className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
IPinnedCommandList::HasAnyCommands | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | true if any commands are assigned | PinnedCommandList | bool HasAnyCommands() const | [] |
IPinnedCommandList::RegisterCustomWidget | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Register a custom widget. This allows the widget to be dynamically reconstructed according to the persisted commands. | PinnedCommandList | void RegisterCustomWidget ( [FOnGenerateCustomWidget](API\Editor\PinnedCommandList\IPinnedCommandList\FOnGenerateCustomWidget) InOnGenerateCustomWidget, [FName](API\Runtime\Core\UObject\FName) InCustomWidgetIdentifier, [TAttribute](API\Runtime\Core\Misc\TAttribute)< [FText](API\Runtime\Core\Internationalization\FText) ... | [] |
IPinnedCommandList::RemoveAllCommands | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Removes all commands in the list | PinnedCommandList | void RemoveAllCommands() | [] |
IPinnedCommandList::RemoveCommand | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Remove a command from the pinned list. | PinnedCommandList | void RemoveCommand ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FUICommandInfo](API\Runtime\Slate\Framework\Commands\FUICommandInfo) > & InUICommandInfo ) | [] |
IPinnedCommandList::RemoveCustomWidget | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Remove a custom widget from the pinned list | PinnedCommandList | void RemoveCustomWidget ( [FName](API\Runtime\Core\UObject\FName) InCustomWidgetIdentifier ) | [] |
IPinnedCommandList::SetStyle | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | Set a menu style to use when building command widgets. | PinnedCommandList | void SetStyle ( const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) * InStyleSet, const [FName](API\Runtime\Core\UObject\FName) & InStyleName ) | [] |
IPinnedCommandList | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandList.h | If usingFUICommandList_Pinnablecustom widget interactions will be automatically forwarded to the pinned commands list, butFUICommandList_Pinnable::OnCustomWidgetInteractiondoesneed to be called when widgets are interacted with to automatically add the custom widget to the pinned commands list. | PinnedCommandList | class IPinnedCommandList : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
IPinnedCommandListModule::CreatePinnedCommandList | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandListModule.h | Create a pinned commands list widget
a new pinned commands widget | PinnedCommandList | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPinnedCommandList](API\Editor\PinnedCommandList\IPinnedCommandList) > CreatePinnedCommandList ( const [FName](API\Runtime\Core\UObject\FName) & InContextName ) | [] |
IPinnedCommandListModule | /Engine/Source/Editor/PinnedCommandList/Public/IPinnedCommandListModule.h | PinnedCommandList | class IPinnedCommandListModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
FPixelInspectorModule::ActivateCoordinateMode | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void ActivateCoordinateMode() | [] | |
FPixelInspectorModule::CreatePixelInspectorRequest | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void CreatePixelInspectorRequest ( FVector2D InspectViewportUV, int32 ViewportUniqueId, [FSceneInterface](API\Runtime\Engine\FSceneInterface) * SceneInterface, bool bInGameViewMode, float InPreExposure ) | [] | |
FPixelInspectorModule::CreatePixelInspectorWidget | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | Creates the HLOD Outliner widget | PixelInspectorModule | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePixelInspectorWidget() | [] |
FPixelInspectorModule::GetCoordinatePosition | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void GetCoordinatePosition ( FIntPoint & InspectViewportCoordinate, uint32 & InspectViewportId ) | [] | |
FPixelInspectorModule::GetViewportRealtime | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual bool GetViewportRealtime ( int32 ViewportUid, bool IsCurrentlyRealtime, bool IsMouseInsideViewport ) | [] | |
FPixelInspectorModule::IsPixelInspectorEnable | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual bool IsPixelInspectorEnable() | [] | |
FPixelInspectorModule::RegisterTabSpawner | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void RegisterTabSpawner ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > & WorkspaceGroup ) | [] | |
FPixelInspectorModule::ReadBackSync | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void ReadBackSync() | [] | |
FPixelInspectorModule::SetCoordinatePosition | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void SetCoordinatePosition ( FIntPoint & InspectViewportCoordinate, bool ReleaseAllRequest ) | [] | |
FPixelInspectorModule::SetViewportInformation | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void SetViewportInformation ( int32 ViewportUniqueId, FIntPoint ViewportSize ) | [] | |
FPixelInspectorModule::StartupModule | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | Called right after the module DLL has been loaded and the module object has been created | PixelInspectorModule | virtual void StartupModule() | [] |
FPixelInspectorModule::ShutdownModule | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | Called before the module is unloaded, right before the module object is destroyed. | PixelInspectorModule | virtual void ShutdownModule() | [] |
FPixelInspectorModule::UnregisterTabSpawner | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | PixelInspectorModule | virtual void UnregisterTabSpawner() | [] | |
FPixelInspectorModule | /Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h | The module holding all of the UI related pieces for pixel inspector | PixelInspectorModule | class FPixelInspectorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FActorPlacementInfo::operator== | /Engine/Source/Editor/PlacementMode/Public/ActorPlacementInfo.h | PlacementMode | bool operator== ( const [FActorPlacementInfo](API\Editor\PlacementMode\FActorPlacementInfo) & Other ) const | [] | |
FActorPlacementInfo::operator!= | /Engine/Source/Editor/PlacementMode/Public/ActorPlacementInfo.h | PlacementMode | bool operator!= ( const [FActorPlacementInfo](API\Editor\PlacementMode\FActorPlacementInfo) & Other ) const | [] | |
FActorPlacementInfo::ToString | /Engine/Source/Editor/PlacementMode/Public/ActorPlacementInfo.h | PlacementMode | [FString](API\Runtime\Core\Containers\FString) ToString() const | [] | |
FActorPlacementInfo::FActorPlacementInfo | /Engine/Source/Editor/PlacementMode/Public/ActorPlacementInfo.h | PlacementMode | FActorPlacementInfo ( const [FString](API\Runtime\Core\Containers\FString) & String ) | [] | |
FActorPlacementInfo::FActorPlacementInfo | /Engine/Source/Editor/PlacementMode/Public/ActorPlacementInfo.h | PlacementMode | FActorPlacementInfo ( const [FString](API\Runtime\Core\Containers\FString) & InObjectPath, const [FString](API\Runtime\Core\Containers\FString) & InFactory ) | [] | |
FActorPlacementInfo | /Engine/Source/Editor/PlacementMode/Public/ActorPlacementInfo.h | PlacementMode | class FActorPlacementInfo | [
{
"type": "FString",
"name": "Factory",
"description": ""
},
{
"type": "FString",
"name": "ObjectPath",
"description": ""
}
] | |
FBuiltInPlacementCategories::AllClasses | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) AllClasses() | [] | |
FBuiltInPlacementCategories::Basic | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) Basic() | [] | |
FBuiltInPlacementCategories::Lights | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) Lights() | [] | |
FBuiltInPlacementCategories::RecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) RecentlyPlaced() | [] | |
FBuiltInPlacementCategories::Shapes | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) Shapes() | [] | |
FBuiltInPlacementCategories::Visual | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) Visual() | [] | |
FBuiltInPlacementCategories::Volumes | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | static [FName](API\Runtime\Core\UObject\FName) Volumes() | [] | |
FBuiltInPlacementCategories | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Structure of built-in placement categories. Defined as functions to enable external use without linkage | PlacementMode | struct FBuiltInPlacementCategories | [] |
FPlaceableItem::AutoSetDisplayName | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Deprecated* Use AutoSetNativeAndDisplayName instead | PlacementMode | void AutoSetDisplayName() | [] |
FPlaceableItem::AutoSetNativeAndDisplayName | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Automatically set this item's native and display names from its class or asset | PlacementMode | void AutoSetNativeAndDisplayName() | [] |
FPlaceableItem::GetNativeFName | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Return NativeName as anFName(and cache it) | PlacementMode | [FName](API\Runtime\Core\UObject\FName) GetNativeFName() const | [] |
FPlaceableItem::FPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Default constructor | PlacementMode | FPlaceableItem() | [] |
FPlaceableItem::FPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Constructor for any placeable class | PlacementMode | FPlaceableItem ( [UClass](API\Runtime\CoreUObject\UObject\UClass) & InAssetClass, [TOptional](API\Runtime\Core\IO\TOptional)< int32 > InSortOrder ) | [] |
FPlaceableItem::FPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Constructor that takes a specific factory and asset | PlacementMode | FPlaceableItem ( [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * InFactory, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [TOptional](API\Runtime\Core\IO\TOptional)< int32 > InSortOrder ) | [] |
FPlaceableItem::FPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Constructor for any placeable class with associated asset data, brush and display name overrides | PlacementMode | FPlaceableItem ( [UClass](API\Runtime\CoreUObject\UObject\UClass) & InAssetClass, const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, [FName](API\Runtime\Core\UObject\FName) InClassThumbnailBrushOverride, [FName](API\Runtime\Core\UObject\FName) InClassIconBrushOverride, [TOptional](API\R... | [] |
FPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Structure defining a placeable item in the placement mode panel | PlacementMode | struct FPlaceableItem | [
{
"type": "FAssetData",
"name": "AssetData",
"description": "Asset data pertaining to the class"
},
{
"type": "TOptional<FLin...",
"name": "AssetTypeColorOverride",
"description": "Optional overridden color tint for the asset"
},
{
"type": "bool",
"name": "bAlwaysUseGenericTh... |
FPlacementCategory::operator= | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | [FPlacementCategory](API\Editor\PlacementMode\FPlacementCategory) & operator= ( [FPlacementCategory](API\Editor\PlacementMode\FPlacementCategory) && In ) | [] | |
FPlacementCategory::FPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | FPlacementCategory ( const [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) & SourceInfo ) | [] | |
FPlacementCategory::FPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | FPlacementCategory ( [FPlacementCategory](API\Editor\PlacementMode\FPlacementCategory) && In ) | [] | |
FPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | struct FPlacementCategory : public [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) | [
{
"type": "TMap<FGuid,TS...",
"name": "Items",
"description": ""
}
] | |
FPlacementCategoryInfo::FPlacementCategoryInfo | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | FPlacementCategoryInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayName, [FName](API\Runtime\Core\UObject\FName) InHandle, [FString](API\Runtime\Core\Containers\FString) InTag, int32 InSortOrder, bool bInSortable ) | [] | |
FPlacementCategoryInfo::FPlacementCategoryInfo | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | FPlacementCategoryInfo ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayName, [FSlateIcon](API\Runtime\SlateCore\Textures\FSlateIcon) InDisplayIcon, [FName](API\Runtime\Core\UObject\FName) InHandle, [FString](API\Runtime\Core\Containers\FString) InTag, int32 InSortOrder, bool bInSortable ) | [] | |
FPlacementCategoryInfo | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Struct providing information for a user category of placement objects | PlacementMode | struct FPlacementCategoryInfo | [
{
"type": "bool",
"name": "bSortable",
"description": "Whether the items in this category are automatically sortable by name."
},
{
"type": "TFunction<TSha...",
"name": "CustomGenerator",
"description": "Optional generator function used to construct this category's tab content."
},
{... |
FPlacementModeID::operator= | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) & operator= ( const [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) & ) | [] | |
FPlacementModeID::FPlacementModeID | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | FPlacementModeID&40;&41; | [] | |
FPlacementModeID::FPlacementModeID | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | FPlacementModeID ( const [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) & ) | [] | |
FPlacementModeID | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Struct that defines an identifier for a particular placeable item in this module. Only be obtainable throughIPlacementModeModule::RegisterPlaceableItem | PlacementMode | class FPlacementModeID | [] |
FPlacementModeModule::AddToRecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Add the specified assets to the recently placed items list | PlacementMode | virtual void AddToRecentlyPlaced ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & PlacedObjects, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FactoryUsed ) | [] |
FPlacementModeModule::AddToRecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Add the specified asset to the recently placed items list | PlacementMode | virtual void AddToRecentlyPlaced ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FactoryUsed ) | [] |
FPlacementModeModule::CreatePlacementModeBrowser | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Creates the placement browser widget | PlacementMode | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePlacementModeBrowser ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ParentTab ) | [] |
FPlacementModeModule::GetCategoryPermissionList | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Placement categories deny list | PlacementMode | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetCategoryPermissionList() | [] |
FPlacementModeModule::GetFilteredItemsForCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Get all items in a given category, system and user filtered, unsorted | PlacementMode | virtual void GetFilteredItemsForCategory ( [FName](API\Runtime\Core\UObject\FName) Category, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) >> & OutItems, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFuncti... | [] |
FPlacementModeModule::GetItemsForCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Get all items in a given category, system filtered, unsorted | PlacementMode | virtual void GetItemsForCategory ( [FName](API\Runtime\Core\UObject\FName) Category, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) >> & OutItems ) const | [] |
FPlacementModeModule::GetRecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Get a copy of the recently placed items list | PlacementMode | virtual const [TArray](API\Runtime\Core\Containers\TArray)< [FActorPlacementInfo](API\Editor\PlacementMode\FActorPlacementInfo) > & GetRecentlyPlaced() const | [] |
FPlacementModeModule::GetRegisteredPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Retrieve an already registered category
Ptr to the category's information structure, or nullptr if it does not exit | PlacementMode | virtual const [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) * GetRegisteredPlacementCategory ( [FName](API\Runtime\Core\UObject\FName) UniqueHandle ) const | [] |
FPlacementModeModule::OnAllPlaceableAssetsChanged | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | virtual FOnAllPlaceableAssetsChanged & OnAllPlaceableAssetsChanged() | [] | |
FPlacementModeModule::GetSortedCategories | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Get all placement categories that aren't denied, sorted by SortOrder | PlacementMode | virtual void GetSortedCategories ( [TArray](API\Runtime\Core\Containers\TArray)< [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) > & OutCategories ) const | [] |
FPlacementModeModule::OnPlaceableItemFilteringChanged | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | virtual FOnPlaceableItemFilteringChanged & OnPlaceableItemFilteringChanged() | [] | |
FPlacementModeModule::OnPlacementModeCategoryListChanged | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | virtual [FOnPlacementModeCategoryListChanged](API\Editor\PlacementMode\IPlacementModeModule\FOnPlacementModeCategoryListChan-) & OnPlacementModeCategoryListChanged() | [] | |
FPlacementModeModule::OnPlacementModeCategoryRefreshed | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | virtual [FOnPlacementModeCategoryRefreshed](API\Editor\PlacementMode\IPlacementModeModule\FOnPlacementModeCategoryRefreshe-) & OnPlacementModeCategoryRefreshed() | [] | |
FPlacementModeModule::OnRecentlyPlacedChanged | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | virtual [FOnRecentlyPlacedChanged](API\Editor\PlacementMode\IPlacementModeModule\FOnRecentlyPlacedChanged) & OnRecentlyPlacedChanged() | [] | |
FPlacementModeModule::PreUnloadCallback | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Called before the module is unloaded, right before the module object is destroyed. | PlacementMode | virtual void PreUnloadCallback() | [] |
FPlacementModeModule::RegenerateItemsForCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Instruct the category associated with the specified unique handle that it should regenerate its items | PlacementMode | virtual void RegenerateItemsForCategory ( [FName](API\Runtime\Core\UObject\FName) Category ) | [] |
FPlacementModeModule::RegisterPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Register a new placeable item for the specified category
Optional unique identifier for the registered item, or empty on failure (if the category doesn't exist) | PlacementMode | virtual [TOptional](API\Runtime\Core\IO\TOptional)< [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) > RegisterPlaceableItem ( [FName](API\Runtime\Core\UObject\FName) CategoryName, const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) > & Item ... | [] |
FPlacementModeModule::RegisterPlaceableItemFilter | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Registers system-level (not user) filtering for placeable items. An item is displayed if at least one of the predicate returns true or if there's none registered.
False on failure to register the predicate because one already exists under the specified owner name | PlacementMode | virtual bool RegisterPlaceableItemFilter ( [TPlaceableItemPredicate](API\Editor\PlacementMode\IPlacementModeModule\TPlaceableItemPredicate) Predicate, [FName](API\Runtime\Core\UObject\FName) OwnerName ) | [] |
FPlacementModeModule::RegisterPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Register a new category of placement items
true on success, false on failure (probably if the category's unique handle is already in use) | PlacementMode | virtual bool RegisterPlacementCategory ( const [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) & Info ) | [] |
FPlacementModeModule::StartupModule | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Called right after the module's DLL has been loaded and the module object has been created | PlacementMode | virtual void StartupModule() | [] |
FPlacementModeModule::UnregisterPlaceableItemFilter | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Registers system-level (not user) filtering for placeable items. An item is displayed if at least one of the predicate returns true or if there's none registered. | PlacementMode | virtual void UnregisterPlaceableItemFilter ( [FName](API\Runtime\Core\UObject\FName) OwnerName ) | [] |
FPlacementModeModule::UnregisterPlaceableItem | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Unregister a previously registered placeable item | PlacementMode | virtual void UnregisterPlaceableItem ( [FPlacementModeID](API\Editor\PlacementMode\FPlacementModeID) ID ) | [] |
FPlacementModeModule::UnregisterPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | Unregister a previously registered category | PlacementMode | virtual void UnregisterPlacementCategory ( [FName](API\Runtime\Core\UObject\FName) Handle ) | [] |
FPlacementModeModule::FPlacementModeModule | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | FPlacementModeModule() | [] | |
FPlacementModeModule | /Engine/Source/Editor/PlacementMode/Public/PlacementModeModule.h | PlacementMode | class FPlacementModeModule : public [IPlacementModeModule](API\Editor\PlacementMode\IPlacementModeModule) | [] | |
IPlacementModeModule::AddToRecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Add the specified assets to the recently placed items list | PlacementMode | void AddToRecentlyPlaced ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FactoryUsed ) | [] |
IPlacementModeModule::AddToRecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Add the specified asset to the recently placed items list | PlacementMode | void AddToRecentlyPlaced ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset, [UActorFactory](API\Editor\UnrealEd\ActorFactories\UActorFactory) * FactoryUsed ) | [] |
IPlacementModeModule::CreatePlacementModeBrowser | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Creates the placement browser widget | PlacementMode | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePlacementModeBrowser ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SDockTab](API\Runtime\Slate\Widgets\Docking\SDockTab) > ParentTab ) | [] |
FOnAllPlaceableAssetsChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | class FOnAllPlaceableAssetsChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
FOnPlaceableItemFilteringChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | class FOnPlaceableItemFilteringChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
FOnPlacementModeCategoryListChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | class FOnPlacementModeCategoryListChanged : public TBaseMulticastDelegate_NoParams< void > | [] | |
FOnPlacementModeCategoryRefreshed | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | class FOnPlacementModeCategoryRefreshed : public TBaseMulticastDelegate_OneParam< void, FName > | [] | |
FOnRecentlyPlacedChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | class FOnRecentlyPlacedChanged : public TBaseMulticastDelegate_OneParam< void, const TArray< FActorPlacementInfo > & > | [] | |
IPlacementModeModule::Get | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Returns singleton instance, loading the module on demand if needed | PlacementMode | static [IPlacementModeModule](API\Editor\PlacementMode\IPlacementModeModule) & Get() | [] |
IPlacementModeModule::GetCategoryPermissionList | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Placement categories deny list | PlacementMode | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetCategoryPermissionList() | [] |
IPlacementModeModule::GetFilteredItemsForCategory | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Get all items in a given category, system and user filtered, unsorted | PlacementMode | void GetFilteredItemsForCategory ( [FName](API\Runtime\Core\UObject\FName) Category, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) >> & OutItems, [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< ... | [] |
IPlacementModeModule::GetItemsForCategory | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Get all items in a given category, system filtered, unsorted | PlacementMode | void GetItemsForCategory ( [FName](API\Runtime\Core\UObject\FName) Category, [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FPlaceableItem](API\Editor\PlacementMode\FPlaceableItem) >> & OutItems ) const | [] |
IPlacementModeModule::GetRecentlyPlaced | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Get a copy of the recently placed items | PlacementMode | const [TArray](API\Runtime\Core\Containers\TArray)< [FActorPlacementInfo](API\Editor\PlacementMode\FActorPlacementInfo) > & GetRecentlyPlaced() const | [] |
IPlacementModeModule::GetRegisteredPlacementCategory | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Retrieve an already registered category
Ptr to the category's information structure, or nullptr if it does not exit | PlacementMode | const [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) * GetRegisteredPlacementCategory ( [FName](API\Runtime\Core\UObject\FName) UniqueHandle ) const | [] |
IPlacementModeModule::GetSortedCategories | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Get all placement categories that aren't denied, sorted by SortOrder | PlacementMode | void GetSortedCategories ( [TArray](API\Runtime\Core\Containers\TArray)< [FPlacementCategoryInfo](API\Editor\PlacementMode\FPlacementCategoryInfo) > & OutCategories ) const | [] |
IPlacementModeModule::IsAvailable | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | Checks to see if this module is loaded and ready. It is only valid to callGet()ifIsAvailable()returns true.
True if the module is loaded and ready to use | PlacementMode | static bool IsAvailable() | [] |
IPlacementModeModule::OnAllPlaceableAssetsChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | [FOnAllPlaceableAssetsChanged](API\Editor\PlacementMode\IPlacementModeModule\FOnAllPlaceableAssetsChanged) & OnAllPlaceableAssetsChanged() | [] | |
IPlacementModeModule::OnPlaceableItemFilteringChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | [FOnPlaceableItemFilteringChanged](API\Editor\PlacementMode\IPlacementModeModule\FOnPlaceableItemFilteringChanged) & OnPlaceableItemFilteringChanged() | [] | |
IPlacementModeModule::OnPlacementModeCategoryListChanged | /Engine/Source/Editor/PlacementMode/Public/IPlacementModeModule.h | PlacementMode | [FOnPlacementModeCategoryListChanged](API\Editor\PlacementMode\IPlacementModeModule\FOnPlacementModeCategoryListChan-) & OnPlacementModeCategoryListChanged() | [] |
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