaterialExpressions ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * FromExpression, [FString](API\Runtime\Core\Containers\FString) FromOutputName, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * ToExpression, [FString](API\Runtime\Core\Containers\...
[]
UMaterialEditingLibrary::ConnectMaterialProperty
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Connect a material expression output to one of the material property inputs (e.g. diffuse color, opacity etc)
MaterialEditor
static bool ConnectMaterialProperty ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * FromExpression, [FString](API\Runtime\Core\Containers\FString) FromOutputName, EMaterialProperty Property )
[]
UMaterialEditingLibrary::CreateMaterialExpressionInFunction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Create a new material expression node within the supplied material function
MaterialEditor
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpressionInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMaterialExpression](API\Runtime\Engine\Materials\U...
[]
UMaterialEditingLibrary::CreateMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Create a new material expression node within the supplied material
MaterialEditor
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) > ExpressionCl...
[]
UMaterialEditingLibrary::CreateMaterialExpressionEx
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
If a MaterialFunction and Material are specified, expression is added to Material and not MaterialFunction, assuming Material is a preview that will be copied to Function later by user.
MaterialEditor
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * CreateMaterialExpressionEx ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassO...
[]
UMaterialEditingLibrary::DeleteAllMaterialExpressionsInFunction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Delete all material expressions in the supplied material function
MaterialEditor
static void DeleteAllMaterialExpressionsInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction )
[]
UMaterialEditingLibrary::DeleteAllMaterialExpressions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Delete all material expressions in the supplied material
MaterialEditor
static void DeleteAllMaterialExpressions ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
UMaterialEditingLibrary::DeleteMaterialExpressionInFunction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Delete a specific expression from a material function. Will disconnect from other expressions.
MaterialEditor
static void DeleteMaterialExpressionInFunction ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression )
[]
UMaterialEditingLibrary::DeleteMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Delete a specific expression from a material. Will disconnect from other expressions.
MaterialEditor
static void DeleteMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * Expression )
[]
UMaterialEditingLibrary::DuplicateMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Duplicates the provided material expression adding it to the same material / material function, and copying parameters. Note: Does not duplicate transient properties (Ex: GraphNode).
MaterialEditor
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * DuplicateMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction, [UMaterialExpression](API\Runtime\Engine\Materials\UMater...
[]
UMaterialEditingLibrary::GetChildInstances
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Gets all direct child mat instances
MaterialEditor
static void GetChildInstances ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Parent, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & ChildInstances )
[]
UMaterialEditingLibrary::GetInputNodeOutputNameForMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the output name of input node connected to MaterialExpression from an active material editor
MaterialEditor
static bool GetInputNodeOutputNameForMaterialExpression ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * InputNode, [FString](API\Runtime\Core\Containers\FString) & OutputName )
[]
UMaterialEditingLibrary::GetInputsForMaterialExpression
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the set of nodes acting as inputs to a node from an active material editor
MaterialEditor
static [TArray](API\Runtime\Core\Containers\TArray)< [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * > GetInputsForMaterialExpression ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression )
[]
UMaterialEditingLibrary::GetMaterialDefaultScalarParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the default scalar (float) parameter value from a Material
MaterialEditor
static float GetMaterialDefaultScalarParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName )
[]
UMaterialEditingLibrary::GetMaterialDefaultTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the default texture parameter value from a Material
MaterialEditor
static [UTexture](API\Runtime\Engine\Engine\UTexture) * GetMaterialDefaultTextureParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName )
[]
UMaterialEditingLibrary::GetMaterialDefaultVectorParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the default vector parameter value from a Material
MaterialEditor
static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetMaterialDefaultVectorParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName )
[]
UMaterialEditingLibrary::GetMaterialDefaultStaticSwitchParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the default static switch parameter value from a Material
MaterialEditor
static bool GetMaterialDefaultStaticSwitchParameterValue ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, [FName](API\Runtime\Core\UObject\FName) ParameterName )
[]
UMaterialEditingLibrary::GetMaterialExpressionNodePosition
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the position of the MaterialExpression node.
MaterialEditor
static void GetMaterialExpressionNodePosition ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression, int32 & NodePosX, int32 & NodePosY )
[]
UMaterialEditingLibrary::GetMaterialExpressionInputNames
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the array of input pin names for a material expression
MaterialEditor
static [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetMaterialExpressionInputNames ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression )
[]
UMaterialEditingLibrary::GetMaterialExpressionInputTypes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the array of input pin types for a material expression
MaterialEditor
static [TArray](API\Runtime\Core\Containers\TArray)< int32 > GetMaterialExpressionInputTypes ( [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * MaterialExpression )
[]
UMaterialEditingLibrary::GetMaterialInstanceScalarParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the current scalar (float) parameter value from a Material Instance
MaterialEditor
static float GetMaterialInstanceScalarParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::GetMaterialInstanceTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the current texture parameter value from a Material Instance
MaterialEditor
static [UTexture](API\Runtime\Engine\Engine\UTexture) * GetMaterialInstanceTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::GetMaterialInstanceRuntimeVirtualTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the current texture parameter value from a Material Instance
MaterialEditor
static [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) * GetMaterialInstanceRuntimeVirtualTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation As...
[]
UMaterialEditingLibrary::GetMaterialInstanceSparseVolumeTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the current texture parameter value from a Material Instance
MaterialEditor
static [USparseVolumeTexture](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTexture) * GetMaterialInstanceSparseVolumeTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAss...
[]
UMaterialEditingLibrary::GetMaterialInstanceVectorParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the current vector parameter value from a Material Instance
MaterialEditor
static [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetMaterialInstanceVectorParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::GetMaterialInstanceStaticSwitchParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the current static switch parameter value from a Material Instance
MaterialEditor
static bool GetMaterialInstanceStaticSwitchParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::GetMaterialPropertyInputNodeOutputName
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the node output name providing the output for a given material property from an active material editor
MaterialEditor
static [FString](API\Runtime\Core\Containers\FString) GetMaterialPropertyInputNodeOutputName ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialProperty Property )
[]
UMaterialEditingLibrary::GetMaterialPropertyInputNode
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the node providing the output for a given material property from an active material editor
MaterialEditor
static [UMaterialExpression](API\Runtime\Engine\Materials\UMaterialExpression) * GetMaterialPropertyInputNode ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialProperty Property )
[]
UMaterialEditingLibrary::GetMaterialSelectedNodes
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the set of selected nodes from an active material editor
MaterialEditor
static [TSet](API\Runtime\Core\Containers\TSet)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetMaterialSelectedNodes ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
UMaterialEditingLibrary::GetNaniteOverrideMaterial
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns any nanite override material for the given material
MaterialEditor
static [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * GetNaniteOverrideMaterial ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
UMaterialEditingLibrary::GetNumMaterialExpressions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns number of material expressions in the supplied material
MaterialEditor
static int32 GetNumMaterialExpressions ( const [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
UMaterialEditingLibrary::GetNumMaterialExpressionsInFunction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns number of material expressions in the supplied material
MaterialEditor
static int32 GetNumMaterialExpressionsInFunction ( const [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction )
[]
UMaterialEditingLibrary::GetScalarParameterNames
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Gets all scalar parameter names
MaterialEditor
static void GetScalarParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames )
[]
UMaterialEditingLibrary::GetScalarParameterSource
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns the path of the asset where the parameter originated, as well as true/false if it was found Whether or not the parameter was found in this material
MaterialEditor
static bool GetScalarParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource )
[]
UMaterialEditingLibrary::GetStaticSwitchParameterNames
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Gets all static switch parameter names
MaterialEditor
static void GetStaticSwitchParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames )
[]
UMaterialEditingLibrary::GetStatistics
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns statistics about the given material
MaterialEditor
static [FMaterialStatistics](API\Editor\MaterialEditor\FMaterialStatistics) GetStatistics ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material )
[]
UMaterialEditingLibrary::GetTextureParameterNames
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Gets all texture parameter names
MaterialEditor
static void GetTextureParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames )
[]
UMaterialEditingLibrary::GetTextureParameterSource
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns the path of the asset where the parameter originated, as well as true/false if it was found Whether or not the parameter was found in this material
MaterialEditor
static bool GetTextureParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource )
[]
UMaterialEditingLibrary::GetStaticSwitchParameterSource
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns the path of the asset where the parameter originated, as well as true/false if it was found Whether or not the parameter was found in this material
MaterialEditor
static bool GetStaticSwitchParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource )
[]
UMaterialEditingLibrary::GetUsedTextures
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Get the list of textures used by a material
MaterialEditor
static [TArray](API\Runtime\Core\Containers\TArray)< [UTexture](API\Runtime\Engine\Engine\UTexture) * > GetUsedTextures ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
UMaterialEditingLibrary::GetVectorParameterNames
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Gets all vector parameter names
MaterialEditor
static void GetVectorParameterNames ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & ParameterNames )
[]
UMaterialEditingLibrary::GetVectorParameterSource
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Returns the path of the asset where the parameter originated, as well as true/false if it was found Whether or not the parameter was found in this material
MaterialEditor
static bool GetVectorParameterSource ( [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, const [FName](API\Runtime\Core\UObject\FName) ParameterName, [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) & ParameterSource )
[]
UMaterialEditingLibrary::HasMaterialUsage
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
MaterialEditor
static bool HasMaterialUsage ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialUsage Usage )
[]
UMaterialEditingLibrary::LayoutMaterialExpressions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Layouts the expressions in a grid pattern
MaterialEditor
static void LayoutMaterialExpressions ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
UMaterialEditingLibrary::LayoutMaterialFunctionExpressions
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Layouts the expressions in a grid pattern
MaterialEditor
static void LayoutMaterialFunctionExpressions ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * MaterialFunction )
[]
UMaterialEditingLibrary::RebuildMaterialInstanceEditors
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Rebuilds dependent Material Instance Editors
MaterialEditor
static void RebuildMaterialInstanceEditors ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * BaseMaterial )
[]
UMaterialEditingLibrary::RebuildMaterialInstanceEditors
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Rebuilds dependent Material Instance Editors
MaterialEditor
static void RebuildMaterialInstanceEditors ( [UMaterialFunction](API\Runtime\Engine\Materials\UMaterialFunction) * BaseFunction )
[]
UMaterialEditingLibrary::RecompileMaterial
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected.
MaterialEditor
static void RecompileMaterial ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material )
[]
UMaterialEditingLibrary::SetMaterialInstanceScalarParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the scalar (float) parameter value for a Material Instance
MaterialEditor
static bool SetMaterialInstanceScalarParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, float Value, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::SetMaterialInstanceTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the texture parameter value for a Material Instance
MaterialEditor
static bool SetMaterialInstanceTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [UTexture](API\Runtime\Engine\Engine\UTexture) * Value, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::SetMaterialInstanceRuntimeVirtualTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the texture parameter value for a Material Instance
MaterialEditor
static bool SetMaterialInstanceRuntimeVirtualTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) * Value, EMaterialParameterAs...
[]
UMaterialEditingLibrary::SetMaterialInstanceSparseVolumeTextureParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the texture parameter value for a Material Instance
MaterialEditor
static bool SetMaterialInstanceSparseVolumeTextureParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [USparseVolumeTexture](API\Runtime\Engine\SparseVolumeTexture\USparseVolumeTexture) * Value, EMaterial...
[]
UMaterialEditingLibrary::SetMaterialInstanceVectorParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the vector parameter value for a Material Instance
MaterialEditor
static bool SetMaterialInstanceVectorParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, [FLinearColor](API\Runtime\Core\Math\FLinearColor) Value, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::SetMaterialInstanceStaticSwitchParameterValue
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the static switch parameter value for a Material Instance
MaterialEditor
static bool SetMaterialInstanceStaticSwitchParameterValue ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [FName](API\Runtime\Core\UObject\FName) ParameterName, bool Value, EMaterialParameterAssociation Association )
[]
UMaterialEditingLibrary::SetMaterialInstanceParent
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Set the parent Material or Material Instance to use for this Material Instance
MaterialEditor
static void SetMaterialInstanceParent ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * NewParent )
[]
UMaterialEditingLibrary::SetMaterialUsage
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
MaterialEditor
static bool SetMaterialUsage ( [UMaterial](API\Runtime\Engine\Materials\UMaterial) * Material, EMaterialUsage Usage, bool & bNeedsRecompile )
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UMaterialEditingLibrary::UpdateMaterialFunction
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function.
MaterialEditor
static void UpdateMaterialFunction ( [UMaterialFunctionInterface](API\Runtime\Engine\Materials\UMaterialFunctionInterface) * MaterialFunction, [UMaterial](API\Runtime\Engine\Materials\UMaterial) * PreviewMaterial )
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UMaterialEditingLibrary::UpdateMaterialInstance
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Called after making modifications to a Material Instance to recompile shaders etc.
MaterialEditor
static void UpdateMaterialInstance ( [UMaterialInstanceConstant](API\Runtime\Engine\Materials\UMaterialInstanceConstant) * Instance )
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UMaterialEditingLibrary
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h
Blueprint library for creating/editing Materials
MaterialEditor
class UMaterialEditingLibrary : public [UBlueprintFunctionLibrary](API\Runtime\Engine\Kismet\UBlueprintFunctionLibrary)
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UMaterialEditorMenuContext
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorContext.h
MaterialEditor
class UMaterialEditorMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TWeakPtr<IMate...", "name": "MaterialEditor", "description": "" } ]
UMaterialEditorSettings::GetPreviewViewportStartingSize
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
MaterialEditor
FIntPoint GetPreviewViewportStartingSize() const
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UMaterialEditorSettings::PostEditChangeProperty
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
Called when a property on this object has been modified externally
MaterialEditor
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
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UMaterialEditorSettings
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorSettings.h
MaterialEditor
class UMaterialEditorSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "int32", "name": "DefaultPreviewHeight", "description": "The height (in pixels) of the preview viewport when a material editor is first opened." }, { "type": "int32", "name": "DefaultPreviewWidth", "description": "The width (in pixels) of the preview viewport when a material ed...
IMergeActorsModule::Get
/Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h
Get reference to the Merge Actors module instance
MergeActors
static [IMergeActorsModule](API\Editor\MergeActors\IMergeActorsModule) & Get()
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IMergeActorsModule::GetRegisteredMergeActorsTools
/Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h
Get currently registered list of MergeActors tools
MergeActors
void GetRegisteredMergeActorsTools ( [TArray](API\Runtime\Core\Containers\TArray)< [IMergeActorsTool](API\Editor\MergeActors\IMergeActorsTool) * > & OutTools )
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IMergeActorsModule::RegisterMergeActorsTool
/Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h
Register anIMergeActorsToolwith the module, passing ownership to it
MergeActors
bool RegisterMergeActorsTool ( [TUniquePtr](API\Runtime\Core\Templates\TUniquePtr)< [IMergeActorsTool](API\Editor\MergeActors\IMergeActorsTool) > Tool )
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IMergeActorsModule::UnregisterMergeActorsTool
/Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h
Unregister anIMergeActorsToolwith the module
MergeActors
bool UnregisterMergeActorsTool ( [IMergeActorsTool](API\Editor\MergeActors\IMergeActorsTool) * Tool )
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IMergeActorsModule
/Engine/Source/Editor/MergeActors/Public/IMergeActorsModule.h
Merge Actors module interface
MergeActors
class IMergeActorsModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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IMergeActorsTool::CanMergeFromSelection
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Checks if merge operation is valid from the current selection true if merge can be executed
MergeActors
bool CanMergeFromSelection() const
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IMergeActorsTool::CanMergeFromWidget
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Checks if merge operation is valid from the current selection true if merge can be executed
MergeActors
bool CanMergeFromWidget() const
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IMergeActorsTool::GetDefaultPackageName
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Get default name for the merged asset package
MergeActors
[FString](API\Runtime\Core\Containers\FString) GetDefaultPackageName() const
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IMergeActorsTool::GetIconName
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Get the name of the icon displayed in the Merge Actors toolbar
MergeActors
[FName](API\Runtime\Core\UObject\FName) GetIconName() const
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IMergeActorsTool::GetReplaceSourceActors
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Checks if the Replace Source Actors option is selected
MergeActors
bool GetReplaceSourceActors() const
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IMergeActorsTool::GetToolNameText
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Get tool name text to be displayed in the menus & Merge Actors toolbar
MergeActors
[FText](API\Runtime\Core\Internationalization\FText) GetToolNameText() const
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IMergeActorsTool::GetTooltipText
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Get Tooltip text displayed in the Merge Actors toolbar
MergeActors
[FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
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IMergeActorsTool::GetWidget
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Gets the widget instance associated with this tool
MergeActors
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetWidget()
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IMergeActorsTool::RunMergeFromSelection
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Perform merge operation from the current selection true if the merge succeeded
MergeActors
bool RunMergeFromSelection()
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IMergeActorsTool::RunMergeFromWidget
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Perform merge operation from the selection in the Merge Actors panel
MergeActors
bool RunMergeFromWidget()
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IMergeActorsTool::SetReplaceSourceActors
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Changes the Replace Source Actors option
MergeActors
void SetReplaceSourceActors ( bool bReplaceSourceActors )
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IMergeActorsTool::~IMergeActorsTool
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Virtual destructor
MergeActors
virtual ~IMergeActorsTool()
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IMergeActorsTool
/Engine/Source/Editor/MergeActors/Public/IMergeActorsTool.h
Merge Actors tool interface
MergeActors
class IMergeActorsTool
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FBaseMeshPaintGeometryAdapter::BuildOctree
/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
MeshPaint
bool BuildOctree()
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