className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FTrackEditorThumbnailCache::Revalidate | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void Revalidate ( double InCurrentTime ) | [] | |
FTrackEditorThumbnailCache::SetSingleReferenceFrame | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void SetSingleReferenceFrame ( [TOptional](API\Runtime\Core\IO\TOptional)< double > InReferenceFrame ) | [] | |
FTrackEditorThumbnailCache::Setup | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void Setup() | [] | |
FTrackEditorThumbnailCache::ShouldRegenerateEverything | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | bool ShouldRegenerateEverything() const | [] | |
FTrackEditorThumbnailCache::Update | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void Update ( const [TRange](API\Runtime\Core\Math\TRange)< double > & NewRange, const [TRange](API\Runtime\Core\Math\TRange)< double > & VisibleRange, const FIntPoint & AllottedSize, const FIntPoint & InDesiredSize, EThumbnailQuality InQuality, double InCurrentTime ) | [] | |
FTrackEditorThumbnailCache::UpdateFilledThumbnails | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void UpdateFilledThumbnails() | [] | |
FTrackEditorThumbnailCache::UpdateSingleThumbnail | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void UpdateSingleThumbnail() | [] | |
FTrackEditorThumbnailCache::FTrackEditorThumbnailCache | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | FTrackEditorThumbnailCache ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnailPool](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnailPool) > & ThumbnailPool, [IViewportThumbnailClient](API\Editor\MovieSceneTools\TrackEditorThumbnail\IViewportThumbnailClient) * InViewp... | [] | |
FTrackEditorThumbnailCache::FTrackEditorThumbnailCache | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | FTrackEditorThumbnailCache ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnailPool](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnailPool) > & ThumbnailPool, [ICustomThumbnailClient](API\Editor\MovieSceneTools\TrackEditorThumbnail\ICustomThumbnailClient) * InCustomThu... | [] | |
FTrackEditorThumbnailCache::~FTrackEditorThumbnailCache | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | ~FTrackEditorThumbnailCache() | [] | |
FTrackEditorThumbnailCache | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | class FTrackEditorThumbnailCache | [
{
"type": "bool",
"name": "bForceRedraw",
"description": "Whether to force a redraw or not"
},
{
"type": "bool",
"name": "bNeedsNewThumbnails",
"description": ""
},
{
"type": "FThumbnailCache...",
"name": "CurrentCache",
"description": ""
},
{
"type": "ICustomThum... | |
FTrackEditorThumbnailPool::AddThumbnailsNeedingRedraw | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h | Requests that the passed in thumbnails need to be drawn | MovieSceneTools | void AddThumbnailsNeedingRedraw ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) >> & InThumbnails ) | [] |
FTrackEditorThumbnailPool::DrawThumbnails | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h | Draws a small number of thumbnails that are enqueued for drawing
Whether thumbnails were drawn | MovieSceneTools | bool DrawThumbnails() | [] |
FTrackEditorThumbnailCache::SetupViewportEngineFlags | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | void SetupViewportEngineFlags() | [] | |
FTrackEditorThumbnailPool::RemoveThumbnailsNeedingRedraw | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h | Informs the pool that the thumbnails passed in no longer need to be drawn | MovieSceneTools | void RemoveThumbnailsNeedingRedraw ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) >> & InThumbnails ) | [] |
FTrackEditorThumbnailPool::FTrackEditorThumbnailPool | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h | MovieSceneTools | FTrackEditorThumbnailPool ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [ISequencer](API\Editor\Sequencer\ISequencer) > InSequencer ) | [] | |
FTrackEditorThumbnailPool | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnailPool.h | Track Editor Thumbnail pool, which keeps a list of thumbnails that need to be drawn and draws them incrementally. | MovieSceneTools | class FTrackEditorThumbnailPool | [] |
ICustomThumbnailClient::Draw | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | virtual void Draw ( [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) & TrackEditorThumbnail ) | [] | |
ICustomThumbnailClient::Setup | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | virtual void Setup() | [] | |
IViewportThumbnailClient::PostDraw | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | virtual void PostDraw ( [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) & TrackEditorThumbnail ) | [] | |
ICustomThumbnailClient | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | Custom thumbnail drawing client interface | MovieSceneTools | struct ICustomThumbnailClient | [] |
IViewportThumbnailClient::GetViewCamera | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | virtual [UCameraComponent](API\Runtime\Engine\Camera\UCameraComponent) * GetViewCamera() | [] | |
IViewportThumbnailClient::PreDraw | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | MovieSceneTools | virtual void PreDraw ( [FTrackEditorThumbnail](API\Editor\MovieSceneTools\TrackEditorThumbnail\FTrackEditorThumbnail) & TrackEditorThumbnail ) | [] | |
IViewportThumbnailClient | /Engine/Source/Editor/MovieSceneTools/Public/TrackEditorThumbnail/TrackEditorThumbnail.h | Client interface for thumbanils that render the current world from a viewport | MovieSceneTools | struct IViewportThumbnailClient | [] |
UAutomatedLevelSequenceCapture::AddFormatMappings | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Add additional format mappings to be used when generating filenames | MovieSceneTools | virtual void AddFormatMappings ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FStringFormatArg](API\Runtime\Core\Misc\FStringFormatArg) > & OutFormatMappings, const [FFrameMetrics](API\Runtime\MovieSceneCapture\FFrameMetrics) & FrameMetrics ) const | [] |
AutomatedLevelSequenceCaptureUIName | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | This name is used by the UI to save/load a specific instance of the settings from config that doesn't affect the CDO which would affect scripting environments. | MovieSceneTools | static const [FName](API\Runtime\Core\UObject\FName) AutomatedLevelSequenceCaptureUIName = FName(TEXT("AutomatedLevelSequenceCaptureUIInstance")); | [] |
UAutomatedLevelSequenceCapture::Close | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Shut down this movie capture | MovieSceneTools | virtual void Close() | [] |
UAutomatedLevelSequenceCapture::DeserializeAdditionalJson | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Custom, additional json deserialization | MovieSceneTools | virtual void DeserializeAdditionalJson ( const [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object ) | [] |
ELevelSequenceCaptureState | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Which state we're in right now | MovieSceneTools | enum ELevelSequenceCaptureState { Setup, DelayBeforeWarmUp, ReadyToWarmUp, WarmingUp, FinishedWarmUp, Paused, FinishedPause, } | [] |
UAutomatedLevelSequenceCapture::Initialize | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Initialize this capture object by binding it to the specified viewport | MovieSceneTools | virtual void Initialize ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FSceneViewport](API\Runtime\Engine\Slate\FSceneViewport) > Viewport, int32 PIEInstance ) | [] |
UAutomatedLevelSequenceCapture::LoadFromConfig | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Load save from config helpers | MovieSceneTools | virtual void LoadFromConfig() | [] |
UAutomatedLevelSequenceCapture::SaveToConfig | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | MovieSceneTools | virtual void SaveToConfig() | [] | |
UAutomatedLevelSequenceCapture::SerializeAdditionalJson | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Custom, additional json serialization | MovieSceneTools | virtual void SerializeAdditionalJson ( [FJsonObject](API\Runtime\Json\Dom\FJsonObject) & Object ) | [] |
UAutomatedLevelSequenceCapture::SetFrameOverrides | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Override the render frames with the given start/end frames. Restore the values when done rendering. | MovieSceneTools | void SetFrameOverrides ( [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InStartFrame, [FFrameNumber](API\Runtime\Core\Misc\FFrameNumber) InEndFrame ) | [] |
UAutomatedLevelSequenceCapture::UAutomatedLevelSequenceCapture | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | MovieSceneTools | UAutomatedLevelSequenceCapture ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ) | [] | |
UAutomatedLevelSequenceCapture | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | MovieSceneTools | class UAutomatedLevelSequenceCapture : public [UMovieSceneCapture](API\Runtime\MovieSceneCapture\UMovieSceneCapture) | [
{
"type": "TObjectPtr<ULe...",
"name": "BurnInOptions",
"description": ""
},
{
"type": "bool",
"name": "bUseCustomEndFrame",
"description": "When enabled, the EndFrame setting will override the default ending frame number"
},
{
"type": "bool",
"name": "bUseCustomStartFrame",
... | |
UAutomatedLevelSequenceCapture::GetEstimatedCaptureDurationSeconds | /Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h | Ask the host to inform us of how long the capture duration is expected to be. Should only be used as an estimate due to the possible complexities in calculating the duration due to handle frames, warmups, etc. | MovieSceneTools | virtual double GetEstimatedCaptureDurationSeconds() const | [] |
UK2Node_GetSequenceBinding::AllocateDefaultPins | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Allocate default pins for a given node, based only the NodeType, which should already be filled in.
true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call). | MovieSceneTools | virtual void AllocateDefaultPins() | [] |
UK2Node_GetSequenceBinding::CreateVisualWidget | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used. | MovieSceneTools | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SGraphNode](API\Editor\GraphEditor\SGraphNode) > CreateVisualWidget() | [] |
UK2Node_GetSequenceBinding::CreateNodeHandler | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | MovieSceneTools | virtual [FNodeHandlingFunctor](API\Editor\KismetCompiler\FNodeHandlingFunctor) * CreateNodeHandler ( class [FKismetCompilerContext](API\Editor\KismetCompiler\FKismetCompilerContext) & CompilerContext ) const | [] | |
UK2Node_GetSequenceBinding::GetBindingName | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | MovieSceneTools | [FText](API\Runtime\Core\Internationalization\FText) GetBindingName() const | [] | |
UK2Node_GetSequenceBinding::GetMenuActions | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Replacement forGetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus. | MovieSceneTools | virtual void GetMenuActions ( [FBlueprintActionDatabaseRegistrar](API\Editor\BlueprintGraph\FBlueprintActionDatabaseRegistra-) & ActionRegistrar ) const | [] |
UK2Node_GetSequenceBinding::GetMenuCategory | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Override to provide a default category for specific node types to be listed under.
A localized category string (or an empty string if you want this node listed at the menu's root). | MovieSceneTools | virtual [FText](API\Runtime\Core\Internationalization\FText) GetMenuCategory() const | [] |
UK2Node_GetSequenceBinding::GetIconAndTint | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Icon to use in menu or on node | MovieSceneTools | virtual [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) GetIconAndTint ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) & OutColor ) const | [] |
UK2Node_GetSequenceBinding::GetNodeContextMenuActions | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Gets a list of actions that can be done to this particular node | MovieSceneTools | virtual void GetNodeContextMenuActions ( class [UToolMenu](API\Developer\ToolMenus\UToolMenu) * Menu, class [UGraphNodeContextMenuContext](API\Runtime\Engine\EdGraph\UGraphNodeContextMenuContext) * Context ) const | [] |
UK2Node_GetSequenceBinding::GetObjectMovieScene | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | MovieSceneTools | [UMovieScene](API\Runtime\MovieScene\UMovieScene) * GetObjectMovieScene() const | [] | |
UK2Node_GetSequenceBinding::GetNodeTitle | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Gets the name of this node, shown in title bar | MovieSceneTools | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UK2Node_GetSequenceBinding::GetSequence | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Attempt to load the sequence from which to choose a binding | MovieSceneTools | [UMovieSceneSequence](API\Runtime\MovieScene\UMovieSceneSequence) * GetSequence() const | [] |
UK2Node_GetSequenceBinding::GetSequenceName | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | MovieSceneTools | [FText](API\Runtime\Core\Internationalization\FText) GetSequenceName() const | [] | |
UK2Node_GetSequenceBinding::GetTooltipText | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Gets the tooltip to display when over the node | MovieSceneTools | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UK2Node_GetSequenceBinding::IncludeParentNodeContextMenu | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Does the node context menu inherit parent class's menu | MovieSceneTools | virtual bool IncludeParentNodeContextMenu() const | [] |
UK2Node_GetSequenceBinding::IsNodePure | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Returns whether this node is considered 'pure' by the compiler | MovieSceneTools | virtual bool IsNodePure() const | [] |
UK2Node_GetSequenceBinding::PostPlacedNewNode | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc... | MovieSceneTools | virtual void PostPlacedNewNode() | [] |
UK2Node_GetSequenceBinding::PreloadRequiredAssets | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Called before compilation begins, giving a blueprint time to force the linker to load data | MovieSceneTools | virtual void PreloadRequiredAssets() | [] |
UK2Node_GetSequenceBinding::ValidateNodeDuringCompilation | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | MovieSceneTools | virtual void ValidateNodeDuringCompilation ( [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) const | [] |
UK2Node_GetSequenceBinding::ShouldShowNodeProperties | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | Return whether the node's properties display in the blueprint details panel | MovieSceneTools | virtual bool ShouldShowNodeProperties() const | [] |
UK2Node_GetSequenceBinding | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | MovieSceneTools | class UK2Node_GetSequenceBinding : public [UK2Node](API\Editor\BlueprintGraph\UK2Node) | [
{
"type": "FMovieSceneObje...",
"name": "Binding",
"description": "The user-selected literal binding identifier from the sequence to use"
},
{
"type": "FSoftObjectPath",
"name": "SourceSequence",
"description": "The sequence from which to choose a binding identifier"
}
] | |
UMovieSceneDynamicBindingEndpointUtil | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneDynamicBindingUtils.h | Dummy class, used for easily getting a validUFunctionthat helps prepare blueprint function graphs. | MovieSceneTools | class UMovieSceneDynamicBindingEndpointUtil : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UMovieSceneToolsProjectSettings::UMovieSceneToolsProjectSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsProjectSettings.h | MovieSceneTools | UMovieSceneToolsProjectSettings() | [] | |
UMovieSceneToolsProjectSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsProjectSettings.h | Settings for the level sequences. | MovieSceneTools | class UMovieSceneToolsProjectSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "float",
"name": "DefaultDuration",
"description": "The default duration for new level sequences in seconds."
},
{
"type": "float",
"name": "DefaultStartTime",
"description": "The default start time for new level sequences, in seconds."
},
{
"type": "TArray<FMovieS...",... |
UMovieSceneUserExportFBXControlRigSettings::LoadControlMappingsFromPreset | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | Load the default or metahuman preset into the current mappings | MovieSceneTools | void LoadControlMappingsFromPreset ( bool bMetaHumanPreset ) | [] |
UMovieSceneUserExportFBXControlRigSettings::UMovieSceneUserExportFBXControlRigSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | UMovieSceneUserExportFBXControlRigSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer ) | [] | |
UMovieSceneUserExportFBXControlRigSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | class UMovieSceneUserExportFBXControlRigSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "uint32: 1",
"name": "bASCII",
"description": "If enabled, save as ascii instead of binary"
},
{
"type": "uint32: 1",
"name": "bExportLocalTime",
"description": "If enabled, export sequencer animation in its local time, relative to its sequence."
},
{
"type": "bool",
... | |
UMovieSceneUserImportFBXControlRigSettings::LoadControlMappingsFromPreset | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | Load the default or metahuman preset into the current mappings | MovieSceneTools | void LoadControlMappingsFromPreset ( bool bMetaHumanPreset ) | [] |
UK2Node_GetSequenceBinding::SetSequence | /Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h | MovieSceneTools | void SetSequence ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) | [] | |
UMovieSceneUserImportFBXControlRigSettings::UMovieSceneUserImportFBXControlRigSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | UMovieSceneUserImportFBXControlRigSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer ) | [] | |
UMovieSceneUserImportFBXControlRigSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | class UMovieSceneUserImportFBXControlRigSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bConvertSceneUnit",
"description": "Convert the scene from FBX unit to UE unit(centimeter)"
},
{
"type": "bool",
"name": "bForceFrontXAxis",
"description": "Whether to force the front axis to be align with X instead of -Y."
},
{
"type": "bool",
"nam... | |
UMovieSceneUserImportFBXSettings::UMovieSceneUserImportFBXSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | UMovieSceneUserImportFBXSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer ) | [] | |
UMovieSceneUserImportFBXSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | class UMovieSceneUserImportFBXSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bConvertSceneUnit",
"description": "Convert the scene from FBX unit to UE unit(centimeter)"
},
{
"type": "bool",
"name": "bCreateCameras",
"description": "Whether to create cameras if they don't already exist in the level."
},
{
"type": "bool",
"nam... | |
UMovieSceneUserThumbnailSettings::BroadcastRedrawThumbnails | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | void BroadcastRedrawThumbnails() const | [] | |
FOnForceRedraw | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | class FOnForceRedraw : public TBaseMulticastDelegate_NoParams< void > | [] | |
UMovieSceneUserThumbnailSettings::OnForceRedraw | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | [UMovieSceneUserThumbnailSettings::FOnForceRedraw](API\Editor\MovieSceneTools\UMovieSceneUserThumbnailSettings\FOnForceRedraw) TBaseMulticastDelegate_NoParams OnForceRedraw() | [] | |
UMovieSceneUserThumbnailSettings::PostEditChangeProperty | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | Called when a property on this object has been modified externally | MovieSceneTools | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UMovieSceneUserThumbnailSettings::UMovieSceneUserThumbnailSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | UMovieSceneUserThumbnailSettings ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & Initializer ) | [] | |
UMovieSceneUserThumbnailSettings | /Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsUserSettings.h | MovieSceneTools | class UMovieSceneUserThumbnailSettings : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bDrawSingleThumbnails",
"description": "Whether to draw a single thumbnail for this section or as many as can fit"
},
{
"type": "bool",
"name": "bDrawThumbnails",
"description": "Whether to draw thumbnails or not"
},
{
"type": "EThumbnailQuali...",
... | |
FNewLevelDialogModule::CreateAndShowNewLevelDialog | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | Creates and show a window with an SNewLevelDialog
true if the user selected a valid item, false if the user canceled | NewLevelDialog | virtual bool CreateAndShowNewLevelDialog ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, [FString](API\Runtime\Core\Containers\FString) & OutTemplateMapPackageName, bool bShowPartitionedTemplates, bool & bOutPartitionedWorld, [FTemplate... | [] |
FNewLevelDialogModule::CreateAndShowTemplateDialog | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | Creates and show a window with an SNewLevelDialog
true if the user selected a valid item, false if the user canceled | NewLevelDialog | virtual bool CreateAndShowTemplateDialog ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > ParentWidget, const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [TArray](API\Runtime\Core\Containers\TArray)< [FTemplateMapInfo](API\Edit... | [] |
EShowEmptyTemplate | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | Control if 'Empty Level' template should appear or not | NewLevelDialog | enum EShowEmptyTemplate { Show, Hide, } | [] |
FNewLevelDialogModule::ShutdownModule | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | Called before the plugin is unloaded, right before the plugin object is destroyed. | NewLevelDialog | virtual void ShutdownModule() | [] |
NewLevelDialogAppIdentifier | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | New Level Dialog app identifier string | NewLevelDialog | static const [FName](API\Runtime\Core\UObject\FName) NewLevelDialogAppIdentifier; | [] |
FNewLevelDialogModule::StartupModule | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | Called right after the plugin DLL has been loaded and the plugin object has been created | NewLevelDialog | virtual void StartupModule() | [] |
FNewLevelDialogModule | /Engine/Source/Editor/NewLevelDialog/Public/NewLevelDialogModule.h | New Level Dialog module | NewLevelDialog | class FNewLevelDialogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
IOverlayEditorModule::~IOverlayEditorModule | /Engine/Source/Editor/OverlayEditor/Public/IOverlayEditorModule.h | Virtual destructor | OverlayEditor | virtual ~IOverlayEditorModule() | [] |
IOverlayEditorModule | /Engine/Source/Editor/OverlayEditor/Public/IOverlayEditorModule.h | Interface for the OverlayEditor module | OverlayEditor | class IOverlayEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FPackagesDialogModule::AddButton | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Adds a new button to the package dialog window | PackagesDialog | virtual void AddButton ( EDialogReturnType Type, const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > Disabled ) | [] |
FPackagesDialogModule::AddButton | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Adds a new button to the package dialog window | PackagesDialog | virtual void AddButton ( EDialogReturnType Type, EDialogButtonStyle ButtonStyle, const [FText](API\Runtime\Core\Internationalization\FText) & Name, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > Disabled ) | [] |
FPackagesDialogModule::AddPackageItem | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Adds a new item to the checkbox that represents a package | PackagesDialog | virtual void AddPackageItem ( [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * InPackage, ECheckBoxState InChecked, bool InDisabled, [FString](API\Runtime\Core\Containers\FString) InIconName, [FString](API\Runtime\Core\Containers\FString) InIconToolTip ) | [] |
FPackagesDialogModule::CreatePackagesDialog | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Used to create the package dialog window | PackagesDialog | virtual void CreatePackagesDialog ( const [FText](API\Runtime\Core\Internationalization\FText) & Title, const [FText](API\Runtime\Core\Internationalization\FText) & Message, bool InReadOnly, bool InAllowSourceControlConnection, const FSimpleDelegate & InOnSourceControlStateChanged ) | [] |
DEFAULT_WINDOW_SIZE | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | A default window size for the package dialog | PackagesDialog | static const FVector2D DEFAULT_WINDOW_SIZE = FVector2D(640, 492); | [] |
EXTRA_WINDOW_WIDTH | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Extra window width if source control connection is allowed | PackagesDialog | static const FVector2D EXTRA_WINDOW_WIDTH = FVector2D(150, 0); | [] |
FPackagesDialogModule::GetResults | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Populates the passed in array with the desired packages | PackagesDialog | virtual void GetResults ( [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & OutPackages, ECheckBoxState InChecked ) | [] |
FPackagesDialogModule::IsWindowInitialized | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Checks to see if the window is currently initialized
True if initialized, otherwise false | PackagesDialog | virtual bool IsWindowInitialized() const | [] |
FPackagesDialogModule::OnModulesChanged | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Called when a module has been changed (unloaded, loaded, etc) | PackagesDialog | void OnModulesChanged ( [FName](API\Runtime\Core\UObject\FName) ModuleThatChanged, EModuleChangeReason ReasonForChange ) | [] |
FPackagesDialogModule::RemoveAllPackageItems | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Removes all package items from the dialog | PackagesDialog | virtual void RemoveAllPackageItems() | [] |
FPackagesDialogModule::RemovePackagesDialog | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Removes the package dialog window | PackagesDialog | virtual void RemovePackagesDialog() | [] |
FPackagesDialogModule::SetMessage | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Sets the message displayed in the package dialog | PackagesDialog | virtual void SetMessage ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage ) | [] |
FPackagesDialogModule::SetWarning | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Sets the warning message displayed in the package dialog | PackagesDialog | virtual void SetWarning ( const [FText](API\Runtime\Core\Internationalization\FText) & InMessage ) | [] |
FPackagesDialogModule::ShowPackagesDialog | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Shows the package dialog window as a modal window
Which button was pressed | PackagesDialog | virtual EDialogReturnType ShowPackagesDialog() | [] |
FPackagesDialogModule::ShowPackagesDialog | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Shows the package dialog window as a modal window
Which button was pressed | PackagesDialog | virtual EDialogReturnType ShowPackagesDialog ( [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & InOutIgnoredPackages ) | [] |
FPackagesDialogModule::ShutdownModule | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Called before the module is unloaded, right before the module object is destroyed. | PackagesDialog | virtual void ShutdownModule() | [] |
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