className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
IPersonaToolkit::CustomizeSceneSettings | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Callback to customize the Preview Scene Settings details tab. Different asset types require unique options. | Persona | virtual void CustomizeSceneSettings ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
IPersonaToolkit::GetAnimationAsset | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the animation asset that we are editing | Persona | [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | [] |
IPersonaToolkit::GetAnimBlueprint | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the anim blueprint that we are editing | Persona | [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | [] |
IPersonaToolkit::GetContext | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the context in which this toolkit is being used (usually the class name of the asset) | Persona | [FName](API\Runtime\Core\UObject\FName) GetContext() const | [] |
IPersonaToolkit::GetCustomData | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Retrieve editor custom data. Return INDEX_NONE if the key is invalid | Persona | virtual int32 GetCustomData ( const int32 Key ) const | [] |
IPersonaToolkit::GetEditableSkeleton | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the editable skeleton that we are editing | Persona | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IEditableSkeleton](API\Editor\SkeletonEditor\IEditableSkeleton) > GetEditableSkeleton() const | [] |
IPersonaToolkit::GetMesh | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the skeletal mesh that we are editing | Persona | [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetMesh() const | [] |
IPersonaToolkit::GetPreviewMesh | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the preview mesh, according to context (mesh, skeleton or animation etc.). Note that this returns the preview mesh that is set for the asset currently being edited, which may be different from the one displayed in the viewport. | Persona | [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetPreviewMesh() const | [] |
IPersonaToolkit::GetPreviewAnimationBlueprint | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the preview anim blueprint, used to preview sub layers in context. | Persona | [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetPreviewAnimationBlueprint() const | [] |
IPersonaToolkit::GetPreviewMeshComponent | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the preview component that we are using | Persona | [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * GetPreviewMeshComponent() const | [] |
IPersonaToolkit::GetPreviewScene | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the preview scene that we are using | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) > GetPreviewScene() const | [] |
IPersonaToolkit::GetSkeleton | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Get the skeleton that we are editing | Persona | [USkeleton](API\Runtime\Engine\Animation\USkeleton) * GetSkeleton() const | [] |
IPersonaToolkit::SetAnimationAsset | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Set the animation asset we are editing | Persona | void SetAnimationAsset ( [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * InAnimationAsset ) | [] |
IPersonaToolkit::SetCustomData | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Store the custom data using the key. Remark: The custom data memory should be clear when the editor is close by the user, this is not persistent data. Currently we use it to store the state of the editor UI to restore it properly when a refresh happen. | Persona | virtual void SetCustomData ( const int32 Key, const int32 CustomData ) | [] |
IPersonaToolkit::SetMesh | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Set the skeletal mesh we are editing | Persona | void SetMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh ) | [] |
IPersonaToolkit::SetPreviewAnimationBlueprint | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Set the preview anim blueprint, used to preview sub layers in context. | Persona | void SetPreviewAnimationBlueprint ( [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * InAnimBlueprint ) | [] |
IPersonaToolkit::SetPreviewMesh | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Set the preview mesh, according to context (mesh, skeleton or animation etc.) Note that this sets the mesh in the asset and in the viewport (and may re-open the asset editor to apply this). | Persona | void SetPreviewMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * InSkeletalMesh, bool bSetPreviewMeshInAsset ) | [] |
IPersonaToolkit::~IPersonaToolkit | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Virtual destructor | Persona | virtual ~IPersonaToolkit() | [] |
IPersonaToolkit | /Engine/Source/Editor/Persona/Public/IPersonaToolkit.h | Reusable 'Persona' features for asset editors concerned with USkeleton-related assets | Persona | class IPersonaToolkit | [] |
IPersonaViewport::AddNotification | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Add a notification widget
the widget containing the notification | Persona | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > AddNotification ( [TAttribute](API\Runtime\Core\Misc\TAttribute)< [EMessageSeverity::Type](API\Runtime\Core\Logging\EMessageSeverity__Type) > InSeverity, [TAttribute](API\Runtime\Core\Misc\TAttribute)< bool > InCanBeDism... | [] |
IPersonaViewport::AddOverlayWidget | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Overlay a widget over the whole viewport | Persona | void AddOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InOverlaidWidget ) | [] |
IPersonaViewport::AddToolbarExtender | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Adds an extender to the viewport's toolbar | Persona | void AddToolbarExtender ( [FName](API\Runtime\Core\UObject\FName) MenuToExtend, FMenuExtensionDelegate MenuBuilderDelegate ) | [] |
IPersonaViewport::GetPinnedCommandList | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Get the pinned commands list for this viewport | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPinnedCommandList](API\Editor\PinnedCommandList\IPinnedCommandList) > GetPinnedCommandList() const | [] |
IPersonaViewport::GetKeyDownDelegate | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Returns the delegate broadcasted two in case we have an unhandled key | Persona | FPersonaViewportKeyDownDelegate & GetKeyDownDelegate() | [] |
IPersonaViewport::GetViewportClient | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Get the viewport client contained within this viewport | Persona | [FEditorViewportClient](API\Editor\UnrealEd\FEditorViewportClient) & GetViewportClient() const | [] |
IPersonaViewport::RemoveNotification | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Remove a notification widget | Persona | void RemoveNotification ( const [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InContainingWidget ) | [] |
IPersonaViewport::RemoveOverlayWidget | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Remove an overlay widget from the viewport | Persona | void RemoveOverlayWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > InOverlaidWidget ) | [] |
IPersonaViewport::RestoreState | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Restore the viewport state | Persona | void RestoreState ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaViewportState](API\Editor\Persona\IPersonaViewportState) > InState ) | [] |
IPersonaViewport::SaveState | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Save the viewport state | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaViewportState](API\Editor\Persona\IPersonaViewportState) > SaveState() const | [] |
IPersonaViewport | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Abstract viewport that can save and restore state | Persona | class IPersonaViewport : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
IPersonaViewportState | /Engine/Source/Editor/Persona/Public/IPersonaViewport.h | Opaque state interface for saving and restoring viewport state | Persona | struct IPersonaViewportState | [] |
IPhysicsAssetRenderInterface::AreAnyBodiesHidden | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | bool AreAnyBodiesHidden ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
IPhysicsAssetRenderInterface::AreAnyConstraintsHidden | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | bool AreAnyConstraintsHidden ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
IPhysicsAssetRenderInterface::DebugDraw | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void DebugDraw ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, class [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
IPhysicsAssetRenderInterface::DebugDrawBodies | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void DebugDrawBodies ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI, const [FColor]... | [] | |
IPhysicsAssetRenderInterface::DebugDrawConstraints | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void DebugDrawConstraints ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\Engine\FPrimitiveDrawInterface) * PDI ) | [] | |
IPhysicsAssetRenderInterface::GetConstraintViewportManipulationFlags | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | EConstraintTransformComponentFlags GetConstraintViewportManipulationFlags ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
IPhysicsAssetRenderInterface::IsDisplayingConstraintTransformComponentRelativeToDefault | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | bool IsDisplayingConstraintTransformComponentRelativeToDefault ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, const EConstraintTransformComponentFlags ComponentFlags ) | [] | |
IPhysicsAssetRenderInterface::SaveConfig | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void SaveConfig() | [] | |
IPhysicsAssetRenderInterface::SetDisplayConstraintTransformComponentRelativeToDefault | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void SetDisplayConstraintTransformComponentRelativeToDefault ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, const EConstraintTransformComponentFlags ComponentFlags, const bool bShouldDisplayRelativeToDefault ) | [] | |
IPhysicsAssetRenderInterface::ToggleShowAllBodies | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void ToggleShowAllBodies ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
IPhysicsAssetRenderInterface::ToggleShowAllConstraints | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | void ToggleShowAllConstraints ( class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset ) | [] | |
IPhysicsAssetRenderInterface | /Engine/Source/Editor/Persona/Public/IPhysicsAssetRenderInterface.h | Persona | class IPhysicsAssetRenderInterface : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] | |
PersonaUtils::ECopyOptions | /Engine/Source/Editor/Persona/Public/PersonaUtils.h | Options for CopyPropertiesToCDO | Persona | namespace PersonaUtils { enum ECopyOptions { Default = 0, PreviewOnly = 1 << 0, CallPostEditChangeProperty = 1 << 1, OnlyCopyEditOrInterpProperties = 1 << 2, FilterBlueprintReadOnly = 1 << 3, } } | [] |
PhysicsAssetRender::DebugDrawBodies | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Debug draw Physics Asset bodies using the supplied custom callbacks | Persona | namespace PhysicsAssetRender { void PhysicsAssetRender::DebugDrawBodies ( class [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) *const SkeletalMeshComponent, class [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) *const PhysicsAsset, [FPrimitiveDrawInterface](API\Runtime\En... | [] |
SAnimAttributeEntry::Construct | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | void Construct ( const [FArguments](API\Editor\Persona\SAnimAttributeEntry\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & InOwnerTable, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FAnimAttributeEntry](API\Ed... | [] | |
WidgetArgsType | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | typedef FArguments WidgetArgsType | [] | |
SAnimAttributeEntry::FArguments::FArguments | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | struct FArguments : public [TSlateBaseNamedArgs< SAnimAttributeEntry >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SAnimAttributeEntry::GenerateWidgetForColumn | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Overridden fromSMultiColumnTableRow. Generates a widget for this column of the tree row. | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & ColumnName ) | [] |
SAnimAttributeEntry::GetEntryBoneName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetEntryBoneName() const | [] | |
SAnimAttributeEntry::GetEntryName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetEntryName() const | [] | |
SAnimAttributeEntry::GetEntrySnapshotDisplayName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetEntrySnapshotDisplayName() const | [] | |
SAnimAttributeEntry::GetEntryTypeName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | [FText](API\Runtime\Core\Internationalization\FText) GetEntryTypeName() const | [] | |
SAnimAttributeEntry | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | class SAnimAttributeEntry : public [SMultiColumnTableRow< TSharedPtr< FAnimAttributeEntry > >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow) | [] | |
SAnimAttributeView::ClearListView | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | void ClearListView() | [] | |
SAnimAttributeView::Construct | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | void Construct ( const [FArguments](API\Editor\Persona\SAnimAttributeView\FArguments) & InArgs ) | [] | |
SAnimAttributeView::DisplayNewAttributeContainerSnapshots | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | void DisplayNewAttributeContainerSnapshots ( const [TArray](API\Runtime\Core\Containers\TArray)< [TTuple](API\Runtime\Core\Misc\TTuple)< [FName](API\Runtime\Core\UObject\FName), const [UE::Anim::FHeapAttributeContainer](API\Runtime\Engine\Animation\FHeapAttributeContainer) & >> & InSnapshots, const [USkeletalMeshCompon... | [] | |
SAnimAttributeView::FArguments::OnGetAttributeSnapshotColumnDisplayName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Override what is displayed in the snapshot column, given a set of snapshots that contains the attribute | Persona | WidgetArgsType & OnGetAttributeSnapshotColumnDisplayName &40; const FOnGetAttributeSnapshotColumnDisplayName & InDelegate &41; | [] |
SAnimAttributeView::FArguments::SnapshotColumnLabelOverride | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Override the label on the snapshot column, a typical choice is "Direction" | Persona | WidgetArgsType & SnapshotColumnLabelOverride &40; const TAttribute< FText > & InAttribute &41; | [] |
WidgetArgsType | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | typedef FArguments WidgetArgsType | [] | |
SAnimAttributeView::FArguments::FArguments | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | struct FArguments : public [TSlateBaseNamedArgs< SAnimAttributeView >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
FOnGetAttributeSnapshotColumnDisplayName | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | typedef TBaseDelegate_OneParam< [FName](API\Runtime\Core\UObject\FName), const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & > FOnGetAttributeSnapshotColumnDisplayName | [] | |
SAnimAttributeView::Tick | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Ticks this widget with Geometry. Override in derived classes, but always call the parent implementation. | Persona | virtual void Tick ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) | [] |
SAnimAttributeView::SAnimAttributeView | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | SAnimAttributeView() | [] | |
SAnimAttributeView | /Engine/Source/Editor/Persona/Public/SAnimAttributeView.h | Persona | class SAnimAttributeView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
SBoneMappingBase::Construct | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Slate construction function | Persona | void Construct ( const [FArguments](API\Editor\Persona\SBoneMappingBase\FArguments) & InArgs, FSimpleMulticastDelegate & InOnPostUndo ) | [] |
SBoneMappingBase::FArguments::OnBoneMappingChanged | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnBoneMappingChanged &40; const FOnBoneMappingChanged & InDelegate &41; | [] | |
SBoneMappingBase::FArguments::OnCreateBoneMapping | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnCreateBoneMapping &40; const FOnCreateBoneMapping & InDelegate &41; | [] | |
SBoneMappingBase::FArguments::OnGetBoneMapping | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnGetBoneMapping &40; const FOnGetBoneMapping & InDelegate &41; | [] | |
SBoneMappingBase::FArguments::OnGetReferenceSkeleton | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnGetReferenceSkeleton &40; const FGetReferenceSkeleton & InDelegate &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | typedef FArguments WidgetArgsType | [] | |
SBoneMappingBase::FArguments::FArguments | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | struct FArguments : public [TSlateBaseNamedArgs< SBoneMappingBase >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SBoneMappingBase::GenerateBoneMappingRow | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Create a widget for an entry in the tree from an info
A new Slate widget, containing the UI for this row | Persona | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [ITableRow](API\Runtime\Slate\Widgets\Views\ITableRow) > GenerateBoneMappingRow ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDisplayedBoneMappingInfo](API\Editor\Persona\FDisplayedBoneMappingInfo) > InInfo, const [TSharedRef](API\Runtime\Core\Templates\TS... | [] |
SBoneMappingBase::OnFilterTextChanged | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Filters theSListViewwhen the user changes the search text box (NameFilterBox) | Persona | void OnFilterTextChanged ( const [FText](API\Runtime\Core\Internationalization\FText) & SearchText ) | [] |
SBoneMappingBase::OnFilterTextCommitted | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Filters theSListViewwhen the user hits enter or clears the search box Simply calls OnFilterTextChanged | Persona | void OnFilterTextCommitted ( const [FText](API\Runtime\Core\Internationalization\FText) & SearchText, [ETextCommit::Type](API\Runtime\SlateCore\Types\ETextCommit__Type) CommitInfo ) | [] |
SBoneMappingBase::RefreshBoneMappingList | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Handler for the delete of retarget source | Persona | void RefreshBoneMappingList() | [] |
SBoneMappingListRow::Construct | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | void Construct ( const [FArguments](API\Editor\Persona\SBoneMappingListRow\FArguments) & InArgs, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [STableViewBase](API\Runtime\Slate\Widgets\Views\STableViewBase) > & OwnerTableView ) | [] | |
SBoneMappingListRow::FArguments::BoneMappingListView | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Widget used to display the list of retarget sources | Persona | WidgetArgsType & BoneMappingListView &40; TSharedPtr< SBoneMappingListType > InArg &41; | [] |
SBoneMappingListRow::FArguments::Item | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | The item for this row | Persona | WidgetArgsType & Item &40; FDisplayedBoneMappingInfoPtr InArg &41; | [] |
SBoneMappingBase | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | class SBoneMappingBase : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] | |
SBoneMappingListRow::FArguments::OnBoneMappingChanged | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnBoneMappingChanged &40; const FOnBoneMappingChanged & InDelegate &41; | [] | |
SBoneMappingListRow::FArguments::OnGetBoneMapping | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnGetBoneMapping &40; const FOnGetBoneMapping & InDelegate &41; | [] | |
SBoneMappingListRow::FArguments::OnGetFilteredText | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnGetFilteredText &40; const FOnGetFilteredText & InDelegate &41; | [] | |
SBoneMappingListRow::FArguments::OnGetReferenceSkeleton | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | WidgetArgsType & OnGetReferenceSkeleton &40; const FGetReferenceSkeleton & InDelegate &41; | [] | |
WidgetArgsType | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | typedef FArguments WidgetArgsType | [] | |
SBoneMappingListRow::FArguments::FArguments | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | FArguments&40;&41; | [] | |
FArguments | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | struct FArguments : public [TSlateBaseNamedArgs< SBoneMappingListRow >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs) | [] | |
SBoneMappingListRow::GenerateWidgetForColumn | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Overridden fromSMultiColumnTableRow. Generates a widget for this column of the tree row. | Persona | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GenerateWidgetForColumn ( const [FName](API\Runtime\Core\UObject\FName) & ColumnName ) | [] |
SBoneMappingListRow | /Engine/Source/Editor/Persona/Public/SBoneMappingBase.h | Persona | class SBoneMappingListRow : public [SMultiColumnTableRow< FDisplayedBoneMappingInfoPtr >](API\Runtime\Slate\Widgets\Views\SMultiColumnTableRow) | [] | |
SBoneSelectionWidget::FArguments::bShowSocket | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Persona | WidgetArgsType & bShowSocket &40; bool InArg &41; | [] | |
SBoneSelectionWidget::Construct | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Construct this widget | Persona | void Construct ( const [FArguments](API\Editor\Persona\SBoneSelectionWidget\FArguments) & InArgs ) | [] |
SBoneSelectionWidget::FArguments::bShowVirtualBones | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Should show skeletons virtual bones in tree | Persona | WidgetArgsType & bShowVirtualBones &40; bool InArg &41; | [] |
SBoneSelectionWidget::FArguments::OnBoneSelectionChanged | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Set selected bone name | Persona | WidgetArgsType & OnBoneSelectionChanged &40; const FOnBoneSelectionChanged & InDelegate &41; | [] |
SBoneSelectionWidget::FArguments::OnGetReferenceSkeleton | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Get Reference skeleton | Persona | WidgetArgsType & OnGetReferenceSkeleton &40; const FGetReferenceSkeleton & InDelegate &41; | [] |
SBoneSelectionWidget::FArguments::OnGetSelectedBone | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Get selected bone name | Persona | WidgetArgsType & OnGetSelectedBone &40; const FGetSelectedBone & InDelegate &41; | [] |
SBoneSelectionWidget::FArguments::OnGetSocketList | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Get Socket List | Persona | WidgetArgsType & OnGetSocketList &40; const FGetSocketList & InDelegate &41; | [] |
WidgetArgsType | /Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h | Persona | typedef FArguments WidgetArgsType | [] |
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