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UEulerAnalysisProperties::MakeCache
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
virtual void MakeCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > & Cache, [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * BlendSpace )
[]
UEulerAnalysisProperties
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
class UEulerAnalysisProperties : public [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties)
[ { "type": "EAnalysisLinear...", "name": "BoneFacingAxis", "description": "Used for some analysis functions - specifies the bone/socket axis that points in the facing/forwards direction" }, { "type": "EAnalysisLinear...", "name": "BoneRightAxis", "description": "Used for some analysis fun...
ULinearAnalysisProperties::InitializeFromCache
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
virtual void InitializeFromCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > Cache )
[]
ULinearAnalysisProperties::MakeCache
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
virtual void MakeCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > & Cache, [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * BlendSpace )
[]
ULinearAnalysisProperties
/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h
Persona
class ULinearAnalysisProperties : public [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties)
[ { "type": "FBoneSocketTarg...", "name": "BoneSocket", "description": "The bone or socket used for analysis" }, { "type": "float", "name": "EndTimeFraction", "description": "Fraction through each animation at which analysis ends" }, { "type": "EAnalysisLinear...", "name": "Fun...
UPersonaEditorModeManagerContext::GetCameraTarget
/Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h
Get a camera target for when the user focuses the viewport true if the location is valid
Persona
virtual bool GetCameraTarget ( FSphere & OutTarget ) const
[]
UPersonaEditorModeManagerContext::GetOnScreenDebugInfo
/Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h
Get debug info for any editor modes that are active
Persona
virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugText ) const
[]
UPersonaEditorModeManagerContext::GetPersonaEditorModeManager
/Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h
Only for use byFAnimationViewportClient::GetPersonaModeManagerfor compatibility.
Persona
[IPersonaEditorModeManager](API\Editor\Persona\IPersonaEditorModeManager) * GetPersonaEditorModeManager() const
[]
UPersonaEditorModeManagerContext
/Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h
Persona
class UPersonaEditorModeManagerContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IPersonaManagerContext](API\Editor\Persona\IPersonaManagerContext)
[]
UPersonaManagerContext
/Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h
Persona
class UPersonaManagerContext : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
[]
UPersonaPreviewSceneController::AddPreviewControllerPropertyToDetails
/Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h
Called when populating the preview scene settings details panel to allow customization of the controllers properties.
Persona
virtual [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddPreviewControllerPropertyToDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & PersonaToolkit, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBu...
[]
UPersonaPreviewSceneController::InitializeView
/Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h
Called when this preview controller is activated.
Persona
virtual void InitializeView ( UPersonaPreviewSceneDescription * SceneDescription, [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) * PreviewScene ) const
[]
UPersonaPreviewSceneController::UninitializeView
/Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h
Called when this preview controller is deactivated.
Persona
virtual void UninitializeView ( UPersonaPreviewSceneDescription * SceneDescription, [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) * PreviewScene ) const
[]
UPersonaPreviewSceneController
/Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h
Base class for preview scene controller (controls what the preview scene in persona does)
Persona
class UPersonaPreviewSceneController : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UPersonaToolMenuContext::GetAnimationAsset
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get the animation asset that we are editing
Persona
[UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const
[]
UPersonaToolMenuContext::GetAnimBlueprint
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get the anim blueprint that we are editing
Persona
[UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const
[]
UPersonaToolMenuContext::GetMesh
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get the skeletal mesh that we are editing
Persona
[USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetMesh() const
[]
UPersonaToolMenuContext::GetPreviewMeshComponent
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get the preview component that we are using
Persona
[UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * GetPreviewMeshComponent() const
[]
UPersonaToolMenuContext::GetSkeleton
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get the skeleton that we are editing
Persona
[USkeleton](API\Runtime\Engine\Animation\USkeleton) * GetSkeleton() const
[]
UPersonaToolMenuContext::GetToolkit
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get a weak ptr to the persona toolkit
Persona
[TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > GetToolkit() const
[]
UPersonaToolMenuContext::HasValidToolkit
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Persona
bool HasValidToolkit() const
[]
UPersonaToolMenuContext::SetToolkit
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Get the persona toolkit
Persona
void SetToolkit ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > InToolkit )
[]
UPersonaToolMenuContext
/Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h
Persona
class UPersonaToolMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
UPhysicsAssetRenderUtilities::GetPathNameHash
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
static uint32 GetPathNameHash ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset )
[]
UPhysicsAssetRenderUtilities::GetPathNameHash
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
static uint32 GetPathNameHash ( const [FString](API\Runtime\Core\Containers\FString) & InPhysicsAssetPathName )
[]
UPhysicsAssetRenderUtilities::GetSettings
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Returns an existing render settings object or creates and returns a new one if none exists.
Persona
static [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSettings) * GetSettings ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset )
[]
UPhysicsAssetRenderUtilities::GetSettings
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Returns an existing render settings object or creates and returns a new one if none exists.
Persona
static [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSettings) * GetSettings ( const [FString](API\Runtime\Core\Containers\FString) & InPhysicsAssetPathName )
[]
UPhysicsAssetRenderUtilities::GetSettings
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Returns an existing render settings object or creates and returns a new one if none exists.
Persona
static [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSettings) * GetSettings ( const uint32 InPhysicsAssetPathNameHash )
[]
UPhysicsAssetRenderUtilities::Initialise
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
static void Initialise()
[]
UPhysicsAssetRenderUtilities::OnAssetRemoved
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
void OnAssetRemoved ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object )
[]
UPhysicsAssetRenderUtilities::OnAssetRenamed
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
void OnAssetRenamed ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & AssetInfo, const [FString](API\Runtime\Core\Containers\FString) & InOldPhysicsAssetPathName )
[]
UPhysicsAssetRenderUtilities::UPhysicsAssetRenderUtilities
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
UPhysicsAssetRenderUtilities()
[]
UPhysicsAssetRenderUtilities::~UPhysicsAssetRenderUtilities
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Persona
virtual ~UPhysicsAssetRenderUtilities()
[]
UPhysicsAssetRenderUtilities
/Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h
Factory class forFPhysicsAssetRenderSettings.
Persona
class UPhysicsAssetRenderUtilities : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[]
USkinWeightImportOptions
/Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h
Persona
class USkinWeightImportOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FString", "name": "FilePath", "description": "File path to FBX file containing Mesh with alternative set of Skin Weights" }, { "type": "int32", "name": "LODIndex", "description": "Target LOD index this file corresponds to" }, { "type": "FString", "name": "ProfileNa...
IPhysicsAssetEditor
/Engine/Source/Editor/PhysicsAssetEditor/Public/IPhysicsAssetEditor.h
PhysicsAssetEditor
class IPhysicsAssetEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit)
[]
IPhysicsAssetEditorModule::CreatePhysicsAssetEditor
/Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h
Creates a new PhysicsAssetEditor instance
PhysicsAssetEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPhysicsAssetEditor](API\Editor\PhysicsAssetEditor\IPhysicsAssetEditor) > CreatePhysicsAssetEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](AP...
[]
IPhysicsAssetEditorModule::OnPhysicsAssetEditorCreated
/Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h
Delegate called when a physics asset editor is created
PhysicsAssetEditor
FOnPhysicsAssetEditorCreated & OnPhysicsAssetEditorCreated()
[]
IPhysicsAssetEditorModule::OpenNewBodyDlg
/Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h
Opens a "New Asset/Body" modal dialog window
PhysicsAssetEditor
void OpenNewBodyDlg ( [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) * NewBodyResponse )
[]
IPhysicsAssetEditorModule
/Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h
PhysicsAssetEditor
class IPhysicsAssetEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility)
[]
FPIEPreviewDeviceContainer::EnumerateDeviceSpecifications
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
Recursively iterate through 'RootDir' for all device json files. Sub directories are recorded as categories.
PIEPreviewDeviceProfileSelector
void EnumerateDeviceSpecifications ( const [FString](API\Runtime\Core\Containers\FString) & RootDir )
[]
FPIEPreviewDeviceContainer::EnumerateDeviceSpecifications
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
void EnumerateDeviceSpecifications &40; TSharedPtr< FPIEPreviewDeviceContainerCategory > SubCategory &41;
[]
FPIEPreviewDeviceContainer::FindDeviceContainingCategory
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
Return the category that contains DeviceIndex.
PIEPreviewDeviceProfileSelector
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > FindDeviceContainingCategory ( int32 DeviceIndex ) const
[]
FPIEPreviewDeviceContainer::GetDeviceSpecifications
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetDeviceSpecifications() const
[]
FPIEPreviewDeviceContainer::GetDeviceSpecificationsLocalizedName
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetDeviceSpecificationsLocalizedName() const
[]
FPIEPreviewDeviceContainer::GetRootCategory
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > GetRootCategory() const
[]
FPIEPreviewDeviceContainer
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
class FPIEPreviewDeviceContainer
[]
FPIEPreviewDeviceContainerCategory::GetCategoryDisplayName
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
const [FText](API\Runtime\Core\Internationalization\FText) & GetCategoryDisplayName() const
[]
FPIEPreviewDeviceContainerCategory::GetCategoryName
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
[FName](API\Runtime\Core\UObject\FName) GetCategoryName()
[]
FPIEPreviewDeviceContainerCategory::GetCategoryToolTip
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
[FText](API\Runtime\Core\Internationalization\FText) GetCategoryToolTip()
[]
FPIEPreviewDeviceContainerCategory::GetDeviceCount
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
int GetDeviceCount() const
[]
FPIEPreviewDeviceContainerCategory::GetDeviceStartIndex
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
int GetDeviceStartIndex() const
[]
FPIEPreviewDeviceContainerCategory::GetSubCategories
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > > & GetSubCategories() const
[]
FPIEPreviewDeviceContainerCategory::GetSubDirectoryPath
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
const [FString](API\Runtime\Core\Containers\FString) & GetSubDirectoryPath() const
[]
FPIEPreviewDeviceContainerCategory::FPIEPreviewDeviceContainerCategory
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
FPIEPreviewDeviceContainerCategory ( const [FString](API\Runtime\Core\Containers\FString) & InSubDirectoryPath, [FText](API\Runtime\Core\Internationalization\FText) DisplayName )
[]
FPIEPreviewDeviceContainerCategory
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h
PIEPreviewDeviceProfileSelector
class FPIEPreviewDeviceContainerCategory
[ { "type": "FText", "name": "CategoryDisplayName", "description": "" }, { "type": "int32", "name": "DeviceCount", "description": "" }, { "type": "int32", "name": "DeviceStartIndex", "description": "" }, { "type": "TArray<TShared...", "name": "SubCategories", ...
FPIEPreviewDeviceModule::ApplyPreviewDeviceState
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Apply PieWindow device parameters
PIEPreviewDeviceProfileSelector
virtual void ApplyPreviewDeviceState()
[]
FPIEPreviewDeviceModule::CreatePIEPreviewDeviceWindow
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Create PieWindow Ref
PIEPreviewDeviceProfileSelector
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > CreatePIEPreviewDeviceWindow ( FVector2D ClientSize, [FText](API\Runtime\Core\Internationalization\FText) WindowTitle, EAutoCenter AutoCenterType, FVector2D ScreenPosition, [TOptional](API\Runtime\Core\IO\TOp...
[]
FPIEPreviewDeviceModule::GetPreviewDeviceContainer
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
PIEPreviewDeviceProfileSelector
virtual const [FPIEPreviewDeviceContainer](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainer) & GetPreviewDeviceContainer()
[]
FAddToDevicePreviewMenu
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
PIEPreviewDeviceProfileSelector
typedef TMulticastDelegate_TwoParams< void, const [FText](API\Runtime\Core\Internationalization\FText) &DeviceCategoryName, class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) &MenuBuilder > FAddToDevicePreviewMenu
[]
FPIEPreviewDeviceModule::GetPreviewDeviceRootCategory
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
PIEPreviewDeviceProfileSelector
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > GetPreviewDeviceRootCategory() const
[]
FPIEPreviewDeviceModule::GetPreviewPlatformName
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Used to set the scalability preview platform
PIEPreviewDeviceProfileSelector
virtual [FName](API\Runtime\Core\UObject\FName) GetPreviewPlatformName()
[]
FPIEPreviewDeviceModule::GetRuntimeDeviceProfileName
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Run the logic to choose an appropriate device profile for this session The name of the device profile to use for this session
PIEPreviewDeviceProfileSelector
virtual const [FString](API\Runtime\Core\Containers\FString) GetRuntimeDeviceProfileName()
[]
FPIEPreviewDeviceModule::GetSelectorPropertyValue
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Find a custom profile selector property value. PropertyType The information requested PropertyValueOUT the value of PropertyType Whether the PropertyType was recognized by the profile selector.
PIEPreviewDeviceProfileSelector
virtual bool GetSelectorPropertyValue ( const [FName](API\Runtime\Core\UObject\FName) & PropertyType, [FString](API\Runtime\Core\Containers\FString) & PropertyValueOUT )
[]
FPIEPreviewDeviceModule::IsRequestingPreviewDevice
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
PIEPreviewDeviceProfileSelector
static bool IsRequestingPreviewDevice()
[]
FPIEPreviewDeviceModule::OnWindowReady
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Call this after the window is created and registered to the application to setup display related parameters
PIEPreviewDeviceProfileSelector
virtual void OnWindowReady ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window )
[]
FPIEPreviewDeviceModule::SetGameLayerManagerWidget
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available
PIEPreviewDeviceProfileSelector
virtual void SetGameLayerManagerWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SGameLayerManager](API\Runtime\Engine\Slate\SGameLayerManager) > GameLayerManager )
[]
FPIEPreviewDeviceModule::SetPreviewDevice
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
PIEPreviewDeviceProfileSelector
virtual void SetPreviewDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceName )
[]
FPIEPreviewDeviceModule::ShutdownModule
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo...
PIEPreviewDeviceProfileSelector
virtual void ShutdownModule()
[]
FPIEPreviewDeviceModule::FPIEPreviewDeviceModule
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
PIEPreviewDeviceProfileSelector
FPIEPreviewDeviceModule()
[]
FPIEPreviewDeviceModule::StartupModule
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
PIEPreviewDeviceProfileSelector
virtual void StartupModule()
[]
FPIEPreviewDeviceModule::~FPIEPreviewDeviceModule
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Virtual destructor.
PIEPreviewDeviceProfileSelector
virtual ~FPIEPreviewDeviceModule()
[]
FPIEPreviewDeviceModule
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h
Implements the Preview Device Profile Selector module.
PIEPreviewDeviceProfileSelector
class FPIEPreviewDeviceModule : public [IPIEPreviewDeviceModule](API\Runtime\Engine\IPIEPreviewDeviceModule)
[ { "type": "FAddToDevicePre...", "name": "AddToDevicePreviewMenuDelegates", "description": "" } ]
FPIEAndroidDeviceProperties
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIEAndroidDeviceProperties
[ { "type": "FString", "name": "AndroidVersion", "description": "" }, { "type": "FString", "name": "Chipset", "description": "" }, { "type": "FString", "name": "DeviceBuildNumber", "description": "" }, { "type": "FString", "name": "DeviceMake", "description"...
FPIEBezelProperties
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIEBezelProperties
[ { "type": "FPIEPreviewDevi...", "name": "BezelViewportRect", "description": "" }, { "type": "FString", "name": "DeviceBezelFile", "description": "" } ]
FPIEIOSDeviceProperties
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIEIOSDeviceProperties
[ { "type": "FString", "name": "DeviceModel", "description": "" }, { "type": "FPIERHIOverride...", "name": "MetalRHIState", "description": "" }, { "type": "float", "name": "NativeScaleFactor", "description": "" } ]
FPIEPreviewDeviceBezelViewportRect
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIEPreviewDeviceBezelViewportRect
[ { "type": "int32", "name": "Height", "description": "" }, { "type": "int32", "name": "Width", "description": "" }, { "type": "int32", "name": "X", "description": "" }, { "type": "int32", "name": "Y", "description": "" } ]
FPIEPreviewDeviceSpecifications
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIEPreviewDeviceSpecifications
[ { "type": "FPIEAndroidDevi...", "name": "AndroidProperties", "description": "" }, { "type": "FPIEBezelProper...", "name": "BezelProperties", "description": "" }, { "type": "EPIEPreviewDevi...", "name": "DevicePlatform", "description": "" }, { "type": "FPIEIOSDevic...
FPIERHIOverrideState
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIERHIOverrideState
[ { "type": "int32", "name": "MaxCubeTextureDimensions", "description": "" }, { "type": "int32", "name": "MaxShadowDepthBufferSizeX", "description": "" }, { "type": "int32", "name": "MaxShadowDepthBufferSizeY", "description": "" }, { "type": "int32", "name": "Ma...
FPIESwitchDeviceProperties
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
struct FPIESwitchDeviceProperties
[ { "type": "bool", "name": "Docked", "description": "" } ]
UPIEPreviewDeviceSpecification::UPIEPreviewDeviceSpecification
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
UPIEPreviewDeviceSpecification ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UPIEPreviewDeviceSpecification
/Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h
PIEPreviewDeviceSpecification
class UPIEPreviewDeviceSpecification : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FString", "name": "AndroidVersion", "description": "" }, { "type": "FString", "name": "Chipset", "description": "" }, { "type": "FString", "name": "DeviceBuildNumber", "description": "" }, { "type": "FString", "name": "DeviceMake", "description"...
FUICommandList_Pinnable::BeginGroup
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Start a group scope. All calls to MapAction will be grouped into the specified group. Should be paired withEndGroup()
PinnedCommandList
void BeginGroup ( [FName](API\Runtime\Core\UObject\FName) InGroupName )
[]
FUICommandList_Pinnable::EndGroup
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
End a group scope. Should be paired withBeginGroup().
PinnedCommandList
void EndGroup()
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FUICommandList_Pinnable::ExecuteAction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
FUICommandListinterface
PinnedCommandList
virtual bool ExecuteAction ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > InUICommandInfo ) const
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FOnCustomWidgetInteraction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Delegate called when a custom widget is interacted with
PinnedCommandList
typedef TMulticastDelegate_TwoParams< void, [FName](API\Runtime\Core\UObject\FName), const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList_Pinnable](API\Editor\PinnedCommandList\FUICommandList_Pinnable) > & > FOnCustomWidgetInteraction
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FOnExecuteAction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Delegate called when an action is executed
PinnedCommandList
typedef TMulticastDelegate_TwoParams< void, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > &, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList_Pinnable](API\Editor\PinnedCommandList\FUICommandList_P...
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FUICommandList_Pinnable::GetMappedCommandGroup
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Get the group this command was mapped into. the command's group, or NAME_None if the command is not grouped
PinnedCommandList
[FName](API\Runtime\Core\UObject\FName) GetMappedCommandGroup ( [FName](API\Runtime\Core\UObject\FName) InCommandName ) const
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FUICommandList_Pinnable::GetMappedCommandIndex
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Get the index this command was mapped to. the mapped index, or INDEX_NONE if the command is not mapped to this command list
PinnedCommandList
int32 GetMappedCommandIndex ( [FName](API\Runtime\Core\UObject\FName) InCommandName ) const
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FUICommandList_Pinnable::MapAction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input
PinnedCommandList
virtual void MapAction ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > InUICommandInfo, const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & InUIAction )
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FUICommandList_Pinnable::OnCustomWidgetInteraction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Delegate called when an custom widget is interacted with
PinnedCommandList
[FOnCustomWidgetInteraction](API\Editor\PinnedCommandList\FUICommandList_Pinnable\FOnCustomWidgetInteraction) & OnCustomWidgetInteraction()
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FUICommandList_Pinnable::WidgetInteraction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Mark that a custom widget was interacted with
PinnedCommandList
void WidgetInteraction ( [FName](API\Runtime\Core\UObject\FName) InCustomWidgetIdentifier ) const
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FUICommandList_Pinnable::OnExecuteAction
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Delegate called when an action is executed
PinnedCommandList
[FOnExecuteAction](API\Editor\PinnedCommandList\FUICommandList_Pinnable\FOnExecuteAction) & OnExecuteAction()
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FUICommandList_Pinnable::FUICommandList_Pinnable
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
PinnedCommandList
FUICommandList_Pinnable()
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FUICommandList_Pinnable
/Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h
Extended version ofFUICommandListthat allows:
PinnedCommandList
class FUICommandList_Pinnable : public [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList)
[ { "type": "TMap<FName,FN...", "name": "CommandGroupMap", "description": "Map providing a group for each command that was mapped via this command list" }, { "type": "TMap<FName, in...", "name": "CommandIndexMap", "description": "Map providing an index for each command that was mapped via ...
IPinnedCommandList::AddCommand
/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h
Add a command to the pinned list.
PinnedCommandList
void AddCommand ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InUICommandInfo, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & InUICom...
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IPinnedCommandList::AddCustomWidget
/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h
RegisterCustomWidget.
PinnedCommandList
void AddCustomWidget ( [FName](API\Runtime\Core\UObject\FName) InCustomWidgetIdentifier )
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IPinnedCommandList::BindCommandList
/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h
Bind a command list to this widget. To persist the UI between sessions, register your command lists when this widget is constructed.
PinnedCommandList
void BindCommandList ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & InUICommandList )
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IPinnedCommandList::BindCommandList
/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h
Bind a pinnable command list to this widget. As well as callingBindCommandList(), this also sets up delegates to forward commands and widget interactions to this command list.
PinnedCommandList
void BindCommandList ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList_Pinnable](API\Editor\PinnedCommandList\FUICommandList_Pinnable) > & InUICommandList )
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FOnGenerateCustomWidget
/Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h
Delegate used to generate custom widgets
PinnedCommandList
typedef TBaseDelegate_NoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > FOnGenerateCustomWidget
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