className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FAnimationViewportClient::SetDrawUVOverlay | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for toggling UV drawing in the viewport | Persona | void SetDrawUVOverlay ( bool bInDrawUVs ) | [] |
FAnimationViewportClient::SetFloorOffset | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Sets the floor height offset, saves it to config and invalidates the viewport so it shows up immediately | Persona | void SetFloorOffset ( float NewValue ) | [] |
FAnimationViewportClient::SetLocalAxesMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to set Local axes mode for the ELocalAxesType | Persona | void SetLocalAxesMode ( [ELocalAxesMode::Type](API\Editor\Persona\ELocalAxesMode__Type) AxesMode ) | [] |
FAnimationViewportClient::SetPlaybackSpeedMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Set the playback speed mode | Persona | void SetPlaybackSpeedMode ( [EAnimationPlaybackSpeeds::Type](API\Editor\Persona\EAnimationPlaybackSpeeds__Type) InMode ) | [] |
FAnimationViewportClient::SetupViewForRendering | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Called to do any additional set up of the view for rendering | Persona | virtual void SetupViewForRendering ( [FSceneViewFamily](API\Runtime\Engine\FSceneViewFamily) & ViewFamily, [FSceneView](API\Runtime\Engine\FSceneView) & View ) | [] |
FAnimationViewportClient::SetUVChannelToDraw | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Sets the UV Channel that will be drawn when Draw UV Overlay is turned on | Persona | void SetUVChannelToDraw ( int32 UVChannel ) | [] |
FAnimationViewportClient::SetViewMode | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Sets how the viewport is displayed (lit, wireframe, etc) for the current viewport type | Persona | virtual void SetViewMode ( EViewModeIndex InViewModeIndex ) | [] |
FAnimationViewportClient::SetViewportType | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Set the viewport type of the client | Persona | virtual void SetViewportType ( ELevelViewportType InViewportType ) | [] |
FAnimationViewportClient::SetWidgetCoordSystemSpace | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Sets the coordinate system space to use | Persona | virtual void SetWidgetCoordSystemSpace ( ECoordSystem NewCoordSystem ) | [] |
FAnimationViewportClient::ShouldDisplayAdditiveScaleErrorMessage | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Handle error checking for additive base pose | Persona | bool ShouldDisplayAdditiveScaleErrorMessage() const | [] |
FAnimationViewportClient::ShowAttributeNames | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to display transform attribute names | Persona | void ShowAttributeNames ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [FSceneView](API\Runtime\Engine\FSceneView) * View, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent ) const | [] |
FAnimationViewportClient::ShowBoneNames | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to display bone names | Persona | void ShowBoneNames ( [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [FSceneView](API\Runtime\Engine\FSceneView) * View, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent ) | [] |
FAnimationViewportClient::ShowBoneNames | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Function to display bone names | Persona | void ShowBoneNames ( [FViewport](API\Runtime\Engine\FViewport) * Viewport, [FCanvas](API\Runtime\Engine\FCanvas) * Canvas, [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * MeshComponent ) | [] |
FAnimationViewportClient::Tick | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Ticks this viewport client | Persona | virtual void Tick ( float DeltaSeconds ) | [] |
FAnimationViewportClient::ToggleCPUSkinning | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for toggling the normals show flag. | Persona | void ToggleCPUSkinning() | [] |
FAnimationViewportClient::ToggleRotateCameraToFollowBone | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Toggles whether to lock the camera's rotation to a specified bone's orientation | Persona | void ToggleRotateCameraToFollowBone() | [] |
FAnimationViewportClient::ToggleShowBinormals | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for toggling the binormals show flag. | Persona | void ToggleShowBinormals() | [] |
FAnimationViewportClient::ToggleShowNormals | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for toggling the normals show flag. | Persona | void ToggleShowNormals() | [] |
FAnimationViewportClient::ToggleShowTangents | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Callback for toggling the tangents show flag. | Persona | void ToggleShowTangents() | [] |
FAnimationViewportClient::TrackingStarted | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Virtual voidProcessClick(class FSceneView& View, class HHitProxyHitProxy, FKey Key, EInputEvent Event, uint32 HitX, uint32 HitY)](API\Editor\UnrealEd\FEditorViewportClient\ProcessClick) override; virtual bool [InputWidgetDelta( FViewportViewport, EAxisList::Type CurrentAxis, FVector& Drag, FRotator& Rot, FVector& Scale... | Persona | virtual void TrackingStarted ( const struct [FInputEventState](API\Editor\UnrealEd\FInputEventState) & InInputState, bool bIsDragging, bool bNudge ) | [] |
FAnimationViewportClient::TrackingStopped | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Called when mouse movement tracking stops | Persona | virtual void TrackingStopped() | [] |
FAnimationViewportClient::UpdateCameraSetup | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Sets up the viewports camera (look-at etc) based on the current preview target | Persona | void UpdateCameraSetup() | [] |
FAnimationViewportClient::FAnimationViewportClient | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | FAnimationViewportClient ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class SAnimationEditorViewport > & InAnimationEditorViewport, const [TSharedRef](API\... | [] | |
FAnimationViewportClient::~FAnimationViewportClient | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | virtual ~FAnimationViewportClient() | [] | |
FAnimationViewportClient | /Engine/Source/Editor/Persona/Public/AnimationEditorViewportClient.h | Persona | class FAnimationViewportClient : public [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient), public [TSharedFromThis< FAnimationViewportClient >](API\Runtime\Core\Templates\TSharedFromThis) | [
{
"type": "UPersonaOptions...",
"name": "ConfigOption",
"description": "Persona config options"
},
{
"type": "FOnGetBoneSize",
"name": "OnGetBoneSize",
"description": ""
},
{
"type": "FOnBoneSizeSet",
"name": "OnSetBoneSize",
"description": "Allow client code to store/ser... | |
FAnimAttributeEntry::GetAnimationAttributeIdentifier | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & GetAnimationAttributeIdentifier() const | [] | |
FAnimAttributeEntry::GetAttributeId | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [UE::Anim::FAttributeId](API\Runtime\Engine\Animation\FAttributeId) GetAttributeId() const | [] | |
FAnimAttributeEntry::GetBoneIndex | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | int32 GetBoneIndex() const | [] | |
FAnimAttributeEntry::GetBoneName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FName](API\Runtime\Core\UObject\FName) GetBoneName() const | [] | |
FAnimAttributeEntry::GetDisplayName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FName](API\Runtime\Core\UObject\FName) GetDisplayName() const | [] | |
FAnimAttributeEntry::GetName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FName](API\Runtime\Core\UObject\FName) GetName() const | [] | |
FAnimAttributeEntry::GetScriptStruct | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [UScriptStruct](API\Runtime\CoreUObject\UObject\UScriptStruct) * GetScriptStruct() const | [] | |
FAnimAttributeEntry::GetSnapshotDisplayName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FName](API\Runtime\Core\UObject\FName) GetSnapshotDisplayName() const | [] | |
FAnimAttributeEntry::GetTypeName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FName](API\Runtime\Core\UObject\FName) GetTypeName() const | [] | |
FAnimAttributeEntry::MakeEntry | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAnimAttributeEntry](API\Editor\Persona\FAnimAttributeEntry) > MakeEntry ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InIdentifier, const [FName](API\Runtime\Core\UObject\FName) & InSnapshotDis... | [] | |
FAnimAttributeEntry::MakeTableRowWidget | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > MakeTableRowWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable ) | [] | |
FAnimAttributeEntry::operator== | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | bool operator== ( const [FAnimAttributeEntry](API\Editor\Persona\FAnimAttributeEntry) & InOther ) const | [] | |
FAnimAttributeEntry::operator!= | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | bool operator!= ( const [FAnimAttributeEntry](API\Editor\Persona\FAnimAttributeEntry) & InOther ) const | [] | |
FAnimAttributeEntry::FAnimAttributeEntry | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | FAnimAttributeEntry() | [] | |
FAnimAttributeEntry::FAnimAttributeEntry | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | FAnimAttributeEntry ( const [FAnimationAttributeIdentifier](API\Runtime\Engine\Animation\AnimData\FAnimationAttributeIdentifier) & InIdentifier, const [FName](API\Runtime\Core\UObject\FName) & InSnapshotDisplayName ) | [] | |
FAnimAttributeEntry | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | class FAnimAttributeEntry : public [TSharedFromThis< FAnimAttributeEntry >](API\Runtime\Core\Templates\TSharedFromThis) | [] | |
FAnimDocumentArgs::FAnimDocumentArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | FAnimDocumentArgs ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & InPersonaToolkit, const [TSh... | [] | |
FBlendSpaceEditorArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | struct FBlendSpaceEditorArgs | [
{
"type": "FOnBlendSpaceCa...",
"name": "OnBlendSpaceCanvasDoubleClicked",
"description": "Called when the blendspace canvas is double clicked."
},
{
"type": "FOnBlendSpaceNa...",
"name": "OnBlendSpaceNavigateDown",
"description": "Called when the blendspace canvas is double clicked."
... | |
FAnimDocumentArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | struct FAnimDocumentArgs | [
{
"type": "TWeakPtr< class...",
"name": "EditableSkeleton",
"description": ""
},
{
"type": "FOnInvokeTab",
"name": "OnDespatchInvokeTab",
"description": ""
},
{
"type": "FOnObjectsSelec...",
"name": "OnDespatchObjectsSelected",
"description": "Optional args"
},
{
... | |
FBlendSpacePreviewArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | struct FBlendSpacePreviewArgs | [
{
"type": "FOnGetBlendSpac...",
"name": "OnGetBlendSpaceSampleName",
"description": "Called to get the overridden name of a blend sample."
},
{
"type": "TAttribute< con...",
"name": "PreviewBlendSpace",
"description": ""
},
{
"type": "TAttribute< FVe...",
"name": "PreviewFilt... | |
FBoneDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | The widget decorator to use | Persona | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FBoneDragDropOp::GetIcon | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | Persona | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const | [] | |
FBoneDragDropOp::GetHoverText | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetHoverText() const | [] | |
FBoneDragDropOp::GetTypeId | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | Persona | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FBoneDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | Persona | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FBoneDragDropOp::New | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | Persona | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FBoneDragDropOp](API\Editor\Persona\FBoneDragDropOp) > New ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > EditableSkeleton, const [FName](API\Runtime\Core\UObject\FName) & InBone... | [] | |
FBoneDragDropOp::SetIcon | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | Persona | void SetIcon ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InIcon ) | [] | |
FBoneDragDropOp | /Engine/Source/Editor/Persona/Public/BoneDragDropOp.h | FBoneDragDropOp. | Persona | class FBoneDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [
{
"type": "FName",
"name": "BoneName",
"description": ""
},
{
"type": "TWeakPtr< class...",
"name": "EditableSkeleton",
"description": ""
}
] |
FClothCreateSettingsCustomization::CanSelectLod | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | bool CanSelectLod() const | [] | |
FClothCreateSettingsCustomization::CustomizeDetails | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Called when details should be customized | Persona | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
FClothCreateSettingsCustomization::GetTargetAssetText | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetTargetAssetText() const | [] | |
FClothCreateSettingsCustomization::GetTargetLodText | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetTargetLodText() const | [] | |
FClothCreateSettingsCustomization::MakeInstance | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > MakeInstance ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) > MeshPtr, bool bIsSubImport ) | [] | |
FClothCreateSettingsCustomization::OnAssetSelected | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | void OnAssetSelected ( int32 InMeshClothingIndex ) | [] | |
FClothCreateSettingsCustomization::OnGetTargetAssetMenu | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetTargetAssetMenu() | [] | |
FClothCreateSettingsCustomization::OnGetTargetLodMenu | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > OnGetTargetLodMenu() | [] | |
FClothCreateSettingsCustomization::OnLodSelected | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | void OnLodSelected ( int32 InLodIndex ) | [] | |
FClothCreateSettingsCustomization::FClothCreateSettingsCustomization | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | FClothCreateSettingsCustomization ( [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) > InMeshPtr, bool bInIsSubImport ) | [] | |
FClothCreateSettingsCustomization | /Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h | Persona | class FClothCreateSettingsCustomization : public [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) | [
{
"type": "bool",
"name": "bIsSubImport",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "MeshPtr",
"description": ""
},
{
"type": "FSkeletalMeshCl...",
"name": "ParamsStruct",
"description": ""
}
] | |
FCopyOptions::CanCopyProperty | /Engine/Source/Editor/Persona/Public/PersonaUtils.h | Check whether we can copy the specified property | Persona | bool CanCopyProperty ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) & Property, [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object ) const | [] |
FCopyOptions::FCopyOptions | /Engine/Source/Editor/Persona/Public/PersonaUtils.h | Implicit construction for an options enumeration | Persona | FCopyOptions ( const [ECopyOptions](API\Editor\Persona\PersonaUtils__ECopyOptions) InFlags ) | [] |
FCopyOptions | /Engine/Source/Editor/Persona/Public/PersonaUtils.h | Copy options structure for CopyPropertiesToCDO | Persona | struct FCopyOptions | [
{
"type": "ECopyOptions",
"name": "Flags",
"description": "User-specified flags for the copy"
},
{
"type": "TFunction< bool...",
"name": "PropertyFilter",
"description": "User-specified custom property filter predicate"
}
] |
FDisplayedBoneMappingInfo::GetDisplayName | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | [FString](API\Runtime\Core\Containers\FString) GetDisplayName() const | [] | |
FDisplayedBoneMappingInfo::GetNodeName | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | [FName](API\Runtime\Core\UObject\FName) GetNodeName() const | [] | |
FDisplayedBoneMappingInfo::Make | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Static function for creating a new item, but ensures that you can only have aTSharedRefto one | Persona | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FDisplayedBoneMappingInfo](API\Editor\Persona\FDisplayedBoneMappingInfo) > Make ( const [FName](API\Runtime\Core\UObject\FName) NodeName, const [FString](API\Runtime\Core\Containers\FString) DisplayName ) | [] |
FDisplayedBoneMappingInfo::FDisplayedBoneMappingInfo | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Hidden constructor, always use Make above | Persona | FDisplayedBoneMappingInfo ( const [FName](API\Runtime\Core\UObject\FName) InNodeName, const [FString](API\Runtime\Core\Containers\FString) InDisplayName ) | [] |
FDisplayedBoneMappingInfo::FDisplayedBoneMappingInfo | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Hidden constructor, always use Make above | Persona | FDisplayedBoneMappingInfo() | [] |
FPersonaAssetEditorToolkit::CreateEditorModeManager | /Engine/Source/Editor/Persona/Public/PersonaAssetEditorToolkit.h | FAssetEditorToolkitinterface | Persona | virtual void CreateEditorModeManager() | [] |
FPersonaAssetEditorToolkit | /Engine/Source/Editor/Persona/Public/PersonaAssetEditorToolkit.h | Persona asset editor toolkit wrapper, used to auto inject the persona editor mode manager | Persona | class FPersonaAssetEditorToolkit : public [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication) | [] |
FPersonaCommonCommands::Get | /Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h | Persona | static const [FPersonaCommonCommands](API\Editor\Persona\FPersonaCommonCommands) & Get() | [] | |
FPersonaCommonCommands::RegisterCommands | /Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h | Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro. | Persona | virtual void RegisterCommands() | [] |
FPersonaCommonCommands::FPersonaCommonCommands | /Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h | Persona | FPersonaCommonCommands() | [] | |
FDisplayedBoneMappingInfo | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | class FDisplayedBoneMappingInfo | [
{
"type": "FString",
"name": "DisplayName",
"description": ""
},
{
"type": "FName",
"name": "Name",
"description": ""
}
] | |
FPersonaCommonCommands | /Engine/Source/Editor/Persona/Public/PersonaCommonCommands.h | Persona | class FPersonaCommonCommands : public [TCommands< FPersonaCommonCommands >](API\Runtime\Slate\Framework\Commands\TCommands) | [
{
"type": "TSharedPtr<FUI...",
"name": "TogglePlay",
"description": "Toggle playback."
}
] | |
SkeletonSelection | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Selection/manipulation of bones & sockets | Persona | static const FEditorModeID SkeletonSelection; | [] |
FPersonaEditModes | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Editor mode constants. | Persona | struct FPersonaEditModes | [] |
FPersonaModule::AddCommonMenuExtensions | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Add common menu extensions | Persona | virtual void AddCommonMenuExtensions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InToolMenu, const [FCommonToolMenuExtensionArgs](API\Editor\Persona\FPersonaModule\FCommonToolMenuExtensionArgs) & InArgs ) | [] |
FPersonaModule::AddCommonToolbarExtensions | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Add common toolbar extensions | Persona | virtual void AddCommonToolbarExtensions ( [UToolMenu](API\Developer\ToolMenus\UToolMenu) * InToolMenu, const [FCommonToolMenuExtensionArgs](API\Editor\Persona\FPersonaModule\FCommonToolMenuExtensionArgs) & InArgs ) | [] |
FPersonaModule::AddCommonToolbarExtensions | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Add common toobar extensions (legacy support) - DEPRECATED | Persona | virtual void AddCommonToolbarExtensions ( [FToolBarBuilder](API\Runtime\Slate\Framework\MultiBox\FToolBarBuilder) & InToolbarBuilder, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > PersonaToolkit, const [FCommonToolbarExtensionArgs](API\Editor\Persona\FPerso... | [] |
FPersonaModule::AddLoopingInterpolation | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Add looping interpolation to the list of animations | Persona | virtual void AddLoopingInterpolation ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences ) | [] |
FPersonaModule::ApplyCompression | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Apply Compression to list of animations and optionally asks to pick an overrides to the bone compression settings | Persona | virtual void ApplyCompression ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences, bool bPickBoneSettingsOverride ) | [] |
FPersonaModule::BroadcastAssetFamilyChange | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Broadcast event that all asset families need to change | Persona | virtual void BroadcastAssetFamilyChange() const | [] |
FPersonaModule::CreateAdvancedPreviewSceneTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory used to configure preview scene settings | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAdvancedPreviewSceneTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\... | [] |
FPersonaModule::CreateAnimAssetFindReplaceTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for finding and replacing in anim data | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimAssetFindReplaceTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkf... | [] |
FPersonaModule::CreateAnimationAssetBrowserTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for the animation asset browser | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimationAssetBrowserTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp... | [] |
FPersonaModule::CreateAnimBlueprintAssetOverridesTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for editing anim blueprint parent overrides | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimBlueprintAssetOverridesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > & InBl... | [] |
FPersonaModule::CreateAnimBlueprintPreviewTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for editing anim blueprint preview & defaults | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimBlueprintPreviewTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > & InBlueprint... | [] |
FPersonaModule::CreateAnimMontageSectionsTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for editing montage sections | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimMontageSectionsTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\F... | [] |
FPersonaModule::CreateAnimNotifiesTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create an anim notifies tab factory | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAnimNotifiesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflo... | [] |
FPersonaModule::CreateAssetDetailsTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for editing a single object (like an animation asset) | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateAssetDetailsTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflo... | [] |
FPersonaModule::CreateAssetFamilyShortcutWidget | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a shortcut widget for an asset family | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateAssetFamilyShortcutWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication) > & InHost... | [] |
FPersonaModule::CreateBlendSpaceEditWidget | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a widget to edit a blendspace | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendSpaceEditWidget ( [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * InBlendSpace, const [FBlendSpaceEditorArgs](API\Editor\Persona\FBlendSpaceEditorArgs) & InArgs ) const | [] |
FPersonaModule::CreateBlendSpacePreviewWidget | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a widget to preview a blendspace | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendSpacePreviewWidget ( const [FBlendSpacePreviewArgs](API\Editor\Persona\FBlendSpacePreviewArgs) & InArgs ) const | [] |
FPersonaModule::CreateBlendSpacePreviewWidget | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Deprecated | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateBlendSpacePreviewWidget ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * > InBlendSpace, [TAttribute](API\Runtime\Core\Misc\TAttribute)< ... | [] |
FPersonaModule::CreateCurveMetadataEditorTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a skeleton curve metadata editor tab factory | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateCurveMetadataEditorTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\F... | [] |
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