className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UEulerAnalysisProperties::MakeCache | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | virtual void MakeCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > & Cache, [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * BlendSpace ) | [] | |
UEulerAnalysisProperties | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | class UEulerAnalysisProperties : public [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties) | [
{
"type": "EAnalysisLinear...",
"name": "BoneFacingAxis",
"description": "Used for some analysis functions - specifies the bone/socket axis that points in the facing/forwards direction"
},
{
"type": "EAnalysisLinear...",
"name": "BoneRightAxis",
"description": "Used for some analysis fun... | |
ULinearAnalysisProperties::InitializeFromCache | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | virtual void InitializeFromCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > Cache ) | [] | |
ULinearAnalysisProperties::MakeCache | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | virtual void MakeCache ( [TObjectPtr](API\Runtime\Core\Delegates\TObjectPtr)< [UCachedAnalysisProperties](API\Editor\Persona\UCachedAnalysisProperties) > & Cache, [UBlendSpace](API\Runtime\Engine\Animation\UBlendSpace) * BlendSpace ) | [] | |
ULinearAnalysisProperties | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h | Persona | class ULinearAnalysisProperties : public [UAnalysisProperties](API\Runtime\Engine\Animation\UAnalysisProperties) | [
{
"type": "FBoneSocketTarg...",
"name": "BoneSocket",
"description": "The bone or socket used for analysis"
},
{
"type": "float",
"name": "EndTimeFraction",
"description": "Fraction through each animation at which analysis ends"
},
{
"type": "EAnalysisLinear...",
"name": "Fun... | |
UPersonaEditorModeManagerContext::GetCameraTarget | /Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h | Get a camera target for when the user focuses the viewport
true if the location is valid | Persona | virtual bool GetCameraTarget ( FSphere & OutTarget ) const | [] |
UPersonaEditorModeManagerContext::GetOnScreenDebugInfo | /Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h | Get debug info for any editor modes that are active | Persona | virtual void GetOnScreenDebugInfo ( [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutDebugText ) const | [] |
UPersonaEditorModeManagerContext::GetPersonaEditorModeManager | /Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h | Only for use byFAnimationViewportClient::GetPersonaModeManagerfor compatibility. | Persona | [IPersonaEditorModeManager](API\Editor\Persona\IPersonaEditorModeManager) * GetPersonaEditorModeManager() const | [] |
UPersonaEditorModeManagerContext | /Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h | Persona | class UPersonaEditorModeManagerContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject), public [IPersonaManagerContext](API\Editor\Persona\IPersonaManagerContext) | [] | |
UPersonaManagerContext | /Engine/Source/Editor/Persona/Public/IPersonaEditorModeManager.h | Persona | class UPersonaManagerContext : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] | |
UPersonaPreviewSceneController::AddPreviewControllerPropertyToDetails | /Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h | Called when populating the preview scene settings details panel to allow customization of the controllers properties. | Persona | virtual [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) * AddPreviewControllerPropertyToDetails ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > & PersonaToolkit, [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBu... | [] |
UPersonaPreviewSceneController::InitializeView | /Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h | Called when this preview controller is activated. | Persona | virtual void InitializeView ( UPersonaPreviewSceneDescription * SceneDescription, [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) * PreviewScene ) const | [] |
UPersonaPreviewSceneController::UninitializeView | /Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h | Called when this preview controller is deactivated. | Persona | virtual void UninitializeView ( UPersonaPreviewSceneDescription * SceneDescription, [IPersonaPreviewScene](API\Editor\Persona\IPersonaPreviewScene) * PreviewScene ) const | [] |
UPersonaPreviewSceneController | /Engine/Source/Editor/Persona/Public/PersonaPreviewSceneController.h | Base class for preview scene controller (controls what the preview scene in persona does) | Persona | class UPersonaPreviewSceneController : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
UPersonaToolMenuContext::GetAnimationAsset | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get the animation asset that we are editing | Persona | [UAnimationAsset](API\Runtime\Engine\Animation\UAnimationAsset) * GetAnimationAsset() const | [] |
UPersonaToolMenuContext::GetAnimBlueprint | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get the anim blueprint that we are editing | Persona | [UAnimBlueprint](API\Runtime\Engine\Animation\UAnimBlueprint) * GetAnimBlueprint() const | [] |
UPersonaToolMenuContext::GetMesh | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get the skeletal mesh that we are editing | Persona | [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * GetMesh() const | [] |
UPersonaToolMenuContext::GetPreviewMeshComponent | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get the preview component that we are using | Persona | [UDebugSkelMeshComponent](API\Editor\UnrealEd\Animation\UDebugSkelMeshComponent) * GetPreviewMeshComponent() const | [] |
UPersonaToolMenuContext::GetSkeleton | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get the skeleton that we are editing | Persona | [USkeleton](API\Runtime\Engine\Animation\USkeleton) * GetSkeleton() const | [] |
UPersonaToolMenuContext::GetToolkit | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get a weak ptr to the persona toolkit | Persona | [TWeakPtr](API\Runtime\Core\Templates\TWeakPtr)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > GetToolkit() const | [] |
UPersonaToolMenuContext::HasValidToolkit | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Persona | bool HasValidToolkit() const | [] | |
UPersonaToolMenuContext::SetToolkit | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Get the persona toolkit | Persona | void SetToolkit ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPersonaToolkit](API\Editor\Persona\IPersonaToolkit) > InToolkit ) | [] |
UPersonaToolMenuContext | /Engine/Source/Editor/Persona/Public/PersonaToolMenuContext.h | Persona | class UPersonaToolMenuContext : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] | |
UPhysicsAssetRenderUtilities::GetPathNameHash | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | static uint32 GetPathNameHash ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset ) | [] | |
UPhysicsAssetRenderUtilities::GetPathNameHash | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | static uint32 GetPathNameHash ( const [FString](API\Runtime\Core\Containers\FString) & InPhysicsAssetPathName ) | [] | |
UPhysicsAssetRenderUtilities::GetSettings | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns an existing render settings object or creates and returns a new one if none exists. | Persona | static [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSettings) * GetSettings ( const [UPhysicsAsset](API\Runtime\Engine\PhysicsEngine\UPhysicsAsset) * InPhysicsAsset ) | [] |
UPhysicsAssetRenderUtilities::GetSettings | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns an existing render settings object or creates and returns a new one if none exists. | Persona | static [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSettings) * GetSettings ( const [FString](API\Runtime\Core\Containers\FString) & InPhysicsAssetPathName ) | [] |
UPhysicsAssetRenderUtilities::GetSettings | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Returns an existing render settings object or creates and returns a new one if none exists. | Persona | static [FPhysicsAssetRenderSettings](API\Editor\Persona\FPhysicsAssetRenderSettings) * GetSettings ( const uint32 InPhysicsAssetPathNameHash ) | [] |
UPhysicsAssetRenderUtilities::Initialise | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | static void Initialise() | [] | |
UPhysicsAssetRenderUtilities::OnAssetRemoved | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void OnAssetRemoved ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) | [] | |
UPhysicsAssetRenderUtilities::OnAssetRenamed | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | void OnAssetRenamed ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) const & AssetInfo, const [FString](API\Runtime\Core\Containers\FString) & InOldPhysicsAssetPathName ) | [] | |
UPhysicsAssetRenderUtilities::UPhysicsAssetRenderUtilities | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | UPhysicsAssetRenderUtilities() | [] | |
UPhysicsAssetRenderUtilities::~UPhysicsAssetRenderUtilities | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Persona | virtual ~UPhysicsAssetRenderUtilities() | [] | |
UPhysicsAssetRenderUtilities | /Engine/Source/Editor/Persona/Public/PhysicsAssetRenderUtils.h | Factory class forFPhysicsAssetRenderSettings. | Persona | class UPhysicsAssetRenderUtilities : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
USkinWeightImportOptions | /Engine/Source/Editor/Persona/Public/SSkinWeightProfileImportOptions.h | Persona | class USkinWeightImportOptions : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FString",
"name": "FilePath",
"description": "File path to FBX file containing Mesh with alternative set of Skin Weights"
},
{
"type": "int32",
"name": "LODIndex",
"description": "Target LOD index this file corresponds to"
},
{
"type": "FString",
"name": "ProfileNa... | |
IPhysicsAssetEditor | /Engine/Source/Editor/PhysicsAssetEditor/Public/IPhysicsAssetEditor.h | PhysicsAssetEditor | class IPhysicsAssetEditor : public [FPersonaAssetEditorToolkit](API\Editor\Persona\FPersonaAssetEditorToolkit), public [IHasPersonaToolkit](API\Editor\Persona\IHasPersonaToolkit) | [] | |
IPhysicsAssetEditorModule::CreatePhysicsAssetEditor | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h | Creates a new PhysicsAssetEditor instance | PhysicsAssetEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPhysicsAssetEditor](API\Editor\PhysicsAssetEditor\IPhysicsAssetEditor) > CreatePhysicsAssetEditor ( const [EToolkitMode::Type](API\Editor\EditorFramework\Toolkits\EToolkitMode__Type) Mode, const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](AP... | [] |
IPhysicsAssetEditorModule::OnPhysicsAssetEditorCreated | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h | Delegate called when a physics asset editor is created | PhysicsAssetEditor | FOnPhysicsAssetEditorCreated & OnPhysicsAssetEditorCreated() | [] |
IPhysicsAssetEditorModule::OpenNewBodyDlg | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h | Opens a "New Asset/Body" modal dialog window | PhysicsAssetEditor | void OpenNewBodyDlg ( [EAppReturnType::Type](API\Runtime\Core\GenericPlatform\EAppReturnType__Type) * NewBodyResponse ) | [] |
IPhysicsAssetEditorModule | /Engine/Source/Editor/PhysicsAssetEditor/Public/PhysicsAssetEditorModule.h | PhysicsAssetEditor | class IPhysicsAssetEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IHasMenuExtensibility](API\Editor\UnrealEd\Toolkits\IHasMenuExtensibility), public [IHasToolBarExtensibility](API\Editor\UnrealEd\Toolkits\IHasToolBarExtensibility) | [] | |
FPIEPreviewDeviceContainer::EnumerateDeviceSpecifications | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | Recursively iterate through 'RootDir' for all device json files. Sub directories are recorded as categories. | PIEPreviewDeviceProfileSelector | void EnumerateDeviceSpecifications ( const [FString](API\Runtime\Core\Containers\FString) & RootDir ) | [] |
FPIEPreviewDeviceContainer::EnumerateDeviceSpecifications | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | void EnumerateDeviceSpecifications &40; TSharedPtr< FPIEPreviewDeviceContainerCategory > SubCategory &41; | [] | |
FPIEPreviewDeviceContainer::FindDeviceContainingCategory | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | Return the category that contains DeviceIndex. | PIEPreviewDeviceProfileSelector | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > FindDeviceContainingCategory ( int32 DeviceIndex ) const | [] |
FPIEPreviewDeviceContainer::GetDeviceSpecifications | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetDeviceSpecifications() const | [] | |
FPIEPreviewDeviceContainer::GetDeviceSpecificationsLocalizedName | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & GetDeviceSpecificationsLocalizedName() const | [] | |
FPIEPreviewDeviceContainer::GetRootCategory | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > GetRootCategory() const | [] | |
FPIEPreviewDeviceContainer | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | class FPIEPreviewDeviceContainer | [] | |
FPIEPreviewDeviceContainerCategory::GetCategoryDisplayName | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | const [FText](API\Runtime\Core\Internationalization\FText) & GetCategoryDisplayName() const | [] | |
FPIEPreviewDeviceContainerCategory::GetCategoryName | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | [FName](API\Runtime\Core\UObject\FName) GetCategoryName() | [] | |
FPIEPreviewDeviceContainerCategory::GetCategoryToolTip | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | [FText](API\Runtime\Core\Internationalization\FText) GetCategoryToolTip() | [] | |
FPIEPreviewDeviceContainerCategory::GetDeviceCount | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | int GetDeviceCount() const | [] | |
FPIEPreviewDeviceContainerCategory::GetDeviceStartIndex | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | int GetDeviceStartIndex() const | [] | |
FPIEPreviewDeviceContainerCategory::GetSubCategories | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > > & GetSubCategories() const | [] | |
FPIEPreviewDeviceContainerCategory::GetSubDirectoryPath | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | const [FString](API\Runtime\Core\Containers\FString) & GetSubDirectoryPath() const | [] | |
FPIEPreviewDeviceContainerCategory::FPIEPreviewDeviceContainerCategory | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | FPIEPreviewDeviceContainerCategory ( const [FString](API\Runtime\Core\Containers\FString) & InSubDirectoryPath, [FText](API\Runtime\Core\Internationalization\FText) DisplayName ) | [] | |
FPIEPreviewDeviceContainerCategory | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceEnumeration.h | PIEPreviewDeviceProfileSelector | class FPIEPreviewDeviceContainerCategory | [
{
"type": "FText",
"name": "CategoryDisplayName",
"description": ""
},
{
"type": "int32",
"name": "DeviceCount",
"description": ""
},
{
"type": "int32",
"name": "DeviceStartIndex",
"description": ""
},
{
"type": "TArray<TShared...",
"name": "SubCategories",
... | |
FPIEPreviewDeviceModule::ApplyPreviewDeviceState | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Apply PieWindow device parameters | PIEPreviewDeviceProfileSelector | virtual void ApplyPreviewDeviceState() | [] |
FPIEPreviewDeviceModule::CreatePIEPreviewDeviceWindow | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Create PieWindow Ref | PIEPreviewDeviceProfileSelector | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > CreatePIEPreviewDeviceWindow ( FVector2D ClientSize, [FText](API\Runtime\Core\Internationalization\FText) WindowTitle, EAutoCenter AutoCenterType, FVector2D ScreenPosition, [TOptional](API\Runtime\Core\IO\TOp... | [] |
FPIEPreviewDeviceModule::GetPreviewDeviceContainer | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | PIEPreviewDeviceProfileSelector | virtual const [FPIEPreviewDeviceContainer](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainer) & GetPreviewDeviceContainer() | [] | |
FAddToDevicePreviewMenu | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | PIEPreviewDeviceProfileSelector | typedef TMulticastDelegate_TwoParams< void, const [FText](API\Runtime\Core\Internationalization\FText) &DeviceCategoryName, class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) &MenuBuilder > FAddToDevicePreviewMenu | [] | |
FPIEPreviewDeviceModule::GetPreviewDeviceRootCategory | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | PIEPreviewDeviceProfileSelector | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPIEPreviewDeviceContainerCategory](API\Editor\PIEPreviewDeviceProfileSelector\FPIEPreviewDeviceContainerCatego-) > GetPreviewDeviceRootCategory() const | [] | |
FPIEPreviewDeviceModule::GetPreviewPlatformName | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Used to set the scalability preview platform | PIEPreviewDeviceProfileSelector | virtual [FName](API\Runtime\Core\UObject\FName) GetPreviewPlatformName() | [] |
FPIEPreviewDeviceModule::GetRuntimeDeviceProfileName | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Run the logic to choose an appropriate device profile for this session
The name of the device profile to use for this session | PIEPreviewDeviceProfileSelector | virtual const [FString](API\Runtime\Core\Containers\FString) GetRuntimeDeviceProfileName() | [] |
FPIEPreviewDeviceModule::GetSelectorPropertyValue | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Find a custom profile selector property value. PropertyType The information requested PropertyValueOUT the value of PropertyType
Whether the PropertyType was recognized by the profile selector. | PIEPreviewDeviceProfileSelector | virtual bool GetSelectorPropertyValue ( const [FName](API\Runtime\Core\UObject\FName) & PropertyType, [FString](API\Runtime\Core\Containers\FString) & PropertyValueOUT ) | [] |
FPIEPreviewDeviceModule::IsRequestingPreviewDevice | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | PIEPreviewDeviceProfileSelector | static bool IsRequestingPreviewDevice() | [] | |
FPIEPreviewDeviceModule::OnWindowReady | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Call this after the window is created and registered to the application to setup display related parameters | PIEPreviewDeviceProfileSelector | virtual void OnWindowReady ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWindow](API\Runtime\SlateCore\Widgets\SWindow) > Window ) | [] |
FPIEPreviewDeviceModule::SetGameLayerManagerWidget | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available | PIEPreviewDeviceProfileSelector | virtual void SetGameLayerManagerWidget ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SGameLayerManager](API\Runtime\Engine\Slate\SGameLayerManager) > GameLayerManager ) | [] |
FPIEPreviewDeviceModule::SetPreviewDevice | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | PIEPreviewDeviceProfileSelector | virtual void SetPreviewDevice ( const [FString](API\Runtime\Core\Containers\FString) & DeviceName ) | [] | |
FPIEPreviewDeviceModule::ShutdownModule | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownMo... | PIEPreviewDeviceProfileSelector | virtual void ShutdownModule() | [] |
FPIEPreviewDeviceModule::FPIEPreviewDeviceModule | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | PIEPreviewDeviceProfileSelector | FPIEPreviewDeviceModule() | [] | |
FPIEPreviewDeviceModule::StartupModule | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | PIEPreviewDeviceProfileSelector | virtual void StartupModule() | [] |
FPIEPreviewDeviceModule::~FPIEPreviewDeviceModule | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Virtual destructor. | PIEPreviewDeviceProfileSelector | virtual ~FPIEPreviewDeviceModule() | [] |
FPIEPreviewDeviceModule | /Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h | Implements the Preview Device Profile Selector module. | PIEPreviewDeviceProfileSelector | class FPIEPreviewDeviceModule : public [IPIEPreviewDeviceModule](API\Runtime\Engine\IPIEPreviewDeviceModule) | [
{
"type": "FAddToDevicePre...",
"name": "AddToDevicePreviewMenuDelegates",
"description": ""
}
] |
FPIEAndroidDeviceProperties | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIEAndroidDeviceProperties | [
{
"type": "FString",
"name": "AndroidVersion",
"description": ""
},
{
"type": "FString",
"name": "Chipset",
"description": ""
},
{
"type": "FString",
"name": "DeviceBuildNumber",
"description": ""
},
{
"type": "FString",
"name": "DeviceMake",
"description"... | |
FPIEBezelProperties | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIEBezelProperties | [
{
"type": "FPIEPreviewDevi...",
"name": "BezelViewportRect",
"description": ""
},
{
"type": "FString",
"name": "DeviceBezelFile",
"description": ""
}
] | |
FPIEIOSDeviceProperties | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIEIOSDeviceProperties | [
{
"type": "FString",
"name": "DeviceModel",
"description": ""
},
{
"type": "FPIERHIOverride...",
"name": "MetalRHIState",
"description": ""
},
{
"type": "float",
"name": "NativeScaleFactor",
"description": ""
}
] | |
FPIEPreviewDeviceBezelViewportRect | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIEPreviewDeviceBezelViewportRect | [
{
"type": "int32",
"name": "Height",
"description": ""
},
{
"type": "int32",
"name": "Width",
"description": ""
},
{
"type": "int32",
"name": "X",
"description": ""
},
{
"type": "int32",
"name": "Y",
"description": ""
}
] | |
FPIEPreviewDeviceSpecifications | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIEPreviewDeviceSpecifications | [
{
"type": "FPIEAndroidDevi...",
"name": "AndroidProperties",
"description": ""
},
{
"type": "FPIEBezelProper...",
"name": "BezelProperties",
"description": ""
},
{
"type": "EPIEPreviewDevi...",
"name": "DevicePlatform",
"description": ""
},
{
"type": "FPIEIOSDevic... | |
FPIERHIOverrideState | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIERHIOverrideState | [
{
"type": "int32",
"name": "MaxCubeTextureDimensions",
"description": ""
},
{
"type": "int32",
"name": "MaxShadowDepthBufferSizeX",
"description": ""
},
{
"type": "int32",
"name": "MaxShadowDepthBufferSizeY",
"description": ""
},
{
"type": "int32",
"name": "Ma... | |
FPIESwitchDeviceProperties | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | struct FPIESwitchDeviceProperties | [
{
"type": "bool",
"name": "Docked",
"description": ""
}
] | |
UPIEPreviewDeviceSpecification::UPIEPreviewDeviceSpecification | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | UPIEPreviewDeviceSpecification ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UPIEPreviewDeviceSpecification | /Engine/Source/Editor/PIEPreviewDeviceSpecification/Public/PIEPreviewDeviceSpecification.h | PIEPreviewDeviceSpecification | class UPIEPreviewDeviceSpecification : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FString",
"name": "AndroidVersion",
"description": ""
},
{
"type": "FString",
"name": "Chipset",
"description": ""
},
{
"type": "FString",
"name": "DeviceBuildNumber",
"description": ""
},
{
"type": "FString",
"name": "DeviceMake",
"description"... | |
FUICommandList_Pinnable::BeginGroup | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Start a group scope. All calls to MapAction will be grouped into the specified group. Should be paired withEndGroup() | PinnedCommandList | void BeginGroup ( [FName](API\Runtime\Core\UObject\FName) InGroupName ) | [] |
FUICommandList_Pinnable::EndGroup | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | End a group scope. Should be paired withBeginGroup(). | PinnedCommandList | void EndGroup() | [] |
FUICommandList_Pinnable::ExecuteAction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | FUICommandListinterface | PinnedCommandList | virtual bool ExecuteAction ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > InUICommandInfo ) const | [] |
FOnCustomWidgetInteraction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Delegate called when a custom widget is interacted with | PinnedCommandList | typedef TMulticastDelegate_TwoParams< void, [FName](API\Runtime\Core\UObject\FName), const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList_Pinnable](API\Editor\PinnedCommandList\FUICommandList_Pinnable) > & > FOnCustomWidgetInteraction | [] |
FOnExecuteAction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Delegate called when an action is executed | PinnedCommandList | typedef TMulticastDelegate_TwoParams< void, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > &, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList_Pinnable](API\Editor\PinnedCommandList\FUICommandList_P... | [] |
FUICommandList_Pinnable::GetMappedCommandGroup | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Get the group this command was mapped into.
the command's group, or NAME_None if the command is not grouped | PinnedCommandList | [FName](API\Runtime\Core\UObject\FName) GetMappedCommandGroup ( [FName](API\Runtime\Core\UObject\FName) InCommandName ) const | [] |
FUICommandList_Pinnable::GetMappedCommandIndex | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Get the index this command was mapped to.
the mapped index, or INDEX_NONE if the command is not mapped to this command list | PinnedCommandList | int32 GetMappedCommandIndex ( [FName](API\Runtime\Core\UObject\FName) InCommandName ) const | [] |
FUICommandList_Pinnable::MapAction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Maps a command info to a series of delegates that are executed by a multibox or mouse/keyboard input | PinnedCommandList | virtual void MapAction ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > InUICommandInfo, const [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & InUIAction ) | [] |
FUICommandList_Pinnable::OnCustomWidgetInteraction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Delegate called when an custom widget is interacted with | PinnedCommandList | [FOnCustomWidgetInteraction](API\Editor\PinnedCommandList\FUICommandList_Pinnable\FOnCustomWidgetInteraction) & OnCustomWidgetInteraction() | [] |
FUICommandList_Pinnable::WidgetInteraction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Mark that a custom widget was interacted with | PinnedCommandList | void WidgetInteraction ( [FName](API\Runtime\Core\UObject\FName) InCustomWidgetIdentifier ) const | [] |
FUICommandList_Pinnable::OnExecuteAction | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Delegate called when an action is executed | PinnedCommandList | [FOnExecuteAction](API\Editor\PinnedCommandList\FUICommandList_Pinnable\FOnExecuteAction) & OnExecuteAction() | [] |
FUICommandList_Pinnable::FUICommandList_Pinnable | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | PinnedCommandList | FUICommandList_Pinnable() | [] | |
FUICommandList_Pinnable | /Engine/Source/Editor/PinnedCommandList/Public/UICommandList_Pinnable.h | Extended version ofFUICommandListthat allows: | PinnedCommandList | class FUICommandList_Pinnable : public [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) | [
{
"type": "TMap<FName,FN...",
"name": "CommandGroupMap",
"description": "Map providing a group for each command that was mapped via this command list"
},
{
"type": "TMap<FName, in...",
"name": "CommandIndexMap",
"description": "Map providing an index for each command that was mapped via ... |
IPinnedCommandList::AddCommand | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Add a command to the pinned list. | PinnedCommandList | void AddCommand ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InUICommandInfo, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & InUICom... | [] |
IPinnedCommandList::AddCustomWidget | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | RegisterCustomWidget. | PinnedCommandList | void AddCustomWidget ( [FName](API\Runtime\Core\UObject\FName) InCustomWidgetIdentifier ) | [] |
IPinnedCommandList::BindCommandList | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Bind a command list to this widget. To persist the UI between sessions, register your command lists when this widget is constructed. | PinnedCommandList | void BindCommandList ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandList](API\Runtime\Slate\Framework\Commands\FUICommandList) > & InUICommandList ) | [] |
IPinnedCommandList::BindCommandList | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Bind a pinnable command list to this widget. As well as callingBindCommandList(), this also sets up delegates to forward commands and widget interactions to this command list. | PinnedCommandList | void BindCommandList ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FUICommandList_Pinnable](API\Editor\PinnedCommandList\FUICommandList_Pinnable) > & InUICommandList ) | [] |
FOnGenerateCustomWidget | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Delegate used to generate custom widgets | PinnedCommandList | typedef TBaseDelegate_NoParams< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > > FOnGenerateCustomWidget | [] |
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