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SBoneSelectionWidget::FArguments::FArguments
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
struct FArguments : public [TSlateBaseNamedArgs< SBoneSelectionWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SBoneSelectionWidget
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
class SBoneSelectionWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SBoneTreeMenu::Construct
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Construct this widget
Persona
void Construct ( const [FArguments](API\Editor\Persona\SBoneTreeMenu\FArguments) & InArgs )
[]
SBoneTreeMenu::FArguments::bShowSocket
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & bShowSocket &40; bool InArg &41;
[]
SBoneTreeMenu::FArguments::bShowVirtualBones
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & bShowVirtualBones &40; bool InArg &41;
[]
SBoneTreeMenu::FArguments::OnBoneSelectionChanged
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & OnBoneSelectionChanged &40; const FOnBoneSelectionChanged & InDelegate &41;
[]
SBoneTreeMenu::FArguments::OnGetReferenceSkeleton
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & OnGetReferenceSkeleton &40; const FGetReferenceSkeleton & InDelegate &41;
[]
SBoneTreeMenu::FArguments::OnGetSocketList
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & OnGetSocketList &40; const FGetSocketList & InDelegate &41;
[]
SBoneTreeMenu::FArguments::SelectedBone
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & SelectedBone &40; FName InArg &41;
[]
SBoneTreeMenu::FArguments::Title
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
WidgetArgsType & Title &40; FText InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
typedef FArguments WidgetArgsType
[]
SBoneTreeMenu::FArguments::FArguments
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
struct FArguments : public [TSlateBaseNamedArgs< SBoneTreeMenu >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SBoneTreeMenu::FBoneNameInfo::FBoneNameInfo
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
FBoneNameInfo &40; FName Name &41;
[]
FBoneNameInfo
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Storage object for bone hierarchy.
Persona
struct FBoneNameInfo
[ { "type": "FName", "name": "BoneName", "description": "" }, { "type": "TArray<TShared...", "name": "Children", "description": "" } ]
SBoneTreeMenu::GetFilterTextWidget
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Get the filter text widget, e.g. for focus
Persona
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetFilterTextWidget()
[]
SBoneTreeMenu
/Engine/Source/Editor/Persona/Public/BoneSelectionWidget.h
Persona
class SBoneTreeMenu : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SCreateClothingSettingsPanel::Construct
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
void Construct ( const [FArguments](API\Editor\Persona\SCreateClothingSettingsPanel\FArguments) & InArgs )
[]
SCreateClothingSettingsPanel::FArguments::bIsSubImport
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Whether this window is for a sub import (importing a LOD or replacing a LOD)
Persona
WidgetArgsType & bIsSubImport &40; bool InArg &41;
[]
SCreateClothingSettingsPanel::FArguments::LodIndex
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Mesh LOD index we want to target.
Persona
WidgetArgsType & LodIndex &40; int32 InArg &41;
[]
SCreateClothingSettingsPanel::FArguments::MeshName
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Name of the mesh we're operating on.
Persona
WidgetArgsType & MeshName &40; FString InArg &41;
[]
SCreateClothingSettingsPanel::FArguments::Mesh
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Weak ptr to the mesh we're building for.
Persona
WidgetArgsType & Mesh &40; TWeakObjectPtr< USkeletalMesh > InArg &41;
[]
SCreateClothingSettingsPanel::FArguments::SectionIndex
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Mesh section index we want to targe.
Persona
WidgetArgsType & SectionIndex &40; int32 InArg &41;
[]
SCreateClothingSettingsPanel::FArguments::OnCreateRequested
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Callback to handle create request.
Persona
WidgetArgsType & OnCreateRequested &40; const FOnCreateClothingRequested & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
typedef FArguments WidgetArgsType
[]
SCreateClothingSettingsPanel::FArguments::FArguments
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
struct FArguments : public [TSlateBaseNamedArgs< SCreateClothingSettingsPanel >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SCreateClothingSettingsPanel
/Engine/Source/Editor/Persona/Public/SCreateClothingSettingsPanel.h
Persona
class SCreateClothingSettingsPanel : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SPoseAssetNameWidget::Construct
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Slate construction function
Persona
void Construct ( const [FArguments](API\Editor\Persona\SPoseAssetNameWidget\FArguments) & InArgs )
[]
SPoseAssetNameWidget::FArguments::OnSelectionChanged
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
WidgetArgsType & OnSelectionChanged &40; const SComboBox< TSharedPtr< FString >>::FOnSelectionChanged & InDelegate &41;
[]
SPoseAssetNameWidget::FArguments::PoseAsset
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
WidgetArgsType & PoseAsset &40; UPoseAsset &42; InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
typedef FArguments WidgetArgsType
[]
SPoseAssetNameWidget::FArguments::FArguments
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
struct FArguments : public [TSlateBaseNamedArgs< SPoseAssetNameWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SPoseAssetNameWidget::SetPoseAsset
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
void SetPoseAsset ( [UPoseAsset](API\Runtime\Engine\Animation\UPoseAsset) * NewPoseAsset )
[]
SPoseAssetNameWidget
/Engine/Source/Editor/Persona/Public/SPoseAssetNameWidget.h
Persona
class SPoseAssetNameWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SReferenceSectionSelectionWidget::Construct
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Construct this widget
Persona
void Construct ( const [FArguments](API\Editor\Persona\SReferenceSectionSelectionWidget\FArguments) & InArgs )
[]
SReferenceSectionSelectionWidget::FArguments::bHideChunkedSections
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Should we hide chunked sections when showing the sections list we can select
Persona
WidgetArgsType & bHideChunkedSections &40; bool InArg &41;
[]
SReferenceSectionSelectionWidget::FArguments::OnGetLodModel
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Persona
WidgetArgsType & OnGetLodModel &40; const FGetLodModel & InDelegate &41;
[]
SReferenceSectionSelectionWidget::FArguments::OnGetSelectedSection
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Get selected section index
Persona
WidgetArgsType & OnGetSelectedSection &40; const FGetSelectedSection & InDelegate &41;
[]
SReferenceSectionSelectionWidget::FArguments::OnSectionSelectionChanged
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Set selected section index
Persona
WidgetArgsType & OnSectionSelectionChanged &40; const FOnSectionSelectionChanged & InDelegate &41;
[]
WidgetArgsType
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Persona
typedef FArguments WidgetArgsType
[]
SReferenceSectionSelectionWidget::FArguments::FArguments
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Persona
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Persona
struct FArguments : public [TSlateBaseNamedArgs< SReferenceSectionSelectionWidget >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SReferenceSectionSelectionWidget
/Engine/Source/Editor/Persona/Public/ReferenceSectionSelectionWidget.h
Persona
class SReferenceSectionSelectionWidget : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
SSkinWeightProfileImportOptions::Construct
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
void Construct ( const [FArguments](API\Editor\Persona\SSkinWeightProfileImportOptions\FArguments) & InArgs )
[]
SSkinWeightProfileImportOptions::FArguments::ImportSettings
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
WidgetArgsType & ImportSettings &40; USkinWeightImportOptions &42; InArg &41;
[]
WidgetArgsType
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
typedef FArguments WidgetArgsType
[]
SSkinWeightProfileImportOptions::FArguments::SkeletalMesh
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
WidgetArgsType & SkeletalMesh &40; USkeletalMesh &42; InArg &41;
[]
SSkinWeightProfileImportOptions::FArguments::WidgetWindow
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
WidgetArgsType & WidgetWindow &40; TSharedPtr< SWindow > InArg &41;
[]
SSkinWeightProfileImportOptions::FArguments::FArguments
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
FArguments&40;&41;
[]
FArguments
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
struct FArguments : public [TSlateBaseNamedArgs< SSkinWeightProfileImportOptions >](API\Runtime\SlateCore\Widgets\TSlateBaseNamedArgs)
[]
SSkinWeightProfileImportOptions::OnCancel
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
[FReply](API\Runtime\SlateCore\Input\FReply) OnCancel()
[]
SSkinWeightProfileImportOptions::OnImport
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
[FReply](API\Runtime\SlateCore\Input\FReply) OnImport()
[]
SSkinWeightProfileImportOptions::OnKeyDown
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Called after a key is pressed when this widget has focus (this event bubbles if not handled) Returns whether the event was handled, along with other possible actions
Persona
virtual [FReply](API\Runtime\SlateCore\Input\FReply) OnKeyDown ( const [FGeometry](API\Runtime\SlateCore\Layout\FGeometry) & MyGeometry, const [FKeyEvent](API\Runtime\SlateCore\Input\FKeyEvent) & InKeyEvent )
[]
SSkinWeightProfileImportOptions::ShouldImport
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
bool ShouldImport() const
[]
SSkinWeightProfileImportOptions::SupportsKeyboardFocus
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus
Persona
virtual bool SupportsKeyboardFocus() const
[]
SSkinWeightProfileImportOptions::SSkinWeightProfileImportOptions
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
SSkinWeightProfileImportOptions()
[]
SSkinWeightProfileImportOptions
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
class SSkinWeightProfileImportOptions : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
UAnimAssetFindReplaceContext
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Context for toolbar
Persona
class UAnimAssetFindReplaceContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TWeakPtr< SAnim...", "name": "Widget", "description": "Weak ptr to the find/replace widget" } ]
UAnimAssetFindReplaceCurves
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplaceCurves.h
Find, replace and remove curves across assets
Persona
class UAnimAssetFindReplaceCurves : public [UAnimAssetFindReplaceProcessor_StringBase](API\Editor\Persona\UAnimAssetFindReplaceProcessor_S-)
[]
UAnimAssetFindReplaceNotifies
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplaceNotifies.h
Find, replace and remove notifies across assets
Persona
class UAnimAssetFindReplaceNotifies : public [UAnimAssetFindReplaceProcessor_StringBase](API\Editor\Persona\UAnimAssetFindReplaceProcessor_S-)
[]
UAnimAssetFindReplaceProcessor::CanCurrentlyRemove
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Allows control over when the remove option is available to users
Persona
virtual bool CanCurrentlyRemove() const
[]
UAnimAssetFindReplaceProcessor::CanCurrentlyReplace
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Allows control over when the replace option is available to users
Persona
virtual bool CanCurrentlyReplace() const
[]
UAnimAssetFindReplaceProcessor::ExtendToolbar
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Optional override to extend the toolbar when this processor is selected
Persona
virtual void ExtendToolbar ( [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & InSection )
[]
UAnimAssetFindReplaceProcessor::FocusInitialWidget
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Optional override allowing a widget to be focused when the find/replace widget is initially displayed
Persona
virtual void FocusInitialWidget()
[]
UAnimAssetFindReplaceProcessor::GetFindResultStringFromAssetData
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Builds results string to display from the supplied asset data
Persona
virtual [FString](API\Runtime\Core\Containers\FString) GetFindResultStringFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const
[]
UAnimAssetFindReplaceProcessor::RefreshCachedData
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Called by the UI to deferred-refresh any cached data that this processor holds after asset operations have completed
Persona
virtual void RefreshCachedData()
[]
UAnimAssetFindReplaceProcessor::GetSupportedAssetTypes
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Get all the asset types that are supported by this processor
Persona
virtual TConstArrayView< [UClass](API\Runtime\CoreUObject\UObject\UClass) * > GetSupportedAssetTypes() const
[]
UAnimAssetFindReplaceProcessor::MakeFindReplaceWidget
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Make or return the widget used to edit find/replace parameters
Persona
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > MakeFindReplaceWidget()
[]
UAnimAssetFindReplaceProcessor::RemoveInAsset
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Perform a remove operation on the specified asset
Persona
virtual void RemoveInAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const
[]
UAnimAssetFindReplaceProcessor::ReplaceInAsset
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Perform a replace operation on the specified asset
Persona
virtual void ReplaceInAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData ) const
[]
UAnimAssetFindReplaceProcessor::RequestUIRefresh
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Requests the entire find UI to be refreshed
Persona
void RequestUIRefresh()
[]
UAnimAssetFindReplaceProcessor::ShouldFilterOutAsset
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Whether the asset in question is a valid search result or not
Persona
virtual bool ShouldFilterOutAsset ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, bool & bOutIsOldAsset ) const
[]
UAnimAssetFindReplaceProcessor::SupportsMode
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Whether this processor supports the specified mode
Persona
virtual bool SupportsMode ( EAnimAssetFindReplaceMode InMode ) const
[]
UAnimAssetFindReplaceProcessor
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Processor base class to allow systems to add their own find/replace functionality
Persona
class UAnimAssetFindReplaceProcessor : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UAnimAssetFindReplaceProcessor_StringBase::GetAutoCompleteNames
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Optional override point for derived classes to supply auto complete names to display in the UI
Persona
virtual void GetAutoCompleteNames ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetDatas, [TSet](API\Runtime\Core\Containers\TSet)< [FString](API\Runtime\Core\Containers\FString) > & OutUniqueNames ) const
[]
UAnimAssetFindReplaceProcessor_StringBase::GetFindString
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Get the current find string
Persona
FStringView GetFindString() const
[]
UAnimAssetFindReplaceProcessor::RequestRefreshSearchResults
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Requests search results to be refreshed
Persona
void RequestRefreshSearchResults()
[]
UAnimAssetFindReplaceProcessor_StringBase::GetFindStringRef
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Get the current find string
Persona
const [FString](API\Runtime\Core\Containers\FString) & GetFindStringRef() const
[]
UAnimAssetFindReplaceProcessor_StringBase::GetFindWholeWord
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Gets whether to match whole words when searching strings
Persona
bool GetFindWholeWord() const
[]
UAnimAssetFindReplaceProcessor_StringBase::GetReplaceString
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Get the current replace string
Persona
FStringView GetReplaceString() const
[]
UAnimAssetFindReplaceProcessor_StringBase::GetSearchCase
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Gets case comparison to use when searching
Persona
[ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) GetSearchCase() const
[]
UAnimAssetFindReplaceProcessor_StringBase::GetSkeletonFilter
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Get the current skeleton filter
Persona
const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & GetSkeletonFilter() const
[]
UAnimAssetFindReplaceProcessor_StringBase::NameMatches
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Check if the supplied string matches the find parameters
Persona
bool NameMatches ( FStringView InNameStringView ) const
[]
UAnimAssetFindReplaceProcessor_StringBase::SetFindString
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Set the current find string
Persona
void SetFindString ( const [FString](API\Runtime\Core\Containers\FString) & InString )
[]
UAnimAssetFindReplaceProcessor_StringBase::SetFindWholeWord
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Sets whether to match whole words when searching strings
Persona
void SetFindWholeWord ( bool bInFindWholeWord )
[]
UAnimAssetFindReplaceProcessor_StringBase::SetReplaceString
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Set the current replace string
Persona
void SetReplaceString ( const [FString](API\Runtime\Core\Containers\FString) & InString )
[]
UAnimAssetFindReplaceProcessor_StringBase::SetSearchCase
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Sets case comparison to use when searching
Persona
void SetSearchCase ( [ESearchCase::Type](API\Runtime\Core\Misc\ESearchCase__Type) InSearchCase )
[]
UAnimAssetFindReplaceProcessor_StringBase::SetSkeletonFilter
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Set the current skeleton filter
Persona
void SetSkeletonFilter ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InSkeletonFilter )
[]
UAnimAssetFindReplaceProcessor_StringBase::GetReplaceStringRef
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Get the current replace string
Persona
const [FString](API\Runtime\Core\Containers\FString) & GetReplaceStringRef() const
[]
UAnimAssetFindReplaceProcessor_StringBase::UAnimAssetFindReplaceProcessor_StringBase
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Persona
UAnimAssetFindReplaceProcessor_StringBase()
[]
UAnimAssetFindReplaceProcessor_StringBase
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplace.h
Processor for string-based animation asset operations
Persona
class UAnimAssetFindReplaceProcessor_StringBase : public [UAnimAssetFindReplaceProcessor](API\Editor\Persona\UAnimAssetFindReplaceProcessor)
[]
UAnimAssetFindReplaceSyncMarkers
/Engine/Source/Editor/Persona/Public/AnimAssetFindReplaceSyncMarkers.h
Find, replace and remove sync markers across assets
Persona
class UAnimAssetFindReplaceSyncMarkers : public [UAnimAssetFindReplaceProcessor_StringBase](API\Editor\Persona\UAnimAssetFindReplaceProcessor_S-)
[]
UAnimationSequenceBrowserContextMenuContext::GetSelectedObjects
/Engine/Source/Editor/Persona/Public/AnimationSequenceBrowserMenuContexts.h
Persona
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > GetSelectedObjects() const
[]
UAnimationSequenceBrowserContextMenuContext
/Engine/Source/Editor/Persona/Public/AnimationSequenceBrowserMenuContexts.h
Persona
class UAnimationSequenceBrowserContextMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TWeakPtr< SAnim...", "name": "OwningAnimSequenceBrowser", "description": "" }, { "type": "TArray<TWeakOb...", "name": "SelectedObjects", "description": "" } ]
UCachedAnalysisProperties::CopyFrom
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
void CopyFrom ( const [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) & Other )
[]
UCachedAnalysisProperties
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
This will be used to preserve values as far as possible when switching between analysis functions, so it contains all the parameters used by the engine functions. User defined can inherit from this and add their own - then the user-defined MakeCache function should replace any base class cache that is passed in with th...
Persona
class UCachedAnalysisProperties : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "EAnalysisLinear...", "name": "BoneFacingAxis", "description": "" }, { "type": "EAnalysisLinear...", "name": "BoneRightAxis", "description": "" }, { "type": "FBoneSocketTarg...", "name": "BoneSocket1", "description": "" }, { "type": "FBoneSocketTarg...",...
UEulerAnalysisProperties::InitializeFromCache
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
virtual void InitializeFromCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > Cache )
[]