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IPropertyHandle::GetIntMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Find the metadata value associated with the key and return int32 the int value stored in the metadata.
PropertyEditor
int32 GetIntMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetKeyHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The property handle to the key element for this value if this is a map element
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetKeyHandle() const
[]
IPropertyHandle::GetMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Find the metadata value associated with the key The value associated with the key
PropertyEditor
const [FString](API\Runtime\Core\Containers\FString) & GetMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetMetaDataProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the property we should use to read meta-data
PropertyEditor
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetMetaDataProperty() const
[]
IPropertyHandle::GetNumChildren
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The number of children the property handle has
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetNumChildren ( uint32 & OutNumChildren ) const
[]
IPropertyHandle::GetNumOuterObjects
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Get the number objects that contain this property and are being observed in the property editor
PropertyEditor
uint32 GetNumOuterObjects() const
[]
IPropertyHandle::GetNumPerObjectValues
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the number of objects that this handle is editing
PropertyEditor
int32 GetNumPerObjectValues() const
[]
IPropertyHandle::GetOuterBaseClass
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Get the shared base class of the objects that contain this property. The shared base class of the outer objects, or null if none are selected.
PropertyEditor
const [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetOuterBaseClass() const
[]
IPropertyHandle::GetOuterObjects
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Get the objects that contain this property
PropertyEditor
void GetOuterObjects ( [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OuterObjects ) const
[]
IPropertyHandle::GetOuterPackages
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Get the packages that contain this property
PropertyEditor
void GetOuterPackages ( [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > & OuterPackages ) const
[]
IPropertyHandle::GetParentHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
a handle to the parent property This parent handle may not contain a validFPropertyif the parent is the uobject.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetParentHandle() const
[]
IPropertyHandle::GetPerObjectValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets a value for the specified object that this handle is editing
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetPerObjectValue ( const int32 ObjectIndex, [FString](API\Runtime\Core\Containers\FString) & OutObjectValue ) const
[]
IPropertyHandle::GetPerObjectValues
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets a unique value for each object this handle is editing
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetPerObjectValues ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutPerObjectValues ) const
[]
IPropertyHandle::GetProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the property being edited
PropertyEditor
[FProperty](API\Runtime\CoreUObject\UObject\FProperty) * GetProperty() const
[]
IPropertyHandle::GetPropertyClass
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the class of the property being edited
PropertyEditor
const [FFieldClass](API\Runtime\CoreUObject\UObject\FFieldClass) * GetPropertyClass() const
[]
IPropertyHandle::GetPropertyDisplayName
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The display name of the property
PropertyEditor
[FText](API\Runtime\Core\Internationalization\FText) GetPropertyDisplayName() const
[]
IPropertyHandle::GetPropertyPath
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Helper to fetch a PropertyPath
PropertyEditor
FStringView GetPropertyPath() const
[]
IPropertyHandle::GetResetToDefaultLabel
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
A label suitable for displaying the reset to default value
PropertyEditor
[FText](API\Runtime\Core\Internationalization\FText) GetResetToDefaultLabel() const
[]
IPropertyHandle::GetToolTipText
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the property tool tip text.
PropertyEditor
[FText](API\Runtime\Core\Internationalization\FText) GetToolTipText() const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the typed value of a property. If the property does not support the value typeFPropertyAccess::Failis returned The result of attempting to get the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( float & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint32 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint64 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FString](API\Runtime\Core\Containers\FString) & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FText](API\Runtime\Core\Internationalization\FText) & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FName](API\Runtime\Core\UObject\FName) & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FVector & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FVector2D & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FVector4 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FQuat & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( FRotator & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( double & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) *& OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( bool & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int8 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int16 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int32 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( int64 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint8 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( uint16 & OutValue ) const
[]
IPropertyHandle::GetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValue ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) *& OutValue ) const
[]
IPropertyHandle::GetValueAsDisplayString
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the value formatted as a string, possibly using an alternate form more suitable for display in the UI The result of attempting to get the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsDisplayString ( [FString](API\Runtime\Core\Containers\FString) & OutValue, EPropertyPortFlags PortFlags ) const
[]
IPropertyHandle::GetValueAsDisplayText
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the value formatted as a string, as Text, possibly using an alternate form more suitable for display in the UI The result of attempting to get the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsDisplayText ( [FText](API\Runtime\Core\Internationalization\FText) & OutValue ) const
[]
IPropertyHandle::GetValueAsFormattedString
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the value formatted as a string. The result of attempting to get the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsFormattedString ( [FString](API\Runtime\Core\Containers\FString) & OutValue, EPropertyPortFlags PortFlags ) const
[]
IPropertyHandle::GetValueBaseAddress
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Calculates the memory address for the data associated with this item's value. A pointer to aFPropertyvalue orUObject.
PropertyEditor
uint8 * GetValueBaseAddress ( uint8 * Base ) const
[]
IPropertyHandle::GetValueAsFormattedText
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the value formatted as a string, as Text. The result of attempting to get the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueAsFormattedText ( [FText](API\Runtime\Core\Internationalization\FText) & OutValue ) const
[]
IPropertyHandle::GetValueData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) GetValueData ( void *& OutAddress ) const
[]
IPropertyHandle::HasDocumentation
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
True if this property has custom documentation, false otherwise
PropertyEditor
bool HasDocumentation()
[]
IPropertyHandle::HasMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Determines if the property has any metadata associated with the key true if there is a (possibly blank) value associated with this key
PropertyEditor
bool HasMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::IsCustomized
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
True if this property's UI is customized
PropertyEditor
bool IsCustomized() const
[]
IPropertyHandle::IsDisabled
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Tests if a value is disabled for this property True if this value is disabled.
PropertyEditor
bool IsDisabled ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const
[]
IPropertyHandle::IsDisabled
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Tests if a value is disabled for this property. True if this value is disabled.
PropertyEditor
bool IsDisabled ( const [FString](API\Runtime\Core\Containers\FString) & Value, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutReasons ) const
[]
IPropertyHandle::IsEditable
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The opposite of IsEditConst
PropertyEditor
bool IsEditable() const
[]
IPropertyHandle::IsEditConst
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Whether or not the property is edit const (can't be changed)
PropertyEditor
bool IsEditConst() const
[]
IPropertyHandle::IsFavorite
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
true if the property is mark as a favorite
PropertyEditor
bool IsFavorite() const
[]
IPropertyHandle::IsHidden
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Tests if a value is hidden for this property. True if this value is hidden.
PropertyEditor
bool IsHidden ( const [FString](API\Runtime\Core\Containers\FString) & Value, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutReasons ) const
[]
IPropertyHandle::IsHidden
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Tests if a value is hidden for this property True if this value is hidden.
PropertyEditor
bool IsHidden ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const
[]
IPropertyHandle::IsResetToDefaultCustomized
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
True if this property's reset to default UI is customized (but not necessarialy the property UI itself)
PropertyEditor
bool IsResetToDefaultCustomized() const
[]
IPropertyHandle::IsRestricted
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Tests if a value is restricted for this property True if this value is restricted.
PropertyEditor
bool IsRestricted ( const [FString](API\Runtime\Core\Containers\FString) & Value ) const
[]
IPropertyHandle::IsRestricted
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Tests if a value is restricted for this property. True if this value is restricted.
PropertyEditor
bool IsRestricted ( const [FString](API\Runtime\Core\Containers\FString) & Value, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutReasons ) const
[]
IPropertyHandle::IsSamePropertyNode
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Whether or not the handle points to the same property node. Will return true if both point to an invalid node.
PropertyEditor
bool IsSamePropertyNode ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > OtherHandle ) const
[]
IPropertyHandle::IsValidHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Whether or not the handle points to a valid property node. This can be true but GetProperty may still return null
PropertyEditor
bool IsValidHandle() const
[]
IPropertyHandle::MarkHiddenByCustomization
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Marks this property has hidden by customizaton (will not show up in the default place)
PropertyEditor
void MarkHiddenByCustomization()
[]
IPropertyHandle::MarkResetToDefaultCustomized
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Marks this property has having a custom reset to default (reset to default will not show up in the default place)
PropertyEditor
void MarkResetToDefaultCustomized ( bool bCustomized )
[]
IPropertyHandle::NotifyFinishedChangingProperties
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Called to manually notify root objects that this property has finished changing This does not need to be called when SetValue functions are used since it will be called automatically
PropertyEditor
void NotifyFinishedChangingProperties()
[]
IPropertyHandle::NotifyPreChange
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Called to manually notify root objects that this property is about to change This does not need to be called when SetValue functions are used since it will be called automatically
PropertyEditor
void NotifyPreChange()
[]
IPropertyHandle::NotifyPostChange
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Called to manually notify root objects that this property has changed This does not need to be called when SetValue functions are used since it will be called automatically
PropertyEditor
void NotifyPostChange ( [EPropertyChangeType::Type](API\Runtime\CoreUObject\UObject\Type) ChangeType )
[]
IPropertyHandle::ReplaceOuterObjects
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Set the outer objects for this property
PropertyEditor
void ReplaceOuterObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & OuterObjects )
[]
IPropertyHandle::RequestRebuildChildren
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Indicates that children of this node should be rebuilt next tick. Some topology changes will require this
PropertyEditor
void RequestRebuildChildren()
[]
IPropertyHandle::ResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Resets the value to its default
PropertyEditor
void ResetToDefault()
[]
IPropertyHandle::SetIgnoreValidation
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets whether or not data validation should occur for this property and all of its children. It is generally unsafe to set this value unless you know what you are doing. Data validation done by the details panel ensures changes to properties out from under the details panel are known This should only ever be set for ext...
PropertyEditor
void SetIgnoreValidation ( bool bInIgnore )
[]
IPropertyHandle::SetInstanceMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Set metadata value for 'Key' to 'Value' on this property instance (as opposed to the class)
PropertyEditor
void SetInstanceMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key, const [FString](API\Runtime\Core\Containers\FString) & Value )
[]
IPropertyHandle::SetObjectValueFromSelection
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets the object value from the current editor selection Will fail if this handle isn't an object property
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetObjectValueFromSelection()
[]
IPropertyHandle::SetOnChildPropertyValueChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the value of the property of a child is changed
PropertyEditor
void SetOnChildPropertyValueChanged ( const FSimpleDelegate & InOnChildPropertyValueChanged )
[]
IPropertyHandle::SetOnChildPropertyValueChangedWithData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the value of the property of a child is changed including the property changed event as parameter
PropertyEditor
void SetOnChildPropertyValueChangedWithData ( const [TDelegate](API\Runtime\Core\Delegates\TDelegate)< void(const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) &)> & InOnPropertyValueChanged )
[]
IPropertyHandle::SetOnChildPropertyValuePreChange
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the value of the property of a child is about to be changed
PropertyEditor
void SetOnChildPropertyValuePreChange ( const FSimpleDelegate & InOnChildPropertyValuePreChange )
[]
IPropertyHandle::SetOnPropertyResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the property is reset to default
PropertyEditor
void SetOnPropertyResetToDefault ( const FSimpleDelegate & InOnPropertyResetToDefault )
[]
IPropertyHandle::SetPerObjectValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a value on the specified object that this handle is editing
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetPerObjectValue ( const int32 ObjectIndex, const [FString](API\Runtime\Core\Containers\FString) & ObjectValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetOnPropertyValuePreChange
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the value of the property is about to be changed
PropertyEditor
void SetOnPropertyValuePreChange ( const FSimpleDelegate & InOnPropertyValuePreChange )
[]
IPropertyHandle::SetOnPropertyValueChangedWithData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the value of the property is changed including the property changed event as parameter
PropertyEditor
void SetOnPropertyValueChangedWithData ( const [TDelegate](API\Runtime\Core\Delegates\TDelegate)< void(const [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) &)> & InOnPropertyValueChanged )
[]
IPropertyHandle::SetOnPropertyValueChanged
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a delegate to call when the value of the property is changed
PropertyEditor
void SetOnPropertyValueChanged ( const FSimpleDelegate & InOnPropertyValueChanged )
[]
IPropertyHandle::SetPerObjectValues
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets a unique value for each object this handle is editing
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetPerObjectValues ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & PerObjectValues, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets the typed value of a property. If the property does not support the value typeFPropertyAccess::Failis returned The result of attempting to set the value
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const float & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetToolTipText
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets the tooltip shown for this property
PropertyEditor
void SetToolTipText ( const [FText](API\Runtime\Core\Internationalization\FText) & ToolTip )
[]
IPropertyHandle::SetPropertyDisplayName
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Allows the handle to override the node's display name
PropertyEditor
void SetPropertyDisplayName ( [FText](API\Runtime\Core\Internationalization\FText) InDisplayName )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint64 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FString](API\Runtime\Core\Containers\FString) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const uint32 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FText](API\Runtime\Core\Internationalization\FText) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [FName](API\Runtime\Core\UObject\FName) & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FVector & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FVector2D & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FVector4 & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FQuat & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const FRotator & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
[]
IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const double & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
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IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( [UObject](API\Runtime\CoreUObject\UObject\UObject) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
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IPropertyHandle::SetValue
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[FPropertyAccess::Result](API\Editor\PropertyEditor\FPropertyAccess__Result) SetValue ( const [UObject](API\Runtime\CoreUObject\UObject\UObject) *const & InValue, [EPropertyValueSetFlags::Type](API\Editor\PropertyEditor\Type) Flags )
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