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FAnimationViewportClient::SetDrawUVOverlay
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Callback for toggling UV drawing in the viewport
Persona
void SetDrawUVOverlay ( bool bInDrawUVs )
[]
FAnimationViewportClient::SetFloorOffset
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Sets the floor height offset, saves it to config and invalidates the viewport so it shows up immediately
Persona
void SetFloorOffset ( float NewValue )
[]
FAnimationViewportClient::SetLocalAxesMode
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Function to set Local axes mode for the ELocalAxesType
Persona
void SetLocalAxesMode ( [ELocalAxesMode::Type](API\Editor\Persona\ELocalAxesMode__Type) AxesMode )
[]
FAnimationViewportClient::SetPlaybackSpeedMode
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Set the playback speed mode
Persona
void SetPlaybackSpeedMode ( [EAnimationPlaybackSpeeds::Type](API\Editor\Persona\EAnimationPlaybackSpeeds__Type) InMode )
[]
FAnimationViewportClient::SetupViewForRendering
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Called to do any additional set up of the view for rendering
Persona
virtual void SetupViewForRendering ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, [FSceneView](API\Runtime\Engine\FSceneView) & View )
[]
FAnimationViewportClient::SetUVChannelToDraw
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Sets the UV Channel that will be drawn when Draw UV Overlay is turned on
Persona
void SetUVChannelToDraw ( int32 UVChannel )
[]
FAnimationViewportClient::SetViewMode
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Sets how the viewport is displayed (lit, wireframe, etc) for the current viewport type
Persona
virtual void SetViewMode ( EViewModeIndex InViewModeIndex )
[]
FAnimationViewportClient::SetViewportType
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Set the viewport type of the client
Persona
virtual void SetViewportType ( ELevelViewportType InViewportType )
[]
FAnimationViewportClient::SetWidgetCoordSystemSpace
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Sets the coordinate system space to use
Persona
virtual void SetWidgetCoordSystemSpace ( ECoordSystem NewCoordSystem )
[]
FAnimationViewportClient::ShouldDisplayAdditiveScaleErrorMessage
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Handle error checking for additive base pose
Persona
bool ShouldDisplayAdditiveScaleErrorMessage() const
[]
FAnimationViewportClient::ShowAttributeNames
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Function to display transform attribute names
Persona
void ShowAttributeNames ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [FSceneView](API\Runtime\Engine\FSceneView) * View, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent ) const
[]
FAnimationViewportClient::ShowBoneNames
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Function to display bone names
Persona
void ShowBoneNames ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [FSceneView](API\Runtime\Engine\FSceneView) * View, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent )
[]
FAnimationViewportClient::ShowBoneNames
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Function to display bone names
Persona
void ShowBoneNames ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent )
[]
FAnimationViewportClient::Tick
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Ticks this viewport client
Persona
virtual void Tick ( float DeltaSeconds )
[]
FAnimationViewportClient::ToggleCPUSkinning
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Callback for toggling the normals show flag.
Persona
void ToggleCPUSkinning()
[]
FAnimationViewportClient::ToggleRotateCameraToFollowBone
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Toggles whether to lock the camera's rotation to a specified bone's orientation
Persona
void ToggleRotateCameraToFollowBone()
[]
FAnimationViewportClient::ToggleShowBinormals
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Callback for toggling the binormals show flag.
Persona
void ToggleShowBinormals()
[]
FAnimationViewportClient::ToggleShowNormals
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Callback for toggling the normals show flag.
Persona
void ToggleShowNormals()
[]
FAnimationViewportClient::ToggleShowTangents
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Callback for toggling the tangents show flag.
Persona
void ToggleShowTangents()
[]
FAnimationViewportClient::TrackingStarted
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Virtual voidProcessClick(class FSceneView& View, class HHitProxyHitProxy, FKey Key, EInputEvent Event, uint32 HitX, uint32 HitY)](API\Editor\UnrealEd\FEditorViewportClient\ProcessClick) override; virtual bool [InputWidgetDelta( FViewportViewport, EAxisList::Type CurrentAxis, FVector& Drag, FRotator& Rot, FVector& Scale...
Persona
virtual void TrackingStarted ( const struct [FInputEventState](API\Editor\UnrealEd\FInputEventState) & InInputState, bool bIsDragging, bool bNudge )
[]
FAnimationViewportClient::TrackingStopped
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Called when mouse movement tracking stops
Persona
virtual void TrackingStopped()
[]
FAnimationViewportClient::UpdateCameraSetup
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Sets up the viewports camera (look-at etc) based on the current preview target
Persona
void UpdateCameraSetup()
[]
FAnimationViewportClient::FAnimationViewportClient
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Persona
FAnimationViewportClient ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SAnimationEditorViewport > & InAnimationEditorViewport, const [TSharedRef](API\...
[]
FAnimationViewportClient::~FAnimationViewportClient
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Persona
virtual ~FAnimationViewportClient()
[]
FAnimationViewportClient
/Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h
Persona
class FAnimationViewportClient : public [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient), public [TSharedFromThis< FAnimationViewportClient >](API\Runtime\Core\Templates\TSharedFromThis)
[ { "type": "UPersonaOptions...", "name": "ConfigOption", "description": "Persona config options" }, { "type": "FOnGetBoneSize", "name": "OnGetBoneSize", "description": "" }, { "type": "FOnBoneSizeSet", "name": "OnSetBoneSize", "description": "Allow client code to store/ser...
FAnimAttributeEntry::GetAnimationAttributeIdentifier
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & GetAnimationAttributeIdentifier() const
[]
FAnimAttributeEntry::GetAttributeId
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[UE::Anim::FAttributeId](API\Runtime\Engine\Animation\FAttributeId) GetAttributeId() const
[]
FAnimAttributeEntry::GetBoneIndex
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
int32 GetBoneIndex() const
[]
FAnimAttributeEntry::GetBoneName
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[FName](API\Runtime\Core\UObject\FName) GetBoneName() const
[]
FAnimAttributeEntry::GetDisplayName
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[FName](API\Runtime\Core\UObject\FName) GetDisplayName() const
[]
FAnimAttributeEntry::GetName
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[FName](API\Runtime\Core\UObject\FName) GetName() const
[]
FAnimAttributeEntry::GetScriptStruct
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetScriptStruct() const
[]
FAnimAttributeEntry::GetSnapshotDisplayName
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[FName](API\Runtime\Core\UObject\FName) GetSnapshotDisplayName() const
[]
FAnimAttributeEntry::GetTypeName
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[FName](API\Runtime\Core\UObject\FName) GetTypeName() const
[]
FAnimAttributeEntry::MakeEntry
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAnimAttributeEntry](API\Editor\Persona\FAnimAttributeEntry) > MakeEntry ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InIdentifier, const [FName](API\Runtime\Core\UObject\FName) & InSnapshotDis...
[]
FAnimAttributeEntry::MakeTableRowWidget
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTableRowWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable )
[]
FAnimAttributeEntry::operator==
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
bool operator== ( const [FAnimAttributeEntry](API\Editor\Persona\FAnimAttributeEntry) & InOther ) const
[]
FAnimAttributeEntry::operator!=
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
bool operator!= ( const [FAnimAttributeEntry](API\Editor\Persona\FAnimAttributeEntry) & InOther ) const
[]
FAnimAttributeEntry::FAnimAttributeEntry
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
FAnimAttributeEntry()
[]
FAnimAttributeEntry::FAnimAttributeEntry
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
FAnimAttributeEntry ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InIdentifier, const [FName](API\Runtime\Core\UObject\FName) & InSnapshotDisplayName )
[]
FAnimAttributeEntry
/Engine/Source/Editor/Persona/Public/SAnimAttributeView.h
Persona
class FAnimAttributeEntry : public [TSharedFromThis< FAnimAttributeEntry >](API\Runtime\Core\Templates\TSharedFromThis)
[]
FAnimDocumentArgs::FAnimDocumentArgs
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Persona
FAnimDocumentArgs ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & InPersonaToolkit, const [TSh...
[]
FBlendSpaceEditorArgs
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Persona
struct FBlendSpaceEditorArgs
[ { "type": "FOnBlendSpaceCa...", "name": "OnBlendSpaceCanvasDoubleClicked", "description": "Called when the blendspace canvas is double clicked." }, { "type": "FOnBlendSpaceNa...", "name": "OnBlendSpaceNavigateDown", "description": "Called when the blendspace canvas is double clicked." ...
FAnimDocumentArgs
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Persona
struct FAnimDocumentArgs
[ { "type": "TWeakPtr< class...", "name": "EditableSkeleton", "description": "" }, { "type": "FOnInvokeTab", "name": "OnDespatchInvokeTab", "description": "" }, { "type": "FOnObjectsSelec...", "name": "OnDespatchObjectsSelected", "description": "Optional args" }, { ...
FBlendSpacePreviewArgs
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Persona
struct FBlendSpacePreviewArgs
[ { "type": "FOnGetBlendSpac...", "name": "OnGetBlendSpaceSampleName", "description": "Called to get the overridden name of a blend sample." }, { "type": "TAttribute< con...", "name": "PreviewBlendSpace", "description": "" }, { "type": "TAttribute< FVe...", "name": "PreviewFilt...
FBoneDragDropOp::GetDefaultDecorator
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
The widget decorator to use
Persona
virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const
[]
FBoneDragDropOp::GetIcon
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
Persona
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const
[]
FBoneDragDropOp::GetHoverText
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
Persona
[FText](API\Runtime\Core\Internationalization\FText) GetHoverText() const
[]
FBoneDragDropOp::GetTypeId
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
Persona
static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId()
[]
FBoneDragDropOp::IsOfTypeImpl
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
Checks whether this drag and drop operation can cast safely to the specified type.
Persona
virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const
[]
FBoneDragDropOp::New
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
Persona
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FBoneDragDropOp](API\Editor\Persona\FBoneDragDropOp) > New ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > EditableSkeleton, const [FName](API\Runtime\Core\UObject\FName) & InBone...
[]
FBoneDragDropOp::SetIcon
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
Persona
void SetIcon ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InIcon )
[]
FBoneDragDropOp
/Engine/Source/Editor/Persona/Public/BoneDragDropOp.h
FBoneDragDropOp.
Persona
class FBoneDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation)
[ { "type": "FName", "name": "BoneName", "description": "" }, { "type": "TWeakPtr< class...", "name": "EditableSkeleton", "description": "" } ]
FClothCreateSettingsCustomization::CanSelectLod
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
bool CanSelectLod() const
[]
FClothCreateSettingsCustomization::CustomizeDetails
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Called when details should be customized
Persona
virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder )
[]
FClothCreateSettingsCustomization::GetTargetAssetText
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
[FText](API\Runtime\Core\Internationalization\FText) GetTargetAssetText() const
[]
FClothCreateSettingsCustomization::GetTargetLodText
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
[FText](API\Runtime\Core\Internationalization\FText) GetTargetLodText() const
[]
FClothCreateSettingsCustomization::MakeInstance
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > MakeInstance ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) > MeshPtr, bool bIsSubImport )
[]
FClothCreateSettingsCustomization::OnAssetSelected
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
void OnAssetSelected ( int32 InMeshClothingIndex )
[]
FClothCreateSettingsCustomization::OnGetTargetAssetMenu
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetTargetAssetMenu()
[]
FClothCreateSettingsCustomization::OnGetTargetLodMenu
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetTargetLodMenu()
[]
FClothCreateSettingsCustomization::OnLodSelected
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
void OnLodSelected ( int32 InLodIndex )
[]
FClothCreateSettingsCustomization::FClothCreateSettingsCustomization
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
FClothCreateSettingsCustomization ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) > InMeshPtr, bool bInIsSubImport )
[]
FClothCreateSettingsCustomization
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
class FClothCreateSettingsCustomization : public [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization)
[ { "type": "bool", "name": "bIsSubImport", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "MeshPtr", "description": "" }, { "type": "FSkeletalMeshCl...", "name": "ParamsStruct", "description": "" } ]
FCopyOptions::CanCopyProperty
/Engine/Source/Editor/Persona/Public/PersonaUtils.h
Check whether we can copy the specified property
Persona
bool CanCopyProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) & Property, [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object ) const
[]
FCopyOptions::FCopyOptions
/Engine/Source/Editor/Persona/Public/PersonaUtils.h
Implicit construction for an options enumeration
Persona
FCopyOptions ( const [ECopyOptions](API\Editor\Persona\PersonaUtils__ECopyOptions) InFlags )
[]
FCopyOptions
/Engine/Source/Editor/Persona/Public/PersonaUtils.h
Copy options structure for CopyPropertiesToCDO
Persona
struct FCopyOptions
[ { "type": "ECopyOptions", "name": "Flags", "description": "User-specified flags for the copy" }, { "type": "TFunction< bool...", "name": "PropertyFilter", "description": "User-specified custom property filter predicate" } ]
FDisplayedBoneMappingInfo::GetDisplayName
/Engine/Source/Editor/Persona/Public/SBoneMappingBase.h
Persona
[FString](API\Runtime\Core\Containers\FString) GetDisplayName() const
[]
FDisplayedBoneMappingInfo::GetNodeName
/Engine/Source/Editor/Persona/Public/SBoneMappingBase.h
Persona
[FName](API\Runtime\Core\UObject\FName) GetNodeName() const
[]
FDisplayedBoneMappingInfo::Make
/Engine/Source/Editor/Persona/Public/SBoneMappingBase.h
Static function for creating a new item, but ensures that you can only have aTSharedRefto one
Persona
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDisplayedBoneMappingInfo](API\Editor\Persona\FDisplayedBoneMappingInfo) > Make ( const [FName](API\Runtime\Core\UObject\FName) NodeName, const [FString](API\Runtime\Core\Containers\FString) DisplayName )
[]
FDisplayedBoneMappingInfo::FDisplayedBoneMappingInfo
/Engine/Source/Editor/Persona/Public/SBoneMappingBase.h
Hidden constructor, always use Make above
Persona
FDisplayedBoneMappingInfo ( const [FName](API\Runtime\Core\UObject\FName) InNodeName, const [FString](API\Runtime\Core\Containers\FString) InDisplayName )
[]
FDisplayedBoneMappingInfo::FDisplayedBoneMappingInfo
/Engine/Source/Editor/Persona/Public/SBoneMappingBase.h
Hidden constructor, always use Make above
Persona
FDisplayedBoneMappingInfo()
[]
FPersonaAssetEditorToolkit::CreateEditorModeManager
/Engine/Source/Editor/Persona/Public/PersonaAssetEditorToolkit.h
FAssetEditorToolkitinterface
Persona
virtual void CreateEditorModeManager()
[]
FPersonaAssetEditorToolkit
/Engine/Source/Editor/Persona/Public/PersonaAssetEditorToolkit.h
Persona asset editor toolkit wrapper, used to auto inject the persona editor mode manager
Persona
class FPersonaAssetEditorToolkit : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication)
[]
FPersonaCommonCommands::Get
/Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h
Persona
static const [FPersonaCommonCommands](API\Editor\Persona\FPersonaCommonCommands) & Get()
[]
FPersonaCommonCommands::RegisterCommands
/Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.
Persona
virtual void RegisterCommands()
[]
FPersonaCommonCommands::FPersonaCommonCommands
/Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h
Persona
FPersonaCommonCommands()
[]
FDisplayedBoneMappingInfo
/Engine/Source/Editor/Persona/Public/SBoneMappingBase.h
Persona
class FDisplayedBoneMappingInfo
[ { "type": "FString", "name": "DisplayName", "description": "" }, { "type": "FName", "name": "Name", "description": "" } ]
FPersonaCommonCommands
/Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h
Persona
class FPersonaCommonCommands : public [TCommands< FPersonaCommonCommands >](API\Runtime\Slate\Framework\Commands\TCommands)
[ { "type": "TSharedPtr<FUI...", "name": "TogglePlay", "description": "Toggle playback." } ]
SkeletonSelection
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Selection/manipulation of bones & sockets
Persona
static const FEditorModeID SkeletonSelection;
[]
FPersonaEditModes
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Editor mode constants.
Persona
struct FPersonaEditModes
[]
FPersonaModule::AddCommonMenuExtensions
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Add common menu extensions
Persona
virtual void AddCommonMenuExtensions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InToolMenu, const [FCommonToolMenuExtensionArgs](API\Editor\Persona\FPersonaModule\FCommonToolMenuExtensionArgs) & InArgs )
[]
FPersonaModule::AddCommonToolbarExtensions
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Add common toolbar extensions
Persona
virtual void AddCommonToolbarExtensions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InToolMenu, const [FCommonToolMenuExtensionArgs](API\Editor\Persona\FPersonaModule\FCommonToolMenuExtensionArgs) & InArgs )
[]
FPersonaModule::AddCommonToolbarExtensions
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Add common toobar extensions (legacy support) - DEPRECATED
Persona
virtual void AddCommonToolbarExtensions ( [FToolBarBuilder](API\Runtime\Slate\Framework\MultiBox\FToolBarBuilder) & InToolbarBuilder, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > PersonaToolkit, const [FCommonToolbarExtensionArgs](API\Editor\Persona\FPerso...
[]
FPersonaModule::AddLoopingInterpolation
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Add looping interpolation to the list of animations
Persona
virtual void AddLoopingInterpolation ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences )
[]
FPersonaModule::ApplyCompression
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Apply Compression to list of animations and optionally asks to pick an overrides to the bone compression settings
Persona
virtual void ApplyCompression ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences, bool bPickBoneSettingsOverride )
[]
FPersonaModule::BroadcastAssetFamilyChange
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Broadcast event that all asset families need to change
Persona
virtual void BroadcastAssetFamilyChange() const
[]
FPersonaModule::CreateAdvancedPreviewSceneTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory used to configure preview scene settings
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAdvancedPreviewSceneTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\...
[]
FPersonaModule::CreateAnimAssetFindReplaceTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for finding and replacing in anim data
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimAssetFindReplaceTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkf...
[]
FPersonaModule::CreateAnimationAssetBrowserTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for the animation asset browser
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimationAssetBrowserTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp...
[]
FPersonaModule::CreateAnimBlueprintAssetOverridesTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for editing anim blueprint parent overrides
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimBlueprintAssetOverridesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > & InBl...
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FPersonaModule::CreateAnimBlueprintPreviewTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for editing anim blueprint preview & defaults
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimBlueprintPreviewTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > & InBlueprint...
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FPersonaModule::CreateAnimMontageSectionsTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for editing montage sections
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimMontageSectionsTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\F...
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FPersonaModule::CreateAnimNotifiesTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create an anim notifies tab factory
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimNotifiesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflo...
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FPersonaModule::CreateAssetDetailsTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a tab factory for editing a single object (like an animation asset)
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAssetDetailsTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflo...
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FPersonaModule::CreateAssetFamilyShortcutWidget
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a shortcut widget for an asset family
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateAssetFamilyShortcutWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication) > & InHost...
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FPersonaModule::CreateBlendSpaceEditWidget
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a widget to edit a blendspace
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendSpaceEditWidget ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InBlendSpace, const [FBlendSpaceEditorArgs](API\Editor\Persona\FBlendSpaceEditorArgs) & InArgs ) const
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FPersonaModule::CreateBlendSpacePreviewWidget
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a widget to preview a blendspace
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendSpacePreviewWidget ( const [FBlendSpacePreviewArgs](API\Editor\Persona\FBlendSpacePreviewArgs) & InArgs ) const
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FPersonaModule::CreateBlendSpacePreviewWidget
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Deprecated
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendSpacePreviewWidget ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * > InBlendSpace, [TAttribute](API\Runtime\Core\Misc\TAttribute)< ...
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FPersonaModule::CreateCurveMetadataEditorTabFactory
/Engine/Source/Editor/Persona/Public/PersonaModule.h
Create a skeleton curve metadata editor tab factory
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateCurveMetadataEditorTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\F...
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