className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 0 76 | code stringlengths 0 11.4k | variables listlengths 0 395 |
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IDetailsView::HideFilterArea | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the visible state of the filter box/property grid area | PropertyEditor | void HideFilterArea ( bool bIsVisible ) | [] |
IDetailsView::HighlightProperty | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Creates a box around the treenode corresponding to Property and scrolls the treenode into view | PropertyEditor | void HighlightProperty ( const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & Property ) | [] |
IDetailsView::InvalidateCachedState | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Invalidates any cached state without necessarily doing a complete rebuild. | PropertyEditor | virtual void InvalidateCachedState() | [] |
IDetailsView::IsAncestorCollapsed | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns true if the provided detail tree node is part of a collapsed/hidden subsection of the details panel | PropertyEditor | virtual bool IsAncestorCollapsed ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > & Node ) const | [] |
IDetailsView::IsLocked | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Returns true if the details view is locked and cant have its observed objects changed | PropertyEditor | bool IsLocked() const | [] |
IDetailsView::IsPropertyEditingEnabled | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | true if property editing is enabled (based on the FIsPropertyEditingEnabled delegate) | PropertyEditor | bool IsPropertyEditingEnabled() const | [] |
IDetailsView::IsUpdatable | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | true if the details view can be updated from editor selection | PropertyEditor | bool IsUpdatable() const | [] |
IDetailsView::OnFinishedChangingProperties | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | A delegate which is called after properties have been edited and PostEditChange has been called on all objects. This can be used to safely make changes to data that the details panel is observing instead of during PostEditChange (which is unsafe) | PropertyEditor | FOnFinishedChangingProperties & OnFinishedChangingProperties() const | [] |
IDetailsView::RefreshRootObjectVisibility | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Refreshes the visibility of root objects in this details view. Note: This method has no effect if the details panel is viewing a single top-level object set only | PropertyEditor | void RefreshRootObjectVisibility() | [] |
IDetailsView::RegisterInstancedCustomPropertyLayout | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Registers a custom detail layout delegate for a specific class in this instance of the details view only | PropertyEditor | void RegisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, FOnGetDetailCustomizationInstance DetailLayoutDelegate ) | [] |
IDetailsView::RemoveInvalidObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Removes all invalid objects being observed by this details panel | PropertyEditor | void RemoveInvalidObjects() | [] |
IDetailsView::SetCustomFilterDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Allows other systems to add a custom filter in the details panel | PropertyEditor | void SetCustomFilterDelegate ( FSimpleDelegate InDelegate ) | [] |
IDetailsView::SetClassViewerFilters | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the custom filter(s) to be used when selecting values for class properties in this view. | PropertyEditor | void SetClassViewerFilters ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter) >> & InFilters ) | [] |
IDetailsView::SetCustomValidatePropertyNodesFunction | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Use this function to set a callback for SDetailsView that will skip the EnsureDataIsValid call in Tick. This is useful if your implementation doesn't need to validate nodes every tick or needs to perform some other form of validation. | PropertyEditor | void SetCustomValidatePropertyNodesFunction ( FOnValidateDetailsViewPropertyNodes InCustomValidatePropertyNodesFunction ) | [] |
IDetailsView::SetCustomFilterLabel | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | void SetCustomFilterLabel ( [FText](API\Runtime\Core\Internationalization\FText) InText ) | [] | |
IDetailsView::SetExtensionHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | void SetExtensionHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyExtensionHandler](API\Editor\PropertyEditor\IDetailPropertyExtensionHandler) > InExtensionHandler ) | [] | |
IDetailsView::SetDisableCustomDetailLayouts | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Disables or enables customization of the details view: | PropertyEditor | void SetDisableCustomDetailLayouts ( bool bInDisableCustomDetailLayouts ) | [] |
IDetailsView::RegisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | void RegisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier ) | [] | |
IDetailsView::SetGenericLayoutDetailsDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a delegate to call to layout generic details not specific to an object being viewed | PropertyEditor | void SetGenericLayoutDetailsDelegate ( FOnGetDetailCustomizationInstance OnGetGenericDetails ) | [] |
IDetailsView::SetHostTabManager | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the tab manager of the hosting toolkit (can be nullptr if the details panel is not hosted within a tab) | PropertyEditor | void SetHostTabManager ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager ) | [] |
IDetailsView::SetIsCustomRowReadOnlyDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a delegate to call to determine if a specific custom row should be visible in this instance of the details view | PropertyEditor | void SetIsCustomRowReadOnlyDelegate ( FIsCustomRowReadOnly InIsCustomRowVisible ) | [] |
IDetailsView::SetIsPropertyEditingEnabledDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a delegate to call to determine if the properties editing is enabled | PropertyEditor | void SetIsPropertyEditingEnabledDelegate ( FIsPropertyEditingEnabled IsPropertyEditingEnabled ) | [] |
IDetailsView::SetIsCustomRowVisibleDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a delegate to call to determine if a specific custom row should be visible in this instance of the details view | PropertyEditor | void SetIsCustomRowVisibleDelegate ( FIsCustomRowVisible InIsCustomRowVisible ) | [] |
IDetailsView::SetIsPropertyReadOnlyDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a delegate to call to determine if a specific property should be read-only in this instance of the details view | PropertyEditor | void SetIsPropertyReadOnlyDelegate ( FIsPropertyReadOnly InIsPropertyReadOnly ) | [] |
IDetailsView::SetIsPropertyVisibleDelegate | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a delegate to call to determine if a specific property should be visible in this instance of the details view | PropertyEditor | void SetIsPropertyVisibleDelegate ( FIsPropertyVisible InIsPropertyVisible ) | [] |
IDetailsView::SetNameAreaCustomContent | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Optionally add custom tools into the NameArea | PropertyEditor | void SetNameAreaCustomContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InCustomContent ) | [] |
IDetailsView::SetKeyframeHandler | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | void SetKeyframeHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailKeyframeHandler](API\Editor\PropertyEditor\IDetailKeyframeHandler) > InKeyframeHandler ) | [] | |
IDetailsView::SetObject | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets a single object that details view is viewing | PropertyEditor | void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, bool bForceRefresh ) | [] |
IDetailsView::SetObjectFilter | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets an optional object filter to use for more complex handling of what a details panel is viewing. | PropertyEditor | void SetObjectFilter ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDetailsViewObjectFilter](API\Editor\PropertyEditor\FDetailsViewObjectFilter) > InFilter ) | [] |
IDetailsView::SetObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the objects this details view is viewing | PropertyEditor | void SetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, bool bForceRefresh, bool bOverrideLock ) | [] |
IDetailsView::SetObjectPackageOverrides | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Set overrides that should be used when looking for packages that contain the given object (used when editing a transient copy of an object, but you need access to th real package) | PropertyEditor | void SetObjectPackageOverrides ( const [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) >> & InMapping... | [] |
IDetailsView::SetObjects | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | void SetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & InObjects, bool bForceRefresh, bool bOverrideLock ) | [] | |
IDetailsView::SetOnDisplayedPropertiesChanged | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Assigns delegate called when view is filtered, useful for updating external control logic: | PropertyEditor | void SetOnDisplayedPropertiesChanged ( FOnDisplayedPropertiesChanged InOnDisplayedPropertiesChangedDelegate ) | [] |
IDetailsView::SetOnObjectArrayChanged | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the callback for when the property view changes | PropertyEditor | void SetOnObjectArrayChanged ( FOnObjectArrayChanged OnObjectArrayChangedDelegate ) | [] |
IDetailsView::SetRightColumnMinWidth | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the minimum width of the detail panel's right column. | PropertyEditor | void SetRightColumnMinWidth ( float InMinWidth ) | [] |
IDetailsView::UnregisterInstancedCustomPropertyTypeLayout | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | PropertyEditor | void UnregisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier ) | [] | |
IDetailsView::SetRootObjectCustomizationInstance | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Registers a customization that will be used only if this details panel contains multiple top level objects. I.E it was created with bAllowMultipleTopLevelObjects = true. This interface will be used to customize the header for each top level object in the details panel | PropertyEditor | void SetRootObjectCustomizationInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailRootObjectCustomization](API\Editor\PropertyEditor\IDetailRootObjectCustomization) > InRootObjectCustomization ) | [] |
IDetailsView::ShowAllAdvancedProperties | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Forces all advanced property sections to be in expanded state: | PropertyEditor | void ShowAllAdvancedProperties() | [] |
IDetailsView::UnregisterInstancedCustomPropertyLayout | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Unregisters a custom detail layout delegate for a specific class in this instance of the details view only | PropertyEditor | void UnregisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class ) | [] |
IDetailsView::UpdatePropertyAllowList | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Sets the set of properties that are considered differing, used when filtering out identical properties | PropertyEditor | void UpdatePropertyAllowList ( const [TSet](API\Runtime\Core\Containers\TSet)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & InAllowedProperties ) | [] |
IDetailsView | /Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h | Interface class for all detail views | PropertyEditor | class IDetailsView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget) | [] |
IDetailTreeNode::CreateNodeWidgets | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Creates the slate widgets for this row.
the node widget structure with either name/value pair or a whole row widget | PropertyEditor | [FNodeWidgets](API\Editor\PropertyEditor\FNodeWidgets) CreateNodeWidgets() const | [] |
IDetailTreeNode::CreatePropertyHandle | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Creates a handle to the property on this row if the row represents a property. Only compatible with item node types that are properties
The property handle for the row or null if the node doesn't have a property | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > CreatePropertyHandle() const | [] |
IDetailTreeNode::GetChildren | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Gets the children of this tree node Note: Customizations can determine the visibility of children. This will only return visible children if bInIgnoreVisibility if false | PropertyEditor | void GetChildren ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) >> & OutChildren, const bool & bInIgnoreVisibility ) | [] |
IDetailTreeNode::GetFilterStrings | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Gets the filter strings for this node in the tree. | PropertyEditor | void GetFilterStrings ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilterStrings ) const | [] |
IDetailTreeNode::GetInitiallyCollapsed | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Gets if this node should be initially collapsed by default. | PropertyEditor | bool GetInitiallyCollapsed() const | [] |
IDetailTreeNode::GetNodeDetailsView | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Get the details view that this node is contained in. | PropertyEditor | [IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetNodeDetailsView() const | [] |
IDetailTreeNode::GetNodeName | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Gets an identifier name for this node. This is not a name formatted for display purposes, but can be useful for storing UI state like if this row is expanded. | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetNodeName() const | [] |
IDetailTreeNode::GetNodeType | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | The type of this node. Should be used to determine any external styling to apply to the generated r ow | PropertyEditor | EDetailNodeType GetNodeType() const | [] |
IDetailTreeNode::GetRow | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | Get the property row that this node is represented by. | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) > GetRow() const | [] |
IDetailTreeNode::~IDetailTreeNode | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | PropertyEditor | virtual ~IDetailTreeNode() | [] | |
IMaterialListBuilder::AddMaterial | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Adds a new material to the list | PropertyEditor | void AddMaterial ( uint32 SlotIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, bool bCanBeReplaced, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InCurrentComponent ) | [] |
IDetailTreeNode | /Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h | PropertyEditor | class IDetailTreeNode | [] | |
IMaterialListBuilder | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Builds up a list of unique materials while creating some information about the materials | PropertyEditor | class IMaterialListBuilder | [] |
IMaterialListBuilder::~IMaterialListBuilder | /Engine/Source/Editor/PropertyEditor/Public/MaterialList.h | Virtual destructor. | PropertyEditor | virtual ~IMaterialListBuilder() | [] |
FOnPropertyChanged | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | Delegate called when a property changes | PropertyEditor | typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > &, const class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & > FOnPropertyChanged | [] |
IPropertyChangeListener::GetOnPropertyChangedDelegate | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | A delegate to call when a property changes | PropertyEditor | [FOnPropertyChanged](API\Editor\PropertyEditor\IPropertyChangeListener\FOnPropertyChanged) & GetOnPropertyChangedDelegate() | [] |
IPropertyChangeListener::ScanForChanges | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | Scans properties for changes
true if any changes were found | PropertyEditor | bool ScanForChanges ( bool bRecacheNewValues ) | [] |
IPropertyChangeListener::SetObject | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | Sets the object that should be listened to for changes | PropertyEditor | void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, const [FPropertyListenerSettings](API\Editor\PropertyEditor\FPropertyListenerSettings) & InPropertyListenerSettings ) | [] |
IPropertyChangeListener::TriggerAllPropertiesChangedDelegate | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | Triggers all property changed delegates to fire | PropertyEditor | void TriggerAllPropertiesChangedDelegate() | [] |
IPropertyChangeListener | /Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h | Interface to a property change listener that broadcasts notifications when a property changes | PropertyEditor | class IPropertyChangeListener | [] |
IPropertyHandle::AccessRawData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Accesses the raw data of this property. (Each pointer can be cast to the property data type) | PropertyEditor | void AccessRawData ( [TArray](API\Runtime\Core\Containers\TArray)< void * > & RawData ) | [] |
IPropertyHandle::AccessRawData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | void AccessRawData ( [TArray](API\Runtime\Core\Containers\TArray)< const void * > & RawData ) const | [] | |
IPropertyHandle::AddChildStructure | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Adds a child structure
An array of interfaces to the properties that were added | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddChildStructure ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ChildStructure ) | [] |
IPropertyHandle::AddChildStructure | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddChildStructure ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider) > ChildS... | [] | |
IPropertyHandle::AddRestriction | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Adds a restriction to the possible values for this property. | PropertyEditor | void AddRestriction ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FPropertyRestriction](API\Editor\PropertyEditor\FPropertyRestriction) > Restriction ) | [] |
IPropertyHandle::AsArray | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Returns this handle as an array if possible
the handle as an array if it is an array (static or dynamic) | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleArray](API\Editor\PropertyEditor\IPropertyHandleArray) > AsArray() | [] |
IPropertyHandle::AsMap | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | This handle as a map if possible | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleMap](API\Editor\PropertyEditor\IPropertyHandleMap) > AsMap() | [] |
IPropertyHandle::AsSet | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | This handle as a set if possible | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleSet](API\Editor\PropertyEditor\IPropertyHandleSet) > AsSet() | [] |
IPropertyHandle::AsStruct | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | This handle as struct if possible | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleStruct](API\Editor\PropertyEditor\IPropertyHandleStruct) > AsStruct() | [] |
IPropertyHandle::CanResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Returns whether or not the property can be set to default
If this property can be reset to default | PropertyEditor | bool CanResetToDefault() const | [] |
IPropertyHandle::ClearResetToDefaultCustomized | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Marks this property as not having a custom reset to default (useful when a widget customizing reset to default goes away) | PropertyEditor | void ClearResetToDefaultCustomized() | [] |
IPropertyHandle::CreateDefaultPropertyButtonWidgets | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Creates the default buttons which appear next to value widgets. This is useful when creating customizations which don't use CreatePropertyValueWidget but you still want array item behaviors and reset to default capabilities. | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDefaultPropertyButtonWidgets() const | [] |
IPropertyHandle::CreatePropertyNameWidget | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Creates a name widget for this property | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyNameWidget ( const [FText](API\Runtime\Core\Internationalization\FText) & NameOverride, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTipOverride ) const | [] |
IPropertyHandle::CreatePropertyNameWidget | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Creates a name widget for this property
the name widget for this property | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyNameWidget ( const [FText](API\Runtime\Core\Internationalization\FText) & NameOverride, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTipOverride, bool bDisplayResetToDefault, bool bD... | [] |
IPropertyHandle::CreateDefaultPropertyCopyPasteActions | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Creates the default copy and paste actions for a single property. This is useful when creating customizations which use custom node builders since they can't implement copy/paste by default because the contents of the rows is not known, but frequently you're using the handles on each row to generate this UI. | PropertyEditor | void CreateDefaultPropertyCopyPasteActions ( [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & OutCopyAction, [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & OutPasteAction ) const | [] |
IPropertyHandle::DiffersFromDefault | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Whether or not the value differs from its default | PropertyEditor | bool DiffersFromDefault() const | [] |
IPropertyHandle::CreatePropertyValueWidget | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Creates a value widget for this property
the value widget for this property | PropertyEditor | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyValueWidget ( bool bDisplayDefaultPropertyButtons ) const | [] |
EnumerateConstRawDataFuncRef | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Return true to continue enumeration | PropertyEditor | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const void *, const int32, const int32)> EnumerateConstRawDataFuncRef | [] |
IPropertyHandle::EnumerateConstRawData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | PropertyEditor | void EnumerateConstRawData ( const [EnumerateConstRawDataFuncRef](API\Editor\PropertyEditor\IPropertyHandle\EnumerateConstRawDataFuncRef) & InRawDataCallback ) const | [] | |
IPropertyHandle::EnumerateRawData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Return true to continue enumeration | PropertyEditor | void EnumerateRawData ( const [EnumerateRawDataFuncRef](API\Editor\PropertyEditor\IPropertyHandle\EnumerateRawDataFuncRef) & InRawDataCallback ) | [] |
EnumerateRawDataFuncRef | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Enumerate the raw data of this property. (Each pointer can be cast to the property data type) | PropertyEditor | typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(void *, const int32, const int32)> EnumerateRawDataFuncRef | [] |
IPropertyHandle::ExecuteCustomResetToDefault | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Sets an override for this property's reset to default behavior | PropertyEditor | void ExecuteCustomResetToDefault ( const [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) & OnCustomResetToDefault ) | [] |
IPropertyHandle::GeneratePathToProperty | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Generates a path from the parentUObjectclass to this property
The path to this property | PropertyEditor | [FString](API\Runtime\Core\Containers\FString) GeneratePathToProperty() const | [] |
IPropertyHandle::GenerateRestrictionToolTip | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Generates a consistent tooltip describing this restriction for use in the editor.
True if this value is restricted. | PropertyEditor | bool GenerateRestrictionToolTip ( const [FString](API\Runtime\Core\Containers\FString) & Value, [FText](API\Runtime\Core\Internationalization\FText) & OutTooltip ) const | [] |
IPropertyHandle::GeneratePossibleValues | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Generates a list of possible enum/class options for the property | PropertyEditor | bool GeneratePossibleValues ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > > & OutOptionStrings, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutToolTips, [TAr... | [] |
IPropertyHandle::GetArrayIndex | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Helper to fetch the ArrayIndex | PropertyEditor | int32 GetArrayIndex() const | [] |
IPropertyHandle::GetBoolMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Find the metadata value associated with the key and return bool
return true if the value was true (case insensitive) | PropertyEditor | bool GetBoolMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetChildHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets a child handle of this handle. Useful for accessing properties in structs.
The property handle for the child if it exists | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetChildHandle ( uint32 Index ) const | [] |
IPropertyHandle::GetChildHandle | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets a child handle of this handle. Useful for accessing properties in structs. Array elements cannot be accessed in this way
The property handle for the child if it exists | PropertyEditor | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetChildHandle ( [FName](API\Runtime\Core\UObject\FName) ChildName, bool bRecurse ) const | [] |
IPropertyHandle::GetClassMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Find the metadata value associated with the key and return UClass*
theUClassvalue stored in the metadata. | PropertyEditor | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetDefaultCategoryName | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the categoryFNamethat a property is in at the default location defined by the class the property is in It does not handle the property being moved to another category during customization | PropertyEditor | [FName](API\Runtime\Core\UObject\FName) GetDefaultCategoryName() const | [] |
IPropertyHandle::GetDefaultCategoryText | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Gets the category display name that a property is in at the default location defined by the class the property is in It does not handle the property being moved to another category during customization | PropertyEditor | [FText](API\Runtime\Core\Internationalization\FText) GetDefaultCategoryText() const | [] |
IPropertyHandle::GetDocumentationExcerptName | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The custom documentation except name for this property | PropertyEditor | [FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName() | [] |
IPropertyHandle::GetDocumentationLink | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The custom documentation link for this property | PropertyEditor | [FString](API\Runtime\Core\Containers\FString) GetDocumentationLink() | [] |
IPropertyHandle::GetDoubleMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Find the metadata value associated with the key and return double
the double value stored in the metadata. | PropertyEditor | double GetDoubleMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetIndexInArray | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | The index of this element in an array if it is in one. INDEX_NONE otherwise | PropertyEditor | int32 GetIndexInArray() const | [] |
IPropertyHandle::GetFloatMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Find the metadata value associated with the key and return float
the float value stored in the metadata. | PropertyEditor | float GetFloatMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetInstanceMetaData | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Get metadata value for 'Key' for this property instance (as opposed to the class)
Pointer to metadata value; nullptr if Key not found | PropertyEditor | const [FString](API\Runtime\Core\Containers\FString) * GetInstanceMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const | [] |
IPropertyHandle::GetInstanceMetaDataMap | /Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h | Get metadata map for this property instance (as opposed to the class)
Map ptr containing metadata pairs; nullptr if property node is invalid | PropertyEditor | const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > * GetInstanceMetaDataMap() const | [] |
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