className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
FPhysicsAssetRenderSettings::HideAllBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void HideAllBodies ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderSettings::HideAllConstraints | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void HideAllConstraints ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderSettings::HideBody | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void HideBody ( const int32 BodyIndex ) | [] | |
FPhysicsAssetRenderSettings::HideConstraint | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void HideConstraint ( const int32 ConstraintIndex ) | [] | |
FPhysicsAssetRenderSettings::InitPhysicsAssetRenderSettings | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void InitPhysicsAssetRenderSettings ( class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBoneUnselectedMaterial, class [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * InBoneNoCollisionMaterial ) | [] | |
FPhysicsAssetRenderSettings::IsBodyHidden | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Accessors/helper methods | Persona | bool IsBodyHidden ( const int32 BodyIndex ) const | [] |
FPhysicsAssetRenderSettings::IsConstraintHidden | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | bool IsConstraintHidden ( const int32 ConstraintIndex ) const | [] | |
FPhysicsAssetRenderSettings::ResetEditorViewportOptions | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ResetEditorViewportOptions() | [] | |
FPhysicsAssetRenderSettings::IsDisplayingConstraintTransformComponentRelativeToDefault | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns true if all the constraint transform components specified by the flags should be displayed as an offset from the default (snapped) transforms. | Persona | bool IsDisplayingConstraintTransformComponentRelativeToDefault ( const EConstraintTransformComponentFlags ComponentFlags ) const | [] |
FPhysicsAssetRenderSettings::SetDisplayConstraintTransformComponentRelativeToDefault | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Set how the constraint transform components specified by the flags should be displayed, in the frame of their associated physics body (false) or as an offset from the default (snapped) transforms (true). | Persona | void SetDisplayConstraintTransformComponentRelativeToDefault ( const EConstraintTransformComponentFlags ComponentFlags, const bool bShouldDisplayRelativeToDefault ) | [] |
FPhysicsAssetRenderSettings::SetHiddenBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void SetHiddenBodies ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InHiddenBodies ) | [] | |
FPhysicsAssetRenderSettings::SetHiddenConstraints | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void SetHiddenConstraints ( const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & InHiddenConstraints ) | [] | |
FPhysicsAssetRenderSettings::ShowAll | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ShowAll() | [] | |
FPhysicsAssetRenderSettings::ShowAllBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ShowAllBodies() | [] | |
FPhysicsAssetRenderSettings::ShowAllConstraints | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ShowAllConstraints() | [] | |
FPhysicsAssetRenderSettings::ShowBody | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ShowBody ( const int32 BodyIndex ) | [] | |
FPhysicsAssetRenderSettings::ShowConstraint | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ShowConstraint ( const int32 ConstraintIndex ) | [] | |
FPhysicsAssetRenderSettings::ToggleShowAllBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ToggleShowAllBodies ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderSettings::ToggleShowAllConstraints | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ToggleShowAllConstraints ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
FPhysicsAssetRenderSettings::ToggleShowBody | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ToggleShowBody ( const int32 BodyIndex ) | [] | |
FPhysicsAssetRenderSettings::ToggleShowConstraint | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void ToggleShowConstraint ( const int32 ConstraintIndex ) | [] | |
FPhysicsAssetRenderSettings::FPhysicsAssetRenderSettings | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | FPhysicsAssetRenderSettings() | [] | |
FPhysicsAssetRenderSettings | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | These parameters are used across different editor modes to ensure the debug draw is consistent. This makes it easier to create or debug physics assets whilst switching between editor modes. | Persona | struct FPhysicsAssetRenderSettings | [
{
"type": "bool",
"name": "bHideKinematicBodies",
"description": ""
},
{
"type": "bool",
"name": "bHideSimulatedBodies",
"description": ""
},
{
"type": "TObjectPtr< cla...",
"name": "BoneNoCollisionMaterial",
"description": ""
},
{
"type": "FColor",
"name": "B... |
FSkinWeightImportOptionsCustomization::CustomizeDetails | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Called when details should be customized | Persona | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
FSkinWeightImportOptionsCustomization::IsProfileNameValid | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | const bool IsProfileNameValid ( const [FString](API\Runtime\Core\Containers\FString) & NewName ) const | [] | |
FSkinWeightImportOptionsCustomization::MakeInstance | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) > MakeInstance ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] | |
FSkinWeightImportOptionsCustomization::OnGetProfileName | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) OnGetProfileName() const | [] | |
FSkinWeightImportOptionsCustomization::OnProfileNameChanged | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | void OnProfileNameChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewText ) | [] | |
FSkinWeightImportOptionsCustomization::OnProfileNameCommitted | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | void OnProfileNameCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & InNewText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) InTextCommit ) | [] | |
FSkinWeightImportOptionsCustomization::UpdateNameRestriction | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | void UpdateNameRestriction() | [] | |
FSkinWeightImportOptionsCustomization::FSkinWeightImportOptionsCustomization | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | FSkinWeightImportOptionsCustomization ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] | |
FSkinWeightImportOptionsCustomization | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Details customization for the import object, used to hide certain properties when needed and ensure we do not get duplicate profile names | Persona | class FSkinWeightImportOptionsCustomization : public [IDetailCustomization](API\Editor\PropertyEditor\IDetailCustomization) | [
{
"type": "TSharedPtr<SEd...",
"name": "NameEditTextBox",
"description": ""
},
{
"type": "TSharedPtr<IPr...",
"name": "ProfileNameHandle",
"description": ""
},
{
"type": "TArray<FString...",
"name": "RestrictedNames",
"description": ""
},
{
"type": "TWeakObjectPtr... |
FSkinWeightProfileHelpers::ClearSkinWeightProfileInstanceOverrides | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Goes through every component using the given Skeletal Mesh and checks whether or not it currently has the Skin Weight Profile set (for either preview or at runtime) | Persona | static void ClearSkinWeightProfileInstanceOverrides ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [FName](API\Runtime\Core\UObject\FName) InProfileName ) | [] |
FSkinWeightProfileHelpers::CopySkinWeightsToProfile | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Creates a copy of the skin weights from SourceMesh into a Skin Weight profile as part of TargetMesh | Persona | static bool CopySkinWeightsToProfile ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SourceMesh, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * TargetMesh, const int32 LODIndex, const [FName](API\Runtime\Core\UObject\FName) ProfileName ) | [] |
FSkinWeightProfileHelpers::ImportSkinWeightProfile | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Tries to import a new set of Skin Weights for the given Skeletal Mesh from an FBX file | Persona | static void ImportSkinWeightProfile ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] |
FSkinWeightProfileHelpers::ImportSkinWeightProfileLOD | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Tries to import a new set of Skin Weights for the given Skeletal Mesh at the given LOD index from an FBX file | Persona | static void ImportSkinWeightProfileLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, [FName](API\Runtime\Core\UObject\FName) ProfileName, int32 LODIndex ) | [] |
FSkinWeightProfileHelpers::ReimportSkinWeightProfileLOD | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Tries to re import the previously imported skin weights for the given Skeletal Mesh, Profile name and LODIndex | Persona | static void ReimportSkinWeightProfileLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [FName](API\Runtime\Core\UObject\FName) & InProfileName, const int32 LODIndex ) | [] |
FSkinWeightProfileHelpers::RemoveSkinWeightProfile | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Tries to remove the previously imported skin weights for all LODs from the given Skeletal Mesh and Profile name | Persona | static void RemoveSkinWeightProfile ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [FName](API\Runtime\Core\UObject\FName) & InProfileName ) | [] |
FSkinWeightProfileHelpers::RemoveSkinWeightProfileLOD | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Tries to remove the previously imported skin weights for all LODs from the given Skeletal Mesh, Profile name and LOD index | Persona | static void RemoveSkinWeightProfileLOD ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, const [FName](API\Runtime\Core\UObject\FName) & InProfileName, const int32 LODIndex ) | [] |
FSkinWeightProfileHelpers | /Engine/Source/Editor/Persona/Public/SkinWeightProfileHelpers.h | Set of editor-only helper functions used by various bits of UI related to Skin Weight profiles | Persona | struct FSkinWeightProfileHelpers | [] |
FSocketDragDropOp::GetDefaultDecorator | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | The widget decorator to use | Persona | virtual [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetDefaultDecorator() const | [] |
FSocketDragDropOp::GetHoverText | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Passed intoSTextBlockso Slate can grab the current text for display | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetHoverText() const | [] |
FSocketDragDropOp::GetIcon | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Passed intoSImageso Slate can grab the current icon for display | Persona | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIcon() const | [] |
FSocketDragDropOp::GetSocketInfo | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Accessor for the socket info | Persona | [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) & GetSocketInfo() | [] |
FSocketDragDropOp::GetTypeId | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Persona | static const [FString](API\Runtime\Core\Containers\FString) & GetTypeId() | [] | |
FSocketDragDropOp::IsOfTypeImpl | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Checks whether this drag and drop operation can cast safely to the specified type. | Persona | virtual bool IsOfTypeImpl ( const [FString](API\Runtime\Core\Containers\FString) & Type ) const | [] |
FSocketDragDropOp::IsAltDrag | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Is this an alt-drag operation? | Persona | bool IsAltDrag() | [] |
FSocketDragDropOp::New | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Use this function to create a new one of me | Persona | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FSocketDragDropOp](API\Editor\Persona\FSocketDragDropOp) > New ( [FSelectedSocketInfo](API\Editor\UnrealEd\Animation\FSelectedSocketInfo) InSocketInfo, bool bInIsAltDrag ) | [] |
FSocketDragDropOp::SetIcon | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | Sets the icon to be displayed | Persona | void SetIcon ( const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * InIcon ) | [] |
FSocketDragDropOp | /Engine/Source/Editor/Persona/Public/SocketDragDropOp.h | FSocketDragDropOp | Persona | class FSocketDragDropOp : public [FDragDropOperation](API\Runtime\SlateCore\Input\FDragDropOperation) | [] |
GetPrimitiveRef | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< TReturnType(const int32 BodyIndex, const [EAggCollisionShape::Type](API\Runtime\Engine\PhysicsEngine\EAggCollisionShape__Type) PrimitiveType, const int32 PrimitiveIndex, const [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSetti... | [] | |
GetPrimitiveTransformRef | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< FTransform(const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *PhysicsAsset, const FTransform &BoneTM, const int32 BodyIndex, const [EAggCollisionShape::Type](API\Runtime\Engine\PhysicsEngine\EAggCollisionShape__Type) PrimType, co... | [] | |
HPersonaBoneHitProxy::GetMouseCursor | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Override to change the mouse based on what it is hovering over. | Persona | virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor() | [] |
HPersonaBoneHitProxy::GetType | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HPersonaBoneHitProxy::StaticGetType | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HPersonaBoneHitProxy::HPersonaBoneHitProxy | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | HPersonaBoneHitProxy ( int32 InBoneIndex, [FName](API\Runtime\Core\UObject\FName) InBoneName ) | [] | |
HPersonaBoneHitProxy | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | struct HPersonaBoneHitProxy : public [HHitProxy](API\Runtime\Engine\HHitProxy) | [
{
"type": "int32",
"name": "BoneIndex",
"description": ""
},
{
"type": "FName",
"name": "BoneName",
"description": ""
}
] | |
HPersonaSocketHitProxy::GetMouseCursor | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Override to change the mouse based on what it is hovering over. | Persona | virtual [EMouseCursor::Type](API\Runtime\ApplicationCore\GenericPlatform\EMouseCursor__Type) GetMouseCursor() | [] |
HPersonaSocketHitProxy::GetType | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | virtual [HHitProxyType](API\Runtime\Engine\HHitProxyType) * GetType() const | [] | |
HPersonaSocketHitProxy::StaticGetType | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | static [HHitProxyType](API\Runtime\Engine\HHitProxyType) * StaticGetType() | [] | |
HPersonaSocketHitProxy::HPersonaSocketHitProxy | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | HPersonaSocketHitProxy ( [USkeletalMeshSocket](API\Runtime\Engine\Engine\USkeletalMeshSocket) * InSocket ) | [] | |
HPersonaSocketHitProxy | /Engine/Source/Editor/Persona/Public/PersonaSelectionProxies.h | Persona | struct HPersonaSocketHitProxy : public [HHitProxy](API\Runtime\Engine\HHitProxy) | [
{
"type": "USkeletalMeshSo...",
"name": "Socket",
"description": ""
}
] | |
IAnimAssetFindReplace::GetCurrentProcessor | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Gets the current processor instance | Persona | [UAnimAssetFindReplaceProcessor](API\Editor\Persona\UAnimAssetFindReplaceProcessor) * GetCurrentProcessor() const | [] |
IAnimAssetFindReplace::GetProcessor | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Gets the processor instance of the specified type | Persona | template<typename ProcessorType> ProcessorType * GetProcessor() const | [] |
IAnimAssetFindReplace::GetProcessor | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Gets the processor instance of the specified type | Persona | [UAnimAssetFindReplaceProcessor](API\Editor\Persona\UAnimAssetFindReplaceProcessor) * GetProcessor ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimAssetFindReplaceProcessor](API\Editor\Persona\UAnimAssetFindReplaceProcessor) > InProcessorClass ) const | [] |
IAnimAssetFindReplace::SetCurrentProcessor | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Sets the type of the current processor we are using to find/replace with | Persona | void SetCurrentProcessor ( [TSubclassOf](API\Runtime\CoreUObject\Templates\TSubclassOf)< [UAnimAssetFindReplaceProcessor](API\Editor\Persona\UAnimAssetFindReplaceProcessor) > InProcessorClass ) | [] |
IAnimAssetFindReplace | /Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h | Public interface to the find/replace widget | Persona | class IAnimAssetFindReplace : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
IAnimationSequenceBrowser::AddToHistory | /Engine/Source/Editor/Persona/Public/IAnimationSequenceBrowser.h | Add to navigation history | Persona | void AddToHistory ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * AnimAsset ) | [] |
IAnimationSequenceBrowser::FilterBySkeletonNotify | /Engine/Source/Editor/Persona/Public/IAnimationSequenceBrowser.h | Add filter by skeleton notify name | Persona | void FilterBySkeletonNotify ( const [FName](API\Runtime\Core\UObject\FName) & InNotifyName ) | [] |
IAnimationSequenceBrowser::SelectAsset | /Engine/Source/Editor/Persona/Public/IAnimationSequenceBrowser.h | Select the specified asset | Persona | void SelectAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAsset ) | [] |
IAnimationSequenceBrowser | /Engine/Source/Editor/Persona/Public/IAnimationSequenceBrowser.h | Persona | class IAnimationSequenceBrowser : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
IAnimSequenceCurveEditor::AddCurve | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Add a curve for editing | Persona | void AddCurve ( const [FText](API\Runtime\Core\Internationalization\FText) & InCurveDisplayName, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InCurveColor, const [FName](API\Runtime\Core\UObject\FName) & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate InOnCurveModified ) | [] |
IAnimSequenceCurveEditor::AddCurve | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Deprecated* Please use AddCurve that takes anFName. | Persona | virtual void AddCurve ( const [FText](API\Runtime\Core\Internationalization\FText) & InCurveDisplayName, const [FLinearColor](API\Runtime\Core\Math\FLinearColor) & InCurveColor, const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & InName, ERawCurveTrackTypes InType, int32 InCurveIndex, FSimpleDelegate InOnCurv... | [] |
IAnimSequenceCurveEditor::RemoveCurve | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Remove a curve for editing | Persona | void RemoveCurve ( const [FName](API\Runtime\Core\UObject\FName) & InName, ERawCurveTrackTypes InType, int32 InCurveIndex ) | [] |
IAnimSequenceCurveEditor::RemoveCurve | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Deprecated* Please use AddCurve that takes anFName. | Persona | virtual void RemoveCurve ( const [FSmartName](API\Runtime\Engine\Animation\FSmartName) & InName, ERawCurveTrackTypes InType, int32 InCurveIndex ) | [] |
IAnimSequenceCurveEditor::ResetCurves | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Reset the curves that are edited by this widget | Persona | void ResetCurves() | [] |
IAnimSequenceCurveEditor::ZoomToFit | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Zoom to fit all the curves | Persona | void ZoomToFit() | [] |
IAnimSequenceCurveEditor | /Engine/Source/Editor/Persona/Public/IAnimSequenceCurveEditor.h | Interface to the curve editor tab in the anim sequence editor | Persona | class IAnimSequenceCurveEditor : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
FOnAssetFamilyChanged | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Event fired when an asset family changes (e.g. relationships are altered) | Persona | class FOnAssetFamilyChanged : public TBaseMulticastDelegate_NoParams< void > | [] |
IAssetFamily::FindAssetOfType | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Find the most relevant asset of a specified type | Persona | [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) FindAssetOfType ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType ) const | [] |
IAssetFamily::FindAssetsOfType | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Find all assets of a specified type | Persona | void FindAssetsOfType ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetType, [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets ) const | [] |
FOnAssetOpened | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Event fired when an asset is opened | Persona | class FOnAssetOpened : public TBaseMulticastDelegate_OneParam< void, UObject * > | [] |
IAssetFamily::GetAsset | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Find the most relevant asset of a specified type | Persona | template<typename AssetType> [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) GetAsset() | [] |
IAssetFamily::GetAssetFamilyClass | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | the outermost superclass of the passed-in class for this asset family | Persona | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetAssetFamilyClass ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass ) const | [] |
IAssetFamily::GetAssets | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Find all assets of a specified type | Persona | template<typename AssetType> void GetAssets ( [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & OutAssets ) | [] |
IAssetFamily::GetAssetTypeDisplayIcon | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Gets the slate brush that represents this asset family | Persona | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetAssetTypeDisplayIcon ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass ) const | [] |
IAssetFamily::GetAssetTypeDisplayName | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Gets the name of an asset that will be displayed to a user | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetAssetTypeDisplayName ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass ) const | [] |
IAssetFamily::GetAssetTypeDisplayTint | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Gets the color to tint the asset display icon | Persona | [FSlateColor](API\Runtime\SlateCore\Styling\FSlateColor) GetAssetTypeDisplayTint ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InAssetClass ) const | [] |
IAssetFamily::GetAssetTypes | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Get all the asset classes this family supports (doesnt need to include derived classes) | Persona | void GetAssetTypes ( [TArray](API\Runtime\Core\Containers\TArray)< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > & OutAssetTypes ) const | [] |
IAssetFamily::GetOnAssetFamilyChanged | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Persona | [IAssetFamily::FOnAssetFamilyChanged](API\Editor\Persona\IAssetFamily\FOnAssetFamilyChanged) TBaseMulticastDelegate_NoParams GetOnAssetFamilyChanged() | [] | |
IAssetFamily::GetOnAssetOpened | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Persona | [IAssetFamily::FOnAssetOpened](API\Editor\Persona\IAssetFamily\FOnAssetOpened) TBaseMulticastDelegate_OneParam GetOnAssetOpened() | [] | |
IAssetFamily::IsAssetCompatible | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Check whether an asset is compatible with this family | Persona | bool IsAssetCompatible ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const | [] |
IAssetFamily::RecordAssetOpened | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Record that an asset was opened | Persona | void RecordAssetOpened ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) | [] |
IAssetFamily::~IAssetFamily | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Virtual destructor | Persona | virtual ~IAssetFamily() | [] |
IAssetFamily | /Engine/Source/Editor/Persona/Public/IAssetFamily.h | Represents a group of related assets, e.g. a skeleton, its animations and skeletal meshes | Persona | class IAssetFamily | [] |
IBlendSpaceAnalysisFeature::CalculateSampleValue | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | This should process the animation according to the analysis properties, or return false if that is not possible. | Persona | bool CalculateSampleValue ( float & Result, const [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) & BlendSpace, const [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties) * AnalysisProperties, const [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) & Animation, const float RateScale... | [] |
IBlendSpaceAnalysisFeature::GetAnalysisFunctions | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | This should return the names of the functions handled. | Persona | [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > GetAnalysisFunctions() const | [] |
IBlendSpaceAnalysisFeature::GetModuleFeatureName | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | static [FName](API\Runtime\Core\UObject\FName) GetModuleFeatureName() | [] | |
IBlendSpaceAnalysisFeature::MakeAnalysisProperties | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | This should return an instance derived fromUAnalysisPropertiesthat is suitable for the Function. The caller will pass in a suitable owning object, outer, that the implementation should assign as owner of the newly created object. | Persona | [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties) * MakeAnalysisProperties ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Outer, const [FString](API\Runtime\Core\Containers\FString) & FunctionName ) const | [] |
IBlendSpaceAnalysisFeature | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Users wishing to add their own analysis functions and structures should inherit from this, implement the virtual functions, and register an instance withIModularFeatures. It may help to look at the implementation of FCoreBlendSpaceAnalysisFeature when doing this. | Persona | class IBlendSpaceAnalysisFeature : public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
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