className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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FPackagesDialogModule::StartupModule | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Called right after the module's DLL has been loaded and the module object has been created | PackagesDialog | virtual void StartupModule() | [] |
FPackagesDialogModule::SupportsDynamicReloading | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | Override this to set whether your module is allowed to be unloaded on the fly
Whether the module supports shutdown separate from the rest of the engine. | PackagesDialog | virtual bool SupportsDynamicReloading() | [] |
FPackagesDialogModule | /Engine/Source/Editor/PackagesDialog/Public/PackagesDialog.h | PackagesDialog | class FPackagesDialogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
AAnimationEditorPreviewActor::K2_DestroyActor | /Engine/Source/Editor/Persona/Public/AnimationEditorPreviewActor.h | AActorinterface | Persona | virtual void K2_DestroyActor() | [] |
AAnimationEditorPreviewActor | /Engine/Source/Editor/Persona/Public/AnimationEditorPreviewActor.h | Persona | class AAnimationEditorPreviewActor : public [AActor](API\Runtime\Engine\GameFramework\AActor) | [] | |
BlendSpaceAnalysis::CalculateAngularVelocity | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculateAngularVelocity ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const ... | [] | |
BlendSpaceAnalysis::CalculateBoneOrientation | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> void BlendSpaceAnalysis::CalculateBoneOrientation ( FVector & RollPitchYaw, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const int32 Key, const [FName](API\Runtime\Core\UObject\FName) BoneName, const FTransform & BoneOffset, const T &... | [] | |
BlendSpaceAnalysis::CalculateComponentSampleValue | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Helper to extract the component from the FVector functions | Persona | namespace BlendSpaceAnalysis { template<typename FunctionType, typename T> static bool BlendSpaceAnalysis::CalculateComponentSampleValue ( double & Result, const FunctionType & Fn, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime... | [] |
BlendSpaceAnalysis::CalculateComponentSampleValue | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Helper to extract the component from the FVector functions | Persona | namespace BlendSpaceAnalysis { template<typename FunctionType, typename T> static bool BlendSpaceAnalysis::CalculateComponentSampleValue ( float & Result, const FunctionType & Fn, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\... | [] |
BlendSpaceAnalysis::CalculateDeltaPosition | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculateDeltaPosition ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const fl... | [] | |
BlendSpaceAnalysis::CalculateDeltaOrientation | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. Thus it has one fewer intervals/unique keys | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculateDeltaOrientation ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const... | [] |
BlendSpaceAnalysis::CalculateFrameTM | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> void BlendSpaceAnalysis::CalculateFrameTM ( bool & bNeedToUpdateFrameTM, FTransform & FrameTM, const int32 SampleKey, const T & AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation ) } | [] | |
BlendSpaceAnalysis::CalculateOrientation | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Note that if a looping animation has 56 keys, then its first key is 0 and last is 55, but these will be identical poses. Thus it has one fewer intervals/unique keys | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculateOrientation ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const floa... | [] |
BlendSpaceAnalysis::CalculatePosition | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculatePosition ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const float R... | [] | |
BlendSpaceAnalysis::CalculateVelocity | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculateVelocity ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const float R... | [] | |
BlendSpaceAnalysis::CalculateOrientationRate | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> static bool BlendSpaceAnalysis::CalculateOrientationRate ( FVector & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const T * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const ... | [] | |
BlendSpaceAnalysis::GetAxisFromTM | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { FVector BlendSpaceAnalysis::GetAxisFromTM ( const FTransform & TM, EAnalysisLinearAxis Axis ) } | [] | |
BlendSpaceAnalysis::GetBoneInfo | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Retrieves the bone index and transform offset given the BoneSocketTarget. Returns true if found. | Persona | namespace BlendSpaceAnalysis { bool BlendSpaceAnalysis::GetBoneInfo ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const [FBoneSocketTarget](API\Runtime\Engine\Animation\FBoneSocketTarget) & BoneSocket, FTransform & BoneOffset, [FName](API\Runtime\Core\UObject\FName) & BoneName ) } | [] |
BlendSpaceAnalysis::GetBoneTransform | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { FTransform BlendSpaceAnalysis::GetBoneTransform ( const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, int32 Key, const [FName](API\Runtime\Core\UObject\FName) & BoneName ) } | [] | |
BlendSpaceAnalysis::GetFrameDirs | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | namespace BlendSpaceAnalysis { template<typename T> void BlendSpaceAnalysis::GetFrameDirs ( FVector & FrameFacingDir, FVector & FrameUpDir, FVector & FrameRightDir, const FTransform & FrameTM, const T & AnalysisProperties ) } | [] | |
CreateBodyHitProxyFn | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [HHitProxy](API\Runtime\Engine\HHitProxy) *(const int32 BodyIndex, const [EAggCollisionShape::Type](API\Runtime\Engine\PhysicsEngine\EAggCollisionShape__Type) PrimitiveType, const int32 PrimitiveIndex) > CreateBodyHitProxyFn | [] | |
CreateConstraintHitProxyFn | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< [HHitProxy](API\Runtime\Engine\HHitProxy) *(const int32 InConstraintIndex) > CreateConstraintHitProxyFn | [] | |
EAnimationPlaybackSpeeds::Type | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | namespace EAnimationPlaybackSpeeds { enum Type { OneTenth = 0, Quarter, Half, ThreeQuarters, Normal, Double, FiveTimes, TenTimes, Custom, NumPlaybackSpeeds, } } | [] | |
EDisplayInfoMode::Type | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | namespace EDisplayInfoMode { enum Type { None, Basic, Detailed, SkeletalControls, NumInfoModes, } } | [] | |
ELocalAxesMode::Type | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | namespace ELocalAxesMode { enum Type { None, Selected, All, NumAxesModes, } } | [] | |
FAnimAssetFindReplaceConfig::operator= | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Persona | [FAnimAssetFindReplaceConfig](API\Editor\Persona\FAnimAssetFindReplaceConfig) & operator= ( const [FAnimAssetFindReplaceConfig](API\Editor\Persona\FAnimAssetFindReplaceConfig) & ) | [] | |
FAnimAssetFindReplaceConfig::FAnimAssetFindReplaceConfig | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Persona | PRAGMA_DISABLE_DEPRECATION_WARNINGS FAnimAssetFindReplaceConfig() | [] | |
FAnimAssetFindReplaceConfig::FAnimAssetFindReplaceConfig | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Persona | FAnimAssetFindReplaceConfig ( const [FAnimAssetFindReplaceConfig](API\Editor\Persona\FAnimAssetFindReplaceConfig) & ) | [] | |
FAnimAssetFindReplaceConfig | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Configuration for the find/replace tab | Persona | struct FAnimAssetFindReplaceConfig | [
{
"type": "TSubclassOf<UA...",
"name": "InitialProcessorClass",
"description": "The initial processor class to use"
}
] |
FAnimationViewportClient::CalcViewRotationMatrix | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Computes a matrix to use for viewport location and rotation | Persona | virtual FMatrix CalcViewRotationMatrix ( const FRotator & InViewRotation ) const | [] |
FAnimationViewportClient::CanCycleWidgetMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Whether or not the widget mode can be cycled | Persona | virtual bool CanCycleWidgetMode() const | [] |
FAnimationViewportClient::CanSaveCameraAsDefault | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Check whether we can save this camera as default | Persona | bool CanSaveCameraAsDefault() const | [] |
FAnimationViewportClient::ClearDefaultCamera | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Clear any default camera for mesh | Persona | void ClearDefaultCamera() | [] |
FAnimationViewportClient::Draw | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | FViewElementDrawerinterface | Persona | virtual void Draw ( const [FSceneView](API\Runtime\Engine\FSceneView) * View, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FAnimationViewportClient::DrawCanvas | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Called to draw onto the viewports 2D canvas | Persona | virtual void DrawCanvas ( [FViewport](API\Runtime\Engine\FViewport) & InViewport, [FSceneView](API\Runtime\Engine\FSceneView) & View, [FCanvas](API\Runtime\Engine\FCanvas) & Canvas ) | [] |
FAnimationViewportClient::DrawNodeDebugLines | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to display debug lines generated from skeletal controls in animBP mode | Persona | void DrawNodeDebugLines ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & Lines, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [FSceneView](API\Runtime\Engine\FSceneView) * View ) | [] |
FAnimationViewportClient::DrawSockets | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Draws Mesh Sockets in foreground - bUseSkeletonSocketColor = true for grey (skeleton), false for red (mesh) | Persona | static void DrawSockets ( const [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * InPreviewMeshComponent, [TArray](API\Runtime\Core\Containers\TArray)< [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * > & InSockets, [FSelectedSocketInfo](API\Editor\UnrealEd\Animati... | [] |
FAnimationViewportClient::DrawUVsForMesh | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Draw call to render UV overlay | Persona | void DrawUVsForMesh ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, [FCanvas](API\Runtime\Engine\FCanvas) * InCanvas, int32 InTextYPos, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent ) | [] |
FAnimationViewportClient::FocusViewportOnPreviewMesh | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Places the viewport camera at a good location to view the preview target | Persona | void FocusViewportOnPreviewMesh ( bool bUseCustomCamera ) | [] |
FAnimationViewportClient::FocusViewportOnSphere | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Places the viewport camera at a good location to view the supplied sphere | Persona | void FocusViewportOnSphere ( FSphere & Sphere, bool bInstant ) | [] |
FAnimationViewportClient::GetAssetEditorToolkit | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the asset editor we are embedded in | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FAssetEditorToolkit](API\Editor\UnrealEd\Toolkits\FAssetEditorToolkit) > GetAssetEditorToolkit() const | [] |
FAnimationViewportClient::GetBoneDrawMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the Bone local axis mode | Persona | [EBoneDrawMode::Type](API\Runtime\Engine\EBoneDrawMode__Type) GetBoneDrawMode() const | [] |
FAnimationViewportClient::GetBoneDrawSize | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | float GetBoneDrawSize() const | [] | |
FAnimationViewportClient::GetBrightnessValue | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to get current brightness value | Persona | float GetBrightnessValue() const | [] |
FAnimationViewportClient::GetCameraFollowBoneName | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the bone name to use when CameraFollowMode is EAnimationViewportCameraFollowMode::Bone | Persona | [FName](API\Runtime\Core\UObject\FName) GetCameraFollowBoneName() const | [] |
FAnimationViewportClient::GetCameraFollowMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the camera follow mode | Persona | EAnimationViewportCameraFollowMode GetCameraFollowMode() const | [] |
FAnimationViewportClient::GetCameraTarget | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Returns the desired target of the camera | Persona | FSphere GetCameraTarget() | [] |
FAnimationViewportClient::GetCustomAnimationSpeed | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | float GetCustomAnimationSpeed() const | [] | |
FAnimationViewportClient::GetDisplayInfo | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to display warning and info text on the viewport when outside of animBP mode | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayInfo ( bool bDisplayAllInfo ) const | [] |
FAnimationViewportClient::GetFloorOffset | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Returns the floor height offset | Persona | float GetFloorOffset() const | [] |
FAnimationViewportClient::GetLocalAxesMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the Bone local axis mode | Persona | [ELocalAxesMode::Type](API\Editor\Persona\ELocalAxesMode__Type) GetLocalAxesMode() const | [] |
FAnimationViewportClient::GetPersonaModeManager | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the persona mode manager | Persona | [IPersonaEditorModeManager](API\Editor\Persona\IPersonaEditorModeManager) * GetPersonaModeManager() const | [] |
FAnimationViewportClient::GetPlaybackSpeedMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the playback speed mode | Persona | [EAnimationPlaybackSpeeds::Type](API\Editor\Persona\EAnimationPlaybackSpeeds__Type) GetPlaybackSpeedMode() const | [] |
FAnimationViewportClient::GetPreviewScene | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the preview scene we are viewing | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > GetPreviewScene() const | [] |
FAnimationViewportClient::GetShouldRotateCameraToFollowBone | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Whether or not to lock the camera's rotation to a specified bone's orientation | Persona | bool GetShouldRotateCameraToFollowBone() const | [] |
FAnimationViewportClient::GetShowMeshStats | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | int32 GetShowMeshStats() const | [] | |
FAnimationViewportClient::GetUVChannelToDraw | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Returns the UV Channel that will be drawn when Draw UV Overlay is turned on | Persona | int32 GetUVChannelToDraw() const | [] |
FAnimationViewportClient::GetViewportIndex | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Get the viewport index (0-3) for this client | Persona | int32 GetViewportIndex() const | [] |
FAnimationViewportClient::GetWidgetCoordSystem | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | The current coordinate system for drawing and input of the transform widget. For world coordiante system return the identity matrix | Persona | virtual FMatrix GetWidgetCoordSystem() const | [] |
FAnimationViewportClient::GetWidgetCoordSystemSpace | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | The coordinate system space (world or local) to display the widget in | Persona | virtual ECoordSystem GetWidgetCoordSystemSpace() const | [] |
FAnimationViewportClient::GetWidgetLocation | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | VirtualUE::Widget::EWidgetModeGetWidgetMode() constoverride; virtual voidSetWidgetMode(UE::Widget::EWidgetMode InWidgetMode)override; virtual boolCanSetWidgetMode(UE::Widget::EWidgetMode NewMode) constoverride; | Persona | virtual FVector GetWidgetLocation() const | [] |
GridParam | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | enum GridParam { MinCellCount = 64, MinGridSize = 2, MaxGridSize = 50, } | [] | |
FAnimationViewportClient::HandleOnMeshChanged | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Handle a change in the skeletal mesh mesh component being used for preview changing | Persona | void HandleOnMeshChanged() | [] |
FAnimationViewportClient::HandleOnSkelMeshPhysicsCreated | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Handle a change in the skeletal mesh phusics component being used for preview changing | Persona | void HandleOnSkelMeshPhysicsCreated() | [] |
FAnimationViewportClient::HandleSkeletalMeshChanged | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Handle the skeletal mesh mesh component being used for preview changing | Persona | void HandleSkeletalMeshChanged ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * OldSkeletalMesh, class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * NewSkeletalMesh ) | [] |
FAnimationViewportClient::HandleToggleShowFlag | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Delegate handler fired when a show flag is toggled | Persona | virtual void HandleToggleShowFlag ( [FEngineShowFlags::EShowFlag](API\Runtime\Engine\FEngineShowFlags\EShowFlag) EngineShowFlagIndex ) | [] |
FAnimationViewportClient::HasDefaultCameraSet | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Returns whether we have a default camera set for this mesh | Persona | bool HasDefaultCameraSet() const | [] |
FAnimationViewportClient::Initialize | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | void Initialize() | [] | |
FAnimationViewportClient::InputAxis | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Check an axis movement received by the viewport. If the viewport client uses the movement, it should return true to consume it. | Persona | virtual bool InputAxis ( [FViewport](API\Runtime\Engine\FViewport) * InViewport, int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad ) | [] |
FAnimationViewportClient::InputAxis | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Check an axis movement received by the viewport. If the viewport client uses the movement, it should return true to consume it.
True to consume the axis movement, false to pass it on. | Persona | virtual bool InputAxis ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FInputDeviceId](API\Runtime\Core\Misc\FInputDeviceId) InputDevice, [FKey](API\Runtime\InputCore\FKey) Key, float Delta, float DeltaTime, int32 NumSamples, bool bGamepad ) | [] |
FAnimationViewportClient::InputKey | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Check a key event received by the viewport. If the viewport client uses the event, it should return true to consume it.
True to consume the key event, false to pass it on. | Persona | virtual bool InputKey ( const [FInputKeyEventArgs](API\Runtime\Engine\FInputKeyEventArgs) & EventArgs ) | [] |
FAnimationViewportClient::InputKey | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Deprecated* This version of InputKey is deprecated. Please use the version that takes EventArgs instead. | Persona | virtual bool InputKey ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, int32 ControllerId, [FKey](API\Runtime\InputCore\FKey) Key, EInputEvent Event, float AmountDepressed, bool bGamepad ) | [] |
FAnimationViewportClient::IsAudioMuted | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to check whether audio is muted or not | Persona | bool IsAudioMuted() const | [] |
FAnimationViewportClient::IsAutoAlignFloor | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to check whether floor is auto align or not | Persona | bool IsAutoAlignFloor() const | [] |
FAnimationViewportClient::IsBoneDrawModeSet | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Bone Draw mode checking function for the EBoneDrawType | Persona | bool IsBoneDrawModeSet ( [EBoneDrawMode::Type](API\Runtime\Engine\EBoneDrawMode__Type) AxesMode ) const | [] |
FAnimationViewportClient::IsDetailedMeshStats | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Whether detailed mesh stats are being displayed or basic mesh stats | Persona | bool IsDetailedMeshStats() const | [] |
FAnimationViewportClient::IsLocalAxesModeSet | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Local axes mode checking function for the ELocalAxesType | Persona | bool IsLocalAxesModeSet ( [ELocalAxesMode::Type](API\Editor\Persona\ELocalAxesMode__Type) AxesMode ) const | [] |
FAnimationViewportClient::IsSetCPUSkinningChecked | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for checking the normals show flag. | Persona | bool IsSetCPUSkinningChecked() const | [] |
FAnimationViewportClient::IsSetDrawUVOverlayChecked | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for checking whether the UV drawing is switched on. | Persona | bool IsSetDrawUVOverlayChecked() const | [] |
FAnimationViewportClient::IsSetShowNormalsChecked | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for checking the normals show flag. | Persona | bool IsSetShowNormalsChecked() const | [] |
FAnimationViewportClient::IsSetShowBinormalsChecked | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for checking the binormals show flag. | Persona | bool IsSetShowBinormalsChecked() const | [] |
FAnimationViewportClient::IsSetShowTangentsChecked | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for checking the tangents show flag. | Persona | bool IsSetShowTangentsChecked() const | [] |
FAnimationViewportClient::IsShowingMeshStats | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Whether or not mesh stats are being displayed | Persona | bool IsShowingMeshStats() const | [] |
FAnimationViewportClient::IsShowingSelectedNodeStats | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Whether or not selected node stats are being displayed | Persona | bool IsShowingSelectedNodeStats() const | [] |
FAnimationViewportClient::IsUsingAudioAttenuation | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Check whether we are using audio attenuation | Persona | bool IsUsingAudioAttenuation() const | [] |
FAnimationViewportClient::JumpToDefaultCamera | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Jump to the meshes default camera | Persona | void JumpToDefaultCamera() | [] |
FAnimationViewportClient::OnFocusViewportToSelection | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Called when viewport focuses on a selection | Persona | void OnFocusViewportToSelection() | [] |
FAnimationViewportClient::OnSetShowMeshStats | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to set mesh stat drawing state | Persona | void OnSetShowMeshStats ( int32 ShowMode ) | [] |
FAnimationViewportClient::OnToggleAutoAlignFloor | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to enable/disable floor auto align | Persona | void OnToggleAutoAlignFloor() | [] |
FAnimationViewportClient::OnToggleMuteAudio | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to mute/unmute audio in the viewport | Persona | void OnToggleMuteAudio() | [] |
FAnimationViewportClient::OnToggleUseAudioAttenuation | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Set whether to use audio attenuation | Persona | void OnToggleUseAudioAttenuation() | [] |
FAnimationViewportClient::RenderGizmo | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Draws Gizmo for the Transform in foreground | Persona | static void RenderGizmo ( const FTransform & Transform, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] |
FAnimationViewportClient::RotateViewportType | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Rotate through viewport view options | Persona | virtual void RotateViewportType() | [] |
FAnimationViewportClient::SaveCameraAsDefault | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Save current camera as default for mesh | Persona | void SaveCameraAsDefault() | [] |
FAnimationViewportClient::SetBackgroundColor | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to set background color | Persona | void SetBackgroundColor ( [FLinearColor](API\Runtime\Core\Math\FLinearColor) InColor ) | [] |
FAnimationViewportClient::SetBoneDrawMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to set Bone Draw mode for the EBoneDrawType | Persona | void SetBoneDrawMode ( [EBoneDrawMode::Type](API\Runtime\Engine\EBoneDrawMode__Type) AxesMode ) | [] |
FAnimationViewportClient::SetBrightnessValue | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to set brightness value | Persona | void SetBrightnessValue ( float Value ) | [] |
FAnimationViewportClient::SetBoneDrawSize | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Access Bone Draw size config option | Persona | void SetBoneDrawSize ( const float InBoneDrawSize ) | [] |
FAnimationViewportClient::SetCameraFollowMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Set the camera follow mode | Persona | void SetCameraFollowMode ( EAnimationViewportCameraFollowMode Mode, [FName](API\Runtime\Core\UObject\FName) InBoneName ) | [] |
FAnimationViewportClient::SetCustomAnimationSpeed | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Access CustomAnimationSpeed config option | Persona | void SetCustomAnimationSpeed ( const float InCustomAnimationSpeed ) | [] |
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