className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FPersonaModule::CreateCurvePicker | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a widget that can choose a curve name. Derives available names from the asset registry list of assets that use the specified skeleton. | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateCurvePicker ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, FOnCurvePicked InOnCurvePicked, FIsCurveNameMarkedForExclusion InIsCurveNameMarkedForExclusion ) | [] |
FPersonaModule::CreateCurvePicker | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Deprecated* Please use CreateCurvePicker that takes a const USkeleton* | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateCurvePicker ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > InEditableSkeleton, FOnCurvePicked InOnCurvePicked, FIsCurveNameMark... | [] |
FPersonaModule::CreateCurveViewerTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a skeleton curve viewer tab factory | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateCurveViewerTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflow... | [] |
FPersonaModule::CreateCurveViewerTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Deprecated* Please use the overload that does not take a post-undo delegate | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateCurveViewerTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflow... | [] |
FPersonaModule::CreateCurveWidgetForAnimDocument | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a widget that acts as a curve document for an animation asset | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimSequenceCurveEditor](API\Editor\Persona\IAnimSequenceCurveEditor) > CreateCurveWidgetForAnimDocument ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentri... | [] |
FPersonaModule::CreateDetailsTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a details panel tab factory | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateDetailsTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCent... | [] |
FPersonaModule::CreateEditorWidgetForAnimDocument | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a widget that acts as a document for an animation asset | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateEditorWidgetForAnimDocument ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAnimationEditor](API\Editor\AnimationEditor\IAnimationEditor) > & InHostingApp, [UObject](API\Runtime\CoreUObje... | [] |
FPersonaModule::CreateMorphTargetTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for for previewing morph targets | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateMorphTargetTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflow... | [] |
FPersonaModule::CreatePersonaAssetFamily | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create an asset family for the supplied persona asset | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAssetFamily](API\Editor\Persona\IAssetFamily) > CreatePersonaAssetFamily ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset ) const | [] |
FPersonaModule::CreatePersonaEditorModeManager | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a Persona editor mode manager. Should be destroyed using plain ol' delete. Note: Only FPersonaEditMode-derived modes should be used with this manager! | Persona | virtual [IPersonaEditorModeManager](API\Editor\Persona\IPersonaEditorModeManager) * CreatePersonaEditorModeManager() | [] |
FPersonaModule::CreatePersonaToolkit | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs ) const | [] |
FPersonaModule::CreatePersonaToolkit | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAnimationAsset, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs ) const | [] |
FPersonaModule::CreatePersonaToolkit | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs ) const | [] |
FPersonaModule::CreatePersonaToolkit | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs ) const | [] |
FPersonaModule::CreatePersonaToolkit | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs ) const | [] |
FPersonaModule::CreatePersonaToolkit | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > CreatePersonaToolkit ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InAsset, const [FPersonaToolkitArgs](API\Editor\Persona\FPersonaToolkitArgs) & PersonaToolkitArgs, [USkeleton](API\Runtime\Engi... | [] |
FPersonaModule::CreatePersonaViewportTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a persona viewport tab factory | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreatePersonaViewportTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWork... | [] |
FPersonaModule::CreatePoseWatchTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for the pose watch manager | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreatePoseWatchTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FBlueprintEditor](API\Editor\Kismet\FBlueprintEditor) > & InBlueprintEditor ) co... | [] |
FPersonaModule::CreateRetargetSourcesTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a retarget sources tab factory | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateRetargetSourcesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWork... | [] |
FPersonaModule::CreateSkeletonSlotNamesTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Create a tab factory for editing slot names and groups | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateSkeletonSlotNamesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWo... | [] |
FPersonaModule::CreateSkeletonSlotNamesTabFactory | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Deprecated* Please use the overload that does not take a post-undo delegate | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkflowTabFactory](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowTabFactory) > CreateSkeletonSlotNamesTabFactory ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWo... | [] |
FPersonaModule::CustomizeBlueprintEditorDetails | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Customize the details of a slot node for the specified details view | Persona | virtual void CustomizeBlueprintEditorDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > & InDetailsView, FOnInvokeTab InOnInvokeTab ) | [] |
FPersonaModule::CustomizeMeshDetails | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Customize a skeletal mesh details panel | Persona | virtual void CustomizeMeshDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > & InDetailsView, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & InPersonaToolkit ) | [] |
FPersonaModule::CustomizeSlotNodeDetails | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Deprecated* Function renamed, please use CustomizeBlueprintEditorDetails | Persona | virtual void CustomizeSlotNodeDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IDetailsView](API\Editor\PropertyEditor\IDetailsView) > & InDetailsView, FOnInvokeTab InOnInvokeTab ) | [] |
EPoseSourceOption | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Options for asset creation | Persona | enum EPoseSourceOption { ReferencePose, CurrentPose, CurrentAnimation_AnimData, CurrentAnimation_PreviewMesh, Max, } | [] |
FPersonaModule::ExportToFBX | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Export to FBX files of the list of animations | Persona | virtual bool ExportToFBX ( [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< class [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) >> & AnimSequences, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) | [] |
FCommonToolbarExtensionArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | typedef [FCommonToolMenuExtensionArgs](API\Editor\Persona\FPersonaModule\FCommonToolMenuExtensionArgs) FCommonToolbarExtensionArgs | [] | |
FPersonaModule::FCommonToolMenuExtensionArgs::FCommonToolMenuExtensionArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | FCommonToolMenuExtensionArgs&40;&41; | [] | |
FCommonToolMenuExtensionArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Settings for AddCommonToolbarExtensions | Persona | struct FCommonToolMenuExtensionArgs | [
{
"type": "bool",
"name": "bCreateAsset",
"description": "Adds a combo menu to allow other anim assets to be created"
},
{
"type": "bool",
"name": "bPreviewAnimation",
"description": "Adds a shortcut to setup a preview animation to override the current display"
},
{
"type": "bool... |
FPersonaModule::GetMenuExtensibilityManager | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Gets the extensibility managers for outside entities to extend persona editor's menus and toolbars | Persona | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetMenuExtensibilityManager() | [] |
FPersonaModule::GetToolBarExtensibilityManager | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FExtensibilityManager](API\Editor\UnrealEd\Toolkits\FExtensibilityManager) > GetToolBarExtensibilityManager() | [] | |
FPersonaModule::ImportNewAsset | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Import a new asset using the supplied skeleton | Persona | virtual void ImportNewAsset ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * InSkeleton, EFBXImportType DefaultImportType ) | [] |
FPersonaModule::OnGetCurrentRecording | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Delegate used to get the currently recording animation | Persona | virtual FGetCurrentRecording & OnGetCurrentRecording() | [] |
FPersonaModule::OnGetCurrentRecordingTime | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Delegate used to get the currently recording animation time | Persona | virtual FGetCurrentRecordingTime & OnGetCurrentRecordingTime() | [] |
FPersonaModule::OnIsRecordingActive | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Delegate used to query whether recording is active | Persona | virtual FIsRecordingActive & OnIsRecordingActive() | [] |
FPersonaModule::OnPreviewSceneCreated | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Delegate broadcast when a preview scene is created | Persona | virtual FOnPreviewSceneCreated & OnPreviewSceneCreated() | [] |
FPersonaModule::OnRecord | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Delegate used to start recording animation | Persona | virtual FRecord & OnRecord() | [] |
FPersonaModule::OnRegisterLayoutExtensions | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Register common layout extensions | Persona | virtual FOnRegisterLayoutExtensions & OnRegisterLayoutExtensions() | [] |
FPersonaModule::OnRegisterTabs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Register common tabs | Persona | virtual FOnRegisterTabs & OnRegisterTabs() | [] |
FPersonaModule::OnStopRecording | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Delegate used to stop recording animation | Persona | virtual FStopRecording & OnStopRecording() | [] |
FPersonaModule::RecordAssetOpened | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Record that an asset was opened (forward to relevant asset families) | Persona | virtual void RecordAssetOpened ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const | [] |
FPersonaModule::ShutdownModule | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Called before the module is unloaded, right before the module object is destroyed. | Persona | virtual void ShutdownModule() | [] |
FPersonaModule::RegisterPersonaViewportTabFactories | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Register 4 Persona viewport tab factories | Persona | virtual void RegisterPersonaViewportTabFactories ( [FWorkflowAllowedTabSet](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowAllowedTabSet) & TabSet, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FWorkflowCentricApplication](API\Editor\UnrealEd\WorkflowOrientedApp\FWorkflowCentricApplication) > & In... | [] |
FPersonaModule::StartupModule | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Called right after the module's DLL has been loaded and the module object has been created | Persona | virtual void StartupModule() | [] |
FPersonaModule::TestSkeletonCurveMetaDataForUse | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Check all animations & skeletal meshes for curve metadata usage | Persona | virtual void TestSkeletonCurveMetaDataForUse ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > & InEditableSkeleton ) const | [] |
FPersonaModule::TestSkeletonCurveNamesForUse | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Deprecated* Please use TestSkeletonCurveMetaDataForUse | Persona | virtual void TestSkeletonCurveNamesForUse ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > & InEditableSkeleton ) const | [] |
FPersonaModule | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona module manages the lifetime of all instances of Persona editors. | Persona | class FPersonaModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility) | [] |
AdvancedPreviewSceneSettingsID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Advanced Preview Scene. | Persona | static const [FName](API\Runtime\Core\UObject\FName) AdvancedPreviewSceneSettingsID; | [] |
AnimAssetPropertiesID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimAssetPropertiesID; | [] | |
AnimBlueprintDebugHistoryID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimBlueprintDebugHistoryID; | [] | |
AnimBlueprintParentPlayerEditorID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimBlueprintParentPlayerEditorID; | [] | |
AnimBlueprintPreviewEditorID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Skeleton/Sockets Anim Blueprint Params Explorer Class Defaults | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimBlueprintPreviewEditorID; | [] |
AnimCurveMetadataEditorID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimCurveMetadataEditorID; | [] | |
AnimCurveViewID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimCurveViewID; | [] | |
AssetBrowserID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AssetBrowserID; | [] | |
AnimMontageSectionsID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) AnimMontageSectionsID; | [] | |
BlendProfileManagerID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) BlendProfileManagerID; | [] | |
CurveNameManagerID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) CurveNameManagerID; | [] | |
DetailsID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) DetailsID; | [] | |
FindReplaceID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) FindReplaceID; | [] | |
MeshAssetPropertiesID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) MeshAssetPropertiesID; | [] | |
MirrorSetupID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) MirrorSetupID; | [] | |
MorphTargetsID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Selection Details. | Persona | static const [FName](API\Runtime\Core\UObject\FName) MorphTargetsID; | [] |
PoseWatchManagerID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) PoseWatchManagerID; | [] | |
PreviewManagerID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) PreviewManagerID; | [] | |
PreviewViewport1ID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) PreviewViewport1ID; | [] | |
PreviewViewport2ID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) PreviewViewport2ID; | [] | |
PreviewViewport3ID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) PreviewViewport3ID; | [] | |
PreviewViewportID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Toolbar. | Persona | static const [FName](API\Runtime\Core\UObject\FName) PreviewViewportID; | [] |
RetargetManagerID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Skeleton Pose manager. | Persona | static const [FName](API\Runtime\Core\UObject\FName) RetargetManagerID; | [] |
RigManagerID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) RigManagerID; | [] | |
ScrubberID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Anim Document. | Persona | static const [FName](API\Runtime\Core\UObject\FName) ScrubberID; | [] |
SkeletonAnimNotifiesID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) SkeletonAnimNotifiesID; | [] | |
SkeletonSlotGroupNamesID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) SkeletonSlotGroupNamesID; | [] | |
SkeletonSlotNamesID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) SkeletonSlotNamesID; | [] | |
SkeletonTreeViewID | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | Persona | static const [FName](API\Runtime\Core\UObject\FName) SkeletonTreeViewID; | [] | |
FPersonaTabs | /Engine/Source/Editor/Persona/Public/PersonaTabs.h | No constructors are accessible with public or protected access. | Persona | struct FPersonaTabs | [] |
FPersonaToolkitArgs::FPersonaToolkitArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | FPersonaToolkitArgs() | [] | |
FPersonaToolkitArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Initialization parameters for persona toolkits | Persona | struct FPersonaToolkitArgs | [
{
"type": "bool",
"name": "bCreatePreviewScene",
"description": "Whether to create a preview scene"
},
{
"type": "bool",
"name": "bPreviewMeshCanUseDifferentSkeleton",
"description": "Set to true if the preview mesh can be associated with a skeleton different from the one being inspected... |
FPersonaViewportArgs::FPersonaViewportArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Persona | FPersonaViewportArgs ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > & InPreviewScene ) | [] | |
FPersonaViewportArgs | /Engine/Source/Editor/Persona/Public/PersonaModule.h | Arguments used to create a persona viewport tab | Persona | struct FPersonaViewportArgs | [
{
"type": "bool",
"name": "bAlwaysShowTransformToolbar",
"description": "Whether we should always show the transform toolbar for this viewport"
},
{
"type": "TSharedPtr< cla...",
"name": "BlueprintEditor",
"description": "Optional blueprint editor that we can be embedded in"
},
{
... |
FPersonaViewportNotificationOptions::FPersonaViewportNotificationOptions | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Persona | FPersonaViewportNotificationOptions() | [] | |
FPersonaViewportNotificationOptions::FPersonaViewportNotificationOptions | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | In general on GetVisibility should always be provided | Persona | FPersonaViewportNotificationOptions ( const [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EVisibility](API\Runtime\SlateCore\Layout\EVisibility) > InOnGetVisibility ) | [] |
FPersonaViewportNotificationOptions | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Persona | struct FPersonaViewportNotificationOptions | [
{
"type": "TAttribute< con...",
"name": "OnGetBrushOverride",
"description": ""
},
{
"type": "TAttribute<EVi...",
"name": "OnGetVisibility",
"description": ""
}
] | |
FPhysicsAssetRenderInterface::AreAnyBodiesHidden | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual bool AreAnyBodiesHidden ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderInterface::AreAnyConstraintsHidden | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual bool AreAnyConstraintsHidden ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderInterface::DebugDraw | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual void DebugDraw ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
FPhysicsAssetRenderInterface::DebugDrawBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual void DebugDrawBodies ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const [FColor](API... | [] | |
FPhysicsAssetRenderInterface::DebugDrawConstraints | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual void DebugDrawConstraints ( [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
FPhysicsAssetRenderInterface::GetConstraintViewportManipulationFlags | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns a set of flags describing which components of the selected constraint's transforms are being manipulated in the viewport. | Persona | virtual EConstraintTransformComponentFlags GetConstraintViewportManipulationFlags ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] |
FPhysicsAssetRenderInterface::IsDisplayingConstraintTransformComponentRelativeToDefault | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns true if the constraint transform component specified by the flags should be displayed as an offset from the default (snapped) transforms. | Persona | virtual bool IsDisplayingConstraintTransformComponentRelativeToDefault ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, const EConstraintTransformComponentFlags ComponentFlags ) | [] |
FPhysicsAssetRenderInterface::SaveConfig | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual void SaveConfig() | [] | |
FPhysicsAssetRenderInterface::SetDisplayConstraintTransformComponentRelativeToDefault | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Change how the constraint transform component specified by the flags should be displayed, in the frame of their associated physics body or as an offset from the default (snapped) transforms. | Persona | virtual void SetDisplayConstraintTransformComponentRelativeToDefault ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, const EConstraintTransformComponentFlags ComponentFlags, const bool bShouldDisplayRelativeToDefault ) | [] |
FPhysicsAssetRenderInterface::ToggleShowAllBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual void ToggleShowAllBodies ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderInterface::ToggleShowAllConstraints | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual void ToggleShowAllConstraints ( [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderInterface | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | class FPhysicsAssetRenderInterface : public [IPhysicsAssetRenderInterface](API\Editor\Persona\IPhysicsAssetRenderInterface) | [] | |
FPhysicsAssetRenderSettings::AreAnyBodiesHidden | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | bool AreAnyBodiesHidden() const | [] | |
FPhysicsAssetRenderSettings::AreAnyConstraintsHidden | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | bool AreAnyConstraintsHidden() const | [] | |
FPhysicsAssetRenderSettings::GetConstraintViewportManipulationFlags | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns a set of flags describing which components of the selected constraint's transforms are being manipulated in the view port. | Persona | EConstraintTransformComponentFlags GetConstraintViewportManipulationFlags() const | [] |
FPhysicsAssetRenderSettings::HideAll | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void HideAll ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] |
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