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IDetailsView::HideFilterArea
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the visible state of the filter box/property grid area
PropertyEditor
void HideFilterArea ( bool bIsVisible )
[]
IDetailsView::HighlightProperty
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Creates a box around the treenode corresponding to Property and scrolls the treenode into view
PropertyEditor
void HighlightProperty ( const [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) & Property )
[]
IDetailsView::InvalidateCachedState
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Invalidates any cached state without necessarily doing a complete rebuild.
PropertyEditor
virtual void InvalidateCachedState()
[]
IDetailsView::IsAncestorCollapsed
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns true if the provided detail tree node is part of a collapsed/hidden subsection of the details panel
PropertyEditor
virtual bool IsAncestorCollapsed ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) > & Node ) const
[]
IDetailsView::IsLocked
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Returns true if the details view is locked and cant have its observed objects changed
PropertyEditor
bool IsLocked() const
[]
IDetailsView::IsPropertyEditingEnabled
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
true if property editing is enabled (based on the FIsPropertyEditingEnabled delegate)
PropertyEditor
bool IsPropertyEditingEnabled() const
[]
IDetailsView::IsUpdatable
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
true if the details view can be updated from editor selection
PropertyEditor
bool IsUpdatable() const
[]
IDetailsView::OnFinishedChangingProperties
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
A delegate which is called after properties have been edited and PostEditChange has been called on all objects. This can be used to safely make changes to data that the details panel is observing instead of during PostEditChange (which is unsafe)
PropertyEditor
FOnFinishedChangingProperties & OnFinishedChangingProperties() const
[]
IDetailsView::RefreshRootObjectVisibility
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Refreshes the visibility of root objects in this details view. Note: This method has no effect if the details panel is viewing a single top-level object set only
PropertyEditor
void RefreshRootObjectVisibility()
[]
IDetailsView::RegisterInstancedCustomPropertyLayout
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Registers a custom detail layout delegate for a specific class in this instance of the details view only
PropertyEditor
void RegisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class, FOnGetDetailCustomizationInstance DetailLayoutDelegate )
[]
IDetailsView::RemoveInvalidObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Removes all invalid objects being observed by this details panel
PropertyEditor
void RemoveInvalidObjects()
[]
IDetailsView::SetCustomFilterDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Allows other systems to add a custom filter in the details panel
PropertyEditor
void SetCustomFilterDelegate ( FSimpleDelegate InDelegate )
[]
IDetailsView::SetClassViewerFilters
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the custom filter(s) to be used when selecting values for class properties in this view.
PropertyEditor
void SetClassViewerFilters ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IClassViewerFilter](API\Editor\ClassViewer\IClassViewerFilter) >> & InFilters )
[]
IDetailsView::SetCustomValidatePropertyNodesFunction
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Use this function to set a callback for SDetailsView that will skip the EnsureDataIsValid call in Tick. This is useful if your implementation doesn't need to validate nodes every tick or needs to perform some other form of validation.
PropertyEditor
void SetCustomValidatePropertyNodesFunction ( FOnValidateDetailsViewPropertyNodes InCustomValidatePropertyNodesFunction )
[]
IDetailsView::SetCustomFilterLabel
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
void SetCustomFilterLabel ( [FText](API\Runtime\Core\Internationalization\FText) InText )
[]
IDetailsView::SetExtensionHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
void SetExtensionHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailPropertyExtensionHandler](API\Editor\PropertyEditor\IDetailPropertyExtensionHandler) > InExtensionHandler )
[]
IDetailsView::SetDisableCustomDetailLayouts
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Disables or enables customization of the details view:
PropertyEditor
void SetDisableCustomDetailLayouts ( bool bInDisableCustomDetailLayouts )
[]
IDetailsView::RegisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
void RegisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier )
[]
IDetailsView::SetGenericLayoutDetailsDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a delegate to call to layout generic details not specific to an object being viewed
PropertyEditor
void SetGenericLayoutDetailsDelegate ( FOnGetDetailCustomizationInstance OnGetGenericDetails )
[]
IDetailsView::SetHostTabManager
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the tab manager of the hosting toolkit (can be nullptr if the details panel is not hosted within a tab)
PropertyEditor
void SetHostTabManager ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FTabManager](API\Runtime\Slate\Framework\Docking\FTabManager) > InTabManager )
[]
IDetailsView::SetIsCustomRowReadOnlyDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a delegate to call to determine if a specific custom row should be visible in this instance of the details view
PropertyEditor
void SetIsCustomRowReadOnlyDelegate ( FIsCustomRowReadOnly InIsCustomRowVisible )
[]
IDetailsView::SetIsPropertyEditingEnabledDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a delegate to call to determine if the properties editing is enabled
PropertyEditor
void SetIsPropertyEditingEnabledDelegate ( FIsPropertyEditingEnabled IsPropertyEditingEnabled )
[]
IDetailsView::SetIsCustomRowVisibleDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a delegate to call to determine if a specific custom row should be visible in this instance of the details view
PropertyEditor
void SetIsCustomRowVisibleDelegate ( FIsCustomRowVisible InIsCustomRowVisible )
[]
IDetailsView::SetIsPropertyReadOnlyDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a delegate to call to determine if a specific property should be read-only in this instance of the details view
PropertyEditor
void SetIsPropertyReadOnlyDelegate ( FIsPropertyReadOnly InIsPropertyReadOnly )
[]
IDetailsView::SetIsPropertyVisibleDelegate
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a delegate to call to determine if a specific property should be visible in this instance of the details view
PropertyEditor
void SetIsPropertyVisibleDelegate ( FIsPropertyVisible InIsPropertyVisible )
[]
IDetailsView::SetNameAreaCustomContent
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Optionally add custom tools into the NameArea
PropertyEditor
void SetNameAreaCustomContent ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > & InCustomContent )
[]
IDetailsView::SetKeyframeHandler
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
void SetKeyframeHandler ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailKeyframeHandler](API\Editor\PropertyEditor\IDetailKeyframeHandler) > InKeyframeHandler )
[]
IDetailsView::SetObject
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets a single object that details view is viewing
PropertyEditor
void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject, bool bForceRefresh )
[]
IDetailsView::SetObjectFilter
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets an optional object filter to use for more complex handling of what a details panel is viewing.
PropertyEditor
void SetObjectFilter ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FDetailsViewObjectFilter](API\Editor\PropertyEditor\FDetailsViewObjectFilter) > InFilter )
[]
IDetailsView::SetObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the objects this details view is viewing
PropertyEditor
void SetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, bool bForceRefresh, bool bOverrideLock )
[]
IDetailsView::SetObjectPackageOverrides
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Set overrides that should be used when looking for packages that contain the given object (used when editing a transient copy of an object, but you need access to th real package)
PropertyEditor
void SetObjectPackageOverrides ( const [TMap](API\Runtime\Core\Containers\TMap)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) >, [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) >> & InMapping...
[]
IDetailsView::SetObjects
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
void SetObjects ( const [TArray](API\Runtime\Core\Containers\TArray)< [TWeakObjectPtr](API\Runtime\Core\UObject\TWeakObjectPtr)< [UObject](API\Runtime\CoreUObject\UObject\UObject) > > & InObjects, bool bForceRefresh, bool bOverrideLock )
[]
IDetailsView::SetOnDisplayedPropertiesChanged
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Assigns delegate called when view is filtered, useful for updating external control logic:
PropertyEditor
void SetOnDisplayedPropertiesChanged ( FOnDisplayedPropertiesChanged InOnDisplayedPropertiesChangedDelegate )
[]
IDetailsView::SetOnObjectArrayChanged
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the callback for when the property view changes
PropertyEditor
void SetOnObjectArrayChanged ( FOnObjectArrayChanged OnObjectArrayChangedDelegate )
[]
IDetailsView::SetRightColumnMinWidth
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the minimum width of the detail panel's right column.
PropertyEditor
void SetRightColumnMinWidth ( float InMinWidth )
[]
IDetailsView::UnregisterInstancedCustomPropertyTypeLayout
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
PropertyEditor
void UnregisterInstancedCustomPropertyTypeLayout ( [FName](API\Runtime\Core\UObject\FName) PropertyTypeName, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyTypeIdentifier](API\Editor\PropertyEditor\IPropertyTypeIdentifier) > Identifier )
[]
IDetailsView::SetRootObjectCustomizationInstance
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Registers a customization that will be used only if this details panel contains multiple top level objects. I.E it was created with bAllowMultipleTopLevelObjects = true. This interface will be used to customize the header for each top level object in the details panel
PropertyEditor
void SetRootObjectCustomizationInstance ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IDetailRootObjectCustomization](API\Editor\PropertyEditor\IDetailRootObjectCustomization) > InRootObjectCustomization )
[]
IDetailsView::ShowAllAdvancedProperties
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Forces all advanced property sections to be in expanded state:
PropertyEditor
void ShowAllAdvancedProperties()
[]
IDetailsView::UnregisterInstancedCustomPropertyLayout
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Unregisters a custom detail layout delegate for a specific class in this instance of the details view only
PropertyEditor
void UnregisterInstancedCustomPropertyLayout ( [UStruct](API\Runtime\CoreUObject\UObject\UStruct) * Class )
[]
IDetailsView::UpdatePropertyAllowList
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Sets the set of properties that are considered differing, used when filtering out identical properties
PropertyEditor
void UpdatePropertyAllowList ( const [TSet](API\Runtime\Core\Containers\TSet)< [FPropertyPath](API\Editor\PropertyEditor\FPropertyPath) > & InAllowedProperties )
[]
IDetailsView
/Engine/Source/Editor/PropertyEditor/Public/IDetailsView.h
Interface class for all detail views
PropertyEditor
class IDetailsView : public [SCompoundWidget](API\Runtime\SlateCore\Widgets\SCompoundWidget)
[]
IDetailTreeNode::CreateNodeWidgets
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Creates the slate widgets for this row. the node widget structure with either name/value pair or a whole row widget
PropertyEditor
[FNodeWidgets](API\Editor\PropertyEditor\FNodeWidgets) CreateNodeWidgets() const
[]
IDetailTreeNode::CreatePropertyHandle
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Creates a handle to the property on this row if the row represents a property. Only compatible with item node types that are properties The property handle for the row or null if the node doesn't have a property
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > CreatePropertyHandle() const
[]
IDetailTreeNode::GetChildren
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Gets the children of this tree node Note: Customizations can determine the visibility of children. This will only return visible children if bInIgnoreVisibility if false
PropertyEditor
void GetChildren ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IDetailTreeNode](API\Editor\PropertyEditor\IDetailTreeNode) >> & OutChildren, const bool & bInIgnoreVisibility )
[]
IDetailTreeNode::GetFilterStrings
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Gets the filter strings for this node in the tree.
PropertyEditor
void GetFilterStrings ( [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutFilterStrings ) const
[]
IDetailTreeNode::GetInitiallyCollapsed
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Gets if this node should be initially collapsed by default.
PropertyEditor
bool GetInitiallyCollapsed() const
[]
IDetailTreeNode::GetNodeDetailsView
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Get the details view that this node is contained in.
PropertyEditor
[IDetailsView](API\Editor\PropertyEditor\IDetailsView) * GetNodeDetailsView() const
[]
IDetailTreeNode::GetNodeName
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Gets an identifier name for this node. This is not a name formatted for display purposes, but can be useful for storing UI state like if this row is expanded.
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetNodeName() const
[]
IDetailTreeNode::GetNodeType
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
The type of this node. Should be used to determine any external styling to apply to the generated r ow
PropertyEditor
EDetailNodeType GetNodeType() const
[]
IDetailTreeNode::GetRow
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
Get the property row that this node is represented by.
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [IDetailPropertyRow](API\Editor\PropertyEditor\IDetailPropertyRow) > GetRow() const
[]
IDetailTreeNode::~IDetailTreeNode
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
PropertyEditor
virtual ~IDetailTreeNode()
[]
IMaterialListBuilder::AddMaterial
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Adds a new material to the list
PropertyEditor
void AddMaterial ( uint32 SlotIndex, [UMaterialInterface](API\Runtime\Engine\Materials\UMaterialInterface) * Material, bool bCanBeReplaced, [UActorComponent](API\Runtime\Engine\Components\UActorComponent) * InCurrentComponent )
[]
IDetailTreeNode
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
PropertyEditor
class IDetailTreeNode
[]
IMaterialListBuilder
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Builds up a list of unique materials while creating some information about the materials
PropertyEditor
class IMaterialListBuilder
[]
IMaterialListBuilder::~IMaterialListBuilder
/Engine/Source/Editor/PropertyEditor/Public/MaterialList.h
Virtual destructor.
PropertyEditor
virtual ~IMaterialListBuilder()
[]
FOnPropertyChanged
/Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h
Delegate called when a property changes
PropertyEditor
typedef TMulticastDelegate_TwoParams< void, const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > &, const class [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) & > FOnPropertyChanged
[]
IPropertyChangeListener::GetOnPropertyChangedDelegate
/Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h
A delegate to call when a property changes
PropertyEditor
[FOnPropertyChanged](API\Editor\PropertyEditor\IPropertyChangeListener\FOnPropertyChanged) & GetOnPropertyChangedDelegate()
[]
IPropertyChangeListener::ScanForChanges
/Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h
Scans properties for changes true if any changes were found
PropertyEditor
bool ScanForChanges ( bool bRecacheNewValues )
[]
IPropertyChangeListener::SetObject
/Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h
Sets the object that should be listened to for changes
PropertyEditor
void SetObject ( [UObject](API\Runtime\CoreUObject\UObject\UObject) & Object, const [FPropertyListenerSettings](API\Editor\PropertyEditor\FPropertyListenerSettings) & InPropertyListenerSettings )
[]
IPropertyChangeListener::TriggerAllPropertiesChangedDelegate
/Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h
Triggers all property changed delegates to fire
PropertyEditor
void TriggerAllPropertiesChangedDelegate()
[]
IPropertyChangeListener
/Engine/Source/Editor/PropertyEditor/Public/IPropertyChangeListener.h
Interface to a property change listener that broadcasts notifications when a property changes
PropertyEditor
class IPropertyChangeListener
[]
IPropertyHandle::AccessRawData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Accesses the raw data of this property. (Each pointer can be cast to the property data type)
PropertyEditor
void AccessRawData ( [TArray](API\Runtime\Core\Containers\TArray)< void * > & RawData )
[]
IPropertyHandle::AccessRawData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
void AccessRawData ( [TArray](API\Runtime\Core\Containers\TArray)< const void * > & RawData ) const
[]
IPropertyHandle::AddChildStructure
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Adds a child structure An array of interfaces to the properties that were added
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddChildStructure ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FStructOnScope](API\Runtime\CoreUObject\UObject\FStructOnScope) > ChildStructure )
[]
IPropertyHandle::AddChildStructure
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
[TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > > AddChildStructure ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IStructureDataProvider](API\Editor\PropertyEditor\IStructureDataProvider) > ChildS...
[]
IPropertyHandle::AddRestriction
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Adds a restriction to the possible values for this property.
PropertyEditor
void AddRestriction ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< const [FPropertyRestriction](API\Editor\PropertyEditor\FPropertyRestriction) > Restriction )
[]
IPropertyHandle::AsArray
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Returns this handle as an array if possible the handle as an array if it is an array (static or dynamic)
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleArray](API\Editor\PropertyEditor\IPropertyHandleArray) > AsArray()
[]
IPropertyHandle::AsMap
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
This handle as a map if possible
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleMap](API\Editor\PropertyEditor\IPropertyHandleMap) > AsMap()
[]
IPropertyHandle::AsSet
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
This handle as a set if possible
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleSet](API\Editor\PropertyEditor\IPropertyHandleSet) > AsSet()
[]
IPropertyHandle::AsStruct
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
This handle as struct if possible
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandleStruct](API\Editor\PropertyEditor\IPropertyHandleStruct) > AsStruct()
[]
IPropertyHandle::CanResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Returns whether or not the property can be set to default If this property can be reset to default
PropertyEditor
bool CanResetToDefault() const
[]
IPropertyHandle::ClearResetToDefaultCustomized
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Marks this property as not having a custom reset to default (useful when a widget customizing reset to default goes away)
PropertyEditor
void ClearResetToDefaultCustomized()
[]
IPropertyHandle::CreateDefaultPropertyButtonWidgets
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Creates the default buttons which appear next to value widgets. This is useful when creating customizations which don't use CreatePropertyValueWidget but you still want array item behaviors and reset to default capabilities.
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateDefaultPropertyButtonWidgets() const
[]
IPropertyHandle::CreatePropertyNameWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Creates a name widget for this property
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyNameWidget ( const [FText](API\Runtime\Core\Internationalization\FText) & NameOverride, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTipOverride ) const
[]
IPropertyHandle::CreatePropertyNameWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Creates a name widget for this property the name widget for this property
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyNameWidget ( const [FText](API\Runtime\Core\Internationalization\FText) & NameOverride, const [FText](API\Runtime\Core\Internationalization\FText) & ToolTipOverride, bool bDisplayResetToDefault, bool bD...
[]
IPropertyHandle::CreateDefaultPropertyCopyPasteActions
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Creates the default copy and paste actions for a single property. This is useful when creating customizations which use custom node builders since they can't implement copy/paste by default because the contents of the rows is not known, but frequently you're using the handles on each row to generate this UI.
PropertyEditor
void CreateDefaultPropertyCopyPasteActions ( [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & OutCopyAction, [FUIAction](API\Runtime\Slate\Framework\Commands\FUIAction) & OutPasteAction ) const
[]
IPropertyHandle::DiffersFromDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Whether or not the value differs from its default
PropertyEditor
bool DiffersFromDefault() const
[]
IPropertyHandle::CreatePropertyValueWidget
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Creates a value widget for this property the value widget for this property
PropertyEditor
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreatePropertyValueWidget ( bool bDisplayDefaultPropertyButtons ) const
[]
EnumerateConstRawDataFuncRef
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Return true to continue enumeration
PropertyEditor
typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(const void *, const int32, const int32)> EnumerateConstRawDataFuncRef
[]
IPropertyHandle::EnumerateConstRawData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
PropertyEditor
void EnumerateConstRawData ( const [EnumerateConstRawDataFuncRef](API\Editor\PropertyEditor\IPropertyHandle\EnumerateConstRawDataFuncRef) & InRawDataCallback ) const
[]
IPropertyHandle::EnumerateRawData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Return true to continue enumeration
PropertyEditor
void EnumerateRawData ( const [EnumerateRawDataFuncRef](API\Editor\PropertyEditor\IPropertyHandle\EnumerateRawDataFuncRef) & InRawDataCallback )
[]
EnumerateRawDataFuncRef
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Enumerate the raw data of this property. (Each pointer can be cast to the property data type)
PropertyEditor
typedef [TFunctionRef](API\Runtime\Core\GenericPlatform\TFunctionRef)< bool(void *, const int32, const int32)> EnumerateRawDataFuncRef
[]
IPropertyHandle::ExecuteCustomResetToDefault
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Sets an override for this property's reset to default behavior
PropertyEditor
void ExecuteCustomResetToDefault ( const [FResetToDefaultOverride](API\Editor\PropertyEditor\FResetToDefaultOverride) & OnCustomResetToDefault )
[]
IPropertyHandle::GeneratePathToProperty
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Generates a path from the parentUObjectclass to this property The path to this property
PropertyEditor
[FString](API\Runtime\Core\Containers\FString) GeneratePathToProperty() const
[]
IPropertyHandle::GenerateRestrictionToolTip
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Generates a consistent tooltip describing this restriction for use in the editor. True if this value is restricted.
PropertyEditor
bool GenerateRestrictionToolTip ( const [FString](API\Runtime\Core\Containers\FString) & Value, [FText](API\Runtime\Core\Internationalization\FText) & OutTooltip ) const
[]
IPropertyHandle::GeneratePossibleValues
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Generates a list of possible enum/class options for the property
PropertyEditor
bool GeneratePossibleValues ( [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > > & OutOptionStrings, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & OutToolTips, [TAr...
[]
IPropertyHandle::GetArrayIndex
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Helper to fetch the ArrayIndex
PropertyEditor
int32 GetArrayIndex() const
[]
IPropertyHandle::GetBoolMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Find the metadata value associated with the key and return bool return true if the value was true (case insensitive)
PropertyEditor
bool GetBoolMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetChildHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets a child handle of this handle. Useful for accessing properties in structs. The property handle for the child if it exists
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetChildHandle ( uint32 Index ) const
[]
IPropertyHandle::GetChildHandle
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets a child handle of this handle. Useful for accessing properties in structs. Array elements cannot be accessed in this way The property handle for the child if it exists
PropertyEditor
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > GetChildHandle ( [FName](API\Runtime\Core\UObject\FName) ChildName, bool bRecurse ) const
[]
IPropertyHandle::GetClassMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Find the metadata value associated with the key and return UClass* theUClassvalue stored in the metadata.
PropertyEditor
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetClassMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetDefaultCategoryName
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the categoryFNamethat a property is in at the default location defined by the class the property is in It does not handle the property being moved to another category during customization
PropertyEditor
[FName](API\Runtime\Core\UObject\FName) GetDefaultCategoryName() const
[]
IPropertyHandle::GetDefaultCategoryText
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Gets the category display name that a property is in at the default location defined by the class the property is in It does not handle the property being moved to another category during customization
PropertyEditor
[FText](API\Runtime\Core\Internationalization\FText) GetDefaultCategoryText() const
[]
IPropertyHandle::GetDocumentationExcerptName
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The custom documentation except name for this property
PropertyEditor
[FString](API\Runtime\Core\Containers\FString) GetDocumentationExcerptName()
[]
IPropertyHandle::GetDocumentationLink
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The custom documentation link for this property
PropertyEditor
[FString](API\Runtime\Core\Containers\FString) GetDocumentationLink()
[]
IPropertyHandle::GetDoubleMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Find the metadata value associated with the key and return double the double value stored in the metadata.
PropertyEditor
double GetDoubleMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetIndexInArray
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
The index of this element in an array if it is in one. INDEX_NONE otherwise
PropertyEditor
int32 GetIndexInArray() const
[]
IPropertyHandle::GetFloatMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Find the metadata value associated with the key and return float the float value stored in the metadata.
PropertyEditor
float GetFloatMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetInstanceMetaData
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Get metadata value for 'Key' for this property instance (as opposed to the class) Pointer to metadata value; nullptr if Key not found
PropertyEditor
const [FString](API\Runtime\Core\Containers\FString) * GetInstanceMetaData ( const [FName](API\Runtime\Core\UObject\FName) & Key ) const
[]
IPropertyHandle::GetInstanceMetaDataMap
/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h
Get metadata map for this property instance (as opposed to the class) Map ptr containing metadata pairs; nullptr if property node is invalid
PropertyEditor
const [TMap](API\Runtime\Core\Containers\TMap)< [FName](API\Runtime\Core\UObject\FName), [FString](API\Runtime\Core\Containers\FString) > * GetInstanceMetaDataMap() const
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