className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
IPropertyHandle::GetIntMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Find the metadata value associated with the key and return int32
the int value stored in the metadata. | PropertyEditor | int32 GetIntMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetKeyHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The property handle to the key element for this value if this is a map element | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetKeyHandle() const | [] |
IPropertyHandle::GetMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Find the metadata value associated with the key
The value associated with the key | PropertyEditor | const [FString](API\Runtime\Core\Containers\FString) & GetMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetMetaDataProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the property we should use to read meta-data | PropertyEditor | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetMetaDataProperty() const | [] |
IPropertyHandle::GetNumChildren | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The number of children the property handle has | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumChildren ( uint32 & OutNumChildren ) const | [] |
IPropertyHandle::GetNumOuterObjects | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Get the number objects that contain this property and are being observed in the property editor | PropertyEditor | uint32 GetNumOuterObjects() const | [] |
IPropertyHandle::GetNumPerObjectValues | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the number of objects that this handle is editing | PropertyEditor | int32 GetNumPerObjectValues() const | [] |
IPropertyHandle::GetOuterBaseClass | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Get the shared base class of the objects that contain this property.
The shared base class of the outer objects, or null if none are selected. | PropertyEditor | const [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetOuterBaseClass() const | [] |
IPropertyHandle::GetOuterObjects | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Get the objects that contain this property | PropertyEditor | void GetOuterObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OuterObjects ) const | [] |
IPropertyHandle::GetOuterPackages | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Get the packages that contain this property | PropertyEditor | void GetOuterPackages ( [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & OuterPackages ) const | [] |
IPropertyHandle::GetParentHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | a handle to the parent property This parent handle may not contain a validFPropertyif the parent is the uobject. | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetParentHandle() const | [] |
IPropertyHandle::GetPerObjectValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets a value for the specified object that this handle is editing | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetPerObjectValue ( const int32 ObjectIndex, [FString](API\Runtime\Core\Containers\FString) & OutObjectValue ) const | [] |
IPropertyHandle::GetPerObjectValues | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets a unique value for each object this handle is editing | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetPerObjectValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutPerObjectValues ) const | [] |
IPropertyHandle::GetProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the property being edited | PropertyEditor | [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetProperty() const | [] |
IPropertyHandle::GetPropertyClass | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the class of the property being edited | PropertyEditor | const [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * GetPropertyClass() const | [] |
IPropertyHandle::GetPropertyDisplayName | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The display name of the property | PropertyEditor | [FText](API\Runtime\Core\Internationalization\FText) GetPropertyDisplayName() const | [] |
IPropertyHandle::GetPropertyPath | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Helper to fetch a PropertyPath | PropertyEditor | FStringView GetPropertyPath() const | [] |
IPropertyHandle::GetResetToDefaultLabel | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | A label suitable for displaying the reset to default value | PropertyEditor | [FText](API\Runtime\Core\Internationalization\FText) GetResetToDefaultLabel() const | [] |
IPropertyHandle::GetToolTipText | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the property tool tip text. | PropertyEditor | [FText](API\Runtime\Core\Internationalization\FText) GetToolTipText() const | [] |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the typed value of a property. If the property does not support the value typeFPropertyAccess::Failis returned
The result of attempting to get the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( float & OutValue ) const | [] |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint32 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint64 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FString](API\Runtime\Core\Containers\FString) & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FText](API\Runtime\Core\Internationalization\FText) & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FName](API\Runtime\Core\UObject\FName) & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FVector & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FVector2D & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FVector4 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FQuat & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FRotator & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( double & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( bool & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int8 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int16 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int32 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int64 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint8 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint16 & OutValue ) const | [] | |
IPropertyHandle::GetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutValue ) const | [] | |
IPropertyHandle::GetValueAsDisplayString | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the value formatted as a string, possibly using an alternate form more suitable for display in the UI
The result of attempting to get the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsDisplayString ( [FString](API\Runtime\Core\Containers\FString) & OutValue, EPropertyPortFlags PortFlags ) const | [] |
IPropertyHandle::GetValueAsDisplayText | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the value formatted as a string, as Text, possibly using an alternate form more suitable for display in the UI
The result of attempting to get the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsDisplayText ( [FText](API\Runtime\Core\Internationalization\FText) & OutValue ) const | [] |
IPropertyHandle::GetValueAsFormattedString | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the value formatted as a string.
The result of attempting to get the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsFormattedString ( [FString](API\Runtime\Core\Containers\FString) & OutValue, EPropertyPortFlags PortFlags ) const | [] |
IPropertyHandle::GetValueBaseAddress | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Calculates the memory address for the data associated with this item's value.
A pointer to aFPropertyvalue orUObject. | PropertyEditor | uint8 * GetValueBaseAddress ( uint8 * Base ) const | [] |
IPropertyHandle::GetValueAsFormattedText | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the value formatted as a string, as Text.
The result of attempting to get the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsFormattedText ( [FText](API\Runtime\Core\Internationalization\FText) & OutValue ) const | [] |
IPropertyHandle::GetValueData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueData ( void *& OutAddress ) const | [] | |
IPropertyHandle::HasDocumentation | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | True if this property has custom documentation, false otherwise | PropertyEditor | bool HasDocumentation() | [] |
IPropertyHandle::HasMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Determines if the property has any metadata associated with the key
true if there is a (possibly blank) value associated with this key | PropertyEditor | bool HasMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::IsCustomized | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | True if this property's UI is customized | PropertyEditor | bool IsCustomized() const | [] |
IPropertyHandle::IsDisabled | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Tests if a value is disabled for this property
True if this value is disabled. | PropertyEditor | bool IsDisabled ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const | [] |
IPropertyHandle::IsDisabled | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Tests if a value is disabled for this property.
True if this value is disabled. | PropertyEditor | bool IsDisabled ( const [FString](API\Runtime\Core\Containers\FString) & Value, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutReasons ) const | [] |
IPropertyHandle::IsEditable | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The opposite of IsEditConst | PropertyEditor | bool IsEditable() const | [] |
IPropertyHandle::IsEditConst | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Whether or not the property is edit const (can't be changed) | PropertyEditor | bool IsEditConst() const | [] |
IPropertyHandle::IsFavorite | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | true if the property is mark as a favorite | PropertyEditor | bool IsFavorite() const | [] |
IPropertyHandle::IsHidden | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Tests if a value is hidden for this property.
True if this value is hidden. | PropertyEditor | bool IsHidden ( const [FString](API\Runtime\Core\Containers\FString) & Value, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutReasons ) const | [] |
IPropertyHandle::IsHidden | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Tests if a value is hidden for this property
True if this value is hidden. | PropertyEditor | bool IsHidden ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const | [] |
IPropertyHandle::IsResetToDefaultCustomized | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | True if this property's reset to default UI is customized (but not necessarialy the property UI itself) | PropertyEditor | bool IsResetToDefaultCustomized() const | [] |
IPropertyHandle::IsRestricted | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Tests if a value is restricted for this property
True if this value is restricted. | PropertyEditor | bool IsRestricted ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const | [] |
IPropertyHandle::IsRestricted | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Tests if a value is restricted for this property.
True if this value is restricted. | PropertyEditor | bool IsRestricted ( const [FString](API\Runtime\Core\Containers\FString) & Value, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutReasons ) const | [] |
IPropertyHandle::IsSamePropertyNode | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Whether or not the handle points to the same property node. Will return true if both point to an invalid node. | PropertyEditor | bool IsSamePropertyNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > OtherHandle ) const | [] |
IPropertyHandle::IsValidHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Whether or not the handle points to a valid property node. This can be true but GetProperty may still return null | PropertyEditor | bool IsValidHandle() const | [] |
IPropertyHandle::MarkHiddenByCustomization | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Marks this property has hidden by customizaton (will not show up in the default place) | PropertyEditor | void MarkHiddenByCustomization() | [] |
IPropertyHandle::MarkResetToDefaultCustomized | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Marks this property has having a custom reset to default (reset to default will not show up in the default place) | PropertyEditor | void MarkResetToDefaultCustomized ( bool bCustomized ) | [] |
IPropertyHandle::NotifyFinishedChangingProperties | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Called to manually notify root objects that this property has finished changing This does not need to be called when SetValue functions are used since it will be called automatically | PropertyEditor | void NotifyFinishedChangingProperties() | [] |
IPropertyHandle::NotifyPreChange | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Called to manually notify root objects that this property is about to change This does not need to be called when SetValue functions are used since it will be called automatically | PropertyEditor | void NotifyPreChange() | [] |
IPropertyHandle::NotifyPostChange | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Called to manually notify root objects that this property has changed This does not need to be called when SetValue functions are used since it will be called automatically | PropertyEditor | void NotifyPostChange ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) ChangeType ) | [] |
IPropertyHandle::ReplaceOuterObjects | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Set the outer objects for this property | PropertyEditor | void ReplaceOuterObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OuterObjects ) | [] |
IPropertyHandle::RequestRebuildChildren | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Indicates that children of this node should be rebuilt next tick. Some topology changes will require this | PropertyEditor | void RequestRebuildChildren() | [] |
IPropertyHandle::ResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Resets the value to its default | PropertyEditor | void ResetToDefault() | [] |
IPropertyHandle::SetIgnoreValidation | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets whether or not data validation should occur for this property and all of its children. It is generally unsafe to set this value unless you know what you are doing. Data validation done by the details panel ensures changes to properties out from under the details panel are known This should only ever be set for ext... | PropertyEditor | void SetIgnoreValidation ( bool bInIgnore ) | [] |
IPropertyHandle::SetInstanceMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Set metadata value for 'Key' to 'Value' on this property instance (as opposed to the class) | PropertyEditor | void SetInstanceMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key, const [FString](API\Runtime\Core\Containers\FString) & Value ) | [] |
IPropertyHandle::SetObjectValueFromSelection | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets the object value from the current editor selection Will fail if this handle isn't an object property | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetObjectValueFromSelection() | [] |
IPropertyHandle::SetOnChildPropertyValueChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the value of the property of a child is changed | PropertyEditor | void SetOnChildPropertyValueChanged ( const FSimpleDelegate & InOnChildPropertyValueChanged ) | [] |
IPropertyHandle::SetOnChildPropertyValueChangedWithData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the value of the property of a child is changed including the property changed event as parameter | PropertyEditor | void SetOnChildPropertyValueChangedWithData ( const [TDelegate](API\Runtime\Core\Delegates\TDelegate)< void(const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) &)> & InOnPropertyValueChanged ) | [] |
IPropertyHandle::SetOnChildPropertyValuePreChange | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the value of the property of a child is about to be changed | PropertyEditor | void SetOnChildPropertyValuePreChange ( const FSimpleDelegate & InOnChildPropertyValuePreChange ) | [] |
IPropertyHandle::SetOnPropertyResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the property is reset to default | PropertyEditor | void SetOnPropertyResetToDefault ( const FSimpleDelegate & InOnPropertyResetToDefault ) | [] |
IPropertyHandle::SetPerObjectValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a value on the specified object that this handle is editing | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetPerObjectValue ( const int32 ObjectIndex, const [FString](API\Runtime\Core\Containers\FString) & ObjectValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] |
IPropertyHandle::SetOnPropertyValuePreChange | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the value of the property is about to be changed | PropertyEditor | void SetOnPropertyValuePreChange ( const FSimpleDelegate & InOnPropertyValuePreChange ) | [] |
IPropertyHandle::SetOnPropertyValueChangedWithData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the value of the property is changed including the property changed event as parameter | PropertyEditor | void SetOnPropertyValueChangedWithData ( const [TDelegate](API\Runtime\Core\Delegates\TDelegate)< void(const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) &)> & InOnPropertyValueChanged ) | [] |
IPropertyHandle::SetOnPropertyValueChanged | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a delegate to call when the value of the property is changed | PropertyEditor | void SetOnPropertyValueChanged ( const FSimpleDelegate & InOnPropertyValueChanged ) | [] |
IPropertyHandle::SetPerObjectValues | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets a unique value for each object this handle is editing | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetPerObjectValues ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PerObjectValues, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets the typed value of a property. If the property does not support the value typeFPropertyAccess::Failis returned
The result of attempting to set the value | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const float & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] |
IPropertyHandle::SetToolTipText | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets the tooltip shown for this property | PropertyEditor | void SetToolTipText ( const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip ) | [] |
IPropertyHandle::SetPropertyDisplayName | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Allows the handle to override the node's display name | PropertyEditor | void SetPropertyDisplayName ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayName ) | [] |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint64 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint32 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FText](API\Runtime\Core\Internationalization\FText) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FName](API\Runtime\Core\UObject\FName) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FVector & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FVector2D & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FVector4 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FQuat & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FRotator & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const double & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] | |
IPropertyHandle::SetValue | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags ) | [] |
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