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FTrackEditorThumbnailCache::Revalidate
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void Revalidate ( double InCurrentTime )
[]
FTrackEditorThumbnailCache::SetSingleReferenceFrame
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void SetSingleReferenceFrame ( [TOptional](API\Runtime\Core\IO\TOptional)< double > InReferenceFrame )
[]
FTrackEditorThumbnailCache::Setup
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void Setup()
[]
FTrackEditorThumbnailCache::ShouldRegenerateEverything
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
bool ShouldRegenerateEverything() const
[]
FTrackEditorThumbnailCache::Update
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void Update ( const [TRange](API\Runtime\Core\Math\TRange)< double > & NewRange, const [TRange](API\Runtime\Core\Math\TRange)< double > & VisibleRange, const FIntPoint & AllottedSize, const FIntPoint & InDesiredSize, EThumbnailQuality InQuality, double InCurrentTime )
[]
FTrackEditorThumbnailCache::UpdateFilledThumbnails
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void UpdateFilledThumbnails()
[]
FTrackEditorThumbnailCache::UpdateSingleThumbnail
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void UpdateSingleThumbnail()
[]
FTrackEditorThumbnailCache::FTrackEditorThumbnailCache
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
FTrackEditorThumbnailCache ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnailPool](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnailPool) > & ThumbnailPool, [IViewportThumbnailClient](API\Editor\MovieSceneTools\TrackEditorThumbnail\IViewportThumbnailClient) * InViewp...
[]
FTrackEditorThumbnailCache::FTrackEditorThumbnailCache
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
FTrackEditorThumbnailCache ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnailPool](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnailPool) > & ThumbnailPool, [ICustomThumbnailClient](API\Editor\MovieSceneTools\TrackEditorThumbnail\ICustomThumbnailClient) * InCustomThu...
[]
FTrackEditorThumbnailCache::~FTrackEditorThumbnailCache
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
~FTrackEditorThumbnailCache()
[]
FTrackEditorThumbnailCache
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
class FTrackEditorThumbnailCache
[ { "type": "bool", "name": "bForceRedraw", "description": "Whether to force a redraw or not" }, { "type": "bool", "name": "bNeedsNewThumbnails", "description": "" }, { "type": "FThumbnailCache...", "name": "CurrentCache", "description": "" }, { "type": "ICustomThum...
FTrackEditorThumbnailPool::AddThumbnailsNeedingRedraw
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h
Requests that the passed in thumbnails need to be drawn
MovieSceneTools
void AddThumbnailsNeedingRedraw ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) >> & InThumbnails )
[]
FTrackEditorThumbnailPool::DrawThumbnails
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h
Draws a small number of thumbnails that are enqueued for drawing Whether thumbnails were drawn
MovieSceneTools
bool DrawThumbnails()
[]
FTrackEditorThumbnailCache::SetupViewportEngineFlags
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
void SetupViewportEngineFlags()
[]
FTrackEditorThumbnailPool::RemoveThumbnailsNeedingRedraw
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h
Informs the pool that the thumbnails passed in no longer need to be drawn
MovieSceneTools
void RemoveThumbnailsNeedingRedraw ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) >> & InThumbnails )
[]
FTrackEditorThumbnailPool::FTrackEditorThumbnailPool
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h
MovieSceneTools
FTrackEditorThumbnailPool ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer )
[]
FTrackEditorThumbnailPool
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h
Track Editor Thumbnail pool, which keeps a list of thumbnails that need to be drawn and draws them incrementally.
MovieSceneTools
class FTrackEditorThumbnailPool
[]
ICustomThumbnailClient::Draw
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
virtual void Draw ( [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) & TrackEditorThumbnail )
[]
ICustomThumbnailClient::Setup
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
virtual void Setup()
[]
IViewportThumbnailClient::PostDraw
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
virtual void PostDraw ( [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) & TrackEditorThumbnail )
[]
ICustomThumbnailClient
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
Custom thumbnail drawing client interface
MovieSceneTools
struct ICustomThumbnailClient
[]
IViewportThumbnailClient::GetViewCamera
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
virtual [UCameraComponent](API\Runtime\Engine\Camera\UCameraComponent) * GetViewCamera()
[]
IViewportThumbnailClient::PreDraw
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
MovieSceneTools
virtual void PreDraw ( [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) & TrackEditorThumbnail )
[]
IViewportThumbnailClient
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h
Client interface for thumbanils that render the current world from a viewport
MovieSceneTools
struct IViewportThumbnailClient
[]
UAutomatedLevelSequenceCapture::AddFormatMappings
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Add additional format mappings to be used when generating filenames
MovieSceneTools
virtual void AddFormatMappings ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FStringFormatArg](API\Runtime\Core\Misc\FStringFormatArg) > & OutFormatMappings, const [FFrameMetrics](API\Runtime\MovieSceneCapture\FFrameMetrics) & FrameMetrics ) const
[]
AutomatedLevelSequenceCaptureUIName
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
This name is used by the UI to save/load a specific instance of the settings from config that doesn't affect the CDO which would affect scripting environments.
MovieSceneTools
static const [FName](API\Runtime\Core\UObject\FName) AutomatedLevelSequenceCaptureUIName = FName(TEXT("AutomatedLevelSequenceCaptureUIInstance"));
[]
UAutomatedLevelSequenceCapture::Close
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Shut down this movie capture
MovieSceneTools
virtual void Close()
[]
UAutomatedLevelSequenceCapture::DeserializeAdditionalJson
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Custom, additional json deserialization
MovieSceneTools
virtual void DeserializeAdditionalJson ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object )
[]
ELevelSequenceCaptureState
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Which state we're in right now
MovieSceneTools
enum ELevelSequenceCaptureState { Setup, DelayBeforeWarmUp, ReadyToWarmUp, WarmingUp, FinishedWarmUp, Paused, FinishedPause, }
[]
UAutomatedLevelSequenceCapture::Initialize
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Initialize this capture object by binding it to the specified viewport
MovieSceneTools
virtual void Initialize ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneViewport](API\Runtime\Engine\Slate\FSceneViewport) > Viewport, int32 PIEInstance )
[]
UAutomatedLevelSequenceCapture::LoadFromConfig
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Load save from config helpers
MovieSceneTools
virtual void LoadFromConfig()
[]
UAutomatedLevelSequenceCapture::SaveToConfig
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
MovieSceneTools
virtual void SaveToConfig()
[]
UAutomatedLevelSequenceCapture::SerializeAdditionalJson
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Custom, additional json serialization
MovieSceneTools
virtual void SerializeAdditionalJson ( [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object )
[]
UAutomatedLevelSequenceCapture::SetFrameOverrides
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Override the render frames with the given start/end frames. Restore the values when done rendering.
MovieSceneTools
void SetFrameOverrides ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InStartFrame, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InEndFrame )
[]
UAutomatedLevelSequenceCapture::UAutomatedLevelSequenceCapture
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
MovieSceneTools
UAutomatedLevelSequenceCapture ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & )
[]
UAutomatedLevelSequenceCapture
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
MovieSceneTools
class UAutomatedLevelSequenceCapture : public [UMovieSceneCapture](API\Runtime\MovieSceneCapture\UMovieSceneCapture)
[ { "type": "TObjectPtr<ULe...", "name": "BurnInOptions", "description": "" }, { "type": "bool", "name": "bUseCustomEndFrame", "description": "When enabled, the EndFrame setting will override the default ending frame number" }, { "type": "bool", "name": "bUseCustomStartFrame", ...
UAutomatedLevelSequenceCapture::GetEstimatedCaptureDurationSeconds
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h
Ask the host to inform us of how long the capture duration is expected to be. Should only be used as an estimate due to the possible complexities in calculating the duration due to handle frames, warmups, etc.
MovieSceneTools
virtual double GetEstimatedCaptureDurationSeconds() const
[]
UK2Node_GetSequenceBinding::AllocateDefaultPins
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).
MovieSceneTools
virtual void AllocateDefaultPins()
[]
UK2Node_GetSequenceBinding::CreateVisualWidget
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used.
MovieSceneTools
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > CreateVisualWidget()
[]
UK2Node_GetSequenceBinding::CreateNodeHandler
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
MovieSceneTools
virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const
[]
UK2Node_GetSequenceBinding::GetBindingName
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetBindingName() const
[]
UK2Node_GetSequenceBinding::GetMenuActions
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
MovieSceneTools
virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const
[]
UK2Node_GetSequenceBinding::GetMenuCategory
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Override to provide a default category for specific node types to be listed under. A localized category string (or an empty string if you want this node listed at the menu's root).
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const
[]
UK2Node_GetSequenceBinding::GetIconAndTint
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Icon to use in menu or on node
MovieSceneTools
virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const
[]
UK2Node_GetSequenceBinding::GetNodeContextMenuActions
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Gets a list of actions that can be done to this particular node
MovieSceneTools
virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const
[]
UK2Node_GetSequenceBinding::GetObjectMovieScene
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
MovieSceneTools
[UMovieScene](API\Runtime\MovieScene\UMovieScene) * GetObjectMovieScene() const
[]
UK2Node_GetSequenceBinding::GetNodeTitle
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Gets the name of this node, shown in title bar
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const
[]
UK2Node_GetSequenceBinding::GetSequence
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Attempt to load the sequence from which to choose a binding
MovieSceneTools
[UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * GetSequence() const
[]
UK2Node_GetSequenceBinding::GetSequenceName
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
MovieSceneTools
[FText](API\Runtime\Core\Internationalization\FText) GetSequenceName() const
[]
UK2Node_GetSequenceBinding::GetTooltipText
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Gets the tooltip to display when over the node
MovieSceneTools
virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const
[]
UK2Node_GetSequenceBinding::IncludeParentNodeContextMenu
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Does the node context menu inherit parent class's menu
MovieSceneTools
virtual bool IncludeParentNodeContextMenu() const
[]
UK2Node_GetSequenceBinding::IsNodePure
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Returns whether this node is considered 'pure' by the compiler
MovieSceneTools
virtual bool IsNodePure() const
[]
UK2Node_GetSequenceBinding::PostPlacedNewNode
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...
MovieSceneTools
virtual void PostPlacedNewNode()
[]
UK2Node_GetSequenceBinding::PreloadRequiredAssets
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Called before compilation begins, giving a blueprint time to force the linker to load data
MovieSceneTools
virtual void PreloadRequiredAssets()
[]
UK2Node_GetSequenceBinding::ValidateNodeDuringCompilation
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.
MovieSceneTools
virtual void ValidateNodeDuringCompilation ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const
[]
UK2Node_GetSequenceBinding::ShouldShowNodeProperties
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
Return whether the node's properties display in the blueprint details panel
MovieSceneTools
virtual bool ShouldShowNodeProperties() const
[]
UK2Node_GetSequenceBinding
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
MovieSceneTools
class UK2Node_GetSequenceBinding : public [UK2Node](API\Editor\BlueprintGraph\UK2Node)
[ { "type": "FMovieSceneObje...", "name": "Binding", "description": "The user-selected literal binding identifier from the sequence to use" }, { "type": "FSoftObjectPath", "name": "SourceSequence", "description": "The sequence from which to choose a binding identifier" } ]
UMovieSceneDynamicBindingEndpointUtil
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h
Dummy class, used for easily getting a validUFunctionthat helps prepare blueprint function graphs.
MovieSceneTools
class UMovieSceneDynamicBindingEndpointUtil : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UMovieSceneToolsProjectSettings::UMovieSceneToolsProjectSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsProjectSettings.h
MovieSceneTools
UMovieSceneToolsProjectSettings()
[]
UMovieSceneToolsProjectSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsProjectSettings.h
Settings for the level sequences.
MovieSceneTools
class UMovieSceneToolsProjectSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "float", "name": "DefaultDuration", "description": "The default duration for new level sequences in seconds." }, { "type": "float", "name": "DefaultStartTime", "description": "The default start time for new level sequences, in seconds." }, { "type": "TArray<FMovieS...",...
UMovieSceneUserExportFBXControlRigSettings::LoadControlMappingsFromPreset
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
Load the default or metahuman preset into the current mappings
MovieSceneTools
void LoadControlMappingsFromPreset ( bool bMetaHumanPreset )
[]
UMovieSceneUserExportFBXControlRigSettings::UMovieSceneUserExportFBXControlRigSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
UMovieSceneUserExportFBXControlRigSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer )
[]
UMovieSceneUserExportFBXControlRigSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
class UMovieSceneUserExportFBXControlRigSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "uint32: 1", "name": "bASCII", "description": "If enabled, save as ascii instead of binary" }, { "type": "uint32: 1", "name": "bExportLocalTime", "description": "If enabled, export sequencer animation in its local time, relative to its sequence." }, { "type": "bool", ...
UMovieSceneUserImportFBXControlRigSettings::LoadControlMappingsFromPreset
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
Load the default or metahuman preset into the current mappings
MovieSceneTools
void LoadControlMappingsFromPreset ( bool bMetaHumanPreset )
[]
UK2Node_GetSequenceBinding::SetSequence
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h
MovieSceneTools
void SetSequence ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData )
[]
UMovieSceneUserImportFBXControlRigSettings::UMovieSceneUserImportFBXControlRigSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
UMovieSceneUserImportFBXControlRigSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer )
[]
UMovieSceneUserImportFBXControlRigSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
class UMovieSceneUserImportFBXControlRigSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bConvertSceneUnit", "description": "Convert the scene from FBX unit to UE unit(centimeter)" }, { "type": "bool", "name": "bForceFrontXAxis", "description": "Whether to force the front axis to be align with X instead of -Y." }, { "type": "bool", "nam...
UMovieSceneUserImportFBXSettings::UMovieSceneUserImportFBXSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
UMovieSceneUserImportFBXSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer )
[]
UMovieSceneUserImportFBXSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
class UMovieSceneUserImportFBXSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bConvertSceneUnit", "description": "Convert the scene from FBX unit to UE unit(centimeter)" }, { "type": "bool", "name": "bCreateCameras", "description": "Whether to create cameras if they don't already exist in the level." }, { "type": "bool", "nam...
UMovieSceneUserThumbnailSettings::BroadcastRedrawThumbnails
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
void BroadcastRedrawThumbnails() const
[]
FOnForceRedraw
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
class FOnForceRedraw : public TBaseMulticastDelegate_NoParams< void >
[]
UMovieSceneUserThumbnailSettings::OnForceRedraw
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
[UMovieSceneUserThumbnailSettings::FOnForceRedraw](API\Editor\MovieSceneTools\UMovieSceneUserThumbnailSettings\FOnForceRedraw) TBaseMulticastDelegate_NoParams OnForceRedraw()
[]
UMovieSceneUserThumbnailSettings::PostEditChangeProperty
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
Called when a property on this object has been modified externally
MovieSceneTools
virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent )
[]
UMovieSceneUserThumbnailSettings::UMovieSceneUserThumbnailSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
UMovieSceneUserThumbnailSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer )
[]
UMovieSceneUserThumbnailSettings
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h
MovieSceneTools
class UMovieSceneUserThumbnailSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bDrawSingleThumbnails", "description": "Whether to draw a single thumbnail for this section or as many as can fit" }, { "type": "bool", "name": "bDrawThumbnails", "description": "Whether to draw thumbnails or not" }, { "type": "EThumbnailQuali...", ...
FNewLevelDialogModule::CreateAndShowNewLevelDialog
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Creates and show a window with an SNewLevelDialog true if the user selected a valid item, false if the user canceled
NewLevelDialog
virtual bool CreateAndShowNewLevelDialog ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, [FString](API\Runtime\Core\Containers\FString) & OutTemplateMapPackageName, bool bShowPartitionedTemplates, bool & bOutPartitionedWorld, [FTemplate...
[]
FNewLevelDialogModule::CreateAndShowTemplateDialog
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Creates and show a window with an SNewLevelDialog true if the user selected a valid item, false if the user canceled
NewLevelDialog
virtual bool CreateAndShowTemplateDialog ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateMapInfo](API\Edit...
[]
EShowEmptyTemplate
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Control if 'Empty Level' template should appear or not
NewLevelDialog
enum EShowEmptyTemplate { Show, Hide, }
[]
FNewLevelDialogModule::ShutdownModule
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Called before the plugin is unloaded, right before the plugin object is destroyed.
NewLevelDialog
virtual void ShutdownModule()
[]
NewLevelDialogAppIdentifier
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
New Level Dialog app identifier string
NewLevelDialog
static const [FName](API\Runtime\Core\UObject\FName) NewLevelDialogAppIdentifier;
[]
FNewLevelDialogModule::StartupModule
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
Called right after the plugin DLL has been loaded and the plugin object has been created
NewLevelDialog
virtual void StartupModule()
[]
FNewLevelDialogModule
/Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h
New Level Dialog module
NewLevelDialog
class FNewLevelDialogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IOverlayEditorModule::~IOverlayEditorModule
/Engine/Source/Editor/OverlayEditor/Public/IOverlayEditorModule.h
Virtual destructor
OverlayEditor
virtual ~IOverlayEditorModule()
[]
IOverlayEditorModule
/Engine/Source/Editor/OverlayEditor/Public/IOverlayEditorModule.h
Interface for the OverlayEditor module
OverlayEditor
class IOverlayEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FPackagesDialogModule::AddButton
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Adds a new button to the package dialog window
PackagesDialog
virtual void AddButton ( EDialogReturnType Type, const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > Disabled )
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FPackagesDialogModule::AddButton
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Adds a new button to the package dialog window
PackagesDialog
virtual void AddButton ( EDialogReturnType Type, EDialogButtonStyle ButtonStyle, const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > Disabled )
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FPackagesDialogModule::AddPackageItem
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Adds a new item to the checkbox that represents a package
PackagesDialog
virtual void AddPackageItem ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage, ECheckBoxState InChecked, bool InDisabled, [FString](API\Runtime\Core\Containers\FString) InIconName, [FString](API\Runtime\Core\Containers\FString) InIconToolTip )
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FPackagesDialogModule::CreatePackagesDialog
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Used to create the package dialog window
PackagesDialog
virtual void CreatePackagesDialog ( const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [FText](API\Runtime\Core\Internationalization\FText) & Message, bool InReadOnly, bool InAllowSourceControlConnection, const FSimpleDelegate & InOnSourceControlStateChanged )
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DEFAULT_WINDOW_SIZE
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
A default window size for the package dialog
PackagesDialog
static const FVector2D DEFAULT_WINDOW_SIZE = FVector2D(640, 492);
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EXTRA_WINDOW_WIDTH
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Extra window width if source control connection is allowed
PackagesDialog
static const FVector2D EXTRA_WINDOW_WIDTH = FVector2D(150, 0);
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FPackagesDialogModule::GetResults
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Populates the passed in array with the desired packages
PackagesDialog
virtual void GetResults ( [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & OutPackages, ECheckBoxState InChecked )
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FPackagesDialogModule::IsWindowInitialized
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Checks to see if the window is currently initialized True if initialized, otherwise false
PackagesDialog
virtual bool IsWindowInitialized() const
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FPackagesDialogModule::OnModulesChanged
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Called when a module has been changed (unloaded, loaded, etc)
PackagesDialog
void OnModulesChanged ( [FName](API\Runtime\Core\UObject\FName) ModuleThatChanged, EModuleChangeReason ReasonForChange )
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FPackagesDialogModule::RemoveAllPackageItems
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Removes all package items from the dialog
PackagesDialog
virtual void RemoveAllPackageItems()
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FPackagesDialogModule::RemovePackagesDialog
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Removes the package dialog window
PackagesDialog
virtual void RemovePackagesDialog()
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FPackagesDialogModule::SetMessage
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Sets the message displayed in the package dialog
PackagesDialog
virtual void SetMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage )
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FPackagesDialogModule::SetWarning
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Sets the warning message displayed in the package dialog
PackagesDialog
virtual void SetWarning ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage )
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FPackagesDialogModule::ShowPackagesDialog
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Shows the package dialog window as a modal window Which button was pressed
PackagesDialog
virtual EDialogReturnType ShowPackagesDialog()
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FPackagesDialogModule::ShowPackagesDialog
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Shows the package dialog window as a modal window Which button was pressed
PackagesDialog
virtual EDialogReturnType ShowPackagesDialog ( [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InOutIgnoredPackages )
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FPackagesDialogModule::ShutdownModule
/Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h
Called before the module is unloaded, right before the module object is destroyed.
PackagesDialog
virtual void ShutdownModule()
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